Commit Graph

6 Commits

Author SHA1 Message Date
2957708bab feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages.

- Character sheet: render the char.profile titles block (fame/karma + skill +
  selected reward title; numeric clilocs skipped since the site has no cliloc
  table yet), plus "Guildmaster" and "Governor of <city>" chips.
- Char profile enrichment (player/admin /shard/char/:serial, one shared path):
  attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's
  verifiable from current board state, whereas guessing membership from stale
  guild.join events risks showing a wrong guild, so we return null instead.
- Admin user detail (/admin/users/:id): new "Standing" section (governorships
  held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the
  registry fields (decay level, placement price, co-owner/friend counts) already
  returned by listHousesForAccounts.

Server 179/179, client build clean, swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 3).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:45:15 -05:00
080478c4a1 feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).

- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
  extend shard_houses with the house.update registry columns (owner_name,
  co_owners, friends, price, decay, in_registry) so the decay-transition and
  registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
  house.update/remove; log guild.join (real-time joins feed); region.enter is
  broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
  the open term is closed and a new one opened, idempotent so backfill/duplicate
  city.update never spawn spurious terms. votes stays NULL (the feed carries only
  candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
  board on every WS (re)connect, independently guarded so an empty/failed board
  (e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
  (15 new; full suite 179/179). Swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:28:54 -05:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
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Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
ba4d758eab feat(admin): view a user's shard footprint at /admin/users/:id
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.

Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
  so no new routes for roster/vendors/char

Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title

Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-12 09:36:43 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00