The `:discordId` param validator on the five admin moderation routes used
`/^d{1,32}$/`, which matches 1-32 literal `d` characters instead of digits.
A real numeric Discord snowflake failed validation, so every
`/moderation/user/:discordId*` endpoint returned a 400 for valid input.
The backslash was dropped in a prior code-smell cleanup (12d50fd) that
intended `[0-9]` -> `\d`. Restore `\d` so the regex matches digits again.
Co-Authored-By: Claude <noreply@anthropic.com>
Staff are a superset of players — every player ability plus their staff
tools on top — but the /player/* group ran requireRole('player'), so a
signed-in admin/editor/moderator got 403 on their own linked game
accounts (e.g. GET /player/shard/accounts). On the Android client this
hid "My characters" and greyed the personal notification streams for
staff accounts, even when they had linked characters.
Drop the role gate: the group is now requireAuth-only. Every handler is
already self-scoped to the caller by req.user.id (with the pre-existing
isAdmin bypass still letting a genuine admin read any character), so this
only ever widens access to the caller's OWN data. Staff also reach the
identical self-scoped handlers under /admin/shard/* (same controller).
- player.routes.js: requireRole('player') -> requireAuth; corrected the
five stale "Player role required" 403 descriptions and regenerated
swagger-output.json.
- New test/playerRouteAccess.test.js mounts the router and asserts
player/admin/editor/moderator all reach the handler, anon still 401s,
and a disabled account still 403s. Suite: 420 pass.
Co-Authored-By: Claude <noreply@anthropic.com>
Add opt-in "Trust this device" so a browser/app skips the TOTP step (never
the password) for 30 days, single-use bcrypt recovery codes as a 2FA-lockout
fallback, and admin trusted-device/MFA-reset management — backend, web UI,
OpenAPI spec, and tests.
- Schema: trusted_devices (sha256 token hash, looked up by unique index) and
recovery_codes (bcrypt, single-use). Both additive/idempotent.
- Session service: trust-token mint/hash/resolve + cap helpers; new rg_trust
httpOnly cookie (survives logout, revoked on untrust/password change/reset/
TOTP disable). JWTs stay stateless — trust is a server-side row, not a claim.
- Web + mobile login accept a trusted-device token / recovery code; login/totp
gains trustDevice + recoveryCode. Cap of 10/user with NO silent pruning — an
over-cap trust returns 409/trustLimitReached and the client prompts to revoke.
- Self-service /auth/me/trusted-devices* + recovery-codes*; admin
/admin/users/:id/trusted-devices* + /mfa/reset. All actions audit-logged.
- Client: "Trust this device" + recovery-code login options, one-time recovery
code display, Trusted Devices + Recovery Codes account panels, a TOTP-styled
revoke-to-continue cap modal, and admin per-user security controls.
- OpenAPI regenerated; 33 new server tests (all suites green).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Address the SonarQube copy-paste findings that reflect real duplication (as
opposed to the intentional cross-package / admin-player mirror copies, which
are by-design and left as-is):
- shardState.model.js: listOnline() re-inlined the exact field mapping that
shapeOnline() already provides (used by listOnlineLinked). Collapse it onto
shapeOnline so the two can no longer drift.
- shardState.db.js: extract a single upsertRow(table, pkCol, pk, fields,
{coalesce}) builder for the five near-identical INSERT ... ON DUPLICATE KEY
UPDATE bodies (online/houses/champs/guilds/governors). shard_online keeps its
COALESCE-on-NULL semantics via the coalesce flag.
- botConfig/emailConfig/uoLinkConfig .db.js: generate get()/upsert() from a
shared singletonConfigDb(table, cols) factory instead of three byte-identical
copies.
Behavior unchanged; full server suite (381 tests) passes.
Co-Authored-By: Claude <noreply@anthropic.com>
Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.
By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
drops under the threshold — shard model upsert builders, page/wiki update,
block validation, notification stream mapping (dispatch table), SSO mobile
login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
(two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D. S125 (5): reword state-shape comments that
parsed as code. S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
prefix list): assorted one-liners.
Co-Authored-By: Claude <noreply@anthropic.com>
Add controller-level unit tests (mock req/res, monkeypatched collaborators)
focused on security boundaries and decision logic the API must not regress:
- auth.controller: honeypot handling, non-enumerating generic-fail for every
credential failure, inactive-account refusal, the TOTP challenge branch that
must NOT issue a session, register-mode gating + dup-username 409, and logout
that always clears the cookie and revokes the session (even on error).
- invite.controller: user created at the invite's PRESET role, and the lost
double-accept race rolling back the just-created user.
- passwordReset.controller: identical generic 200 whether or not the email
matched (incl. internal errors), per-account mail-failure isolation, the
single-use consume race, and revoke-everywhere-on-reset with no auto-login.
- public.controller: staff-only draft visibility, token-gated page preview,
wiki search precedence + unknown-filter handling, contact 502.
- shard.controller (public): the PUBLIC_KINDS feed allowlist and the public
house view stripping owner/price — both leak-prevention boundaries.
Lifts: auth.controller 46%→94%, passwordReset 33%→93%,
public.controller 28%→65%, shard.controller 45%→68% line coverage;
server aggregate 63.5%→70.4%.
Co-Authored-By: Claude <noreply@anthropic.com>
Add meaningful unit tests for three server models with untested business
logic, each against an in-memory fake db (no DB required):
- pages.model: slug validation + reserved-name guard, slug immutability,
the protected ON-via-update / OFF-only-via-unprotect asymmetry, publish
stamping, draft invisibility to public reads, dup-slug → 409, block gate.
- shardState.model: partial-refresh field dropping (vitals must not clobber
login fields), is_idoc derivation, economy clamp/ordering/Number coercion,
presence zero-snapshot defaults, payload-fallback shaping, and the
camelCase read-shaping contract the site + Android client depend on.
- moderation.model: five-feed window merge, userSummary count/total
semantics (total sums unknown types too), and graceful degradation when
bot config is missing.
Lifts: pages.model 23%→82%, moderation.model 27%→85%,
shardState.model 33%→62% line coverage.
Co-Authored-By: Claude <noreply@anthropic.com>
Address SonarQube security hotspots on the website:
- server/src/app.js: replace `contentSecurityPolicy: false` with a helmet CSP
tuned for the built React SPA (script-src 'self'; style-src adds 'unsafe-inline'
for React inline styles + the Google Fonts stylesheet; font-src gstatic; img-src
allows data:/https: for uploads, embedded body images and BRAND_* assets;
connect-src 'self' for REST+SSE). upgrade-insecure-requests is intentionally
omitted (TLS terminates at the proxy; keeps local `npm start` over http working).
The /api/docs Swagger UI route gets a scoped looser policy (inline script/style)
since swagger-ui-express injects an inline bootstrap.
- client/vite.config.js: disable the inline module-preload polyfill so code-split
builds keep `script-src 'self'` valid (RichTextEditor is a separate chunk).
- bot/src/app.js, server/src/internalApp.js: disable x-powered-by on the two
internal-only listeners (the public app already strips it via helmet).
- shardEvents dedupe key: SHA-1 -> SHA-256 truncated to 40 hex chars (fits the
existing CHAR(40) column, no migration; it is a content fingerprint, not a
security value). schema.sql comment updated to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
The schema loader stripped only full-line -- comments, then split the
file on ';'. A trailing comment containing a semicolon (e.g. the
mobile_auth_sessions.session_id column: `-- uuid; carried inside...`)
chopped the CREATE TABLE in half, so MariaDB got the fragment and failed
with `error ... near '' at line 3`, crash-looping the server on boot.
Strip -- comments on every line (full-line and trailing) before the ';'
split. Safe because the schema never places -- inside a string literal.
Verified by running ensureSchema() against a fresh MariaDB: all 49 tables
create cleanly and mobile_auth_sessions has all 11 columns.
Co-Authored-By: Claude <noreply@anthropic.com>
Add the server side of Android App Links (M9 follow-up, docs/android/APP_LINKS.md):
- GET /.well-known/assetlinks.json at the web root, gated by the new admin
setting `mobile_app_links_enabled` (default off -> 404; on-but-no-fingerprint
-> 404). Emits the Digital Asset Links statement for the fixed published
package (MOBILE_APP_PACKAGE) + MOBILE_APP_CERT_SHA256 fingerprint(s).
- mobileSso `/start` additionally accepts this shard's own self-origin
https://<host>/mobile/callback when App Links are enabled — one additive
exact-match entry, derived from APP_BASE_URL/request origin, never client
input; the custom-scheme allowlist is never narrowed. The settings lookup is
short-circuited for non-https redirects so custom-scheme rejections stay fast.
- settings.isMobileAppLinksEnabled() (fail-closed) + getPublic().mobileAppLinks;
admin updateSettings validates the boolean; seed default off.
Tests: test/appLinks.test.js (route gating + allowlist). Full suite 284 pass.
Swagger unchanged (web-root verification file is #swagger.ignore'd).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Adds the self-service device-session surface the mobile-SSO spec requires, on
top of the existing mobile_refresh_tokens store.
- Schema: device_name + last_used_at columns on mobile_refresh_tokens (nullable,
additive via the ALTER section; seeded to now on insert). With single-use
rotation each login/refresh inserts a fresh row, so the active row's timestamp
is the session's last activity, and the label is carried forward on refresh.
- Model: listActiveForUser (one row per live device, no token hash) +
revokeByIdForUser (ownership-scoped, idempotent).
- GET /auth/me/sessions + DELETE /auth/me/sessions/:id (role-agnostic, behind
requireAuth). Named distinctly from /auth/me/devices (push endpoints).
- device_name is an optional field on /auth/mobile/login and
/auth/mobile/sso/exchange so the app can label a device.
- Client: an "Active Devices" panel on the player account page (list + sign a
device out), plus the PlayerLogin change to honor the mobile SSO bridge's
{ redirect } deep link on a 2FA completion.
- Swagger DeviceSession schema + regenerated spec; 3 controller tests. Full
server suite green (274); client builds.
Co-Authored-By: Claude <noreply@anthropic.com>
Add a Mobile SSO Authorization Bridge so the native app can "Sign in with
Google/Discord" without shipping any OAuth secret. It EXTENDS the existing
/auth/sso/* redirect flow (same PKCE-vs-IdP, link-only + opt-in provisioning,
TOTP gate) and terminates in the existing mobile bearer tokens — not a parallel
auth path.
- Schema: mobile_auth_sessions + mobile_auth_codes (short-lived, self-pruning;
authorization code stored hash-only, PKCE challenge is a hash by construction).
- GET /auth/mobile/sso/start: validate provider enabled + redirect_uri by EXACT
allowlist match (never prefix), seed a bridge session, reuse the SSO redirect
tagged mode:'mobile' (new redirectToIdp helper extracted from beginFlow).
- SSO callback + finishSsoTotp gain a mode:'mobile' branch: mint a single-use,
hashed, PKCE-bound code and redirect to the fixed app callback (code + echoed
state, never a token) instead of setting a cookie. 2FA keeps full parity via
the existing web TOTP form (now carrying the bridge session).
- POST /auth/mobile/sso/exchange: verify Layer-B PKCE (before burning the code),
single-use consume, then issue the SAME pair as /auth/mobile/login.
- Discovery reuses GET /auth/providers; refresh/logout reuse /auth/mobile/*.
- Rate limits: /start per-IP+provider, /exchange per-IP. Boot-time +
opportunistic prune of both tables (no cron, mirrors revoked_sessions).
- Redirect allowlist is MOBILE_AUTH_REDIRECT_URIS (default the one fixed
runicgateway://auth/callback); App Link URIs can be appended per shard later.
- Swagger regenerated; 39 tests (model single-use/gating + full controller
matrix: bad/expired/reused code, PKCE mismatch, disabled provider, redirect
allowlist, TOTP-through-bridge). Full suite green (271).
Refs docs/website/BACKEND_DESIGN.md, docs/android/PLAN.md §9 (M9).
Co-Authored-By: Claude <noreply@anthropic.com>
The Android app's embedded push distributor (M7 Part 2) needs the shard's
client-facing ntfy relay URL to build its device topic endpoint, but the M7
Part 1 backend only used the NTFY_* vars server-side and never surfaced them.
Add a `push: { ntfyUrl }` block to settings.getPublic(), sourced from
NTFY_PUBLIC_URL or the first NTFY_ALLOWED_ORIGINS entry (never the possibly
internal NTFY_BASE_URL); null when unconfigured, so the app shows push as
unavailable for that shard. Additive, non-sensitive, forward-compatible.
- Extend the PublicSettings swagger schema; regenerate swagger-output.json.
- publicBrand.test.js: cover null / NTFY_PUBLIC_URL / NTFY_ALLOWED_ORIGINS.
- Document NTFY_PUBLIC_URL in .env.example and (docs PR) BACKEND_DESIGN.md.
Full server suite green (250 pass).
Co-Authored-By: Claude <noreply@anthropic.com>
Additive, v1-only backend contract for the Android app's opt-in push (Part 1 of
M7; docs/android/PLAN.md §11). The app is a pure consumer — this lands the
endpoints, fan-out, and relay it needs.
- Schema: push_devices (per-device endpoint) + notification_subscriptions
(per-user opted-in streams), FK→users ON DELETE CASCADE.
- Stream catalog + event→stream mapping (config/notificationStreams.js): public
streams (news.post, server.status, idoc.warning, champ.start, governor.election)
drawn ONLY from the SSE PUBLIC_KINDS allowlist; personal owner-keyed streams
(vendor.sale, house.idoc, account.login). Full-state upserts (champ/city) fire
only on a real transition via an injectable tracker.
- Fan-out (utils/pushDispatch.js): content-free tickles ({ stream, ref }) POSTed
to each subscribed device; never throws. Two producers — shardIngest.ingest
(beside the SSE broadcast) and the create/publish-post path (news.post).
Personal events resolve to the owner via shardLinks. SSRF guard: endpoints must
be HTTPS, non-private, and on the NTFY_BASE_URL/NTFY_ALLOWED_ORIGINS allow-set —
enforced at registration and every publish.
- Routes under the role-agnostic self surface (never /admin): POST|GET
/auth/me/devices, DELETE /auth/me/devices/:id, GET
/auth/me/notifications/streams, GET|PUT /auth/me/notifications/subscriptions.
Swagger regenerated (4 paths, PushDevice/NotificationStreams/etc. schemas).
- ntfy service in docker-compose.yml: pinned image, declarative ./ntfy/server.yml,
no published host port, anonymous unguessable topics (no accounts) — zero
interactive setup. No publish token required (content-free design); optional
NTFY_PUBLISH_TOKEN honored.
- Tests: pushDispatch (mapping, PUBLIC_KINDS gate, owner-keying, SSRF guard,
content-free payload) + notifications route auth gate. Full suite green (247).
Co-Authored-By: Claude <noreply@anthropic.com>
Branding is already returned by GET /public/settings (the `brand` block:
name/colors/logo/hero/favicon, per-shard from BRAND_*). §8.6 of the Android
plan asks to confirm it — this makes it a first-class part of the contract so
the app's OpenAPI codegen produces typed branding instead of an untyped map.
- Swagger: add Brand + PublicSettings schemas; /public/settings now references
PublicSettings (was additionalProperties:true). Brand documents that asset
fields may be site-relative paths (resolve against the base URL).
- test/publicBrand.test.js locks the brand theming contract the app depends on
(all fields present; BRAND_* defaults; admin site_title/contact_email
overrides; accentInt never leaked).
No behavior change to the response — it already carried `brand`; this types and
guards it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Expose a small backend identity/version descriptor (§8.4 of the Android plan)
so a client can positively recognize a Runic Gateway backend on first-run and
run a version-mismatch guard, instead of inferring from an incidental shape.
- New config/version.js: { service: 'runic-gateway', api: 'v1', server: <pkg> }.
- GET /public/status now includes a `version` block (the app already calls this
on first-run, so it gets identity + version in one round trip).
- New GET /public/version: a lightweight, DB-free identity endpoint — the
canonical target for the version guard and a cheap liveness check.
- Swagger: PublicVersion schema + version on PublicStatus; /version annotated.
- test/publicVersion.test.js covers the config shape and the DB-free 200.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Add /auth/me/account* — the canonical "me" endpoints for every authenticated
role (Android app §6.4/§8.1). Reuses the existing account.controller handlers
(getAccount, changeUsername, changePassword, TOTP setup/enable/disable, list/
unlink identities) verbatim behind requireAuth (any role) — no logic
duplication. The app gets one self surface and never has to touch /admin; the
old /player/account/* and /admin/account/* routes stay for web back-compat.
New routes (all bearer- or cookie-auth, any active role):
- GET /auth/me/account
- PATCH /auth/me/account/username
- PATCH /auth/me/account/password
- POST /auth/me/account/totp/setup|enable|disable
- GET /auth/me/account/identities
- DELETE /auth/me/account/identities/:provider
Mounted as a sub-router; the bare GET /auth/me is unchanged. Swagger
regenerated with #swagger annotations. Adds test/authMe.test.js (the group
gate rejects unauthenticated callers with 401).
Verified end-to-end against MariaDB: a player and an editor both drive the
same surface (role-agnostic), username/password changes work, a password
change revokes the caller's old bearer token, and validation/401 paths behave.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Add a full password-reset flow — the prerequisite for the Android app
(docs/android/PLAN.md §8.2), which hands off to the website for reset
rather than shipping a native screen.
Backend:
- password_resets table: stores only the sha256 hash of an opaque 32-byte
token (mirrors user_invites / mobile_refresh_tokens), single-use, ~1h TTL.
- model/passwordResets + users.getActiveByEmail (email is non-unique, so a
request can match several accounts, each emailed its own link).
- mailer.sendPasswordReset (fails soft when email is unconfigured).
- Endpoints: POST /auth/password/forgot (always a generic 200 — no account
enumeration), GET|POST /auth/password/reset/:token. Confirming rotates the
hash and revokes every session (web cutoff + mobile refresh tokens); it does
not auto-login, so a 2FA account still passes TOTP next sign-in. Also serves
SSO-only accounts (null hash) as their set-initial-password path.
- Dedicated request/confirm rate limiters. Swagger regenerated.
Web:
- ForgotPassword + ResetPassword pages, routes /account/forgot and
/account/reset/:token, and a "Forgot your password?" link on the login page.
Tests: test/passwordResets.test.js (5). All server tests pass; client builds;
end-to-end smoketest against MariaDB passes (no-enumeration, single-use, hash
rotation, session revoke, login with the new password).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Players whose linked Discord identity was banned or muted can now submit
an appeal from the portal and track it; staff get a queue in the admin
moderation section to claim and resolve (approve/deny) appeals. Approving
a ban/mute appeal best-effort asks the Discord bot to reverse the action
(unban / clear timeout) via the internal API and posts a mod-log embed; a
down bot never fails the resolution (reversal_status is recorded).
- Schema: new server-owned `appeals` table (no cross-owner FK to
mod_actions; existence validated in app code).
- Server: model/appeals/* + player appeals controller (submit/mine/
eligible/withdraw) and admin queue handlers (list/claim/resolve/
per-user) under the existing admin+moderator gate; one-active-appeal
enforced app-side; eligibility keyed on the caller's linked Discord id.
- 6d: bot POST /internal/mod-reverse (+ modLog.postReversal) and
server botInternalClient.reverseModAction, wired into resolve().
- Client: admin Appeals queue + resolve modal, ModerationUser appeals
tab, player Appeals page (submit/withdraw), nav + routes + api methods.
- Docs: swagger annotations + component schemas, regenerated output.
- Tests: appeals controller + pure suites (server npm test 224 green).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
The public "Staff online" list on the Shard page exposed each staff
member's in-game location (map + coordinates) to everyone, including
logged-in players and unauthenticated visitors.
Location is now privileged data:
- Server: getOnline inspects the caller's role via getUserFromRequest
(the same non-rejecting helper siteMode uses on public routes) and
only includes map/x/y/z for admin/moderator callers. For everyone
else the fields are omitted from the JSON entirely, so they can't be
read from the network tab. serial + name (online status) still shown.
- Client: Shard.jsx gates the location span on the viewer's role from
useAuth() (same pattern as RoleGate); non-privileged viewers see who
is online but no location field is rendered.
Tests: publicShardOnline.test.js covers admin + moderator (location
included), player + unauthenticated + editor (location omitted).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
Address review: the SVG footer badge rendered too small, and the default
hero should feature the Runic Gateway emblem rather than the moon.
- Footer: drop powered-by.svg; render the emblem PNG beside a "Powered by
Runic Gateway" label (left-justified, info text stays centered).
- Default hero: brand.hero (and the client fallbacks) now default to the
emblem PNG. The untouched default hero centers the square emblem behind
the text as a medallion with a symmetric legibility overlay (per-layer
background-size so the overlay stays full-bleed). BRAND_HERO still
overrides.
- Admin login / player shell / maintenance backgrounds center the emblem
as a capped medallion instead of a cropped full-bleed cover.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
Ship the Runic Gateway emblem as the baked-in default favicon so an
instance renders a tab icon with no BRAND_FAVICON set, and place a
left-justified "Powered By" badge in the site footer.
- brand.favicon now defaults to /assets/img/favicon.ico (was empty).
BRAND_FAVICON still overrides per-instance.
- Add favicon.ico + powered-by.svg under client/public/assets/img.
- SiteFooter: badge pinned to the left of the centered content column
(absolute on >=641px, stacked on mobile); info text stays centered.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env
scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the
first tenant that sets these vars rather than a special case in the code.
Architecture (chosen because the app ships as a prebuilt image):
- server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot,
with Runic Gateway defaults.
- Text/colors reach the SPA at RUNTIME through the existing public settings
API (settings.model.getPublic -> SiteContext), so no client rebuild. The
admin-editable site title + contact email still override BRAND_NAME/email.
- SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime.
- Express templates the built index.html <title>/description/OG/favicon at
serve time from BRAND_* (renderIndexHtml in app.js).
- Server-side consumers read brand directly: emails, TOTP issuer, API docs,
boot logs, HTML error page. Bot uses it for embed color + logs.
Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount
(BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back
to a built-in image when unset.
Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*)
and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/
rg_token). Production keeps its real values by pinning them in .env — see
.env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity
(proof the substitution works). Changing a deployed COOKIE_NAME invalidates
existing sessions, so UOMysticmoon pins uomm_token.
Verified: 193 server tests pass, client builds, app.js loads + templates the
built index.html, brand transform injects title/description/OG/favicon.
Follow-ups from live testing:
- Game-account creation is now an admin Settings control (disabled / website /
hybrid / game) instead of a hidden on/off flag. The site offers creation for
website+hybrid; help text notes the shard's SignupMode (Bridge.cfg) has the final
say. game_account_signup setting widened to a 4-value enum + validated on save.
- Invites: the accept link is ALWAYS returned and shown with a Copy button, and a
"Email the invitation" toggle lets an admin create a link-only invite (no email)
or email it. Backend takes sendEmail (default true) and always returns acceptUrl.
- Staff can create a game account from their own /admin/characters page too
(POST /admin/shard/account → the shared createGameAccount controller), so the
form is reachable in both the player and admin portals.
Note: the admin Houses view (/admin/houses) already worked; the earlier failure
was a stale Vite HMR state for the new route (needs a hard refresh).
Client build clean; server routes load; swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Per request, split the single public house registry into three role-scoped views:
- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
kept live via the public house.decay feed. The full-registry deltas
(house.update / house.remove — which carry owner/price) are REMOVED from the
public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.
Server tests green, client build clean, swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ensureSchema() splits schema.sql on ';' and is not comment-aware, so the inline
comments "epoch ms; NULL = current" and "not in the feed; reserved" shattered the
CREATE TABLE into invalid fragments (ER_PARSE_ERROR on a fresh boot). Reworded both
to drop the semicolons. Caught during live-stack bring-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 6: the UI for the Phase 5 provisioning backend.
- CreateGameAccountForm: reusable game-account form (own username + password),
mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into
GameAccounts (self-serve) — shown alongside the [link flow when the
game_account_signup flag is on (exposed via public settings), so a registered
player can create + link a game account from their portal.
- Admin Invites view (/admin/invites, admin-only): send an invite at a chosen
access level, list invites with status, revoke pending ones. When email isn't
configured the create response's accept link is surfaced to copy manually.
- Public accept page (/invite/:token): validates the invite, sets username +
password (email + role pre-assigned), creates the account at that role and logs
in; for a player invite it then offers the built-in "create game account" step
before the portal. Honeypot-guarded like registration.
- Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button,
confirm + reconcile).
- Backend: expose gameAccountSignup availability in public settings.
Client build clean; server 193/193.
Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.
- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
shard (hashed there) and never stored/logged; the end-user browser IP is passed
for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
username + password) for the signed-in user and mirrors the link locally. Gated
by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
mailer.sendInvite (falls back to returning the accept link if email is off);
public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
user at the invite's preset role and logs them in, bypassing the registration
gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
mirror drop; account.unlinked ingest reconciles the mirror when a player runs
[unlink in game. account.audit / account.unlinked are logged (admin channel
only — never on the public SSE allowlist).
Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 5).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump.
- uoLinkClient.postNews / deleteNews.
- utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article
stays in the gump while its post is published news and is pulled when it leaves
that state. buildArticle renders a compact gump-HTML block (centred title +
plain-text excerpt — the gump supports only a small HTML subset) with a
"more info" link to /site/news and an optional gump image from the
`news_gump_image` setting. Every call is best-effort / never-throws.
- Hooked into the posts pipeline alongside the existing announce enqueue:
syncPost on create/update/publish (fresh publish announces; edits refresh
silently; leaving published-news pulls the article), removePost on delete.
- reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect —
reconciles the gump to our source of truth and recovers any article whose
original live push failed (silent, so a reconnect never re-proclaims old news).
Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 3: surface the new board data on existing character/user pages.
- Character sheet: render the char.profile titles block (fame/karma + skill +
selected reward title; numeric clilocs skipped since the site has no cliloc
table yet), plus "Guildmaster" and "Governor of <city>" chips.
- Char profile enrichment (player/admin /shard/char/:serial, one shared path):
attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's
verifiable from current board state, whereas guessing membership from stale
guild.join events risks showing a wrong guild, so we return null instead.
- Admin user detail (/admin/users/:id): new "Standing" section (governorships
held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the
registry fields (decay level, placement price, co-owner/friend counts) already
returned by listHousesForAccounts.
Server 179/179, client build clean, swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 3).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).
- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
extend shard_houses with the house.update registry columns (owner_name,
co_owners, friends, price, decay, in_registry) so the decay-transition and
registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
house.update/remove; log guild.join (real-time joins feed); region.enter is
broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
the open term is closed and a new one opened, idempotent so backfill/duplicate
city.update never spawn spurious terms. votes stays NULL (the feed carries only
candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
board on every WS (re)connect, independently guarded so an empty/failed board
(e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
(15 new; full suite 179/179). Swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.
Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
so no new routes for roster/vendors/char
Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title
Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:
• town crier — sidecar POST /towncrier via uoLinkClient (stable id
`post-<id>` so a retry replaces rather than duplicates)
• discord — bot POST /internal/announce via botInternalClient
(single source of truth for the #news channel stays in the bot)
An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.
Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.
Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.
- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.
Closes#48
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".
Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.
Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.
- lib/shardEvents.js: shared describe()/category/label for every event kind
(sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.
Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
staff self-service, reusing the player/shard controller (it keys off
req.user.id, so the same handlers serve any logged-in role). Swagger under
Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
into one reusable component parametrized by an api scope and a charTo(serial)
route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
/admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
self-service scope. api.admin.shard.* added.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.
- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
resistances, skills (with bars), and equipment — styled with the shared
panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
logged-in player if they haven't linked a game account (with the [link code
prompt) or, once linked, shows their characters grouped by account; each
character opens its sheet at /player/char/:serial. Account security moved into
the same shell (the buried "Game accounts" block was removed from it).
Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
"Online now" list on /site/shard that links to public character sheets at
/site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.
Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
health + ingestion stats from the socket/broadcaster); PUT to save base/ws
URL + write-only token + protocol + enabled, which (re)starts or stops the WS
ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
+ #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
panel with ingestion stats, config form, town crier) modeled on
DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Ties an in-game account to a website user and gates reads on ownership.
- schema: shard_account_links (account PK → user_id, char_name, linked_at;
FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
- POST /player/shard/link — confirm a one-time [link code via
uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
activity.log it; bad/expired codes → 400, shard down → 503.
- GET /player/shard/accounts — the caller's linked accounts.
- GET /player/shard/roster/:account and /vendors/:account — live round-trips,
ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
express-validator guards + #swagger annotations; new "Player · Shard" tag and
ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:
- public/shard.controller.js:
- GET /public/shard/status — connection state + online count + latest economy
(from the site's ingested data).
- GET /public/shard/feed?kind=&limit= — recent notable events from the log.
- GET /public/shard/economy — gold-supply series (oldest → newest).
- GET /public/shard/idoc — houses currently at IDOC.
- GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
briefly cached; 503 (shard restarting) serves a stale cache or a retry
banner rather than an error.
- GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.
- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
INSERT IGNORE for idempotent reconnect backfill), shard_online (current
players, upsert/refresh/remove), shard_economy (gold-supply series),
shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
take camelCase event data, reads are shaped; online upsert uses COALESCE so
a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
and/or the event log, then the broadcaster. High-frequency kinds
(char.vitals, economy.supply) update state only. A changed server.hello
bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
the ws.hello protocol, backfills via /history + /economy on every
(re)connect (dedupe handles overlap), reconnects with capped backoff, and
mirrors connection state into uo_link_config. Self-guards: only connects when
the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
(all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
it + close SSE streams on graceful shutdown.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:
- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
token, protocol pin, enabled, and last-known status/plugin_connected/
last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
getWithToken (server-side decrypt), save (blank token = unchanged),
recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
error}; Bearer token + X-UOLink-Version on every call; brief config cache;
helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
admin-managed in the DB, never an env var).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
per-block editor cards with show/hide, up/down + native drag reorder, and
remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
draft preview (mints a token, opens /preview/:id/:token); delete (blocked
while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
token-gated /preview/:id/:token, rendering blocks via BlockList and
reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.
Client builds clean (216 modules).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Backend for the CMS page builder, all under the existing /api/v1:
- pages.model: authoritative save gate — validates blocks against the
registry and sanitizes them on every create/update; maps rows to/from the
grouped API shape (metadata / settings); slug validated + reserved-checked
at create and immutable after; `protected` can be set true via PATCH but
only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
POST /pages/:id/unprotect (password step-up, verified against the caller's
own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.
Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.
- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.
Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.
Client renderers + editors (step 3 client half) still to come.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.
Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
container metadata) + validateBlocks (authoritative save-time gate:
envelope, registered-type, per-block schema, one-level nesting cap) +
index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
makeBlockId, plus index entrypoint.
Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>