c3783f56f18b7d59af7bcc59bc90300bfe9ede71
3 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 1d4cd4adae |
feat(engagement): the admin ceiling and core's news.post emitter (Phase 11a)
Core's half of ENGAGEMENT.md Phase 11a: the two decisions the org lead settled before any code that land in core rather than in module-uo. Pairs with Module-uo#22 and docs#194. ## Decision 1 -- a seventh ceiling, `admin`, as a child of `staff` Phase 11's operator-facing triggers (uo.audit.staff_action, uo.economy.milestone, uo.world.saved) are described as admin-audience everywhere, and the narrowest value the lattice had was `staff` -- which ceilings.js defines as admin, editor AND moderator. Ceilinging them there would have let an operator save a rule that mails the staff audit digest to every moderator in it. `admin` is the ONLY genuine refinement in the tree -- every admin is staff, which is exactly the containment every other pair of branches lacks -- so it is a child rather than a seventh leaf, and permits/meet/meetAll needed no change beyond the new PARENT entry. **The one non-obvious consequence, and the reason for ROLE_CEILINGS.** notificationChannelPrefs' `visibleTo` asked `item.ceiling !== 'staff'`. That was correct while `staff` was the only role-gated value, and the day `admin` arrived it would have silently published every admin-ceilinged id -- the staff audit digest, the economy thresholds -- to every player's preferences screen by name. It now reads a TABLE (`ceilings.reachableBy`), so a ceiling added without an entry fails closed instead. An EDITOR is the viewer that tells the two rules apart, and the new tests use one. MODULE_API_VERSION -> 1.8.0 on both halves. Additive: every declaration valid under 1.7.0 is valid now and no stored value changes. ## Decision 5 -- 7.1 Q9: news.post gets an emitter, and it REPLACES the tickle `news.post` has been a declared payload contract with no caller since Phase 2, so a rule naming it could never fire. utils/newsNotify.js is the caller; announceIfNewlyPublished now calls it instead of pushDispatch.publish, gated on the same enqueueIfNeeded job id -- the single "newly published news" transition signal, not re-derived. **News push therefore stops on upgrade** until an operator enables the seeded rule. That is the org lead's decision, taken over keeping the raw call beside the emit "for one release": an exception with a deadline nobody owns, which Phase 6 already refused for Teams. The Rules screen gains a second migration notice naming news, and Phase 13's release note carries it as an upgrade step. **The seed needed its own one-shot key, and this is the trap worth recording.** `engagement_team_rules_seeded` is already stamped on every deployment that has booted since Phase 6, and the guard reads its presence -- so appending news to RULES would have seeded it on fresh installs only, and on exactly the upgrades that lose their raw push, never. One key per seed GROUP is now the rule; seedGroup() is the shared implementation and seedCoreRules() is what boot calls. Also fixes news.post's `postUrl` example, which named `/news/<slug>` -- a path App.jsx does not mount. An example is what the template editor previews and test-sends with, so a wrong one is a preview that looks right and a mail that is not. It is `/site/news`, the list, which is what the Discord and town-crier announcements have always linked. 1550 tests pass (16 new), 327 client tests pass, client builds, check:modules clean -- core still names no module identifier with module-uo now registering 24 UO-named triggers. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 24a3cd85b3 |
feat(engagement): the in-app channel, core and web (engagement Phase 7)
ENGAGEMENT.md Phase 7. `user_notifications`, the in-app DeliveryChannel, the
four inbox routes, and the web surface — plus the two pieces earlier phases
assigned here that Phase 7's own acceptance line omits.
Four decisions settled by the org lead before any code:
1. `inapp` defaults to `instant` — the only channel that does. Push wakes a
device somebody is holding and email leaves the building, so both are asked
for; an inbox item is a row on a page the user chose to open. Left `off` the
channel ships dead.
2. The phase takes push's `deliver` (§2603) and the web per-channel preferences
screen (Phase 3's as-built), neither of which its own bullets mention.
3. The inbox takes `/auth/me/notifications` and `/account/notifications`; the
preferences screen moves to `…/settings`. The plain word belongs to the
content, which is what the bell opens.
4. `ctx.inbox.push` honours the user's in-app preference when `triggerId` names
a registered trigger, and writes when it does not.
Server
- `user_notifications` + `model/userNotifications/`. The dedupe UNIQUE is scoped
to the USER, narrower than the outbox's `(rule, user, channel)`: an inbox has
no channel dimension, so two rows for one event would be one item shown twice.
- `engagement/inappChannel.js` — renders by block ROLE (first heading → title,
first button → url, the rest → body) and inserts. `pushChannel.js` — a
content-free `{stream, ref}` tickle whose ref deep-links the inbox row.
- `engine.liveChannels` orders `inapp` first (`CHANNEL_ORDER`) so that ref
resolves on the first sweep. An ordering, not a dependency.
- `templates.renderInappByKey` + `resolveTemplate` extracted from `renderByKey`,
so both channels take the same fallback chain.
- `inapp.event` seed → seedVersion 2: it named `body`/`url`, which nothing
supplies. Renamed to the structural vocabulary the projection fills in.
- `utils/userNotificationsPrune.js` — nightly, READ items only, horizon in
`settings.user_notifications_retain_days` (default 90).
- `GET /auth/me/notifications`, `…/unread-count`, `POST …/:id/read`,
`POST …/read-all`. Swagger + route manifest + four component schemas.
Web
- `NotificationBell` in all three headers, polling its badge once a minute and
pausing while the tab is hidden. `PlayerInbox` at `/account/notifications`.
- The preferences screen becomes a channel matrix over
`/auth/me/notifications/channels` — a strict superset of the push-only stream
list it replaces. The two legacy endpoints are untouched, so the shipped
Android app keeps its wire shape.
- Staff get the same two screens at `/admin/notifications…`: `RequirePlayer`
keeps them out of `/account`, so without this the inbox was unreachable for
every non-player account. `lib/notificationPaths.js` is the one mapping.
Verified: 28 new server tests (5 of them against a real MariaDB, for the three
index/statement properties that are a server contract rather than a reading of
this code) + 3 client. Server suite green, client 327 green. A live rig walked
the whole path: two rules on one event produced three outbox rows and exactly
one inbox item, the tickle carried `ref: notification:2`, and the retention
sweep dropped an aged read row while keeping an equally aged unread one.
Docs: RunicGateway/docs#TBD, RunicGateway/runicgateway.com#TBD
Co-Authored-By: Claude <noreply@anthropic.com>
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| b13ffd584f |
feat(notifications): per-channel preferences and the delivery-channel registry (engagement Phase 3)
`notification_subscriptions` answers one question — which streams a user wants
PUSHED — because that is the only question the shipped Android client can ask.
This adds the general one: which subscribable ids, on which channel, in which
mode. The old table becomes the push projection of the new one and keeps its
exact wire shape, so the shipped APK needs no update and no delivery path is
touched.
What lands:
- `engagement/channels.js` — `registerDeliveryChannel` (ENGAGEMENT.md §3.1), the
declarative half only: id, label, `carriesContent`, `defaultMode`,
`supportsDigest`. `addressFor`/`render`/`deliver` wait for Phases 6 and 7, for
the reason `transports/index.js` deferred this file at all. `coreChannels.js`
declares push / email / inapp through the subsystem's one door.
- `notification_channel_prefs` + a replay-safe `INSERT IGNORE … SELECT` backfill,
copying the `announce_jobs → announce_job_legs` precedent.
- `GET · PUT /auth/me/notifications/channels`. The PUT is SPARSE — only the
`(id, channel)` pairs named are written — deliberately unlike the two whole-set
PUTs beside it. `off` is a mode rather than an omission, so this endpoint has
no empty-array case and the kotlinx DTO gotcha cannot arise here.
Three decisions the org lead settled before any code, and one corrects the
phase's own acceptance criterion: push's `defaultMode` is `off`, not `instant`.
The plan borrowed "push is opt-OUT" from `team_notification_prefs`, where no row
does mean notified — but stream subscriptions have never worked that way, so
`instant` would have projected the whole catalog into the legacy GET for every
existing user and switched every toggle on in the shipped app after an upgrade
nobody asked for. A test pins the legacy GET at `{streams:[]}` for a fresh user.
One thing not named by the phase, and it is a G24 consequence rather than scope
creep: a trigger ceilinged at `staff` can never reach a non-staff user, so
offering the toggle would be offering a dead control AND disclosing the event
exists — `uo.cheat.detected` would otherwise appear in every player's screen the
moment Phase 11 declared it. Filtered from the catalog and gated on write. That
gave the `staff` label its first consumer, now written down as
`ceilings.STAFF_CEILING_ROLES` (the admin tier's three, deliberately not
`teamGrants.STAFF_ROLES`, which answers a different question).
15 new tests; swagger, route manifest and guards regenerated. No web or app
surface — those are Phases 7 and 8, where a preference governs something visible.
Refs: docs/website/ENGAGEMENT.md Phase 3, §3.1, §4.5
Co-Authored-By: Claude <noreply@anthropic.com>
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