Commit Graph

10 Commits

Author SHA1 Message Date
8771a1cf6c feat(shard): the player-vendor marketplace
Protocol 3.0 §8, the website half. Ingests vendor.listing / vendor.listing.remove
into shard_vendors + shard_vendor_items, serves a searchable public API over
them, and ships /site/market and /site/market/vendors/:serial.

Three things the pages have to say out loud, all consequences of how the data is
gathered:

- The prices are NOT live. The shard sweeps vendors round-robin, so a shop can be
  a full cycle behind. The banner is driven by the OLDEST vendor row, not the
  newest — the one stale shop is the one that wastes somebody's trip.
- A shop can be truncated. `total` exceeding `count` means the shop holds more
  than the shard publishes per frame; the vendor page says "showing 250 of 3,104"
  rather than presenting a partial shop as complete.
- An item may have no name. On a shard with no cliloc table the honest render is
  the item id, never an invented label.

## The pre-wired visibility rules, re-checked

Part A pre-wired market.ownerName and market.location before the frame existed,
and the sibling rule it pre-wired for leaderboards (`characterName`) turned out
to be INERT because projectValue matches literal JSON keys. Both market rules
were checked against the real frame this time:

- `ownerName` is a real key. Kept.
- `location` is a real key ONLY because the frame nests it. Flat map/x/y/region
  would have made the rule match nothing — the same failure, one part later. It
  is nested on the wire and on the read model so one rule hides the facet, the
  coordinates, the region and the house together; five flat keys would be five
  rules that drift apart.
- `ownerSerial` was ADDED. An admin who hides the owner's name and leaves a
  serial that the leaderboards and guild boards resolve back to that same name
  has not hidden anything.

Tests assert all three bite, on the stored read model AND on the raw frame —
the market's SSE stream is off by default but an admin can turn it on, and a rule
that worked on only one path is exactly the leak §3.6.1 records.

## Notable

- **No payload column on shard_vendors**, unlike shard_points_boards next door.
  The board's top-N is a fixed-size list read whole; here the items ARE the
  searchable rows, so they are normalized and nothing is left worth duplicating.
- **display_name is denormalized at ingest** (literal name preferred over the
  cliloc — a player set it, so it is more specific). Resolving at query time
  would put the cliloc table on the hot path and make search-by-name impossible.
  Because the shard's diff sweep will not re-send an unchanged shop just because
  the site learned what its items are called, a cliloc import now triggers a bulk
  re-resolution — 50 ms per thousand rows, never throws.
- **updated_at is written explicitly** on every upsert. MariaDB does not fire ON
  UPDATE CURRENT_TIMESTAMP when every column is written back unchanged, and a
  shop re-published identically is still freshly confirmed — without this the
  staleness banner would age a perfectly current shop forever.
- **LIKE wildcards in `q` are escaped.** `%` and `_` are LIKE metacharacters, not
  SQL ones, so parameterization does not neutralize them: `?q=%` would otherwise
  match every listing on the shard.
- **Rate-limited** (60/min/IP), the only limited public read. Every other public
  GET is an indexed lookup of bounded size; this is a LIKE scan plus a COUNT over
  the largest shard_* table, anonymous by default.
- Reconnect backfill pages /market, bounded by MARKET_SNAPSHOT_MAX = 5000 and
  stopping on a short page as well as on `total`, so a concurrent sweep shrinking
  the index cannot spin the walk.

## How it was tested

673 server tests pass (27 new). Client builds clean; swagger-output.json,
routes.manifest.json and routes.guards.json regenerated.

Verified full-stack against the live MariaDB and a real shard, not only units:

- 27 real vendors / 1,040 listings swept off the ServUO tree, through the Rust
  sidecar, into the site — names resolving through the cliloc table ("longsword",
  "katana"), real facets and regions in the filters.
- `?q=sword` 682, `?q=%` and `?q=_` **0** (the escape), map/region/price/sort
  filters, paging, and the vendor detail route.
- Visibility live: fields gated to staff vanish for an anonymous caller while
  shopName and price survive; audience=player 403s; enabled=0 404s; and
  /shard/features correctly drops `market` so the nav hides it.
- Re-publishing a shop smaller leaves no orphan items; an identical re-publish
  moves updated_at.
- The limiter fires (38x200 then 32x429 on a 70-request burst).

Not covered by an automated test: the two React pages are presentational and this
repo's client suite covers pure-logic modules only. They were driven against the
live API above, but not rendered in a DOM harness.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 09:51:50 -05:00
26094459ae feat(shard): ingest points.board and publish the leaderboards
Protocol 3.0 §7 (docs/link/v3.md). The shard publishes ~25 points/loyalty
leaderboards — Queen's Loyalty, Void Pool, the nine city loyalties, Clean Up
Britannia — and the site renders them, plus each character's own standings on
their sheet.

Server
  - shard_points_boards: one row per system, keyed by the shard's PointsType
    name. The top-N list stays inside `payload` — a fixed-size list read whole,
    exactly like shard_governors.candidates. Normalizing into an entries table
    buys nothing until something needs a per-character reverse lookup, and a
    character's own standings already ride inside char.profile.
  - shardIngest routes points.board to upsertPointsBoard and deliberately does
    NOT log it: this is board state like guild.update, and the shard emits a
    frame every time anyone's score moves a top ten.
  - uoLinkSocket backfills /points through snapshot() with ingestEach rather
    than a replace*: there is no points.remove and the system set is fixed, so
    upserting IS the reconciliation, and a system the operator later excludes
    keeps its last-known board rather than vanishing.
  - GET /public/shard/points and /points/:system behind
    requireFeature('leaderboards'), both projected per §3.6.1. :system is
    constrained to an identifier before any query runs; 404 for a system never
    published, distinct from a published board nobody has scored in (200, empty
    top).

The leaderboards field rule now keys on `name`, not `characterName`
  Part A pre-wired FEATURES.leaderboards.fields = { characterName: ... }, but
  projectValue matches on the LITERAL JSON key and the wire key is `name`. As
  written the rule was inert: an admin tightening character names would have got
  no enforcement and no error — precisely the failure §3.6.1 records for the
  flattened `ownerAcct` spelling. Fixed, with a test that fails if it is renamed
  back, and the admin panel's FIELD_LABEL carries the meaning instead.

Client
  - routes/public/Leaderboards.jsx at /site/leaderboards. A points.board frame
    describes ONE system, so live frames merge over the fetched set by system
    key rather than replacing it wholesale the way the ruleset does. Filter
    matches board name, system key, or any ranked player — the last is what
    makes it useful ("where do I appear?").
  - A "Loyalty & Points" section in CharacterSheet.jsx, one edit serving both
    PlayerCharacter and AdminCharacter.
  - Both treat maxPoints: 0 as UNCAPPED and both fall back to humanising the
    system key when nameString is null. Neither is defensive padding: on a real
    shard uncapped and cliloc-only names are the majority case.

Verified end to end against the local MariaDB, the Rust sidecar, and the real
ServUO shard: backfill from /points, live SSE delivery (a board absent from the
initial fetch appearing without a reload, and an existing one updating in
place), REST reflecting the overwrite, and the gate at every rung — 200 by
default with names, names stripped but points kept at fieldRules name=staff, 403
plus dropped from /features at audience=staff, 404 when disabled. Page rendered
clean, no console errors beyond the pre-existing React Router v7 warnings.

605 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 21:04:44 -05:00
61d6bfaca2 feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.

Server
  - shard_ruleset: a singleton table (id = 1) holding the whole frame in
    `payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
    the frame is a flat description of config read as one page, and splitting it
    into columns would mean a schema change every time the shard grows a block.
  - shardIngest routes world.ruleset to setRuleset and deliberately does NOT
    log it — the shard re-emits the whole ruleset on every sidecar connect, so
    logging would append a duplicate row per reconnect, and server.hello already
    marks each of those.
  - uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
    which asserts an array; this covers the order where the sidecar was already
    up and holding the ruleset when we reconnected.
  - GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
    per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
    means the shard has never published one — a real answer, distinct from a
    published ruleset, and the page says so.

Client
  - routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
    complete ruleset, not a delta, so the newest one wins outright). Caps are
    rendered from tenths — 7000 is 700.0, and showing the raw number would
    mislead. A systems key this build doesn't know still renders, humanised, so
    a newer plugin can't go invisible against an older client.
  - Nav entry gated on the `ruleset` feature, so it hides rather than 403s.

Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.

497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 14:35:24 -05:00
a6fd5659c4 fix(shard): stop an undecryptable uo-link token 500ing every live-shard route
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`uoLinkClient.call()` resolved the uo-link config OUTSIDE its try/catch.
resolveConfig() decrypts the stored auth token, and secretBox.decrypt throws
when the ciphertext can't be authenticated — SECRET_ENC_KEY rotated, or a DB
dump restored into an environment keyed differently. That throw escaped the
client entirely, breaking its documented "never throws / always returns
{ ok, data, status }" contract and turning a misconfiguration into a 500 on
every route that does a live sidecar round-trip:

  GET /admin/uo-link/config
  GET /{admin,player}/shard/char/:serial
  GET /{admin,player}/shard/roster/:account
  GET /{admin,player}/shard/vendors/:account

Found by a live smoke test of all 200 routes at every access level. Public
shard routes were unaffected because they read the DB via getSafe(), which
never decrypts.

Move resolveConfig() inside the try so the failure returns the standard
{ ok: false } shape, and log it at ERROR with a distinct message: a wrong key
previously looked identical to "the shard is offline", with no clue why.
Those routes now degrade to 503, and GET /admin/uo-link/config returns 200
again — it is the screen an admin needs to re-enter the token and recover, so
having it 500 locked them out of the fix.

Also gate the admin Dashboard's site-mode toggle. PUT /admin/site-mode is
adminOnly, but the button rendered for every staff role, and toggle() had a
try/finally with no catch — so an editor clicking it got an unhandled promise
rejection and zero UI feedback. Gate the control on role === 'admin' (the rule
AdminLayout already documents: never show a non-admin a control that would 403)
and surface a message if the call is refused anyway.

Adds server/test/uoLinkClient.test.js, which fails against the unfixed client.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 00:22:40 -05:00
12d50fd615 chore(quality): resolve SonarQube code smells across website
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Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.

By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
  drops under the threshold — shard model upsert builders, page/wiki update,
  block validation, notification stream mapping (dispatch table), SSO mobile
  login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
  command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
  CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
  a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
  components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
  (two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D.  S125 (5): reword state-shape comments that
  parsed as code.  S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
  prefix list): assorted one-liners.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 04:35:39 -05:00
91c206bf76 feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.

- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
  shard (hashed there) and never stored/logged; the end-user browser IP is passed
  for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
  username + password) for the signed-in user and mirrors the link locally. Gated
  by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
  429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
  invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
  mailer.sendInvite (falls back to returning the accept link if email is off);
  public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
  user at the invite's preset role and logs them in, bypassing the registration
  gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
  mirror drop; account.unlinked ingest reconciles the mirror when a player runs
  [unlink in game. account.audit / account.unlinked are logged (admin channel
  only — never on the public SSE allowlist).

Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:50:49 -05:00
55a3adea99 feat(news): auto-push published news to the in-game Town Cryer News gump (2.1)
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump.

- uoLinkClient.postNews / deleteNews.
- utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article
  stays in the gump while its post is published news and is pulled when it leaves
  that state. buildArticle renders a compact gump-HTML block (centred title +
  plain-text excerpt — the gump supports only a small HTML subset) with a
  "more info" link to /site/news and an optional gump image from the
  `news_gump_image` setting. Every call is best-effort / never-throws.
- Hooked into the posts pipeline alongside the existing announce enqueue:
  syncPost on create/update/publish (fresh publish announces; edits refresh
  silently; leaving published-news pulls the article), removePost on delete.
- reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect —
  reconciles the gump to our source of truth and recovers any article whose
  original live push failed (silent, so a reconnect never re-proclaims old news).

Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:40:47 -05:00
080478c4a1 feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).

- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
  extend shard_houses with the house.update registry columns (owner_name,
  co_owners, friends, price, decay, in_registry) so the decay-transition and
  registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
  house.update/remove; log guild.join (real-time joins feed); region.enter is
  broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
  the open term is closed and a new one opened, idempotent so backfill/duplicate
  city.update never spawn spurious terms. votes stays NULL (the feed carries only
  candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
  board on every WS (re)connect, independently guarded so an empty/failed board
  (e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
  (15 new; full suite 179/179). Swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:28:54 -05:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
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Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00