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Author SHA1 Message Date
40ab1ce8d2 fix(modules): bump the CLIENT half of MODULE_API_VERSION to 1.9.0
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The two halves version ONE contract and a test asserts they agree
(client/test/moduleRegistry.test.js). I bumped server/src/modules/version.js and
not client/src/modules/version.js, so client-build went red — the job runs the
client suite before it builds.

Nothing on the client half changed: a seed is server-side data and core's seeders
write it on the boot path. It bumps for the reason its own header gives — a
module declares one `coreApi` range against both halves, and a client claiming
1.8.0 while the server answers 1.9.0 is two answers to one question.

327 client tests green; client build clean.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 01:22:00 -05:00
1d4cd4adae feat(engagement): the admin ceiling and core's news.post emitter (Phase 11a)
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Core's half of ENGAGEMENT.md Phase 11a: the two decisions the org lead settled
before any code that land in core rather than in module-uo. Pairs with
Module-uo#22 and docs#194.

## Decision 1 -- a seventh ceiling, `admin`, as a child of `staff`

Phase 11's operator-facing triggers (uo.audit.staff_action, uo.economy.milestone,
uo.world.saved) are described as admin-audience everywhere, and the narrowest
value the lattice had was `staff` -- which ceilings.js defines as admin, editor
AND moderator. Ceilinging them there would have let an operator save a rule that
mails the staff audit digest to every moderator in it.

`admin` is the ONLY genuine refinement in the tree -- every admin is staff, which
is exactly the containment every other pair of branches lacks -- so it is a child
rather than a seventh leaf, and permits/meet/meetAll needed no change beyond the
new PARENT entry.

**The one non-obvious consequence, and the reason for ROLE_CEILINGS.**
notificationChannelPrefs' `visibleTo` asked `item.ceiling !== 'staff'`. That was
correct while `staff` was the only role-gated value, and the day `admin` arrived
it would have silently published every admin-ceilinged id -- the staff audit
digest, the economy thresholds -- to every player's preferences screen by name.
It now reads a TABLE (`ceilings.reachableBy`), so a ceiling added without an entry
fails closed instead. An EDITOR is the viewer that tells the two rules apart, and
the new tests use one.

MODULE_API_VERSION -> 1.8.0 on both halves. Additive: every declaration valid
under 1.7.0 is valid now and no stored value changes.

## Decision 5 -- 7.1 Q9: news.post gets an emitter, and it REPLACES the tickle

`news.post` has been a declared payload contract with no caller since Phase 2, so
a rule naming it could never fire. utils/newsNotify.js is the caller;
announceIfNewlyPublished now calls it instead of pushDispatch.publish, gated on
the same enqueueIfNeeded job id -- the single "newly published news" transition
signal, not re-derived.

**News push therefore stops on upgrade** until an operator enables the seeded
rule. That is the org lead's decision, taken over keeping the raw call beside the
emit "for one release": an exception with a deadline nobody owns, which Phase 6
already refused for Teams. The Rules screen gains a second migration notice
naming news, and Phase 13's release note carries it as an upgrade step.

**The seed needed its own one-shot key, and this is the trap worth recording.**
`engagement_team_rules_seeded` is already stamped on every deployment that has
booted since Phase 6, and the guard reads its presence -- so appending news to
RULES would have seeded it on fresh installs only, and on exactly the upgrades
that lose their raw push, never. One key per seed GROUP is now the rule;
seedGroup() is the shared implementation and seedCoreRules() is what boot calls.

Also fixes news.post's `postUrl` example, which named `/news/<slug>` -- a path
App.jsx does not mount. An example is what the template editor previews and
test-sends with, so a wrong one is a preview that looks right and a mail that is
not. It is `/site/news`, the list, which is what the Discord and town-crier
announcements have always linked.

1550 tests pass (16 new), 327 client tests pass, client builds, check:modules
clean -- core still names no module identifier with module-uo now registering 24
UO-named triggers.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-31 20:33:02 -05:00
563199a096 feat(modules): event triggers, audiences and the ceiling lattice (engagement Phase 2)
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The contract half of the engagement system: a module (and core) can DECLARE an
event with a payload contract and fire it. Nothing delivers yet — `emit`
validates, logs and stops, and Phase 4 replaces that log line with the engine.

`api.registerEventTriggers` and `api.registerAudiences` ride the existing
stage()/apply() validate-then-commit discipline, so a registrant that throws
halfway leaves nothing behind. `ctx.events.emit` is fire-and-forget and binds
the owner from the calling module — a module fires its own triggers and no one
else's. `ctx.inbox.push` is present and throws until Phase 7, the shape 1.6.0
settled on for a member that arrives a phase late.

MODULE_API_VERSION 1.7.0 on both halves. Additions only; module-uo's
`coreApi: "^1.3.0"` still resolves.

Three design decisions, approved by the org lead before any code:

ONE NAMESPACE for trigger ids and notification-stream ids (ENGAGEMENT.md §7.2,
against the recommendation in the text). A trigger is a payload contract
attached to an id that may also carry a subscription toggle, so an id has
exactly one owner across both facets, checked in both directions. Core's five
trigger ids ARE its five stream ids, so the same-owner upgrade case is
exercised on every boot rather than only by a module. It keeps
notification_channel_prefs single-keyed in Phase 3, where two namespaces would
have forced a `kind` discriminator into its primary key.

Two knock-on effects appeared only once it was implemented. The id grammar had
to be RELAXED to admit `_` inside a segment — §4.3's own worked example is
`uo.house.idoc_warning`, and two grammars over one namespace would mean an id
legal as a trigger and illegal as the stream it is the same event as. And the
seven grandfathered `uo.*` ids had to share their legacy allowlist with
triggers, because under one namespace `idoc.warning` is a single id. The push
catalog is untouched either way: allStreams() still serves the stream facet
only, so the shipped Android client sees exactly what it saw before.

THE CEILING LATTICE (G24), which the plan named everywhere and defined nowhere.
It is containment, not size: everyone ⊃ authenticated ⊃ {subscribers, members,
staff, owner}, with the four leaves mutually incomparable. The flat total order
the plan's wording invites would let a `staff`-ceilinged trigger be given an
`owner` audience — a rule that mails cheat detection to the player it detected.
Fewer people is not less exposure. Two incomparable ceilings have no meet at
all, so a composition is refused rather than guessed; union-widens is the
intuitive implementation and it is the wrong one.

`kind: 'event' | 'scheduled'` is declarable now and no evaluator exists (§7.1
Q6). Registration accepts `scheduled` and emit refuses to fire one, so `kind`
means something from the moment it can be written rather than from the moment
it is honoured.

Also: `GET /admin/engagement/{triggers,audiences}`, served from the registries
rather than a table so an uninstalled module simply stops appearing;
`npm run engagement:manifest` plus its CI `--check`, the twin of the route
manifest, because renaming a variable breaks stored templates silently, at send
time, in mail someone already received.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-29 06:40:28 -05:00
92631347f9 feat(teams): the reconciler, its four refusal gates, and ctx.teams (API 1.6.0)
Core's projection of the module's Teams, kept in step (docs/website/TEAMS.md
§2.4), plus the two ctx members a module pushes through.

The four gates are the file, and each is invariant 1 in a different costume --
module unavailability is staleness, never emptiness:

  1. getTeams() not ok           -> record the failure, touch NOTHING, return.
  2. ok but empty, core holds >=1 -> quarantine; apply only if the NEXT
                                    authoritative answer, an interval later,
                                    agrees.
  3. getTeamMembers() not ok      -> that Team's roster untouched and stale; the
                                    other Teams sync normally.
  4. ok but zero members, had some -> the same two-strikes quarantine, per Team.

Gates 2 and 4 exist because an authoritative-looking empty answer during a cold
start is the one failure indistinguishable from a real wipe. "Every Team on the
shard disbanded at once" costs one interval to confirm; getting it wrong empties
every roster on the site.

Events are an optimisation, never the source of truth. Member and leadership
deltas apply at once for a Team core already knows; team.created and
team.disbanded only ask for a run. §2.2 scopes archival to an authoritative full
list, so a repeated or spurious disband event costs a reconcile rather than a
Team -- and a Team invented from a delta would have no name, no roster and no
leaders anyway.

Two columns TEAMS.md did not contemplate, both on `teams`:

  - roster_synced_at, because team_sync_state holds one row per MODULE and gate 3
    leaves ONE Team behind while the others sync. Without a per-Team stamp that
    Team's page would report the module's last success as its own -- exactly the
    staleness the gate exists to surface.

  - members_empty_since, gate 4's per-Team quarantine. The twin of
    team_sync_state.pending_empty_since, which is per module and cannot express it.

One real bug found by its own test. The roster upsert was writing is_leader, so a
refused getTeamLeaders() left every member demoted -- the roster had already
written `leader: false` before the authoritative call was even made. §2.5 is
explicit that path 2 is answered by getTeamLeaders(), so is_leader is now set on
INSERT only (seeding a Team so it is not leaderless while that call fails) and
moved afterwards by setLeaders() alone. Two writers for one column was the whole
defect.

MODULE_API_VERSION 1.6.0 on both halves -- they state one contract and a module
declares one coreApi range. The number covers the whole Team surface per Part 11;
the members arrive by phase. registerTeamProvider, ctx.teams.publish and
ctx.teams.reconcile are live. ctx.teams.activity.push (§4, phase 3) and
api.registerSlashCommands (§7.1, phase 7) are present and THROW with a sentence
naming their phase, rather than being absent or silently accepting data into
tables that do not exist yet.

39 tests here, and the ctx surface guard in moduleLoader.test.js updated -- it
caught the addition, which is what it is for. Server 809 passed, client 192
passed, 0 failed.

Refs docs/website/TEAMS.md §2.2, §2.3, §2.4, Part 11, Part 12 phase 2

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-17 14:53:52 -05:00
1433b60d6c feat(modules): PublicLayout takes a shell, MODULE_API_VERSION 1.5.0
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The Integration Kit's acceptance run (Phase 5 slice 3) put a cold agent in front
of the kit alone and asked it to build a module for a second game. It built one
that works — and its page rendered outside the site.

PublicLayout supplies the chrome and not the body. Every core public page wraps
its own content in `<div className="shell-... page-body">`: the centred column,
the top and bottom padding, and — through `page-body { flex: 1 }` — the thing
that pushes the footer to the bottom of the viewport. Nine of nine core pages do
it, so the omission has never shown. A module cannot do it: it receives
PublicLayout through the UI kit and those two class names appear in no contract.
The result was a page at x=0 with the footer riding up under the content, which
is the exact failure MODULE_API.md §3.4 says the kit exists to prevent.

So the wrapper moves behind the component a module already has:

  <PublicLayout shell="narrow">   // or "mid" / "wide"

`shell` is opt-in and omitting it is 1.4.0's behaviour exactly, so core's nine
pages are untouched and keep their own wrapper. An unrecognised width falls back
to narrow rather than to nothing — a module page at the wrong width still looks
like the site; a page with no wrapper does not.

1.5.0 is minor, not major. §3.4 makes *changing* a kit component's props major
because that breaks a call already written; adding an optional one breaks
nothing. module-uo's `coreApi: "^1.3.0"` still resolves.

The width map and its fallback live in client/src/lib/pageShell.js rather than in
the component, for the reason lib/adminNav.js does: the client runner has no DOM
and cannot import .jsx at all, so a rule inside a component is a rule no test can
reach. Five tests cover it, including that every width it offers is a class
theme.css actually defines — the contract now names those widths to module
authors, so a rename has to fail here instead of silently in someone's page.

Also from the same run: modules/shared.js called the UI kit "seven" members while
exporting eight (§3.4's table has five rows because PageState contributes three),
and its note said AdminPage "appears in §3.4's table" when the table dropped it in
Phase 2 PR 7.

742 server + 192 client tests pass (+5). routes.manifest.json and the OpenAPI
spec regenerate byte-identical — no route changed.

Verified in a browser against the acceptance module (MODULE_API.md §7.7), which
is the only place this seam is visible: the untouched build renders full-bleed,
and shell="narrow" lands the page in the same column as core's own.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 14:23:26 -05:00
5410e7e0b3 chore(modules): bump MODULE_API_VERSION to 1.4.0 — the sidecar rule
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Phase 5 decision 4 (MODULE_SYSTEM.md §2.11.1): a module does not open a
connection to a game server from the website process. It talks to a sidecar,
which owns the durable copy of the game's state.

No member was added, removed or changed — the surface is identical to 1.3.0.
Minor rather than major because module-uo's `coreApi: "^1.3.0"` still resolves
and module-uo already complies, but a module written against 1.3.0 could
satisfy every member and still be built the wrong way round, which is what this
number now says.

The rule itself is MODULE_API.md §2.7 (docs, separate PR) and is the one
prohibition there with no CI behind it: an outbound socket is not statically
detectable the way an internal require is (§5.1).

742 server + 187 client tests pass; routes.manifest.json and swagger-output.json
regenerate byte-identical.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 09:37:47 -05:00
5b5006c365 feat(modules): a third slot, nav icons, and api.BASE (phase 3, slice 3)
The three things core owes the client half before it can leave, all additive,
all MODULE_API 1.2.0 → 1.3.0.

`player.invite.accepted` is the third extension slot. Core's invite page owned a
UO game-account step — it read a `gameAccountSignup` flag out of core's own
settings and posted to a shard route — and an invite is a core concept that
staff receive too, so the page stays and its optional next step becomes a slot.
Named for the place, like the other two. Whether there is a step at all is the
filling module's call, made from data core does not have; core keeps the shell,
the skip control and the destination.

`icon` on a nav item, because without it the six extracted UO rows would have
been the only text-only entries in a sidebar where every other row has a glyph.
Core supplies no fallback — an invented one is core making a presentation choice
for content it knows nothing about. `icon` was already among the fields an
override may not touch, so the concept predates a module being able to send one.

`api.BASE` was in §3.5 from the first draft and never actually published.
`request` is fetch-only, so an EventSource builds its own URL, and the shard's
live feed is two of them; the alternative is a module hardcoding `/api/v1`,
which asserts something about core that core has not promised.

`AcceptInvite` is the one legitimate reader of `extensionFor` outside Slot.jsx:
the answer decides a NAVIGATION, not a decoration. Decoration goes inside
`<Slot wrap>`, which is why `hasExtension` stayed deleted.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:39:36 -05:00
1d1350558b feat(modules): client extension slots (phase 3, slice 2)
The client twin of the server's declareSlot/registerExtension, and the same rule
in both halves: core declares a slot, only core declares one, and at most one
module fills it. Core renders <Slot name> and gets nothing back when the slot is
unfilled, so an instance with no module installed renders exactly what it
rendered before -- the same untouched-path guarantee withModuleNav makes.

A slot is named for a PLACE, never for a meaning. Core supplies the position and
the styling; the label, the target, the data and whether anything renders at all
are the module's. The moment core types a slot by its content it has re-acquired
the game semantics phase 3 exists to remove.

This is the one place the client registry is not fail-open. An unknown slot, a
non-component and a second fill all throw, matching checkExtensionShape
server-side, because a dropped nav row costs a link the viewer can reach another
way while a silently dropped extension is invisible to everyone including its
author. A throw is always a programming error and never a race: core declares in
its own bundle and every module chunk is a deferred script injected after it.

Reading stays fail-safe -- undeclared and unfilled both read null -- and a
filling component renders inside an error boundary. That asymmetry is where the
client differs from the server: a module route that throws costs the module's own
page, but an extension throws inside CORE's, and the whole reason core keeps
ownership of that page is that it stays usable.

Core decorates a slot through <Slot wrap>, not by asking whether it is filled.
The obvious alternative is right about the unfilled case and wrong about the
failed one -- the extension is filled, so the separator renders, and then the
component throws into the boundary and leaves the separator behind on its own.
wrap puts core's decoration inside the boundary where it shares the extension's
fate. Found in a browser, with the footer's separator, which is the only place
either could have been found.

MODULE_API_VERSION 1.1.0 -> 1.2.0, both halves: the two state ONE version.
Contract: docs/website/MODULE_API.md 3.7.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 16:45:08 -05:00
f50541f374 feat(modules): ctx additions and the post-hook registry (API 1.1.0)
Everything the extraction needed from core that ctx did not already offer.
Additions only, so minor.

ctx.activity.log, because an admin action a module performs has to land in
core's one audit log or the trail has a hole exactly where a module operates the
game -- a module keeping its own log would be a second place to look, which in
practice means a place nobody looks. Write-only; reading the log is the admin
panel's job and it spans every actor.

ctx.users.getById, one function for one caller: the admin.users.detail slot
router needs the user its prefix names. ctx.site.baseUrl, because a module has
to build absolute links and §2.7 forbids it reading core's APP_BASE_URL -- a
getter, not a captured string, so it cannot go stale against the env.

ctx.middleware.rateLimit is core's makeLimiter, plus accountChangeLimiter handed
over whole. The split is deliberate: a module states its own window and cap
because it knows what its endpoints cost, and takes the plumbing from core so
there is one express-rate-limit in the process and one place a breach is logged.
accountChangeLimiter is shared policy -- core's /auth/me and /player/account sit
behind the same counter -- so a module's account-change route has to land IN it
rather than beside it. marketLimiter was UO policy living in core's file and
leaves with the route it guards.

registerPostHook is the fourth registry, and the last thing binding core to the
module. Core's post controller called newsGump.syncPost directly: core's CMS
naming a UO file. It now publishes what it already knows and a subscriber
decides what to do with it. Not folded into registerAnnounceLeg, which fires on
the same transition, because a leg is a one-shot DELIVERY with retry and
classification while a post hook maintains idempotent STATE, runs on delete as
well as save, and refreshes silently on an edit.

Also fixes a real loader defect the extraction exposed: schema table names were
matched against the RAW file, so a fragment whose header says "every CREATE
TABLE carries IF NOT EXISTS" was rejected for a prefix violation on a table
called `carries`. module-uo's fragment hit exactly that. Both scans now read
split statements, which strip comments -- the same class of bug as a boundary
check failing on its own documentation.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 12:07:45 -05:00
e0927bc255 feat(modules): the client registry, window.__rg and the chunk's script injection
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Phase 2, PR 7 of docs/website/MODULE_SYSTEM.md 2.7 — the client half's
delivery. A module's prebuilt chunk is served, injected, handed core's React
and its UI kit, and its routes are rendered by App.jsx. The registry is empty
on a bare core, so nothing an operator can see changes.

Client:
  - modules/registry.js — registerRoutes/registerNav/registerFeatureProvider,
    with the URL namespace written by core, never by the module
  - modules/shared.js — window.__rg: React, react-dom/client, react-router-dom,
    react/jsx-runtime, the registry, the seven-member UI kit and the request
    primitive, frozen
  - App.jsx reads routesFor for all three areas; nav consumption is PR 8
  - main.jsx publishes the global, then mounts on DOMContentLoaded

Server:
  - the loader validates client.entry and publishes clientChunks() and
    clientEntryUrls(); an entry in the module root is rejected, because the
    directory it sits in is what gets served
  - app.js mounts each chunk at /modules/<id>/ behind the module's state guard
    with no-cache; anything else under /modules is a 404, not the SPA shell
  - htmlShell injects the tag before </body>, so core's bundle runs first
    wherever a bundler puts it

Found by loading a real chunk in a browser, and fixed here: core mounted before
any module chunk had evaluated, because document.readyState during a deferred
script is 'interactive', not 'loading'. Every test passed against that build.
The smoke is written down in MODULE_API.md 7.7.

933 server tests (+23), 123 client tests (+14). routes.manifest.json unchanged
at 230 routes; the OpenAPI spec regenerates byte-identical.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-10 22:54:16 -05:00