Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.
- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.
Closes#48
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.
- PlayerPortalLayout: replace the light 820px top-tab header with the
Admin sidebar shell (icon nav, sticky content header with page title,
signed-in footer with sign out). Reuses .admin-grid so the two
logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
account) that tolerates a restarting shard and hides until an account
is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
bare intro paragraph, matching the Player Portal Characters page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Add a "Shard integration (uo-link)" section explaining that the live
shard bridge is a separate sidecar service at UOM/link, how the site
talks to it (admin-managed encrypted config, WebSocket ingest + REST
round-trips, SSE fan-out with public vs admin channels), the in-game
[link account-linking flow, and what the public / player / admin
surfaces each expose. Also add an intro bullet, a contents entry, and
the shard endpoint groups to the API endpoints table.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".
Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.
Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.
- lib/shardEvents.js: shared describe()/category/label for every event kind
(sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.
Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
staff self-service, reusing the player/shard controller (it keys off
req.user.id, so the same handlers serve any logged-in role). Swagger under
Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
into one reusable component parametrized by an api scope and a charTo(serial)
route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
/admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
self-service scope. api.admin.shard.* added.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
an auth-aware entry on the right — Sign in when logged out, My Account
(player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
across the entire site, not just interior pages.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.
- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
resistances, skills (with bars), and equipment — styled with the shared
panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
logged-in player if they haven't linked a game account (with the [link code
prompt) or, once linked, shows their characters grouped by account; each
character opens its sheet at /player/char/:serial. Account security moved into
the same shell (the buried "Game accounts" block was removed from it).
Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
"Online now" list on /site/shard that links to public character sheets at
/site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.
Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
health + ingestion stats from the socket/broadcaster); PUT to save base/ws
URL + write-only token + protocol + enabled, which (re)starts or stops the WS
ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
+ #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
panel with ingestion stats, config form, town crier) modeled on
DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Frontend for the uo-link integration, matching the existing site styling.
- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
/ link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
lists, and a live event ticker — built from the shared panel/grid/format
vocabulary. Registered at /site/shard under the maintenance gate and linked
from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
code to link an account, then expand it to see characters and player vendors
on demand (503 shows a retry banner).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Ties an in-game account to a website user and gates reads on ownership.
- schema: shard_account_links (account PK → user_id, char_name, linked_at;
FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
- POST /player/shard/link — confirm a one-time [link code via
uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
activity.log it; bad/expired codes → 400, shard down → 503.
- GET /player/shard/accounts — the caller's linked accounts.
- GET /player/shard/roster/:account and /vendors/:account — live round-trips,
ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
express-validator guards + #swagger annotations; new "Player · Shard" tag and
ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:
- public/shard.controller.js:
- GET /public/shard/status — connection state + online count + latest economy
(from the site's ingested data).
- GET /public/shard/feed?kind=&limit= — recent notable events from the log.
- GET /public/shard/economy — gold-supply series (oldest → newest).
- GET /public/shard/idoc — houses currently at IDOC.
- GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
briefly cached; 503 (shard restarting) serves a stale cache or a retry
banner rather than an error.
- GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.
- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
INSERT IGNORE for idempotent reconnect backfill), shard_online (current
players, upsert/refresh/remove), shard_economy (gold-supply series),
shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
take camelCase event data, reads are shaped; online upsert uses COALESCE so
a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
and/or the event log, then the broadcaster. High-frequency kinds
(char.vitals, economy.supply) update state only. A changed server.hello
bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
the ws.hello protocol, backfills via /history + /economy on every
(re)connect (dedupe handles overlap), reconnects with capped backoff, and
mirrors connection state into uo_link_config. Self-guards: only connects when
the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
(all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
it + close SSE streams on graceful shutdown.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:
- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
token, protocol pin, enabled, and last-known status/plugin_connected/
last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
getWithToken (server-side decrypt), save (blank token = unchanged),
recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
error}; Bearer token + X-UOLink-Version on every call; brief config cache;
helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
admin-managed in the DB, never an env var).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
per-block editor cards with show/hide, up/down + native drag reorder, and
remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
draft preview (mints a token, opens /preview/:id/:token); delete (blocked
while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
token-gated /preview/:id/:token, rendering blocks via BlockList and
reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.
Client builds clean (216 modules).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Backend for the CMS page builder, all under the existing /api/v1:
- pages.model: authoritative save gate — validates blocks against the
registry and sanitizes them on every create/update; maps rows to/from the
grouped API shape (metadata / settings); slug validated + reserved-checked
at create and immutable after; `protected` can be set true via PATCH but
only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
POST /pages/:id/unprotect (password step-up, verified against the caller's
own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.
Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Client block registry now carries a renderer, edit form, palette label/icon,
and defaults for all seven Wave 1 blocks (self-registering via
client/src/blocks/types/*): heading, rich_text, image, two_column, cta,
divider, quote.
- BlockRenderer + BlockList render stored blocks via the registry (respect
`visible`, tolerate unknown types), reading getBlock from ./registry to
avoid the index -> twoColumn -> BlockRenderer cycle.
- editorKit: shared Field/TextField/TextAreaField/SelectField styled with the
existing admin form classes; rich_text editor reuses RichTextEditor
(variant post), image editor reuses the shared uploader.
- two_column editor is a mini per-column canvas (add from the leaf-only
palette, edit via each block's registry editor, reorder, remove).
- theme.css: public block styles (heading/image alignment/cta/quote/
two-column responsive grid) + column sub-block editor styles.
Verified: all 11 modules transform cleanly under esbuild. Full visual
verification comes with the builder UI (step 5) + public route (step 6).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.
- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.
Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.
Client renderers + editors (step 3 client half) still to come.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.
Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
container metadata) + validateBlocks (authoritative save-time gate:
envelope, registered-type, per-block schema, one-level nesting cap) +
index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
makeBlockId, plus index entrypoint.
Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.
Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.
Step 1 of the CMS Page Builder spec.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.
- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
row), contact recipient = contact_email setting, mailto: fallback preserved,
plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
+ PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.
Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.
Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
/admin) so you land in the right shell whichever door you used.
Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.
Caught by a browser click-through of the /account portal. Adds a regression
test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
- Player portal: RequirePlayer guard, /account routes (login, register,
settings) with shared PlayerShell; register reads /public/settings derived
flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
status column + badge-player in UsersAdmin, player_registration select in
SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
statement splitter in ensureSchema.
Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.
Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections
Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
diffs it on join to find which invite was used — best-effort, never blocks
auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
inviteFilter now returns the offending code; detectSpam identifies which spam
rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive
Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}
Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
removed the coming-soon note
Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.
Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)
Server
- model/moderation: read mod_actions via the shared pool (documented read-only
cross of the bot/server ownership boundary), correlate accounts through
user_identities (provider='discord'), flag automated actions via
staff_user_id === bot_config.application_id; pure reshaping helpers isolated
in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators
Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges
Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.
Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
The app and bot services share env_file: .env, so the site's PORT=3000
leaked into the bot container. The bot code is `PORT || 4100`, so it
bound 3000 instead of 4100 — and the server's BOT_INTERNAL_URL
(http://bot:4100) then couldn't reach it, surfacing as "failed to fetch"
on the admin Discord Bot page even though the bot was otherwise healthy
and connected to Discord.
Pin PORT: 4100 on the bot service so it binds where the server expects.
Also override LOG_FILE: bot.log so the bot doesn't inherit the site's
LOG_FILE and write into app.log, keeping the two logs distinct.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
The route-level annotations were 100% present, but the committed/served
spec (swagger-output.json) was stale and several response schemas had
drifted from the controllers. This aligns the docs with actual behavior
and regenerates the spec.
Served spec was stale (64/67 operations). Regenerating picks up three
routes that were added after the last generation:
- POST /api/v1/auth/sso/totp
- GET /api/v1/admin/discord-bot/config
- PUT /api/v1/admin/discord-bot/config
plus a stale /auth/logout summary.
Response-shape corrections (annotation now matches controller output):
- Mutation endpoints do NOT return the generic { message } envelope.
Deletes echo { id } / { slug }; toggles return { deleted },
{ unlinked }, { totp_enabled }, or { ip, removed }. Documented as-is
via new DeletedId/DeletedSlug/DeletedFlag/UnlinkedFlag/TotpState/
UnbanResult components. (The API is intentionally inconsistent here;
recorded rather than normalized — see follow-up note.)
- POST /account/totp/setup: otpauth_url -> otpauthUrl (TotpSetup)
- PUT /admin/site-mode: { mode } -> { site_mode, changed_at, changed_by }
- GET /account: full User -> AccountStatus (id/username/role/totp_enabled)
- GET /account/identities: add linked_at (LinkedIdentity)
- GET /public/status: add status_message (PublicStatus)
- POST /auth/sso/totp: user is SafeUser, not full User
- GET /dashboard: description/shape corrected (posts+users, no wiki)
Schema completeness:
- Provider (public discovery): { id, name, icon, loginUrl, priority },
not { id, name, kind }
- ProviderConfig: add hasSecret, builtin, health (ProviderHealth)
- Post: add excerpt, author_id, published_at
- MobileTokenResponse.expiresIn: duration string ("15m"), not integer
Config: declare the Admin · Discord Bot tag (was used but undeclared).
Auth model and the internal/external boundary were verified correct and
left unchanged: cookie + bearer are both accepted on session routes (dual
security annotations are accurate), and /internal/* runs on a separate
listener already excluded from the scan.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
SSO login minted a full session immediately, ignoring the account's
totp_enabled flag — so a 2FA admin with a linked Google/Discord/OIDC
identity could sign in without their authenticator code, silently
downgrading the account to single-factor (the strength of the IdP login).
The local password flow already gates on needsTotp(); SSO did not.
Wire SSO through the same staged-TOTP gate:
- ssoState: createTotpPending/verifyTotpPending + a short-lived httpOnly
sso_totp cookie. The pending token carries stage:'totp' (session
validation rejects it) + kind:'sso_totp' (scoped to the SSO endpoint)
plus the resolved context (userId, provider, authMethod, returnTo).
- sso.controller: finishLogin now stages the challenge and redirects to
/admin/login?sso_totp=1 instead of creating a session when the account
has TOTP on. New finishSsoTotp verifies the code (backoff + bot-scoring
on failure, mirroring loginTotp) and only then mints the session.
- sso.routes: POST /auth/sso/totp behind the same backoff/slow/limiter
stack and code validation as the local TOTP endpoint.
- client: AdminLogin detects ?sso_totp=1 and completes over fetch via
api.ssoLoginTotp; the challenge never touches the URL or JS.
Keeps the second factor httpOnly throughout, consistent with the SSO tx
cookie. 12 new tests; full suite 106/106.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
sessionFromDecoded validated sessions with a blocklist — it rejected a
token only when `decoded.stage` was present (the TOTP challenge). Because
every JWT is signed with the same JWT_SECRET and distinguished only by
claims, the SSO transaction cookie (sso_tx, which carries kind:'sso_tx'
and id:'sso' but no stage) passed validation and was accepted as a bogus
{ userId:'sso' } session.
requireAuth's DB re-load blocked protected admin routes, but non-DB
identity checks were fooled — notably siteMode's maintenance-preview
bypass, which trusts any truthy getUserFromRequest. An attacker could
start an SSO flow to obtain an sso_tx cookie and replay it as the auth
cookie / Bearer token to bypass the maintenance gate. The broader risk
was latent: any future code path trusting attachSession/getUserFromRequest
without a DB round-trip inherited an auth bypass.
Make session validation positively typed: real sessions are now stamped
with typ:'session' (createSession + mintMobileTokens), and
sessionFromDecoded accepts a token only when that marker is present. As
belt-and-suspenders it also rejects any token carrying a non-session
marker (stage || kind). Flow/challenge tokens are never stamped, so they
can no longer be mistaken for sessions.
Note: existing web cookie sessions predating this change lack the typ
claim and will be rejected once — users re-login. Mobile clients recover
automatically on next refresh.
Adds regression tests: the sso_tx flow token and a bare identity token
are both rejected by validateSession / decodeIdentity / getUserFromRequest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>