Commit Graph

5 Commits

Author SHA1 Message Date
6ab3e47d38 Make the hero Moon image configurable via props.src
The Moon stays a dedicated, first-class hero element — only its image
source becomes configurable. Adds optional src/alt props alongside the
existing size/glow.

- HeroElement: the moon renders props.src when present, else falls back to
  the default /assets/img/hero-moon.png. Size, glow, and animation are
  unchanged. alt is now props.alt (default '', same as before).
- HeroEditor MoonPanel: adds an image upload (reusing the existing shared
  api.admin.upload workflow, same as the image/background panels) that sets
  props.src, an alt-text field, and a "Use default" reset. Size/glow
  controls unchanged.

Fully backwards compatible: existing layouts with only size/glow and no
src render exactly as today via the fallback. No DB, API, or hero-JSON
changes; no migration.
2026-07-02 23:38:03 -05:00
73eac2a138 Hero editor: larger faithful canvas + real moon from the hero art
Addresses feedback that the editor was too small/cramped (elements overlapping)
and that the generated CSS moon looked bad.

- AdminLayout: the /admin/hero view now uses the full content width (no 1000px cap)
- HeroEditor canvas is a scaled 1280x720 "stage" (transform: scale to fit the
  column, capped at ~66vh). Because viewport-unit fonts and % positions scale
  together, the canvas is now a faithful miniature of the live hero — the default
  text block and CTA buttons no longer overlap. Drag snaps to the 8px stage grid;
  resize math is scale-aware.
- Moon element now renders the actual moon cropped from the hero artwork
  (client/public/assets/img/hero-moon.png, circular alpha mask) instead of the CSS
  dot; MoonPanel exposes size + glow.

Verified: at 1440px the canvas is ~785x442 with the panel beside it, default
elements don't overlap, and the moon loads the real image. Build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 09:13:22 -05:00
f69c86f737 Hero Phase 4: moon/badge/image elements + resize + snap grid
Final phase of the hero canvas editor (see HERO_EDITOR.md) — v1 complete.

- element tray adds moon, badge, and image; property panels:
  - moon: size / glow / color
  - badge: text / background / text color / corner radius
  - image: upload (/admin/uploads, >1MB warning) / width% / alt
- corner resize handle on selected elements (image→width%, moon→size,
  text_block→box width)
- 8px snap-grid toggle with a faint canvas grid overlay; drag snaps when on
- HeroElement: image element shows an "Upload an image" placeholder until a
  source is set (a srcless image never ships live)

Verified in-browser: all five element types add + edit; moon resized 64->104px
via the handle; snap grid overlays; a published moon + badge render on the live
portal; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 08:47:05 -05:00
785090eb97 Hero Phase 3: element select / drag / edit (text_block + buttons)
Third phase of the hero canvas editor (see HERO_EDITOR.md).

- HeroElement: editor mode — inner content made non-interactive so the wrapper
  handles select/drag; selection outline; box width now canvas-relative
  (calc(100% - 36px)) so text blocks fit the smaller editor canvas
- HeroEditor: element tray (+ Text / + Buttons), click-to-select, native
  Pointer Events drag (position as % of the canvas, clamped), Delete key + panel
  delete, z-order (send back / bring forward), and per-type property panels:
  - text_block: per-line text / tag / font size (px) / color / bold, add+remove
    lines, alignment
  - buttons: per-item label / path / variant, add+remove, alignment
  empty-canvas click deselects (back to the background panel)
- theme.css: .hero-el-editable outline/hover/selected + grid helper

Verified in-browser: selecting shows the line editor, editing updates the canvas
live, drag repositions, add/delete and z-order work, deselect returns to the
background panel; no console errors. Moon/badge/image + resize + snap are Phase 4.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 08:40:52 -05:00
578bffc51f Hero Phase 1: layout data path + portal renderer
First phase of the hero canvas editor (see HERO_EDITOR.md).

- settings.model: add hero_layout to PUBLIC_KEYS so the portal receives it
  (corrects the design doc — public settings is a whitelist, not getAll();
  hero_layout_draft stays admin-only)
- new HeroElement.jsx: renders one layout element by type (text_block,
  buttons, moon, badge, image); absolute % positioning with anchor; shared
  by the portal now and the editor canvas later
- MoonDot: optional color override for the hero moon element
- Portal.jsx: parse hero_layout (version-checked, try/catch), render elements
  sorted by z; fall back to a DEFAULT_LAYOUT built from the current hero so the
  page is byte-for-byte unchanged until staff publish their own

No schema change. Verified: default render matches the old hero; publishing a
hero_layout re-renders the portal; the draft key is not exposed publicly; client
builds; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:18:09 -05:00