Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
an auth-aware entry on the right — Sign in when logged out, My Account
(player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
across the entire site, not just interior pages.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Frontend for the uo-link integration, matching the existing site styling.
- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
/ link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
lists, and a live event ticker — built from the shared panel/grid/format
vocabulary. Registered at /site/shard under the maintenance gate and linked
from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
code to link an account, then expand it to see characters and player vendors
on demand (503 shows a retry banner).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3