62 Commits

Author SHA1 Message Date
4f24959d49 ci: build & publish app + bot images to Gitea registry on merge
Add a Gitea Actions workflow (.gitea/workflows/build-images.yml) that fires on
push to main (and workflow_dispatch). On the always-on ubuntu-latest runner it:

  - verifies the host Docker daemon is reachable (socket must be mounted)
  - logs into gitea.whitlocktech.com with a PAT (REGISTRY_USER / REGISTRY_TOKEN)
  - builds & pushes both images from the existing Dockerfiles, each tagged
    :latest and :sha-<7>:
      gitea.whitlocktech.com/<owner>/website-app  (./Dockerfile — server+client)
      gitea.whitlocktech.com/<owner>/website-bot   (./bot/Dockerfile)

Raw docker CLI (no marketplace actions) for portability on self-hosted Gitea;
the shared host daemon gives free layer caching between runs. Registry owner is
lowercased for Docker refs. Deploy (compose image: + pull) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 17:59:55 -05:00
99649727f3 Merge pull request 'News post → town crier + Discord announcement pipeline' (#52) from feature/news-announce-pipeline into main
Reviewed-on: UOM/website#52
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 21:58:31 +00:00
ac858875c0 Merge branch 'main' into feature/news-announce-pipeline 2026-07-11 21:57:52 +00:00
986a8d5d86 News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:

  • town crier — sidecar POST /towncrier via uoLinkClient (stable id
    `post-<id>` so a retry replaces rather than duplicates)
  • discord    — bot POST /internal/announce via botInternalClient
    (single source of truth for the #news channel stays in the bot)

An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.

Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.

Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 16:25:25 -05:00
350433635b Merge pull request 'Homepage teaser: rich text editor' (#51) from feature/homepage-teaser-rte into main
Reviewed-on: UOM/website#51
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:09:50 +00:00
a2590812e0 Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.

- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
  like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.

Closes #48

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:06:58 -05:00
5ccb18e794 Merge pull request 'Frontend theme redo: player portal → Admin sidebar shell + stat-tile My Characters' (#50) from feature/frontend-theme-redo into main
Reviewed-on: UOM/website#50
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:00:17 +00:00
bf9edde5b7 Bring player portal in line with Admin + stat-tile My Characters
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.

- PlayerPortalLayout: replace the light 820px top-tab header with the
  Admin sidebar shell (icon nav, sticky content header with page title,
  signed-in footer with sign out). Reuses .admin-grid so the two
  logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
  the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
  account) that tolerates a restarting shard and hides until an account
  is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
  bare intro paragraph, matching the Player Portal Characters page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 10:58:03 -05:00
6c310629c7 Merge pull request 'uo-link: staff-only public presence + admin character access' (#49) from feature/uo-link-sidecar into main
Reviewed-on: UOM/website#49
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 14:32:48 +00:00
d72c2dadfc docs: document the uo-link shard integration in the README
Add a "Shard integration (uo-link)" section explaining that the live
shard bridge is a separate sidecar service at UOM/link, how the site
talks to it (admin-managed encrypted config, WebSocket ingest + REST
round-trips, SSE fan-out with public vs admin channels), the in-game
[link account-linking flow, and what the public / player / admin
surfaces each expose. Also add an intro bullet, a contents entry, and
the shard endpoint groups to the API endpoints table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:29:45 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
49ce230c3a Full-site nav: one auth-aware nav bar on every page
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
  Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
  an auth-aware entry on the right — Sign in when logged out, My Account
  (player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
  across the entire site, not just interior pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:59:19 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
1c9a9d26e1 Add public Shard page + player Game Accounts UI (phase 4)
Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:17:45 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00
d49008e9f2 Merge pull request 'CMS Page Builder (Wave 1): block-based Pages content type' (#47) from feature/cms-page-builder into main
Reviewed-on: UOM/website#47
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-10 02:15:05 +00:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
4d87c5f627 Add pages API: model, controller, routes, preview (steps 4/6/7/8)
Backend for the CMS page builder, all under the existing /api/v1:

- pages.model: authoritative save gate — validates blocks against the
  registry and sanitizes them on every create/update; maps rows to/from the
  grouped API shape (metadata / settings); slug validated + reserved-checked
  at create and immutable after; `protected` can be set true via PATCH but
  only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
  stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
  POST /pages/:id/unprotect (password step-up, verified against the caller's
  own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
  create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
  mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
  access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.

Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:48:31 -05:00
764fb0c069 Add Wave 1 block renderers + editors (page builder step 3, client half)
Client block registry now carries a renderer, edit form, palette label/icon,
and defaults for all seven Wave 1 blocks (self-registering via
client/src/blocks/types/*): heading, rich_text, image, two_column, cta,
divider, quote.

- BlockRenderer + BlockList render stored blocks via the registry (respect
  `visible`, tolerate unknown types), reading getBlock from ./registry to
  avoid the index -> twoColumn -> BlockRenderer cycle.
- editorKit: shared Field/TextField/TextAreaField/SelectField styled with the
  existing admin form classes; rich_text editor reuses RichTextEditor
  (variant post), image editor reuses the shared uploader.
- two_column editor is a mini per-column canvas (add from the leaf-only
  palette, edit via each block's registry editor, reorder, remove).
- theme.css: public block styles (heading/image alignment/cta/quote/
  two-column responsive grid) + column sub-block editor styles.

Verified: all 11 modules transform cleanly under esbuild. Full visual
verification comes with the builder UI (step 5) + public route (step 6).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:37:34 -05:00
6d31869ba2 Add Wave 1 block server schemas (page builder step 3, server half)
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.

- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
  protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
  runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.

Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.

Client renderers + editors (step 3 client half) still to come.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:30:58 -05:00
fcef08e9b6 Add pages table + block registry scaffold (page builder step 2)
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.

Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
  container metadata) + validateBlocks (authoritative save-time gate:
  envelope, registered-type, per-block schema, one-level nesting cap) +
  index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
  makeBlockId, plus index entrypoint.

Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:26:14 -05:00
6180e8a071 Add rich-text alignment controls (left/center/right)
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.

Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.

Step 1 of the CMS Page Builder spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:21:17 -05:00
d7fc2dccb7 Merge pull request 'Modernize email: Gmail OAuth2 sending + admin sidebar redesign' (#46) from feature/email-oauth2 into main
Reviewed-on: UOM/website#46
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 03:33:42 +00:00
455e850b91 Merge branch 'main' into feature/email-oauth2 2026-07-08 03:33:11 +00:00
f8652c2399 Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.

- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
  row), contact recipient = contact_email setting, mailto: fallback preserved,
  plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
  + PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
  now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
2026-07-07 22:29:27 -05:00
5b3ab7f282 Merge pull request 'Redesign admin/staff sidebar: collapsible categories, icons, role-accurate nav' (#45) from feature/admin-nav-redesign into main
Reviewed-on: UOM/website#45
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 02:56:15 +00:00
17d42cebfe Redesign admin sidebar: collapsible categories, icons, role-accurate nav
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.

Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.

Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:54:37 -05:00
5da27879e5 Merge pull request 'Gate /admin to staff roles; role-aware login redirects for players' (#44) from feature/player-accounts into main
Reviewed-on: UOM/website#44
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-07 01:02:53 +00:00
cda0c16149 Merge branch 'main' into feature/player-accounts 2026-07-07 01:02:39 +00:00
82807d18d9 Gate /admin to staff roles; role-aware login redirects for players
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
  players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
  RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
  /admin) so you land in the right shell whichever door you used.

Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 19:57:31 -05:00
d72deff2cc Merge pull request 'Player accounts: self-service player role, registration, and portal' (#43) from feature/player-accounts into main
Reviewed-on: UOM/website#43
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-06 20:29:42 +00:00
387db52510 Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.

Caught by a browser click-through of the /account portal. Adds a regression
test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 05:11:36 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
f8bcc7f6a3 Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable;
  add email/email_verified/status/last_login_ip; pin username _ci collation.
- POST /auth/register (honeypot + registerLimiter + botScore, reserved-name
  blocklist, duplicate->409, auto-login). player_registration setting gates it.
- SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO
  redirects for the player portal; status refusal on login + requireAuth.
- New /player self-service group (account, change username/password, TOTP,
  identities), reusing account.controller; accountChangeLimiter.
- Admin: 'player' role + status/email on user create/update, role/status audit,
  player_registration enum validation, derived public registration flags.
- usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests;
  extend SSO callback tests. 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:36:51 -05:00
cdd916e199 Ignore local .plans/ planning docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:17:16 -05:00
4ab46410be Merge pull request 'Moderation dashboard: staff dashboard, user history, notes, event capture (Phase 6a + 6b)' (#42) from feature/moderation-dashboard into main
Reviewed-on: UOM/website#42
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 20:51:38 +00:00
2b4c4c5235 Merge branch 'main' into feature/moderation-dashboard 2026-07-05 20:51:16 +00:00
3027bb0400 Capture member/filter/spam events for the dashboard (Phase 6b)
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.

Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
  attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections

Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
  keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
  diffs it on join to find which invite was used — best-effort, never blocks
  auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
  inviteFilter now returns the offending code; detectSpam identifies which spam
  rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive

Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}

Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
  notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
  removed the coming-soon note

Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:36:09 -05:00
b0c0d1fe9b Add moderation dashboard, user history & notes (Phase 6a)
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.

Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)

Server
- model/moderation: read mod_actions via the shared pool (documented read-only
  cross of the bot/server ownership boundary), correlate accounts through
  user_identities (provider='discord'), flag automated actions via
  staff_user_id === bot_config.application_id; pure reshaping helpers isolated
  in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
  requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators

Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
  lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges

Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.

Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:16:34 -05:00
f2691959ff Merge pull request 'Fix bot container inheriting site PORT/LOG_FILE from shared .env' (#41) from bugfix/bot-container-port-leak into main
Reviewed-on: UOM/website#41
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 05:40:29 +00:00
60d2121b83 Fix bot container inheriting site PORT/LOG_FILE from shared .env
The app and bot services share env_file: .env, so the site's PORT=3000
leaked into the bot container. The bot code is `PORT || 4100`, so it
bound 3000 instead of 4100 — and the server's BOT_INTERNAL_URL
(http://bot:4100) then couldn't reach it, surfacing as "failed to fetch"
on the admin Discord Bot page even though the bot was otherwise healthy
and connected to Discord.

Pin PORT: 4100 on the bot service so it binds where the server expects.
Also override LOG_FILE: bot.log so the bot doesn't inherit the site's
LOG_FILE and write into app.log, keeping the two logs distinct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 00:39:16 -05:00
20d3fbf594 Merge pull request 'Audit and fix Swagger/OpenAPI accuracy; regenerate served spec' (#40) from docs/swagger-audit into main
Reviewed-on: UOM/website#40
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 04:33:36 +00:00
f8db61025b Audit and fix Swagger/OpenAPI accuracy; regenerate served spec
The route-level annotations were 100% present, but the committed/served
spec (swagger-output.json) was stale and several response schemas had
drifted from the controllers. This aligns the docs with actual behavior
and regenerates the spec.

Served spec was stale (64/67 operations). Regenerating picks up three
routes that were added after the last generation:
  - POST /api/v1/auth/sso/totp
  - GET  /api/v1/admin/discord-bot/config
  - PUT  /api/v1/admin/discord-bot/config
plus a stale /auth/logout summary.

Response-shape corrections (annotation now matches controller output):
  - Mutation endpoints do NOT return the generic { message } envelope.
    Deletes echo { id } / { slug }; toggles return { deleted },
    { unlinked }, { totp_enabled }, or { ip, removed }. Documented as-is
    via new DeletedId/DeletedSlug/DeletedFlag/UnlinkedFlag/TotpState/
    UnbanResult components. (The API is intentionally inconsistent here;
    recorded rather than normalized — see follow-up note.)
  - POST /account/totp/setup: otpauth_url -> otpauthUrl (TotpSetup)
  - PUT  /admin/site-mode: { mode } -> { site_mode, changed_at, changed_by }
  - GET  /account: full User -> AccountStatus (id/username/role/totp_enabled)
  - GET  /account/identities: add linked_at (LinkedIdentity)
  - GET  /public/status: add status_message (PublicStatus)
  - POST /auth/sso/totp: user is SafeUser, not full User
  - GET  /dashboard: description/shape corrected (posts+users, no wiki)

Schema completeness:
  - Provider (public discovery): { id, name, icon, loginUrl, priority },
    not { id, name, kind }
  - ProviderConfig: add hasSecret, builtin, health (ProviderHealth)
  - Post: add excerpt, author_id, published_at
  - MobileTokenResponse.expiresIn: duration string ("15m"), not integer

Config: declare the Admin · Discord Bot tag (was used but undeclared).

Auth model and the internal/external boundary were verified correct and
left unchanged: cookie + bearer are both accepted on session routes (dual
security annotations are accurate), and /internal/* runs on a separate
listener already excluded from the scan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:51:16 -05:00
2067028070 Merge pull request 'Enforce TOTP second factor on SSO login (#31)' (#39) from bugfix/sso-totp-bypass-31 into main
Reviewed-on: UOM/website#39
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 03:34:49 +00:00
03e62b56ad Enforce TOTP second factor on SSO login (#31)
SSO login minted a full session immediately, ignoring the account's
totp_enabled flag — so a 2FA admin with a linked Google/Discord/OIDC
identity could sign in without their authenticator code, silently
downgrading the account to single-factor (the strength of the IdP login).
The local password flow already gates on needsTotp(); SSO did not.

Wire SSO through the same staged-TOTP gate:

- ssoState: createTotpPending/verifyTotpPending + a short-lived httpOnly
  sso_totp cookie. The pending token carries stage:'totp' (session
  validation rejects it) + kind:'sso_totp' (scoped to the SSO endpoint)
  plus the resolved context (userId, provider, authMethod, returnTo).
- sso.controller: finishLogin now stages the challenge and redirects to
  /admin/login?sso_totp=1 instead of creating a session when the account
  has TOTP on. New finishSsoTotp verifies the code (backoff + bot-scoring
  on failure, mirroring loginTotp) and only then mints the session.
- sso.routes: POST /auth/sso/totp behind the same backoff/slow/limiter
  stack and code validation as the local TOTP endpoint.
- client: AdminLogin detects ?sso_totp=1 and completes over fetch via
  api.ssoLoginTotp; the challenge never touches the URL or JS.

Keeps the second factor httpOnly throughout, consistent with the SSO tx
cookie. 12 new tests; full suite 106/106.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:17:35 -05:00
15cf8ea286 Merge pull request 'Fix SSO flow-token / session type confusion (#32)' (#38) from bugfix/sso-token-confusion-32 into main
Reviewed-on: UOM/website#38
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:56:31 +00:00
5f62eccdd8 Fix SSO flow-token / session type confusion (#32)
sessionFromDecoded validated sessions with a blocklist — it rejected a
token only when `decoded.stage` was present (the TOTP challenge). Because
every JWT is signed with the same JWT_SECRET and distinguished only by
claims, the SSO transaction cookie (sso_tx, which carries kind:'sso_tx'
and id:'sso' but no stage) passed validation and was accepted as a bogus
{ userId:'sso' } session.

requireAuth's DB re-load blocked protected admin routes, but non-DB
identity checks were fooled — notably siteMode's maintenance-preview
bypass, which trusts any truthy getUserFromRequest. An attacker could
start an SSO flow to obtain an sso_tx cookie and replay it as the auth
cookie / Bearer token to bypass the maintenance gate. The broader risk
was latent: any future code path trusting attachSession/getUserFromRequest
without a DB round-trip inherited an auth bypass.

Make session validation positively typed: real sessions are now stamped
with typ:'session' (createSession + mintMobileTokens), and
sessionFromDecoded accepts a token only when that marker is present. As
belt-and-suspenders it also rejects any token carrying a non-session
marker (stage || kind). Flow/challenge tokens are never stamped, so they
can no longer be mistaken for sessions.

Note: existing web cookie sessions predating this change lack the typ
claim and will be rejected once — users re-login. Mobile clients recover
automatically on next refresh.

Adds regression tests: the sso_tx flow token and a bare identity token
are both rejected by validateSession / decodeIdentity / getUserFromRequest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 21:54:58 -05:00
e8a54d9ff7 Merge pull request 'Implement web session/token revocation (#30)' (#37) from bugfix/session-revocation-30 into main
Reviewed-on: UOM/website#37
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:08:15 +00:00
933206a1b8 Implement web session/token revocation (#30)
Web sessions were stateless JWTs with no server-side store: the revocation
hooks in session.service were stubs that only logged. As a result web logout
was client-side only (a copied cookie stayed valid until natural JWT expiry)
and a password change never invalidated existing sessions. The mobile bearer
flow already had revocable, DB-stored tokens; this brings the web/cookie flow
to parity.

Two-layer revocation, both enforced in requireAuth (which already loads the
fresh user row each request):

- Per-session denylist: new `revoked_sessions` table keyed on the JWT `jti`
  (already minted per session). A single logout adds this session's jti;
  rows self-expire at the token's own exp and are pruned on boot. New model
  `revokedSessions` mirrors the `mobileSessions` db/model split.
- Per-user cutoff: new `users.tokens_valid_after` column. A password change
  (and the new `invalidateSessions` helper) bumps it to NOW(); any token whose
  iat is at or before the cutoff is rejected. The comparison is inclusive so a
  token minted in the same wall-clock second as the change is still revoked.

Wiring:
- session.service: revokeSession / invalidateSession / invalidateAllUserSessions
  now delegate to the stores; sessions carry `expiresAt` (JWT exp) so logout can
  set a self-pruning denylist row.
- /logout gains best-effort attachSession so the controller can revoke this
  session's jti and log auth.logout; stays a no-op for anonymous callers.
- users.model.update bumps the cutoff whenever the password hash is rotated.
- schema.sql: revoked_sessions table + tokens_valid_after column, added to the
  CREATE and to the idempotent migration block (ensureSchema on boot).

Verified end-to-end against the local dev DB: a captured cookie is rejected
after logout, and an existing session is rejected after a password change while
re-login with the new password succeeds. Full server test suite green (96).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 21:06:50 -05:00
1cfb79f5ae Merge pull request 'Isolate internal bot-config route from the public listener (#33)' (#36) from bugfix/internal-token-endpoint-33 into main
Reviewed-on: UOM/website#36
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 22:50:05 +00:00
3ef84b41ef Merge branch 'main' into bugfix/internal-token-endpoint-33 2026-07-04 22:49:33 +00:00
5df943095d Isolate internal bot-config route from the public listener (#33)
The GET /internal/bot-config route returns the DECRYPTED Discord bot
token and was mounted on the same Express app / port 3000 that Pangolin
proxies publicly. Its only guard was the BOT_INTERNAL_KEY shared secret,
and .env.example shipped a placeholder default — so a forwarded path or a
weak/unrotated key would expose the plaintext token to the internet.

Move server<->bot internal traffic onto its own listener and fail fast on
a weak key:

- Add server/src/internalApp.js: a standalone Express app mounting
  requireInternalKey + /internal (and a no-secret /health), mirroring the
  bot's unpublished port-4100 pattern.
- server.js starts a second listener on INTERNAL_PORT (default 3001),
  closed on graceful shutdown.
- Remove the /internal mount from the public v1.router; the public app now
  404s /api/v1/internal/bot-config even with a valid key.
- Fail fast: new utils/botInternalKey.js rejects an empty, placeholder, or
  <16-char BOT_INTERNAL_KEY — fatal in production (exit 1), warning in dev.
- docker-compose: bot SITE_INTERNAL_URL -> app:3001/internal/bot-config;
  document that INTERNAL_PORT stays unpublished.
- .env.example (root/server/bot): document INTERNAL_PORT, the fail-fast
  behavior, and a defense-in-depth Pangolin deny rule for /api/v1/internal.

Tests: add requireInternalKey.test.js and botInternalKey.test.js
(node --test: 93 pass).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 17:35:07 -05:00
bb5cc68c54 Merge pull request 'Add Discord bot: moderation, filters, scheduling, roles, invites, site integration' (#29) from feature/discord-bot into main
Reviewed-on: UOM/website#29
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 21:19:41 +00:00
17c1eb07e8 Merge branch 'main' into feature/discord-bot 2026-07-04 21:19:23 +00:00
ad7aebb3ba Merge pull request 'Hero editor: fullscreen landing, remove two-card row, quick links into hero' (#28) from feature/hero-fullscreen-landing into main
Reviewed-on: UOM/website#28
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 02:55:50 +00:00
163 changed files with 18841 additions and 407 deletions

View File

@@ -4,6 +4,10 @@
# App
NODE_ENV=production
PORT=3000
# Separate, UNPUBLISHED port for server<->bot internal traffic (the decrypted
# bot-token route). Must match the port in the bot's SITE_INTERNAL_URL
# (docker-compose.yml) and must NEVER be published/proxied. See issue #33.
INTERNAL_PORT=3001
UPLOAD_DIR=/app/uploads
# Logging — written to BOTH the console and a log file.
LOG_LEVEL=info # console verbosity: error | warn | info | debug
@@ -49,13 +53,10 @@ TOTP_CHALLENGE_TTL=5m
ADMIN_USERNAME=
ADMIN_PASSWORD=
# Email (optional). If SMTP_HOST is blank, the contact endpoint tells the
# client to fall back to a mailto: link instead.
SMTP_HOST=
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# Email is configured in Admin → Settings → Email (Gmail over OAuth2), not via
# env. It reuses the Google auth provider's OAuth client and stores an encrypted
# refresh token in the DB. Until it's connected, the contact form falls back to
# a mailto: link (recipient = the `contact_email` site setting).
# CORS — only needed for local dev when the Vite dev server is a different origin.
CLIENT_ORIGIN=http://localhost:5173
@@ -64,7 +65,26 @@ CLIENT_ORIGIN=http://localhost:5173
# service). BOT_INTERNAL_KEY MUST be byte-for-byte identical to the same
# variable in bot/.env.example — it is the only auth on both sides' /internal/*
# routes, so a mismatch silently breaks every server<->bot call with 401s.
# The Discord bot TOKEN itself is not an env var — it's entered in the admin
# panel (Discord Bot page) and stored encrypted in the DB (see bot_config table).
# It also guards the server's /internal/bot-config route, which returns the
# DECRYPTED Discord token; with NODE_ENV=production the app REFUSES TO START if
# this is left blank, at this placeholder, or shorter than 16 chars. Generate a
# long random string. The Discord bot TOKEN itself is not an env var — it's
# entered in the admin panel (Discord Bot page) and stored encrypted in the DB.
#
# Defense in depth: even with a strong key, configure Pangolin/your reverse
# proxy to DENY /api/v1/internal (and never forward INTERNAL_PORT). The route no
# longer rides the public listener, but an explicit deny rule is belt-and-braces.
BOT_INTERNAL_URL=http://bot:4100
BOT_INTERNAL_KEY=change-me-to-a-long-random-string
# uo-link sidecar — the HTTP + WebSocket bridge to the ServUO game server. The
# website ingests its live event feed and proxies its read queries/commands
# (shard status, online players, player-vendor sales, IDOC houses, character
# sheets, account linking, town-crier). In production the sidecar + shard run on
# a DIFFERENT host from the website, so both URLs are configurable. The
# shared-secret auth token is NOT an env var — it is entered in the admin panel
# (Shard page) and stored encrypted in the DB (same pattern as the Discord bot
# token). These URLs are just defaults; the admin can override them at runtime.
UOLINK_BASE_URL=http://127.0.0.1:8080
UOLINK_WS_URL=ws://127.0.0.1:8080/ws
UOLINK_PROTOCOL=1

View File

@@ -0,0 +1,87 @@
# Build and publish the app + bot container images to Gitea's container registry
# on every merge to main. Production then pulls prebuilt images instead of
# building on the host.
#
# Prerequisites (one-time):
# • An always-on Gitea runner with label `ubuntu-latest` whose jobs have the
# host Docker socket mounted (/var/run/docker.sock), so `docker build` talks
# to the host daemon. This also gives free layer caching between runs.
# • Two repo secrets (Settings → Actions → Secrets):
# REGISTRY_USER — the Gitea username that owns the token below
# REGISTRY_TOKEN — a Gitea access token with `write:package` (+ read:package)
# See the PR description / README for step-by-step token creation.
#
# Produces, in gitea.whitlocktech.com/<owner>/ :
# website-app:latest + website-app:sha-<7>
# website-bot:latest + website-bot:sha-<7>
name: Build container images
on:
push:
branches: [main]
workflow_dispatch: {}
concurrency:
group: images-${{ github.ref }}
cancel-in-progress: true
env:
REGISTRY: gitea.whitlocktech.com
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the merged commit
uses: actions/checkout@v4
- name: Derive image refs (registry owner must be lowercase for Docker)
run: |
set -euo pipefail
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
SHORT_SHA="${GITHUB_SHA:0:7}"
echo "APP_IMAGE=${REGISTRY}/${OWNER}/website-app" >> "$GITHUB_ENV"
echo "BOT_IMAGE=${REGISTRY}/${OWNER}/website-bot" >> "$GITHUB_ENV"
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
- name: Verify the Docker daemon is reachable
# Fails fast with a clear message if the host socket isn't mounted into
# the job container (the one hard runner prerequisite).
run: |
set -euo pipefail
if ! docker info >/dev/null 2>&1; then
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
exit 1
fi
echo "Docker daemon OK"
- name: Log in to the Gitea container registry
run: |
set -euo pipefail
echo "${{ secrets.REGISTRY_TOKEN }}" \
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
- name: Build & push the app image (server + client)
run: |
set -euo pipefail
docker build -f Dockerfile \
-t "${APP_IMAGE}:latest" \
-t "${APP_IMAGE}:${TAG}" \
.
docker push "${APP_IMAGE}:latest"
docker push "${APP_IMAGE}:${TAG}"
- name: Build & push the bot image
run: |
set -euo pipefail
docker build -f bot/Dockerfile \
-t "${BOT_IMAGE}:latest" \
-t "${BOT_IMAGE}:${TAG}" \
.
docker push "${BOT_IMAGE}:latest"
docker push "${BOT_IMAGE}:${TAG}"
- name: Log out (clear cached credentials from the runner)
if: always()
run: docker logout "${REGISTRY}" || true

3
.gitignore vendored
View File

@@ -31,5 +31,8 @@ Thumbs.db
.vscode/
.idea/
# local planning docs (not part of the tracked codebase)
.plans/
# scratch / temp scripts
_*.ps1

View File

@@ -234,10 +234,13 @@ who"; `activity_log` provides the history feed.
## 7. Email
`utils/mailer.js` (nodemailer) configured from `SMTP_HOST/PORT/USER/PASS`, sending to
`CONTACT_TO` (default UOMysticmoon@gmail.com). No Gmail password in code — env only.
If SMTP is unconfigured, `POST /public/contact` returns `{fallback:"mailto", email}` so the
client renders a `mailto:` link instead. Site mode changes / errors never leak SMTP creds.
`utils/mailer.js` (nodemailer) sends through **Gmail over OAuth2 (SMTP XOAUTH2)**, configured in
Admin → Settings → Email — not env. The mailbox is authorized by an in-app "Connect Gmail" consent
flow (`/admin/email/*`) that captures a refresh token, stored AES-GCM-encrypted in the `email_config`
singleton (never returned over the API). The OAuth client id/secret are reused from the `google`
auth-providers row. Recipient is the `contact_email` site setting. If email is unconfigured/disabled,
`POST /public/contact` returns `{fallback:"mailto", email}` so the client renders a `mailto:` link
instead. Errors never leak credentials.
---
@@ -287,11 +290,7 @@ COOKIE_SECURE=true
COOKIE_NAME=uomm_token
ADMIN_USERNAME=
ADMIN_PASSWORD=
SMTP_HOST=
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# Email: configured in Admin → Settings → Email (Gmail OAuth2), not via env
CLIENT_ORIGIN=http://localhost:5173
```

View File

@@ -6,6 +6,7 @@ shard — a full-stack app in one repo:
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([UOM/link](https://gitea.whitlocktech.com/UOM/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
@@ -24,6 +25,7 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
- [Pages & routes](#pages--routes)
- [API endpoints](#api-endpoints)
- [API documentation (Swagger)](#api-documentation-swagger)
- [Shard integration (uo-link)](#shard-integration-uo-link)
- [Environment variables](#environment-variables)
- [Security](#security)
- [Logging](#logging)
@@ -39,7 +41,7 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
| Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) |
| Database | MariaDB 11 (own container) |
| Frontend | React 18, Vite 5, React Router 6 |
| Email | Nodemailer (SMTP) with a `mailto:` fallback |
| Email | Nodemailer via Gmail OAuth2 (configured in admin), with a `mailto:` fallback |
| API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` |
| Deploy | Docker Compose, Pangolin reverse proxy |
@@ -207,6 +209,9 @@ npm start # node server → serves API + SPA at http://localhost:3
| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
`authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
@@ -251,6 +256,74 @@ not crash).
---
## Shard integration (uo-link)
The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
runs next to the ServUO shard. Its source lives in a separate repo:
**[UOM/link](https://gitea.whitlocktech.com/UOM/link)**. uo-link speaks the shard's internals and
exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
to it.
### How it works
```
ServUO shard ──▶ uo-link sidecar (UOM/link) ──▶ website backend ──▶ browser
REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
```
- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
the API — it is never returned to any client and never sent to the browser. Every call the backend
makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
mismatch fails fast with `409` instead of being mis-parsed).
- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
the sidecar's `/history`.
- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
degrades to a `503`/retry banner instead of a 500.
- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
attempts, IPs). Sensitive kinds can never leak onto the public channel.
### Account linking
A player (or staff member) proves ownership of a game account without sharing any game credentials:
1. In game, the player runs **`[link`** and receives a one-time code.
2. On the website (Player portal, or Admin → Account for staff) they enter the code.
3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
game account with the website user id, and mirrors the link locally in `shard_account_links`.
That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
character**; players and editor/moderator staff are limited to their own linked accounts.
### What each audience sees
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
shard is offline), every shard surface degrades gracefully — the public page still renders, showing
the shard as offline.
---
## Environment variables
Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.env` is git-ignored.**
@@ -276,11 +349,12 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
| `TOTP_ISSUER` | `UOMysticmoon` | label shown in authenticator apps for optional per-user 2FA |
| `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step |
| `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) |
| `SMTP_HOST` / `SMTP_PORT` / `SMTP_USER` / `SMTP_PASS` | — | optional; blank → contact form uses `mailto:` |
| `CONTACT_TO` | `UOMysticmoon@gmail.com` | contact recipient |
| _Email_ | — | configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = `contact_email` setting |
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
---
@@ -343,8 +417,9 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
- `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs
behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials),
`.env` git-ignored. Passwords and request bodies are never logged. SMTP is optional — the contact
form falls back to a `mailto:` link when unconfigured.
`.env` git-ignored. Passwords and request bodies are never logged. Email sends through Gmail
OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the
contact form falls back to a `mailto:` link when unconfigured.
---

View File

@@ -24,9 +24,10 @@ LOG_TO_FILE=true # set false for console-only
BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# Where this bot calls back to the main site to fetch its config on boot
# (GET .../api/v1/internal/bot-config), so a restart self-reconnects without
# needing the admin panel to push config again.
SITE_INTERNAL_URL=http://localhost:3000/api/v1/internal/bot-config
# (GET .../internal/bot-config), so a restart self-reconnects without needing
# the admin panel to push config again. This targets the site's UNPUBLISHED
# internal port (INTERNAL_PORT, default 3001) — NOT the public 3000. See #33.
SITE_INTERNAL_URL=http://localhost:3001/internal/bot-config
# Read-only PUBLIC API base (Phase 7) — no shared secret, same data any
# visitor's browser can fetch. Used by /wiki (search) and /announce

View File

@@ -9,6 +9,8 @@ const messageFilter = require('./messageFilter')
const scheduler = require('../scheduler/scheduler')
const roleMenuHandler = require('./roleMenuHandler')
const { handleGuildMemberAdd } = require('./guildMemberAdd')
const { handleGuildMemberRemove } = require('./guildMemberRemove')
const inviteTracker = require('./inviteTracker')
const tempRoleSweeper = require('../roles/tempRoleSweeper')
const inviteScheduler = require('../invites/inviteScheduler')
@@ -58,13 +60,15 @@ async function start({ token, guildId: gid }) {
// GuildMessages + MessageContent (Phase 3, filter) and GuildMembers
// (Phase 5, auto-role + bulk role ops) are all privileged — must be enabled
// in the Discord Developer Portal, see the Phase 1 setup notes.
// in the Discord Developer Portal, see the Phase 1 setup notes. GuildInvites
// (Phase 6b, invite-usage attribution) is NOT privileged — no portal toggle.
client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildInvites,
],
})
@@ -74,6 +78,7 @@ async function start({ token, guildId: gid }) {
await scheduler.start(client)
tempRoleSweeper.start(client)
inviteScheduler.start(client, guildId)
await inviteTracker.prime(client, guildId)
status = 'connected'
statusDetail = null
lastConnectedAt = new Date()
@@ -102,6 +107,10 @@ async function start({ token, guildId: gid }) {
client.on('messageCreate', messageFilter.handleMessageCreate)
client.on('guildMemberAdd', handleGuildMemberAdd)
client.on('guildMemberRemove', handleGuildMemberRemove)
// Keep the invite-use cache fresh so guildMemberAdd can attribute joins.
client.on('inviteCreate', inviteTracker.onInviteCreate)
client.on('inviteDelete', inviteTracker.onInviteDelete)
client.on('error', (err) => {
status = 'error'

View File

@@ -1,11 +1,37 @@
// Auto-role on join. Requires the Server Members privileged intent (already
// enabled in the Discord Developer Portal per the Phase 1 setup notes).
// Member join handling: record the join event (with best-effort invite
// attribution, Phase 6b) then apply the configured auto-role. Requires the
// Server Members privileged intent (already enabled per the Phase 1 setup notes)
// and, for invite attribution, the GuildInvites intent.
const guildConfig = require('../model/guildConfig')
const memberEvents = require('../model/memberEvents')
const inviteTracker = require('./inviteTracker')
const createLogger = require('../utils/logger')
const log = createLogger('autorole')
const log = createLogger('members')
async function handleGuildMemberAdd(member) {
// Attribute the invite first (diffs the invite-use cache), then record the join.
// Both are best-effort — a failure here must never block the auto-role below.
let invite = { code: null, inviterId: null, inviterTag: null }
try {
invite = await inviteTracker.attribute(member)
} catch (err) {
log.warn('invite attribution threw', { userId: member.id, message: err.message })
}
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'join',
discordUserId: member.id,
username: member.user?.tag,
inviteCode: invite.code,
inviterId: invite.inviterId,
inviterTag: invite.inviterTag,
})
} catch (err) {
log.warn('member join record failed', { userId: member.id, message: err.message })
}
try {
const roleId = await guildConfig.getAutoRoleId(member.guild.id)
if (!roleId) return

View File

@@ -0,0 +1,23 @@
// Member leave handling (Phase 6b): record a leave event for the dashboard's
// members feed. Fires on both voluntary leaves and kicks/bans — Discord doesn't
// distinguish them on this event, and the mod-action (if any) is logged
// separately via mod_actions, so a leave row here is purely the lifecycle fact.
const memberEvents = require('../model/memberEvents')
const createLogger = require('../utils/logger')
const log = createLogger('members')
async function handleGuildMemberRemove(member) {
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'leave',
discordUserId: member.id,
username: member.user?.tag,
})
} catch (err) {
log.warn('member leave record failed', { userId: member.id, message: err.message })
}
}
module.exports = { handleGuildMemberRemove }

View File

@@ -0,0 +1,74 @@
// Best-effort invite-usage attribution (Phase 6b). Discord doesn't tell you
// which invite a member used, so the standard approach is to keep a cache of
// each invite's use-count and, on guildMemberAdd, re-fetch and find the one
// whose count went up. Requires the GuildInvites intent + Manage Guild (the bot
// already creates/deletes invites, so it has the permission). All calls are
// best-effort: any failure just yields a null attribution and the join is still
// recorded. Vanity-URL and bot-added joins are inherently unattributable.
const createLogger = require('../utils/logger')
const log = createLogger('invites')
// guildId -> Map<inviteCode, uses>
const cache = new Map()
async function snapshot(guild) {
const map = new Map()
const invites = await guild.invites.fetch()
for (const inv of invites.values()) map.set(inv.code, inv.uses || 0)
return map
}
// Populate the cache for a guild (call once the client is ready).
async function prime(client, guildId) {
try {
const guild = client.guilds.cache.get(guildId) || (await client.guilds.fetch(guildId))
cache.set(guildId, await snapshot(guild))
log.info('invite cache primed', { guildId, count: cache.get(guildId).size })
} catch (err) {
log.warn('invite cache prime failed (missing Manage Guild / GuildInvites?)', { message: err.message })
}
}
function onInviteCreate(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id) || new Map()
g.set(invite.code, invite.uses || 0)
cache.set(invite.guild.id, g)
}
function onInviteDelete(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id)
if (g) g.delete(invite.code)
}
// Diff current invite uses against the cached snapshot to find which invite the
// joining member used, then refresh the cache. Returns { code, inviterId,
// inviterTag } with nulls when it can't be determined.
async function attribute(member) {
const empty = { code: null, inviterId: null, inviterTag: null }
try {
const guild = member.guild
const before = cache.get(guild.id) || new Map()
const current = await guild.invites.fetch()
let found = empty
for (const inv of current.values()) {
const prev = before.get(inv.code) || 0
if ((inv.uses || 0) > prev && found === empty) {
found = { code: inv.code, inviterId: inv.inviter?.id || null, inviterTag: inv.inviter?.tag || null }
}
}
const next = new Map()
for (const inv of current.values()) next.set(inv.code, inv.uses || 0)
cache.set(guild.id, next)
return found
} catch (err) {
log.warn('invite attribution failed', { message: err.message })
return empty
}
}
module.exports = { prime, onInviteCreate, onInviteDelete, attribute }

View File

@@ -8,6 +8,8 @@ const { findMatch } = require('../filter/normalize')
const inviteFilter = require('../filter/inviteFilter')
const spamFilter = require('../filter/spamFilter')
const warnings = require('../model/warnings')
const filterHits = require('../model/filterHits')
const spamHits = require('../model/spamHits')
const modLog = require('./modLog')
const createLogger = require('../utils/logger')
@@ -19,6 +21,48 @@ function botActor(client) {
return { id: client.user.id, tag: client.user.tag }
}
// Dashboard event capture (Phase 6b). Best-effort — recording a hit must never
// break the moderation action it accompanies, so failures are swallowed+logged.
async function recordFilterHit(message, hitType, matched, actionTaken) {
try {
await filterHits.record({
guildId: message.guildId,
hitType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
matched,
actionTaken,
})
} catch (err) {
log.warn('filter hit record failed', { message: err.message })
}
}
async function recordSpamHit(message, spamType) {
try {
await spamHits.record({
guildId: message.guildId,
spamType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
})
} catch (err) {
log.warn('spam hit record failed', { message: err.message })
}
}
// Which spam rule tripped (for the spam_hits row). isRateLimited has a side
// effect (records this message's timestamp) so it must be evaluated first, and
// exactly once — mirroring the original OR-order.
function detectSpam(message) {
if (spamFilter.isRateLimited(message.guildId, message.author.id)) return 'rate_limit'
if (spamFilter.isMassMention(message)) return 'mass_mention'
if (spamFilter.isMassEmoji(message.content)) return 'mass_emoji'
return null
}
async function isBypassed(message, cache) {
if (cache.allowChannels.has(message.channelId)) return true
const memberRoles = message.member ? message.member.roles.cache : null
@@ -62,8 +106,10 @@ async function handleMessageCreate(message) {
const cache = await filterCache.getOrLoad(message.guildId)
if (await isBypassed(message, cache)) return
if (await inviteFilter.containsForeignInvite(message)) {
const foreignCode = await inviteFilter.foreignInviteCode(message)
if (foreignCode) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'invite', foreignCode, 'warn')
await applyWarnAction(message, 'Posted a Discord invite link')
return
}
@@ -71,17 +117,16 @@ async function handleMessageCreate(message) {
const match = findMatch(message.content, cache.words)
if (match) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'word', match.word, match.severity)
if (match.severity === 'mute') await applyMuteAction(message, `Filtered word: ${match.word}`)
else if (match.severity === 'warn') await applyWarnAction(message, `Filtered word: ${match.word}`)
return
}
if (
spamFilter.isRateLimited(message.guildId, message.author.id) ||
spamFilter.isMassMention(message) ||
spamFilter.isMassEmoji(message.content)
) {
const spamType = detectSpam(message)
if (spamType) {
await message.delete().catch(() => {})
await recordSpamHit(message, spamType)
await applyWarnAction(message, 'Automated spam detection (rate limit / mass mention / mass emoji)')
}
} catch (err) {

View File

@@ -4,20 +4,23 @@
// than silently letting an unresolvable link through.
const INVITE_REGEX = /(?:discord\.gg|discord(?:app)?\.com\/invite)\/([a-zA-Z0-9-]+)/gi
async function containsForeignInvite(message) {
// Returns the first foreign (or unresolvable) invite code found in the message,
// or null if the message contains no foreign invites. Returning the code (rather
// than a bare boolean) lets the caller record which invite was blocked.
async function foreignInviteCode(message) {
const matches = [...message.content.matchAll(INVITE_REGEX)]
if (matches.length === 0) return false
if (matches.length === 0) return null
for (const match of matches) {
const code = match[1]
try {
const invite = await message.client.fetchInvite(code)
if (invite.guild?.id !== message.guildId) return true
if (invite.guild?.id !== message.guildId) return code
} catch {
return true
return code
}
}
return false
return null
}
module.exports = { containsForeignInvite }
module.exports = { foreignInviteCode }

View File

@@ -0,0 +1,15 @@
// Automated content-filter hits (Phase 6b). Bot-owned; recorded whenever the
// word filter or foreign-invite filter deletes a message. mod_actions still
// records the resulting warn/mute separately. Schema: server/db/schema.sql
// (filter_hits).
const db = require('../db')
async function record({ guildId, hitType, discordUserId, username, channelId, matched, actionTaken }) {
await db.query(
`INSERT INTO filter_hits (guild_id, hit_type, discord_user_id, username, channel_id, matched, action_taken)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, hitType, discordUserId, username || null, channelId || null, matched || null, actionTaken],
)
}
module.exports = { record }

View File

@@ -0,0 +1,14 @@
// Guild member join/leave events (Phase 6b). Bot-owned; the site reads these for
// the moderation dashboard's members feed + invite-usage view. Schema in
// server/db/schema.sql (member_events).
const db = require('../db')
async function record({ guildId, eventType, discordUserId, username, inviteCode, inviterId, inviterTag }) {
await db.query(
`INSERT INTO member_events (guild_id, event_type, discord_user_id, username, invite_code, inviter_id, inviter_tag)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, eventType, discordUserId, username || null, inviteCode || null, inviterId || null, inviterTag || null],
)
}
module.exports = { record }

14
bot/src/model/spamHits.js Normal file
View File

@@ -0,0 +1,14 @@
// Automated spam-detection hits (Phase 6b). Bot-owned; recorded when the
// rate-limit / mass-mention / mass-emoji checks trip. mod_actions still logs the
// resulting warn separately. Schema: server/db/schema.sql (spam_hits).
const db = require('../db')
async function record({ guildId, spamType, discordUserId, username, channelId }) {
await db.query(
`INSERT INTO spam_hits (guild_id, spam_type, discord_user_id, username, channel_id)
VALUES (?, ?, ?, ?, ?)`,
[guildId, spamType, discordUserId, username || null, channelId || null],
)
}
module.exports = { record }

View File

@@ -10,6 +10,7 @@
"dependencies": {
"@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2",
@@ -1483,6 +1484,19 @@
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-align": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-align/-/extension-text-align-2.27.2.tgz",
"integrity": "sha512-0Pyks6Hu+Q/+9+5/osoSv0SP6jIerdWMYbi13aaZLsJoj3lBj5WNaE11JtAwSFN5sx0IbqhDSlp1zkvRnzgZ8g==",
"license": "MIT",
"funding": {
"type": "github",
"url": "https://github.com/sponsors/ueberdosis"
},
"peerDependencies": {
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-style": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz",

View File

@@ -11,6 +11,7 @@
"dependencies": {
"@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2",

View File

@@ -3,6 +3,8 @@ import { AuthProvider } from './contexts/AuthContext.jsx'
import { SiteProvider } from './contexts/SiteContext.jsx'
import MaintenanceGate from './components/MaintenanceGate.jsx'
import RequireAuth from './components/RequireAuth.jsx'
import RequirePlayer from './components/RequirePlayer.jsx'
import RoleGate from './components/RoleGate.jsx'
// Public
import Portal from './routes/public/Portal.jsx'
@@ -14,23 +16,41 @@ import Newsletter from './routes/public/Newsletter.jsx'
import NewsletterIssue from './routes/public/NewsletterIssue.jsx'
import About from './routes/public/About.jsx'
import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
// Admin
import AdminLogin from './routes/admin/AdminLogin.jsx'
import AdminLayout from './routes/admin/AdminLayout.jsx'
import Dashboard from './routes/admin/views/Dashboard.jsx'
import PostsAdmin from './routes/admin/views/PostsAdmin.jsx'
import PagesAdmin from './routes/admin/views/PagesAdmin.jsx'
import PageBuilder from './routes/admin/views/PageBuilder.jsx'
import WikiAdmin from './routes/admin/views/WikiAdmin.jsx'
import HeroEditor from './routes/admin/views/HeroEditor.jsx'
import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx'
import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
import Moderation from './routes/admin/views/Moderation.jsx'
import ModerationUser from './routes/admin/views/ModerationUser.jsx'
// Player portal
import PlayerLogin from './routes/player/PlayerLogin.jsx'
import PlayerRegister from './routes/player/PlayerRegister.jsx'
import PlayerPortalLayout from './routes/player/PlayerPortalLayout.jsx'
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
import PlayerAccount from './routes/player/PlayerAccount.jsx'
export default function App() {
return (
@@ -54,10 +74,19 @@ export default function App() {
<Route path="/site/newsletter/:id" element={<NewsletterIssue />} />
<Route path="/site/about" element={<About />} />
<Route path="/site/status" element={<Status />} />
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} />
{/* CMS pages: top-level /:slug, matched only after the named routes
above (React Router ranks static routes over this dynamic one). */}
<Route path="/:slug" element={<CmsPage />} />
</Route>
{/* Draft-preview link (token-gated). Outside the maintenance gate so a
preview link works regardless of site mode. */}
<Route path="/preview/:id/:token" element={<CmsPage preview />} />
{/* Admin */}
<Route path="/admin/login" element={<AdminLogin />} />
<Route
@@ -70,18 +99,50 @@ export default function App() {
>
<Route index element={<Dashboard />} />
<Route path="posts" element={<PostsAdmin />} />
<Route path="pages" element={<PagesAdmin />} />
<Route path="pages/new" element={<PageBuilder />} />
<Route path="pages/:id" element={<PageBuilder />} />
<Route path="wiki" element={<WikiAdmin />} />
<Route path="hero" element={<HeroEditor />} />
<Route path="settings" element={<SettingsAdmin />} />
<Route
path="moderation"
element={
<RoleGate roles={['admin', 'moderator']}>
<Outlet />
</RoleGate>
}
>
<Route index element={<Moderation />} />
<Route path="user/:discordId" element={<ModerationUser />} />
</Route>
<Route path="activity" element={<ActivityAdmin />} />
<Route path="bot-activity" element={<BotActivityAdmin />} />
<Route path="discord-bot" element={<DiscordBotAdmin />} />
<Route path="shard" element={<ShardAdmin />} />
<Route path="characters" element={<AdminCharacters />} />
<Route path="characters/:serial" element={<AdminCharacter />} />
<Route path="auth-providers" element={<AuthProvidersAdmin />} />
<Route path="users" element={<UsersAdmin />} />
<Route path="account" element={<AccountAdmin />} />
<Route path="*" element={<Navigate to="/admin" replace />} />
</Route>
{/* Player portal */}
<Route path="/account/login" element={<PlayerLogin />} />
<Route path="/account/register" element={<PlayerRegister />} />
<Route
element={
<RequirePlayer>
<PlayerPortalLayout />
</RequirePlayer>
}
>
<Route path="/player" element={<PlayerCharacters />} />
<Route path="/player/char/:serial" element={<PlayerCharacter />} />
<Route path="/account" element={<PlayerAccount />} />
</Route>
<Route path="*" element={<Navigate to="/" replace />} />
</Routes>
</SiteProvider>

View File

@@ -44,8 +44,15 @@ export const api = {
// `extra` carries the honeypot field (and any future login fields).
login: (username, password, extra = {}) =>
req('/auth/login', { method: 'POST', body: { username, password, ...extra } }),
// Public self-registration (player accounts). `extra` carries the honeypot +
// optional email. Returns { user } and sets the session cookie on success.
register: (username, password, extra = {}) =>
req('/auth/register', { method: 'POST', body: { username, password, ...extra } }),
loginTotp: (challenge, code) =>
req('/auth/login/totp', { method: 'POST', body: { challenge, code } }),
// Second factor for an SSO login (challenge is held in an httpOnly cookie set by
// the callback, so only the code is sent). Returns { user, returnTo }.
ssoLoginTotp: (code) => req('/auth/sso/totp', { method: 'POST', body: { code } }),
logout: () => req('/auth/logout', { method: 'POST' }),
// Public SSO provider discovery — drives the login-page provider buttons.
authProviders: () => req('/auth/providers'),
@@ -66,8 +73,34 @@ export const api = {
wikiCategories: () => req('/public/wiki/categories'),
wikiTags: () => req('/public/wiki/tags'),
wikiPage: (slug) => req(`/public/wiki/${slug}`),
// CMS pages (block-based). Published-only for the public; a draft-preview link
// is fetched by id + token.
page: (slug) => req(`/public/pages/${slug}`),
pagePreview: (id, token) => req(`/public/pages/${id}/preview/${token}`),
contact: (payload) => req('/public/contact', { method: 'POST', body: payload }),
// ----- shard live data (uo-link) -----
// Token-free, same-origin reads backed by the ingested feed + a cached live
// character round-trip. shardStreamUrl is the SSE endpoint for useShardFeed.
shard: {
status: () => req('/public/shard/status'),
feed: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.kind) qs.set('kind', opts.kind)
if (opts.limit) qs.set('limit', opts.limit)
const s = qs.toString()
return req(`/public/shard/feed${s ? `?${s}` : ''}`)
},
economy: (limit) => req(`/public/shard/economy${limit ? `?limit=${limit}` : ''}`),
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream
// carries every kind (incl. audit/cheat) and needs the staff session cookie.
shardStreamUrl: `${BASE}/public/shard/stream`,
adminShardStreamUrl: `${BASE}/admin/uo-link/stream`,
// ----- admin -----
admin: {
dashboard: () => req('/admin/dashboard'),
@@ -79,6 +112,10 @@ export const api = {
deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }),
publishPost: (id, published) =>
req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }),
// News announcement pipeline (town crier + Discord) status + per-leg retry.
getAnnounce: (id) => req(`/admin/posts/${id}/announce`),
retryAnnounceLeg: (id, leg) =>
req(`/admin/posts/${id}/announce/retry`, { method: 'POST', body: { leg } }),
uploadImage: (file) => {
const fd = new FormData()
fd.append('image', file)
@@ -90,6 +127,15 @@ export const api = {
fd.append('image', file)
return req('/admin/uploads', { method: 'POST', body: fd, raw: true })
},
// ----- CMS pages (block-based page builder) -----
listPages: () => req('/admin/pages'),
getPage: (id) => req(`/admin/pages/${id}`),
createPage: (data) => req('/admin/pages', { method: 'POST', body: data }),
updatePage: (id, data) => req(`/admin/pages/${id}`, { method: 'PATCH', body: data }),
deletePage: (id) => req(`/admin/pages/${id}`, { method: 'DELETE' }),
unprotectPage: (id, password) =>
req(`/admin/pages/${id}/unprotect`, { method: 'POST', body: { password } }),
createPagePreview: (id) => req(`/admin/pages/${id}/preview`, { method: 'POST' }),
listWiki: (params = '') => req(`/admin/wiki${params}`),
getWiki: (slug) => req(`/admin/wiki/${slug}`),
createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }),
@@ -117,6 +163,52 @@ export const api = {
updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }),
deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }),
// ----- moderation dashboard (admin + moderator) -----
modSummary: () => req('/admin/moderation/stats/summary'),
modRecent: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/recent${s ? `?${s}` : ''}`)
},
modSearch: (q) => req(`/admin/moderation/search?q=${encodeURIComponent(q)}`),
modMembers: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/members${s ? `?${s}` : ''}`)
},
modFilterHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/filter-hits${s ? `?${s}` : ''}`)
},
modSpamHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/spam-hits${s ? `?${s}` : ''}`)
},
modUser: (discordId) => req(`/admin/moderation/user/${discordId}`),
modUserActions: (discordId, params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/user/${discordId}/actions${s ? `?${s}` : ''}`)
},
modUserNotes: (discordId) => req(`/admin/moderation/user/${discordId}/notes`),
addModNote: (discordId, data) =>
req(`/admin/moderation/user/${discordId}/notes`, { method: 'POST', body: data }),
// ----- account security (self-service 2FA) -----
getAccount: () => req('/admin/account'),
totpSetup: () => req('/admin/account/totp/setup', { method: 'POST' }),
@@ -127,6 +219,16 @@ export const api = {
linkedIdentities: () => req('/admin/account/identities'),
unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (self-service, staff) -----
shard: {
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/admin/shard/accounts'),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/admin/shard/sales'),
},
// ----- auth providers / SSO config (admin only) -----
listAuthProviders: () => req('/admin/auth/providers'),
createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }),
@@ -136,6 +238,45 @@ export const api = {
// ----- Discord bot control (admin only) -----
getDiscordBotConfig: () => req('/admin/discord-bot/config'),
saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }),
// ----- uo-link sidecar control (admin only) -----
getUoLinkConfig: () => req('/admin/uo-link/config'),
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
// ----- Email delivery / Gmail OAuth2 (admin only) -----
getEmailConfig: () => req('/admin/email/config'),
saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
emailConnectUrl: () => req('/admin/email/connect/start'),
testEmail: (to) => req('/admin/email/test', { method: 'POST', body: { to } }),
disconnectEmail: () => req('/admin/email/disconnect', { method: 'POST' }),
},
// ----- player self-service (role: 'player') -----
// Mirrors the admin account methods but self-scoped under /player. The change
// endpoints re-issue the session cookie server-side, so the caller stays signed in.
player: {
getAccount: () => req('/player/account'),
changeUsername: (username) =>
req('/player/account/username', { method: 'PATCH', body: { username } }),
changePassword: (newPassword, currentPassword) =>
req('/player/account/password', { method: 'PATCH', body: { newPassword, currentPassword } }),
totpSetup: () => req('/player/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/player/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/player/account/totp/disable', { method: 'POST', body: { code } }),
linkedIdentities: () => req('/player/account/identities'),
unlinkIdentity: (provider) => req(`/player/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (uo-link) -----
shard: {
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/player/shard/accounts'),
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/player/shard/sales'),
},
},
}

View File

@@ -0,0 +1,26 @@
// Renders stored blocks via their registry component. Used by the public page
// route, the draft preview, and (recursively) the two_column block. Kept
// separate from the registry so both the renderer and the builder can import it.
// Import the lookup from the registry directly (not ./index) to avoid a cycle:
// index → types/twoColumn → BlockRenderer. The page route/builder import ./index,
// which registers every block before anything renders.
import { getBlock } from './registry.js'
/**
* Render one block. A block with `visible === false` renders nothing (admins
* hide blocks without deleting them). An unknown type also renders nothing —
* server validation prevents storing one, so this only guards a client/server
* registry skew rather than crashing the whole page.
*/
export default function BlockRenderer({ block }) {
if (!block || block.visible === false) return null
const def = getBlock(block.type)
if (!def || !def.component) return null
const Component = def.component
return <Component props={block.props || {}} block={block} />
}
/** Render an ordered array of blocks (array position = display order). */
export function BlockList({ blocks }) {
return (blocks || []).map((block) => <BlockRenderer key={block.id} block={block} />)
}

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// Shared form controls for block editors, styled with the existing admin design
// system (.field-label / .input / .select). Every block's editor is a
// ({ props, onChange }) component; these keep the seven of them consistent and
// short. onChange always receives the full next props object.
export function Field({ label, hint, children }) {
return (
<label style={{ display: 'block' }}>
<span className="field-label">{label}</span>
{children}
{hint && (
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginTop: 4 }}>
{hint}
</span>
)}
</label>
)
}
export function TextField({ label, hint, value, onChange, placeholder, maxLength }) {
return (
<Field label={label} hint={hint}>
<input
type="text"
className="input"
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
/>
</Field>
)
}
export function TextAreaField({ label, hint, value, onChange, placeholder, rows = 4, maxLength }) {
return (
<Field label={label} hint={hint}>
<textarea
className="input"
rows={rows}
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
style={{ resize: 'vertical', fontFamily: 'inherit' }}
/>
</Field>
)
}
// options: array of [value, label] tuples.
export function SelectField({ label, hint, value, onChange, options }) {
return (
<Field label={label} hint={hint}>
<select className="select" value={value ?? ''} onChange={(e) => onChange(e.target.value)}>
{options.map(([v, l]) => (
<option key={v} value={v}>
{l}
</option>
))}
</select>
</Field>
)
}

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// Client block registry entrypoint. Importing this module registers every
// browser-side block definition (renderer + editor + palette entry) exactly
// once, then re-exports the registry API. The page builder and the public page
// renderer should import from HERE, not ./registry, so the definitions are
// loaded before anything reads the registry.
//
// Wave 1 definitions are registered below as each block is built (spec build
// order step 3), one import per block.
export * from './registry'
// ── Wave 1 block definitions (self-register on import) ─────────────────
import './types/heading.jsx'
import './types/richText.jsx'
import './types/image.jsx'
import './types/twoColumn.jsx'
import './types/cta.jsx'
import './types/divider.jsx'
import './types/quote.jsx'

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// Block registry (client side) — mirrors the server registry
// (server/src/blocks/registry.js) but carries the browser-only concerns: the
// React renderer, the admin edit form, and the palette icon/label. The page
// builder's palette, drag-reorder canvas, per-block edit panel, and the public
// page renderer all read from this registry, so adding a block later is one
// entry here (plus its server-side schema entry) rather than edits scattered
// across the builder and renderer.
//
// A registered definition looks like:
// {
// type: 'heading', // must match the server registry type
// version: 1, // must match the server schema version
// label: 'Heading', // palette display name
// icon: 'heading', // palette icon key
// component: HeadingBlock, // renderer: (props) => JSX
// editor: HeadingEditor, // admin edit form: ({ props, onChange }) => JSX
// defaults: () => ({ ... }), // starting props when a block is added
// container: false, // true only for two_column
// containerSlots: [], // ['left','right'] for two_column
// }
//
// This module only defines the pattern; Wave 1 definitions register via
// ./index.js as each block is built (spec build order step 3).
const registry = new Map()
// Kept in sync with the server's RESERVED_KEYS — the only top-level keys on a
// stored block object. Exported so the builder can construct envelopes without
// hard-coding the shape.
export const RESERVED_KEYS = ['id', 'type', 'version', 'visible', 'props']
/**
* Register a block definition. Throws on a duplicate type — a programmer error
* caught at module load, not runtime.
* @param {object} def
* @returns {object} the stored definition
*/
export function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
const entry = {
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
label: def.label || def.type,
icon: def.icon || null,
component: def.component || null,
editor: def.editor || null,
defaults: typeof def.defaults === 'function' ? def.defaults : () => ({}),
container: Boolean(def.container),
containerSlots: def.containerSlots ? [...def.containerSlots] : [],
}
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
export function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
export function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
export function listBlocks() {
return [...registry.values()]
}
/**
* Generate a stable block id. Called once when a block is added to the canvas;
* never derived from array position, so a reorder keeps ids intact (they are the
* React key and the future revision-history join point).
* @returns {string}
*/
export function makeBlockId() {
const rand = Math.random().toString(36).slice(2, 8).toUpperCase()
return `b_${rand}`
}

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// cta block — a call-to-action button/link. Renders as an anchor styled with the
// existing button system (primary / secondary).
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const STYLES = [
['primary', 'Primary'],
['secondary', 'Secondary'],
]
function CtaBlock({ props }) {
if (!props.url || !props.text) return null
const style = props.style === 'secondary' ? 'secondary' : 'primary'
// External links get a safe rel; same-origin relative links don't need it.
const external = /^https?:\/\//i.test(props.url)
return (
<div className="page-cta-wrap">
<a
className={`btn btn-sq page-cta page-cta--${style}`}
href={props.url}
{...(external ? { rel: 'noopener noreferrer nofollow' } : {})}
>
{props.text}
</a>
</div>
)
}
function CtaEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextField
label="Button text"
value={props.text}
maxLength={100}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="URL"
hint="A full https:// link or a same-site path like /wiki/getting-started."
value={props.url}
placeholder="https://…"
onChange={(url) => onChange({ ...props, url })}
/>
<SelectField
label="Style"
value={props.style || 'primary'}
onChange={(style) => onChange({ ...props, style })}
options={STYLES}
/>
</div>
)
}
registerBlock({
type: 'cta',
version: 1,
label: 'Button',
icon: '⇥',
component: CtaBlock,
editor: CtaEditor,
defaults: () => ({ text: '', url: '', style: 'primary' }),
})

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// divider block — a pure spacer / horizontal rule. No props, so its editor is
// just a note.
import { registerBlock } from '../registry'
function DividerBlock() {
return <hr className="page-divider" />
}
function DividerEditor() {
return (
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
A divider has no options it adds a horizontal rule and spacing.
</p>
)
}
registerBlock({
type: 'divider',
version: 1,
label: 'Divider',
icon: '—',
component: DividerBlock,
editor: DividerEditor,
defaults: () => ({}),
})

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// heading block — plain-text section heading (h1h4). Text is rendered as text
// (React escapes it); use rich_text for inline markup.
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const LEVELS = [
['h1', 'Heading 1'],
['h2', 'Heading 2'],
['h3', 'Heading 3'],
['h4', 'Heading 4'],
]
const VALID = ['h1', 'h2', 'h3', 'h4']
function HeadingBlock({ props }) {
const Tag = VALID.includes(props.level) ? props.level : 'h2'
return <Tag className="page-heading">{props.text}</Tag>
}
function HeadingEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<SelectField
label="Level"
value={props.level || 'h2'}
onChange={(level) => onChange({ ...props, level })}
options={LEVELS}
/>
<TextField
label="Text"
value={props.text}
maxLength={200}
onChange={(text) => onChange({ ...props, text })}
/>
</div>
)
}
registerBlock({
type: 'heading',
version: 1,
label: 'Heading',
icon: 'H',
component: HeadingBlock,
editor: HeadingEditor,
defaults: () => ({ level: 'h2', text: '' }),
})

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// image block — a single image with optional caption and alignment. Upload
// reuses the shared admin uploader (returns { url }); the block stays URL-based
// until the Wave 3 asset picker lands.
import { useState } from 'react'
import { registerBlock } from '../registry'
import { api } from '../../api/client.js'
import { SelectField, TextField } from '../editorKit.jsx'
const ALIGN = [
['left', 'Left'],
['center', 'Center'],
['right', 'Right'],
['full', 'Full width'],
]
const VALID = ['left', 'center', 'right', 'full']
function ImageBlock({ props }) {
if (!props.src) return null
const align = VALID.includes(props.alignment) ? props.alignment : 'center'
return (
<figure className={`page-image page-image--${align}`}>
<img src={props.src} alt={props.alt || ''} />
{props.caption && <figcaption>{props.caption}</figcaption>}
</figure>
)
}
function ImageEditor({ props, onChange }) {
const [uploading, setUploading] = useState(false)
const [error, setError] = useState('')
async function onUpload(e) {
const file = e.target.files?.[0]
e.target.value = ''
if (!file) return
setUploading(true)
setError('')
try {
const { url } = await api.admin.upload(file)
onChange({ ...props, src: url })
} catch (err) {
setError(err.message || 'Upload failed')
} finally {
setUploading(false)
}
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<div>
<span className="field-label">Image</span>
<input
type="file"
accept="image/*"
onChange={onUpload}
className="sans"
style={{ color: 'var(--muted)', fontSize: '0.85rem', display: 'block' }}
/>
{uploading && <span className="sans dim" style={{ fontSize: '0.8rem' }}> uploading</span>}
{error && <span className="sans" style={{ fontSize: '0.8rem', color: '#d98b84' }}>{error}</span>}
{props.src && (
<img
src={props.src}
alt=""
style={{ display: 'block', marginTop: 10, maxWidth: '100%', borderRadius: 8, border: '1px solid var(--line)' }}
/>
)}
</div>
<TextField
label="Alt text"
hint="Describes the image for screen readers and when it fails to load."
value={props.alt}
maxLength={300}
onChange={(alt) => onChange({ ...props, alt })}
/>
<TextField
label="Caption (optional)"
value={props.caption}
maxLength={500}
onChange={(caption) => onChange({ ...props, caption })}
/>
<SelectField
label="Alignment"
value={props.alignment || 'center'}
onChange={(alignment) => onChange({ ...props, alignment })}
options={ALIGN}
/>
</div>
)
}
registerBlock({
type: 'image',
version: 1,
label: 'Image',
icon: '🖼',
component: ImageBlock,
editor: ImageEditor,
defaults: () => ({ src: '', alt: '', caption: '', alignment: 'center' }),
})

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// quote block — a pull quote with optional attribution.
import { registerBlock } from '../registry'
import { TextAreaField, TextField } from '../editorKit.jsx'
function QuoteBlock({ props }) {
if (!props.text) return null
return (
<figure className="page-quote">
<blockquote>{props.text}</blockquote>
{props.attribution && <figcaption> {props.attribution}</figcaption>}
</figure>
)
}
function QuoteEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextAreaField
label="Quote"
value={props.text}
rows={3}
maxLength={1000}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="Attribution (optional)"
value={props.attribution}
maxLength={200}
onChange={(attribution) => onChange({ ...props, attribution })}
/>
</div>
)
}
registerBlock({
type: 'quote',
version: 1,
label: 'Quote',
icon: '❝',
component: QuoteBlock,
editor: QuoteEditor,
defaults: () => ({ text: '', attribution: '' }),
})

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// rich_text block — HTML from the shared rich-text editor. Rendered inside the
// same `.prose` styling as wiki/news bodies, sanitized on render as defense in
// depth (the server also sanitizes on save).
import { lazy, Suspense } from 'react'
import DOMPurify from 'dompurify'
import { registerBlock } from '../registry'
const RichTextEditor = lazy(() => import('../../components/RichTextEditor.jsx'))
function RichTextBlock({ props }) {
return (
<div
className="prose page-rich-text"
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(props.html || '') }}
/>
)
}
function RichTextEditorForm({ props, onChange }) {
return (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor
value={props.html || ''}
onChange={(html) => onChange({ ...props, html })}
variant="post"
/>
</Suspense>
)
}
registerBlock({
type: 'rich_text',
version: 1,
label: 'Rich text',
icon: '¶',
component: RichTextBlock,
editor: RichTextEditorForm,
defaults: () => ({ html: '' }),
})

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// two_column block — the only container. Holds two ordered arrays of sub-blocks
// (`left`, `right`). Sub-blocks are leaf blocks only (no nested containers — the
// one-level cap the server also enforces), so the column editor's palette is the
// set of non-container registered blocks.
import { registerBlock, getBlock, listBlocks, makeBlockId } from '../registry'
import BlockRenderer from '../BlockRenderer.jsx'
// ── Renderer ──────────────────────────────────────────────────────────
function TwoColumnBlock({ props }) {
const left = Array.isArray(props.left) ? props.left : []
const right = Array.isArray(props.right) ? props.right : []
return (
<div className="page-two-column">
<div className="page-column">
{left.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
<div className="page-column">
{right.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
</div>
)
}
// ── Column editor ─────────────────────────────────────────────────────
// Manages one side's array: add (from the leaf palette), edit each via its own
// registry editor, reorder, remove.
function ColumnEditor({ title, items, onChange }) {
const list = Array.isArray(items) ? items : []
const palette = listBlocks().filter((b) => !b.container)
function addBlock(type) {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
onChange([...list, block])
}
function updateAt(i, nextProps) {
onChange(list.map((b, j) => (j === i ? { ...b, props: nextProps } : b)))
}
function removeAt(i) {
onChange(list.filter((_, j) => j !== i))
}
function move(i, dir) {
const j = i + dir
if (j < 0 || j >= list.length) return
const next = [...list]
;[next[i], next[j]] = [next[j], next[i]]
onChange(next)
}
return (
<div className="pb-column-editor">
<div className="pb-column-head">
<span className="field-label" style={{ margin: 0 }}>{title}</span>
<select
className="select pb-add-select"
value=""
onChange={(e) => {
if (e.target.value) addBlock(e.target.value)
e.target.value = ''
}}
>
<option value="">+ Add block</option>
{palette.map((b) => (
<option key={b.type} value={b.type}>
{b.label}
</option>
))}
</select>
</div>
{list.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.8rem', margin: '4px 0' }}>Empty column.</p>
)}
{list.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
return (
<div key={block.id} className="pb-subblock">
<div className="pb-subblock-head">
<span className="sans dim" style={{ fontSize: '0.78rem' }}>{def?.label || block.type}</span>
<div className="pb-subblock-actions">
<button type="button" className="pill pb-mini" disabled={i === 0} onClick={() => move(i, -1)} title="Move up"></button>
<button type="button" className="pill pb-mini" disabled={i === list.length - 1} onClick={() => move(i, 1)} title="Move down"></button>
<button type="button" className="pill pb-mini" onClick={() => removeAt(i)} title="Remove"></button>
</div>
</div>
{Editor && <Editor props={block.props || {}} onChange={(p) => updateAt(i, p)} />}
</div>
)
})}
</div>
)
}
function TwoColumnEditor({ props, onChange }) {
return (
<div className="pb-two-column-editor">
<ColumnEditor title="Left column" items={props.left} onChange={(left) => onChange({ ...props, left })} />
<ColumnEditor title="Right column" items={props.right} onChange={(right) => onChange({ ...props, right })} />
</div>
)
}
registerBlock({
type: 'two_column',
version: 1,
label: 'Two columns',
icon: '▥',
component: TwoColumnBlock,
editor: TwoColumnEditor,
defaults: () => ({ left: [], right: [] }),
container: true,
containerSlots: ['left', 'right'],
})

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// Reusable character-sheet renderer for the char.profile shape returned by
// /public/shard/char/:serial. Presentational only — the parent handles loading
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
function StatTile({ value, label }) {
return (
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
</div>
)
}
function Vital({ label, cur, max }) {
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
return (
<div className="panel" style={{ padding: '12px 14px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
</div>
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
}
export default function CharacterSheet({ char }) {
if (!char) return null
const stats = char.stats || {}
const resist = stats.resist || {}
// Skills the character actually has, best first.
const skills = (char.skills || [])
.filter((s) => (s.value || s.base || 0) > 0)
.sort((a, b) => (b.value || 0) - (a.value || 0))
const equipment = char.equipment || []
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
{/* Identity */}
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
border: '1px solid var(--line)', fontSize: '0.74rem',
color: char.online ? '#7fd0a4' : 'var(--muted)',
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
{char.online ? 'Online' : 'Offline'}
</span>
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
</div>
{/* Core stats */}
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
<div className="grid-3" style={{ gap: 12 }}>
<StatTile value={stats.str ?? '—'} label="Strength" />
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
<StatTile value={stats.int ?? '—'} label="Intelligence" />
</div>
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
</div>
</section>
{/* Resistances */}
{Object.keys(resist).length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
</div>
))}
</div>
</section>
)}
{/* Skills */}
{skills.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{skills.map((s) => {
const cap = s.cap || 100
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
return (
<div key={s.n}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
})}
</div>
</section>
)}
{/* Equipment */}
{equipment.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{equipment.map((it) => (
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{it.layer || 'Item'}</div>
<div className="sans dim" style={{ fontSize: '0.74rem' }}>id {it.itemId}{it.hue ? ` · hue ${it.hue}` : ''}</div>
</div>
{it.mods && Object.keys(it.mods).length > 0 && (
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
{Object.entries(it.mods).map(([k, v]) => (
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
))}
</div>
)}
</div>
))}
</div>
</section>
)}
</div>
)
}

View File

@@ -0,0 +1,72 @@
import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status === 'fulfilled') {
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
} else {
complete = false
}
}
if (!cancelled) setStats({ linked, chars, online, complete })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}

View File

@@ -0,0 +1,156 @@
import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import { Loading, ErrorState } from './PageState.jsx'
// Shared game-account linking + character roster, used by both the player portal
// (/player) and the staff account page (/admin/account). `scope` is the api
// object with { link, accounts, roster } (player or admin self-service); `charTo`
// maps a serial to the route for that character's sheet.
function LinkForm({ scope, onLinked, compact }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function submit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await scope.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await onLinked()
} catch (err) {
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
<label style={{ display: 'block' }}>
{!compact && <span className="field-label">Link code</span>}
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</form>
)
}
function AccountRoster({ scope, account, charTo }) {
const [roster, setRoster] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError(''); setUnavailable(false)
try {
setRoster(await scope.roster(account))
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [scope, account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div>
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting try again shortly.</p>
<button className="pill" onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading</p>
const chars = roster.chars || []
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
return (
<div className="grid-2" style={{ gap: 12 }}>
{chars.map((c) => (
<Link
key={c.serial}
to={charTo(c.serial)}
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
>
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
{(c.name || '?').charAt(0)}
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
</div>
<span className="sans dim" style={{ fontSize: '1.1rem' }}></span>
</Link>
))}
</div>
)
}
export default function GameAccounts({ scope, charTo }) {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
const load = useCallback(async () => {
setError('')
try {
setAccounts(await scope.accounts())
} catch {
setError('Could not load your game accounts.')
}
}, [scope])
useEffect(() => { load() }, [load])
if (error) return <ErrorState message={error} />
if (!accounts) return <Loading />
// Not linked yet — prompt to link.
if (accounts.length === 0) {
return (
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
You havent linked a game account yet. In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
one-time code, then enter it below to see your characters, stats, skills and vendors here.
</p>
<LinkForm scope={scope} onLinked={load} />
</div>
)
}
// Linked — characters grouped by account.
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
{accounts.map((a) => (
<section key={a.account}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{a.account}
</div>
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
</section>
))}
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
<LinkForm scope={scope} onLinked={load} compact />
</section>
</div>
)
}

View File

@@ -1,4 +1,5 @@
import { Link } from 'react-router-dom'
import DOMPurify from 'dompurify'
const MOON_IMAGE = '/assets/img/hero-moon.png'
@@ -34,7 +35,19 @@ function TextBlock({ props }) {
return (
<div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}>
{(props.lines || []).map((line, i) => {
const Tag = /^(h1|h2|h3|p|span)$/.test(line.tag) ? line.tag : 'p'
const Tag = /^(h1|h2|h3|p|span|div)$/.test(line.tag) ? line.tag : 'p'
// A rich-text line (e.g. the homepage teaser) carries sanitized HTML;
// sanitize again on render as defense in depth. Others render as text.
if (line.html) {
return (
<Tag
key={i}
className="hero-rich"
style={lineStyle(line)}
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(line.text || '') }}
/>
)
}
return (
<Tag key={i} style={lineStyle(line)}>
{line.text}

View File

@@ -1,7 +1,9 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for /admin/* — redirects to the login screen when not authenticated.
// Gate for /admin/* — redirects to the login screen when not authenticated, and
// bounces a signed-in player to their own portal (the admin API 403s them anyway;
// this keeps the UI honest and mirrors RequirePlayer).
export default function RequireAuth({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
@@ -16,5 +18,8 @@ export default function RequireAuth({ children }) {
if (!user) {
return <Navigate to="/admin/login" state={{ from: location }} replace />
}
if (user.role === 'player') {
return <Navigate to="/account" replace />
}
return children
}

View File

@@ -0,0 +1,23 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for the /account player portal. Redirects to the player login when there
// is no session, or when the signed-in user is not a player (staff manage their
// own account under /admin/account). Server-side requireRole('player') is the
// real enforcement; this just keeps the UI honest.
export default function RequirePlayer({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
if (loading) {
return (
<div style={{ minHeight: '100vh', display: 'grid', placeItems: 'center', background: 'var(--bg-deep)' }}>
<span className="spin" />
</div>
)
}
if (!user || user.role !== 'player') {
return <Navigate to="/account/login" state={{ from: location }} replace />
}
return children
}

View File

@@ -3,6 +3,7 @@ import { useEditor, EditorContent } from '@tiptap/react'
import StarterKit from '@tiptap/starter-kit'
import Link from '@tiptap/extension-link'
import Image from '@tiptap/extension-image'
import TextAlign from '@tiptap/extension-text-align'
import { api } from '../api/client.js'
// Toolbar button.
@@ -25,6 +26,22 @@ function escapeHtml(s) {
return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c])
}
// Alignment glyph: three lines justified to the given side.
function AlignIcon({ align }) {
const rows = {
left: [[2, 14], [2, 10], [2, 12]],
center: [[2, 14], [4, 12], [3, 13]],
right: [[2, 14], [6, 14], [4, 14]],
}[align]
return (
<svg width="15" height="15" viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" aria-hidden="true">
{rows.map(([x1, x2], i) => (
<line key={i} x1={x1} y1={4 + i * 4} x2={x2} y2={4 + i * 4} />
))}
</svg>
)
}
// Toolbar variants:
// 'full' — every control, incl. the internal wiki-page link picker (wiki use).
// 'post' — full minus the wiki-page picker (no page-list context in posts).
@@ -42,6 +59,11 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
StarterKit.configure({ heading: { levels: [2, 3] } }),
Link.configure({ openOnClick: false, autolink: true }),
Image.configure({ inline: false }),
// Alignment stored as `text-align` on the block node (heading/paragraph),
// so it round-trips through save/reload as inline style. Shared here means
// every consumer — post editor, and the future rich_text / two_column
// blocks — gets it for free.
TextAlign.configure({ types: ['heading', 'paragraph'] }),
],
content: value || '',
onUpdate: ({ editor }) => onChange(editor.getHTML()),
@@ -131,6 +153,16 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
</Btn>
<span className="rte-sep" />
<Btn title="Align left" active={editor.isActive({ textAlign: 'left' })} onClick={() => editor.chain().focus().setTextAlign('left').run()}>
<AlignIcon align="left" />
</Btn>
<Btn title="Align center" active={editor.isActive({ textAlign: 'center' })} onClick={() => editor.chain().focus().setTextAlign('center').run()}>
<AlignIcon align="center" />
</Btn>
<Btn title="Align right" active={editor.isActive({ textAlign: 'right' })} onClick={() => editor.chain().focus().setTextAlign('right').run()}>
<AlignIcon align="right" />
</Btn>
<span className="rte-sep" />
<Btn title="Link" active={editor.isActive('link')} onClick={setLink}>
🔗
</Btn>

View File

@@ -0,0 +1,11 @@
import { Navigate } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Client-side role gate for admin sub-sections. Real enforcement is server-side
// (requireRole); this just keeps the UI honest — a user without one of `roles`
// is redirected rather than shown a page that will only 403 on every call.
export default function RoleGate({ roles, children, redirect = '/admin' }) {
const { user } = useAuth()
if (user && !roles.includes(user.role)) return <Navigate to={redirect} replace />
return children
}

View File

@@ -1,26 +1,37 @@
import { Link } from 'react-router-dom'
import { Link, NavLink } from 'react-router-dom'
import MoonDot from './MoonDot.jsx'
import { useAuth } from '../contexts/AuthContext.jsx'
const NAV = {
website: [
// One consistent top nav for the whole public site. Every page gets the same
// main links plus an auth-aware entry on the right (Sign in / My Account / Admin).
const NAV = [
{ label: 'Home', to: '/', end: true },
{ label: 'News', to: '/site/news' },
{ label: 'Screenshots', to: '/site/screenshots' },
{ label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Newsletter', to: '/site/newsletter' },
{ label: 'About', to: '/site/about' },
{ label: 'Wiki', to: '/wiki' },
],
wiki: [
{ label: 'Website', to: '/site' },
{ label: 'New Player Guide', to: '/wiki/new-player-guide' },
{ label: 'Maps & Atlas', to: '/wiki/maps-atlas' },
{ label: 'Systems', to: '/wiki/systems' },
{ label: 'Rules', to: '/wiki/rules' },
],
}
{ label: 'Shard', to: '/site/shard' },
{ label: 'About', to: '/site/about' },
]
const linkStyle = ({ isActive }) => ({
background: isActive ? 'var(--accent)' : undefined,
color: isActive ? 'var(--bg-deep)' : undefined,
borderColor: isActive ? 'var(--accent)' : undefined,
})
export default function SiteHeader() {
const { user, loading } = useAuth()
// Where the auth entry points: staff → admin, player → portal, else sign in.
const account =
user && user.role && user.role !== 'player'
? { label: 'Admin', to: '/admin' }
: user
? { label: 'My Account', to: '/player' }
: { label: 'Sign in', to: '/account/login' }
export default function SiteHeader({ section = 'website' }) {
const links = NAV[section] || NAV.website
return (
<header
style={{
@@ -34,38 +45,31 @@ export default function SiteHeader({ section = 'website' }) {
>
<div
className="shell"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 20,
padding: '14px 0',
flexWrap: 'wrap',
}}
style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 20, padding: '14px 0', flexWrap: 'wrap' }}
>
<Link
to="/"
className="display"
style={{
display: 'flex',
alignItems: 'center',
gap: 10,
fontSize: '1.2rem',
letterSpacing: '0.05em',
color: 'var(--accent-bright)',
textDecoration: 'none',
fontWeight: 600,
}}
style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '1.2rem', letterSpacing: '0.05em', color: 'var(--accent-bright)', textDecoration: 'none', fontWeight: 600 }}
>
<MoonDot />
UOMysticmoon
</Link>
<nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}>
{links.map((l) => (
<Link key={l.to + l.label} to={l.to} className="pill">
{NAV.map((l) => (
<NavLink key={l.to} to={l.to} end={l.end} className="pill" style={linkStyle}>
{l.label}
</Link>
</NavLink>
))}
{!loading && (
<NavLink
to={account.to}
className="pill"
style={{ marginLeft: 6, borderColor: 'var(--accent)', color: 'var(--accent-bright)' }}
>
{account.label}
</NavLink>
)}
</nav>
</div>
</header>

View File

@@ -0,0 +1,41 @@
import { useEffect, useState } from 'react'
import { ago } from '../lib/format.js'
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
// sales for accounts linked to the caller.
export default function VendorSales({ fetchSales }) {
const [sales, setSales] = useState(null)
const [error, setError] = useState('')
useEffect(() => {
let active = true
fetchSales()
.then((rows) => active && setSales(rows))
.catch(() => active && setError('Could not load your vendor sales.'))
return () => { active = false }
}, [fetchSales])
if (error) return null
if (!sales) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
{sales.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{sales.map((s, i) => (
<li key={`${s.t}-${i}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} {Number(s.price || 0).toLocaleString()}gp
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -30,6 +30,14 @@ export function AuthProvider({ children }) {
return data
}, [])
// Public self-registration (player). Creates the account, sets the session
// cookie, and returns { user }. `extra` carries the honeypot + optional email.
const register = useCallback(async (username, password, extra) => {
const data = await api.register(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Step 2 for TOTP users: exchange the challenge + code for a real session.
const loginTotp = useCallback(async (challenge, code) => {
const data = await api.loginTotp(challenge, code)
@@ -37,6 +45,14 @@ export function AuthProvider({ children }) {
return data.user
}, [])
// Step 2 for SSO logins whose account has 2FA on. The pending challenge lives in
// an httpOnly cookie, so only the code is sent. Returns { user, returnTo }.
const ssoLoginTotp = useCallback(async (code) => {
const data = await api.ssoLoginTotp(code)
setUser(data.user)
return data
}, [])
const logout = useCallback(async () => {
try {
await api.logout()
@@ -46,7 +62,7 @@ export function AuthProvider({ children }) {
}, [])
return (
<AuthContext.Provider value={{ user, loading, login, loginTotp, logout, refresh }}>
<AuthContext.Provider value={{ user, loading, login, register, loginTotp, ssoLoginTotp, logout, refresh }}>
{children}
</AuthContext.Provider>
)

View File

@@ -64,7 +64,7 @@ export function defaultLayout(teaser) {
{ text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 },
{ text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: teaser, tag: 'p', fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
{ text: teaser, tag: 'div', html: true, fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
],
},
},

View File

@@ -0,0 +1,88 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const p = ev.payload || ev
switch (ev.kind) {
case 'vendor.sale':
return `${p.itemType || 'An item'}${p.amount > 1 ? ` ×${p.amount}` : ''} sold for ${n(p.price)}gp`
case 'player.death':
return `${nameOf(p.who)} was slain${p.killer ? ` by ${nameOf(p.killer)}` : ''}`
case 'player.murdered':
return `${nameOf(p.victim)} was murdered${p.murderer ? ` by ${nameOf(p.murderer)}` : ''}`
case 'mob.killed':
return `${nameOf(p.killer)} killed ${nameOf(p.killed)}`
case 'skill.gain':
return `${nameOf(p.who)} gained ${p.skill}${p.base != null ? ` (${p.base})` : ''}`
case 'fame.change':
return `${nameOf(p.who)}s fame changed to ${n(p.new)}`
case 'karma.change':
return `${nameOf(p.who)}s karma changed to ${n(p.new)}`
case 'quest.complete':
return `${nameOf(p.who)} completed “${p.quest}`
case 'house.decay':
return `${p.name || 'A house'} is now ${p.to || p.stage}${p.region ? `${p.region}` : ''}`
case 'mob.login':
return `${nameOf(p.who)} entered the world`
case 'mob.logout':
return `${nameOf(p.who)} left the world`
case 'economy.supply':
return `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`
case 'server.hello':
return `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`
case 'server.shutdown':
return 'Shard shut down'
case 'server.crashed':
return `Shard crashed${p.error ? `: ${p.error}` : ''}`
// Staff / sensitive (admin channel only)
case 'audit.set':
return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old}${p.new})`
case 'audit.command':
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${p.args ? ` ${p.args}` : ''}`
case 'cheat.fastwalk':
return `Fast-walk flagged: ${nameOf(p.who)}${p.ip ? ` (${p.ip})` : ''}`
case 'account.login.attempt':
return `Login attempt: ${p.acct}${p.ip ? ` from ${p.ip}` : ''}`
case 'gold.change':
return `${p.acct}: gold ${p.delta >= 0 ? '+' : ''}${n(p.delta)}${n(p.new)}`
default:
return ev.kind
}
}
// Category grouping for the filter tabs.
// Vendor sales are intentionally NOT a public category — they are owner-private
// (a linked player sees their own under the portal). The admin live feed still
// describes vendor.sale via describe() below.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -0,0 +1,54 @@
import { useEffect, useRef, useState } from 'react'
import { api } from '../api/client.js'
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
// of the most recent events. The browser talks to our own /public/shard/stream
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
// stays server-side and it works through any reverse proxy.
//
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
es.onmessage = (msg) => {
let event
try {
event = JSON.parse(msg.data)
} catch {
return
}
if (!event || !event.kind) return
const f = filterRef.current
if (f && !f.has(event.kind)) return
setEvents((prev) => {
// Tag with a stable-ish local id for React keys (events carry t but can
// collide within a ms) and cap the buffer.
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
return next.slice(0, max)
})
}
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max, streamUrl])
return { events, connected }
}

View File

@@ -1,32 +1,105 @@
import { useEffect } from 'react'
import { useEffect, useState } from 'react'
import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { useSite } from '../../contexts/SiteContext.jsx'
// Small inline stroke icons (16px, currentColor) — same style as ProviderIcon.
// One shared frame keeps them terse; each item just supplies its path(s).
function Icon({ children, size = 16 }) {
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
}
const IconHome = () => <Icon><path d="M3 10.5 12 3l9 7.5" /><path d="M5 9.5V21h14V9.5" /></Icon>
const IconPosts = () => <Icon><path d="M5 3h14v18H5z" /><path d="M8 8h8M8 12h8M8 16h5" /></Icon>
const IconWiki = () => <Icon><path d="M4 4h9a3 3 0 0 1 3 3v13a2 2 0 0 0-2-2H4z" /><path d="M20 4h-2a2 2 0 0 0-2 2v14a2 2 0 0 1 2-2h2z" /></Icon>
const IconPages = () => <Icon><path d="M5 3h9l5 5v13H5z" /><path d="M14 3v5h5" /><path d="M8 13h8M8 17h8" /></Icon>
const IconActivity = () => <Icon><path d="M3 12h4l3 8 4-16 3 8h4" /></Icon>
const IconShield = () => <Icon><path d="M12 3l7 3v5c0 5-3.5 8-7 10-3.5-2-7-5-7-10V6z" /><path d="M9 12l2 2 4-4" /></Icon>
const IconUsers = () => <Icon><circle cx="9" cy="8" r="3" /><path d="M3 20a6 6 0 0 1 12 0" /><path d="M16 6a3 3 0 0 1 0 6M17 20a6 6 0 0 0-3-5" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const IconHero = () => <Icon><path d="M3 5h18v14H3z" /><circle cx="8" cy="10" r="1.6" /><path d="M4 18l5-5 3 3 3-4 5 6" /></Icon>
const IconKey = () => <Icon><circle cx="8" cy="12" r="4" /><path d="M12 12h9M18 12v3M15 12v2" /></Icon>
const IconBot = () => <Icon><rect x="4" y="8" width="16" height="11" rx="2" /><path d="M12 8V4M8 13h.01M16 13h.01M9 17h6" /></Icon>
const IconPulse = () => <Icon><path d="M3 12h3l2 6 4-14 2 8h7" /></Icon>
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconShard = () => <Icon><path d="M12 2l7 6-7 14-7-14z" /><path d="M5 8h14" /></Icon>
// Nav is grouped into collapsible categories. A group with no `title` renders
// its items ungrouped (Dashboard at top, Account at bottom). Each item's `roles`
// (when present) matches server-side enforcement so the sidebar never shows a
// link that would 403; an item without `roles` is visible to everyone.
// Moderators are further confined to just their section + account (see below).
const NAV = [
{ to: '/admin', label: 'Dashboard', end: true },
{ to: '/admin/posts', label: 'Posts' },
{ to: '/admin/wiki', label: 'Wiki' },
{ to: '/admin/hero', label: 'Hero Editor' },
{ to: '/admin/settings', label: 'Settings' },
{ to: '/admin/activity', label: 'Activity' },
{ to: '/admin/bot-activity', label: 'Bot Activity' },
{ to: '/admin/discord-bot', label: 'Discord Bot' },
{ to: '/admin/auth-providers', label: 'Authentication' },
{ to: '/admin/users', label: 'Users' },
{ to: '/admin/account', label: 'Account' },
{
items: [
{ to: '/admin', label: 'Dashboard', end: true, icon: IconHome, roles: ['admin', 'editor', 'moderator'] },
],
},
{
title: 'Content',
items: [
{ to: '/admin/posts', label: 'Posts', icon: IconPosts, roles: ['admin', 'editor'] },
{ to: '/admin/pages', label: 'Pages', icon: IconPages, roles: ['admin', 'editor'] },
{ to: '/admin/wiki', label: 'Wiki', icon: IconWiki, roles: ['admin', 'editor'] },
{ to: '/admin/activity', label: 'Activity', icon: IconActivity, roles: ['admin', 'editor'] },
],
},
{
title: 'Moderation',
items: [
{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
],
},
{
title: 'System',
items: [
{ to: '/admin/users', label: 'Users', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/settings', label: 'Settings', icon: IconGear, roles: ['admin'] },
{ to: '/admin/hero', label: 'Hero Editor', icon: IconHero, roles: ['admin'] },
{ to: '/admin/auth-providers', label: 'Authentication', icon: IconKey, roles: ['admin'] },
{ to: '/admin/discord-bot', label: 'Discord Bot', icon: IconBot, roles: ['admin'] },
{ to: '/admin/shard', label: 'Shard (uo-link)', icon: IconShard, roles: ['admin'] },
{ to: '/admin/bot-activity', label: 'Web Bot Activity', icon: IconPulse, roles: ['admin'] },
],
},
{
items: [
{ to: '/admin/characters', label: 'My Characters', icon: IconShard },
{ to: '/admin/account', label: 'Account', icon: IconUser },
],
},
]
const COLLAPSE_KEY = 'admin.nav.collapsed'
const TITLES = {
'/admin': 'Dashboard',
'/admin/posts': 'Posts',
'/admin/pages': 'Pages',
'/admin/wiki': 'Wiki Pages',
'/admin/hero': 'Hero Editor',
'/admin/moderation': 'Moderation',
'/admin/settings': 'Site Settings',
'/admin/activity': 'Activity Log',
'/admin/bot-activity': 'Bot Activity',
'/admin/bot-activity': 'Web Bot Activity',
'/admin/discord-bot': 'Discord Bot',
'/admin/shard': 'Shard (uo-link)',
'/admin/characters': 'My Characters',
'/admin/auth-providers': 'Authentication',
'/admin/users': 'Users',
'/admin/account': 'Account Security',
@@ -39,7 +112,9 @@ const navBtnBase = {
fontFamily: 'var(--sans)',
fontSize: '0.92rem',
textDecoration: 'none',
display: 'block',
display: 'flex',
alignItems: 'center',
gap: 10,
transition: 'background .15s,color .15s',
}
@@ -48,11 +123,64 @@ export default function AdminLayout() {
const { mode } = useSite()
const navigate = useNavigate()
const location = useLocation()
const title = TITLES[location.pathname] || 'Admin'
const title =
TITLES[location.pathname] ||
(location.pathname.startsWith('/admin/moderation')
? 'Moderation'
: location.pathname.startsWith('/admin/characters')
? 'My Characters'
: 'Admin')
// The hero canvas editor needs room — let it use the full content width.
const wide = location.pathname === '/admin/hero'
const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)'
// Moderators only get the moderation section + their own account security.
const isModerator = user?.role === 'moderator'
const visible = (item) => {
if (item.roles && !item.roles.includes(user?.role)) return false
if (isModerator) return item.to === '/admin/moderation' || item.to === '/admin/account'
return true
}
// Drop items the current role can't see, then drop any now-empty group so an
// empty category header never renders.
const navGroups = NAV
.map((g) => ({ ...g, items: g.items.filter(visible) }))
.filter((g) => g.items.length > 0)
// Accordion: track which titled categories are collapsed. Persist across
// reloads; default all-open. The group holding the active route auto-opens.
const [collapsed, setCollapsed] = useState(() => {
try {
return JSON.parse(localStorage.getItem(COLLAPSE_KEY)) || {}
} catch {
return {}
}
})
const toggleGroup = (title) => {
setCollapsed((prev) => {
const next = { ...prev, [title]: !prev[title] }
try {
localStorage.setItem(COLLAPSE_KEY, JSON.stringify(next))
} catch {
/* private mode / quota — collapse is non-essential */
}
return next
})
}
const activeGroupTitle = navGroups.find((g) =>
g.title && g.items.some((i) => (i.end ? location.pathname === i.to : location.pathname.startsWith(i.to)))
)?.title
// Confine a moderator who deep-links (or is redirected to the index) to a page
// outside their remit — the API would 403 anyway, so send them to their home.
useEffect(() => {
if (!isModerator) return
const p = location.pathname
if (!p.startsWith('/admin/moderation') && p !== '/admin/account') {
navigate('/admin/moderation', { replace: true })
}
}, [isModerator, location.pathname, navigate])
// Keep the admin out of search indexes (belt-and-suspenders with robots.txt).
useEffect(() => {
const meta = document.createElement('meta')
@@ -93,12 +221,14 @@ export default function AdminLayout() {
</div>
</div>
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4 }}>
{NAV.map((n) => (
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4, overflowY: 'auto' }}>
{navGroups.map((group, gi) => {
const links = group.items.map((n) => (
<NavLink
key={n.to}
to={n.to}
end={n.end}
className="admin-nav-link"
style={({ isActive }) => ({
...navBtnBase,
background: isActive ? 'var(--blue)' : 'transparent',
@@ -106,9 +236,56 @@ export default function AdminLayout() {
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
})}
>
{n.label}
{n.icon && <n.icon />}
<span>{n.label}</span>
</NavLink>
))}
))
// Untitled groups (Dashboard, Account) render their links directly.
if (!group.title) {
return (
<div key={`g${gi}`} style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)
}
// Titled groups get a collapsible header. The group with the active
// route stays open regardless of the stored collapse preference.
const isOpen = group.title === activeGroupTitle || !collapsed[group.title]
return (
<div key={group.title} className="admin-nav-group">
<button
type="button"
className="admin-nav-head sans"
onClick={() => toggleGroup(group.title)}
aria-expanded={isOpen}
>
<span>{group.title}</span>
<svg
className="admin-nav-chev"
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2.5"
strokeLinecap="round"
strokeLinejoin="round"
style={{ transform: isOpen ? 'rotate(0deg)' : 'rotate(-90deg)' }}
aria-hidden="true"
>
<path d="M6 9l6 6 6-6" />
</svg>
</button>
{isOpen && (
<div className="admin-nav-items" style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)}
</div>
)
})}
</nav>
<div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}>

View File

@@ -8,6 +8,7 @@ import { api } from '../../api/client.js'
// Friendly copy for the ?sso_error codes the SSO callback can redirect back with.
const SSO_ERRORS = {
not_linked: 'That account is not linked to an admin user. Sign in with your password, then link it under Account.',
disabled: 'This account is not active. Contact an administrator.',
denied: 'Sign-in was cancelled.',
unavailable: 'That sign-in method is not available right now.',
bad_state: 'Your sign-in session expired. Please try again.',
@@ -31,10 +32,13 @@ const honeypotStyle = {
}
export default function AdminLogin() {
const { user, login, loginTotp } = useAuth()
const { user, login, loginTotp, ssoLoginTotp } = useAuth()
const navigate = useNavigate()
const location = useLocation()
const dest = location.state?.from?.pathname || '/admin'
// A player who signs in here belongs in the player portal, not the admin shell
// (the admin API 403s them anyway). Staff go to their intended admin dest.
const destFor = (u) => (u && u.role === 'player' ? '/account' : dest)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
@@ -42,21 +46,34 @@ export default function AdminLogin() {
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
// Two-factor step state.
// Two-factor step state. `ssoTotp` marks the SSO variant: the challenge lives in
// an httpOnly cookie (not React state), so the code posts to a different endpoint.
const [stage, setStage] = useState('creds') // 'creds' | 'totp'
const [challenge, setChallenge] = useState('')
const [code, setCode] = useState('')
const [ssoTotp, setSsoTotp] = useState(false)
// SSO providers to offer (empty if none configured) + any error the callback
// bounced us back with (?sso_error=...).
const [providers, setProviders] = useState([])
const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || ''
// Already signed in → go straight to the panel.
// Already signed in → go straight to the right home for the role.
useEffect(() => {
if (user) navigate(dest, { replace: true })
if (user) navigate(destFor(user), { replace: true })
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [user, dest, navigate])
// The SSO callback bounces 2FA accounts back here with ?sso_totp=1 after the IdP
// step: it has staged an httpOnly TOTP challenge and needs the authenticator code
// before it will issue a session. Jump straight to the code step.
useEffect(() => {
if (new URLSearchParams(location.search).get('sso_totp')) {
setStage('totp')
setSsoTotp(true)
}
}, [location.search])
// Load enabled SSO providers for the buttons. Failure is non-fatal — the page
// still works with password login and simply shows no provider buttons.
useEffect(() => {
@@ -89,7 +106,7 @@ export default function AdminLogin() {
setBusy(false)
return
}
navigate(dest, { replace: true })
navigate(destFor(data.user), { replace: true })
} catch (err) {
setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.')
setBusy(false)
@@ -101,16 +118,25 @@ export default function AdminLogin() {
setError('')
setBusy(true)
try {
await loginTotp(challenge, code)
navigate(dest, { replace: true })
if (ssoTotp) {
const { returnTo } = await ssoLoginTotp(code)
navigate(returnTo || '/admin', { replace: true })
} else {
const u = await loginTotp(challenge, code)
navigate(destFor(u), { replace: true })
}
} catch (err) {
const expired = err.status === 401 && /expired/i.test(err.message)
setError(
err.status === 401 && /expired/i.test(err.message)
expired
? 'Your verification session expired. Please sign in again.'
: 'Invalid verification code.',
)
setBusy(false)
if (err.status === 401 && /expired/i.test(err.message)) setStage('creds')
if (expired) {
setStage('creds')
setSsoTotp(false)
}
}
}

View File

@@ -0,0 +1,29 @@
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import CharacterSheet from '../../../components/CharacterSheet.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { api } from '../../../api/client.js'
// A staff member's own character sheet inside the admin shell. Owner-checked —
// the endpoint only returns a sheet for a character on the caller's linked account.
export default function AdminCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.admin.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div style={{ maxWidth: 760 }}>
<p style={{ margin: '0 0 18px' }}>
<Link to="/admin/characters" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
Back to my characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} />}
</div>
)
}

View File

@@ -0,0 +1,18 @@
import CharacterStats from '../../../components/CharacterStats.jsx'
import GameAccounts from '../../../components/GameAccounts.jsx'
import VendorSales from '../../../components/VendorSales.jsx'
import { api } from '../../../api/client.js'
// Staff link their OWN in-game account and view their characters — the same
// shared component players use, pointed at the staff self-service endpoints.
// Sits inside the Admin shell, which supplies the "My Characters" page header;
// stat tiles bring it to parity with the Player Portal's Characters page.
export default function AdminCharacters() {
return (
<section style={{ maxWidth: 760 }}>
<CharacterStats scope={api.admin.shard} />
<GameAccounts scope={api.admin.shard} charTo={(serial) => `/admin/characters/${serial}`} />
<VendorSales fetchSales={api.admin.shard.sales} />
</section>
)
}

View File

@@ -0,0 +1,243 @@
import { useCallback, useEffect, useState } from 'react'
import { api } from '../../../api/client.js'
// Email delivery panel (Gmail over OAuth2), rendered as a section on the Settings
// page. Sending is authorized by an in-app "Connect Gmail" consent flow that
// captures a refresh token server-side — the token is write-only over the API
// (stored encrypted, never returned). Reuses the Google SSO OAuth client, so it
// requires the Google provider to be configured on the Authentication page first.
const STATUS_COLOR = {
connected: '#7fd0a4',
error: '#d98b84',
unconfigured: 'var(--muted)',
}
// Human-friendly text for the ?email_error=<code> the callback may redirect with.
const ERROR_TEXT = {
denied: 'Google sign-in was cancelled or denied.',
bad_state: 'The connect session expired. Please try again.',
no_client: 'The Google OAuth client is not configured.',
no_refresh_token:
'Google did not return a refresh token. Remove this app under your Google Account → Security → Third-party access, then reconnect.',
no_email: 'Could not read the Gmail address from Google.',
error: 'Could not connect the Gmail account. Please try again.',
}
function StatusPanel({ config }) {
const color = STATUS_COLOR[config.status] || 'var(--muted)'
return (
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 6 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
{config.status || 'unconfigured'}
</span>
</div>
{config.senderEmail && (
<p className="sans" style={{ margin: 0, fontSize: '0.85rem', color: 'var(--ink)' }}>
Sending as <strong>{config.senderEmail}</strong>
</p>
)}
{config.statusDetail && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
)}
{config.lastVerifiedAt && (
<p className="sans dim" style={{ margin: 0, fontSize: '0.78rem' }}>
Last verified: {new Date(config.lastVerifiedAt).toLocaleString()}
</p>
)}
</div>
)
}
export default function EmailDelivery() {
const [config, setConfig] = useState(null)
const [error, setError] = useState('')
const [senderName, setSenderName] = useState('')
const [enabled, setEnabled] = useState(false)
const [busy, setBusy] = useState('')
const [msg, setMsg] = useState('')
const [actionError, setActionError] = useState('')
const [banner, setBanner] = useState(null) // { kind: 'ok'|'err', text }
const load = useCallback(async (seedForm = false) => {
try {
const c = await api.admin.getEmailConfig()
setConfig(c)
if (seedForm) {
setSenderName(c.senderName || '')
setEnabled(c.enabled)
}
return c
} catch {
setError('Could not load email settings.')
return null
}
}, [])
// On mount, surface the outcome of a just-completed connect redirect, strip the
// query params so a refresh doesn't replay the banner, then load config.
useEffect(() => {
const params = new URLSearchParams(window.location.search)
if (params.has('email_connected')) {
setBanner({ kind: 'ok', text: 'Gmail account connected.' })
} else if (params.has('email_error')) {
setBanner({ kind: 'err', text: ERROR_TEXT[params.get('email_error')] || 'Could not connect email.' })
}
if (params.has('email_connected') || params.has('email_error')) {
params.delete('email_connected')
params.delete('email_error')
const qs = params.toString()
window.history.replaceState({}, '', window.location.pathname + (qs ? `?${qs}` : ''))
}
load(true)
}, [load])
async function connect() {
setBusy('connect')
setActionError('')
try {
const { url } = await api.admin.emailConnectUrl()
window.location.href = url
} catch (err) {
setActionError(err.message || 'Could not start the connect flow.')
setBusy('')
}
}
async function save() {
setBusy('save')
setMsg('')
setActionError('')
try {
const saved = await api.admin.saveEmailConfig({ senderName, enabled })
setConfig(saved)
setMsg('Saved.')
} catch (err) {
setActionError(err.message || 'Could not save.')
} finally {
setBusy('')
}
}
async function sendTest() {
setBusy('test')
setMsg('')
setActionError('')
try {
const r = await api.admin.testEmail()
setMsg(`Test email sent to ${r.to}.`)
await load()
} catch (err) {
setActionError(err.message || 'Could not send the test email.')
} finally {
setBusy('')
}
}
async function disconnect() {
setBusy('disconnect')
setMsg('')
setActionError('')
try {
const c = await api.admin.disconnectEmail()
setConfig(c)
setEnabled(false)
setMsg('Disconnected.')
} catch (err) {
setActionError(err.message || 'Could not disconnect.')
} finally {
setBusy('')
}
}
if (error) return <p className="sans" style={{ color: '#d98b84' }}>{error}</p>
if (!config) return null
const connected = config.hasRefreshToken
return (
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 16, marginTop: 40, borderTop: '1px solid var(--line-soft)', paddingTop: 30 }}>
<div>
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Email delivery</h2>
<p className="sans dim" style={{ margin: '6px 0 0', fontSize: '0.82rem' }}>
Sends the contact form through Gmail over OAuth2, delivered to the
<strong> Contact email</strong> above. Reuses the Google authentication
client configure that on the Authentication page first.
</p>
</div>
{banner && (
<div
className="sans"
style={{
fontSize: '0.85rem',
borderRadius: 8,
padding: '10px 12px',
border: `1px solid ${banner.kind === 'ok' ? '#3f6b52' : '#7a4440'}`,
color: banner.kind === 'ok' ? '#7fd0a4' : '#d98b84',
}}
>
{banner.text}
</div>
)}
<StatusPanel config={config} />
{!config.googleConfigured && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: '#e0b070' }}>
The Google authentication provider needs a client ID and secret before
you can connect a Gmail account.
</p>
)}
{!connected ? (
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={connect} disabled={busy === 'connect' || !config.googleConfigured} className="btn btn-primary btn-sq">
{busy === 'connect' ? 'Redirecting…' : 'Connect Gmail'}
</button>
</div>
) : (
<>
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
<input type="checkbox" checked={enabled} onChange={(e) => setEnabled(e.target.checked)} />
Enable email sending
</label>
<label style={{ display: 'block' }}>
<span className="field-label">From display name (optional)</span>
<input
type="text"
value={senderName}
onChange={(e) => setSenderName(e.target.value)}
className="input"
autoComplete="off"
placeholder="UOMysticmoon"
/>
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={save} disabled={busy === 'save'} className="btn btn-primary btn-sq">
{busy === 'save' ? 'Saving…' : 'Save changes'}
</button>
<button onClick={sendTest} disabled={busy === 'test'} className="pill">
{busy === 'test' ? 'Sending…' : 'Send test'}
</button>
<button onClick={connect} disabled={busy === 'connect'} className="pill">
Reconnect
</button>
<button onClick={disconnect} disabled={busy === 'disconnect'} className="pill">
Disconnect
</button>
</div>
</>
)}
<div style={{ minHeight: 18 }}>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{actionError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{actionError}</span>}
</div>
</section>
)
}

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import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { ago, dateTime } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
const WINDOWS = [
{ key: '24h', label: 'Last 24h' },
{ key: '7d', label: 'Last 7 days' },
{ key: '30d', label: 'Last 30 days' },
]
const TYPES = [
{ key: null, label: 'All' },
{ key: 'ban', label: 'Bans' },
{ key: 'kick', label: 'Kicks' },
{ key: 'mute', label: 'Mutes' },
{ key: 'warn', label: 'Warnings' },
]
const MOD_TILES = [
{ key: 'ban', label: 'Bans' },
{ key: 'kick', label: 'Kicks' },
{ key: 'mute', label: 'Mutes' },
{ key: 'warn', label: 'Warnings' },
]
// Second tile row → jumps the events panel to the matching stream.
const EVENT_TILES = [
{ key: 'joins', label: 'Joins', tab: 'members' },
{ key: 'leaves', label: 'Leaves', tab: 'members' },
{ key: 'filter_hits', label: 'Filter hits', tab: 'filter' },
{ key: 'spam_hits', label: 'Spam hits', tab: 'spam' },
]
const EVENT_TABS = [
{ key: 'members', label: 'Members' },
{ key: 'filter', label: 'Filter hits' },
{ key: 'spam', label: 'Spam hits' },
]
export default function Moderation() {
const navigate = useNavigate()
const [win, setWin] = useState('24h')
const [typeFilter, setTypeFilter] = useState(null)
const [eventTab, setEventTab] = useState('members')
const { loading, error, data } = useAsync(
() =>
Promise.all([
api.admin.modSummary(),
api.admin.modRecent({ limit: 100 }),
api.admin.modMembers({ limit: 50 }),
api.admin.modFilterHits({ limit: 50 }),
api.admin.modSpamHits({ limit: 50 }),
]),
[],
)
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load moderation data." />
const [summary, recent, members, filterHits, spamHits] = data
const counts = summary.windows?.[win] || {}
const feed = typeFilter ? recent.filter((r) => r.action_type === typeFilter) : recent
const goUser = (id) => navigate(`/admin/moderation/user/${id}`)
return (
<section>
<UserSearch onPick={goUser} />
{/* Window selector */}
<div style={{ display: 'flex', gap: 8, margin: '4px 0 14px' }}>
{WINDOWS.map((w) => (
<button key={w.key} onClick={() => setWin(w.key)} className="pill" style={win === w.key ? activePill : undefined}>
{w.label}
</button>
))}
</div>
{/* Moderation-action tiles (click filters the recent-actions feed) */}
<div className="grid-4" style={{ gap: 14, marginBottom: 14 }}>
{MOD_TILES.map((t) => (
<Tile
key={t.key}
value={counts[t.key] ?? 0}
label={t.label}
active={typeFilter === t.key}
onClick={() => setTypeFilter(typeFilter === t.key ? null : t.key)}
/>
))}
</div>
{/* Event tiles (click jumps the events panel to that stream) */}
<div className="grid-4" style={{ gap: 14, marginBottom: 8 }}>
{EVENT_TILES.map((t) => (
<Tile
key={t.key}
value={counts[t.key] ?? 0}
label={t.label}
sub={t.key === 'joins' && counts.invite_joins ? `${counts.invite_joins} via invite` : null}
active={eventTab === t.tab}
onClick={() => setEventTab(t.tab)}
/>
))}
</div>
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 24px' }}>
Counts are for the selected window. Member, filter, and spam events are captured live by the bot.
</p>
{/* Recent moderation actions */}
<div style={rowHead}>
<h2 className="display" style={h2}>Recent actions</h2>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap' }}>
{TYPES.map((t) => (
<button key={t.label} onClick={() => setTypeFilter(t.key)} className="pill" style={typeFilter === t.key ? activePill : undefined}>
{t.label}
</button>
))}
</div>
</div>
<div className="panel-flat" style={{ marginBottom: 30 }}>
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Action</th>
<th className="adm-th">Target</th>
<th className="adm-th">Staff</th>
<th className="adm-th">Reason</th>
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{feed.length === 0 && (
<tr><td className="adm-td" colSpan={5} style={muted}>No matching actions.</td></tr>
)}
{feed.map((a) => (
<tr key={a.id}>
<td className="adm-td"><span className={`badge badge-${a.action_type}`}>{a.action_type}</span></td>
<td className="adm-td">
<span className="link-accent" onClick={() => goUser(a.target_user_id)}>{a.target_tag || a.target_user_id}</span>
{a.linked_account && <span className="badge badge-editor" style={{ marginLeft: 8 }}>site: {a.linked_account.username}</span>}
</td>
<td className="adm-td">
{a.is_automated ? <span className="badge badge-auto">Automated</span> : <span style={{ color: 'var(--text)' }}>{a.staff_tag || a.staff_user_id}</span>}
</td>
<td className="adm-td" style={{ color: 'var(--muted)', maxWidth: 280 }}>{a.reason || '—'}</td>
<td className="adm-td dim" title={dateTime(a.created_at)}>{ago(a.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
{/* Event streams panel */}
<div style={rowHead}>
<h2 className="display" style={h2}>Events</h2>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap' }}>
{EVENT_TABS.map((t) => (
<button key={t.key} onClick={() => setEventTab(t.key)} className="pill" style={eventTab === t.key ? activePill : undefined}>
{t.label}
</button>
))}
</div>
</div>
{eventTab === 'members' && <MembersTable rows={members} onUser={goUser} />}
{eventTab === 'filter' && <FilterTable rows={filterHits} onUser={goUser} />}
{eventTab === 'spam' && <SpamTable rows={spamHits} onUser={goUser} />}
</section>
)
}
function Tile({ value, label, sub, active, onClick }) {
return (
<button
onClick={onClick}
style={{
textAlign: 'left',
padding: 20,
border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
borderRadius: 12,
background: 'var(--panel-grad)',
cursor: 'pointer',
}}
>
<div className="display" style={{ fontSize: '2rem', color: 'var(--head)', lineHeight: 1 }}>{value}</div>
<div className="card-kicker" style={{ marginTop: 8, marginBottom: 0 }}>{label}</div>
{sub && <div className="sans dim" style={{ fontSize: '0.68rem', marginTop: 4 }}>{sub}</div>}
</button>
)
}
function MembersTable({ rows, onUser }) {
return (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Event</th>
<th className="adm-th">User</th>
<th className="adm-th">Invite</th>
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{rows.length === 0 && <tr><td className="adm-td" colSpan={4} style={muted}>No member events yet.</td></tr>}
{rows.map((m) => (
<tr key={m.id}>
<td className="adm-td"><span className={`badge ${m.event_type === 'join' ? 'badge-pub' : 'badge-ban'}`}>{m.event_type}</span></td>
<td className="adm-td"><span className="link-accent" onClick={() => onUser(m.discord_user_id)}>{m.username || m.discord_user_id}</span></td>
<td className="adm-td dim">
{m.invite_code ? (
<span>{m.invite_code}{m.inviter_tag ? ` · by ${m.inviter_tag}` : ''}</span>
) : '—'}
</td>
<td className="adm-td dim" title={dateTime(m.created_at)}>{ago(m.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
)
}
function FilterTable({ rows, onUser }) {
return (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Type</th>
<th className="adm-th">User</th>
<th className="adm-th">Matched</th>
<th className="adm-th">Action</th>
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{rows.length === 0 && <tr><td className="adm-td" colSpan={5} style={muted}>No filter hits yet.</td></tr>}
{rows.map((f) => (
<tr key={f.id}>
<td className="adm-td"><span className={`badge ${f.hit_type === 'invite' ? 'badge-ban' : 'badge-warn'}`}>{f.hit_type}</span></td>
<td className="adm-td"><span className="link-accent" onClick={() => onUser(f.discord_user_id)}>{f.username || f.discord_user_id}</span></td>
<td className="adm-td" style={{ color: 'var(--text)', maxWidth: 240 }}>{f.matched || '—'}</td>
<td className="adm-td"><span className={`badge badge-${f.action_taken === 'delete' ? 'auto' : f.action_taken}`}>{f.action_taken}</span></td>
<td className="adm-td dim" title={dateTime(f.created_at)}>{ago(f.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
)
}
const SPAM_LABEL = { rate_limit: 'Rate limit', mass_mention: 'Mass mention', mass_emoji: 'Mass emoji' }
function SpamTable({ rows, onUser }) {
return (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Type</th>
<th className="adm-th">User</th>
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{rows.length === 0 && <tr><td className="adm-td" colSpan={3} style={muted}>No spam hits yet.</td></tr>}
{rows.map((s) => (
<tr key={s.id}>
<td className="adm-td"><span className="badge badge-warn">{SPAM_LABEL[s.spam_type] || s.spam_type}</span></td>
<td className="adm-td"><span className="link-accent" onClick={() => onUser(s.discord_user_id)}>{s.username || s.discord_user_id}</span></td>
<td className="adm-td dim" title={dateTime(s.created_at)}>{ago(s.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
)
}
// User lookup: search by Discord id or a historical username snapshot.
function UserSearch({ onPick }) {
const [term, setTerm] = useState('')
const [results, setResults] = useState(null)
const [busy, setBusy] = useState(false)
async function run(e) {
e.preventDefault()
const q = term.trim()
if (!q) return
setBusy(true)
try {
setResults(await api.admin.modSearch(q))
} finally {
setBusy(false)
}
}
return (
<div style={{ marginBottom: 22 }}>
<form onSubmit={run} style={{ display: 'flex', gap: 8 }}>
<input className="input" placeholder="Search by Discord ID or username…" value={term} onChange={(e) => setTerm(e.target.value)} style={{ maxWidth: 360 }} />
<button type="submit" className="btn btn-primary btn-sq" disabled={busy}>{busy ? 'Searching…' : 'Look up'}</button>
</form>
{results && results.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.82rem', marginTop: 10 }}>No moderated users match {term}.</p>
)}
{results && results.length > 0 && (
<div className="panel-flat" style={{ marginTop: 10 }}>
<table className="adm-table">
<tbody>
{results.map((r) => (
<tr key={r.target_user_id} style={{ cursor: 'pointer' }} onClick={() => onPick(r.target_user_id)}>
<td className="adm-td" style={{ color: 'var(--head)' }}>{r.target_tag || '(unknown tag)'}</td>
<td className="adm-td dim" style={{ fontFamily: 'ui-monospace,Menlo,monospace', fontSize: '0.8rem' }}>{r.target_user_id}</td>
<td className="adm-td dim">{r.action_count} action{Number(r.action_count) === 1 ? '' : 's'}</td>
<td className="adm-td dim">last {ago(r.last_seen)}</td>
</tr>
))}
</tbody>
</table>
</div>
)}
</div>
)
}
const activePill = { background: 'var(--blue)', color: 'var(--ink)', borderColor: 'var(--accent)' }
const rowHead = { display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, flexWrap: 'wrap', marginBottom: 12 }
const h2 = { margin: 0, fontSize: '1.25rem', color: 'var(--head)' }
const muted = { color: 'var(--muted)' }

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import { useCallback, useState } from 'react'
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { dateTime, ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
import { useAuth } from '../../../contexts/AuthContext.jsx'
const ACTION_TABS = [
{ key: 'warn', label: 'Warnings' },
{ key: 'mute', label: 'Mutes' },
{ key: 'kick', label: 'Kicks' },
{ key: 'ban', label: 'Bans' },
]
function fmtDuration(seconds) {
if (!seconds) return null
if (seconds % 86400 === 0) return `${seconds / 86400}d`
if (seconds % 3600 === 0) return `${seconds / 3600}h`
if (seconds % 60 === 0) return `${seconds / 60}m`
return `${seconds}s`
}
export default function ModerationUser() {
const { discordId } = useParams()
const { user } = useAuth()
const isAdmin = user?.role === 'admin'
const [tab, setTab] = useState('warn')
const [tick, setTick] = useState(0)
const reload = useCallback(() => setTick((t) => t + 1), [])
const { loading, error, data } = useAsync(
() =>
Promise.all([
api.admin.modUser(discordId),
api.admin.modUserActions(discordId, { limit: 200 }),
api.admin.modUserNotes(discordId),
]),
[discordId, tick],
)
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load this users history." />
const [summary, actions, notes] = data
const counts = summary.counts || {}
const tabActions = actions.filter((a) => a.action_type === tab)
return (
<section>
<Link to="/admin/moderation" className="link-accent" style={{ fontSize: '0.85rem' }}>
Back to moderation
</Link>
{/* Header */}
<div style={{ padding: 22, border: '1px solid var(--line)', borderRadius: 12, background: 'var(--panel-grad)', margin: '12px 0 20px' }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 12, flexWrap: 'wrap' }}>
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)' }}>
{summary.tag || '(unknown user)'}
</span>
{summary.linked_account && (
<span className="badge badge-editor">site account: {summary.linked_account.username}</span>
)}
</div>
<div className="sans dim" style={{ fontFamily: 'ui-monospace,Menlo,monospace', fontSize: '0.8rem', marginTop: 4 }}>
{discordId}
</div>
<div style={{ display: 'flex', gap: 18, marginTop: 14, flexWrap: 'wrap' }}>
{ACTION_TABS.map((t) => (
<Count key={t.key} label={t.label} value={counts[t.key] || 0} />
))}
<Count label="Notes" value={summary.notes_count || 0} />
</div>
</div>
{/* Tabs */}
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 14, borderBottom: '1px solid var(--line-soft)', paddingBottom: 12 }}>
{ACTION_TABS.map((t) => (
<TabButton key={t.key} active={tab === t.key} onClick={() => setTab(t.key)}>
{t.label} ({counts[t.key] || 0})
</TabButton>
))}
<TabButton active={tab === 'notes'} onClick={() => setTab('notes')}>
Notes ({summary.notes_count || 0})
</TabButton>
</div>
{tab === 'notes' ? (
<NotesTab discordId={discordId} notes={notes} isAdmin={isAdmin} onAdded={reload} />
) : (
<ActionTable rows={tabActions} showDuration={tab === 'mute'} />
)}
</section>
)
}
function Count({ label, value }) {
return (
<div>
<div className="display" style={{ fontSize: '1.4rem', color: 'var(--head)', lineHeight: 1 }}>{value}</div>
<div className="card-kicker" style={{ marginTop: 4, marginBottom: 0 }}>{label}</div>
</div>
)
}
function TabButton({ active, onClick, children }) {
return (
<button
onClick={onClick}
className="sans"
style={{
border: '1px solid var(--line)',
borderRadius: 8,
padding: '7px 14px',
cursor: 'pointer',
fontSize: '0.85rem',
background: active ? 'var(--blue)' : 'transparent',
color: active ? 'var(--ink)' : 'var(--muted)',
borderColor: active ? 'var(--accent)' : 'var(--line)',
}}
>
{children}
</button>
)
}
function ActionTable({ rows, showDuration }) {
return (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Reason</th>
<th className="adm-th">Actor</th>
{showDuration && <th className="adm-th">Duration</th>}
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{rows.length === 0 && (
<tr>
<td className="adm-td" colSpan={showDuration ? 4 : 3} style={{ color: 'var(--muted)' }}>
Nothing here.
</td>
</tr>
)}
{rows.map((a) => (
<tr key={a.id}>
<td className="adm-td" style={{ color: 'var(--text)' }}>{a.reason || '—'}</td>
<td className="adm-td">
{a.is_automated ? (
<span className="badge badge-auto">Automated</span>
) : (
<span style={{ color: 'var(--text)' }}>{a.staff_tag || a.staff_user_id}</span>
)}
</td>
{showDuration && <td className="adm-td dim">{fmtDuration(a.duration_seconds) || '—'}</td>}
<td className="adm-td dim" title={dateTime(a.created_at)}>{dateTime(a.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
)
}
function NotesTab({ discordId, notes, isAdmin, onAdded }) {
const [body, setBody] = useState('')
const [visibility, setVisibility] = useState('staff_only')
const [busy, setBusy] = useState(false)
const [err, setErr] = useState('')
async function add() {
if (!body.trim()) return
setBusy(true)
setErr('')
try {
await api.admin.addModNote(discordId, { body: body.trim(), visibility })
setBody('')
setVisibility('staff_only')
onAdded()
} catch (e) {
setErr(e.message || 'Could not save the note.')
} finally {
setBusy(false)
}
}
return (
<div>
<div style={{ marginBottom: 18 }}>
{err && <p className="sans" style={{ margin: '0 0 8px', color: '#d98b84', fontSize: '0.85rem' }}>{err}</p>}
<textarea
className="textarea"
placeholder="Add a staff note about this user…"
value={body}
onChange={(e) => setBody(e.target.value)}
rows={3}
style={{ width: '100%' }}
/>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', marginTop: 8, flexWrap: 'wrap' }}>
<select value={visibility} onChange={(e) => setVisibility(e.target.value)} className="select" style={{ maxWidth: 200 }}>
<option value="staff_only">Staff only</option>
{isAdmin && <option value="admin_only">Admin only</option>}
</select>
<button onClick={add} disabled={busy || !body.trim()} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : 'Add note'}
</button>
</div>
</div>
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Note</th>
<th className="adm-th">Author</th>
<th className="adm-th">Visibility</th>
<th className="adm-th">When</th>
</tr>
</thead>
<tbody>
{notes.length === 0 && (
<tr>
<td className="adm-td" colSpan={4} style={{ color: 'var(--muted)' }}>No notes yet.</td>
</tr>
)}
{notes.map((n) => (
<tr key={n.id}>
<td className="adm-td" style={{ color: 'var(--text)', whiteSpace: 'pre-wrap' }}>{n.body}</td>
<td className="adm-td dim">{n.author_username || n.author_tag || '—'}</td>
<td className="adm-td">
<span className={`badge ${n.visibility === 'admin_only' ? 'badge-ban' : 'badge-editor'}`}>
{n.visibility === 'admin_only' ? 'admin only' : 'staff'}
</span>
</td>
<td className="adm-td dim" title={dateTime(n.created_at)}>{ago(n.created_at)}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
)
}

View File

@@ -0,0 +1,453 @@
import { useCallback, useEffect, useMemo, useState } from 'react'
import { useNavigate, useParams } from 'react-router-dom'
import Modal from '../../../components/Modal.jsx'
import { Loading } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js'
import '../../../blocks/index.js' // registers all block types
import { listBlocks, getBlock, makeBlockId } from '../../../blocks/registry.js'
import { SelectField, TextField, TextAreaField } from '../../../blocks/editorKit.jsx'
const LAYOUTS = [
['default', 'Default'],
['full_width', 'Full width'],
['landing', 'Landing'],
]
const NAV_GROUPS = [
['', 'None'],
['main', 'Main nav'],
['footer', 'Footer'],
['account', 'Account'],
['hidden', 'Hidden'],
]
const EMPTY = {
title: '',
slug: '',
status: 'draft',
blocks: [],
metadata: { seoTitle: '', metaDescription: '', ogImage: '', canonicalUrl: '', robots: '' },
settings: { layout: 'default', showInNav: false, navGroup: '', navOrder: null, protected: false },
}
// Map an API page (grouped shape) into local editable form state.
function toForm(page) {
return {
title: page.title || '',
slug: page.slug || '',
status: page.status || 'draft',
blocks: Array.isArray(page.blocks) ? page.blocks : [],
metadata: { ...EMPTY.metadata, ...cleanNulls(page.metadata) },
settings: {
layout: page.settings?.layout || 'default',
showInNav: Boolean(page.settings?.showInNav),
navGroup: page.settings?.navGroup || '',
navOrder: page.settings?.navOrder ?? null,
protected: Boolean(page.settings?.protected),
},
}
}
function cleanNulls(obj) {
const out = {}
for (const [k, v] of Object.entries(obj || {})) out[k] = v == null ? '' : v
return out
}
export default function PageBuilder() {
const { id } = useParams()
const isEdit = Boolean(id)
const navigate = useNavigate()
const [form, setForm] = useState(EMPTY)
const [protectedNow, setProtectedNow] = useState(false) // server truth, edit mode
const [loading, setLoading] = useState(isEdit)
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [details, setDetails] = useState([]) // block validation errors
const [notice, setNotice] = useState('')
const [tab, setTab] = useState('content')
const [pwModal, setPwModal] = useState(false)
const [dragIndex, setDragIndex] = useState(null)
const palette = useMemo(() => listBlocks(), [])
useEffect(() => {
if (!isEdit) return
let active = true
setLoading(true)
api.admin
.getPage(id)
.then((page) => {
if (!active) return
setForm(toForm(page))
setProtectedNow(Boolean(page.settings?.protected))
setLoading(false)
})
.catch((err) => {
if (!active) return
setError(err.message || 'Could not load the page.')
setLoading(false)
})
return () => {
active = false
}
}, [id, isEdit])
// ── Block operations ────────────────────────────────────────────────
const addBlock = useCallback((type) => {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
setForm((f) => ({ ...f, blocks: [...f.blocks, block] }))
}, [])
const updateBlock = useCallback((blockId, nextProps) => {
setForm((f) => ({
...f,
blocks: f.blocks.map((b) => (b.id === blockId ? { ...b, props: nextProps } : b)),
}))
}, [])
const toggleVisible = useCallback((blockId) => {
setForm((f) => ({
...f,
blocks: f.blocks.map((b) => (b.id === blockId ? { ...b, visible: b.visible === false } : b)),
}))
}, [])
const removeBlock = useCallback((blockId) => {
setForm((f) => ({ ...f, blocks: f.blocks.filter((b) => b.id !== blockId) }))
}, [])
const moveBlock = useCallback((from, to) => {
setForm((f) => {
if (to < 0 || to >= f.blocks.length) return f
const next = [...f.blocks]
const [moved] = next.splice(from, 1)
next.splice(to, 0, moved)
return { ...f, blocks: next }
})
}, [])
function onDrop(index) {
if (dragIndex === null || dragIndex === index) return setDragIndex(null)
moveBlock(dragIndex, index)
setDragIndex(null)
}
// ── Form field setters ──────────────────────────────────────────────
const setField = (k) => (v) => setForm((f) => ({ ...f, [k]: v }))
const setMeta = (k) => (v) => setForm((f) => ({ ...f, metadata: { ...f.metadata, [k]: v } }))
const setSetting = (k) => (v) => setForm((f) => ({ ...f, settings: { ...f.settings, [k]: v } }))
// Serialize local state into an API payload. Empty metadata strings become
// null; navGroup '' becomes null.
function payload() {
const metadata = {}
for (const [k, v] of Object.entries(form.metadata)) metadata[k] = v === '' ? null : v
const settings = {
layout: form.settings.layout,
showInNav: Boolean(form.settings.showInNav),
navGroup: form.settings.navGroup === '' ? null : form.settings.navGroup,
navOrder: form.settings.navOrder === '' || form.settings.navOrder == null ? null : Number(form.settings.navOrder),
}
return { title: form.title.trim(), status: form.status, blocks: form.blocks, metadata, settings }
}
async function save({ silent } = {}) {
setBusy(true)
setError('')
setDetails([])
setNotice('')
try {
if (isEdit) {
await api.admin.updatePage(id, payload())
if (!silent) setNotice('Saved.')
} else {
if (!form.slug.trim()) throw new Error('A slug is required.')
const created = await api.admin.createPage({ slug: form.slug.trim(), ...payload() })
navigate(`/admin/pages/${created.id}`, { replace: true })
}
} catch (err) {
setError(err.message || 'Could not save the page.')
if (err.body?.details) setDetails(err.body.details)
} finally {
setBusy(false)
}
}
async function togglePublish() {
const next = form.status === 'published' ? 'draft' : 'published'
setForm((f) => ({ ...f, status: next }))
// Persist immediately (edit mode) so the status change isn't lost.
if (isEdit) {
setBusy(true)
setError('')
try {
await api.admin.updatePage(id, { ...payload(), status: next })
setNotice(next === 'published' ? 'Published.' : 'Unpublished.')
} catch (err) {
setError(err.message || 'Could not change status.')
} finally {
setBusy(false)
}
}
}
async function protectPage() {
setBusy(true)
setError('')
try {
await api.admin.updatePage(id, { settings: { protected: true } })
setProtectedNow(true)
setForm((f) => ({ ...f, settings: { ...f.settings, protected: true } }))
setNotice('Page protected.')
} catch (err) {
setError(err.message || 'Could not protect the page.')
} finally {
setBusy(false)
}
}
async function unprotectPage(password) {
setBusy(true)
setError('')
try {
await api.admin.unprotectPage(id, password)
setProtectedNow(false)
setForm((f) => ({ ...f, settings: { ...f.settings, protected: false } }))
setPwModal(false)
setNotice('Protection removed.')
} catch (err) {
setError(err.message || 'Could not unprotect the page.')
} finally {
setBusy(false)
}
}
async function preview() {
setError('')
try {
const { token } = await api.admin.createPagePreview(id)
window.open(`/preview/${id}/${token}`, '_blank', 'noopener')
} catch (err) {
setError(err.message || 'Could not create a preview link.')
}
}
async function remove() {
if (!confirm('Delete this page? This cannot be undone.')) return
setBusy(true)
setError('')
try {
await api.admin.deletePage(id)
navigate('/admin/pages')
} catch (err) {
setError(err.message || 'Could not delete the page.')
setBusy(false)
}
}
if (loading) return <Loading />
const published = form.status === 'published'
return (
<section>
{/* Toolbar */}
<div className="pb-toolbar">
<button className="pill" onClick={() => navigate('/admin/pages')}> Pages</button>
<span className={`badge ${published ? 'badge-pub' : 'badge-draft'}`}>{published ? 'Published' : 'Draft'}</span>
<div style={{ flex: 1 }} />
{isEdit && (
<button className="pill" onClick={preview} disabled={busy}>Preview</button>
)}
{isEdit && (
<button className="pill" onClick={togglePublish} disabled={busy}>
{published ? 'Unpublish' : 'Publish'}
</button>
)}
<button className="btn btn-primary btn-sq" onClick={() => save()} disabled={busy}>
{busy ? 'Saving…' : isEdit ? 'Save' : 'Create'}
</button>
</div>
{error && (
<div className="pb-error sans">
{error}
{details.length > 0 && (
<ul style={{ margin: '6px 0 0', paddingLeft: 18 }}>
{details.map((d, i) => <li key={i}>{d}</li>)}
</ul>
)}
</div>
)}
{notice && <div className="pb-notice sans">{notice}</div>}
{/* Title + slug */}
<div style={{ display: 'flex', gap: 14, flexWrap: 'wrap', margin: '16px 0' }}>
<label style={{ flex: '2 1 320px' }}>
<span className="field-label">Title</span>
<input className="input" value={form.title} onChange={(e) => setField('title')(e.target.value)} />
</label>
<label style={{ flex: '1 1 220px' }}>
<span className="field-label">Slug {isEdit && '(fixed)'}</span>
<input
className="input"
value={form.slug}
disabled={isEdit}
placeholder="my-page"
onChange={(e) => setField('slug')(e.target.value.toLowerCase().replace(/[^a-z0-9-]/g, ''))}
/>
</label>
</div>
{/* Tabs */}
<div className="pb-tabs">
<button className={`pb-tab ${tab === 'content' ? 'is-active' : ''}`} onClick={() => setTab('content')}>Content</button>
<button className={`pb-tab ${tab === 'settings' ? 'is-active' : ''}`} onClick={() => setTab('settings')}>Settings &amp; SEO</button>
</div>
{tab === 'content' && (
<>
<div className="pb-palette">
<span className="field-label" style={{ margin: '0 6px 0 0' }}>Add block</span>
{palette.map((b) => (
<button key={b.type} className="pill" onClick={() => addBlock(b.type)} disabled={busy}>
<span aria-hidden style={{ marginRight: 6 }}>{b.icon}</span>{b.label}
</button>
))}
</div>
<div className="pb-canvas">
{form.blocks.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', padding: 30 }}>
No blocks yet add one from the palette above.
</p>
)}
{form.blocks.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
const hidden = block.visible === false
return (
<div
key={block.id}
className={`pb-block-card ${hidden ? 'is-hidden' : ''} ${dragIndex === i ? 'is-dragging' : ''}`}
draggable
onDragStart={() => setDragIndex(i)}
onDragOver={(e) => e.preventDefault()}
onDrop={() => onDrop(i)}
onDragEnd={() => setDragIndex(null)}
>
<div className="pb-block-head">
<span className="pb-drag" title="Drag to reorder"></span>
<strong className="sans">{def?.label || block.type}</strong>
<div style={{ flex: 1 }} />
<button className="pill pb-mini" title={hidden ? 'Show' : 'Hide'} onClick={() => toggleVisible(block.id)}>
{hidden ? '🙈' : '👁'}
</button>
<button className="pill pb-mini" disabled={i === 0} onClick={() => moveBlock(i, i - 1)} title="Move up"></button>
<button className="pill pb-mini" disabled={i === form.blocks.length - 1} onClick={() => moveBlock(i, i + 1)} title="Move down"></button>
<button className="pill pb-mini" onClick={() => removeBlock(block.id)} title="Remove"></button>
</div>
<div className="pb-block-body">
{Editor ? (
<Editor props={block.props || {}} onChange={(p) => updateBlock(block.id, p)} />
) : (
<p className="sans dim">Unknown block type: {block.type}</p>
)}
</div>
</div>
)
})}
</div>
</>
)}
{tab === 'settings' && (
<div className="pb-settings">
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">SEO &amp; metadata</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12, marginTop: 12 }}>
<TextField label="SEO title" value={form.metadata.seoTitle} maxLength={200} onChange={setMeta('seoTitle')} hint="Overrides the page title in the browser tab / search results." />
<TextAreaField label="Meta description" value={form.metadata.metaDescription} rows={2} maxLength={400} onChange={setMeta('metaDescription')} />
<TextField label="OG image URL" value={form.metadata.ogImage} maxLength={500} onChange={setMeta('ogImage')} />
<TextField label="Canonical URL" value={form.metadata.canonicalUrl} maxLength={500} onChange={setMeta('canonicalUrl')} />
<TextField label="Robots" value={form.metadata.robots} maxLength={100} onChange={setMeta('robots')} placeholder="index,follow" />
</div>
</div>
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">Layout &amp; navigation</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12, marginTop: 12 }}>
<SelectField label="Layout" value={form.settings.layout} onChange={setSetting('layout')} options={LAYOUTS} />
<label style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<input type="checkbox" checked={form.settings.showInNav} onChange={(e) => setSetting('showInNav')(e.target.checked)} />
<span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>Show in navigation</span>
</label>
<SelectField label="Nav group" value={form.settings.navGroup} onChange={setSetting('navGroup')} options={NAV_GROUPS} />
<TextField label="Nav order" value={form.settings.navOrder ?? ''} onChange={(v) => setSetting('navOrder')(v === '' ? null : v.replace(/[^0-9]/g, ''))} hint="Lower numbers appear first." />
</div>
</div>
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">Protection &amp; danger zone</p>
<p className="sans dim" style={{ fontSize: '0.85rem', marginTop: 8 }}>
A protected page cant be deleted and its protection can only be removed by re-entering your password.
</p>
{!isEdit && <p className="sans dim" style={{ fontSize: '0.82rem' }}>Save the page first to manage protection.</p>}
{isEdit && (
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', marginTop: 10 }}>
{protectedNow ? (
<button className="pill" onClick={() => setPwModal(true)} disabled={busy}>🔓 Remove protection</button>
) : (
<button className="pill" onClick={protectPage} disabled={busy}>🔒 Protect page</button>
)}
<button className="pill pb-danger" onClick={remove} disabled={busy || protectedNow} title={protectedNow ? 'Unprotect first' : 'Delete'}>
Delete page
</button>
</div>
)}
</div>
</div>
)}
{pwModal && (
<UnprotectModal onCancel={() => setPwModal(false)} onConfirm={unprotectPage} busy={busy} error={error} />
)}
</section>
)
}
function UnprotectModal({ onCancel, onConfirm, busy, error }) {
const [pw, setPw] = useState('')
return (
<Modal
title="Confirm your password"
onClose={onCancel}
width={420}
footer={
<>
<button className="pill" onClick={onCancel} disabled={busy}>Cancel</button>
<button className="btn btn-primary btn-sq" onClick={() => onConfirm(pw)} disabled={busy || !pw}>
{busy ? 'Verifying…' : 'Remove protection'}
</button>
</>
}
>
<p className="sans dim" style={{ marginTop: 0, fontSize: '0.88rem' }}>
Removing protection is a sensitive change re-enter your account password to continue.
</p>
<input
type="password"
className="input"
autoFocus
value={pw}
onChange={(e) => setPw(e.target.value)}
onKeyDown={(e) => e.key === 'Enter' && pw && onConfirm(pw)}
placeholder="Password"
/>
{error && <p className="sans" style={{ color: '#d98b84', fontSize: '0.85rem', marginBottom: 0 }}>{error}</p>}
</Modal>
)
}

View File

@@ -0,0 +1,91 @@
import { useCallback, useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { shortDate } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// List of CMS pages. Create/edit open the full-page block builder; the builder
// owns save/delete/publish so this view is read-only navigation.
export default function PagesAdmin() {
const navigate = useNavigate()
const [tick] = useState(0)
const { loading, error, data } = useAsync(() => api.admin.listPages(), [tick])
const pages = data || []
const openNew = useCallback(() => navigate('/admin/pages/new'), [navigate])
return (
<section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 14, marginBottom: 18 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
Compose pages from blocks. A published page is live at <code>/its-slug</code>.
</p>
<button onClick={openNew} className="btn btn-primary btn-sq">
+ New page
</button>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load pages." />}
{!loading && !error && (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Title</th>
<th className="adm-th">Slug</th>
<th className="adm-th">Status</th>
<th className="adm-th">Updated</th>
<th className="adm-th" />
</tr>
</thead>
<tbody>
{pages.length === 0 && (
<tr>
<td className="adm-td" colSpan={5} style={{ color: 'var(--muted)' }}>
No pages yet create your first one.
</td>
</tr>
)}
{pages.map((p) => (
<tr key={p.id}>
<td className="adm-td" style={{ color: 'var(--head)' }}>
{p.title}
{p.protected && (
<span title="Protected" style={{ marginLeft: 8 }}>🔒</span>
)}
</td>
<td className="adm-td dim">/{p.slug}</td>
<td className="adm-td">
<span className={`badge ${p.status === 'published' ? 'badge-pub' : 'badge-draft'}`}>
{p.status === 'published' ? 'Published' : 'Draft'}
</span>
</td>
<td className="adm-td dim">{shortDate(p.updatedAt)}</td>
<td className="adm-td" style={{ textAlign: 'right' }}>
{p.status === 'published' && (
<a
className="link-accent"
href={`/${p.slug}`}
target="_blank"
rel="noreferrer"
style={{ marginRight: 14 }}
>
View
</a>
)}
<span className="link-accent" onClick={() => navigate(`/admin/pages/${p.id}`)}>
Edit
</span>
</td>
</tr>
))}
</tbody>
</table>
</div>
)}
</section>
)
}

View File

@@ -1,4 +1,4 @@
import { lazy, Suspense, useState } from 'react'
import { lazy, Suspense, useEffect, useState } from 'react'
import Modal from '../../../components/Modal.jsx'
import { api } from '../../../api/client.js'
@@ -105,6 +105,8 @@ export default function PostEditor({ post, onClose, onSaved }) {
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
{error && <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
{isEdit && post.category === 'news' && <AnnouncePanel postId={post.id} />}
<div style={{ display: 'flex', gap: 14, flexWrap: 'wrap' }}>
<label style={{ flex: '1 1 200px' }}>
<span className="field-label">Category</span>
@@ -173,3 +175,94 @@ const delStyle = {
cursor: 'pointer',
marginRight: 'auto',
}
// ── Announcement status panel ────────────────────────────────────────────────
// Shows the town-crier + Discord delivery state for a published news post and
// offers a per-leg retry (useful after fixing the sidecar / news channel without
// re-publishing). Only rendered for news posts in edit mode; renders nothing
// until the post has actually been announced (no job row yet → nothing to show).
const LEG_META = {
towncrier: { label: 'In-game town crier' },
discord: { label: 'Discord #news' },
}
const STATUS_STYLE = {
done: { color: '#7bbf8f', label: 'delivered' },
pending: { color: '#d9b84a', label: 'pending' },
failed: { color: '#d98b84', label: 'failed' },
}
function AnnouncePanel({ postId }) {
const [job, setJob] = useState(null)
const [loading, setLoading] = useState(true)
const [retrying, setRetrying] = useState('')
async function load() {
try {
setJob(await api.admin.getAnnounce(postId))
} catch {
setJob(null)
} finally {
setLoading(false)
}
}
useEffect(() => {
load()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [postId])
async function retry(leg) {
setRetrying(leg)
try {
setJob(await api.admin.retryAnnounceLeg(postId, leg))
} catch {
// leave the current state; the row simply didn't change
} finally {
setRetrying('')
}
}
if (loading || !job) return null
return (
<div style={panelStyle}>
<span className="field-label" style={{ marginBottom: 2 }}>Announcement</span>
{['towncrier', 'discord'].map((leg) => {
const status = job[`${leg}_status`]
const err = job[`${leg}_last_error`]
const s = STATUS_STYLE[status] || STATUS_STYLE.pending
return (
<div key={leg} style={{ display: 'flex', flexDirection: 'column', gap: 3 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span className="sans" style={{ fontSize: '0.85rem', minWidth: 140 }}>{LEG_META[leg].label}</span>
<span className="sans" style={{ fontSize: '0.8rem', color: s.color, fontWeight: 600 }}> {s.label}</span>
{status !== 'done' && (
<button
onClick={() => retry(leg)}
disabled={Boolean(retrying)}
className="pill"
style={{ marginLeft: 'auto', fontSize: '0.75rem', padding: '3px 12px' }}
>
{retrying === leg ? 'Retrying…' : 'Retry'}
</button>
)}
</div>
{status === 'failed' && err && (
<span className="sans" style={{ fontSize: '0.75rem', color: '#d98b84', paddingLeft: 148 }}>{err}</span>
)}
</div>
)
})}
</div>
)
}
const panelStyle = {
display: 'flex',
flexDirection: 'column',
gap: 8,
padding: '12px 14px',
borderRadius: 8,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.02)',
}

View File

@@ -1,15 +1,40 @@
import { useEffect, useState } from 'react'
import { lazy, Suspense, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js'
import { useSite } from '../../../contexts/SiteContext.jsx'
import EmailDelivery from './EmailDelivery.jsx'
// Lazy-loaded so the heavy rich-text editor stays code-split (matches PostEditor).
const RichTextEditor = lazy(() => import('../../../components/RichTextEditor.jsx'))
// Editable settings shown on this screen (key -> label + control type).
const FIELDS = [
{ key: 'site_title', label: 'Site title' },
{ key: 'homepage_teaser', label: 'Homepage teaser', long: true },
{
key: 'homepage_teaser',
label: 'Homepage teaser',
rich: true,
help: 'Rich text shown under the hero heading on the portal (when no custom hero layout is published).',
},
{ key: 'maintenance_message', label: 'Maintenance message', long: true },
{ key: 'status_message', label: 'Status message' },
{ key: 'contact_email', label: 'Contact email' },
{
key: 'contact_email',
label: 'Contact email',
help: 'Where contact-form messages (and test emails) are delivered. Also the address shown when email delivery is unconfigured and the form falls back to a mailto: link.',
},
{
key: 'player_registration',
label: 'Player registration',
help: 'Who can create a player account, and how. Off by default.',
options: [
{ value: 'disabled', label: 'Disabled — no self-registration' },
{ value: 'password', label: 'Password — username + password sign-up' },
{ value: 'sso', label: 'SSO — sign up with a linked provider' },
{ value: 'both', label: 'Both — password and SSO' },
],
fallback: 'disabled',
},
]
export default function SettingsAdmin() {
@@ -28,7 +53,7 @@ export default function SettingsAdmin() {
.then((all) => {
if (!active) return
const v = {}
FIELDS.forEach((f) => (v[f.key] = all[f.key] ?? ''))
FIELDS.forEach((f) => (v[f.key] = all[f.key] ?? f.fallback ?? ''))
setValues(v)
setInitial(v)
})
@@ -42,10 +67,13 @@ export default function SettingsAdmin() {
if (loading) return <Loading />
if (error) return <ErrorState message={error} />
const set = (k) => (e) => {
setValues((v) => ({ ...v, [k]: e.target.value }))
// setRaw takes the next value directly (rich editor onChange), set adapts a
// DOM change event onto it.
const setRaw = (k) => (val) => {
setValues((v) => ({ ...v, [k]: val }))
setSaved(false)
}
const set = (k) => (e) => setRaw(k)(e.target.value)
async function save() {
setBusy(true)
@@ -65,16 +93,38 @@ export default function SettingsAdmin() {
return (
<section style={{ maxWidth: 620 }}>
<div style={{ display: 'flex', flexDirection: 'column', gap: 18 }}>
{FIELDS.map((f) => (
<label key={f.key} style={{ display: 'block' }}>
{FIELDS.map((f) => {
// A rich field can't live inside a <label> (nested toolbar buttons +
// contenteditable), so it uses a plain <div> wrapper instead.
const Wrap = f.rich ? 'div' : 'label'
return (
<Wrap key={f.key} style={{ display: 'block' }}>
<span className="field-label">{f.label}</span>
{f.long ? (
{f.rich ? (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor value={values[f.key]} onChange={setRaw(f.key)} variant="post" />
</Suspense>
) : f.options ? (
<select value={values[f.key]} onChange={set(f.key)} className="select">
{f.options.map((o) => (
<option key={o.value} value={o.value}>
{o.label}
</option>
))}
</select>
) : f.long ? (
<textarea value={values[f.key]} onChange={set(f.key)} className="textarea" style={{ minHeight: 90 }} />
) : (
<input type="text" value={values[f.key]} onChange={set(f.key)} className="input" />
)}
</label>
))}
{f.help && (
<span className="sans dim" style={{ display: 'block', marginTop: 6, fontSize: '0.76rem' }}>
{f.help}
</span>
)}
</Wrap>
)
})}
<div style={{ display: 'flex', gap: 10, marginTop: 6, alignItems: 'center' }}>
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : 'Save changes'}
@@ -86,6 +136,8 @@ export default function SettingsAdmin() {
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
</div>
<EmailDelivery />
</section>
)
}

View File

@@ -0,0 +1,248 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { describe, kindLabel } from '../../../lib/shardEvents.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// Full live feed from the admin SSE channel — every kind, incl. staff audit,
// cheat detection and login attempts that the public channel never carries.
function AdminLiveFeed() {
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, max: 60 })
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Live feed (all events)</h3>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Waiting for shard events</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 360, overflowY: 'auto' }}>
{events.map((e) => (
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.6rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>{kindLabel(e.kind)}</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}
// uo-link sidecar control panel. The auth token is write-only over this API —
// stored encrypted, never returned — same convention as the Discord bot token.
// Saving (re)starts the WS ingest client, so Enabled/URL/token changes take
// effect immediately with no redeploy.
function Toggle({ checked, onChange, label }) {
return (
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
<input type="checkbox" checked={checked} onChange={(e) => onChange(e.target.checked)} />
{label}
</label>
)
}
const STATUS_COLOR = {
connected: '#7fd0a4',
reconnecting: '#e0b070',
error: '#d98b84',
disconnected: 'var(--muted)',
}
function StatusPanel({ config }) {
const color = STATUS_COLOR[config.status] || 'var(--muted)'
const ingest = config.ingest || {}
const health = config.health || {}
return (
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 8 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
{config.status || 'disconnected'}
</span>
</div>
{config.statusDetail && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
)}
<div className="sans dim" style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '4px 16px', fontSize: '0.78rem', marginTop: 2 }}>
<span>Shard link: <strong style={{ color: 'var(--ink)' }}>{config.pluginConnected ? 'up' : 'down'}</strong></span>
<span>WS ingest: <strong style={{ color: 'var(--ink)' }}>{ingest.connected ? 'connected' : 'offline'}</strong></span>
<span>Reconnects: <strong style={{ color: 'var(--ink)' }}>{ingest.reconnects ?? 0}</strong></span>
<span>SSE clients: <strong style={{ color: 'var(--ink)' }}>{(config.sse?.publicClients ?? 0) + (config.sse?.adminClients ?? 0)}</strong></span>
{config.lastEventAt && <span style={{ gridColumn: '1 / -1' }}>Last event: {new Date(config.lastEventAt).toLocaleString()}</span>}
{health.uptime && <span style={{ gridColumn: '1 / -1' }}>Sidecar uptime: {health.uptime}</span>}
</div>
</div>
)
}
// ── Town crier ──────────────────────────────────────────────────────────────
function TownCrier() {
const [id, setId] = useState('')
const [text, setText] = useState('')
const [durationSec, setDurationSec] = useState(3600)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function post() {
setBusy(true); setMsg(''); setError('')
const lines = text.split('\n').map((l) => l.trim()).filter(Boolean)
if (!id.trim() || lines.length === 0) {
setBusy(false)
return setError('An id and at least one line are required.')
}
try {
await api.admin.postTownCrier({ id: id.trim(), lines, durationSec: Number(durationSec) || undefined })
setMsg(`Posted “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not post.')
} finally {
setBusy(false)
}
}
async function remove() {
if (!id.trim()) return setError('Enter the id to remove.')
setBusy(true); setMsg(''); setError('')
try {
await api.admin.deleteTownCrier(id.trim())
setMsg(`Removed “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not remove.')
} finally {
setBusy(false)
}
}
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Town crier</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
Broadcast a message that every in-game town crier announces until it expires. Re-posting the same id replaces it.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Message id</span>
<input type="text" value={id} onChange={(e) => setId(e.target.value)} className="input" placeholder="news-42" autoComplete="off" style={{ maxWidth: 220 }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Lines (one per line)</span>
<textarea value={text} onChange={(e) => setText(e.target.value)} className="input" rows={3} placeholder={'Hear ye!\nMarket tax is now 5%.'} style={{ resize: 'vertical' }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Duration (seconds)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={1} max={86400} style={{ maxWidth: 160 }} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={post} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Working…' : 'Post message'}</button>
<button onClick={remove} disabled={busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>Remove by id</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
</section>
)
}
export default function ShardAdmin() {
const [config, setConfig] = useState(null)
const [error, setError] = useState('')
const [baseUrl, setBaseUrl] = useState('')
const [wsUrl, setWsUrl] = useState('')
const [token, setToken] = useState('')
const [protocol, setProtocol] = useState(1)
const [enabled, setEnabled] = useState(false)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [saveError, setSaveError] = useState('')
const pollRef = useRef(null)
const initializedRef = useRef(false)
const load = useCallback(async () => {
try {
const c = await api.admin.getUoLinkConfig()
setConfig(c)
// Seed the editable fields once; later polls only refresh the status panel
// so they never clobber what the admin is mid-typing.
if (!initializedRef.current) {
setBaseUrl(c.baseUrl || '')
setWsUrl(c.wsUrl || '')
setProtocol(c.protocol || 1)
setEnabled(c.enabled)
initializedRef.current = true
}
} catch {
setError('Could not load uo-link config.')
}
}, [])
useEffect(() => {
load()
pollRef.current = setInterval(load, 5000)
return () => clearInterval(pollRef.current)
}, [load])
async function save() {
setBusy(true); setMsg(''); setSaveError('')
try {
const body = { baseUrl, wsUrl, protocol: Number(protocol), enabled }
if (token) body.token = token
const saved = await api.admin.saveUoLinkConfig(body)
setConfig(saved)
setToken('')
setMsg('Saved.')
} catch (err) {
setSaveError(err.message || 'Could not save.')
} finally {
setBusy(false)
}
}
if (error) return <ErrorState message={error} />
if (!config) return <Loading />
return (
<section style={{ maxWidth: 560, display: 'flex', flexDirection: 'column', gap: 20 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Shard (uo-link)</h2>
<StatusPanel config={config} />
<Toggle checked={enabled} onChange={setEnabled} label="Enable the shard integration" />
<label style={{ display: 'block' }}>
<span className="field-label">Base URL (REST)</span>
<input type="text" value={baseUrl} onChange={(e) => setBaseUrl(e.target.value)} className="input" autoComplete="off" placeholder="http://127.0.0.1:8080" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">WebSocket URL (feed)</span>
<input type="text" value={wsUrl} onChange={(e) => setWsUrl(e.target.value)} className="input" autoComplete="off" placeholder="ws://127.0.0.1:8080/ws" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Auth token</span>
<input type="password" value={token} onChange={(e) => setToken(e.target.value)} className="input" autoComplete="new-password" placeholder={config.hasToken ? '•••••••• configured — leave blank to keep' : 'Shared secret from sidecar.toml'} />
</label>
<label style={{ display: 'block', maxWidth: 140 }}>
<span className="field-label">Protocol</span>
<input type="number" value={protocol} onChange={(e) => setProtocol(e.target.value)} className="input" min={1} max={99} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', marginTop: 4 }}>
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Saving…' : 'Save changes'}</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{saveError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{saveError}</span>}
</div>
<TownCrier />
<AdminLiveFeed />
</section>
)
}

View File

@@ -8,6 +8,8 @@ export default function UserEditor({ user, onClose, onSaved }) {
username: user?.username || '',
password: '',
role: user?.role || 'admin',
status: user?.status || 'active',
email: user?.email || '',
})
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
@@ -21,12 +23,19 @@ export default function UserEditor({ user, onClose, onSaved }) {
setBusy(true)
setError('')
try {
const email = form.email.trim() || null
if (isEdit) {
const payload = { username: form.username.trim(), role: form.role }
const payload = { username: form.username.trim(), role: form.role, status: form.status, email }
if (form.password) payload.password = form.password
await api.admin.updateUser(user.id, payload)
} else {
await api.admin.createUser({ username: form.username.trim(), password: form.password, role: form.role })
await api.admin.createUser({
username: form.username.trim(),
password: form.password,
role: form.role,
status: form.status,
email,
})
}
onSaved()
} catch (err) {
@@ -75,16 +84,41 @@ export default function UserEditor({ user, onClose, onSaved }) {
<input type="text" value={form.username} onChange={set('username')} className="input" autoComplete="off" />
</label>
<label>
<span className="field-label">{isEdit ? 'New password (leave blank to keep)' : 'Password'}</span>
<span className="field-label">
{isEdit ? 'Reset password (leave blank to keep)' : 'Password'}
</span>
<input type="password" value={form.password} onChange={set('password')} className="input" autoComplete="new-password" />
{isEdit && (
<span className="sans dim" style={{ display: 'block', marginTop: 6, fontSize: '0.76rem' }}>
Setting a new password here is the supported reset for a player who is locked out. It logs
their other sessions out.
</span>
)}
</label>
<label>
<span className="field-label">Email (optional)</span>
<input type="email" value={form.email} onChange={set('email')} className="input" autoComplete="off" placeholder="player@example.com" />
</label>
<div style={{ display: 'flex', gap: 12 }}>
<label style={{ flex: 1 }}>
<span className="field-label">Role</span>
<select value={form.role} onChange={set('role')} className="select">
<option value="admin">admin</option>
<option value="editor">editor</option>
<option value="moderator">moderator</option>
<option value="player">player</option>
</select>
</label>
<label style={{ flex: 1 }}>
<span className="field-label">Status</span>
<select value={form.status} onChange={set('status')} className="select">
<option value="active">active</option>
<option value="disabled">disabled</option>
<option value="banned">banned</option>
<option value="pending">pending</option>
</select>
</label>
</div>
</div>
</Modal>
)

View File

@@ -5,6 +5,13 @@ import { dateTime } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
import UserEditor from './UserEditor.jsx'
const ROLE_BADGE = {
admin: 'badge-admin',
editor: 'badge-editor',
moderator: 'badge-moderator',
player: 'badge-player',
}
export default function UsersAdmin() {
const [tick, setTick] = useState(0)
const reload = useCallback(() => setTick((t) => t + 1), [])
@@ -16,7 +23,7 @@ export default function UsersAdmin() {
<section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 18, flexWrap: 'wrap', gap: 12 }}>
<p className="sans muted" style={{ margin: 0, fontSize: '0.9rem' }}>
Manage admin and editor accounts
Manage admin, editor, moderator, and player accounts
</p>
<button onClick={() => setEditing('new')} className="btn btn-primary btn-sq">
+ Add user
@@ -33,6 +40,7 @@ export default function UsersAdmin() {
<tr>
<th className="adm-th">Username</th>
<th className="adm-th">Role</th>
<th className="adm-th">Status</th>
<th className="adm-th">Last login</th>
<th className="adm-th" />
</tr>
@@ -44,7 +52,15 @@ export default function UsersAdmin() {
{u.username}
</td>
<td className="adm-td">
<span className={`badge ${u.role === 'admin' ? 'badge-admin' : 'badge-editor'}`}>{u.role}</span>
<span className={`badge ${ROLE_BADGE[u.role] || 'badge-editor'}`}>{u.role}</span>
</td>
<td className="adm-td">
<span
className="sans"
style={{ fontSize: '0.82rem', color: u.status && u.status !== 'active' ? '#d98b84' : 'var(--muted)' }}
>
{u.status || 'active'}
</span>
</td>
<td className="adm-td dim">{u.last_login_at ? dateTime(u.last_login_at) : 'never'}</td>
<td className="adm-td" style={{ textAlign: 'right' }}>

View File

@@ -0,0 +1,354 @@
import { useCallback, useEffect, useState } from 'react'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
// ── Change username ────────────────────────────────────────────────────────
function ChangeUsername({ account, onChanged }) {
const [username, setUsername] = useState(account.username)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function save(e) {
e.preventDefault()
setMsg('')
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
setBusy(true)
try {
const { username: next } = await api.player.changeUsername(username.trim())
setMsg('Username updated.')
await onChanged(next)
} catch (err) {
if (err.status === 409) setError('That username is already taken.')
else setError(err.message || 'Could not change your username.')
} finally {
setBusy(false)
}
}
return (
<Section title="Username">
<form onSubmit={save} style={{ display: 'flex', flexDirection: 'column', gap: 12, maxWidth: 320 }}>
<label>
<span className="field-label">Username</span>
<input type="text" value={username} onChange={(e) => setUsername(e.target.value)} className="input" autoComplete="username" />
</label>
<div>
<button type="submit" disabled={busy || username.trim() === account.username} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : 'Change username'}
</button>
</div>
<Note msg={msg} error={error} />
</form>
</Section>
)
}
// ── Change / set password ──────────────────────────────────────────────────
function ChangePassword({ account }) {
const hasPassword = account.has_password
const [current, setCurrent] = useState('')
const [next, setNext] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function save(e) {
e.preventDefault()
setMsg('')
setError('')
if (next.length < 8) return setError('New password must be at least 8 characters.')
if (hasPassword && !current) return setError('Enter your current password.')
setBusy(true)
try {
await api.player.changePassword(next, hasPassword ? current : undefined)
setMsg(hasPassword ? 'Password changed.' : 'Password set. You can now sign in with it.')
setCurrent('')
setNext('')
} catch (err) {
setError(err.message || 'Could not change your password.')
} finally {
setBusy(false)
}
}
return (
<Section title={hasPassword ? 'Password' : 'Set a password'}>
{!hasPassword && (
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Your account was created through a linked provider and has no password yet. Set one to also be
able to sign in with a username and password.
</p>
)}
<form onSubmit={save} style={{ display: 'flex', flexDirection: 'column', gap: 12, maxWidth: 320 }}>
{hasPassword && (
<label>
<span className="field-label">Current password</span>
<input type="password" value={current} onChange={(e) => setCurrent(e.target.value)} className="input" autoComplete="current-password" />
</label>
)}
<label>
<span className="field-label">New password</span>
<input type="password" value={next} onChange={(e) => setNext(e.target.value)} className="input" autoComplete="new-password" />
</label>
<div>
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : hasPassword ? 'Change password' : 'Set password'}
</button>
</div>
<Note msg={msg} error={error} />
</form>
</Section>
)
}
// ── Two-factor (TOTP) ──────────────────────────────────────────────────────
function TwoFactor({ account, reload }) {
const enabled = account.totp_enabled
const [setup, setSetup] = useState(null)
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function begin() {
setBusy(true); setMsg(''); setError('')
try {
setSetup(await api.player.totpSetup())
setCode('')
} catch (err) {
setError(err.message || 'Could not start setup.')
} finally {
setBusy(false)
}
}
async function confirm() {
setBusy(true); setMsg(''); setError('')
try {
await api.player.totpEnable(code.trim())
setSetup(null); setCode(''); setMsg('Two-factor is now enabled.')
await reload()
} catch (err) {
setError(err.message || 'Could not enable two-factor.')
} finally {
setBusy(false)
}
}
async function disable() {
setBusy(true); setMsg(''); setError('')
try {
await api.player.totpDisable(code.trim())
setCode(''); setMsg('Two-factor has been disabled.')
await reload()
} catch (err) {
setError(err.message || 'Could not disable two-factor.')
} finally {
setBusy(false)
}
}
return (
<Section title="Two-factor authentication">
<div className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, padding: '6px 12px', borderRadius: 999, border: '1px solid var(--line)', fontSize: '0.82rem', color: enabled ? '#7fd0a4' : 'var(--muted)', marginBottom: 18 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: enabled ? '#7fd0a4' : 'var(--dim)' }} />
{enabled ? 'Enabled' : 'Not enabled'}
</div>
{!enabled && !setup && (
<div>
<button onClick={begin} disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Preparing…' : 'Set up two-factor'}
</button>
</div>
)}
{!enabled && setup && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 14 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
Scan this QR code with your authenticator app, then enter the current 6-digit code.
</p>
<img src={setup.qr} alt="TOTP QR code" width={180} height={180} style={{ borderRadius: 8, background: '#fff', padding: 8, alignSelf: 'flex-start' }} />
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={confirm} disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Enabling…' : 'Confirm & enable'}
</button>
<button onClick={() => setSetup(null)} disabled={busy} className="pill">Cancel</button>
</div>
</div>
)}
{enabled && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
Enter a current code from your authenticator to turn two-factor off.
</p>
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
</label>
<div>
<button onClick={disable} disabled={busy || !code.trim()} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>
{busy ? 'Disabling…' : 'Disable two-factor'}
</button>
</div>
</div>
)}
<Note msg={msg} error={error} />
</Section>
)
}
// ── Linked SSO identities ──────────────────────────────────────────────────
function LinkedAccounts() {
const [linked, setLinked] = useState(null)
const [available, setAvailable] = useState([])
const [error, setError] = useState('')
const banner = (() => {
const q = new URLSearchParams(window.location.search)
if (q.get('linked')) return { ok: true, text: 'Account linked.' }
if (q.get('link_error') === 'in_use') return { ok: false, text: 'That external account is already linked to another user.' }
if (q.get('link_error')) return { ok: false, text: 'Could not link that account. Please try again.' }
return null
})()
const load = useCallback(async () => {
try {
const [ids, avail] = await Promise.all([
api.player.linkedIdentities(),
api.authProviders().catch(() => []),
])
setLinked(ids)
setAvailable(Array.isArray(avail) ? avail : [])
} catch {
setError('Could not load linked accounts.')
}
}, [])
useEffect(() => { load() }, [load])
const nameFor = (id) => available.find((p) => p.id === id)?.name || id.charAt(0).toUpperCase() + id.slice(1)
const iconFor = (id) => (id === 'google' || id === 'discord' ? id : 'oidc')
async function unlink(provider) {
if (!window.confirm(`Unlink ${nameFor(provider)} from your account?`)) return
try {
await api.player.unlinkIdentity(provider)
await load()
} catch (err) {
setError(err.message || 'Could not unlink.')
}
}
if (error) return <ErrorState message={error} />
if (!linked) return null
const linkedIds = new Set(linked.map((i) => i.provider))
const linkable = available.filter((p) => !linkedIds.has(p.id))
return (
<Section title="Linked accounts">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Link a Google, Discord, or other provider so you can sign in with it.
</p>
{banner && (
<p className="sans" style={{ color: banner.ok ? '#7fd0a4' : '#d98b84', fontSize: '0.86rem' }}>{banner.text}</p>
)}
{linked.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, margin: '14px 0' }}>
{linked.map((i) => (
<div key={i.provider} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ display: 'inline-flex', width: 20, height: 20 }}>
<ProviderIcon icon={iconFor(i.provider)} size={20} />
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.9rem' }}>{nameFor(i.provider)}</div>
{i.email && <div className="sans dim" style={{ fontSize: '0.78rem' }}>{i.email}</div>}
</div>
<button onClick={() => unlink(i.provider)} className="pill" style={{ color: '#d98b84', borderColor: '#d98b84' }}>Unlink</button>
</div>
))}
</div>
)}
{linkable.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, marginTop: 6 }}>
{linkable.map((p) => (
<button key={p.id} onClick={() => window.location.assign(`/api/v1/auth/sso/${p.id}/link?returnTo=${encodeURIComponent('/account')}`)} className="btn" style={{ display: 'flex', alignItems: 'center', gap: 10, justifyContent: 'center', width: '100%', maxWidth: 320, borderRadius: 8, padding: 10, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.04)', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Link {p.name}
</button>
))}
</div>
)}
{linked.length === 0 && linkable.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.86rem' }}>No SSO providers are enabled.</p>
)}
</Section>
)
}
// ── Shared bits ────────────────────────────────────────────────────────────
function Section({ title, children }) {
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 26, marginTop: 26 }}>
<h2 className="display" style={{ marginTop: 0, fontSize: '1.15rem', color: 'var(--head)' }}>{title}</h2>
{children}
</section>
)
}
function Note({ msg, error }) {
if (!msg && !error) return null
return <p className="sans" style={{ margin: '4px 0 0', color: error ? '#d98b84' : '#7fd0a4', fontSize: '0.85rem' }}>{error || msg}</p>
}
// ── Page ───────────────────────────────────────────────────────────────────
export default function PlayerAccount() {
const { refresh } = useAuth()
const [account, setAccount] = useState(null)
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
const load = useCallback(async () => {
try {
setAccount(await api.player.getAccount())
} catch {
setError('Could not load your account.')
} finally {
setLoading(false)
}
}, [])
useEffect(() => { load() }, [load])
// After a username change: reload local account + refresh the auth context so
// the header reflects the new name.
const onUsernameChanged = useCallback(async () => {
await Promise.all([load(), refresh()])
}, [load, refresh])
return (
<div>
{loading && <Loading />}
{error && <ErrorState message={error} />}
{!loading && !error && account && (
<>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.9rem' }}>
Signed in as <strong style={{ color: 'var(--head)' }}>{account.username}</strong>
{account.email ? ` · ${account.email}` : ''}
</p>
<ChangeUsername account={account} onChanged={onUsernameChanged} />
<ChangePassword account={account} />
<TwoFactor account={account} reload={load} />
<LinkedAccounts />
</>
)}
</div>
)
}

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import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import CharacterSheet from '../../components/CharacterSheet.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// A player's character sheet inside the portal. Owner-checked: the endpoint only
// returns a sheet for a character on an account linked to the caller.
export default function PlayerCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.player.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div>
<p style={{ margin: '0 0 18px' }}>
<Link to="/player" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
Back to characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} />}
</div>
)
}

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import GameAccounts from '../../components/GameAccounts.jsx'
import VendorSales from '../../components/VendorSales.jsx'
import { api } from '../../api/client.js'
// The logged-in player's characters. Shows the link prompt when no game account
// is linked, otherwise their characters grouped by account (shared component),
// plus their own recent vendor sales.
export default function PlayerCharacters() {
return (
<div>
<GameAccounts scope={api.player.shard} charTo={(serial) => `/player/char/${serial}`} />
<VendorSales fetchSales={api.player.shard.sales} />
</div>
)
}

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import { useEffect, useState } from 'react'
import { Link, useNavigate, useLocation } from 'react-router-dom'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
// Friendly copy for the ?sso_error codes the SSO callback can bounce back with.
const SSO_ERRORS = {
not_linked:
'That account is not linked to a player. Enable SSO sign-up, or sign in with a password and link it under your account.',
disabled: 'This account is not active. Contact an administrator.',
denied: 'Sign-in was cancelled.',
unavailable: 'That sign-in method is not available right now.',
bad_state: 'Your sign-in session expired. Please try again.',
error: 'Could not complete sign-in. Please try again.',
}
export default function PlayerLogin() {
const { user, login, loginTotp, ssoLoginTotp } = useAuth()
const navigate = useNavigate()
const location = useLocation()
const dest = location.state?.from?.pathname || '/player'
// A staff member who signs in here belongs in the admin shell, not the portal.
const destFor = (u) => (u && u.role !== 'player' ? '/admin' : dest)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [company, setCompany] = useState('') // honeypot — must stay empty
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
const [stage, setStage] = useState('creds') // 'creds' | 'totp'
const [challenge, setChallenge] = useState('')
const [code, setCode] = useState('')
const [ssoTotp, setSsoTotp] = useState(false)
const [providers, setProviders] = useState([])
const [canRegister, setCanRegister] = useState(false)
const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || ''
// Already signed in → go straight to the right home for the role.
useEffect(() => {
if (user) navigate(destFor(user), { replace: true })
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [user, dest, navigate])
// The SSO callback bounces 2FA accounts back here with ?sso_totp=1.
useEffect(() => {
if (new URLSearchParams(location.search).get('sso_totp')) {
setStage('totp')
setSsoTotp(true)
}
}, [location.search])
// SSO providers (for buttons) + whether password registration is open.
useEffect(() => {
let active = true
api
.authProviders()
.then((list) => active && setProviders(Array.isArray(list) ? list : []))
.catch(() => active && setProviders([]))
api
.publicSettings()
.then((s) => active && setCanRegister(Boolean(s?.registration?.password)))
.catch(() => {})
return () => {
active = false
}
}, [])
function startSso(provider) {
// Always return into the player portal so the callback lands on /account*.
const q = `?returnTo=${encodeURIComponent(dest.startsWith('/account') ? dest : '/account')}`
window.location.assign(provider.loginUrl + q)
}
async function onSubmit(e) {
e.preventDefault()
setError('')
setBusy(true)
try {
const data = await login(username, password, { company })
if (data.totpRequired) {
setChallenge(data.challenge)
setStage('totp')
setBusy(false)
return
}
navigate(destFor(data.user), { replace: true })
} catch (err) {
if (err.status === 403) setError('This account is not active. Contact an administrator.')
else setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.')
setBusy(false)
}
}
async function onSubmitTotp(e) {
e.preventDefault()
setError('')
setBusy(true)
try {
if (ssoTotp) {
const { returnTo } = await ssoLoginTotp(code)
navigate(returnTo || '/account', { replace: true })
} else {
const u = await loginTotp(challenge, code)
navigate(destFor(u), { replace: true })
}
} catch (err) {
const expired = err.status === 401 && /expired/i.test(err.message)
setError(expired ? 'Your verification session expired. Please sign in again.' : 'Invalid verification code.')
setBusy(false)
if (expired) {
setStage('creds')
setSsoTotp(false)
}
}
}
return (
<PlayerShell
subtitle="Player sign-in"
footer={
canRegister && (
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0', color: 'var(--dim)', fontSize: '0.84rem' }}>
New here?{' '}
<Link to="/account/register" style={{ color: 'var(--accent)', textDecoration: 'none' }}>
Create an account
</Link>
</p>
)
}
>
<form onSubmit={stage === 'totp' ? onSubmitTotp : onSubmit}>
{stage === 'creds' ? (
<>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="current-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
</>
) : (
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Authentication code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" autoFocus placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
<span className="sans" style={{ display: 'block', marginTop: 8, color: 'var(--dim)', fontSize: '0.76rem' }}>
Enter the code from your authenticator app.
</span>
</label>
)}
{(error || (stage === 'creds' && ssoError)) && (
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center', lineHeight: 1.5 }}>
{error || ssoError}
</p>
)}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Signing in…' : stage === 'totp' ? 'Verify' : 'Sign in'}
</button>
{stage === 'creds' && providers.length > 0 && (
<div style={{ marginTop: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 12, margin: '0 0 16px', color: 'var(--dim)' }}>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
<span className="sans" style={{ fontSize: '0.72rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>or</span>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{providers.map((p) => (
<button key={p.id} type="button" onClick={() => startSso(p)} className="btn" style={ssoBtnStyle}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Continue with {p.name}
</button>
))}
</div>
</div>
)}
</form>
</PlayerShell>
)
}
const ssoBtnStyle = {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 10,
width: '100%',
borderRadius: 8,
padding: 11,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.04)',
color: 'var(--ink)',
}

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import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
// Shared shell for the logged-in player portal. Uses the same sidebar shell as
// Admin (icon nav, sticky content header, footer sign-out) so the two logged-in
// experiences read as one app — the portal just carries fewer nav rows.
// Small inline stroke icons (16px, currentColor) — same frame as AdminLayout.
function Icon({ children, size = 16 }) {
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
}
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const NAV = [
{ to: '/player', label: 'Characters', end: true, icon: IconUser },
{ to: '/account', label: 'Account', icon: IconGear },
]
// The sticky content header mirrors the active page. Character sheets live under
// /player/char/:serial and keep their own in-page back link.
const TITLES = {
'/player': 'Characters',
'/account': 'Account',
}
const navBtnBase = {
textAlign: 'left',
borderRadius: 8,
padding: '10px 14px',
fontFamily: 'var(--sans)',
fontSize: '0.92rem',
textDecoration: 'none',
display: 'flex',
alignItems: 'center',
gap: 10,
transition: 'background .15s,color .15s',
}
export default function PlayerPortalLayout() {
const { user, logout } = useAuth()
const navigate = useNavigate()
const location = useLocation()
const title =
TITLES[location.pathname] ||
(location.pathname.startsWith('/player/char/') ? 'Character' : 'Player Portal')
async function signOut() {
await logout()
navigate('/account/login', { replace: true })
}
return (
<div className="admin-grid">
{/* Sidebar */}
<aside
style={{
borderRight: '1px solid var(--line)',
background: 'var(--bg)',
display: 'flex',
flexDirection: 'column',
position: 'sticky',
top: 0,
height: '100vh',
}}
>
<div style={{ padding: '22px 22px 18px', borderBottom: '1px solid var(--line-soft)', display: 'flex', alignItems: 'center', gap: 10 }}>
<MoonDot />
<div>
<div className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', letterSpacing: '0.03em' }}>
UOMysticmoon
</div>
<div className="sans" style={{ color: 'var(--dim)', fontSize: '0.66rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>
Player Portal
</div>
</div>
</div>
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4, overflowY: 'auto' }}>
{NAV.map((n) => (
<NavLink
key={n.to}
to={n.to}
end={n.end}
className="admin-nav-link"
style={({ isActive }) => ({
...navBtnBase,
background: isActive ? 'var(--blue)' : 'transparent',
color: isActive ? 'var(--ink)' : 'var(--muted)',
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
})}
>
<n.icon />
<span>{n.label}</span>
</NavLink>
))}
</nav>
<div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}>
<div className="sans" style={{ display: 'flex', alignItems: 'center', gap: 8, marginBottom: 12, fontSize: '0.78rem', color: 'var(--muted)' }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: 'var(--mode-live)', boxShadow: '0 0 8px var(--mode-live)' }} />
Signed in as&nbsp;<strong style={{ color: 'var(--ink)' }}>{user?.username}</strong>
</div>
<button
onClick={signOut}
className="sans"
style={{ display: 'block', width: '100%', textAlign: 'center', border: '1px solid var(--line)', borderRadius: 8, padding: 9, color: 'var(--muted)', background: 'transparent', fontSize: '0.84rem', cursor: 'pointer' }}
>
Sign out
</button>
</div>
</aside>
{/* Main */}
<main style={{ display: 'flex', flexDirection: 'column', minWidth: 0 }}>
<header
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 16,
padding: '20px 32px',
borderBottom: '1px solid var(--line-soft)',
background: 'var(--bg)',
position: 'sticky',
top: 0,
zIndex: 10,
}}
>
<h1 className="display" style={{ margin: 0, fontSize: '1.5rem', color: 'var(--head)' }}>
{title}
</h1>
<a href="/" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.84rem', fontFamily: 'var(--sans)' }}>
Site
</a>
</header>
<div style={{ flex: 1, padding: '30px 32px 60px', maxWidth: 900, width: '100%' }}>
<Outlet />
</div>
</main>
</div>
)
}

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@@ -0,0 +1,163 @@
import { useEffect, useState } from 'react'
import { Link, useNavigate } from 'react-router-dom'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
export default function PlayerRegister() {
const { user, register } = useAuth()
const navigate = useNavigate()
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [email, setEmail] = useState('')
const [company, setCompany] = useState('') // honeypot — must stay empty
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
// Which methods are enabled (derived, from /public/settings). null = loading.
const [avail, setAvail] = useState(null)
const [providers, setProviders] = useState([])
useEffect(() => {
if (user && user.role === 'player') navigate('/player', { replace: true })
}, [user, navigate])
useEffect(() => {
let active = true
api
.publicSettings()
.then((s) => active && setAvail(s?.registration || { password: false, sso: false }))
.catch(() => active && setAvail({ password: false, sso: false }))
api
.authProviders()
.then((list) => active && setProviders(Array.isArray(list) ? list : []))
.catch(() => active && setProviders([]))
return () => {
active = false
}
}, [])
function startSso(provider) {
window.location.assign(provider.loginUrl + `?returnTo=${encodeURIComponent('/account')}`)
}
async function onSubmit(e) {
e.preventDefault()
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await register(username.trim(), password, { email: email.trim() || undefined, company })
navigate('/player', { replace: true })
} catch (err) {
if (err.status === 409) setError('That username is already taken.')
else if (err.status === 403) setError('Registration is not open right now.')
else if (err.status === 400) setError(err.message || 'Please check your details and try again.')
else setError('Could not create your account right now.')
setBusy(false)
}
}
const closed = avail && !avail.password && !avail.sso
return (
<PlayerShell
subtitle="Create a player account"
footer={
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0', color: 'var(--dim)', fontSize: '0.84rem' }}>
Already have an account?{' '}
<Link to="/account/login" style={{ color: 'var(--accent)', textDecoration: 'none' }}>
Sign in
</Link>
</p>
}
>
{avail === null ? (
<div style={{ display: 'grid', placeItems: 'center', padding: 20 }}>
<span className="spin" />
</div>
) : closed ? (
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.9rem', textAlign: 'center', lineHeight: 1.6 }}>
Self-registration is currently closed. Please check back later.
</p>
) : (
<>
{avail.password && (
<form onSubmit={onSubmit}>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="new-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Email (optional)</span>
<input type="email" autoComplete="email" value={email} onChange={(e) => setEmail(e.target.value)} className="input" placeholder="player@example.com" />
<span className="sans" style={{ display: 'block', marginTop: 6, color: 'var(--dim)', fontSize: '0.74rem' }}>
Used only for account recovery help. No password-reset emails yet a forgotten password
is reset by an administrator.
</span>
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
{error && (
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center' }}>
{error}
</p>
)}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Creating…' : 'Create account'}
</button>
</form>
)}
{avail.sso && providers.length > 0 && (
<div style={{ marginTop: avail.password ? 20 : 0 }}>
{avail.password && (
<div style={{ display: 'flex', alignItems: 'center', gap: 12, margin: '0 0 16px', color: 'var(--dim)' }}>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
<span className="sans" style={{ fontSize: '0.72rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>or</span>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
</div>
)}
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{providers.map((p) => (
<button key={p.id} type="button" onClick={() => startSso(p)} className="btn" style={ssoBtnStyle}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Sign up with {p.name}
</button>
))}
</div>
</div>
)}
</>
)}
</PlayerShell>
)
}
const ssoBtnStyle = {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 10,
width: '100%',
borderRadius: 8,
padding: 11,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.04)',
color: 'var(--ink)',
}

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@@ -0,0 +1,72 @@
import { Link } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
const BG =
"linear-gradient(180deg,rgba(11,15,20,0.72),rgba(11,15,20,0.9)),url('/assets/img/uomysticmoon-main-hero.png')"
// Centered card layout shared by the player login / register pages. `subtitle`
// labels the card; `footer` is optional content under the card (e.g. cross-links).
export default function PlayerShell({ subtitle, children, footer }) {
return (
<main
style={{
minHeight: '100vh',
display: 'grid',
placeItems: 'center',
padding: '40px 18px',
overflow: 'hidden',
backgroundColor: 'var(--bg-deep)',
backgroundImage: BG,
backgroundPosition: 'center',
backgroundSize: 'cover',
}}
>
<div style={{ width: '100%', maxWidth: 400 }}>
<div style={{ textAlign: 'center', marginBottom: 26 }}>
<div style={{ marginBottom: 14 }}>
<MoonDot size={15} glow={0.55} />
</div>
<h1 className="display" style={{ margin: 0, fontSize: '1.7rem', letterSpacing: '0.04em', color: 'var(--head)' }}>
UOMysticmoon
</h1>
<p className="sans" style={{ margin: '6px 0 0', color: '#9aa6b4', fontSize: '0.8rem', letterSpacing: '0.16em', textTransform: 'uppercase' }}>
{subtitle}
</p>
</div>
<div
style={{
border: '1px solid var(--line)',
borderRadius: 12,
padding: 28,
background: 'linear-gradient(180deg,rgba(25,34,49,0.92),rgba(20,26,33,0.92))',
backdropFilter: 'blur(6px)',
boxShadow: '0 24px 60px rgba(0,0,0,0.5)',
}}
>
{children}
</div>
{footer}
<p style={{ textAlign: 'center', margin: '20px 0 0' }}>
<Link to="/" className="sans" style={{ color: 'var(--accent)', fontSize: '0.84rem', textDecoration: 'none' }}>
Back to site
</Link>
</p>
</div>
</main>
)
}
// Off-screen honeypot styling (matches the admin login): present for bots, never
// seen or filled by real users. Name must equal the server HONEYPOT_FIELD.
export const honeypotStyle = {
position: 'absolute',
left: '-9999px',
top: 'auto',
width: '1px',
height: '1px',
opacity: 0,
pointerEvents: 'none',
}

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@@ -0,0 +1,56 @@
import { useEffect } from 'react'
import { useParams } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
import '../../blocks/index.js' // registers all block types
import { BlockList } from '../../blocks/BlockRenderer.jsx'
// Renders a CMS page composed of blocks. Two modes:
// - live: /:slug → fetches the published page (staff see drafts)
// - preview: /preview/:id/:token → fetches the current state via a token,
// regardless of publish status (draft-preview links).
export default function CmsPage({ preview = false }) {
const params = useParams()
const { loading, error, data: page } = useAsync(
() => (preview ? api.pagePreview(params.id, params.token) : api.page(params.slug)),
[preview, params.id, params.token, params.slug],
)
// Reflect the page's title + meta description while it's mounted, then restore.
useEffect(() => {
if (!page) return
const prevTitle = document.title
document.title = page.metadata?.seoTitle || page.title || prevTitle
return () => {
document.title = prevTitle
}
}, [page])
const layout = page?.settings?.layout || 'default'
const widthClass = layout === 'full_width' || layout === 'landing' ? 'shell-wide' : 'shell'
return (
<PublicLayout section="website">
<div className={`${widthClass} page-body`} style={{ paddingTop: 40 }}>
{preview && page && (
<div className="page-preview-banner sans">
Preview this is the current draft state and isnt publicly visible.
</div>
)}
{loading && <Loading />}
{error && (
<ErrorState
message={error.status === 404 ? 'That page could not be found.' : 'Could not load this page.'}
/>
)}
{page && (
<article className={`page-blocks page-layout--${layout}`}>
<BlockList blocks={page.blocks} />
</article>
)}
</div>
</PublicLayout>
)
}

View File

@@ -40,7 +40,7 @@ export default function Portal() {
const elements = [...layout.elements].sort((a, b) => (a.z || 0) - (b.z || 0))
return (
<PublicLayout header={false}>
<PublicLayout>
<main style={{ minHeight: '100vh', display: 'flex', flexDirection: 'column' }}>
{PREVIEW && draft && (
<div

View File

@@ -0,0 +1,222 @@
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
// ── Gold-supply sparkline ───────────────────────────────────────────────────
function Sparkline({ series }) {
if (!series || series.length < 2) return null
const w = 320
const h = 56
const golds = series.map((s) => Number(s.gold) || 0)
const min = Math.min(...golds)
const max = Math.max(...golds)
const span = max - min || 1
const pts = series
.map((s, i) => {
const x = (i / (series.length - 1)) * w
const y = h - ((Number(s.gold) || 0) - min) / span * h
return `${x.toFixed(1)},${y.toFixed(1)}`
})
.join(' ')
return (
<svg viewBox={`0 0 ${w} ${h}`} width="100%" height={h} preserveAspectRatio="none" aria-hidden="true">
<polyline points={pts} fill="none" stroke="var(--accent)" strokeWidth="2" strokeLinejoin="round" strokeLinecap="round" />
</svg>
)
}
// ── Stat tile (matches Status.jsx) ──────────────────────────────────────────
function Stat({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 6 }}>
{label}
</div>
</div>
)
}
export default function Shard() {
const { loading, error, data } = useAsync(() =>
Promise.all([
api.shard.status(),
api.shard.idoc(),
api.shard.economy(60),
api.shard.online(),
]).then(([status, idoc, economy, online]) => ({ status, idoc, economy, online })),
)
const { events, connected } = useShardFeed({ max: 30 })
const status = data?.status
const online = status?.pluginConnected
const gold = status?.economy?.gold
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard" />
{loading && <Loading />}
{error && <ErrorState message="Could not load shard data right now." />}
{!loading && !error && data && (
<>
{/* Connection banner */}
<section
style={{
display: 'flex',
alignItems: 'center',
gap: 16,
padding: '24px 26px',
border: `1px solid ${online ? 'rgba(95,185,138,0.45)' : '#5a4a2a'}`,
borderRadius: 10,
background: online
? 'linear-gradient(180deg,rgba(22,46,34,0.5),rgba(16,26,20,0.4))'
: 'linear-gradient(180deg,rgba(58,46,22,0.5),rgba(30,26,16,0.4))',
marginBottom: 24,
}}
>
<span
style={{
flex: 'none',
width: 12,
height: 12,
borderRadius: '50%',
background: online ? 'var(--mode-live)' : 'var(--mode-maint)',
boxShadow: `0 0 12px ${online ? 'rgba(95,185,138,0.7)' : 'rgba(230,194,106,0.7)'}`,
}}
/>
<div>
<strong className="display" style={{ display: 'block', fontSize: '1.2rem', color: online ? '#bfe6cf' : '#f0e3c4' }}>
{online ? 'The shard is online' : 'The shard is offline'}
</strong>
<span className="sans" style={{ color: online ? '#a9cdb8' : '#cdbf9a', fontSize: '0.98rem' }}>
{online
? 'The gate to Britannia stands open.'
: status?.enabled
? 'The link to the game world is down — checking back automatically.'
: 'Live shard data is not configured yet.'}
</span>
</div>
</section>
{/* Stat tiles */}
<section className="grid-3" style={{ gap: 14, marginBottom: 24 }}>
<Stat value={status?.onlineCount ?? '—'} label="Players online" />
<Stat value={gold != null ? `${Number(gold).toLocaleString()}` : '—'} label="Gold supply" />
<Stat value={online ? 'Up' : 'Down'} label="Shard link" />
</section>
{/* Staff online — linked staff accounts only, with location */}
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
Staff online
</div>
{(!data.online || data.online.length === 0) ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>No staff are online right now.</p>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{data.online.map((p) => (
<div key={p.serial} className="sans" style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<span style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4' }} />
{p.name || p.serial}
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>
{p.map || '—'}{p.x != null ? ` (${p.x}, ${p.y})` : ''}
</span>
</div>
))}
</div>
)}
</section>
{/* Economy sparkline */}
{data.economy && data.economy.length > 1 && (
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 10 }}>
Gold supply over time
</div>
<Sparkline series={data.economy} />
</section>
)}
<div style={{ marginBottom: 24 }}>
{/* Latest IDOC */}
<FeedList
title="Houses in danger (IDOC)"
empty="No houses are collapsing right now."
items={data.idoc.map((h) => ({
id: h.serial,
text: `${h.name || 'A house'}${h.region ? `${h.region}` : ''}`,
when: h.updatedAt,
}))}
/>
</div>
{/* Live ticker */}
<section className="panel" style={{ padding: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
Live feed
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<Link to="/site/shard/activity" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.78rem' }}>
View all activity
</Link>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
Waiting for something to happen in the world
</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{events.map((ev) => (
<li key={ev._id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(ev)}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(ev.t)}</span>
</li>
))}
</ul>
)}
</section>
</>
)}
</div>
</PublicLayout>
)
}
function FeedList({ title, items, empty }) {
return (
<section className="panel" style={{ padding: 20 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{title}
</div>
{items.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>{empty}</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{items.map((it) => (
<li key={it.id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{it.text}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(it.when)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -0,0 +1,81 @@
import { useMemo, useState } from 'react'
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe, categoryOf, kindLabel, CATEGORIES } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
// Public activity feed: the full shard event log, filterable by category, with a
// live tail that prepends new events as they happen.
export default function ShardActivity() {
const { loading, error, data } = useAsync(() => api.shard.feed({ limit: 150 }))
const { events: live } = useShardFeed({ max: 60 })
const [cat, setCat] = useState('all')
// Merge the live tail with the loaded history, de-duped by kind+t, newest first.
const merged = useMemo(() => {
const seen = new Set()
const out = []
for (const e of [...live, ...(data || [])]) {
const key = `${e.kind}-${e.t}`
if (seen.has(key)) continue
seen.add(key)
out.push(e)
}
return out.sort((a, b) => (b.t || 0) - (a.t || 0))
}, [live, data])
const filtered = cat === 'all' ? merged : merged.filter((e) => categoryOf(e.kind) === cat)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard Activity" />
<p style={{ marginTop: -8, marginBottom: 18 }}>
<Link to="/site/shard" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}> Back to shard</Link>
</p>
{/* Category tabs */}
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginBottom: 18 }}>
{CATEGORIES.map((c) => (
<button
key={c.id}
onClick={() => setCat(c.id)}
className="pill"
style={cat === c.id ? { background: 'var(--accent)', color: 'var(--bg-deep)', borderColor: 'var(--accent)' } : undefined}
>
{c.label}
</button>
))}
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the activity feed right now." />}
{!loading && !error && (
filtered.length === 0 ? (
<div className="panel" style={{ padding: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.9rem' }}>Nothing here yet events will appear as they happen in the world.</p>
</div>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{filtered.map((e) => (
<li key={e._id || `${e.kind}-${e.t}`} className="panel" style={{ padding: '12px 16px', display: 'flex', alignItems: 'center', gap: 12 }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>
{kindLabel(e.kind)}
</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', fontSize: '0.92rem' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.76rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)
)}
</div>
</PublicLayout>
)
}

View File

@@ -79,6 +79,10 @@ a {
width: min(760px, calc(100% - 32px));
margin: 0 auto;
}
.shell-wide {
width: min(1280px, calc(100% - 32px));
margin: 0 auto;
}
.page {
min-height: 100vh;
display: flex;
@@ -542,6 +546,20 @@ button[disabled] {
}
/* ===== Hero canvas editor ===== */
/* Rich-text hero line (e.g. the homepage teaser). Inherits the line's font/color
from its inline style; collapse the editor's outer block margins so spacing is
driven by the line's own marginTop rather than a nested <p>. */
.hero-rich > :first-child {
margin-top: 0;
}
.hero-rich > :last-child {
margin-bottom: 0;
}
.hero-rich a {
color: inherit;
text-decoration: underline;
}
.hero-el-editable {
outline: 1px dashed rgba(127, 153, 189, 0.45);
outline-offset: 2px;
@@ -613,6 +631,34 @@ button[disabled] {
color: var(--muted);
border: 1px solid var(--line);
}
.badge-moderator {
background: rgba(224, 176, 112, 0.12);
color: #e0b070;
border: 1px solid rgba(224, 176, 112, 0.4);
}
.badge-player {
background: rgba(126, 196, 156, 0.12);
color: #7ec49c;
border: 1px solid rgba(126, 196, 156, 0.4);
}
/* Action-type badges for the moderation dashboard. */
.badge-ban {
background: rgba(217, 139, 132, 0.16);
color: #d98b84;
border: 1px solid rgba(217, 139, 132, 0.4);
}
.badge-kick,
.badge-mute,
.badge-warn {
background: rgba(224, 176, 112, 0.12);
color: #e0b070;
border: 1px solid rgba(224, 176, 112, 0.4);
}
.badge-auto {
background: rgba(127, 153, 189, 0.14);
color: #9fb0c6;
border: 1px solid var(--line);
}
.link-accent {
color: var(--accent);
text-decoration: none;
@@ -660,6 +706,47 @@ button[disabled] {
grid-template-columns: 1fr;
}
}
/* Admin sidebar — collapsible category sections */
.admin-nav-group {
display: flex;
flex-direction: column;
gap: 4px;
margin-top: 6px;
}
.admin-nav-head {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
padding: 6px 14px 4px;
border: 0;
background: transparent;
color: var(--dim);
font-size: 0.66rem;
letter-spacing: 0.14em;
text-transform: uppercase;
cursor: pointer;
transition: color 0.15s;
}
.admin-nav-head:hover {
color: var(--muted);
}
.admin-nav-chev {
transition: transform 0.15s ease;
flex: 0 0 auto;
}
.admin-nav-items {
padding-left: 6px;
}
.admin-nav-link > span {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.admin-nav-link svg {
flex: 0 0 16px;
}
.wiki-grid {
display: grid;
grid-template-columns: 230px 1fr;
@@ -671,3 +758,265 @@ button[disabled] {
grid-template-columns: 1fr;
}
}
/* ===== CMS page builder — public block rendering ===== */
/* Vertical rhythm between top-level blocks on a rendered page. */
.page-blocks > * + * {
margin-top: 26px;
}
.page-heading {
font-family: var(--serif, Georgia, serif);
color: var(--ink);
line-height: 1.2;
}
.page-divider {
border: none;
border-top: 1px solid var(--line);
margin: 8px 0;
}
/* image block */
.page-image {
margin: 0;
}
.page-image img {
max-width: 100%;
border-radius: 8px;
border: 1px solid var(--line);
display: block;
}
.page-image figcaption {
margin-top: 8px;
color: var(--muted);
font-family: var(--sans);
font-size: 0.82rem;
}
.page-image--center {
text-align: center;
}
.page-image--center img,
.page-image--center figcaption {
margin-left: auto;
margin-right: auto;
}
.page-image--right {
text-align: right;
}
.page-image--right img,
.page-image--right figcaption {
margin-left: auto;
}
.page-image--full img {
width: 100%;
}
/* cta block */
.page-cta-wrap {
display: flex;
}
.page-cta--secondary {
background: transparent;
color: var(--ink);
}
/* quote block */
.page-quote {
margin: 0;
border-left: 3px solid var(--accent);
padding: 4px 0 4px 20px;
}
.page-quote blockquote {
margin: 0;
font-size: 1.15rem;
line-height: 1.5;
color: var(--ink);
font-style: italic;
}
.page-quote figcaption {
margin-top: 8px;
color: var(--muted);
font-family: var(--sans);
font-size: 0.85rem;
}
/* two-column block */
.page-two-column {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 32px;
}
.page-column > * + * {
margin-top: 18px;
}
@media (max-width: 720px) {
.page-two-column {
grid-template-columns: 1fr;
}
}
/* ===== CMS page builder — column sub-block editor ===== */
.pb-two-column-editor {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
}
@media (max-width: 720px) {
.pb-two-column-editor {
grid-template-columns: 1fr;
}
}
.pb-column-editor {
border: 1px solid var(--line);
border-radius: 8px;
padding: 12px;
background: var(--panel-flat, transparent);
}
.pb-column-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
margin-bottom: 10px;
}
.pb-add-select {
width: auto;
padding: 6px 10px;
font-size: 0.82rem;
}
.pb-subblock {
border: 1px solid var(--line);
border-radius: 8px;
padding: 10px;
margin-top: 10px;
background: var(--bg);
}
.pb-subblock-head {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 8px;
}
.pb-subblock-actions {
display: flex;
gap: 4px;
}
.pb-mini {
min-width: 28px;
padding: 3px 8px;
font-size: 0.8rem;
line-height: 1;
}
/* ===== CMS page builder — admin canvas ===== */
.pb-toolbar {
display: flex;
align-items: center;
gap: 10px;
position: sticky;
top: 0;
z-index: 5;
padding: 10px 0;
background: var(--bg);
border-bottom: 1px solid var(--line);
}
.pb-error {
border: 1px solid #6e3b38;
background: rgba(110, 59, 56, 0.16);
color: #e6a9a3;
border-radius: 8px;
padding: 10px 14px;
margin-top: 14px;
font-size: 0.86rem;
}
.pb-notice {
border: 1px solid var(--accent);
background: var(--blue);
color: var(--accent-bright);
border-radius: 8px;
padding: 8px 14px;
margin-top: 14px;
font-size: 0.86rem;
}
.pb-tabs {
display: flex;
gap: 4px;
border-bottom: 1px solid var(--line);
margin-bottom: 18px;
}
.pb-tab {
background: transparent;
border: none;
border-bottom: 2px solid transparent;
color: var(--muted);
font-family: var(--sans);
font-size: 0.9rem;
padding: 10px 16px;
cursor: pointer;
}
.pb-tab.is-active {
color: var(--ink);
border-bottom-color: var(--accent);
}
.pb-palette {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px;
padding: 12px;
border: 1px dashed var(--line);
border-radius: 10px;
margin-bottom: 16px;
}
.pb-canvas {
display: flex;
flex-direction: column;
gap: 14px;
}
.pb-block-card {
border: 1px solid var(--line);
border-radius: 10px;
background: var(--panel-flat, transparent);
}
.pb-block-card.is-dragging {
opacity: 0.5;
}
.pb-block-card.is-hidden {
opacity: 0.6;
}
.pb-block-head {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 12px;
border-bottom: 1px solid var(--line);
}
.pb-drag {
cursor: grab;
color: var(--muted);
user-select: none;
}
.pb-block-body {
padding: 14px;
}
.pb-settings {
display: flex;
flex-direction: column;
gap: 16px;
max-width: 720px;
}
.pb-danger {
border-color: #6e3b38;
color: #d98b84;
}
.pb-danger:hover:not([disabled]) {
background: rgba(110, 59, 56, 0.18);
border-color: #8a4b47;
}
/* Draft-preview banner on the public renderer. */
.page-preview-banner {
border: 1px solid var(--accent);
background: var(--blue);
color: var(--accent-bright);
border-radius: 8px;
padding: 8px 14px;
margin-bottom: 20px;
font-size: 0.85rem;
text-align: center;
}

View File

@@ -35,6 +35,10 @@ services:
- uploads:/app/uploads
# Bind-mount logs to the host so app.log is directly readable at ./logs/
- ./logs:/app/logs
# Only the PUBLIC API port (3000) is published. The internal server<->bot
# port (INTERNAL_PORT, default 3001) is deliberately NOT listed here, so it
# stays reachable only over the private compose network — Pangolin/the public
# reverse proxy can never forward to it. See issue #33.
# Binds 0.0.0.0 (no 127.0.0.1 prefix) so Pangolin can reach the container.
ports:
- "3000:3000"
@@ -47,7 +51,17 @@ services:
env_file: .env
environment:
DB_HOST: db
SITE_INTERNAL_URL: http://app:3000/api/v1/internal/bot-config
# Pin the bot's own listen port. Both services share env_file: .env, so
# without this the site's PORT=3000 leaks in and the bot binds 3000 instead
# of 4100 — then the server's BOT_INTERNAL_URL (http://bot:4100) can't reach
# it ("failed to fetch" in the admin panel). Must match that URL's port.
PORT: 4100
# Likewise override the log filename so the bot doesn't inherit the site's
# LOG_FILE and write into app.log — keep the bot's log distinct.
LOG_FILE: bot.log
# Internal config fetch goes to the app's UNPUBLISHED internal port (3001),
# not the public 3000. Keep the port in sync with the app's INTERNAL_PORT.
SITE_INTERNAL_URL: http://app:3001/internal/bot-config
SITE_PUBLIC_URL: http://app:3000/api/v1/public
LOG_DIR: /app/bot/logs
depends_on:

View File

@@ -4,6 +4,10 @@
NODE_ENV=development
PORT=3000
# Separate, unpublished port for server<->bot internal traffic (the decrypted
# bot-token route). Must match the port in bot/.env's SITE_INTERNAL_URL and must
# never be exposed through a public reverse proxy. See issue #33.
INTERNAL_PORT=3001
# Logging — written to BOTH the console and a log file (default <server>/logs/app.log).
LOG_LEVEL=debug # console verbosity: error | warn | info | debug
FILE_LOG_LEVEL=debug # file verbosity
@@ -66,19 +70,29 @@ TOTP_CHALLENGE_TTL=5m
ADMIN_USERNAME=admin
ADMIN_PASSWORD=change-me-admin-password
SMTP_HOST=
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# Email is configured in Admin → Settings → Email (Gmail over OAuth2), not here.
# It reuses the Google auth provider's OAuth client and stores an encrypted
# refresh token in the DB. The contact recipient is the `contact_email` site
# setting; while email is unconfigured the contact form falls back to a mailto: link.
CLIENT_ORIGIN=http://localhost:5173
# Discord bot — internal API (server <-> bot/). BOT_INTERNAL_KEY MUST be
# byte-for-byte identical to the same variable in bot/.env.example — it is the
# only auth on both sides' /internal/* routes, so a mismatch silently breaks
# every server<->bot call with 401s. The Discord bot TOKEN itself is not an env
# var — it's entered in the admin panel (Discord Bot page) and stored
# every server<->bot call with 401s. It also guards the server's
# /internal/bot-config route, which returns the DECRYPTED Discord token: with
# NODE_ENV=production the app REFUSES TO START if this is blank, a documented
# placeholder, or shorter than 16 chars (a warning only in dev). The Discord bot
# TOKEN itself is not an env var — it's entered in the admin panel and stored
# encrypted in the DB (see the bot_config table / SECRET_ENC_KEY above).
BOT_INTERNAL_URL=http://localhost:4100
BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# News announcement pipeline (published news post -> in-game town crier + Discord
# #news). The dispatcher is an in-process poller; these tune it. Links in the
# announcements use APP_BASE_URL (set above), so set that in production too.
# ANNOUNCE_POLL_MS how often the dispatcher sweeps for due/retry legs
# TOWNCRIER_DURATION_SEC how long the in-game town-crier message stays up (<= 86400)
ANNOUNCE_POLL_MS=15000
TOWNCRIER_DURATION_SEC=3600

View File

@@ -4,13 +4,34 @@
CREATE TABLE IF NOT EXISTS users (
id INT AUTO_INCREMENT PRIMARY KEY,
username VARCHAR(32) NOT NULL UNIQUE,
password_hash VARCHAR(72) NOT NULL,
role ENUM('admin','editor') NOT NULL DEFAULT 'admin',
-- COLLATE is pinned to a case-insensitive (_ci) collation so uniqueness and
-- findByUsername lookups both fold case identically ('Foo' == 'foo'). This is
-- the atomic backstop for the username-uniqueness race (see the register /
-- change-username duplicate-key handling).
username VARCHAR(32) NOT NULL COLLATE utf8mb4_general_ci UNIQUE,
-- Nullable: SSO-provisioned players have no password until they choose to set
-- one. A NULL hash means password login is impossible for that account
-- (validatePassword returns false).
password_hash VARCHAR(72) NULL,
role ENUM('admin','editor','moderator','player') NOT NULL DEFAULT 'admin',
-- Optional contact email (players). Not unique — SSO emails may repeat. Used
-- only for display + a future self-serve reset. email_verified is wired now so
-- an eventual SMTP verification flow needs no schema change.
email VARCHAR(255) NULL,
email_verified TINYINT(1) NOT NULL DEFAULT 0,
-- Account lifecycle, independent of role: staff can disable/ban a player
-- without changing their role. active = normal; disabled = admin-locked;
-- banned = moderation ban; pending = reserved for future email-verify gating.
-- Enforced in requireAuth + login (non-active is rejected).
status ENUM('active','pending','disabled','banned') NOT NULL DEFAULT 'active',
totp_secret VARCHAR(64) NULL, -- base32 TOTP secret (opt-in 2FA)
totp_enabled TINYINT(1) NOT NULL DEFAULT 0,
-- Any session token issued before this instant is rejected (see requireAuth).
-- Bumped on password change / "log out everywhere". NULL = no cutoff yet.
tokens_valid_after DATETIME NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_login_at DATETIME NULL
last_login_at DATETIME NULL,
last_login_ip VARCHAR(45) NULL -- IPv6-capable, set on each login
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
CREATE TABLE IF NOT EXISTS posts (
@@ -176,6 +197,22 @@ CREATE TABLE IF NOT EXISTS mobile_refresh_tokens (
INDEX idx_mrt_expires (expires_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Denylist of revoked web/cookie session tokens, keyed on the JWT `jti` minted
-- per session in createSession. A single logout adds this session's jti here;
-- requireAuth rejects any token whose jti is present. Rows self-expire: expires_at
-- mirrors the token's own exp, after which the JWT fails verification anyway, so
-- the row is dead weight and gets pruned. "Log out everywhere" / password change
-- do NOT use this table — they bump users.tokens_valid_after instead (one row vs.
-- one-per-session). This is the web/cookie analogue of mobile_refresh_tokens.
CREATE TABLE IF NOT EXISTS revoked_sessions (
jti CHAR(36) PRIMARY KEY, -- the session's JWT jti (uuid v4)
user_id INT NULL,
expires_at DATETIME NOT NULL, -- mirrors the token exp (prune after)
revoked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_revoked_sessions_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
INDEX idx_revoked_sessions_expires (expires_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Discord bot control (Phase 1). Singleton row (id = 1) holding the bot's
-- config — the token is encrypted at rest (bot_token_enc) the same way OAuth
-- client secrets are, and is only ever decrypted server-side to push to the
@@ -199,6 +236,153 @@ CREATE TABLE IF NOT EXISTS bot_config (
CONSTRAINT chk_bot_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Outbound email configuration (Gmail over OAuth2 / SMTP XOAUTH2). Singleton row
-- (id = 1), mirroring bot_config: the DB only ever holds the AES-256-GCM-encrypted
-- refresh token, never plaintext, and the client id/secret are NOT stored here —
-- they are read live from the `google` auth_providers row. The refresh token is
-- captured by the in-app "Connect Gmail" consent flow and is write-only over the
-- admin API (never returned; responses expose only hasRefreshToken).
CREATE TABLE IF NOT EXISTS email_config (
id INT PRIMARY KEY DEFAULT 1,
provider VARCHAR(20) NOT NULL DEFAULT 'gmail_oauth2',
enabled TINYINT(1) NOT NULL DEFAULT 0,
sender_email VARCHAR(255) NULL, -- connected Gmail address (from userinfo)
sender_name VARCHAR(120) NULL, -- optional From display name
refresh_token_enc TEXT NULL, -- AES-256-GCM ciphertext, never exposed
status VARCHAR(20) NOT NULL DEFAULT 'unconfigured',
status_detail VARCHAR(500) NULL,
last_verified_at DATETIME NULL,
updated_by INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_email_config_user FOREIGN KEY (updated_by) REFERENCES users(id) ON DELETE SET NULL,
CONSTRAINT chk_email_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- ── uo-link sidecar ────────────────────────────────────────────────────────
-- Connection config for the uo-link sidecar (the HTTP + WebSocket bridge to the
-- ServUO shard). Singleton row (id = 1), mirroring bot_config/email_config: the
-- DB only ever holds the AES-256-GCM-encrypted shared-secret auth token, never
-- plaintext, and it is only decrypted server-side (to call the sidecar). It is
-- never returned to the admin UI — responses expose only `hasToken`. base_url is
-- the REST endpoint, ws_url the live-feed endpoint; both are configurable because
-- in production the sidecar runs on a different host from the website. `status`/
-- `plugin_connected`/`last_event_at`/`boot_id` mirror the sidecar's last-known
-- state for the admin panel between polls; `boot_id` tracks server.hello.bootId
-- so a shard restart can be detected (and caches dropped).
CREATE TABLE IF NOT EXISTS uo_link_config (
id INT PRIMARY KEY DEFAULT 1,
base_url VARCHAR(255) NULL,
ws_url VARCHAR(255) NULL,
auth_token_enc TEXT NULL,
protocol INT NOT NULL DEFAULT 1,
enabled TINYINT(1) NOT NULL DEFAULT 0,
status VARCHAR(20) NOT NULL DEFAULT 'disconnected',
status_detail VARCHAR(500) NULL,
plugin_connected TINYINT(1) NOT NULL DEFAULT 0,
last_event_at DATETIME NULL,
boot_id VARCHAR(64) NULL,
updated_by INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_uo_link_config_user FOREIGN KEY (updated_by) REFERENCES users(id) ON DELETE SET NULL,
CONSTRAINT chk_uo_link_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Append-only log of notable shard events ingested from the uo-link WebSocket
-- feed. The site OWNS this data (it does not query the sidecar's SQLite): the WS
-- client writes here, and the public/admin read endpoints + live feeds read from
-- here. Only "notable" kinds are logged (sales, deaths, murders, mob.killed,
-- IDOC transitions, quests, skill.gain, fame/karma, audit.*, cheat.*, link.*,
-- server.*). High-frequency kinds (char.vitals, economy.supply) are NOT logged
-- here — they update shard_online / shard_economy instead, keeping the log lean.
-- dedupe_key = sha1(kind + t + stable-json(payload)); with the UNIQUE index it
-- makes INSERT IGNORE idempotent so WS-reconnect backfill never double-inserts.
CREATE TABLE IF NOT EXISTS shard_events (
id BIGINT AUTO_INCREMENT PRIMARY KEY,
kind VARCHAR(48) NOT NULL,
t BIGINT NOT NULL, -- event time, epoch ms (from the sidecar)
boot_id VARCHAR(64) NULL, -- shard boot id at ingest (server.hello.bootId)
payload JSON NOT NULL, -- the full event object
dedupe_key CHAR(40) NOT NULL UNIQUE,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_shard_events_kind_t (kind, t),
INDEX idx_shard_events_t (t)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current online players. Upserted on mob.login, refreshed on char.vitals, and
-- removed on mob.logout. Cleared wholesale when the shard restarts (a new
-- server.hello.bootId). web_id is the linked website user id (present when the
-- account is linked), so the roster can be correlated to site accounts.
CREATE TABLE IF NOT EXISTS shard_online (
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- mobile serial (opaque hex key)
name VARCHAR(120) NULL,
acct VARCHAR(120) NULL,
web_id INT NULL,
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
hits INT NULL,
hits_max INT NULL,
mana INT NULL,
mana_max INT NULL,
stam INT NULL,
stam_max INT NULL,
str INT NULL,
dex INT NULL,
`int` INT NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_online_acct (acct)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Total-gold-supply time series (from the periodic economy.supply event). Kept
-- append-only so the public status page can render a supply-over-time sparkline.
CREATE TABLE IF NOT EXISTS shard_economy (
id BIGINT AUTO_INCREMENT PRIMARY KEY,
accounts INT NULL, -- number of accounts included in the total
gold BIGINT NULL, -- total gold supply across all accounts
t BIGINT NOT NULL, -- sample time, epoch ms
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_shard_economy_t (t)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current decay stage per house, upserted on house.decay. is_idoc is a derived
-- flag (stage == 'IDOC') so the public "houses in danger" list is a cheap
-- indexed lookup rather than a scan.
CREATE TABLE IF NOT EXISTS shard_houses (
serial VARCHAR(20) NOT NULL PRIMARY KEY,
stage VARCHAR(24) NULL, -- Somewhat | Fairly | Greatly | IDOC | Collapsed | ...
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
region VARCHAR(120) NULL,
name VARCHAR(160) NULL,
owner_serial VARCHAR(20) NULL,
owner_acct VARCHAR(120) NULL,
built_on DATETIME NULL,
last_refreshed DATETIME NULL,
is_idoc TINYINT(1) NOT NULL DEFAULT 0,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_houses_idoc (is_idoc)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Site-side mirror of in-game-account → website-user links. The sidecar is the
-- source of truth (it tags the game account with the websiteUserId on
-- /link/confirm); this table mirrors it so the player portal can list a user's
-- linked accounts and enforce ownership on roster/vendor reads without a shard
-- round-trip. account is unique (one game account maps to at most one site user);
-- a single user may link several game accounts.
CREATE TABLE IF NOT EXISTS shard_account_links (
account VARCHAR(120) NOT NULL PRIMARY KEY,
user_id INT NOT NULL,
char_name VARCHAR(120) NULL,
linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_shard_links_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
INDEX idx_shard_links_user (user_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Discord bot moderation core (Phase 2). These tables are owned by the bot
-- process (its own DB pool, bot/src/db.js) — the main server never reads or
-- writes them. They live in the same physical database as everything else
@@ -349,6 +533,151 @@ CREATE TABLE IF NOT EXISTS invite_log (
INDEX idx_invite_log_guild (guild_id, created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Guild member join/leave events (Phase 6b). Powers the dashboard's joins/leaves
-- feeds and the invite-usage view. Bot-owned (written by bot/src/discord/
-- guildMemberAdd.js + guildMemberRemove.js). For joins, invite_code/inviter_*
-- record which invite was used when the bot could attribute it (best-effort, see
-- bot/src/discord/inviteTracker.js) — NULL when undeterminable or for leaves.
-- These are member lifecycle events, not moderation actions, hence separate from
-- mod_actions.
CREATE TABLE IF NOT EXISTS member_events (
id INT AUTO_INCREMENT PRIMARY KEY,
guild_id VARCHAR(32) NOT NULL,
event_type ENUM('join','leave') NOT NULL,
discord_user_id VARCHAR(32) NOT NULL,
username VARCHAR(120) NULL,
invite_code VARCHAR(20) NULL,
inviter_id VARCHAR(32) NULL,
inviter_tag VARCHAR(120) NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_member_events_guild (guild_id, created_at),
INDEX idx_member_events_user (guild_id, discord_user_id, created_at),
INDEX idx_member_events_invite (guild_id, invite_code)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Automated content-filter hits (Phase 6b): one row per message the word filter
-- or the foreign-invite filter deleted. Separate from mod_actions (which still
-- records the resulting warn/mute) so the dashboard can show filter volume in
-- its own right. `matched` holds the offending word (word hits) or the blocked
-- invite code (invite hits); `action_taken` is what the pipeline did. Bot-owned
-- (bot/src/discord/messageFilter.js).
CREATE TABLE IF NOT EXISTS filter_hits (
id INT AUTO_INCREMENT PRIMARY KEY,
guild_id VARCHAR(32) NOT NULL,
hit_type ENUM('word','invite') NOT NULL,
discord_user_id VARCHAR(32) NOT NULL,
username VARCHAR(120) NULL,
channel_id VARCHAR(32) NULL,
matched VARCHAR(200) NULL,
action_taken ENUM('delete','warn','mute') NOT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_filter_hits_guild (guild_id, created_at),
INDEX idx_filter_hits_user (guild_id, discord_user_id, created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Automated spam-detection hits (Phase 6b): rate-limit / mass-mention /
-- mass-emoji triggers. As with filter_hits, mod_actions still logs the resulting
-- warn; this records the detection itself for the dashboard's spam feed.
-- Bot-owned (bot/src/discord/messageFilter.js via bot/src/filter/spamFilter.js).
CREATE TABLE IF NOT EXISTS spam_hits (
id INT AUTO_INCREMENT PRIMARY KEY,
guild_id VARCHAR(32) NOT NULL,
spam_type ENUM('rate_limit','mass_mention','mass_emoji') NOT NULL,
discord_user_id VARCHAR(32) NOT NULL,
username VARCHAR(120) NULL,
channel_id VARCHAR(32) NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_spam_hits_guild (guild_id, created_at),
INDEX idx_spam_hits_user (guild_id, discord_user_id, created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Staff notes on a Discord user, surfaced in the admin moderation dashboard
-- (Phase 6). Unlike the tables above, this one is SERVER-owned — it is written
-- and read only by the main site (moderation.controller), never by the bot.
-- Keyed by discord_user_id (a snowflake, matching mod_actions.target_user_id) so
-- notes attach to a Discord identity even when it has no linked site account.
-- Notes are never user-visible; admin_only notes are further restricted to the
-- admin role (moderators see staff_only only) — enforced in the query layer.
CREATE TABLE IF NOT EXISTS mod_notes (
id INT AUTO_INCREMENT PRIMARY KEY,
discord_user_id VARCHAR(32) NOT NULL,
author_user_id INT NULL,
author_tag VARCHAR(120) NULL,
body TEXT NOT NULL,
visibility ENUM('staff_only','admin_only') NOT NULL DEFAULT 'staff_only',
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_mod_notes_author FOREIGN KEY (author_user_id) REFERENCES users(id) ON DELETE SET NULL,
INDEX idx_mod_notes_user (discord_user_id, created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Generic CMS pages composed from a fixed palette of blocks (the page builder).
-- `blocks` is a JSON array of block-envelope objects ({ id, type, version,
-- visible, props }); it is stored as text and parsed/validated in app code
-- against the block registry (server/src/blocks) on every save — the same
-- pattern role_menus.mapping uses, since MariaDB's JSON type is just LONGTEXT and
-- the driver hands it back as a string anyway. The seo_*/og_image/canonical_url/
-- robots and layout/nav_* columns are metadata/settings surfaced grouped in the
-- API response; several have no consumer yet but are cheap to add now and painful
-- to retrofit once real pages exist. published_at mirrors posts: stamped the first
-- time a page goes to 'published'.
CREATE TABLE IF NOT EXISTS pages (
id INT AUTO_INCREMENT PRIMARY KEY,
slug VARCHAR(160) NOT NULL UNIQUE,
title VARCHAR(200) NOT NULL,
blocks MEDIUMTEXT NOT NULL, -- JSON array of block objects
status ENUM('draft','published') NOT NULL DEFAULT 'draft',
protected TINYINT(1) NOT NULL DEFAULT 0,
author_id INT NULL,
-- SEO / social metadata (grouped under `metadata` in the API response).
seo_title VARCHAR(200) NULL,
meta_description VARCHAR(400) NULL,
og_image VARCHAR(500) NULL,
canonical_url VARCHAR(500) NULL,
robots VARCHAR(100) NULL,
-- Presentation / navigation (grouped under `settings` in the API response).
layout ENUM('default','full_width','landing') NOT NULL DEFAULT 'default',
show_in_nav TINYINT(1) NOT NULL DEFAULT 0,
nav_group ENUM('main','footer','account','hidden') NULL,
nav_order INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
published_at DATETIME NULL,
CONSTRAINT fk_pages_author FOREIGN KEY (author_id) REFERENCES users(id) ON DELETE SET NULL,
INDEX idx_pages_status (status),
INDEX idx_pages_nav (show_in_nav, nav_group, nav_order)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Announcement pipeline. One row per publish event of a news post; the table
-- doubles as the job queue (a light in-process poller — utils/announceWorker.js
-- — sweeps it for due legs). Two INDEPENDENT delivery legs so a Discord outage
-- never blocks or retries the in-game town-crier leg and vice versa. `status` is
-- a derived rollup of the two legs (see announceJobs.logic.js): done when both
-- legs done, failed when both exhausted, partial in between. Each leg tracks its
-- own attempt count, last error, and next-due time for exponential backoff.
-- post_id is INT (matches posts.id) and cascades so deleting a post reaps its
-- jobs. posts.announce_job_id points back at the latest row for admin lookups.
CREATE TABLE IF NOT EXISTS announce_jobs (
id INT AUTO_INCREMENT PRIMARY KEY,
post_id INT NOT NULL,
status ENUM('pending','partial','done','failed') NOT NULL DEFAULT 'pending',
towncrier_status ENUM('pending','done','failed') NOT NULL DEFAULT 'pending',
towncrier_attempts SMALLINT NOT NULL DEFAULT 0,
towncrier_last_error TEXT NULL,
towncrier_next_attempt_at DATETIME NULL,
discord_status ENUM('pending','done','failed') NOT NULL DEFAULT 'pending',
discord_attempts SMALLINT NOT NULL DEFAULT 0,
discord_last_error TEXT NULL,
discord_next_attempt_at DATETIME NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_announce_jobs_post FOREIGN KEY (post_id) REFERENCES posts(id) ON DELETE CASCADE,
INDEX idx_announce_due (towncrier_status, towncrier_next_attempt_at),
INDEX idx_announce_due_discord (discord_status, discord_next_attempt_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Migrations for databases created before the wiki upgrade. Each statement uses
-- IF NOT EXISTS so re-running on every boot is a harmless no-op. New installs get
-- these columns from the CREATE TABLE above; existing installs get them here.
@@ -357,6 +686,27 @@ CREATE TABLE IF NOT EXISTS invite_log (
-- Opt-in TOTP two-factor columns for databases created before login hardening.
ALTER TABLE users ADD COLUMN IF NOT EXISTS totp_secret VARCHAR(64) NULL;
ALTER TABLE users ADD COLUMN IF NOT EXISTS totp_enabled TINYINT(1) NOT NULL DEFAULT 0;
-- Session-revocation cutoff for databases created before token revocation landed.
ALTER TABLE users ADD COLUMN IF NOT EXISTS tokens_valid_after DATETIME NULL;
-- Moderation dashboard (Phase 6): add the 'moderator' role to databases created
-- before it. MODIFY has no IF NOT EXISTS form, but re-declaring the same ENUM is
-- an idempotent no-op, so it is safe to run on every boot.
-- Player accounts: widen the enum again to include 'player' (self-service public
-- accounts). Same idempotent-MODIFY pattern.
ALTER TABLE users MODIFY COLUMN role ENUM('admin','editor','moderator','player') NOT NULL DEFAULT 'admin';
-- Player accounts: make password_hash nullable (SSO-only players), pin the
-- username collation (case-insensitive uniqueness backstop), and add the player
-- columns to databases created before this. MODIFY is an idempotent no-op when
-- the column already matches; ADD COLUMN IF NOT EXISTS is safe to re-run.
ALTER TABLE users MODIFY COLUMN password_hash VARCHAR(72) NULL;
ALTER TABLE users MODIFY COLUMN username VARCHAR(32) NOT NULL COLLATE utf8mb4_general_ci;
ALTER TABLE users ADD COLUMN IF NOT EXISTS email VARCHAR(255) NULL;
ALTER TABLE users ADD COLUMN IF NOT EXISTS email_verified TINYINT(1) NOT NULL DEFAULT 0;
ALTER TABLE users ADD COLUMN IF NOT EXISTS status ENUM('active','pending','disabled','banned') NOT NULL DEFAULT 'active';
ALTER TABLE users ADD COLUMN IF NOT EXISTS last_login_ip VARCHAR(45) NULL;
-- Player self-registration mode: disabled | password | sso | both. Default off,
-- so the system behaves exactly as today until an admin opts in.
INSERT IGNORE INTO settings (`key`, value) VALUES ('player_registration', 'disabled');
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS excerpt VARCHAR(400) NULL;
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS category_id INT NULL;
@@ -364,3 +714,13 @@ ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS published TINYINT(1) NOT NULL DE
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS sort_order INT NOT NULL DEFAULT 0;
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS published_at DATETIME NULL;
ALTER TABLE wiki_pages ADD FULLTEXT INDEX IF NOT EXISTS idx_wiki_search (title, body);
-- News → town-crier + Discord announcement pipeline. Add the announcement-state
-- columns to posts on databases created before the pipeline landed. announced_at
-- is stamped once both legs deliver; announce_job_id points at the announce_jobs
-- row for the post's admin status panel. Kept as a plain column (not a hard FK)
-- so the idempotent boot migration never trips over a re-added constraint — the
-- pointer is resolved in application code and the CASCADE on announce_jobs.post_id
-- already keeps the two tables consistent.
ALTER TABLE posts ADD COLUMN IF NOT EXISTS announced_at DATETIME NULL;
ALTER TABLE posts ADD COLUMN IF NOT EXISTS announce_job_id INT NULL;

View File

@@ -26,7 +26,8 @@
"qrcode": "^1.5.4",
"sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1"
"swagger-ui-express": "^5.0.1",
"ws": "^8.21.0"
},
"devDependencies": {
"nodemon": "^3.1.4",
@@ -2386,6 +2387,27 @@
"dev": true,
"license": "ISC"
},
"node_modules/ws": {
"version": "8.21.0",
"resolved": "https://registry.npmjs.org/ws/-/ws-8.21.0.tgz",
"integrity": "sha512-Vsp28b7DRcimFQvrqu2Wek3z1iYxDCWqHYB8Qsnk/S4RfaCQzPGPyBNuVjJV3cd6UiKtUtp6sNM77gWvzcCH+g==",
"license": "MIT",
"engines": {
"node": ">=10.0.0"
},
"peerDependencies": {
"bufferutil": "^4.0.1",
"utf-8-validate": ">=5.0.2"
},
"peerDependenciesMeta": {
"bufferutil": {
"optional": true
},
"utf-8-validate": {
"optional": true
}
}
},
"node_modules/y18n": {
"version": "4.0.3",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.3.tgz",

View File

@@ -36,7 +36,8 @@
"qrcode": "^1.5.4",
"sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1"
"swagger-ui-express": "^5.0.1",
"ws": "^8.21.0"
},
"devDependencies": {
"nodemon": "^3.1.4",

View File

@@ -15,6 +15,18 @@ const sessionService = require('./session.service')
const users = require('../model/users/users.model')
const log = require('../utils/logger')('session')
// True if this session was issued at or before the user's tokens_valid_after
// cutoff (i.e. revoked by a password change / log-out-everywhere). Both the JWT
// iat and the cutoff are second-granular, so the comparison is inclusive: a token
// minted in the same second as the bump must still be revoked (otherwise it would
// survive its full lifetime through that 1s alignment). The only cost is that a
// re-login within the same second as the change is rejected until the next second
// — a self-healing blip, and far preferable to leaving a stale token valid.
function isBeforeCutoff(session, tokensValidAfter) {
if (!tokensValidAfter || session.createdAt == null) return false
return session.createdAt <= new Date(tokensValidAfter).getTime()
}
// Best-effort: if the request carries a valid session token, attach the decoded
// session (no DB hit), its auth method, and request metadata. Never rejects —
// anonymous requests simply pass through with req.session undefined.
@@ -38,6 +50,25 @@ async function requireAuth(req, res, next) {
try {
const user = await users.getById(session.userId)
if (!user) return res.status(401).json({ message: 'Unauthorized' }) // deleted since token issued
// Status gate, enforced on every request (same immediacy as the cutoff
// below): a player disabled/banned by staff loses access on their very next
// request, not when their JWT eventually expires.
if (user.status && user.status !== 'active') {
return res.status(403).json({ message: 'Account disabled' })
}
// Revocation, enforced here (not in stateless token verification):
// 1. per-user cutoff — password change / "log out everywhere" bumps
// tokens_valid_after; any token issued before it is dead.
// 2. per-session denylist — a single logout adds this jti to revoked_sessions.
if (isBeforeCutoff(session, user.tokens_valid_after)) {
return res.status(401).json({ message: 'Unauthorized' })
}
if (await sessionService.isSessionRevoked(session.sessionId)) {
return res.status(401).json({ message: 'Unauthorized' })
}
req.user = user
req.session = session
req.authMethod = session.authMethod

View File

@@ -14,16 +14,20 @@
// role,
// authMethod, // 'local' | 'totp' | 'mobile' | 'sso'
// createdAt, // ms epoch the token was issued (JWT iat)
// expiresAt, // ms epoch the token expires (JWT exp), or null
// lastSeenAt, // ms epoch this session was last validated
// }
//
// NOTE: revocation/invalidation are stubs. JWTs are stateless, so there is no
// server-side session store yet — these are documented hook points for a future
// store (e.g. a denylist of jti, or mobile refresh-token records).
// Revocation for web/cookie sessions is backed by two stores: a per-session jti
// denylist (revoked_sessions — single logout) and a per-user cutoff
// (users.tokens_valid_after — password change / log out everywhere). requireAuth
// consults both. The functions here are the seam the controllers call.
const crypto = require('crypto')
const token = require('./token')
const revokedSessions = require('../model/revokedSessions/revokedSessions.model')
const users = require('../model/users/users.model')
const log = require('../utils/logger')('session')
// Valid authentication methods. 'local'/'totp' are the web flows; 'mobile' is the
@@ -32,10 +36,24 @@ const log = require('../utils/logger')('session')
// authenticated without changing this module per provider.
const AUTH_METHODS = ['local', 'totp', 'mobile', 'google', 'discord', 'oidc', 'sso']
// The claim that positively marks a token as a real, full session. Every JWT in
// the app is signed with the same secret and is distinguished only by claims, so
// a session must be identified by what it *is* (typ === 'session'), never by the
// mere absence of some other marker. Only the session-minting paths below stamp
// it; flow/challenge tokens (the TOTP challenge, the SSO transaction cookie) do
// not, so — even though they verify against the same secret — they can never be
// mistaken for a session. See issue #32 (sso_tx token-type confusion).
const SESSION_TYP = 'session'
// Build a Session object from a decoded JWT payload. Returns null for anything
// that is not a full session (e.g. a stage-tagged TOTP challenge token).
// that is not a full session. Validation is positively typed: a token qualifies
// only if it was explicitly minted as a session. As belt-and-suspenders we also
// reject any token carrying a non-session marker (stage = TOTP challenge, kind =
// SSO transaction), so a future minting path that forgets to omit those still
// can't produce an accepted session.
function sessionFromDecoded(decoded, now = Date.now()) {
if (!decoded || decoded.stage) return null
if (!decoded || decoded.typ !== SESSION_TYP) return null
if (decoded.stage || decoded.kind) return null
return {
sessionId: decoded.jti || null,
userId: decoded.id,
@@ -43,6 +61,7 @@ function sessionFromDecoded(decoded, now = Date.now()) {
role: decoded.role,
authMethod: decoded.authMethod || 'local',
createdAt: decoded.iat ? decoded.iat * 1000 : null,
expiresAt: decoded.exp ? decoded.exp * 1000 : null,
lastSeenAt: now,
}
}
@@ -56,7 +75,7 @@ function sessionFromDecoded(decoded, now = Date.now()) {
function createSession(user, authMethod = 'local') {
const method = AUTH_METHODS.includes(authMethod) ? authMethod : 'local'
const sessionId = crypto.randomUUID()
const raw = token.signToken(user, { authMethod: method, jti: sessionId })
const raw = token.signToken(user, { authMethod: method, jti: sessionId, typ: SESSION_TYP })
const session = sessionFromDecoded(token.verifyToken(raw))
log.info('session created', { userId: user.id, username: user.username, authMethod: method, sessionId })
return { token: raw, session }
@@ -124,7 +143,7 @@ function mintMobileTokens(user, meta = {}, now = Date.now()) {
const sessionId = crypto.randomUUID()
const accessToken = token.signToken(
user,
{ authMethod: 'mobile', jti: sessionId },
{ authMethod: 'mobile', jti: sessionId, typ: SESSION_TYP },
{ expiresIn: MOBILE_ACCESS_TTL },
)
// 256 bits of entropy, url-safe. Opaque — carries no claims.
@@ -179,23 +198,52 @@ function sessionMeta(req) {
return { ip, userAgent, deviceHash }
}
// ── Revocation / invalidation (stubs) ──────────────────────────────────────
// JWTs are stateless: there is no store to revoke against yet. These are the
// hook points a future session store (jti denylist, mobile refresh records)
// will implement. They log and report success so callers can wire them in now.
// ── Revocation / invalidation ──────────────────────────────────────────────
// Web/cookie sessions are JWTs, so revocation is enforced by requireAuth reading
// two server-side stores these functions write:
// • revoked_sessions — a per-session jti denylist (single logout)
// • users.tokens_valid_after — a per-user cutoff (log out everywhere)
// A jti + its expiry (from the decoded token) are needed to denylist one session;
// invalidating all of a user's sessions only needs their id.
function revokeSession(sessionId) {
log.info('revokeSession (stub — no session store yet)', { sessionId })
// Revoke a single session by its jti. Needs the token's expiry so the denylist
// row can self-prune once the JWT would fail verification anyway. Idempotent.
async function revokeSession(sessionId, { userId = null, expiresAt } = {}) {
if (!sessionId) {
log.warn('revokeSession called without a sessionId (jti) — nothing to revoke')
return false
}
// Fall back to the max JWT lifetime if the caller didn't pass the token's exp,
// so the denylist row still outlives any token carrying this jti.
const exp = expiresAt || Date.now() + token.cookieMaxAge()
await revokedSessions.revoke({ jti: sessionId, userId, expiresAt: exp })
log.info('session revoked', { sessionId, userId })
return true
}
function invalidateSession(sessionId) {
log.info('invalidateSession (stub — no session store yet)', { sessionId })
return true
// Alias kept for callers that speak of "invalidating" one session.
async function invalidateSession(sessionId, opts) {
return revokeSession(sessionId, opts)
}
function invalidateAllUserSessions(userId) {
log.info('invalidateAllUserSessions (stub — no session store yet)', { userId })
// Has this session (jti) been individually revoked? Used by requireAuth on every
// authenticated request. Broad "valid after" cutoffs are checked separately by
// the middleware against the fresh user row it already loads.
async function isSessionRevoked(sessionId) {
if (!sessionId) return false
return revokedSessions.isRevoked(sessionId)
}
// Invalidate every session a user holds (password change / log out everywhere)
// by advancing their tokens_valid_after cutoff. Covers cookie sessions issued
// before now regardless of jti.
async function invalidateAllUserSessions(userId) {
if (!userId) {
log.warn('invalidateAllUserSessions called without a userId')
return false
}
await users.invalidateSessions(userId)
log.info('all user sessions invalidated', { userId })
return true
}
@@ -209,6 +257,7 @@ module.exports = {
sessionMeta,
revokeSession,
invalidateSession,
isSessionRevoked,
invalidateAllUserSessions,
// Mobile bearer sessions.
createMobileSession,

View File

@@ -19,6 +19,14 @@ const token = require('./token')
const TX_COOKIE = 'sso_tx'
const TX_TTL = '10m' // a login round-trip is quick; abandon after 10 minutes
// Second leg of an SSO login for an account that has TOTP enabled. The callback
// authenticated the user with the IdP but must NOT bypass their second factor
// (see issue #31), so instead of minting a session it stages this signed,
// httpOnly cookie and routes the browser through the TOTP form — mirroring the
// local password→TOTP gate. TTL matches the local challenge window.
const TOTP_COOKIE = 'sso_totp'
const TOTP_TTL = '5m'
// base64url of random bytes — used for the nonce and the PKCE verifier.
function randomUrlSafe(bytes = 32) {
return crypto.randomBytes(bytes).toString('base64url')
@@ -56,4 +64,38 @@ function verifyTx(txToken, stateNonce) {
return decoded
}
module.exports = { TX_COOKIE, TX_TTL, createTx, verifyTx, codeChallengeFor, randomUrlSafe }
// Stage the pending second factor for an SSO login. Carries the context the
// callback already resolved (userId, provider, authMethod, returnTo) so that
// presenting a valid code alone finishes the login. It is deliberately NOT a
// session: `stage: 'totp'` makes session validation reject it (same marker the
// local TOTP challenge uses), and `kind: 'sso_totp'` both reinforces that and
// scopes it to the SSO completion endpoint.
function createTotpPending({ userId, provider, authMethod, returnTo }) {
return token.signToken(
{ id: userId }, // subject only; identity is re-loaded fresh when the code is verified
{ stage: 'totp', kind: 'sso_totp', provider, authMethod, returnTo },
{ expiresIn: TOTP_TTL },
)
}
// Verify a pending-TOTP cookie. Returns the payload
// ({ id, provider, authMethod, returnTo, ... }) or null if missing/expired/wrong-kind.
function verifyTotpPending(pendingToken) {
if (!pendingToken) return null
const decoded = token.verifyToken(pendingToken)
if (!decoded || decoded.stage !== 'totp' || decoded.kind !== 'sso_totp') return null
return decoded
}
module.exports = {
TX_COOKIE,
TX_TTL,
TOTP_COOKIE,
TOTP_TTL,
createTx,
verifyTx,
createTotpPending,
verifyTotpPending,
codeChallengeFor,
randomUrlSafe,
}

View File

@@ -66,6 +66,20 @@ function verifyTotpChallenge(token) {
return decoded
}
// Short-lived, unguessable link token for previewing a (possibly unpublished)
// CMS page. Carries purpose:'page_preview' + the page id and nothing else; it is
// NOT a session (session validation rejects it) and only grants read of that one
// page's current block state. Default 1h expiry per the page-builder spec.
function signPagePreview(pageId, { expiresIn = '1h' } = {}) {
return jwt.sign({ pageId, purpose: 'page_preview' }, JWT_SECRET, { expiresIn })
}
function verifyPagePreview(token) {
const decoded = verifyToken(token)
if (!decoded || decoded.purpose !== 'page_preview') return null
return decoded
}
// Rough max-age (ms) for the cookie, parsed from JWT_EXPIRES_IN (e.g. 1d, 12h, 30m).
function cookieMaxAge() {
const m = /^(\d+)([dhms])$/.exec(String(JWT_EXPIRES_IN).trim())
@@ -122,6 +136,8 @@ module.exports = {
verifyToken,
signTotpChallenge,
verifyTotpChallenge,
signPagePreview,
verifyPagePreview,
cookieMaxAge,
cookieSecure,
cookieOptions,

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@@ -0,0 +1,111 @@
// ── Username policy ────────────────────────────────────────────────────────
//
// Pure helpers shared by public registration and SSO auto-provisioning:
// - a reserved-name blocklist (staff-impersonating / system names),
// - normalization (trim; case is preserved for display, uniqueness folds case
// at the DB via the column's _ci collation), and
// - deriving a valid username from an external SSO profile.
//
// No I/O — the DB UNIQUE index is the source of truth for collisions; these
// helpers only shape/validate candidate names and pick suffixes to retry with.
// Allowed characters in a stored username: letters, digits, dot, underscore,
// dash. Length 332 (matches the register validator + the column width).
const USERNAME_RE = /^[A-Za-z0-9_.-]{3,32}$/
const MIN_LEN = 3
const MAX_LEN = 32
// Names that must never belong to a self-registered account because they imply
// staff/system authority or are otherwise confusing. Compared case-insensitively.
const RESERVED_USERNAMES = new Set([
'admin',
'administrator',
'root',
'system',
'staff',
'mod',
'moderator',
'owner',
'support',
'help',
'null',
'undefined',
'me',
'anonymous',
'everyone',
'here',
])
// Trim surrounding whitespace. Case is preserved (stored as entered); the DB's
// _ci collation folds case for uniqueness + lookup.
function normalizeUsername(raw) {
return typeof raw === 'string' ? raw.trim() : ''
}
function isReserved(name) {
return RESERVED_USERNAMES.has(String(name || '').trim().toLowerCase())
}
function isValidFormat(name) {
return USERNAME_RE.test(name)
}
// Validate a user-chosen username for registration. Returns { ok, message }.
function validateUsername(raw) {
const name = normalizeUsername(raw)
if (!isValidFormat(name)) {
return { ok: false, message: 'Username must be 332 characters (letters, numbers, . _ -).' }
}
if (isReserved(name)) {
return { ok: false, message: 'That username is not available.' }
}
return { ok: true, name }
}
// Reduce an arbitrary string to the allowed charset, clamped to MAX_LEN. Used as
// the base for SSO-derived usernames before uniqueness suffixing.
function sanitizeToUsername(raw) {
let s = String(raw || '')
.normalize('NFKD')
.replace(/[^A-Za-z0-9_.-]/g, '')
.replace(/^[._-]+/, '') // don't start with punctuation
.slice(0, MAX_LEN)
return s
}
// Derive a base username from a normalized SSO profile ({ name, email, subject }).
// Tries display name, then the email local-part, then a generic 'player' base.
// The result is always a valid *base* (>= MIN_LEN, sanitized) but is NOT
// guaranteed unique — the caller suffixes + retries against the UNIQUE index.
function deriveUsernameBase(profile) {
const candidates = [profile && profile.name, profile && (profile.email || '').split('@')[0]]
for (const c of candidates) {
const s = sanitizeToUsername(c)
if (s.length >= MIN_LEN && !isReserved(s)) return s
}
return 'player'
}
// Build the Nth candidate username for the dedup retry loop: attempt 0 is the
// bare base (padded if short), later attempts append an increasing numeric
// suffix, always clamped to MAX_LEN so the suffix survives truncation.
function candidateUsername(base, attempt) {
const safeBase = base.length >= MIN_LEN ? base : `${base}player`.slice(0, MAX_LEN)
if (attempt === 0) return safeBase
const suffix = String(attempt + 1) // 2, 3, 4, …
return `${safeBase.slice(0, MAX_LEN - suffix.length)}${suffix}`
}
module.exports = {
USERNAME_RE,
MIN_LEN,
MAX_LEN,
RESERVED_USERNAMES,
normalizeUsername,
isReserved,
isValidFormat,
validateUsername,
sanitizeToUsername,
deriveUsernameBase,
candidateUsername,
}

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@@ -0,0 +1,30 @@
// Block registry entrypoint. Requiring this module registers every server-side
// block definition (schema + cache policy) exactly once, then re-exports the
// registry API and the blocks validator. Anything that needs to validate a
// page's blocks or look up a block type should require THIS module, not
// ./registry directly, so the definitions are guaranteed to be loaded.
//
// Wave 1 block definitions are registered below, one require() per block (each
// module self-registers on load). Requiring THIS module guarantees they are all
// present before anything validates a page's blocks.
const registry = require('./registry')
const { validateBlocks, MAX_BLOCKS, MAX_SUBBLOCKS } = require('./validateBlocks')
const { sanitizeBlocks } = require('./sanitizeBlocks')
// ── Wave 1 block definitions (self-register on require) ────────────────
require('./types/heading')
require('./types/richText')
require('./types/image')
require('./types/twoColumn')
require('./types/cta')
require('./types/divider')
require('./types/quote')
module.exports = {
...registry,
validateBlocks,
sanitizeBlocks,
MAX_BLOCKS,
MAX_SUBBLOCKS,
}

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@@ -0,0 +1,84 @@
// Small shared validators used by the Wave 1 block schemas. Each block's schema
// composes these and returns a flat array of error strings; validateBlocks
// prefixes each with the block path (so 'text is required' becomes
// 'blocks[2].props.text is required'). Phrase messages to read well after that
// prefix — start with the prop name.
/** @returns {boolean} true if v is a non-empty (after trim) string. */
function isNonEmptyString(v) {
return typeof v === 'string' && v.trim().length > 0
}
/**
* Accept a same-origin relative URL ("/uploads/x.png", "/wiki/foo") or an
* absolute http/https URL. Rejects javascript:, data:, protocol-relative
* ("//evil"), and anything else — the block renderers drop these into hrefs/src
* so this is a security boundary, not just a format check.
* @param {unknown} v
* @returns {boolean}
*/
function isSafeUrl(v) {
if (typeof v !== 'string' || v.trim() === '') return false
const s = v.trim()
if (s.startsWith('//')) return false // protocol-relative — ambiguous origin
if (s.startsWith('/')) return true // same-origin relative
try {
const u = new URL(s)
return u.protocol === 'http:' || u.protocol === 'https:'
} catch {
return false
}
}
/**
* Build an enum validator for a prop.
* @param {string} name prop name (for the message)
* @param {string[]} allowed
* @returns {(v: unknown) => string|null} error string or null
*/
function oneOf(name, allowed) {
return (v) => (allowed.includes(v) ? null : `${name} must be one of ${allowed.join(', ')}`)
}
/**
* Validate a required text prop: present, non-empty, within maxLen.
* @returns {string|null}
*/
function requiredText(name, v, maxLen) {
if (!isNonEmptyString(v)) return `${name} is required`
if (v.length > maxLen) return `${name} must be at most ${maxLen} characters`
return null
}
/**
* Validate an optional text prop: if present it must be a string within maxLen.
* @returns {string|null}
*/
function optionalText(name, v, maxLen) {
if (v === undefined || v === null || v === '') return null
if (typeof v !== 'string') return `${name} must be a string`
if (v.length > maxLen) return `${name} must be at most ${maxLen} characters`
return null
}
/**
* Reject any prop key not in `allowed`. Keeps a block's props tight so nothing
* unexpected is smuggled through and stored.
* @returns {string[]} error strings
*/
function onlyKeys(props, allowed) {
const errors = []
for (const key of Object.keys(props)) {
if (!allowed.includes(key)) errors.push(`${key} is not an allowed prop`)
}
return errors
}
module.exports = {
isNonEmptyString,
isSafeUrl,
oneOf,
requiredText,
optionalText,
onlyKeys,
}

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@@ -0,0 +1,103 @@
// Block registry (server side) — the single source of truth for what block
// types exist, how their props validate, and how long a rendered block may be
// cached. The admin builder UI, the public renderer, and this server-side
// validation are all driven from a registry entry rather than a switch statement
// scattered across files: adding a block later means adding ONE entry (here on
// the server for schema/cache, and one in client/src/blocks for the React
// renderer/editor), not editing four places.
//
// A registered definition looks like:
// {
// type: 'heading', // stable string id, unique across the registry
// version: 1, // prop-schema version; bump when props change so a
// // one-time migration can transform older blocks
// schema: (props) => [], // returns an array of error strings ([] = valid)
// sanitize: (props) => props, // optional normalizer run on save AFTER
// // validation, e.g. rich_text runs its html through
// // the shared allowlist; returns cleaned props
// cacheTTL: null, // seconds a rendered instance may be cached;
// // null = never cache (static blocks). Dynamic
// // Wave 2 blocks set this (e.g. server_status: 10).
// container: false, // true only for block types that hold sub-blocks
// containerSlots: [], // prop keys holding sub-block arrays, e.g.
// // ['left','right'] for two_column
// }
//
// This module is intentionally empty of block types — it only defines the
// pattern. Wave 1 block definitions register themselves via ./index.js.
// The only keys allowed at the top level of a stored block object. Everything
// block-specific lives inside `props`; nothing else lives at the top level.
// Ordering is the array position, not a stored field — so a reorder is just a
// reorder of the array, and `id` is never derived from position.
const RESERVED_KEYS = Object.freeze(['id', 'type', 'version', 'visible', 'props'])
const registry = new Map()
/**
* Register a block definition. Throws on a missing type or a duplicate — both
* are programmer errors surfaced at boot, not runtime input.
* @param {object} def
* @returns {object} the normalized, frozen definition
*/
function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
if (def.schema != null && typeof def.schema !== 'function') {
throw new Error(`registerBlock: ${def.type}.schema must be a function`)
}
if (def.sanitize != null && typeof def.sanitize !== 'function') {
throw new Error(`registerBlock: ${def.type}.sanitize must be a function`)
}
const containerSlots = def.containerSlots || []
if (def.container && containerSlots.length === 0) {
throw new Error(`registerBlock: container block ${def.type} needs containerSlots`)
}
const entry = Object.freeze({
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
schema: def.schema || null,
sanitize: def.sanitize || null,
cacheTTL: def.cacheTTL == null ? null : Number(def.cacheTTL),
container: Boolean(def.container),
containerSlots: Object.freeze([...containerSlots]),
})
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
function listBlocks() {
return [...registry.values()]
}
/**
* Drop every registered block. Test-only — lets a suite register a fixture set
* and start from a known-empty registry.
*/
function _resetRegistry() {
registry.clear()
}
module.exports = {
RESERVED_KEYS,
registerBlock,
getBlock,
hasBlock,
listBlocks,
_resetRegistry,
}

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@@ -0,0 +1,47 @@
// Normalize + sanitize a validated blocks array before persisting. Runs AFTER
// validateBlocks (which guarantees the envelope/prop shape), so this can assume
// well-formed input and focus on: applying each block's registry `sanitize`
// normalizer (e.g. rich_text runs its html through the allowlist), stamping the
// registry `version`, defaulting `visible` to true, and recursing one level into
// container slots. Returns a new array; never mutates the input.
const { getBlock } = require('./registry')
function sanitizeBlocks(blocks) {
if (!Array.isArray(blocks)) return []
return blocks.map(sanitizeOne)
}
function sanitizeOne(block) {
const def = getBlock(block.type)
if (!def) return block // unreachable after validation, but stay defensive
let props = block.props && typeof block.props === 'object' ? { ...block.props } : {}
// Recurse into container slots first (leaf sub-blocks get sanitized too).
if (def.container) {
for (const slot of def.containerSlots) {
if (Array.isArray(props[slot])) props[slot] = props[slot].map(sanitizeOne)
}
}
// Apply the block's own normalizer last (operates on its scalar props).
if (def.sanitize) {
try {
props = def.sanitize(props)
} catch {
// Leave props as-is; validation already passed, a sanitize throw shouldn't
// block the save.
}
}
return {
id: block.id,
type: block.type,
version: Number.isInteger(block.version) ? block.version : def.version,
visible: block.visible !== false,
props,
}
}
module.exports = { sanitizeBlocks }

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@@ -0,0 +1,22 @@
// cta — a call-to-action button. `text` is the label, `url` the destination
// (same-origin path or http/https), `style` picks primary/secondary appearance.
const { registerBlock } = require('../registry')
const { isSafeUrl, oneOf, requiredText, onlyKeys } = require('../propHelpers')
const STYLES = ['primary', 'secondary']
const MAX_TEXT = 100
registerBlock({
type: 'cta',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['text', 'url', 'style'])
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
if (!isSafeUrl(props.url)) errors.push('url must be a same-origin path or http(s) URL')
const style = oneOf('style', STYLES)(props.style)
if (style) errors.push(style)
return errors
},
})

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@@ -0,0 +1,12 @@
// divider — a pure spacer / horizontal rule. Carries no props.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
registerBlock({
type: 'divider',
version: 1,
cacheTTL: null,
schema(props) {
return onlyKeys(props, [])
},
})

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@@ -0,0 +1,21 @@
// heading — a section heading. `level` picks the tag (h1h4), `text` is plain
// text (the renderer escapes it; no HTML here — use rich_text for markup).
const { registerBlock } = require('../registry')
const { oneOf, requiredText, onlyKeys } = require('../propHelpers')
const LEVELS = ['h1', 'h2', 'h3', 'h4']
const MAX_TEXT = 200
registerBlock({
type: 'heading',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['level', 'text'])
const level = oneOf('level', LEVELS)(props.level)
if (level) errors.push(level)
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
return errors
},
})

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@@ -0,0 +1,27 @@
// image — a single image with optional caption. `src` must be a same-origin
// upload path or an http/https URL (isSafeUrl); `alignment` controls layout.
// Stays URL-based until the Wave 3 asset picker lands, then src swaps to an
// asset id via a small migration.
const { registerBlock } = require('../registry')
const { isSafeUrl, oneOf, optionalText, onlyKeys } = require('../propHelpers')
const ALIGNMENTS = ['left', 'center', 'right', 'full']
const MAX_ALT = 300
const MAX_CAPTION = 500
registerBlock({
type: 'image',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['src', 'alt', 'caption', 'alignment'])
if (!isSafeUrl(props.src)) errors.push('src must be a same-origin path or http(s) URL')
const alt = optionalText('alt', props.alt, MAX_ALT)
if (alt) errors.push(alt)
const caption = optionalText('caption', props.caption, MAX_CAPTION)
if (caption) errors.push(caption)
const alignment = oneOf('alignment', ALIGNMENTS)(props.alignment)
if (alignment) errors.push(alignment)
return errors
},
})

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@@ -0,0 +1,20 @@
// quote — a pull quote with optional attribution.
const { registerBlock } = require('../registry')
const { requiredText, optionalText, onlyKeys } = require('../propHelpers')
const MAX_TEXT = 1000
const MAX_ATTRIB = 200
registerBlock({
type: 'quote',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['text', 'attribution'])
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
const attribution = optionalText('attribution', props.attribution, MAX_ATTRIB)
if (attribution) errors.push(attribution)
return errors
},
})

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@@ -0,0 +1,26 @@
// rich_text — a block of HTML authored in the shared rich-text editor. Validated
// only for type/size here; the actual safety comes from `sanitize`, which runs
// the html through the same allowlist (cleanBody) used for posts/wiki bodies, so
// a direct API call can't smuggle unsafe markup past the editor.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
const { cleanBody } = require('../../utils/sanitizeHtml')
const MAX_HTML = 50000
registerBlock({
type: 'rich_text',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['html'])
if (typeof props.html !== 'string') errors.push('html must be a string')
else if (props.html.length > MAX_HTML) {
errors.push(`html must be at most ${MAX_HTML} characters`)
}
return errors
},
sanitize(props) {
return { ...props, html: cleanBody(props.html) }
},
})

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@@ -0,0 +1,20 @@
// two_column — the only container block. Holds two ordered arrays of sub-blocks
// (`left`, `right`). The sub-block arrays are validated by validateBlocks, which
// also enforces the one-level nesting cap (a column may not contain another
// container). This schema only guards the prop shape; the slot arrays default to
// empty when absent.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
registerBlock({
type: 'two_column',
version: 1,
cacheTTL: null,
container: true,
containerSlots: ['left', 'right'],
schema(props) {
// Slot array contents are validated by validateBlocks' container handling;
// here we only reject stray props.
return onlyKeys(props, ['left', 'right'])
},
})

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@@ -0,0 +1,119 @@
// Server-side validation for a page's `blocks` array, run on every save before
// persisting. The admin UI validates client-side too, but that can be bypassed
// by a direct API call, so this is the authoritative gate: it enforces the block
// envelope (reserved keys only), that every `type` is a registered block, that
// each block's props satisfy the registry schema, and the one-level nesting cap
// (only container blocks may hold sub-blocks, and sub-blocks may not themselves
// be containers).
//
// Returns { valid, errors } — a flat list of human-readable error strings, each
// prefixed with the path to the offending block (e.g. `blocks[2].props.text`).
// It never throws on bad input; callers turn a non-empty `errors` into a 400.
const { getBlock, RESERVED_KEYS } = require('./registry')
// Bound the payload so a single page can't carry an unreasonable block tree.
const MAX_BLOCKS = 100 // top-level blocks per page
const MAX_SUBBLOCKS = 50 // sub-blocks per container slot
const ID_RE = /^[A-Za-z0-9_-]{1,40}$/
/**
* Validate a stored blocks array against the registry.
* @param {unknown} blocks
* @returns {{ valid: boolean, errors: string[] }}
*/
function validateBlocks(blocks) {
const errors = []
if (!Array.isArray(blocks)) {
return { valid: false, errors: ['blocks must be an array'] }
}
if (blocks.length > MAX_BLOCKS) {
errors.push(`blocks may not exceed ${MAX_BLOCKS} top-level entries`)
}
const seenIds = new Set()
blocks.forEach((block, i) => {
validateBlock(block, `blocks[${i}]`, seenIds, errors, { nested: false })
})
return { valid: errors.length === 0, errors }
}
/**
* Validate one block envelope in place. `nested` = true when validating a
* sub-block inside a container slot, which forbids further nesting.
*/
function validateBlock(block, path, seenIds, errors, { nested }) {
if (block === null || typeof block !== 'object' || Array.isArray(block)) {
errors.push(`${path} must be an object`)
return
}
// Envelope: only the reserved keys, nothing smuggled at the top level.
for (const key of Object.keys(block)) {
if (!RESERVED_KEYS.includes(key)) {
errors.push(`${path}.${key} is not an allowed top-level key`)
}
}
// id — stable, unique across the whole page (top-level and nested share one
// namespace since ids are the future join point for revision history).
if (typeof block.id !== 'string' || !ID_RE.test(block.id)) {
errors.push(`${path}.id must be a short id string`)
} else if (seenIds.has(block.id)) {
errors.push(`${path}.id duplicates another block id (${block.id})`)
} else {
seenIds.add(block.id)
}
// visible — optional in input, but if present must be a boolean.
if (block.visible !== undefined && typeof block.visible !== 'boolean') {
errors.push(`${path}.visible must be a boolean`)
}
// props — always an object bag.
const props = block.props
if (props === null || typeof props !== 'object' || Array.isArray(props)) {
errors.push(`${path}.props must be an object`)
}
// type — must resolve to a registered block.
const def = typeof block.type === 'string' ? getBlock(block.type) : null
if (!def) {
errors.push(`${path}.type is not a registered block type (${String(block.type)})`)
return // can't validate props or nesting without a definition
}
// Per-block prop schema from the registry.
if (def.schema && props && typeof props === 'object') {
let schemaErrors = []
try {
schemaErrors = def.schema(props) || []
} catch (err) {
schemaErrors = [`schema threw: ${err.message}`]
}
for (const e of schemaErrors) errors.push(`${path}.props.${e}`)
}
// Nesting: only container blocks may hold sub-blocks, capped at one level.
if (def.container) {
if (nested) {
errors.push(`${path} is a container and may not be nested inside another container`)
return
}
for (const slot of def.containerSlots) {
const sub = props ? props[slot] : undefined
if (sub === undefined) continue // an empty slot is allowed
if (!Array.isArray(sub)) {
errors.push(`${path}.props.${slot} must be an array of blocks`)
continue
}
if (sub.length > MAX_SUBBLOCKS) {
errors.push(`${path}.props.${slot} may not exceed ${MAX_SUBBLOCKS} blocks`)
}
sub.forEach((child, j) => {
validateBlock(child, `${path}.props.${slot}[${j}]`, seenIds, errors, { nested: true })
})
}
}
}
module.exports = { validateBlocks, MAX_BLOCKS, MAX_SUBBLOCKS }

26
server/src/internalApp.js Normal file
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@@ -0,0 +1,26 @@
// Standalone Express app for server<->bot internal traffic. It is mounted on its
// OWN http listener (INTERNAL_PORT, default 3001) in server.js — an unpublished,
// compose-network-only port, mirroring how the bot exposes its internal API on
// 4100. Crucially it is NOT part of the public API app (app.js), so /internal/*
// (which returns the DECRYPTED Discord bot token) can never ride the same
// listener Pangolin proxies to the world. Shared-secret gated by
// requireInternalKey inside internal.routes. See issue #33.
const express = require('express')
const internalRouter = require('./router/v1/internal/internal.routes')
const internalApp = express()
internalApp.use(express.json())
// Liveness probe for this listener (no secret required); mirrors the bot's
// /health on 4100. Useful for compose healthchecks without exposing anything.
internalApp.get('/health', (req, res) => res.json({ status: 'ok' }))
// requireInternalKey is applied inside internal.routes.
internalApp.use('/internal', internalRouter)
// Anything else on this listener is not a real internal route.
internalApp.use((req, res) => res.status(404).json({ message: 'Not found' }))
module.exports = internalApp

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@@ -24,6 +24,26 @@ const loginLimiter = makeLimiter({
message: 'Too many login attempts. Please try again later.',
})
// Public self-registration. Mirrors the login cap: a handful of legitimate
// attempts per window, a flood is abuse. The global botScore guard + honeypot
// cover the rest.
const registerLimiter = makeLimiter({
windowMs: 15 * 60 * 1000,
max: 10,
label: 'register',
message: 'Too many registration attempts. Please try again later.',
})
// Authenticated self-service credential changes (username / password). Tighter
// than login — a signed-in player rarely changes these, and the wrong-current-
// password path also feeds the shared login backoff (see the controller).
const accountChangeLimiter = makeLimiter({
windowMs: 15 * 60 * 1000,
max: 10,
label: 'account-change',
message: 'Too many changes. Please try again later.',
})
// Throttle the public contact form.
const contactLimiter = makeLimiter({
windowMs: 60 * 60 * 1000,
@@ -51,4 +71,11 @@ const ssoStartLimiter = makeLimiter({
message: 'Too many sign-in attempts. Please try again later.',
})
module.exports = { loginLimiter, contactLimiter, mobileRefreshLimiter, ssoStartLimiter }
module.exports = {
loginLimiter,
registerLimiter,
accountChangeLimiter,
contactLimiter,
mobileRefreshLimiter,
ssoStartLimiter,
}

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@@ -0,0 +1,68 @@
const { query } = require('../../utils/db')
const COLS =
'id, post_id, status, ' +
'towncrier_status, towncrier_attempts, towncrier_last_error, towncrier_next_attempt_at, ' +
'discord_status, discord_attempts, discord_last_error, discord_next_attempt_at, ' +
'created_at, updated_at'
// Whitelist so a `leg` value can be interpolated into a column name safely — it
// never comes from raw user input, but keep the guard explicit.
const LEGS = ['towncrier', 'discord']
function assertLeg(leg) {
if (!LEGS.includes(leg)) throw new Error(`unknown announce leg: ${leg}`)
}
async function create(postId) {
const res = await query('INSERT INTO announce_jobs (post_id) VALUES (?)', [postId])
return res.insertId
}
async function findById(id) {
const rows = await query(`SELECT ${COLS} FROM announce_jobs WHERE id = ? LIMIT 1`, [id])
return rows[0] || null
}
async function findByPostId(postId) {
const rows = await query(
`SELECT ${COLS} FROM announce_jobs WHERE post_id = ? ORDER BY id DESC LIMIT 1`,
[postId],
)
return rows[0] || null
}
// Jobs with at least one leg that is due now: pending and either never scheduled
// (next_attempt_at IS NULL — a fresh enqueue) or past its backoff time.
async function findDue(now = new Date(), limit = 25) {
return query(
`SELECT ${COLS} FROM announce_jobs
WHERE (towncrier_status = 'pending'
AND (towncrier_next_attempt_at IS NULL OR towncrier_next_attempt_at <= ?))
OR (discord_status = 'pending'
AND (discord_next_attempt_at IS NULL OR discord_next_attempt_at <= ?))
ORDER BY id ASC
LIMIT ?`,
[now, now, limit],
)
}
// Update one leg's columns. `fields` uses leg-agnostic keys (status, attempts,
// lastError, nextAttemptAt); we map them onto the leg-prefixed columns.
async function updateLeg(id, leg, { status, attempts, lastError, nextAttemptAt }) {
assertLeg(leg)
await query(
`UPDATE announce_jobs SET
${leg}_status = ?,
${leg}_attempts = ?,
${leg}_last_error = ?,
${leg}_next_attempt_at = ?
WHERE id = ?`,
[status, attempts, lastError ?? null, nextAttemptAt ?? null, id],
)
}
async function setStatus(id, status) {
await query('UPDATE announce_jobs SET status = ? WHERE id = ?', [status, id])
}
module.exports = { LEGS, create, findById, findByPostId, findDue, updateLeg, setStatus }

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// ── Announcement pipeline: pure logic ──────────────────────────────────────
//
// No DB, no network — just the decisions the worker and model make, kept here so
// they are unit-testable in isolation (server/test/announceJobs.test.js):
// • buildTownCrierText — turn a post into sidecar-safe town-crier lines
// • classifyTownCrier / classifyDiscord — map a dispatch result to done / retry
// / terminal, so a data problem fails fast and a transient outage retries
// • scheduleAfter — exponential backoff schedule + the attempt cap
// • rollupStatus — derive the parent job status from the two legs
const { deriveExcerpt } = require('../../utils/sanitizeHtml')
// Sidecar town-crier caps, mirrored from the admin route validation
// (admin.routes.js: lines isArray({ max: 8 }), lines.* isLength({ max: 200 })).
// We pre-truncate to these so a published post never bounces with towncrier.error.
const MAX_LINES = 8
const MAX_LINE_LEN = 200
// Backoff between retries, indexed by attempts-so-far. Six attempts spread over
// ~a couple of hours; after the last one a leg is marked failed and surfaced in
// the post's admin panel. Shared by both legs.
const BACKOFF_MS = [30_000, 120_000, 600_000, 1_800_000, 3_600_000, 7_200_000]
const MAX_ATTEMPTS = BACKOFF_MS.length
// Trim to a hard length, appending an ellipsis only when something was cut.
function clamp(value, max) {
const s = String(value == null ? '' : value)
.replace(/\s+/g, ' ')
.trim()
if (s.length <= max) return s
return `${s.slice(0, max - 1).trimEnd()}`
}
// The public link that goes in the announcement. News has no per-post route
// (App.jsx only has the /site/news list), so we link the list — matches the
// pre-pipeline Discord announce behavior.
function articleUrl(baseUrl) {
return `${String(baseUrl || '').replace(/\/+$/, '')}/site/news`
}
// Build the town-crier lines: title, a one-line excerpt, then the URL. Each line
// is clamped to the sidecar's per-line cap and the whole thing to the line-count
// cap. Falls back to a stripped body excerpt when the post has no excerpt.
function buildTownCrierText(post, { baseUrl } = {}) {
const title = clamp(post.title, MAX_LINE_LEN)
const excerptSource = post.excerpt || deriveExcerpt(post.body, MAX_LINE_LEN) || ''
const lines = [title]
const excerpt = clamp(excerptSource, MAX_LINE_LEN)
if (excerpt) lines.push(excerpt)
const url = clamp(articleUrl(baseUrl), MAX_LINE_LEN)
if (url) lines.push(url)
return lines.filter(Boolean).slice(0, MAX_LINES)
}
// ── Result classification ──────────────────────────────────────────────────
// Both clients return { ok, status, error }. Map that to one of:
// done — delivered, mark the leg done
// retry — transient (shard restarting, bot down, network); back off + retry
// terminal — will never succeed as-is (over caps, bad auth/config); fail now
function classifyTownCrier(result) {
if (result && result.ok) return { outcome: 'done' }
const status = result ? result.status : 0
// 400 = over the line/duration caps (a data problem — do NOT retry).
// 401 = token mismatch, 409 = protocol mismatch (both config problems).
if (status === 400 || status === 401 || status === 409) {
return { outcome: 'terminal', error: legError(result) }
}
// 503 (shard not connected), 504 (shard timeout), 0 (network/timeout / not
// configured yet), and any other 5xx are transient — retry.
return { outcome: 'retry', error: legError(result) }
}
function classifyDiscord(result) {
if (result && result.ok) return { outcome: 'done' }
// The bot's /internal/announce collapses failures (503 = not connected,
// 400 = no news channel configured) without surfacing Discord's own
// retry_after, so there is no reliable terminal signal to key on here. Retry
// every failure on the shared backoff; a genuine config problem simply
// exhausts its attempts and lands as `failed` in the admin panel, where the
// per-leg retry button re-runs it after the channel is set.
return { outcome: 'retry', error: legError(result) }
}
function legError(result) {
if (!result) return 'no response'
if (result.status) {
return result.data && result.data.message
? `${result.status}: ${result.data.message}`
: result.error || `status ${result.status}`
}
return result.error || 'request failed'
}
// Given the number of attempts already made (>= 1), how long to wait before the
// next one — or null when the cap is reached and the leg should be failed.
function scheduleAfter(attempts) {
if (attempts >= MAX_ATTEMPTS) return null
return BACKOFF_MS[Math.min(attempts - 1, BACKOFF_MS.length - 1)]
}
// Parent job status derived from the two leg statuses:
// done — both legs delivered
// failed — both legs gave up
// partial — at least one leg reached a terminal state while the other has not
// matched it (still pending/retrying, or the opposite terminal state)
// pending — neither leg is terminal yet
function rollupStatus(towncrierStatus, discordStatus) {
if (towncrierStatus === 'done' && discordStatus === 'done') return 'done'
if (towncrierStatus === 'failed' && discordStatus === 'failed') return 'failed'
const terminal = (s) => s === 'done' || s === 'failed'
if (terminal(towncrierStatus) || terminal(discordStatus)) return 'partial'
return 'pending'
}
module.exports = {
MAX_LINES,
MAX_LINE_LEN,
MAX_ATTEMPTS,
BACKOFF_MS,
buildTownCrierText,
articleUrl,
classifyTownCrier,
classifyDiscord,
scheduleAfter,
rollupStatus,
}

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// ── Announcement pipeline: orchestration ────────────────────────────────────
//
// Sits between the DB rows and the worker: creates jobs on publish, records each
// leg's outcome, keeps the parent `status` rollup in sync, stamps the post's
// announced_at when both legs land, and resets a leg for the admin retry button.
// The pure decisions (backoff, rollup, classification) live in .logic.js.
const db = require('./announceJobs.db')
const logic = require('./announceJobs.logic')
const posts = require('../posts/posts.model')
const log = require('../../utils/logger')('announce')
// Enqueue an announcement for a freshly-published news post: one job row (both
// legs pending, due immediately) plus a back-pointer on the post so the admin
// panel can find it. Returns the new job id.
async function enqueue(postId) {
const jobId = await db.create(postId)
await posts.linkAnnounceJob(postId, jobId)
log.info('announce job enqueued', { jobId, postId })
return jobId
}
// Should publishing this post fire the pipeline? Only on a real transition INTO
// "published news" — a false→true publish while in news, or a category change
// into news while already published — and never twice (guarded by the post's
// existing announce_job_id). Editing an already-announced post does not re-fire.
function shouldEnqueue(post, { wasPublished, wasNews }) {
if (!post || post.category !== 'news' || !post.published) return false
if (post.announce_job_id) return false
const wasNewsPublished = Boolean(wasPublished) && Boolean(wasNews)
return !wasNewsPublished
}
// Convenience used by the post controller: enqueue iff shouldEnqueue. Never
// throws — a pipeline hiccup must not break saving/publishing a post.
async function enqueueIfNeeded(post, transition) {
try {
if (!shouldEnqueue(post, transition)) return null
return await enqueue(post.id)
} catch (err) {
log.error('enqueueIfNeeded failed', { postId: post && post.id, message: err.message })
return null
}
}
// Record a leg's dispatch outcome and refresh the rollup. `outcome` is one of
// logic.classify*'s results: 'done' | 'retry' | 'terminal'. For 'retry' we bump
// the attempt count and schedule the next run (or fail the leg once the cap is
// hit). Returns the updated job row.
async function recordOutcome(job, leg, { outcome, error }) {
const attempts = Number(job[`${leg}_attempts`]) || 0
if (outcome === 'done') {
await db.updateLeg(job.id, leg, { status: 'done', attempts, lastError: null, nextAttemptAt: null })
} else if (outcome === 'terminal') {
await db.updateLeg(job.id, leg, { status: 'failed', attempts: attempts + 1, lastError: error, nextAttemptAt: null })
log.warn('announce leg failed (terminal)', { jobId: job.id, leg, error })
} else {
const nextAttempts = attempts + 1
const delay = logic.scheduleAfter(nextAttempts)
if (delay === null) {
await db.updateLeg(job.id, leg, { status: 'failed', attempts: nextAttempts, lastError: error, nextAttemptAt: null })
log.warn('announce leg failed (retries exhausted)', { jobId: job.id, leg, attempts: nextAttempts, error })
} else {
const nextAttemptAt = new Date(Date.now() + delay)
await db.updateLeg(job.id, leg, { status: 'pending', attempts: nextAttempts, lastError: error, nextAttemptAt })
log.info('announce leg retry scheduled', { jobId: job.id, leg, attempts: nextAttempts, nextAttemptAt })
}
}
return refreshStatus(job.id)
}
// Recompute and persist the parent status from the two legs; stamp the post's
// announced_at the moment both legs have delivered.
async function refreshStatus(jobId) {
const job = await db.findById(jobId)
if (!job) return null
const status = logic.rollupStatus(job.towncrier_status, job.discord_status)
if (status !== job.status) await db.setStatus(jobId, status)
job.status = status
if (status === 'done') {
try {
await posts.markAnnounced(job.post_id)
} catch (err) {
log.warn('markAnnounced failed', { jobId, postId: job.post_id, message: err.message })
}
}
return job
}
// Admin retry button: reset one leg to pending, clear its error/backoff, and let
// the worker pick it up on the next tick. Resets the attempt count so a retry
// after a config fix gets a full budget again.
async function resetLeg(postId, leg) {
if (!db.LEGS.includes(leg)) throw new Error(`unknown announce leg: ${leg}`)
const job = await db.findByPostId(postId)
if (!job) return null
await db.updateLeg(job.id, leg, { status: 'pending', attempts: 0, lastError: null, nextAttemptAt: null })
log.info('announce leg reset for retry', { jobId: job.id, postId, leg })
return refreshStatus(job.id)
}
async function getByPostId(postId) {
return db.findByPostId(postId)
}
module.exports = {
enqueue,
shouldEnqueue,
enqueueIfNeeded,
recordOutcome,
refreshStatus,
resetLeg,
getByPostId,
}

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const { query } = require('../../utils/db')
const COLS =
'id, provider, enabled, sender_email, sender_name, refresh_token_enc, status, status_detail, last_verified_at, updated_by, created_at, updated_at'
// Singleton row (id = 1). Returns null until the admin connects Gmail for the first time.
async function get() {
const rows = await query(`SELECT ${COLS} FROM email_config WHERE id = 1 LIMIT 1`)
return rows[0] || null
}
// Upsert the singleton row. `fields` are column values already prepared by the
// model (refresh token pre-encrypted). Only the provided columns are written/updated.
async function upsert(fields) {
const cols = Object.keys(fields)
const vals = cols.map((c) => fields[c])
const insertCols = ['id', ...cols].map((c) => `\`${c}\``).join(', ')
const placeholders = ['1', ...cols.map(() => '?')].join(', ')
const updates = cols.map((c) => `\`${c}\` = VALUES(\`${c}\`)`).join(', ')
await query(
`INSERT INTO email_config (${insertCols}) VALUES (${placeholders})
ON DUPLICATE KEY UPDATE ${updates}`,
vals,
)
return get()
}
module.exports = { get, upsert }

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// Outbound email config store (Gmail OAuth2). Mirrors the botConfig model split:
// the DB layer only ever sees ciphertext, and only getWithSecret() (used by the
// mailer at send time) decrypts the refresh token. The admin-facing getSafe()
// never includes it — callers see only `hasRefreshToken`.
const db = require('./emailConfig.db')
const secretBox = require('../../utils/secretBox')
function toSafe(row) {
if (!row) {
return {
provider: 'gmail_oauth2',
enabled: false,
senderEmail: null,
senderName: null,
hasRefreshToken: false,
status: 'unconfigured',
statusDetail: null,
lastVerifiedAt: null,
}
}
return {
provider: row.provider || 'gmail_oauth2',
enabled: Boolean(row.enabled),
senderEmail: row.sender_email || null,
senderName: row.sender_name || null,
hasRefreshToken: Boolean(row.refresh_token_enc),
status: row.status || 'unconfigured',
statusDetail: row.status_detail || null,
lastVerifiedAt: row.last_verified_at || null,
}
}
async function getSafe() {
return toSafe(await db.get())
}
// Decrypted refresh token included — server-side only (building the mailer's
// OAuth2 transport). Returns null when no row exists yet.
async function getWithSecret() {
const row = await db.get()
if (!row) return null
return {
...toSafe(row),
refreshToken: row.refresh_token_enc ? secretBox.decrypt(row.refresh_token_enc) : null,
}
}
// Save admin-supplied / connect-flow config. `refreshToken` undefined or '' means
// "leave the existing token unchanged" (same convention as botConfig.save).
async function save({ senderEmail, senderName, refreshToken, enabled, status, statusDetail, updatedBy }) {
const fields = {}
if (senderEmail !== undefined) fields.sender_email = senderEmail
if (senderName !== undefined) fields.sender_name = senderName
if (refreshToken) fields.refresh_token_enc = secretBox.encrypt(refreshToken)
if (enabled !== undefined) fields.enabled = enabled ? 1 : 0
if (status !== undefined) fields.status = status
if (statusDetail !== undefined) fields.status_detail = statusDetail
if (updatedBy !== undefined) fields.updated_by = updatedBy
const row = await db.upsert(fields)
return toSafe(row)
}
// Clear the stored credential and disable sending (admin "Disconnect").
async function disconnect(updatedBy) {
const row = await db.upsert({
refresh_token_enc: null,
sender_email: null,
enabled: 0,
status: 'unconfigured',
status_detail: null,
last_verified_at: null,
updated_by: updatedBy ?? null,
})
return toSafe(row)
}
// Record the outcome of the last send / verification so the admin panel has
// something to show. `lastVerifiedAt` may arrive as a Date or ISO string.
async function recordStatus({ status, statusDetail, lastVerifiedAt } = {}) {
const fields = {}
if (status !== undefined) fields.status = status
if (statusDetail !== undefined) fields.status_detail = statusDetail ? String(statusDetail).slice(0, 500) : null
if (lastVerifiedAt !== undefined) {
fields.last_verified_at = lastVerifiedAt ? new Date(lastVerifiedAt) : null
}
if (Object.keys(fields).length === 0) return getSafe()
const row = await db.upsert(fields)
return toSafe(row)
}
module.exports = { getSafe, getWithSecret, save, disconnect, recordStatus }

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// Staff notes on a Discord user (server-owned, see db/schema.sql mod_notes).
// Notes are never user-visible; admin_only notes are filtered out for non-admin
// callers at this layer via includeAdminOnly.
const { query } = require('../../utils/db')
async function listForUser(discordId, { includeAdminOnly = false } = {}) {
const visClause = includeAdminOnly ? '' : "AND n.visibility = 'staff_only'"
return query(
`SELECT n.id, n.discord_user_id, n.author_user_id, n.author_tag,
n.body, n.visibility, n.created_at,
u.username AS author_username
FROM mod_notes n
LEFT JOIN users u ON u.id = n.author_user_id
WHERE n.discord_user_id = ? ${visClause}
ORDER BY n.id DESC`,
[discordId],
)
}
async function insert({ discordUserId, authorUserId = null, authorTag = null, body, visibility = 'staff_only' }) {
const res = await query(
`INSERT INTO mod_notes (discord_user_id, author_user_id, author_tag, body, visibility)
VALUES (?, ?, ?, ?, ?)`,
[discordUserId, authorUserId, authorTag, body, visibility],
)
return res.insertId
}
async function getById(id) {
const rows = await query(
`SELECT n.id, n.discord_user_id, n.author_user_id, n.author_tag,
n.body, n.visibility, n.created_at,
u.username AS author_username
FROM mod_notes n
LEFT JOIN users u ON u.id = n.author_user_id
WHERE n.id = ? LIMIT 1`,
[id],
)
return rows[0] || null
}
async function countForUser(discordId, { includeAdminOnly = false } = {}) {
const visClause = includeAdminOnly ? '' : "AND visibility = 'staff_only'"
const rows = await query(
`SELECT COUNT(*) AS c FROM mod_notes WHERE discord_user_id = ? ${visClause}`,
[discordId],
)
return Number(rows[0].c)
}
module.exports = { listForUser, insert, getById, countForUser }

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