89 Commits

Author SHA1 Message Date
4f24959d49 ci: build & publish app + bot images to Gitea registry on merge
Add a Gitea Actions workflow (.gitea/workflows/build-images.yml) that fires on
push to main (and workflow_dispatch). On the always-on ubuntu-latest runner it:

  - verifies the host Docker daemon is reachable (socket must be mounted)
  - logs into gitea.whitlocktech.com with a PAT (REGISTRY_USER / REGISTRY_TOKEN)
  - builds & pushes both images from the existing Dockerfiles, each tagged
    :latest and :sha-<7>:
      gitea.whitlocktech.com/<owner>/website-app  (./Dockerfile — server+client)
      gitea.whitlocktech.com/<owner>/website-bot   (./bot/Dockerfile)

Raw docker CLI (no marketplace actions) for portability on self-hosted Gitea;
the shared host daemon gives free layer caching between runs. Registry owner is
lowercased for Docker refs. Deploy (compose image: + pull) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 17:59:55 -05:00
99649727f3 Merge pull request 'News post → town crier + Discord announcement pipeline' (#52) from feature/news-announce-pipeline into main
Reviewed-on: UOM/website#52
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 21:58:31 +00:00
ac858875c0 Merge branch 'main' into feature/news-announce-pipeline 2026-07-11 21:57:52 +00:00
986a8d5d86 News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:

  • town crier — sidecar POST /towncrier via uoLinkClient (stable id
    `post-<id>` so a retry replaces rather than duplicates)
  • discord    — bot POST /internal/announce via botInternalClient
    (single source of truth for the #news channel stays in the bot)

An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.

Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.

Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 16:25:25 -05:00
350433635b Merge pull request 'Homepage teaser: rich text editor' (#51) from feature/homepage-teaser-rte into main
Reviewed-on: UOM/website#51
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:09:50 +00:00
a2590812e0 Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.

- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
  like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.

Closes #48

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:06:58 -05:00
5ccb18e794 Merge pull request 'Frontend theme redo: player portal → Admin sidebar shell + stat-tile My Characters' (#50) from feature/frontend-theme-redo into main
Reviewed-on: UOM/website#50
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:00:17 +00:00
bf9edde5b7 Bring player portal in line with Admin + stat-tile My Characters
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.

- PlayerPortalLayout: replace the light 820px top-tab header with the
  Admin sidebar shell (icon nav, sticky content header with page title,
  signed-in footer with sign out). Reuses .admin-grid so the two
  logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
  the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
  account) that tolerates a restarting shard and hides until an account
  is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
  bare intro paragraph, matching the Player Portal Characters page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 10:58:03 -05:00
6c310629c7 Merge pull request 'uo-link: staff-only public presence + admin character access' (#49) from feature/uo-link-sidecar into main
Reviewed-on: UOM/website#49
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 14:32:48 +00:00
d72c2dadfc docs: document the uo-link shard integration in the README
Add a "Shard integration (uo-link)" section explaining that the live
shard bridge is a separate sidecar service at UOM/link, how the site
talks to it (admin-managed encrypted config, WebSocket ingest + REST
round-trips, SSE fan-out with public vs admin channels), the in-game
[link account-linking flow, and what the public / player / admin
surfaces each expose. Also add an intro bullet, a contents entry, and
the shard endpoint groups to the API endpoints table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:29:45 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
49ce230c3a Full-site nav: one auth-aware nav bar on every page
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
  Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
  an auth-aware entry on the right — Sign in when logged out, My Account
  (player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
  across the entire site, not just interior pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:59:19 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
1c9a9d26e1 Add public Shard page + player Game Accounts UI (phase 4)
Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:17:45 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00
d49008e9f2 Merge pull request 'CMS Page Builder (Wave 1): block-based Pages content type' (#47) from feature/cms-page-builder into main
Reviewed-on: UOM/website#47
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-10 02:15:05 +00:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
4d87c5f627 Add pages API: model, controller, routes, preview (steps 4/6/7/8)
Backend for the CMS page builder, all under the existing /api/v1:

- pages.model: authoritative save gate — validates blocks against the
  registry and sanitizes them on every create/update; maps rows to/from the
  grouped API shape (metadata / settings); slug validated + reserved-checked
  at create and immutable after; `protected` can be set true via PATCH but
  only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
  stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
  POST /pages/:id/unprotect (password step-up, verified against the caller's
  own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
  create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
  mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
  access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.

Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:48:31 -05:00
764fb0c069 Add Wave 1 block renderers + editors (page builder step 3, client half)
Client block registry now carries a renderer, edit form, palette label/icon,
and defaults for all seven Wave 1 blocks (self-registering via
client/src/blocks/types/*): heading, rich_text, image, two_column, cta,
divider, quote.

- BlockRenderer + BlockList render stored blocks via the registry (respect
  `visible`, tolerate unknown types), reading getBlock from ./registry to
  avoid the index -> twoColumn -> BlockRenderer cycle.
- editorKit: shared Field/TextField/TextAreaField/SelectField styled with the
  existing admin form classes; rich_text editor reuses RichTextEditor
  (variant post), image editor reuses the shared uploader.
- two_column editor is a mini per-column canvas (add from the leaf-only
  palette, edit via each block's registry editor, reorder, remove).
- theme.css: public block styles (heading/image alignment/cta/quote/
  two-column responsive grid) + column sub-block editor styles.

Verified: all 11 modules transform cleanly under esbuild. Full visual
verification comes with the builder UI (step 5) + public route (step 6).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:37:34 -05:00
6d31869ba2 Add Wave 1 block server schemas (page builder step 3, server half)
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.

- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
  protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
  runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.

Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.

Client renderers + editors (step 3 client half) still to come.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:30:58 -05:00
fcef08e9b6 Add pages table + block registry scaffold (page builder step 2)
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.

Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
  container metadata) + validateBlocks (authoritative save-time gate:
  envelope, registered-type, per-block schema, one-level nesting cap) +
  index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
  makeBlockId, plus index entrypoint.

Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:26:14 -05:00
6180e8a071 Add rich-text alignment controls (left/center/right)
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.

Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.

Step 1 of the CMS Page Builder spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:21:17 -05:00
d7fc2dccb7 Merge pull request 'Modernize email: Gmail OAuth2 sending + admin sidebar redesign' (#46) from feature/email-oauth2 into main
Reviewed-on: UOM/website#46
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 03:33:42 +00:00
455e850b91 Merge branch 'main' into feature/email-oauth2 2026-07-08 03:33:11 +00:00
f8652c2399 Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.

- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
  row), contact recipient = contact_email setting, mailto: fallback preserved,
  plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
  + PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
  now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
2026-07-07 22:29:27 -05:00
5b3ab7f282 Merge pull request 'Redesign admin/staff sidebar: collapsible categories, icons, role-accurate nav' (#45) from feature/admin-nav-redesign into main
Reviewed-on: UOM/website#45
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 02:56:15 +00:00
17d42cebfe Redesign admin sidebar: collapsible categories, icons, role-accurate nav
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.

Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.

Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:54:37 -05:00
5da27879e5 Merge pull request 'Gate /admin to staff roles; role-aware login redirects for players' (#44) from feature/player-accounts into main
Reviewed-on: UOM/website#44
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-07 01:02:53 +00:00
cda0c16149 Merge branch 'main' into feature/player-accounts 2026-07-07 01:02:39 +00:00
82807d18d9 Gate /admin to staff roles; role-aware login redirects for players
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
  players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
  RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
  /admin) so you land in the right shell whichever door you used.

Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 19:57:31 -05:00
d72deff2cc Merge pull request 'Player accounts: self-service player role, registration, and portal' (#43) from feature/player-accounts into main
Reviewed-on: UOM/website#43
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-06 20:29:42 +00:00
387db52510 Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.

Caught by a browser click-through of the /account portal. Adds a regression
test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 05:11:36 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
f8bcc7f6a3 Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable;
  add email/email_verified/status/last_login_ip; pin username _ci collation.
- POST /auth/register (honeypot + registerLimiter + botScore, reserved-name
  blocklist, duplicate->409, auto-login). player_registration setting gates it.
- SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO
  redirects for the player portal; status refusal on login + requireAuth.
- New /player self-service group (account, change username/password, TOTP,
  identities), reusing account.controller; accountChangeLimiter.
- Admin: 'player' role + status/email on user create/update, role/status audit,
  player_registration enum validation, derived public registration flags.
- usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests;
  extend SSO callback tests. 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:36:51 -05:00
cdd916e199 Ignore local .plans/ planning docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:17:16 -05:00
4ab46410be Merge pull request 'Moderation dashboard: staff dashboard, user history, notes, event capture (Phase 6a + 6b)' (#42) from feature/moderation-dashboard into main
Reviewed-on: UOM/website#42
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 20:51:38 +00:00
2b4c4c5235 Merge branch 'main' into feature/moderation-dashboard 2026-07-05 20:51:16 +00:00
3027bb0400 Capture member/filter/spam events for the dashboard (Phase 6b)
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.

Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
  attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections

Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
  keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
  diffs it on join to find which invite was used — best-effort, never blocks
  auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
  inviteFilter now returns the offending code; detectSpam identifies which spam
  rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive

Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}

Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
  notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
  removed the coming-soon note

Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:36:09 -05:00
b0c0d1fe9b Add moderation dashboard, user history & notes (Phase 6a)
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.

Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)

Server
- model/moderation: read mod_actions via the shared pool (documented read-only
  cross of the bot/server ownership boundary), correlate accounts through
  user_identities (provider='discord'), flag automated actions via
  staff_user_id === bot_config.application_id; pure reshaping helpers isolated
  in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
  requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators

Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
  lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges

Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.

Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:16:34 -05:00
f2691959ff Merge pull request 'Fix bot container inheriting site PORT/LOG_FILE from shared .env' (#41) from bugfix/bot-container-port-leak into main
Reviewed-on: UOM/website#41
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 05:40:29 +00:00
60d2121b83 Fix bot container inheriting site PORT/LOG_FILE from shared .env
The app and bot services share env_file: .env, so the site's PORT=3000
leaked into the bot container. The bot code is `PORT || 4100`, so it
bound 3000 instead of 4100 — and the server's BOT_INTERNAL_URL
(http://bot:4100) then couldn't reach it, surfacing as "failed to fetch"
on the admin Discord Bot page even though the bot was otherwise healthy
and connected to Discord.

Pin PORT: 4100 on the bot service so it binds where the server expects.
Also override LOG_FILE: bot.log so the bot doesn't inherit the site's
LOG_FILE and write into app.log, keeping the two logs distinct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 00:39:16 -05:00
20d3fbf594 Merge pull request 'Audit and fix Swagger/OpenAPI accuracy; regenerate served spec' (#40) from docs/swagger-audit into main
Reviewed-on: UOM/website#40
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 04:33:36 +00:00
f8db61025b Audit and fix Swagger/OpenAPI accuracy; regenerate served spec
The route-level annotations were 100% present, but the committed/served
spec (swagger-output.json) was stale and several response schemas had
drifted from the controllers. This aligns the docs with actual behavior
and regenerates the spec.

Served spec was stale (64/67 operations). Regenerating picks up three
routes that were added after the last generation:
  - POST /api/v1/auth/sso/totp
  - GET  /api/v1/admin/discord-bot/config
  - PUT  /api/v1/admin/discord-bot/config
plus a stale /auth/logout summary.

Response-shape corrections (annotation now matches controller output):
  - Mutation endpoints do NOT return the generic { message } envelope.
    Deletes echo { id } / { slug }; toggles return { deleted },
    { unlinked }, { totp_enabled }, or { ip, removed }. Documented as-is
    via new DeletedId/DeletedSlug/DeletedFlag/UnlinkedFlag/TotpState/
    UnbanResult components. (The API is intentionally inconsistent here;
    recorded rather than normalized — see follow-up note.)
  - POST /account/totp/setup: otpauth_url -> otpauthUrl (TotpSetup)
  - PUT  /admin/site-mode: { mode } -> { site_mode, changed_at, changed_by }
  - GET  /account: full User -> AccountStatus (id/username/role/totp_enabled)
  - GET  /account/identities: add linked_at (LinkedIdentity)
  - GET  /public/status: add status_message (PublicStatus)
  - POST /auth/sso/totp: user is SafeUser, not full User
  - GET  /dashboard: description/shape corrected (posts+users, no wiki)

Schema completeness:
  - Provider (public discovery): { id, name, icon, loginUrl, priority },
    not { id, name, kind }
  - ProviderConfig: add hasSecret, builtin, health (ProviderHealth)
  - Post: add excerpt, author_id, published_at
  - MobileTokenResponse.expiresIn: duration string ("15m"), not integer

Config: declare the Admin · Discord Bot tag (was used but undeclared).

Auth model and the internal/external boundary were verified correct and
left unchanged: cookie + bearer are both accepted on session routes (dual
security annotations are accurate), and /internal/* runs on a separate
listener already excluded from the scan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:51:16 -05:00
2067028070 Merge pull request 'Enforce TOTP second factor on SSO login (#31)' (#39) from bugfix/sso-totp-bypass-31 into main
Reviewed-on: UOM/website#39
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 03:34:49 +00:00
03e62b56ad Enforce TOTP second factor on SSO login (#31)
SSO login minted a full session immediately, ignoring the account's
totp_enabled flag — so a 2FA admin with a linked Google/Discord/OIDC
identity could sign in without their authenticator code, silently
downgrading the account to single-factor (the strength of the IdP login).
The local password flow already gates on needsTotp(); SSO did not.

Wire SSO through the same staged-TOTP gate:

- ssoState: createTotpPending/verifyTotpPending + a short-lived httpOnly
  sso_totp cookie. The pending token carries stage:'totp' (session
  validation rejects it) + kind:'sso_totp' (scoped to the SSO endpoint)
  plus the resolved context (userId, provider, authMethod, returnTo).
- sso.controller: finishLogin now stages the challenge and redirects to
  /admin/login?sso_totp=1 instead of creating a session when the account
  has TOTP on. New finishSsoTotp verifies the code (backoff + bot-scoring
  on failure, mirroring loginTotp) and only then mints the session.
- sso.routes: POST /auth/sso/totp behind the same backoff/slow/limiter
  stack and code validation as the local TOTP endpoint.
- client: AdminLogin detects ?sso_totp=1 and completes over fetch via
  api.ssoLoginTotp; the challenge never touches the URL or JS.

Keeps the second factor httpOnly throughout, consistent with the SSO tx
cookie. 12 new tests; full suite 106/106.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:17:35 -05:00
15cf8ea286 Merge pull request 'Fix SSO flow-token / session type confusion (#32)' (#38) from bugfix/sso-token-confusion-32 into main
Reviewed-on: UOM/website#38
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:56:31 +00:00
5f62eccdd8 Fix SSO flow-token / session type confusion (#32)
sessionFromDecoded validated sessions with a blocklist — it rejected a
token only when `decoded.stage` was present (the TOTP challenge). Because
every JWT is signed with the same JWT_SECRET and distinguished only by
claims, the SSO transaction cookie (sso_tx, which carries kind:'sso_tx'
and id:'sso' but no stage) passed validation and was accepted as a bogus
{ userId:'sso' } session.

requireAuth's DB re-load blocked protected admin routes, but non-DB
identity checks were fooled — notably siteMode's maintenance-preview
bypass, which trusts any truthy getUserFromRequest. An attacker could
start an SSO flow to obtain an sso_tx cookie and replay it as the auth
cookie / Bearer token to bypass the maintenance gate. The broader risk
was latent: any future code path trusting attachSession/getUserFromRequest
without a DB round-trip inherited an auth bypass.

Make session validation positively typed: real sessions are now stamped
with typ:'session' (createSession + mintMobileTokens), and
sessionFromDecoded accepts a token only when that marker is present. As
belt-and-suspenders it also rejects any token carrying a non-session
marker (stage || kind). Flow/challenge tokens are never stamped, so they
can no longer be mistaken for sessions.

Note: existing web cookie sessions predating this change lack the typ
claim and will be rejected once — users re-login. Mobile clients recover
automatically on next refresh.

Adds regression tests: the sso_tx flow token and a bare identity token
are both rejected by validateSession / decodeIdentity / getUserFromRequest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 21:54:58 -05:00
e8a54d9ff7 Merge pull request 'Implement web session/token revocation (#30)' (#37) from bugfix/session-revocation-30 into main
Reviewed-on: UOM/website#37
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:08:15 +00:00
933206a1b8 Implement web session/token revocation (#30)
Web sessions were stateless JWTs with no server-side store: the revocation
hooks in session.service were stubs that only logged. As a result web logout
was client-side only (a copied cookie stayed valid until natural JWT expiry)
and a password change never invalidated existing sessions. The mobile bearer
flow already had revocable, DB-stored tokens; this brings the web/cookie flow
to parity.

Two-layer revocation, both enforced in requireAuth (which already loads the
fresh user row each request):

- Per-session denylist: new `revoked_sessions` table keyed on the JWT `jti`
  (already minted per session). A single logout adds this session's jti;
  rows self-expire at the token's own exp and are pruned on boot. New model
  `revokedSessions` mirrors the `mobileSessions` db/model split.
- Per-user cutoff: new `users.tokens_valid_after` column. A password change
  (and the new `invalidateSessions` helper) bumps it to NOW(); any token whose
  iat is at or before the cutoff is rejected. The comparison is inclusive so a
  token minted in the same wall-clock second as the change is still revoked.

Wiring:
- session.service: revokeSession / invalidateSession / invalidateAllUserSessions
  now delegate to the stores; sessions carry `expiresAt` (JWT exp) so logout can
  set a self-pruning denylist row.
- /logout gains best-effort attachSession so the controller can revoke this
  session's jti and log auth.logout; stays a no-op for anonymous callers.
- users.model.update bumps the cutoff whenever the password hash is rotated.
- schema.sql: revoked_sessions table + tokens_valid_after column, added to the
  CREATE and to the idempotent migration block (ensureSchema on boot).

Verified end-to-end against the local dev DB: a captured cookie is rejected
after logout, and an existing session is rejected after a password change while
re-login with the new password succeeds. Full server test suite green (96).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 21:06:50 -05:00
1cfb79f5ae Merge pull request 'Isolate internal bot-config route from the public listener (#33)' (#36) from bugfix/internal-token-endpoint-33 into main
Reviewed-on: UOM/website#36
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 22:50:05 +00:00
3ef84b41ef Merge branch 'main' into bugfix/internal-token-endpoint-33 2026-07-04 22:49:33 +00:00
5df943095d Isolate internal bot-config route from the public listener (#33)
The GET /internal/bot-config route returns the DECRYPTED Discord bot
token and was mounted on the same Express app / port 3000 that Pangolin
proxies publicly. Its only guard was the BOT_INTERNAL_KEY shared secret,
and .env.example shipped a placeholder default — so a forwarded path or a
weak/unrotated key would expose the plaintext token to the internet.

Move server<->bot internal traffic onto its own listener and fail fast on
a weak key:

- Add server/src/internalApp.js: a standalone Express app mounting
  requireInternalKey + /internal (and a no-secret /health), mirroring the
  bot's unpublished port-4100 pattern.
- server.js starts a second listener on INTERNAL_PORT (default 3001),
  closed on graceful shutdown.
- Remove the /internal mount from the public v1.router; the public app now
  404s /api/v1/internal/bot-config even with a valid key.
- Fail fast: new utils/botInternalKey.js rejects an empty, placeholder, or
  <16-char BOT_INTERNAL_KEY — fatal in production (exit 1), warning in dev.
- docker-compose: bot SITE_INTERNAL_URL -> app:3001/internal/bot-config;
  document that INTERNAL_PORT stays unpublished.
- .env.example (root/server/bot): document INTERNAL_PORT, the fail-fast
  behavior, and a defense-in-depth Pangolin deny rule for /api/v1/internal.

Tests: add requireInternalKey.test.js and botInternalKey.test.js
(node --test: 93 pass).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 17:35:07 -05:00
bb5cc68c54 Merge pull request 'Add Discord bot: moderation, filters, scheduling, roles, invites, site integration' (#29) from feature/discord-bot into main
Reviewed-on: UOM/website#29
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 21:19:41 +00:00
17c1eb07e8 Merge branch 'main' into feature/discord-bot 2026-07-04 21:19:23 +00:00
7a21cc636c Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)
Standalone bot/ service (its own package.json/Dockerfile) managed entirely
through a new admin-only Discord Bot panel — token stored encrypted in the
DB and pushed to the bot process in-memory, never an env var. Built in
phases, each independently verified against a live Discord guild:

- Bot skeleton: gateway connection, internal shared-secret API, self-heals
  on its own restart by pulling config from the site
- Moderation core: /ban /kick /mute /warn /warnings + mod-log channel
- Word/invite/spam filtering with leetspeak-resistant normalization and a
  staff role/channel allowlist
- Scheduled messages: recurring (cron) and one-off channel posts
- Role assignment: button role menus, auto-role on join, temp roles,
  bulk role ops
- Auto-rotating primary invite with an audit log
- Site integration: news-publish -> Discord announce webhook, manual
  /announce, read-only /wiki search

Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb
driver defaulted to timezone 'local', silently mis-serializing bound Date
params by the host's local offset instead of the DB's UTC session.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 15:54:41 -05:00
ad7aebb3ba Merge pull request 'Hero editor: fullscreen landing, remove two-card row, quick links into hero' (#28) from feature/hero-fullscreen-landing into main
Reviewed-on: UOM/website#28
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 02:55:50 +00:00
0318d6fe9f Make hero the full landing page; move quick links into hero editor
Remove the two-card destination row and the below-hero quick-links nav
from the portal so the hero fills the viewport with nothing rendered
after it. The 5 quick links (News, Screenshots, Five on Friday,
Monthly Newsletter, About) move into the hero editor as a third
buttons element in defaultLayout(), reusing the existing buttons
element type so they stay fully editable with no schema changes.

Also drop overflow:hidden on the hero section: on mobile, 100vh can
compute smaller than window.innerHeight, and with overflow hidden the
wrapped quick-links text was getting clipped at the bottom edge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-03 21:49:45 -05:00
433e02d3ef Merge pull request 'Add Swagger/OpenAPI API docs (swagger-ui + swagger-autogen)' (#27) from feature/swagger-docs into main
Reviewed-on: UOM/website#27
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 20:30:14 +00:00
a1f0675577 Add Swagger/OpenAPI API docs (swagger-ui + swagger-autogen)
Generate an OpenAPI 3.0 spec from route annotations and serve it with
Swagger UI so the full REST API is browsable and testable.

- Add swagger-ui-express (runtime) and swagger-autogen (dev) deps, plus
  an `npm run swagger` script.
- server/swagger/swagger.js: generator config with API metadata, servers,
  14 tag groups, cookie + bearer security schemes, and 28 reusable
  component schemas. Follows the Express mount chain from src/app.js so
  generated paths are fully-qualified (/api/v1/...).
- Annotate every route (auth, mobile, sso, public, admin, health) with
  #swagger tags/summaries/parameters/request bodies/security and the
  actual response codes each handler returns (400/401/403/404/409/429/
  302/502, multipart uploads).
- Serve Swagger UI at /api/docs and the raw spec at /api/docs.json,
  guarded so a missing spec disables docs instead of crashing.
- Commit the generated swagger-output.json so docs work with no build
  step; swagger-autogen stays dev-only and is not needed at runtime.
- README: new "API documentation (Swagger)" section plus tech-stack and
  project-structure entries.

Covers 51 paths / 64 operations. Existing test suite (83) still passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:28:13 -05:00
d7fb274bad Merge pull request 'Hero editor: scale text-block fonts with the resize handle (#25)' (#26) from enhancement/hero into main
Reviewed-on: UOM/website#26
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 20:01:50 +00:00
6af85c30b6 Hero editor: scale text block fonts with the resize handle (#25)
The text_block corner handle previously only changed the wrap width, so
the font size never tracked the box — making the editor un-WYSIWYG and
awkward to tune. Now dragging the handle scales every line's font
proportionally with the box, acting as a zoom that preserves the
h1/h2/p size ratios and keeps each line's manually-set baseline.

- Add scaleFontSize(): numeric px sizes (floored at 6px) and simple
  rem/em/px strings scale by the box ratio; responsive clamp()/vw
  strings are left untouched so the default hero stays fluid.
- Snapshot the box width + lines at drag start so scaling is computed
  against the origin (no rounding drift mid-drag).
- Update the canvas hint to note the handle scales text.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 14:59:15 -05:00
86e44a94a2 Merge pull request 'Add session abstraction, mobile bearer auth, and pluggable SSO (Google/Discord/OIDC)' (#24) from feature/auth-session-abstraction into main
Reviewed-on: UOM/website#24
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 15:35:44 +00:00
31b31c3a17 Add session abstraction, mobile bearer auth, and pluggable SSO
Refactor authentication into a provider-agnostic session layer and build
two new auth surfaces on top of it, without changing local password/TOTP
behavior. Every flow now issues sessions through
sessionService.createSession(user, authMethod).

Part 1 — Session abstraction (backward-compatible refactor):
- New server/src/auth/: token.js (JWT/cookie primitives), session.service.js
  (create/validate/partial-TOTP/revoke), session.middleware.js
  (attachSession/requireAuth/requireRole). utils/auth.js is now a thin
  compat facade so existing imports are unchanged.

Part 2 — Mobile bearer auth (additive):
- /api/v1/auth/mobile/{login,refresh,logout}: short-lived access JWT +
  long-lived refresh token, stored hashed and rotated on use, in a new
  mobile_refresh_tokens table. Reuses web bot-scoring/backoff; single-request
  TOTP. token.signToken gains a backward-compatible expiresIn option.

Part 3 — Pluggable SSO (Google, Discord, generic OIDC):
- OAuth2Provider base + built-in Google/Discord (fixed endpoints) + generic
  OIDC, a registry with health/validation, PKCE+CSRF transaction state, and
  discovery (GET /auth/providers), start/link/callback routes.
- Link-only policy: SSO signs in only to an already-linked account; external
  identities are never auto-provisioned. Client secrets encrypted at rest
  (AES-256-GCM, utils/secretBox.js). Admin CRUD (/admin/auth/providers) and
  account linking (/admin/account/identities). New auth_providers +
  user_identities tables.

Frontend:
- Login page renders provider buttons from /auth/providers (inline SVG icons,
  graceful with zero providers). New Authentication admin view
  (Local/Google/Discord/Custom). Account page linked-accounts section.

Tests: 83 passing (session, mobile, providers, registry, secretBox, ssoState,
ssoCallback) — all DB-free via fetch mocks + model stubs. README + .env.example
updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 10:31:29 -05:00
8fa34ca68e Merge pull request 'Add Bot Activity admin panel: banned-IP view + recent events + emergency unban' (#23) from feature/bot-activity-admin into main
Reviewed-on: UOM/website#23
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 08:29:54 +00:00
870971fc12 Add Bot Activity admin panel: banned-IP view + recent events + emergency unban
Expose the botScore middleware's in-memory scoring/ban state to admins.
Previously state lived only in the store Map with no persistence or API — the
only visibility was tailing container logs.

- botScore: bounded ring buffer (300) recording scan/login-fail/honeypot and
  ban events (most-recent-first); listState() snapshot of all scored IPs;
  unban() to clear a single IP.
- New admin-only endpoints GET /admin/bot-activity and
  POST /admin/bot-activity/unban (RBAC admin gate, IP validated). Unban is
  activity-logged with the admin username.
- Bot Activity tab: currently-banned table with Unban, plus a recent-events
  feed, following the existing admin table patterns.
- Tests for the buffer, listState, and unban (guard lets an unbanned IP back
  through). README updated.

Read + emergency-unban only — no ban-add or weight-editing surface. Buffer is
in-memory, matching the store; not persisted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 02:31:25 -05:00
58852a5078 Merge pull request 'Update README for today's security hardening and 2FA work' (#22) from docs/readme-refresh into main
Reviewed-on: UOM/website#22
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 06:09:53 +00:00
cd678e75ce Merge branch 'main' into docs/readme-refresh 2026-07-03 06:09:41 +00:00
a82f839c61 Update README for today's security hardening and 2FA work
Several changes merged today were not reflected in the README. Bring it
back in sync with main:

- Security section: rewrite into Session/authorization, Login hardening,
  Uploads/input, and Platform groups — documents DB re-validation of the
  JWT per request (#12), role-based authorization (#10), optional TOTP
  2FA (#9), login throttling + per-IP backoff, honeypot, bot-scoring/IP
  ban, and mimetype-derived upload extensions (#11) + username
  uniqueness checks on update (#13).
- Environment variables: add TRUST_PROXY, DEBUG_TRUST_PROXY, TOTP_ISSUER,
  TOTP_CHALLENGE_TTL, and UPLOAD_DIR.
- Routes/API tables: add /admin/account and the account/totp endpoints
  plus the login/totp second-factor step.
- Tech stack + project structure: note TOTP (speakeasy/qrcode), the
  loginProtection/botScore middleware, the totp util, and the Account view.

Docs-only; no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 01:07:22 -05:00
05933f8d94 Merge pull request 'Fail fast when JWT_SECRET is missing in production (closes #14)' (#21) from fix/jwt-secret-fail-fast into main
Reviewed-on: UOM/website#21
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 05:58:16 +00:00
073c010d72 Fail fast when JWT_SECRET is missing in production (#14)
auth.js previously only logged a warning when JWT_SECRET was unset and
then continued to boot. With no secret, jwt.sign/jwt.verify cannot
produce or validate a usable token, so every login silently fails while
the server appears healthy — and booting a production instance without a
configured secret is a safety hazard.

Resolve the secret through resolveJwtSecret():
  - production (NODE_ENV=production): throw, so the process refuses to
    start without a real secret instead of running unusable.
  - dev/other: fall back to a known insecure secret so local login keeps
    working, with a loud warning to set JWT_SECRET before deploying.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 00:55:07 -05:00
f305019c54 Merge pull request 'Make the hero Moon image configurable (src/alt), backwards-compatible' (#20) from feature/configurable-moon-image into main
Reviewed-on: UOM/website#20
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 04:45:24 +00:00
7e8ffeee6f Raise hero upload soft-warning from 1 MB to 5 MB
The "may slow the page" prompt is only a client-side nudge — the server
hard-limits uploads at 8 MB. 1 MB was arbitrarily low and nagged on
perfectly normal hero images. Bump to 5 MB (still well under the hard cap)
and pull the threshold + message into a single tooLargeToUpload() helper so
the background, moon, and image upload paths stay in sync.
2026-07-02 23:42:23 -05:00
6ab3e47d38 Make the hero Moon image configurable via props.src
The Moon stays a dedicated, first-class hero element — only its image
source becomes configurable. Adds optional src/alt props alongside the
existing size/glow.

- HeroElement: the moon renders props.src when present, else falls back to
  the default /assets/img/hero-moon.png. Size, glow, and animation are
  unchanged. alt is now props.alt (default '', same as before).
- HeroEditor MoonPanel: adds an image upload (reusing the existing shared
  api.admin.upload workflow, same as the image/background panels) that sets
  props.src, an alt-text field, and a "Use default" reset. Size/glow
  controls unchanged.

Fully backwards compatible: existing layouts with only size/glow and no
src render exactly as today via the fallback. No DB, API, or hero-JSON
changes; no migration.
2026-07-02 23:38:03 -05:00
ea46b5d346 Merge pull request 'Admin login hardening: RBAC-safe controls, optional TOTP, bot-scoring + IP ban (closes #9)' (#19) from feature/admin-login-hardening into main
Reviewed-on: UOM/website#19
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 04:27:50 +00:00
d38c98ad9e Harden admin login: RBAC-safe controls, 2FA, bot-scoring, rate limits (#9)
Adds a layered set of protections around the admin login and the app edge.

Trust proxy (server/src/utils/trustProxy.js)
- Configurable via TRUST_PROXY; pin to the newt agent ("ptero") LAN IP so
  X-Forwarded-For is trusted ONLY from that peer. A blanket "true" is
  rejected (coerced to 1) to prevent XFF spoofing that would dodge every
  IP-based control. DEBUG_TRUST_PROXY logs peer/XFF/req.ip to re-verify the
  proxy IP without a redeploy. Documents the Omada static-reservation
  assumption.

Login throttling (server/src/middleware/loginProtection.js, rateLimit.js)
- express-slow-down progressive delay + the existing hard rate cap + a
  separate per-IP exponential backoff that persists across the rate window.
  All failures return one generic message (no user/pass disclosure).

Honeypot (login form + auth.controller)
- Hidden, plausibly-named field ("company"); a filled value fails
  generically and is scored as an unambiguous bot.

Optional per-user TOTP 2FA (speakeasy/qrcode)
- totp_secret/totp_enabled columns (+ idempotent migration). Self-service
  Account page: enroll via QR, confirm a code to enable, code-gated disable.
- Login is two-step for enrolled users: after the password, a short-lived
  signed challenge (stage:'totp', not a session) is required before the
  real session is issued.

Bot / scanner scoring + IP ban (server/src/middleware/botScore.js)
- Weighted CMS-scanner paths (this app uses none). Junk paths 404 FIRST,
  unconditionally — independent of score/ban state, so a scanner rotating
  through fresh Cloudflare IPs gets no free pass. /wp-admin/install.php is
  the top-weighted near-1-hit ban (worst offender in prod logs). Per-IP
  score with quiet-period decay temp-bans an IP from ALL routes once past a
  (deliberately low) threshold, to protect /admin from credential stuffing.
  Failed logins and honeypot hits feed the same score.
- Periodic sweep evicts stale, unbanned, quiet entries so the in-memory
  store can't grow unbounded; the interval is unref'd and cleared on
  graceful shutdown.

Tests: node --test suite (40) covering trust-proxy parsing + live req.ip
(incl. pinned-IP), rate limiter + exponential backoff, honeypot rejection,
TOTP verify (enabled/disabled) + challenge-isn't-a-session, bot-score
threshold/decay/ban + junk-404-independence + install.php + store sweep.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 23:22:35 -05:00
ad9c556c9a Merge pull request 'Derive uploaded file extension from mimetype, not originalname (fixes #11)' (#18) from fix/upload-extension-xss into main
Reviewed-on: UOM/website#18
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:44:28 +00:00
e84835a0fb Derive uploaded file extension from mimetype, not originalname (#11)
The multer filename kept path.extname(file.originalname), while the
fileFilter only checked the spoofable client-supplied mimetype. An
attacker could send Content-Type: image/png with originalname x.html,
landing an .html file in /uploads that express.static serves as
text/html — same-origin stored XSS.

- Store the extension from a whitelist keyed by the accepted mimetype
  (MIME_EXT), never from originalname. The fileFilter uses the same map
  as its single source of truth, so only mimetypes with a safe mapped
  extension pass.
- Use crypto.randomBytes for the random filename component.
- Serve /uploads with an explicit X-Content-Type-Options: nosniff
  (defense in depth alongside helmet's global setting).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:41:56 -05:00
d89cc7e691 Merge pull request 'Validate and uniqueness-check username on user update (fixes #13)' (#17) from fix/username-validation-update into main
Reviewed-on: UOM/website#17
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:39:42 +00:00
43db509293 Validate and uniqueness-check username on user update (#13)
PUT /admin/users/:id validated password and role but not username, even
though updateUser writes req.body.username. A blank/too-short username
could be saved, and a duplicate hit the DB unique constraint and
surfaced as an opaque 500.

- Route: add the same validator used on create,
  body('username').optional().isString().trim().isLength({min:3,max:32}).
  The trim sanitizer also collapses whitespace-only input so it fails
  the min-length check.
- Controller: when the username is changing, pre-check for another user
  with that name and return 409 instead of letting the DB throw a 500.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:38:16 -05:00
6b04aa72c1 Merge pull request 'Re-validate JWT against the DB in isLoggedIn (fixes #12)' (#16) from fix/stale-jwt-revalidation into main
Reviewed-on: UOM/website#16
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:32:07 +00:00
81318ae264 Merge branch 'main' into fix/stale-jwt-revalidation 2026-07-03 02:31:59 +00:00
8ad18140d0 Re-validate JWT against the DB in isLoggedIn (#12)
isLoggedIn trusted id and role straight from the JWT and never
re-checked the database, so a demoted admin kept their old role and a
deleted user kept a working session until the token expired (up to
JWT_EXPIRES_IN). This also undercut the "last admin" guards.

isLoggedIn now loads the user from the DB by the token's id on every
request: a missing user returns 401 (deleted), and req.user carries the
fresh DB row so the current role is always used downstream.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:16:43 -05:00
262 changed files with 36348 additions and 456 deletions

View File

@@ -6,6 +6,18 @@
"runtimeExecutable": "npm", "runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "client"], "runtimeArgs": ["run", "dev", "--prefix", "client"],
"port": 5173 "port": 5173
},
{
"name": "server",
"runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "server"],
"port": 3000
},
{
"name": "bot",
"runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "bot"],
"port": 4100
} }
] ]
} }

View File

@@ -4,6 +4,10 @@
# App # App
NODE_ENV=production NODE_ENV=production
PORT=3000 PORT=3000
# Separate, UNPUBLISHED port for server<->bot internal traffic (the decrypted
# bot-token route). Must match the port in the bot's SITE_INTERNAL_URL
# (docker-compose.yml) and must NEVER be published/proxied. See issue #33.
INTERNAL_PORT=3001
UPLOAD_DIR=/app/uploads UPLOAD_DIR=/app/uploads
# Logging — written to BOTH the console and a log file. # Logging — written to BOTH the console and a log file.
LOG_LEVEL=info # console verbosity: error | warn | info | debug LOG_LEVEL=info # console verbosity: error | warn | info | debug
@@ -12,7 +16,8 @@ LOG_TO_FILE=true # set false for console-only
LOG_DIR=/app/logs # log directory inside the container (bind-mounted to ./logs) LOG_DIR=/app/logs # log directory inside the container (bind-mounted to ./logs)
LOG_FILE=app.log LOG_FILE=app.log
# Database (the values here are shared by the `db` and `app` containers) # Database (the values here are shared by the `db`, `app`, and `bot` containers
# the bot only ever touches its own tables: guild_config, mod_actions, warnings)
DB_HOST=db DB_HOST=db
DB_PORT=3306 DB_PORT=3306
DB_NAME=uomysticmoon DB_NAME=uomysticmoon
@@ -28,18 +33,58 @@ JWT_EXPIRES_IN=1d
COOKIE_SECURE=auto COOKIE_SECURE=auto
COOKIE_NAME=uomm_token COOKIE_NAME=uomm_token
# Reverse-proxy trust (req.ip / req.secure for rate limiting, backoff, bot-ban).
# Path: client -> Pangolin -> newt agent "ptero" (separate VM) -> app. Pin this
# to ptero's LAN IP (e.g. 10.0.0.42) so XFF is only trusted from ptero. Requires
# a static DHCP reservation for ptero in Omada, else a lease change breaks it.
# Integer hop count or "false" also accepted; a blanket "true" is rejected
# (coerced to 1) to prevent X-Forwarded-For spoofing.
TRUST_PROXY=1
# Set to 1 to log raw peer address + X-Forwarded-For + resolved req.ip per
# request (to verify/refresh ptero's IP without redeploying). Noisy; keep off.
DEBUG_TRUST_PROXY=0
# Optional TOTP two-factor (opt-in per user).
TOTP_ISSUER=UOMysticmoon
TOTP_CHALLENGE_TTL=5m
# First admin bootstrap — created only if no users exist yet. # First admin bootstrap — created only if no users exist yet.
# Set, run once, then you can blank these out. # Set, run once, then you can blank these out.
ADMIN_USERNAME= ADMIN_USERNAME=
ADMIN_PASSWORD= ADMIN_PASSWORD=
# Email (optional). If SMTP_HOST is blank, the contact endpoint tells the # Email is configured in Admin → Settings → Email (Gmail over OAuth2), not via
# client to fall back to a mailto: link instead. # env. It reuses the Google auth provider's OAuth client and stores an encrypted
SMTP_HOST= # refresh token in the DB. Until it's connected, the contact form falls back to
SMTP_PORT=587 # a mailto: link (recipient = the `contact_email` site setting).
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# CORS — only needed for local dev when the Vite dev server is a different origin. # CORS — only needed for local dev when the Vite dev server is a different origin.
CLIENT_ORIGIN=http://localhost:5173 CLIENT_ORIGIN=http://localhost:5173
# Discord bot — internal API (server <-> bot/, see docker-compose.yml's `bot`
# service). BOT_INTERNAL_KEY MUST be byte-for-byte identical to the same
# variable in bot/.env.example — it is the only auth on both sides' /internal/*
# routes, so a mismatch silently breaks every server<->bot call with 401s.
# It also guards the server's /internal/bot-config route, which returns the
# DECRYPTED Discord token; with NODE_ENV=production the app REFUSES TO START if
# this is left blank, at this placeholder, or shorter than 16 chars. Generate a
# long random string. The Discord bot TOKEN itself is not an env var — it's
# entered in the admin panel (Discord Bot page) and stored encrypted in the DB.
#
# Defense in depth: even with a strong key, configure Pangolin/your reverse
# proxy to DENY /api/v1/internal (and never forward INTERNAL_PORT). The route no
# longer rides the public listener, but an explicit deny rule is belt-and-braces.
BOT_INTERNAL_URL=http://bot:4100
BOT_INTERNAL_KEY=change-me-to-a-long-random-string
# uo-link sidecar — the HTTP + WebSocket bridge to the ServUO game server. The
# website ingests its live event feed and proxies its read queries/commands
# (shard status, online players, player-vendor sales, IDOC houses, character
# sheets, account linking, town-crier). In production the sidecar + shard run on
# a DIFFERENT host from the website, so both URLs are configurable. The
# shared-secret auth token is NOT an env var — it is entered in the admin panel
# (Shard page) and stored encrypted in the DB (same pattern as the Discord bot
# token). These URLs are just defaults; the admin can override them at runtime.
UOLINK_BASE_URL=http://127.0.0.1:8080
UOLINK_WS_URL=ws://127.0.0.1:8080/ws
UOLINK_PROTOCOL=1

View File

@@ -0,0 +1,87 @@
# Build and publish the app + bot container images to Gitea's container registry
# on every merge to main. Production then pulls prebuilt images instead of
# building on the host.
#
# Prerequisites (one-time):
# • An always-on Gitea runner with label `ubuntu-latest` whose jobs have the
# host Docker socket mounted (/var/run/docker.sock), so `docker build` talks
# to the host daemon. This also gives free layer caching between runs.
# • Two repo secrets (Settings → Actions → Secrets):
# REGISTRY_USER — the Gitea username that owns the token below
# REGISTRY_TOKEN — a Gitea access token with `write:package` (+ read:package)
# See the PR description / README for step-by-step token creation.
#
# Produces, in gitea.whitlocktech.com/<owner>/ :
# website-app:latest + website-app:sha-<7>
# website-bot:latest + website-bot:sha-<7>
name: Build container images
on:
push:
branches: [main]
workflow_dispatch: {}
concurrency:
group: images-${{ github.ref }}
cancel-in-progress: true
env:
REGISTRY: gitea.whitlocktech.com
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the merged commit
uses: actions/checkout@v4
- name: Derive image refs (registry owner must be lowercase for Docker)
run: |
set -euo pipefail
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
SHORT_SHA="${GITHUB_SHA:0:7}"
echo "APP_IMAGE=${REGISTRY}/${OWNER}/website-app" >> "$GITHUB_ENV"
echo "BOT_IMAGE=${REGISTRY}/${OWNER}/website-bot" >> "$GITHUB_ENV"
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
- name: Verify the Docker daemon is reachable
# Fails fast with a clear message if the host socket isn't mounted into
# the job container (the one hard runner prerequisite).
run: |
set -euo pipefail
if ! docker info >/dev/null 2>&1; then
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
exit 1
fi
echo "Docker daemon OK"
- name: Log in to the Gitea container registry
run: |
set -euo pipefail
echo "${{ secrets.REGISTRY_TOKEN }}" \
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
- name: Build & push the app image (server + client)
run: |
set -euo pipefail
docker build -f Dockerfile \
-t "${APP_IMAGE}:latest" \
-t "${APP_IMAGE}:${TAG}" \
.
docker push "${APP_IMAGE}:latest"
docker push "${APP_IMAGE}:${TAG}"
- name: Build & push the bot image
run: |
set -euo pipefail
docker build -f bot/Dockerfile \
-t "${BOT_IMAGE}:latest" \
-t "${BOT_IMAGE}:${TAG}" \
.
docker push "${BOT_IMAGE}:latest"
docker push "${BOT_IMAGE}:${TAG}"
- name: Log out (clear cached credentials from the runner)
if: always()
run: docker logout "${REGISTRY}" || true

3
.gitignore vendored
View File

@@ -31,5 +31,8 @@ Thumbs.db
.vscode/ .vscode/
.idea/ .idea/
# local planning docs (not part of the tracked codebase)
.plans/
# scratch / temp scripts # scratch / temp scripts
_*.ps1 _*.ps1

View File

@@ -234,10 +234,13 @@ who"; `activity_log` provides the history feed.
## 7. Email ## 7. Email
`utils/mailer.js` (nodemailer) configured from `SMTP_HOST/PORT/USER/PASS`, sending to `utils/mailer.js` (nodemailer) sends through **Gmail over OAuth2 (SMTP XOAUTH2)**, configured in
`CONTACT_TO` (default UOMysticmoon@gmail.com). No Gmail password in code — env only. Admin → Settings → Email — not env. The mailbox is authorized by an in-app "Connect Gmail" consent
If SMTP is unconfigured, `POST /public/contact` returns `{fallback:"mailto", email}` so the flow (`/admin/email/*`) that captures a refresh token, stored AES-GCM-encrypted in the `email_config`
client renders a `mailto:` link instead. Site mode changes / errors never leak SMTP creds. singleton (never returned over the API). The OAuth client id/secret are reused from the `google`
auth-providers row. Recipient is the `contact_email` site setting. If email is unconfigured/disabled,
`POST /public/contact` returns `{fallback:"mailto", email}` so the client renders a `mailto:` link
instead. Errors never leak credentials.
--- ---
@@ -287,11 +290,7 @@ COOKIE_SECURE=true
COOKIE_NAME=uomm_token COOKIE_NAME=uomm_token
ADMIN_USERNAME= ADMIN_USERNAME=
ADMIN_PASSWORD= ADMIN_PASSWORD=
SMTP_HOST= # Email: configured in Admin → Settings → Email (Gmail OAuth2), not via env
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
CLIENT_ORIGIN=http://localhost:5173 CLIENT_ORIGIN=http://localhost:5173
``` ```

227
README.md
View File

@@ -3,9 +3,10 @@
Public site, wiki, and protected admin panel for the **UOMysticmoon** private Ultima Online Public site, wiki, and protected admin panel for the **UOMysticmoon** private Ultima Online
shard — a full-stack app in one repo: shard — a full-stack app in one repo:
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, JWT-in-cookie auth. - **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia). - **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production. - **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([UOM/link](https://gitea.whitlocktech.com/UOM/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security). The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
@@ -23,6 +24,8 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
- [First admin & site mode](#first-admin--site-mode) - [First admin & site mode](#first-admin--site-mode)
- [Pages & routes](#pages--routes) - [Pages & routes](#pages--routes)
- [API endpoints](#api-endpoints) - [API endpoints](#api-endpoints)
- [API documentation (Swagger)](#api-documentation-swagger)
- [Shard integration (uo-link)](#shard-integration-uo-link)
- [Environment variables](#environment-variables) - [Environment variables](#environment-variables)
- [Security](#security) - [Security](#security)
- [Logging](#logging) - [Logging](#logging)
@@ -35,10 +38,11 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
| Layer | Tech | | Layer | Tech |
|---|---| |---|---|
| Backend | Node.js 20+, Express 4, `mariadb` driver (parameterized SQL, no ORM) | | Backend | Node.js 20+, Express 4, `mariadb` driver (parameterized SQL, no ORM) |
| Auth | JWT in an httpOnly cookie, bcrypt password hashing | | Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) |
| Database | MariaDB 11 (own container) | | Database | MariaDB 11 (own container) |
| Frontend | React 18, Vite 5, React Router 6 | | Frontend | React 18, Vite 5, React Router 6 |
| Email | Nodemailer (SMTP) with a `mailto:` fallback | | Email | Nodemailer via Gmail OAuth2 (configured in admin), with a `mailto:` fallback |
| API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` |
| Deploy | Docker Compose, Pangolin reverse proxy | | Deploy | Docker Compose, Pangolin reverse proxy |
--- ---
@@ -51,18 +55,20 @@ UOMSITE/
│ ├─ src/ │ ├─ src/
│ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0) │ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0)
│ │ ├─ app.js middleware + static SPA + routes │ │ ├─ app.js middleware + static SPA + routes
│ │ ├─ router/v1/ auth / public / admin route groups │ │ ├─ auth/ session layer: session.service · token (JWT/cookies) · session.middleware · ssoState (PKCE/CSRF) · providers/ (base · oauth2 · google · discord · genericOidc · registry)
│ │ ├─ model/ users · posts · wiki · settings · activity (.model + .db) │ │ ├─ router/v1/ auth (web · mobile · sso) / public / admin route groups
│ │ ├─ middleware/ siteMode · noindex · rateLimit · validate │ │ ├─ model/ users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities (.model + .db)
│ │ utils/ auth (JWT/cookies) · db (pool) · mailer · logger │ │ middleware/ siteMode · noindex · rateLimit · loginProtection · botScore · validate
│ │ └─ utils/ auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger
│ ├─ db/ schema.sql + seed.js │ ├─ db/ schema.sql + seed.js
│ ├─ swagger/ swagger.js (OpenAPI generator config) + swagger-output.json (generated spec)
│ └─ .env.example │ └─ .env.example
├─ client/ React + Vite SPA ├─ client/ React + Vite SPA
│ ├─ src/ │ ├─ src/
│ │ ├─ routes/public/ Portal, Website, News, Screenshots, FiveOnFriday, Newsletter(+Issue), Status, About, Maintenance │ │ ├─ routes/public/ Portal, Website, News, Screenshots, FiveOnFriday, Newsletter(+Issue), Status, About, Maintenance
│ │ ├─ routes/wiki/ Wiki landing + WikiArticle │ │ ├─ routes/wiki/ Wiki landing + WikiArticle
│ │ ├─ routes/admin/ AdminLogin, AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Users) + editors │ │ ├─ routes/admin/ AdminLogin (password + TOTP + SSO buttons), AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Bot Activity, Authentication, Users, Account) + editors
│ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, … │ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, ProviderIcon (inline SSO SVGs),
│ │ ├─ contexts/ AuthContext, SiteContext │ │ ├─ contexts/ AuthContext, SiteContext
│ │ ├─ api/client.js fetch wrapper (sends cookies) │ │ ├─ api/client.js fetch wrapper (sends cookies)
│ │ └─ styles/theme.css design tokens │ │ └─ styles/theme.css design tokens
@@ -187,7 +193,10 @@ npm start # node server → serves API + SPA at http://localhost:3
| `/admin/wiki` | Wiki pages CRUD | | `/admin/wiki` | Wiki pages CRUD |
| `/admin/settings` | Site settings | | `/admin/settings` | Site settings |
| `/admin/activity` | Activity log | | `/admin/activity` | Activity log |
| `/admin/bot-activity` | Bot activity — banned IPs + recent scoring events, emergency unban (admin only) |
| `/admin/auth-providers` | Authentication — enable/configure SSO providers: built-in Google & Discord + custom OIDC/OAuth2 (admin only) |
| `/admin/users` | User management | | `/admin/users` | User management |
| `/admin/account` | Account security (self-service TOTP two-factor + linked SSO accounts) |
--- ---
@@ -195,12 +204,123 @@ npm start # node server → serves API + SPA at http://localhost:3
| Group | Base | Auth | | Group | Base | Auth |
|---|---|---| |---|---|---|
| Auth | `/api/v1/auth` (`login`, `logout`, `me`) | cookie | | Auth (web) | `/api/v1/auth` (`login`, `login/totp`, `logout`, `me`) | cookie |
| Auth (mobile) | `/api/v1/auth/mobile` (`login`, `refresh`, `logout`) | bearer (access + refresh tokens) |
| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none | | Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `users`) | cookie (admin) | | Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`. Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) §4 for the full contract. `authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) §4 for the full contract, or the interactive Swagger
docs below for a per-endpoint reference (parameters, request bodies, response codes).
---
## API documentation (Swagger)
The full API is documented as an **OpenAPI 3.0** spec and served with **Swagger UI**:
| URL | What |
|---|---|
| `http://localhost:3000/api/docs` | Interactive Swagger UI (try-it-out, auth) |
| `http://localhost:3000/api/docs.json` | Raw OpenAPI 3.0 spec (JSON) |
Every endpoint is tagged and grouped (Auth, Auth · Mobile, Auth · SSO, Public, and the Admin
groups) with its summary, parameters, request body, security requirement, and the response codes it
actually returns (`400` validation, `401`/`403` auth, `404`, `409` conflicts, `429` rate limits, …).
**Authentication in the UI** — click **Authorize** and provide either:
- `cookieAuth` — the `uomm_token` session cookie (set automatically in the browser after
`POST /api/v1/auth/login`), or
- `bearerAuth` — a mobile access token from `POST /api/v1/auth/mobile/login` (sent as
`Authorization: Bearer <token>`).
**Regenerating the spec** — the spec is generated from `#swagger.*` annotations next to each route
(`server/src/router/**`) plus the shared definitions in `server/swagger/swagger.js`
([swagger-autogen](https://github.com/davibaltar/swagger-autogen)). The output
`server/swagger/swagger-output.json` is committed so the docs work with no build step. After adding
or changing a route, regenerate it:
```bash
cd server
npm run swagger # → server/swagger/swagger-output.json
```
If the generated spec is missing, the server logs a warning and simply disables `/api/docs` (it does
not crash).
---
## Shard integration (uo-link)
The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
runs next to the ServUO shard. Its source lives in a separate repo:
**[UOM/link](https://gitea.whitlocktech.com/UOM/link)**. uo-link speaks the shard's internals and
exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
to it.
### How it works
```
ServUO shard ──▶ uo-link sidecar (UOM/link) ──▶ website backend ──▶ browser
REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
```
- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
the API — it is never returned to any client and never sent to the browser. Every call the backend
makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
mismatch fails fast with `409` instead of being mis-parsed).
- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
the sidecar's `/history`.
- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
degrades to a `503`/retry banner instead of a 500.
- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
attempts, IPs). Sensitive kinds can never leak onto the public channel.
### Account linking
A player (or staff member) proves ownership of a game account without sharing any game credentials:
1. In game, the player runs **`[link`** and receives a one-time code.
2. On the website (Player portal, or Admin → Account for staff) they enter the code.
3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
game account with the website user id, and mirrors the link locally in `shard_account_links`.
That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
character**; players and editor/moderator staff are limited to their own linked accounts.
### What each audience sees
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
shard is offline), every shard surface degrades gracefully — the public page still renders, showing
the shard as offline.
--- ---
@@ -212,29 +332,94 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
|---|---|---| |---|---|---|
| `NODE_ENV` | `production` | | | `NODE_ENV` | `production` | |
| `PORT` | `3000` | server listens on `0.0.0.0:PORT` | | `PORT` | `3000` | server listens on `0.0.0.0:PORT` |
| `UPLOAD_DIR` | `<server>/uploads` | where post images are written (`/app/uploads`, volume-mounted, in Compose) |
| `DB_HOST` / `DB_PORT` | `db` / `3306` | `db` in Compose; `127.0.0.1` for local dev | | `DB_HOST` / `DB_PORT` | `db` / `3306` | `db` in Compose; `127.0.0.1` for local dev |
| `DB_NAME` / `DB_USER` / `DB_PASSWORD` | `uomysticmoon` / `uomm` / — | app database credentials | | `DB_NAME` / `DB_USER` / `DB_PASSWORD` | `uomysticmoon` / `uomm` / — | app database credentials |
| `DB_ROOT_PASSWORD` | — | MariaDB root (Compose only) | | `DB_ROOT_PASSWORD` | — | MariaDB root (Compose only) |
| `JWT_SECRET` | — | **required** — long random string | | `JWT_SECRET` | — | **required** — long random string; signs session, mobile, and SSO-flow tokens |
| `JWT_EXPIRES_IN` | `1d` | token + cookie lifetime | | `JWT_EXPIRES_IN` | `1d` | web session token + cookie lifetime |
| `COOKIE_SECURE` | `auto` | `auto` = Secure only over HTTPS (works on LAN HTTP + Pangolin HTTPS) | | `COOKIE_SECURE` | `auto` | `auto` = Secure only over HTTPS (works on LAN HTTP + Pangolin HTTPS) |
| `COOKIE_NAME` | `uomm_token` | | | `COOKIE_NAME` | `uomm_token` | |
| `SECRET_ENC_KEY` | — | **required in prod** — key for AES-256-GCM encryption of stored OAuth client secrets. Dev falls back to a key derived from `JWT_SECRET` (with a warning) |
| `APP_BASE_URL` | — | public base URL, used to build the SSO OAuth `redirect_uri` (`${APP_BASE_URL}/api/v1/auth/sso/:provider/callback`). Set in prod to match what you register with Google/Discord; if unset it is derived from the request (fine for local dev) |
| `MOBILE_ACCESS_TTL` | `15m` | mobile bearer **access** token lifetime (short-lived) |
| `MOBILE_REFRESH_TTL_DAYS` | `30` | mobile **refresh** token lifetime (long-lived, rotated on use) |
| `TRUST_PROXY` | `1` | reverse-proxy trust for correct `req.ip` / `req.secure` (rate limiting, backoff, bot-ban). Pin to the proxy hop's LAN IP in prod. A blanket `true` is rejected (coerced to `1`) to block `X-Forwarded-For` spoofing |
| `DEBUG_TRUST_PROXY` | `0` | `1` logs raw peer address + `X-Forwarded-For` + resolved `req.ip` per request (to verify/refresh the proxy IP). Noisy — leave off |
| `TOTP_ISSUER` | `UOMysticmoon` | label shown in authenticator apps for optional per-user 2FA |
| `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step |
| `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) | | `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) |
| `SMTP_HOST` / `SMTP_PORT` / `SMTP_USER` / `SMTP_PASS` | — | optional; blank → contact form uses `mailto:` | | _Email_ | — | configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = `contact_email` setting |
| `CONTACT_TO` | `UOMysticmoon@gmail.com` | contact recipient |
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only | | `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity | | `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) | | `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
--- ---
## Security ## Security
JWT in an httpOnly, `SameSite=Lax` cookie (`Secure` auto-detected) · bcrypt hashing · login & **Session & authorization**
contact rate limiting · `express-validator` on writes · `helmet` · admin routes `noindex` +
`robots.txt` disallow · `trust proxy` for correct client IPs behind Pangolin · first admin seeded - All auth flows go through one **session service** (`server/src/auth/`): controllers call
from env (no hardcoded credentials) · `.env` git-ignored. Passwords and request bodies are never `sessionService.createSession(user, authMethod)` and middleware calls `validateSession()`, so web
logged. SMTP is optional — the contact form falls back to a `mailto:` link when unconfigured. cookies, mobile bearer tokens, and SSO all produce the *same* authenticated session model.
`utils/auth.js` remains a thin backward-compat facade.
- JWT in an httpOnly, `SameSite=Lax` cookie (`Secure` auto-detected), bcrypt password hashing.
- Admin routes are **re-validated against the database on every request**, so a demoted or deleted
user loses access immediately instead of keeping their old role until the token expires.
- **Role-based authorization** — admin-only endpoints (users, site mode, settings, auth providers)
are gated by a `requireRole` check, so a lower-privilege editor can't reach them.
**Mobile bearer auth**
- Native clients use `/api/v1/auth/mobile/*`: a short-lived **access token** (bearer JWT, validated
by the same middleware as the cookie) plus a long-lived, **server-stored, revocable refresh
token** that is **rotated on every refresh** (a replayed refresh token is single-use). Refresh
tokens are stored **hashed** (never in the clear); logout revokes one or all. Mobile login reuses
the same bot-scoring + backoff defenses as web, with single-request TOTP.
**Single sign-on (OAuth2 / OIDC)**
- Pluggable providers — built-in **Google** and **Discord** (endpoints fixed in code; admins supply
only client id/secret) plus fully-configurable **custom OIDC/OAuth2** providers, managed from the
**Authentication** admin panel. Only `enabled` + fully-configured providers are shown to users.
- **Link-only** by policy: an SSO login succeeds *only* if the external identity is already linked to
an existing account (linked by the user from **Account**). External identities are **never
auto-provisioned** — no one gains access without an account you created.
- The redirect flow is CSRF-protected with a signed, httpOnly, short-lived transaction cookie plus
**PKCE**; OAuth client secrets are **encrypted at rest** (AES-256-GCM) and never returned to any
client. SSO logins go through the same `sessionService`, so login/activity logging, RBAC, and bot
protection are identical to a local login.
**Login hardening**
- **Optional per-user TOTP two-factor** (opt-in, self-service on `/admin/account`). When enabled,
the password step issues only a short-lived, non-session `stage:'totp'` challenge; a session
cookie is granted only after the second factor verifies.
- **Login throttling** — `express-slow-down` + a hard rate cap + a separate per-IP exponential
backoff, with generic error messages that don't reveal whether the username exists.
- **Honeypot** field on the login form; submissions that fill it are treated as bots.
- **Bot-scoring + automatic IP ban** — weighted scoring of CMS-scanner paths and junk 404s (with a
periodic sweep of stale entries) bans hostile scanners; failed logins and honeypot hits feed the
score. Admins get visibility into this on the **Bot Activity** panel: currently banned IPs and a
recent-events feed (in-memory, most-recent-first), plus a logged emergency **unban** for false
positives — read + unban only, not a scoring-config surface.
**Uploads & input**
- Uploaded file extensions are derived from the **validated mimetype**, not the client-supplied
filename (prevents a disguised-extension upload).
- `express-validator` on all writes; usernames are validated **and** uniqueness-checked on update.
**Platform**
- `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs
behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials),
`.env` git-ignored. Passwords and request bodies are never logged. Email sends through Gmail
OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the
contact form falls back to a `mailto:` link when unconfigured.
--- ---

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# ─── UOMysticmoon Discord bot — local dev environment ───
# Copy to bot/.env for running `npm run dev` outside Docker.
# (In Docker, the root .env / docker-compose provides these instead.)
#
# NOTE: there is no Discord bot token here on purpose. The token is entered
# in the admin panel (Discord Bot page), stored encrypted in the main site's
# DB, and pushed to this process in-memory over the internal API. It is
# never read from an env var and never written to this process's disk.
PORT=4100
# Logging — written to BOTH the console and a log file (default <bot>/logs/bot.log).
LOG_LEVEL=debug # console verbosity: error | warn | info | debug
FILE_LOG_LEVEL=debug # file verbosity
LOG_TO_FILE=true # set false for console-only
# LOG_DIR= # defaults to bot/logs
# LOG_FILE=bot.log
# Shared secret for the internal API between this bot and the main site
# (server/). MUST be byte-for-byte identical to BOT_INTERNAL_KEY in
# server/.env.example / the root .env.example — it is the only auth on both
# sides' /internal/* routes, so a mismatch silently breaks every server<->bot
# call with 401s. Generate one long random string and copy it to both places.
BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# Where this bot calls back to the main site to fetch its config on boot
# (GET .../internal/bot-config), so a restart self-reconnects without needing
# the admin panel to push config again. This targets the site's UNPUBLISHED
# internal port (INTERNAL_PORT, default 3001) — NOT the public 3000. See #33.
SITE_INTERNAL_URL=http://localhost:3001/internal/bot-config
# Read-only PUBLIC API base (Phase 7) — no shared secret, same data any
# visitor's browser can fetch. Used by /wiki (search) and /announce
# (re-post an existing news item).
SITE_PUBLIC_URL=http://localhost:3000/api/v1/public
# Database (Phase 2+) — same physical DB as the main site, but the bot only
# ever reads/writes its OWN tables (guild_config, mod_actions, warnings, and
# more in later phases). It never touches site tables (users, bot_config,
# etc.) directly. Point this at the same DB the server/ uses.
DB_HOST=127.0.0.1
DB_PORT=3306
DB_NAME=uomysticmoon
DB_USER=uomm
DB_PASSWORD=change-me-db-password

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node_modules/
.env
logs/

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FROM node:20-alpine
WORKDIR /app/bot
COPY bot/package*.json ./
RUN npm install --omit=dev
COPY bot/ .
RUN mkdir -p /app/bot/logs && chown -R node:node /app/bot/logs
USER node
EXPOSE 4100
CMD ["node", "src/server.js"]

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bot/package.json Normal file
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{
"name": "uomysticmoon-bot",
"version": "1.0.0",
"description": "Discord bot for the UOMysticmoon community server",
"private": true,
"main": "src/server.js",
"scripts": {
"start": "node src/server.js",
"dev": "nodemon src/server.js"
},
"keywords": ["discord", "discord.js"],
"author": "whitlocktech",
"license": "ISC",
"dependencies": {
"discord.js": "^14.16.3",
"dotenv": "^16.4.5",
"express": "^4.19.2",
"mariadb": "^3.3.1",
"node-cron": "^3.0.3"
},
"devDependencies": {
"nodemon": "^3.1.4"
}
}

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const express = require('express')
const internalRouter = require('./internal/internal.routes')
const app = express()
app.use(express.json())
app.get('/health', (req, res) => res.json({ status: 'ok' }))
app.use('/internal', internalRouter)
module.exports = app

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// Runs once at process start, before the internal Express server is
// considered ready. Fetches current config from the main site (token,
// guildId, enabled) and reconnects immediately if enabled — so a bot
// container restart (crash, `docker compose restart`, host reboot) self-heals
// without any admin-panel interaction. Node 20's built-in fetch is used; no
// extra HTTP client dependency needed for a single startup call.
const discordManager = require('./discord/discordManager')
const createLogger = require('./utils/logger')
const log = createLogger('bootstrap')
async function bootstrap() {
const siteUrl = process.env.SITE_INTERNAL_URL
const key = process.env.BOT_INTERNAL_KEY
if (!siteUrl || !key) {
log.warn('SITE_INTERNAL_URL or BOT_INTERNAL_KEY not set — skipping boot-time config fetch, staying disconnected until the admin panel pushes config')
return
}
try {
const res = await fetch(siteUrl, { headers: { 'X-Internal-Key': key } })
if (!res.ok) {
log.error('boot-time config fetch failed', { status: res.status })
return
}
const config = await res.json()
if (config.enabled) {
log.info('boot-time config says enabled — reconnecting', { guildId: config.guildId })
await discordManager.start({ token: config.token, guildId: config.guildId })
} else {
log.info('boot-time config says disabled — staying disconnected')
}
} catch (err) {
log.error('boot-time config fetch errored', { message: err.message })
}
}
module.exports = bootstrap

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// DB pool for the bot's OWN tables (guild_config, mod_actions, warnings) —
// mirrors server/src/utils/db.js. The bot never reads/writes any table it
// doesn't own; site-owned tables (users, bot_config, etc.) are reached only
// through the internal API, never directly. Schema for these tables lives in
// server/db/schema.sql (same physical database, ensured by the main server on
// boot) — there's no separate migration tool to justify a second database for
// a single-guild v1 bot.
const mariadb = require('mariadb')
const pool = mariadb.createPool({
host: process.env.DB_HOST || '127.0.0.1',
port: Number(process.env.DB_PORT) || 3306,
user: process.env.DB_USER || 'root',
password: process.env.DB_PASSWORD || '',
database: process.env.DB_NAME || 'uomysticmoon',
connectionLimit: 5,
insertIdAsNumber: true,
bigIntAsNumber: true,
decimalAsNumber: true,
// The driver defaults to 'local' — silently serializing bound JS Date
// params using the HOST MACHINE's local offset instead of the DB session's
// timezone (discovered via temp_roles.expires_at coming back hours off in
// dev, CDT vs the container's UTC). 'auto' negotiates the actual session
// timezone so Date round-trips correctly regardless of host TZ.
timezone: 'auto',
})
async function query(sql, params) {
const conn = await pool.getConnection()
try {
return await conn.query(sql, params)
} finally {
conn.release()
}
}
async function close() {
await pool.end()
}
module.exports = { query, close }

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const siteApiClient = require('../../site/siteApiClient')
const newsAnnounce = require('../newsAnnounce')
function siteOrigin() {
const base = process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public'
return new URL(base).origin
}
module.exports = {
data: {
name: 'announce',
description: 'Re-post or boost an existing news item.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{ name: 'post', description: 'News post id or slug', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const idOrSlug = interaction.options.getString('post', true)
await interaction.deferReply({ ephemeral: true })
const result = await siteApiClient.getNewsPost(idOrSlug)
if (result.maintenance) {
await interaction.editReply({ content: `Can't reach the site right now: ${result.message || 'maintenance mode'}` })
return
}
if (!result.ok) {
await interaction.editReply({ content: `Couldn't find that news post ("${idOrSlug}").` })
return
}
const post = result.data
const origin = siteOrigin()
try {
await newsAnnounce.postAnnounce(interaction.client, interaction.guildId, {
title: post.title,
excerpt: post.excerpt,
url: `${origin}/site/news`,
// image_url is stored relative — Discord embeds require an absolute URL.
imageUrl: post.image_url ? new URL(post.image_url, origin).toString() : null,
})
await interaction.editReply({ content: `Posted "${post.title}" to the news channel.` })
} catch (err) {
await interaction.editReply({ content: `Couldn't post: ${err.message}` })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'autorole',
description: 'View or set the role automatically assigned to new members on join.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'role',
description: 'Role to auto-assign on join. Omit to view the current setting.',
type: ApplicationCommandOptionType.Role,
required: false,
},
],
},
async execute(interaction) {
const role = interaction.options.getRole('role')
if (!role) {
const currentId = await guildConfig.getAutoRoleId(interaction.guildId)
const content = currentId ? `Auto-role is set to <@&${currentId}>.` : 'No auto-role is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setAutoRoleId(interaction.guildId, role.id)
await interaction.reply({ content: `Auto-role set to ${role}. New members will get this automatically.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
module.exports = {
data: {
name: 'ban',
description: 'Ban a member from the server.',
default_member_permissions: PermissionFlagsBits.BanMembers.toString(),
options: [
{ name: 'user', description: 'Member to ban', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the ban', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't ban yourself.", ephemeral: true })
return
}
const member = interaction.guild.members.cache.get(user.id)
if (member && !member.bannable) {
await interaction.reply({ content: "I don't have permission to ban that member (role hierarchy).", ephemeral: true })
return
}
await interaction.guild.members.ban(user, { reason })
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'ban', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Banned ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const filterWords = require('../../model/filterWords')
const filterCache = require('../../filter/filterCache')
module.exports = {
data: {
name: 'filter',
description: 'Manage the banned-word filter.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'add',
description: 'Add a word to the filter.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'word', description: 'Word or phrase to ban', type: ApplicationCommandOptionType.String, required: true },
{
name: 'severity',
description: 'Auto-action when triggered (default: delete)',
type: ApplicationCommandOptionType.String,
required: false,
choices: [
{ name: 'Delete only', value: 'delete' },
{ name: 'Delete + warn', value: 'warn' },
{ name: 'Delete + mute (10m)', value: 'mute' },
],
},
],
},
{
name: 'remove',
description: 'Remove a word from the filter.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'word', description: 'Word or phrase to remove', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'list',
description: 'List all filtered words.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'add') {
const word = interaction.options.getString('word', true)
const severity = interaction.options.getString('severity') || 'delete'
await filterWords.add({ guildId: interaction.guildId, word, severity, addedBy: interaction.user.id, addedByTag: interaction.user.tag })
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `Added "${word}" to the filter (${severity}).`, ephemeral: true })
return
}
if (sub === 'remove') {
const word = interaction.options.getString('word', true)
const removed = await filterWords.remove(interaction.guildId, word)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: removed ? `Removed "${word}" from the filter.` : `"${word}" wasn't in the filter.`, ephemeral: true })
return
}
if (sub === 'list') {
const words = await filterWords.list(interaction.guildId)
const content = words.length === 0 ? 'The filter list is empty.' : words.map((w) => `${w.word} (${w.severity})`).join('\n')
await interaction.reply({ content, ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const filterAllowlist = require('../../model/filterAllowlist')
const filterCache = require('../../filter/filterCache')
module.exports = {
data: {
name: 'filterallow',
description: 'Manage roles/channels that bypass the filter entirely.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'role',
description: 'Toggle a role in/out of the filter bypass list.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'role', description: 'Role to toggle', type: ApplicationCommandOptionType.Role, required: true }],
},
{
name: 'channel',
description: 'Toggle a channel in/out of the filter bypass list.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'channel', description: 'Channel to toggle', type: ApplicationCommandOptionType.Channel, required: true }],
},
{
name: 'list',
description: 'Show current filter bypass roles/channels.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'role') {
const role = interaction.options.getRole('role', true)
const nowAllowed = await filterAllowlist.toggleRole(interaction.guildId, role.id)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `${role} is ${nowAllowed ? 'now' : 'no longer'} bypassing the filter.`, ephemeral: true })
return
}
if (sub === 'channel') {
const channel = interaction.options.getChannel('channel', true)
const nowAllowed = await filterAllowlist.toggleChannel(interaction.guildId, channel.id)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `${channel} is ${nowAllowed ? 'now' : 'no longer'} bypassing the filter.`, ephemeral: true })
return
}
if (sub === 'list') {
const [roles, channels] = await Promise.all([
filterAllowlist.getRoles(interaction.guildId),
filterAllowlist.getChannels(interaction.guildId),
])
const roleText = roles.length ? roles.map((id) => `<@&${id}>`).join(', ') : 'none'
const channelText = channels.length ? channels.map((id) => `<#${id}>`).join(', ') : 'none'
await interaction.reply({ content: `Bypass roles: ${roleText}\nBypass channels: ${channelText}`, ephemeral: true })
}
},
}

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// Command registry. Each module exports { data, execute } — `data` is the
// slash-command definition pushed to Discord (registerCommands), `execute` is
// the interactionCreate handler (dispatch). Adding a new command is just
// adding a file here — discordManager.js never needs to change.
const commands = [
require('./ping.command'),
require('./modlog.command'),
require('./ban.command'),
require('./kick.command'),
require('./mute.command'),
require('./warn.command'),
require('./warnings.command'),
require('./filter.command'),
require('./filterallow.command'),
require('./schedule.command'),
require('./rolemenu.command'),
require('./autorole.command'),
require('./role.command'),
require('./roles.command'),
require('./invite.command'),
require('./news.command'),
require('./announce.command'),
require('./wiki.command'),
]
const byName = new Map(commands.map((c) => [c.data.name, c]))
module.exports = {
all: commands,
get: (name) => byName.get(name),
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
const inviteLog = require('../../model/inviteLog')
const inviteRotator = require('../../invites/inviteRotator')
module.exports = {
data: {
name: 'invite',
description: 'Manage the auto-rotating primary server invite.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'View or set the channel new invites are created in.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{
name: 'channel',
description: 'Channel to create invites in. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
{
name: 'rotate',
description: 'Revoke the current invite and generate a new one now.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
{
name: 'log',
description: 'Show recent invite rotation history.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'channel') {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getInviteChannelId(interaction.guildId)
const content = currentId ? `Invites are created in <#${currentId}>.` : 'No invite channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setInviteChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `Invite channel set to ${channel}.`, ephemeral: true })
return
}
if (sub === 'rotate') {
await interaction.deferReply({ ephemeral: true })
try {
const invite = await inviteRotator.rotate(interaction.client, interaction.guildId, {
triggeredBy: interaction.user.id,
triggeredByTag: interaction.user.tag,
})
await interaction.editReply({ content: `New invite: https://discord.gg/${invite.code}` })
} catch (err) {
await interaction.editReply({ content: `Couldn't rotate the invite: ${err.message}` })
}
return
}
if (sub === 'log') {
const rows = await inviteLog.list(interaction.guildId, 10)
if (rows.length === 0) {
await interaction.reply({ content: 'No invite rotations logged yet.', ephemeral: true })
return
}
const lines = rows.map((r) => {
const who = r.triggered_by_tag || 'automatic (scheduled)'
const status = r.revoked_at ? `revoked ${new Date(r.revoked_at).toLocaleString()}` : 'active'
return `\`${r.invite_code}\` — by ${who} on ${new Date(r.created_at).toLocaleString()} (${status})`
})
await interaction.reply({ content: lines.join('\n'), ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
module.exports = {
data: {
name: 'kick',
description: 'Kick a member from the server.',
default_member_permissions: PermissionFlagsBits.KickMembers.toString(),
options: [
{ name: 'user', description: 'Member to kick', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the kick', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't kick yourself.", ephemeral: true })
return
}
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (!member.kickable) {
await interaction.reply({ content: "I don't have permission to kick that member (role hierarchy).", ephemeral: true })
return
}
await member.kick(reason)
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'kick', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Kicked ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'modlog',
description: 'View or set the mod-log channel (ban/kick/mute/warn actions post here).',
// Configuration, not a moderation action — gated to Manage Server rather
// than the ModerateMembers bit the action commands use.
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'Channel to post mod-log entries to. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getModLogChannelId(interaction.guildId)
const content = currentId ? `Mod-log channel is set to <#${currentId}>.` : 'No mod-log channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setModLogChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `Mod-log channel set to ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
const { parseDuration, MAX_TIMEOUT_MS } = require('../../utils/duration')
module.exports = {
data: {
name: 'mute',
description: 'Timeout a member for a duration (e.g. 10m, 2h, 1d).',
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to mute', type: ApplicationCommandOptionType.User, required: true },
{ name: 'duration', description: 'e.g. 30s, 10m, 2h, 1d (max 28d)', type: ApplicationCommandOptionType.String, required: true },
{ name: 'reason', description: 'Reason for the mute', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const durationInput = interaction.options.getString('duration', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't mute yourself.", ephemeral: true })
return
}
const ms = parseDuration(durationInput)
if (!ms) {
await interaction.reply({ content: 'Invalid duration — use a number plus s/m/h/d, e.g. `10m`, `2h`, `1d`.', ephemeral: true })
return
}
const clampedMs = Math.min(ms, MAX_TIMEOUT_MS)
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (!member.moderatable) {
await interaction.reply({ content: "I don't have permission to timeout that member (role hierarchy).", ephemeral: true })
return
}
await member.timeout(clampedMs, reason)
const durationSeconds = Math.round(clampedMs / 1000)
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'mute', target: user, staffUser: interaction.user, reason, durationSeconds })
await interaction.reply({ content: `Muted ${user.tag} for ${durationInput}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'news',
description: 'View or set the channel news posts are announced to.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'Channel for news announcements. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getNewsChannelId(interaction.guildId)
const content = currentId ? `News channel is set to <#${currentId}>.` : 'No news channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setNewsChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `News channel set to ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits } = require('discord.js')
module.exports = {
data: {
name: 'ping',
description: 'Health-check — replies pong if the bot is alive and staff-permitted.',
// Restricted by default to members with Moderate Members — proves slash
// commands can be permission-gated via Discord's own permission model,
// per the spec's "restrict staff commands via Discord's permission system".
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
},
async execute(interaction) {
await interaction.reply({ content: 'pong', ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const tempRoles = require('../../model/tempRoles')
const { parseDuration } = require('../../utils/duration')
module.exports = {
data: {
name: 'role',
description: 'Assign or remove a role for a single member.',
default_member_permissions: PermissionFlagsBits.ManageRoles.toString(),
options: [
{
name: 'add',
description: 'Add a role to a member, optionally temporary.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'user', description: 'Member', type: ApplicationCommandOptionType.User, required: true },
{ name: 'role', description: 'Role to add', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'duration', description: 'Optional — makes this temporary, e.g. 1h, 2d, 7d', type: ApplicationCommandOptionType.String, required: false },
],
},
{
name: 'remove',
description: 'Remove a role from a member.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'user', description: 'Member', type: ApplicationCommandOptionType.User, required: true },
{ name: 'role', description: 'Role to remove', type: ApplicationCommandOptionType.Role, required: true },
],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
const user = interaction.options.getUser('user', true)
const role = interaction.options.getRole('role', true)
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (sub === 'add') {
await member.roles.add(role.id)
const durationInput = interaction.options.getString('duration')
if (!durationInput) {
await interaction.reply({ content: `Added ${role} to ${user.tag}.`, ephemeral: true })
return
}
const ms = parseDuration(durationInput)
if (!ms) {
await interaction.reply({
content: `Added ${role}, but "${durationInput}" isn't a valid duration so it won't expire automatically. Use e.g. 1h, 2d, 7d.`,
ephemeral: true,
})
return
}
const expiresAt = new Date(Date.now() + ms)
await tempRoles.add({ guildId: interaction.guildId, userId: user.id, roleId: role.id, expiresAt, createdBy: interaction.user.id })
await interaction.reply({ content: `Added ${role} to ${user.tag} until ${expiresAt.toLocaleString()}.`, ephemeral: true })
return
}
if (sub === 'remove') {
await member.roles.remove(role.id)
await tempRoles.remove(interaction.guildId, user.id, role.id)
await interaction.reply({ content: `Removed ${role} from ${user.tag}.`, ephemeral: true })
}
},
}

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const {
PermissionFlagsBits,
ApplicationCommandOptionType,
ChannelType,
EmbedBuilder,
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
} = require('discord.js')
const roleMenus = require('../../model/roleMenus')
// Capped at 5 roles per menu — a single Discord action row holds at most 5
// buttons, and one row keeps this a single simple slash command instead of
// needing a multi-step builder/modal flow.
const MAX_ROLES = 5
// role1/label1 are declared inline in `data` (ahead of the optional
// `description` option, per Discord's required-before-optional rule) — this
// generates the rest, all optional.
function roleOptions(from, to) {
const opts = []
for (let i = from; i <= to; i++) {
opts.push({ name: `role${i}`, description: `Role #${i}`, type: ApplicationCommandOptionType.Role, required: false })
opts.push({ name: `label${i}`, description: `Button label for role #${i} (default: role name)`, type: ApplicationCommandOptionType.String, required: false })
}
return opts
}
module.exports = {
data: {
name: 'rolemenu',
description: 'Post a button menu for self-assignable roles (up to 5).',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
// Discord requires all required options before any optional ones across
// the whole array — role1 (required) must come before description
// (optional), even though they read more naturally in the other order.
options: [
{ name: 'channel', description: 'Channel to post the menu in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'title', description: 'Menu title', type: ApplicationCommandOptionType.String, required: true },
{ name: 'role1', description: 'Role #1', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'description', description: 'Menu description', type: ApplicationCommandOptionType.String, required: false },
{ name: 'label1', description: 'Button label for role #1 (default: role name)', type: ApplicationCommandOptionType.String, required: false },
...roleOptions(2, MAX_ROLES),
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel', true)
const title = interaction.options.getString('title', true)
const description = interaction.options.getString('description') || undefined
const entries = []
for (let i = 1; i <= MAX_ROLES; i++) {
const role = interaction.options.getRole(`role${i}`)
if (!role) continue
const label = interaction.options.getString(`label${i}`) || role.name
entries.push({ roleId: role.id, label })
}
if (entries.length === 0) {
await interaction.reply({ content: 'Provide at least one role (role1).', ephemeral: true })
return
}
const embed = new EmbedBuilder().setTitle(title).setColor(0x6a8fc2)
if (description) embed.setDescription(description)
const row = new ActionRowBuilder().addComponents(
entries.map((e) =>
new ButtonBuilder().setCustomId(`rolemenu:${e.roleId}`).setLabel(e.label).setStyle(ButtonStyle.Secondary),
),
)
const message = await channel.send({ embeds: [embed], components: [row] })
await roleMenus.add({
guildId: interaction.guildId,
channelId: channel.id,
messageId: message.id,
mapping: entries,
createdBy: interaction.user.id,
})
await interaction.reply({ content: `Role menu posted in ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
// Bulk targeting is "by existing role" only — the spec also mentions an
// explicit list of members, but Discord slash commands have no multi-user
// picker, so that variant is deferred rather than faked with a handful of
// user1..user5 options that would feel arbitrary and cramped.
module.exports = {
data: {
name: 'roles',
description: 'Bulk role operations across members who share an existing role.',
default_member_permissions: PermissionFlagsBits.ManageRoles.toString(),
options: [
{
name: 'bulk-assign',
description: 'Add a role to every member who has another role.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'has-role', description: 'Members with this role are targeted', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'add-role', description: 'Role to add to those members', type: ApplicationCommandOptionType.Role, required: true },
],
},
{
name: 'bulk-remove',
description: 'Remove a role from every member who has another role.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'has-role', description: 'Members with this role are targeted', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'remove-role', description: 'Role to remove from those members', type: ApplicationCommandOptionType.Role, required: true },
],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
// Fetching every member + looping role updates can easily exceed
// Discord's 3-second initial-response window.
await interaction.deferReply({ ephemeral: true })
const hasRole = interaction.options.getRole('has-role', true)
const members = await interaction.guild.members.fetch()
const targets = members.filter((m) => m.roles.cache.has(hasRole.id))
if (sub === 'bulk-assign') {
const addRole = interaction.options.getRole('add-role', true)
let count = 0
for (const member of targets.values()) {
if (!member.roles.cache.has(addRole.id)) {
await member.roles.add(addRole.id).catch(() => {})
count++
}
}
await interaction.editReply({ content: `Added ${addRole} to ${count} member(s) who have ${hasRole}.` })
return
}
if (sub === 'bulk-remove') {
const removeRole = interaction.options.getRole('remove-role', true)
let count = 0
for (const member of targets.values()) {
if (member.roles.cache.has(removeRole.id)) {
await member.roles.remove(removeRole.id).catch(() => {})
count++
}
}
await interaction.editReply({ content: `Removed ${removeRole} from ${count} member(s) who have ${hasRole}.` })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const cron = require('node-cron')
const scheduledMessages = require('../../model/scheduledMessages')
const scheduler = require('../../scheduler/scheduler')
const { parseDuration } = require('../../utils/duration')
module.exports = {
data: {
name: 'schedule',
description: 'Manage recurring and one-off scheduled channel messages.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'recurring',
description: 'Schedule a recurring message on a cron schedule.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'channel', description: 'Channel to post in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'cron', description: 'Cron expression, e.g. "0 9 * * 5" (Fridays 9am)', type: ApplicationCommandOptionType.String, required: true },
{ name: 'message', description: 'Message content to post', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'once',
description: 'Schedule a one-off message for a future time.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'channel', description: 'Channel to post in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'in', description: 'When to post, e.g. 30m, 2h, 1d', type: ApplicationCommandOptionType.String, required: true },
{ name: 'message', description: 'Message content to post', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'remove',
description: 'Remove a scheduled message by id.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'id', description: 'Scheduled message id (see /schedule list)', type: ApplicationCommandOptionType.Integer, required: true }],
},
{
name: 'list',
description: 'List all scheduled messages.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'recurring') {
const channel = interaction.options.getChannel('channel', true)
const cronExpr = interaction.options.getString('cron', true)
const message = interaction.options.getString('message', true)
if (!cron.validate(cronExpr)) {
await interaction.reply({ content: `"${cronExpr}" isn't a valid cron expression.`, ephemeral: true })
return
}
const id = await scheduledMessages.addRecurring({
guildId: interaction.guildId,
channelId: channel.id,
content: message,
cronExpression: cronExpr,
createdBy: interaction.user.id,
createdByTag: interaction.user.tag,
})
await scheduler.refresh()
await interaction.reply({ content: `Scheduled recurring message #${id} in ${channel} on \`${cronExpr}\`.`, ephemeral: true })
return
}
if (sub === 'once') {
const channel = interaction.options.getChannel('channel', true)
const inInput = interaction.options.getString('in', true)
const message = interaction.options.getString('message', true)
const ms = parseDuration(inInput)
if (!ms) {
await interaction.reply({ content: 'Invalid time — use a number plus s/m/h/d, e.g. `30m`, `2h`, `1d`.', ephemeral: true })
return
}
const runAt = new Date(Date.now() + ms)
const id = await scheduledMessages.addOnce({
guildId: interaction.guildId,
channelId: channel.id,
content: message,
runAt,
createdBy: interaction.user.id,
createdByTag: interaction.user.tag,
})
await interaction.reply({ content: `Scheduled one-off message #${id} in ${channel} for ${runAt.toLocaleString()}.`, ephemeral: true })
return
}
if (sub === 'remove') {
const id = interaction.options.getInteger('id', true)
const removed = await scheduledMessages.remove(interaction.guildId, id)
await scheduler.refresh()
await interaction.reply({ content: removed ? `Removed scheduled message #${id}.` : `No scheduled message #${id} found.`, ephemeral: true })
return
}
if (sub === 'list') {
const rows = await scheduledMessages.list(interaction.guildId)
if (rows.length === 0) {
await interaction.reply({ content: 'No scheduled messages.', ephemeral: true })
return
}
const lines = rows.map((r) => {
const kind = r.cron_expression
? `cron \`${r.cron_expression}\``
: r.sent_at
? `sent ${new Date(r.sent_at).toLocaleString()}`
: `due ${new Date(r.run_at).toLocaleString()}`
return `**#${r.id}** <#${r.channel_id}> — ${kind}${r.enabled ? '' : ' (disabled)'}`
})
await interaction.reply({ content: lines.join('\n'), ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
const warnings = require('../../model/warnings')
// Escalation (e.g. "3 active warns -> auto-mute for X hours") and warning
// decay/expiry are in the original spec but deferred past this phase — this
// just records the warning and posts it to the mod-log, matching the
// "Suggested Build Order" step 2 scope (core moderation).
module.exports = {
data: {
name: 'warn',
description: 'Log a warning against a member.',
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to warn', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the warning', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't warn yourself.", ephemeral: true })
return
}
await warnings.add({
guildId: interaction.guildId,
targetUserId: user.id,
targetTag: user.tag,
staffUserId: interaction.user.id,
staffTag: interaction.user.tag,
reason,
})
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'warn', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Warned ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, EmbedBuilder } = require('discord.js')
const warnings = require('../../model/warnings')
module.exports = {
data: {
name: 'warnings',
description: "List a member's active warnings.",
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to look up', type: ApplicationCommandOptionType.User, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const rows = await warnings.listActive(interaction.guildId, user.id)
if (rows.length === 0) {
await interaction.reply({ content: `${user.tag} has no active warnings.`, ephemeral: true })
return
}
const embed = new EmbedBuilder()
.setColor(0xe0b070)
.setTitle(`Warnings — ${user.tag}`)
.setDescription(
rows
.map((w, i) => `**${i + 1}.** ${w.reason || '(no reason given)'} — by ${w.staff_tag || 'unknown'} on ${new Date(w.created_at).toLocaleDateString()}`)
.join('\n'),
)
await interaction.reply({ embeds: [embed], ephemeral: true })
},
}

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const { ApplicationCommandOptionType } = require('discord.js')
const siteApiClient = require('../../site/siteApiClient')
// Public command — no default_member_permissions restriction. Read-only:
// searches wiki titles/content and links to the best match. Never posts to or
// edits the wiki. Category-scoped search (spec's optional "/wiki spells
// fireball") is deferred — the site's public search endpoint currently
// ignores category filters whenever a text query is given.
function siteOrigin() {
const base = process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public'
return new URL(base).origin
}
module.exports = {
data: {
name: 'wiki',
description: 'Search the wiki.',
options: [{ name: 'query', description: 'What to search for', type: ApplicationCommandOptionType.String, required: true }],
},
async execute(interaction) {
const query = interaction.options.getString('query', true)
await interaction.deferReply()
const result = await siteApiClient.searchWiki(query)
if (result.maintenance) {
await interaction.editReply({ content: `The wiki is unavailable right now: ${result.message || 'maintenance mode'}` })
return
}
if (!result.ok || !result.data || result.data.length === 0) {
await interaction.editReply({ content: `No wiki results for "${query}".` })
return
}
const best = result.data[0]
const url = `${siteOrigin()}/wiki/${best.slug}`
const content = best.excerpt ? `**${best.title}**\n${best.excerpt}\n${url}` : `**${best.title}**\n${url}`
await interaction.editReply({ content })
},
}

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// Owns the single discord.js Client instance for this process: lifecycle
// (start/stop/status) and slash-command registration/dispatch. Command
// definitions themselves live in ./commands — this file only wires them up.
const { Client, GatewayIntentBits, REST, Routes } = require('discord.js')
const createLogger = require('../utils/logger')
const commands = require('./commands')
const messageFilter = require('./messageFilter')
const scheduler = require('../scheduler/scheduler')
const roleMenuHandler = require('./roleMenuHandler')
const { handleGuildMemberAdd } = require('./guildMemberAdd')
const { handleGuildMemberRemove } = require('./guildMemberRemove')
const inviteTracker = require('./inviteTracker')
const tempRoleSweeper = require('../roles/tempRoleSweeper')
const inviteScheduler = require('../invites/inviteScheduler')
const log = createLogger('discord')
let client = null
let guildId = null
let status = 'disconnected' // disconnected | connecting | connected | error
let statusDetail = null
let lastConnectedAt = null
async function registerCommands(applicationId, targetGuildId) {
const rest = new REST({ version: '10' }).setToken(client.token)
await rest.put(Routes.applicationGuildCommands(applicationId, targetGuildId), {
body: commands.all.map((c) => c.data),
})
log.info('registered guild slash commands', { guildId: targetGuildId, count: commands.all.length })
}
async function stop() {
if (!client) {
status = 'disconnected'
statusDetail = null
return
}
scheduler.stop()
tempRoleSweeper.stop()
inviteScheduler.stop()
try {
await client.destroy()
} catch (err) {
log.warn('error while destroying client', { message: err.message })
}
client = null
status = 'disconnected'
statusDetail = null
log.info('discord client disconnected')
}
// start({ token, guildId }) — (re)connects. Always stops any existing client
// first so re-saving config or toggling Enabled off/on is idempotent.
async function start({ token, guildId: gid }) {
await stop()
guildId = gid
status = 'connecting'
statusDetail = null
// GuildMessages + MessageContent (Phase 3, filter) and GuildMembers
// (Phase 5, auto-role + bulk role ops) are all privileged — must be enabled
// in the Discord Developer Portal, see the Phase 1 setup notes. GuildInvites
// (Phase 6b, invite-usage attribution) is NOT privileged — no portal toggle.
client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildInvites,
],
})
client.once('ready', async () => {
try {
await registerCommands(client.application.id, guildId)
await scheduler.start(client)
tempRoleSweeper.start(client)
inviteScheduler.start(client, guildId)
await inviteTracker.prime(client, guildId)
status = 'connected'
statusDetail = null
lastConnectedAt = new Date()
log.info('discord client ready', { user: client.user?.tag, guildId })
} catch (err) {
status = 'error'
statusDetail = `startup failed: ${err.message}`
log.error('post-login startup failed (commands/scheduler/temp-roles/invites)', { message: err.message })
}
})
client.on('interactionCreate', async (interaction) => {
if (await roleMenuHandler.handleInteraction(interaction)) return
if (!interaction.isChatInputCommand()) return
const command = commands.get(interaction.commandName)
if (!command) return
try {
await command.execute(interaction)
} catch (err) {
log.error('command execution failed', { command: interaction.commandName, message: err.message })
const payload = { content: 'Something went wrong running that command.', ephemeral: true }
if (interaction.replied || interaction.deferred) await interaction.followUp(payload)
else await interaction.reply(payload)
}
})
client.on('messageCreate', messageFilter.handleMessageCreate)
client.on('guildMemberAdd', handleGuildMemberAdd)
client.on('guildMemberRemove', handleGuildMemberRemove)
// Keep the invite-use cache fresh so guildMemberAdd can attribute joins.
client.on('inviteCreate', inviteTracker.onInviteCreate)
client.on('inviteDelete', inviteTracker.onInviteDelete)
client.on('error', (err) => {
status = 'error'
statusDetail = err.message
log.error('discord client error', { message: err.message })
})
try {
await client.login(token)
} catch (err) {
status = 'error'
statusDetail = err.message
client = null
log.error('discord login failed', { message: err.message })
throw err
}
}
function getStatus() {
return { status, statusDetail, guildId, lastConnectedAt }
}
// For code that needs the live client + which guild it's connected to (the
// /internal/announce handler, slash commands already get both from the
// interaction itself so they don't need this). Returns null if disconnected.
function getConnection() {
if (!client || status !== 'connected') return null
return { client, guildId }
}
module.exports = { start, stop, getStatus, getConnection }

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// Member join handling: record the join event (with best-effort invite
// attribution, Phase 6b) then apply the configured auto-role. Requires the
// Server Members privileged intent (already enabled per the Phase 1 setup notes)
// and, for invite attribution, the GuildInvites intent.
const guildConfig = require('../model/guildConfig')
const memberEvents = require('../model/memberEvents')
const inviteTracker = require('./inviteTracker')
const createLogger = require('../utils/logger')
const log = createLogger('members')
async function handleGuildMemberAdd(member) {
// Attribute the invite first (diffs the invite-use cache), then record the join.
// Both are best-effort — a failure here must never block the auto-role below.
let invite = { code: null, inviterId: null, inviterTag: null }
try {
invite = await inviteTracker.attribute(member)
} catch (err) {
log.warn('invite attribution threw', { userId: member.id, message: err.message })
}
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'join',
discordUserId: member.id,
username: member.user?.tag,
inviteCode: invite.code,
inviterId: invite.inviterId,
inviterTag: invite.inviterTag,
})
} catch (err) {
log.warn('member join record failed', { userId: member.id, message: err.message })
}
try {
const roleId = await guildConfig.getAutoRoleId(member.guild.id)
if (!roleId) return
await member.roles.add(roleId)
log.info('auto-role assigned', { userId: member.id, roleId })
} catch (err) {
log.warn('auto-role assignment failed', { userId: member.id, message: err.message })
}
}
module.exports = { handleGuildMemberAdd }

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// Member leave handling (Phase 6b): record a leave event for the dashboard's
// members feed. Fires on both voluntary leaves and kicks/bans — Discord doesn't
// distinguish them on this event, and the mod-action (if any) is logged
// separately via mod_actions, so a leave row here is purely the lifecycle fact.
const memberEvents = require('../model/memberEvents')
const createLogger = require('../utils/logger')
const log = createLogger('members')
async function handleGuildMemberRemove(member) {
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'leave',
discordUserId: member.id,
username: member.user?.tag,
})
} catch (err) {
log.warn('member leave record failed', { userId: member.id, message: err.message })
}
}
module.exports = { handleGuildMemberRemove }

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// Best-effort invite-usage attribution (Phase 6b). Discord doesn't tell you
// which invite a member used, so the standard approach is to keep a cache of
// each invite's use-count and, on guildMemberAdd, re-fetch and find the one
// whose count went up. Requires the GuildInvites intent + Manage Guild (the bot
// already creates/deletes invites, so it has the permission). All calls are
// best-effort: any failure just yields a null attribution and the join is still
// recorded. Vanity-URL and bot-added joins are inherently unattributable.
const createLogger = require('../utils/logger')
const log = createLogger('invites')
// guildId -> Map<inviteCode, uses>
const cache = new Map()
async function snapshot(guild) {
const map = new Map()
const invites = await guild.invites.fetch()
for (const inv of invites.values()) map.set(inv.code, inv.uses || 0)
return map
}
// Populate the cache for a guild (call once the client is ready).
async function prime(client, guildId) {
try {
const guild = client.guilds.cache.get(guildId) || (await client.guilds.fetch(guildId))
cache.set(guildId, await snapshot(guild))
log.info('invite cache primed', { guildId, count: cache.get(guildId).size })
} catch (err) {
log.warn('invite cache prime failed (missing Manage Guild / GuildInvites?)', { message: err.message })
}
}
function onInviteCreate(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id) || new Map()
g.set(invite.code, invite.uses || 0)
cache.set(invite.guild.id, g)
}
function onInviteDelete(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id)
if (g) g.delete(invite.code)
}
// Diff current invite uses against the cached snapshot to find which invite the
// joining member used, then refresh the cache. Returns { code, inviterId,
// inviterTag } with nulls when it can't be determined.
async function attribute(member) {
const empty = { code: null, inviterId: null, inviterTag: null }
try {
const guild = member.guild
const before = cache.get(guild.id) || new Map()
const current = await guild.invites.fetch()
let found = empty
for (const inv of current.values()) {
const prev = before.get(inv.code) || 0
if ((inv.uses || 0) > prev && found === empty) {
found = { code: inv.code, inviterId: inv.inviter?.id || null, inviterTag: inv.inviter?.tag || null }
}
}
const next = new Map()
for (const inv of current.values()) next.set(inv.code, inv.uses || 0)
cache.set(guild.id, next)
return found
} catch (err) {
log.warn('invite attribution failed', { message: err.message })
return empty
}
}
module.exports = { prime, onInviteCreate, onInviteDelete, attribute }

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// messageCreate orchestration: allowlist bypass -> invite link -> banned word
// -> spam/mass-mention/mass-emoji. Invite/spam triggers always delete + warn
// (no severity tiers for those, unlike the word filter) — kept simple per the
// spec's "start simple" guidance. Filter-triggered mutes use a fixed 10-minute
// duration; per-severity-configurable durations are a future refinement.
const filterCache = require('../filter/filterCache')
const { findMatch } = require('../filter/normalize')
const inviteFilter = require('../filter/inviteFilter')
const spamFilter = require('../filter/spamFilter')
const warnings = require('../model/warnings')
const filterHits = require('../model/filterHits')
const spamHits = require('../model/spamHits')
const modLog = require('./modLog')
const createLogger = require('../utils/logger')
const log = createLogger('filter')
const FILTER_MUTE_SECONDS = 600 // 10 minutes
function botActor(client) {
return { id: client.user.id, tag: client.user.tag }
}
// Dashboard event capture (Phase 6b). Best-effort — recording a hit must never
// break the moderation action it accompanies, so failures are swallowed+logged.
async function recordFilterHit(message, hitType, matched, actionTaken) {
try {
await filterHits.record({
guildId: message.guildId,
hitType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
matched,
actionTaken,
})
} catch (err) {
log.warn('filter hit record failed', { message: err.message })
}
}
async function recordSpamHit(message, spamType) {
try {
await spamHits.record({
guildId: message.guildId,
spamType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
})
} catch (err) {
log.warn('spam hit record failed', { message: err.message })
}
}
// Which spam rule tripped (for the spam_hits row). isRateLimited has a side
// effect (records this message's timestamp) so it must be evaluated first, and
// exactly once — mirroring the original OR-order.
function detectSpam(message) {
if (spamFilter.isRateLimited(message.guildId, message.author.id)) return 'rate_limit'
if (spamFilter.isMassMention(message)) return 'mass_mention'
if (spamFilter.isMassEmoji(message.content)) return 'mass_emoji'
return null
}
async function isBypassed(message, cache) {
if (cache.allowChannels.has(message.channelId)) return true
const memberRoles = message.member ? message.member.roles.cache : null
if (memberRoles && [...memberRoles.keys()].some((id) => cache.allowRoles.has(id))) return true
return false
}
async function applyWarnAction(message, reason) {
const staff = botActor(message.client)
await warnings.add({
guildId: message.guildId,
targetUserId: message.author.id,
targetTag: message.author.tag,
staffUserId: staff.id,
staffTag: staff.tag,
reason,
})
await modLog.record({ client: message.client, guildId: message.guildId, actionType: 'warn', target: message.author, staffUser: staff, reason })
}
async function applyMuteAction(message, reason) {
const staff = botActor(message.client)
if (message.member && message.member.moderatable) {
await message.member.timeout(FILTER_MUTE_SECONDS * 1000, reason)
}
await modLog.record({
client: message.client,
guildId: message.guildId,
actionType: 'mute',
target: message.author,
staffUser: staff,
reason,
durationSeconds: FILTER_MUTE_SECONDS,
})
}
async function handleMessageCreate(message) {
if (message.author.bot || !message.guildId) return
try {
const cache = await filterCache.getOrLoad(message.guildId)
if (await isBypassed(message, cache)) return
const foreignCode = await inviteFilter.foreignInviteCode(message)
if (foreignCode) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'invite', foreignCode, 'warn')
await applyWarnAction(message, 'Posted a Discord invite link')
return
}
const match = findMatch(message.content, cache.words)
if (match) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'word', match.word, match.severity)
if (match.severity === 'mute') await applyMuteAction(message, `Filtered word: ${match.word}`)
else if (match.severity === 'warn') await applyWarnAction(message, `Filtered word: ${match.word}`)
return
}
const spamType = detectSpam(message)
if (spamType) {
await message.delete().catch(() => {})
await recordSpamHit(message, spamType)
await applyWarnAction(message, 'Automated spam detection (rate limit / mass mention / mass emoji)')
}
} catch (err) {
log.error('messageFilter failed', { message: err.message })
}
}
module.exports = { handleMessageCreate }

53
bot/src/discord/modLog.js Normal file
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// Shared by every moderation command (ban/kick/mute/warn): writes the audit
// row and posts the embed to the configured mod-log channel. Takes `client`
// as a parameter (from interaction.client) rather than importing
// discordManager directly, to avoid a require cycle (discordManager -> commands
// -> modLog -> discordManager).
const { EmbedBuilder } = require('discord.js')
const db = require('../db')
const guildConfig = require('../model/guildConfig')
const createLogger = require('../utils/logger')
const log = createLogger('modlog')
const COLOR = { ban: 0xd98b84, kick: 0xe0b070, mute: 0xe0b070, warn: 0xe0b070 }
async function record({ client, guildId, actionType, target, staffUser, reason, durationSeconds }) {
await db.query(
`INSERT INTO mod_actions (guild_id, action_type, target_user_id, target_tag, staff_user_id, staff_tag, reason, duration_seconds)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)`,
[guildId, actionType, target.id, target.tag || null, staffUser.id, staffUser.tag || null, reason || null, durationSeconds || null],
)
try {
const channelId = await guildConfig.getModLogChannelId(guildId)
if (!channelId) return
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) return
const embed = new EmbedBuilder()
.setColor(COLOR[actionType] || 0x9aa5b1)
.setTitle(actionType.toUpperCase())
.addFields(
{ name: 'Target', value: `${target.tag || target.id} (${target.id})`, inline: true },
{ name: 'Staff', value: `${staffUser.tag || staffUser.id} (${staffUser.id})`, inline: true },
)
.setTimestamp()
if (reason) embed.addFields({ name: 'Reason', value: reason })
if (durationSeconds) embed.addFields({ name: 'Duration', value: formatDuration(durationSeconds), inline: true })
await channel.send({ embeds: [embed] })
} catch (err) {
log.warn('failed to post mod-log embed', { message: err.message })
}
}
function formatDuration(seconds) {
if (seconds % 86400 === 0) return `${seconds / 86400}d`
if (seconds % 3600 === 0) return `${seconds / 3600}h`
if (seconds % 60 === 0) return `${seconds / 60}m`
return `${seconds}s`
}
module.exports = { record }

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// Shared by the /internal/announce webhook (site publishes a news post) and
// the manual /announce command (staff re-posts/boosts an existing one) — so
// both paths produce an identical embed.
const { EmbedBuilder } = require('discord.js')
const guildConfig = require('../model/guildConfig')
const createLogger = require('../utils/logger')
const log = createLogger('news')
async function postAnnounce(client, guildId, { title, excerpt, url, imageUrl }) {
const channelId = await guildConfig.getNewsChannelId(guildId)
if (!channelId) throw new Error('No news channel configured — set one with /news first.')
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) throw new Error('Configured news channel is missing or not text-based.')
const embed = new EmbedBuilder().setColor(0x6a8fc2).setTitle(title).setURL(url)
if (excerpt) embed.setDescription(excerpt)
if (imageUrl) embed.setImage(imageUrl)
await channel.send({ embeds: [embed] })
log.info('news announced', { title, channelId })
}
module.exports = { postAnnounce }

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// Button-based self-assignable role menus. customId is `rolemenu:<roleId>` —
// the message's own id (not known until after it's sent, so it can't be
// embedded in the customId itself) is instead used to look up the tracked
// role_menus row and confirm the clicked roleId is really part of that
// menu's mapping, so a stale/foreign button can't toggle an untracked role.
const roleMenus = require('../model/roleMenus')
const createLogger = require('../utils/logger')
const log = createLogger('rolemenu')
const PREFIX = 'rolemenu:'
// Returns true if this handler owned the interaction (caller should stop
// looking for another handler), false if it's not a role-menu button at all.
async function handleInteraction(interaction) {
if (!interaction.isButton() || !interaction.customId.startsWith(PREFIX)) return false
const roleId = interaction.customId.slice(PREFIX.length)
try {
const menu = await roleMenus.getByMessageId(interaction.message.id)
if (!menu || !menu.mapping.some((m) => m.roleId === roleId)) {
await interaction.reply({ content: 'This role menu is no longer valid.', ephemeral: true })
return true
}
const member = interaction.member
if (member.roles.cache.has(roleId)) {
await member.roles.remove(roleId)
await interaction.reply({ content: `Removed <@&${roleId}>.`, ephemeral: true })
} else {
await member.roles.add(roleId)
await interaction.reply({ content: `Added <@&${roleId}>.`, ephemeral: true })
}
} catch (err) {
log.error('role menu toggle failed', { message: err.message })
await interaction.reply({ content: 'Something went wrong toggling that role.', ephemeral: true }).catch(() => {})
}
return true
}
module.exports = { handleInteraction }

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// In-memory per-guild filter state (word list + allowlist), loaded at startup
// and refreshed on config change — the messageCreate handler runs on every
// message, so it must never hit the DB per message (per the spec's
// performance note).
const filterWords = require('../model/filterWords')
const filterAllowlist = require('../model/filterAllowlist')
const cache = new Map() // guildId -> { words, allowRoles: Set, allowChannels: Set }
async function load(guildId) {
const [words, roles, channels] = await Promise.all([
filterWords.list(guildId),
filterAllowlist.getRoles(guildId),
filterAllowlist.getChannels(guildId),
])
const entry = { words, allowRoles: new Set(roles), allowChannels: new Set(channels) }
cache.set(guildId, entry)
return entry
}
// Lazy-loads on first access per guild (e.g. the first message after boot).
async function getOrLoad(guildId) {
return cache.get(guildId) || load(guildId)
}
// Called by /filter and /filterallow after any mutation.
function refresh(guildId) {
return load(guildId)
}
module.exports = { getOrLoad, refresh }

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// Detects Discord invite links and blocks any that don't resolve to the
// current guild (anti-raid/anti-advertising). An invite that fails to resolve
// (expired/invalid/vanity-only) is treated as foreign too — safer default
// than silently letting an unresolvable link through.
const INVITE_REGEX = /(?:discord\.gg|discord(?:app)?\.com\/invite)\/([a-zA-Z0-9-]+)/gi
// Returns the first foreign (or unresolvable) invite code found in the message,
// or null if the message contains no foreign invites. Returning the code (rather
// than a bare boolean) lets the caller record which invite was blocked.
async function foreignInviteCode(message) {
const matches = [...message.content.matchAll(INVITE_REGEX)]
if (matches.length === 0) return null
for (const match of matches) {
const code = match[1]
try {
const invite = await message.client.fetchInvite(code)
if (invite.guild?.id !== message.guildId) return code
} catch {
return code
}
}
return null
}
module.exports = { foreignInviteCode }

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// Basic obfuscation-resistant normalization for the word filter: lowercase,
// common leetspeak substitutions, and collapsing 3+ repeated characters
// ("sooooo" -> "so") to one. Deliberately simple per the spec ("start simple,
// leave room to tighten later") — spaced-out letters ("b a d") and more exotic
// unicode lookalikes aren't handled yet.
const SUBS = { 4: 'a', '@': 'a', 3: 'e', 1: 'i', '!': 'i', 0: 'o', $: 's', 5: 's', 7: 't' }
const SUB_CHARS = /[4@31!05$7]/g
function normalize(text) {
return text
.toLowerCase()
.replace(SUB_CHARS, (ch) => SUBS[ch] || ch)
.replace(/(.)\1{2,}/g, '$1')
}
function escapeRegex(str) {
return str.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')
}
// Word-boundary match against already-normalized text. `word` is normalized
// here too, so callers can pass the raw stored value.
function matches(normalizedText, word) {
const pattern = new RegExp(`\\b${escapeRegex(normalize(word))}\\b`, 'i')
return pattern.test(normalizedText)
}
// Returns the first matching filter_words row ({word, severity}) or null.
function findMatch(content, words) {
const normalizedText = normalize(content)
return words.find((w) => matches(normalizedText, w.word)) || null
}
module.exports = { normalize, matches, findMatch }

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// Basic in-memory spam/rate-limit detection. Per-user message-rate tracking is
// the only stateful piece here (mass-mention/mass-emoji are per-message
// counts) — kept in memory rather than the DB since this runs on every
// message and needs to be fast.
const RATE_LIMIT_COUNT = 5
const RATE_LIMIT_WINDOW_MS = 5000
const MENTION_THRESHOLD = 5
const EMOJI_THRESHOLD = 10
const SWEEP_INTERVAL_MS = 5 * 60 * 1000
const history = new Map() // `${guildId}:${userId}` -> timestamps[]
function isRateLimited(guildId, userId) {
const key = `${guildId}:${userId}`
const now = Date.now()
const timestamps = (history.get(key) || []).filter((t) => now - t < RATE_LIMIT_WINDOW_MS)
timestamps.push(now)
history.set(key, timestamps)
return timestamps.length > RATE_LIMIT_COUNT
}
function isMassMention(message) {
return message.mentions.users.size + message.mentions.roles.size > MENTION_THRESHOLD
}
const EMOJI_REGEX = /<a?:\w+:\d+>|\p{Extended_Pictographic}/gu
function isMassEmoji(content) {
const count = (content.match(EMOJI_REGEX) || []).length
return count > EMOJI_THRESHOLD
}
// Periodic cleanup so `history` doesn't grow unbounded over a long-running
// process — drops any key with no recent activity.
setInterval(() => {
const now = Date.now()
for (const [key, timestamps] of history) {
if (timestamps.every((t) => now - t >= RATE_LIMIT_WINDOW_MS)) history.delete(key)
}
}, SWEEP_INTERVAL_MS).unref()
module.exports = { isRateLimited, isMassMention, isMassEmoji }

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const discordManager = require('../discord/discordManager')
const newsAnnounce = require('../discord/newsAnnounce')
const createLogger = require('../utils/logger')
const log = createLogger('internal')
// POST /internal/config — called by the main server right after an admin
// saves the Discord Bot panel, and by the bot's own bootstrap on startup
// (via a GET to the server for the current config, then this same start/stop
// logic locally). Body: { token, guildId, enabled }.
async function setConfig(req, res) {
const { token, guildId, enabled } = req.body || {}
try {
if (enabled) {
if (!token || !guildId) {
return res.status(400).json({ message: 'token and guildId are required when enabled' })
}
await discordManager.start({ token, guildId })
} else {
await discordManager.stop()
}
return res.json(discordManager.getStatus())
} catch (err) {
log.error('setConfig failed', { message: err.message })
// Still 200 with an error status — the caller (admin panel) should surface
// discordManager's status/statusDetail rather than treat this as a 5xx.
return res.json(discordManager.getStatus())
}
}
// GET /internal/status — live connection state, polled by the admin panel.
function getStatusHandler(req, res) {
return res.json(discordManager.getStatus())
}
// POST /internal/announce — called by the main server right after a news
// post is published. Body: { title, excerpt, url, imageUrl }.
async function announce(req, res) {
const connection = discordManager.getConnection()
if (!connection) return res.status(503).json({ message: 'Bot is not connected' })
try {
await newsAnnounce.postAnnounce(connection.client, connection.guildId, req.body || {})
return res.json({ posted: true })
} catch (err) {
log.warn('announce failed', { message: err.message })
return res.status(400).json({ message: err.message })
}
}
module.exports = { setConfig, getStatus: getStatusHandler, announce }

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const express = require('express')
const requireInternalKey = require('./requireInternalKey')
const ctrl = require('./internal.controller')
const router = express.Router()
router.use(requireInternalKey)
router.post('/config', ctrl.setConfig)
router.get('/status', ctrl.getStatus)
router.post('/announce', ctrl.announce)
module.exports = router

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// Gate for the bot's /internal/* API. The only caller is the main UOMysticmoon
// server, over the private compose network — never expose this route through
// the public reverse proxy. Timing-safe compare so response time can't be used
// to brute-force the shared secret one byte at a time.
const crypto = require('crypto')
function requireInternalKey(req, res, next) {
const expected = process.env.BOT_INTERNAL_KEY || ''
const provided = req.get('X-Internal-Key') || ''
const a = Buffer.from(expected)
const b = Buffer.from(provided)
const match = expected.length > 0 && a.length === b.length && crypto.timingSafeEqual(a, b)
if (!match) return res.status(401).json({ message: 'Unauthorized' })
return next()
}
module.exports = requireInternalKey

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// Shared by both /invite rotate and the weekly cron job (inviteScheduler.js)
// so manual and automatic rotations log identically. maxAge is set to match
// the rotation cadence as defense-in-depth: if the scheduled rotation were
// ever to silently stop running, the invite still expires on its own instead
// of staying live forever.
const guildConfig = require('../model/guildConfig')
const inviteLog = require('../model/inviteLog')
const createLogger = require('../utils/logger')
const log = createLogger('invites')
const ROTATION_MAX_AGE_SECONDS = 7 * 24 * 60 * 60 // 7 days
async function rotate(client, guildId, { triggeredBy, triggeredByTag } = {}) {
const channelId = await guildConfig.getInviteChannelId(guildId)
if (!channelId) throw new Error('No invite channel configured — set one with /invite channel first.')
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) throw new Error('Configured invite channel is missing or not text-based.')
const current = await inviteLog.getCurrent(guildId)
if (current) {
try {
await channel.guild.invites.delete(current.invite_code, 'Invite rotation')
} catch (err) {
log.warn('failed to revoke previous invite (may already be gone)', { message: err.message })
}
await inviteLog.markRevoked(current.id)
}
const invite = await channel.createInvite({ maxAge: ROTATION_MAX_AGE_SECONDS, unique: true, reason: 'Invite rotation' })
await inviteLog.record({ guildId, channelId, inviteCode: invite.code, triggeredBy, triggeredByTag })
log.info('invite rotated', { code: invite.code, triggeredBy: triggeredByTag || 'automatic (scheduled)' })
return invite
}
module.exports = { rotate }

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// Weekly automatic invite rotation (Sundays at midnight). A missing invite
// channel config just skips quietly (warn-logged) — most guilds won't set
// this up on day one, and that shouldn't spam errors every week until they do.
const cron = require('node-cron')
const inviteRotator = require('./inviteRotator')
const createLogger = require('../utils/logger')
const log = createLogger('invites')
let task = null
function start(client, guildId) {
task = cron.schedule('0 0 * * 0', async () => {
try {
await inviteRotator.rotate(client, guildId, {})
} catch (err) {
log.warn('scheduled invite rotation skipped', { message: err.message })
}
})
log.info('invite rotation scheduler started')
}
function stop() {
if (task) {
task.stop()
task = null
}
}
module.exports = { start, stop }

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// Roles/channels that bypass word/invite/spam filtering entirely (staff roles,
// bot-commands channels, etc.). Stored as CSV in guild_config rather than a
// separate table — short, rarely-changed lists.
const guildConfig = require('./guildConfig')
const ROLES_KEY = 'filter_allow_roles'
const CHANNELS_KEY = 'filter_allow_channels'
function parseCsv(value) {
return value ? value.split(',').filter(Boolean) : []
}
async function getRoles(guildId) {
return parseCsv(await guildConfig.get(guildId, ROLES_KEY))
}
async function getChannels(guildId) {
return parseCsv(await guildConfig.get(guildId, CHANNELS_KEY))
}
// Toggle: adds the id if absent, removes it if present. Returns the new state (true = now allowed).
async function toggleRole(guildId, roleId) {
const roles = await getRoles(guildId)
const idx = roles.indexOf(roleId)
if (idx === -1) roles.push(roleId)
else roles.splice(idx, 1)
await guildConfig.set(guildId, ROLES_KEY, roles.join(','))
return idx === -1
}
async function toggleChannel(guildId, channelId) {
const channels = await getChannels(guildId)
const idx = channels.indexOf(channelId)
if (idx === -1) channels.push(channelId)
else channels.splice(idx, 1)
await guildConfig.set(guildId, CHANNELS_KEY, channels.join(','))
return idx === -1
}
module.exports = { getRoles, getChannels, toggleRole, toggleChannel }

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// Automated content-filter hits (Phase 6b). Bot-owned; recorded whenever the
// word filter or foreign-invite filter deletes a message. mod_actions still
// records the resulting warn/mute separately. Schema: server/db/schema.sql
// (filter_hits).
const db = require('../db')
async function record({ guildId, hitType, discordUserId, username, channelId, matched, actionTaken }) {
await db.query(
`INSERT INTO filter_hits (guild_id, hit_type, discord_user_id, username, channel_id, matched, action_taken)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, hitType, discordUserId, username || null, channelId || null, matched || null, actionTaken],
)
}
module.exports = { record }

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const db = require('../db')
async function add({ guildId, word, severity, addedBy, addedByTag }) {
await db.query(
`INSERT INTO filter_words (guild_id, word, severity, added_by, added_by_tag)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE severity = VALUES(severity), added_by = VALUES(added_by), added_by_tag = VALUES(added_by_tag)`,
[guildId, word.toLowerCase(), severity || 'delete', addedBy || null, addedByTag || null],
)
}
// Returns true if a row was actually removed.
async function remove(guildId, word) {
const res = await db.query('DELETE FROM filter_words WHERE guild_id = ? AND word = ?', [guildId, word.toLowerCase()])
return Number(res.affectedRows || 0) > 0
}
async function list(guildId) {
return db.query('SELECT word, severity FROM filter_words WHERE guild_id = ? ORDER BY word ASC', [guildId])
}
module.exports = { add, remove, list }

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@@ -0,0 +1,47 @@
// Per-guild key/value config the bot owns (see guild_config in
// server/db/schema.sql). Generic get/set now; filters/schedules/role-menu
// config reuses this same table in later phases.
const db = require('../db')
const MOD_LOG_CHANNEL_KEY = 'mod_log_channel_id'
const AUTO_ROLE_KEY = 'auto_role_id'
const INVITE_CHANNEL_KEY = 'invite_channel_id'
const NEWS_CHANNEL_KEY = 'news_channel_id'
async function get(guildId, key) {
const rows = await db.query('SELECT value FROM guild_config WHERE guild_id = ? AND `key` = ? LIMIT 1', [guildId, key])
return rows[0] ? rows[0].value : null
}
async function set(guildId, key, value) {
await db.query(
`INSERT INTO guild_config (guild_id, \`key\`, value) VALUES (?, ?, ?)
ON DUPLICATE KEY UPDATE value = VALUES(value)`,
[guildId, key, value],
)
}
const getModLogChannelId = (guildId) => get(guildId, MOD_LOG_CHANNEL_KEY)
const setModLogChannelId = (guildId, channelId) => set(guildId, MOD_LOG_CHANNEL_KEY, channelId)
const getAutoRoleId = (guildId) => get(guildId, AUTO_ROLE_KEY)
const setAutoRoleId = (guildId, roleId) => set(guildId, AUTO_ROLE_KEY, roleId)
const getInviteChannelId = (guildId) => get(guildId, INVITE_CHANNEL_KEY)
const setInviteChannelId = (guildId, channelId) => set(guildId, INVITE_CHANNEL_KEY, channelId)
const getNewsChannelId = (guildId) => get(guildId, NEWS_CHANNEL_KEY)
const setNewsChannelId = (guildId, channelId) => set(guildId, NEWS_CHANNEL_KEY, channelId)
module.exports = {
get,
set,
getModLogChannelId,
setModLogChannelId,
getAutoRoleId,
setAutoRoleId,
getInviteChannelId,
setInviteChannelId,
getNewsChannelId,
setNewsChannelId,
}

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@@ -0,0 +1,29 @@
const db = require('../db')
async function record({ guildId, channelId, inviteCode, triggeredBy, triggeredByTag }) {
const res = await db.query(
`INSERT INTO invite_log (guild_id, channel_id, invite_code, triggered_by, triggered_by_tag)
VALUES (?, ?, ?, ?, ?)`,
[guildId, channelId, inviteCode, triggeredBy || null, triggeredByTag || null],
)
return res.insertId
}
// The active (not-yet-revoked) invite for a guild, if any.
async function getCurrent(guildId) {
const rows = await db.query(
'SELECT * FROM invite_log WHERE guild_id = ? AND revoked_at IS NULL ORDER BY created_at DESC LIMIT 1',
[guildId],
)
return rows[0] || null
}
async function markRevoked(id) {
await db.query('UPDATE invite_log SET revoked_at = NOW() WHERE id = ?', [id])
}
async function list(guildId, limit = 10) {
return db.query('SELECT * FROM invite_log WHERE guild_id = ? ORDER BY created_at DESC LIMIT ?', [guildId, limit])
}
module.exports = { record, getCurrent, markRevoked, list }

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@@ -0,0 +1,14 @@
// Guild member join/leave events (Phase 6b). Bot-owned; the site reads these for
// the moderation dashboard's members feed + invite-usage view. Schema in
// server/db/schema.sql (member_events).
const db = require('../db')
async function record({ guildId, eventType, discordUserId, username, inviteCode, inviterId, inviterTag }) {
await db.query(
`INSERT INTO member_events (guild_id, event_type, discord_user_id, username, invite_code, inviter_id, inviter_tag)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, eventType, discordUserId, username || null, inviteCode || null, inviterId || null, inviterTag || null],
)
}
module.exports = { record }

View File

@@ -0,0 +1,17 @@
const db = require('../db')
async function add({ guildId, channelId, messageId, mapping, createdBy }) {
await db.query(
`INSERT INTO role_menus (guild_id, channel_id, message_id, mapping, created_by)
VALUES (?, ?, ?, ?, ?)`,
[guildId, channelId, messageId, JSON.stringify(mapping), createdBy || null],
)
}
async function getByMessageId(messageId) {
const rows = await db.query('SELECT * FROM role_menus WHERE message_id = ? LIMIT 1', [messageId])
if (!rows[0]) return null
return { ...rows[0], mapping: JSON.parse(rows[0].mapping) }
}
module.exports = { add, getByMessageId }

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const db = require('../db')
async function addRecurring({ guildId, channelId, content, cronExpression, createdBy, createdByTag }) {
const res = await db.query(
`INSERT INTO scheduled_messages (guild_id, channel_id, content, cron_expression, created_by, created_by_tag)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, channelId, content, cronExpression, createdBy || null, createdByTag || null],
)
return res.insertId
}
async function addOnce({ guildId, channelId, content, runAt, createdBy, createdByTag }) {
const res = await db.query(
`INSERT INTO scheduled_messages (guild_id, channel_id, content, run_at, created_by, created_by_tag)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, channelId, content, runAt, createdBy || null, createdByTag || null],
)
return res.insertId
}
// Returns true if a row was actually removed (scoped to the guild so one
// guild can't remove another's rows).
async function remove(guildId, id) {
const res = await db.query('DELETE FROM scheduled_messages WHERE id = ? AND guild_id = ?', [id, guildId])
return Number(res.affectedRows || 0) > 0
}
async function list(guildId) {
return db.query(
`SELECT id, channel_id, content, cron_expression, run_at, enabled, sent_at FROM scheduled_messages
WHERE guild_id = ? ORDER BY id ASC`,
[guildId],
)
}
// All enabled recurring rows across every guild the bot serves — v1 only
// ever has one, but the scheduler doesn't need to special-case that.
async function listEnabledRecurring() {
return db.query(
`SELECT id, guild_id, channel_id, content, cron_expression FROM scheduled_messages
WHERE cron_expression IS NOT NULL AND enabled = 1`,
)
}
// One-off rows due to post right now.
async function listDueOneOff() {
return db.query(
`SELECT id, guild_id, channel_id, content FROM scheduled_messages
WHERE run_at IS NOT NULL AND sent_at IS NULL AND enabled = 1 AND run_at <= NOW()`,
)
}
async function markSent(id) {
await db.query('UPDATE scheduled_messages SET sent_at = NOW() WHERE id = ?', [id])
}
module.exports = { addRecurring, addOnce, remove, list, listEnabledRecurring, listDueOneOff, markSent }

14
bot/src/model/spamHits.js Normal file
View File

@@ -0,0 +1,14 @@
// Automated spam-detection hits (Phase 6b). Bot-owned; recorded when the
// rate-limit / mass-mention / mass-emoji checks trip. mod_actions still logs the
// resulting warn separately. Schema: server/db/schema.sql (spam_hits).
const db = require('../db')
async function record({ guildId, spamType, discordUserId, username, channelId }) {
await db.query(
`INSERT INTO spam_hits (guild_id, spam_type, discord_user_id, username, channel_id)
VALUES (?, ?, ?, ?, ?)`,
[guildId, spamType, discordUserId, username || null, channelId || null],
)
}
module.exports = { record }

View File

@@ -0,0 +1,26 @@
const db = require('../db')
// Upsert — re-granting the same temp role refreshes its expiry instead of
// creating a duplicate row (see UNIQUE(guild,user,role) in schema.sql).
async function add({ guildId, userId, roleId, expiresAt, createdBy }) {
await db.query(
`INSERT INTO temp_roles (guild_id, user_id, role_id, expires_at, created_by)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE expires_at = VALUES(expires_at), created_by = VALUES(created_by)`,
[guildId, userId, roleId, expiresAt, createdBy || null],
)
}
async function remove(guildId, userId, roleId) {
await db.query('DELETE FROM temp_roles WHERE guild_id = ? AND user_id = ? AND role_id = ?', [guildId, userId, roleId])
}
async function listExpired() {
return db.query('SELECT id, guild_id, user_id, role_id FROM temp_roles WHERE expires_at <= NOW()')
}
async function removeById(id) {
await db.query('DELETE FROM temp_roles WHERE id = ?', [id])
}
module.exports = { add, remove, listExpired, removeById }

26
bot/src/model/warnings.js Normal file
View File

@@ -0,0 +1,26 @@
// Standing warnings (separate from mod_actions so /warnings can list a
// user's active warnings). expires_at is always NULL for now — decay/escalation
// (e.g. "3 active warns -> auto-mute") is deferred past Phase 2, see
// warn.command.js.
const db = require('../db')
async function add({ guildId, targetUserId, targetTag, staffUserId, staffTag, reason }) {
await db.query(
`INSERT INTO warnings (guild_id, target_user_id, target_tag, staff_user_id, staff_tag, reason)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, targetUserId, targetTag || null, staffUserId, staffTag || null, reason || null],
)
}
// Active = not expired. Every row is active today since expires_at is never
// set, but the query is written to already respect it once decay lands.
async function listActive(guildId, targetUserId) {
return db.query(
`SELECT id, reason, staff_tag, created_at FROM warnings
WHERE guild_id = ? AND target_user_id = ? AND (expires_at IS NULL OR expires_at > NOW())
ORDER BY created_at DESC`,
[guildId, targetUserId],
)
}
module.exports = { add, listActive }

View File

@@ -0,0 +1,48 @@
// Once-a-minute sweep for expired temp_roles: removes the Discord role (best
// effort — the member/guild/role may already be gone) then deletes the row
// regardless, so a stale row can never block future re-grants of the same
// role to the same member.
const cron = require('node-cron')
const tempRoles = require('../model/tempRoles')
const createLogger = require('../utils/logger')
const log = createLogger('temproles')
let client = null
let task = null
async function sweep() {
try {
const expired = await tempRoles.listExpired()
for (const row of expired) {
try {
const guild = await client.guilds.fetch(row.guild_id)
const member = await guild.members.fetch(row.user_id).catch(() => null)
if (member) await member.roles.remove(row.role_id).catch(() => {})
} catch (err) {
log.warn('failed to remove expired temp role', { message: err.message, roleId: row.role_id, userId: row.user_id })
} finally {
await tempRoles.removeById(row.id)
}
}
} catch (err) {
log.error('temp role sweep failed', { message: err.message })
}
}
function start(discordClient) {
client = discordClient
task = cron.schedule('* * * * *', sweep)
log.info('temp role sweeper started')
}
function stop() {
if (task) {
task.stop()
task = null
}
client = null
}
module.exports = { start, stop }

View File

@@ -0,0 +1,83 @@
// Recurring + one-off scheduled channel messages. Recurring rows are each
// registered as their own node-cron task; one-off rows are picked up by a
// once-a-minute sweep that checks for anything due and marks it sent so it
// never reposts. Needs a live discord.js Client to actually send — wired up
// by discordManager.js (start() once the client is ready, stop() alongside
// client teardown).
const cron = require('node-cron')
const scheduledMessages = require('../model/scheduledMessages')
const createLogger = require('../utils/logger')
const log = createLogger('scheduler')
let discordClient = null
const recurringTasks = new Map() // id -> node-cron ScheduledTask
let sweepTask = null
async function sendToChannel(channelId, content) {
try {
const channel = await discordClient.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) {
log.warn('scheduled message skipped — channel missing or not text-based', { channelId })
return
}
await channel.send({ content })
log.info('sent scheduled message', { channelId })
} catch (err) {
log.warn('failed to send scheduled message', { channelId, message: err.message })
}
}
async function loadRecurring() {
for (const task of recurringTasks.values()) task.stop()
recurringTasks.clear()
const rows = await scheduledMessages.listEnabledRecurring()
for (const row of rows) {
if (!cron.validate(row.cron_expression)) {
log.warn('skipping scheduled message with invalid cron expression', { id: row.id, cron: row.cron_expression })
continue
}
const task = cron.schedule(row.cron_expression, () => sendToChannel(row.channel_id, row.content))
recurringTasks.set(row.id, task)
}
log.info('loaded recurring scheduled messages', { count: recurringTasks.size })
}
async function sweepDueOneOff() {
try {
const due = await scheduledMessages.listDueOneOff()
for (const row of due) {
await sendToChannel(row.channel_id, row.content)
await scheduledMessages.markSent(row.id)
}
} catch (err) {
log.error('one-off sweep failed', { message: err.message })
}
}
async function start(client) {
discordClient = client
await loadRecurring()
sweepTask = cron.schedule('* * * * *', sweepDueOneOff)
log.info('scheduler started')
}
// Called by /schedule after any add/remove so changes apply without a restart.
async function refresh() {
if (!discordClient) return
await loadRecurring()
}
function stop() {
for (const task of recurringTasks.values()) task.stop()
recurringTasks.clear()
if (sweepTask) {
sweepTask.stop()
sweepTask = null
}
discordClient = null
}
module.exports = { start, stop, refresh }

52
bot/src/server.js Normal file
View File

@@ -0,0 +1,52 @@
require('dotenv').config()
const app = require('./app')
const bootstrap = require('./bootstrap')
const createLogger = require('./utils/logger')
const discordManager = require('./discord/discordManager')
const pkg = require('../package.json')
const log = createLogger('server')
const PORT = Number(process.env.PORT) || 4100
const HOST = '0.0.0.0'
async function start() {
log.info(`starting UOMysticmoon bot v${pkg.version}`, {
node: process.version,
logFile: createLogger.logFilePath || 'disabled (console only)',
})
const server = app.listen(PORT, HOST, () => {
log.info(`internal API listening on http://${HOST}:${PORT}`)
})
await bootstrap()
setupShutdown(server)
}
function setupShutdown(server) {
let closing = false
const shutdown = async (signal) => {
if (closing) return
closing = true
log.warn(`${signal} received — shutting down gracefully`)
server.close(() => log.info('internal API closed'))
await discordManager.stop()
await createLogger.close()
process.exit(0)
}
process.on('SIGINT', () => shutdown('SIGINT'))
process.on('SIGTERM', () => shutdown('SIGTERM'))
process.on('unhandledRejection', (reason) => log.error('unhandledRejection', { reason: String(reason) }))
process.on('uncaughtException', (err) => {
log.error('uncaughtException', err)
process.exit(1)
})
}
start().catch((err) => {
log.error('failed to start bot', err)
process.exit(1)
})

View File

@@ -0,0 +1,42 @@
// Read-only client for the main site's PUBLIC API (no shared secret — this is
// the same unauthenticated data any visitor's browser can fetch). Used by
// /wiki (search) and /announce (re-post an existing news item). Distinct from
// botInternalClient.js, which is the shared-secret-gated server<->bot channel.
const createLogger = require('../utils/logger')
const log = createLogger('site-api')
const BASE_URL = (process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public').replace(/\/+$/, '')
const TIMEOUT_MS = 5000
async function call(path) {
const controller = new AbortController()
const timeout = setTimeout(() => controller.abort(), TIMEOUT_MS)
try {
const res = await fetch(`${BASE_URL}${path}`, { signal: controller.signal })
const data = await res.json().catch(() => null)
// Public content routes 503 with this shape while the site is in
// maintenance mode (see server/src/middleware/siteMode.js) — surface it
// distinctly so commands can show a clear message instead of a generic error.
if (res.status === 503 && data?.mode === 'maintenance') {
return { ok: false, maintenance: true, message: data.message }
}
if (!res.ok) return { ok: false, error: `site responded ${res.status}` }
return { ok: true, data }
} catch (err) {
log.warn('site API call failed', { path, message: err.message })
return { ok: false, error: err.message }
} finally {
clearTimeout(timeout)
}
}
function getNewsPost(idOrSlug) {
return call(`/posts/news/${encodeURIComponent(idOrSlug)}`)
}
function searchWiki(query) {
return call(`/wiki?q=${encodeURIComponent(query)}`)
}
module.exports = { getNewsPost, searchWiki }

16
bot/src/utils/duration.js Normal file
View File

@@ -0,0 +1,16 @@
// Parses simple duration strings ("30s", "10m", "2h", "1d") to milliseconds.
// Returns null for anything unparseable. Discord's own timeout API caps at 28
// days — callers should clamp to MAX_TIMEOUT_MS rather than trust user input.
const UNIT_MS = { s: 1000, m: 60_000, h: 3_600_000, d: 86_400_000 }
const MAX_TIMEOUT_MS = 28 * 86_400_000
function parseDuration(input) {
if (!input) return null
const match = /^(\d+)\s*(s|m|h|d)$/i.exec(input.trim())
if (!match) return null
const [, amount, unit] = match
return Number(amount) * UNIT_MS[unit.toLowerCase()]
}
module.exports = { parseDuration, MAX_TIMEOUT_MS }

97
bot/src/utils/logger.js Normal file
View File

@@ -0,0 +1,97 @@
// Dual-transport logger: writes to the console AND to a log file.
// Levels: error | warn | info | debug.
// LOG_LEVEL console verbosity (default info)
// FILE_LOG_LEVEL file verbosity (default debug — keep a full record on disk)
// LOG_TO_FILE enable file logging (default true)
// LOG_DIR log directory (default <bot>/logs)
// LOG_FILE log file name (default bot.log)
//
// Copied from server/src/utils/logger.js rather than shared — the bot is an
// independently deployable process with its own package.json/Dockerfile.
const fs = require('fs')
const path = require('path')
const LEVELS = { error: 0, warn: 1, info: 2, debug: 3 }
const consoleThreshold = LEVELS[(process.env.LOG_LEVEL || 'info').toLowerCase()] ?? LEVELS.info
const fileThreshold = LEVELS[(process.env.FILE_LOG_LEVEL || 'debug').toLowerCase()] ?? LEVELS.debug
// Color only on an interactive TTY — never in files or Docker logs.
const useColor = Boolean(process.stdout.isTTY) && process.env.NO_COLOR == null
const COLOR = { error: '\x1b[31m', warn: '\x1b[33m', info: '\x1b[36m', debug: '\x1b[90m' }
const RESET = '\x1b[0m'
// ── File transport ────────────────────────────────────────────────────
const fileEnabled = (process.env.LOG_TO_FILE || 'true').toLowerCase() !== 'false'
let fileStream = null
let logFilePath = null
if (fileEnabled) {
try {
const dir = process.env.LOG_DIR || path.join(__dirname, '..', '..', 'logs')
fs.mkdirSync(dir, { recursive: true })
logFilePath = path.join(dir, process.env.LOG_FILE || 'bot.log')
fileStream = fs.createWriteStream(logFilePath, { flags: 'a' })
fileStream.on('error', (err) => {
process.stderr.write(`[logger] file logging disabled: ${err.message}\n`)
fileStream = null
})
} catch (err) {
process.stderr.write(`[logger] could not open log file: ${err.message}\n`)
fileStream = null
}
}
function fmt(meta) {
if (meta == null) return ''
if (typeof meta === 'string') return meta
if (meta instanceof Error) return JSON.stringify({ message: meta.message, stack: meta.stack })
try {
return JSON.stringify(meta)
} catch {
return String(meta)
}
}
function emit(level, tag, msg, meta) {
const levelNum = LEVELS[level]
if (levelNum === undefined) return
const ts = new Date().toISOString()
const lvl = level.toUpperCase().padEnd(5)
const label = tag ? ` [${tag}]` : ''
const metaStr = meta === undefined ? '' : ` ${fmt(meta)}`
const plain = `${ts} ${lvl}${label} ${msg}${metaStr}`
// Console transport
if (levelNum <= consoleThreshold) {
const line = useColor ? `${COLOR[level] || ''}${plain}${RESET}` : plain
const stream = level === 'error' || level === 'warn' ? process.stderr : process.stdout
stream.write(`${line}\n`)
}
// File transport (plain text, no color)
if (fileStream && levelNum <= fileThreshold) {
fileStream.write(`${plain}\n`)
}
}
function createLogger(tag) {
return {
error: (msg, meta) => emit('error', tag, msg, meta),
warn: (msg, meta) => emit('warn', tag, msg, meta),
info: (msg, meta) => emit('info', tag, msg, meta),
debug: (msg, meta) => emit('debug', tag, msg, meta),
}
}
// Flush and close the file stream (called on graceful shutdown).
createLogger.close = () =>
new Promise((resolve) => {
if (fileStream) fileStream.end(resolve)
else resolve()
})
createLogger.emit = emit
createLogger.logFilePath = logFilePath
module.exports = createLogger

View File

@@ -10,6 +10,7 @@
"dependencies": { "dependencies": {
"@tiptap/extension-image": "^2.27.2", "@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2", "@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2", "@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2", "@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2", "diff": "^5.2.2",
@@ -1483,6 +1484,19 @@
"@tiptap/core": "^2.7.0" "@tiptap/core": "^2.7.0"
} }
}, },
"node_modules/@tiptap/extension-text-align": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-align/-/extension-text-align-2.27.2.tgz",
"integrity": "sha512-0Pyks6Hu+Q/+9+5/osoSv0SP6jIerdWMYbi13aaZLsJoj3lBj5WNaE11JtAwSFN5sx0IbqhDSlp1zkvRnzgZ8g==",
"license": "MIT",
"funding": {
"type": "github",
"url": "https://github.com/sponsors/ueberdosis"
},
"peerDependencies": {
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-style": { "node_modules/@tiptap/extension-text-style": {
"version": "2.27.2", "version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz", "resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz",

View File

@@ -11,6 +11,7 @@
"dependencies": { "dependencies": {
"@tiptap/extension-image": "^2.27.2", "@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2", "@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2", "@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2", "@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2", "diff": "^5.2.2",

View File

@@ -3,6 +3,8 @@ import { AuthProvider } from './contexts/AuthContext.jsx'
import { SiteProvider } from './contexts/SiteContext.jsx' import { SiteProvider } from './contexts/SiteContext.jsx'
import MaintenanceGate from './components/MaintenanceGate.jsx' import MaintenanceGate from './components/MaintenanceGate.jsx'
import RequireAuth from './components/RequireAuth.jsx' import RequireAuth from './components/RequireAuth.jsx'
import RequirePlayer from './components/RequirePlayer.jsx'
import RoleGate from './components/RoleGate.jsx'
// Public // Public
import Portal from './routes/public/Portal.jsx' import Portal from './routes/public/Portal.jsx'
@@ -14,19 +16,41 @@ import Newsletter from './routes/public/Newsletter.jsx'
import NewsletterIssue from './routes/public/NewsletterIssue.jsx' import NewsletterIssue from './routes/public/NewsletterIssue.jsx'
import About from './routes/public/About.jsx' import About from './routes/public/About.jsx'
import Status from './routes/public/Status.jsx' import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import Wiki from './routes/wiki/Wiki.jsx' import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx' import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
// Admin // Admin
import AdminLogin from './routes/admin/AdminLogin.jsx' import AdminLogin from './routes/admin/AdminLogin.jsx'
import AdminLayout from './routes/admin/AdminLayout.jsx' import AdminLayout from './routes/admin/AdminLayout.jsx'
import Dashboard from './routes/admin/views/Dashboard.jsx' import Dashboard from './routes/admin/views/Dashboard.jsx'
import PostsAdmin from './routes/admin/views/PostsAdmin.jsx' import PostsAdmin from './routes/admin/views/PostsAdmin.jsx'
import PagesAdmin from './routes/admin/views/PagesAdmin.jsx'
import PageBuilder from './routes/admin/views/PageBuilder.jsx'
import WikiAdmin from './routes/admin/views/WikiAdmin.jsx' import WikiAdmin from './routes/admin/views/WikiAdmin.jsx'
import HeroEditor from './routes/admin/views/HeroEditor.jsx' import HeroEditor from './routes/admin/views/HeroEditor.jsx'
import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx' import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx'
import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx' import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
import UsersAdmin from './routes/admin/views/UsersAdmin.jsx' import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
import Moderation from './routes/admin/views/Moderation.jsx'
import ModerationUser from './routes/admin/views/ModerationUser.jsx'
// Player portal
import PlayerLogin from './routes/player/PlayerLogin.jsx'
import PlayerRegister from './routes/player/PlayerRegister.jsx'
import PlayerPortalLayout from './routes/player/PlayerPortalLayout.jsx'
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
import PlayerAccount from './routes/player/PlayerAccount.jsx'
export default function App() { export default function App() {
return ( return (
@@ -50,10 +74,19 @@ export default function App() {
<Route path="/site/newsletter/:id" element={<NewsletterIssue />} /> <Route path="/site/newsletter/:id" element={<NewsletterIssue />} />
<Route path="/site/about" element={<About />} /> <Route path="/site/about" element={<About />} />
<Route path="/site/status" element={<Status />} /> <Route path="/site/status" element={<Status />} />
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/wiki" element={<Wiki />} /> <Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} /> <Route path="/wiki/:slug" element={<WikiArticle />} />
{/* CMS pages: top-level /:slug, matched only after the named routes
above (React Router ranks static routes over this dynamic one). */}
<Route path="/:slug" element={<CmsPage />} />
</Route> </Route>
{/* Draft-preview link (token-gated). Outside the maintenance gate so a
preview link works regardless of site mode. */}
<Route path="/preview/:id/:token" element={<CmsPage preview />} />
{/* Admin */} {/* Admin */}
<Route path="/admin/login" element={<AdminLogin />} /> <Route path="/admin/login" element={<AdminLogin />} />
<Route <Route
@@ -66,14 +99,50 @@ export default function App() {
> >
<Route index element={<Dashboard />} /> <Route index element={<Dashboard />} />
<Route path="posts" element={<PostsAdmin />} /> <Route path="posts" element={<PostsAdmin />} />
<Route path="pages" element={<PagesAdmin />} />
<Route path="pages/new" element={<PageBuilder />} />
<Route path="pages/:id" element={<PageBuilder />} />
<Route path="wiki" element={<WikiAdmin />} /> <Route path="wiki" element={<WikiAdmin />} />
<Route path="hero" element={<HeroEditor />} /> <Route path="hero" element={<HeroEditor />} />
<Route path="settings" element={<SettingsAdmin />} /> <Route path="settings" element={<SettingsAdmin />} />
<Route
path="moderation"
element={
<RoleGate roles={['admin', 'moderator']}>
<Outlet />
</RoleGate>
}
>
<Route index element={<Moderation />} />
<Route path="user/:discordId" element={<ModerationUser />} />
</Route>
<Route path="activity" element={<ActivityAdmin />} /> <Route path="activity" element={<ActivityAdmin />} />
<Route path="bot-activity" element={<BotActivityAdmin />} />
<Route path="discord-bot" element={<DiscordBotAdmin />} />
<Route path="shard" element={<ShardAdmin />} />
<Route path="characters" element={<AdminCharacters />} />
<Route path="characters/:serial" element={<AdminCharacter />} />
<Route path="auth-providers" element={<AuthProvidersAdmin />} />
<Route path="users" element={<UsersAdmin />} /> <Route path="users" element={<UsersAdmin />} />
<Route path="account" element={<AccountAdmin />} />
<Route path="*" element={<Navigate to="/admin" replace />} /> <Route path="*" element={<Navigate to="/admin" replace />} />
</Route> </Route>
{/* Player portal */}
<Route path="/account/login" element={<PlayerLogin />} />
<Route path="/account/register" element={<PlayerRegister />} />
<Route
element={
<RequirePlayer>
<PlayerPortalLayout />
</RequirePlayer>
}
>
<Route path="/player" element={<PlayerCharacters />} />
<Route path="/player/char/:serial" element={<PlayerCharacter />} />
<Route path="/account" element={<PlayerAccount />} />
</Route>
<Route path="*" element={<Navigate to="/" replace />} /> <Route path="*" element={<Navigate to="/" replace />} />
</Routes> </Routes>
</SiteProvider> </SiteProvider>

View File

@@ -41,8 +41,21 @@ function safeParse(text) {
export const api = { export const api = {
// ----- auth ----- // ----- auth -----
me: () => req('/auth/me'), me: () => req('/auth/me'),
login: (username, password) => req('/auth/login', { method: 'POST', body: { username, password } }), // `extra` carries the honeypot field (and any future login fields).
login: (username, password, extra = {}) =>
req('/auth/login', { method: 'POST', body: { username, password, ...extra } }),
// Public self-registration (player accounts). `extra` carries the honeypot +
// optional email. Returns { user } and sets the session cookie on success.
register: (username, password, extra = {}) =>
req('/auth/register', { method: 'POST', body: { username, password, ...extra } }),
loginTotp: (challenge, code) =>
req('/auth/login/totp', { method: 'POST', body: { challenge, code } }),
// Second factor for an SSO login (challenge is held in an httpOnly cookie set by
// the callback, so only the code is sent). Returns { user, returnTo }.
ssoLoginTotp: (code) => req('/auth/sso/totp', { method: 'POST', body: { code } }),
logout: () => req('/auth/logout', { method: 'POST' }), logout: () => req('/auth/logout', { method: 'POST' }),
// Public SSO provider discovery — drives the login-page provider buttons.
authProviders: () => req('/auth/providers'),
// ----- public ----- // ----- public -----
publicSettings: () => req('/public/settings'), publicSettings: () => req('/public/settings'),
@@ -60,8 +73,34 @@ export const api = {
wikiCategories: () => req('/public/wiki/categories'), wikiCategories: () => req('/public/wiki/categories'),
wikiTags: () => req('/public/wiki/tags'), wikiTags: () => req('/public/wiki/tags'),
wikiPage: (slug) => req(`/public/wiki/${slug}`), wikiPage: (slug) => req(`/public/wiki/${slug}`),
// CMS pages (block-based). Published-only for the public; a draft-preview link
// is fetched by id + token.
page: (slug) => req(`/public/pages/${slug}`),
pagePreview: (id, token) => req(`/public/pages/${id}/preview/${token}`),
contact: (payload) => req('/public/contact', { method: 'POST', body: payload }), contact: (payload) => req('/public/contact', { method: 'POST', body: payload }),
// ----- shard live data (uo-link) -----
// Token-free, same-origin reads backed by the ingested feed + a cached live
// character round-trip. shardStreamUrl is the SSE endpoint for useShardFeed.
shard: {
status: () => req('/public/shard/status'),
feed: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.kind) qs.set('kind', opts.kind)
if (opts.limit) qs.set('limit', opts.limit)
const s = qs.toString()
return req(`/public/shard/feed${s ? `?${s}` : ''}`)
},
economy: (limit) => req(`/public/shard/economy${limit ? `?limit=${limit}` : ''}`),
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream
// carries every kind (incl. audit/cheat) and needs the staff session cookie.
shardStreamUrl: `${BASE}/public/shard/stream`,
adminShardStreamUrl: `${BASE}/admin/uo-link/stream`,
// ----- admin ----- // ----- admin -----
admin: { admin: {
dashboard: () => req('/admin/dashboard'), dashboard: () => req('/admin/dashboard'),
@@ -73,6 +112,10 @@ export const api = {
deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }), deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }),
publishPost: (id, published) => publishPost: (id, published) =>
req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }), req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }),
// News announcement pipeline (town crier + Discord) status + per-leg retry.
getAnnounce: (id) => req(`/admin/posts/${id}/announce`),
retryAnnounceLeg: (id, leg) =>
req(`/admin/posts/${id}/announce/retry`, { method: 'POST', body: { leg } }),
uploadImage: (file) => { uploadImage: (file) => {
const fd = new FormData() const fd = new FormData()
fd.append('image', file) fd.append('image', file)
@@ -84,6 +127,15 @@ export const api = {
fd.append('image', file) fd.append('image', file)
return req('/admin/uploads', { method: 'POST', body: fd, raw: true }) return req('/admin/uploads', { method: 'POST', body: fd, raw: true })
}, },
// ----- CMS pages (block-based page builder) -----
listPages: () => req('/admin/pages'),
getPage: (id) => req(`/admin/pages/${id}`),
createPage: (data) => req('/admin/pages', { method: 'POST', body: data }),
updatePage: (id, data) => req(`/admin/pages/${id}`, { method: 'PATCH', body: data }),
deletePage: (id) => req(`/admin/pages/${id}`, { method: 'DELETE' }),
unprotectPage: (id, password) =>
req(`/admin/pages/${id}/unprotect`, { method: 'POST', body: { password } }),
createPagePreview: (id) => req(`/admin/pages/${id}/preview`, { method: 'POST' }),
listWiki: (params = '') => req(`/admin/wiki${params}`), listWiki: (params = '') => req(`/admin/wiki${params}`),
getWiki: (slug) => req(`/admin/wiki/${slug}`), getWiki: (slug) => req(`/admin/wiki/${slug}`),
createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }), createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }),
@@ -104,10 +156,127 @@ export const api = {
getSettings: () => req('/admin/settings'), getSettings: () => req('/admin/settings'),
updateSettings: (obj) => req('/admin/settings', { method: 'PUT', body: obj }), updateSettings: (obj) => req('/admin/settings', { method: 'PUT', body: obj }),
activity: (limit = 50) => req(`/admin/activity?limit=${limit}`), activity: (limit = 50) => req(`/admin/activity?limit=${limit}`),
botActivity: () => req('/admin/bot-activity'),
unbanIp: (ip) => req('/admin/bot-activity/unban', { method: 'POST', body: { ip } }),
listUsers: () => req('/admin/users'), listUsers: () => req('/admin/users'),
createUser: (data) => req('/admin/users', { method: 'POST', body: data }), createUser: (data) => req('/admin/users', { method: 'POST', body: data }),
updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }), updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }),
deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }), deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }),
// ----- moderation dashboard (admin + moderator) -----
modSummary: () => req('/admin/moderation/stats/summary'),
modRecent: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/recent${s ? `?${s}` : ''}`)
},
modSearch: (q) => req(`/admin/moderation/search?q=${encodeURIComponent(q)}`),
modMembers: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/members${s ? `?${s}` : ''}`)
},
modFilterHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/filter-hits${s ? `?${s}` : ''}`)
},
modSpamHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/spam-hits${s ? `?${s}` : ''}`)
},
modUser: (discordId) => req(`/admin/moderation/user/${discordId}`),
modUserActions: (discordId, params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/user/${discordId}/actions${s ? `?${s}` : ''}`)
},
modUserNotes: (discordId) => req(`/admin/moderation/user/${discordId}/notes`),
addModNote: (discordId, data) =>
req(`/admin/moderation/user/${discordId}/notes`, { method: 'POST', body: data }),
// ----- account security (self-service 2FA) -----
getAccount: () => req('/admin/account'),
totpSetup: () => req('/admin/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/admin/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/admin/account/totp/disable', { method: 'POST', body: { code } }),
// ----- linked SSO identities (self-service) -----
linkedIdentities: () => req('/admin/account/identities'),
unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (self-service, staff) -----
shard: {
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/admin/shard/accounts'),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/admin/shard/sales'),
},
// ----- auth providers / SSO config (admin only) -----
listAuthProviders: () => req('/admin/auth/providers'),
createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }),
updateAuthProvider: (id, data) => req(`/admin/auth/providers/${id}`, { method: 'PUT', body: data }),
deleteAuthProvider: (id) => req(`/admin/auth/providers/${id}`, { method: 'DELETE' }),
// ----- Discord bot control (admin only) -----
getDiscordBotConfig: () => req('/admin/discord-bot/config'),
saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }),
// ----- uo-link sidecar control (admin only) -----
getUoLinkConfig: () => req('/admin/uo-link/config'),
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
// ----- Email delivery / Gmail OAuth2 (admin only) -----
getEmailConfig: () => req('/admin/email/config'),
saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
emailConnectUrl: () => req('/admin/email/connect/start'),
testEmail: (to) => req('/admin/email/test', { method: 'POST', body: { to } }),
disconnectEmail: () => req('/admin/email/disconnect', { method: 'POST' }),
},
// ----- player self-service (role: 'player') -----
// Mirrors the admin account methods but self-scoped under /player. The change
// endpoints re-issue the session cookie server-side, so the caller stays signed in.
player: {
getAccount: () => req('/player/account'),
changeUsername: (username) =>
req('/player/account/username', { method: 'PATCH', body: { username } }),
changePassword: (newPassword, currentPassword) =>
req('/player/account/password', { method: 'PATCH', body: { newPassword, currentPassword } }),
totpSetup: () => req('/player/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/player/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/player/account/totp/disable', { method: 'POST', body: { code } }),
linkedIdentities: () => req('/player/account/identities'),
unlinkIdentity: (provider) => req(`/player/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (uo-link) -----
shard: {
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/player/shard/accounts'),
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/player/shard/sales'),
},
}, },
} }

View File

@@ -0,0 +1,26 @@
// Renders stored blocks via their registry component. Used by the public page
// route, the draft preview, and (recursively) the two_column block. Kept
// separate from the registry so both the renderer and the builder can import it.
// Import the lookup from the registry directly (not ./index) to avoid a cycle:
// index → types/twoColumn → BlockRenderer. The page route/builder import ./index,
// which registers every block before anything renders.
import { getBlock } from './registry.js'
/**
* Render one block. A block with `visible === false` renders nothing (admins
* hide blocks without deleting them). An unknown type also renders nothing —
* server validation prevents storing one, so this only guards a client/server
* registry skew rather than crashing the whole page.
*/
export default function BlockRenderer({ block }) {
if (!block || block.visible === false) return null
const def = getBlock(block.type)
if (!def || !def.component) return null
const Component = def.component
return <Component props={block.props || {}} block={block} />
}
/** Render an ordered array of blocks (array position = display order). */
export function BlockList({ blocks }) {
return (blocks || []).map((block) => <BlockRenderer key={block.id} block={block} />)
}

View File

@@ -0,0 +1,64 @@
// Shared form controls for block editors, styled with the existing admin design
// system (.field-label / .input / .select). Every block's editor is a
// ({ props, onChange }) component; these keep the seven of them consistent and
// short. onChange always receives the full next props object.
export function Field({ label, hint, children }) {
return (
<label style={{ display: 'block' }}>
<span className="field-label">{label}</span>
{children}
{hint && (
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginTop: 4 }}>
{hint}
</span>
)}
</label>
)
}
export function TextField({ label, hint, value, onChange, placeholder, maxLength }) {
return (
<Field label={label} hint={hint}>
<input
type="text"
className="input"
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
/>
</Field>
)
}
export function TextAreaField({ label, hint, value, onChange, placeholder, rows = 4, maxLength }) {
return (
<Field label={label} hint={hint}>
<textarea
className="input"
rows={rows}
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
style={{ resize: 'vertical', fontFamily: 'inherit' }}
/>
</Field>
)
}
// options: array of [value, label] tuples.
export function SelectField({ label, hint, value, onChange, options }) {
return (
<Field label={label} hint={hint}>
<select className="select" value={value ?? ''} onChange={(e) => onChange(e.target.value)}>
{options.map(([v, l]) => (
<option key={v} value={v}>
{l}
</option>
))}
</select>
</Field>
)
}

View File

@@ -0,0 +1,19 @@
// Client block registry entrypoint. Importing this module registers every
// browser-side block definition (renderer + editor + palette entry) exactly
// once, then re-exports the registry API. The page builder and the public page
// renderer should import from HERE, not ./registry, so the definitions are
// loaded before anything reads the registry.
//
// Wave 1 definitions are registered below as each block is built (spec build
// order step 3), one import per block.
export * from './registry'
// ── Wave 1 block definitions (self-register on import) ─────────────────
import './types/heading.jsx'
import './types/richText.jsx'
import './types/image.jsx'
import './types/twoColumn.jsx'
import './types/cta.jsx'
import './types/divider.jsx'
import './types/quote.jsx'

View File

@@ -0,0 +1,84 @@
// Block registry (client side) — mirrors the server registry
// (server/src/blocks/registry.js) but carries the browser-only concerns: the
// React renderer, the admin edit form, and the palette icon/label. The page
// builder's palette, drag-reorder canvas, per-block edit panel, and the public
// page renderer all read from this registry, so adding a block later is one
// entry here (plus its server-side schema entry) rather than edits scattered
// across the builder and renderer.
//
// A registered definition looks like:
// {
// type: 'heading', // must match the server registry type
// version: 1, // must match the server schema version
// label: 'Heading', // palette display name
// icon: 'heading', // palette icon key
// component: HeadingBlock, // renderer: (props) => JSX
// editor: HeadingEditor, // admin edit form: ({ props, onChange }) => JSX
// defaults: () => ({ ... }), // starting props when a block is added
// container: false, // true only for two_column
// containerSlots: [], // ['left','right'] for two_column
// }
//
// This module only defines the pattern; Wave 1 definitions register via
// ./index.js as each block is built (spec build order step 3).
const registry = new Map()
// Kept in sync with the server's RESERVED_KEYS — the only top-level keys on a
// stored block object. Exported so the builder can construct envelopes without
// hard-coding the shape.
export const RESERVED_KEYS = ['id', 'type', 'version', 'visible', 'props']
/**
* Register a block definition. Throws on a duplicate type — a programmer error
* caught at module load, not runtime.
* @param {object} def
* @returns {object} the stored definition
*/
export function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
const entry = {
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
label: def.label || def.type,
icon: def.icon || null,
component: def.component || null,
editor: def.editor || null,
defaults: typeof def.defaults === 'function' ? def.defaults : () => ({}),
container: Boolean(def.container),
containerSlots: def.containerSlots ? [...def.containerSlots] : [],
}
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
export function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
export function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
export function listBlocks() {
return [...registry.values()]
}
/**
* Generate a stable block id. Called once when a block is added to the canvas;
* never derived from array position, so a reorder keeps ids intact (they are the
* React key and the future revision-history join point).
* @returns {string}
*/
export function makeBlockId() {
const rand = Math.random().toString(36).slice(2, 8).toUpperCase()
return `b_${rand}`
}

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// cta block — a call-to-action button/link. Renders as an anchor styled with the
// existing button system (primary / secondary).
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const STYLES = [
['primary', 'Primary'],
['secondary', 'Secondary'],
]
function CtaBlock({ props }) {
if (!props.url || !props.text) return null
const style = props.style === 'secondary' ? 'secondary' : 'primary'
// External links get a safe rel; same-origin relative links don't need it.
const external = /^https?:\/\//i.test(props.url)
return (
<div className="page-cta-wrap">
<a
className={`btn btn-sq page-cta page-cta--${style}`}
href={props.url}
{...(external ? { rel: 'noopener noreferrer nofollow' } : {})}
>
{props.text}
</a>
</div>
)
}
function CtaEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextField
label="Button text"
value={props.text}
maxLength={100}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="URL"
hint="A full https:// link or a same-site path like /wiki/getting-started."
value={props.url}
placeholder="https://…"
onChange={(url) => onChange({ ...props, url })}
/>
<SelectField
label="Style"
value={props.style || 'primary'}
onChange={(style) => onChange({ ...props, style })}
options={STYLES}
/>
</div>
)
}
registerBlock({
type: 'cta',
version: 1,
label: 'Button',
icon: '⇥',
component: CtaBlock,
editor: CtaEditor,
defaults: () => ({ text: '', url: '', style: 'primary' }),
})

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// divider block — a pure spacer / horizontal rule. No props, so its editor is
// just a note.
import { registerBlock } from '../registry'
function DividerBlock() {
return <hr className="page-divider" />
}
function DividerEditor() {
return (
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
A divider has no options it adds a horizontal rule and spacing.
</p>
)
}
registerBlock({
type: 'divider',
version: 1,
label: 'Divider',
icon: '—',
component: DividerBlock,
editor: DividerEditor,
defaults: () => ({}),
})

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// heading block — plain-text section heading (h1h4). Text is rendered as text
// (React escapes it); use rich_text for inline markup.
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const LEVELS = [
['h1', 'Heading 1'],
['h2', 'Heading 2'],
['h3', 'Heading 3'],
['h4', 'Heading 4'],
]
const VALID = ['h1', 'h2', 'h3', 'h4']
function HeadingBlock({ props }) {
const Tag = VALID.includes(props.level) ? props.level : 'h2'
return <Tag className="page-heading">{props.text}</Tag>
}
function HeadingEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<SelectField
label="Level"
value={props.level || 'h2'}
onChange={(level) => onChange({ ...props, level })}
options={LEVELS}
/>
<TextField
label="Text"
value={props.text}
maxLength={200}
onChange={(text) => onChange({ ...props, text })}
/>
</div>
)
}
registerBlock({
type: 'heading',
version: 1,
label: 'Heading',
icon: 'H',
component: HeadingBlock,
editor: HeadingEditor,
defaults: () => ({ level: 'h2', text: '' }),
})

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// image block — a single image with optional caption and alignment. Upload
// reuses the shared admin uploader (returns { url }); the block stays URL-based
// until the Wave 3 asset picker lands.
import { useState } from 'react'
import { registerBlock } from '../registry'
import { api } from '../../api/client.js'
import { SelectField, TextField } from '../editorKit.jsx'
const ALIGN = [
['left', 'Left'],
['center', 'Center'],
['right', 'Right'],
['full', 'Full width'],
]
const VALID = ['left', 'center', 'right', 'full']
function ImageBlock({ props }) {
if (!props.src) return null
const align = VALID.includes(props.alignment) ? props.alignment : 'center'
return (
<figure className={`page-image page-image--${align}`}>
<img src={props.src} alt={props.alt || ''} />
{props.caption && <figcaption>{props.caption}</figcaption>}
</figure>
)
}
function ImageEditor({ props, onChange }) {
const [uploading, setUploading] = useState(false)
const [error, setError] = useState('')
async function onUpload(e) {
const file = e.target.files?.[0]
e.target.value = ''
if (!file) return
setUploading(true)
setError('')
try {
const { url } = await api.admin.upload(file)
onChange({ ...props, src: url })
} catch (err) {
setError(err.message || 'Upload failed')
} finally {
setUploading(false)
}
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<div>
<span className="field-label">Image</span>
<input
type="file"
accept="image/*"
onChange={onUpload}
className="sans"
style={{ color: 'var(--muted)', fontSize: '0.85rem', display: 'block' }}
/>
{uploading && <span className="sans dim" style={{ fontSize: '0.8rem' }}> uploading</span>}
{error && <span className="sans" style={{ fontSize: '0.8rem', color: '#d98b84' }}>{error}</span>}
{props.src && (
<img
src={props.src}
alt=""
style={{ display: 'block', marginTop: 10, maxWidth: '100%', borderRadius: 8, border: '1px solid var(--line)' }}
/>
)}
</div>
<TextField
label="Alt text"
hint="Describes the image for screen readers and when it fails to load."
value={props.alt}
maxLength={300}
onChange={(alt) => onChange({ ...props, alt })}
/>
<TextField
label="Caption (optional)"
value={props.caption}
maxLength={500}
onChange={(caption) => onChange({ ...props, caption })}
/>
<SelectField
label="Alignment"
value={props.alignment || 'center'}
onChange={(alignment) => onChange({ ...props, alignment })}
options={ALIGN}
/>
</div>
)
}
registerBlock({
type: 'image',
version: 1,
label: 'Image',
icon: '🖼',
component: ImageBlock,
editor: ImageEditor,
defaults: () => ({ src: '', alt: '', caption: '', alignment: 'center' }),
})

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// quote block — a pull quote with optional attribution.
import { registerBlock } from '../registry'
import { TextAreaField, TextField } from '../editorKit.jsx'
function QuoteBlock({ props }) {
if (!props.text) return null
return (
<figure className="page-quote">
<blockquote>{props.text}</blockquote>
{props.attribution && <figcaption> {props.attribution}</figcaption>}
</figure>
)
}
function QuoteEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextAreaField
label="Quote"
value={props.text}
rows={3}
maxLength={1000}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="Attribution (optional)"
value={props.attribution}
maxLength={200}
onChange={(attribution) => onChange({ ...props, attribution })}
/>
</div>
)
}
registerBlock({
type: 'quote',
version: 1,
label: 'Quote',
icon: '❝',
component: QuoteBlock,
editor: QuoteEditor,
defaults: () => ({ text: '', attribution: '' }),
})

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// rich_text block — HTML from the shared rich-text editor. Rendered inside the
// same `.prose` styling as wiki/news bodies, sanitized on render as defense in
// depth (the server also sanitizes on save).
import { lazy, Suspense } from 'react'
import DOMPurify from 'dompurify'
import { registerBlock } from '../registry'
const RichTextEditor = lazy(() => import('../../components/RichTextEditor.jsx'))
function RichTextBlock({ props }) {
return (
<div
className="prose page-rich-text"
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(props.html || '') }}
/>
)
}
function RichTextEditorForm({ props, onChange }) {
return (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor
value={props.html || ''}
onChange={(html) => onChange({ ...props, html })}
variant="post"
/>
</Suspense>
)
}
registerBlock({
type: 'rich_text',
version: 1,
label: 'Rich text',
icon: '¶',
component: RichTextBlock,
editor: RichTextEditorForm,
defaults: () => ({ html: '' }),
})

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// two_column block — the only container. Holds two ordered arrays of sub-blocks
// (`left`, `right`). Sub-blocks are leaf blocks only (no nested containers — the
// one-level cap the server also enforces), so the column editor's palette is the
// set of non-container registered blocks.
import { registerBlock, getBlock, listBlocks, makeBlockId } from '../registry'
import BlockRenderer from '../BlockRenderer.jsx'
// ── Renderer ──────────────────────────────────────────────────────────
function TwoColumnBlock({ props }) {
const left = Array.isArray(props.left) ? props.left : []
const right = Array.isArray(props.right) ? props.right : []
return (
<div className="page-two-column">
<div className="page-column">
{left.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
<div className="page-column">
{right.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
</div>
)
}
// ── Column editor ─────────────────────────────────────────────────────
// Manages one side's array: add (from the leaf palette), edit each via its own
// registry editor, reorder, remove.
function ColumnEditor({ title, items, onChange }) {
const list = Array.isArray(items) ? items : []
const palette = listBlocks().filter((b) => !b.container)
function addBlock(type) {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
onChange([...list, block])
}
function updateAt(i, nextProps) {
onChange(list.map((b, j) => (j === i ? { ...b, props: nextProps } : b)))
}
function removeAt(i) {
onChange(list.filter((_, j) => j !== i))
}
function move(i, dir) {
const j = i + dir
if (j < 0 || j >= list.length) return
const next = [...list]
;[next[i], next[j]] = [next[j], next[i]]
onChange(next)
}
return (
<div className="pb-column-editor">
<div className="pb-column-head">
<span className="field-label" style={{ margin: 0 }}>{title}</span>
<select
className="select pb-add-select"
value=""
onChange={(e) => {
if (e.target.value) addBlock(e.target.value)
e.target.value = ''
}}
>
<option value="">+ Add block</option>
{palette.map((b) => (
<option key={b.type} value={b.type}>
{b.label}
</option>
))}
</select>
</div>
{list.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.8rem', margin: '4px 0' }}>Empty column.</p>
)}
{list.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
return (
<div key={block.id} className="pb-subblock">
<div className="pb-subblock-head">
<span className="sans dim" style={{ fontSize: '0.78rem' }}>{def?.label || block.type}</span>
<div className="pb-subblock-actions">
<button type="button" className="pill pb-mini" disabled={i === 0} onClick={() => move(i, -1)} title="Move up"></button>
<button type="button" className="pill pb-mini" disabled={i === list.length - 1} onClick={() => move(i, 1)} title="Move down"></button>
<button type="button" className="pill pb-mini" onClick={() => removeAt(i)} title="Remove"></button>
</div>
</div>
{Editor && <Editor props={block.props || {}} onChange={(p) => updateAt(i, p)} />}
</div>
)
})}
</div>
)
}
function TwoColumnEditor({ props, onChange }) {
return (
<div className="pb-two-column-editor">
<ColumnEditor title="Left column" items={props.left} onChange={(left) => onChange({ ...props, left })} />
<ColumnEditor title="Right column" items={props.right} onChange={(right) => onChange({ ...props, right })} />
</div>
)
}
registerBlock({
type: 'two_column',
version: 1,
label: 'Two columns',
icon: '▥',
component: TwoColumnBlock,
editor: TwoColumnEditor,
defaults: () => ({ left: [], right: [] }),
container: true,
containerSlots: ['left', 'right'],
})

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// Reusable character-sheet renderer for the char.profile shape returned by
// /public/shard/char/:serial. Presentational only — the parent handles loading
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
function StatTile({ value, label }) {
return (
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
</div>
)
}
function Vital({ label, cur, max }) {
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
return (
<div className="panel" style={{ padding: '12px 14px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
</div>
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
}
export default function CharacterSheet({ char }) {
if (!char) return null
const stats = char.stats || {}
const resist = stats.resist || {}
// Skills the character actually has, best first.
const skills = (char.skills || [])
.filter((s) => (s.value || s.base || 0) > 0)
.sort((a, b) => (b.value || 0) - (a.value || 0))
const equipment = char.equipment || []
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
{/* Identity */}
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
border: '1px solid var(--line)', fontSize: '0.74rem',
color: char.online ? '#7fd0a4' : 'var(--muted)',
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
{char.online ? 'Online' : 'Offline'}
</span>
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
</div>
{/* Core stats */}
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
<div className="grid-3" style={{ gap: 12 }}>
<StatTile value={stats.str ?? '—'} label="Strength" />
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
<StatTile value={stats.int ?? '—'} label="Intelligence" />
</div>
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
</div>
</section>
{/* Resistances */}
{Object.keys(resist).length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
</div>
))}
</div>
</section>
)}
{/* Skills */}
{skills.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{skills.map((s) => {
const cap = s.cap || 100
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
return (
<div key={s.n}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
})}
</div>
</section>
)}
{/* Equipment */}
{equipment.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{equipment.map((it) => (
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{it.layer || 'Item'}</div>
<div className="sans dim" style={{ fontSize: '0.74rem' }}>id {it.itemId}{it.hue ? ` · hue ${it.hue}` : ''}</div>
</div>
{it.mods && Object.keys(it.mods).length > 0 && (
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
{Object.entries(it.mods).map(([k, v]) => (
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
))}
</div>
)}
</div>
))}
</div>
</section>
)}
</div>
)
}

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import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status === 'fulfilled') {
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
} else {
complete = false
}
}
if (!cancelled) setStats({ linked, chars, online, complete })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}

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import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import { Loading, ErrorState } from './PageState.jsx'
// Shared game-account linking + character roster, used by both the player portal
// (/player) and the staff account page (/admin/account). `scope` is the api
// object with { link, accounts, roster } (player or admin self-service); `charTo`
// maps a serial to the route for that character's sheet.
function LinkForm({ scope, onLinked, compact }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function submit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await scope.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await onLinked()
} catch (err) {
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
<label style={{ display: 'block' }}>
{!compact && <span className="field-label">Link code</span>}
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</form>
)
}
function AccountRoster({ scope, account, charTo }) {
const [roster, setRoster] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError(''); setUnavailable(false)
try {
setRoster(await scope.roster(account))
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [scope, account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div>
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting try again shortly.</p>
<button className="pill" onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading</p>
const chars = roster.chars || []
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
return (
<div className="grid-2" style={{ gap: 12 }}>
{chars.map((c) => (
<Link
key={c.serial}
to={charTo(c.serial)}
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
>
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
{(c.name || '?').charAt(0)}
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
</div>
<span className="sans dim" style={{ fontSize: '1.1rem' }}></span>
</Link>
))}
</div>
)
}
export default function GameAccounts({ scope, charTo }) {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
const load = useCallback(async () => {
setError('')
try {
setAccounts(await scope.accounts())
} catch {
setError('Could not load your game accounts.')
}
}, [scope])
useEffect(() => { load() }, [load])
if (error) return <ErrorState message={error} />
if (!accounts) return <Loading />
// Not linked yet — prompt to link.
if (accounts.length === 0) {
return (
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
You havent linked a game account yet. In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
one-time code, then enter it below to see your characters, stats, skills and vendors here.
</p>
<LinkForm scope={scope} onLinked={load} />
</div>
)
}
// Linked — characters grouped by account.
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
{accounts.map((a) => (
<section key={a.account}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{a.account}
</div>
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
</section>
))}
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
<LinkForm scope={scope} onLinked={load} compact />
</section>
</div>
)
}

View File

@@ -1,4 +1,5 @@
import { Link } from 'react-router-dom' import { Link } from 'react-router-dom'
import DOMPurify from 'dompurify'
const MOON_IMAGE = '/assets/img/hero-moon.png' const MOON_IMAGE = '/assets/img/hero-moon.png'
@@ -34,7 +35,19 @@ function TextBlock({ props }) {
return ( return (
<div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}> <div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}>
{(props.lines || []).map((line, i) => { {(props.lines || []).map((line, i) => {
const Tag = /^(h1|h2|h3|p|span)$/.test(line.tag) ? line.tag : 'p' const Tag = /^(h1|h2|h3|p|span|div)$/.test(line.tag) ? line.tag : 'p'
// A rich-text line (e.g. the homepage teaser) carries sanitized HTML;
// sanitize again on render as defense in depth. Others render as text.
if (line.html) {
return (
<Tag
key={i}
className="hero-rich"
style={lineStyle(line)}
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(line.text || '') }}
/>
)
}
return ( return (
<Tag key={i} style={lineStyle(line)}> <Tag key={i} style={lineStyle(line)}>
{line.text} {line.text}
@@ -107,12 +120,15 @@ function content(element) {
case 'buttons': case 'buttons':
return <Buttons props={element.props || {}} /> return <Buttons props={element.props || {}} />
case 'moon': { case 'moon': {
const size = element.props?.size || 96 const props = element.props || {}
const glow = element.props?.glow ?? 0.45 const size = props.size || 96
const glow = props.glow ?? 0.45
// Image source is configurable; old layouts with no src fall back to the
// default hero moon so they render exactly as before. Size/glow unchanged.
return ( return (
<img <img
src={MOON_IMAGE} src={props.src || MOON_IMAGE}
alt="" alt={props.alt || ''}
draggable={false} draggable={false}
style={{ style={{
width: size, width: size,

View File

@@ -0,0 +1,37 @@
// Inline SVG brand icons for SSO providers. No binary assets — these scale
// crisply at any size and keep their own brand colors. `icon` matches the
// provider `kind` from the discovery endpoint ('google' | 'discord' | oidc/oauth2).
// Anything unknown falls back to a neutral key glyph in the current text color.
function GoogleMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 48 48" aria-hidden="true" focusable="false">
<path fill="#EA4335" d="M24 9.5c3.54 0 6.71 1.22 9.21 3.6l6.85-6.85C35.9 2.38 30.47 0 24 0 14.62 0 6.51 5.38 2.56 13.22l7.98 6.19C12.43 13.72 17.74 9.5 24 9.5z" />
<path fill="#4285F4" d="M46.98 24.55c0-1.57-.15-3.09-.38-4.55H24v9.02h12.94c-.58 2.96-2.26 5.48-4.78 7.18l7.73 6c4.51-4.18 7.09-10.36 7.09-17.65z" />
<path fill="#FBBC05" d="M10.53 28.59c-.48-1.45-.76-2.99-.76-4.59s.27-3.14.76-4.59l-7.98-6.19C.92 16.46 0 20.12 0 24c0 3.88.92 7.54 2.56 10.78l7.97-6.19z" />
<path fill="#34A853" d="M24 48c6.48 0 11.93-2.13 15.89-5.81l-7.73-6c-2.15 1.45-4.92 2.3-8.16 2.3-6.26 0-11.57-4.22-13.47-9.91l-7.98 6.19C6.51 42.62 14.62 48 24 48z" />
</svg>
)
}
function DiscordMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 24 24" fill="#5865F2" aria-hidden="true" focusable="false">
<path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z" />
</svg>
)
}
function GenericMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true" focusable="false">
<path d="M21 2l-2 2m-7.61 7.61a5.5 5.5 0 1 1-7.778 7.778 5.5 5.5 0 0 1 7.777-7.777zm0 0L15.5 7.5m0 0l3 3L22 7l-3-3m-3.5 3.5L19 4" />
</svg>
)
}
export default function ProviderIcon({ icon, size = 18 }) {
if (icon === 'google') return <GoogleMark size={size} />
if (icon === 'discord') return <DiscordMark size={size} />
return <GenericMark size={size} />
}

View File

@@ -1,7 +1,9 @@
import { Navigate, useLocation } from 'react-router-dom' import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx' import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for /admin/* — redirects to the login screen when not authenticated. // Gate for /admin/* — redirects to the login screen when not authenticated, and
// bounces a signed-in player to their own portal (the admin API 403s them anyway;
// this keeps the UI honest and mirrors RequirePlayer).
export default function RequireAuth({ children }) { export default function RequireAuth({ children }) {
const { user, loading } = useAuth() const { user, loading } = useAuth()
const location = useLocation() const location = useLocation()
@@ -16,5 +18,8 @@ export default function RequireAuth({ children }) {
if (!user) { if (!user) {
return <Navigate to="/admin/login" state={{ from: location }} replace /> return <Navigate to="/admin/login" state={{ from: location }} replace />
} }
if (user.role === 'player') {
return <Navigate to="/account" replace />
}
return children return children
} }

View File

@@ -0,0 +1,23 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for the /account player portal. Redirects to the player login when there
// is no session, or when the signed-in user is not a player (staff manage their
// own account under /admin/account). Server-side requireRole('player') is the
// real enforcement; this just keeps the UI honest.
export default function RequirePlayer({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
if (loading) {
return (
<div style={{ minHeight: '100vh', display: 'grid', placeItems: 'center', background: 'var(--bg-deep)' }}>
<span className="spin" />
</div>
)
}
if (!user || user.role !== 'player') {
return <Navigate to="/account/login" state={{ from: location }} replace />
}
return children
}

View File

@@ -3,6 +3,7 @@ import { useEditor, EditorContent } from '@tiptap/react'
import StarterKit from '@tiptap/starter-kit' import StarterKit from '@tiptap/starter-kit'
import Link from '@tiptap/extension-link' import Link from '@tiptap/extension-link'
import Image from '@tiptap/extension-image' import Image from '@tiptap/extension-image'
import TextAlign from '@tiptap/extension-text-align'
import { api } from '../api/client.js' import { api } from '../api/client.js'
// Toolbar button. // Toolbar button.
@@ -25,6 +26,22 @@ function escapeHtml(s) {
return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c]) return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c])
} }
// Alignment glyph: three lines justified to the given side.
function AlignIcon({ align }) {
const rows = {
left: [[2, 14], [2, 10], [2, 12]],
center: [[2, 14], [4, 12], [3, 13]],
right: [[2, 14], [6, 14], [4, 14]],
}[align]
return (
<svg width="15" height="15" viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" aria-hidden="true">
{rows.map(([x1, x2], i) => (
<line key={i} x1={x1} y1={4 + i * 4} x2={x2} y2={4 + i * 4} />
))}
</svg>
)
}
// Toolbar variants: // Toolbar variants:
// 'full' — every control, incl. the internal wiki-page link picker (wiki use). // 'full' — every control, incl. the internal wiki-page link picker (wiki use).
// 'post' — full minus the wiki-page picker (no page-list context in posts). // 'post' — full minus the wiki-page picker (no page-list context in posts).
@@ -42,6 +59,11 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
StarterKit.configure({ heading: { levels: [2, 3] } }), StarterKit.configure({ heading: { levels: [2, 3] } }),
Link.configure({ openOnClick: false, autolink: true }), Link.configure({ openOnClick: false, autolink: true }),
Image.configure({ inline: false }), Image.configure({ inline: false }),
// Alignment stored as `text-align` on the block node (heading/paragraph),
// so it round-trips through save/reload as inline style. Shared here means
// every consumer — post editor, and the future rich_text / two_column
// blocks — gets it for free.
TextAlign.configure({ types: ['heading', 'paragraph'] }),
], ],
content: value || '', content: value || '',
onUpdate: ({ editor }) => onChange(editor.getHTML()), onUpdate: ({ editor }) => onChange(editor.getHTML()),
@@ -131,6 +153,16 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
</Btn> </Btn>
<span className="rte-sep" /> <span className="rte-sep" />
<Btn title="Align left" active={editor.isActive({ textAlign: 'left' })} onClick={() => editor.chain().focus().setTextAlign('left').run()}>
<AlignIcon align="left" />
</Btn>
<Btn title="Align center" active={editor.isActive({ textAlign: 'center' })} onClick={() => editor.chain().focus().setTextAlign('center').run()}>
<AlignIcon align="center" />
</Btn>
<Btn title="Align right" active={editor.isActive({ textAlign: 'right' })} onClick={() => editor.chain().focus().setTextAlign('right').run()}>
<AlignIcon align="right" />
</Btn>
<span className="rte-sep" />
<Btn title="Link" active={editor.isActive('link')} onClick={setLink}> <Btn title="Link" active={editor.isActive('link')} onClick={setLink}>
🔗 🔗
</Btn> </Btn>

View File

@@ -0,0 +1,11 @@
import { Navigate } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Client-side role gate for admin sub-sections. Real enforcement is server-side
// (requireRole); this just keeps the UI honest — a user without one of `roles`
// is redirected rather than shown a page that will only 403 on every call.
export default function RoleGate({ roles, children, redirect = '/admin' }) {
const { user } = useAuth()
if (user && !roles.includes(user.role)) return <Navigate to={redirect} replace />
return children
}

View File

@@ -1,26 +1,37 @@
import { Link } from 'react-router-dom' import { Link, NavLink } from 'react-router-dom'
import MoonDot from './MoonDot.jsx' import MoonDot from './MoonDot.jsx'
import { useAuth } from '../contexts/AuthContext.jsx'
const NAV = { // One consistent top nav for the whole public site. Every page gets the same
website: [ // main links plus an auth-aware entry on the right (Sign in / My Account / Admin).
{ label: 'News', to: '/site/news' }, const NAV = [
{ label: 'Screenshots', to: '/site/screenshots' }, { label: 'Home', to: '/', end: true },
{ label: 'Five on Friday', to: '/site/five-on-friday' }, { label: 'News', to: '/site/news' },
{ label: 'Newsletter', to: '/site/newsletter' }, { label: 'Screenshots', to: '/site/screenshots' },
{ label: 'About', to: '/site/about' }, { label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Wiki', to: '/wiki' }, { label: 'Newsletter', to: '/site/newsletter' },
], { label: 'Wiki', to: '/wiki' },
wiki: [ { label: 'Shard', to: '/site/shard' },
{ label: 'Website', to: '/site' }, { label: 'About', to: '/site/about' },
{ label: 'New Player Guide', to: '/wiki/new-player-guide' }, ]
{ label: 'Maps & Atlas', to: '/wiki/maps-atlas' },
{ label: 'Systems', to: '/wiki/systems' }, const linkStyle = ({ isActive }) => ({
{ label: 'Rules', to: '/wiki/rules' }, background: isActive ? 'var(--accent)' : undefined,
], color: isActive ? 'var(--bg-deep)' : undefined,
} borderColor: isActive ? 'var(--accent)' : undefined,
})
export default function SiteHeader() {
const { user, loading } = useAuth()
// Where the auth entry points: staff → admin, player → portal, else sign in.
const account =
user && user.role && user.role !== 'player'
? { label: 'Admin', to: '/admin' }
: user
? { label: 'My Account', to: '/player' }
: { label: 'Sign in', to: '/account/login' }
export default function SiteHeader({ section = 'website' }) {
const links = NAV[section] || NAV.website
return ( return (
<header <header
style={{ style={{
@@ -34,38 +45,31 @@ export default function SiteHeader({ section = 'website' }) {
> >
<div <div
className="shell" className="shell"
style={{ style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 20, padding: '14px 0', flexWrap: 'wrap' }}
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 20,
padding: '14px 0',
flexWrap: 'wrap',
}}
> >
<Link <Link
to="/" to="/"
className="display" className="display"
style={{ style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '1.2rem', letterSpacing: '0.05em', color: 'var(--accent-bright)', textDecoration: 'none', fontWeight: 600 }}
display: 'flex',
alignItems: 'center',
gap: 10,
fontSize: '1.2rem',
letterSpacing: '0.05em',
color: 'var(--accent-bright)',
textDecoration: 'none',
fontWeight: 600,
}}
> >
<MoonDot /> <MoonDot />
UOMysticmoon UOMysticmoon
</Link> </Link>
<nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}> <nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}>
{links.map((l) => ( {NAV.map((l) => (
<Link key={l.to + l.label} to={l.to} className="pill"> <NavLink key={l.to} to={l.to} end={l.end} className="pill" style={linkStyle}>
{l.label} {l.label}
</Link> </NavLink>
))} ))}
{!loading && (
<NavLink
to={account.to}
className="pill"
style={{ marginLeft: 6, borderColor: 'var(--accent)', color: 'var(--accent-bright)' }}
>
{account.label}
</NavLink>
)}
</nav> </nav>
</div> </div>
</header> </header>

View File

@@ -0,0 +1,41 @@
import { useEffect, useState } from 'react'
import { ago } from '../lib/format.js'
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
// sales for accounts linked to the caller.
export default function VendorSales({ fetchSales }) {
const [sales, setSales] = useState(null)
const [error, setError] = useState('')
useEffect(() => {
let active = true
fetchSales()
.then((rows) => active && setSales(rows))
.catch(() => active && setError('Could not load your vendor sales.'))
return () => { active = false }
}, [fetchSales])
if (error) return null
if (!sales) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
{sales.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{sales.map((s, i) => (
<li key={`${s.t}-${i}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} {Number(s.price || 0).toLocaleString()}gp
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -22,12 +22,37 @@ export function AuthProvider({ children }) {
refresh() refresh()
}, [refresh]) }, [refresh])
const login = useCallback(async (username, password) => { // Step 1. Returns { user } on success, or { totpRequired, challenge } when the
const data = await api.login(username, password) // account has 2FA on (caller then calls loginTotp). `extra` carries honeypot.
const login = useCallback(async (username, password, extra) => {
const data = await api.login(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Public self-registration (player). Creates the account, sets the session
// cookie, and returns { user }. `extra` carries the honeypot + optional email.
const register = useCallback(async (username, password, extra) => {
const data = await api.register(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Step 2 for TOTP users: exchange the challenge + code for a real session.
const loginTotp = useCallback(async (challenge, code) => {
const data = await api.loginTotp(challenge, code)
setUser(data.user) setUser(data.user)
return data.user return data.user
}, []) }, [])
// Step 2 for SSO logins whose account has 2FA on. The pending challenge lives in
// an httpOnly cookie, so only the code is sent. Returns { user, returnTo }.
const ssoLoginTotp = useCallback(async (code) => {
const data = await api.ssoLoginTotp(code)
setUser(data.user)
return data
}, [])
const logout = useCallback(async () => { const logout = useCallback(async () => {
try { try {
await api.logout() await api.logout()
@@ -37,7 +62,7 @@ export function AuthProvider({ children }) {
}, []) }, [])
return ( return (
<AuthContext.Provider value={{ user, loading, login, logout, refresh }}> <AuthContext.Provider value={{ user, loading, login, register, loginTotp, ssoLoginTotp, logout, refresh }}>
{children} {children}
</AuthContext.Provider> </AuthContext.Provider>
) )

View File

@@ -64,7 +64,7 @@ export function defaultLayout(teaser) {
{ text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' }, { text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 }, { text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 },
{ text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 }, { text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: teaser, tag: 'p', fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 }, { text: teaser, tag: 'div', html: true, fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
], ],
}, },
}, },
@@ -84,6 +84,25 @@ export function defaultLayout(teaser) {
], ],
}, },
}, },
{
id: 'default-quick-links',
type: 'buttons',
x: 50,
y: 85,
z: 3,
anchor: 'center',
props: {
align: 'center',
gap: 10,
items: [
{ label: 'News', to: '/site/news', variant: 'ghost' },
{ label: 'Screenshots', to: '/site/screenshots', variant: 'ghost' },
{ label: 'Five on Friday', to: '/site/five-on-friday', variant: 'ghost' },
{ label: 'Monthly Newsletter', to: '/site/newsletter', variant: 'ghost' },
{ label: 'About', to: '/site/about', variant: 'ghost' },
],
},
},
], ],
} }
} }

View File

@@ -0,0 +1,88 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const p = ev.payload || ev
switch (ev.kind) {
case 'vendor.sale':
return `${p.itemType || 'An item'}${p.amount > 1 ? ` ×${p.amount}` : ''} sold for ${n(p.price)}gp`
case 'player.death':
return `${nameOf(p.who)} was slain${p.killer ? ` by ${nameOf(p.killer)}` : ''}`
case 'player.murdered':
return `${nameOf(p.victim)} was murdered${p.murderer ? ` by ${nameOf(p.murderer)}` : ''}`
case 'mob.killed':
return `${nameOf(p.killer)} killed ${nameOf(p.killed)}`
case 'skill.gain':
return `${nameOf(p.who)} gained ${p.skill}${p.base != null ? ` (${p.base})` : ''}`
case 'fame.change':
return `${nameOf(p.who)}s fame changed to ${n(p.new)}`
case 'karma.change':
return `${nameOf(p.who)}s karma changed to ${n(p.new)}`
case 'quest.complete':
return `${nameOf(p.who)} completed “${p.quest}`
case 'house.decay':
return `${p.name || 'A house'} is now ${p.to || p.stage}${p.region ? `${p.region}` : ''}`
case 'mob.login':
return `${nameOf(p.who)} entered the world`
case 'mob.logout':
return `${nameOf(p.who)} left the world`
case 'economy.supply':
return `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`
case 'server.hello':
return `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`
case 'server.shutdown':
return 'Shard shut down'
case 'server.crashed':
return `Shard crashed${p.error ? `: ${p.error}` : ''}`
// Staff / sensitive (admin channel only)
case 'audit.set':
return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old}${p.new})`
case 'audit.command':
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${p.args ? ` ${p.args}` : ''}`
case 'cheat.fastwalk':
return `Fast-walk flagged: ${nameOf(p.who)}${p.ip ? ` (${p.ip})` : ''}`
case 'account.login.attempt':
return `Login attempt: ${p.acct}${p.ip ? ` from ${p.ip}` : ''}`
case 'gold.change':
return `${p.acct}: gold ${p.delta >= 0 ? '+' : ''}${n(p.delta)}${n(p.new)}`
default:
return ev.kind
}
}
// Category grouping for the filter tabs.
// Vendor sales are intentionally NOT a public category — they are owner-private
// (a linked player sees their own under the portal). The admin live feed still
// describes vendor.sale via describe() below.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -0,0 +1,54 @@
import { useEffect, useRef, useState } from 'react'
import { api } from '../api/client.js'
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
// of the most recent events. The browser talks to our own /public/shard/stream
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
// stays server-side and it works through any reverse proxy.
//
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
es.onmessage = (msg) => {
let event
try {
event = JSON.parse(msg.data)
} catch {
return
}
if (!event || !event.kind) return
const f = filterRef.current
if (f && !f.has(event.kind)) return
setEvents((prev) => {
// Tag with a stable-ish local id for React keys (events carry t but can
// collide within a ms) and cap the buffer.
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
return next.slice(0, max)
})
}
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max, streamUrl])
return { events, connected }
}

View File

@@ -1,27 +1,108 @@
import { useEffect } from 'react' import { useEffect, useState } from 'react'
import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom' import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx' import MoonDot from '../../components/MoonDot.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx' import { useAuth } from '../../contexts/AuthContext.jsx'
import { useSite } from '../../contexts/SiteContext.jsx' import { useSite } from '../../contexts/SiteContext.jsx'
// Small inline stroke icons (16px, currentColor) — same style as ProviderIcon.
// One shared frame keeps them terse; each item just supplies its path(s).
function Icon({ children, size = 16 }) {
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
}
const IconHome = () => <Icon><path d="M3 10.5 12 3l9 7.5" /><path d="M5 9.5V21h14V9.5" /></Icon>
const IconPosts = () => <Icon><path d="M5 3h14v18H5z" /><path d="M8 8h8M8 12h8M8 16h5" /></Icon>
const IconWiki = () => <Icon><path d="M4 4h9a3 3 0 0 1 3 3v13a2 2 0 0 0-2-2H4z" /><path d="M20 4h-2a2 2 0 0 0-2 2v14a2 2 0 0 1 2-2h2z" /></Icon>
const IconPages = () => <Icon><path d="M5 3h9l5 5v13H5z" /><path d="M14 3v5h5" /><path d="M8 13h8M8 17h8" /></Icon>
const IconActivity = () => <Icon><path d="M3 12h4l3 8 4-16 3 8h4" /></Icon>
const IconShield = () => <Icon><path d="M12 3l7 3v5c0 5-3.5 8-7 10-3.5-2-7-5-7-10V6z" /><path d="M9 12l2 2 4-4" /></Icon>
const IconUsers = () => <Icon><circle cx="9" cy="8" r="3" /><path d="M3 20a6 6 0 0 1 12 0" /><path d="M16 6a3 3 0 0 1 0 6M17 20a6 6 0 0 0-3-5" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const IconHero = () => <Icon><path d="M3 5h18v14H3z" /><circle cx="8" cy="10" r="1.6" /><path d="M4 18l5-5 3 3 3-4 5 6" /></Icon>
const IconKey = () => <Icon><circle cx="8" cy="12" r="4" /><path d="M12 12h9M18 12v3M15 12v2" /></Icon>
const IconBot = () => <Icon><rect x="4" y="8" width="16" height="11" rx="2" /><path d="M12 8V4M8 13h.01M16 13h.01M9 17h6" /></Icon>
const IconPulse = () => <Icon><path d="M3 12h3l2 6 4-14 2 8h7" /></Icon>
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconShard = () => <Icon><path d="M12 2l7 6-7 14-7-14z" /><path d="M5 8h14" /></Icon>
// Nav is grouped into collapsible categories. A group with no `title` renders
// its items ungrouped (Dashboard at top, Account at bottom). Each item's `roles`
// (when present) matches server-side enforcement so the sidebar never shows a
// link that would 403; an item without `roles` is visible to everyone.
// Moderators are further confined to just their section + account (see below).
const NAV = [ const NAV = [
{ to: '/admin', label: 'Dashboard', end: true }, {
{ to: '/admin/posts', label: 'Posts' }, items: [
{ to: '/admin/wiki', label: 'Wiki' }, { to: '/admin', label: 'Dashboard', end: true, icon: IconHome, roles: ['admin', 'editor', 'moderator'] },
{ to: '/admin/hero', label: 'Hero Editor' }, ],
{ to: '/admin/settings', label: 'Settings' }, },
{ to: '/admin/activity', label: 'Activity' }, {
{ to: '/admin/users', label: 'Users' }, title: 'Content',
items: [
{ to: '/admin/posts', label: 'Posts', icon: IconPosts, roles: ['admin', 'editor'] },
{ to: '/admin/pages', label: 'Pages', icon: IconPages, roles: ['admin', 'editor'] },
{ to: '/admin/wiki', label: 'Wiki', icon: IconWiki, roles: ['admin', 'editor'] },
{ to: '/admin/activity', label: 'Activity', icon: IconActivity, roles: ['admin', 'editor'] },
],
},
{
title: 'Moderation',
items: [
{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
],
},
{
title: 'System',
items: [
{ to: '/admin/users', label: 'Users', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/settings', label: 'Settings', icon: IconGear, roles: ['admin'] },
{ to: '/admin/hero', label: 'Hero Editor', icon: IconHero, roles: ['admin'] },
{ to: '/admin/auth-providers', label: 'Authentication', icon: IconKey, roles: ['admin'] },
{ to: '/admin/discord-bot', label: 'Discord Bot', icon: IconBot, roles: ['admin'] },
{ to: '/admin/shard', label: 'Shard (uo-link)', icon: IconShard, roles: ['admin'] },
{ to: '/admin/bot-activity', label: 'Web Bot Activity', icon: IconPulse, roles: ['admin'] },
],
},
{
items: [
{ to: '/admin/characters', label: 'My Characters', icon: IconShard },
{ to: '/admin/account', label: 'Account', icon: IconUser },
],
},
] ]
const COLLAPSE_KEY = 'admin.nav.collapsed'
const TITLES = { const TITLES = {
'/admin': 'Dashboard', '/admin': 'Dashboard',
'/admin/posts': 'Posts', '/admin/posts': 'Posts',
'/admin/pages': 'Pages',
'/admin/wiki': 'Wiki Pages', '/admin/wiki': 'Wiki Pages',
'/admin/hero': 'Hero Editor', '/admin/hero': 'Hero Editor',
'/admin/moderation': 'Moderation',
'/admin/settings': 'Site Settings', '/admin/settings': 'Site Settings',
'/admin/activity': 'Activity Log', '/admin/activity': 'Activity Log',
'/admin/bot-activity': 'Web Bot Activity',
'/admin/discord-bot': 'Discord Bot',
'/admin/shard': 'Shard (uo-link)',
'/admin/characters': 'My Characters',
'/admin/auth-providers': 'Authentication',
'/admin/users': 'Users', '/admin/users': 'Users',
'/admin/account': 'Account Security',
} }
const navBtnBase = { const navBtnBase = {
@@ -31,7 +112,9 @@ const navBtnBase = {
fontFamily: 'var(--sans)', fontFamily: 'var(--sans)',
fontSize: '0.92rem', fontSize: '0.92rem',
textDecoration: 'none', textDecoration: 'none',
display: 'block', display: 'flex',
alignItems: 'center',
gap: 10,
transition: 'background .15s,color .15s', transition: 'background .15s,color .15s',
} }
@@ -40,11 +123,64 @@ export default function AdminLayout() {
const { mode } = useSite() const { mode } = useSite()
const navigate = useNavigate() const navigate = useNavigate()
const location = useLocation() const location = useLocation()
const title = TITLES[location.pathname] || 'Admin' const title =
TITLES[location.pathname] ||
(location.pathname.startsWith('/admin/moderation')
? 'Moderation'
: location.pathname.startsWith('/admin/characters')
? 'My Characters'
: 'Admin')
// The hero canvas editor needs room — let it use the full content width. // The hero canvas editor needs room — let it use the full content width.
const wide = location.pathname === '/admin/hero' const wide = location.pathname === '/admin/hero'
const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)' const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)'
// Moderators only get the moderation section + their own account security.
const isModerator = user?.role === 'moderator'
const visible = (item) => {
if (item.roles && !item.roles.includes(user?.role)) return false
if (isModerator) return item.to === '/admin/moderation' || item.to === '/admin/account'
return true
}
// Drop items the current role can't see, then drop any now-empty group so an
// empty category header never renders.
const navGroups = NAV
.map((g) => ({ ...g, items: g.items.filter(visible) }))
.filter((g) => g.items.length > 0)
// Accordion: track which titled categories are collapsed. Persist across
// reloads; default all-open. The group holding the active route auto-opens.
const [collapsed, setCollapsed] = useState(() => {
try {
return JSON.parse(localStorage.getItem(COLLAPSE_KEY)) || {}
} catch {
return {}
}
})
const toggleGroup = (title) => {
setCollapsed((prev) => {
const next = { ...prev, [title]: !prev[title] }
try {
localStorage.setItem(COLLAPSE_KEY, JSON.stringify(next))
} catch {
/* private mode / quota — collapse is non-essential */
}
return next
})
}
const activeGroupTitle = navGroups.find((g) =>
g.title && g.items.some((i) => (i.end ? location.pathname === i.to : location.pathname.startsWith(i.to)))
)?.title
// Confine a moderator who deep-links (or is redirected to the index) to a page
// outside their remit — the API would 403 anyway, so send them to their home.
useEffect(() => {
if (!isModerator) return
const p = location.pathname
if (!p.startsWith('/admin/moderation') && p !== '/admin/account') {
navigate('/admin/moderation', { replace: true })
}
}, [isModerator, location.pathname, navigate])
// Keep the admin out of search indexes (belt-and-suspenders with robots.txt). // Keep the admin out of search indexes (belt-and-suspenders with robots.txt).
useEffect(() => { useEffect(() => {
const meta = document.createElement('meta') const meta = document.createElement('meta')
@@ -85,22 +221,71 @@ export default function AdminLayout() {
</div> </div>
</div> </div>
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4 }}> <nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4, overflowY: 'auto' }}>
{NAV.map((n) => ( {navGroups.map((group, gi) => {
<NavLink const links = group.items.map((n) => (
key={n.to} <NavLink
to={n.to} key={n.to}
end={n.end} to={n.to}
style={({ isActive }) => ({ end={n.end}
...navBtnBase, className="admin-nav-link"
background: isActive ? 'var(--blue)' : 'transparent', style={({ isActive }) => ({
color: isActive ? 'var(--ink)' : 'var(--muted)', ...navBtnBase,
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`, background: isActive ? 'var(--blue)' : 'transparent',
})} color: isActive ? 'var(--ink)' : 'var(--muted)',
> borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
{n.label} })}
</NavLink> >
))} {n.icon && <n.icon />}
<span>{n.label}</span>
</NavLink>
))
// Untitled groups (Dashboard, Account) render their links directly.
if (!group.title) {
return (
<div key={`g${gi}`} style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)
}
// Titled groups get a collapsible header. The group with the active
// route stays open regardless of the stored collapse preference.
const isOpen = group.title === activeGroupTitle || !collapsed[group.title]
return (
<div key={group.title} className="admin-nav-group">
<button
type="button"
className="admin-nav-head sans"
onClick={() => toggleGroup(group.title)}
aria-expanded={isOpen}
>
<span>{group.title}</span>
<svg
className="admin-nav-chev"
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2.5"
strokeLinecap="round"
strokeLinejoin="round"
style={{ transform: isOpen ? 'rotate(0deg)' : 'rotate(-90deg)' }}
aria-hidden="true"
>
<path d="M6 9l6 6 6-6" />
</svg>
</button>
{isOpen && (
<div className="admin-nav-items" style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)}
</div>
)
})}
</nav> </nav>
<div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}> <div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}>

View File

@@ -1,40 +1,145 @@
import { useEffect, useState } from 'react' import { useEffect, useState } from 'react'
import { Link, useNavigate, useLocation } from 'react-router-dom' import { Link, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx' import MoonDot from '../../components/MoonDot.jsx'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx' import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
// Friendly copy for the ?sso_error codes the SSO callback can redirect back with.
const SSO_ERRORS = {
not_linked: 'That account is not linked to an admin user. Sign in with your password, then link it under Account.',
disabled: 'This account is not active. Contact an administrator.',
denied: 'Sign-in was cancelled.',
unavailable: 'That sign-in method is not available right now.',
bad_state: 'Your sign-in session expired. Please try again.',
error: 'Could not complete sign-in. Please try again.',
}
const BG = const BG =
"linear-gradient(180deg,rgba(11,15,20,0.72),rgba(11,15,20,0.9)),url('/assets/img/uomysticmoon-main-hero.png')" "linear-gradient(180deg,rgba(11,15,20,0.72),rgba(11,15,20,0.9)),url('/assets/img/uomysticmoon-main-hero.png')"
// Hidden anti-bot field. Off-screen via CSS (NOT display:none/hidden, which bots
// skip) so real users never fill it but naive scripted bots do. Name must match
// the server's HONEYPOT_FIELD ('company').
const honeypotStyle = {
position: 'absolute',
left: '-9999px',
top: 'auto',
width: '1px',
height: '1px',
opacity: 0,
pointerEvents: 'none',
}
export default function AdminLogin() { export default function AdminLogin() {
const { user, login } = useAuth() const { user, login, loginTotp, ssoLoginTotp } = useAuth()
const navigate = useNavigate() const navigate = useNavigate()
const location = useLocation() const location = useLocation()
const dest = location.state?.from?.pathname || '/admin' const dest = location.state?.from?.pathname || '/admin'
// A player who signs in here belongs in the player portal, not the admin shell
// (the admin API 403s them anyway). Staff go to their intended admin dest.
const destFor = (u) => (u && u.role === 'player' ? '/account' : dest)
const [username, setUsername] = useState('') const [username, setUsername] = useState('')
const [password, setPassword] = useState('') const [password, setPassword] = useState('')
const [company, setCompany] = useState('') // honeypot — must stay empty
const [error, setError] = useState('') const [error, setError] = useState('')
const [busy, setBusy] = useState(false) const [busy, setBusy] = useState(false)
// Already signed in → go straight to the panel. // Two-factor step state. `ssoTotp` marks the SSO variant: the challenge lives in
// an httpOnly cookie (not React state), so the code posts to a different endpoint.
const [stage, setStage] = useState('creds') // 'creds' | 'totp'
const [challenge, setChallenge] = useState('')
const [code, setCode] = useState('')
const [ssoTotp, setSsoTotp] = useState(false)
// SSO providers to offer (empty if none configured) + any error the callback
// bounced us back with (?sso_error=...).
const [providers, setProviders] = useState([])
const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || ''
// Already signed in → go straight to the right home for the role.
useEffect(() => { useEffect(() => {
if (user) navigate(dest, { replace: true }) if (user) navigate(destFor(user), { replace: true })
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [user, dest, navigate]) }, [user, dest, navigate])
// The SSO callback bounces 2FA accounts back here with ?sso_totp=1 after the IdP
// step: it has staged an httpOnly TOTP challenge and needs the authenticator code
// before it will issue a session. Jump straight to the code step.
useEffect(() => {
if (new URLSearchParams(location.search).get('sso_totp')) {
setStage('totp')
setSsoTotp(true)
}
}, [location.search])
// Load enabled SSO providers for the buttons. Failure is non-fatal — the page
// still works with password login and simply shows no provider buttons.
useEffect(() => {
let active = true
api
.authProviders()
.then((list) => active && setProviders(Array.isArray(list) ? list : []))
.catch(() => active && setProviders([]))
return () => {
active = false
}
}, [])
// Full-page redirect into the provider's OAuth flow, preserving the intended
// destination so the callback can return the user there.
function startSso(provider) {
const q = dest && dest !== '/admin' ? `?returnTo=${encodeURIComponent(dest)}` : ''
window.location.assign(provider.loginUrl + q)
}
async function onSubmit(e) { async function onSubmit(e) {
e.preventDefault() e.preventDefault()
setError('') setError('')
setBusy(true) setBusy(true)
try { try {
await login(username, password) const data = await login(username, password, { company })
navigate(dest, { replace: true }) if (data.totpRequired) {
setChallenge(data.challenge)
setStage('totp')
setBusy(false)
return
}
navigate(destFor(data.user), { replace: true })
} catch (err) { } catch (err) {
setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.') setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.')
setBusy(false) setBusy(false)
} }
} }
async function onSubmitTotp(e) {
e.preventDefault()
setError('')
setBusy(true)
try {
if (ssoTotp) {
const { returnTo } = await ssoLoginTotp(code)
navigate(returnTo || '/admin', { replace: true })
} else {
const u = await loginTotp(challenge, code)
navigate(destFor(u), { replace: true })
}
} catch (err) {
const expired = err.status === 401 && /expired/i.test(err.message)
setError(
expired
? 'Your verification session expired. Please sign in again.'
: 'Invalid verification code.',
)
setBusy(false)
if (expired) {
setStage('creds')
setSsoTotp(false)
}
}
}
return ( return (
<main <main
style={{ style={{
@@ -63,7 +168,7 @@ export default function AdminLogin() {
</div> </div>
<form <form
onSubmit={onSubmit} onSubmit={stage === 'totp' ? onSubmitTotp : onSubmit}
style={{ style={{
border: '1px solid var(--line)', border: '1px solid var(--line)',
borderRadius: 12, borderRadius: 12,
@@ -73,31 +178,67 @@ export default function AdminLogin() {
boxShadow: '0 24px 60px rgba(0,0,0,0.5)', boxShadow: '0 24px 60px rgba(0,0,0,0.5)',
}} }}
> >
<label style={{ display: 'block', marginBottom: 16 }}> {stage === 'creds' ? (
<span className="field-label">Username</span> <>
<input <label style={{ display: 'block', marginBottom: 16 }}>
type="text" <span className="field-label">Username</span>
autoComplete="username" <input
autoFocus type="text"
value={username} autoComplete="username"
onChange={(e) => setUsername(e.target.value)} autoFocus
className="input" value={username}
/> onChange={(e) => setUsername(e.target.value)}
</label> className="input"
<label style={{ display: 'block', marginBottom: 22 }}> />
<span className="field-label">Password</span> </label>
<input <label style={{ display: 'block', marginBottom: 22 }}>
type="password" <span className="field-label">Password</span>
autoComplete="current-password" <input
value={password} type="password"
onChange={(e) => setPassword(e.target.value)} autoComplete="current-password"
className="input" value={password}
/> onChange={(e) => setPassword(e.target.value)}
</label> className="input"
/>
</label>
{error && ( {/* Honeypot: hidden from humans, left empty; bots that fill it are rejected. */}
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center' }}> <div style={honeypotStyle} aria-hidden="true">
{error} <label>
Company
<input
type="text"
name="company"
tabIndex={-1}
autoComplete="off"
value={company}
onChange={(e) => setCompany(e.target.value)}
/>
</label>
</div>
</>
) : (
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Authentication code</span>
<input
type="text"
inputMode="numeric"
autoComplete="one-time-code"
autoFocus
placeholder="6-digit code"
value={code}
onChange={(e) => setCode(e.target.value)}
className="input"
/>
<span className="sans" style={{ display: 'block', marginTop: 8, color: 'var(--dim)', fontSize: '0.76rem' }}>
Enter the code from your authenticator app.
</span>
</label>
)}
{(error || (stage === 'creds' && ssoError)) && (
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center', lineHeight: 1.5 }}>
{error || ssoError}
</p> </p>
)} )}
@@ -107,8 +248,47 @@ export default function AdminLogin() {
className="btn btn-primary" className="btn btn-primary"
style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }} style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}
> >
{busy ? 'Signing in…' : 'Sign in'} {busy ? 'Signing in…' : stage === 'totp' ? 'Verify' : 'Sign in'}
</button> </button>
{/* SSO providers — only on the credentials step, only if any are enabled. */}
{stage === 'creds' && providers.length > 0 && (
<div style={{ marginTop: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 12, margin: '0 0 16px', color: 'var(--dim)' }}>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
<span className="sans" style={{ fontSize: '0.72rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>or</span>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{providers.map((p) => (
<button
key={p.id}
type="button"
onClick={() => startSso(p)}
className="btn"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 10,
width: '100%',
borderRadius: 8,
padding: 11,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.04)',
color: 'var(--ink)',
}}
>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Continue with {p.name}
</button>
))}
</div>
</div>
)}
<p className="sans" style={{ margin: '16px 0 0', textAlign: 'center', color: 'var(--dim)', fontSize: '0.76rem' }}> <p className="sans" style={{ margin: '16px 0 0', textAlign: 'center', color: 'var(--dim)', fontSize: '0.76rem' }}>
Protected area not indexed. Sessions expire after 1 day. Protected area not indexed. Sessions expire after 1 day.
</p> </p>

View File

@@ -0,0 +1,308 @@
import { useCallback, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import ProviderIcon from '../../../components/ProviderIcon.jsx'
import { api } from '../../../api/client.js'
// Link/unlink external SSO identities to this account. Linking redirects through
// the provider's OAuth flow (/auth/sso/:id/link) and returns here with ?linked
// or ?link_error. Only providers that are enabled + valid can be linked.
function LinkedAccounts() {
const [linked, setLinked] = useState(null)
const [available, setAvailable] = useState([])
const [error, setError] = useState('')
const banner = (() => {
const q = new URLSearchParams(window.location.search)
if (q.get('linked')) return { ok: true, text: 'Account linked.' }
if (q.get('link_error') === 'in_use') return { ok: false, text: 'That external account is already linked to another user.' }
if (q.get('link_error')) return { ok: false, text: 'Could not link that account. Please try again.' }
return null
})()
const load = useCallback(async () => {
try {
const [ids, avail] = await Promise.all([
api.admin.linkedIdentities(),
api.authProviders().catch(() => []),
])
setLinked(ids)
setAvailable(Array.isArray(avail) ? avail : [])
} catch {
setError('Could not load linked accounts.')
}
}, [])
useEffect(() => {
load()
}, [load])
const nameFor = (id) => available.find((p) => p.id === id)?.name || id.charAt(0).toUpperCase() + id.slice(1)
const iconFor = (id) => (id === 'google' || id === 'discord' ? id : 'oidc')
async function unlink(provider) {
if (!window.confirm(`Unlink ${nameFor(provider)} from your account?`)) return
try {
await api.admin.unlinkIdentity(provider)
await load()
} catch (err) {
setError(err.message || 'Could not unlink.')
}
}
if (error) return <ErrorState message={error} />
if (!linked) return null
const linkedIds = new Set(linked.map((i) => i.provider))
const linkable = available.filter((p) => !linkedIds.has(p.id))
return (
<div style={{ marginTop: 40, borderTop: '1px solid var(--line-soft)', paddingTop: 28 }}>
<h2 className="display" style={{ marginTop: 0, fontSize: '1.2rem', color: 'var(--head)' }}>
Linked accounts
</h2>
<p className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
Link a Google, Discord, or other SSO account so you can sign in with it. SSO can only sign in
to an account it is linked to linking here is what grants that access.
</p>
{banner && (
<p className="sans" style={{ color: banner.ok ? '#7fd0a4' : '#d98b84', fontSize: '0.86rem' }}>
{banner.text}
</p>
)}
{linked.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, margin: '14px 0' }}>
{linked.map((i) => (
<div key={i.provider} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ display: 'inline-flex', width: 20, height: 20 }}>
<ProviderIcon icon={iconFor(i.provider)} size={20} />
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.9rem' }}>{nameFor(i.provider)}</div>
{i.email && <div className="sans dim" style={{ fontSize: '0.78rem' }}>{i.email}</div>}
</div>
<button onClick={() => unlink(i.provider)} className="pill" style={{ color: '#d98b84', borderColor: '#d98b84' }}>
Unlink
</button>
</div>
))}
</div>
)}
{linkable.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, marginTop: 6 }}>
{linkable.map((p) => (
<button
key={p.id}
onClick={() => window.location.assign(`/api/v1/auth/sso/${p.id}/link`)}
className="btn"
style={{ display: 'flex', alignItems: 'center', gap: 10, justifyContent: 'center', width: '100%', maxWidth: 320, borderRadius: 8, padding: 10, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.04)', color: 'var(--ink)' }}
>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Link {p.name}
</button>
))}
</div>
)}
{linked.length === 0 && linkable.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.86rem' }}>
No SSO providers are enabled. Configure them under <strong>Authentication</strong>.
</p>
)}
</div>
)
}
// Self-service account security: enable / disable optional TOTP two-factor.
export default function AccountAdmin() {
const [account, setAccount] = useState(null)
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
// Enrollment state.
const [setup, setSetup] = useState(null) // { qr, otpauthUrl }
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
async function load() {
try {
setAccount(await api.admin.getAccount())
} catch {
setError('Could not load your account.')
} finally {
setLoading(false)
}
}
useEffect(() => {
load()
}, [])
if (loading) return <Loading />
if (error) return <ErrorState message={error} />
async function beginSetup() {
setBusy(true)
setMsg('')
setError('')
try {
setSetup(await api.admin.totpSetup())
setCode('')
} catch (err) {
setError(err.message || 'Could not start setup.')
} finally {
setBusy(false)
}
}
async function confirmEnable() {
setBusy(true)
setMsg('')
setError('')
try {
await api.admin.totpEnable(code.trim())
setSetup(null)
setCode('')
setMsg('Two-factor authentication is now enabled.')
await load()
} catch (err) {
setError(err.message || 'Could not enable two-factor.')
} finally {
setBusy(false)
}
}
async function disable() {
setBusy(true)
setMsg('')
setError('')
try {
await api.admin.totpDisable(code.trim())
setCode('')
setMsg('Two-factor authentication has been disabled.')
await load()
} catch (err) {
setError(err.message || 'Could not disable two-factor.')
} finally {
setBusy(false)
}
}
const enabled = account?.totp_enabled
return (
<section style={{ maxWidth: 560 }}>
<h2 className="display" style={{ marginTop: 0, fontSize: '1.2rem', color: 'var(--head)' }}>
Two-factor authentication
</h2>
<p className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
Add a time-based one-time code (TOTP) from an authenticator app as a second step at login.
Optional, and only affects your own account.
</p>
<div
className="sans"
style={{
display: 'inline-flex',
alignItems: 'center',
gap: 8,
padding: '6px 12px',
borderRadius: 999,
border: '1px solid var(--line)',
fontSize: '0.82rem',
color: enabled ? '#7fd0a4' : 'var(--muted)',
marginBottom: 22,
}}
>
<span
style={{
width: 9,
height: 9,
borderRadius: '50%',
background: enabled ? '#7fd0a4' : 'var(--dim)',
}}
/>
{enabled ? 'Enabled' : 'Not enabled'}
</div>
{/* Enable flow */}
{!enabled && !setup && (
<div>
<button onClick={beginSetup} disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Preparing…' : 'Set up two-factor'}
</button>
</div>
)}
{!enabled && setup && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
1. Scan this QR code with your authenticator app, then enter the current 6-digit code to confirm.
</p>
<img
src={setup.qr}
alt="TOTP QR code"
width={180}
height={180}
style={{ borderRadius: 8, background: '#fff', padding: 8, alignSelf: 'flex-start' }}
/>
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input
type="text"
inputMode="numeric"
autoComplete="one-time-code"
placeholder="6-digit code"
value={code}
onChange={(e) => setCode(e.target.value)}
className="input"
/>
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={confirmEnable} disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Enabling…' : 'Confirm & enable'}
</button>
<button onClick={() => setSetup(null)} disabled={busy} className="pill">
Cancel
</button>
</div>
</div>
)}
{/* Disable flow */}
{enabled && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 14 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
Enter a current code from your authenticator to turn two-factor off.
</p>
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input
type="text"
inputMode="numeric"
autoComplete="one-time-code"
placeholder="6-digit code"
value={code}
onChange={(e) => setCode(e.target.value)}
className="input"
/>
</label>
<div>
<button onClick={disable} disabled={busy || !code.trim()} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>
{busy ? 'Disabling…' : 'Disable two-factor'}
</button>
</div>
</div>
)}
{msg && <p className="sans" style={{ marginTop: 16, color: '#7fd0a4', fontSize: '0.86rem' }}>{msg}</p>}
{error && <p className="sans" style={{ marginTop: 16, color: '#d98b84', fontSize: '0.86rem' }}>{error}</p>}
<LinkedAccounts />
</section>
)
}

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