15 Commits

Author SHA1 Message Date
92c6972344 test(login): stop the backoff-guard test racing its own one-second lock
A single recordFailure() locks for BASE_MS * 2 ** 0 — exactly one second — and
the test then does a real HTTP round trip against it. On CI that round trip took
1,456 ms and the guard correctly answered 200, failing the run for a reason that
has nothing to do with what the test is about.

Five failures lock for sixteen seconds. The subject is the guard's answer while
locked out, which is unchanged.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 08:04:56 -05:00
9b16f39a52 feat(modules): the declarative Docker path (phase 4, slice 3)
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MODULES declares the module set a deployment runs, one entry per module as
`<id>@<version>=<install manifest URL>`, and the container arrives at it by
itself (MODULE_SYSTEM.md §2.7.2 decision 4). A module already unpacked at the
declared version is a no-op that makes NO network call, so a restart with the
network down comes up unchanged; anything else goes through install.js — same
allowlist, same sha256, same inspect-then-extract — and install() now takes an
`expect: {id, version}` so a URL resolving to another module or version is
refused while it is still only a manifest.

Resolution runs inside start(), between the seed and the require of app.js: the
seed is where the host allowlist setting comes from, and the require is what
scans the volume. That buys it the database, so a compose-installed module gets
the same provenance columns an admin install writes.

A failure is logged and carried, never fatal — an unreachable release host must
not take the site down. The declaration owns what is on the volume; the row owns
whether a module runs, so uninstalling a declared module returns its files at
the next start and leaves it disabled. The admin list gains that as a fourth
source (declared / declaredVersion / declaredError), because a declared module
that failed to resolve has no row, no directory and nothing mounted.

Deferring the app require moved core's schema ahead of the volume scan, and the
module schema-fragment replay was wired to core's schema — so every installed
module silently got no tables. Invisible to the suite (each one stubs the loader
or the pool) and to a smoke on a database that already had the tables; found by
booting against an empty one. ensureSchema() now takes `replayModules: false`
for the one caller that scans later, server.js replays them itself after the
require, and a bootOrder test pins the five steps in the only order they work in.

741 server tests (+18), 187 client (+5); manifest unchanged at 166 public + 2
internal, OpenAPI byte-identical.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 07:57:08 -05:00
75f4d29e93 Merge pull request 'feat(admin): the Modules screen (phase 4, slice 2)' (#143) from feature/module-admin-screen into edge
Reviewed-on: #143
2026-08-12 08:52:23 +00:00
9083e4135a feat(admin): the Modules screen (phase 4, slice 2)
The screen slice 1's API was written for: install from a release URL, enable,
disable, uninstall, purge, and restart. Admin-only, matching the server, and
core's own screen because it is how a module reaches the volume at all.

182 client tests (+21), manifest and OpenAPI unchanged.

Everything that decides what a row SAYS and which buttons it offers is in
`lib/moduleAdmin.js` -- plain JS, so the DOM-less runner can reach it, the
same reason `lib/adminNav.js` is. The JSX renders what it returns.

Three sources of truth, and they are allowed to disagree
--------------------------------------------------------
The row records what the operator decided and what the last boot did; the
loader says what is mounted and answering; the volume says whether there is a
directory at all. Picking one and rendering it is simpler and lies. The case
that makes it concrete is the one decision 3 creates on purpose: disable a
module (its onShutdown runs) and enable it again, and the row says `enabled`
while the loader still says `disabled` because nothing can start it before a
restart. Neither "Running" nor "Disabled" is true; "Restart to start" is.

Two shapes that are deliberately unlike the rest of the panel: the restart is
a BANNER, because a restart is a property of the server rather than of a
module and an operator who installed three modules should restart once; and
purge is offered inside the uninstall flow as a second confirm, because
purge.sql lives inside the directory being deleted and there is no later.

What the browser found that no test could
-----------------------------------------
Installing over a row the previous boot had left `startup_failed` rendered
"Failed at the require stage: module directory not present on the volume" one
second after the files had been written to the volume -- and, because that
branch is not pending, it suppressed the restart banner the install had just
told the operator to use. Every unit test passed, because none of them had
modelled a stale row plus a fresh install.

The fix is a derivation rather than a special case: the loader scans the
volume once at require time, so a module that is on the volume now and has no
live record arrived after that scan, and everything the row says about it
predates the install. That check runs before the failure one.

The same class, one place further on: an upgrade leaves the old code loaded,
so the row's version is a promise about the next boot. `liveVersion` (slice 1)
lets the screen say "Restart to finish upgrading" instead of reporting the new
version as running.

Verified against a live server and the real published release: pasted the
v0.3.0 install-manifest URL, restarted, watched the module register its five
mounts and seven streams and its own nav rows appear in the sidebar. Disable
ran its onShutdown for real -- the uo-link WebSocket closed, its routes went
to 404, and it left /public/modules -- and enable then showed the decision-3
state with the banner. The restart button itself was exercised through its
endpoint rather than clicked, because a window.confirm wedges the browser
automation.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 03:49:02 -05:00
732927a6bb fix(modules): three defects a real install exposed (phase 4, slice 1)
Standing the slice-2 screen up against a live server and installing the
published module-uo v0.3.0 through it found three things, none of which any
unit test in this repo could have caught. Two of them are older than this
phase.

1. The boot refresh nulled every install's provenance
--------------------------------------------------------
`installed_modules.source` and `.sha256` exist so the admin panel can say
where a module came from. They never survived a restart.

`lifecycle.boot()` re-records every scanned module with no source and no
sha256 -- correctly, because a scan finds a directory and never where it came
from -- and `upsert` assigned both columns unconditionally. So an install's
provenance lasted exactly until the restart that install asked for, and the
screen then described a module installed from a URL as "placed on the volume
by hand". Verified live: install, restart, provenance gone.

Nothing could have caught it before now. Phase 4 wrote the first non-null
value these columns had ever had, so lifecycle.js's comment asserting that
"recordInstalled leaves what it is not given" described an intention rather
than the statement below it -- and modules.model.test.js's fake reproduced
the defect faithfully, assigning unconditionally just like the SQL.

Fixed with COALESCE(VALUES(col), col): a value overwrites, a NULL leaves what
is there. The fake now matches, and two tests pin both directions -- a boot
refresh must not wipe it, and a re-install from a new URL must still replace
it, or the column would become write-once and an upgrade would for ever show
where the first version came from.

2. The restart killed the server on Windows instead of stopping it
------------------------------------------------------------------
The route called `process.kill(process.pid, 'SIGTERM')` to reach server.js's
graceful-shutdown handler. That works on Linux. **Windows has no POSIX
signals, and Node documents SIGTERM there as unconditional termination of the
target process** -- so on a Windows host the restart killed the server
outright: no module onShutdown, no listener close, no pool close, no log
flush. Observed exactly that: the process was gone and the shutdown handler
had logged nothing at all.

`process.on('SIGTERM', ...)` is an ordinary EventEmitter listener, so
`process.emit('SIGTERM')` reaches the same handler on every platform without
involving the OS. One shutdown path, still; it just gets there by an event.

Deployment is Linux containers and would never have shown this. Development
is not, and neither is the smoke that found it.

The test was worse than useless: it stubbed `process.kill` and asserted it
had been called with SIGTERM, which is precisely the call whose MEANING
differs by platform. It now waits for the SIGTERM EVENT -- what server.js is
actually subscribed to -- so a pass here means the handler would run.

3. `present()` did not publish the running version
--------------------------------------------------
An upgrade writes new files and a new row while the old code stays loaded, so
the row's version is a promise about the next boot rather than a description
of this one. Adds `liveVersion` from the loader beside `liveState`, so the
screen can tell the two apart instead of reporting the new version as running.

723 server tests (+2), manifest and OpenAPI both unchanged.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 03:48:27 -05:00
50d719cf46 Merge pull request 'feat(modules): install, uninstall, purge and restart (phase 4, slice 1)' (#142) from feature/module-install-service into edge
Reviewed-on: #142
2026-08-12 08:31:38 +00:00
b30e82cde2 feat(modules): install, uninstall, purge and restart (phase 4, slice 1)
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The consumer half of a release module-uo's CI has been publishing since
phase 3 closed. Before this, core had the installed_modules provenance
columns and no code that could ever fill them: nothing fetched, verified,
unpacked, removed or purged anything, and there was no admin route at all.

Adds modules/archive.js, modules/install.js, schema.runPurge(),
lifecycle.stop(), loader.stopHook(), and /api/v1/admin/modules with eight
routes. 797 server tests (+76), manifest 158 -> 166 + 2 internal, OpenAPI
gains 8 operations and loses nothing.

Reject, never sanitise
----------------------
The download is the easy part: an https-only allowlist re-checked on every
redirect hop, a declared sha256 compared against the bytes that arrived, and
a byte cap. Unpacking is where the archive chooses the filenames, and core
writes into a directory bind-mounted from the host, so an escape is not
confined to the container.

archive.js inspects the whole archive before a byte is unpacked and refuses
absolute and drive-absolute paths, `..` segments, NUL bytes, backslashes,
anything that is not a regular file or a directory, more than one top-level
entry, and anything over the entry or byte caps. Refusing symlinks and
hardlinks outright is what keeps this off the majority of node-tar's
published advisories rather than depending on the library to contain them.

That two-pass shape is load-bearing, and it was measured rather than assumed:
extracting an archive whose fourth member escapes upward throws under
node-tar 7.5.22 -- and leaves the first three members on disk. The loader
scans that directory at require time on the next boot, so a half-unpacked
module is a module. Everything therefore happens in a scratch directory that
is removed on any failure, and the move into place is the last step.

`tar` is pinned to ^7.5.22 rather than the ^6 that installs by default: 6.x
is flagged critical, and reading the advisory list is what the file's header
now says out loud -- almost all of it is hardlink or symlink traversal and
PAX header interpretation differentials, which is exactly this feature's
threat model.

Two things the plan had wrong
-----------------------------
The bundle's top-level directory is `module-uo-<version>`, not the module id
-- so "the top-level name must equal the id" was checked against nothing real.
The extractor strips that level instead, because its name belongs to whoever
published the bundle and the directory it lands in is core's. What is checked
instead is the unpacked module.json: a manifest promising `uo` and delivering
something else is refused rather than installed under the name it promised.

And purge cannot be a follow-up action (decision 5): purge.sql lives inside
the directory uninstall deletes. It is offered in the uninstall flow and as a
standalone action on a still-installed module, and the standalone one refuses
unless the module is already disabled -- dropping tables under something that
is still serving leaves it answering out of a world that no longer exists.

Disable now means stopped
-------------------------
lifecycle.stop() dispatches that one module's onShutdown before flipping the
guard, so a module an operator switches off actually releases its sockets and
closes its streams instead of merely becoming unreachable. The hook runs
first and the state moves after it, because while onShutdown runs the module
is still `started` and that is the only state in which its routes and the
world it is tearing down agree. A hook that throws does not stop the disable
-- the opposite of the boot path's rule, and deliberately.

Enable is not its mirror and there is no start(id) beside it. There is no
onBoot re-dispatch and the hooks were never promised re-entrant, so enable
moves the row and the restart route starts it. A test pins that enable does
not touch the loader, because "fixing" it is a one-line change that would put
a module with closed sockets back on the nav.

Restart raises SIGTERM against its own process rather than calling the
shutdown path directly, so server.js's handler stays the one graceful-shutdown
path and this route cannot drift from it.

The allowlist bootstraps from MODULE_SOURCE_HOSTS into a settings row and is
admin-managed after that (decision 6); seedDefault is INSERT IGNORE, so
changing the variable on an existing deployment is a no-op by design. An empty
list forbids every install rather than allowing every host -- the safe
direction for a value someone might blank by accident.

Verified against the real v0.3.0 release
----------------------------------------
Not a fixture: fetched the published install manifest over the real Gitea
host and its redirect chain, verified the sha256, inspected and unpacked the
252,517-byte artifact to 82 files, and then booted core against the result --
the module registered its five mounts, seven streams and eight capabilities
and resolved its client chunk, with no scratch directory left behind.

Two defects this slice's own tooling caught, both of which had already been
written down as classes:
  - the controller destructured runPurge at require time, capturing the
    function rather than the module, which made the one dependency whose
    ORDER matters the one that could not be substituted;
  - two swagger annotations carried an apostrophe inside a quoted string,
    dropped silently by swagger-autogen before slice 5 taught it to fail loudly.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-12 03:09:45 -05:00
2cb549e9e5 Merge pull request 'feat(modules): merge module OpenAPI fragments into /api/docs.json (phase 3, slice 5)' (#141) from feature/module-openapi-merge into edge
Reviewed-on: #141
2026-08-12 04:12:07 +00:00
adff20be7b feat(modules): merge module OpenAPI fragments into /api/docs.json (phase 3, slice 5)
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Core's half of the slice that closes phase 3. Two things: the request-time
fragment merge core has owed since phase 1, and the last of core's UO copy.

**The merge (MODULE_API.md §6.1a).** `swagger-output.json` is core's own routes
and cannot be anything else — it is generated on a developer's machine and
committed, so it must come out the same regardless of what they had checked out,
and a module arrives on a volume long after the image was built. Module routes
therefore reach the document at request time, from the `swagger-fragment.json`
each module ships: `swagger/docsSpec.js` merges the fragments of STARTED modules
over the committed spec, cached on a new loader state version and rebuilt when a
module's state moves.

Until now neither half existed. `swagger/mergeSpec.js` named the request-time
caller in its header and that caller was never written, so the 72 routes
module-uo serves were in no OpenAPI spec at all — core's standing rule ("never
ship a route that isn't in the spec") broken by the extraction rather than by a
route.

Core wins every key collision, `swagger-output.json` is never mutated (it is a
require()d JSON module — one in-place merge would be permanent AND cumulative),
and a fragment that is missing or unreadable costs that module its paths and
nothing else. The Swagger UI is now built per request for the same reason the
JSON is: bound once at require time it would show core's routes for the life of
the process while /api/docs.json showed the merged set.

**The last of core's UO copy** (slice 4 deferred it; §5.2's check reads code, not
prose, so none of this was caught):

- 31 UO schemas and 4 UO tags in `swagger/swagger.js`, describing routes core has
  not served since slice 1 — 578 lines. They moved to module-uo, namespaced
  `Uo…`, and arrive back through the merge on an instance that installs it.
- `info.description` said "a private Ultima Online shard".
- README.md's 48 UO mentions, including the architecture diagram and the whole
  `## Shard integration (uo-link)` section, now `## Modules`.
- `TOWNCRIER_DURATION_SEC` and `UOLINK_*` in the two `.env.example`s: read by the
  module, not by core, and documented in the module's README instead.

**Two dropped annotations, and the reason nobody knew.** swagger-autogen reports
an annotation it cannot parse and then prints Success in green, having skipped
it. `npm run swagger` now captures its diagnostics and fails — which immediately
found `POST /api/v1/admin/invites` and `POST /api/v1/auth/invite/:token/accept`
documented with an EMPTY request body, both since the day they were written.

Fixing the tag list also cleared five tags used by routes but never declared
(`Admin · Email`, `Admin · Invites`, `Admin · Moderation`, `Admin · Pages`,
`Auth · Me`) — the same defect class, in the other direction.

- 646 server tests (+9), 157 client tests unchanged
- routes.manifest.json unchanged (158 public + 2 internal); check:modules clean
- swagger-output.json: 128 paths, 69 schemas, 0 orphan tags, 0 orphan schemas
- verified against a real boot with module-uo installed: 197 merged paths
  (128 core + 69 module), all four module tags, 31 Uo schemas, no dangling $refs,
  /api/docs renders the module's operations with zero console errors

Refs: docs/website/MODULE_API.md §2.8, §6.1a; MODULE_SYSTEM.md §2.7.1

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 22:57:37 -05:00
87230c879a Merge pull request 'refactor(modules)!: de-UO core's copy, and enforce it (phase 3, slice 4)' (#140) from feature/module-de-uo-core into edge
Reviewed-on: #140
2026-08-12 03:02:37 +00:00
0c4eacfa4a refactor(modules)!: de-UO core's copy, and enforce it (phase 3, slice 4)
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Phase 3's acceptance criterion 1, made real. Three things, one review:

**The dead bindings.** `client/src/api/client.js` still carried ~190 lines of UO
namespaces — `shard`, `atlas`, the two SSE URLs, `admin.shard/shardOps/atlas/
userShard`, the uo-link and town-crier calls, `player.shard` — with zero core
consumers since slice 3 deleted the views. module-uo vendors its own bindings.
The five assertions core's `apiClient.test.js` made about those URLs moved with
them (Module-uo#5); the encoding test that used `governorHistory` now uses a
core route.

**The copy.** Core is the platform, not one game's site, so its words are
game-neutral now: `About`, `Screenshots`, `Website`'s cards, `Status` (which was
never about a game server at all — it reports site mode), `Wiki`, `SiteFooter`,
the default hero, `brand.js`'s tagline and description, the seeded wiki
categories, and two user-visible NavEditor strings that named a module's admin
screen by its proper name. Which game an instance is for is the operator's to
say — BRAND_* vars, the hero editor, CMS pages — and every real instance already
does: `.env.uomysticmoon.example` sets both brand strings explicitly, so nothing
live changes wording. Wiki page SLUGS are untouched: `seedDefault*` only inserts
what is absent, so renaming one adds a duplicate page to every install.

Also gone: an orphan comment block in `schema.sql` describing the spawn-atlas
tables slice 1 took away, and the two settings rows core seeded for a module
(`game_account_signup`, `uo_link_protocol_3_migrated`). The second was a live
defect — see Module-uo#5, which takes ownership of both and repairs the
one-shot migration core's ordering had disabled.

**The check.** `scripts/checkModuleIdentifiers.js` + `npm run check:modules`,
first step of the server-tests job because it needs no dependencies. It reads
CODE, not prose — file names, import specifiers, route path literals, declared
identifiers and property names — per §5.2, so core's English may still say
"shard" where saying it is worth more than the word costs.

Two things it gets right only because getting them wrong was tried first: it
matches WHOLE WORDS (a substring pass flags `defaultImage`, which contains
"ultIma", four times in this repo), and it strips comments and string bodies in
one character walk (a comment contains quotes, a string contains `//`) — the
`checkImports.js` lesson. It has its own 17-test suite, because a boundary check
that silently stops checking is worse than none. The three §6.5 grandfathering
allowlists are exempt by name, and an exemption that stops matching fails the
build rather than lingering.

BREAKING CHANGE: core no longer seeds `game_account_signup` or
`uo_link_protocol_3_migrated`; module-uo's schema fragment does. An install
running core without module-uo keeps whatever rows it already has and gains no
new ones — nothing in core reads either key.

Deferred to slice 5, deliberately: README.md's 48 UO mentions, including a
`## Shard integration (uo-link)` section and the architecture diagram. That is
documentation, which §5.2 does not cover, and it belongs with the phase-closing
docs pass rather than half-done here.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 21:41:18 -05:00
a99ead4ee4 Merge pull request 'refactor(client): delete the UO client half (phase 3, slice 3)' (#139) from feature/module-extract-client into edge
Reviewed-on: #139
2026-08-12 00:35:51 +00:00
5bdb6a7e10 fix(modules): guard the portal's nav icon, resolve MODULES_DIR absolutely
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Both found by the §7.7 browser smoke, running the slice-3 pair together, and
neither is visible to any test in either repo.

`PlayerPortalLayout` rendered `<n.icon />` unguarded while `AdminLayout` guarded
its equivalent. `icon` is optional in the nav contract, and every core row in
that sidebar has always had one — so the difference cost nothing until a module
registered a row without, and then it was not a missing glyph, it was React
error #130 and a blank player portal. Guarded now, like its neighbour.

`MODULES_DIR` is resolved absolute. `resolveClient` checks containment by
comparing an absolute `path.resolve(dir, entry)` against the module directory,
so a RELATIVE `MODULES_DIR` — which is what §7.7's own recipe produces when run
from `server/` — failed every module with "client.entry escapes the module
directory". A perfectly-placed entry, and a message pointing at the module.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:54:31 -05:00
f7d27f7a06 refactor(client): delete the UO client half (phase 3, slice 3)
35 files and 5,332 lines out — twelve public pages, seven admin views, two
player views, eight components, the two `data/` leaves and the three `lib/`
ones, plus the two tests that came with them. §2.7.1's estimate of 51 files /
~3,700 lines was measured differently and is corrected in the docs PR.

The seams core keeps, each smaller than what it replaced:

Nine rows leave the public header and six leave the admin sidebar, and both
lists are now free of `feature` gates and of `IconShard`. `moduleTitle` already
handled a module page's heading, so the six TITLES entries and the
`/admin/characters` branch of `sectionTitle` simply go.

`/player` had `PlayerCharacters` as its index — a UO page — and rather than name
a replacement or invent a landing screen it now resolves to the first row of the
portal nav this viewer can reach (`firstDestinationFor`, beside
`allowedPathsFor` and reading the BASE nav for the same reason: an override is
presentation and where everybody lands is behaviour). With the module installed
that is still Characters, so a player's first screen after signing in does not
change. Deliberately generic and deliberately not in the portal layout — the
admin index is the same question with a hardcoded answer, and if the two
logged-in areas ever become one this is what serves both.

`game_account_signup` goes with the rest of core's UO prose: the mode list, the
derived public flag, the validation and a Site Settings field whose help text
named Bridge.cfg. The row itself is untouched and module-uo reads it through
ctx.settings — the data stays, the semantics move.

KNOWN BREAK, accepted by the org lead: the shipped Android app reads
`gameAccountSignup` off `/public/settings` (PublicDto.kt:80). The field has a
`= false` default so nothing crashes; the app silently stops offering
game-account creation until it reads the module's `/public/shard/features`
instead. Out of scope here, recorded in the Android plan, and it lands well
before this workstream's cutover reaches `main`.

620 server + 161 client tests. Manifest 158 public + 2 internal, unchanged;
routes.guards unchanged. The OpenAPI spec loses exactly one property, and only
because it was hand-written in swagger.js — regeneration alone would have left
the spec documenting a field core no longer returns.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:39:55 -05:00
5b5006c365 feat(modules): a third slot, nav icons, and api.BASE (phase 3, slice 3)
The three things core owes the client half before it can leave, all additive,
all MODULE_API 1.2.0 → 1.3.0.

`player.invite.accepted` is the third extension slot. Core's invite page owned a
UO game-account step — it read a `gameAccountSignup` flag out of core's own
settings and posted to a shard route — and an invite is a core concept that
staff receive too, so the page stays and its optional next step becomes a slot.
Named for the place, like the other two. Whether there is a step at all is the
filling module's call, made from data core does not have; core keeps the shell,
the skip control and the destination.

`icon` on a nav item, because without it the six extracted UO rows would have
been the only text-only entries in a sidebar where every other row has a glyph.
Core supplies no fallback — an invented one is core making a presentation choice
for content it knows nothing about. `icon` was already among the fields an
override may not touch, so the concept predates a module being able to send one.

`api.BASE` was in §3.5 from the first draft and never actually published.
`request` is fetch-only, so an EventSource builds its own URL, and the shard's
live feed is two of them; the alternative is a module hardcoding `/api/v1`,
which asserts something about core that core has not promised.

`AcceptInvite` is the one legitimate reader of `extensionFor` outside Slot.jsx:
the answer decides a NAVIGATION, not a decoration. Decoration goes inside
`<Slot wrap>`, which is why `hasExtension` stayed deleted.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:39:36 -05:00
114 changed files with 7029 additions and 11219 deletions

View File

@@ -33,8 +33,8 @@ LOG_FILE=app.log
# BRAND_NAME / BRAND_CONTACT_EMAIL.
BRAND_NAME=Runic Gateway
BRAND_SHORT_NAME=Runic Gateway
BRAND_TAGLINE=an independent private Ultima Online shard
BRAND_DESCRIPTION=Runic Gateway — an independent private Ultima Online shard. News, screenshots, guides, and community notes.
BRAND_TAGLINE=an independent game community
BRAND_DESCRIPTION=Runic Gateway — an independent game community. News, screenshots, guides, and community notes.
BRAND_CONTACT_EMAIL=
BRAND_URL=
# Accent color — drives the web theme's --accent and the Discord embed color.
@@ -107,20 +107,32 @@ CLIENT_ORIGIN=http://localhost:5173
BOT_INTERNAL_URL=http://bot:4100
BOT_INTERNAL_KEY=change-me-to-a-long-random-string
# uo-link sidecar — the HTTP + WebSocket bridge to the ServUO game server. The
# website ingests its live event feed and proxies its read queries/commands
# (shard status, online players, player-vendor sales, IDOC houses, character
# sheets, account linking, town-crier). In production the sidecar + shard run on
# a DIFFERENT host from the website, so both URLs are configurable. The
# shared-secret auth token is NOT an env var — it is entered in the admin panel
# (Shard page) and stored encrypted in the DB (same pattern as the Discord bot
# token). These URLs are just defaults; the admin can override them at runtime.
UOLINK_BASE_URL=http://127.0.0.1:8080
UOLINK_WS_URL=ws://127.0.0.1:8080/ws
# Wire protocol this build speaks (3 = Protocol 3.0). Only a fallback for a site
# with nothing saved yet — the admin panel's pinned value wins — but set it lower
# if you deliberately run an older sidecar.
UOLINK_PROTOCOL=3
# ─── Installed modules ───
# A module is a directory on the modules volume (see MODULES_DIR in
# server/.env.example); everything about a specific game lives in one, and core
# knows nothing about any of them. A module may read its own env vars, and they
# belong here because Compose passes this file to the container.
#
# MODULES declares the set this deployment runs, and the container arrives at it
# on its own — no admin panel, no `tar -xf` on the host. One entry per module,
# `<id>@<version>=<install manifest URL>`, whitespace- or comma-separated:
#
# MODULES=uo@0.3.0=https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v0.3.0/module-uo-0.3.0.json
#
# A module already unpacked at the declared version is a no-op that never touches
# the network, so a restart with the internet down brings the site up exactly as
# it was; only a missing or different version is fetched, verified against the
# sha256 its manifest declares, and unpacked. A failure is logged and shown in
# Admin → Modules, and the site starts anyway. The variable owns what is on the
# volume, not what runs — a module disabled from the admin panel stays disabled.
# Leave it unset to install from the admin panel instead.
#
# RunicGateway/Module-uo, for example, reads UOLINK_BASE_URL / UOLINK_WS_URL /
# UOLINK_PROTOCOL as the defaults for its connection to a uo-link sidecar, and
# TOWNCRIER_DURATION_SEC for its news leg. Its README documents them; they are
# left out here rather than half-copied, because a copy of another repo's
# settings is a copy that goes stale silently. With no module installed, none of
# this applies and the site runs as core.
# ─── Push notifications (M7) — self-hosted ntfy UnifiedPush relay ───
# The `ntfy` compose service and the backend's push fan-out (opt-in notifications

View File

@@ -47,10 +47,20 @@ jobs:
node-version: 20
cache: npm
cache-dependency-path: server/package-lock.json
- name: Check core names no module identifier
# Phase 3's acceptance criterion 1 (MODULE_API.md §5.2): core must not
# name a module's files, import them, route to them, or declare its
# symbols. Before `npm ci`, deliberately — it is plain Node over
# server/ and client/ source with no dependency of its own, so putting it
# first makes a boundary break the first thing a reviewer sees instead of
# something found under a pile of unrelated failures, and it costs
# nothing when it passes.
run: npm run check:modules
- name: Install server deps
run: npm ci --prefix server
- name: Run server tests
run: npm test --prefix server
- name: Check the route manifest is current
# The URL surface is frozen while the routers are carved up by capability
# (docs/website/API_V2_PLAN.md § Phase 2). Regenerating from the live Express

274
README.md
View File

@@ -8,16 +8,19 @@
[![Security Rating](https://sonar.whitlocktech.com/api/project_badges/measure?project=runic-gateway-website&metric=security_rating&token=sqb_d3593f26ac5663cd3e666039b7038f3248e8df50)](https://sonar.whitlocktech.com/dashboard?id=runic-gateway-website)
[![Vulnerabilities](https://sonar.whitlocktech.com/api/project_badges/measure?project=runic-gateway-website&metric=vulnerabilities&token=sqb_d3593f26ac5663cd3e666039b7038f3248e8df50)](https://sonar.whitlocktech.com/dashboard?id=runic-gateway-website)
Public site, wiki, and protected admin panel for a private Ultima Online shard — a
full-stack app in one repo. Branding is instance-configurable via `BRAND_*` (see
[Branding](#branding)); **UOMysticmoon** is the first instance.
Public site, wiki, and protected admin panel for a game community — a full-stack app
in one repo. Everything specific to a *particular* game lives in an installable
module, not here. Branding is instance-configurable via `BRAND_*` (see
[Branding](#branding)); **UOMysticmoon**, an Ultima Online shard, is the first
instance, and its game half is
[RunicGateway/Module-uo](https://gitea.whitlocktech.com/RunicGateway/Module-uo).
A full-stack app in one repo:
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a reverse proxy (Pangolin, Nginx, Caddy, Traefik, …). Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
- **Modules** — the game-specific half of a site is a module dropped onto a volume: it adds routes, database tables, nav entries and whole SPA pages without this repo knowing anything about the game. See [Modules](#modules).
The design reference is [BACKEND_DESIGN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/BACKEND_DESIGN.md) (API contract, schema, security), in the [**RunicGateway/docs**](https://gitea.whitlocktech.com/RunicGateway/docs) repo — where all project documentation now lives.
@@ -37,7 +40,7 @@ The design reference is [BACKEND_DESIGN.md](https://gitea.whitlocktech.com/Runic
- [Pages & routes](#pages--routes)
- [API endpoints](#api-endpoints)
- [API documentation (Swagger)](#api-documentation-swagger)
- [Shard integration (uo-link)](#shard-integration-uo-link)
- [Modules](#modules)
- [Environment variables](#environment-variables)
- [Security](#security)
- [Logging](#logging)
@@ -48,8 +51,8 @@ The design reference is [BACKEND_DESIGN.md](https://gitea.whitlocktech.com/Runic
## Architecture
How the pieces fit together — the React SPA and native app talk to one Express backend
(`router → controller → model → db`), which persists to MariaDB and bridges to the live
game world only through the **uo-link** sidecar. The shard itself is never internet-facing.
(`router → controller → model → db`), which persists to MariaDB. Anything that knows
what game this site is about lives in an installed module, on the right of the diagram.
```mermaid
flowchart TB
@@ -69,32 +72,29 @@ flowchart TB
subgraph backend["server/ — Express backend"]
direction TB
mw["Middleware<br/>helmet · siteMode · noindex<br/>rateLimit · loginProtection · botScore · validate"]
router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin"]
router["Router /api/v1<br/>auth (web · mobile · sso) · public · admin · player"]
ctrl["Controllers"]
auth["Session layer (auth/)<br/>sessionService · JWT/cookie · bearer · SSO+PKCE"]
model["Models (.model + .db)<br/>raw parameterized SQL — no ORM"]
sse["SSE fan-out<br/>public stream (allowlist) · admin stream (sensitive)"]
subgraph shardutil["Shard integration (utils/)"]
ingest["shardIngest.js<br/>WS ingest dispatcher"]
restcli["uoLinkClient.js<br/>REST client (never throws)"]
end
loader["modules/loader.js<br/>scans the volume · mounts · registries · lifecycle"]
secret["secretBox.js<br/>AES-256-GCM secrets at rest"]
end
bot["bot/<br/>Discord bot"]
end
db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>uoLinkConfig · shard_online/economy/houses/events")]
db[("MariaDB<br/>users · posts · wiki · settings · activity<br/>mobileSessions · authProviders · userIdentities<br/>installed_modules · &lt;module&gt;_*")]
%% ---------- Shard side ----------
subgraph shardside["Game shard (never internet-facing)"]
%% ---------- Module side ----------
subgraph modside["modules/&lt;id&gt;/ &nbsp;— installed, not built (e.g. Module-uo)"]
direction TB
sidecar["uo-link sidecar<br/>(Rust) — the only bridge exposed"]
servuo["ServUO shard<br/>(C# plugin)"]
modsrv["server/ — routers, models, schema fragment<br/>reaches core only through ctx"]
modcli["client/dist/entry.js — prebuilt ESM chunk<br/>React shared via window.__rg"]
end
game["The game<br/>whatever the module talks to<br/>(for Module-uo: a ServUO shard,<br/>via the uo-link sidecar)"]
%% ---------- Edges ----------
browser <-->|"same-origin JSON + SSE (cookie)"| mw
mobile -->|"REST (bearer access/refresh)"| mw
@@ -104,40 +104,42 @@ flowchart TB
mw --> router --> ctrl
ctrl --> auth
ctrl --> model
ctrl --> restcli
ctrl --> sse
auth --> model
model <--> db
auth -. reads/writes secrets .-> secret
restcli -. reads config/token .-> secret
ingest --> model
ingest --> sse
sse -->|"live events"| browser
bot -->|"messages"| discord
bot <--> db
restcli -->|"REST: /char /roster /economy /history · /link/confirm · /towncrier"| sidecar
sidecar -->|"WebSocket live event feed (bearer + X-UOLink-Version)"| ingest
servuo -->|"loopback TCP 127.0.0.1:7788<br/>newline-delimited JSON (shard dials out)"| sidecar
loader -->|"mounts under /api/v1/&lt;tier&gt;/&lt;prefix&gt;"| router
loader -->|"require() + register(ctx, api)"| modsrv
modsrv -->|"ctx.db · ctx.push · ctx.activity …"| model
modsrv <--> game
browser -->|"&lt;script type=module&gt; injected by htmlShell"| modcli
%% ---------- Styling ----------
classDef ext fill:#2d2233,stroke:#7a5c94,color:#e8dff0;
classDef store fill:#1f2d2a,stroke:#4c8c7d,color:#dff0ea;
classDef bridge fill:#2d2620,stroke:#94764c,color:#f0e6d8;
class idp,discord ext;
classDef mod fill:#2d2620,stroke:#94764c,color:#f0e6d8;
class idp,discord,game ext;
class db store;
class sidecar,servuo bridge;
class modsrv,modcli mod;
```
- **One backend, layered.** Every request flows `middleware → router → controller → model → db`.
Web browsers authenticate with an httpOnly JWT cookie; the native app uses short-lived bearer
access tokens plus rotated refresh tokens; SSO (Google/Discord/OIDC) is link-only and PKCE-guarded.
All three surfaces produce the *same* session via the session layer.
- **The shard is never reachable.** The ServUO shard *dials out* over loopback TCP to the uo-link
sidecar; only the sidecar is exposed, and only the backend talks to it. The REST client
(`uoLinkClient.js`) never throws, so the site degrades gracefully when the shard is down.
- **Sensitive events stay private.** Ingested game events fan out to browsers over two SSE channels —
a public allowlist stream and an admin-only stream that adds staff audit / cheat / login events.
- **Core knows nothing about any game.** Routes, tables, nav entries, SPA pages and push streams for
a specific game arrive from a module the operator installed. Core provides the seams; the module
fills them. See [Modules](#modules).
- **A module that fails must never take the site down.** The loader catches failures across a
module's whole lifecycle and marks that one module `startup_failed`; the site comes up with its
routes and nav absent, and the admin panel says why.
- **Sensitive events stay private.** Events fan out to browsers over two SSE channels — a public
allowlist stream and an admin-only stream that adds staff audit / cheat / login events. Which
event kinds are public is decided by the module that publishes them, and core enforces the split.
---
@@ -164,12 +166,13 @@ website/
│ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0)
│ │ ├─ app.js middleware + static SPA + routes
│ │ ├─ auth/ session layer: session.service · token (JWT/cookies) · session.middleware · ssoState (PKCE/CSRF) · providers/ (base · oauth2 · google · discord · genericOidc · registry)
│ │ ├─ router/v1/ auth (web · mobile · sso) / public / admin route groups
│ │ ├─ model/ users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities (.model + .db)
│ │ ├─ router/v1/ auth (web · mobile · sso) / public / admin / player route groups
│ │ ├─ model/ users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities · modules (.model + .db)
│ │ ├─ modules/ loader (scan · validate · mount) · registries (the seams) · lifecycle (boot/shutdown + reconcile)
│ │ ├─ middleware/ siteMode · noindex · rateLimit · loginProtection · botScore · validate
│ │ └─ utils/ auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger
│ │ └─ utils/ auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger · htmlShell
│ ├─ db/ schema.sql + seed.js
│ ├─ swagger/ swagger.js (OpenAPI generator config) + swagger-output.json (generated spec)
│ ├─ swagger/ swagger.js (generator config) · swagger-output.json (generated, core only) · docsSpec.js (merges module fragments at request time)
│ └─ .env.example
├─ client/ React + Vite SPA
│ ├─ src/
@@ -178,9 +181,11 @@ website/
│ │ ├─ routes/admin/ AdminLogin (password + TOTP + SSO buttons), AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Bot Activity, Authentication, Users, Account) + editors
│ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, ProviderIcon (inline SSO SVGs), …
│ │ ├─ contexts/ AuthContext, SiteContext
│ │ ├─ modules/ the client registry: routes · nav · slots · feature gates · window.__rg
│ │ ├─ api/client.js fetch wrapper (sends cookies)
│ │ └─ styles/theme.css design tokens
│ └─ public/assets/img/ hero image
├─ modules/ installed modules, one directory each — a Docker bind mount; empty here
├─ Dockerfile builds client → serves via Express
├─ docker-compose.yml app + MariaDB
├─ .env.example root env (used by Compose)
@@ -306,7 +311,7 @@ npm start # node server → serves API + SPA at http://localhost:3
| `/site/screenshots` | Screenshot gallery |
| `/site/five-on-friday` | Five on Friday |
| `/site/newsletter` · `/site/newsletter/:id` | Newsletter list + issue |
| `/site/about` · `/site/status` | About · Shard status |
| `/site/about` · `/site/status` | About · Site status |
| `/wiki` · `/wiki/:slug` | Wiki landing + article (auto table-of-contents) |
**Admin** (cookie auth, `noindex`):
@@ -324,6 +329,13 @@ npm start # node server → serves API + SPA at http://localhost:3
| `/admin/users` | User management |
| `/admin/account` | Account security (self-service TOTP two-factor + linked SSO accounts) |
**Player** (any signed-in account, `noindex`): `/player` and its self-service views. Staff are a
superset of players and reach these too.
An installed module adds its own pages under `/<id>/*`, `/admin/<id>/*` and `/player/<id>/*` — for
Module-uo that is `/uo/shard`, `/admin/uo/link`, `/player/uo/characters` and the rest. Core does not
know their names; they arrive with the module and are interleaved into the nav.
---
## API endpoints
@@ -335,9 +347,15 @@ npm start # node server → serves API + SPA at http://localhost:3
| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
| Player | `/api/v1/player` (`me`, credentials, 2FA, identities, appeals) | cookie/bearer (any signed-in account) |
| Modules | `/api/v1/public/modules` — id, name, version and capabilities of the modules currently serving | none |
**Module routes are not in this table**, because they are not core's. An installed module mounts
under `/api/v1/public/<prefix>`, `/api/v1/admin/<prefix>` and `/api/v1/player/<prefix>`; which
prefixes exist depends on what is installed. Module-uo, for instance, serves 72 routes under
`/shard`, `/atlas` and `/uo-link` — see its own
[`routes.manifest.json`](https://gitea.whitlocktech.com/RunicGateway/Module-uo/src/branch/main/routes.manifest.json).
On a running instance, `/api/docs` lists everything, core and modules together.
Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
`authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
@@ -380,6 +398,28 @@ npm run swagger # → server/swagger/swagger-output.json
If the generated spec is missing, the server logs a warning and simply disables `/api/docs` (it does
not crash).
**The committed spec is core only, and the served one is not.** swagger-autogen is *static
analysis* — it parses `src/app.js` as text and follows the literal `app.use(…)` chain — so it can
see neither an installed module (which arrives on a volume long after the image was built, and
mounts through a call no parser can follow) nor an extension slot (whose router is created empty and
filled later). Both are handled by merging a **fragment**:
- **Extension slots** contribute at generation time, from `server/swagger/slotSpecs.js`, so they are
in the committed file.
- **Modules** contribute at request time, from the `swagger-fragment.json` each one ships, merged by
`server/swagger/docsSpec.js`. So `/api/docs.json` on a running instance describes more than
`npm run swagger` produces here, and `swagger-output.json` stays reproducible on any machine
regardless of what is installed.
**Core wins every key collision** — a module cannot redefine a core path, tag or schema by shipping
one with the same name; the collision is logged and the module's version dropped.
One thing worth knowing if you edit an annotation: swagger-autogen **reports a broken one and then
succeeds anyway**, dropping it. `npm run swagger` now captures those diagnostics and fails, which is
how two annotations that had been silently documenting an empty request body were found. If it
rejects yours, the usual causes are an object literal a brace short, or a `"` or backtick inside a
single-quoted description (it re-quotes both to `'` before evaluating).
### The route manifest (frozen URL surface)
`server/routes.manifest.json` is a generated, sorted `{ method, path }` list of every route the two
@@ -412,94 +452,101 @@ annotated routes appear), the manifest records reality.
---
## Shard integration (uo-link)
## Modules
The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
runs next to the ServUO shard. Its source lives in a separate repo:
**[RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)**. uo-link speaks the shard's internals and
exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
to it.
**Everything specific to a game is a module.** Core has no idea what an "account", a "character" or
a "shard" is; it provides seams, and a module fills them. That is what makes one image able to run a
site for any game rather than for Ultima Online in particular.
### Setting up the shard side
The design of record is
[MODULE_SYSTEM.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_SYSTEM.md);
the normative contract — the one to read before writing a module — is
[MODULE_API.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/MODULE_API.md).
The worked example is [RunicGateway/Module-uo](https://gitea.whitlocktech.com/RunicGateway/Module-uo),
which is where everything this README used to describe under *Shard integration (uo-link)* now
lives: the sidecar client, the ingest dispatcher, account linking, the town crier, the spawn atlas,
and every page that renders them.
You do not build or place any of it by hand. The
**[Runic Gateway installer](https://gitea.whitlocktech.com/RunicGateway/installer)** runs on the
shard host, deploys the ServUO plugin and the uo-link sidecar as a matched, protocol-checked pair,
registers the sidecar as a service, and ends by printing the four values this site needs:
### An operator never builds anything
That constraint shapes the whole design. Installing a module is the WordPress-plugin experience — an
admin-panel action, or a directory dropped onto the `modules/` volume — because production runs a
prebuilt, pull-only image with no toolchain in it. So a module ships **assembled**: its client half
is a prebuilt ESM chunk that resolves React from a `window.__rg` global core owns (an import map
would have to be inline, and the CSP is `script-src 'self'`), and its one runtime dependency travels
inside the tarball.
```
Base URL http://<shard-host>:8080
WebSocket URL ws://<shard-host>:8080/ws
Protocol version 3
Auth token 4f9c…
modules/
└─ uo/ one directory per module; the id is the directory name
├─ module.json id, version, coreApi range, mounts, extensions, capabilities
├─ swagger-fragment.json merged into /api/docs.json while the module is running
├─ server/ routers, models, and an idempotent schema.sql fragment
└─ client/dist/entry.js the prebuilt chunk, injected by utils/htmlShell.js
```
Paste them into **Admin → Shard** here and the bridge is live. The operator guide is
[installer/INSTALL.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/installer/INSTALL.md);
its [Appendix A](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/installer/INSTALL.md#appendix-a--installing-by-hand)
is the same deployment done by hand, still supported, for a host that cannot run the binary or a
developer working from a source tree.
`modules/` is a bind mount in `docker-compose.yml`, so placing a directory there by hand is a
supported install. The directory is tracked in git (via its README) on purpose: Docker recreates a
*missing* bind-mount source as `root:root`, and the container is uid 1000.
Nothing here needs the shard to exist: with no sidecar configured the site renders normally and
shows the shard offline.
### Three ways in, and none of them is a build
### How it works
| | How | Where it fits |
|---|---|---|
| **Admin panel** | Admin → Modules, paste the URL of a release's install manifest | The click path. Installs, upgrades, disables, uninstalls and purges, with a restart button — no shell on the box |
| **`MODULES`** | Declare the set in the environment; the container resolves it at every start | The compose-managed host. The running set is a line in a file you version-control, not the residue of past clicks |
| **By hand** | `tar -xf module-uo-0.3.0.tar.gz -C ./modules && mv modules/module-uo-0.3.0 modules/uo`, then restart | Development, and any host where the other two do not fit |
`MODULES` takes one entry per module, whitespace- or comma-separated:
```
ServUO shard ──▶ uo-link sidecar (RunicGateway/link) ──▶ website backend ──▶ browser
REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
MODULES=uo@0.3.0=https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v0.3.0/module-uo-0.3.0.json
```
- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
the API — it is never returned to any client and never sent to the browser. Every call the backend
makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
mismatch fails fast with `409` instead of being mis-parsed).
- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
the sidecar's `/history`.
- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
degrades to a `503`/retry banner instead of a 500.
- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
attempts, IPs). Sensitive kinds can never leak onto the public channel.
The id and the version are written out rather than discovered inside the manifest so that **the
no-op case needs no network**: a module already unpacked at the declared version is answered by
reading its own `module.json`, so a restart with the internet down brings the site up exactly as it
was. Only a missing or different version is fetched, and it goes through the same
verify-and-unpack path — allowlisted `https` host, sha256 from the manifest, whole-archive
inspection before anything is written — that the admin panel uses. A version that cannot be
resolved is logged and shown on the admin screen; **it never stops the site from starting**.
### Account linking
The declaration owns what is *on the volume*, never what runs. A module disabled from the admin
panel gets its files back at the next start and stays disabled, because the row and the variable are
answering different questions.
A player (or staff member) proves ownership of a game account without sharing any game credentials:
### What a module gets, and what it may not do
1. In game, the player runs **`[link`** and receives a one-time code.
2. On the website (Player portal, or Admin → Account for staff) they enter the code.
3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
game account with the website user id, and mirrors the link locally in `shard_account_links`.
At boot, `app.js` scans the volume synchronously, validates each `module.json`, and calls the
module's `register(ctx, api)`:
That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
character**; players and editor/moderator staff are limited to their own linked accounts.
- **`ctx` is everything core hands over** — the database, the logger, settings, the session reader,
push, the secret box, the middleware, the rate-limit factory, the activity log, and **express
itself**. A module lives outside `server/`, so Node's resolver never reaches core's
`node_modules`; anything it must share has to be handed to it, or there would be two Expresses and
two Reacts in one process.
- **`api` is everything it may register** — routes (one prefix per tier), an extension slot fill,
notification streams, a news-announce leg, a post hook, and `onBoot`/`onShutdown`.
- **It may not reach into core's tree**, mount outside its declared prefixes, or create tables
outside its `<id>_` prefix. Each of those is checked, in the module's CI and again by the loader.
### What each audience sees
Two things are guaranteed regardless of what a module does. **A failure never takes the site down**:
the loader catches everything from `require` to `onBoot`, marks that module `startup_failed`, and
the site comes up with its routes and nav absent and the reason on the admin screen. And **no URL of
core's may move** — a module that displaced one is caught by the frozen route manifest, which is
generated from a real core with the module loaded.
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
### What is running right now
The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
shard is offline), every shard surface degrades gracefully — the public page still renders, showing
the shard as offline.
```
GET /api/v1/public/modules
{ "modules": [ { "id": "uo", "name": "Ultima Online", "version": "0.3.0",
"capabilities": ["shard", "atlas", "market", …] } ] }
```
Anonymous, database-free, never site-mode gated, and **`started` modules only** — a module that is
disabled or failed is absent, exactly as its routes and its nav already are. Clients feature-detect
against it; they do not use it to decide what to load (the HTML shell injects each chunk's tag).
---
@@ -513,6 +560,8 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
| `PORT` | `3000` | server listens on `0.0.0.0:PORT` |
| `UPLOAD_DIR` | `<server>/uploads` | where post images are written (`/app/uploads`, volume-mounted, in Compose) |
| `MODULES_DIR` | `<repo>/modules` | where installed modules are scanned from (`/app/modules`, bind-mounted, in Compose) |
| `MODULES` | — | the module set this deployment runs, resolved at every start: `<id>@<version>=<install manifest URL>`, whitespace/comma separated. Already at the declared version = no network. A failure is logged and shown in Admin → Modules, never fatal. See [Modules](#modules) |
| `MODULE_SOURCE_HOSTS` | `gitea.whitlocktech.com` | **bootstrap only** — seeds the `module_source_hosts` setting on first boot; after that the setting is authoritative and is edited in Admin → Modules |
| `DB_HOST` / `DB_PORT` | `db` / `3306` | `db` in Compose; `127.0.0.1` for local dev |
| `DB_NAME` / `DB_USER` / `DB_PASSWORD` | `runic_gateway` / `runic` / — | app database credentials |
| `DB_ROOT_PASSWORD` | — | MariaDB root (Compose only) |
@@ -534,15 +583,14 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for legs that are due or retrying. Which legs exist is up to what has registered one — Discord is core's; a module may add its own |
---
## Branding
Instance identity is data, not code — set via `BRAND_*` env vars, so one prebuilt
image can run as any shard. With none set, everything renders as **Runic Gateway**.
image can run as any community. With none set, everything renders as **Runic Gateway**.
| Var | What |
|---|---|

View File

@@ -18,18 +18,6 @@ import Newsletter from './routes/public/Newsletter.jsx'
import NewsletterIssue from './routes/public/NewsletterIssue.jsx'
import About from './routes/public/About.jsx'
import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import ChampSpawns from './routes/public/ChampSpawns.jsx'
import Guilds from './routes/public/Guilds.jsx'
import Governors from './routes/public/Governors.jsx'
import Houses from './routes/public/Houses.jsx'
import Rules from './routes/public/Rules.jsx'
import Atlas from './routes/public/Atlas.jsx'
import AtlasCreature from './routes/public/AtlasCreature.jsx'
import Leaderboards from './routes/public/Leaderboards.jsx'
import Market from './routes/public/Market.jsx'
import MarketVendor from './routes/public/MarketVendor.jsx'
import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
@@ -49,17 +37,11 @@ import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx'
import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
import ShardVisibility from './routes/admin/views/ShardVisibility.jsx'
import SpawnAtlasAdmin from './routes/admin/views/SpawnAtlas.jsx'
import ShardOps from './routes/admin/views/ShardOps.jsx'
import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
import UserDetail from './routes/admin/views/UserDetail.jsx'
import InvitesAdmin from './routes/admin/views/InvitesAdmin.jsx'
import HousesAdmin from './routes/admin/views/HousesAdmin.jsx'
import ModulesAdmin from './routes/admin/views/ModulesAdmin.jsx'
import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
import Moderation from './routes/admin/views/Moderation.jsx'
import ModerationUser from './routes/admin/views/ModerationUser.jsx'
@@ -71,9 +53,7 @@ import PlayerRegister from './routes/player/PlayerRegister.jsx'
import ForgotPassword from './routes/player/ForgotPassword.jsx'
import ResetPassword from './routes/player/ResetPassword.jsx'
import AcceptInvite from './routes/player/AcceptInvite.jsx'
import PlayerPortalLayout from './routes/player/PlayerPortalLayout.jsx'
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
import PlayerPortalLayout, { PlayerIndex } from './routes/player/PlayerPortalLayout.jsx'
import PlayerAccount from './routes/player/PlayerAccount.jsx'
import PlayerAppeals from './routes/player/PlayerAppeals.jsx'
@@ -82,8 +62,8 @@ export default function App() {
<AuthProvider>
<SiteProvider>
{/* Inside the auth and site contexts, because a feature provider is a
hook that may well read either — the shard one does, indirectly, by
asking an endpoint whose answer depends on the session. Outside the
hook that may well read either — a live-status one does, indirectly,
by asking an endpoint whose answer depends on the session. Outside the
routes, so the nav in every layout is filtered by the same gate and
the provider hooks are called once for the whole app rather than
once per screen. */}
@@ -110,18 +90,6 @@ export default function App() {
<Route path="/site/newsletter/:id" element={<NewsletterIssue />} />
<Route path="/site/about" element={<About />} />
<Route path="/site/status" element={<Status />} />
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/site/champs" element={<ChampSpawns />} />
<Route path="/site/guilds" element={<Guilds />} />
<Route path="/site/governors" element={<Governors />} />
<Route path="/site/houses" element={<Houses />} />
<Route path="/site/rules" element={<Rules />} />
<Route path="/site/atlas" element={<Atlas />} />
<Route path="/site/atlas/:slug" element={<AtlasCreature />} />
<Route path="/site/leaderboards" element={<Leaderboards />} />
<Route path="/site/market" element={<Market />} />
<Route path="/site/market/vendors/:serial" element={<MarketVendor />} />
<Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} />
{/* Installed modules' public pages, namespaced `/<id>/…` — the
@@ -198,31 +166,14 @@ export default function App() {
<Route path="activity" element={<ActivityAdmin />} />
<Route path="bot-activity" element={<BotActivityAdmin />} />
<Route path="discord-bot" element={<DiscordBotAdmin />} />
<Route path="shard" element={<ShardAdmin />} />
<Route path="shard-visibility" element={<ShardVisibility />} />
<Route path="shard-atlas" element={<SpawnAtlasAdmin />} />
<Route
path="shard-ops"
element={
<RoleGate roles={['admin', 'moderator']}>
<ShardOps />
</RoleGate>
}
/>
<Route
path="houses"
element={
<RoleGate roles={['admin', 'moderator']}>
<HousesAdmin />
</RoleGate>
}
/>
<Route path="characters" element={<AdminCharacters />} />
<Route path="characters/:serial" element={<AdminCharacter />} />
<Route path="auth-providers" element={<AuthProvidersAdmin />} />
<Route path="users" element={<UsersAdmin />} />
<Route path="users/:id" element={<UserDetail />} />
<Route path="invites" element={<InvitesAdmin />} />
{/* Core's own screen, and it has to be: it is how a module reaches
the volume in the first place. Declared here with the rest of
core's routes, above the module-supplied ones below. */}
<Route path="modules" element={<ModulesAdmin />} />
<Route path="account" element={<AccountAdmin />} />
{/* Installed modules' admin pages, at /admin/<id>/…, already inside
RequireAuth + AdminLayout. A module cannot supply its own auth
@@ -253,8 +204,11 @@ export default function App() {
</RequirePlayer>
}
>
<Route path="/player" element={<PlayerCharacters />} />
<Route path="/player/char/:serial" element={<PlayerCharacter />} />
{/* The portal index resolves to the first nav row this viewer can
reach rather than naming a page: `PlayerCharacters` was a UO
page and left with the client half (MODULE_SYSTEM.md §2.7.1).
With the UO module installed that is still Characters. */}
<Route path="/player" element={<PlayerIndex />} />
<Route path="/account" element={<PlayerAccount />} />
<Route path="/account/appeals" element={<PlayerAppeals />} />
{/* Installed modules' player-portal pages, at /player/<id>/…. This

View File

@@ -48,10 +48,13 @@ function safeParse(text) {
// on a non-2xx — and nothing above them: a module owns the paths it calls,
// because it owns the routes at the other end.
//
// The `api` object below stays core's own binding surface. Its `atlas` and
// `shard` namespaces are module bindings that only still live here because
// Phase 3 has not moved them yet.
export { req as request }
// The `api` object below is core's own binding surface and nothing else: every
// namespace in it belongs to a route core still serves. A module binds its own
// paths in its own chunk, against this primitive.
// `BASE` goes with it: a module that needs an EventSource URL cannot go through
// `req` (fetch-only) and must not hardcode `/api/v1`, which is core's choice of
// mount point and not a promise it has made.
export { req as request, BASE }
export const api = {
// ----- auth -----
@@ -138,110 +141,6 @@ export const api = {
pagePreview: (id, token) => req(`/public/pages/${id}/preview/${token}`),
contact: (payload) => req('/public/contact', { method: 'POST', body: payload }),
// ----- shard live data (uo-link) -----
// Token-free, same-origin reads backed by the ingested feed + a cached live
// character round-trip. shardStreamUrl is the SSE endpoint for useShardFeed.
shard: {
status: () => req('/public/shard/status'),
feed: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.kind) qs.set('kind', opts.kind)
if (opts.limit) qs.set('limit', opts.limit)
const s = qs.toString()
return req(`/public/shard/feed${withQs(s)}`)
},
economy: (limit) => {
const q = limit ? `limit=${limit}` : ''
return req(`/public/shard/economy${withQs(q)}`)
},
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
champs: () => req('/public/shard/champs'),
// Protocol 2.0 boards.
guilds: () => req('/public/shard/guilds'),
governors: () => req('/public/shard/governors'),
governorHistory: (city, limit) => {
const q = limit ? `limit=${limit}` : ''
return req(`/public/shard/governors/${encodeURIComponent(city)}/history${withQs(q)}`)
},
presence: () => req('/public/shard/presence'),
houses: () => req('/public/shard/houses'),
// Protocol 3.0: the shard's published ruleset. Resolves to null when the
// shard has never published one — a real answer, not an error.
ruleset: () => req('/public/shard/ruleset'),
// Protocol 3.0: points/loyalty leaderboards, one board per point system.
// `board` 404s for a system the shard has never published.
points: () => req('/public/shard/points'),
pointsBoard: (system) => req(`/public/shard/points/${encodeURIComponent(system)}`),
// Protocol 3.0: the player-vendor marketplace. Rate-limited server-side, so
// the page debounces its search box rather than firing per keystroke.
market: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.q) qs.set('q', opts.q)
if (opts.minPrice != null && opts.minPrice !== '') qs.set('minPrice', opts.minPrice)
if (opts.maxPrice != null && opts.maxPrice !== '') qs.set('maxPrice', opts.maxPrice)
if (opts.itemId != null && opts.itemId !== '') qs.set('itemId', opts.itemId)
if (opts.map) qs.set('map', opts.map)
if (opts.region) qs.set('region', opts.region)
if (opts.sort) qs.set('sort', opts.sort)
if (opts.limit) qs.set('limit', opts.limit)
if (opts.offset) qs.set('offset', opts.offset)
return req(`/public/shard/market${withQs(qs.toString())}`)
},
marketMeta: () => req('/public/shard/market/meta'),
marketVendor: (serial, opts = {}) => {
const qs = new URLSearchParams()
if (opts.limit) qs.set('limit', opts.limit)
if (opts.offset) qs.set('offset', opts.offset)
return req(`/public/shard/market/vendors/${encodeURIComponent(serial)}${withQs(qs.toString())}`)
},
// Which shard surfaces this caller may reach, plus the audience rung they
// resolved to. Drives nav so we never render a link that would 403.
features: () => req('/public/shard/features'),
},
// ----- spawn atlas (Protocol 3.0 Part C) -----
// Static shard CONTENT, parsed from the shard's own ServUO tree — deliberately
// not under /shard, because nothing here depends on the sidecar and the pages
// stay populated while the shard is offline.
atlas: {
creatures: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.q) qs.set('q', opts.q)
if (opts.facet) qs.set('facet', opts.facet)
if (opts.limit) qs.set('limit', opts.limit)
if (opts.offset) qs.set('offset', opts.offset)
return req(`/public/atlas/creatures${withQs(qs.toString())}`)
},
creature: (slug, opts = {}) => {
const qs = new URLSearchParams()
if (opts.facet) qs.set('facet', opts.facet)
if (opts.points) qs.set('points', opts.points)
return req(`/public/atlas/creatures/${encodeURIComponent(slug)}${withQs(qs.toString())}`)
},
regions: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.facet) qs.set('facet', opts.facet)
if (opts.q) qs.set('q', opts.q)
return req(`/public/atlas/regions${withQs(qs.toString())}`)
},
landmarks: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.facet) qs.set('facet', opts.facet)
if (opts.q) qs.set('q', opts.q)
return req(`/public/atlas/landmarks${withQs(qs.toString())}`)
},
// The CONFIGURED altar roster, not the live board — see shard.champs() for
// "which spawn is on level 3 right now".
champions: (facet) => req(`/public/atlas/champions${withQs(facet ? `facet=${encodeURIComponent(facet)}` : '')}`),
meta: () => req('/public/atlas/meta'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream
// carries every kind (incl. audit/cheat) and needs the staff session cookie.
shardStreamUrl: `${BASE}/public/shard/stream`,
adminShardStreamUrl: `${BASE}/admin/uo-link/stream`,
// ----- admin -----
admin: {
dashboard: () => req('/admin/dashboard'),
@@ -333,21 +232,20 @@ export const api = {
createInvite: (email, role, sendEmail = true) =>
req('/admin/invites', { method: 'POST', body: { email, role, sendEmail } }),
revokeInvite: (id) => req(`/admin/invites/${id}`, { method: 'DELETE' }),
// A single user's shard (uo-link) footprint, scoped to their linked accounts.
// accounts/sales/houses/online are user-scoped endpoints; roster/vendors/char
// reuse the admin-bypass /admin/shard/* endpoints (which already read any
// account) so the shared GameAccounts component works unchanged.
userShard: (id) => ({
accounts: () => req(`/admin/users/${id}/shard/accounts`),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req(`/admin/users/${id}/shard/sales`),
houses: () => req(`/admin/users/${id}/shard/houses`),
online: () => req(`/admin/users/${id}/shard/online`),
standing: () => req(`/admin/users/${id}/shard/standing`),
unlink: (account) => req(`/admin/users/${id}/shard/link/${encodeURIComponent(account)}`, { method: 'DELETE' }),
}),
// Installed modules (MODULE_SYSTEM.md §2.7.2). `uninstallModule`'s purge flag
// is a query parameter rather than a body because it hangs off a DELETE, and
// it is spelled out at the call site rather than defaulted, so the
// destructive branch is never the one you get by forgetting an argument.
listModules: () => req('/admin/modules'),
installModule: (url) => req('/admin/modules', { method: 'POST', body: { url } }),
enableModule: (id) => req(`/admin/modules/${encodeURIComponent(id)}/enable`, { method: 'POST' }),
disableModule: (id) => req(`/admin/modules/${encodeURIComponent(id)}/disable`, { method: 'POST' }),
uninstallModule: (id, { purge } = {}) =>
req(`/admin/modules/${encodeURIComponent(id)}${purge ? '?purge=true' : ''}`, { method: 'DELETE' }),
purgeModule: (id) => req(`/admin/modules/${encodeURIComponent(id)}/purge`, { method: 'POST' }),
setModuleSources: (hosts) => req('/admin/modules/sources', { method: 'PUT', body: { hosts } }),
restartServer: () => req('/admin/modules/restart', { method: 'POST' }),
// ----- moderation dashboard (admin + moderator) -----
modSummary: () => req('/admin/moderation/stats/summary'),
@@ -420,19 +318,6 @@ export const api = {
linkedIdentities: () => req('/admin/account/identities'),
unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (self-service, staff) -----
shard: {
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/admin/shard/accounts'),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/admin/shard/sales'),
houses: () => req('/admin/shard/houses'), // full registry (admin/moderator)
createAccount: (account, password) =>
req('/admin/shard/account', { method: 'POST', body: { account, password } }),
},
// ----- auth providers / SSO config (admin only) -----
listAuthProviders: () => req('/admin/auth/providers'),
createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }),
@@ -443,45 +328,6 @@ export const api = {
getDiscordBotConfig: () => req('/admin/discord-bot/config'),
saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }),
// ----- uo-link sidecar control (admin only) -----
getUoLinkConfig: () => req('/admin/uo-link/config'),
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
// Per-feature shard visibility: who may see which shard surface, and which
// sensitive fields within it. Admin only — it decides what ANONYMOUS
// visitors get. acct/webId are admin-only always and the API rejects any
// attempt to configure them.
getShardVisibility: () => req('/admin/shard/visibility'),
saveShardVisibility: (features) =>
req('/admin/shard/visibility', { method: 'PUT', body: { features } }),
// ----- spawn atlas operation (admin only) -----
// The atlas re-derives itself from the ServUO tree on every boot; these are
// for applying a map change without a restart, and for the approve/reject
// decision on a refresh that would remove a facet.
atlas: {
status: () => req('/admin/shard/atlas'),
import: (force = false) => req('/admin/shard/atlas/import', { method: 'POST', body: { force } }),
approve: () => req('/admin/shard/atlas/approve', { method: 'POST', body: {} }),
reject: () => req('/admin/shard/atlas/reject', { method: 'POST', body: {} }),
setPath: (path) => req('/admin/shard/atlas/path', { method: 'PUT', body: { path } }),
},
// ----- in-game staff operations: write plane + support queue (admin/moderator) -----
// `actor` is stamped server-side from the session — never sent from here.
shardOps: {
kick: (data) => req('/admin/shard/kick', { method: 'POST', body: data }),
ban: (data) => req('/admin/shard/ban', { method: 'POST', body: data }),
unban: (account) => req('/admin/shard/unban', { method: 'POST', body: { account } }),
broadcast: (data) => req('/admin/shard/broadcast', { method: 'POST', body: data }),
pages: () => req('/admin/shard/pages'),
respondPage: (id, data) =>
req(`/admin/shard/pages/${encodeURIComponent(id)}/respond`, { method: 'POST', body: data }),
closePage: (id) => req(`/admin/shard/pages/${encodeURIComponent(id)}/close`, { method: 'POST' }),
audit: (limit) => req(`/admin/shard/audit${limit ? `?limit=${limit}` : ''}`),
},
// ----- Email delivery / Gmail OAuth2 (admin only) -----
getEmailConfig: () => req('/admin/email/config'),
saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
@@ -505,19 +351,6 @@ export const api = {
linkedIdentities: () => req('/player/account/identities'),
unlinkIdentity: (provider) => req(`/player/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (uo-link) -----
shard: {
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/player/shard/accounts'),
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/player/shard/sales'),
houses: () => req('/player/shard/houses'), // the caller's own houses
createAccount: (account, password) =>
req('/player/shard/account', { method: 'POST', body: { account, password } }),
},
// ----- moderation appeals (self-service) -----
getMyAppeals: () => req('/player/appeals'),
getEligibleAppeals: () => req('/player/appeals/eligible'),

View File

@@ -1,293 +0,0 @@
// Reusable character-sheet renderer for the char.profile shape returned by
// /public/shard/char/:serial. Presentational only — the parent handles loading
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
//
// `moderation` opts in the in-game kick/ban controls for the character's account;
// they self-gate to staff (ShardAccountActions), so passing it from a page a
// player can reach is safe.
import ShardAccountActions from './ShardAccountActions.jsx'
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
// What to call an equipped item.
//
// Items on the wire carry a `LabelNumber`, not a name, so this used to be able
// to show nothing but the layer and `id 12345`. The server now resolves the
// cliloc against its own table and attaches `clilocName` (see
// docs/website/CLILOCS.md); a shard with no cliloc file configured sends none,
// and the layer fallback below is exactly what the sheet did before.
//
// A player-given `name` outranks the resolved type name — "Bob's lucky axe"
// should not be relabelled "hatchet" — and the server applies the same
// precedence, so this only re-states it for a profile that arrived with both.
const itemName = (it) => it.name || it.clilocName || it.layer || 'Item'
// The char.profile `titles` block (Protocol 2.0). fameKarma/skill are already
// computed display strings; reward entries may be a cliloc NUMBER-as-string or a
// literal string.
//
// `rewardResolved` is the server's parallel array with the numeric entries turned
// into words (null where the cliloc table had nothing, or is not configured at
// all). Prefer it, and keep the literal-only path as the fallback for a profile
// served before the cliloc table existed — a numeric entry with no resolution is
// still skipped rather than shown as a raw number.
function displayTitles(titles) {
if (!titles) return []
const out = []
if (titles.fameKarma) out.push(titles.fameKarma)
if (titles.skill) out.push(titles.skill)
const raw = Array.isArray(titles.reward) ? titles.reward : []
const resolved = Array.isArray(titles.rewardResolved) ? titles.rewardResolved : null
const reward = raw.map((r, i) => resolved?.[i] ?? (/^\d+$/.test(String(r)) ? null : String(r)))
const sel = typeof titles.selected === 'number' ? titles.selected : -1
// Prefer the selected reward title; fall back to the first one that resolved.
// The `??` matters: a selected title whose cliloc did not resolve must fall
// through to the fallback rather than suppress the chip entirely.
const candidate = (sel >= 0 && sel < reward.length ? reward[sel] : null) ?? reward.find(Boolean)
if (candidate) out.push(String(candidate))
return [...new Set(out.filter(Boolean))]
}
// The char.profile `points` block (Protocol 3.0 §7.3): one entry per point system
// the character actually holds a score in. Systems at zero are omitted by the
// shard, so an empty list means "this character has earned nothing anywhere",
// which is a normal state for a new character and renders as nothing at all.
//
// `nameString` may be null when the system's name is a cliloc; fall back to
// humanising the PointsType key, exactly as the leaderboards page does. `rank` is
// absent unless the shard runs with Bridge.cfg PointsProfileRank=true — absent and
// "unranked" are different, so the chip only appears when it was actually sent.
const humanisePoints = (key) =>
String(key || '')
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
.replace(/^./, (c) => c.toUpperCase())
function PointsRow({ entry }) {
const label = entry.nameString || humanisePoints(entry.system)
const max = Number.isFinite(entry.maxPoints) && entry.maxPoints > 0 ? entry.maxPoints : 0
const pct = max ? Math.min(100, Math.round((entry.points / max) * 100)) : 0
return (
<div>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3, gap: 10 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>
{label}
{Number.isFinite(entry.rank) && (
<span className="dim" style={{ fontSize: '0.74rem' }}> · #{entry.rank}</span>
)}
</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem', flex: 'none' }}>
{(entry.points ?? 0).toLocaleString()}
{max > 0 && <span className="dim"> / {max.toLocaleString()}</span>}
</span>
</div>
{/* Only systems with a real cap get a bar; an uncapped score has nothing to
be a fraction of, and a full-width bar would imply completion. */}
{max > 0 && (
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
)}
</div>
)
}
function TitleChip({ children, tone = 'var(--muted)' }) {
return (
<span
className="sans"
style={{
fontSize: '0.72rem', padding: '3px 9px', borderRadius: 999,
border: `1px solid ${tone}55`, color: tone, whiteSpace: 'nowrap',
}}
>
{children}
</span>
)
}
function StatTile({ value, label }) {
return (
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
</div>
)
}
function Vital({ label, cur, max }) {
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
return (
<div className="panel" style={{ padding: '12px 14px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
</div>
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
}
export default function CharacterSheet({ char, moderation = false }) {
if (!char) return null
const stats = char.stats || {}
const resist = stats.resist || {}
// Skills the character actually has, best first.
const skills = (char.skills || [])
.filter((s) => (s.value || s.base || 0) > 0)
.sort((a, b) => (b.value || 0) - (a.value || 0))
const equipment = char.equipment || []
// Best standing first, so the character's strongest loyalty leads. Guarded for
// an older shard plugin that sends no `points` block at all.
const points = (Array.isArray(char.points) ? char.points : [])
.filter((p) => p && (p.points || 0) > 0)
.sort((a, b) => (b.points || 0) - (a.points || 0))
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
{/* Identity */}
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
border: '1px solid var(--line)', fontSize: '0.74rem',
color: char.online ? '#7fd0a4' : 'var(--muted)',
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
{char.online ? 'Online' : 'Offline'}
</span>
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
</div>
{/* Titles + standing (guild led / governorship) — all optional */}
{(displayTitles(char.titles).length > 0 || char.guild || (char.governorOf && char.governorOf.length > 0)) && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginTop: -8 }}>
{char.governorOf && char.governorOf.map((city) => (
<TitleChip key={`gov-${city}`} tone="#c9a24b">Governor of {city}</TitleChip>
))}
{char.guild && (
<TitleChip tone="var(--accent)">
Guildmaster{char.guild.abbr ? `, [${char.guild.abbr}]` : ''} {char.guild.name}
</TitleChip>
)}
{displayTitles(char.titles).map((t) => <TitleChip key={t}>{t}</TitleChip>)}
</div>
)}
{/* Staff moderation for this character's account (self-gates to staff). */}
{moderation && char.acct && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, padding: '12px 14px', border: '1px solid var(--line-soft)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}>
<span className="sans dim" style={{ fontSize: '0.76rem' }}>Account <strong style={{ color: 'var(--ink)' }}>{char.acct}</strong></span>
<ShardAccountActions account={char.acct} />
</div>
)}
{/* Core stats */}
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
<div className="grid-3" style={{ gap: 12 }}>
<StatTile value={stats.str ?? '—'} label="Strength" />
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
<StatTile value={stats.int ?? '—'} label="Intelligence" />
</div>
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
</div>
</section>
{/* Resistances */}
{Object.keys(resist).length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
</div>
))}
</div>
</section>
)}
{/* Skills */}
{skills.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{skills.map((s) => {
const cap = s.cap || 100
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
return (
<div key={s.n}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
})}
</div>
</section>
)}
{/* Loyalty & points — one entry per system this character has scored in */}
{points.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>
Loyalty &amp; points <span className="dim">({points.length})</span>
</div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{points.map((p) => (
<PointsRow key={p.system} entry={p} />
))}
</div>
</section>
)}
{/* Equipment */}
{equipment.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{equipment.map((it) => {
const label = itemName(it)
const layer = it.layer || 'Item'
// The layer only earns its own line once the headline is a real
// name; when it IS the headline, repeating it is just noise.
const detail = [label === layer ? null : layer, `id ${it.itemId}`, it.hue ? `hue ${it.hue}` : null]
return (
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{label}</div>
<div className="sans dim" style={{ fontSize: '0.74rem' }}>{detail.filter(Boolean).join(' · ')}</div>
</div>
{it.mods && Object.keys(it.mods).length > 0 && (
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
{Object.entries(it.mods).map(([k, v]) => (
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
))}
</div>
)}
</div>
)
})}
</div>
</section>
)}
</div>
)
}

View File

@@ -1,79 +0,0 @@
import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
// Fold the settled roster results into totals. `complete` is false when any
// account's roster failed (a partial result — shown as a dash rather than a
// misleadingly low count).
function summarizeRosters(rosters) {
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status !== 'fulfilled') {
complete = false
continue
}
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
}
return { chars, online, complete }
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
if (!cancelled) setStats({ linked, ...summarizeRosters(rosters) })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}

View File

@@ -1,69 +0,0 @@
import { useState } from 'react'
// Reusable "create a game account" form (its own username + password — the game
// client credentials, distinct from the website login). Calls `submit(account,
// password)` which should POST /player/shard/account; on success calls onCreated.
// Used by the player portal (self-serve) and the invite-accept page alike.
export default function CreateGameAccountForm({ submit, onCreated, compact = false }) {
const [account, setAccount] = useState('')
const [password, setPassword] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function onSubmit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/.test(account)) {
return setError('Account name must be 3–30 letters, numbers, . _ or -.')
}
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await submit(account, password)
setMsg(`Game account “${account}” created and linked.`)
setAccount(''); setPassword('')
if (onCreated) await onCreated()
} catch (err) {
if (err.status === 409) setError('That account name is already taken.')
else if (err.status === 429) setError('The account limit for your network has been reached.')
else if (err.status === 403) setError('Game-account signup is not available right now.')
else if (err.status === 503) setError('The game server is unavailable — try again shortly.')
else setError(err.message || 'Could not create the account right now.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={onSubmit}>
{!compact && (
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Choose the username and password you’ll type into the game client. These are your
<strong style={{ color: 'var(--head)' }}> game</strong> credentials — separate from your website login.
</p>
)}
<label style={{ display: 'block', marginBottom: 14 }}>
<span className="field-label">Game account name</span>
<input
type="text" autoComplete="off" value={account}
onChange={(e) => setAccount(e.target.value)} className="input" placeholder="e.g. darrow"
/>
</label>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Game password</span>
<input
type="password" autoComplete="new-password" value={password}
onChange={(e) => setPassword(e.target.value)} className="input"
/>
</label>
{error && <p className="sans" style={{ margin: '0 0 12px', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
{msg && <p className="sans" style={{ margin: '0 0 12px', color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</p>}
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Creating…' : 'Create game account'}
</button>
</form>
)
}

View File

@@ -1,231 +0,0 @@
import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import { Loading, ErrorState } from './PageState.jsx'
import ShardAccountActions from './ShardAccountActions.jsx'
import CreateGameAccountForm from './CreateGameAccountForm.jsx'
import { api } from '../api/client.js'
// Shared game-account linking + character roster, used by both the player portal
// (/player) and the staff account page (/admin/account). `scope` is the api
// object with { link, accounts, roster } (player or admin self-service); `charTo`
// maps a serial to the route for that character's sheet. `readOnly` drops the
// link forms and self-voice copy for the admin case where staff view *another*
// user's accounts (no `scope.link`) at /admin/users/:id.
function LinkForm({ scope, onLinked, compact }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function submit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await scope.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await onLinked()
} catch (err) {
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
<label style={{ display: 'block' }}>
{!compact && <span className="field-label">Link code</span>}
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</form>
)
}
function AccountRoster({ scope, account, charTo }) {
const [roster, setRoster] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError(''); setUnavailable(false)
try {
setRoster(await scope.roster(account))
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [scope, account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div>
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting — try again shortly.</p>
<button className="pill" onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading…</p>
const chars = roster.chars || []
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
return (
<div className="grid-2" style={{ gap: 12 }}>
{chars.map((c) => (
<Link
key={c.serial}
to={charTo(c.serial)}
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
>
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
{(c.name || '?').charAt(0)}
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
</div>
<span className="sans dim" style={{ fontSize: '1.1rem' }}>›</span>
</Link>
))}
</div>
)
}
// Compact per-account "Unlink" button for the admin (readOnly) view. Confirms,
// then calls onUnlink(account) and reloads. Errors surface inline.
function UnlinkButton({ account, onUnlink }) {
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
async function go() {
if (!window.confirm(`Unlink game account “${account}” from this user? Attribution stops immediately.`)) return
setBusy(true); setError('')
try {
await onUnlink(account)
} catch (err) {
const byStatus = { 403: 'Protected account — refused.', 404: 'Not linked.' }
setError(byStatus[err.status] || err.message || 'Could not unlink.')
setBusy(false)
}
}
return (
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8 }}>
<button type="button" onClick={go} disabled={busy} className="pill" style={{ fontSize: '0.72rem', color: '#d98b84', borderColor: '#5b2020' }}>
{busy ? 'Unlinking…' : 'Unlink'}
</button>
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.76rem' }}>{error}</span>}
</span>
)
}
export default function GameAccounts({ scope, charTo, readOnly = false, moderation = false, onUnlink = null }) {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
// Whether the site currently offers game-account creation (public flag). Only
// relevant for the self-service (non-readOnly) view with a createAccount scope.
const [signupOk, setSignupOk] = useState(false)
const load = useCallback(async () => {
setError('')
try {
setAccounts(await scope.accounts())
} catch {
setError(readOnly ? 'Could not load this user’s game accounts.' : 'Could not load your game accounts.')
}
}, [scope, readOnly])
useEffect(() => { load() }, [load])
useEffect(() => {
if (readOnly || !scope.createAccount) return
let active = true
api.publicSettings()
.then((s) => active && setSignupOk(Boolean(s?.gameAccountSignup)))
.catch(() => {})
return () => { active = false }
}, [readOnly, scope])
const canCreate = !readOnly && Boolean(scope.createAccount) && signupOk
if (error) return <ErrorState message={error} />
if (!accounts) return <Loading />
// No linked accounts. In read-only (admin viewing another user) this is just an
// empty state; otherwise it's the link-your-account prompt.
if (accounts.length === 0) {
if (readOnly) {
return (
<div className="panel" style={{ padding: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
This user has not linked a game account.
</p>
</div>
)
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Already play? In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
one-time code, then enter it below to see your characters, stats, skills and vendors here.
</p>
<LinkForm scope={scope} onLinked={load} />
</div>
{canCreate && (
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Create a new game account</div>
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} />
</div>
)}
</div>
)
}
// Linked — characters grouped by account.
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
{accounts.map((a) => (
<section key={a.account}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 12 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
{a.account}
</div>
{onUnlink && <UnlinkButton account={a.account} onUnlink={async (acct) => { await onUnlink(acct); await load() }} />}
</div>
{moderation && <ShardAccountActions account={a.account} style={{ marginBottom: 12 }} />}
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
</section>
))}
{!readOnly && (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
<LinkForm scope={scope} onLinked={load} compact />
{canCreate && (
<div style={{ marginTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Create another game account</div>
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} compact />
</div>
)}
</section>
)}
</div>
)
}

View File

@@ -2,7 +2,7 @@ import { useAuth } from '../contexts/AuthContext.jsx'
import { useSite } from '../contexts/SiteContext.jsx'
import Maintenance from '../routes/public/Maintenance.jsx'
// Wraps the public site. When the shard is in maintenance, visitors see the
// Wraps the public site. When the site is in maintenance, visitors see the
// coming-soon page; a logged-in admin sees the real site (live preview).
export default function MaintenanceGate({ children }) {
const { mode, loading } = useSite()

View File

@@ -1,84 +0,0 @@
import { useMemo } from 'react'
import { useAsync } from '../lib/useAsync.js'
import { useShardFeed } from '../lib/useShardFeed.js'
import { bucketize } from '../data/regionBuckets.js'
import { api } from '../api/client.js'
// Compact live "Players Online" widget. Loads the presence.online aggregate once,
// then keeps the total + region breakdown current from the presence.online SSE
// kind. The raw byRegion map is rolled up into display buckets (see
// data/regionBuckets.js). NOT a page — drop it into any panel/column.
const PRESENCE_KINDS = new Set(['presence.online'])
export default function PlayersOnline() {
const { loading, error, data } = useAsync(() => api.shard.presence())
const { events } = useShardFeed({ filter: PRESENCE_KINDS, max: 4 })
// The freshest snapshot wins: the newest buffered presence.online event, else
// the initial fetch.
const snapshot = events[0] || data
const { total, rows } = useMemo(() => {
const count = Number(snapshot?.count) || 0
const { rows: bucketRows } = bucketize(snapshot?.byRegion)
return { total: count, rows: bucketRows }
}, [snapshot])
return (
<section className="panel" style={{ padding: 20 }}>
<div
className="sans"
style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}
>
<span
style={{
color: 'var(--accent)',
fontSize: '0.7rem',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
Players online
</span>
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)', lineHeight: 1 }}>
{loading ? '—' : total}
</span>
</div>
{error && (
<p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.84rem' }}>
Population is unavailable right now.
</p>
)}
{!loading && !error && (
<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 6 }}>
{rows.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
{total > 0 ? 'Locations are settling…' : 'The realm is quiet.'}
</p>
) : (
rows.map((r) => (
<div
key={r.id}
className="sans"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 12,
fontSize: '0.9rem',
color: 'var(--ink)',
}}
>
<span>{r.label}</span>
{/* tabular figures keep the right-aligned counts in a clean column */}
<span className="dim" style={{ fontVariantNumeric: 'tabular-nums' }}>{r.count}</span>
</div>
))
)}
</div>
)}
</section>
)
}

View File

@@ -1,88 +0,0 @@
import { useState } from 'react'
import { useAuth } from '../contexts/AuthContext.jsx'
import { api } from '../api/client.js'
// Compact in-game moderation controls (kick / ban / unban) scoped to a single
// game account. Reused wherever a linked account or character is shown to staff:
// the admin user-detail account list and the character sheet. Self-gates on role
// (admin/moderator) so it is safe to render inside components that players also
// see — a player never gets the controls, and the API enforces the same gate.
//
// `actor` is stamped server-side from the session; nothing here sends it. Kick is
// reversible (they reconnect) so it acts immediately; Ban reveals an inline
// confirm with an optional duration + reason before it fires.
export default function ShardAccountActions({ account, style }) {
const { user } = useAuth()
const [busy, setBusy] = useState('')
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
const [banOpen, setBanOpen] = useState(false)
const [durationSec, setDurationSec] = useState('')
const [reason, setReason] = useState('')
// Only staff who can actually use the write plane see the controls.
if (!user || !['admin', 'moderator'].includes(user.role) || !account) return null
async function run(label, fn, done) {
setBusy(label); setOk(''); setErr('')
try {
const r = await fn()
setOk(done(r))
} catch (e) {
setErr(e.message || 'Action failed.')
} finally {
setBusy('')
}
}
const kick = () =>
run('kick', () => api.admin.shardOps.kick({ account }), (r) => {
const n = r && r.sessions != null ? r.sessions : null
const plural = n === 1 ? '' : 's'
const sessions = n != null ? ` (${n} session${plural})` : ''
return `Kicked${sessions}.`
})
const unban = () => run('unban', () => api.admin.shardOps.unban(account), () => 'Unbanned.')
const ban = () =>
run('ban', () =>
api.admin.shardOps.ban({
account,
durationSec: durationSec === '' ? undefined : Number(durationSec),
reason: reason.trim() || undefined,
}),
() => {
setBanOpen(false)
const when = durationSec ? ` for ${durationSec}s` : ' indefinitely'
return `Banned${when}.`
})
const btn = { fontSize: '0.72rem', padding: '4px 10px' }
return (
<div className="sans" style={{ display: 'flex', flexDirection: 'column', gap: 8, ...style }}>
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'center', gap: 8 }}>
<button onClick={kick} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'kick' ? '…' : 'Kick'}</button>
<button onClick={() => { setBanOpen((v) => !v); setOk(''); setErr('') }} disabled={!!busy} className="btn btn-sq" style={{ ...btn, borderColor: '#d98b84', color: '#d98b84' }}>Ban…</button>
<button onClick={unban} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'unban' ? '…' : 'Unban'}</button>
{ok && <span style={{ color: '#7fd0a4', fontSize: '0.8rem' }}>{ok}</span>}
{err && <span style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
</div>
{banOpen && (
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'flex-end', gap: 8, padding: '10px 12px', border: '1px solid var(--line)', borderRadius: 8, background: 'rgba(217,139,132,0.06)' }}>
<label style={{ display: 'block' }}>
<span className="field-label">Duration (sec, blank = permanent)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" style={{ maxWidth: 150 }} />
</label>
<label style={{ display: 'block', flex: 1, minWidth: 160 }}>
<span className="field-label">Reason (optional)</span>
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
</label>
<button onClick={ban} disabled={busy === 'ban'} className="btn btn-primary btn-sq" style={{ borderColor: '#d98b84', background: '#d98b84', ...btn }}>
{busy === 'ban' ? 'Banning…' : `Confirm ban ${account}`}
</button>
</div>
)}
</div>
)
}

View File

@@ -1,24 +0,0 @@
// ── Core's fill for the `site.footer.status` extension slot ────────────────
//
// Phase 3, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.1; the contract is
// MODULE_API.md §3.7.
//
// This is the whole of what used to be four lines inline in SiteFooter.jsx, and
// it is a file now for one reason: `/site/shard` is a UO page, so the link goes
// when the client half goes, and core should be deleting a registration rather
// than editing its footer under extraction pressure.
//
// Note what core kept and what it handed over. Core owns the position in the row
// and the separator around it, and passes `linkStyle` so the row stays visually
// one row. The label, the destination, and the decision to render at all are
// this file's — which is exactly the division a module inherits.
import { Link } from 'react-router-dom'
export default function ShardStatusLink({ linkStyle }) {
return (
<Link to="/site/shard" style={linkStyle}>
Shard Status
</Link>
)
}

View File

@@ -40,7 +40,7 @@ export default function SiteFooter() {
</span>
</div>
<div className="site-footer-info">
<span>{siteTitle} is an independent private shard project.</span>
<span>{siteTitle} is an independent, privately-run game server.</span>
<span style={{ color: 'var(--dim)', fontSize: '0.84rem' }}>
<a href={`mailto:${contactEmail}`} style={{ color: 'var(--accent)', textDecoration: 'none' }}>
{contactEmail}

View File

@@ -13,13 +13,12 @@ import { useFeatureGate } from '../modules/features.jsx'
// One consistent top nav for the whole public site. Every page gets the same
// main links plus an auth-aware entry on the right (Sign in / My Account / Admin).
//
// Entries carrying a `feature` are surfaces an admin can disable or gate to a
// higher audience (Admin -> Shard Visibility). They are hidden when this viewer
// can't reach them, so we never render a link that would 403. The gate itself is
// server-side; this is only about not advertising a dead end. Which module
// answers for a given flag is the registry's business now, not this file's —
// core registers `useShardFlags` for the ten below and Phase 3 hands them over
// (modules/featureGate.js).
// A row may carry a `feature`, naming a surface an installed module can disable
// or gate to a higher audience; it is hidden when this viewer cannot reach it,
// so we never render a link that would 403. No CORE row carries one today — the
// nine that did were UO and left with the client half in slice 3 — but the gate
// is not dead code: a module's rows join this list and bring their own flags,
// resolved by the module that registered them (modules/featureGate.js).
//
// Exported because Admin -> Navigation edits this list. It stays declared here,
// with this component as its owner: the editor may only relabel, reorder and
@@ -33,15 +32,6 @@ export const NAV = [
{ label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Newsletter', to: '/site/newsletter' },
{ label: 'Wiki', to: '/wiki' },
{ label: 'Shard', to: '/site/shard', feature: 'status' },
{ label: 'Champions', to: '/site/champs', feature: 'champs' },
{ label: 'Guilds', to: '/site/guilds', feature: 'guilds' },
{ label: 'Governors', to: '/site/governors', feature: 'governors' },
{ label: 'Houses', to: '/site/houses', feature: 'houses' },
{ label: 'Rules', to: '/site/rules', feature: 'ruleset' },
{ label: 'Atlas', to: '/site/atlas', feature: 'atlas' },
{ label: 'Leaderboards', to: '/site/leaderboards', feature: 'leaderboards' },
{ label: 'Market', to: '/site/market', feature: 'market' },
{ label: 'About', to: '/site/about' },
]
@@ -66,8 +56,8 @@ export default function SiteHeader() {
// their own (THEMING_AND_NAV.md §7). Two things about the order here:
//
// • the override merge runs FIRST and the feature filter after it, so the
// filter stays the boundary — an override cannot un-hide a shard surface
// this viewer may not see, whatever it says. `pruneNav` applies the same
// filter stays the boundary — an override cannot un-hide a surface this
// viewer may not see, whatever it says. `pruneNav` applies the same
// check inside a section and drops one it leaves empty, so a dropdown
// never opens onto nothing;
// • with no stored row this is the coded NAV, in code order, so an

View File

@@ -1,41 +0,0 @@
import { useEffect, useState } from 'react'
import { ago } from '../lib/format.js'
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
// sales for accounts linked to the caller.
export default function VendorSales({ fetchSales }) {
const [sales, setSales] = useState(null)
const [error, setError] = useState('')
useEffect(() => {
let active = true
fetchSales()
.then((rows) => active && setSales(rows))
.catch(() => active && setError('Could not load your vendor sales.'))
return () => { active = false }
}, [fetchSales])
if (error) return null
if (!sales) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
{sales.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{sales.map((s) => (
<li key={`${s.t}-${s.itemType}-${s.price}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} — {Number(s.price || 0).toLocaleString()}gp
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -1,31 +0,0 @@
// Placeholder heraldry for the eight City-Loyalty cities. Each entry is a simple
// emoji sigil + a ring colour — enough to make the Governors board and the
// governor badge read as distinct "crests" today, swappable for real artwork
// later WITHOUT touching any component: drop an `img` (an imported asset URL or a
// public path) onto an entry and update CityCrest to prefer it.
//
// Keyed by the exact `city` string the sidecar sends (see INTEGRATION.md §4:
// Moonglow, Britain, Jhelom, Yew, Minoc, Trinsic, SkaraBrae, NewMagincia).
export const CITY_CRESTS = {
Britain: { sigil: '⚜', color: '#c9a24b', label: 'Britain' },
Moonglow: { sigil: '🔮', color: '#7f8fd0', label: 'Moonglow' },
Minoc: { sigil: '⚒', color: '#b0763f', label: 'Minoc' },
Trinsic: { sigil: '⚓', color: '#5f9bd0', label: 'Trinsic' },
Yew: { sigil: '🌳', color: '#5fb98a', label: 'Yew' },
Jhelom: { sigil: '⚔', color: '#c76f6f', label: 'Jhelom' },
SkaraBrae: { sigil: '🐎', color: '#9a8bbf', label: 'Skara Brae' },
NewMagincia: { sigil: '🕊', color: '#cfc3a0', label: 'New Magincia' },
}
const FALLBACK = { sigil: '🏰', color: '#8c96a5', label: '' }
// Look up a crest by the raw city key, tolerating spacing variants
// ("Skara Brae" / "New Magincia"). `label` falls back to the given name.
export function crestFor(city) {
if (!city) return FALLBACK
const key = String(city).replace(/\s+/g, '')
const crest = CITY_CRESTS[city] || CITY_CRESTS[key]
if (crest) return crest
return { ...FALLBACK, label: String(city) }
}

View File

@@ -1,72 +0,0 @@
// Roll the sidecar's raw presence.online `byRegion` map (many named ServUO
// regions) up into a handful of labelled display buckets for the "Players Online"
// widget. This is the ONE place to retune the grouping — edit BUCKETS (order +
// membership) and the widget follows. Anything not matched lands in "Wilderness"
// so the bucket counts always reconcile to the true total.
// Named cities/towns, matched as a prefix on the (space/apostrophe-stripped)
// region name so "skara brae", "serpent's hold", etc. all resolve. Kept as a
// list rather than one giant alternation regex (simpler to read and retune).
const TOWN_PREFIXES = [
'moonglow', 'minoc', 'trinsic', 'jhelom', 'yew', 'skarabrae', 'magincia',
'newmagincia', 'vesper', 'nujelm', 'cove', 'ocllo', 'serpenthold', 'serpentshold',
'wind', 'delucia', 'papua',
]
const normalizeRegion = (r) => String(r).toLowerCase().replace(/['’\s]/g, '')
// Ordered list of buckets. `label` shows in the widget; `match(region)` decides
// membership. First matching bucket wins; the last bucket is the catch-all.
export const BUCKETS = [
{
id: 'britain',
label: 'Britain',
// Passthrough for the capital + its immediate surrounds.
match: (r) => /^britain/i.test(r),
},
{
id: 'towns',
label: 'Towns',
// The other named cities/towns.
match: (r) => {
const norm = normalizeRegion(r)
return TOWN_PREFIXES.some((t) => norm.startsWith(t))
},
},
{
id: 'dungeons',
label: 'Dungeons',
match: (r) =>
/(despise|destard|deceit|shame|hythloth|covetous|wrong|terathan|fire|ice|orc cave|dungeon|abyss|doom|khaldun|wrong|blackthorn|exodus|labyrinth|underworld)/i.test(
r,
),
},
{
id: 'housing',
label: 'Housing',
// House regions expose themselves as named house/townhouse regions.
match: (r) => /(house|townhouse|homestead|tent)/i.test(r),
},
{
id: 'wilderness',
label: 'Wilderness',
// Catch-all: the unnamed "Wilderness" region + anything unmatched above.
match: () => true,
},
]
// Given a raw { region: count } map, return [{ id, label, count }] in BUCKETS
// order, dropping empty buckets, with the summed total also returned.
export function bucketize(byRegion = {}) {
const totals = new Map(BUCKETS.map((b) => [b.id, 0]))
let total = 0
for (const [region, n] of Object.entries(byRegion || {})) {
const count = Number(n) || 0
total += count
const bucket = BUCKETS.find((b) => b.match(String(region))) || BUCKETS[BUCKETS.length - 1]
totals.set(bucket.id, totals.get(bucket.id) + count)
}
const rows = BUCKETS.map((b) => ({ id: b.id, label: b.label, count: totals.get(b.id) })).filter(
(r) => r.count > 0,
)
return { rows, total }
}

View File

@@ -62,3 +62,39 @@ export function isAllowedPath(pathname, allowed) {
exact ? pathname === to : pathname === to || pathname.startsWith(`${to}/`),
)
}
/**
* The first place in this nav a viewer with this role can actually go.
*
* Added in Phase 3 slice 3, for the player portal, whose index route was
* `PlayerCharacters` — a UO page. When it left, `/player` had nothing behind it,
* and the three ways out were: redirect somewhere fixed, invent a core landing
* page, or resolve the index from the nav the viewer already has. This is the
* third, and it is the only one that keeps today's behaviour — with the module
* installed the first row is still Characters, so a player still lands on their
* characters after signing in, and with nothing installed they land on Account.
*
* **From the BASE nav, never the override-merged one**, the same rule
* `allowedPathsFor` follows and for a sharper version of the same reason: an
* override is presentation, and a landing page is behaviour. An admin reordering
* the sidebar must not silently change where everybody arrives, and — more to
* the point — must not be able to move it somewhere a role cannot follow.
*
* Deliberately generic, and deliberately in this file rather than in the portal
* layout. The admin area has the same shape of question (its index is a
* hardcoded Dashboard), and the direction of travel is one logged-in area that
* shows the right things for the viewer's permissions rather than two that
* duplicate each other. When that happens this is the function it needs, and it
* already answers for both nav shapes.
*
* @param {Array} baseNav flat or grouped, before overrides
* @param {string} role
* @param {string} fallback where to go when the viewer can see nothing at all
*/
export function firstDestinationFor(baseNav, role, fallback) {
const items = (Array.isArray(baseNav) ? baseNav : []).flatMap((entry) =>
entry && Array.isArray(entry.items) ? entry.items : [entry],
)
const first = items.find((item) => item && item.to && navItemVisibleTo(item, role))
return first ? first.to : fallback
}

View File

@@ -67,6 +67,11 @@ export function parseLayout(str) {
// The current hardcoded hero as a HeroLayout, so the page is unchanged until
// staff publish their own. Font sizes use the existing clamp() strings so the
// default stays responsive (editor-created text uses px).
//
// The copy is deliberately game-neutral, and deliberately still copy: this is
// also the starting point the hero editor loads, so an instance that wants to
// name its game says so there, once, and the result is stored — rather than core
// shipping one game's words for every instance to overwrite in source.
export function defaultLayout(teaser, name = 'Runic Gateway') {
return {
version: 1,
@@ -84,9 +89,9 @@ export function defaultLayout(teaser, name = 'Runic Gateway') {
align: 'center',
width: 760,
lines: [
{ text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: 'Private game server', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: name, tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 },
{ text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: 'A private world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: teaser, tag: 'div', html: true, fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
],
},

View File

@@ -0,0 +1,252 @@
// What an admin should be told about one installed module, and what they may do
// to it — derived, not spelled out at each button.
//
// Phase 4, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.2. Plain JS rather than
// a hook or a chunk of JSX, for the same reason `lib/adminNav.js` is: the test
// runner here has no DOM, and this is the part of the Modules screen that is
// actually worth testing.
//
// **The screen has four sources of truth and they are allowed to disagree**
// (MODULE_SYSTEM.md §2.4, and slice 3 for the fourth):
//
// state what the DATABASE row records — what the operator decided, and
// what the last boot ended up doing
// liveState what the LOADER has mounted in this process and is answering with
// onVolume whether there is still a directory there at all
// declared what this container's MODULES variable asks for — the only one of
// the four that no button on this screen can change
//
// Picking one and rendering it would be simpler and would lie. The case that
// makes this concrete is the one decision 3 creates on purpose: an operator
// disables a module (its onShutdown runs, its routes 404) and then enables it
// again. The row says `enabled`; the loader still says `disabled`, because
// there is no `onBoot` re-dispatch and nothing can start it before a restart.
// It is neither running nor off, and the honest thing to show is "enabled —
// restart to start it".
/**
* The one-line status of a module, and whether that status is waiting on a
* restart.
*
* Ordering matters here. The checks run most-alarming first, so a module whose
* directory has been deleted is described that way rather than by whatever its
* row happens to still say.
*
* @param {object} m a row from GET /admin/modules
* @returns {{ label: string, tone: 'ok'|'warn'|'bad'|'idle', pending: boolean, detail: string }}
*/
export function statusOf(m) {
// Declared by the environment and not there at all: no row, no directory,
// nothing mounted. Every other branch below reads one of those three, so
// without this the screen would describe a module it has never had as though
// a row had gone stale — and the one thing the operator needs, the reason
// resolution failed, would be nowhere.
if (m.declared && !m.onVolume && m.state === null) {
return {
label: 'Declared, not installed',
tone: 'bad',
pending: false,
detail: m.declaredError
? `MODULES asks for v${m.declaredVersion}; the last start could not install it: ${m.declaredError}`
: `MODULES asks for v${m.declaredVersion}. It will be installed when the server next starts.`,
}
}
// Gone from the volume, but still known. Either a hand-deleted directory (the
// boot reconcile marks that `startup_failed`) or an uninstall waiting for its
// restart. Both are "there is nothing to run here".
if (!m.onVolume) {
return {
label: m.state === 'disabled' ? 'Uninstalled' : 'Missing from the volume',
tone: m.state === 'disabled' ? 'idle' : 'bad',
pending: m.liveState !== null,
detail: m.state === 'disabled'
? 'The files are gone. Its data was kept, and reinstalling brings it back.'
: 'A row exists but there is no module directory. Reinstall it, or uninstall to clear the row.',
}
}
// **Installed since this process booted**, and this check has to come before
// the failure one. `liveState` is the loader's record, and the loader scans
// the volume once at require time — so a module that is on the volume NOW and
// has no live record was put there after the scan. Anything the row still says
// about it therefore predates the install and is stale by definition.
//
// Found by the §7.7 browser smoke, and no unit test here had modelled it:
// installing over a row left `startup_failed` by the previous boot rendered
// "Failed at the require stage: module directory not present on the volume"
// one second after the file had been written to the volume — and, because that
// branch is not pending, suppressed the restart banner the install had just
// told the operator to use.
if (m.liveState === null) {
return {
label: 'Restart to start',
tone: 'warn',
pending: true,
detail: 'Installed. It mounts when the server next starts.',
}
}
if (m.state === 'startup_failed' || m.liveState === 'startup_failed') {
return {
label: 'Failed to start',
tone: 'bad',
pending: false,
detail: m.failureReason
? `Failed at the ${m.failureStage || 'unknown'} stage: ${m.failureReason}`
: 'It failed to start and recorded no reason.',
}
}
if (m.state === 'disabled') {
return {
label: 'Disabled',
tone: 'idle',
pending: false,
detail: 'Stopped and switched off. Its routes answer 404 and it stays off across restarts.',
}
}
// The row has been switched on but the loader has not started it — the
// decision-3 case: disable ran its onShutdown, and nothing can start it again
// before a restart.
if (m.liveState !== 'started') {
return {
label: 'Restart to start',
tone: 'warn',
pending: true,
detail: m.liveState === 'disabled'
? 'Enabled, but still stopped in the running server — it cannot be restarted in place.'
: 'Enabled. It mounts when the server next starts.',
}
}
// Running, but not the version that is installed. An upgrade writes new files
// and a new row while the old code stays loaded, so the row's `version` is a
// promise about the next boot rather than a description of this one — and
// "Running v2.0.0" beside a process serving v1.0.0 is the same lie as the
// stale-failure one above, in a different place.
if (m.liveVersion && m.liveVersion !== m.version) {
return {
label: 'Restart to finish upgrading',
tone: 'warn',
pending: true,
detail: `v${m.version} is installed; v${m.liveVersion} is still running.`,
}
}
return {
label: 'Running',
tone: 'ok',
pending: false,
detail: 'Mounted and serving.',
}
}
/**
* What the environment's declaration means for this module, as one sentence — or
* null if nothing declares it.
*
* Kept out of `statusOf` on purpose. A module can be running perfectly while its
* declared upgrade is failing, and collapsing both into one label would have to
* pick which of the two is "the" status. This is a second line, beside the first.
*
* The sentence an operator most needs is the uninstall one: MODULES owns what is
* on the volume and the row owns whether it runs, so uninstalling a declared
* module puts its files back at the next start and leaves it switched off. Files
* reappearing unexplained is exactly the kind of thing that gets debugged for an
* afternoon.
*
* @param {object} m a row from GET /admin/modules
* @returns {{ text: string, tone: 'warn'|'idle' }|null}
*/
export function declarationNoteFor(m) {
if (!m.declared) return null
if (m.declaredError) {
return {
text: `MODULES asks for v${m.declaredVersion} and the last start could not install it: ${m.declaredError}`,
tone: 'warn',
}
}
if (!m.onVolume) {
return {
text:
`MODULES declares v${m.declaredVersion}, so its files come back when the server next starts`
+ (m.state === 'disabled' ? ' — switched off, until you enable it.' : '.'),
tone: 'warn',
}
}
return { text: `Declared by this deployment's MODULES variable at v${m.declaredVersion}.`, tone: 'idle' }
}
/**
* Which actions are offered for a module, and why the others are not.
*
* Returned as a map of `{ shown, reason }` rather than a list of shown actions,
* so a disabled button can say what would make it available. Every rule here
* mirrors one the server enforces — this is presentation, never the boundary.
*
* @param {object} m a row from GET /admin/modules
*/
export function actionsFor(m) {
const running = m.liveState === 'started'
const disabled = m.state === 'disabled'
return {
// Only offered while something is actually running: disabling a module that
// is already stopped has nothing to stop and no guard to flip.
disable: {
shown: !disabled && m.onVolume,
reason: disabled ? 'Already disabled.' : 'Nothing is running to stop.',
},
enable: {
shown: disabled && m.onVolume,
reason: 'Only a disabled module can be enabled.',
},
uninstall: {
shown: m.onVolume,
reason: 'There are no files left to remove.',
},
// The server refuses a standalone purge unless the module is disabled, so
// the button says so rather than offering a click that 409s.
purge: {
shown: m.onVolume && m.canPurge,
enabled: disabled,
reason: !m.canPurge
? 'This module ships no purge.sql, so its data cannot be deleted.'
: 'Disable it first, so nothing is serving out of the tables being dropped.',
},
// A row with no directory is the one thing an uninstall cannot tidy through
// the normal path — offer clearing it instead.
forget: {
shown: !m.onVolume && m.state !== null,
reason: 'The module is still installed.',
},
running,
}
}
/**
* Does anything on this list need a restart before it matches what is running?
*
* Drives the one banner at the top of the screen rather than a badge per row:
* the restart is a property of the SERVER, not of a module, and offering it
* five times would suggest otherwise.
*/
export const needsRestart = (modules) => modules.some((m) => statusOf(m).pending)
/**
* Split a hosts string the way the server will.
*
* Duplicated from `install.parseHosts` deliberately — it is four lines, and the
* alternative is an API round trip to preview what the field is going to mean.
* The server remains the one that decides; this only shows the operator how
* their typing will be read.
*/
export function parseHosts(value) {
return String(value || '')
.split(/[,\s]+/)
.map((h) => h.trim().toLowerCase())
.filter(Boolean)
}

View File

@@ -204,7 +204,7 @@ export function buildNavRows(baseNav, overrides) {
//
// The base side is restricted to the rows the editor is actually holding: §8.1
// filters the palette to what this admin can themselves see, and an item that
// their role or a shard feature kept off the screen is not a reorder.
// their role or a module's feature gate kept off the screen is not a reorder.
function orderMatchesBase(groups, baseNav) {
const flatten = (gs) => gs.flatMap((g) => g.items.map((i) => `${g.title ?? ''}::${i.to}`))
const base = isGrouped(baseNav)
@@ -408,9 +408,10 @@ export function buildPublicNav(baseNav, overrides, { keepHidden = false } = {})
* Apply the caller's visibility gate — and drop a section it leaves empty.
*
* Kept here rather than in SiteHeader because the empty-dropdown case is the one
* with real correctness risk: a section whose every entry is hidden by shard
* visibility must not render as a menu that opens onto nothing. The predicate
* stays the caller's, so this module still knows nothing about shard features.
* with real correctness risk: a section whose every entry is hidden by a
* module's visibility rules must not render as a menu that opens onto nothing.
* The predicate stays the caller's, so this module still knows nothing about
* what any module gates on.
*
* Added links carry no gate, so they are always visible — see the note above.
*
@@ -489,7 +490,7 @@ export function buildPublicNavOverrides(tree, baseNav, stored = null) {
}
// Carry through an entry for a coded item this admin's palette never showed
// them (shard-feature gated), so their save does not silently reset it.
// them (feature-gated by its module), so their save does not silently reset it.
const { items: storedItems } = unwrapPublic(stored)
for (const [to, entry] of Object.entries(storedItems)) {
if (!shown.has(to) && baseLabels.has(to) && entry && typeof entry === 'object') items[to] = entry

View File

@@ -1,128 +0,0 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of each event kind, keyed by kind. Each formatter
// takes the payload and returns a string. Conditional suffixes are pulled into
// locals so no template literal is nested inside another.
const DESCRIBERS = {
'vendor.sale': (p) => {
const qty = p.amount > 1 ? ` ×${p.amount}` : ''
return `${p.itemType || 'An item'}${qty} sold for ${n(p.price)}gp`
},
'player.death': (p) => {
const by = p.killer ? ` by ${nameOf(p.killer)}` : ''
return `${nameOf(p.who)} was slain${by}`
},
'player.murdered': (p) => {
const by = p.murderer ? ` by ${nameOf(p.murderer)}` : ''
return `${nameOf(p.victim)} was murdered${by}`
},
'mob.killed': (p) => `${nameOf(p.killer)} killed ${nameOf(p.killed)}`,
'skill.gain': (p) => {
const base = p.base != null ? ` (${p.base})` : ''
return `${nameOf(p.who)} gained ${p.skill}${base}`
},
'fame.change': (p) => `${nameOf(p.who)}’s fame changed to ${n(p.new)}`,
'karma.change': (p) => `${nameOf(p.who)}’s karma changed to ${n(p.new)}`,
'quest.complete': (p) => `${nameOf(p.who)} completed “${p.quest}”`,
'house.decay': (p) => {
const region = p.region ? ` — ${p.region}` : ''
return `${p.name || 'A house'} is now ${p.to || p.stage}${region}`
},
'mob.login': (p) => `${nameOf(p.who)} entered the world`,
'mob.logout': (p) => `${nameOf(p.who)} left the world`,
'economy.supply': (p) => `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`,
'server.hello': (p) => `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`,
'server.shutdown': () => 'Shard shut down',
'server.crashed': (p) => {
const err = p.error ? `: ${p.error}` : ''
return `Shard crashed${err}`
},
'champ.update': (p) => {
const where = p.name || p.type || 'A champion spawn'
if (p.status === 'active' && p.bossUp) {
const boss = p.boss ? ` (${p.boss})` : ''
return `${where}: boss is up${boss}`
}
if (p.status === 'active') {
const level = p.level != null ? ` — level ${p.level}` : ''
return `${where} is active${level}`
}
if (p.status === 'cooldown') return `${where} is on cooldown`
return `${where} is ${p.status || 'idle'}`
},
'champ.remove': () => `A champion spawn ended`,
// Support (help-page) queue + in-game moderation (admin channel only)
'page.new': (p) => `New ${p.type || 'help'} page from ${nameOf(p.sender)}`,
'page.updated': (p) => {
const claimed = p.handled ? ' (claimed)' : ''
return `Help page from ${nameOf(p.sender)} updated${claimed}`
},
'page.closed': (p) => `Help page ${p.pageId || ''} closed`,
'admin.audit': (p) => {
const on = p.target ? ` on ${p.target}` : ''
const origin = p.origin ? ` [${p.origin}]` : ''
return `${p.actor || 'Staff'} ${p.action || 'acted'}${on}${origin}`
},
// Staff / sensitive (admin channel only)
'audit.set': (p) =>
`${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old} → ${p.new})`,
'audit.command': (p) => {
const args = p.args ? ` ${p.args}` : ''
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${args}`
},
'cheat.fastwalk': (p) => {
const ip = p.ip ? ` (${p.ip})` : ''
return `Fast-walk flagged: ${nameOf(p.who)}${ip}`
},
'account.login.attempt': (p) => {
const ip = p.ip ? ` from ${p.ip}` : ''
return `Login attempt: ${p.acct}${ip}`
},
'gold.change': (p) => {
const sign = p.delta >= 0 ? '+' : ''
return `${p.acct}: gold ${sign}${n(p.delta)} → ${n(p.new)}`
},
}
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const fmt = DESCRIBERS[ev.kind]
return fmt ? fmt(ev.payload || ev) : ev.kind
}
// Category grouping for the filter tabs.
// Vendor sales are intentionally NOT a public category — they are owner-private
// (a linked player sees their own under the portal). The admin live feed still
// describes vendor.sale via describe() below.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -1,70 +0,0 @@
import { useEffect, useState } from 'react'
import { api } from '../api/client.js'
// Which shard surfaces the current viewer may reach, from
// GET /public/shard/features. Admins configure this per feature (Admin → Shard
// Visibility), so the nav can't be a static list any more.
//
// This is PRESENTATION only. The gate is server-side: a disabled feature 404s
// and an out-of-rung one 403s whether or not the link is rendered. So while the
// answer is still in flight we return `null` and callers show their default set
// — better a link that briefly 403s than a nav that flickers in on every load.
//
// Cached module-level: the answer is per-viewer but stable for a session, and
// every consumer would otherwise refetch it on mount.
let cached = null
let inFlight = null
export function resetShardFeatures() {
cached = null
inFlight = null
}
export function useShardFeatures() {
const [features, setFeatures] = useState(cached)
useEffect(() => {
if (cached) return undefined
let alive = true
inFlight =
inFlight ||
api.shard
.features()
.then((data) => {
cached = { level: data.level, set: new Set(data.features || []) }
return cached
})
.catch(() => {
// A failed lookup must not blank the nav — fall back to "show
// everything" and let the server do the gating.
cached = null
inFlight = null
return null
})
inFlight.then((result) => {
if (alive) setFeatures(result)
})
return () => {
alive = false
}
}, [])
return features
}
// Convenience: true when `name` is visible, or when we don't know yet.
export function canSee(features, name) {
return !features || features.set.has(name)
}
// The same answer in the shape core's generic feature seam takes: a Set-like of
// the flags this viewer may see, or null while we do not know yet
// (modules/featureGate.js). Core registers THIS as the provider for the `uo`
// namespace (main.jsx), so the ten shard-gated rows in the public header are
// already resolved through the module seam rather than beside it — when Phase 3
// moves those rows into the module, the registration moves with this file and
// core is left with nothing to delete.
export function useShardFlags() {
const features = useShardFeatures()
return features ? features.set : null
}

View File

@@ -1,54 +0,0 @@
import { useEffect, useRef, useState } from 'react'
import { api } from '../api/client.js'
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
// of the most recent events. The browser talks to our own /public/shard/stream
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
// stays server-side and it works through any reverse proxy.
//
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
es.onmessage = (msg) => {
let event
try {
event = JSON.parse(msg.data)
} catch {
return
}
if (!event || !event.kind) return
const f = filterRef.current
if (f && !f.has(event.kind)) return
setEvents((prev) => {
// Tag with a stable-ish local id for React keys (events carry t but can
// collide within a ms) and cap the buffer.
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
return next.slice(0, max)
})
}
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max, streamUrl])
return { events, connected }
}

View File

@@ -3,10 +3,7 @@ import { createRoot } from 'react-dom/client'
import { BrowserRouter } from 'react-router-dom'
import App from './App.jsx'
import { publishSharedDependencies } from './modules/shared.js'
import { declareSlot, registerExtension, registerFeatureProvider } from './modules/registry.js'
import { useShardFlags } from './lib/useShardFeatures.js'
import ShardStatusLink from './components/ShardStatusLink.jsx'
import UserShardSections from './routes/admin/views/UserShardSections.jsx'
import { declareSlot } from './modules/registry.js'
import './styles/theme.css'
// Publish window.__rg BEFORE rendering and before any module chunk evaluates.
@@ -17,18 +14,12 @@ import './styles/theme.css'
// (docs/website/MODULE_API.md §3.2).
publishSharedDependencies()
// Core registers through the same seam a module uses, and registers FIRST — the
// client twin of the server's `registries.registerCore()` (MODULE_SYSTEM.md
// §1.9). The ten shard-gated rows in the public header are core's only because
// Phase 3 has not moved them yet; routing them through the registry now means
// SiteHeader holds one mechanism instead of two, and the extraction becomes a
// deletion rather than a rewrite made under extraction pressure.
//
// The owner id is `core`, which is what a nav row with no `moduleId` resolves
// against (modules/featureGate.js). The namespace is `uo`, so a module that
// wants to read these flags — the `uo` module itself, once it owns them — asks
// for them by the name they will always have had.
registerFeatureProvider('core', 'uo', useShardFlags)
// Core registered a feature provider here until slice 3, under owner id `core`
// and namespace `uo`, so that the seam was exercised by real content from the
// day it was built. That prediction paid out exactly as written: the extraction
// deleted the registration and the hook it named, and SiteHeader was not touched.
// There is nothing for core to register now — no core nav row carries a
// `feature` — and the filter is a correct no-op until a module supplies one.
// ── Extension slots (MODULE_API.md §3.7) ───────────────────────────────────
//
@@ -48,15 +39,22 @@ declareSlot('site.footer.status')
// resource, one extension point, two halves. The module with routes under
// /api/v1/admin/users/:id is the module with something to show on that page.
declareSlot('admin.users.detail')
// The invite-acceptance page's optional next step. Core owns invites — staff are
// invited too — and owned the game-account step inside them until slice 3, which
// meant core reading a `gameAccountSignup` flag and posting to a shard route.
//
// Named for the place, like the other two: it is "the point after an invite has
// been accepted and before the invitee is sent on", not "create a game account".
// Whether there is a step at all is the filling module's decision, made from
// data core does not have; core renders the shell and a skip control, and hands
// over `onDone`. With the slot unfilled the invitee goes straight to the portal,
// which is what core's own code did whenever the flag was off.
declareSlot('player.invite.accepted')
// And core fills both itself, under owner id `core`, with the components that
// were inline in SiteFooter.jsx and UserDetail.jsx until this slice. The page
// renders exactly what it rendered before, and the mechanism is exercised by
// core's own content from the day it lands rather than first proved by the
// change that depends on it. Slice 3 deletes these three lines and the two files
// they name, and the module registers the same two slots on its way in.
registerExtension('core', 'site.footer.status', ShardStatusLink)
registerExtension('core', 'admin.users.detail', UserShardSections)
// Core filled the first two itself until slice 3, with the components that were
// inline in SiteFooter.jsx and UserDetail.jsx. Both are gone: the module fills
// all three, and core's own fills had to go for it to be able to — the first
// fill wins, and core registered first (§3.7).
// Render on DOMContentLoaded rather than immediately, and that is the one line
// of core's boot the module system changes.

View File

@@ -3,22 +3,22 @@
// Phase 2, PR 8 of docs/website/MODULE_SYSTEM.md §2.7 (§1.5 states the problem);
// the contract is docs/website/MODULE_API.md §3.3.
//
// Ten of the sixteen rows in the public header carry a `feature`, and every one
// of them is a shard surface an admin can disable or gate to a higher audience.
// The provider that answers those questions — `useShardFeatures` — moves out
// with the module, so core cannot keep calling it directly and still be a core.
// It keeps a generic seam instead, and the module fills it.
// Nine of the sixteen rows in the public header used to carry a `feature`, and
// every one of them was a shard surface an admin can disable or gate to a higher
// audience. The provider that answered those questions moved out with the module
// in Phase 3 slice 3, and core cannot call it directly and still be a core. It
// keeps this generic seam instead, and the module fills it.
//
// **The namespace comes from the registration, not from the string.** A row's
// `feature` is resolved by the provider its OWN module registered, so a module
// author writes `feature: 'status'` exactly as it reads today: nothing parses a
// prefix, and a typo'd namespace is not a thing that can exist. Core's own rows
// carry no `moduleId` and resolve against the owner id `core`, which is what
// core registers `useShardFeatures` under until Phase 3 moves those rows into
// the module and they arrive stamped `uo` instead.
// carry no `moduleId` and resolve against the owner id `core` — which nothing
// registers now that the shard rows are gone, and that is the correct resting
// state rather than a gap: no core nav row carries a `feature`.
//
// Everything here fails OPEN, and that is deliberate and unchanged from
// useShardFeatures' own posture: this is presentation, the gate is server-side
// Everything here fails OPEN, and that is deliberate: this is presentation, the
// gate is server-side
// (a disabled feature 404s and an out-of-rung one 403s whether or not a link was
// rendered), so an unknown answer shows the link rather than blanking the nav.
// The one thing a UI mistake must never do here is hide a page from someone

View File

@@ -79,8 +79,18 @@ export function registerRoutes(id, byArea) {
* core group, `order` sorts within it, and an unknown group name appends rather
* than dropping the item — a mis-typed group must cost a position, never a link.
*
* `icon` is a component core renders exactly as it renders its own rows' icons
* (1.3.0). It exists because without it the six UO rows would have extracted as
* the only text-only entries in a sidebar where every other row has a glyph,
* which reads as breakage rather than as a design. Core does not supply a
* fallback: a module that omits it gets no icon, the same as a core row that
* omits it, and inventing one would be core making a presentation choice for
* content it knows nothing about. Note that `icon` is already among the fields
* an override may not touch (lib/navOverrides.js) — the concept predates a
* module being able to supply one.
*
* @param {string} id
* @param {{area: string, items: Array<{label, to, group?, order?, roles?, feature?}>}} spec
* @param {{area: string, items: Array<{label, to, group?, order?, roles?, feature?, icon?}>}} spec
*/
export function registerNav(id, spec) {
const { area, items } = spec || {}
@@ -92,10 +102,10 @@ export function registerNav(id, spec) {
/**
* The hook that answers "which of this module's features may this viewer see".
*
* Core keeps a generic flag context and owns none of the semantics — `uo` fills
* its namespace with today's `useShardFeatures` (MODULE_SYSTEM.md §1.5). With no
* module installed the nav filter is a correct no-op, because no core nav item
* carries a `feature` today.
* Core keeps a generic flag context and owns none of the semantics
* (MODULE_SYSTEM.md §1.5). With no module installed the nav filter is a correct
* no-op, because no core nav item carries a `feature` — which has been literally
* true since Phase 3 slice 3 took the nine shard-gated rows out.
*/
export function registerFeatureProvider(id, namespace, hook) {
providers.set(namespace, { id, hook })

View File

@@ -37,7 +37,7 @@ import { Loading, ErrorState, EmptyState } from '../components/PageState.jsx'
import { useAsync } from '../lib/useAsync.js'
import { useAuth } from '../contexts/AuthContext.jsx'
import { useSite } from '../contexts/SiteContext.jsx'
import { request, ApiError } from '../api/client.js'
import { request, ApiError, BASE } from '../api/client.js'
// The UI kit is CURATED AND CLOSED (§3.4), not a re-export of components/. These
// seven are what the smallest UO page already needs beyond React and the router:
@@ -66,11 +66,16 @@ const ui = {
useSite,
}
// The request PRIMITIVE, not the `api` object (§3.5). `api.atlas` and `api.shard`
// are module bindings that only still live in core's client because Phase 3 has
// not moved them; a module builds its own namespace over `request` and owns the
// paths it calls — which is right, because it owns the routes at the other end.
const api = { request, ApiError }
// The request PRIMITIVE, not the `api` object (§3.5): a module builds its own
// namespace over `request` and owns the paths it calls, which is right, because
// it owns the routes at the other end.
//
// `BASE` was in §3.5 from the start and missing from this object until slice 3,
// which is when something first needed it. `request` is fetch-only, so an
// EventSource — the shard's live feed is two of them — has to build its own URL,
// and the alternative is a module hardcoding `/api/v1`: an assertion about where
// core mounts its API that core has never promised to keep.
const api = { request, ApiError, BASE }
/**
* Publish `window.__rg`. Called by main.jsx before it renders, and before any

View File

@@ -11,6 +11,12 @@
// that the two files can drift, so a test asserts they agree
// (client/test/moduleRegistry.test.js) rather than trusting a bump to remember
// both.
// 1.3.0 — three additions, all from Phase 3 slice 3 needing them: a nav item may
// carry an `icon` component (§3.3), core declares a third slot
// `player.invite.accepted` (§3.7), and `window.__rg.api` gained `BASE`, which
// §3.5 always documented and shared.js never published. Additive throughout: a
// module written against 1.2.0 is unaffected. The server half is untouched and
// bumps anyway, for the reason below.
// 1.2.0 — `registry` gained `registerExtension` and core gained extension slots
// (MODULE_API.md §3.7). The first change to window.__rg since 1.0.0, and an
// addition: a module that never fills a slot is unaffected. The server half is
@@ -20,4 +26,4 @@
// but the two halves state ONE version: a module declares a single coreApi range
// and is served one chunk, so a client that claimed 1.0.0 while the server
// answered 1.1.0 would be two answers to one question.
export const MODULE_API_VERSION = '1.2.0'
export const MODULE_API_VERSION = '1.3.0'

View File

@@ -43,9 +43,9 @@ const IconKey = () => <Icon><circle cx="8" cy="12" r="4" /><path d="M12 12h9M18
const IconBot = () => <Icon><rect x="4" y="8" width="16" height="11" rx="2" /><path d="M12 8V4M8 13h.01M16 13h.01M9 17h6" /></Icon>
const IconPulse = () => <Icon><path d="M3 12h3l2 6 4-14 2 8h7" /></Icon>
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconShard = () => <Icon><path d="M12 2l7 6-7 14-7-14z" /><path d="M5 8h14" /></Icon>
const IconNav = () => <Icon><path d="M4 6h16M4 12h16M4 18h10" /><circle cx="18" cy="18" r="2.5" /></Icon>
const IconPalette = () => <Icon><path d="M12 3a9 9 0 1 0 0 18 2 2 0 0 0 1.6-3.2 2 2 0 0 1 1.6-3.2H18a3 3 0 0 0 3-3 9 9 0 0 0-9-8.6z" /><circle cx="7.5" cy="11.5" r="1" /><circle cx="10.5" cy="7.5" r="1" /><circle cx="15" cy="8.5" r="1" /></Icon>
const IconModules = () => <Icon><path d="M12 3l8 4.5-8 4.5-8-4.5z" /><path d="M4 12l8 4.5 8-4.5" /><path d="M4 16.5L12 21l8-4.5" /></Icon>
// Nav is grouped into collapsible categories. A group with no `title` renders
// its items ungrouped (Dashboard at top, Account at bottom). Each item's `roles`
@@ -76,8 +76,6 @@ export const NAV = [
items: [
{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
{ to: '/admin/moderation/appeals', label: 'Appeals', icon: IconShield, roles: ['admin', 'moderator'] },
{ to: '/admin/shard-ops', label: 'In-Game Ops', icon: IconShard, roles: ['admin', 'moderator'] },
{ to: '/admin/houses', label: 'Houses', icon: IconShard, roles: ['admin', 'moderator'] },
],
},
{
@@ -86,20 +84,20 @@ export const NAV = [
{ to: '/admin/users', label: 'Users', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/invites', label: 'Invites', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/settings', label: 'Settings', icon: IconGear, roles: ['admin'] },
// Admin-only, matching the server: every route under /admin/modules
// re-gates to `admin` on top of the group's staff gate, because installing
// a module runs its code in this process.
{ to: '/admin/modules', label: 'Modules', icon: IconModules, roles: ['admin'] },
{ to: '/admin/appearance', label: 'Appearance', icon: IconPalette, roles: ['admin'] },
{ to: '/admin/navigation', label: 'Navigation', icon: IconNav, roles: ['admin'] },
{ to: '/admin/hero', label: 'Hero Editor', icon: IconHero, roles: ['admin'] },
{ to: '/admin/auth-providers', label: 'Authentication', icon: IconKey, roles: ['admin'] },
{ to: '/admin/discord-bot', label: 'Discord Bot', icon: IconBot, roles: ['admin'] },
{ to: '/admin/shard', label: 'Shard (uo-link)', icon: IconShard, roles: ['admin'] },
{ to: '/admin/shard-visibility', label: 'Shard Visibility', icon: IconShard, roles: ['admin'] },
{ to: '/admin/shard-atlas', label: 'Spawn Atlas', icon: IconShard, roles: ['admin'] },
{ to: '/admin/bot-activity', label: 'Web Bot Activity', icon: IconPulse, roles: ['admin'] },
],
},
{
items: [
{ to: '/admin/characters', label: 'My Characters', icon: IconShard },
{ to: '/admin/account', label: 'Account', icon: IconUser },
],
},
@@ -136,18 +134,12 @@ const TITLES = {
'/admin/hero': 'Hero Editor',
'/admin/moderation': 'Moderation',
'/admin/moderation/appeals': 'Appeals',
'/admin/shard-ops': 'In-Game Ops',
'/admin/houses': 'House Registry',
'/admin/settings': 'Site Settings',
'/admin/appearance': 'Appearance',
'/admin/navigation': 'Navigation',
'/admin/activity': 'Activity Log',
'/admin/bot-activity': 'Web Bot Activity',
'/admin/discord-bot': 'Discord Bot',
'/admin/shard': 'Shard (uo-link)',
'/admin/shard-visibility': 'Shard Visibility',
'/admin/shard-atlas': 'Spawn Atlas',
'/admin/characters': 'My Characters',
'/admin/auth-providers': 'Authentication',
'/admin/users': 'Users',
'/admin/invites': 'Invites',
@@ -170,7 +162,6 @@ function moduleTitle(baseNav, pathname) {
// Fallback page title for dynamic sub-routes not in the exact-match TITLES map.
function sectionTitle(pathname) {
if (pathname.startsWith('/admin/moderation')) return 'Moderation'
if (pathname.startsWith('/admin/characters')) return 'My Characters'
if (pathname.startsWith('/admin/users/')) return 'User'
return 'Admin'
}

View File

@@ -1,29 +0,0 @@
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import CharacterSheet from '../../../components/CharacterSheet.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { api } from '../../../api/client.js'
// A staff member's own character sheet inside the admin shell. Owner-checked —
// the endpoint only returns a sheet for a character on the caller's linked account.
export default function AdminCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.admin.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div style={{ maxWidth: 760 }}>
<p style={{ margin: '0 0 18px' }}>
<Link to="/admin/characters" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
← Back to my characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} moderation />}
</div>
)
}

View File

@@ -1,18 +0,0 @@
import CharacterStats from '../../../components/CharacterStats.jsx'
import GameAccounts from '../../../components/GameAccounts.jsx'
import VendorSales from '../../../components/VendorSales.jsx'
import { api } from '../../../api/client.js'
// Staff link their OWN in-game account and view their characters — the same
// shared component players use, pointed at the staff self-service endpoints.
// Sits inside the Admin shell, which supplies the "My Characters" page header;
// stat tiles bring it to parity with the Player Portal's Characters page.
export default function AdminCharacters() {
return (
<section style={{ maxWidth: 760 }}>
<CharacterStats scope={api.admin.shard} />
<GameAccounts scope={api.admin.shard} charTo={(serial) => `/admin/characters/${serial}`} />
<VendorSales fetchSales={api.admin.shard.sales} />
</section>
)
}

View File

@@ -1,119 +0,0 @@
import { useMemo, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { api } from '../../../api/client.js'
// Staff-only FULL house registry (admin + moderator). Owner, price, co-owners and
// decay — everything the public board hides. Loaded from /admin/shard/houses, kept
// live from the admin SSE channel (house.update / house.remove).
const HOUSE_KINDS = new Set(['house.update', 'house.remove', 'house.decay'])
const DECAY_TONE = {
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
}
function DecayBadge({ decay, isIdoc }) {
const label = isIdoc ? 'IDOC' : decay
if (!label) return null
const tone = DECAY_TONE[label] || 'var(--muted)'
return (
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
{label}
</span>
)
}
function ownerLabel(h) {
return h.ownerName || h.ownerAcct || null
}
function HouseRow({ h }) {
const owner = ownerLabel(h)
return (
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{h.name || 'An unnamed house'}
</strong>
<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
</div>
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
</div>
<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
</div>
</div>
{h.price != null && (
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()}</div>
<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>placement value</div>
</div>
)}
</div>
)
}
export default function HousesAdmin() {
const { loading, error, data } = useAsync(() => api.admin.shard.houses())
// Full registry deltas ride the admin SSE channel (never the public one).
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, filter: HOUSE_KINDS, max: 80 })
const [q, setQ] = useState('')
const board = useMemo(() => {
const map = new Map()
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (!ev.serial) continue
if (ev.kind === 'house.update') {
map.set(ev.serial, { ...ev, ownerName: ev.owner?.name ?? ev.ownerName, ownerAcct: ev.owner?.acct ?? ev.ownerAcct })
} else if (ev.kind === 'house.remove') {
map.delete(ev.serial)
} else if (ev.kind === 'house.decay') {
const cur = map.get(ev.serial) || { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y }
map.set(ev.serial, { ...cur, isIdoc: String(ev.to).toUpperCase() === 'IDOC' })
}
}
return [...map.values()]
}, [data, events])
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((h) => [h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)))
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load the house registry." />
return (
<section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 16 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.82rem', margin: 0 }}>
{board.length.toLocaleString()} houses
<span className="dim" style={{ marginLeft: 10, color: connected ? '#7fd0a4' : 'var(--muted)' }}>{connected ? '● live' : '○ offline'}</span>
</p>
<input className="input sans" value={q} onChange={(e) => setQ(e.target.value)} placeholder="Search by owner, region…" style={{ flex: 'none', width: 230, maxWidth: '55%', fontSize: '0.84rem' }} />
</div>
{board.length === 0 ? (
<div className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
</div>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
</div>
)}
{board.length > 0 && filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match “{q}”.</p>
)}
</section>
)
}

View File

@@ -0,0 +1,424 @@
import { useCallback, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { dateTime } from '../../../lib/format.js'
import { statusOf, actionsFor, declarationNoteFor, needsRestart, parseHosts } from '../../../lib/moduleAdmin.js'
import { api } from '../../../api/client.js'
// Installed modules: install from a release URL, enable, disable, uninstall,
// purge, and restart the server so the changes take effect.
//
// Phase 4, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.2. Everything that
// decides what a row SAYS and which buttons it offers lives in
// lib/moduleAdmin.js, which is plain JS and has tests; this file renders it.
//
// Two things about this screen are unlike the rest of the admin panel and are
// deliberate:
//
// 1. **Restart is a banner, not a per-row button.** A restart is a property of
// the server, not of a module. Offering it on five rows would suggest
// otherwise, and an operator who installed three modules should restart
// once.
// 2. **Disable is the only action that takes effect immediately.** Everything
// else is "true after the next boot", because the loader reads the volume
// at require time (§1.12). The buttons say which they are.
const TONE = {
ok: '#7fd0a4',
warn: 'var(--accent)',
bad: '#d98b84',
idle: 'var(--muted)',
}
const DANGER = { color: '#d98b84', borderColor: '#5b2020' }
function Pill({ tone, children }) {
return (
<span
className="badge"
style={{ color: TONE[tone] || 'var(--muted)', borderColor: 'var(--line)', background: 'var(--panel-flat)' }}
>
{children}
</span>
)
}
// ── Install ────────────────────────────────────────────────────────────────
function InstallForm({ sourceHosts, onInstalled }) {
const [url, setUrl] = useState('')
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [result, setResult] = useState(null)
async function submit(e) {
e.preventDefault()
setError('')
setResult(null)
if (!url.trim()) return setError('Paste the URL of a release install manifest.')
setBusy(true)
try {
const res = await api.admin.installModule(url.trim())
setResult(res)
setUrl('')
await onInstalled()
} catch (err) {
// The server's message is written to be read by whoever pasted the URL —
// which host was refused, which hash did not match, what the archive
// contained. Replacing it with something friendlier would throw away the
// only part that helps.
setError(err.message || 'Could not install that module.')
} finally {
setBusy(false)
}
}
return (
<div className="panel" style={{ padding: 22, marginBottom: 22 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Install a module</div>
<form onSubmit={submit} style={{ display: 'flex', gap: 12, alignItems: 'flex-end', flexWrap: 'wrap' }}>
<label style={{ flex: '1 1 380px' }}>
<span className="field-label">Release install-manifest URL</span>
<input
type="url"
value={url}
onChange={(e) => setUrl(e.target.value)}
className="input"
placeholder="https://gitea.example.com/org/Module-uo/releases/download/v0.3.0/module-uo-0.3.0.json"
/>
</label>
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Installing…' : 'Install'}
</button>
</form>
<p className="sans" style={{ margin: '12px 0 0', fontSize: '0.8rem', color: 'var(--muted)' }}>
The bundle is downloaded, checked against the <code>sha256</code> its release published, and
unpacked onto the modules volume. It starts serving after a restart.{' '}
{sourceHosts.length === 0
? 'No source hosts are allowed yet — add one below before installing.'
: `Allowed hosts: ${sourceHosts.join(', ')}.`}
</p>
{error && <p className="sans" style={{ margin: '12px 0 0', color: TONE.bad, fontSize: '0.85rem' }}>{error}</p>}
{result && (
<p className="sans" style={{ margin: '12px 0 0', color: TONE.ok, fontSize: '0.85rem' }}>
{result.replaced ? 'Upgraded' : 'Installed'} {result.module?.name} v{result.module?.version}. Restart to load it.
</p>
)}
</div>
)
}
// ── The restart banner ─────────────────────────────────────────────────────
function RestartBanner({ onDone }) {
const [busy, setBusy] = useState(false)
const [sent, setSent] = useState(false)
async function restart() {
// Said plainly, because it is true and because the failure mode is bad: a
// deployment with no supervisor does not come back on its own.
const ok = window.confirm(
'Restart the server now?\n\n'
+ 'The site will be briefly unavailable. It comes back on its own only if something is '
+ 'supervising the process — the shipped Docker Compose file does. If you are running '
+ '`npm start` by hand, you will have to start it again yourself.',
)
if (!ok) return
setBusy(true)
try {
await api.admin.restartServer()
setSent(true)
// Nothing is coming back on this connection: the process is exiting. Give
// the supervisor a moment and then reload, which is what the operator was
// about to do anyway.
setTimeout(() => { if (onDone) onDone() }, 6000)
} catch {
// A failed request here is expected as often as not — the process can win
// the race and drop the socket before the response lands.
setSent(true)
setTimeout(() => { if (onDone) onDone() }, 6000)
} finally {
setBusy(false)
}
}
return (
<div className="panel" style={{ padding: 18, marginBottom: 22, borderColor: 'var(--accent)' }}>
<div style={{ display: 'flex', gap: 14, alignItems: 'center', flexWrap: 'wrap' }}>
<div style={{ flex: '1 1 320px' }}>
<div className="field-label" style={{ marginBottom: 4 }}>Restart needed</div>
<p className="sans" style={{ margin: 0, fontSize: '0.84rem', color: 'var(--muted)' }}>
{sent
? 'Restarting. This page will reload once the server is back.'
: 'Modules are read from disk when the server starts, so an install, an uninstall or a re-enable only takes effect after a restart.'}
</p>
</div>
<button type="button" className="btn btn-primary btn-sq" disabled={busy || sent} onClick={restart}>
{sent ? 'Restarting…' : 'Restart the server'}
</button>
</div>
</div>
)
}
// ── The source allowlist ───────────────────────────────────────────────────
function SourceHosts({ hosts, onSaved }) {
const [value, setValue] = useState(hosts.join(', '))
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [saved, setSaved] = useState(false)
useEffect(() => { setValue(hosts.join(', ')) }, [hosts])
async function save(e) {
e.preventDefault()
setError('')
setSaved(false)
setBusy(true)
try {
await api.admin.setModuleSources(value)
setSaved(true)
await onSaved()
} catch (err) {
setError(err.message || 'Could not save the allowlist.')
} finally {
setBusy(false)
}
}
const parsed = parseHosts(value)
return (
<div className="panel" style={{ padding: 22, marginTop: 22 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Where modules may be installed from</div>
<form onSubmit={save} style={{ display: 'flex', gap: 12, alignItems: 'flex-end', flexWrap: 'wrap' }}>
<label style={{ flex: '1 1 380px' }}>
<span className="field-label">Allowed hosts</span>
<input
type="text"
value={value}
onChange={(e) => setValue(e.target.value)}
className="input"
placeholder="gitea.example.com, releases.example.org"
/>
</label>
<button type="submit" disabled={busy} className="btn btn-sq">{busy ? 'Saving…' : 'Save'}</button>
</form>
<p className="sans" style={{ margin: '12px 0 0', fontSize: '0.8rem', color: 'var(--muted)' }}>
Installing a module runs its code inside this server, so only hosts listed here may be
installed from — over HTTPS, and re-checked on every redirect. An empty list blocks all
installs.{' '}
{parsed.length > 0 && <>Will be saved as: <code>{parsed.join(', ')}</code>.</>}
</p>
{error && <p className="sans" style={{ margin: '10px 0 0', color: TONE.bad, fontSize: '0.85rem' }}>{error}</p>}
{saved && !error && <p className="sans" style={{ margin: '10px 0 0', color: TONE.ok, fontSize: '0.85rem' }}>Saved.</p>}
</div>
)
}
// ── One module ─────────────────────────────────────────────────────────────
function ModuleRow({ m, onChanged, onError }) {
const [busy, setBusy] = useState('')
const status = statusOf(m)
const actions = actionsFor(m)
const note = declarationNoteFor(m)
async function run(name, fn) {
setBusy(name)
try {
await fn()
await onChanged()
} catch (err) {
onError(err.message || `Could not ${name} ${m.id}.`)
} finally {
setBusy('')
}
}
const disable = () => run('disable', () => api.admin.disableModule(m.id))
const enable = () => run('enable', () => api.admin.enableModule(m.id))
function uninstall() {
// The purge choice is made HERE and only here, because purge.sql lives
// inside the directory the uninstall is about to delete — there is no
// "purge it later" (§2.7.2 decision 5). Two prompts rather than one, so
// "delete the data too" is never something you agree to by reflex.
if (!window.confirm(`Uninstall ${m.name}?\n\nIts files are removed. Its data is kept unless you ask otherwise next.`)) return
let purge = false
if (m.canPurge) {
purge = window.confirm(
`Also permanently delete ${m.name}'s data?\n\n`
+ 'This drops its tables and cannot be undone. This is the only moment it can be offered — '
+ 'the script that does it is part of the files being removed.\n\n'
+ 'OK deletes the data. Cancel keeps it.',
)
}
return run('uninstall', () => api.admin.uninstallModule(m.id, { purge }))
}
function purge() {
if (!window.confirm(`Permanently delete ${m.name}'s data?\n\nThis drops its tables and cannot be undone.`)) return
return run('purge', () => api.admin.purgeModule(m.id))
}
const forget = () => run('forget', () => api.admin.uninstallModule(m.id))
return (
<tr>
<td className="adm-td" style={{ color: 'var(--text)' }}>
<div style={{ fontWeight: 600 }}>{m.name}</div>
<div className="dim" style={{ fontSize: '0.76rem' }}>
{/* A declared module that has never installed has no version to show —
only the one MODULES asks for, which the status column carries. */}
{m.id}{m.version ? ` · v${m.version}` : ''}
</div>
{m.capabilities?.length > 0 && (
<div className="dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>{m.capabilities.join(' · ')}</div>
)}
</td>
<td className="adm-td">
<Pill tone={status.tone}>{status.label}</Pill>
<div className="dim" style={{ fontSize: '0.74rem', marginTop: 4, maxWidth: 380 }}>{status.detail}</div>
{/* The environment's declaration, on its own line: a module can be
running fine while its declared upgrade is failing, and the status
above can only be one of those two things. */}
{note && (
<div
style={{
fontSize: '0.74rem',
marginTop: 4,
maxWidth: 380,
color: note.tone === 'warn' ? TONE.warn : 'var(--muted)',
}}
>
{note.text}
</div>
)}
</td>
<td className="adm-td dim" style={{ fontSize: '0.74rem' }}>
{/* Provenance. Null for a directory placed on the volume by hand, which
stays a supported install — so it is shown as that, not as missing.
A declared module can also reach a boot with no provenance: the
no-op path never fetches, so it has no sha256 to record and no
reason to write a row. Saying "by hand" there would be the one
wrong answer. */}
{m.source ? (
<>
<div style={{ wordBreak: 'break-all', maxWidth: 260 }}>{m.source}</div>
{m.sha256 && <div style={{ marginTop: 2 }}>sha256 {m.sha256.slice(0, 12)}…</div>}
</>
) : (
<span>{m.declared ? 'From the declared module set' : 'Placed on the volume by hand'}</span>
)}
{m.installedAt && <div style={{ marginTop: 2 }}>{dateTime(m.installedAt)}</div>}
</td>
<td className="adm-td" style={{ textAlign: 'right', whiteSpace: 'nowrap' }}>
<div style={{ display: 'inline-flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end' }}>
{actions.disable.shown && (
<button type="button" className="pill" style={{ fontSize: '0.72rem' }} disabled={Boolean(busy)} onClick={disable}>
{busy === 'disable' ? 'Stopping…' : 'Disable'}
</button>
)}
{actions.enable.shown && (
<button type="button" className="pill" style={{ fontSize: '0.72rem' }} disabled={Boolean(busy)} onClick={enable}>
{busy === 'enable' ? 'Enabling…' : 'Enable'}
</button>
)}
{actions.purge.shown && (
<button
type="button"
className="pill"
style={{ fontSize: '0.72rem', ...DANGER, opacity: actions.purge.enabled ? 1 : 0.45 }}
disabled={Boolean(busy) || !actions.purge.enabled}
title={actions.purge.enabled ? undefined : actions.purge.reason}
onClick={purge}
>
{busy === 'purge' ? 'Purging…' : 'Purge data'}
</button>
)}
{actions.uninstall.shown && (
<button type="button" className="pill" style={{ fontSize: '0.72rem', ...DANGER }} disabled={Boolean(busy)} onClick={uninstall}>
{busy === 'uninstall' ? 'Removing…' : 'Uninstall'}
</button>
)}
{actions.forget.shown && (
<button type="button" className="pill" style={{ fontSize: '0.72rem' }} disabled={Boolean(busy)} onClick={forget}>
{busy === 'forget' ? 'Clearing…' : 'Clear the row'}
</button>
)}
</div>
</td>
</tr>
)
}
// ── The screen ─────────────────────────────────────────────────────────────
export default function ModulesAdmin() {
const [data, setData] = useState(null)
const [error, setError] = useState('')
const [actionError, setActionError] = useState('')
const load = useCallback(async () => {
setError('')
try {
setData(await api.admin.listModules())
} catch {
setError('Could not load installed modules.')
}
}, [])
useEffect(() => { load() }, [load])
if (error) return <ErrorState message={error} />
if (!data) return <Loading />
const modules = data.modules || []
const sourceHosts = data.sourceHosts || []
return (
<section>
{needsRestart(modules) && <RestartBanner onDone={() => window.location.reload()} />}
<InstallForm sourceHosts={sourceHosts} onInstalled={load} />
{actionError && (
<p className="sans" style={{ margin: '0 0 14px', color: TONE.bad, fontSize: '0.85rem' }}>{actionError}</p>
)}
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Module</th>
<th className="adm-th">Status</th>
<th className="adm-th">Installed from</th>
<th className="adm-th" />
</tr>
</thead>
<tbody>
{modules.length === 0 && (
<tr>
<td className="adm-td" colSpan={4} style={{ color: 'var(--muted)' }}>
No modules installed. Paste a release install-manifest URL above to add one.
</td>
</tr>
)}
{modules.map((m) => (
<ModuleRow key={m.id} m={m} onChanged={load} onError={setActionError} />
))}
</tbody>
</table>
</div>
<SourceHosts hosts={sourceHosts} onSaved={load} />
</section>
)
}

View File

@@ -35,7 +35,8 @@ import { NAV as PLAYER_NAV } from '../../player/PlayerPortalLayout.jsx'
// Three things shape the screen:
//
// • The palette is filtered to the editing admin's OWN visible rows (§8.1) —
// the base array run through their role and this shard's feature gates. An
// the base array run through their role and the feature gates of whichever
// module registered each row (client/src/modules/featureGate.js). An
// admin cannot drag in, and so can never accidentally advertise, something
// they cannot see themselves. An override on a row they cannot see is
// carried through their save untouched rather than quietly reset.
@@ -458,8 +459,8 @@ export default function NavEditor() {
<section style={{ maxWidth: 860, display: 'flex', flexDirection: 'column', gap: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.82rem', lineHeight: 1.7 }}>
Rename, reorder and hide the entries in each navigation. The pages themselves are unchanged — this
only decides what is advertised, and it can never show anyone a link their role or this shard&rsquo;s
visibility settings would hide.
only decides what is advertised, and it can never show anyone a link their role, or the visibility
settings of an installed module, would hide.
</p>
{/* ── Tabs ───────────────────────────────────────────────── */}
@@ -552,8 +553,8 @@ export default function NavEditor() {
</div>
<p className="sans dim" style={{ margin: 0, fontSize: '0.76rem', lineHeight: 1.7 }}>
Only entries you can see yourself are listed. Anything hidden from you by your role or by Shard
Visibility keeps whatever it was already set to.
Only entries you can see yourself are listed. Anything hidden from you by your role, or by a
module&rsquo;s visibility settings, keeps whatever it was already set to.
</p>
</section>
)

View File

@@ -35,18 +35,6 @@ const FIELDS = [
],
fallback: 'disabled',
},
{
key: 'game_account_signup',
label: 'Game-account creation',
help: 'Whether players can create a GAME account (for the game client) from the site. The game server’s own SignupMode (Bridge.cfg) must agree: website/hybrid accept site-created accounts, game refuses them. When enabled, a “Create a game account” form appears in the player portal.',
options: [
{ value: 'disabled', label: 'Disabled — link an existing account only' },
{ value: 'website', label: 'Website — the site creates game accounts' },
{ value: 'hybrid', label: 'Hybrid — site or in-game (recommended)' },
{ value: 'game', label: 'Game only — created in the game client, not the site' },
],
fallback: 'disabled',
},
]
export default function SettingsAdmin() {

View File

@@ -1,248 +0,0 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { describe, kindLabel } from '../../../lib/shardEvents.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// Full live feed from the admin SSE channel — every kind, incl. staff audit,
// cheat detection and login attempts that the public channel never carries.
function AdminLiveFeed() {
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, max: 60 })
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Live feed (all events)</h3>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Waiting for shard events…</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 360, overflowY: 'auto' }}>
{events.map((e) => (
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.6rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>{kindLabel(e.kind)}</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}
// uo-link sidecar control panel. The auth token is write-only over this API —
// stored encrypted, never returned — same convention as the Discord bot token.
// Saving (re)starts the WS ingest client, so Enabled/URL/token changes take
// effect immediately with no redeploy.
function Toggle({ checked, onChange, label }) {
return (
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
<input type="checkbox" checked={checked} onChange={(e) => onChange(e.target.checked)} />
{label}
</label>
)
}
const STATUS_COLOR = {
connected: '#7fd0a4',
reconnecting: '#e0b070',
error: '#d98b84',
disconnected: 'var(--muted)',
}
function StatusPanel({ config }) {
const color = STATUS_COLOR[config.status] || 'var(--muted)'
const ingest = config.ingest || {}
const health = config.health || {}
return (
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 8 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
{config.status || 'disconnected'}
</span>
</div>
{config.statusDetail && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
)}
<div className="sans dim" style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '4px 16px', fontSize: '0.78rem', marginTop: 2 }}>
<span>Shard link: <strong style={{ color: 'var(--ink)' }}>{config.pluginConnected ? 'up' : 'down'}</strong></span>
<span>WS ingest: <strong style={{ color: 'var(--ink)' }}>{ingest.connected ? 'connected' : 'offline'}</strong></span>
<span>Reconnects: <strong style={{ color: 'var(--ink)' }}>{ingest.reconnects ?? 0}</strong></span>
<span>SSE clients: <strong style={{ color: 'var(--ink)' }}>{(config.sse?.publicClients ?? 0) + (config.sse?.adminClients ?? 0)}</strong></span>
{config.lastEventAt && <span style={{ gridColumn: '1 / -1' }}>Last event: {new Date(config.lastEventAt).toLocaleString()}</span>}
{health.uptime && <span style={{ gridColumn: '1 / -1' }}>Sidecar uptime: {health.uptime}</span>}
</div>
</div>
)
}
// ── Town crier ──────────────────────────────────────────────────────────────
function TownCrier() {
const [id, setId] = useState('')
const [text, setText] = useState('')
const [durationSec, setDurationSec] = useState(3600)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function post() {
setBusy(true); setMsg(''); setError('')
const lines = text.split('\n').map((l) => l.trim()).filter(Boolean)
if (!id.trim() || lines.length === 0) {
setBusy(false)
return setError('An id and at least one line are required.')
}
try {
await api.admin.postTownCrier({ id: id.trim(), lines, durationSec: Number(durationSec) || undefined })
setMsg(`Posted “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not post.')
} finally {
setBusy(false)
}
}
async function remove() {
if (!id.trim()) return setError('Enter the id to remove.')
setBusy(true); setMsg(''); setError('')
try {
await api.admin.deleteTownCrier(id.trim())
setMsg(`Removed “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not remove.')
} finally {
setBusy(false)
}
}
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Town crier</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
Broadcast a message that every in-game town crier announces until it expires. Re-posting the same id replaces it.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Message id</span>
<input type="text" value={id} onChange={(e) => setId(e.target.value)} className="input" placeholder="news-42" autoComplete="off" style={{ maxWidth: 220 }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Lines (one per line)</span>
<textarea value={text} onChange={(e) => setText(e.target.value)} className="input" rows={3} placeholder={'Hear ye!\nMarket tax is now 5%.'} style={{ resize: 'vertical' }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Duration (seconds)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={1} max={86400} style={{ maxWidth: 160 }} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={post} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Working…' : 'Post message'}</button>
<button onClick={remove} disabled={busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>Remove by id</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
</section>
)
}
export default function ShardAdmin() {
const [config, setConfig] = useState(null)
const [error, setError] = useState('')
const [baseUrl, setBaseUrl] = useState('')
const [wsUrl, setWsUrl] = useState('')
const [token, setToken] = useState('')
const [protocol, setProtocol] = useState(3)
const [enabled, setEnabled] = useState(false)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [saveError, setSaveError] = useState('')
const pollRef = useRef(null)
const initializedRef = useRef(false)
const load = useCallback(async () => {
try {
const c = await api.admin.getUoLinkConfig()
setConfig(c)
// Seed the editable fields once; later polls only refresh the status panel
// so they never clobber what the admin is mid-typing.
if (!initializedRef.current) {
setBaseUrl(c.baseUrl || '')
setWsUrl(c.wsUrl || '')
setProtocol(c.protocol || 3)
setEnabled(c.enabled)
initializedRef.current = true
}
} catch {
setError('Could not load uo-link config.')
}
}, [])
useEffect(() => {
load()
pollRef.current = setInterval(load, 5000)
return () => clearInterval(pollRef.current)
}, [load])
async function save() {
setBusy(true); setMsg(''); setSaveError('')
try {
const body = { baseUrl, wsUrl, protocol: Number(protocol), enabled }
if (token) body.token = token
const saved = await api.admin.saveUoLinkConfig(body)
setConfig(saved)
setToken('')
setMsg('Saved.')
} catch (err) {
setSaveError(err.message || 'Could not save.')
} finally {
setBusy(false)
}
}
if (error) return <ErrorState message={error} />
if (!config) return <Loading />
return (
<section style={{ maxWidth: 560, display: 'flex', flexDirection: 'column', gap: 20 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Shard (uo-link)</h2>
<StatusPanel config={config} />
<Toggle checked={enabled} onChange={setEnabled} label="Enable the shard integration" />
<label style={{ display: 'block' }}>
<span className="field-label">Base URL (REST)</span>
<input type="text" value={baseUrl} onChange={(e) => setBaseUrl(e.target.value)} className="input" autoComplete="off" placeholder="http://127.0.0.1:8080" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">WebSocket URL (feed)</span>
<input type="text" value={wsUrl} onChange={(e) => setWsUrl(e.target.value)} className="input" autoComplete="off" placeholder="ws://127.0.0.1:8080/ws" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Auth token</span>
<input type="password" value={token} onChange={(e) => setToken(e.target.value)} className="input" autoComplete="new-password" placeholder={config.hasToken ? '•••••••• configured — leave blank to keep' : 'Shared secret from sidecar.toml'} />
</label>
<label style={{ display: 'block', maxWidth: 140 }}>
<span className="field-label">Protocol</span>
<input type="number" value={protocol} onChange={(e) => setProtocol(e.target.value)} className="input" min={1} max={99} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', marginTop: 4 }}>
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Saving…' : 'Save changes'}</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{saveError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{saveError}</span>}
</div>
<TownCrier />
<AdminLiveFeed />
</section>
)
}

View File

@@ -1,291 +0,0 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { describe } from '../../../lib/shardEvents.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// In-game staff operations: the uo-link write plane (broadcast / kick / ban /
// unban) and the help-page support queue, plus a live audit log. Open to admins
// and moderators. The acting staff member (`actor`) is attached server-side from
// the session — nothing here sends it — so every action is attributable.
function Flash({ ok, err }) {
if (ok) return <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{ok}</span>
if (err) return <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>
return null
}
// ── Broadcast ────────────────────────────────────────────────────────────────
function Broadcast() {
const [text, setText] = useState('')
const [hue, setHue] = useState('')
const [busy, setBusy] = useState(false)
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
async function send() {
if (!text.trim()) return setErr('Enter a message.')
setBusy(true); setOk(''); setErr('')
try {
await api.admin.shardOps.broadcast({ text: text.trim(), hue: hue === '' ? undefined : Number(hue) })
setOk('Broadcast sent.')
setText('')
} catch (e) {
setErr(e.message || 'Could not broadcast.')
} finally {
setBusy(false)
}
}
return (
<section style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Broadcast</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
A system message shown to everyone online right now.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Message</span>
<input type="text" value={text} onChange={(e) => setText(e.target.value)} className="input" maxLength={300} placeholder="Server restart in 5 minutes" autoComplete="off" />
</label>
<label style={{ display: 'block', maxWidth: 140 }}>
<span className="field-label">Hue (optional)</span>
<input type="number" value={hue} onChange={(e) => setHue(e.target.value)} className="input" min={0} max={3000} placeholder="53" />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={send} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Sending…' : 'Broadcast'}</button>
<Flash ok={ok} err={err} />
</div>
</section>
)
}
// ── Account actions (kick / ban / unban) ─────────────────────────────────────
function AccountActions() {
const [account, setAccount] = useState('')
const [durationSec, setDurationSec] = useState('')
const [reason, setReason] = useState('')
const [busy, setBusy] = useState('')
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
const acct = account.trim()
function guard() {
if (!acct) {
setErr('Enter an account name.')
return false
}
return true
}
async function run(label, fn, done) {
if (!guard()) return
setBusy(label); setOk(''); setErr('')
try {
const r = await fn()
setOk(done(r))
} catch (e) {
setErr(e.message || 'Action failed.')
} finally {
setBusy('')
}
}
const kick = () =>
run('kick', () => api.admin.shardOps.kick({ account: acct }), (r) => {
const n = r?.sessions != null ? r.sessions : null
const plural = n === 1 ? '' : 's'
const sessions = n != null ? ` (${n} session${plural})` : ''
return `Kicked ${acct}${sessions}.`
})
const ban = () =>
run(
'ban',
() =>
api.admin.shardOps.ban({
account: acct,
durationSec: durationSec === '' ? undefined : Number(durationSec),
reason: reason.trim() || undefined,
}),
() => {
const when = durationSec ? ` for ${durationSec}s` : ' indefinitely'
return `Banned ${acct}${when}.`
},
)
const unban = () => run('unban', () => api.admin.shardOps.unban(acct), () => `Unbanned ${acct}.`)
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Account actions</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
Kick, ban or unban a game account. Bans work even if the account is offline; the shard refuses to act on staff at or above co-owner.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Account</span>
<input type="text" value={account} onChange={(e) => setAccount(e.target.value)} className="input" placeholder="griefer42" autoComplete="off" style={{ maxWidth: 260 }} />
</label>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
<label style={{ display: 'block', maxWidth: 200 }}>
<span className="field-label">Ban duration (seconds, blank = permanent)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" />
</label>
<label style={{ display: 'block', flex: 1, minWidth: 200 }}>
<span className="field-label">Ban reason (optional)</span>
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
</label>
</div>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={kick} disabled={!!busy} className="btn btn-sq">{busy === 'kick' ? 'Kicking…' : 'Kick'}</button>
<button onClick={ban} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'ban' ? 'Banning…' : 'Ban'}</button>
<button onClick={unban} disabled={!!busy} className="btn btn-sq">{busy === 'unban' ? 'Unbanning…' : 'Unban'}</button>
<Flash ok={ok} err={err} />
</div>
</section>
)
}
// ── Support (help-page) queue ────────────────────────────────────────────────
function PageRow({ page, onDone }) {
const [message, setMessage] = useState('')
const [busy, setBusy] = useState('')
const [err, setErr] = useState('')
async function respond(close) {
if (!message.trim()) return setErr('Enter a reply first.')
setBusy(close ? 'respond-close' : 'respond'); setErr('')
try {
await api.admin.shardOps.respondPage(page.pageId, { message: message.trim(), close })
onDone()
} catch (e) {
setErr(e.message || 'Could not send.')
setBusy('')
}
}
async function close() {
setBusy('close'); setErr('')
try {
await api.admin.shardOps.closePage(page.pageId)
onDone()
} catch (e) {
setErr(e.message || 'Could not close.')
setBusy('')
}
}
return (
<div className="panel" style={{ padding: 14, display: 'flex', flexDirection: 'column', gap: 8 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
<div style={{ minWidth: 0 }}>
<span className="sans" style={{ fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)' }}>{page.type || 'Page'}</span>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
{page.sender?.name || page.pageId}
{page.handled && <span className="dim" style={{ fontSize: '0.72rem' }}> · claimed{page.handler ? ` by ${page.handler}` : ''}</span>}
</div>
</div>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{page.sentMs ? ago(page.sentMs) : ''}</span>
</div>
{page.message && <p className="sans" style={{ margin: 0, color: 'var(--ink)', fontSize: '0.88rem', lineHeight: 1.5 }}>{page.message}</p>}
<div className="sans dim" style={{ fontSize: '0.72rem' }}>
{page.map || '—'}{page.x != null ? ` (${page.x}, ${page.y})` : ''}
</div>
<textarea value={message} onChange={(e) => setMessage(e.target.value)} className="input" rows={2} placeholder="A GM is on the way." style={{ resize: 'vertical' }} />
<div style={{ display: 'flex', gap: 8, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={() => respond(false)} disabled={!!busy} className="btn btn-sq">{busy === 'respond' ? 'Sending…' : 'Reply'}</button>
<button onClick={() => respond(true)} disabled={!!busy} className="btn btn-primary btn-sq">{busy === 'respond-close' ? 'Sending…' : 'Reply & close'}</button>
<button onClick={close} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'close' ? 'Closing…' : 'Close'}</button>
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
</div>
</div>
)
}
function SupportQueue() {
const [pages, setPages] = useState(null)
const [err, setErr] = useState('')
const pollRef = useRef(null)
const load = useCallback(async () => {
try {
setPages(await api.admin.shardOps.pages())
} catch {
setErr('Could not load the support queue.')
}
}, [])
useEffect(() => {
load()
pollRef.current = setInterval(load, 7000)
return () => clearInterval(pollRef.current)
}, [load])
let queueBody
if (pages == null) {
queueBody = <p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Loading…</p>
} else if (pages.length === 0) {
queueBody = <p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>The queue is empty.</p>
} else {
queueBody = (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{pages.map((p) => <PageRow key={p.pageId} page={p} onDone={load} />)}
</div>
)
}
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Support queue</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
Open help pages from players. A reply reaches them in game (or on their next login).
</p>
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>}
{queueBody}
</section>
)
}
// ── Audit log ────────────────────────────────────────────────────────────────
// Seeded from the stored admin.audit history, then kept live from the admin SSE
// channel (which carries every kind — we filter to admin.audit here).
function AuditLog() {
const [seed, setSeed] = useState([])
const { events } = useShardFeed({ url: api.adminShardStreamUrl, filter: new Set(['admin.audit']), max: 50 })
useEffect(() => {
api.admin.shardOps
.audit(50)
.then((rows) => setSeed(rows.map((r) => ({ ...r, _id: `seed-${r.id}` }))))
.catch(() => setSeed([]))
}, [])
// Live events on top; fall back to the seed for anything older than the live tail.
const oldestLive = events.length ? Math.min(...events.map((e) => e.t || 0)) : Infinity
const rows = [...events, ...seed.filter((s) => (s.t || 0) < oldestLive)].slice(0, 60)
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)', marginBottom: 12 }}>Audit log</h3>
{rows.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No moderation actions recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 320, overflowY: 'auto' }}>
{rows.map((e) => (
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}
export default function ShardOps() {
return (
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 22 }}>
<Broadcast />
<AccountActions />
<SupportQueue />
<AuditLog />
</section>
)
}

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@@ -1,325 +0,0 @@
import { useCallback, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js'
// ── Admin · Shard visibility ────────────────────────────────────────────────
//
// Who may see which shard surface, and which sensitive fields within it.
// Admin-only, because this decides what ANONYMOUS visitors get.
//
// Two things the UI must communicate honestly, because they are not negotiable
// server-side (see docs/link/v3.md §3.4):
// • acct / webId are admin-only always and are not listed as editable fields.
// • an event kind the server doesn't know about never reaches anyone below
// admin, whatever is set here.
//
// Defaults reproduce the behavior the site had before this panel existed, so a
// fresh install shows "everything as it was" rather than an empty form.
const RUNG_LABEL = {
anonymous: 'Everyone',
logged_in: 'Signed in',
player: 'Linked players',
staff: 'Staff',
admin: 'Admins only',
}
const RUNG_HINT = {
anonymous: 'Visible to anyone, signed in or not.',
logged_in: 'Any signed-in account, linked or not.',
player: 'Accounts with a linked game account. Staff always qualify.',
staff: 'Admins and moderators.',
admin: 'Admins only.',
}
const FEATURE_LABEL = {
status: 'Shard status',
activity: 'Activity feed',
champs: 'Champion spawns',
guilds: 'Guilds',
governors: 'Town governors',
houses: 'Houses / IDOC',
presence: 'Players online',
ruleset: 'Shard rules',
atlas: 'Spawn atlas',
leaderboards: 'Leaderboards',
market: 'Marketplace',
}
const FEATURE_HINT = {
status: 'Connection state, online count, gold-supply series.',
activity: 'Deaths, kills, skill gains, quests, logins.',
champs: 'The live champion / mini-champ / sea-boss board.',
guilds: 'Guild rosters, alliances and leaders.',
governors: 'City Loyalty governors, elections and term history.',
houses: 'Houses in danger (IDOC). Owner and price are separate fields below.',
presence: 'Population aggregate and the staff-online widget.',
ruleset: 'Skill/stat caps, house limits, vet rewards and the rest of the ruleset.',
atlas: 'The spawn atlas and bestiary. Static shard content, not live state.',
leaderboards: 'Point and loyalty standings across every points system.',
market: 'The shard-wide player-vendor index.',
}
const FIELD_LABEL = {
owner: 'House owner',
price: 'House price',
location: 'In-game location (map + coordinates)',
connect: 'Server connect address',
// Keyed on the WIRE field, which for a leaderboard entry is `name` — the
// projection matches literal JSON keys, so the rule cannot be spelled after the
// field's meaning. The label is what carries the meaning to the admin.
name: 'Character names on leaderboards',
ownerName: 'Vendor owner name',
// One rule, one key — `location` is a nested object on both the wire frame and
// the stored read model precisely so that hiding it takes the facet, the
// coordinates, the region and the house together.
ownerSerial: 'Vendor owner character id',
}
function RungSelect({ value, onChange, ladder, disabled }) {
return (
<select
className="input"
value={value}
disabled={disabled}
onChange={(e) => onChange(e.target.value)}
style={{ maxWidth: 200 }}
>
{ladder.map((rung) => (
<option key={rung} value={rung}>
{RUNG_LABEL[rung] || rung}
</option>
))}
</select>
)
}
function FeatureRow({ name, settings, defaults, ladder, onPatch }) {
const fields = Object.entries(settings.fields || {})
const changed =
defaults &&
(settings.enabled !== defaults.enabled ||
settings.audience !== defaults.audience ||
settings.stream !== defaults.stream ||
JSON.stringify(settings.fields) !== JSON.stringify(defaults.fields))
return (
<div
style={{
border: '1px solid var(--line)',
borderRadius: 10,
padding: 16,
display: 'flex',
flexDirection: 'column',
gap: 12,
opacity: settings.enabled ? 1 : 0.62,
}}
>
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<div style={{ minWidth: 0 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
{FEATURE_LABEL[name] || name}
{changed && (
<span
className="sans"
style={{ marginLeft: 8, fontSize: '0.62rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)' }}
>
changed
</span>
)}
</h3>
<p className="sans" style={{ margin: '4px 0 0', fontSize: '0.82rem', color: 'var(--muted)', lineHeight: 1.5 }}>
{FEATURE_HINT[name]}
</p>
</div>
<label
className="sans"
style={{ flex: 'none', display: 'inline-flex', alignItems: 'center', gap: 8, cursor: 'pointer', fontSize: '0.86rem', color: 'var(--ink)' }}
>
<input
type="checkbox"
checked={settings.enabled}
onChange={(e) => onPatch(name, { enabled: e.target.checked })}
/>
Enabled
</label>
</div>
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 20, alignItems: 'flex-end' }}>
<label style={{ display: 'block' }}>
<span className="field-label">Who can see it</span>
<RungSelect
value={settings.audience}
ladder={ladder}
disabled={!settings.enabled}
onChange={(audience) => onPatch(name, { audience })}
/>
<span className="sans dim" style={{ display: 'block', marginTop: 4, fontSize: '0.75rem' }}>
{RUNG_HINT[settings.audience]}
</span>
</label>
<label
className="sans"
style={{ display: 'inline-flex', alignItems: 'center', gap: 8, cursor: 'pointer', fontSize: '0.86rem', color: 'var(--ink)', paddingBottom: 22 }}
>
<input
type="checkbox"
checked={settings.stream}
disabled={!settings.enabled}
onChange={(e) => onPatch(name, { stream: e.target.checked })}
/>
Live updates
</label>
</div>
{fields.length > 0 && (
<div style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 12 }}>
<span className="field-label" style={{ display: 'block', marginBottom: 8 }}>
Sensitive fields
</span>
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 16 }}>
{fields.map(([field, rung]) => (
<label key={field} style={{ display: 'block' }}>
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginBottom: 4 }}>
{FIELD_LABEL[field] || field}
</span>
<RungSelect
value={rung}
ladder={ladder}
disabled={!settings.enabled}
onChange={(level) =>
onPatch(name, { fieldRules: { ...settings.fields, [field]: level } })
}
/>
</label>
))}
</div>
</div>
)}
</div>
)
}
export default function ShardVisibility() {
const [config, setConfig] = useState(null)
const [defaults, setDefaults] = useState(null)
const [ladder, setLadder] = useState([])
const [lockedFields, setLockedFields] = useState([])
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
const [saving, setSaving] = useState(false)
const [msg, setMsg] = useState('')
const load = useCallback(async () => {
setLoading(true)
setError('')
try {
const data = await api.admin.getShardVisibility()
setConfig(data.features)
setDefaults(data.defaults)
setLadder(data.ladder || [])
setLockedFields(data.lockedFields || [])
} catch (err) {
setError(err.message || 'Could not load visibility settings.')
} finally {
setLoading(false)
}
}, [])
useEffect(() => {
load()
}, [load])
function patch(name, changes) {
setMsg('')
setConfig((prev) => {
const next = { ...prev[name], ...changes }
// `fieldRules` in the API is `fields` in the effective config.
if (changes.fieldRules) {
next.fields = changes.fieldRules
delete next.fieldRules
}
return { ...prev, [name]: next }
})
}
async function save() {
setSaving(true)
setMsg('')
setError('')
try {
const body = {}
for (const [name, s] of Object.entries(config)) {
body[name] = {
enabled: s.enabled,
audience: s.audience,
stream: s.stream,
fieldRules: s.fields || {},
}
}
const data = await api.admin.saveShardVisibility(body)
setConfig(data.features)
setMsg('Saved. Changes take effect within a few seconds, including on open live streams.')
} catch (err) {
setError(err.message || 'Could not save.')
} finally {
setSaving(false)
}
}
function resetToDefaults() {
setMsg('')
setConfig(structuredClone(defaults))
}
if (loading) return <Loading />
if (error && !config) return <ErrorState message={error} onRetry={load} />
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
<header>
<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
Shard visibility
</h2>
<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
Choose who can see each shard surface on the public site, and how much detail they get.
Turning a feature off hides it entirely — its pages return “not found” rather than
revealing that it exists. “Live updates” controls whether the feature streams changes in
real time; the pages still work without it, they just refresh on load.
</p>
{lockedFields.length > 0 && (
<p className="sans dim" style={{ margin: '8px 0 0', fontSize: '0.82rem', lineHeight: 1.6, maxWidth: 760 }}>
Not configurable: <strong style={{ color: 'var(--ink)' }}>{lockedFields.join(', ')}</strong> —
game account names and website user ids are never shown below admin, on any surface. They
aren’t visible in game either, so publishing them would disclose something the shard
itself doesn’t.
</p>
)}
</header>
<div style={{ display: 'flex', flexDirection: 'column', gap: 14 }}>
{Object.entries(config).map(([name, settings]) => (
<FeatureRow
key={name}
name={name}
settings={settings}
defaults={defaults?.[name]}
ladder={ladder}
onPatch={patch}
/>
))}
</div>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={save} disabled={saving} className="btn btn-primary btn-sq">
{saving ? 'Saving…' : 'Save changes'}
</button>
<button onClick={resetToDefaults} disabled={saving} className="btn btn-sq">
Restore defaults
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
</div>
)
}

View File

@@ -1,285 +0,0 @@
import { useCallback, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js'
// ── Admin · Spawn atlas ─────────────────────────────────────────────────────
//
// The atlas re-derives itself from the shard's ServUO tree on every boot, so
// this panel exists for the three things a restart cannot do:
//
// • point it at a different tree,
// • apply a map change without restarting, and
// • answer a refresh that was parsed but deliberately NOT applied because it
// would remove a facet.
//
// That last one is the reason the panel is worth building. Losing a facet looks
// exactly like a half-copied or mid-update tree, and boot cannot tell them
// apart — so it stages the decision for a human instead of guessing. Until
// someone decides here, the site keeps serving the atlas it already had.
// A refresh reports its outcome rather than throwing (the boot path must never
// be stopped by a bad tree), so these are answers, not errors — the panel says
// what happened in the shard's terms instead of showing a failure box.
const OUTCOME = {
imported: (r) =>
`Imported — ${r.counts?.points?.toLocaleString() ?? '?'} spawners, ${r.counts?.creatures?.toLocaleString() ?? '?'} creatures.`,
unchanged: (r) =>
r.reason === 'refresh previously rejected'
? 'Unchanged — this exact tree was already reviewed and declined.'
: 'Unchanged — the tree matches what is already loaded.',
needsReview: () => 'Staged for review: this refresh would remove a facet, so it was not applied.',
unavailable: (r) => `The tree could not be read: ${r.reason || 'unknown reason'}`,
skipped: () => 'No ServUO path is configured, so there is nothing to import.',
failed: (r) => `Refresh failed: ${r.reason || 'unknown reason'}`,
rejected: () => 'Declined. It will not be offered again until the tree changes.',
}
const describe = (result) => (OUTCOME[result?.status] || (() => `Result: ${result?.status}`))(result)
function Row({ label, children }) {
return (
<div
className="sans"
style={{
display: 'flex',
alignItems: 'baseline',
justifyContent: 'space-between',
gap: 16,
padding: '7px 0',
borderBottom: '1px solid var(--line)',
fontSize: '0.86rem',
}}
>
<span className="dim">{label}</span>
<span style={{ color: 'var(--head)', textAlign: 'right', wordBreak: 'break-all' }}>{children}</span>
</div>
)
}
function PendingReview({ pending, busy, onApprove, onReject }) {
const declined = pending.status === 'rejected'
return (
<section
style={{
border: `1px solid ${declined ? 'var(--line)' : '#c58f4a'}`,
borderRadius: 10,
padding: 16,
background: declined ? 'transparent' : 'rgba(197,143,74,0.08)',
}}
>
<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
{declined ? 'A refresh was declined' : 'A refresh is waiting for you'}
</h3>
<p className="sans" style={{ margin: '6px 0 12px', fontSize: '0.86rem', color: 'var(--muted)', lineHeight: 1.6 }}>
{declined ? (
<>
This tree was reviewed and declined, so it is not offered again until the files change.
Approving now applies it anyway.
</>
) : (
<>
The tree parses cleanly but would <strong>remove {pending.removedFacets?.length || 0} facet
</strong>
{(pending.removedFacets?.length || 0) === 1 ? '' : 's'} the site is currently serving. That
is what a half-copied or mid-update tree looks like as well as a real map change, so it was
not applied. Approving re-parses the tree as it is right now — if you have since fixed the
mount, what lands is the corrected import.
</>
)}
</p>
<Row label="Would remove">{(pending.removedFacets || []).join(', ') || '—'}</Row>
<Row label="Would add">{(pending.addedFacets || []).join(', ') || '—'}</Row>
<Row label="Detected">{pending.detectedAt ? new Date(pending.detectedAt).toLocaleString() : '—'}</Row>
<div style={{ display: 'flex', gap: 10, marginTop: 14, flexWrap: 'wrap' }}>
<button type="button" className="btn btn-primary btn-sq" disabled={busy} onClick={onApprove}>
Approve and import
</button>
{!declined && (
<button type="button" className="btn btn-sq" disabled={busy} onClick={onReject}>
Keep the current atlas
</button>
)}
</div>
</section>
)
}
export default function SpawnAtlas() {
const [status, setStatus] = useState(null)
const [path, setPath] = useState('')
const [force, setForce] = useState(false)
const [loading, setLoading] = useState(true)
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [msg, setMsg] = useState('')
const load = useCallback(async () => {
setLoading(true)
setError('')
try {
const data = await api.admin.atlas.status()
setStatus(data)
setPath(data.path || '')
} catch (err) {
setError(err.message || 'Could not load atlas status.')
} finally {
setLoading(false)
}
}, [])
useEffect(() => {
load()
}, [load])
// Every mutating action shares this: run it, report what it said, then reload
// status so the panel reflects the world rather than what we assumed happened.
async function run(action, fn) {
setBusy(true)
setMsg('')
setError('')
try {
const result = await fn()
setMsg(describe(result))
const fresh = await api.admin.atlas.status()
setStatus(fresh)
setPath(fresh.path || '')
} catch (err) {
setError(err.message || `Could not ${action}.`)
} finally {
setBusy(false)
}
}
async function savePath() {
setBusy(true)
setMsg('')
setError('')
try {
const fresh = await api.admin.atlas.setPath(path.trim())
setStatus(fresh)
setPath(fresh.path || '')
setMsg(
fresh.path === ''
? 'Path cleared. The atlas will be skipped on the next boot; what is loaded keeps serving.'
: fresh.treeReadable
? 'Saved. The tree is readable — import when you are ready.'
: 'Saved, but the tree could not be read from here. Check the mount and permissions.',
)
} catch (err) {
setError(err.message || 'Could not save the path.')
} finally {
setBusy(false)
}
}
if (loading) return <Loading />
if (error && !status) return <ErrorState message={error} />
const counts = status?.counts || null
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
<header>
<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
Spawn atlas
</h2>
<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
The bestiary and spawn map on the public site, parsed from the shard’s own ServUO files.
It refreshes itself on every server start; everything here is for the times you don’t want
to wait for one. Nothing on this page touches the sidecar — the atlas is shard content, not
shard state, and stays complete while the shard is down.
</p>
</header>
{status?.pending && (
<PendingReview
pending={status.pending}
busy={busy}
onApprove={() => run('approve the refresh', () => api.admin.atlas.approve())}
onReject={() => run('decline the refresh', () => api.admin.atlas.reject())}
/>
)}
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
<h3 className="display" style={{ margin: '0 0 10px', fontSize: '1rem', color: 'var(--head)' }}>
What is loaded
</h3>
<Row label="Imported">
{status?.importedAt ? new Date(status.importedAt).toLocaleString() : 'Never'}
</Row>
<Row label="Facets">{status?.facets?.length ? status.facets.join(', ') : '—'}</Row>
{counts && (
<>
<Row label="Spawners">{counts.points?.toLocaleString() ?? '—'}</Row>
<Row label="Creatures">{counts.creatures?.toLocaleString() ?? '—'}</Row>
<Row label="Regions / landmarks">
{`${counts.regions?.toLocaleString() ?? '—'} / ${counts.landmarks?.toLocaleString() ?? '—'}`}
</Row>
<Row label="Champion altars">{counts.champions?.toLocaleString() ?? '—'}</Row>
</>
)}
<Row label="Tree readable">
{!status?.configured ? 'No path set' : status.treeReadable ? 'Yes' : 'No'}
</Row>
<Row label="Tree changed since import">
{status?.drift == null ? '—' : status.drift ? 'Yes — an import would pick it up' : 'No'}
</Row>
</section>
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
ServUO tree
</h3>
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
Where the website reads the shard’s spawn files from — the same host, a bind mount or a
shared volume. This setting wins over the <code>SERVUO_PATH</code> deploy default, so the
mount can move without a redeploy. Leave it blank to turn the atlas off.
</p>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center' }}>
<input
className="input"
value={path}
onChange={(e) => setPath(e.target.value)}
placeholder="/srv/servuo"
style={{ flex: '1 1 320px', minWidth: 0 }}
/>
<button type="button" className="btn btn-sq" disabled={busy} onClick={savePath}>
Save path
</button>
</div>
</section>
<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
Re-import
</h3>
<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
Applies a map change without restarting. An unchanged tree costs nothing — the source files
are hashed first and skipped when they match. A refresh that would remove a facet still
comes back here for approval rather than being applied.
</p>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center' }}>
<button
type="button"
className="btn btn-primary btn-sq"
disabled={busy || !status?.configured}
onClick={() => run('import the atlas', () => api.admin.atlas.import(force))}
>
{busy ? 'Working…' : 'Import now'}
</button>
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, fontSize: '0.85rem', cursor: 'pointer' }}>
<input type="checkbox" checked={force} onChange={(e) => setForce(e.target.checked)} />
Re-import even if the tree is unchanged
</label>
</div>
</section>
{(msg || error) && (
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
)}
</div>
)
}

View File

@@ -171,8 +171,9 @@ export default function UserDetail() {
<SecurityAdmin userId={id} />
{/* Whatever the installed module has to say about this user, or nothing
at all. Core's own UO sections fill it today (UserShardSections.jsx,
registered in main.jsx) — MODULE_API.md §3.7. */}
at all — core filled this with its own UO sections until Phase 3 slice
3, and now nothing does unless a module is installed
(MODULE_API.md §3.7). */}
<Slot name="admin.users.detail" userId={id} />
</section>
)

View File

@@ -1,163 +0,0 @@
// ── Core's fill for the `admin.users.detail` extension slot ────────────────
//
// Phase 3, slice 2 of docs/website/MODULE_SYSTEM.md §2.7.1. Every section below
// is UO, and every one of them leaves core with the client half in slice 3 —
// this file exists so that when they do, core deletes a registration and a file
// instead of unpicking a page.
//
// Core registers it through the same seam a module uses
// (`registerExtension('core', …)` in main.jsx), which is the client twin of the
// server's `registries.registerCore()` and the same trick `useShardFlags`
// already uses for the feature seam. The mechanism is therefore exercised by
// core's own content from the day it lands, rather than first proved by the
// change that depends on it.
//
// The slot hands over `userId` and nothing else — deliberately, not `scope`.
// `api.admin.userShard` is a UO binding that leaves core in slice 3, so a slot
// that passed it would be handing a module something core is about to delete.
// An extension builds its own client for the routes it registered at the other
// end (MODULE_API.md §3.5), and this file does exactly what the module will.
import { useMemo } from 'react'
import { useAsync } from '../../../lib/useAsync.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
import CharacterStats from '../../../components/CharacterStats.jsx'
import GameAccounts from '../../../components/GameAccounts.jsx'
import VendorSales from '../../../components/VendorSales.jsx'
// Its own copy, not an export from UserDetail.jsx: six lines of presentational
// furniture that is not in the §3.4 kit, so a module filling this slot would
// vendor the same thing. Core's copy stays behind with core's own security
// panel, which is the other caller.
function SectionTitle({ children }) {
return (
<div className="field-label" style={{ marginBottom: 12, marginTop: 4 }}>
{children}
</div>
)
}
// Currently-online characters on the user's accounts, with where they are. The
// per-character Online/Offline badge lives in the roster; this adds location.
function OnlineNow({ scope }) {
const { data } = useAsync(() => scope.online(), [scope])
if (!data) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Online now</SectionTitle>
{data.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No characters online right now.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{data.map((c) => (
<li key={c.serial} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4', boxShadow: '0 0 6px #7fd0a4', flex: 'none' }} />
<span style={{ color: 'var(--head)' }}>{c.name || '(unnamed)'}</span>
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.8rem' }}>
{c.map != null ? `map ${c.map} · ${c.x}, ${c.y}` : '—'}
</span>
</li>
))}
</ul>
)}
</section>
)
}
// Shard "standing": city governorships held and guilds led by this user's
// accounts (both reliable current-state lookups). Renders nothing when empty.
function Standing({ scope }) {
const { data } = useAsync(() => scope.standing(), [scope])
if (!data) return null
const govs = data.governorOf || []
const guilds = data.guildsLed || []
if (govs.length === 0 && guilds.length === 0) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Standing</SectionTitle>
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
{govs.map((g) => (
<span key={`gov-${g.city}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid #c9a24b55', color: '#c9a24b' }}>
Governor of {g.city}
</span>
))}
{guilds.map((g) => (
<span key={`guild-${g.id}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid var(--accent)', color: 'var(--accent)' }}>
Guildmaster{g.abbr ? `, [${g.abbr}]` : ''} {g.name}
</span>
))}
</div>
</section>
)
}
// One house row — the many optional detail fields are gathered here so the
// Houses list stays a simple map.
function HouseRow({ house: h }) {
const location = h.region || (h.map != null ? `map ${h.map}` : 'unknown')
const coords = h.x != null ? ` · ${h.x}, ${h.y}` : ''
const owner = h.ownerAcct ? ` · ${h.ownerAcct}` : ''
const shares = h.coOwners || h.friends ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''
return (
<li
style={{ display: 'flex', justifyContent: 'space-between', gap: 12, alignItems: 'baseline', padding: '12px 14px', border: '1px solid var(--line)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}
>
<div style={{ minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
{h.name || 'Unnamed house'}
{h.isIdoc && <span className="badge" style={{ marginLeft: 8, background: '#5b2020', color: '#f0c8c2' }}>IDOC</span>}
</div>
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 2 }}>
{location}
{coords}
{owner}
{shares}
</div>
</div>
<div className="sans dim" style={{ flex: 'none', fontSize: '0.78rem', textAlign: 'right' }}>
{(h.decay || h.stage) ? <div style={{ color: h.isIdoc ? '#e0928a' : 'var(--muted)' }}>{h.decay || h.stage}</div> : null}
{h.price != null ? <div style={{ fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()} gp</div> : null}
{h.lastRefreshed ? <div>refreshed {ago(h.lastRefreshed)}</div> : null}
</div>
</li>
)
}
// Houses owned by the user's accounts, IDOC first (flagged).
function Houses({ scope }) {
const { data } = useAsync(() => scope.houses(), [scope])
if (!data) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Houses</SectionTitle>
{data.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No houses recorded for this user’s accounts.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{data.map((h) => (
<HouseRow key={h.serial} house={h} />
))}
</ul>
)}
</section>
)
}
export default function UserShardSections({ userId }) {
// Memoized so the child components' effects (keyed on `scope`) don't refetch
// on every render — the same reason UserDetail memoized it before this moved.
const scope = useMemo(() => api.admin.userShard(userId), [userId])
return (
<>
<CharacterStats scope={scope} />
<SectionTitle>Linked accounts &amp; characters</SectionTitle>
<GameAccounts scope={scope} readOnly moderation onUnlink={scope.unlink} charTo={(serial) => `/admin/characters/${serial}`} />
<Standing scope={scope} />
<OnlineNow scope={scope} />
<Houses scope={scope} />
<VendorSales fetchSales={scope.sales} />
</>
)
}

View File

@@ -1,14 +1,22 @@
import { useEffect, useState } from 'react'
import { useCallback, useEffect, useState } from 'react'
import { Link, useNavigate, useParams } from 'react-router-dom'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
import CreateGameAccountForm from '../../components/CreateGameAccountForm.jsx'
import Slot from '../../modules/Slot.jsx'
import { extensionFor } from '../../modules/registry.js'
// Public, token-gated invite acceptance (/invite/:token). Validates the invite,
// lets the invitee set a username + password (their email + role are pre-assigned),
// creates the account at that role and logs them in. For a player invite it then
// offers the built-in "create game account" step before sending them to the portal.
// creates the account at that role and logs them in.
//
// For a PLAYER invite there may then be one more step, supplied by an installed
// module through the `player.invite.accepted` slot: core rendered a UO
// game-account form here itself until Phase 3 slice 3, reading a
// `gameAccountSignup` flag out of its own settings and posting to a shard route.
// Neither of those is core's. What core keeps is the shell, the skip control and
// the destination; whether there is a step at all is the module's call, made
// from data core does not have.
export default function AcceptInvite() {
const { token } = useParams()
const navigate = useNavigate()
@@ -16,7 +24,6 @@ export default function AcceptInvite() {
const [invite, setInvite] = useState(null) // fields email and role
const [loadErr, setLoadErr] = useState('')
const [signupOk, setSignupOk] = useState(false)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
@@ -30,14 +37,20 @@ export default function AcceptInvite() {
api.getInvite(token)
.then((iv) => active && setInvite(iv))
.catch((err) => active && setLoadErr(err.status === 404 ? 'This invitation is invalid or has expired.' : 'Could not load this invitation.'))
api.publicSettings()
.then((s) => active && setSignupOk(Boolean(s?.gameAccountSignup)))
.catch(() => {})
return () => { active = false }
}, [token])
const dest = invite && invite.role === 'player' ? '/player' : '/admin'
// Whether anything is installed that wants the post-acceptance step. Read
// rather than rendered blind because it decides a NAVIGATION, not just what
// appears: with nothing filled there is no screen to show, so the invitee goes
// straight to their destination. This is the one legitimate reason to ask
// whether a slot is filled — the answer changes control flow, not decoration
// (decoration goes inside `<Slot wrap>`, which is why `hasExtension` is gone).
const hasNextStep = Boolean(extensionFor('player.invite.accepted'))
const finish = useCallback(() => navigate('/player', { replace: true }), [navigate])
async function onSubmit(e) {
e.preventDefault()
setError('')
@@ -48,8 +61,9 @@ export default function AcceptInvite() {
await api.acceptInvite(token, username.trim(), password, { company })
await refresh() // pull the freshly-issued session into context
setAccepted(true)
// Staff invites are web-only — no game step; go straight in.
if (!(invite.role === 'player' && signupOk)) navigate(dest, { replace: true })
// Staff invites go straight in, and so does a player invite when nothing
// is installed that has a step to offer.
if (!(invite.role === 'player' && hasNextStep)) navigate(dest, { replace: true })
} catch (err) {
if (err.status === 409) setError('That username is already taken, or the invite was already used.')
else if (err.status === 404) setError('This invitation is invalid or has expired.')
@@ -78,19 +92,22 @@ export default function AcceptInvite() {
)
}
// ── Accepted: optional game-account step (player invites) ──────────────────
// ── Accepted: a module's optional next step (player invites) ───────────────
//
// Only reachable when the slot is filled — `onSubmit` navigates away otherwise
// — so there is no empty-shell case to guard here.
//
// The subtitle is core's and says nothing about what the step is: naming it
// would be core describing content it does not own, and the wrong description
// is worse than a general one. "Skip" stays core's too, because where it goes
// is core's decision, and it is rendered outside the slot deliberately — an
// extension that throws must not take the way out with it.
if (accepted) {
return (
<PlayerShell subtitle="Set up your game account">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
Your account is ready. Create a game account now to play, or skip and do it later from your portal.
</p>
<CreateGameAccountForm
submit={api.player.shard.createAccount}
onCreated={() => navigate('/player', { replace: true })}
/>
<PlayerShell subtitle="One more step">
<Slot name="player.invite.accepted" onDone={finish} />
<p className="sans" style={{ textAlign: 'center', margin: '18px 0 0' }}>
<button type="button" onClick={() => navigate('/player', { replace: true })} className="btn" style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer' }}>
<button type="button" onClick={finish} className="btn" style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer' }}>
Skip for now →
</button>
</p>

View File

@@ -1,29 +0,0 @@
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import CharacterSheet from '../../components/CharacterSheet.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// A player's character sheet inside the portal. Owner-checked: the endpoint only
// returns a sheet for a character on an account linked to the caller.
export default function PlayerCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.player.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div>
<p style={{ margin: '0 0 18px' }}>
<Link to="/player" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
← Back to characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} />}
</div>
)
}

View File

@@ -1,58 +0,0 @@
import GameAccounts from '../../components/GameAccounts.jsx'
import VendorSales from '../../components/VendorSales.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// The logged-in player's characters. Shows the link prompt when no game account
// is linked, otherwise their characters grouped by account (shared component),
// plus their own home status and recent vendor sales.
const DECAY_TONE = {
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
}
// The caller's own houses (home status). Only their own — never anyone else's.
function MyHouses() {
const { data } = useAsync(() => api.player.shard.houses(), [])
if (!data || data.length === 0) return null
return (
<section style={{ marginTop: 30 }}>
<div className="field-label" style={{ marginBottom: 12 }}>My houses</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{data.map((h) => {
const label = h.isIdoc ? 'IDOC' : (h.decay || h.stage)
const tone = h.isIdoc ? '#e05a5a' : (DECAY_TONE[label] || 'var(--muted)')
return (
<div key={h.serial} className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>{h.name || 'An unnamed house'}</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{h.region || h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
</div>
</div>
{label && (
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 9px' }}>
{label}
</span>
)}
</div>
)
})}
</div>
<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.76rem' }}>
Keep an eye on the decay status — refresh a house in game before it reaches IDOC.
</p>
</section>
)
}
export default function PlayerCharacters() {
return (
<div>
<GameAccounts scope={api.player.shard} charTo={(serial) => `/player/char/${serial}`} />
<MyHouses />
<VendorSales fetchSales={api.player.shard.sales} />
</div>
)
}

View File

@@ -1,10 +1,11 @@
import { useMemo } from 'react'
import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import { NavLink, Navigate, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
import BrandLogo from '../../components/BrandLogo.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { useSite } from '../../contexts/SiteContext.jsx'
import { applyNavOverrides } from '../../lib/navOverrides.js'
import { firstDestinationFor } from '../../lib/adminNav.js'
import { useNavOverrides } from '../../lib/useNavOverrides.js'
import { withModuleNav } from '../../modules/nav.js'
import { useFeatureGate } from '../../modules/features.jsx'
@@ -32,29 +33,37 @@ function Icon({ children, size = 16 }) {
</svg>
)
}
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const IconShield = () => <Icon><path d="M12 3l7 3v5c0 5-3.5 8-7 10-3.5-2-7-5-7-10V6z" /><path d="M9 12l2 2 4-4" /></Icon>
// Exported because Admin -> Navigation edits this list. It stays declared here;
// the editor may only relabel, reorder and hide what it finds (§7). No CORE row
// carries a gate — every player sees all three — but an installed module's rows
// join this list before the merge and may carry a `feature`, so the filter after
// it is not dead code.
// carries a gate — every player sees both — but an installed module's rows join
// this list before the merge and may carry a `feature`, so the filter after it
// is not dead code.
//
// "Characters" was the first row and left with the client half in slice 3; the
// UO module registers it again at `/player/uo/characters`, in this position,
// with `order: 0`.
export const NAV = [
{ to: '/player', label: 'Characters', end: true, icon: IconUser },
{ to: '/account/appeals', label: 'Appeals', icon: IconShield },
{ to: '/account', label: 'Account', end: true, icon: IconGear },
]
// The sticky content header mirrors the active page. Character sheets live under
// /player/char/:serial and keep their own in-page back link.
// The sticky content header mirrors the active page. A module's pages are not
// here and cannot be — core does not know what they are called — so they title
// from their own nav row, the same rule AdminLayout's `moduleTitle` follows.
const TITLES = {
'/player': 'Characters',
'/account': 'Account',
'/account/appeals': 'Appeals',
}
function moduleTitle(baseNav, pathname) {
return baseNav
.filter((i) => i.moduleId && (pathname === i.to || pathname.startsWith(`${i.to}/`)))
.sort((a, b) => b.to.length - a.to.length)[0]?.label
}
const navBtnBase = {
textAlign: 'left',
borderRadius: 8,
@@ -80,9 +89,7 @@ export default function PlayerPortalLayout() {
)
const navigate = useNavigate()
const location = useLocation()
const title =
TITLES[location.pathname] ||
(location.pathname.startsWith('/player/char/') ? 'Character' : 'Player Portal')
const title = TITLES[location.pathname] || moduleTitle(baseNav, location.pathname) || 'Player Portal'
async function signOut() {
await logout()
@@ -130,7 +137,13 @@ export default function PlayerPortalLayout() {
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
})}
>
<n.icon />
{/* Guarded, like AdminLayout's. `icon` is optional in the nav
contract (§3.3) and every CORE row here has always had one, so
an unguarded `<n.icon />` was fine right up until a module
registered a row without — and then it was not a missing glyph,
it was React error #130 and a blank portal. Found by the §7.7
browser smoke; no DOM-less test can see it. */}
{n.icon && <n.icon />}
<span>{n.label}</span>
</NavLink>
))}
@@ -182,3 +195,28 @@ export default function PlayerPortalLayout() {
</div>
)
}
/**
* What `/player` renders.
*
* It used to be `PlayerCharacters`, a UO page, which left the portal with no
* index at all when the client half was extracted (slice 3). Rather than pick a
* fixed destination or invent a core landing page, the index resolves to the
* first row of the portal nav this viewer can actually reach — so with the UO
* module installed a player still arrives at their characters, exactly as
* before, and with nothing installed they arrive at Account.
*
* Resolved from the BASE nav, before overrides: where everybody lands is
* behaviour, and an override is presentation (`firstDestinationFor`). `replace`
* so the back button leaves the portal rather than bouncing off this redirect.
*
* The same question exists one area over — the admin index is a hardcoded
* Dashboard — and if the two logged-in areas ever become one, this is the shape
* that answers for both. Nothing here assumes a portal separate from admin.
*/
export function PlayerIndex() {
const { user } = useAuth()
const baseNav = useMemo(() => withModuleNav(NAV, 'player'), [])
const to = firstDestinationFor(baseNav, user?.role, '/account')
return <Navigate to={to} replace />
}

View File

@@ -10,19 +10,19 @@ export default function About() {
<PageHeader eyebrow="About" title={`About ${siteShortName}`} />
<div className="prose">
<p>
{siteShortName} is an independent, privately-run Ultima Online shard built by a small group of long-time players.
It is not affiliated with or endorsed by the owners of Ultima Online — it is a labor of love for the old
worlds and the friendships made in them.
{siteShortName} is an independent, privately-run game server built by a small group of long-time
players. It is not affiliated with or endorsed by the owners of the game it runs — it is a labor of
love for the old worlds and the friendships made in them.
</p>
<p>
Our aim is a calm, hand-tended world: a contested wilderness worth exploring, safe towns worth living in,
and systems that reward curiosity over grind. We are building slowly and in the open, sharing news,
Our aim is a calm, hand-tended world: somewhere worth exploring, somewhere worth living in, and
systems that reward curiosity over grind. We are building slowly and in the open, sharing news,
screenshots, and guides as the world comes online.
</p>
<h2>What to expect</h2>
<ul>
<li>A hybrid ruleset — safe towns, a dangerous wild.</li>
<li>Custom crafting, housing, and exploration content.</li>
<li>A world that is hand-tended rather than left to run itself.</li>
<li>Custom content, and changes explained before they land.</li>
<li>A small, friendly population and an active wiki.</li>
</ul>
</div>

View File

@@ -1,310 +0,0 @@
import { useCallback, useEffect, useMemo, useState } from 'react'
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState, EmptyState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// ── The spawn atlas ─────────────────────────────────────────────────────────
//
// What the shard CONTAINS, as opposed to what it is doing: which creatures
// spawn, where, and which champion altars are configured. There is no live feed
// here and no `connected` indicator, deliberately — this is parsed from the
// shard's own files and stays complete while the shard is down.
//
// Facet names come from the shard's data, never from a list in this file. A
// shard running custom maps gets its own names in the filter with no code
// change (docs/link/v3.md §6.1 R2).
const PAGE = 50
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
const TABS = [
{ key: 'creatures', label: 'Creatures' },
{ key: 'champions', label: 'Champion altars' },
{ key: 'places', label: 'Places' },
]
function Chip({ active, onClick, children }) {
return (
<button
type="button"
onClick={onClick}
className="sans"
style={{
fontSize: '0.78rem',
padding: '5px 12px',
borderRadius: 999,
cursor: 'pointer',
color: active ? 'var(--bg-deep)' : 'var(--muted)',
background: active ? 'var(--accent)' : 'transparent',
border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
}}
>
{children}
</button>
)
}
function CreatureCard({ creature }) {
const facets = Object.entries(creature.facets || {}).sort((a, b) => b[1] - a[1])
return (
<Link
to={`/site/atlas/${encodeURIComponent(creature.slug)}`}
className="panel"
style={{
padding: '13px 15px',
display: 'flex',
alignItems: 'center',
gap: 14,
textDecoration: 'none',
color: 'inherit',
}}
>
<div style={{ minWidth: 0, flex: 1 }}>
<div
className="display"
style={{
fontSize: '0.98rem',
color: 'var(--head)',
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
}}
>
{creature.name}
</div>
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
{facets.length === 0
? '—'
: facets.map(([facet, n]) => `${facet} (${n})`).join(' · ')}
</div>
</div>
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
<div style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{num(creature.total)}</div>
<div className="dim" style={{ fontSize: '0.68rem', letterSpacing: '0.05em' }}>
{num(creature.points)} spawners
</div>
</div>
</Link>
)
}
// The creature list owns its own paging rather than going through useAsync: a
// "load more" appends to what is already on screen, which a hook that resets to
// `{ loading: true, data: null }` on every dependency change cannot express.
function Creatures({ q, facet }) {
const [state, setState] = useState({ loading: true, error: null, items: [], total: 0 })
const [more, setMore] = useState(false)
const load = useCallback(
async (offset) => {
const page = await api.atlas.creatures({ q, facet, limit: PAGE, offset })
return page
},
[q, facet],
)
useEffect(() => {
let alive = true
setState({ loading: true, error: null, items: [], total: 0 })
load(0)
.then((page) => {
if (alive) setState({ loading: false, error: null, items: page.creatures || [], total: page.total || 0 })
})
.catch((error) => alive && setState({ loading: false, error, items: [], total: 0 }))
return () => {
alive = false
}
}, [load])
const loadMore = async () => {
setMore(true)
try {
const page = await load(state.items.length)
setState((s) => ({ ...s, items: [...s.items, ...(page.creatures || [])], total: page.total ?? s.total }))
} catch {
// A failed "load more" leaves what is already on screen alone; the button
// simply stays available to retry.
} finally {
setMore(false)
}
}
if (state.loading) return <Loading />
if (state.error) return <ErrorState message="Could not load the bestiary right now." />
if (state.items.length === 0) {
return <EmptyState>Nothing in the atlas matches that.</EmptyState>
}
return (
<>
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 12px' }}>
Showing {num(state.items.length)} of {num(state.total)}
</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{state.items.map((c) => (
<CreatureCard key={c.slug} creature={c} />
))}
</div>
{state.items.length < state.total && (
<div style={{ textAlign: 'center', marginTop: 16 }}>
<button type="button" className="btn" onClick={loadMore} disabled={more}>
{more ? 'Loading…' : 'Load more'}
</button>
</div>
)}
</>
)
}
// The CONFIGURED altar roster — where the altars are and what each summons. The
// live board ("it is on level 3 right now") is a different page, /site/champs,
// fed by the sidecar. Both exist; they are not the same thing.
function Champions({ facet }) {
const { loading, error, data } = useAsync(() => api.atlas.champions(facet), [facet])
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load the champion altars right now." />
if (!data || data.length === 0) return <EmptyState>No champion altars are configured.</EmptyState>
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{data.map((champ) => (
<div key={champ.slug} className="panel" style={{ padding: '13px 15px', display: 'flex', gap: 14, alignItems: 'center' }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '0.98rem', color: 'var(--head)' }}>
{champ.label || champ.name}
</div>
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
{champ.facet}
{champ.group ? ` · ${champ.group}` : ''} · {champ.x}, {champ.y}
</div>
</div>
<span className="sans" style={{ flex: 'none', fontSize: '0.76rem', color: 'var(--muted)' }}>
{champ.randomType ? 'Random champion' : champ.type || '—'}
</span>
</div>
))}
</div>
)
}
// Regions and landmarks together: both answer "where is that?", and splitting
// them into two tabs would make the visitor guess which list a name lives in.
function Places({ q, facet }) {
const { loading, error, data } = useAsync(
() => Promise.all([api.atlas.regions({ q, facet }), api.atlas.landmarks({ q, facet })]),
[q, facet],
)
const rows = useMemo(() => {
if (!data) return []
const [regions, landmarks] = data
return [
...regions.map((r) => ({ key: `r:${r.facet}:${r.name}`, name: r.name, facet: r.facet, detail: r.parent || r.type || 'Region', kind: 'Region' })),
...landmarks.map((l) => ({ key: `l:${l.facet}:${l.group || ''}:${l.name}:${l.x}:${l.y}`, name: l.group ? `${l.group} — ${l.name}` : l.name, facet: l.facet, detail: `${l.x}, ${l.y}`, kind: 'Landmark' })),
].sort((a, b) => a.name.localeCompare(b.name))
}, [data])
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load places right now." />
if (rows.length === 0) return <EmptyState>No regions or landmarks match that.</EmptyState>
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
{rows.map((row) => (
<div key={row.key} className="panel" style={{ padding: '10px 14px', display: 'flex', gap: 12, alignItems: 'baseline' }}>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--head)', fontSize: '0.88rem' }}>{row.name}</span>
<span className="sans dim" style={{ fontSize: '0.72rem' }}>{row.facet} · {row.detail}</span>
<span className="sans dim" style={{ fontSize: '0.66rem', letterSpacing: '0.06em', flex: 'none' }}>{row.kind}</span>
</div>
))}
</div>
)
}
export default function Atlas() {
const [tab, setTab] = useState('creatures')
const [input, setInput] = useState('')
const [q, setQ] = useState('')
const [facet, setFacet] = useState('')
const meta = useAsync(() => api.atlas.meta())
// Debounced: typing "lizardman" should be one request, not nine.
useEffect(() => {
const timer = setTimeout(() => setQ(input.trim()), 250)
return () => clearTimeout(timer)
}, [input])
const facets = meta.data?.facets || []
const counts = meta.data?.counts || null
const imported = meta.data?.importedAt ? new Date(meta.data.importedAt) : null
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader
eyebrow="Bestiary"
title="Spawn atlas"
lead="Where everything lives, read straight out of the shard's own spawn files — so it stays accurate whether or not the server is up."
/>
{/* The atlas is only as good as its placement rate, so the page states
it rather than implying every spawner resolved to a named place. */}
{counts && (
<p className="sans dim" style={{ fontSize: '0.76rem', margin: '-12px 0 18px' }}>
{num(counts.creatures)} creatures across {num(counts.points)} spawners
{Number.isFinite(counts.unresolvedPoints) && counts.points
? ` · ${Math.round(((counts.points - counts.unresolvedPoints) / counts.points) * 100)}% placed to a named region or landmark`
: ''}
{imported ? ` · parsed ${imported.toLocaleDateString()}` : ''}
</p>
)}
<div style={{ display: 'flex', gap: 8, flexWrap: 'wrap', marginBottom: 12 }}>
{TABS.map((t) => (
<Chip key={t.key} active={tab === t.key} onClick={() => setTab(t.key)}>
{t.label}
</Chip>
))}
</div>
{tab !== 'champions' && (
<input
className="input"
type="search"
value={input}
onChange={(e) => setInput(e.target.value)}
placeholder={tab === 'creatures' ? 'Search creatures…' : 'Search regions and landmarks…'}
style={{ width: '100%', marginBottom: 12 }}
/>
)}
{facets.length > 0 && (
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 18 }}>
<Chip active={facet === ''} onClick={() => setFacet('')}>
All facets
</Chip>
{facets.map((f) => (
<Chip key={f} active={facet === f} onClick={() => setFacet(f)}>
{f}
</Chip>
))}
</div>
)}
{meta.error && <ErrorState message="Could not load the atlas right now." />}
{!meta.error && !meta.loading && !imported && (
<EmptyState>The spawn atlas has not been imported yet.</EmptyState>
)}
{!meta.error && imported && (
<>
{tab === 'creatures' && <Creatures q={q} facet={facet} />}
{tab === 'champions' && <Champions facet={facet} />}
{tab === 'places' && <Places q={q} facet={facet} />}
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -1,201 +0,0 @@
import { useMemo, useState } from 'react'
import { Link, useParams } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState, EmptyState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// One creature: where it spawns, and what spawns alongside it.
//
// `places` is the point of the page — the aggregate that turns 62 raw
// coordinates into "Shrines, Isamu-Jima, Yew". The individual spawners are
// available underneath for the reader who actually wants a coordinate, but they
// are secondary and collapsed by default.
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
// Spawn delays are stored in seconds. A raw "1200" tells the reader nothing.
function delay(min, max) {
const fmt = (s) => (s >= 60 ? `${Math.round(s / 60)}m` : `${s}s`)
if (!Number.isFinite(min) || !Number.isFinite(max)) return null
if (min === max) return fmt(min)
return `${fmt(min)}–${fmt(max)}`
}
function Panel({ title, right, children }) {
return (
<section className="panel" style={{ padding: 18 }}>
<div style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}>
<h2 className="display" style={{ margin: '0 0 12px', fontSize: '1.02rem', color: 'var(--head)' }}>
{title}
</h2>
{right}
</div>
{children}
</section>
)
}
function Places({ places }) {
if (places.length === 0) {
return <p className="sans dim" style={{ margin: 0 }}>No placed spawners.</p>
}
return (
<div>
{places.map((place) => (
<div
key={`${place.facet}:${place.label}`}
className="sans"
style={{
display: 'flex',
alignItems: 'baseline',
justifyContent: 'space-between',
gap: 12,
padding: '6px 0',
borderBottom: '1px solid var(--line)',
fontSize: '0.86rem',
}}
>
<span style={{ minWidth: 0, color: 'var(--head)' }}>{place.label}</span>
<span className="dim" style={{ flex: 'none' }}>
{place.facet} · {num(place.spawners)} spawner{place.spawners === 1 ? '' : 's'} · up to{' '}
{num(place.maxAlive)} at once
</span>
</div>
))}
</div>
)
}
function Spawners({ spawners, truncated }) {
const [open, setOpen] = useState(false)
if (spawners.length === 0) return null
return (
<Panel
title="Individual spawners"
right={
<button
type="button"
className="sans"
onClick={() => setOpen((v) => !v)}
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', fontSize: '0.78rem' }}
>
{open ? 'Hide' : `Show ${num(spawners.length)}`}
</button>
}
>
{open && (
<div style={{ overflowX: 'auto' }}>
<table className="sans" style={{ width: '100%', borderCollapse: 'collapse', fontSize: '0.8rem' }}>
<thead>
<tr style={{ textAlign: 'left', color: 'var(--muted)' }}>
<th style={{ padding: '4px 8px 8px 0' }}>Place</th>
<th style={{ padding: '4px 8px 8px 0' }}>Facet</th>
<th style={{ padding: '4px 8px 8px 0' }}>Coords</th>
<th style={{ padding: '4px 8px 8px 0' }}>Max</th>
<th style={{ padding: '4px 0 8px 0' }}>Respawn</th>
</tr>
</thead>
<tbody>
{spawners.map((s) => (
<tr key={s.id} style={{ borderTop: '1px solid var(--line)' }}>
<td style={{ padding: '6px 8px 6px 0', color: 'var(--head)' }}>{s.label}</td>
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{s.facet}</td>
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{s.x}, {s.y}</td>
<td style={{ padding: '6px 8px 6px 0' }} className="dim">{num(s.maxCount)}</td>
<td style={{ padding: '6px 0' }} className="dim">{delay(s.minDelay, s.maxDelay) || '—'}</td>
</tr>
))}
</tbody>
</table>
{truncated && (
<p className="sans dim" style={{ fontSize: '0.74rem', margin: '10px 0 0' }}>
Only the largest spawners are listed.
</p>
)}
</div>
)}
</Panel>
)
}
export default function AtlasCreature() {
const { slug } = useParams()
const { loading, error, data } = useAsync(() => api.atlas.creature(slug), [slug])
// A 404 here means "no such creature in this atlas", which is a real answer
// and not a failure — a visitor following a stale link deserves to be told
// that plainly rather than shown a generic error box.
const missing = error?.status === 404 || error?.message === 'Not Found'
const facets = useMemo(
() => Object.entries(data?.facets || {}).sort((a, b) => b[1] - a[1]),
[data],
)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<p className="sans" style={{ marginBottom: 8 }}>
<Link to="/site/atlas" style={{ color: 'var(--accent)', fontSize: '0.78rem' }}>
← Spawn atlas
</Link>
</p>
{loading && <Loading />}
{error && !missing && <ErrorState message="Could not load that creature right now." />}
{missing && <EmptyState>Nothing by that name spawns on this shard.</EmptyState>}
{!loading && !error && data && (
<>
<PageHeader
eyebrow="Bestiary"
title={data.name}
lead={`Up to ${num(data.total)} alive at once across ${num(data.points)} spawner${data.points === 1 ? '' : 's'}.`}
/>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<Panel
title="Where it spawns"
right={
<span className="sans dim" style={{ fontSize: '0.74rem' }}>
{facets.map(([facet, n]) => `${facet} (${n})`).join(' · ')}
</span>
}
>
<Places places={data.places || []} />
</Panel>
<Spawners spawners={data.spawners || []} truncated={!!data.spawnersTruncated} />
{data.alsoHere?.length > 0 && (
<Panel title="Shares a spawner with">
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
{data.alsoHere.map((other) => (
<Link
key={other.slug}
to={`/site/atlas/${encodeURIComponent(other.slug)}`}
className="sans"
style={{
fontSize: '0.78rem',
padding: '4px 11px',
borderRadius: 999,
border: '1px solid var(--line)',
color: 'var(--muted)',
textDecoration: 'none',
}}
>
{other.name} <span className="dim">×{num(other.shared)}</span>
</Link>
))}
</div>
</Panel>
)}
</div>
</>
)}
</div>
</PublicLayout>
)
}

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@@ -1,202 +0,0 @@
import { useMemo } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The champion-spawn board. Loaded once from /public/shard/champs, then kept live
// by merging champ.update / champ.remove deltas from the public SSE feed. Three
// families share the board, split by category into their own sections.
const CHAMP_KINDS = new Set(['champ.update', 'champ.remove'])
const SECTIONS = [
{ id: 'champion', title: 'Champion altars', blurb: 'Felucca-style altar spawns.' },
{ id: 'mini', title: 'Mini champs', blurb: 'TerMur controllers — they re-arm on their own.' },
{ id: 'sea', title: 'Sea bosses', blurb: 'High Seas world bosses, alive only while summoned.' },
]
const STATUS_STYLE = {
active: { bg: 'rgba(95,185,138,0.16)', fg: '#8fdcae', border: 'rgba(95,185,138,0.45)', label: 'Active' },
cooldown: { bg: 'rgba(230,194,106,0.14)', fg: '#e6c26a', border: 'rgba(230,194,106,0.4)', label: 'Cooldown' },
dormant: { bg: 'rgba(140,150,165,0.14)', fg: '#aab3c0', border: 'rgba(140,150,165,0.35)', label: 'Dormant' },
}
// A short "in 4m" / "in 2h" for a future ISO timestamp (restartAt / expireAt).
function until(iso) {
if (!iso) return ''
const ms = new Date(iso).getTime() - Date.now()
if (!Number.isFinite(ms)) return ''
if (ms <= 0) return 'due'
const mins = Math.round(ms / 60000)
if (mins < 60) return `in ${mins}m`
const hrs = Math.round(mins / 60)
return `in ${hrs}h`
}
function StatusBadge({ status }) {
const s = STATUS_STYLE[status] || STATUS_STYLE.dormant
return (
<span
className="sans"
style={{
flex: 'none',
fontSize: '0.68rem',
letterSpacing: '0.08em',
textTransform: 'uppercase',
padding: '3px 9px',
borderRadius: 999,
color: s.fg,
background: s.bg,
border: `1px solid ${s.border}`,
}}
>
{s.label}
</span>
)
}
// A slim progress bar (kills toward the next level, or a sea boss's hit points).
function Meter({ value, max, tone = 'var(--accent)' }) {
if (!max) return null
const pct = Math.max(0, Math.min(100, (Number(value) / Number(max)) * 100))
return (
<div style={{ height: 6, borderRadius: 4, background: 'rgba(255,255,255,0.07)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: tone, borderRadius: 4 }} />
</div>
)
}
// Category-specific middle line + meter for one spawn.
function ChampDetail({ s }) {
const line = { display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.8rem', color: 'var(--muted)', marginTop: 8 }
if (s.category === 'sea') {
return (
<>
<div className="sans" style={line}>
<span>{s.boss || s.type}</span>
{s.hitsMax != null && <span>{Number(s.hits).toLocaleString()} / {Number(s.hitsMax).toLocaleString()} hp</span>}
</div>
<div style={{ marginTop: 6 }}><Meter value={s.hits} max={s.hitsMax} tone="#d9736f" /></div>
</>
)
}
if (s.category === 'mini') {
return (
<div className="sans" style={line}>
<span>Level {s.level ?? 0}{s.maxLevel != null ? ` / ${s.maxLevel}` : ''}</span>
<span>{s.status === 'active' ? 'Running' : 'Re-arming'}</span>
</div>
)
}
// champion
let progress = ''
if (s.status === 'cooldown') progress = until(s.restartAt) || 'restarting'
else if (s.status === 'active') {
progress = `${Number(s.kills || 0).toLocaleString()} / ${Number(s.maxKills || 0).toLocaleString()} kills`
}
return (
<>
<div className="sans" style={line}>
<span>
Level {s.level ?? 0}
{s.bossUp && s.boss ? ` — ${s.boss}` : ''}
</span>
<span>{progress}</span>
</div>
{s.status === 'active' && (
<div style={{ marginTop: 6 }}><Meter value={s.kills} max={s.maxKills} /></div>
)}
</>
)
}
function ChampCard({ s }) {
return (
<div className="panel" style={{ padding: 16 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
<strong className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.name || s.type || 'Spawn'}
</strong>
<StatusBadge status={s.status} />
</div>
<ChampDetail s={s} />
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.74rem' }}>
{s.map || '—'}{s.x != null ? ` (${s.x}, ${s.y})` : ''}
</div>
</div>
)
}
export default function ChampSpawns() {
const { loading, error, data } = useAsync(() => api.shard.champs())
const { events, connected } = useShardFeed({ filter: CHAMP_KINDS, max: 60 })
// Merge the initial snapshot with live deltas: seed a map by serial, then apply
// buffered events oldest → newest (the buffer is newest-first) so live wins.
const board = useMemo(() => {
const map = new Map()
for (const s of data || []) if (s && s.serial) map.set(s.serial, s)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (!ev || !ev.serial) continue
if (ev.kind === 'champ.update') map.set(ev.serial, ev)
else if (ev.kind === 'champ.remove') map.delete(ev.serial)
}
return [...map.values()]
}, [data, events])
const byCategory = (id) =>
board.filter((s) => (s.category || 'champion') === id).sort((a, b) => (a.name || '').localeCompare(b.name || ''))
const activeCount = board.filter((s) => s.status === 'active').length
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Champion spawns" lead="Every altar, mini-champ and sea boss across the shard, updating in real time." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the champion board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No champion spawns are being tracked right now.</p>
</section>
) : (
<>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', marginTop: -12, marginBottom: 24 }}>
{activeCount} active · {board.length} tracked
</p>
{SECTIONS.map((sec) => {
const rows = byCategory(sec.id)
if (rows.length === 0) return null
return (
<section key={sec.id} style={{ marginBottom: 28 }}>
<div style={{ marginBottom: 12 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.1rem', color: 'var(--head)' }}>{sec.title}</h2>
<p className="sans dim" style={{ margin: '2px 0 0', fontSize: '0.8rem' }}>{sec.blurb}</p>
</div>
<div className="grid-2" style={{ gap: 12 }}>
{rows.map((s) => <ChampCard key={s.serial} s={s} />)}
</div>
</section>
)
})}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

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@@ -1,187 +0,0 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { crestFor } from '../../data/cityCrests.js'
import { api } from '../../api/client.js'
// The town-governor board (City Loyalty). Loaded from /public/shard/governors,
// kept live by merging city.update deltas by city. Empty on shards without the
// City Loyalty system. Each city card links to its term history (look-back).
const GOV_KINDS = new Set(['city.update'])
const PHASE = {
none: null,
nominate: { label: 'Nominations open', color: '#7f8fd0' },
vote: { label: 'Voting', color: '#e6c26a' },
pending: { label: 'Result pending', color: '#c9a24b' },
}
// A short "in 3d" / "in 5h" for a future ISO timestamp (autoPickAt).
function until(iso) {
if (!iso) return ''
const ms = new Date(iso).getTime() - Date.now()
if (!Number.isFinite(ms) || ms <= 0) return ''
const mins = Math.round(ms / 60000)
if (mins < 60) return `in ${mins}m`
const hrs = Math.round(mins / 60)
if (hrs < 24) return `in ${hrs}h`
return `in ${Math.round(hrs / 24)}d`
}
function fmtDate(ms) {
if (ms == null) return ''
return new Date(Number(ms)).toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' })
}
function CityCrest({ city, size = 44 }) {
const c = crestFor(city)
return (
<span
aria-hidden="true"
style={{
flex: 'none', width: size, height: size, borderRadius: '50%',
display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
fontSize: size * 0.5, background: 'rgba(255,255,255,0.04)',
border: `2px solid ${c.color}`, boxShadow: `0 0 10px ${c.color}22`,
}}
>
{c.sigil}
</span>
)
}
// Collapsible term history for one city, fetched on demand from the ledger.
function TermHistory({ city }) {
const [open, setOpen] = useState(false)
const { loading, error, data } = useAsync(
() => (open ? api.shard.governorHistory(city, 25) : Promise.resolve(null)),
[open, city],
)
return (
<div style={{ marginTop: 12 }}>
<button
type="button"
className="sans"
onClick={() => setOpen((v) => !v)}
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', padding: 0, fontSize: '0.76rem' }}
>
{open ? 'Hide past governors' : 'Past governors →'}
</button>
{open && (
<div style={{ marginTop: 8 }}>
{loading && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Loading…</p>}
{error && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Could not load history.</p>}
{data && data.length === 0 && (
<p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>No recorded terms yet.</p>
)}
{data && data.length > 0 && (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 5 }}>
{data.map((t) => (
<li key={`${t.startedAt}-${t.governor?.name ?? 'vacant'}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.8rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{t.governor?.name || 'Vacant'}
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.72rem' }}>
{fmtDate(t.startedAt)}{t.endedAt ? ` – ${fmtDate(t.endedAt)}` : ' – present'}
</span>
</li>
))}
</ul>
)}
</div>
)}
</div>
)
}
function CityCard({ c }) {
const phase = PHASE[c.electionPhase] || null
const gov = c.governor
const candidatePlural = c.candidates === 1 ? '' : 's'
return (
<div className="panel" style={{ padding: 18 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<CityCrest city={c.city} />
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 8 }}>
<strong className="display" style={{ fontSize: '1.05rem', color: 'var(--head)' }}>
{crestFor(c.city).label || c.city}
</strong>
{phase && (
<span className="sans" style={{ flex: 'none', fontSize: '0.66rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: phase.color, border: `1px solid ${phase.color}66`, borderRadius: 999, padding: '2px 8px' }}>
{phase.label}
</span>
)}
</div>
<div className="sans" style={{ marginTop: 3, fontSize: '0.9rem', color: gov ? 'var(--ink)' : 'var(--muted)' }}>
{gov ? (
<>Governor <strong style={{ color: 'var(--head)' }}>{gov.name}</strong></>
) : (
'Seat vacant'
)}
</div>
</div>
</div>
{c.electionPhase && c.electionPhase !== 'none' && (
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.78rem' }}>
{c.candidates ? `${c.candidates} candidate${candidatePlural}` : 'No candidates yet'}
{c.autoPickAt && until(c.autoPickAt) ? ` · resolves ${until(c.autoPickAt)}` : ''}
</div>
)}
<TermHistory city={c.city} />
</div>
)
}
export default function Governors() {
const { loading, error, data } = useAsync(() => api.shard.governors())
const { events, connected } = useShardFeed({ filter: GOV_KINDS, max: 30 })
const board = useMemo(() => {
const map = new Map()
for (const c of data || []) if (c && c.city) map.set(c.city, c)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'city.update' && ev.city) map.set(ev.city, ev)
}
return [...map.values()].sort((a, b) => (a.city || '').localeCompare(b.city || ''))
}, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Governors of Britannia" lead="Who rules each city, and where the next election stands." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the governor board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>
City Loyalty governance is not enabled on this shard.
</p>
</section>
) : (
<div className="grid-2" style={{ gap: 12 }}>
{board.map((c) => <CityCard key={c.city} c={c} />)}
</div>
)}
</>
)}
</div>
</PublicLayout>
)
}

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@@ -1,169 +0,0 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The guild board. Loaded once from /public/shard/guilds, then kept live by
// merging guild.update / guild.remove deltas; guild.join drives a small "recently
// joined" strip on top of the board.
const GUILD_KINDS = new Set(['guild.update', 'guild.remove', 'guild.join'])
function Leader({ leader }) {
if (!leader || !leader.name) return <span className="dim">—</span>
return <span>{leader.name}</span>
}
function GuildRow({ g }) {
return (
<div
className="panel"
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}
>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
{g.abbr && (
<span
className="sans"
style={{
flex: 'none',
fontSize: '0.72rem',
letterSpacing: '0.06em',
color: 'var(--accent)',
border: '1px solid rgba(201,162,75,0.4)',
borderRadius: 5,
padding: '1px 6px',
}}
>
{g.abbr}
</span>
)}
<strong
className="display"
style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
>
{g.name || 'A guild'}
</strong>
</div>
{g.alliance && (
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{g.alliance}
</div>
)}
</div>
<div className="sans" style={{ flex: 'none', textAlign: 'right', fontSize: '0.84rem', color: 'var(--ink)' }}>
<div>
<span style={{ color: '#7fd0a4' }}>{g.online ?? 0}</span>
<span className="dim"> / {g.members ?? 0}</span>
</div>
<div className="dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
<Leader leader={g.leader} />
</div>
</div>
</div>
)
}
export default function Guilds() {
const { loading, error, data } = useAsync(() => api.shard.guilds())
const { events, connected } = useShardFeed({ filter: GUILD_KINDS, max: 60 })
const [q, setQ] = useState('')
// Merge snapshot + live deltas by guild id (apply oldest → newest so live wins).
const board = useMemo(() => {
const map = new Map()
for (const g of data || []) if (g && g.id != null) map.set(g.id, g)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'guild.update' && ev.id != null) map.set(ev.id, ev)
else if (ev.kind === 'guild.remove' && ev.id != null) map.delete(ev.id)
}
return [...map.values()]
}, [data, events])
// Recent joins strip (newest first, deduped, capped).
const joins = useMemo(
() => events.filter((e) => e.kind === 'guild.join' && e.who).slice(0, 6),
[events],
)
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((g) =>
[g.name, g.abbr, g.alliance].some((v) => v && v.toLowerCase().includes(needle)),
)
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
const totalMembers = board.reduce((n, g) => n + (Number(g.members) || 0), 0)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Guilds" lead="Every guild on the shard — rosters, alliances and who's online, updating in real time." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the guild board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No guilds are being tracked right now.</p>
</section>
) : (
<>
{joins.length > 0 && (
<section className="panel" style={{ padding: '12px 16px', marginBottom: 18 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.66rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 8 }}>
Recently joined
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 5 }}>
{joins.map((j) => (
<div key={j._id} className="sans" style={{ fontSize: '0.84rem', color: 'var(--ink)' }}>
<strong style={{ color: 'var(--head)' }}>{j.who.name}</strong>
<span className="dim"> joined </span>
{j.abbr ? `[${j.abbr}] ` : ''}{j.name}
</div>
))}
</div>
</section>
)}
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
{board.length} guilds · {totalMembers.toLocaleString()} members
</p>
<input
className="input sans"
value={q}
onChange={(e) => setQ(e.target.value)}
placeholder="Search guilds…"
style={{ flex: 'none', width: 190, maxWidth: '50%', fontSize: '0.84rem' }}
/>
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((g) => <GuildRow key={g.id} g={g} />)}
</div>
{filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No guilds match “{q}”.</p>
)}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

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@@ -1,91 +0,0 @@
import { useMemo } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// PUBLIC houses board: only houses in danger (IDOC), shown by location. Owner,
// price, decay detail and the full registry are staff-only (admin Houses view).
// Loaded from /public/shard/houses (IDOC-only), kept live by house.decay: a
// house entering IDOC appears, one leaving it drops off.
const HOUSE_KINDS = new Set(['house.decay'])
function HouseRow({ h }) {
return (
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<span
aria-hidden="true"
style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#e05a5a', boxShadow: '0 0 8px rgba(224,90,90,0.7)' }}
/>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{h.region || 'The wilderness'}
</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
</div>
</div>
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.06em', color: '#e05a5a', border: '1px solid #e05a5a66', borderRadius: 999, padding: '2px 9px' }}>
IDOC
</span>
</div>
)
}
export default function Houses() {
const { loading, error, data } = useAsync(() => api.shard.houses())
const { events, connected } = useShardFeed({ filter: HOUSE_KINDS, max: 60 })
// Merge the IDOC snapshot with live house.decay deltas by serial: entering IDOC
// adds/updates the row; anything else (refreshed, collapsed) drops it.
const board = useMemo(() => {
const map = new Map()
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind !== 'house.decay' || !ev.serial) continue
if (String(ev.to).toUpperCase() === 'IDOC') {
map.set(ev.serial, { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y, z: ev.z, isIdoc: true })
} else {
map.delete(ev.serial)
}
}
return [...map.values()].sort((a, b) => (a.region || '').localeCompare(b.region || ''))
}, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Houses in danger" lead="Homes that have fallen into IDOC — where to find them before they collapse." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the houses board right now." />}
{!loading && !error && (
board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No houses are collapsing right now.</p>
</section>
) : (
<>
<p className="sans" style={{ color: '#e0928a', fontSize: '0.8rem', marginTop: -12, marginBottom: 20 }}>
{board.length} in danger
</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{board.map((h) => <HouseRow key={h.serial} h={h} />)}
</div>
</>
)
)}
</div>
</PublicLayout>
)
}

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@@ -1,240 +0,0 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
import { useSite } from '../../contexts/SiteContext.jsx'
// Points / loyalty leaderboards (Protocol 3.0 §7). The shard carries ~25 separate
// point currencies — Queen's Loyalty, Void Pool, Clean Up Britannia, the nine city
// loyalties, the Doom/Khaldun/Kotl treasure systems — every one of them a standing
// players build over months, and none of them visible anywhere but an in-game gump
// until now.
//
// Loaded from /public/shard/points, then kept current from the live feed. Unlike
// the ruleset (one frame = the whole thing), a points.board frame describes ONE
// system, so live frames are merged over the fetched set by system key rather than
// replacing it.
const POINTS_KINDS = new Set(['points.board'])
// A board's display name may arrive as a literal (`nameString`), a cliloc id
// (`nameNumber`), or both — Name is a ServUO TextDefinition. We have no cliloc
// table on the site, so a cliloc-only board falls back to humanising its own
// PointsType key, which is already close to a display name ("CleanUpBritannia" →
// "Clean Up Britannia"). Better than showing a bare number.
const humanise = (key) =>
String(key || '')
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
.replace(/^./, (c) => c.toUpperCase())
const boardTitle = (b) => b.nameString || humanise(b.system)
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : '—')
// Merge live frames over the fetched boards. Newest frame per system wins; a
// system that has never appeared in either is simply absent.
function mergeBoards(fetched, events) {
const bySystem = new Map()
for (const b of Array.isArray(fetched) ? fetched : []) {
if (b && b.system) bySystem.set(b.system, b)
}
// Events arrive newest-first, so walk backwards and let the newest land last.
for (let i = events.length - 1; i >= 0; i--) {
const ev = events[i]
if (ev && ev.system) bySystem.set(ev.system, ev)
}
return [...bySystem.values()].sort((a, b) => boardTitle(a).localeCompare(boardTitle(b)))
}
function Medal({ rank }) {
// Gold / silver / bronze for the podium, plain for the rest.
const tone = rank === 1 ? '#c9a24b' : rank === 2 ? '#b6bcc6' : rank === 3 ? '#b3805a' : 'var(--muted)'
return (
<span
className="display"
style={{
flex: 'none', width: 26, textAlign: 'right', color: tone,
fontSize: rank <= 3 ? '1rem' : '0.86rem',
}}
>
{rank}
</span>
)
}
// One ranked player. `name` is absent rather than empty when an admin has gated
// the leaderboards `name` field above this viewer's rung — the row still renders,
// because the standing itself is the point.
function Entry({ entry, best }) {
const pct = best > 0 ? Math.max(2, Math.round((entry.points / best) * 100)) : 0
return (
<div style={{ display: 'flex', alignItems: 'center', gap: 10, padding: '6px 0' }}>
<Medal rank={entry.rank} />
<div style={{ flex: 1, minWidth: 0 }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', gap: 10 }}>
<span
className="sans"
style={{
color: entry.name ? 'var(--ink)' : 'var(--muted)',
fontSize: '0.86rem', fontStyle: entry.name ? 'normal' : 'italic',
overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
}}
>
{entry.name || 'Name hidden'}
</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem', flex: 'none' }}>
{num(entry.points)}
</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden', marginTop: 3 }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
</div>
)
}
function Board({ board }) {
const { siteTitle } = useSite()
const top = Array.isArray(board.top) ? board.top : []
// Bars are relative to the board leader, not to maxPoints: most systems have no
// cap (maxPoints 0), and where there is one the leader is often nowhere near it,
// which would render every bar as a stub.
const best = top.reduce((m, e) => Math.max(m, e.points || 0), 0)
return (
<section className="panel" style={{ padding: 18, display: 'flex', flexDirection: 'column', gap: 10 }}>
<div style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 10 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.02rem', color: 'var(--head)' }}>
{boardTitle(board)}
</h2>
{Number.isFinite(board.players) && (
<span className="sans dim" style={{ fontSize: '0.72rem', flex: 'none' }}>
{num(board.players)} ranked
</span>
)}
</div>
{top.length === 0 ? (
// A board nobody has scored on still gets a row, so the page reads as a set
// of standings waiting to be filled rather than a stack of blanks. It is
// deliberately NOT shaped like an Entry — no medal, no bar, an em dash where
// a score goes — because a placeholder that looked like a real standing would
// be a fabricated one. The first real entry replaces it.
<div>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', gap: 10, padding: '6px 0' }}>
<span
className="sans"
style={{
color: 'var(--muted)', fontSize: '0.86rem',
overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
}}
>
{siteTitle}
</span>
<span className="sans dim" style={{ fontSize: '0.82rem', flex: 'none' }}>&mdash;</span>
</div>
<p className="sans dim" style={{ margin: 0, fontSize: '0.78rem' }}>
Nobody has earned points here yet.
</p>
</div>
) : (
<div>
{top.map((entry) => (
<Entry key={`${board.system}-${entry.rank}-${entry.serial}`} entry={entry} best={best} />
))}
</div>
)}
{Number.isFinite(board.maxPoints) && board.maxPoints > 0 && (
<span className="sans dim" style={{ fontSize: '0.72rem' }}>
Maximum {num(board.maxPoints)} points
</span>
)}
</section>
)
}
export default function Leaderboards() {
const { loading, error, data } = useAsync(() => api.shard.points())
// Buffer generously: a single sweep can emit a frame for every system at once,
// and a board dropped from the buffer would silently revert to its fetched copy.
const { events, connected } = useShardFeed({ filter: POINTS_KINDS, max: 60 })
const [query, setQuery] = useState('')
const boards = useMemo(() => mergeBoards(data, events), [data, events])
const shown = useMemo(() => {
const q = query.trim().toLowerCase()
if (!q) return boards
// Match the board name, the raw system key, or any ranked player on it — the
// last is what makes the filter useful ("where do I appear?").
return boards.filter(
(b) =>
boardTitle(b).toLowerCase().includes(q) ||
String(b.system).toLowerCase().includes(q) ||
(b.top || []).some((e) => e.name && e.name.toLowerCase().includes(q)),
)
}, [boards, query])
return (
<PublicLayout section="website">
<div className="shell page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader
eyebrow="Live"
title="Leaderboards"
lead="Loyalty and points standings, straight from the shard — every currency the server tracks, updated as players climb."
/>
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem',
color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6,
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the leaderboards right now." />}
{!loading && !error && boards.length === 0 && (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>
The shard has not published any leaderboards yet.
</p>
</section>
)}
{!loading && !error && boards.length > 0 && (
<>
<input
className="input"
type="search"
value={query}
onChange={(e) => setQuery(e.target.value)}
placeholder="Filter by board or player name…"
aria-label="Filter leaderboards"
style={{ maxWidth: 340, marginBottom: 14 }}
/>
{shown.length === 0 ? (
<p className="sans dim">No board or ranked player matches “{query}”.</p>
) : (
<div className="grid-2" style={{ gap: 12, alignItems: 'start' }}>
{shown.map((board) => (
<Board key={board.system} board={board} />
))}
</div>
)}
</>
)}
</div>
</PublicLayout>
)
}

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import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState, EmptyState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// ── The player-vendor marketplace ───────────────────────────────────────────
//
// What every player vendor on the shard is selling, for how much, and where it
// is standing — the same index the in-game Vendor Search gump reads, honouring
// the same per-vendor opt-out, reachable without logging in to the game.
//
// Three things this page must be honest about, all of them consequences of how
// the data is gathered (docs/link/v3.md §8):
//
// • **The prices are not live.** The shard sweeps vendors round-robin, so a
// shop can be a full cycle behind. The banner says how far, from `staleAt`.
// A page that implied live prices would send people across the world to a
// vendor whose item sold twenty minutes ago.
// • **A shop can be truncated.** A commodity reseller with thousands of stacks
// publishes only the first N, and saying so beats presenting a partial shop
// as complete.
// • **An item may have no name.** On a shard whose operator has not converted
// a cliloc table, `displayName` is null and the honest render is the item id
// — not an invented name.
//
// There is deliberately no live feed here. The market feature's SSE stream ships
// disabled: a firehose of whole vendor inventories would be the site's single
// biggest bandwidth consumer, and nothing on this page needs it.
const PAGE = 50
const num = (v) => (Number.isFinite(Number(v)) ? Number(v).toLocaleString() : '—')
const SORTS = [
{ key: 'price_asc', label: 'Cheapest' },
{ key: 'price_desc', label: 'Priciest' },
{ key: 'recent', label: 'Recently seen' },
]
// How old the index may be, in words. `staleAt` is the OLDEST vendor row, so
// this is a worst case rather than an average — which is the number worth
// showing, because the one stale shop is the one that wastes a trip.
function staleness(staleAt) {
if (!staleAt) return null
const ms = Date.now() - new Date(staleAt).getTime()
if (!Number.isFinite(ms) || ms < 0) return null
const mins = Math.round(ms / 60000)
if (mins < 1) return 'just now'
if (mins < 60) return `${mins} minute${mins === 1 ? '' : 's'} ago`
const hours = Math.round(mins / 60)
if (hours < 48) return `${hours} hour${hours === 1 ? '' : 's'} ago`
return `${Math.round(hours / 24)} days ago`
}
// The item's name, or an honest statement that we do not have one. Never a
// fabricated label — "Item 3922" would be indistinguishable from a real name.
const itemLabel = (l) => l.displayName || l.name || `id ${l.itemId}`
function Chip({ active, onClick, children }) {
return (
<button
type="button"
onClick={onClick}
className="sans"
style={{
fontSize: '0.78rem',
padding: '5px 12px',
borderRadius: 999,
cursor: 'pointer',
color: active ? 'var(--bg-deep)' : 'var(--muted)',
background: active ? 'var(--accent)' : 'transparent',
border: `1px solid ${active ? 'var(--accent)' : 'var(--line)'}`,
}}
>
{children}
</button>
)
}
function ListingRow({ listing }) {
const v = listing.vendor || {}
// `location` is one field the admin can gate away wholesale, so everything
// that reads from it has to tolerate its absence rather than assuming a map.
const loc = v.location || null
const where = loc ? [loc.region, loc.map].filter(Boolean).join(', ') : null
return (
<div className="panel" style={{ padding: '13px 15px', display: 'flex', gap: 14, alignItems: 'center' }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div
className="display"
style={{ fontSize: '0.98rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
>
{listing.amount > 1 ? `${num(listing.amount)} × ` : ''}
{itemLabel(listing)}
</div>
<div className="sans dim" style={{ fontSize: '0.74rem', marginTop: 3 }}>
{v.serial ? (
<Link to={`/site/market/vendors/${encodeURIComponent(v.serial)}`} style={{ color: 'inherit' }}>
{v.shopName || 'an unnamed shop'}
</Link>
) : (
v.shopName || 'an unnamed shop'
)}
{v.ownerName ? ` · ${v.ownerName}` : ''}
{where ? ` · ${where}` : ''}
{/* Priced by the container it sits in, exactly as the in-game search
reports it — the price buys the whole container, not this item. */}
{listing.child ? ' · sold with its container' : ''}
</div>
</div>
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
<div style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{num(listing.price)}</div>
<div className="dim" style={{ fontSize: '0.68rem', letterSpacing: '0.05em' }}>gold</div>
</div>
</div>
)
}
export default function Market() {
const [input, setInput] = useState('')
const [q, setQ] = useState('')
const [map, setMap] = useState('')
const [region, setRegion] = useState('')
const [sort, setSort] = useState('price_asc')
const [minPrice, setMinPrice] = useState('')
const [maxPrice, setMaxPrice] = useState('')
// Applied prices are separate from the typed ones so the search fires when the
// user is done, not on every digit of "250000".
const [prices, setPrices] = useState({ min: '', max: '' })
const [state, setState] = useState({ loading: true, error: null, listings: [], total: 0, staleAt: null })
const [more, setMore] = useState(false)
const meta = useAsync(() => api.shard.marketMeta())
// Debounced: typing "vanquishing" should be one request, not eleven — and the
// endpoint is rate-limited, so an undebounced box would 429 a fast typist.
useEffect(() => {
const timer = setTimeout(() => setQ(input.trim()), 300)
return () => clearTimeout(timer)
}, [input])
useEffect(() => {
const timer = setTimeout(() => setPrices({ min: minPrice, max: maxPrice }), 500)
return () => clearTimeout(timer)
}, [minPrice, maxPrice])
const load = useCallback(
(offset) =>
api.shard.market({
q,
map,
region,
sort,
minPrice: prices.min,
maxPrice: prices.max,
limit: PAGE,
offset,
}),
[q, map, region, sort, prices],
)
useEffect(() => {
let alive = true
setState({ loading: true, error: null, listings: [], total: 0, staleAt: null })
load(0)
.then((page) => {
if (!alive) return
setState({
loading: false,
error: null,
listings: page.listings || [],
total: page.total || 0,
staleAt: page.staleAt || null,
})
})
.catch((error) => alive && setState({ loading: false, error, listings: [], total: 0, staleAt: null }))
return () => {
alive = false
}
}, [load])
const loadMore = async () => {
setMore(true)
try {
const page = await load(state.listings.length)
setState((s) => ({
...s,
listings: [...s.listings, ...(page.listings || [])],
total: page.total ?? s.total,
staleAt: page.staleAt ?? s.staleAt,
}))
} catch {
// A failed "load more" leaves what is on screen alone; the button stays
// available to retry.
} finally {
setMore(false)
}
}
const maps = meta.data?.maps || []
const regions = meta.data?.regions || []
const age = staleness(state.staleAt)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader
eyebrow="Marketplace"
title="Player vendors"
lead="Every shop on the shard, searchable from here — the same index the in-game vendor search reads, and it honours the same per-vendor opt-out."
/>
{/* Not decoration. The sweep is round-robin, so the index is inherently
up to one full cycle old and the page has to say so. */}
{age && (
<p className="sans dim" style={{ fontSize: '0.76rem', margin: '-12px 0 18px' }}>
Prices last refreshed {age}
{meta.data?.vendors ? ` · ${num(meta.data.vendors)} shops` : ''}
{meta.data?.items ? ` · ${num(meta.data.items)} listings` : ''}
</p>
)}
<input
className="input"
type="search"
value={input}
onChange={(e) => setInput(e.target.value)}
placeholder="Search listings…"
style={{ width: '100%', marginBottom: 10 }}
/>
<div style={{ display: 'flex', gap: 8, marginBottom: 12, flexWrap: 'wrap' }}>
<input
className="input"
type="number"
min="0"
value={minPrice}
onChange={(e) => setMinPrice(e.target.value)}
placeholder="Min price"
style={{ maxWidth: 140 }}
/>
<input
className="input"
type="number"
min="0"
value={maxPrice}
onChange={(e) => setMaxPrice(e.target.value)}
placeholder="Max price"
style={{ maxWidth: 140 }}
/>
</div>
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 10 }}>
{SORTS.map((s) => (
<Chip key={s.key} active={sort === s.key} onClick={() => setSort(s.key)}>
{s.label}
</Chip>
))}
</div>
{/* Facet and region names come from the shard's own data, never a list in
this file — a shard running custom maps gets its own names here with
no code change (docs/link/v3.md §6.1 R2). */}
{maps.length > 0 && (
<div style={{ display: 'flex', gap: 6, flexWrap: 'wrap', marginBottom: 10 }}>
<Chip active={map === ''} onClick={() => setMap('')}>All facets</Chip>
{maps.map((m) => (
<Chip key={m} active={map === m} onClick={() => setMap(m)}>{m}</Chip>
))}
</div>
)}
{regions.length > 0 && (
<select
className="input"
value={region}
onChange={(e) => setRegion(e.target.value)}
style={{ width: '100%', marginBottom: 18 }}
>
<option value="">Anywhere</option>
{regions.map((r) => (
<option key={r} value={r}>{r}</option>
))}
</select>
)}
{state.loading && <Loading />}
{state.error && <ErrorState message="Could not load the marketplace right now." />}
{!state.loading && !state.error && state.listings.length === 0 && (
<EmptyState>
{meta.data?.vendors
? 'Nothing on the shard matches that.'
: 'No player vendors have been indexed yet.'}
</EmptyState>
)}
{!state.loading && !state.error && state.listings.length > 0 && (
<>
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '0 0 12px' }}>
Showing {num(state.listings.length)} of {num(state.total)}
</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{state.listings.map((l) => (
<ListingRow key={`${l.vendor?.serial}:${l.serial}`} listing={l} />
))}
</div>
{state.listings.length < state.total && (
<div style={{ textAlign: 'center', marginTop: 16 }}>
<button type="button" className="btn" onClick={loadMore} disabled={more}>
{more ? 'Loading…' : 'Load more'}
</button>
</div>
)}
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -1,102 +0,0 @@
import { Link, useParams } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState, EmptyState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// One player vendor: where to find it and everything it is selling.
//
// The page a search result points at. Two states it has to render honestly and
// which the search list cannot (docs/link/v3.md §8):
//
// • `truncated` — the shop holds more than the shard publishes per frame. A
// commodity reseller with thousands of stacks is a real thing, and showing
// 250 of 3,104 as if it were the whole shop would be a lie about the shard.
// • a gated `location` — an admin may put vendor whereabouts behind a rung, in
// which case there is nothing to render and the page says so rather than
// showing an empty coordinate.
const num = (v) => (Number.isFinite(Number(v)) ? Number(v).toLocaleString() : '—')
const itemLabel = (i) => i.displayName || i.name || `id ${i.itemId}`
export default function MarketVendor() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.shard.marketVendor(serial), [serial])
if (loading) {
return (
<PublicLayout section="website">
<div className="shell-narrow page-body"><Loading /></div>
</PublicLayout>
)
}
if (error || !data) {
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<ErrorState message="That shop is not in the index — it may have been dismissed or hidden." />
<p style={{ marginTop: 16 }}>
<Link to="/site/market" className="sans">← Back to the marketplace</Link>
</p>
</div>
</PublicLayout>
)
}
const loc = data.location || null
const items = data.items || []
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader
eyebrow={data.ownerName ? `Run by ${data.ownerName}` : 'Player vendor'}
title={data.shopName || 'An unnamed shop'}
lead={
loc
? [loc.house, loc.region, loc.map].filter(Boolean).join(' · ') +
(Number.isFinite(loc.x) ? ` — ${loc.x}, ${loc.y}` : '')
: 'This shard does not publish vendor locations.'
}
/>
<p className="sans dim" style={{ fontSize: '0.78rem', margin: '-12px 0 18px' }}>
{data.truncated
? `Showing ${num(data.count)} of ${num(data.total)} listings — this shop holds more than the shard publishes.`
: `${num(data.total)} listing${data.total === 1 ? '' : 's'}`}
{data.updatedAt ? ` · last seen ${new Date(data.updatedAt).toLocaleString()}` : ''}
</p>
{items.length === 0 ? (
<EmptyState>This shop has nothing priced for sale.</EmptyState>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
{items.map((i) => (
<div
key={i.serial}
className="panel"
style={{ padding: '10px 14px', display: 'flex', gap: 12, alignItems: 'baseline' }}
>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--head)', fontSize: '0.88rem' }}>
{i.amount > 1 ? `${num(i.amount)} × ` : ''}
{itemLabel(i)}
{i.child ? <span className="dim"> · sold with its container</span> : null}
</span>
<span className="sans" style={{ flex: 'none', color: 'var(--head)', fontSize: '0.88rem' }}>
{num(i.price)}
</span>
</div>
))}
</div>
)}
<p style={{ marginTop: 20 }}>
<Link to="/site/market" className="sans">← Back to the marketplace</Link>
</p>
</div>
</PublicLayout>
)
}

View File

@@ -1,341 +0,0 @@
import { useMemo } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The shard ruleset. Loaded from /public/shard/ruleset, replaced wholesale by any
// world.ruleset frame on the live feed (the shard re-emits the entire ruleset, so
// there is nothing to merge — latest wins).
//
// Everything on this page is published BY THE SHARD from its own Config/*.cfg, so
// it cannot drift the way a hand-written rules page does. That is the whole point
// of the feature, and the page says so.
const RULESET_KINDS = new Set(['world.ruleset'])
// Skill and stat caps arrive in tenths, the way ServUO stores them: 1000 is 100.0
// skill. Showing the raw number would be actively misleading.
const tenths = (v) => (Number.isFinite(v) ? (v / 10).toFixed(1) : null)
const num = (v) => (Number.isFinite(v) ? v.toLocaleString() : null)
const pct = (v) => (Number.isFinite(v) ? `${v}%` : null)
// The systems block is a flat bag of booleans; these are their display names, and
// the order here is the order they render. A key the shard sends that we don't
// know about still renders, humanised, rather than being silently dropped — a new
// plugin must not go invisible against an older client.
const SYSTEM_LABELS = {
cityLoyalty: 'City Loyalty (governors)',
vvv: 'Vice vs Virtue',
factions: 'Factions',
siege: 'Siege ruleset',
chat: 'In-game chat',
store: 'Ultima Store',
dailyRares: 'Daily rares',
honesty: 'Honesty virtue',
shadowguard: 'Shadowguard',
treasureMaps: 'Treasure maps',
vetRewards: 'Veteran rewards',
testCenter: 'Test Center',
}
const humanise = (key) =>
key.replace(/([A-Z])/g, ' $1').replace(/^./, (c) => c.toUpperCase())
function Panel({ title, children }) {
return (
<section className="panel" style={{ padding: 18 }}>
<h2
className="display"
style={{ margin: '0 0 12px', fontSize: '1.02rem', color: 'var(--head)' }}
>
{title}
</h2>
{children}
</section>
)
}
// A label/value row. Rows whose value is null are dropped by the caller, so a
// block never renders a dangling label for something the shard didn't publish.
function Row({ label, value }) {
return (
<div
className="sans"
style={{
display: 'flex',
alignItems: 'baseline',
justifyContent: 'space-between',
gap: 12,
padding: '5px 0',
borderBottom: '1px solid var(--line)',
fontSize: '0.86rem',
}}
>
<span className="dim" style={{ minWidth: 0 }}>{label}</span>
<strong style={{ flex: 'none', color: 'var(--head)' }}>{value}</strong>
</div>
)
}
function Rows({ items }) {
const rows = items.filter(([, value]) => value !== null && value !== undefined)
if (rows.length === 0) return null
return (
<div>
{rows.map(([label, value]) => (
<Row key={label} label={label} value={value} />
))}
</div>
)
}
function SystemPill({ label, on }) {
const color = on ? '#8fdcae' : 'var(--muted)'
return (
<span
className="sans"
style={{
display: 'inline-flex',
alignItems: 'center',
gap: 7,
fontSize: '0.8rem',
padding: '5px 11px',
borderRadius: 999,
color,
background: on ? 'rgba(95,185,138,0.12)' : 'rgba(140,150,165,0.1)',
border: `1px solid ${on ? 'rgba(95,185,138,0.4)' : 'var(--line)'}`,
}}
>
<span
aria-hidden="true"
style={{ width: 7, height: 7, borderRadius: '50%', background: color, flex: 'none' }}
/>
{label}
</span>
)
}
function Systems({ systems }) {
// Known keys first in their declared order, then anything the shard added that
// this build doesn't know about.
const known = Object.keys(SYSTEM_LABELS).filter((k) => k in systems)
const extra = Object.keys(systems).filter((k) => !(k in SYSTEM_LABELS))
const keys = [...known, ...extra]
if (keys.length === 0) return null
return (
<Panel title="Systems">
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
{keys.map((k) => (
<SystemPill key={k} label={SYSTEM_LABELS[k] || humanise(k)} on={!!systems[k]} />
))}
</div>
</Panel>
)
}
function Caps({ caps }) {
return (
<Panel title="Skill & stat caps">
<Rows
items={[
['Individual skill cap', tenths(caps.skill)],
['Total skill cap', tenths(caps.totalSkill)],
['Total stat cap', num(caps.stat)],
['Strength cap', num(caps.str)],
['Dexterity cap', num(caps.dex)],
['Intelligence cap', num(caps.int)],
['Strength max', num(caps.strMax)],
['Dexterity max', num(caps.dexMax)],
['Intelligence max', num(caps.intMax)],
]}
/>
</Panel>
)
}
function AccountsAndHousing({ accounts, housing, vetRewards }) {
const items = []
if (accounts) {
items.push(['Accounts per IP', num(accounts.perIp)])
items.push(['Character slots', num(accounts.charSlots)])
items.push([
'In-game account creation',
accounts.autoCreate === undefined ? null : accounts.autoCreate ? 'Enabled' : 'Website only',
])
}
if (housing) items.push(['Houses per account', num(housing.accountHouseLimit)])
if (vetRewards?.enabled) {
items.push(['Veteran reward interval', vetRewards.rewardIntervalDays
? `${vetRewards.rewardIntervalDays} days`
: null])
}
if (items.length === 0) return null
return (
<Panel title="Accounts & housing">
<Rows items={items} />
</Panel>
)
}
function Champions({ champions }) {
const t = champions.rankThresholds
return (
<Panel title="Champion spawns">
<Rows
items={[
['Power scrolls per spawn', num(champions.powerScrolls)],
['Stat scrolls per spawn', num(champions.statScrolls)],
['Scroll drop chance', pct(champions.scrollChance)],
['Transcendence chance', pct(champions.transcendenceChance)],
[
'Red skulls per rank',
Array.isArray(t) && t.length > 0 ? t.join(' · ') : null,
],
]}
/>
</Panel>
)
}
function Felucca({ loot }) {
return (
<Panel title="Felucca bonuses">
<Rows
items={[
['Luck bonus', num(loot.feluccaLuckBonus)],
['Loot budget bonus', num(loot.feluccaBudgetBonus)],
['Max item properties', num(loot.feluccaMaxProps)],
]}
/>
</Panel>
)
}
function Vendors({ vendors }) {
return (
<Panel title="Vendors">
<Rows
items={[
['Restock delay', vendors.restockDelayMinutes
? `${vendors.restockDelayMinutes} min`
: null],
['Max items sold at once', num(vendors.maxSell)],
['Economy stock amount', num(vendors.economyStockAmount)],
]}
/>
</Panel>
)
}
function Pvp({ vvv }) {
return (
<Panel title="Vice vs Virtue">
<Rows
items={[
['Starting silver', num(vvv.startSilver)],
['Enhanced rules', vvv.enhancedRules === undefined
? null
: vvv.enhancedRules ? 'On' : 'Off'],
]}
/>
</Panel>
)
}
function Schedule({ schedule }) {
const items = []
if (schedule.autoSaveEnabled && schedule.autoSaveFrequencyMinutes) {
items.push(['World save', `every ${schedule.autoSaveFrequencyMinutes} min`])
} else if (schedule.autoSaveEnabled === false) {
items.push(['World save', 'Disabled'])
}
if (schedule.autoRestartEnabled) {
const h = String(schedule.autoRestartHour ?? 0).padStart(2, '0')
const m = String(schedule.autoRestartMinute ?? 0).padStart(2, '0')
items.push(['Automatic restart', `${h}:${m} server time`])
if (schedule.autoRestartFrequencyHours) {
items.push(['Restart interval', `every ${schedule.autoRestartFrequencyHours}h`])
}
}
if (items.length === 0) return null
return (
<Panel title="Save & restart schedule">
<Rows items={items} />
</Panel>
)
}
export default function Rules() {
const { loading, error, data } = useAsync(() => api.shard.ruleset())
const { events, connected } = useShardFeed({ filter: RULESET_KINDS, max: 4 })
// The newest world.ruleset on the feed wins outright over the fetched copy —
// the frame is a complete ruleset, not a delta.
const ruleset = useMemo(() => events[0] || data || null, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader
eyebrow="Live"
title="Shard ruleset"
lead="Published by the server itself, straight from its configuration — so it cannot drift from how the shard actually plays."
/>
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem',
color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6,
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the shard ruleset right now." />}
{!loading && !error && !ruleset && (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>
The shard has not published its ruleset yet.
</p>
</section>
)}
{!loading && !error && ruleset && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<Panel title="Shard">
<Rows
items={[
['Name', ruleset.shard || null],
['Expansion', ruleset.expansion || null],
['Connect', ruleset.connect || null],
]}
/>
</Panel>
{ruleset.systems && <Systems systems={ruleset.systems} />}
{ruleset.caps && <Caps caps={ruleset.caps} />}
<AccountsAndHousing
accounts={ruleset.accounts}
housing={ruleset.housing}
vetRewards={ruleset.vetRewards}
/>
{ruleset.champions && <Champions champions={ruleset.champions} />}
{ruleset.loot && <Felucca loot={ruleset.loot} />}
{ruleset.vendors && <Vendors vendors={ruleset.vendors} />}
{ruleset.vvv?.enabled && <Pvp vvv={ruleset.vvv} />}
{ruleset.schedule && <Schedule schedule={ruleset.schedule} />}
</div>
)}
</div>
</PublicLayout>
)
}

View File

@@ -16,7 +16,7 @@ export default function Screenshots() {
<PageHeader
eyebrow="Gallery"
title="Gameplay Pictures"
lead="Glimpses of towns, dungeons, events, and daily life on the shard."
lead="Glimpses of the world, its events, and daily life on the server."
/>
{loading && <Loading />}
{error && <ErrorState message="Could not load the gallery right now." />}

View File

@@ -1,254 +0,0 @@
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
import PlayersOnline from '../../components/PlayersOnline.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
// Flavor line under the online/offline banner: online, configured-but-down, or
// not configured yet.
function statusMessage(online, enabled) {
if (online) return 'The gate to Britannia stands open.'
if (enabled) return 'The link to the game world is down — checking back automatically.'
return 'Live shard data is not configured yet.'
}
// ── Gold-supply sparkline ───────────────────────────────────────────────────
function Sparkline({ series }) {
if (!series || series.length < 2) return null
const w = 320
const h = 56
const golds = series.map((s) => Number(s.gold) || 0)
const min = Math.min(...golds)
const max = Math.max(...golds)
const span = max - min || 1
const pts = series
.map((s, i) => {
const x = (i / (series.length - 1)) * w
const y = h - ((Number(s.gold) || 0) - min) / span * h
return `${x.toFixed(1)},${y.toFixed(1)}`
})
.join(' ')
return (
<svg viewBox={`0 0 ${w} ${h}`} width="100%" height={h} preserveAspectRatio="none" aria-hidden="true">
<polyline points={pts} fill="none" stroke="var(--accent)" strokeWidth="2" strokeLinejoin="round" strokeLinecap="round" />
</svg>
)
}
// ── Stat tile (matches Status.jsx) ──────────────────────────────────────────
function Stat({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 6 }}>
{label}
</div>
</div>
)
}
export default function Shard() {
const { loading, error, data } = useAsync(() =>
Promise.all([
api.shard.status(),
api.shard.idoc(),
api.shard.economy(60),
api.shard.online(),
]).then(([status, idoc, economy, online]) => ({ status, idoc, economy, online })),
)
const { events, connected } = useShardFeed({ max: 30 })
const { user } = useAuth()
// Staff in-game location is privileged: only admins/moderators see it. Players
// and the public see that staff are online but not where. The server enforces
// this too (it omits the location fields entirely for non-privileged callers).
const canSeeLocation = user?.role === 'admin' || user?.role === 'moderator'
const status = data?.status
const online = status?.pluginConnected
const gold = status?.economy?.gold
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard" />
{loading && <Loading />}
{error && <ErrorState message="Could not load shard data right now." />}
{!loading && !error && data && (
<>
<ConnectionBanner online={online} status={status} />
{/* Stat tiles */}
<section className="grid-2" style={{ gap: 14, marginBottom: 24 }}>
<Stat value={gold != null ? `${Number(gold).toLocaleString()}` : '—'} label="Gold supply" />
<Stat value={online ? 'Up' : 'Down'} label="Shard link" />
</section>
{/* Live players-online breakdown (total + region buckets) */}
<div style={{ marginBottom: 24 }}>
<PlayersOnline />
</div>
<StaffOnline list={data.online} canSeeLocation={canSeeLocation} />
{/* Economy sparkline */}
{data.economy && data.economy.length > 1 && (
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 10 }}>
Gold supply over time
</div>
<Sparkline series={data.economy} />
</section>
)}
<div style={{ marginBottom: 24 }}>
{/* Latest IDOC */}
<FeedList
title="Houses in danger (IDOC)"
empty="No houses are collapsing right now."
items={data.idoc.map((h) => {
const region = h.region ? ` — ${h.region}` : ''
return {
id: h.serial,
text: `${h.name || 'A house'}${region}`,
when: h.updatedAt,
}
})}
/>
</div>
{/* Live ticker */}
<section className="panel" style={{ padding: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
Live feed
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<Link to="/site/shard/activity" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.78rem' }}>
View all activity →
</Link>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
Waiting for something to happen in the world…
</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{events.map((ev) => (
<li key={ev._id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(ev)}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(ev.t)}</span>
</li>
))}
</ul>
)}
</section>
</>
)}
</div>
</PublicLayout>
)
}
// Online/offline banner with the flavor line under it.
function ConnectionBanner({ online, status }) {
return (
<section
style={{
display: 'flex',
alignItems: 'center',
gap: 16,
padding: '24px 26px',
border: `1px solid ${online ? 'rgba(95,185,138,0.45)' : '#5a4a2a'}`,
borderRadius: 10,
background: online
? 'linear-gradient(180deg,rgba(22,46,34,0.5),rgba(16,26,20,0.4))'
: 'linear-gradient(180deg,rgba(58,46,22,0.5),rgba(30,26,16,0.4))',
marginBottom: 24,
}}
>
<span
style={{
flex: 'none',
width: 12,
height: 12,
borderRadius: '50%',
background: online ? 'var(--mode-live)' : 'var(--mode-maint)',
boxShadow: `0 0 12px ${online ? 'rgba(95,185,138,0.7)' : 'rgba(230,194,106,0.7)'}`,
}}
/>
<div>
<strong className="display" style={{ display: 'block', fontSize: '1.2rem', color: online ? '#bfe6cf' : '#f0e3c4' }}>
{online ? 'The shard is online' : 'The shard is offline'}
</strong>
<span className="sans" style={{ color: online ? '#a9cdb8' : '#cdbf9a', fontSize: '0.98rem' }}>
{statusMessage(online, status?.enabled)}
</span>
</div>
</section>
)
}
// Linked staff accounts currently online; in-game location is admin/mod-only.
function StaffOnline({ list, canSeeLocation }) {
return (
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
Staff online
</div>
{(!list || list.length === 0) ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>No staff are online right now.</p>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{list.map((p) => (
<div key={p.serial} className="sans" style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<span style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4' }} />
{p.name || p.serial}
</span>
{canSeeLocation && (
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>
{p.map || '—'}{p.x != null ? ` (${p.x}, ${p.y})` : ''}
</span>
)}
</div>
))}
</div>
)}
</section>
)
}
function FeedList({ title, items, empty }) {
return (
<section className="panel" style={{ padding: 20 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{title}
</div>
{items.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>{empty}</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{items.map((it) => (
<li key={it.id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{it.text}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(it.when)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -1,81 +0,0 @@
import { useMemo, useState } from 'react'
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe, categoryOf, kindLabel, CATEGORIES } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
// Public activity feed: the full shard event log, filterable by category, with a
// live tail that prepends new events as they happen.
export default function ShardActivity() {
const { loading, error, data } = useAsync(() => api.shard.feed({ limit: 150 }))
const { events: live } = useShardFeed({ max: 60 })
const [cat, setCat] = useState('all')
// Merge the live tail with the loaded history, de-duped by kind+t, newest first.
const merged = useMemo(() => {
const seen = new Set()
const out = []
for (const e of [...live, ...(data || [])]) {
const key = `${e.kind}-${e.t}`
if (seen.has(key)) continue
seen.add(key)
out.push(e)
}
return out.sort((a, b) => (b.t || 0) - (a.t || 0))
}, [live, data])
const filtered = cat === 'all' ? merged : merged.filter((e) => categoryOf(e.kind) === cat)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard Activity" />
<p style={{ marginTop: -8, marginBottom: 18 }}>
<Link to="/site/shard" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>← Back to shard</Link>
</p>
{/* Category tabs */}
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginBottom: 18 }}>
{CATEGORIES.map((c) => (
<button
key={c.id}
onClick={() => setCat(c.id)}
className="pill"
style={cat === c.id ? { background: 'var(--accent)', color: 'var(--bg-deep)', borderColor: 'var(--accent)' } : undefined}
>
{c.label}
</button>
))}
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the activity feed right now." />}
{!loading && !error && (
filtered.length === 0 ? (
<div className="panel" style={{ padding: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.9rem' }}>Nothing here yet — events will appear as they happen in the world.</p>
</div>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{filtered.map((e) => (
<li key={e._id || `${e.kind}-${e.t}`} className="panel" style={{ padding: '12px 16px', display: 'flex', alignItems: 'center', gap: 12 }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>
{kindLabel(e.kind)}
</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', fontSize: '0.92rem' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.76rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)
)}
</div>
</PublicLayout>
)
}

View File

@@ -19,7 +19,7 @@ export default function Status() {
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard Status" />
<PageHeader eyebrow="Live" title="Site Status" />
{loading && <Loading />}
{error && <ErrorState message="Could not load status right now." />}
@@ -58,7 +58,7 @@ export default function Status() {
{isLive ? 'Live — the gates are open' : 'Maintenance — building in progress'}
</strong>
<span style={{ color: isLive ? '#a9cdb8' : '#cdbf9a', fontSize: '0.98rem' }}>
{statusMessage || (isLive ? 'The shard is online.' : 'The gates are closed while we shape the world. Public login is not open yet.')}
{statusMessage || (isLive ? 'The site is open.' : 'The gates are closed while we shape the world. Public login is not open yet.')}
</span>
</div>
</section>

View File

@@ -4,12 +4,12 @@ import PageHeader from '../../components/PageHeader.jsx'
import { useSite } from '../../contexts/SiteContext.jsx'
const CARDS = [
{ kicker: 'Gallery', title: 'Gameplay Pictures', body: 'Screenshots from towns, dungeons, events, and daily life on the shard.', to: '/site/screenshots' },
{ kicker: 'Updates', title: 'Development News', body: 'Progress notes, shard milestones, and public announcements.', to: '/site/news' },
{ kicker: 'Gallery', title: 'Gameplay Pictures', body: 'Screenshots of the world, its events, and daily life on the server.', to: '/site/screenshots' },
{ kicker: 'Updates', title: 'Development News', body: 'Progress notes, project milestones, and public announcements.', to: '/site/news' },
{ kicker: 'Community', title: 'Five on Friday', body: 'Weekly questions, small previews, and notes from the team.', to: '/site/five-on-friday' },
{ kicker: 'Long-form', title: 'Monthly Newsletter', body: 'Fuller summaries for players who want the whole picture.', to: '/site/newsletter' },
{ kicker: 'Reference', title: 'Wiki', body: 'Guides and reference pages for the game world.', to: '/wiki' },
{ kicker: 'Live', title: 'Shard Status', body: 'Launch state, test windows, and known issues.', to: '/site/status' },
{ kicker: 'Live', title: 'Site Status', body: 'Launch state, test windows, and known issues.', to: '/site/status' },
]
export default function Website() {

View File

@@ -97,7 +97,7 @@ export default function Wiki() {
center
eyebrow="Knowledge base"
title={`${siteShortName} Wiki`}
lead="A calm starting point for shard guides, the world and its lore, gameplay systems, and community rules."
lead="A calm starting point for guides, the world and its lore, gameplay systems, and community rules."
/>
<SearchBox initial={activeQ || ''} onSubmit={runSearch} />

View File

@@ -1,7 +1,7 @@
import { test } from 'node:test'
import assert from 'node:assert/strict'
import { navItemVisibleTo, allowedPathsFor, isAllowedPath } from '../src/lib/adminNav.js'
import { navItemVisibleTo, allowedPathsFor, isAllowedPath, firstDestinationFor } from '../src/lib/adminNav.js'
// Moderator confinement, derived from each row's `roles` (Phase 2 PR 8 —
// MODULE_SYSTEM.md §1.4). This replaced two hardcoded path lists that had
@@ -123,3 +123,50 @@ test('a nav that is not there does not throw', () => {
assert.deepEqual(allowedPathsFor(null, 'moderator'), [])
assert.equal(isAllowedPath('/admin', undefined), false)
})
// ── firstDestinationFor: where an area's index goes (Phase 3 slice 3) ────────
//
// `/player` used to be `PlayerCharacters`, a UO page. When the client half was
// extracted the portal had no index at all, and rather than pick a fixed page or
// invent a core landing screen, the index resolves to the first row this viewer
// can reach. The interesting properties are that it follows the ROLE and that it
// reads the base nav, not the merged one.
const PORTAL_NAV = [
{ to: '/account/appeals', label: 'Appeals' },
{ to: '/account', label: 'Account', end: true },
]
test('the index is the first row a viewer can actually reach', () => {
assert.equal(firstDestinationFor(PORTAL_NAV, 'player', '/account'), '/account/appeals')
})
test('a module row registered at the front becomes the index', () => {
// The behaviour that makes this a non-regression: with module-uo installed,
// Characters is the first row again and a player still lands on it.
const withModule = [{ to: '/player/uo/characters', label: 'Characters', moduleId: 'uo' }, ...PORTAL_NAV]
assert.equal(firstDestinationFor(withModule, 'player', '/account'), '/player/uo/characters')
})
test('a row this role cannot see is skipped, not landed on', () => {
const gated = [{ to: '/player/uo/staff', label: 'Staff', roles: ['admin'] }, ...PORTAL_NAV]
assert.equal(firstDestinationFor(gated, 'player', '/account'), '/account/appeals')
assert.equal(firstDestinationFor(gated, 'admin', '/account'), '/player/uo/staff')
})
test('an empty or all-gated nav falls back rather than resolving to nothing', () => {
assert.equal(firstDestinationFor([], 'player', '/account'), '/account')
assert.equal(firstDestinationFor(null, 'player', '/account'), '/account')
const allGated = [{ to: '/x', label: 'X', roles: ['admin'] }]
assert.equal(firstDestinationFor(allGated, 'player', '/account'), '/account')
})
test('it reads the grouped admin nav too, flattening in order', () => {
// Same function for both areas, which is the point: the admin index is a
// hardcoded Dashboard today, and if the two logged-in areas ever merge this is
// what answers for the result.
assert.equal(firstDestinationFor(NAV, 'moderator', '/admin/account'), '/admin')
// An editor cannot see Dashboard's neighbours in Moderation, so they land on
// the first row they can see wherever it is.
assert.equal(firstDestinationFor(NAV, 'editor', '/admin/account'), '/admin')
})

View File

@@ -128,10 +128,10 @@ test('wiki() with no options sends no query string at all', async () => {
assert.equal(calls[0].url, '/api/v1/public/wiki')
})
test('path params are URL-encoded (a token/city with unsafe characters is escaped)', async () => {
test('path params are URL-encoded (a token with unsafe characters is escaped)', async () => {
willReply({ body: {} })
await api.shard.governorHistory('Serpent’s Hold', 5)
assert.match(calls[0].url, /\/governors\/Serpent%E2%80%99s%20Hold\/history\?limit=5/)
await api.getInvite('a b/c?d')
assert.equal(calls[0].url, '/api/v1/auth/invite/a%20b%2Fc%3Fd')
})
test('DELETE self-service session revoke encodes the id and uses the DELETE method', async () => {
@@ -141,43 +141,47 @@ test('DELETE self-service session revoke encodes the id and uses the DELETE meth
assert.match(calls[0].url, /\/auth\/me\/sessions\/a%20b%2Fc$/)
})
// ── spawn atlas (Protocol 3.0 Part C) ───────────────────────────────────
// The atlas lives at /public/atlas, NOT under /public/shard: it is static shard
// content parsed from the shard's own files, so it must not look sidecar-backed.
// Asserted here because the split is a design decision, not an accident of
// spelling.
test('atlas reads hit /public/atlas, not /public/shard', async () => {
willReply({ body: { creatures: [] } })
await api.atlas.creatures()
assert.equal(calls[0].url, '/api/v1/public/atlas/creatures')
})
// ── admin: installed modules (MODULE_SYSTEM.md §2.7.2) ──────────────────
//
// These pin the URLs, because the destructive one differs from the harmless one
// by a query parameter and nothing else.
test('atlas.creatures() sends only the filters that are set', async () => {
willReply({ body: { creatures: [] } })
await api.atlas.creatures({ q: 'lizard man', facet: 'Ter Mur', limit: 25 })
const url = new URL(calls[0].url, 'http://x')
assert.equal(url.pathname, '/api/v1/public/atlas/creatures')
assert.equal(url.searchParams.get('q'), 'lizard man')
assert.equal(url.searchParams.get('facet'), 'Ter Mur')
assert.equal(url.searchParams.get('limit'), '25')
assert.equal(url.searchParams.get('offset'), null) // 0 is not sent
})
test('atlas.creature() encodes the slug and carries the facet filter through', async () => {
test('module actions hit the right paths and methods', async () => {
const cases = [
[() => api.admin.listModules(), 'GET', '/api/v1/admin/modules'],
[() => api.admin.installModule('https://x/y.json'), 'POST', '/api/v1/admin/modules'],
[() => api.admin.enableModule('uo'), 'POST', '/api/v1/admin/modules/uo/enable'],
[() => api.admin.disableModule('uo'), 'POST', '/api/v1/admin/modules/uo/disable'],
[() => api.admin.purgeModule('uo'), 'POST', '/api/v1/admin/modules/uo/purge'],
[() => api.admin.setModuleSources('a.com'), 'PUT', '/api/v1/admin/modules/sources'],
[() => api.admin.restartServer(), 'POST', '/api/v1/admin/modules/restart'],
]
for (const [call, method, url] of cases) {
calls = []
willReply({ body: {} })
await api.atlas.creature('lizardman/rare', { facet: 'Felucca' })
assert.match(calls[0].url, /\/public\/atlas\/creatures\/lizardman%2Frare\?facet=Felucca$/)
await call()
assert.equal(calls[0].url, url)
assert.equal(calls[0].opts.method || 'GET', method)
}
})
test('admin atlas actions use the right methods and bodies', async () => {
test('uninstall only asks for a purge when it is told to', async () => {
// The difference between "remove the module" and "remove the module and drop
// every table it owns" is this query parameter, so a default that leaned the
// wrong way would be irreversible.
willReply({ body: {} })
await api.admin.atlas.import(true)
assert.equal(calls[0].url, '/api/v1/admin/shard/atlas/import')
assert.equal(calls[0].opts.method, 'POST')
assert.equal(calls[0].opts.body, JSON.stringify({ force: true }))
await api.admin.uninstallModule('uo')
assert.equal(calls[0].url, '/api/v1/admin/modules/uo')
assert.equal(calls[0].opts.method, 'DELETE')
calls = []
willReply({ body: {} })
await api.admin.atlas.setPath('/srv/servuo')
assert.equal(calls[1].opts.method, 'PUT')
assert.equal(calls[1].opts.body, JSON.stringify({ path: '/srv/servuo' }))
await api.admin.uninstallModule('uo', { purge: true })
assert.equal(calls[0].url, '/api/v1/admin/modules/uo?purge=true')
})
test('a module id is URL-encoded on the way into the path', async () => {
willReply({ body: {} })
await api.admin.disableModule('a b/c')
assert.equal(calls[0].url, '/api/v1/admin/modules/a%20b%2Fc/disable')
})

View File

@@ -0,0 +1,281 @@
import { test } from 'node:test'
import assert from 'node:assert/strict'
import { statusOf, actionsFor, declarationNoteFor, needsRestart, parseHosts } from '../src/lib/moduleAdmin.js'
// lib/moduleAdmin.js — what the Modules screen says about a module and what it
// lets you do to it. Phase 4, slice 2 of MODULE_SYSTEM.md §2.7.2.
//
// This is the part of the screen worth testing, and it is plain JS so this
// runner can reach it (there is no DOM here). What it encodes is §2.4's rule
// that the row, the loader and the volume are three sources of truth which are
// ALLOWED to disagree — so most of these cases are combinations that a screen
// picking one source would render as a lie.
/** A module as GET /admin/modules returns it, with the running case as default. */
const mod = (over = {}) => ({
id: 'uo',
name: 'Ultima Online',
version: '1.0.0',
state: 'started',
failureStage: null,
failureReason: null,
source: 'https://gitea.example.com/x/uo.json',
sha256: 'a'.repeat(64),
installedAt: null,
startedAt: null,
liveState: 'started',
liveVersion: '1.0.0',
capabilities: [],
onVolume: true,
canPurge: true,
declared: false,
declaredVersion: null,
declaredError: null,
...over,
})
// ── statusOf ───────────────────────────────────────────────────────────────
test('a mounted, started module is Running and needs nothing', () => {
const s = statusOf(mod())
assert.equal(s.label, 'Running')
assert.equal(s.tone, 'ok')
assert.equal(s.pending, false)
})
test('enabled in the row but disabled in the loader is "Restart to start"', () => {
// THE case decision 3 creates on purpose: disable ran the module's onShutdown,
// then the operator enabled it again. The row says enabled; nothing can start
// it before a restart. Showing either "Running" or "Disabled" would be false.
const s = statusOf(mod({ state: 'enabled', liveState: 'disabled' }))
assert.equal(s.label, 'Restart to start')
assert.equal(s.tone, 'warn')
assert.equal(s.pending, true)
assert.match(s.detail, /cannot be restarted in place/)
})
test('freshly installed and never booted into is also "Restart to start"', () => {
const s = statusOf(mod({ state: 'installed', liveState: null }))
assert.equal(s.label, 'Restart to start')
assert.equal(s.pending, true)
assert.match(s.detail, /mounts when the server next starts/)
})
test('a disabled module is Disabled, and that is not pending anything', () => {
// Disable takes effect immediately — it is the one action that does — so there
// is nothing for a restart banner to be about.
const s = statusOf(mod({ state: 'disabled', liveState: 'disabled' }))
assert.equal(s.label, 'Disabled')
assert.equal(s.pending, false)
})
test('a fresh install over a failed row is pending, not failed', () => {
// THE defect the §7.7 browser smoke found, and one no test here had modelled.
// Installing over a row the previous boot left `startup_failed` rendered
// "Failed at the require stage: module directory not present on the volume" a
// second after the files had been written — and suppressed the restart banner
// the install had just told the operator to use.
//
// `liveState === null` with the module on the volume means the loader's scan
// never saw it, so it arrived after boot and everything the row says predates
// it.
const s = statusOf(mod({
state: 'startup_failed',
liveState: null,
failureStage: 'require',
failureReason: 'module directory not present on the volume',
}))
assert.equal(s.label, 'Restart to start')
assert.equal(s.pending, true)
assert.doesNotMatch(s.detail, /not present on the volume/, 'the stale reason must not survive the install')
})
test('the restart banner appears for that install', () => {
// The second half of the same defect: the banner is driven by `pending`, so a
// row wrongly classified as failed silently removed the only way to act on it.
assert.equal(needsRestart([mod({ state: 'startup_failed', liveState: null })]), true)
})
test('an upgrade that has not been restarted into says so', () => {
// Same class as the stale-failure defect: the row is a promise about the next
// boot, not a description of this one. Reporting "Running v2.0.0" while the
// process is serving v1.0.0 would hide the only action that fixes it.
const s = statusOf(mod({ version: '2.0.0', liveVersion: '1.0.0' }))
assert.equal(s.label, 'Restart to finish upgrading')
assert.equal(s.pending, true)
assert.match(s.detail, /v2\.0\.0 is installed; v1\.0\.0 is still running/)
})
test('reinstalling the SAME version is not an upgrade in progress', () => {
assert.equal(statusOf(mod({ version: '1.0.0', liveVersion: '1.0.0' })).label, 'Running')
})
test('a failed module reports the stage and the reason it recorded', () => {
const s = statusOf(mod({
state: 'startup_failed',
liveState: 'startup_failed',
failureStage: 'schema',
failureReason: "Unknown column 'x' in 'field list'",
}))
assert.equal(s.label, 'Failed to start')
assert.equal(s.tone, 'bad')
assert.match(s.detail, /schema stage/)
assert.match(s.detail, /Unknown column/)
})
test('a failure with no recorded reason says so rather than showing a blank', () => {
const s = statusOf(mod({ state: 'startup_failed', liveState: 'startup_failed' }))
assert.match(s.detail, /recorded no reason/)
})
test('a row whose directory is gone by hand is bad, not merely disabled', () => {
// The boot reconcile marks this `startup_failed` because a row claiming to be
// enabled for a module that is not on the volume is simply untrue.
const s = statusOf(mod({ state: 'startup_failed', liveState: null, onVolume: false, failureStage: 'require', failureReason: 'module directory not present on the volume' }))
assert.equal(s.label, 'Missing from the volume')
assert.equal(s.tone, 'bad')
})
test('an uninstalled module reads as uninstalled, and says the data was kept', () => {
// Uninstall leaves the row `disabled` and the data alone — which is the whole
// point of keeping the row, so the screen has to say it.
const s = statusOf(mod({ state: 'disabled', liveState: 'disabled', onVolume: false }))
assert.equal(s.label, 'Uninstalled')
assert.equal(s.tone, 'idle')
assert.match(s.detail, /data was kept/i)
})
test('missing-from-the-volume beats every other status', () => {
// Ordering: a module with no files is described that way whatever its row
// still claims, because there is nothing there to be running.
for (const state of ['started', 'enabled', 'installed', 'startup_failed']) {
assert.match(statusOf(mod({ state, onVolume: false })).label, /Missing from the volume/)
}
})
// ── actionsFor ─────────────────────────────────────────────────────────────
test('a running module offers disable, uninstall and a blocked purge', () => {
const a = actionsFor(mod())
assert.equal(a.disable.shown, true)
assert.equal(a.enable.shown, false)
assert.equal(a.uninstall.shown, true)
assert.equal(a.purge.shown, true)
// Shown but not clickable: the server refuses a standalone purge on anything
// that is not disabled, so offering the click would only produce a 409.
assert.equal(a.purge.enabled, false)
assert.match(a.purge.reason, /Disable it first/)
})
test('a disabled module offers enable, and purge is now live', () => {
const a = actionsFor(mod({ state: 'disabled', liveState: 'disabled' }))
assert.equal(a.enable.shown, true)
assert.equal(a.disable.shown, false)
assert.equal(a.purge.enabled, true)
})
test('a module with no purge.sql never offers purge, and says why', () => {
const a = actionsFor(mod({ state: 'disabled', liveState: 'disabled', canPurge: false }))
assert.equal(a.purge.shown, false)
assert.match(a.purge.reason, /ships no purge.sql/)
})
test('a module with no files offers only clearing the row', () => {
const a = actionsFor(mod({ state: 'disabled', liveState: null, onVolume: false }))
assert.equal(a.uninstall.shown, false)
assert.equal(a.disable.shown, false)
assert.equal(a.enable.shown, false)
assert.equal(a.purge.shown, false, 'there is no purge.sql left to run')
assert.equal(a.forget.shown, true)
})
test('a directory with no row yet is actionable, and offers nothing to forget', () => {
// A hand-placed install before its first boot: it has no row, so `state` is
// null. Its routes are already being served, so it must be disableable.
const a = actionsFor(mod({ state: null, liveState: 'started' }))
assert.equal(a.disable.shown, true)
assert.equal(a.uninstall.shown, true)
assert.equal(a.forget.shown, false)
})
// ── needsRestart ───────────────────────────────────────────────────────────
test('the restart banner is driven by the list, not by any one module', () => {
// A restart is a property of the SERVER. One pending module is enough, and
// three do not mean three restarts.
assert.equal(needsRestart([mod(), mod({ id: 'b' })]), false)
assert.equal(needsRestart([mod(), mod({ id: 'b', state: 'installed', liveState: null })]), true)
assert.equal(needsRestart([]), false)
})
test('a disabled module does not ask for a restart', () => {
// Disable is immediate; a banner here would be asking for a restart that
// would change nothing.
assert.equal(needsRestart([mod({ state: 'disabled', liveState: 'disabled' })]), false)
})
test('a failed module does not ask for a restart either', () => {
// It is retried on every boot anyway, and the operator has to fix the cause
// first — a banner would suggest restarting is the remedy.
assert.equal(needsRestart([mod({ state: 'startup_failed', liveState: 'startup_failed' })]), false)
})
// ── parseHosts ─────────────────────────────────────────────────────────────
test('parseHosts previews exactly what the server will store', () => {
assert.deepEqual(parseHosts('A.com, b.com\n c.com'), ['a.com', 'b.com', 'c.com'])
assert.deepEqual(parseHosts(' '), [])
assert.deepEqual(parseHosts(undefined), [])
})
// ── the declaration (slice 3) ──────────────────────────────────────────────
test('a declared module that has never installed says so, with the reason', () => {
// No row, no directory, nothing mounted — invisible to the other three
// sources, so without this branch the screen would describe a module it has
// never had as a row gone stale.
const s = statusOf(mod({
state: null,
liveState: null,
liveVersion: null,
version: null,
onVolume: false,
declared: true,
declaredVersion: '0.3.0',
declaredError: 'could not reach releases.example.com',
}))
assert.equal(s.label, 'Declared, not installed')
assert.equal(s.tone, 'bad')
assert.equal(s.pending, false, 'a restart will not fix an unreachable host')
assert.match(s.detail, /could not reach releases.example.com/)
})
test('a declared module waiting for its first resolution is not reported as failed', () => {
const s = statusOf(mod({ state: null, liveState: null, version: null, onVolume: false, declared: true, declaredVersion: '0.3.0' }))
assert.match(s.detail, /installed when the server next starts/)
})
test('a running module whose declared upgrade is failing is still Running', () => {
// Both facts are true at once. The status is one label, so the declaration
// gets its own line rather than overwriting it.
const m = mod({ declared: true, declaredVersion: '2.0.0', declaredError: 'sha256 did not match' })
assert.equal(statusOf(m).label, 'Running')
const note = declarationNoteFor(m)
assert.equal(note.tone, 'warn')
assert.match(note.text, /sha256 did not match/)
})
test('uninstalling a declared module is told that its files come back', () => {
// The sentence that saves an afternoon: MODULES owns what is on the volume,
// the row owns whether it runs.
const note = declarationNoteFor(mod({ state: 'disabled', liveState: null, onVolume: false, declared: true, declaredVersion: '1.0.0' }))
assert.match(note.text, /come back when the server next starts/)
assert.match(note.text, /switched off/)
})
test('an ordinary declared module gets a quiet note, and an undeclared one none', () => {
assert.equal(declarationNoteFor(mod()), null)
const note = declarationNoteFor(mod({ declared: true, declaredVersion: '1.0.0' }))
assert.equal(note.tone, 'idle')
assert.match(note.text, /MODULES/)
})

View File

@@ -132,6 +132,36 @@ test('a module row carries its moduleId through, which is how the gate finds it'
assert.equal(row.feature, 'atlas')
})
test('a module row carries its icon through, and an override cannot touch it', () => {
// 1.3.0. Without an `icon` the six extracted UO rows would have been the only
// text-only entries in a sidebar where every other row has a glyph. Core
// renders whatever component the row carries and supplies no fallback — an
// invented one would be core making a presentation choice for content it knows
// nothing about.
const Glyph = () => null
registerNav('uo', {
area: 'admin',
items: [{ label: 'Shard', to: '/admin/uo/link', group: 'System', icon: Glyph }],
})
const merged = withModuleNav(ADMIN, 'admin')
const row = merged.find((g) => g.title === 'System').items.find((i) => i.to === '/admin/uo/link')
assert.equal(row.icon, Glyph)
// `icon` was already on navOverrides' list of fields an override may not
// touch, from long before a module could supply one. It still is.
const overridden = applyNavOverrides(merged, { '/admin/uo/link': { label: 'Renamed', icon: 'nope' } })
const after = overridden.find((g) => g.title === 'System').items.find((i) => i.to === '/admin/uo/link')
assert.equal(after.label, 'Renamed')
assert.equal(after.icon, Glyph)
})
test('a row with no icon simply has none, the same as a core row with none', () => {
registerNav('uo', { area: 'player', items: [{ label: 'Characters', to: '/player/uo/characters', order: 0 }] })
const row = withModuleNav([{ to: '/account', label: 'Account' }], 'player')[0]
assert.equal(row.to, '/player/uo/characters')
assert.equal(row.icon, undefined)
})
test('areas do not leak into one another', () => {
registerNav('uo', { area: 'admin', items: [{ label: 'Shard', to: '/admin/uo/link', group: 'System' }] })
assert.equal(withModuleNav(PUBLIC, 'public'), PUBLIC)

View File

@@ -1,60 +0,0 @@
import { test } from 'node:test'
import assert from 'node:assert/strict'
import { bucketize, BUCKETS } from '../src/data/regionBuckets.js'
// Unit-test the presence.online region roll-up for the "Players Online" widget.
// The load-bearing invariant: the bucket counts ALWAYS reconcile to the true
// total — anything unmatched lands in Wilderness — so the widget can never show
// a sum that disagrees with the headline online count.
test('bucketize groups named regions into their buckets', () => {
const { rows, total } = bucketize({
'Britain': 4,
'Moonglow': 2,
'Despise': 3,
'Green Acres House 12': 1, // not a town/dungeon name → Housing
})
const byId = Object.fromEntries(rows.map((r) => [r.id, r.count]))
assert.equal(byId.britain, 4)
assert.equal(byId.towns, 2)
assert.equal(byId.dungeons, 3)
assert.equal(byId.housing, 1)
assert.equal(total, 10)
})
test('first match wins by BUCKETS order: a town-named house region counts as Towns, not Housing', () => {
// The towns regex is ^-anchored and towns is checked BEFORE housing, so a house
// region whose name starts with a town name is bucketed as Towns. Pinning this
// documents the ordering dependency for anyone retuning BUCKETS.
const { rows } = bucketize({ 'Trinsic House 12': 1 })
const byId = Object.fromEntries(rows.map((r) => [r.id, r.count]))
assert.equal(byId.towns, 1)
assert.equal(byId.housing, undefined) // empty bucket dropped
})
test('an unmatched region falls through to Wilderness so counts always reconcile', () => {
const { rows, total } = bucketize({ 'Some Unnamed Field': 5, 'Wilderness': 2 })
const wilderness = rows.find((r) => r.id === 'wilderness')
assert.equal(wilderness.count, 7)
assert.equal(total, 7)
// The reconciliation guarantee: the buckets sum to the total, exactly.
assert.equal(rows.reduce((s, r) => s + r.count, 0), total)
})
test('bucketize returns rows in BUCKETS order and drops empty buckets', () => {
const { rows } = bucketize({ 'Despise': 1, 'Britain': 1 })
assert.deepEqual(rows.map((r) => r.id), ['britain', 'dungeons']) // BUCKETS order, no empty towns/housing/wilderness
})
test('bucketize coerces non-numeric counts and tolerates empty/nullish input', () => {
assert.deepEqual(bucketize({}), { rows: [], total: 0 })
assert.deepEqual(bucketize(), { rows: [], total: 0 })
const { total } = bucketize({ 'Britain': '3', 'Minoc': 'oops' })
assert.equal(total, 3) // '3' → 3, 'oops' → 0
})
test('the last bucket is the catch-all (its match accepts anything)', () => {
const last = BUCKETS[BUCKETS.length - 1]
assert.equal(last.id, 'wilderness')
assert.equal(last.match('literally anything'), true)
})

View File

@@ -1,74 +0,0 @@
import { test } from 'node:test'
import assert from 'node:assert/strict'
import { describe, categoryOf, kindLabel, CATEGORIES } from '../src/lib/shardEvents.js'
// Unit-test the shared shard-event formatter — the single place that decides how
// each event kind reads and which filter category it belongs to. These strings
// are user-facing on the public Shard page, the Activity feed, and the admin
// live feed, so a regression here is visible everywhere at once.
// ── describe(): works on both stored (.payload) and live (top-level) frames ──
test('describe reads fields from .payload when present, else the top level', () => {
const stored = { kind: 'quest.complete', payload: { who: { name: 'Ada' }, quest: 'The Cavern' } }
const live = { kind: 'quest.complete', who: { name: 'Ada' }, quest: 'The Cavern' }
assert.equal(describe(stored), 'Ada completed “The Cavern”')
assert.equal(describe(live), 'Ada completed “The Cavern”')
})
test('describe resolves an actor from name → acct → "Someone"', () => {
assert.equal(describe({ kind: 'mob.login', who: { name: 'Bob' } }), 'Bob entered the world')
assert.equal(describe({ kind: 'mob.login', who: { acct: 'acct7' } }), 'acct7 entered the world')
assert.equal(describe({ kind: 'mob.login', who: null }), 'Someone entered the world')
assert.equal(describe({ kind: 'mob.login', who: 'RawString' }), 'RawString entered the world')
})
test('describe pluralizes a vendor sale only when amount > 1 and formats the price', () => {
assert.equal(describe({ kind: 'vendor.sale', itemType: 'Katana', amount: 1, price: 1200 }), 'Katana sold for 1,200gp')
assert.equal(describe({ kind: 'vendor.sale', itemType: 'Arrow', amount: 40, price: 80 }), 'Arrow ×40 sold for 80gp')
})
test('describe includes the killer only when present (optional clause)', () => {
assert.equal(describe({ kind: 'player.death', who: { name: 'Ada' } }), 'Ada was slain')
assert.equal(
describe({ kind: 'player.death', who: { name: 'Ada' }, killer: { name: 'Orc' } }),
'Ada was slain by Orc',
)
})
test('describe champ.update branches on status and boss state', () => {
assert.equal(describe({ kind: 'champ.update', name: 'Rikktor', status: 'active', bossUp: true }), 'Rikktor: boss is up')
assert.equal(
describe({ kind: 'champ.update', name: 'Rikktor', status: 'active', level: 3 }),
'Rikktor is active — level 3',
)
assert.equal(describe({ kind: 'champ.update', name: 'Rikktor', status: 'cooldown' }), 'Rikktor is on cooldown')
})
test('describe falls back to the raw kind for an unknown event', () => {
assert.equal(describe({ kind: 'some.future.kind' }), 'some.future.kind')
})
// ── categoryOf(): membership + catch-all ────────────────────────────────
test('categoryOf groups kinds per the CATEGORIES table, and unknowns are "other"', () => {
assert.equal(categoryOf('player.death'), 'pvp')
assert.equal(categoryOf('skill.gain'), 'progress')
assert.equal(categoryOf('house.decay'), 'world')
assert.equal(categoryOf('vendor.sale'), 'other') // deliberately not a public category
assert.equal(categoryOf('totally.unknown'), 'other')
})
test('every kind listed in CATEGORIES maps back to that category (table stays consistent)', () => {
for (const cat of CATEGORIES) {
if (!cat.kinds) continue
for (const kind of cat.kinds) {
assert.equal(categoryOf(kind), cat.id, `${kind} should be in ${cat.id}`)
}
}
})
// ── kindLabel(): badge text ─────────────────────────────────────────────
test('kindLabel turns dots/underscores into spaces and tolerates empty input', () => {
assert.equal(kindLabel('player.death'), 'player death')
assert.equal(kindLabel('account.login.attempt'), 'account login attempt')
assert.equal(kindLabel(null), '')
})

View File

@@ -39,6 +39,24 @@ services:
# defaults to (<repo>/modules, and the repo is /app in the image), set
# explicitly because the bind mount below is what makes it meaningful.
MODULES_DIR: /app/modules
# WHICH modules this deployment runs (MODULE_SYSTEM.md §2.7.2 decision 4).
# One entry per module, `<id>@<version>=<install manifest URL>`, whitespace-
# or comma-separated. The container resolves this set for itself at every
# start: a module already unpacked at the declared version is left alone
# without a single network call — so a restart with the internet down comes
# up unchanged — and only a missing or different version is fetched,
# verified against the sha256 its release manifest declares, and unpacked.
# A failure is logged and surfaced in Admin → Modules; it never stops the
# site from starting.
#
# Uncomment to declare a set here, in the file this host version-controls,
# or leave it out and set MODULES in .env (env_file above) — or leave it
# unset entirely and install from the admin panel. What it declares is what
# is ON the volume, never whether a module runs: a module disabled from the
# admin panel gets its files back and stays disabled.
#
# MODULES: >-
# uo@0.3.0=https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v0.3.0/module-uo-0.3.0.json
depends_on:
db:
condition: service_healthy
@@ -56,10 +74,12 @@ services:
# pull-only deployment without building anything. A bind mount rather than
# a named volume because placing a module directory by hand is a supported
# install — `tar -xf uo-1.0.0.tgz -C ./modules` then restart — and that has
# to be doable from the host, not through `docker cp`.
# to be doable from the host, not through `docker cp`. It is no longer the
# usual way in: declare MODULES above, or install from Admin → Modules.
#
# Read-WRITE: the admin panel's install/uninstall unpacks and removes
# directories here from inside the container.
# Read-WRITE: MODULES resolution at start, and the admin panel's
# install/uninstall, both unpack and remove directories here from inside
# the container.
#
# `modules/` is tracked (it ships a README) so the directory exists in the
# checkout with the operator's own ownership. Do not delete it — Docker

View File

@@ -1,7 +1,7 @@
{
"name": "runic-gateway-website",
"version": "1.0.0",
"description": "Runic Gateway — public site, wiki, and admin panel for a private Ultima Online shard",
"description": "Runic Gateway — public site, wiki, and admin panel for a private game server",
"private": true,
"scripts": {
"install-server": "npm install --prefix server",
@@ -13,7 +13,8 @@
"bot": "npm run dev --prefix bot",
"seed": "npm run seed --prefix server",
"build": "npm run build --prefix client",
"start": "npm start --prefix server"
"start": "npm start --prefix server",
"check:modules": "node scripts/checkModuleIdentifiers.js"
},
"keywords": ["express", "mariadb", "react", "vite", "jwt"],
"author": "whitlocktech",

View File

@@ -0,0 +1,328 @@
#!/usr/bin/env node
// ── §5.2 — zero module identifiers in core ─────────────────────────────────
//
// Phase 3's acceptance criterion 1, as a check rather than a review promise: no
// `shard`, `uoLink`, `cliloc`, `atlas` or `towncrier` anywhere in core's source
// (MODULE_API.md §5.2, MODULE_SYSTEM.md §2.7.1 slice 4). The extraction is only
// worth what this is worth — a boundary nothing enforces grows a hole the first
// time someone is in a hurry, and the hole looks exactly like the code that was
// there before.
//
// **It reads code, not prose, and that is the whole design.** Four things are
// checked, and each is a thing a module owns:
//
// 1. file and directory names
// 2. import and require SPECIFIERS — the path, not the file's contents
// 3. route path literals — the string handed to .get/.post/.put/.patch/
// .delete/.use
// 4. declared identifiers — function, const, class, and object property names
//
// Comments and string content in general are NOT read. Core's own English may
// legitimately say "shard": `About.jsx` did until slice 4 rewrote it, and a
// comment explaining *what moved and why* — `AcceptInvite.jsx` has one — is
// worth more than the word costs. A literal word grep would fail on both, prove
// nothing about the boundary, and teach people to phrase around it. The
// boundary this defends is structural: core must not NAME a module's files,
// import them, route to them, or declare their symbols. It may talk about them.
//
// Two things learned the hard way, both of which this file would have got wrong:
//
// • **Match on word boundaries, not substrings.** `defaultImage` contains
// "ultIma"; `atlas` is inside "atlasSomething" legitimately only when it is
// the same word. The tokeniser below splits identifiers on camelCase and
// separators and compares WHOLE words, so `shardStatus` is a hit and
// `defaultImage` is not. A substring pass flagged four innocent lines in
// this repo on its first run.
// • **Strip comments and strings with a character walk, not a regexp.** The
// module's own `checkImports.js` flagged the comments that explain what it
// catches. A comment contains quotes (`-- '' when randomised`), a string
// contains `//` (any URL), and a regexp literal contains both. Doing it in
// one pass, in order, is the only way that comes out right — and this file
// has its own test suite (`server/test/checkModuleIdentifiers.test.js`)
// because a check that silently stops checking is worse than no check.
const fs = require('fs')
const path = require('path')
const { execFileSync } = require('child_process')
const ROOT = path.resolve(__dirname, '..')
// The trees core owns. `modules/` is deliberately absent — that is where a
// module's own code lives, and it is the one place these words belong.
const TREES = [
path.join(ROOT, 'server', 'src'),
path.join(ROOT, 'server', 'scripts'),
path.join(ROOT, 'server', 'db'),
path.join(ROOT, 'client', 'src'),
]
const SKIP_DIRS = new Set(['node_modules', 'coverage', 'dist', '.git'])
const CODE = new Set(['.js', '.jsx', '.mjs', '.cjs', '.ts', '.tsx'])
// The words a module owns. Lower-cased whole words, compared against the
// tokeniser's output — so `uoLink`, `uo_link` and `uo-link` all reduce to the
// two tokens `uo` and `link`, and the pair is what is matched.
const RESERVED = new Set(['shard', 'shards', 'cliloc', 'clilocs', 'atlas', 'towncrier'])
// Sequences of tokens that are reserved together but innocent apart: "uo" and
// "link" each appear in ordinary core code ("link" especially), and only the
// pair names the sidecar.
const RESERVED_PAIRS = [['uo', 'link'], ['town', 'crier'], ['spawn', 'atlas'], ['serv', 'uo']]
// Standalone `uo` is reserved too: it is the module id, and a core file called
// `uo.js` or a route `/uo` is the boundary being crossed in the plainest way.
const RESERVED_ALONE = new Set(['uo', 'uolink', 'servuo', 'ultima'])
// ── The grandfathering exemptions ───────────────────────────────────────────
//
// Exactly three, and all three are the SAME mechanism: core's per-module legacy
// allowlists (MODULE_API.md §6.5). A table prefix, a set of stream ids and an
// announce leg all predate the module system, are stored in live rows, and are
// read by a shipped Android client — so `uo` keeps them, and keeping them means
// core holds a map whose KEY is the module id. There is no way to write that
// down without naming the module; that is what grandfathering is.
//
// Nothing else may be added here without the same kind of reason. In particular
// this is not an escape hatch for "core still needs this for now" — that is the
// state slice 4 exists to end.
//
// Each entry must MATCH something. An exemption that no longer fires is deleted
// by the check itself (`unused exemption` below), because a stale one is how an
// allowlist quietly becomes permission for whatever drifts into it later.
const EXEMPT = [
{
file: 'server/src/modules/loader.js',
name: 'uo',
kind: 'property name',
why: 'LEGACY_TABLE_PREFIXES — the grandfathered shard_/uo_link_ table prefixes (API §6.5)',
},
{
file: 'server/src/modules/registries.js',
name: 'uo',
kind: 'property name',
why: 'LEGACY_STREAM_IDS and LEGACY_LEGS — grandfathered stream ids and the towncrier leg (API §6.5)',
},
]
const isExempt = (hit) =>
EXEMPT.some((e) => e.file === hit.file && e.name === hit.name && e.kind === hit.kind)
/**
* Split a name into lower-case words: camelCase humps, and runs separated by
* `-`, `_`, `.`, `/` or digits.
*
* `shardStatus` → [shard, status]; `uo_link_config` → [uo, link, config];
* `defaultImage` → [default, image] — which is the point: the substring
* "ultIma" inside it is not a word and never appears here.
*/
function tokenize(name) {
return String(name)
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
.replace(/([A-Z]+)([A-Z][a-z])/g, '$1 $2')
.split(/[^A-Za-z]+/)
.filter(Boolean)
.map((w) => w.toLowerCase())
}
/** Does this name contain a reserved word, as a word? */
function reservedWordIn(name) {
const words = tokenize(name)
for (const w of words) {
if (RESERVED.has(w) || RESERVED_ALONE.has(w)) return w
}
for (const [a, b] of RESERVED_PAIRS) {
for (let i = 0; i < words.length - 1; i++) {
if (words[i] === a && words[i + 1] === b) return `${a}-${b}`
}
}
return null
}
/**
* Blank out comments, and MASK string/template/regexp contents, in one
* left-to-right pass.
*
* Masking rather than deleting: the checks that run afterwards need to know
* WHERE a string was (a route path literal is a string) while not reading what
* is in an arbitrary one. So a string's delimiters and length survive and its
* body becomes spaces, except that the string-literal check below re-reads the
* original text at the same offsets. Comments are replaced by spaces so every
* offset in the returned text still lines up with the input — line numbers stay
* honest without a second pass.
*/
function maskCode(src) {
const out = Array.from(src)
const blank = (from, to) => {
for (let i = from; i < to && i < out.length; i++) if (out[i] !== '\n') out[i] = ' '
}
let i = 0
while (i < src.length) {
const c = src[i]
const next = src[i + 1]
if (c === '/' && next === '/') {
let j = i
while (j < src.length && src[j] !== '\n') j++
blank(i, j)
i = j
continue
}
if (c === '/' && next === '*') {
const end = src.indexOf('*/', i + 2)
const j = end === -1 ? src.length : end + 2
blank(i, j)
i = j
continue
}
if (c === '-' && next === '-' && src[i + 2] === ' ') {
// SQL line comment; harmless in JS, where `-- ` cannot start an expression.
let j = i
while (j < src.length && src[j] !== '\n') j++
blank(i, j)
i = j
continue
}
if (c === '"' || c === "'" || c === '`') {
let j = i + 1
while (j < src.length) {
if (src[j] === '\\') { j += 2; continue }
if (src[j] === c) break
j++
}
blank(i + 1, j) // keep the quotes, blank the body
i = j + 1
continue
}
i++
}
return out.join('')
}
// ── the four checks ─────────────────────────────────────────────────────────
const SPECIFIER = /(?:require\(\s*|from\s+|import\(\s*)(['"])([^'"]+)\1/g
const ROUTE = /\.(?:get|post|put|patch|delete|use|all)\(\s*(['"`])([^'"`]*)\1/g
const DECLARED = /\b(?:function|const|let|var|class)\s+([A-Za-z_$][\w$]*)/g
const PROPERTY = /(?:^|[{,]\s*)([A-Za-z_$][\w$]*)\s*:/gm
function lineOf(src, index) {
return src.slice(0, index).split('\n').length
}
/**
* Check one file. `src` is the raw text; `masked` has comments blanked and
* string bodies blanked at the same offsets, so a regexp run over `masked`
* finds only real code — and the captured offsets index back into `src` when a
* check legitimately needs the string's content (specifiers and route paths).
*/
function checkFile(rel, src) {
const hits = []
const masked = maskCode(src)
const add = (kind, name, index) => {
const word = reservedWordIn(name)
if (word) hits.push({ file: rel, line: lineOf(src, index), kind, name, word })
}
for (const m of masked.matchAll(SPECIFIER)) {
// Read the specifier out of the ORIGINAL text: its body was masked, and a
// path is the one string whose content is structural.
const start = m.index + m[0].indexOf(m[1]) + 1
add('import specifier', src.slice(start, start + m[2].length), m.index)
}
for (const m of masked.matchAll(ROUTE)) {
const start = m.index + m[0].indexOf(m[1]) + 1
add('route path', src.slice(start, start + m[2].length), m.index)
}
for (const m of masked.matchAll(DECLARED)) add('declared identifier', m[1], m.index)
for (const m of masked.matchAll(PROPERTY)) add('property name', m[1], m.index)
return hits
}
function walk(dir, out = []) {
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
if (SKIP_DIRS.has(entry.name)) continue
const full = path.join(dir, entry.name)
if (entry.isDirectory()) walk(full, out)
else out.push(full)
}
return out
}
/**
* The files core SHIPS, which is what the boundary is about — not whatever
* happens to be in a working tree.
*
* `git ls-files` rather than a walk, because an untracked local artifact is not
* core's source and must not fail anyone's build. This is not hypothetical: an
* operator-supplied `server/db/data/spawnAtlas.art.json` is gitignored, sits in
* the tree of anyone who has run the atlas import, and would otherwise report a
* file-name violation that no commit could fix. The walk stays as the fallback
* for an export with no git in it, where over-reporting is the safer failure.
*/
function sourceFiles() {
try {
const out = execFileSync('git', ['ls-files', '-z', '--cached', '--', ...TREES.map((t) => path.relative(ROOT, t))], {
cwd: ROOT,
encoding: 'utf8',
stdio: ['ignore', 'pipe', 'ignore'],
})
const files = out.split('\0').filter(Boolean).map((f) => path.join(ROOT, f))
if (files.length) return files
} catch {
// no git, or not a checkout — fall through
}
return TREES.filter((t) => fs.existsSync(t)).flatMap((t) => walk(t))
}
function run() {
const hits = []
for (const file of sourceFiles()) {
if (!fs.existsSync(file)) continue
const rel = path.relative(ROOT, file).split(path.sep).join('/')
// 1. the name itself
const word = reservedWordIn(path.basename(file))
if (word) hits.push({ file: rel, line: 0, kind: 'file name', name: path.basename(file), word })
// 2-4. the contents, for code files only
if (!CODE.has(path.extname(file))) continue
hits.push(...checkFile(rel, fs.readFileSync(file, 'utf8')))
}
const live = hits.filter((h) => !isExempt(h))
// A grandfathering entry that matches nothing is deleted, loudly. Reported as
// a failure rather than a warning: the exemption list is the one part of this
// check that can only get weaker, so it is the part that needs the noise.
const unused = EXEMPT.filter((e) => !hits.some((h) => h.file === e.file && h.name === e.name && h.kind === e.kind))
return { hits: live, unused }
}
module.exports = { run, checkFile, maskCode, tokenize, reservedWordIn, EXEMPT }
if (require.main === module) {
const { hits, unused } = run()
if (hits.length === 0 && unused.length === 0) {
console.log('OK — core names no module identifier (MODULE_API.md §5.2).')
process.exit(0)
}
for (const e of unused) {
console.error(
`\nUnused exemption: ${e.file} "${e.name}" (${e.kind}) matches nothing any more.\n` +
` ${e.why}\n` +
' Delete it from EXEMPT in this file. A grandfathering entry that has outlived what it ' +
'grandfathered is permission with nothing attached to it.',
)
}
if (hits.length === 0) process.exit(1)
console.error(
`\nCore names ${hits.length} module identifier${hits.length === 1 ? '' : 's'} ` +
'(MODULE_API.md §5.2). Each of these belongs to an installed module:\n',
)
for (const h of hits) {
console.error(` ${h.file}:${h.line} ${h.kind} "${h.name}" — reserved word "${h.word}"`)
}
console.error(
'\nCore may TALK about a module in English; it may not name its files, import them, ' +
'route to them, or declare its symbols. If one of these is core\'s own and the word is ' +
'a coincidence, the fix is to rename it — the reserved list is short and deliberate.\n',
)
process.exit(1)
}

View File

@@ -99,13 +99,15 @@ CLIENT_ORIGIN=http://localhost:5173
BOT_INTERNAL_URL=http://localhost:4100
BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# News announcement pipeline (published news post -> in-game town crier + Discord
# #news). The dispatcher is an in-process poller; these tune it. Links in the
# News announcement pipeline (published news post -> every registered delivery
# leg). The dispatcher is an in-process poller; this tunes it. Links in the
# announcements use APP_BASE_URL (set above), so set that in production too.
# ANNOUNCE_POLL_MS how often the dispatcher sweeps for due/retry legs
# TOWNCRIER_DURATION_SEC how long the in-game town-crier message stays up (<= 86400)
#
# Which legs exist depends on what has registered one: Discord (#news) is core's,
# and an installed module may add its own. A module's leg brings its own settings
# with it -- module-uo's in-game town crier reads TOWNCRIER_DURATION_SEC, which is
# documented in that module rather than here, because core has no town crier.
ANNOUNCE_POLL_MS=15000
TOWNCRIER_DURATION_SEC=3600
# Push notifications (M7) — opt-in fan-out to the Android app via a self-hosted
# ntfy UnifiedPush relay (docs/android/PLAN.md §11). The publisher POSTs
@@ -122,8 +124,43 @@ TOWNCRIER_DURATION_SEC=3600
# NTFY_PUBLISH_TOKEN Optional bearer token for backend->ntfy publishes (off by default).
# Leave NTFY_BASE_URL unset in local dev to allow any public HTTPS endpoint
# (private/loopback hosts are always rejected). Without NTFY_PUBLIC_URL /
# NTFY_ALLOWED_ORIGINS the app shows push as unavailable for the shard.
# NTFY_ALLOWED_ORIGINS the app shows push as unavailable for this instance.
# NTFY_BASE_URL=https://ntfy.example.com
# NTFY_PUBLIC_URL=https://ntfy.example.com
# NTFY_ALLOWED_ORIGINS=https://ntfy.example.com
# NTFY_PUBLISH_TOKEN=
# Modules (MODULE_SYSTEM.md §2.5) — where installable modules live, and where
# they may be installed from.
# MODULES_DIR Directory the loader scans at require time. Defaults to
# <repo>/modules; docker-compose.yml sets it to /app/modules,
# which is the bind mount that makes it meaningful.
# MODULE_SOURCE_HOSTS BOOTSTRAP ONLY. Comma-separated hostnames the admin panel
# may install a module from, seeded into the `module_source_hosts`
# setting the first time the site boots without one. From then
# on the SETTING is authoritative and is edited in
# Admin → Modules — changing this variable on an existing
# deployment does nothing, deliberately, so a redeploy cannot
# silently undo an operator's choice. Installs are https-only
# and an empty list forbids all of them.
# MODULES The module set this deployment RUNS, resolved at every
# start (§2.7.2 decision 4). One entry per module, separated
# by whitespace or commas:
#
# <id>@<version>=<install manifest URL>
#
# A module already unpacked at the declared version is left
# alone WITHOUT touching the network, so a restart with no
# route to the internet comes up unchanged; only a missing or
# different version is fetched, through the same verify-and-
# unpack path (and the same host allowlist) the admin panel
# uses. A version that cannot be fetched is logged and shown
# in Admin → Modules — it never stops the site from starting.
#
# This variable owns what is ON the volume, not what runs: a
# module disabled from the admin panel stays disabled even
# though its files are put back. Leave it unset to manage
# modules entirely from the admin panel.
# MODULES_DIR=/app/modules
# MODULE_SOURCE_HOSTS=gitea.whitlocktech.com
# MODULES=uo@0.3.0=https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v0.3.0/module-uo-0.3.0.json

View File

@@ -802,20 +802,6 @@ ALTER TABLE announce_jobs
DROP INDEX IF EXISTS idx_announce_due,
DROP INDEX IF EXISTS idx_announce_due_discord;
-- ── Spawn atlas (Protocol 3.0 Part C) ───────────────────────────────────────
-- Static shard CONTENT, not live shard state: what spawns where, which regions
-- and landmarks exist, and which champion altars are configured. Nothing here
-- comes from the sidecar — it is imported from a committed artifact built off a
-- ServUO tree by `npm run atlas:build` (see docs/website/SPAWN_ATLAS.md), so
-- these tables stay populated whether the shard is up or not.
--
-- Every table is import-owned: `npm run atlas:import` TRUNCATEs and reloads them
-- in one transaction. Nothing else may write here, and nothing else may hold a
-- foreign key to them. No FKs at all, consistent with every other shard_* table.
-- One row per spawnable type, aggregated across the world. `total` is the sum of
-- each type's own MX across every point that spawns it (how many exist at once);
-- Installed modules (module system, docs/website/MODULE_SYSTEM.md §2.4). One row
-- per module the operator has installed onto the modules volume, keyed by the
-- module id from its module.json — the same id that names the directory, the URL
@@ -888,10 +874,6 @@ ALTER TABLE users ADD COLUMN IF NOT EXISTS last_login_ip VARCHAR(45) NULL;
-- Player self-registration mode: disabled | password | sso | both. Default off,
-- so the system behaves exactly as today until an admin opts in.
INSERT IGNORE INTO settings (`key`, value) VALUES ('player_registration', 'disabled');
-- Game-account signup (Protocol 2.0 hybrid mode): whether a signed-in website user
-- may provision a linked game account from the site. Default off; the shard's own
-- signup mode still has the final say (a 'game'-mode shard refuses regardless).
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS excerpt VARCHAR(400) NULL;
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS category_id INT NULL;
@@ -921,4 +903,3 @@ ALTER TABLE mobile_refresh_tokens ADD COLUMN IF NOT EXISTS last_used_at DATETIME
-- trust token. A boolean only — the token is returned over that app→server call
-- and never persisted here (only its sha256 lands in trusted_devices).
ALTER TABLE mobile_auth_sessions ADD COLUMN IF NOT EXISTS trust_device TINYINT(1) NOT NULL DEFAULT 0;
INSERT IGNORE INTO settings (`key`, value) VALUES ('uo_link_protocol_3_migrated', '1');

View File

@@ -23,15 +23,30 @@ const DEFAULT_SETTINGS = {
site_title: brand.name,
// Android App Links opt-in — off until an admin enables it (docs/android/APP_LINKS.md).
mobile_app_links_enabled: 'false',
// Hosts a module may be installed from (MODULE_SYSTEM.md §2.7.2 decision 6).
//
// The environment BOOTSTRAPS this and does not own it: seedDefault is an
// INSERT IGNORE, so the variable supplies a sane default on a fresh install
// and never reaches back in to overwrite what an admin later chose in
// Admin → Modules. Changing MODULE_SOURCE_HOSTS on an existing deployment is
// therefore a no-op, which is the intended behaviour and not an oversight.
//
// An empty stored value forbids every install rather than allowing every host
// — the safe direction for a setting someone might blank by accident.
module_source_hosts: process.env.MODULE_SOURCE_HOSTS || 'gitea.whitlocktech.com',
}
// Starter wiki sections (editable later via the admin panel).
//
// The SLUGS are deliberately untouched by the de-UO pass: `seedDefault*` only
// inserts a row that is not already there, so renaming one adds a duplicate page
// to every existing install rather than renaming anything.
// [slug, title, description, sort_order]
const WIKI_CATEGORIES = [
['guides', 'Guides', 'Getting started and how-to guides.', 10],
['world', 'World & Lore', `Regions, maps, and the story of ${brand.shortName}.`, 20],
['gameplay', 'Systems & Gameplay', 'Mechanics, items, monsters, and crafting.', 30],
['community', 'Community & Rules', 'Player conduct and shard policies.', 40],
['community', 'Community & Rules', 'Player conduct and server policies.', 40],
]
// The 8 starter pages, each mapped to a section. [slug, title, body, categorySlug]
@@ -39,11 +54,11 @@ const WIKI_PAGES = [
['new-player-guide', 'New Player Guide', 'First steps, basic survival, and early goals.', 'guides'],
['maps-atlas', 'Maps & Atlas', 'Regions, towns, routes, and travel notes.', 'world'],
['lore', 'Lore', 'Stories, places, factions, and mysteries.', 'world'],
['systems', 'Server Systems', 'Shard mechanics and custom features.', 'gameplay'],
['systems', 'Server Systems', 'Server mechanics and custom features.', 'gameplay'],
['items', 'Items & Rewards', 'Equipment, treasures, rewards, and curiosities.', 'gameplay'],
['monsters', 'Monsters & Encounters', 'Creatures, bosses, spawns, and dangers.', 'gameplay'],
['crafting', 'Crafting', 'Professions, materials, recipes, and tools.', 'gameplay'],
['rules', 'Rules', 'Player conduct, shard expectations, and policies.', 'community'],
['rules', 'Rules', 'Player conduct, server expectations, and policies.', 'community'],
]
async function seedDefaults() {

View File

@@ -27,6 +27,7 @@
"sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1",
"tar": "^7.5.22",
"ws": "^8.21.0"
},
"devDependencies": {
@@ -34,6 +35,18 @@
"swagger-autogen": "^2.23.7"
}
},
"node_modules/@isaacs/fs-minipass": {
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/@isaacs/fs-minipass/-/fs-minipass-4.0.1.tgz",
"integrity": "sha512-wgm9Ehl2jpeqP3zw/7mo3kRHFp5MEDhqAdwy1fTGkHAwnkGOVsgpvQhL8B5n1qlb01jV3n/bI0ZfZp5lWA1k4w==",
"license": "ISC",
"dependencies": {
"minipass": "^7.0.4"
},
"engines": {
"node": ">=18.0.0"
}
},
"node_modules/@scarf/scarf": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/@scarf/scarf/-/scarf-1.4.0.tgz",
@@ -330,6 +343,15 @@
"fsevents": "~2.3.2"
}
},
"node_modules/chownr": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/chownr/-/chownr-3.0.0.tgz",
"integrity": "sha512-+IxzY9BZOQd/XuYPRmrvEVjF/nqj5kgT4kEq7VofrDoM1MxoRjEWkrCC3EtLi59TVawxTAn+orJwFQcrqEN1+g==",
"license": "BlueOak-1.0.0",
"engines": {
"node": ">=18"
}
},
"node_modules/cliui": {
"version": "6.0.0",
"resolved": "https://registry.npmjs.org/cliui/-/cliui-6.0.0.tgz",
@@ -1488,6 +1510,27 @@
"url": "https://github.com/sponsors/isaacs"
}
},
"node_modules/minipass": {
"version": "7.1.3",
"resolved": "https://registry.npmjs.org/minipass/-/minipass-7.1.3.tgz",
"integrity": "sha512-tEBHqDnIoM/1rXME1zgka9g6Q2lcoCkxHLuc7ODJ5BxbP5d4c2Z5cGgtXAku59200Cx7diuHTOYfSBD8n6mm8A==",
"license": "BlueOak-1.0.0",
"engines": {
"node": ">=16 || 14 >=14.17"
}
},
"node_modules/minizlib": {
"version": "3.1.0",
"resolved": "https://registry.npmjs.org/minizlib/-/minizlib-3.1.0.tgz",
"integrity": "sha512-KZxYo1BUkWD2TVFLr0MQoM8vUUigWD3LlD83a/75BqC+4qE0Hb1Vo5v1FgcfaNXvfXzr+5EhQ6ing/CaBijTlw==",
"license": "MIT",
"dependencies": {
"minipass": "^7.1.2"
},
"engines": {
"node": ">= 18"
}
},
"node_modules/morgan": {
"version": "1.11.0",
"resolved": "https://registry.npmjs.org/morgan/-/morgan-1.11.0.tgz",
@@ -2254,6 +2297,22 @@
"express": ">=4.0.0 || >=5.0.0-beta"
}
},
"node_modules/tar": {
"version": "7.5.22",
"resolved": "https://registry.npmjs.org/tar/-/tar-7.5.22.tgz",
"integrity": "sha512-MFO/QzvtAOmJbkhOaCTvbGcFN9L9b+JunIsDwaKljSOdcLMea3NJ1k9Usz/rjdfSXTq4dfzfeS7W4p4YOAAHeA==",
"license": "BlueOak-1.0.0",
"dependencies": {
"@isaacs/fs-minipass": "^4.0.0",
"chownr": "^3.0.0",
"minipass": "^7.1.2",
"minizlib": "^3.1.0",
"yallist": "^5.0.0"
},
"engines": {
"node": ">=18"
}
},
"node_modules/to-regex-range": {
"version": "5.0.1",
"resolved": "https://registry.npmjs.org/to-regex-range/-/to-regex-range-5.0.1.tgz",
@@ -2414,6 +2473,15 @@
"integrity": "sha512-JKhqTOwSrqNA1NY5lSztJ1GrBiUodLMmIZuLiDaMRJ+itFd+ABVE8XBjOvIWL+rSqNDC74LCSFmlb/U4UZ4hJQ==",
"license": "ISC"
},
"node_modules/yallist": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/yallist/-/yallist-5.0.0.tgz",
"integrity": "sha512-YgvUTfwqyc7UXVMrB+SImsVYSmTS8X/tSrtdNZMImM+n7+QTriRXyXim0mBrTXNeqzVF0KWGgHPeiyViFFrNDw==",
"license": "BlueOak-1.0.0",
"engines": {
"node": ">=18"
}
},
"node_modules/yargs": {
"version": "15.4.1",
"resolved": "https://registry.npmjs.org/yargs/-/yargs-15.4.1.tgz",

View File

@@ -38,6 +38,7 @@
"sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1",
"tar": "^7.5.22",
"ws": "^8.21.0"
},
"devDependencies": {

View File

@@ -427,6 +427,90 @@
"validate"
]
},
{
"method": "GET",
"path": "/api/v1/admin/modules",
"handlers": 2,
"gates": [
"noindex",
"requireAuth"
]
},
{
"method": "POST",
"path": "/api/v1/admin/modules",
"handlers": 4,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "DELETE",
"path": "/api/v1/admin/modules/:id",
"handlers": 5,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/disable",
"handlers": 4,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/enable",
"handlers": 4,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/purge",
"handlers": 4,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "POST",
"path": "/api/v1/admin/modules/restart",
"handlers": 2,
"gates": [
"noindex",
"requireAuth"
]
},
{
"method": "PUT",
"path": "/api/v1/admin/modules/sources",
"handlers": 4,
"gates": [
"noindex",
"requireAuth",
"middleware",
"validate"
]
},
{
"method": "GET",
"path": "/api/v1/admin/pages",

View File

@@ -177,6 +177,38 @@
"method": "POST",
"path": "/api/v1/admin/moderation/user/:discordId/notes"
},
{
"method": "GET",
"path": "/api/v1/admin/modules"
},
{
"method": "POST",
"path": "/api/v1/admin/modules"
},
{
"method": "DELETE",
"path": "/api/v1/admin/modules/:id"
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/disable"
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/enable"
},
{
"method": "POST",
"path": "/api/v1/admin/modules/:id/purge"
},
{
"method": "POST",
"path": "/api/v1/admin/modules/restart"
},
{
"method": "PUT",
"path": "/api/v1/admin/modules/sources"
},
{
"method": "GET",
"path": "/api/v1/admin/pages"

View File

@@ -111,15 +111,22 @@ app.use(
)
// ── API docs (Swagger UI) ─────────────────────────────────────────────
// Interactive OpenAPI docs at /api/docs, raw spec at /api/docs.json. The spec
// is generated from route annotations by `npm run swagger` (server/swagger/).
// Interactive OpenAPI docs at /api/docs, raw spec at /api/docs.json. Core's own
// routes are generated from their annotations by `npm run swagger`
// (server/swagger/) and committed; an installed module's routes cannot be —
// swagger-autogen is static analysis and a module arrives on the volume after the
// image was built — so each module ships its own fragment and they are merged
// HERE, per request, over core's committed spec (docs/website/MODULE_API.md §6.1a).
// Loaded lazily and guarded so a missing spec never crashes the server.
try {
// eslint-disable-next-line global-require
/* eslint-disable global-require */
const swaggerSpec = require('../swagger/swagger-output.json')
const { docsSpec } = require('../swagger/docsSpec')
/* eslint-enable global-require */
app.get('/api/docs.json', (req, res) => {
// #swagger.ignore = true
res.json(swaggerSpec)
res.json(docsSpec(swaggerSpec))
})
// swagger-ui-express injects an inline bootstrap script and inline styles, which
// the global 'self'-only script-src would block — relax CSP for this route only.
@@ -132,10 +139,18 @@ try {
'upgrade-insecure-requests': null,
},
})
app.use('/api/docs', swaggerCsp, swaggerUi.serve, swaggerUi.setup(swaggerSpec, {
// `setup()` is called PER REQUEST rather than once here, because the document it
// renders is not fixed at boot: a module reaching `started` (or failing to) adds
// or removes paths, and a UI bound to the spec as it looked while app.js was
// still being required would show core's routes for the life of the process
// while /api/docs.json showed the merged set. `docsSpec` is cached on the
// loader's state version, so the repeated call costs a comparison.
const swaggerOpts = {
customSiteTitle: `${brand.name} API docs`,
swaggerOptions: { persistAuthorization: true },
}))
}
app.use('/api/docs', swaggerCsp, swaggerUi.serve, (req, res, next) =>
swaggerUi.setup(docsSpec(swaggerSpec), swaggerOpts)(req, res, next))
} catch (err) {
errLog.error('Swagger spec not found — run `npm run swagger` to generate it. API docs disabled.', {
message: err.message,

View File

@@ -22,10 +22,15 @@ const name = process.env.BRAND_NAME || 'Runic Gateway'
const brand = {
name,
shortName: process.env.BRAND_SHORT_NAME || name,
tagline: process.env.BRAND_TAGLINE || 'an independent private Ultima Online shard',
// Game-neutral defaults. Core is the platform, not one game's site: which game
// this instance is for is the operator's to say, through these two vars or an
// installed module (MODULE_SYSTEM.md §2.7.1, slice 4). Every real instance
// overrides both — `.env.uomysticmoon.example` sets its own wording — so these
// are what an unconfigured instance shows, not what anyone ships.
tagline: process.env.BRAND_TAGLINE || 'an independent, privately-run game server',
description:
process.env.BRAND_DESCRIPTION ||
`${name} — an independent private Ultima Online shard. News, screenshots, guides, and community notes.`,
`${name} — an independent, privately-run game server. News, screenshots, guides, and community notes.`,
contactEmail: process.env.BRAND_CONTACT_EMAIL || process.env.CONTACT_TO || '',
url: process.env.BRAND_URL || '',
// Visual

View File

@@ -17,6 +17,23 @@ const getOne = (id) => query(`SELECT ${COLS} FROM installed_modules WHERE id = ?
// module must not silently disable it, and re-installing a disabled one must not
// silently switch it back on. A brand-new row lands in `installed`, the transient
// state the next restart resolves.
// Provenance is COALESCEd, and that is the whole difference between this
// working and not.
//
// `lifecycle.boot()` re-records every module it scanned with no source and no
// sha256 — a directory placed on the volume by hand genuinely has neither, and
// the boot has no way to know where one came from. With a plain
// `source = VALUES(source)` that refresh overwrote both columns with NULL on
// EVERY boot, so an admin-panel install's provenance survived exactly until the
// restart that install asked for. Nothing could catch it before Phase 4: until
// then no caller ever passed a non-null value, and lifecycle.js's comment
// asserting that "recordInstalled leaves what it is not given" was a description
// of an intention rather than of this statement.
//
// COALESCE makes that comment true: a value overwrites, a NULL leaves what is
// there. The cost is that re-placing a DIFFERENT bundle by hand over a row that
// was once installed from a URL keeps the old provenance — which is wrong but
// stale, and strictly better than the alternative, which was wrong and blank.
const upsert = ({ id, name, version, source, sha256 }) =>
query(
`INSERT INTO installed_modules (id, name, version, source, sha256, state)
@@ -24,8 +41,8 @@ const upsert = ({ id, name, version, source, sha256 }) =>
ON DUPLICATE KEY UPDATE
name = VALUES(name),
version = VALUES(version),
source = VALUES(source),
sha256 = VALUES(sha256)`,
source = COALESCE(VALUES(source), source),
sha256 = COALESCE(VALUES(sha256), sha256)`,
[id, name, version, source ?? null, sha256 ?? null],
)

View File

@@ -55,27 +55,6 @@ function registrationFlags(mode) {
}
}
// Game-account signup (Protocol 2.0). The admin picks who mints game accounts:
// disabled — the site never offers game-account creation (link-only).
// website — the site is the authority (offer creation; pair with the shard in
// website mode + AutoCreateAccounts=false).
// hybrid — either side may create (the site offers creation).
// game — the game server is the authority; the site does NOT offer creation.
// The site OFFERS creation only for 'website'/'hybrid'; the shard's own SignupMode
// (Bridge.cfg) still has the final say and may 403 a call regardless.
const GAME_SIGNUP_KEY = 'game_account_signup'
const GAME_SIGNUP_MODES = ['disabled', 'website', 'hybrid', 'game']
const GAME_SIGNUP_OFFER = ['website', 'hybrid']
async function getGameSignupMode() {
const v = await settingsDb.get(GAME_SIGNUP_KEY)
return GAME_SIGNUP_MODES.includes(v) ? v : 'disabled'
}
async function isGameAccountSignupEnabled() {
return GAME_SIGNUP_OFFER.includes(await getGameSignupMode())
}
// Android App Links opt-in (M9 follow-up). When on, the shard auto-serves
// /.well-known/assetlinks.json and the mobile SSO bridge additionally accepts the
// self-origin https://<host>/mobile/callback redirect. Stored as the string
@@ -146,10 +125,12 @@ async function getPublic() {
// page show/hide the password form and SSO buttons.
const mode = REGISTRATION_MODES.includes(all[REGISTRATION_KEY]) ? all[REGISTRATION_KEY] : 'disabled'
out.registration = registrationFlags(mode)
// Whether the site offers game-account creation (the shard's own mode still has
// the final say when the call is made). Lets the portal show/hide the form.
const gsMode = GAME_SIGNUP_MODES.includes(all[GAME_SIGNUP_KEY]) ? all[GAME_SIGNUP_KEY] : 'disabled'
out.gameAccountSignup = GAME_SIGNUP_OFFER.includes(gsMode)
// `gameAccountSignup` was derived here until Phase 3 slice 3. It said whether
// the site offers GAME-account creation, which is a question about a shard —
// its own SignupMode has to agree — so it left with the rest of core's UO
// prose. The `game_account_signup` row is unchanged and module-uo reads it
// through ctx.settings; the derived flag is on its `/public/shard/features`.
//
// The effective CSS custom properties for the admin's theme, or absent when
// no theme_visual row exists (or nothing in it was usable). The SPA writes
// these onto <html>; absence means it writes nothing and theme.css's :root
@@ -264,10 +245,6 @@ module.exports = {
REGISTRATION_MODES,
getRegistrationMode,
registrationFlags,
GAME_SIGNUP_KEY,
GAME_SIGNUP_MODES,
getGameSignupMode,
isGameAccountSignupEnabled,
MOBILE_APP_LINKS_KEY,
isMobileAppLinksEnabled,
}

View File

@@ -0,0 +1,221 @@
// ── The hardened bundle extractor ──────────────────────────────────────────
//
// Phase 4, slice 1 of docs/website/MODULE_SYSTEM.md §2.7.2. This is the part of
// the install path that handles input an attacker chose, and it is separated
// from install.js so that it can be tested against crafted archives without a
// network, a database or a filesystem layout.
//
// **The download is not the dangerous part.** An allowlisted host, a declared
// sha256 and a size cap between them settle where the bytes came from and that
// they are the bytes that were published. Unpacking is different: the ARCHIVE
// chooses the filenames, and core writes into a directory bind-mounted from the
// host (MODULE_SYSTEM.md §2.5), so an escape is not confined to the container.
//
// The rule this file follows is **reject, never sanitise.** node-tar will
// happily strip a leading `/` and drop a `..` for you, which turns a hostile
// archive into a slightly different archive that then gets installed. An archive
// that needs correcting is an archive that should not be trusted, so anything on
// the list below fails the whole install and nothing is written.
//
// - an absolute path, POSIX (`/etc/…`) or Windows (`C:\…`, `\\server\…`)
// - any `..` segment, anywhere
// - anything that is not a regular file or a directory — so no symlinks, no
// hardlinks, no devices, no FIFOs. A module bundle has no legitimate use for
// any of them, and every one is a documented escape primitive
// - more than one top-level entry
// - more entries, or more unpacked bytes, than the caps below
//
// That third rule deserves its own note, because it is why the `tar` dependency
// is pinned forward rather than merely present: **the majority of node-tar's
// published advisories are hardlink or symlink path traversal**, several of them
// through interpretation differences in PAX and GNU long-name headers rather
// than through anything the calling code did wrong. Refusing those entry types
// outright means this extractor is not relying on the library to get their
// containment right. The remaining advisories are parser denial-of-service, and
// those are what the caps and the two-pass shape address.
//
// Two passes, deliberately: `inspect()` reads the archive and decides, and only
// an archive that survived that is handed to `extract()`. A `filter` callback
// during extraction cannot reject — by the time it is asked about entry 400, the
// first 399 are already on disk.
const fs = require('fs')
const fsp = require('fs/promises')
const path = require('path')
const tar = require('tar')
// Caps. Generous against a real bundle (module-uo's is a few megabytes, a few
// hundred files) and small enough that a decompression bomb is refused rather
// than paged in. Both are checked DURING the inspect pass, not after it, so a
// hostile archive stops being read at the limit instead of at its end.
const MAX_BYTES = 128 * 1024 * 1024
const MAX_ENTRIES = 20000
// tar entry types worth naming. node-tar reports these as strings; anything not
// in this set is refused, including the ones no one has thought of, which is the
// point of an allowlist here rather than a list of the types known to be bad.
const ALLOWED_TYPES = new Set(['File', 'Directory'])
class ArchiveError extends Error {
constructor(message) {
super(message)
this.name = 'ArchiveError'
}
}
/**
* Is this entry path safe to unpack anywhere?
*
* Returns a reason string, or null when the path is fine. Written as a reason
* rather than a boolean because the operator pasting a URL needs to be told what
* was wrong with what they were served, and "the archive is invalid" is not that.
*/
function pathProblem(entryPath) {
const p = String(entryPath)
// NUL is not a path character. node-tar has had uncaught-exception advisories
// for NUL bytes inside PAX records, so this is checked here rather than left
// to the parser.
if (p.includes('\0')) return 'an entry path contains a NUL byte'
// A backslash is a path separator on the platform this may be unpacked on, so
// an entry that contains one is not the single path component it looks like.
if (p.includes('\\')) return `an entry path contains a backslash: "${p}"`
if (p.startsWith('/')) return `an entry path is absolute: "${p}"`
// Drive-relative and UNC. Both are the subject of their own node-tar
// advisories, and neither is refused by a leading-slash check.
if (/^[a-zA-Z]:/.test(p)) return `an entry path is drive-absolute: "${p}"`
const segments = p.split('/')
if (segments.includes('..')) return `an entry path escapes upward: "${p}"`
return null
}
/**
* Read an archive without unpacking it, and decide whether it may be unpacked.
*
* @param {string} file absolute path to the .tar.gz
* @returns {Promise<{root: string, entries: number, bytes: number}>} the single
* top-level directory name, and what is inside it.
* @throws {ArchiveError} on anything in this file's header list.
*/
async function inspect(file) {
const roots = new Set()
let entries = 0
let bytes = 0
// The first problem found, kept rather than thrown from inside the callback:
// throwing out of `onentry` escapes through the parser's stream machinery and
// arrives as an unhelpful wrapped error, when it arrives at all.
let problem = null
const note = (message) => {
if (!problem) problem = message
}
await tar.t({
file,
onentry(entry) {
if (problem) return
entries += 1
if (entries > MAX_ENTRIES) {
note(`the archive has more than ${MAX_ENTRIES} entries`)
return
}
if (!ALLOWED_TYPES.has(entry.type)) {
// The message names the type because "symbolic link" is a much more
// useful thing for an operator to read than "invalid entry".
note(`the archive contains a ${entry.type} ("${entry.path}") — a module bundle may only contain files and directories`)
return
}
const bad = pathProblem(entry.path)
if (bad) {
note(bad)
return
}
// A negative or absurd size is a parser-confusion primitive in its own
// right; clamping at zero keeps the running total honest.
bytes += Math.max(0, Number(entry.size) || 0)
if (bytes > MAX_BYTES) {
note(`the archive unpacks to more than ${Math.round(MAX_BYTES / 1024 / 1024)} MB`)
return
}
const [root] = String(entry.path).split('/')
if (root) roots.add(root)
},
})
if (problem) throw new ArchiveError(problem)
if (entries === 0) throw new ArchiveError('the archive is empty')
if (roots.size !== 1) {
// A bundle is one directory. More than one top-level entry means `strip: 1`
// below would silently merge or discard things, and a bundle that needs
// interpreting is not a bundle.
throw new ArchiveError(
`the archive must contain exactly one top-level directory, found ${roots.size}` +
(roots.size > 1 ? ` (${[...roots].slice(0, 4).join(', ')})` : ''),
)
}
return { root: [...roots][0], entries, bytes }
}
/**
* Unpack an inspected archive into `dest`, stripping its single top level.
*
* The top-level directory is stripped rather than kept, because its name belongs
* to whoever published the bundle — module-uo's release workflow packs
* `module-uo-<version>/`, not `uo/` — while the directory it lands in is core's
* decision and has to be the module id the loader scans for. What is inside the
* bundle is the module; what the wrapper is called is packaging.
*
* `dest` must not exist. Callers unpack to a temporary directory and move it
* into place, so a failure halfway through leaves nothing for the next boot's
* scan to find.
*/
async function extract(file, dest) {
if (fs.existsSync(dest)) throw new ArchiveError(`extraction target already exists: ${dest}`)
await fsp.mkdir(dest, { recursive: true })
await tar.x({
file,
cwd: dest,
strip: 1,
// Belt and braces on top of inspect(): the library's own refusal to write
// outside cwd, and its refusal to overwrite through a link. Neither is
// load-bearing here — inspect() has already rejected every entry that could
// exercise them — but a second lock on a door that is already locked costs
// nothing, and this is the door.
preservePaths: false,
// Reject rather than warn on anything the parser itself objects to.
strict: true,
})
return dest
}
/**
* Inspect, then extract. The only entry point install.js uses.
*/
async function unpack(file, dest) {
const stats = await inspect(file)
await extract(file, dest)
return stats
}
module.exports = {
ArchiveError,
inspect,
extract,
unpack,
pathProblem,
MAX_BYTES,
MAX_ENTRIES,
ALLOWED_TYPES,
}

View File

@@ -0,0 +1,220 @@
// ── The declared module set ────────────────────────────────────────────────
//
// Phase 4, slice 3 of docs/website/MODULE_SYSTEM.md §2.7.2 — decision 4. A
// compose-managed host is not driven by clicking: it declares which modules it
// runs, in the file it already edits and version-controls, and the container
// arrives at that set by itself.
//
// MODULES: uo@0.3.0=https://<host>/…/module-uo-0.3.0.json
//
// One entry per module, `<id>@<version>=<install manifest URL>`, separated by
// whitespace or commas. The id and the version are written out rather than left
// to be discovered inside the manifest for one reason: **the no-op case must not
// need the network.** A module already unpacked at the declared version is
// answered by reading its own `module.json` off the volume, so a restart with
// the network down brings the site up exactly as it was. Only a module that is
// missing, or unpacked at some other version, reaches out — and it reaches out
// through modules/install.js, the same fetch-verify-unpack path the admin panel
// uses, under the same host allowlist.
//
// Three things this file deliberately does not do:
//
// - **It does not decide whether a module RUNS.** Resolution owns what is on
// the volume; `installed_modules` owns whether a mounted module answers. An
// admin who uninstalls a declared module gets its directory back at the next
// boot with the row still `disabled`, so it stays off until they enable it.
// The two never fight because they are not answering the same question.
// - **It does not fail a boot.** A module publisher's host being unreachable
// must not take a shard's website down with it; core is built to serve with
// a module absent (§1.6). Every failure is logged loudly and kept for the
// admin screen, and the site comes up.
// - **It does not mount anything.** §1.12 makes the volume the mounting source
// of truth, read once at require time — which is why this runs before
// `require('./app')` in server.js and not from inside it.
//
// It runs on every boot, not only in Docker: a bare `npm start` with MODULES set
// resolves the same way. The Docker path is the reason it exists, not a special
// case in it.
const fs = require('fs')
const path = require('path')
const install = require('./install')
const log = require('../utils/logger')('modules')
// The variable an operator sets. Named next to MODULES_DIR, which is the other
// half of the same story: one says where modules live, the other says which.
const VAR = 'MODULES'
// Same id rule the loader enforces when scanning and install.js enforces when
// placing, restated here so a declaration cannot name something neither would
// accept.
const ID = /^[a-z][a-z0-9-]{1,31}$/
// The outcome of the last resolution, in memory, for the admin screen. Not a
// database row: a declaration is a fact about this process's environment, and
// writing it down would put it in front of the boot reconcile, which resets
// every non-disabled row (§2.4). The screen merges it as a fourth source
// alongside the row, the loader and the volume.
let results = []
/**
* Parse the declaration into entries.
*
* Malformed entries are collected rather than thrown: one operator typo should
* cost that module, not every module on the host. A duplicate id keeps the
* first — there is no sensible way to run two versions of one module, and
* silently preferring the last would make the outcome depend on the order of a
* list nobody reads as ordered.
*
* @param {string} value the raw variable
* @returns {{entries: Array<{id,version,url}>, errors: string[]}}
*/
function parse(value) {
const entries = []
const errors = []
const seen = new Set()
for (const token of String(value || '').split(/[,\s]+/).filter(Boolean)) {
const at = token.indexOf('@')
const eq = token.indexOf('=')
if (at < 1 || eq < at + 2) {
errors.push(`"${token}" is not <id>@<version>=<url>`)
continue
}
const id = token.slice(0, at)
const version = token.slice(at + 1, eq)
const url = token.slice(eq + 1)
if (!ID.test(id)) {
errors.push(`"${token}" names an invalid module id "${id}"`)
continue
}
if (!url) {
errors.push(`"${token}" has no install manifest URL`)
continue
}
if (seen.has(id)) {
errors.push(`"${id}" is declared more than once — keeping the first`)
continue
}
seen.add(id)
entries.push({ id, version, url })
}
return { entries, errors }
}
/**
* The version currently unpacked on the volume, or null.
*
* Read straight out of the module's own `module.json`, which is the same file
* the loader trusts for the same fact — and never from `installed_modules`,
* because the row records what was installed and this has to answer what is
* actually there. An unreadable manifest counts as absent: whatever is in that
* directory, it is not a module at the declared version.
*/
function installedVersion(id) {
try {
const manifest = JSON.parse(
fs.readFileSync(path.join(install.moduleDir(id), 'module.json'), 'utf8'),
)
return manifest && manifest.version ? String(manifest.version) : null
} catch {
return null
}
}
/**
* Bring the volume in line with the declaration.
*
* Never throws and never rejects. Returns one outcome per declared entry, and
* remembers them for `state()`.
*
* @param {object} args
* @param {string} [args.value] the raw variable (defaults to the environment)
* @param {string[]} args.hosts the install allowlist, already parsed
* @param {object} args.model modules.model, for recording provenance
* @param {object} [args.installImpl] injection seam, as everywhere else here
* @returns {Promise<Array<{id,version,url,action,message}>>}
*/
async function resolve({ value = process.env[VAR], hosts = [], model, installImpl = install } = {}) {
const { entries, errors } = parse(value)
results = []
for (const message of errors) log.error(`${VAR}: ${message}`)
if (!entries.length) return results
log.info(`${VAR} declares ${entries.length} module(s)`, {
modules: entries.map((e) => `${e.id}@${e.version}`).join(' '),
})
for (const entry of entries) {
const present = installedVersion(entry.id)
if (present === entry.version) {
// The offline path, and the common one: nothing is fetched, nothing is
// written, and a host with no route to the internet boots unchanged.
log.info(`module "${entry.id}" is already at the declared version ${entry.version}`)
results.push({ ...entry, action: 'noop', message: null })
continue
}
try {
// `expect` is the declaration itself, handed down so install.js can refuse
// a URL that resolves to another module or another version while it is
// still only a manifest — a check made after the unpack would be made with
// the undeclared module already on the volume.
const result = await installImpl.install({
url: entry.url,
hosts,
expect: { id: entry.id, version: entry.version },
})
// Provenance, written exactly as the admin route writes it — the whole
// point of resolving in-process rather than from a script that cannot
// reach the database. A module installed by the compose file and one
// installed by an admin are then indistinguishable on the screen, which
// is what makes this one feature and not two.
if (model) {
await model.recordInstalled({
id: result.id,
name: result.name,
version: result.version,
source: entry.url,
sha256: result.sha256,
})
}
log.warn(`installed declared module "${entry.id}" v${entry.version}`, {
from: present || 'nothing',
source: entry.url,
sha256: result.sha256,
})
results.push({ ...entry, action: 'installed', message: null })
} catch (err) {
// Loud, and then onward. The site serves; this module does not, or serves
// the version that was already there.
log.error(
`could not resolve declared module "${entry.id}@${entry.version}": ${err.message}` +
(present ? ` — leaving version ${present} in place` : ''),
)
results.push({ ...entry, action: 'failed', message: err.message })
}
}
return results
}
/** What the last resolution decided, for the admin screen. */
function state() {
return results.map((r) => ({ ...r }))
}
/** Test seam: forget the last resolution. */
function reset() {
results = []
}
module.exports = { VAR, parse, installedVersion, resolve, state, reset }

View File

@@ -0,0 +1,450 @@
// ── Installing and removing a module bundle ────────────────────────────────
//
// Phase 4, slice 1 of docs/website/MODULE_SYSTEM.md §2.7.2 — the consumer half
// of a release the module's own CI already publishes. Nothing here touches the
// database or the loader: this file moves bytes onto the volume and off it, and
// the caller (router/v1/admin/modules.controller.js) writes down what happened.
//
// The shape of an install, and why it is this shape:
//
// 1. The operator pastes the URL of a release's install manifest — a small
// JSON document naming the artifact, its sha256 and its size (decision 2).
// There is no catalog, because a catalog would make core's release cadence
// decide which modules can exist.
// 2. Every URL fetched — the manifest, the artifact, and every redirect hop —
// is checked against the admin-managed host allowlist (decision 6). That is
// what keeps a pasted URL from also being an SSRF primitive.
// 3. The artifact is streamed to a temporary file under a byte cap, hashed as
// it arrives, and compared against the manifest's `sha256`. The hash is the
// trust anchor; releases are unsigned and say so.
// 4. modules/archive.js inspects the archive in full before a single byte is
// unpacked, and only then unpacks it — into a TEMPORARY directory.
// 5. The unpacked tree's own `module.json` must agree with the manifest about
// what it is. A manifest that promises `uo` and delivers something else is
// refused rather than installed under the name it was promised.
// 6. Only then is anything moved into `modules/<id>/`, and the directory it
// replaces is kept aside until the move has succeeded.
//
// **Nothing is written into the modules directory until every check has passed**,
// and that is not belt-and-braces. Verified against node-tar 7.5.22 while writing
// this: extracting an archive whose fourth member escapes upward throws — and
// leaves the first three members on disk. A loader scans that directory at
// require time on the next boot; a half-unpacked module is a module.
//
// One thing this file deliberately does NOT do: mount anything. Installing puts
// a directory on the volume, and §1.12 means the volume is read at require time,
// so the module appears when the process restarts. The admin screen offers that
// restart (decision 1); it is not implied here.
const crypto = require('crypto')
const fs = require('fs')
const fsp = require('fs/promises')
const path = require('path')
const { Readable, Transform } = require('stream')
const { pipeline } = require('stream/promises')
const archive = require('./archive')
const loader = require('./loader')
const log = require('../utils/logger')('modules')
// An install manifest is a small JSON document. A megabyte of it is not a
// manifest, and reading it into memory unbounded is the one place this file
// would otherwise trust a remote length.
const MAX_MANIFEST_BYTES = 256 * 1024
// The artifact cap is the archive's own unpacked cap — a compressed bundle
// larger than what it is allowed to unpack to has nothing to offer.
const MAX_ARTIFACT_BYTES = archive.MAX_BYTES
const FETCH_TIMEOUT_MS = 30000
// Gitea serves a release asset through at least one redirect. Following them is
// necessary; following them blindly is how an allowlist gets bypassed, so each
// hop is re-checked and the chain is bounded.
const MAX_REDIRECTS = 5
// Same id rule the loader enforces when scanning, restated rather than imported
// so an install cannot put a directory on the volume that the loader would then
// refuse to look at.
const ID = /^[a-z][a-z0-9-]{1,31}$/
const SHA256 = /^[0-9a-f]{64}$/
class InstallError extends Error {
constructor(message, { status = 400 } = {}) {
super(message)
this.name = 'InstallError'
// Carried so the controller can answer 400 for "your URL is wrong" and 502
// for "the host you named misbehaved" without re-deriving it from the text.
this.status = status
}
}
// ── The allowlist ──────────────────────────────────────────────────────────
// The settings row the allowlist lives in (decision 6): seeded from
// MODULE_SOURCE_HOSTS on a fresh install and admin-managed from then on. The KEY
// lives here rather than in the admin controller because it is now read from two
// places — the controller, and the boot-time resolution of the declared module
// set (modules/declared.js), which has no route and no request.
const HOSTS_SETTING = 'module_source_hosts'
/**
* Parse the stored allowlist setting into hostnames.
*
* Comma or whitespace separated, case-insensitive, empty entries dropped. An
* empty list means nothing may be installed from anywhere — a refusal, never a
* wildcard. That direction matters: a setting an admin accidentally blanks
* should stop installs, not permit every host on the internet.
*/
function parseHosts(value) {
return String(value || '')
.split(/[,\s]+/)
.map((h) => h.trim().toLowerCase())
.filter(Boolean)
}
/**
* Check one URL against the allowlist, and return it parsed.
*
* `https` only. A plaintext fetch of code this process is going to execute is
* not something an operator should be able to opt into by typing a URL, and the
* sha256 does not help — whoever can rewrite the artifact in flight can rewrite
* the manifest that declares its hash.
*/
function checkUrl(raw, hosts) {
let url
try {
url = new URL(String(raw))
} catch {
throw new InstallError(`"${raw}" is not a valid URL`)
}
if (url.protocol !== 'https:') {
throw new InstallError(`only https URLs may be installed from (got "${url.protocol}")`)
}
if (!hosts.length) {
throw new InstallError(
'no module source hosts are allowed — set one in Admin → Modules before installing',
)
}
if (!hosts.includes(url.hostname.toLowerCase())) {
throw new InstallError(
`"${url.hostname}" is not an allowed module source host (allowed: ${hosts.join(', ')})`,
)
}
return url
}
// ── Fetching ───────────────────────────────────────────────────────────────
/**
* GET a URL, following redirects by hand so every hop is re-checked.
*
* `fetch`'s own redirect following would take the first hop off the allowlist
* and the rest wherever it was pointed, which is exactly the hole the allowlist
* exists to close.
*
* `fetchImpl` is the same injection seam `replayFragments({query})` and
* `lifecycle.boot({model})` use, and it exists for the same reason: the rules
* this file enforces — https only, allowlisted host, allowlisted REDIRECT host,
* bounded body, matching hash — are all decisions about a response, and testing
* them against a real TLS server would mean testing Node's certificate handling
* instead. Production never passes it.
*
* @returns {Promise<Response>} a response whose body has not been read.
*/
async function get(rawUrl, hosts, fetchImpl = fetch) {
let url = checkUrl(rawUrl, hosts)
for (let hop = 0; hop <= MAX_REDIRECTS; hop += 1) {
let res
try {
res = await fetchImpl(url, {
redirect: 'manual',
signal: AbortSignal.timeout(FETCH_TIMEOUT_MS),
headers: { accept: '*/*' },
})
} catch (err) {
throw new InstallError(`could not reach ${url.hostname}: ${err.message}`, { status: 502 })
}
if (res.status >= 300 && res.status < 400) {
const location = res.headers.get('location')
if (!location) throw new InstallError(`${url.hostname} redirected without a location`, { status: 502 })
// Resolved against the current URL, then re-checked — a relative redirect
// is normal and a cross-host one is the thing being guarded against.
url = checkUrl(new URL(location, url).toString(), hosts)
continue
}
if (!res.ok) {
throw new InstallError(`${url.href} returned ${res.status}`, { status: 502 })
}
return res
}
throw new InstallError(`too many redirects (more than ${MAX_REDIRECTS})`, { status: 502 })
}
/** Read a bounded response body as text. */
async function readText(res, cap, what) {
const declared = Number(res.headers.get('content-length'))
if (Number.isFinite(declared) && declared > cap) {
throw new InstallError(`${what} is larger than ${cap} bytes`)
}
const buf = Buffer.from(await res.arrayBuffer())
// Checked again after reading: content-length is the server's claim, not a
// limit it is obliged to honour.
if (buf.length > cap) throw new InstallError(`${what} is larger than ${cap} bytes`)
return buf.toString('utf8')
}
/**
* Stream a response body to a file, hashing as it goes and stopping at the cap.
*
* The hash is computed from the bytes that were written rather than by re-reading
* the file, so there is no window in which the file could differ from what was
* verified.
*/
async function download(res, dest, cap) {
const hash = crypto.createHash('sha256')
let bytes = 0
const body = Readable.fromWeb(res.body)
const counter = new Transform({
transform(chunk, _enc, cb) {
bytes += chunk.length
if (bytes > cap) {
cb(new InstallError(`the artifact is larger than ${Math.round(cap / 1024 / 1024)} MB`))
return
}
hash.update(chunk)
cb(null, chunk)
},
})
await pipeline(body, counter, fs.createWriteStream(dest))
return { sha256: hash.digest('hex'), bytes }
}
// ── The install manifest ───────────────────────────────────────────────────
/**
* Fetch and validate a release's install manifest.
*
* The shape is the one module-uo's release workflow already writes:
* `{schema, id, name, version, coreApi, artifact, url, sha256, size}`. Only the
* fields this side needs are required — a module publisher may carry more.
*/
async function fetchManifest(manifestUrl, hosts, fetchImpl = fetch) {
const res = await get(manifestUrl, hosts, fetchImpl)
const text = await readText(res, MAX_MANIFEST_BYTES, 'the install manifest')
let manifest
try {
manifest = JSON.parse(text)
} catch (err) {
throw new InstallError(`the install manifest is not valid JSON: ${err.message}`)
}
if (!manifest || typeof manifest !== 'object' || Array.isArray(manifest)) {
throw new InstallError('the install manifest is not a JSON object')
}
const { id, name, version, sha256 } = manifest
if (!ID.test(String(id || ''))) {
throw new InstallError(`the install manifest has an invalid module id: ${JSON.stringify(id)}`)
}
if (!name || !version) throw new InstallError('the install manifest is missing name or version')
if (!SHA256.test(String(sha256 || '').toLowerCase())) {
throw new InstallError('the install manifest has no valid sha256 for its artifact')
}
// `url` is the absolute artifact URL the publisher wrote; `artifact` is its
// filename. Prefer the URL, fall back to resolving the filename beside the
// manifest — which is where a release's assets sit — so a manifest that
// travelled without its absolute URL still installs.
const artifactUrl = new URL(manifest.url || manifest.artifact || '', manifestUrl).toString()
return {
id: String(id),
name: String(name),
version: String(version),
sha256: String(sha256).toLowerCase(),
size: Number(manifest.size) || null,
artifactUrl,
coreApi: manifest.coreApi ? String(manifest.coreApi) : null,
}
}
// ── Paths on the volume ────────────────────────────────────────────────────
/** Where a module with this id lives. Rejects an id that is not one. */
function moduleDir(id) {
if (!ID.test(String(id || ''))) throw new InstallError(`invalid module id: ${JSON.stringify(id)}`)
return path.join(loader.dir(), String(id))
}
/** Is there a directory for this module on the volume right now? */
function isInstalled(id) {
try {
return fs.statSync(moduleDir(id)).isDirectory()
} catch {
return false
}
}
/**
* The absolute path of a module's `purge.sql`, or null.
*
* Read from the module's own `module.json` on disk rather than from the loader,
* because purge has to work for a module that never loaded — a `startup_failed`
* one is exactly when an operator wants its tables gone.
*/
function purgeFile(id) {
try {
const manifest = JSON.parse(fs.readFileSync(path.join(moduleDir(id), 'module.json'), 'utf8'))
if (!manifest.purge) return null
const file = path.resolve(moduleDir(id), manifest.purge)
// The same containment check the loader applies to `client.entry`: a
// manifest may not point core at a file outside the module.
if (!file.startsWith(moduleDir(id) + path.sep)) return null
return fs.existsSync(file) ? file : null
} catch {
return null
}
}
// ── Install ────────────────────────────────────────────────────────────────
/**
* Download, verify, unpack and install a module from an install-manifest URL.
*
* Never leaves a partial module on the volume: everything happens under a
* scratch directory that is removed on any failure, and the move into place is
* the last step.
*
* `expect` is what the CALLER was promised, as opposed to what the manifest
* promises about itself — the declared module set (modules/declared.js) pins an
* id and a version in the environment, and a URL that resolves to something else
* has to be refused rather than installed. Checked against the manifest, before
* a byte is downloaded: catching it after the unpack would mean the undeclared
* module is already on the volume when the objection is raised. The admin panel
* passes nothing, because there a URL is the whole of what was asked for.
*
* @param {object} args
* @param {string} args.url the install manifest URL the admin pasted
* @param {string[]} args.hosts the allowlist, already parsed
* @param {{id?: string, version?: string}} [args.expect] what the caller pinned
* @returns {Promise<{id,name,version,sha256,source,bytes,replaced}>}
*/
async function install({ url, hosts, expect = null, fetchImpl = fetch }) {
const manifest = await fetchManifest(url, hosts, fetchImpl)
if (expect && expect.id && manifest.id !== expect.id) {
throw new InstallError(
`that URL installs the module "${manifest.id}", but "${expect.id}" was asked for`,
)
}
if (expect && expect.version && manifest.version !== expect.version) {
throw new InstallError(
`that URL installs ${manifest.id} v${manifest.version}, but v${expect.version} was asked for`,
)
}
const target = moduleDir(manifest.id)
const scratch = await fsp.mkdtemp(path.join(loader.dir(), `.install-${manifest.id}-`))
const tarball = path.join(scratch, 'bundle.tar.gz')
const unpacked = path.join(scratch, 'unpacked')
try {
const res = await get(manifest.artifactUrl, hosts, fetchImpl)
const { sha256, bytes } = await download(res, tarball, MAX_ARTIFACT_BYTES)
if (sha256 !== manifest.sha256) {
// The whole trust model in one comparison. Deliberately does not name the
// computed hash in a way that reads like a value to copy into the
// manifest — a mismatch means stop, not reconcile.
throw new InstallError(
`the downloaded artifact does not match the sha256 in the install manifest — refusing to install`,
)
}
if (manifest.size && bytes !== manifest.size) {
throw new InstallError(`the artifact is ${bytes} bytes but the manifest declares ${manifest.size}`)
}
await archive.unpack(tarball, unpacked)
// What the bundle says it is, checked against what the manifest promised.
let inner
try {
inner = JSON.parse(await fsp.readFile(path.join(unpacked, 'module.json'), 'utf8'))
} catch {
throw new InstallError('the bundle has no readable module.json at its root')
}
if (inner.id !== manifest.id) {
throw new InstallError(
`the bundle declares module id "${inner.id}" but the install manifest promised "${manifest.id}"`,
)
}
if (inner.version !== manifest.version) {
throw new InstallError(
`the bundle declares version "${inner.version}" but the install manifest promised "${manifest.version}"`,
)
}
// The swap. The outgoing directory is moved aside rather than deleted first,
// so a failed rename leaves the previous version recoverable instead of
// leaving no module at all — the same reasoning the installer repo applies
// to a ServUO tree.
const replaced = fs.existsSync(target)
const aside = `${target}.replaced-${Date.now()}`
if (replaced) await fsp.rename(target, aside)
try {
await fsp.rename(unpacked, target)
} catch (err) {
if (replaced) await fsp.rename(aside, target).catch(() => {})
throw err
}
if (replaced) await fsp.rm(aside, { recursive: true, force: true })
log.info(`installed module "${manifest.id}" v${manifest.version}`, {
source: url,
sha256: manifest.sha256,
bytes,
replaced,
})
return { ...manifest, source: url, bytes, replaced }
} finally {
await fsp.rm(scratch, { recursive: true, force: true }).catch(() => {})
}
}
/**
* Remove a module's directory from the volume.
*
* Returns whether there was one. Does not touch the database, does not run
* purge.sql, and does not stop the running module — the controller sequences
* all three, because the order matters and only it knows what the operator
* asked for.
*/
async function removeDir(id) {
const dir = moduleDir(id)
if (!fs.existsSync(dir)) return false
await fsp.rm(dir, { recursive: true, force: true })
log.info(`removed module directory for "${id}"`)
return true
}
module.exports = {
InstallError,
HOSTS_SETTING,
parseHosts,
checkUrl,
get,
fetchManifest,
install,
removeDir,
moduleDir,
isInstalled,
purgeFile,
MAX_MANIFEST_BYTES,
MAX_ARTIFACT_BYTES,
}

View File

@@ -101,10 +101,16 @@ async function boot({ modules, model } = {}) {
id: m.id,
name: m.name,
version: m.version,
// Null provenance is what a hand-placed directory looks like. An install
// performed through the admin panel (§2.5, a later phase) writes the row
// with its source and hash first; this refresh deliberately does not
// overwrite either, because recordInstalled leaves what it is not given.
// Null provenance is what a hand-placed directory looks like, and it is
// all this step can honestly say: a scan finds a directory, never where it
// came from. An install through the admin panel writes source and sha256
// first, and this refresh must not undo that.
//
// It used to. `upsert` assigned both columns unconditionally, so every
// boot nulled them and an install's provenance survived only until the
// restart it asked for. The statement now COALESCEs — see the note on
// modules.db.js's upsert. Nothing could have caught it before Phase 4:
// this was the only caller, and it has never had a value to pass.
}))
}
@@ -205,4 +211,67 @@ async function shutdown({ modules, budgetMs = SHUTDOWN_BUDGET_MS } = {}) {
}
}
module.exports = { boot, shutdown, SHUTDOWN_BUDGET_MS }
/**
* Stop ONE module and mark it disabled — the admin panel's Disable (§2.7.2
* decision 3).
*
* Phase 2 built disable as a pure state flip: the record moved to `disabled` and
* the dispatch guard started answering 404. That makes a module invisible, not
* stopped. Everything a module does that is not a response to a request — the
* sockets and timers its `onBoot` armed — carried on running, so an operator
* disabling a module *because* it was misbehaving got nothing until the next
* restart, which is the one thing the button was supposed to save them.
*
* So the hook runs first, and the state moves after it: while `onShutdown` is
* running the module is still `started`, which is the only state in which its
* own routes and the things it is tearing down are consistent with each other.
* The hook gets the same budget the exit path gives it.
*
* A hook that throws does NOT stop the disable. The operator asked for this
* module to stop answering; a module that could not close cleanly is a reason to
* log loudly, not a reason to leave it serving. That is the opposite of the boot
* path's rule, and deliberately: there, a failure means the module never became
* safe to use.
*
* **Enable is not the mirror of this, and there is no `start(id)` beside it.**
* There is no `onBoot` re-dispatch, and MODULE_API.md has never promised the
* hooks are re-entrant — no module author has written `onBoot` to be safe to run
* twice in one process. Re-enabling therefore moves the row and waits for a
* restart, which the admin screen offers.
*
* @returns {Promise<{stopped: boolean, error: string|null}>} whether a hook ran.
*/
async function stop(id, { modules, model, budgetMs = SHUTDOWN_BUDGET_MS } = {}) {
/* eslint-disable global-require */
const loader = modules || require('./loader')
const rows = model || require('../model/modules/modules.model')
/* eslint-enable global-require */
let error = null
let stopped = false
if (loader.isLoaded()) {
const target = loader.stopHook(id)
if (target) {
try {
await withBudget(target.hook, budgetMs)
stopped = true
log.info(`module "${id}" stopped by an operator`)
} catch (err) {
error = err.message
log.warn(`module "${id}" onShutdown failed or timed out while being disabled — disabling anyway`, {
error: err.message,
})
}
}
// Unconditional, and after the hook: this is what makes its routes and its
// client chunk answer 404 (§4.5). A module that is not loaded in this
// process has no record to move, and setState ignores an unknown id.
loader.setState(id, 'disabled')
}
await safe(`disabling module "${id}"`, () => rows.disable(id))
return { stopped, error }
}
module.exports = { boot, shutdown, stop, SHUTDOWN_BUDGET_MS }

View File

@@ -45,7 +45,14 @@ const { splitStatements } = require('../utils/sqlStatements')
const log = require('../utils/logger')('modules')
const REPO_ROOT = path.join(__dirname, '..', '..', '..')
const MODULES_DIR = process.env.MODULES_DIR || path.join(REPO_ROOT, 'modules')
// Resolved absolute, and the `path.resolve` is load-bearing rather than tidy.
// `resolveClient` compares an absolute `path.resolve(dir, entry)` against this
// directory to check containment, so a RELATIVE `MODULES_DIR` — which is what
// anyone following §7.7's smoke recipe from `server/` naturally types — makes
// that comparison fail for every module, with the thoroughly misleading
// "client.entry escapes the module directory". Found the first time the smoke
// was run against a module with a real client half.
const MODULES_DIR = path.resolve(process.env.MODULES_DIR || path.join(REPO_ROOT, 'modules'))
// One segment, lowercase, no parameters. A module prefix that could contain a
// `/` or a `:` would let a module reach outside the slot it was given.
@@ -67,6 +74,13 @@ const MANIFEST_KEYS = new Set([
const modules = new Map()
let loaded = false
// Bumped by every state CHANGE. One consumer today: the merged OpenAPI document
// at /api/docs.json, which is built from the fragments of `started` modules and
// so has to be rebuilt when that set moves (§6.1a). A counter rather than an
// event, because the question a cache asks is "is what I have still current",
// and a number answers it without anyone having to remember to subscribe.
let stateVersion = 0
// ── ctx ────────────────────────────────────────────────────────────────────
// Everything a module may reach in core, and nothing else (§2.3). Required
@@ -702,6 +716,7 @@ function setState(id, state, { stage = null, reason = null } = {}) {
if (!RECORD_STATES.has(state)) throw new Error(`unknown module state "${state}"`)
const record = modules.get(id)
if (!record) return
if (record.state !== state) stateVersion += 1
record.state = state
record.stage = state === 'startup_failed' ? stage : null
record.reason = state === 'startup_failed' ? reason : null
@@ -781,6 +796,31 @@ function shutdownHooks() {
.reverse()
}
/**
* One module's `onShutdown`, for stopping it on its own rather than at exit.
*
* Phase 4 (§2.7.2 decision 3) gave the admin panel's Disable a real meaning.
* Until then, disabling flipped this record's state and the dispatch guard began
* answering 404 — which made the module invisible without making it stop. A
* module's `onBoot` is where it opens its sockets and arms its timers, and none
* of that is reachable through a URL, so an operator disabling a misbehaving
* module got no relief from it at all until the next restart.
*
* `started` only, the same rule shutdownHooks() applies and for the same reason:
* a module whose `onBoot` threw has a half-built world its `onShutdown` was
* never written to tear down. Returns null when there is nothing to run — which
* covers "not started", "no hook", and "no such module", none of which is an
* error the caller can act on differently.
*
* @returns {{id: string, hook: Function}|null}
*/
function stopHook(id) {
assertLoaded('stopHook')
const record = modules.get(id)
if (!record || record.state !== 'started' || !record.hooks.onShutdown) return null
return { id: record.id, hook: record.hooks.onShutdown }
}
/**
* Every schema fragment waiting to be replayed, in scan order.
*
@@ -838,6 +878,39 @@ function clientEntryUrls() {
.map((r) => r.client.entryUrl)
}
/**
* Every started module's OpenAPI fragment, in scan order.
*
* `started` only, matching clientEntryUrls() rather than clientChunks(): the
* merged document is built when it is asked for, at which point the state is
* known, and documenting a module that is 503ing every one of those paths would
* send a client somewhere it cannot go.
*
* The filename is fixed by §2.8 — `swagger-fragment.json` in the bundle root —
* rather than declared in `module.json`, so a module cannot point core at
* something else. A module that ships none is simply absent: registering routes
* without documenting them is checked in the module's OWN CI (§2.8), where the
* routes are known; core has no way to tell the difference here between a module
* with no routes and one that forgot.
*
* @returns {{id: string, file: string}[]}
*/
function specFragments() {
assertLoaded('specFragments')
return [...modules.values()]
.filter((r) => r.state === 'started')
.map((r) => ({ id: r.id, file: path.join(r.dir, 'swagger-fragment.json') }))
.filter((f) => fs.existsSync(f.file))
}
/**
* How many times a module's state has CHANGED in this process.
*
* A cache key, and nothing more: hold the value you built with, compare, rebuild
* when it differs. It says nothing about which module moved or where to.
*/
const version = () => stateVersion
/** Absolute path of the modules directory. */
const dir = () => MODULES_DIR
@@ -848,8 +921,11 @@ module.exports = {
fragments,
bootable,
shutdownHooks,
stopHook,
clientChunks,
clientEntryUrls,
specFragments,
version,
isLoaded,
dir,
}

View File

@@ -81,4 +81,48 @@ async function replayFragments({ query, modules } = {}) {
}
}
module.exports = { replayFragments }
/**
* Run one module's `purge.sql` — the destructive twin of the replay above
* (MODULE_SYSTEM.md §2.5, and §2.7.2 decision 5 for when it is offered).
*
* It lives beside replayFragments because they are the same operation pointed in
* opposite directions: a file of statements the module ships, split by the same
* splitter, run serially on the same pool. Keeping them together is what makes
* it obvious that the fragment's leading-verb allowlist does NOT apply here —
* `purge.sql` is the one file a module may put a DROP in, precisely because it
* is the one file that never runs on a boot.
*
* Unlike the replay, this **throws**. A replay failure is one module failing to
* start, which the site survives by 503ing that module; a purge failure is an
* operator's explicit destructive request not having happened, and reporting
* success for that would leave them believing data is gone when it is not.
*
* Statements run serially and are not wrapped in a transaction, for the reason
* the replay's header already gives: MariaDB commits DDL implicitly, so there is
* no rollback to have. A purge that fails halfway has dropped some tables — the
* error names the statement that stopped it, and running it again is safe
* because a purge script is required to be idempotent in the same way a fragment
* is (`DROP TABLE IF EXISTS`).
*
* @param {string} file absolute path to the module's purge.sql
* @param {object} [deps] injection seam for tests
* @returns {Promise<number>} how many statements ran
*/
async function runPurge(file, { query } = {}) {
// eslint-disable-next-line global-require
const run = query || require('../utils/db').query
const statements = splitStatements(fs.readFileSync(file, 'utf8'))
let ran = 0
for (const statement of statements) {
try {
await run(statement)
ran += 1
} catch (err) {
throw new Error(`purge failed at statement ${ran + 1} of ${statements.length}: ${err.message}`)
}
}
return ran
}
module.exports = { replayFragments, runPurge }

View File

@@ -9,6 +9,11 @@
// Deliberately separate from PROTOCOL_VERSION (which versions the shard wire and
// has nothing to say about a website module) and from any module's own version.
// 1.3.0 — three CLIENT additions from Phase 3 slice 3: a nav item may carry an
// `icon`, core declares a `player.invite.accepted` slot, and `window.__rg.api`
// gained `BASE` (which §3.5 always specified and shared.js never published).
// Nothing on the server changed; this file bumps for the reason below.
//
// 1.2.0 — the CLIENT registry gained `registerExtension` and core gained client
// extension slots (MODULE_API.md §3.7): the twin of this half's declareSlot /
// registerExtension, for module content inside a core *page* rather than under a
@@ -21,6 +26,6 @@
// an admin action a module performs belongs in core's one audit log, the
// extension slot needs the user its prefix names, and §2.7 forbids a module
// reading core's `APP_BASE_URL` for itself. Additions only, so minor.
const MODULE_API_VERSION = '1.2.0'
const MODULE_API_VERSION = '1.3.0'
module.exports = { MODULE_API_VERSION }

View File

@@ -520,12 +520,12 @@ async function updateSettings(req, res) {
) {
return res.status(400).json({ message: 'Invalid player_registration value' })
}
if (
settings.GAME_SIGNUP_KEY in updates &&
!settings.GAME_SIGNUP_MODES.includes(updates[settings.GAME_SIGNUP_KEY])
) {
return res.status(400).json({ message: 'Invalid game_account_signup value' })
}
// `game_account_signup` was validated here until Phase 3 slice 3. The key and
// its stored value are unchanged, but the four legal modes are a fact about a
// ServUO shard, so module-uo owns them and validates on its own route. This
// endpoint takes arbitrary keys either way, and an unrecognised value resolves
// to `disabled` on read — the module's gate fails closed, which is the right
// direction for "may this player mint a game account".
// App Links toggle is a boolean stored as a 'true'/'false' string; accept a real
// boolean or those two strings and normalize, reject anything else.
if (settings.MOBILE_APP_LINKS_KEY in updates) {

View File

@@ -30,6 +30,7 @@ const pagesRouter = require('./pages.router')
const emailRouter = require('./email.router')
const discordBotRouter = require('./discordBot.router')
const settingsRouter = require('./settings.router')
const modulesRouter = require('./modules.router')
const dashboardRouter = require('./dashboard.router')
const adminRouter = express.Router()
@@ -73,6 +74,11 @@ adminRouter.use('/pages', pagesRouter)
adminRouter.use('/email', emailRouter)
adminRouter.use('/discord-bot', discordBotRouter)
adminRouter.use('/settings', settingsRouter)
// The Modules screen (Phase 4). Core's, not a module's — and it has to be
// core's: it is how a module gets onto the volume in the first place. Mounted
// here alongside the other configuration capabilities, and admin-only per route
// rather than at this line, so the gate sits next to what it is guarding.
adminRouter.use('/modules', modulesRouter)
// The two singletons that own no path segment of their own: GET /dashboard and
// PUT /site-mode. Mounted at the group root, last, exactly where the residual

View File

@@ -19,7 +19,7 @@ invitesRouter.post(
// #swagger.tags = ['Admin · Invites']
// #swagger.summary = 'Create and email an account invite at a chosen access level'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["email","role"], properties: { email: { type: "string" }, role: { type: "string" } } } } } */
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["email","role"], properties: { email: { type: "string" }, role: { type: "string" } } } } } } */
/* #swagger.responses[201] = { description: 'Invite created', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[400] = { description: 'Validation error', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
adminOnly,

View File

@@ -0,0 +1,426 @@
// ── Admin: installed modules ───────────────────────────────────────────────
//
// Phase 4, slice 1 of docs/website/MODULE_SYSTEM.md §2.7.2. Admin-only, and more
// so than anything else in this directory: installing a module puts JavaScript on
// the volume that core will `require` into its own process on the next boot. That
// is the feature — it is what "an operator never builds anything" means (§1.14) —
// but it is worth being plain that this controller is remote code execution with
// an audit trail, not a settings screen.
//
// What guards it, in the order an attacker would meet them:
//
// 1. `requireRole('admin')` on every route, on top of the group's staff gate.
// 2. An `https`-only host allowlist, re-checked on every redirect hop, so a
// pasted URL cannot be pointed at the compose network or a metadata service
// (install.js).
// 3. The sha256 the release published, compared against the bytes that arrived.
// 4. A full inspection of the archive before a byte of it is unpacked, and an
// unpack into a scratch directory that is only moved into place once the
// bundle has agreed with the manifest about what it is (archive.js).
// 5. Every action here writes to core's one audit log.
//
// The one thing this file cannot do is mount anything. §1.12 makes the volume the
// mounting source of truth, read once at require time, so install and uninstall
// take effect on the next boot — which is why `restart` is a route here rather
// than a sentence in a tooltip (decision 1).
const modules = require('../../../model/modules/modules.model')
const activity = require('../../../model/activity/activity.model')
const settings = require('../../../model/settings/settings.model')
const loader = require('../../../modules/loader')
const lifecycle = require('../../../modules/lifecycle')
const install = require('../../../modules/install')
const declared = require('../../../modules/declared')
// A namespace import, like every other require in this file, and not
// `const { runPurge } = …`: destructuring at require time captures the function
// rather than the module, which makes it the one dependency here that cannot be
// substituted. That matters because the two tests worth having about purge are
// about the ORDER it runs in relative to the directory being removed.
const schema = require('../../../modules/schema')
const log = require('../../../utils/logger')('admin-modules')
// The allowlist setting. Seeded from MODULE_SOURCE_HOSTS on first boot and
// admin-managed from then on (decision 6) — db/seed.js writes it once and never
// overwrites it, so changing the variable later does not silently reach in and
// undo an operator's choice. The key itself lives in install.js, which is now
// read by boot-time declared-set resolution as well as by this controller.
const HOSTS_KEY = install.HOSTS_SETTING
// A hostname, not a URL: no scheme, no path, no port, no wildcard. Deliberately
// strict — every character allowed here is a character that can appear in the
// host of a URL this server will fetch and execute the contents of.
const HOSTNAME = /^[a-z0-9]([a-z0-9-]*[a-z0-9])?(\.[a-z0-9]([a-z0-9-]*[a-z0-9])?)*$/
async function allowedHosts() {
return install.parseHosts(await settings.get(HOSTS_KEY))
}
/**
* One module, as the admin screen needs it.
*
* Four sources have to be reconciled, and which one answers which question is
* the whole of §2.4:
*
* - the ROW says what the operator decided and what the last boot recorded;
* - the LOADER says what is mounted and answering right now;
* - the VOLUME says whether there is still a directory there at all;
* - the DECLARATION (slice 3) says what this container's environment asks for,
* which is the only one of the four an admin cannot change from this screen.
*
* They can legitimately disagree, and the screen has to show that rather than
* pick a winner. A row `enabled` with a loader state of `disabled` is a module
* the operator has just switched back on and which is waiting for a restart —
* exactly the case decision 3 creates, and it would be a lie to render it as
* either "running" or "off". A declared module with no row and no directory is
* the newest of those disagreements: MODULES asked for it and resolution could
* not get it, so the screen carries the reason rather than showing nothing.
*/
function present(row, live, onVolume, declaration = null) {
const id = row ? row.id : live ? live.id : declaration.id
return {
id,
name: row ? row.name : live ? live.name : id,
version: row ? row.version : live ? live.version : null,
// What the database records.
state: row ? row.state : null,
failureStage: row ? row.failureStage : (live && live.stage) || null,
failureReason: row ? row.failureReason : (live && live.reason) || null,
source: row ? row.source : null,
sha256: row ? row.sha256 : null,
installedAt: row ? row.installedAt : null,
startedAt: row ? row.startedAt : null,
// What is actually mounted in this process, and what it is answering.
liveState: live ? live.state : null,
// The version RUNNING, which is not always the version installed: an upgrade
// writes new files and a new row while the old code stays loaded until the
// restart. Without this the screen would report the new version as
// "Running", which is the same lie in a different place.
liveVersion: live ? live.version : null,
capabilities: live ? live.capabilities : [],
// What is on the volume.
onVolume,
canPurge: onVolume && Boolean(install.purgeFile(id)),
// What the environment declares. `declaredVersion` is what MODULES pins, not
// what is installed — they differ exactly while a resolution is failing, and
// `declaredError` says why. Uninstalling a declared module from this screen
// removes its directory and disables its row; the next boot puts the
// directory back and leaves the row disabled, so the screen says so rather
// than letting the files reappear unexplained.
declared: Boolean(declaration),
declaredVersion: declaration ? declaration.version : null,
declaredError: declaration && declaration.action === 'failed' ? declaration.message : null,
}
}
// GET /admin/modules — every module core knows about, from all three sources,
// plus the source allowlist the install form needs.
async function list(req, res) {
try {
const rows = await modules.list()
// The loader throws rather than returning [] before load() has run (§7.6),
// and this controller is reachable from a process where that is true —
// `npm run seed` never gets here, but a test harness might.
const live = loader.isLoaded() ? loader.list() : []
const byId = new Map(live.map((m) => [m.id, m]))
const declaredById = new Map(declared.state().map((d) => [d.id, d]))
const seen = new Set()
const out = []
for (const row of rows) {
seen.add(row.id)
out.push(
present(row, byId.get(row.id) || null, install.isInstalled(row.id), declaredById.get(row.id)),
)
}
// A directory on the volume that has no row yet — a hand-placed install
// before its first boot. It has to be listed, or the screen would show
// nothing for a module whose routes are already being served.
for (const m of live) {
if (!seen.has(m.id)) {
seen.add(m.id)
out.push(present(null, m, true, declaredById.get(m.id)))
}
}
// A module MODULES declares that has neither. Resolution failed and left
// nothing behind — the case an operator most needs told, because from the
// screen's other three sources it is indistinguishable from never having
// asked for it.
for (const d of declaredById.values()) {
if (!seen.has(d.id)) out.push(present(null, null, install.isInstalled(d.id), d))
}
return res.json({ modules: out, sourceHosts: await allowedHosts() })
} catch (err) {
log.error('list modules', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/modules — install (or upgrade) from an install-manifest URL.
async function create(req, res) {
const url = String(req.body.url || '').trim()
try {
const hosts = await allowedHosts()
const result = await install.install({ url, hosts })
// Provenance is written here and nowhere else: the boot reconcile records a
// module with NULL source/sha256 and leaves what it is not given, precisely
// so that a refresh cannot overwrite what an install knew (lifecycle.js).
const row = await modules.recordInstalled({
id: result.id,
name: result.name,
version: result.version,
source: result.source,
sha256: result.sha256,
})
await activity.log({
req,
userId: req.user.id,
action: 'module.install',
detail: { id: result.id, version: result.version, source: url, sha256: result.sha256, replaced: result.replaced },
})
log.warn('module installed — it will mount on the next restart', {
id: result.id,
version: result.version,
by: req.user.username,
})
return res.status(201).json({ module: row, restartRequired: true, replaced: result.replaced })
} catch (err) {
if (err.name === 'InstallError' || err.name === 'ArchiveError') {
// The operator pasted a URL and something about what came back was wrong.
// The message is the useful part and is written to be read by them.
log.warn('module install refused', { url, reason: err.message })
return res.status(err.status || 400).json({ message: err.message })
}
log.error('install module', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/modules/:id/enable — switch a module back on, for the next boot.
//
// Deliberately does NOT touch the loader's record. Disable ran the module's
// onShutdown (decision 3), and there is no onBoot re-dispatch to undo that: a
// module whose sockets were closed and timers cleared cannot be made to serve
// again by flipping a flag, and pretending otherwise would put it back on the
// nav with a torn-down world behind it. The row moves; the restart starts it.
async function enable(req, res) {
const { id } = req.params
try {
const row = await modules.enable(id)
if (!row) return res.status(404).json({ message: 'No such module.' })
await activity.log({ req, userId: req.user.id, action: 'module.enable', detail: { id } })
return res.json({ module: row, restartRequired: true })
} catch (err) {
if (err.name === 'ModuleStateError') return res.status(409).json({ message: err.message })
log.error('enable module', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/modules/:id/disable — stop it now.
//
// The one action on this screen that takes effect without a restart, and the
// reason it does is that it is the one an operator reaches for when something is
// going wrong. Its routes answer 404 from the moment this returns, and its
// onShutdown has already run.
async function disable(req, res) {
const { id } = req.params
try {
const current = await modules.get(id)
if (!current) return res.status(404).json({ message: 'No such module.' })
const { stopped, error } = await lifecycle.stop(id)
const row = await modules.get(id)
await activity.log({
req,
userId: req.user.id,
action: 'module.disable',
detail: { id, hookRan: stopped, hookError: error },
})
log.warn('module disabled by an operator', { id, hookRan: stopped, by: req.user.username })
// `shutdownError` is reported rather than swallowed: the module IS disabled
// either way, and an operator whose module could not close cleanly should be
// told so while they still have the logs to look at.
return res.json({ module: row, stopped, shutdownError: error })
} catch (err) {
log.error('disable module', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// DELETE /admin/modules/:id[?purge=true] — uninstall.
//
// Non-destructive by default (§2.5): the directory goes, the row stays
// `disabled`, and the module's tables and data are left alone.
//
// The purge option is here rather than as a follow-up action because it cannot
// be a follow-up action (decision 5): `purge.sql` is a file inside the directory
// this is about to delete, so after an uninstall there is nothing left to purge
// with. Ticking the box is the last moment the file exists.
//
// The order below is the whole of it, and each step depends on the one above:
// purge while the SQL is still readable, stop while the code is still loaded,
// then delete.
async function remove(req, res) {
const { id } = req.params
const purge = req.query.purge === 'true' || req.query.purge === '1'
try {
const current = await modules.get(id)
const onVolume = install.isInstalled(id)
if (!current && !onVolume) return res.status(404).json({ message: 'No such module.' })
let purged = null
if (purge) {
const file = install.purgeFile(id)
if (!file) {
return res.status(400).json({
message: 'This module ships no purge.sql, so its data cannot be deleted. Uninstall without purging instead.',
})
}
purged = await schema.runPurge(file)
}
// Stop it before its files vanish. A module whose directory is deleted out
// from under a running onShutdown is being asked to tear down a world whose
// code may already be half-unreadable — and its sockets would otherwise stay
// open until the restart, holding a connection on behalf of a module that no
// longer exists on disk.
await lifecycle.stop(id)
const removed = await install.removeDir(id)
// A purge leaves nothing: no directory, no tables, no data. Keeping a
// `disabled` row for that is a tombstone with nothing to offer and a Purge
// button that would fail. A plain uninstall keeps its row, which is what
// makes the retained data visible and reinstallable.
if (purge) await modules.remove(id)
await activity.log({
req,
userId: req.user.id,
action: purge ? 'module.purge' : 'module.uninstall',
detail: { id, purged, removed },
})
log.warn(`module ${purge ? 'uninstalled and purged' : 'uninstalled'}`, {
id,
statements: purged,
by: req.user.username,
})
return res.json({ id, removed, purged, restartRequired: true })
} catch (err) {
log.error('uninstall module', err)
return res.status(500).json({ message: err.message || 'Internal Server Error' })
}
}
// POST /admin/modules/:id/purge — drop a still-installed module's data.
//
// Refuses unless the module is already disabled, and that guard is the point:
// dropping the tables under a module that is still serving requests leaves it
// answering out of a world that no longer exists. Disabling first is one click
// and makes the destructive step happen against something that has stopped.
async function purge(req, res) {
const { id } = req.params
try {
const current = await modules.get(id)
if (!current) return res.status(404).json({ message: 'No such module.' })
if (current.state !== 'disabled') {
return res.status(409).json({
message: 'Disable this module before purging its data, so nothing is serving out of the tables being dropped.',
})
}
const file = install.purgeFile(id)
if (!file) {
return res.status(400).json({ message: 'This module ships no purge.sql, so its data cannot be deleted.' })
}
const statements = await schema.runPurge(file)
await activity.log({ req, userId: req.user.id, action: 'module.purge', detail: { id, statements } })
log.warn('module data purged', { id, statements, by: req.user.username })
return res.json({ id, purged: statements })
} catch (err) {
log.error('purge module', err)
return res.status(500).json({ message: err.message || 'Internal Server Error' })
}
}
// PUT /admin/modules/sources — the host allowlist.
async function setSources(req, res) {
const hosts = install.parseHosts(req.body.hosts)
const bad = hosts.find((h) => !HOSTNAME.test(h))
if (bad) return res.status(400).json({ message: `"${bad}" is not a valid hostname.` })
try {
const before = await allowedHosts()
await settings.set(HOSTS_KEY, hosts.join(','), req.user.id)
await activity.log({
req,
userId: req.user.id,
action: 'module.sources',
detail: { before, after: hosts },
})
log.warn('module source allowlist changed', { before, after: hosts, by: req.user.username })
return res.json({ sourceHosts: hosts })
} catch (err) {
log.error('set module sources', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/modules/restart — restart the server process.
//
// Decision 1. Install, uninstall and re-enable all only take effect at boot
// because §1.12 reads the volume at require time, and §2.4 promises recovery
// "with no shell access to the box" — which a banner saying "please restart your
// container" does not deliver.
//
// It reaches server.js's existing SIGTERM handler rather than doing the work
// itself: that handler stops the modules, the workers and the listeners in the
// right order and closes the pool and the log file before exiting 0, and going
// through it means there is exactly one graceful-shutdown path that this route
// cannot drift from.
//
// It gets there by EMITTING the event, not by signalling the process, and that
// is not a detail. `process.kill(process.pid, 'SIGTERM')` is what this did
// first, and it works on Linux — but **Windows has no POSIX signals, and Node
// documents SIGTERM there as unconditional termination of the target process**.
// So on a Windows host the restart killed the server outright: no module
// `onShutdown`, no pool close, no log flush. Verified by running it — the
// process was gone and the shutdown handler had logged nothing.
//
// `process.on('SIGTERM', …)` is an ordinary EventEmitter listener, so
// `process.emit('SIGTERM')` invokes exactly the same handler on every platform
// without involving the OS at all. Deployment is Linux containers and would
// never have shown this; development is not.
//
// What brings the process BACK is the supervisor, not this. The shipped
// docker-compose.yml declares `restart: unless-stopped` on `app`, which restarts
// on a clean exit as well as a crash. A bare `npm start` does not come back, and
// the screen says so before it asks.
function restart(req, res) {
log.warn('restart requested from the admin panel', { by: req.user.username })
// Logged and answered first. Once the signal is raised the response has no
// listener left to flush through, so the operator would be told nothing.
res.status(202).json({ restarting: true })
activity
.log({ req, userId: req.user.id, action: 'module.restart', detail: {} })
.catch((err) => log.error('failed to record the restart in the audit log', err))
.finally(() => {
// A beat, so the 202 is on the wire. `unref` so this timer is not itself
// something keeping the process alive.
setTimeout(() => process.emit('SIGTERM'), 250).unref()
})
}
module.exports = { list, create, enable, disable, remove, purge, setSources, restart, HOSTS_KEY }

View File

@@ -0,0 +1,143 @@
// Admin · Modules — install, enable, disable, uninstall, purge and restart.
//
// Mounted at /api/v1/admin/modules by admin/index.js, which has already applied
// `noindex, isLoggedIn, staffOnly`. Every route here re-gates to `admin`: an
// editor or moderator has no business installing code into the server process,
// and the group gate alone would let them.
//
// Route order matters in one place. `/restart` and `/sources` are declared
// BEFORE the `/:id/...` routes, because express matches in declaration order and
// a module whose id was `restart` would otherwise shadow — or be shadowed by —
// the literal path. The id pattern below makes that unreachable in practice; the
// ordering makes it unreachable by construction.
const express = require('express')
const { body, param, query } = require('express-validator')
const controller = require('./modules.controller')
const { requireRole } = require('../../../utils/auth')
const validate = require('../../../middleware/validate')
const modulesRouter = express.Router()
const adminOnly = requireRole('admin')
// The loader's own id rule (MODULE_API.md §2.1). Applied at the edge so a
// traversal-shaped id never reaches a path join, even though install.js checks
// it again — this one produces a 400 with a readable message, that one is the
// guarantee.
const ID = /^[a-z][a-z0-9-]{1,31}$/
modulesRouter.get(
'/',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'List installed modules, their live state, and the source allowlist'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'Modules and the install source allowlist', content: { "application/json": { schema: { type: "object", properties: { modules: { type: "array", items: { type: "object", additionalProperties: true } }, sourceHosts: { type: "array", items: { type: "string" } } } } } } } */
adminOnly,
controller.list,
)
modulesRouter.post(
'/',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Install or upgrade a module from a release install-manifest URL'
// #swagger.description = 'Downloads the artifact the manifest names, verifies its sha256, inspects the archive in full and unpacks it onto the modules volume. The module mounts on the next restart.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["url"], properties: { url: { type: "string", description: "https URL of the release install manifest, on an allowed host" } } } } } } */
/* #swagger.responses[201] = { description: 'Installed — restart to mount it', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[400] = { description: 'The URL, the manifest, the hash or the archive was refused', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[502] = { description: 'The source host could not be reached or answered badly', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
body('url').isString().trim().isLength({ min: 1, max: 2048 }),
validate,
controller.create,
)
modulesRouter.put(
'/sources',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Replace the allowlist of hosts modules may be installed from'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["hosts"], properties: { hosts: { type: "string", description: "Comma- or space-separated hostnames. An empty list forbids all installs." } } } } } } */
/* #swagger.responses[200] = { description: 'The new allowlist', content: { "application/json": { schema: { type: "object", properties: { sourceHosts: { type: "array", items: { type: "string" } } } } } } } */
/* #swagger.responses[400] = { description: 'One of the entries is not a hostname', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
body('hosts').isString().isLength({ max: 2048 }),
validate,
controller.setSources,
)
modulesRouter.post(
'/restart',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Restart the server process so module changes take effect'
// #swagger.description = 'Runs the same graceful shutdown a SIGTERM does. The process is brought back by the supervisor, which the shipped docker-compose.yml provides; a bare `npm start` will not come back.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[202] = { description: 'Shutting down', content: { "application/json": { schema: { type: "object", properties: { restarting: { type: "boolean" } } } } } } */
adminOnly,
controller.restart,
)
modulesRouter.post(
'/:id/enable',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Enable a module (takes effect on the next restart)'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Module id.' }
/* #swagger.responses[200] = { description: 'Enabled — restart to start it', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[404] = { description: 'No such module', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').matches(ID),
validate,
controller.enable,
)
modulesRouter.post(
'/:id/disable',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Stop a module now — runs its onShutdown, then its routes answer 404'
// #swagger.description = 'The only module action that takes effect without a restart. Re-enabling needs one, because there is no onBoot re-dispatch.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Module id.' }
/* #swagger.responses[200] = { description: 'Disabled', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[404] = { description: 'No such module', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').matches(ID),
validate,
controller.disable,
)
modulesRouter.post(
'/:id/purge',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = "Run a disabled module’s purge.sql, dropping its tables and data"
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Module id.' }
/* #swagger.responses[200] = { description: 'Purged', content: { "application/json": { schema: { type: "object", properties: { id: { type: "string" }, purged: { type: "integer" } } } } } } */
/* #swagger.responses[400] = { description: 'The module ships no purge.sql', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[409] = { description: 'The module must be disabled first', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').matches(ID),
validate,
controller.purge,
)
modulesRouter.delete(
'/:id',
// #swagger.tags = ['Admin · Modules']
// #swagger.summary = 'Uninstall a module, optionally deleting its data too'
// #swagger.description = "Removes the module directory and leaves its row disabled. With purge=true it also runs purge.sql first — which is the only moment it can, since purge.sql lives inside the directory being deleted."
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Module id.' }
// #swagger.parameters['purge'] = { in: 'query', required: false, schema: { type: 'boolean' }, description: "Also run the module’s purge.sql and drop its row. Destructive and irreversible." }
/* #swagger.responses[200] = { description: 'Uninstalled — restart to unmount it', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[400] = { description: 'Purge was asked for and the module ships no purge.sql', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[404] = { description: 'No such module', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').matches(ID),
query('purge').optional().isIn(['true', 'false', '1', '0']),
validate,
controller.remove,
)
module.exports = modulesRouter

View File

@@ -33,7 +33,7 @@ inviteRouter.post(
// #swagger.tags = ['Auth']
// #swagger.summary = 'Accept an email invite (creates the account at the invited role)'
// #swagger.description = 'Creates the website user at the invite’s pre-assigned role and logs them in (sets the session cookie). Bypasses the player_registration gate — the invite is its own authority. Rate limited + honeypot-guarded like registration.'
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["username","password"], properties: { username: { type: "string" }, password: { type: "string" } } } } } */
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["username","password"], properties: { username: { type: "string" }, password: { type: "string" } } } } } } */
/* #swagger.responses[200] = { description: 'Account created and session issued', content: { "application/json": { schema: { $ref: "#/components/schemas/LoginResponse" } } } } */
/* #swagger.responses[400] = { description: 'Validation error', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
/* #swagger.responses[404] = { description: 'Invalid or expired invite', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */

View File

@@ -1,8 +1,12 @@
require('dotenv').config()
const http = require('http')
const app = require('./app')
const internalApp = require('./internalApp')
// NOTE: `./app` and `./internalApp` are deliberately NOT required here. Requiring
// app.js runs `modules.load()`, which scans the volume and mounts whatever is on
// it (MODULE_API.md §4.1) — so the declared module set has to be resolved before
// that require, not before the listener. They are required inside start(), after
// resolveDeclaredModules(); everything else this file needs is safe to pull in
// now because none of it reaches the loader's scan.
const botScore = require('./middleware/botScore')
const announceWorker = require('./utils/announceWorker')
const { ensureSchema, close } = require('./utils/db')
@@ -11,6 +15,9 @@ const settings = require('./model/settings/settings.model')
const revokedSessions = require('./model/revokedSessions/revokedSessions.model')
const mobileAuthBridge = require('./model/mobileAuthBridge/mobileAuthBridge.model')
const moduleLifecycle = require('./modules/lifecycle')
const declaredModules = require('./modules/declared')
const moduleInstall = require('./modules/install')
const moduleModel = require('./model/modules/modules.model')
const createLogger = require('./utils/logger')
const { evaluateBotInternalKey } = require('./utils/botInternalKey')
const brand = require('./config/brand')
@@ -51,7 +58,9 @@ async function start() {
}
log.info('ensuring database schema...')
await ensureSchema()
// Core's schema only. Each installed module's fragment is replayed further
// down, after the volume has been scanned — see the require of ./app below.
await ensureSchema({ replayModules: false })
log.info('seeding defaults...')
await seedDefaults()
await createInitialAdminFromEnv()
@@ -77,6 +86,36 @@ async function start() {
const mode = await settings.get('site_mode')
log.info(`site mode: ${String(mode || 'live').toUpperCase()}`)
// Bring the modules volume in line with what MODULES declares (§2.7.2
// decision 4), and only then require the app — the loader scans and mounts at
// require time, so this is the last moment at which a module can be put on the
// volume and still be part of this process.
//
// After the schema and the seed, because the host allowlist it installs under
// is a settings row that the seed creates on a fresh instance. Never throws:
// an unreachable release host leaves the site serving without that module
// rather than taking the site down with it.
await declaredModules.resolve({
hosts: moduleInstall.parseHosts(await settings.get(moduleInstall.HOSTS_SETTING)),
model: moduleModel,
})
// Requiring app.js is what scans the volume and mounts what is on it. Every
// line above this one runs against a core that has no modules in it yet.
// eslint-disable-next-line global-require
const app = require('./app')
// eslint-disable-next-line global-require
const internalApp = require('./internalApp')
// Now that the scan has happened, replay each module's schema fragment
// (MODULE_API.md §2.6). This used to ride inside ensureSchema() and could,
// because app.js was required at the top of this file; resolving the declared
// set first moved the scan after it, and a booting server quietly getting no
// module tables is precisely what §7.6 warns about. Caught by the browser
// smoke rather than by a test: every suite here stubs one side or the other.
// eslint-disable-next-line global-require
await require('./modules/schema').replayFragments()
// Reconcile installed_modules with what the loader found on the volume at
// require time, then run each module's onBoot (MODULE_API.md §2.5).
//

View File

@@ -55,11 +55,18 @@ const SCHEMA_PATH = path.join(__dirname, '..', '..', 'db', 'schema.sql')
* below — the discovery, splitting and per-module failure handling all live in
* modules/schema.js, required lazily so that requiring the pool never drags the
* loader in with it.
*
* `replayModules: false` is for a caller that has not scanned the volume YET and
* intends to. server.js is the one: since slice 3 it resolves the declared
* module set before requiring app.js, which puts core's schema *before* the scan
* — so it replays the fragments itself, in the one place that knows the scan has
* happened. Left true everywhere else, so the ordinary caller cannot get module
* tables by accident and lose them by refactor.
*/
async function ensureSchema({ retries = 10, delayMs = 2000 } = {}) {
async function ensureSchema({ retries = 10, delayMs = 2000, replayModules = true } = {}) {
await ensureCoreSchema({ retries, delayMs })
// eslint-disable-next-line global-require
await require('../modules/schema').replayFragments()
if (replayModules) await require('../modules/schema').replayFragments()
}
/** Core's own schema.sql, with the wait-for-the-database retry. */

100
server/swagger/docsSpec.js Normal file
View File

@@ -0,0 +1,100 @@
// ── The OpenAPI document core actually serves ──────────────────────────────
//
// `swagger-output.json` is core's own routes and only core's own routes: it is
// generated by `npm run swagger` on a developer's machine and committed, so it
// must come out the same regardless of which modules that developer happened to
// have checked out. A module's routes cannot be in it, and not merely because
// nobody put them there — a module arrives on a volume long after the image was
// built, and core never has its sources to analyse.
//
// So the document served at `/api/docs.json` is assembled at REQUEST time: core's
// committed spec, plus the `swagger-fragment.json` of every started module
// (docs/website/MODULE_API.md §2.8 and §6.1a). This file is that assembly.
//
// **Core always wins a key collision.** `mergeFragment` enforces it and reports
// what it dropped. A module cannot redefine a core path, tag or schema by shipping
// one with the same name — which is why §6.1a tells modules to namespace the
// schemas they define (`UoShardStatus`) while referencing core's shared ones
// (`Error`) by core's name: the first would collide and lose, the second resolves
// here, in the merged document, which is the only place both exist.
//
// **Cached, keyed on the loader's state version.** Building the document reads a
// file per module and deep-copies a 5,000-line spec; `/api/docs` is a page an
// operator opens occasionally and a crawler may hit repeatedly. The cache is
// invalidated by any module state CHANGE — which is what "started modules only"
// depends on, and the only input here that can move without a restart.
const fs = require('fs')
const modules = require('../src/modules/loader')
const createLogger = require('../src/utils/logger')
const { mergeFragment } = require('./mergeSpec')
const log = createLogger('swagger')
let cached = null
let cachedVersion = -1
/**
* Core's spec with every started module's fragment merged over it.
*
* Never throws: `/api/docs.json` answering with core's routes alone is a worse
* document than the full one, but it is a document. A fragment that is missing,
* unreadable or not JSON costs that module its paths and nothing else — the same
* bargain §4.4 makes everywhere else, where one module's failure is never the
* site's.
*
* @param {object} coreSpec the committed swagger-output.json — never mutated
* @returns {object}
*/
function docsSpec(coreSpec) {
// Before app.js has called modules.load(), asking is a mis-ordered boot rather
// than a core with nothing installed (§7.6) — but this is a request handler, and
// 500ing the docs page over it would be the wrong trade. Core's own spec is the
// honest answer to "what is documented" at that point anyway.
if (!modules.isLoaded()) return coreSpec
const version = modules.version()
if (cached && cachedVersion === version) return cached
// A structural copy, because mergeFragment writes into what it is given and
// `coreSpec` is a require()d JSON module: mutating it would make the merge
// cumulative across rebuilds and permanent for the life of the process.
const spec = JSON.parse(JSON.stringify(coreSpec))
spec.paths = spec.paths || {}
spec.tags = spec.tags || []
spec.components = spec.components || {}
spec.components.schemas = spec.components.schemas || {}
for (const { id, file } of modules.specFragments()) {
let fragment
try {
fragment = JSON.parse(fs.readFileSync(file, 'utf8'))
} catch (err) {
log.warn('module OpenAPI fragment could not be read — its routes will be undocumented', {
module: id,
file,
error: err.message,
})
continue
}
const before = Object.keys(spec.paths).length
mergeFragment(spec, fragment, `module ${id}`)
log.debug('merged module OpenAPI fragment', {
module: id,
paths: Object.keys(spec.paths).length - before,
})
}
cached = spec
cachedVersion = version
return spec
}
/** Test seam: forget the cached document. */
function reset() {
cached = null
cachedVersion = -1
}
module.exports = { docsSpec, reset }

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