102 Commits

Author SHA1 Message Date
4f24959d49 ci: build & publish app + bot images to Gitea registry on merge
Add a Gitea Actions workflow (.gitea/workflows/build-images.yml) that fires on
push to main (and workflow_dispatch). On the always-on ubuntu-latest runner it:

  - verifies the host Docker daemon is reachable (socket must be mounted)
  - logs into gitea.whitlocktech.com with a PAT (REGISTRY_USER / REGISTRY_TOKEN)
  - builds & pushes both images from the existing Dockerfiles, each tagged
    :latest and :sha-<7>:
      gitea.whitlocktech.com/<owner>/website-app  (./Dockerfile — server+client)
      gitea.whitlocktech.com/<owner>/website-bot   (./bot/Dockerfile)

Raw docker CLI (no marketplace actions) for portability on self-hosted Gitea;
the shared host daemon gives free layer caching between runs. Registry owner is
lowercased for Docker refs. Deploy (compose image: + pull) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 17:59:55 -05:00
99649727f3 Merge pull request 'News post → town crier + Discord announcement pipeline' (#52) from feature/news-announce-pipeline into main
Reviewed-on: UOM/website#52
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 21:58:31 +00:00
ac858875c0 Merge branch 'main' into feature/news-announce-pipeline 2026-07-11 21:57:52 +00:00
986a8d5d86 News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:

  • town crier — sidecar POST /towncrier via uoLinkClient (stable id
    `post-<id>` so a retry replaces rather than duplicates)
  • discord    — bot POST /internal/announce via botInternalClient
    (single source of truth for the #news channel stays in the bot)

An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.

Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.

Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 16:25:25 -05:00
350433635b Merge pull request 'Homepage teaser: rich text editor' (#51) from feature/homepage-teaser-rte into main
Reviewed-on: UOM/website#51
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:09:50 +00:00
a2590812e0 Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.

- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
  like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.

Closes #48

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:06:58 -05:00
5ccb18e794 Merge pull request 'Frontend theme redo: player portal → Admin sidebar shell + stat-tile My Characters' (#50) from feature/frontend-theme-redo into main
Reviewed-on: UOM/website#50
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:00:17 +00:00
bf9edde5b7 Bring player portal in line with Admin + stat-tile My Characters
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.

- PlayerPortalLayout: replace the light 820px top-tab header with the
  Admin sidebar shell (icon nav, sticky content header with page title,
  signed-in footer with sign out). Reuses .admin-grid so the two
  logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
  the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
  account) that tolerates a restarting shard and hides until an account
  is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
  bare intro paragraph, matching the Player Portal Characters page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 10:58:03 -05:00
6c310629c7 Merge pull request 'uo-link: staff-only public presence + admin character access' (#49) from feature/uo-link-sidecar into main
Reviewed-on: UOM/website#49
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 14:32:48 +00:00
d72c2dadfc docs: document the uo-link shard integration in the README
Add a "Shard integration (uo-link)" section explaining that the live
shard bridge is a separate sidecar service at UOM/link, how the site
talks to it (admin-managed encrypted config, WebSocket ingest + REST
round-trips, SSE fan-out with public vs admin channels), the in-game
[link account-linking flow, and what the public / player / admin
surfaces each expose. Also add an intro bullet, a contents entry, and
the shard endpoint groups to the API endpoints table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:29:45 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
49ce230c3a Full-site nav: one auth-aware nav bar on every page
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
  Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
  an auth-aware entry on the right — Sign in when logged out, My Account
  (player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
  across the entire site, not just interior pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:59:19 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
1c9a9d26e1 Add public Shard page + player Game Accounts UI (phase 4)
Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:17:45 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00
d49008e9f2 Merge pull request 'CMS Page Builder (Wave 1): block-based Pages content type' (#47) from feature/cms-page-builder into main
Reviewed-on: UOM/website#47
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-10 02:15:05 +00:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
4d87c5f627 Add pages API: model, controller, routes, preview (steps 4/6/7/8)
Backend for the CMS page builder, all under the existing /api/v1:

- pages.model: authoritative save gate — validates blocks against the
  registry and sanitizes them on every create/update; maps rows to/from the
  grouped API shape (metadata / settings); slug validated + reserved-checked
  at create and immutable after; `protected` can be set true via PATCH but
  only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
  stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
  POST /pages/:id/unprotect (password step-up, verified against the caller's
  own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
  create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
  mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
  access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.

Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:48:31 -05:00
764fb0c069 Add Wave 1 block renderers + editors (page builder step 3, client half)
Client block registry now carries a renderer, edit form, palette label/icon,
and defaults for all seven Wave 1 blocks (self-registering via
client/src/blocks/types/*): heading, rich_text, image, two_column, cta,
divider, quote.

- BlockRenderer + BlockList render stored blocks via the registry (respect
  `visible`, tolerate unknown types), reading getBlock from ./registry to
  avoid the index -> twoColumn -> BlockRenderer cycle.
- editorKit: shared Field/TextField/TextAreaField/SelectField styled with the
  existing admin form classes; rich_text editor reuses RichTextEditor
  (variant post), image editor reuses the shared uploader.
- two_column editor is a mini per-column canvas (add from the leaf-only
  palette, edit via each block's registry editor, reorder, remove).
- theme.css: public block styles (heading/image alignment/cta/quote/
  two-column responsive grid) + column sub-block editor styles.

Verified: all 11 modules transform cleanly under esbuild. Full visual
verification comes with the builder UI (step 5) + public route (step 6).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:37:34 -05:00
6d31869ba2 Add Wave 1 block server schemas (page builder step 3, server half)
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.

- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
  protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
  runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.

Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.

Client renderers + editors (step 3 client half) still to come.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:30:58 -05:00
fcef08e9b6 Add pages table + block registry scaffold (page builder step 2)
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.

Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
  container metadata) + validateBlocks (authoritative save-time gate:
  envelope, registered-type, per-block schema, one-level nesting cap) +
  index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
  makeBlockId, plus index entrypoint.

Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:26:14 -05:00
6180e8a071 Add rich-text alignment controls (left/center/right)
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.

Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.

Step 1 of the CMS Page Builder spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:21:17 -05:00
d7fc2dccb7 Merge pull request 'Modernize email: Gmail OAuth2 sending + admin sidebar redesign' (#46) from feature/email-oauth2 into main
Reviewed-on: UOM/website#46
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 03:33:42 +00:00
455e850b91 Merge branch 'main' into feature/email-oauth2 2026-07-08 03:33:11 +00:00
f8652c2399 Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.

- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
  row), contact recipient = contact_email setting, mailto: fallback preserved,
  plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
  + PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
  now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
2026-07-07 22:29:27 -05:00
5b3ab7f282 Merge pull request 'Redesign admin/staff sidebar: collapsible categories, icons, role-accurate nav' (#45) from feature/admin-nav-redesign into main
Reviewed-on: UOM/website#45
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 02:56:15 +00:00
17d42cebfe Redesign admin sidebar: collapsible categories, icons, role-accurate nav
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.

Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.

Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:54:37 -05:00
5da27879e5 Merge pull request 'Gate /admin to staff roles; role-aware login redirects for players' (#44) from feature/player-accounts into main
Reviewed-on: UOM/website#44
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-07 01:02:53 +00:00
cda0c16149 Merge branch 'main' into feature/player-accounts 2026-07-07 01:02:39 +00:00
82807d18d9 Gate /admin to staff roles; role-aware login redirects for players
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
  players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
  RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
  /admin) so you land in the right shell whichever door you used.

Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 19:57:31 -05:00
d72deff2cc Merge pull request 'Player accounts: self-service player role, registration, and portal' (#43) from feature/player-accounts into main
Reviewed-on: UOM/website#43
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-06 20:29:42 +00:00
387db52510 Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.

Caught by a browser click-through of the /account portal. Adds a regression
test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 05:11:36 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
f8bcc7f6a3 Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable;
  add email/email_verified/status/last_login_ip; pin username _ci collation.
- POST /auth/register (honeypot + registerLimiter + botScore, reserved-name
  blocklist, duplicate->409, auto-login). player_registration setting gates it.
- SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO
  redirects for the player portal; status refusal on login + requireAuth.
- New /player self-service group (account, change username/password, TOTP,
  identities), reusing account.controller; accountChangeLimiter.
- Admin: 'player' role + status/email on user create/update, role/status audit,
  player_registration enum validation, derived public registration flags.
- usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests;
  extend SSO callback tests. 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:36:51 -05:00
cdd916e199 Ignore local .plans/ planning docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:17:16 -05:00
4ab46410be Merge pull request 'Moderation dashboard: staff dashboard, user history, notes, event capture (Phase 6a + 6b)' (#42) from feature/moderation-dashboard into main
Reviewed-on: UOM/website#42
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 20:51:38 +00:00
2b4c4c5235 Merge branch 'main' into feature/moderation-dashboard 2026-07-05 20:51:16 +00:00
3027bb0400 Capture member/filter/spam events for the dashboard (Phase 6b)
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.

Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
  attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections

Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
  keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
  diffs it on join to find which invite was used — best-effort, never blocks
  auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
  inviteFilter now returns the offending code; detectSpam identifies which spam
  rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive

Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}

Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
  notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
  removed the coming-soon note

Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:36:09 -05:00
b0c0d1fe9b Add moderation dashboard, user history & notes (Phase 6a)
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.

Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)

Server
- model/moderation: read mod_actions via the shared pool (documented read-only
  cross of the bot/server ownership boundary), correlate accounts through
  user_identities (provider='discord'), flag automated actions via
  staff_user_id === bot_config.application_id; pure reshaping helpers isolated
  in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
  requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators

Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
  lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges

Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.

Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:16:34 -05:00
f2691959ff Merge pull request 'Fix bot container inheriting site PORT/LOG_FILE from shared .env' (#41) from bugfix/bot-container-port-leak into main
Reviewed-on: UOM/website#41
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 05:40:29 +00:00
60d2121b83 Fix bot container inheriting site PORT/LOG_FILE from shared .env
The app and bot services share env_file: .env, so the site's PORT=3000
leaked into the bot container. The bot code is `PORT || 4100`, so it
bound 3000 instead of 4100 — and the server's BOT_INTERNAL_URL
(http://bot:4100) then couldn't reach it, surfacing as "failed to fetch"
on the admin Discord Bot page even though the bot was otherwise healthy
and connected to Discord.

Pin PORT: 4100 on the bot service so it binds where the server expects.
Also override LOG_FILE: bot.log so the bot doesn't inherit the site's
LOG_FILE and write into app.log, keeping the two logs distinct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 00:39:16 -05:00
20d3fbf594 Merge pull request 'Audit and fix Swagger/OpenAPI accuracy; regenerate served spec' (#40) from docs/swagger-audit into main
Reviewed-on: UOM/website#40
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 04:33:36 +00:00
f8db61025b Audit and fix Swagger/OpenAPI accuracy; regenerate served spec
The route-level annotations were 100% present, but the committed/served
spec (swagger-output.json) was stale and several response schemas had
drifted from the controllers. This aligns the docs with actual behavior
and regenerates the spec.

Served spec was stale (64/67 operations). Regenerating picks up three
routes that were added after the last generation:
  - POST /api/v1/auth/sso/totp
  - GET  /api/v1/admin/discord-bot/config
  - PUT  /api/v1/admin/discord-bot/config
plus a stale /auth/logout summary.

Response-shape corrections (annotation now matches controller output):
  - Mutation endpoints do NOT return the generic { message } envelope.
    Deletes echo { id } / { slug }; toggles return { deleted },
    { unlinked }, { totp_enabled }, or { ip, removed }. Documented as-is
    via new DeletedId/DeletedSlug/DeletedFlag/UnlinkedFlag/TotpState/
    UnbanResult components. (The API is intentionally inconsistent here;
    recorded rather than normalized — see follow-up note.)
  - POST /account/totp/setup: otpauth_url -> otpauthUrl (TotpSetup)
  - PUT  /admin/site-mode: { mode } -> { site_mode, changed_at, changed_by }
  - GET  /account: full User -> AccountStatus (id/username/role/totp_enabled)
  - GET  /account/identities: add linked_at (LinkedIdentity)
  - GET  /public/status: add status_message (PublicStatus)
  - POST /auth/sso/totp: user is SafeUser, not full User
  - GET  /dashboard: description/shape corrected (posts+users, no wiki)

Schema completeness:
  - Provider (public discovery): { id, name, icon, loginUrl, priority },
    not { id, name, kind }
  - ProviderConfig: add hasSecret, builtin, health (ProviderHealth)
  - Post: add excerpt, author_id, published_at
  - MobileTokenResponse.expiresIn: duration string ("15m"), not integer

Config: declare the Admin · Discord Bot tag (was used but undeclared).

Auth model and the internal/external boundary were verified correct and
left unchanged: cookie + bearer are both accepted on session routes (dual
security annotations are accurate), and /internal/* runs on a separate
listener already excluded from the scan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:51:16 -05:00
2067028070 Merge pull request 'Enforce TOTP second factor on SSO login (#31)' (#39) from bugfix/sso-totp-bypass-31 into main
Reviewed-on: UOM/website#39
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 03:34:49 +00:00
03e62b56ad Enforce TOTP second factor on SSO login (#31)
SSO login minted a full session immediately, ignoring the account's
totp_enabled flag — so a 2FA admin with a linked Google/Discord/OIDC
identity could sign in without their authenticator code, silently
downgrading the account to single-factor (the strength of the IdP login).
The local password flow already gates on needsTotp(); SSO did not.

Wire SSO through the same staged-TOTP gate:

- ssoState: createTotpPending/verifyTotpPending + a short-lived httpOnly
  sso_totp cookie. The pending token carries stage:'totp' (session
  validation rejects it) + kind:'sso_totp' (scoped to the SSO endpoint)
  plus the resolved context (userId, provider, authMethod, returnTo).
- sso.controller: finishLogin now stages the challenge and redirects to
  /admin/login?sso_totp=1 instead of creating a session when the account
  has TOTP on. New finishSsoTotp verifies the code (backoff + bot-scoring
  on failure, mirroring loginTotp) and only then mints the session.
- sso.routes: POST /auth/sso/totp behind the same backoff/slow/limiter
  stack and code validation as the local TOTP endpoint.
- client: AdminLogin detects ?sso_totp=1 and completes over fetch via
  api.ssoLoginTotp; the challenge never touches the URL or JS.

Keeps the second factor httpOnly throughout, consistent with the SSO tx
cookie. 12 new tests; full suite 106/106.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:17:35 -05:00
15cf8ea286 Merge pull request 'Fix SSO flow-token / session type confusion (#32)' (#38) from bugfix/sso-token-confusion-32 into main
Reviewed-on: UOM/website#38
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:56:31 +00:00
5f62eccdd8 Fix SSO flow-token / session type confusion (#32)
sessionFromDecoded validated sessions with a blocklist — it rejected a
token only when `decoded.stage` was present (the TOTP challenge). Because
every JWT is signed with the same JWT_SECRET and distinguished only by
claims, the SSO transaction cookie (sso_tx, which carries kind:'sso_tx'
and id:'sso' but no stage) passed validation and was accepted as a bogus
{ userId:'sso' } session.

requireAuth's DB re-load blocked protected admin routes, but non-DB
identity checks were fooled — notably siteMode's maintenance-preview
bypass, which trusts any truthy getUserFromRequest. An attacker could
start an SSO flow to obtain an sso_tx cookie and replay it as the auth
cookie / Bearer token to bypass the maintenance gate. The broader risk
was latent: any future code path trusting attachSession/getUserFromRequest
without a DB round-trip inherited an auth bypass.

Make session validation positively typed: real sessions are now stamped
with typ:'session' (createSession + mintMobileTokens), and
sessionFromDecoded accepts a token only when that marker is present. As
belt-and-suspenders it also rejects any token carrying a non-session
marker (stage || kind). Flow/challenge tokens are never stamped, so they
can no longer be mistaken for sessions.

Note: existing web cookie sessions predating this change lack the typ
claim and will be rejected once — users re-login. Mobile clients recover
automatically on next refresh.

Adds regression tests: the sso_tx flow token and a bare identity token
are both rejected by validateSession / decodeIdentity / getUserFromRequest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 21:54:58 -05:00
e8a54d9ff7 Merge pull request 'Implement web session/token revocation (#30)' (#37) from bugfix/session-revocation-30 into main
Reviewed-on: UOM/website#37
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 02:08:15 +00:00
933206a1b8 Implement web session/token revocation (#30)
Web sessions were stateless JWTs with no server-side store: the revocation
hooks in session.service were stubs that only logged. As a result web logout
was client-side only (a copied cookie stayed valid until natural JWT expiry)
and a password change never invalidated existing sessions. The mobile bearer
flow already had revocable, DB-stored tokens; this brings the web/cookie flow
to parity.

Two-layer revocation, both enforced in requireAuth (which already loads the
fresh user row each request):

- Per-session denylist: new `revoked_sessions` table keyed on the JWT `jti`
  (already minted per session). A single logout adds this session's jti;
  rows self-expire at the token's own exp and are pruned on boot. New model
  `revokedSessions` mirrors the `mobileSessions` db/model split.
- Per-user cutoff: new `users.tokens_valid_after` column. A password change
  (and the new `invalidateSessions` helper) bumps it to NOW(); any token whose
  iat is at or before the cutoff is rejected. The comparison is inclusive so a
  token minted in the same wall-clock second as the change is still revoked.

Wiring:
- session.service: revokeSession / invalidateSession / invalidateAllUserSessions
  now delegate to the stores; sessions carry `expiresAt` (JWT exp) so logout can
  set a self-pruning denylist row.
- /logout gains best-effort attachSession so the controller can revoke this
  session's jti and log auth.logout; stays a no-op for anonymous callers.
- users.model.update bumps the cutoff whenever the password hash is rotated.
- schema.sql: revoked_sessions table + tokens_valid_after column, added to the
  CREATE and to the idempotent migration block (ensureSchema on boot).

Verified end-to-end against the local dev DB: a captured cookie is rejected
after logout, and an existing session is rejected after a password change while
re-login with the new password succeeds. Full server test suite green (96).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 21:06:50 -05:00
1cfb79f5ae Merge pull request 'Isolate internal bot-config route from the public listener (#33)' (#36) from bugfix/internal-token-endpoint-33 into main
Reviewed-on: UOM/website#36
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 22:50:05 +00:00
3ef84b41ef Merge branch 'main' into bugfix/internal-token-endpoint-33 2026-07-04 22:49:33 +00:00
5df943095d Isolate internal bot-config route from the public listener (#33)
The GET /internal/bot-config route returns the DECRYPTED Discord bot
token and was mounted on the same Express app / port 3000 that Pangolin
proxies publicly. Its only guard was the BOT_INTERNAL_KEY shared secret,
and .env.example shipped a placeholder default — so a forwarded path or a
weak/unrotated key would expose the plaintext token to the internet.

Move server<->bot internal traffic onto its own listener and fail fast on
a weak key:

- Add server/src/internalApp.js: a standalone Express app mounting
  requireInternalKey + /internal (and a no-secret /health), mirroring the
  bot's unpublished port-4100 pattern.
- server.js starts a second listener on INTERNAL_PORT (default 3001),
  closed on graceful shutdown.
- Remove the /internal mount from the public v1.router; the public app now
  404s /api/v1/internal/bot-config even with a valid key.
- Fail fast: new utils/botInternalKey.js rejects an empty, placeholder, or
  <16-char BOT_INTERNAL_KEY — fatal in production (exit 1), warning in dev.
- docker-compose: bot SITE_INTERNAL_URL -> app:3001/internal/bot-config;
  document that INTERNAL_PORT stays unpublished.
- .env.example (root/server/bot): document INTERNAL_PORT, the fail-fast
  behavior, and a defense-in-depth Pangolin deny rule for /api/v1/internal.

Tests: add requireInternalKey.test.js and botInternalKey.test.js
(node --test: 93 pass).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 17:35:07 -05:00
bb5cc68c54 Merge pull request 'Add Discord bot: moderation, filters, scheduling, roles, invites, site integration' (#29) from feature/discord-bot into main
Reviewed-on: UOM/website#29
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 21:19:41 +00:00
17c1eb07e8 Merge branch 'main' into feature/discord-bot 2026-07-04 21:19:23 +00:00
7a21cc636c Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)
Standalone bot/ service (its own package.json/Dockerfile) managed entirely
through a new admin-only Discord Bot panel — token stored encrypted in the
DB and pushed to the bot process in-memory, never an env var. Built in
phases, each independently verified against a live Discord guild:

- Bot skeleton: gateway connection, internal shared-secret API, self-heals
  on its own restart by pulling config from the site
- Moderation core: /ban /kick /mute /warn /warnings + mod-log channel
- Word/invite/spam filtering with leetspeak-resistant normalization and a
  staff role/channel allowlist
- Scheduled messages: recurring (cron) and one-off channel posts
- Role assignment: button role menus, auto-role on join, temp roles,
  bulk role ops
- Auto-rotating primary invite with an audit log
- Site integration: news-publish -> Discord announce webhook, manual
  /announce, read-only /wiki search

Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb
driver defaulted to timezone 'local', silently mis-serializing bound Date
params by the host's local offset instead of the DB's UTC session.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-04 15:54:41 -05:00
ad7aebb3ba Merge pull request 'Hero editor: fullscreen landing, remove two-card row, quick links into hero' (#28) from feature/hero-fullscreen-landing into main
Reviewed-on: UOM/website#28
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-04 02:55:50 +00:00
0318d6fe9f Make hero the full landing page; move quick links into hero editor
Remove the two-card destination row and the below-hero quick-links nav
from the portal so the hero fills the viewport with nothing rendered
after it. The 5 quick links (News, Screenshots, Five on Friday,
Monthly Newsletter, About) move into the hero editor as a third
buttons element in defaultLayout(), reusing the existing buttons
element type so they stay fully editable with no schema changes.

Also drop overflow:hidden on the hero section: on mobile, 100vh can
compute smaller than window.innerHeight, and with overflow hidden the
wrapped quick-links text was getting clipped at the bottom edge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-03 21:49:45 -05:00
433e02d3ef Merge pull request 'Add Swagger/OpenAPI API docs (swagger-ui + swagger-autogen)' (#27) from feature/swagger-docs into main
Reviewed-on: UOM/website#27
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 20:30:14 +00:00
a1f0675577 Add Swagger/OpenAPI API docs (swagger-ui + swagger-autogen)
Generate an OpenAPI 3.0 spec from route annotations and serve it with
Swagger UI so the full REST API is browsable and testable.

- Add swagger-ui-express (runtime) and swagger-autogen (dev) deps, plus
  an `npm run swagger` script.
- server/swagger/swagger.js: generator config with API metadata, servers,
  14 tag groups, cookie + bearer security schemes, and 28 reusable
  component schemas. Follows the Express mount chain from src/app.js so
  generated paths are fully-qualified (/api/v1/...).
- Annotate every route (auth, mobile, sso, public, admin, health) with
  #swagger tags/summaries/parameters/request bodies/security and the
  actual response codes each handler returns (400/401/403/404/409/429/
  302/502, multipart uploads).
- Serve Swagger UI at /api/docs and the raw spec at /api/docs.json,
  guarded so a missing spec disables docs instead of crashing.
- Commit the generated swagger-output.json so docs work with no build
  step; swagger-autogen stays dev-only and is not needed at runtime.
- README: new "API documentation (Swagger)" section plus tech-stack and
  project-structure entries.

Covers 51 paths / 64 operations. Existing test suite (83) still passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:28:13 -05:00
d7fb274bad Merge pull request 'Hero editor: scale text-block fonts with the resize handle (#25)' (#26) from enhancement/hero into main
Reviewed-on: UOM/website#26
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 20:01:50 +00:00
6af85c30b6 Hero editor: scale text block fonts with the resize handle (#25)
The text_block corner handle previously only changed the wrap width, so
the font size never tracked the box — making the editor un-WYSIWYG and
awkward to tune. Now dragging the handle scales every line's font
proportionally with the box, acting as a zoom that preserves the
h1/h2/p size ratios and keeps each line's manually-set baseline.

- Add scaleFontSize(): numeric px sizes (floored at 6px) and simple
  rem/em/px strings scale by the box ratio; responsive clamp()/vw
  strings are left untouched so the default hero stays fluid.
- Snapshot the box width + lines at drag start so scaling is computed
  against the origin (no rounding drift mid-drag).
- Update the canvas hint to note the handle scales text.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 14:59:15 -05:00
86e44a94a2 Merge pull request 'Add session abstraction, mobile bearer auth, and pluggable SSO (Google/Discord/OIDC)' (#24) from feature/auth-session-abstraction into main
Reviewed-on: UOM/website#24
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 15:35:44 +00:00
31b31c3a17 Add session abstraction, mobile bearer auth, and pluggable SSO
Refactor authentication into a provider-agnostic session layer and build
two new auth surfaces on top of it, without changing local password/TOTP
behavior. Every flow now issues sessions through
sessionService.createSession(user, authMethod).

Part 1 — Session abstraction (backward-compatible refactor):
- New server/src/auth/: token.js (JWT/cookie primitives), session.service.js
  (create/validate/partial-TOTP/revoke), session.middleware.js
  (attachSession/requireAuth/requireRole). utils/auth.js is now a thin
  compat facade so existing imports are unchanged.

Part 2 — Mobile bearer auth (additive):
- /api/v1/auth/mobile/{login,refresh,logout}: short-lived access JWT +
  long-lived refresh token, stored hashed and rotated on use, in a new
  mobile_refresh_tokens table. Reuses web bot-scoring/backoff; single-request
  TOTP. token.signToken gains a backward-compatible expiresIn option.

Part 3 — Pluggable SSO (Google, Discord, generic OIDC):
- OAuth2Provider base + built-in Google/Discord (fixed endpoints) + generic
  OIDC, a registry with health/validation, PKCE+CSRF transaction state, and
  discovery (GET /auth/providers), start/link/callback routes.
- Link-only policy: SSO signs in only to an already-linked account; external
  identities are never auto-provisioned. Client secrets encrypted at rest
  (AES-256-GCM, utils/secretBox.js). Admin CRUD (/admin/auth/providers) and
  account linking (/admin/account/identities). New auth_providers +
  user_identities tables.

Frontend:
- Login page renders provider buttons from /auth/providers (inline SVG icons,
  graceful with zero providers). New Authentication admin view
  (Local/Google/Discord/Custom). Account page linked-accounts section.

Tests: 83 passing (session, mobile, providers, registry, secretBox, ssoState,
ssoCallback) — all DB-free via fetch mocks + model stubs. README + .env.example
updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 10:31:29 -05:00
8fa34ca68e Merge pull request 'Add Bot Activity admin panel: banned-IP view + recent events + emergency unban' (#23) from feature/bot-activity-admin into main
Reviewed-on: UOM/website#23
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 08:29:54 +00:00
870971fc12 Add Bot Activity admin panel: banned-IP view + recent events + emergency unban
Expose the botScore middleware's in-memory scoring/ban state to admins.
Previously state lived only in the store Map with no persistence or API — the
only visibility was tailing container logs.

- botScore: bounded ring buffer (300) recording scan/login-fail/honeypot and
  ban events (most-recent-first); listState() snapshot of all scored IPs;
  unban() to clear a single IP.
- New admin-only endpoints GET /admin/bot-activity and
  POST /admin/bot-activity/unban (RBAC admin gate, IP validated). Unban is
  activity-logged with the admin username.
- Bot Activity tab: currently-banned table with Unban, plus a recent-events
  feed, following the existing admin table patterns.
- Tests for the buffer, listState, and unban (guard lets an unbanned IP back
  through). README updated.

Read + emergency-unban only — no ban-add or weight-editing surface. Buffer is
in-memory, matching the store; not persisted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 02:31:25 -05:00
58852a5078 Merge pull request 'Update README for today's security hardening and 2FA work' (#22) from docs/readme-refresh into main
Reviewed-on: UOM/website#22
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 06:09:53 +00:00
cd678e75ce Merge branch 'main' into docs/readme-refresh 2026-07-03 06:09:41 +00:00
a82f839c61 Update README for today's security hardening and 2FA work
Several changes merged today were not reflected in the README. Bring it
back in sync with main:

- Security section: rewrite into Session/authorization, Login hardening,
  Uploads/input, and Platform groups — documents DB re-validation of the
  JWT per request (#12), role-based authorization (#10), optional TOTP
  2FA (#9), login throttling + per-IP backoff, honeypot, bot-scoring/IP
  ban, and mimetype-derived upload extensions (#11) + username
  uniqueness checks on update (#13).
- Environment variables: add TRUST_PROXY, DEBUG_TRUST_PROXY, TOTP_ISSUER,
  TOTP_CHALLENGE_TTL, and UPLOAD_DIR.
- Routes/API tables: add /admin/account and the account/totp endpoints
  plus the login/totp second-factor step.
- Tech stack + project structure: note TOTP (speakeasy/qrcode), the
  loginProtection/botScore middleware, the totp util, and the Account view.

Docs-only; no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 01:07:22 -05:00
05933f8d94 Merge pull request 'Fail fast when JWT_SECRET is missing in production (closes #14)' (#21) from fix/jwt-secret-fail-fast into main
Reviewed-on: UOM/website#21
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 05:58:16 +00:00
073c010d72 Fail fast when JWT_SECRET is missing in production (#14)
auth.js previously only logged a warning when JWT_SECRET was unset and
then continued to boot. With no secret, jwt.sign/jwt.verify cannot
produce or validate a usable token, so every login silently fails while
the server appears healthy — and booting a production instance without a
configured secret is a safety hazard.

Resolve the secret through resolveJwtSecret():
  - production (NODE_ENV=production): throw, so the process refuses to
    start without a real secret instead of running unusable.
  - dev/other: fall back to a known insecure secret so local login keeps
    working, with a loud warning to set JWT_SECRET before deploying.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 00:55:07 -05:00
f305019c54 Merge pull request 'Make the hero Moon image configurable (src/alt), backwards-compatible' (#20) from feature/configurable-moon-image into main
Reviewed-on: UOM/website#20
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 04:45:24 +00:00
7e8ffeee6f Raise hero upload soft-warning from 1 MB to 5 MB
The "may slow the page" prompt is only a client-side nudge — the server
hard-limits uploads at 8 MB. 1 MB was arbitrarily low and nagged on
perfectly normal hero images. Bump to 5 MB (still well under the hard cap)
and pull the threshold + message into a single tooLargeToUpload() helper so
the background, moon, and image upload paths stay in sync.
2026-07-02 23:42:23 -05:00
6ab3e47d38 Make the hero Moon image configurable via props.src
The Moon stays a dedicated, first-class hero element — only its image
source becomes configurable. Adds optional src/alt props alongside the
existing size/glow.

- HeroElement: the moon renders props.src when present, else falls back to
  the default /assets/img/hero-moon.png. Size, glow, and animation are
  unchanged. alt is now props.alt (default '', same as before).
- HeroEditor MoonPanel: adds an image upload (reusing the existing shared
  api.admin.upload workflow, same as the image/background panels) that sets
  props.src, an alt-text field, and a "Use default" reset. Size/glow
  controls unchanged.

Fully backwards compatible: existing layouts with only size/glow and no
src render exactly as today via the fallback. No DB, API, or hero-JSON
changes; no migration.
2026-07-02 23:38:03 -05:00
ea46b5d346 Merge pull request 'Admin login hardening: RBAC-safe controls, optional TOTP, bot-scoring + IP ban (closes #9)' (#19) from feature/admin-login-hardening into main
Reviewed-on: UOM/website#19
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 04:27:50 +00:00
d38c98ad9e Harden admin login: RBAC-safe controls, 2FA, bot-scoring, rate limits (#9)
Adds a layered set of protections around the admin login and the app edge.

Trust proxy (server/src/utils/trustProxy.js)
- Configurable via TRUST_PROXY; pin to the newt agent ("ptero") LAN IP so
  X-Forwarded-For is trusted ONLY from that peer. A blanket "true" is
  rejected (coerced to 1) to prevent XFF spoofing that would dodge every
  IP-based control. DEBUG_TRUST_PROXY logs peer/XFF/req.ip to re-verify the
  proxy IP without a redeploy. Documents the Omada static-reservation
  assumption.

Login throttling (server/src/middleware/loginProtection.js, rateLimit.js)
- express-slow-down progressive delay + the existing hard rate cap + a
  separate per-IP exponential backoff that persists across the rate window.
  All failures return one generic message (no user/pass disclosure).

Honeypot (login form + auth.controller)
- Hidden, plausibly-named field ("company"); a filled value fails
  generically and is scored as an unambiguous bot.

Optional per-user TOTP 2FA (speakeasy/qrcode)
- totp_secret/totp_enabled columns (+ idempotent migration). Self-service
  Account page: enroll via QR, confirm a code to enable, code-gated disable.
- Login is two-step for enrolled users: after the password, a short-lived
  signed challenge (stage:'totp', not a session) is required before the
  real session is issued.

Bot / scanner scoring + IP ban (server/src/middleware/botScore.js)
- Weighted CMS-scanner paths (this app uses none). Junk paths 404 FIRST,
  unconditionally — independent of score/ban state, so a scanner rotating
  through fresh Cloudflare IPs gets no free pass. /wp-admin/install.php is
  the top-weighted near-1-hit ban (worst offender in prod logs). Per-IP
  score with quiet-period decay temp-bans an IP from ALL routes once past a
  (deliberately low) threshold, to protect /admin from credential stuffing.
  Failed logins and honeypot hits feed the same score.
- Periodic sweep evicts stale, unbanned, quiet entries so the in-memory
  store can't grow unbounded; the interval is unref'd and cleared on
  graceful shutdown.

Tests: node --test suite (40) covering trust-proxy parsing + live req.ip
(incl. pinned-IP), rate limiter + exponential backoff, honeypot rejection,
TOTP verify (enabled/disabled) + challenge-isn't-a-session, bot-score
threshold/decay/ban + junk-404-independence + install.php + store sweep.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 23:22:35 -05:00
ad9c556c9a Merge pull request 'Derive uploaded file extension from mimetype, not originalname (fixes #11)' (#18) from fix/upload-extension-xss into main
Reviewed-on: UOM/website#18
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:44:28 +00:00
e84835a0fb Derive uploaded file extension from mimetype, not originalname (#11)
The multer filename kept path.extname(file.originalname), while the
fileFilter only checked the spoofable client-supplied mimetype. An
attacker could send Content-Type: image/png with originalname x.html,
landing an .html file in /uploads that express.static serves as
text/html — same-origin stored XSS.

- Store the extension from a whitelist keyed by the accepted mimetype
  (MIME_EXT), never from originalname. The fileFilter uses the same map
  as its single source of truth, so only mimetypes with a safe mapped
  extension pass.
- Use crypto.randomBytes for the random filename component.
- Serve /uploads with an explicit X-Content-Type-Options: nosniff
  (defense in depth alongside helmet's global setting).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:41:56 -05:00
d89cc7e691 Merge pull request 'Validate and uniqueness-check username on user update (fixes #13)' (#17) from fix/username-validation-update into main
Reviewed-on: UOM/website#17
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:39:42 +00:00
43db509293 Validate and uniqueness-check username on user update (#13)
PUT /admin/users/:id validated password and role but not username, even
though updateUser writes req.body.username. A blank/too-short username
could be saved, and a duplicate hit the DB unique constraint and
surfaced as an opaque 500.

- Route: add the same validator used on create,
  body('username').optional().isString().trim().isLength({min:3,max:32}).
  The trim sanitizer also collapses whitespace-only input so it fails
  the min-length check.
- Controller: when the username is changing, pre-check for another user
  with that name and return 409 instead of letting the DB throw a 500.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:38:16 -05:00
6b04aa72c1 Merge pull request 'Re-validate JWT against the DB in isLoggedIn (fixes #12)' (#16) from fix/stale-jwt-revalidation into main
Reviewed-on: UOM/website#16
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:32:07 +00:00
81318ae264 Merge branch 'main' into fix/stale-jwt-revalidation 2026-07-03 02:31:59 +00:00
853224b578 Merge pull request 'Enforce role-based authorization on admin-only routes (fixes #10)' (#15) from fix/role-authorization into main
Reviewed-on: UOM/website#15
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-03 02:31:06 +00:00
8ad18140d0 Re-validate JWT against the DB in isLoggedIn (#12)
isLoggedIn trusted id and role straight from the JWT and never
re-checked the database, so a demoted admin kept their old role and a
deleted user kept a working session until the token expired (up to
JWT_EXPIRES_IN). This also undercut the "last admin" guards.

isLoggedIn now loads the user from the DB by the token's id on every
request: a missing user returns 401 (deleted), and req.user carries the
fresh DB row so the current role is always used downstream.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:16:43 -05:00
20d7150ab4 Enforce role-based authorization on admin-only routes (#10)
isLoggedIn only verified a valid JWT, so an authenticated editor could
call any admin endpoint (create/promote/delete users, flip site mode,
change settings). Add a requireRole middleware factory and gate the
sensitive routes with admin-only:

- PUT  /site-mode
- GET/PUT /settings
- all /users/* (list/create/update/delete)

Content routes (posts, wiki, categories, tags, uploads, dashboard,
activity) remain available to editors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 21:15:12 -05:00
52c74db825 Merge pull request 'Fix #6: larger RTE toolbar buttons + bigger, both-axis-scrolling editor' (#8) from fix/rte-editor-sizing into main
Reviewed-on: UOM/website#8
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-06-30 18:49:22 +00:00
4c16040373 Fix #6: larger RTE toolbar buttons + bigger, both-axis-scrolling editor
The shared rich-text editor's toolbar buttons (especially the link and
image icons) were too small, and the editor body was short and only
scrolled vertically. These styles are shared by every RichTextEditor on
the site, so the fix applies to the wiki editor, the post editor, and any
future ones.

- Toolbar buttons: 30px -> 38px, base font 0.85rem -> 1rem, with roomier
  toolbar padding and gap.
- Icon (glyph) buttons (Link, Insert image, wiki-page, Quote, Divider,
  Undo, Redo) bumped to 1.25rem so they read clearly.
- Editor body: max-height 460px -> min(640px, 65vh); ProseMirror
  min-height 220px -> 320px.
- Body now scrolls both ways: overflow-y:auto -> overflow:auto (wide
  images, code blocks, tables can scroll sideways).
- Nudged the internal-link popover offset to match the taller toolbar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 13:47:15 -05:00
103007e49a Merge pull request 'RTE Posts upgrade: TipTap rich-text editing + sanitization for posts' (#7) from rte-posts-upgrade into main
Reviewed-on: UOM/website#7
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-06-30 18:34:01 +00:00
438d252c05 Merge branch 'main' into rte-posts-upgrade 2026-06-30 18:33:16 +00:00
fecd28238d Merge pull request 'hero-feature' (#4) from hero-feature into main
Reviewed-on: UOM/website#4
2026-06-28 14:22:41 +00:00
73eac2a138 Hero editor: larger faithful canvas + real moon from the hero art
Addresses feedback that the editor was too small/cramped (elements overlapping)
and that the generated CSS moon looked bad.

- AdminLayout: the /admin/hero view now uses the full content width (no 1000px cap)
- HeroEditor canvas is a scaled 1280x720 "stage" (transform: scale to fit the
  column, capped at ~66vh). Because viewport-unit fonts and % positions scale
  together, the canvas is now a faithful miniature of the live hero — the default
  text block and CTA buttons no longer overlap. Drag snaps to the 8px stage grid;
  resize math is scale-aware.
- Moon element now renders the actual moon cropped from the hero artwork
  (client/public/assets/img/hero-moon.png, circular alpha mask) instead of the CSS
  dot; MoonPanel exposes size + glow.

Verified: at 1440px the canvas is ~785x442 with the panel beside it, default
elements don't overlap, and the moon loads the real image. Build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 09:13:22 -05:00
f69c86f737 Hero Phase 4: moon/badge/image elements + resize + snap grid
Final phase of the hero canvas editor (see HERO_EDITOR.md) — v1 complete.

- element tray adds moon, badge, and image; property panels:
  - moon: size / glow / color
  - badge: text / background / text color / corner radius
  - image: upload (/admin/uploads, >1MB warning) / width% / alt
- corner resize handle on selected elements (image→width%, moon→size,
  text_block→box width)
- 8px snap-grid toggle with a faint canvas grid overlay; drag snaps when on
- HeroElement: image element shows an "Upload an image" placeholder until a
  source is set (a srcless image never ships live)

Verified in-browser: all five element types add + edit; moon resized 64->104px
via the handle; snap grid overlays; a published moon + badge render on the live
portal; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 08:47:05 -05:00
785090eb97 Hero Phase 3: element select / drag / edit (text_block + buttons)
Third phase of the hero canvas editor (see HERO_EDITOR.md).

- HeroElement: editor mode — inner content made non-interactive so the wrapper
  handles select/drag; selection outline; box width now canvas-relative
  (calc(100% - 36px)) so text blocks fit the smaller editor canvas
- HeroEditor: element tray (+ Text / + Buttons), click-to-select, native
  Pointer Events drag (position as % of the canvas, clamped), Delete key + panel
  delete, z-order (send back / bring forward), and per-type property panels:
  - text_block: per-line text / tag / font size (px) / color / bold, add+remove
    lines, alignment
  - buttons: per-item label / path / variant, add+remove, alignment
  empty-canvas click deselects (back to the background panel)
- theme.css: .hero-el-editable outline/hover/selected + grid helper

Verified in-browser: selecting shows the line editor, editing updates the canvas
live, drag repositions, add/delete and z-order work, deselect returns to the
background panel; no console errors. Moon/badge/image + resize + snap are Phase 4.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 08:40:52 -05:00
ccad727ec3 Hero Phase 2: editor shell + background/overlay + draft/preview/publish
Second phase of the hero canvas editor (see HERO_EDITOR.md).

- new lib/heroLayout.js: shared defaultLayout/buildOverlay/heroBackground/
  parseLayout used by both the portal and the editor (Portal refactored onto it)
- new admin view HeroEditor.jsx at /admin/hero (+ sidebar nav + route):
  - live canvas preview (16:9) rendering the draft via HeroElement
  - background panel: image upload (/admin/uploads, >1MB warning), 3x3 position
    grid, overlay opacity slider — all update the canvas in real time
  - debounced (800ms) auto-save to hero_layout_draft
  - Publish (writes hero_layout + draft), Preview (opens /?preview=1), Revert
- Portal: ?preview=1 renders the draft via the admin settings endpoint, with a
  "showing unpublished draft" banner; normal load renders the published layout

No schema/dep changes. Verified end to end: overlay/position update the canvas,
auto-save writes the draft, publish updates the live portal, preview shows the
draft while the public page shows live. Element drag/properties land in Phase 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:32:09 -05:00
578bffc51f Hero Phase 1: layout data path + portal renderer
First phase of the hero canvas editor (see HERO_EDITOR.md).

- settings.model: add hero_layout to PUBLIC_KEYS so the portal receives it
  (corrects the design doc — public settings is a whitelist, not getAll();
  hero_layout_draft stays admin-only)
- new HeroElement.jsx: renders one layout element by type (text_block,
  buttons, moon, badge, image); absolute % positioning with anchor; shared
  by the portal now and the editor canvas later
- MoonDot: optional color override for the hero moon element
- Portal.jsx: parse hero_layout (version-checked, try/catch), render elements
  sorted by z; fall back to a DEFAULT_LAYOUT built from the current hero so the
  page is byte-for-byte unchanged until staff publish their own

No schema change. Verified: default render matches the old hero; publishing a
hero_layout re-renders the portal; the draft key is not exposed publicly; client
builds; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:18:09 -05:00
30c2a30c80 Add hero canvas editor spec (corrected to current code)
Build contract for the WYSIWYG portal-hero editor on hero-feature, derived
from the design doc and corrected against the codebase:
- public settings is a whitelist (getPublic/PUBLIC_KEYS), so hero_layout must
  be added there — the doc's "no backend changes" was wrong
- moon is the reusable MoonDot component; route vs nav live in App.jsx vs
  AdminLayout.jsx; admin content is 1000px (canvas scales to fit)

Locked decisions: full v1, buttons as a first-class element type, pre-populate
the current hero on first run, native Pointer Events for drag. Phased plan
with per-phase exit checks. No schema change (JSON in settings).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:08:21 -05:00
265 changed files with 37429 additions and 487 deletions

View File

@@ -6,6 +6,18 @@
"runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "client"],
"port": 5173
},
{
"name": "server",
"runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "server"],
"port": 3000
},
{
"name": "bot",
"runtimeExecutable": "npm",
"runtimeArgs": ["run", "dev", "--prefix", "bot"],
"port": 4100
}
]
}

View File

@@ -4,6 +4,10 @@
# App
NODE_ENV=production
PORT=3000
# Separate, UNPUBLISHED port for server<->bot internal traffic (the decrypted
# bot-token route). Must match the port in the bot's SITE_INTERNAL_URL
# (docker-compose.yml) and must NEVER be published/proxied. See issue #33.
INTERNAL_PORT=3001
UPLOAD_DIR=/app/uploads
# Logging — written to BOTH the console and a log file.
LOG_LEVEL=info # console verbosity: error | warn | info | debug
@@ -12,7 +16,8 @@ LOG_TO_FILE=true # set false for console-only
LOG_DIR=/app/logs # log directory inside the container (bind-mounted to ./logs)
LOG_FILE=app.log
# Database (the values here are shared by the `db` and `app` containers)
# Database (the values here are shared by the `db`, `app`, and `bot` containers
# the bot only ever touches its own tables: guild_config, mod_actions, warnings)
DB_HOST=db
DB_PORT=3306
DB_NAME=uomysticmoon
@@ -28,18 +33,58 @@ JWT_EXPIRES_IN=1d
COOKIE_SECURE=auto
COOKIE_NAME=uomm_token
# Reverse-proxy trust (req.ip / req.secure for rate limiting, backoff, bot-ban).
# Path: client -> Pangolin -> newt agent "ptero" (separate VM) -> app. Pin this
# to ptero's LAN IP (e.g. 10.0.0.42) so XFF is only trusted from ptero. Requires
# a static DHCP reservation for ptero in Omada, else a lease change breaks it.
# Integer hop count or "false" also accepted; a blanket "true" is rejected
# (coerced to 1) to prevent X-Forwarded-For spoofing.
TRUST_PROXY=1
# Set to 1 to log raw peer address + X-Forwarded-For + resolved req.ip per
# request (to verify/refresh ptero's IP without redeploying). Noisy; keep off.
DEBUG_TRUST_PROXY=0
# Optional TOTP two-factor (opt-in per user).
TOTP_ISSUER=UOMysticmoon
TOTP_CHALLENGE_TTL=5m
# First admin bootstrap — created only if no users exist yet.
# Set, run once, then you can blank these out.
ADMIN_USERNAME=
ADMIN_PASSWORD=
# Email (optional). If SMTP_HOST is blank, the contact endpoint tells the
# client to fall back to a mailto: link instead.
SMTP_HOST=
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# Email is configured in Admin → Settings → Email (Gmail over OAuth2), not via
# env. It reuses the Google auth provider's OAuth client and stores an encrypted
# refresh token in the DB. Until it's connected, the contact form falls back to
# a mailto: link (recipient = the `contact_email` site setting).
# CORS — only needed for local dev when the Vite dev server is a different origin.
CLIENT_ORIGIN=http://localhost:5173
# Discord bot — internal API (server <-> bot/, see docker-compose.yml's `bot`
# service). BOT_INTERNAL_KEY MUST be byte-for-byte identical to the same
# variable in bot/.env.example — it is the only auth on both sides' /internal/*
# routes, so a mismatch silently breaks every server<->bot call with 401s.
# It also guards the server's /internal/bot-config route, which returns the
# DECRYPTED Discord token; with NODE_ENV=production the app REFUSES TO START if
# this is left blank, at this placeholder, or shorter than 16 chars. Generate a
# long random string. The Discord bot TOKEN itself is not an env var — it's
# entered in the admin panel (Discord Bot page) and stored encrypted in the DB.
#
# Defense in depth: even with a strong key, configure Pangolin/your reverse
# proxy to DENY /api/v1/internal (and never forward INTERNAL_PORT). The route no
# longer rides the public listener, but an explicit deny rule is belt-and-braces.
BOT_INTERNAL_URL=http://bot:4100
BOT_INTERNAL_KEY=change-me-to-a-long-random-string
# uo-link sidecar — the HTTP + WebSocket bridge to the ServUO game server. The
# website ingests its live event feed and proxies its read queries/commands
# (shard status, online players, player-vendor sales, IDOC houses, character
# sheets, account linking, town-crier). In production the sidecar + shard run on
# a DIFFERENT host from the website, so both URLs are configurable. The
# shared-secret auth token is NOT an env var — it is entered in the admin panel
# (Shard page) and stored encrypted in the DB (same pattern as the Discord bot
# token). These URLs are just defaults; the admin can override them at runtime.
UOLINK_BASE_URL=http://127.0.0.1:8080
UOLINK_WS_URL=ws://127.0.0.1:8080/ws
UOLINK_PROTOCOL=1

View File

@@ -0,0 +1,87 @@
# Build and publish the app + bot container images to Gitea's container registry
# on every merge to main. Production then pulls prebuilt images instead of
# building on the host.
#
# Prerequisites (one-time):
# • An always-on Gitea runner with label `ubuntu-latest` whose jobs have the
# host Docker socket mounted (/var/run/docker.sock), so `docker build` talks
# to the host daemon. This also gives free layer caching between runs.
# • Two repo secrets (Settings → Actions → Secrets):
# REGISTRY_USER — the Gitea username that owns the token below
# REGISTRY_TOKEN — a Gitea access token with `write:package` (+ read:package)
# See the PR description / README for step-by-step token creation.
#
# Produces, in gitea.whitlocktech.com/<owner>/ :
# website-app:latest + website-app:sha-<7>
# website-bot:latest + website-bot:sha-<7>
name: Build container images
on:
push:
branches: [main]
workflow_dispatch: {}
concurrency:
group: images-${{ github.ref }}
cancel-in-progress: true
env:
REGISTRY: gitea.whitlocktech.com
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the merged commit
uses: actions/checkout@v4
- name: Derive image refs (registry owner must be lowercase for Docker)
run: |
set -euo pipefail
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
SHORT_SHA="${GITHUB_SHA:0:7}"
echo "APP_IMAGE=${REGISTRY}/${OWNER}/website-app" >> "$GITHUB_ENV"
echo "BOT_IMAGE=${REGISTRY}/${OWNER}/website-bot" >> "$GITHUB_ENV"
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
- name: Verify the Docker daemon is reachable
# Fails fast with a clear message if the host socket isn't mounted into
# the job container (the one hard runner prerequisite).
run: |
set -euo pipefail
if ! docker info >/dev/null 2>&1; then
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
exit 1
fi
echo "Docker daemon OK"
- name: Log in to the Gitea container registry
run: |
set -euo pipefail
echo "${{ secrets.REGISTRY_TOKEN }}" \
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
- name: Build & push the app image (server + client)
run: |
set -euo pipefail
docker build -f Dockerfile \
-t "${APP_IMAGE}:latest" \
-t "${APP_IMAGE}:${TAG}" \
.
docker push "${APP_IMAGE}:latest"
docker push "${APP_IMAGE}:${TAG}"
- name: Build & push the bot image
run: |
set -euo pipefail
docker build -f bot/Dockerfile \
-t "${BOT_IMAGE}:latest" \
-t "${BOT_IMAGE}:${TAG}" \
.
docker push "${BOT_IMAGE}:latest"
docker push "${BOT_IMAGE}:${TAG}"
- name: Log out (clear cached credentials from the runner)
if: always()
run: docker logout "${REGISTRY}" || true

3
.gitignore vendored
View File

@@ -31,5 +31,8 @@ Thumbs.db
.vscode/
.idea/
# local planning docs (not part of the tracked codebase)
.plans/
# scratch / temp scripts
_*.ps1

View File

@@ -234,10 +234,13 @@ who"; `activity_log` provides the history feed.
## 7. Email
`utils/mailer.js` (nodemailer) configured from `SMTP_HOST/PORT/USER/PASS`, sending to
`CONTACT_TO` (default UOMysticmoon@gmail.com). No Gmail password in code — env only.
If SMTP is unconfigured, `POST /public/contact` returns `{fallback:"mailto", email}` so the
client renders a `mailto:` link instead. Site mode changes / errors never leak SMTP creds.
`utils/mailer.js` (nodemailer) sends through **Gmail over OAuth2 (SMTP XOAUTH2)**, configured in
Admin → Settings → Email — not env. The mailbox is authorized by an in-app "Connect Gmail" consent
flow (`/admin/email/*`) that captures a refresh token, stored AES-GCM-encrypted in the `email_config`
singleton (never returned over the API). The OAuth client id/secret are reused from the `google`
auth-providers row. Recipient is the `contact_email` site setting. If email is unconfigured/disabled,
`POST /public/contact` returns `{fallback:"mailto", email}` so the client renders a `mailto:` link
instead. Errors never leak credentials.
---
@@ -287,11 +290,7 @@ COOKIE_SECURE=true
COOKIE_NAME=uomm_token
ADMIN_USERNAME=
ADMIN_PASSWORD=
SMTP_HOST=
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# Email: configured in Admin → Settings → Email (Gmail OAuth2), not via env
CLIENT_ORIGIN=http://localhost:5173
```

134
HERO_EDITOR.md Normal file
View File

@@ -0,0 +1,134 @@
# UOMysticmoon — Hero Canvas Editor Spec
> Branch: **`hero-feature`**. Build contract for the WYSIWYG portal-hero editor.
> Derived from the design doc *Hero Canvas Editor — Design Document*, **corrected
> to match the current codebase** and with the open questions resolved.
> Same workflow as the wiki upgrade: design → phased build → verify.
## 1. Goal
Let staff compose the portal hero (background image, overlay opacity, and floating
elements — text, CTA buttons, moon, badge, image) in-browser, then preview and
publish — no source edits. Layout persists as JSON in the existing `settings` table.
## 2. Locked decisions
| # | Decision |
|---|---|
| Scope | **Full v1** — background/overlay, all element types, drag/resize/z-order, draft→preview→publish (built in phases) |
| CTA buttons | **First-class `buttons` element type** (independently positioned), not baked into a text block |
| First run | **Pre-populate** the canvas with today's hero (headline, subtitle, teaser, CTAs) as editable elements so nothing changes visually until edited |
| Drag | **Native Pointer Events** (mouse/touch/pen), zero dependencies |
| Font size | Stored in **px** (fixed reference canvas) |
| Image compression | **None** server-side; client warns when a file is > ~1 MB |
| Preview | `?preview=1` renders the **draft** by reading it through the authenticated admin settings endpoint |
| Other pages | Out of scope for v1 (design allows a per-page key later) |
## 3. Corrections to the design doc (current-code reality)
1. **Public settings is a whitelist, not `getAll()`.** `GET /api/v1/public/settings`
`settings.getPublic()``PUBLIC_KEYS` in
[settings.model.js](server/src/model/settings/settings.model.js). The doc's
"no backend changes / picked up automatically" is wrong. **Fix:** add
`hero_layout` to `PUBLIC_KEYS` (one line). `hero_layout_draft` stays out
(admin-only) — which is why preview reads the draft via `api.admin.getSettings()`.
2. **Moon is a reusable component** ([MoonDot.jsx](client/src/components/MoonDot.jsx),
props `size`/`glow`), used in logo/login/maintenance — not "only the header."
The `moon` element reuses it; it gains an optional `color`.
3. **Route vs. nav live in different files.** `/admin/hero` route →
[App.jsx](client/src/App.jsx); sidebar link/title → `NAV`/`TITLES` in
[AdminLayout.jsx](client/src/routes/admin/AdminLayout.jsx).
4. **Admin content area is `maxWidth: 1000px`** — the editor canvas renders
scaled-to-fit; percentage positions stay faithful.
Everything else in the doc matches (hardcoded `HERO_BG` + CTAs + `homepage_teaser`
in [Portal.jsx](client/src/routes/public/Portal.jsx); `updateSettings` accepts
arbitrary keys; `/admin/uploads` exists; default hero asset present; TEXT settings
columns — no schema change).
## 4. Data model — no schema change
Two `settings` keys (TEXT): `hero_layout` (live) and `hero_layout_draft` (admin).
```jsonc
{
"version": 1,
"background": { "image_url": null, "position_x": "left", "position_y": "center", "size": "cover" },
"overlay": { "opacity": 0.72 },
"elements": [
{ "id": "uuid", "type": "text_block|buttons|moon|badge|image",
"x": 50, "y": 42, "z": 1, "anchor": "center", "props": { /* per type */ } }
]
}
```
Positions are **% of canvas** (reference width 1080, matching `.shell`), so the
layout adapts across viewports without breakpoint data. `version` is validated
(`=== 1`) before use; anything else falls back.
### Element props
| Type | Props |
|---|---|
| `text_block` | `lines: [{ text, tag(h1/h2/p/span), fontSize(px), color, weight }]`, `align` |
| `buttons` | `items: [{ label, to, variant(primary/ghost) }]`, `align`, `gap` |
| `moon` | `size`, `glow`, `color` |
| `badge` | `text`, `bgColor`, `textColor`, `borderRadius` |
| `image` | `src`, `width`(%), `alt` |
## 5. Backend changes
- **One line:** add `'hero_layout'` to `PUBLIC_KEYS`. No new routes/controllers —
layout saves through the existing `PUT /admin/settings`; images via `/admin/uploads`.
## 6. Frontend changes
- **New** `client/src/components/HeroElement.jsx` — renders one element by type
(shared by the live portal and the editor canvas).
- **New** `client/src/routes/admin/views/HeroEditor.jsx` — canvas + element tray +
properties panel; native-pointer drag/resize; background/overlay panel; snap grid;
auto-save draft, preview, publish, revert.
- **Edit** [Portal.jsx](client/src/routes/public/Portal.jsx) — parse `hero_layout`
(or draft when `?preview=1` + admin), render elements, fall back to a
`DEFAULT_LAYOUT` built from today's hero so the page is unchanged until edited.
- **Edit** [AdminLayout.jsx](client/src/routes/admin/AdminLayout.jsx) (nav) +
[App.jsx](client/src/App.jsx) (route `/admin/hero`).
- **Edit** [MoonDot.jsx](client/src/components/MoonDot.jsx) — optional `color`.
- **No** `client/src/api/client.js` changes needed beyond what exists
(`admin.updateSettings`, `admin.getSettings`, `admin.upload`).
## 7. Phased build (each phase: build → verify in preview → commit)
- **Phase 0 — Spec** ✅ this document.
- **Phase 1 — Data path & renderer** ✅ (verified 2026-06-28). `hero_layout`
whitelisted; `HeroElement.jsx`; Portal renders the layout with a `DEFAULT_LAYOUT`
fallback. Default render matches the old hero; publishing a layout re-renders;
draft key not exposed publicly. Shared helpers moved to `client/src/lib/heroLayout.js`.
- **Phase 2 — Editor shell + background/overlay** ✅ (verified 2026-06-28).
`/admin/hero` view + sidebar nav; canvas live-preview; background upload + 3×3
position + overlay opacity; debounced draft auto-save; publish; `?preview=1`
reads the draft (admin) with a banner; revert. Verified: overlay/position update
the canvas, auto-save writes the draft, publish writes live, preview shows the
draft while the normal portal shows live.
- **Phase 3 — Elements: select / drag / text_block / buttons** ✅ (verified
2026-06-28). Element tray (+ Text / + Buttons); click-to-select with outline;
native Pointer Events drag (% of canvas); Delete key + panel delete; z-order
(send back / bring forward); text_block line editor (text/tag/size/color/bold,
add/remove lines, align) and buttons editor (label/path/variant, add/remove).
Verified: select shows the line editor, editing a line updates the canvas live,
drag moved 50%→65%, add→3/delete→2 elements, empty-canvas click deselects.
- **Phase 4 — moon + badge + image + resize + snap grid** ✅ (verified 2026-06-28).
Tray adds moon/badge/image; property panels (moon: size/glow/color; badge:
text/colors/radius; image: upload/width/alt); corner resize handle (image→width%,
moon→size, text→box width); 8px snap-grid toggle with overlay; image placeholder
until a file is chosen. Verified: each type adds + edits, resize moved a moon
64→104px, snap grid shows, and a published moon+badge render on the live portal.
**Status: v1 feature-complete.** All phases verified end-to-end; ready for PR.
Deferred (noted in the design doc as follow-ups): 8-point resize (only a corner
handle for now), per-viewport layouts, server-side image compression.
## 8. Edge cases (from the doc, carried forward)
- `JSON.parse` wrapped in try/catch + `version` check → fall back to `DEFAULT_LAYOUT`.
- Element ids via `crypto.randomUUID()` (never array index).
- Empty `elements` → render `DEFAULT_LAYOUT` so the hero is never blank.
- Last-write-wins on concurrent admin edits (acceptable for this shard).
- Client-side warning for background files > ~1 MB (no hard block; 8 MB server cap).

227
README.md
View File

@@ -3,9 +3,10 @@
Public site, wiki, and protected admin panel for the **UOMysticmoon** private Ultima Online
shard — a full-stack app in one repo:
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, JWT-in-cookie auth.
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([UOM/link](https://gitea.whitlocktech.com/UOM/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
@@ -23,6 +24,8 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
- [First admin & site mode](#first-admin--site-mode)
- [Pages & routes](#pages--routes)
- [API endpoints](#api-endpoints)
- [API documentation (Swagger)](#api-documentation-swagger)
- [Shard integration (uo-link)](#shard-integration-uo-link)
- [Environment variables](#environment-variables)
- [Security](#security)
- [Logging](#logging)
@@ -35,10 +38,11 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
| Layer | Tech |
|---|---|
| Backend | Node.js 20+, Express 4, `mariadb` driver (parameterized SQL, no ORM) |
| Auth | JWT in an httpOnly cookie, bcrypt password hashing |
| Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) |
| Database | MariaDB 11 (own container) |
| Frontend | React 18, Vite 5, React Router 6 |
| Email | Nodemailer (SMTP) with a `mailto:` fallback |
| Email | Nodemailer via Gmail OAuth2 (configured in admin), with a `mailto:` fallback |
| API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` |
| Deploy | Docker Compose, Pangolin reverse proxy |
---
@@ -51,18 +55,20 @@ UOMSITE/
│ ├─ src/
│ │ ├─ server.js bootstrap: ensure schema → seed → listen (0.0.0.0)
│ │ ├─ app.js middleware + static SPA + routes
│ │ ├─ router/v1/ auth / public / admin route groups
│ │ ├─ model/ users · posts · wiki · settings · activity (.model + .db)
│ │ ├─ middleware/ siteMode · noindex · rateLimit · validate
│ │ utils/ auth (JWT/cookies) · db (pool) · mailer · logger
│ │ ├─ auth/ session layer: session.service · token (JWT/cookies) · session.middleware · ssoState (PKCE/CSRF) · providers/ (base · oauth2 · google · discord · genericOidc · registry)
│ │ ├─ router/v1/ auth (web · mobile · sso) / public / admin route groups
│ │ ├─ model/ users · posts · wiki · settings · activity · mobileSessions · authProviders · userIdentities (.model + .db)
│ │ middleware/ siteMode · noindex · rateLimit · loginProtection · botScore · validate
│ │ └─ utils/ auth (compat facade) · totp (2FA) · secretBox (AES-GCM secrets) · db (pool) · mailer · logger
│ ├─ db/ schema.sql + seed.js
│ ├─ swagger/ swagger.js (OpenAPI generator config) + swagger-output.json (generated spec)
│ └─ .env.example
├─ client/ React + Vite SPA
│ ├─ src/
│ │ ├─ routes/public/ Portal, Website, News, Screenshots, FiveOnFriday, Newsletter(+Issue), Status, About, Maintenance
│ │ ├─ routes/wiki/ Wiki landing + WikiArticle
│ │ ├─ routes/admin/ AdminLogin, AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Users) + editors
│ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, …
│ │ ├─ routes/admin/ AdminLogin (password + TOTP + SSO buttons), AdminLayout, views/ (Dashboard, Posts, Wiki, Settings, Activity, Bot Activity, Authentication, Users, Account) + editors
│ │ ├─ components/ SiteHeader, SiteFooter, layout, guards, Modal, ProviderIcon (inline SSO SVGs),
│ │ ├─ contexts/ AuthContext, SiteContext
│ │ ├─ api/client.js fetch wrapper (sends cookies)
│ │ └─ styles/theme.css design tokens
@@ -187,7 +193,10 @@ npm start # node server → serves API + SPA at http://localhost:3
| `/admin/wiki` | Wiki pages CRUD |
| `/admin/settings` | Site settings |
| `/admin/activity` | Activity log |
| `/admin/bot-activity` | Bot activity — banned IPs + recent scoring events, emergency unban (admin only) |
| `/admin/auth-providers` | Authentication — enable/configure SSO providers: built-in Google & Discord + custom OIDC/OAuth2 (admin only) |
| `/admin/users` | User management |
| `/admin/account` | Account security (self-service TOTP two-factor + linked SSO accounts) |
---
@@ -195,12 +204,123 @@ npm start # node server → serves API + SPA at http://localhost:3
| Group | Base | Auth |
|---|---|---|
| Auth | `/api/v1/auth` (`login`, `logout`, `me`) | cookie |
| Auth (web) | `/api/v1/auth` (`login`, `login/totp`, `logout`, `me`) | cookie |
| Auth (mobile) | `/api/v1/auth/mobile` (`login`, `refresh`, `logout`) | bearer (access + refresh tokens) |
| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `users`) | cookie (admin) |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) §4 for the full contract.
`authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
See [BACKEND_DESIGN.md](BACKEND_DESIGN.md) §4 for the full contract, or the interactive Swagger
docs below for a per-endpoint reference (parameters, request bodies, response codes).
---
## API documentation (Swagger)
The full API is documented as an **OpenAPI 3.0** spec and served with **Swagger UI**:
| URL | What |
|---|---|
| `http://localhost:3000/api/docs` | Interactive Swagger UI (try-it-out, auth) |
| `http://localhost:3000/api/docs.json` | Raw OpenAPI 3.0 spec (JSON) |
Every endpoint is tagged and grouped (Auth, Auth · Mobile, Auth · SSO, Public, and the Admin
groups) with its summary, parameters, request body, security requirement, and the response codes it
actually returns (`400` validation, `401`/`403` auth, `404`, `409` conflicts, `429` rate limits, …).
**Authentication in the UI** — click **Authorize** and provide either:
- `cookieAuth` — the `uomm_token` session cookie (set automatically in the browser after
`POST /api/v1/auth/login`), or
- `bearerAuth` — a mobile access token from `POST /api/v1/auth/mobile/login` (sent as
`Authorization: Bearer <token>`).
**Regenerating the spec** — the spec is generated from `#swagger.*` annotations next to each route
(`server/src/router/**`) plus the shared definitions in `server/swagger/swagger.js`
([swagger-autogen](https://github.com/davibaltar/swagger-autogen)). The output
`server/swagger/swagger-output.json` is committed so the docs work with no build step. After adding
or changing a route, regenerate it:
```bash
cd server
npm run swagger # → server/swagger/swagger-output.json
```
If the generated spec is missing, the server logs a warning and simply disables `/api/docs` (it does
not crash).
---
## Shard integration (uo-link)
The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
runs next to the ServUO shard. Its source lives in a separate repo:
**[UOM/link](https://gitea.whitlocktech.com/UOM/link)**. uo-link speaks the shard's internals and
exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
to it.
### How it works
```
ServUO shard ──▶ uo-link sidecar (UOM/link) ──▶ website backend ──▶ browser
REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
```
- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
the API — it is never returned to any client and never sent to the browser. Every call the backend
makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
mismatch fails fast with `409` instead of being mis-parsed).
- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
the sidecar's `/history`.
- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
degrades to a `503`/retry banner instead of a 500.
- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
attempts, IPs). Sensitive kinds can never leak onto the public channel.
### Account linking
A player (or staff member) proves ownership of a game account without sharing any game credentials:
1. In game, the player runs **`[link`** and receives a one-time code.
2. On the website (Player portal, or Admin → Account for staff) they enter the code.
3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
game account with the website user id, and mirrors the link locally in `shard_account_links`.
That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
character**; players and editor/moderator staff are limited to their own linked accounts.
### What each audience sees
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
shard is offline), every shard surface degrades gracefully — the public page still renders, showing
the shard as offline.
---
@@ -212,29 +332,94 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
|---|---|---|
| `NODE_ENV` | `production` | |
| `PORT` | `3000` | server listens on `0.0.0.0:PORT` |
| `UPLOAD_DIR` | `<server>/uploads` | where post images are written (`/app/uploads`, volume-mounted, in Compose) |
| `DB_HOST` / `DB_PORT` | `db` / `3306` | `db` in Compose; `127.0.0.1` for local dev |
| `DB_NAME` / `DB_USER` / `DB_PASSWORD` | `uomysticmoon` / `uomm` / — | app database credentials |
| `DB_ROOT_PASSWORD` | — | MariaDB root (Compose only) |
| `JWT_SECRET` | — | **required** — long random string |
| `JWT_EXPIRES_IN` | `1d` | token + cookie lifetime |
| `JWT_SECRET` | — | **required** — long random string; signs session, mobile, and SSO-flow tokens |
| `JWT_EXPIRES_IN` | `1d` | web session token + cookie lifetime |
| `COOKIE_SECURE` | `auto` | `auto` = Secure only over HTTPS (works on LAN HTTP + Pangolin HTTPS) |
| `COOKIE_NAME` | `uomm_token` | |
| `SECRET_ENC_KEY` | — | **required in prod** — key for AES-256-GCM encryption of stored OAuth client secrets. Dev falls back to a key derived from `JWT_SECRET` (with a warning) |
| `APP_BASE_URL` | — | public base URL, used to build the SSO OAuth `redirect_uri` (`${APP_BASE_URL}/api/v1/auth/sso/:provider/callback`). Set in prod to match what you register with Google/Discord; if unset it is derived from the request (fine for local dev) |
| `MOBILE_ACCESS_TTL` | `15m` | mobile bearer **access** token lifetime (short-lived) |
| `MOBILE_REFRESH_TTL_DAYS` | `30` | mobile **refresh** token lifetime (long-lived, rotated on use) |
| `TRUST_PROXY` | `1` | reverse-proxy trust for correct `req.ip` / `req.secure` (rate limiting, backoff, bot-ban). Pin to the proxy hop's LAN IP in prod. A blanket `true` is rejected (coerced to `1`) to block `X-Forwarded-For` spoofing |
| `DEBUG_TRUST_PROXY` | `0` | `1` logs raw peer address + `X-Forwarded-For` + resolved `req.ip` per request (to verify/refresh the proxy IP). Noisy — leave off |
| `TOTP_ISSUER` | `UOMysticmoon` | label shown in authenticator apps for optional per-user 2FA |
| `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step |
| `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) |
| `SMTP_HOST` / `SMTP_PORT` / `SMTP_USER` / `SMTP_PASS` | — | optional; blank → contact form uses `mailto:` |
| `CONTACT_TO` | `UOMysticmoon@gmail.com` | contact recipient |
| _Email_ | — | configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = `contact_email` setting |
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
---
## Security
JWT in an httpOnly, `SameSite=Lax` cookie (`Secure` auto-detected) · bcrypt hashing · login &
contact rate limiting · `express-validator` on writes · `helmet` · admin routes `noindex` +
`robots.txt` disallow · `trust proxy` for correct client IPs behind Pangolin · first admin seeded
from env (no hardcoded credentials) · `.env` git-ignored. Passwords and request bodies are never
logged. SMTP is optional — the contact form falls back to a `mailto:` link when unconfigured.
**Session & authorization**
- All auth flows go through one **session service** (`server/src/auth/`): controllers call
`sessionService.createSession(user, authMethod)` and middleware calls `validateSession()`, so web
cookies, mobile bearer tokens, and SSO all produce the *same* authenticated session model.
`utils/auth.js` remains a thin backward-compat facade.
- JWT in an httpOnly, `SameSite=Lax` cookie (`Secure` auto-detected), bcrypt password hashing.
- Admin routes are **re-validated against the database on every request**, so a demoted or deleted
user loses access immediately instead of keeping their old role until the token expires.
- **Role-based authorization** — admin-only endpoints (users, site mode, settings, auth providers)
are gated by a `requireRole` check, so a lower-privilege editor can't reach them.
**Mobile bearer auth**
- Native clients use `/api/v1/auth/mobile/*`: a short-lived **access token** (bearer JWT, validated
by the same middleware as the cookie) plus a long-lived, **server-stored, revocable refresh
token** that is **rotated on every refresh** (a replayed refresh token is single-use). Refresh
tokens are stored **hashed** (never in the clear); logout revokes one or all. Mobile login reuses
the same bot-scoring + backoff defenses as web, with single-request TOTP.
**Single sign-on (OAuth2 / OIDC)**
- Pluggable providers — built-in **Google** and **Discord** (endpoints fixed in code; admins supply
only client id/secret) plus fully-configurable **custom OIDC/OAuth2** providers, managed from the
**Authentication** admin panel. Only `enabled` + fully-configured providers are shown to users.
- **Link-only** by policy: an SSO login succeeds *only* if the external identity is already linked to
an existing account (linked by the user from **Account**). External identities are **never
auto-provisioned** — no one gains access without an account you created.
- The redirect flow is CSRF-protected with a signed, httpOnly, short-lived transaction cookie plus
**PKCE**; OAuth client secrets are **encrypted at rest** (AES-256-GCM) and never returned to any
client. SSO logins go through the same `sessionService`, so login/activity logging, RBAC, and bot
protection are identical to a local login.
**Login hardening**
- **Optional per-user TOTP two-factor** (opt-in, self-service on `/admin/account`). When enabled,
the password step issues only a short-lived, non-session `stage:'totp'` challenge; a session
cookie is granted only after the second factor verifies.
- **Login throttling** — `express-slow-down` + a hard rate cap + a separate per-IP exponential
backoff, with generic error messages that don't reveal whether the username exists.
- **Honeypot** field on the login form; submissions that fill it are treated as bots.
- **Bot-scoring + automatic IP ban** — weighted scoring of CMS-scanner paths and junk 404s (with a
periodic sweep of stale entries) bans hostile scanners; failed logins and honeypot hits feed the
score. Admins get visibility into this on the **Bot Activity** panel: currently banned IPs and a
recent-events feed (in-memory, most-recent-first), plus a logged emergency **unban** for false
positives — read + unban only, not a scoring-config surface.
**Uploads & input**
- Uploaded file extensions are derived from the **validated mimetype**, not the client-supplied
filename (prevents a disguised-extension upload).
- `express-validator` on all writes; usernames are validated **and** uniqueness-checked on update.
**Platform**
- `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs
behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials),
`.env` git-ignored. Passwords and request bodies are never logged. Email sends through Gmail
OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the
contact form falls back to a `mailto:` link when unconfigured.
---

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# ─── UOMysticmoon Discord bot — local dev environment ───
# Copy to bot/.env for running `npm run dev` outside Docker.
# (In Docker, the root .env / docker-compose provides these instead.)
#
# NOTE: there is no Discord bot token here on purpose. The token is entered
# in the admin panel (Discord Bot page), stored encrypted in the main site's
# DB, and pushed to this process in-memory over the internal API. It is
# never read from an env var and never written to this process's disk.
PORT=4100
# Logging — written to BOTH the console and a log file (default <bot>/logs/bot.log).
LOG_LEVEL=debug # console verbosity: error | warn | info | debug
FILE_LOG_LEVEL=debug # file verbosity
LOG_TO_FILE=true # set false for console-only
# LOG_DIR= # defaults to bot/logs
# LOG_FILE=bot.log
# Shared secret for the internal API between this bot and the main site
# (server/). MUST be byte-for-byte identical to BOT_INTERNAL_KEY in
# server/.env.example / the root .env.example — it is the only auth on both
# sides' /internal/* routes, so a mismatch silently breaks every server<->bot
# call with 401s. Generate one long random string and copy it to both places.
BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# Where this bot calls back to the main site to fetch its config on boot
# (GET .../internal/bot-config), so a restart self-reconnects without needing
# the admin panel to push config again. This targets the site's UNPUBLISHED
# internal port (INTERNAL_PORT, default 3001) — NOT the public 3000. See #33.
SITE_INTERNAL_URL=http://localhost:3001/internal/bot-config
# Read-only PUBLIC API base (Phase 7) — no shared secret, same data any
# visitor's browser can fetch. Used by /wiki (search) and /announce
# (re-post an existing news item).
SITE_PUBLIC_URL=http://localhost:3000/api/v1/public
# Database (Phase 2+) — same physical DB as the main site, but the bot only
# ever reads/writes its OWN tables (guild_config, mod_actions, warnings, and
# more in later phases). It never touches site tables (users, bot_config,
# etc.) directly. Point this at the same DB the server/ uses.
DB_HOST=127.0.0.1
DB_PORT=3306
DB_NAME=uomysticmoon
DB_USER=uomm
DB_PASSWORD=change-me-db-password

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node_modules/
.env
logs/

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FROM node:20-alpine
WORKDIR /app/bot
COPY bot/package*.json ./
RUN npm install --omit=dev
COPY bot/ .
RUN mkdir -p /app/bot/logs && chown -R node:node /app/bot/logs
USER node
EXPOSE 4100
CMD ["node", "src/server.js"]

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{
"name": "uomysticmoon-bot",
"version": "1.0.0",
"description": "Discord bot for the UOMysticmoon community server",
"private": true,
"main": "src/server.js",
"scripts": {
"start": "node src/server.js",
"dev": "nodemon src/server.js"
},
"keywords": ["discord", "discord.js"],
"author": "whitlocktech",
"license": "ISC",
"dependencies": {
"discord.js": "^14.16.3",
"dotenv": "^16.4.5",
"express": "^4.19.2",
"mariadb": "^3.3.1",
"node-cron": "^3.0.3"
},
"devDependencies": {
"nodemon": "^3.1.4"
}
}

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const express = require('express')
const internalRouter = require('./internal/internal.routes')
const app = express()
app.use(express.json())
app.get('/health', (req, res) => res.json({ status: 'ok' }))
app.use('/internal', internalRouter)
module.exports = app

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// Runs once at process start, before the internal Express server is
// considered ready. Fetches current config from the main site (token,
// guildId, enabled) and reconnects immediately if enabled — so a bot
// container restart (crash, `docker compose restart`, host reboot) self-heals
// without any admin-panel interaction. Node 20's built-in fetch is used; no
// extra HTTP client dependency needed for a single startup call.
const discordManager = require('./discord/discordManager')
const createLogger = require('./utils/logger')
const log = createLogger('bootstrap')
async function bootstrap() {
const siteUrl = process.env.SITE_INTERNAL_URL
const key = process.env.BOT_INTERNAL_KEY
if (!siteUrl || !key) {
log.warn('SITE_INTERNAL_URL or BOT_INTERNAL_KEY not set — skipping boot-time config fetch, staying disconnected until the admin panel pushes config')
return
}
try {
const res = await fetch(siteUrl, { headers: { 'X-Internal-Key': key } })
if (!res.ok) {
log.error('boot-time config fetch failed', { status: res.status })
return
}
const config = await res.json()
if (config.enabled) {
log.info('boot-time config says enabled — reconnecting', { guildId: config.guildId })
await discordManager.start({ token: config.token, guildId: config.guildId })
} else {
log.info('boot-time config says disabled — staying disconnected')
}
} catch (err) {
log.error('boot-time config fetch errored', { message: err.message })
}
}
module.exports = bootstrap

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// DB pool for the bot's OWN tables (guild_config, mod_actions, warnings) —
// mirrors server/src/utils/db.js. The bot never reads/writes any table it
// doesn't own; site-owned tables (users, bot_config, etc.) are reached only
// through the internal API, never directly. Schema for these tables lives in
// server/db/schema.sql (same physical database, ensured by the main server on
// boot) — there's no separate migration tool to justify a second database for
// a single-guild v1 bot.
const mariadb = require('mariadb')
const pool = mariadb.createPool({
host: process.env.DB_HOST || '127.0.0.1',
port: Number(process.env.DB_PORT) || 3306,
user: process.env.DB_USER || 'root',
password: process.env.DB_PASSWORD || '',
database: process.env.DB_NAME || 'uomysticmoon',
connectionLimit: 5,
insertIdAsNumber: true,
bigIntAsNumber: true,
decimalAsNumber: true,
// The driver defaults to 'local' — silently serializing bound JS Date
// params using the HOST MACHINE's local offset instead of the DB session's
// timezone (discovered via temp_roles.expires_at coming back hours off in
// dev, CDT vs the container's UTC). 'auto' negotiates the actual session
// timezone so Date round-trips correctly regardless of host TZ.
timezone: 'auto',
})
async function query(sql, params) {
const conn = await pool.getConnection()
try {
return await conn.query(sql, params)
} finally {
conn.release()
}
}
async function close() {
await pool.end()
}
module.exports = { query, close }

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const siteApiClient = require('../../site/siteApiClient')
const newsAnnounce = require('../newsAnnounce')
function siteOrigin() {
const base = process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public'
return new URL(base).origin
}
module.exports = {
data: {
name: 'announce',
description: 'Re-post or boost an existing news item.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{ name: 'post', description: 'News post id or slug', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const idOrSlug = interaction.options.getString('post', true)
await interaction.deferReply({ ephemeral: true })
const result = await siteApiClient.getNewsPost(idOrSlug)
if (result.maintenance) {
await interaction.editReply({ content: `Can't reach the site right now: ${result.message || 'maintenance mode'}` })
return
}
if (!result.ok) {
await interaction.editReply({ content: `Couldn't find that news post ("${idOrSlug}").` })
return
}
const post = result.data
const origin = siteOrigin()
try {
await newsAnnounce.postAnnounce(interaction.client, interaction.guildId, {
title: post.title,
excerpt: post.excerpt,
url: `${origin}/site/news`,
// image_url is stored relative — Discord embeds require an absolute URL.
imageUrl: post.image_url ? new URL(post.image_url, origin).toString() : null,
})
await interaction.editReply({ content: `Posted "${post.title}" to the news channel.` })
} catch (err) {
await interaction.editReply({ content: `Couldn't post: ${err.message}` })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'autorole',
description: 'View or set the role automatically assigned to new members on join.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'role',
description: 'Role to auto-assign on join. Omit to view the current setting.',
type: ApplicationCommandOptionType.Role,
required: false,
},
],
},
async execute(interaction) {
const role = interaction.options.getRole('role')
if (!role) {
const currentId = await guildConfig.getAutoRoleId(interaction.guildId)
const content = currentId ? `Auto-role is set to <@&${currentId}>.` : 'No auto-role is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setAutoRoleId(interaction.guildId, role.id)
await interaction.reply({ content: `Auto-role set to ${role}. New members will get this automatically.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
module.exports = {
data: {
name: 'ban',
description: 'Ban a member from the server.',
default_member_permissions: PermissionFlagsBits.BanMembers.toString(),
options: [
{ name: 'user', description: 'Member to ban', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the ban', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't ban yourself.", ephemeral: true })
return
}
const member = interaction.guild.members.cache.get(user.id)
if (member && !member.bannable) {
await interaction.reply({ content: "I don't have permission to ban that member (role hierarchy).", ephemeral: true })
return
}
await interaction.guild.members.ban(user, { reason })
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'ban', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Banned ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const filterWords = require('../../model/filterWords')
const filterCache = require('../../filter/filterCache')
module.exports = {
data: {
name: 'filter',
description: 'Manage the banned-word filter.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'add',
description: 'Add a word to the filter.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'word', description: 'Word or phrase to ban', type: ApplicationCommandOptionType.String, required: true },
{
name: 'severity',
description: 'Auto-action when triggered (default: delete)',
type: ApplicationCommandOptionType.String,
required: false,
choices: [
{ name: 'Delete only', value: 'delete' },
{ name: 'Delete + warn', value: 'warn' },
{ name: 'Delete + mute (10m)', value: 'mute' },
],
},
],
},
{
name: 'remove',
description: 'Remove a word from the filter.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'word', description: 'Word or phrase to remove', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'list',
description: 'List all filtered words.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'add') {
const word = interaction.options.getString('word', true)
const severity = interaction.options.getString('severity') || 'delete'
await filterWords.add({ guildId: interaction.guildId, word, severity, addedBy: interaction.user.id, addedByTag: interaction.user.tag })
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `Added "${word}" to the filter (${severity}).`, ephemeral: true })
return
}
if (sub === 'remove') {
const word = interaction.options.getString('word', true)
const removed = await filterWords.remove(interaction.guildId, word)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: removed ? `Removed "${word}" from the filter.` : `"${word}" wasn't in the filter.`, ephemeral: true })
return
}
if (sub === 'list') {
const words = await filterWords.list(interaction.guildId)
const content = words.length === 0 ? 'The filter list is empty.' : words.map((w) => `${w.word} (${w.severity})`).join('\n')
await interaction.reply({ content, ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const filterAllowlist = require('../../model/filterAllowlist')
const filterCache = require('../../filter/filterCache')
module.exports = {
data: {
name: 'filterallow',
description: 'Manage roles/channels that bypass the filter entirely.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'role',
description: 'Toggle a role in/out of the filter bypass list.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'role', description: 'Role to toggle', type: ApplicationCommandOptionType.Role, required: true }],
},
{
name: 'channel',
description: 'Toggle a channel in/out of the filter bypass list.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'channel', description: 'Channel to toggle', type: ApplicationCommandOptionType.Channel, required: true }],
},
{
name: 'list',
description: 'Show current filter bypass roles/channels.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'role') {
const role = interaction.options.getRole('role', true)
const nowAllowed = await filterAllowlist.toggleRole(interaction.guildId, role.id)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `${role} is ${nowAllowed ? 'now' : 'no longer'} bypassing the filter.`, ephemeral: true })
return
}
if (sub === 'channel') {
const channel = interaction.options.getChannel('channel', true)
const nowAllowed = await filterAllowlist.toggleChannel(interaction.guildId, channel.id)
await filterCache.refresh(interaction.guildId)
await interaction.reply({ content: `${channel} is ${nowAllowed ? 'now' : 'no longer'} bypassing the filter.`, ephemeral: true })
return
}
if (sub === 'list') {
const [roles, channels] = await Promise.all([
filterAllowlist.getRoles(interaction.guildId),
filterAllowlist.getChannels(interaction.guildId),
])
const roleText = roles.length ? roles.map((id) => `<@&${id}>`).join(', ') : 'none'
const channelText = channels.length ? channels.map((id) => `<#${id}>`).join(', ') : 'none'
await interaction.reply({ content: `Bypass roles: ${roleText}\nBypass channels: ${channelText}`, ephemeral: true })
}
},
}

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// Command registry. Each module exports { data, execute } — `data` is the
// slash-command definition pushed to Discord (registerCommands), `execute` is
// the interactionCreate handler (dispatch). Adding a new command is just
// adding a file here — discordManager.js never needs to change.
const commands = [
require('./ping.command'),
require('./modlog.command'),
require('./ban.command'),
require('./kick.command'),
require('./mute.command'),
require('./warn.command'),
require('./warnings.command'),
require('./filter.command'),
require('./filterallow.command'),
require('./schedule.command'),
require('./rolemenu.command'),
require('./autorole.command'),
require('./role.command'),
require('./roles.command'),
require('./invite.command'),
require('./news.command'),
require('./announce.command'),
require('./wiki.command'),
]
const byName = new Map(commands.map((c) => [c.data.name, c]))
module.exports = {
all: commands,
get: (name) => byName.get(name),
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
const inviteLog = require('../../model/inviteLog')
const inviteRotator = require('../../invites/inviteRotator')
module.exports = {
data: {
name: 'invite',
description: 'Manage the auto-rotating primary server invite.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'View or set the channel new invites are created in.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{
name: 'channel',
description: 'Channel to create invites in. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
{
name: 'rotate',
description: 'Revoke the current invite and generate a new one now.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
{
name: 'log',
description: 'Show recent invite rotation history.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'channel') {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getInviteChannelId(interaction.guildId)
const content = currentId ? `Invites are created in <#${currentId}>.` : 'No invite channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setInviteChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `Invite channel set to ${channel}.`, ephemeral: true })
return
}
if (sub === 'rotate') {
await interaction.deferReply({ ephemeral: true })
try {
const invite = await inviteRotator.rotate(interaction.client, interaction.guildId, {
triggeredBy: interaction.user.id,
triggeredByTag: interaction.user.tag,
})
await interaction.editReply({ content: `New invite: https://discord.gg/${invite.code}` })
} catch (err) {
await interaction.editReply({ content: `Couldn't rotate the invite: ${err.message}` })
}
return
}
if (sub === 'log') {
const rows = await inviteLog.list(interaction.guildId, 10)
if (rows.length === 0) {
await interaction.reply({ content: 'No invite rotations logged yet.', ephemeral: true })
return
}
const lines = rows.map((r) => {
const who = r.triggered_by_tag || 'automatic (scheduled)'
const status = r.revoked_at ? `revoked ${new Date(r.revoked_at).toLocaleString()}` : 'active'
return `\`${r.invite_code}\` — by ${who} on ${new Date(r.created_at).toLocaleString()} (${status})`
})
await interaction.reply({ content: lines.join('\n'), ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
module.exports = {
data: {
name: 'kick',
description: 'Kick a member from the server.',
default_member_permissions: PermissionFlagsBits.KickMembers.toString(),
options: [
{ name: 'user', description: 'Member to kick', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the kick', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't kick yourself.", ephemeral: true })
return
}
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (!member.kickable) {
await interaction.reply({ content: "I don't have permission to kick that member (role hierarchy).", ephemeral: true })
return
}
await member.kick(reason)
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'kick', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Kicked ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'modlog',
description: 'View or set the mod-log channel (ban/kick/mute/warn actions post here).',
// Configuration, not a moderation action — gated to Manage Server rather
// than the ModerateMembers bit the action commands use.
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'Channel to post mod-log entries to. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getModLogChannelId(interaction.guildId)
const content = currentId ? `Mod-log channel is set to <#${currentId}>.` : 'No mod-log channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setModLogChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `Mod-log channel set to ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
const { parseDuration, MAX_TIMEOUT_MS } = require('../../utils/duration')
module.exports = {
data: {
name: 'mute',
description: 'Timeout a member for a duration (e.g. 10m, 2h, 1d).',
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to mute', type: ApplicationCommandOptionType.User, required: true },
{ name: 'duration', description: 'e.g. 30s, 10m, 2h, 1d (max 28d)', type: ApplicationCommandOptionType.String, required: true },
{ name: 'reason', description: 'Reason for the mute', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const durationInput = interaction.options.getString('duration', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't mute yourself.", ephemeral: true })
return
}
const ms = parseDuration(durationInput)
if (!ms) {
await interaction.reply({ content: 'Invalid duration — use a number plus s/m/h/d, e.g. `10m`, `2h`, `1d`.', ephemeral: true })
return
}
const clampedMs = Math.min(ms, MAX_TIMEOUT_MS)
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (!member.moderatable) {
await interaction.reply({ content: "I don't have permission to timeout that member (role hierarchy).", ephemeral: true })
return
}
await member.timeout(clampedMs, reason)
const durationSeconds = Math.round(clampedMs / 1000)
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'mute', target: user, staffUser: interaction.user, reason, durationSeconds })
await interaction.reply({ content: `Muted ${user.tag} for ${durationInput}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const guildConfig = require('../../model/guildConfig')
module.exports = {
data: {
name: 'news',
description: 'View or set the channel news posts are announced to.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'channel',
description: 'Channel for news announcements. Omit to view the current setting.',
type: ApplicationCommandOptionType.Channel,
channel_types: [ChannelType.GuildText],
required: false,
},
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel')
if (!channel) {
const currentId = await guildConfig.getNewsChannelId(interaction.guildId)
const content = currentId ? `News channel is set to <#${currentId}>.` : 'No news channel is set yet.'
await interaction.reply({ content, ephemeral: true })
return
}
await guildConfig.setNewsChannelId(interaction.guildId, channel.id)
await interaction.reply({ content: `News channel set to ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits } = require('discord.js')
module.exports = {
data: {
name: 'ping',
description: 'Health-check — replies pong if the bot is alive and staff-permitted.',
// Restricted by default to members with Moderate Members — proves slash
// commands can be permission-gated via Discord's own permission model,
// per the spec's "restrict staff commands via Discord's permission system".
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
},
async execute(interaction) {
await interaction.reply({ content: 'pong', ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const tempRoles = require('../../model/tempRoles')
const { parseDuration } = require('../../utils/duration')
module.exports = {
data: {
name: 'role',
description: 'Assign or remove a role for a single member.',
default_member_permissions: PermissionFlagsBits.ManageRoles.toString(),
options: [
{
name: 'add',
description: 'Add a role to a member, optionally temporary.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'user', description: 'Member', type: ApplicationCommandOptionType.User, required: true },
{ name: 'role', description: 'Role to add', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'duration', description: 'Optional — makes this temporary, e.g. 1h, 2d, 7d', type: ApplicationCommandOptionType.String, required: false },
],
},
{
name: 'remove',
description: 'Remove a role from a member.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'user', description: 'Member', type: ApplicationCommandOptionType.User, required: true },
{ name: 'role', description: 'Role to remove', type: ApplicationCommandOptionType.Role, required: true },
],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
const user = interaction.options.getUser('user', true)
const role = interaction.options.getRole('role', true)
const member = interaction.guild.members.cache.get(user.id)
if (!member) {
await interaction.reply({ content: 'That user is not a member of this server.', ephemeral: true })
return
}
if (sub === 'add') {
await member.roles.add(role.id)
const durationInput = interaction.options.getString('duration')
if (!durationInput) {
await interaction.reply({ content: `Added ${role} to ${user.tag}.`, ephemeral: true })
return
}
const ms = parseDuration(durationInput)
if (!ms) {
await interaction.reply({
content: `Added ${role}, but "${durationInput}" isn't a valid duration so it won't expire automatically. Use e.g. 1h, 2d, 7d.`,
ephemeral: true,
})
return
}
const expiresAt = new Date(Date.now() + ms)
await tempRoles.add({ guildId: interaction.guildId, userId: user.id, roleId: role.id, expiresAt, createdBy: interaction.user.id })
await interaction.reply({ content: `Added ${role} to ${user.tag} until ${expiresAt.toLocaleString()}.`, ephemeral: true })
return
}
if (sub === 'remove') {
await member.roles.remove(role.id)
await tempRoles.remove(interaction.guildId, user.id, role.id)
await interaction.reply({ content: `Removed ${role} from ${user.tag}.`, ephemeral: true })
}
},
}

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const {
PermissionFlagsBits,
ApplicationCommandOptionType,
ChannelType,
EmbedBuilder,
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
} = require('discord.js')
const roleMenus = require('../../model/roleMenus')
// Capped at 5 roles per menu — a single Discord action row holds at most 5
// buttons, and one row keeps this a single simple slash command instead of
// needing a multi-step builder/modal flow.
const MAX_ROLES = 5
// role1/label1 are declared inline in `data` (ahead of the optional
// `description` option, per Discord's required-before-optional rule) — this
// generates the rest, all optional.
function roleOptions(from, to) {
const opts = []
for (let i = from; i <= to; i++) {
opts.push({ name: `role${i}`, description: `Role #${i}`, type: ApplicationCommandOptionType.Role, required: false })
opts.push({ name: `label${i}`, description: `Button label for role #${i} (default: role name)`, type: ApplicationCommandOptionType.String, required: false })
}
return opts
}
module.exports = {
data: {
name: 'rolemenu',
description: 'Post a button menu for self-assignable roles (up to 5).',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
// Discord requires all required options before any optional ones across
// the whole array — role1 (required) must come before description
// (optional), even though they read more naturally in the other order.
options: [
{ name: 'channel', description: 'Channel to post the menu in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'title', description: 'Menu title', type: ApplicationCommandOptionType.String, required: true },
{ name: 'role1', description: 'Role #1', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'description', description: 'Menu description', type: ApplicationCommandOptionType.String, required: false },
{ name: 'label1', description: 'Button label for role #1 (default: role name)', type: ApplicationCommandOptionType.String, required: false },
...roleOptions(2, MAX_ROLES),
],
},
async execute(interaction) {
const channel = interaction.options.getChannel('channel', true)
const title = interaction.options.getString('title', true)
const description = interaction.options.getString('description') || undefined
const entries = []
for (let i = 1; i <= MAX_ROLES; i++) {
const role = interaction.options.getRole(`role${i}`)
if (!role) continue
const label = interaction.options.getString(`label${i}`) || role.name
entries.push({ roleId: role.id, label })
}
if (entries.length === 0) {
await interaction.reply({ content: 'Provide at least one role (role1).', ephemeral: true })
return
}
const embed = new EmbedBuilder().setTitle(title).setColor(0x6a8fc2)
if (description) embed.setDescription(description)
const row = new ActionRowBuilder().addComponents(
entries.map((e) =>
new ButtonBuilder().setCustomId(`rolemenu:${e.roleId}`).setLabel(e.label).setStyle(ButtonStyle.Secondary),
),
)
const message = await channel.send({ embeds: [embed], components: [row] })
await roleMenus.add({
guildId: interaction.guildId,
channelId: channel.id,
messageId: message.id,
mapping: entries,
createdBy: interaction.user.id,
})
await interaction.reply({ content: `Role menu posted in ${channel}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
// Bulk targeting is "by existing role" only — the spec also mentions an
// explicit list of members, but Discord slash commands have no multi-user
// picker, so that variant is deferred rather than faked with a handful of
// user1..user5 options that would feel arbitrary and cramped.
module.exports = {
data: {
name: 'roles',
description: 'Bulk role operations across members who share an existing role.',
default_member_permissions: PermissionFlagsBits.ManageRoles.toString(),
options: [
{
name: 'bulk-assign',
description: 'Add a role to every member who has another role.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'has-role', description: 'Members with this role are targeted', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'add-role', description: 'Role to add to those members', type: ApplicationCommandOptionType.Role, required: true },
],
},
{
name: 'bulk-remove',
description: 'Remove a role from every member who has another role.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'has-role', description: 'Members with this role are targeted', type: ApplicationCommandOptionType.Role, required: true },
{ name: 'remove-role', description: 'Role to remove from those members', type: ApplicationCommandOptionType.Role, required: true },
],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
// Fetching every member + looping role updates can easily exceed
// Discord's 3-second initial-response window.
await interaction.deferReply({ ephemeral: true })
const hasRole = interaction.options.getRole('has-role', true)
const members = await interaction.guild.members.fetch()
const targets = members.filter((m) => m.roles.cache.has(hasRole.id))
if (sub === 'bulk-assign') {
const addRole = interaction.options.getRole('add-role', true)
let count = 0
for (const member of targets.values()) {
if (!member.roles.cache.has(addRole.id)) {
await member.roles.add(addRole.id).catch(() => {})
count++
}
}
await interaction.editReply({ content: `Added ${addRole} to ${count} member(s) who have ${hasRole}.` })
return
}
if (sub === 'bulk-remove') {
const removeRole = interaction.options.getRole('remove-role', true)
let count = 0
for (const member of targets.values()) {
if (member.roles.cache.has(removeRole.id)) {
await member.roles.remove(removeRole.id).catch(() => {})
count++
}
}
await interaction.editReply({ content: `Removed ${removeRole} from ${count} member(s) who have ${hasRole}.` })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, ChannelType } = require('discord.js')
const cron = require('node-cron')
const scheduledMessages = require('../../model/scheduledMessages')
const scheduler = require('../../scheduler/scheduler')
const { parseDuration } = require('../../utils/duration')
module.exports = {
data: {
name: 'schedule',
description: 'Manage recurring and one-off scheduled channel messages.',
default_member_permissions: PermissionFlagsBits.ManageGuild.toString(),
options: [
{
name: 'recurring',
description: 'Schedule a recurring message on a cron schedule.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'channel', description: 'Channel to post in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'cron', description: 'Cron expression, e.g. "0 9 * * 5" (Fridays 9am)', type: ApplicationCommandOptionType.String, required: true },
{ name: 'message', description: 'Message content to post', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'once',
description: 'Schedule a one-off message for a future time.',
type: ApplicationCommandOptionType.Subcommand,
options: [
{ name: 'channel', description: 'Channel to post in', type: ApplicationCommandOptionType.Channel, channel_types: [ChannelType.GuildText], required: true },
{ name: 'in', description: 'When to post, e.g. 30m, 2h, 1d', type: ApplicationCommandOptionType.String, required: true },
{ name: 'message', description: 'Message content to post', type: ApplicationCommandOptionType.String, required: true },
],
},
{
name: 'remove',
description: 'Remove a scheduled message by id.',
type: ApplicationCommandOptionType.Subcommand,
options: [{ name: 'id', description: 'Scheduled message id (see /schedule list)', type: ApplicationCommandOptionType.Integer, required: true }],
},
{
name: 'list',
description: 'List all scheduled messages.',
type: ApplicationCommandOptionType.Subcommand,
options: [],
},
],
},
async execute(interaction) {
const sub = interaction.options.getSubcommand()
if (sub === 'recurring') {
const channel = interaction.options.getChannel('channel', true)
const cronExpr = interaction.options.getString('cron', true)
const message = interaction.options.getString('message', true)
if (!cron.validate(cronExpr)) {
await interaction.reply({ content: `"${cronExpr}" isn't a valid cron expression.`, ephemeral: true })
return
}
const id = await scheduledMessages.addRecurring({
guildId: interaction.guildId,
channelId: channel.id,
content: message,
cronExpression: cronExpr,
createdBy: interaction.user.id,
createdByTag: interaction.user.tag,
})
await scheduler.refresh()
await interaction.reply({ content: `Scheduled recurring message #${id} in ${channel} on \`${cronExpr}\`.`, ephemeral: true })
return
}
if (sub === 'once') {
const channel = interaction.options.getChannel('channel', true)
const inInput = interaction.options.getString('in', true)
const message = interaction.options.getString('message', true)
const ms = parseDuration(inInput)
if (!ms) {
await interaction.reply({ content: 'Invalid time — use a number plus s/m/h/d, e.g. `30m`, `2h`, `1d`.', ephemeral: true })
return
}
const runAt = new Date(Date.now() + ms)
const id = await scheduledMessages.addOnce({
guildId: interaction.guildId,
channelId: channel.id,
content: message,
runAt,
createdBy: interaction.user.id,
createdByTag: interaction.user.tag,
})
await interaction.reply({ content: `Scheduled one-off message #${id} in ${channel} for ${runAt.toLocaleString()}.`, ephemeral: true })
return
}
if (sub === 'remove') {
const id = interaction.options.getInteger('id', true)
const removed = await scheduledMessages.remove(interaction.guildId, id)
await scheduler.refresh()
await interaction.reply({ content: removed ? `Removed scheduled message #${id}.` : `No scheduled message #${id} found.`, ephemeral: true })
return
}
if (sub === 'list') {
const rows = await scheduledMessages.list(interaction.guildId)
if (rows.length === 0) {
await interaction.reply({ content: 'No scheduled messages.', ephemeral: true })
return
}
const lines = rows.map((r) => {
const kind = r.cron_expression
? `cron \`${r.cron_expression}\``
: r.sent_at
? `sent ${new Date(r.sent_at).toLocaleString()}`
: `due ${new Date(r.run_at).toLocaleString()}`
return `**#${r.id}** <#${r.channel_id}> — ${kind}${r.enabled ? '' : ' (disabled)'}`
})
await interaction.reply({ content: lines.join('\n'), ephemeral: true })
}
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType } = require('discord.js')
const modLog = require('../modLog')
const warnings = require('../../model/warnings')
// Escalation (e.g. "3 active warns -> auto-mute for X hours") and warning
// decay/expiry are in the original spec but deferred past this phase — this
// just records the warning and posts it to the mod-log, matching the
// "Suggested Build Order" step 2 scope (core moderation).
module.exports = {
data: {
name: 'warn',
description: 'Log a warning against a member.',
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to warn', type: ApplicationCommandOptionType.User, required: true },
{ name: 'reason', description: 'Reason for the warning', type: ApplicationCommandOptionType.String, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const reason = interaction.options.getString('reason', true)
if (user.id === interaction.user.id) {
await interaction.reply({ content: "You can't warn yourself.", ephemeral: true })
return
}
await warnings.add({
guildId: interaction.guildId,
targetUserId: user.id,
targetTag: user.tag,
staffUserId: interaction.user.id,
staffTag: interaction.user.tag,
reason,
})
await modLog.record({ client: interaction.client, guildId: interaction.guildId, actionType: 'warn', target: user, staffUser: interaction.user, reason })
await interaction.reply({ content: `Warned ${user.tag}.`, ephemeral: true })
},
}

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const { PermissionFlagsBits, ApplicationCommandOptionType, EmbedBuilder } = require('discord.js')
const warnings = require('../../model/warnings')
module.exports = {
data: {
name: 'warnings',
description: "List a member's active warnings.",
default_member_permissions: PermissionFlagsBits.ModerateMembers.toString(),
options: [
{ name: 'user', description: 'Member to look up', type: ApplicationCommandOptionType.User, required: true },
],
},
async execute(interaction) {
const user = interaction.options.getUser('user', true)
const rows = await warnings.listActive(interaction.guildId, user.id)
if (rows.length === 0) {
await interaction.reply({ content: `${user.tag} has no active warnings.`, ephemeral: true })
return
}
const embed = new EmbedBuilder()
.setColor(0xe0b070)
.setTitle(`Warnings — ${user.tag}`)
.setDescription(
rows
.map((w, i) => `**${i + 1}.** ${w.reason || '(no reason given)'} — by ${w.staff_tag || 'unknown'} on ${new Date(w.created_at).toLocaleDateString()}`)
.join('\n'),
)
await interaction.reply({ embeds: [embed], ephemeral: true })
},
}

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const { ApplicationCommandOptionType } = require('discord.js')
const siteApiClient = require('../../site/siteApiClient')
// Public command — no default_member_permissions restriction. Read-only:
// searches wiki titles/content and links to the best match. Never posts to or
// edits the wiki. Category-scoped search (spec's optional "/wiki spells
// fireball") is deferred — the site's public search endpoint currently
// ignores category filters whenever a text query is given.
function siteOrigin() {
const base = process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public'
return new URL(base).origin
}
module.exports = {
data: {
name: 'wiki',
description: 'Search the wiki.',
options: [{ name: 'query', description: 'What to search for', type: ApplicationCommandOptionType.String, required: true }],
},
async execute(interaction) {
const query = interaction.options.getString('query', true)
await interaction.deferReply()
const result = await siteApiClient.searchWiki(query)
if (result.maintenance) {
await interaction.editReply({ content: `The wiki is unavailable right now: ${result.message || 'maintenance mode'}` })
return
}
if (!result.ok || !result.data || result.data.length === 0) {
await interaction.editReply({ content: `No wiki results for "${query}".` })
return
}
const best = result.data[0]
const url = `${siteOrigin()}/wiki/${best.slug}`
const content = best.excerpt ? `**${best.title}**\n${best.excerpt}\n${url}` : `**${best.title}**\n${url}`
await interaction.editReply({ content })
},
}

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// Owns the single discord.js Client instance for this process: lifecycle
// (start/stop/status) and slash-command registration/dispatch. Command
// definitions themselves live in ./commands — this file only wires them up.
const { Client, GatewayIntentBits, REST, Routes } = require('discord.js')
const createLogger = require('../utils/logger')
const commands = require('./commands')
const messageFilter = require('./messageFilter')
const scheduler = require('../scheduler/scheduler')
const roleMenuHandler = require('./roleMenuHandler')
const { handleGuildMemberAdd } = require('./guildMemberAdd')
const { handleGuildMemberRemove } = require('./guildMemberRemove')
const inviteTracker = require('./inviteTracker')
const tempRoleSweeper = require('../roles/tempRoleSweeper')
const inviteScheduler = require('../invites/inviteScheduler')
const log = createLogger('discord')
let client = null
let guildId = null
let status = 'disconnected' // disconnected | connecting | connected | error
let statusDetail = null
let lastConnectedAt = null
async function registerCommands(applicationId, targetGuildId) {
const rest = new REST({ version: '10' }).setToken(client.token)
await rest.put(Routes.applicationGuildCommands(applicationId, targetGuildId), {
body: commands.all.map((c) => c.data),
})
log.info('registered guild slash commands', { guildId: targetGuildId, count: commands.all.length })
}
async function stop() {
if (!client) {
status = 'disconnected'
statusDetail = null
return
}
scheduler.stop()
tempRoleSweeper.stop()
inviteScheduler.stop()
try {
await client.destroy()
} catch (err) {
log.warn('error while destroying client', { message: err.message })
}
client = null
status = 'disconnected'
statusDetail = null
log.info('discord client disconnected')
}
// start({ token, guildId }) — (re)connects. Always stops any existing client
// first so re-saving config or toggling Enabled off/on is idempotent.
async function start({ token, guildId: gid }) {
await stop()
guildId = gid
status = 'connecting'
statusDetail = null
// GuildMessages + MessageContent (Phase 3, filter) and GuildMembers
// (Phase 5, auto-role + bulk role ops) are all privileged — must be enabled
// in the Discord Developer Portal, see the Phase 1 setup notes. GuildInvites
// (Phase 6b, invite-usage attribution) is NOT privileged — no portal toggle.
client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildInvites,
],
})
client.once('ready', async () => {
try {
await registerCommands(client.application.id, guildId)
await scheduler.start(client)
tempRoleSweeper.start(client)
inviteScheduler.start(client, guildId)
await inviteTracker.prime(client, guildId)
status = 'connected'
statusDetail = null
lastConnectedAt = new Date()
log.info('discord client ready', { user: client.user?.tag, guildId })
} catch (err) {
status = 'error'
statusDetail = `startup failed: ${err.message}`
log.error('post-login startup failed (commands/scheduler/temp-roles/invites)', { message: err.message })
}
})
client.on('interactionCreate', async (interaction) => {
if (await roleMenuHandler.handleInteraction(interaction)) return
if (!interaction.isChatInputCommand()) return
const command = commands.get(interaction.commandName)
if (!command) return
try {
await command.execute(interaction)
} catch (err) {
log.error('command execution failed', { command: interaction.commandName, message: err.message })
const payload = { content: 'Something went wrong running that command.', ephemeral: true }
if (interaction.replied || interaction.deferred) await interaction.followUp(payload)
else await interaction.reply(payload)
}
})
client.on('messageCreate', messageFilter.handleMessageCreate)
client.on('guildMemberAdd', handleGuildMemberAdd)
client.on('guildMemberRemove', handleGuildMemberRemove)
// Keep the invite-use cache fresh so guildMemberAdd can attribute joins.
client.on('inviteCreate', inviteTracker.onInviteCreate)
client.on('inviteDelete', inviteTracker.onInviteDelete)
client.on('error', (err) => {
status = 'error'
statusDetail = err.message
log.error('discord client error', { message: err.message })
})
try {
await client.login(token)
} catch (err) {
status = 'error'
statusDetail = err.message
client = null
log.error('discord login failed', { message: err.message })
throw err
}
}
function getStatus() {
return { status, statusDetail, guildId, lastConnectedAt }
}
// For code that needs the live client + which guild it's connected to (the
// /internal/announce handler, slash commands already get both from the
// interaction itself so they don't need this). Returns null if disconnected.
function getConnection() {
if (!client || status !== 'connected') return null
return { client, guildId }
}
module.exports = { start, stop, getStatus, getConnection }

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// Member join handling: record the join event (with best-effort invite
// attribution, Phase 6b) then apply the configured auto-role. Requires the
// Server Members privileged intent (already enabled per the Phase 1 setup notes)
// and, for invite attribution, the GuildInvites intent.
const guildConfig = require('../model/guildConfig')
const memberEvents = require('../model/memberEvents')
const inviteTracker = require('./inviteTracker')
const createLogger = require('../utils/logger')
const log = createLogger('members')
async function handleGuildMemberAdd(member) {
// Attribute the invite first (diffs the invite-use cache), then record the join.
// Both are best-effort — a failure here must never block the auto-role below.
let invite = { code: null, inviterId: null, inviterTag: null }
try {
invite = await inviteTracker.attribute(member)
} catch (err) {
log.warn('invite attribution threw', { userId: member.id, message: err.message })
}
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'join',
discordUserId: member.id,
username: member.user?.tag,
inviteCode: invite.code,
inviterId: invite.inviterId,
inviterTag: invite.inviterTag,
})
} catch (err) {
log.warn('member join record failed', { userId: member.id, message: err.message })
}
try {
const roleId = await guildConfig.getAutoRoleId(member.guild.id)
if (!roleId) return
await member.roles.add(roleId)
log.info('auto-role assigned', { userId: member.id, roleId })
} catch (err) {
log.warn('auto-role assignment failed', { userId: member.id, message: err.message })
}
}
module.exports = { handleGuildMemberAdd }

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// Member leave handling (Phase 6b): record a leave event for the dashboard's
// members feed. Fires on both voluntary leaves and kicks/bans — Discord doesn't
// distinguish them on this event, and the mod-action (if any) is logged
// separately via mod_actions, so a leave row here is purely the lifecycle fact.
const memberEvents = require('../model/memberEvents')
const createLogger = require('../utils/logger')
const log = createLogger('members')
async function handleGuildMemberRemove(member) {
try {
await memberEvents.record({
guildId: member.guild.id,
eventType: 'leave',
discordUserId: member.id,
username: member.user?.tag,
})
} catch (err) {
log.warn('member leave record failed', { userId: member.id, message: err.message })
}
}
module.exports = { handleGuildMemberRemove }

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// Best-effort invite-usage attribution (Phase 6b). Discord doesn't tell you
// which invite a member used, so the standard approach is to keep a cache of
// each invite's use-count and, on guildMemberAdd, re-fetch and find the one
// whose count went up. Requires the GuildInvites intent + Manage Guild (the bot
// already creates/deletes invites, so it has the permission). All calls are
// best-effort: any failure just yields a null attribution and the join is still
// recorded. Vanity-URL and bot-added joins are inherently unattributable.
const createLogger = require('../utils/logger')
const log = createLogger('invites')
// guildId -> Map<inviteCode, uses>
const cache = new Map()
async function snapshot(guild) {
const map = new Map()
const invites = await guild.invites.fetch()
for (const inv of invites.values()) map.set(inv.code, inv.uses || 0)
return map
}
// Populate the cache for a guild (call once the client is ready).
async function prime(client, guildId) {
try {
const guild = client.guilds.cache.get(guildId) || (await client.guilds.fetch(guildId))
cache.set(guildId, await snapshot(guild))
log.info('invite cache primed', { guildId, count: cache.get(guildId).size })
} catch (err) {
log.warn('invite cache prime failed (missing Manage Guild / GuildInvites?)', { message: err.message })
}
}
function onInviteCreate(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id) || new Map()
g.set(invite.code, invite.uses || 0)
cache.set(invite.guild.id, g)
}
function onInviteDelete(invite) {
if (!invite.guild) return
const g = cache.get(invite.guild.id)
if (g) g.delete(invite.code)
}
// Diff current invite uses against the cached snapshot to find which invite the
// joining member used, then refresh the cache. Returns { code, inviterId,
// inviterTag } with nulls when it can't be determined.
async function attribute(member) {
const empty = { code: null, inviterId: null, inviterTag: null }
try {
const guild = member.guild
const before = cache.get(guild.id) || new Map()
const current = await guild.invites.fetch()
let found = empty
for (const inv of current.values()) {
const prev = before.get(inv.code) || 0
if ((inv.uses || 0) > prev && found === empty) {
found = { code: inv.code, inviterId: inv.inviter?.id || null, inviterTag: inv.inviter?.tag || null }
}
}
const next = new Map()
for (const inv of current.values()) next.set(inv.code, inv.uses || 0)
cache.set(guild.id, next)
return found
} catch (err) {
log.warn('invite attribution failed', { message: err.message })
return empty
}
}
module.exports = { prime, onInviteCreate, onInviteDelete, attribute }

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// messageCreate orchestration: allowlist bypass -> invite link -> banned word
// -> spam/mass-mention/mass-emoji. Invite/spam triggers always delete + warn
// (no severity tiers for those, unlike the word filter) — kept simple per the
// spec's "start simple" guidance. Filter-triggered mutes use a fixed 10-minute
// duration; per-severity-configurable durations are a future refinement.
const filterCache = require('../filter/filterCache')
const { findMatch } = require('../filter/normalize')
const inviteFilter = require('../filter/inviteFilter')
const spamFilter = require('../filter/spamFilter')
const warnings = require('../model/warnings')
const filterHits = require('../model/filterHits')
const spamHits = require('../model/spamHits')
const modLog = require('./modLog')
const createLogger = require('../utils/logger')
const log = createLogger('filter')
const FILTER_MUTE_SECONDS = 600 // 10 minutes
function botActor(client) {
return { id: client.user.id, tag: client.user.tag }
}
// Dashboard event capture (Phase 6b). Best-effort — recording a hit must never
// break the moderation action it accompanies, so failures are swallowed+logged.
async function recordFilterHit(message, hitType, matched, actionTaken) {
try {
await filterHits.record({
guildId: message.guildId,
hitType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
matched,
actionTaken,
})
} catch (err) {
log.warn('filter hit record failed', { message: err.message })
}
}
async function recordSpamHit(message, spamType) {
try {
await spamHits.record({
guildId: message.guildId,
spamType,
discordUserId: message.author.id,
username: message.author.tag,
channelId: message.channelId,
})
} catch (err) {
log.warn('spam hit record failed', { message: err.message })
}
}
// Which spam rule tripped (for the spam_hits row). isRateLimited has a side
// effect (records this message's timestamp) so it must be evaluated first, and
// exactly once — mirroring the original OR-order.
function detectSpam(message) {
if (spamFilter.isRateLimited(message.guildId, message.author.id)) return 'rate_limit'
if (spamFilter.isMassMention(message)) return 'mass_mention'
if (spamFilter.isMassEmoji(message.content)) return 'mass_emoji'
return null
}
async function isBypassed(message, cache) {
if (cache.allowChannels.has(message.channelId)) return true
const memberRoles = message.member ? message.member.roles.cache : null
if (memberRoles && [...memberRoles.keys()].some((id) => cache.allowRoles.has(id))) return true
return false
}
async function applyWarnAction(message, reason) {
const staff = botActor(message.client)
await warnings.add({
guildId: message.guildId,
targetUserId: message.author.id,
targetTag: message.author.tag,
staffUserId: staff.id,
staffTag: staff.tag,
reason,
})
await modLog.record({ client: message.client, guildId: message.guildId, actionType: 'warn', target: message.author, staffUser: staff, reason })
}
async function applyMuteAction(message, reason) {
const staff = botActor(message.client)
if (message.member && message.member.moderatable) {
await message.member.timeout(FILTER_MUTE_SECONDS * 1000, reason)
}
await modLog.record({
client: message.client,
guildId: message.guildId,
actionType: 'mute',
target: message.author,
staffUser: staff,
reason,
durationSeconds: FILTER_MUTE_SECONDS,
})
}
async function handleMessageCreate(message) {
if (message.author.bot || !message.guildId) return
try {
const cache = await filterCache.getOrLoad(message.guildId)
if (await isBypassed(message, cache)) return
const foreignCode = await inviteFilter.foreignInviteCode(message)
if (foreignCode) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'invite', foreignCode, 'warn')
await applyWarnAction(message, 'Posted a Discord invite link')
return
}
const match = findMatch(message.content, cache.words)
if (match) {
await message.delete().catch(() => {})
await recordFilterHit(message, 'word', match.word, match.severity)
if (match.severity === 'mute') await applyMuteAction(message, `Filtered word: ${match.word}`)
else if (match.severity === 'warn') await applyWarnAction(message, `Filtered word: ${match.word}`)
return
}
const spamType = detectSpam(message)
if (spamType) {
await message.delete().catch(() => {})
await recordSpamHit(message, spamType)
await applyWarnAction(message, 'Automated spam detection (rate limit / mass mention / mass emoji)')
}
} catch (err) {
log.error('messageFilter failed', { message: err.message })
}
}
module.exports = { handleMessageCreate }

53
bot/src/discord/modLog.js Normal file
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// Shared by every moderation command (ban/kick/mute/warn): writes the audit
// row and posts the embed to the configured mod-log channel. Takes `client`
// as a parameter (from interaction.client) rather than importing
// discordManager directly, to avoid a require cycle (discordManager -> commands
// -> modLog -> discordManager).
const { EmbedBuilder } = require('discord.js')
const db = require('../db')
const guildConfig = require('../model/guildConfig')
const createLogger = require('../utils/logger')
const log = createLogger('modlog')
const COLOR = { ban: 0xd98b84, kick: 0xe0b070, mute: 0xe0b070, warn: 0xe0b070 }
async function record({ client, guildId, actionType, target, staffUser, reason, durationSeconds }) {
await db.query(
`INSERT INTO mod_actions (guild_id, action_type, target_user_id, target_tag, staff_user_id, staff_tag, reason, duration_seconds)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)`,
[guildId, actionType, target.id, target.tag || null, staffUser.id, staffUser.tag || null, reason || null, durationSeconds || null],
)
try {
const channelId = await guildConfig.getModLogChannelId(guildId)
if (!channelId) return
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) return
const embed = new EmbedBuilder()
.setColor(COLOR[actionType] || 0x9aa5b1)
.setTitle(actionType.toUpperCase())
.addFields(
{ name: 'Target', value: `${target.tag || target.id} (${target.id})`, inline: true },
{ name: 'Staff', value: `${staffUser.tag || staffUser.id} (${staffUser.id})`, inline: true },
)
.setTimestamp()
if (reason) embed.addFields({ name: 'Reason', value: reason })
if (durationSeconds) embed.addFields({ name: 'Duration', value: formatDuration(durationSeconds), inline: true })
await channel.send({ embeds: [embed] })
} catch (err) {
log.warn('failed to post mod-log embed', { message: err.message })
}
}
function formatDuration(seconds) {
if (seconds % 86400 === 0) return `${seconds / 86400}d`
if (seconds % 3600 === 0) return `${seconds / 3600}h`
if (seconds % 60 === 0) return `${seconds / 60}m`
return `${seconds}s`
}
module.exports = { record }

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// Shared by the /internal/announce webhook (site publishes a news post) and
// the manual /announce command (staff re-posts/boosts an existing one) — so
// both paths produce an identical embed.
const { EmbedBuilder } = require('discord.js')
const guildConfig = require('../model/guildConfig')
const createLogger = require('../utils/logger')
const log = createLogger('news')
async function postAnnounce(client, guildId, { title, excerpt, url, imageUrl }) {
const channelId = await guildConfig.getNewsChannelId(guildId)
if (!channelId) throw new Error('No news channel configured — set one with /news first.')
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) throw new Error('Configured news channel is missing or not text-based.')
const embed = new EmbedBuilder().setColor(0x6a8fc2).setTitle(title).setURL(url)
if (excerpt) embed.setDescription(excerpt)
if (imageUrl) embed.setImage(imageUrl)
await channel.send({ embeds: [embed] })
log.info('news announced', { title, channelId })
}
module.exports = { postAnnounce }

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// Button-based self-assignable role menus. customId is `rolemenu:<roleId>` —
// the message's own id (not known until after it's sent, so it can't be
// embedded in the customId itself) is instead used to look up the tracked
// role_menus row and confirm the clicked roleId is really part of that
// menu's mapping, so a stale/foreign button can't toggle an untracked role.
const roleMenus = require('../model/roleMenus')
const createLogger = require('../utils/logger')
const log = createLogger('rolemenu')
const PREFIX = 'rolemenu:'
// Returns true if this handler owned the interaction (caller should stop
// looking for another handler), false if it's not a role-menu button at all.
async function handleInteraction(interaction) {
if (!interaction.isButton() || !interaction.customId.startsWith(PREFIX)) return false
const roleId = interaction.customId.slice(PREFIX.length)
try {
const menu = await roleMenus.getByMessageId(interaction.message.id)
if (!menu || !menu.mapping.some((m) => m.roleId === roleId)) {
await interaction.reply({ content: 'This role menu is no longer valid.', ephemeral: true })
return true
}
const member = interaction.member
if (member.roles.cache.has(roleId)) {
await member.roles.remove(roleId)
await interaction.reply({ content: `Removed <@&${roleId}>.`, ephemeral: true })
} else {
await member.roles.add(roleId)
await interaction.reply({ content: `Added <@&${roleId}>.`, ephemeral: true })
}
} catch (err) {
log.error('role menu toggle failed', { message: err.message })
await interaction.reply({ content: 'Something went wrong toggling that role.', ephemeral: true }).catch(() => {})
}
return true
}
module.exports = { handleInteraction }

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// In-memory per-guild filter state (word list + allowlist), loaded at startup
// and refreshed on config change — the messageCreate handler runs on every
// message, so it must never hit the DB per message (per the spec's
// performance note).
const filterWords = require('../model/filterWords')
const filterAllowlist = require('../model/filterAllowlist')
const cache = new Map() // guildId -> { words, allowRoles: Set, allowChannels: Set }
async function load(guildId) {
const [words, roles, channels] = await Promise.all([
filterWords.list(guildId),
filterAllowlist.getRoles(guildId),
filterAllowlist.getChannels(guildId),
])
const entry = { words, allowRoles: new Set(roles), allowChannels: new Set(channels) }
cache.set(guildId, entry)
return entry
}
// Lazy-loads on first access per guild (e.g. the first message after boot).
async function getOrLoad(guildId) {
return cache.get(guildId) || load(guildId)
}
// Called by /filter and /filterallow after any mutation.
function refresh(guildId) {
return load(guildId)
}
module.exports = { getOrLoad, refresh }

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// Detects Discord invite links and blocks any that don't resolve to the
// current guild (anti-raid/anti-advertising). An invite that fails to resolve
// (expired/invalid/vanity-only) is treated as foreign too — safer default
// than silently letting an unresolvable link through.
const INVITE_REGEX = /(?:discord\.gg|discord(?:app)?\.com\/invite)\/([a-zA-Z0-9-]+)/gi
// Returns the first foreign (or unresolvable) invite code found in the message,
// or null if the message contains no foreign invites. Returning the code (rather
// than a bare boolean) lets the caller record which invite was blocked.
async function foreignInviteCode(message) {
const matches = [...message.content.matchAll(INVITE_REGEX)]
if (matches.length === 0) return null
for (const match of matches) {
const code = match[1]
try {
const invite = await message.client.fetchInvite(code)
if (invite.guild?.id !== message.guildId) return code
} catch {
return code
}
}
return null
}
module.exports = { foreignInviteCode }

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// Basic obfuscation-resistant normalization for the word filter: lowercase,
// common leetspeak substitutions, and collapsing 3+ repeated characters
// ("sooooo" -> "so") to one. Deliberately simple per the spec ("start simple,
// leave room to tighten later") — spaced-out letters ("b a d") and more exotic
// unicode lookalikes aren't handled yet.
const SUBS = { 4: 'a', '@': 'a', 3: 'e', 1: 'i', '!': 'i', 0: 'o', $: 's', 5: 's', 7: 't' }
const SUB_CHARS = /[4@31!05$7]/g
function normalize(text) {
return text
.toLowerCase()
.replace(SUB_CHARS, (ch) => SUBS[ch] || ch)
.replace(/(.)\1{2,}/g, '$1')
}
function escapeRegex(str) {
return str.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')
}
// Word-boundary match against already-normalized text. `word` is normalized
// here too, so callers can pass the raw stored value.
function matches(normalizedText, word) {
const pattern = new RegExp(`\\b${escapeRegex(normalize(word))}\\b`, 'i')
return pattern.test(normalizedText)
}
// Returns the first matching filter_words row ({word, severity}) or null.
function findMatch(content, words) {
const normalizedText = normalize(content)
return words.find((w) => matches(normalizedText, w.word)) || null
}
module.exports = { normalize, matches, findMatch }

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// Basic in-memory spam/rate-limit detection. Per-user message-rate tracking is
// the only stateful piece here (mass-mention/mass-emoji are per-message
// counts) — kept in memory rather than the DB since this runs on every
// message and needs to be fast.
const RATE_LIMIT_COUNT = 5
const RATE_LIMIT_WINDOW_MS = 5000
const MENTION_THRESHOLD = 5
const EMOJI_THRESHOLD = 10
const SWEEP_INTERVAL_MS = 5 * 60 * 1000
const history = new Map() // `${guildId}:${userId}` -> timestamps[]
function isRateLimited(guildId, userId) {
const key = `${guildId}:${userId}`
const now = Date.now()
const timestamps = (history.get(key) || []).filter((t) => now - t < RATE_LIMIT_WINDOW_MS)
timestamps.push(now)
history.set(key, timestamps)
return timestamps.length > RATE_LIMIT_COUNT
}
function isMassMention(message) {
return message.mentions.users.size + message.mentions.roles.size > MENTION_THRESHOLD
}
const EMOJI_REGEX = /<a?:\w+:\d+>|\p{Extended_Pictographic}/gu
function isMassEmoji(content) {
const count = (content.match(EMOJI_REGEX) || []).length
return count > EMOJI_THRESHOLD
}
// Periodic cleanup so `history` doesn't grow unbounded over a long-running
// process — drops any key with no recent activity.
setInterval(() => {
const now = Date.now()
for (const [key, timestamps] of history) {
if (timestamps.every((t) => now - t >= RATE_LIMIT_WINDOW_MS)) history.delete(key)
}
}, SWEEP_INTERVAL_MS).unref()
module.exports = { isRateLimited, isMassMention, isMassEmoji }

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const discordManager = require('../discord/discordManager')
const newsAnnounce = require('../discord/newsAnnounce')
const createLogger = require('../utils/logger')
const log = createLogger('internal')
// POST /internal/config — called by the main server right after an admin
// saves the Discord Bot panel, and by the bot's own bootstrap on startup
// (via a GET to the server for the current config, then this same start/stop
// logic locally). Body: { token, guildId, enabled }.
async function setConfig(req, res) {
const { token, guildId, enabled } = req.body || {}
try {
if (enabled) {
if (!token || !guildId) {
return res.status(400).json({ message: 'token and guildId are required when enabled' })
}
await discordManager.start({ token, guildId })
} else {
await discordManager.stop()
}
return res.json(discordManager.getStatus())
} catch (err) {
log.error('setConfig failed', { message: err.message })
// Still 200 with an error status — the caller (admin panel) should surface
// discordManager's status/statusDetail rather than treat this as a 5xx.
return res.json(discordManager.getStatus())
}
}
// GET /internal/status — live connection state, polled by the admin panel.
function getStatusHandler(req, res) {
return res.json(discordManager.getStatus())
}
// POST /internal/announce — called by the main server right after a news
// post is published. Body: { title, excerpt, url, imageUrl }.
async function announce(req, res) {
const connection = discordManager.getConnection()
if (!connection) return res.status(503).json({ message: 'Bot is not connected' })
try {
await newsAnnounce.postAnnounce(connection.client, connection.guildId, req.body || {})
return res.json({ posted: true })
} catch (err) {
log.warn('announce failed', { message: err.message })
return res.status(400).json({ message: err.message })
}
}
module.exports = { setConfig, getStatus: getStatusHandler, announce }

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const express = require('express')
const requireInternalKey = require('./requireInternalKey')
const ctrl = require('./internal.controller')
const router = express.Router()
router.use(requireInternalKey)
router.post('/config', ctrl.setConfig)
router.get('/status', ctrl.getStatus)
router.post('/announce', ctrl.announce)
module.exports = router

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// Gate for the bot's /internal/* API. The only caller is the main UOMysticmoon
// server, over the private compose network — never expose this route through
// the public reverse proxy. Timing-safe compare so response time can't be used
// to brute-force the shared secret one byte at a time.
const crypto = require('crypto')
function requireInternalKey(req, res, next) {
const expected = process.env.BOT_INTERNAL_KEY || ''
const provided = req.get('X-Internal-Key') || ''
const a = Buffer.from(expected)
const b = Buffer.from(provided)
const match = expected.length > 0 && a.length === b.length && crypto.timingSafeEqual(a, b)
if (!match) return res.status(401).json({ message: 'Unauthorized' })
return next()
}
module.exports = requireInternalKey

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// Shared by both /invite rotate and the weekly cron job (inviteScheduler.js)
// so manual and automatic rotations log identically. maxAge is set to match
// the rotation cadence as defense-in-depth: if the scheduled rotation were
// ever to silently stop running, the invite still expires on its own instead
// of staying live forever.
const guildConfig = require('../model/guildConfig')
const inviteLog = require('../model/inviteLog')
const createLogger = require('../utils/logger')
const log = createLogger('invites')
const ROTATION_MAX_AGE_SECONDS = 7 * 24 * 60 * 60 // 7 days
async function rotate(client, guildId, { triggeredBy, triggeredByTag } = {}) {
const channelId = await guildConfig.getInviteChannelId(guildId)
if (!channelId) throw new Error('No invite channel configured — set one with /invite channel first.')
const channel = await client.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) throw new Error('Configured invite channel is missing or not text-based.')
const current = await inviteLog.getCurrent(guildId)
if (current) {
try {
await channel.guild.invites.delete(current.invite_code, 'Invite rotation')
} catch (err) {
log.warn('failed to revoke previous invite (may already be gone)', { message: err.message })
}
await inviteLog.markRevoked(current.id)
}
const invite = await channel.createInvite({ maxAge: ROTATION_MAX_AGE_SECONDS, unique: true, reason: 'Invite rotation' })
await inviteLog.record({ guildId, channelId, inviteCode: invite.code, triggeredBy, triggeredByTag })
log.info('invite rotated', { code: invite.code, triggeredBy: triggeredByTag || 'automatic (scheduled)' })
return invite
}
module.exports = { rotate }

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// Weekly automatic invite rotation (Sundays at midnight). A missing invite
// channel config just skips quietly (warn-logged) — most guilds won't set
// this up on day one, and that shouldn't spam errors every week until they do.
const cron = require('node-cron')
const inviteRotator = require('./inviteRotator')
const createLogger = require('../utils/logger')
const log = createLogger('invites')
let task = null
function start(client, guildId) {
task = cron.schedule('0 0 * * 0', async () => {
try {
await inviteRotator.rotate(client, guildId, {})
} catch (err) {
log.warn('scheduled invite rotation skipped', { message: err.message })
}
})
log.info('invite rotation scheduler started')
}
function stop() {
if (task) {
task.stop()
task = null
}
}
module.exports = { start, stop }

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// Roles/channels that bypass word/invite/spam filtering entirely (staff roles,
// bot-commands channels, etc.). Stored as CSV in guild_config rather than a
// separate table — short, rarely-changed lists.
const guildConfig = require('./guildConfig')
const ROLES_KEY = 'filter_allow_roles'
const CHANNELS_KEY = 'filter_allow_channels'
function parseCsv(value) {
return value ? value.split(',').filter(Boolean) : []
}
async function getRoles(guildId) {
return parseCsv(await guildConfig.get(guildId, ROLES_KEY))
}
async function getChannels(guildId) {
return parseCsv(await guildConfig.get(guildId, CHANNELS_KEY))
}
// Toggle: adds the id if absent, removes it if present. Returns the new state (true = now allowed).
async function toggleRole(guildId, roleId) {
const roles = await getRoles(guildId)
const idx = roles.indexOf(roleId)
if (idx === -1) roles.push(roleId)
else roles.splice(idx, 1)
await guildConfig.set(guildId, ROLES_KEY, roles.join(','))
return idx === -1
}
async function toggleChannel(guildId, channelId) {
const channels = await getChannels(guildId)
const idx = channels.indexOf(channelId)
if (idx === -1) channels.push(channelId)
else channels.splice(idx, 1)
await guildConfig.set(guildId, CHANNELS_KEY, channels.join(','))
return idx === -1
}
module.exports = { getRoles, getChannels, toggleRole, toggleChannel }

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// Automated content-filter hits (Phase 6b). Bot-owned; recorded whenever the
// word filter or foreign-invite filter deletes a message. mod_actions still
// records the resulting warn/mute separately. Schema: server/db/schema.sql
// (filter_hits).
const db = require('../db')
async function record({ guildId, hitType, discordUserId, username, channelId, matched, actionTaken }) {
await db.query(
`INSERT INTO filter_hits (guild_id, hit_type, discord_user_id, username, channel_id, matched, action_taken)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, hitType, discordUserId, username || null, channelId || null, matched || null, actionTaken],
)
}
module.exports = { record }

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const db = require('../db')
async function add({ guildId, word, severity, addedBy, addedByTag }) {
await db.query(
`INSERT INTO filter_words (guild_id, word, severity, added_by, added_by_tag)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE severity = VALUES(severity), added_by = VALUES(added_by), added_by_tag = VALUES(added_by_tag)`,
[guildId, word.toLowerCase(), severity || 'delete', addedBy || null, addedByTag || null],
)
}
// Returns true if a row was actually removed.
async function remove(guildId, word) {
const res = await db.query('DELETE FROM filter_words WHERE guild_id = ? AND word = ?', [guildId, word.toLowerCase()])
return Number(res.affectedRows || 0) > 0
}
async function list(guildId) {
return db.query('SELECT word, severity FROM filter_words WHERE guild_id = ? ORDER BY word ASC', [guildId])
}
module.exports = { add, remove, list }

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// Per-guild key/value config the bot owns (see guild_config in
// server/db/schema.sql). Generic get/set now; filters/schedules/role-menu
// config reuses this same table in later phases.
const db = require('../db')
const MOD_LOG_CHANNEL_KEY = 'mod_log_channel_id'
const AUTO_ROLE_KEY = 'auto_role_id'
const INVITE_CHANNEL_KEY = 'invite_channel_id'
const NEWS_CHANNEL_KEY = 'news_channel_id'
async function get(guildId, key) {
const rows = await db.query('SELECT value FROM guild_config WHERE guild_id = ? AND `key` = ? LIMIT 1', [guildId, key])
return rows[0] ? rows[0].value : null
}
async function set(guildId, key, value) {
await db.query(
`INSERT INTO guild_config (guild_id, \`key\`, value) VALUES (?, ?, ?)
ON DUPLICATE KEY UPDATE value = VALUES(value)`,
[guildId, key, value],
)
}
const getModLogChannelId = (guildId) => get(guildId, MOD_LOG_CHANNEL_KEY)
const setModLogChannelId = (guildId, channelId) => set(guildId, MOD_LOG_CHANNEL_KEY, channelId)
const getAutoRoleId = (guildId) => get(guildId, AUTO_ROLE_KEY)
const setAutoRoleId = (guildId, roleId) => set(guildId, AUTO_ROLE_KEY, roleId)
const getInviteChannelId = (guildId) => get(guildId, INVITE_CHANNEL_KEY)
const setInviteChannelId = (guildId, channelId) => set(guildId, INVITE_CHANNEL_KEY, channelId)
const getNewsChannelId = (guildId) => get(guildId, NEWS_CHANNEL_KEY)
const setNewsChannelId = (guildId, channelId) => set(guildId, NEWS_CHANNEL_KEY, channelId)
module.exports = {
get,
set,
getModLogChannelId,
setModLogChannelId,
getAutoRoleId,
setAutoRoleId,
getInviteChannelId,
setInviteChannelId,
getNewsChannelId,
setNewsChannelId,
}

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const db = require('../db')
async function record({ guildId, channelId, inviteCode, triggeredBy, triggeredByTag }) {
const res = await db.query(
`INSERT INTO invite_log (guild_id, channel_id, invite_code, triggered_by, triggered_by_tag)
VALUES (?, ?, ?, ?, ?)`,
[guildId, channelId, inviteCode, triggeredBy || null, triggeredByTag || null],
)
return res.insertId
}
// The active (not-yet-revoked) invite for a guild, if any.
async function getCurrent(guildId) {
const rows = await db.query(
'SELECT * FROM invite_log WHERE guild_id = ? AND revoked_at IS NULL ORDER BY created_at DESC LIMIT 1',
[guildId],
)
return rows[0] || null
}
async function markRevoked(id) {
await db.query('UPDATE invite_log SET revoked_at = NOW() WHERE id = ?', [id])
}
async function list(guildId, limit = 10) {
return db.query('SELECT * FROM invite_log WHERE guild_id = ? ORDER BY created_at DESC LIMIT ?', [guildId, limit])
}
module.exports = { record, getCurrent, markRevoked, list }

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// Guild member join/leave events (Phase 6b). Bot-owned; the site reads these for
// the moderation dashboard's members feed + invite-usage view. Schema in
// server/db/schema.sql (member_events).
const db = require('../db')
async function record({ guildId, eventType, discordUserId, username, inviteCode, inviterId, inviterTag }) {
await db.query(
`INSERT INTO member_events (guild_id, event_type, discord_user_id, username, invite_code, inviter_id, inviter_tag)
VALUES (?, ?, ?, ?, ?, ?, ?)`,
[guildId, eventType, discordUserId, username || null, inviteCode || null, inviterId || null, inviterTag || null],
)
}
module.exports = { record }

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const db = require('../db')
async function add({ guildId, channelId, messageId, mapping, createdBy }) {
await db.query(
`INSERT INTO role_menus (guild_id, channel_id, message_id, mapping, created_by)
VALUES (?, ?, ?, ?, ?)`,
[guildId, channelId, messageId, JSON.stringify(mapping), createdBy || null],
)
}
async function getByMessageId(messageId) {
const rows = await db.query('SELECT * FROM role_menus WHERE message_id = ? LIMIT 1', [messageId])
if (!rows[0]) return null
return { ...rows[0], mapping: JSON.parse(rows[0].mapping) }
}
module.exports = { add, getByMessageId }

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const db = require('../db')
async function addRecurring({ guildId, channelId, content, cronExpression, createdBy, createdByTag }) {
const res = await db.query(
`INSERT INTO scheduled_messages (guild_id, channel_id, content, cron_expression, created_by, created_by_tag)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, channelId, content, cronExpression, createdBy || null, createdByTag || null],
)
return res.insertId
}
async function addOnce({ guildId, channelId, content, runAt, createdBy, createdByTag }) {
const res = await db.query(
`INSERT INTO scheduled_messages (guild_id, channel_id, content, run_at, created_by, created_by_tag)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, channelId, content, runAt, createdBy || null, createdByTag || null],
)
return res.insertId
}
// Returns true if a row was actually removed (scoped to the guild so one
// guild can't remove another's rows).
async function remove(guildId, id) {
const res = await db.query('DELETE FROM scheduled_messages WHERE id = ? AND guild_id = ?', [id, guildId])
return Number(res.affectedRows || 0) > 0
}
async function list(guildId) {
return db.query(
`SELECT id, channel_id, content, cron_expression, run_at, enabled, sent_at FROM scheduled_messages
WHERE guild_id = ? ORDER BY id ASC`,
[guildId],
)
}
// All enabled recurring rows across every guild the bot serves — v1 only
// ever has one, but the scheduler doesn't need to special-case that.
async function listEnabledRecurring() {
return db.query(
`SELECT id, guild_id, channel_id, content, cron_expression FROM scheduled_messages
WHERE cron_expression IS NOT NULL AND enabled = 1`,
)
}
// One-off rows due to post right now.
async function listDueOneOff() {
return db.query(
`SELECT id, guild_id, channel_id, content FROM scheduled_messages
WHERE run_at IS NOT NULL AND sent_at IS NULL AND enabled = 1 AND run_at <= NOW()`,
)
}
async function markSent(id) {
await db.query('UPDATE scheduled_messages SET sent_at = NOW() WHERE id = ?', [id])
}
module.exports = { addRecurring, addOnce, remove, list, listEnabledRecurring, listDueOneOff, markSent }

14
bot/src/model/spamHits.js Normal file
View File

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// Automated spam-detection hits (Phase 6b). Bot-owned; recorded when the
// rate-limit / mass-mention / mass-emoji checks trip. mod_actions still logs the
// resulting warn separately. Schema: server/db/schema.sql (spam_hits).
const db = require('../db')
async function record({ guildId, spamType, discordUserId, username, channelId }) {
await db.query(
`INSERT INTO spam_hits (guild_id, spam_type, discord_user_id, username, channel_id)
VALUES (?, ?, ?, ?, ?)`,
[guildId, spamType, discordUserId, username || null, channelId || null],
)
}
module.exports = { record }

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const db = require('../db')
// Upsert — re-granting the same temp role refreshes its expiry instead of
// creating a duplicate row (see UNIQUE(guild,user,role) in schema.sql).
async function add({ guildId, userId, roleId, expiresAt, createdBy }) {
await db.query(
`INSERT INTO temp_roles (guild_id, user_id, role_id, expires_at, created_by)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE expires_at = VALUES(expires_at), created_by = VALUES(created_by)`,
[guildId, userId, roleId, expiresAt, createdBy || null],
)
}
async function remove(guildId, userId, roleId) {
await db.query('DELETE FROM temp_roles WHERE guild_id = ? AND user_id = ? AND role_id = ?', [guildId, userId, roleId])
}
async function listExpired() {
return db.query('SELECT id, guild_id, user_id, role_id FROM temp_roles WHERE expires_at <= NOW()')
}
async function removeById(id) {
await db.query('DELETE FROM temp_roles WHERE id = ?', [id])
}
module.exports = { add, remove, listExpired, removeById }

26
bot/src/model/warnings.js Normal file
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// Standing warnings (separate from mod_actions so /warnings can list a
// user's active warnings). expires_at is always NULL for now — decay/escalation
// (e.g. "3 active warns -> auto-mute") is deferred past Phase 2, see
// warn.command.js.
const db = require('../db')
async function add({ guildId, targetUserId, targetTag, staffUserId, staffTag, reason }) {
await db.query(
`INSERT INTO warnings (guild_id, target_user_id, target_tag, staff_user_id, staff_tag, reason)
VALUES (?, ?, ?, ?, ?, ?)`,
[guildId, targetUserId, targetTag || null, staffUserId, staffTag || null, reason || null],
)
}
// Active = not expired. Every row is active today since expires_at is never
// set, but the query is written to already respect it once decay lands.
async function listActive(guildId, targetUserId) {
return db.query(
`SELECT id, reason, staff_tag, created_at FROM warnings
WHERE guild_id = ? AND target_user_id = ? AND (expires_at IS NULL OR expires_at > NOW())
ORDER BY created_at DESC`,
[guildId, targetUserId],
)
}
module.exports = { add, listActive }

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// Once-a-minute sweep for expired temp_roles: removes the Discord role (best
// effort — the member/guild/role may already be gone) then deletes the row
// regardless, so a stale row can never block future re-grants of the same
// role to the same member.
const cron = require('node-cron')
const tempRoles = require('../model/tempRoles')
const createLogger = require('../utils/logger')
const log = createLogger('temproles')
let client = null
let task = null
async function sweep() {
try {
const expired = await tempRoles.listExpired()
for (const row of expired) {
try {
const guild = await client.guilds.fetch(row.guild_id)
const member = await guild.members.fetch(row.user_id).catch(() => null)
if (member) await member.roles.remove(row.role_id).catch(() => {})
} catch (err) {
log.warn('failed to remove expired temp role', { message: err.message, roleId: row.role_id, userId: row.user_id })
} finally {
await tempRoles.removeById(row.id)
}
}
} catch (err) {
log.error('temp role sweep failed', { message: err.message })
}
}
function start(discordClient) {
client = discordClient
task = cron.schedule('* * * * *', sweep)
log.info('temp role sweeper started')
}
function stop() {
if (task) {
task.stop()
task = null
}
client = null
}
module.exports = { start, stop }

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@@ -0,0 +1,83 @@
// Recurring + one-off scheduled channel messages. Recurring rows are each
// registered as their own node-cron task; one-off rows are picked up by a
// once-a-minute sweep that checks for anything due and marks it sent so it
// never reposts. Needs a live discord.js Client to actually send — wired up
// by discordManager.js (start() once the client is ready, stop() alongside
// client teardown).
const cron = require('node-cron')
const scheduledMessages = require('../model/scheduledMessages')
const createLogger = require('../utils/logger')
const log = createLogger('scheduler')
let discordClient = null
const recurringTasks = new Map() // id -> node-cron ScheduledTask
let sweepTask = null
async function sendToChannel(channelId, content) {
try {
const channel = await discordClient.channels.fetch(channelId)
if (!channel || !channel.isTextBased()) {
log.warn('scheduled message skipped — channel missing or not text-based', { channelId })
return
}
await channel.send({ content })
log.info('sent scheduled message', { channelId })
} catch (err) {
log.warn('failed to send scheduled message', { channelId, message: err.message })
}
}
async function loadRecurring() {
for (const task of recurringTasks.values()) task.stop()
recurringTasks.clear()
const rows = await scheduledMessages.listEnabledRecurring()
for (const row of rows) {
if (!cron.validate(row.cron_expression)) {
log.warn('skipping scheduled message with invalid cron expression', { id: row.id, cron: row.cron_expression })
continue
}
const task = cron.schedule(row.cron_expression, () => sendToChannel(row.channel_id, row.content))
recurringTasks.set(row.id, task)
}
log.info('loaded recurring scheduled messages', { count: recurringTasks.size })
}
async function sweepDueOneOff() {
try {
const due = await scheduledMessages.listDueOneOff()
for (const row of due) {
await sendToChannel(row.channel_id, row.content)
await scheduledMessages.markSent(row.id)
}
} catch (err) {
log.error('one-off sweep failed', { message: err.message })
}
}
async function start(client) {
discordClient = client
await loadRecurring()
sweepTask = cron.schedule('* * * * *', sweepDueOneOff)
log.info('scheduler started')
}
// Called by /schedule after any add/remove so changes apply without a restart.
async function refresh() {
if (!discordClient) return
await loadRecurring()
}
function stop() {
for (const task of recurringTasks.values()) task.stop()
recurringTasks.clear()
if (sweepTask) {
sweepTask.stop()
sweepTask = null
}
discordClient = null
}
module.exports = { start, stop, refresh }

52
bot/src/server.js Normal file
View File

@@ -0,0 +1,52 @@
require('dotenv').config()
const app = require('./app')
const bootstrap = require('./bootstrap')
const createLogger = require('./utils/logger')
const discordManager = require('./discord/discordManager')
const pkg = require('../package.json')
const log = createLogger('server')
const PORT = Number(process.env.PORT) || 4100
const HOST = '0.0.0.0'
async function start() {
log.info(`starting UOMysticmoon bot v${pkg.version}`, {
node: process.version,
logFile: createLogger.logFilePath || 'disabled (console only)',
})
const server = app.listen(PORT, HOST, () => {
log.info(`internal API listening on http://${HOST}:${PORT}`)
})
await bootstrap()
setupShutdown(server)
}
function setupShutdown(server) {
let closing = false
const shutdown = async (signal) => {
if (closing) return
closing = true
log.warn(`${signal} received — shutting down gracefully`)
server.close(() => log.info('internal API closed'))
await discordManager.stop()
await createLogger.close()
process.exit(0)
}
process.on('SIGINT', () => shutdown('SIGINT'))
process.on('SIGTERM', () => shutdown('SIGTERM'))
process.on('unhandledRejection', (reason) => log.error('unhandledRejection', { reason: String(reason) }))
process.on('uncaughtException', (err) => {
log.error('uncaughtException', err)
process.exit(1)
})
}
start().catch((err) => {
log.error('failed to start bot', err)
process.exit(1)
})

View File

@@ -0,0 +1,42 @@
// Read-only client for the main site's PUBLIC API (no shared secret — this is
// the same unauthenticated data any visitor's browser can fetch). Used by
// /wiki (search) and /announce (re-post an existing news item). Distinct from
// botInternalClient.js, which is the shared-secret-gated server<->bot channel.
const createLogger = require('../utils/logger')
const log = createLogger('site-api')
const BASE_URL = (process.env.SITE_PUBLIC_URL || 'http://localhost:3000/api/v1/public').replace(/\/+$/, '')
const TIMEOUT_MS = 5000
async function call(path) {
const controller = new AbortController()
const timeout = setTimeout(() => controller.abort(), TIMEOUT_MS)
try {
const res = await fetch(`${BASE_URL}${path}`, { signal: controller.signal })
const data = await res.json().catch(() => null)
// Public content routes 503 with this shape while the site is in
// maintenance mode (see server/src/middleware/siteMode.js) — surface it
// distinctly so commands can show a clear message instead of a generic error.
if (res.status === 503 && data?.mode === 'maintenance') {
return { ok: false, maintenance: true, message: data.message }
}
if (!res.ok) return { ok: false, error: `site responded ${res.status}` }
return { ok: true, data }
} catch (err) {
log.warn('site API call failed', { path, message: err.message })
return { ok: false, error: err.message }
} finally {
clearTimeout(timeout)
}
}
function getNewsPost(idOrSlug) {
return call(`/posts/news/${encodeURIComponent(idOrSlug)}`)
}
function searchWiki(query) {
return call(`/wiki?q=${encodeURIComponent(query)}`)
}
module.exports = { getNewsPost, searchWiki }

16
bot/src/utils/duration.js Normal file
View File

@@ -0,0 +1,16 @@
// Parses simple duration strings ("30s", "10m", "2h", "1d") to milliseconds.
// Returns null for anything unparseable. Discord's own timeout API caps at 28
// days — callers should clamp to MAX_TIMEOUT_MS rather than trust user input.
const UNIT_MS = { s: 1000, m: 60_000, h: 3_600_000, d: 86_400_000 }
const MAX_TIMEOUT_MS = 28 * 86_400_000
function parseDuration(input) {
if (!input) return null
const match = /^(\d+)\s*(s|m|h|d)$/i.exec(input.trim())
if (!match) return null
const [, amount, unit] = match
return Number(amount) * UNIT_MS[unit.toLowerCase()]
}
module.exports = { parseDuration, MAX_TIMEOUT_MS }

97
bot/src/utils/logger.js Normal file
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@@ -0,0 +1,97 @@
// Dual-transport logger: writes to the console AND to a log file.
// Levels: error | warn | info | debug.
// LOG_LEVEL console verbosity (default info)
// FILE_LOG_LEVEL file verbosity (default debug — keep a full record on disk)
// LOG_TO_FILE enable file logging (default true)
// LOG_DIR log directory (default <bot>/logs)
// LOG_FILE log file name (default bot.log)
//
// Copied from server/src/utils/logger.js rather than shared — the bot is an
// independently deployable process with its own package.json/Dockerfile.
const fs = require('fs')
const path = require('path')
const LEVELS = { error: 0, warn: 1, info: 2, debug: 3 }
const consoleThreshold = LEVELS[(process.env.LOG_LEVEL || 'info').toLowerCase()] ?? LEVELS.info
const fileThreshold = LEVELS[(process.env.FILE_LOG_LEVEL || 'debug').toLowerCase()] ?? LEVELS.debug
// Color only on an interactive TTY — never in files or Docker logs.
const useColor = Boolean(process.stdout.isTTY) && process.env.NO_COLOR == null
const COLOR = { error: '\x1b[31m', warn: '\x1b[33m', info: '\x1b[36m', debug: '\x1b[90m' }
const RESET = '\x1b[0m'
// ── File transport ────────────────────────────────────────────────────
const fileEnabled = (process.env.LOG_TO_FILE || 'true').toLowerCase() !== 'false'
let fileStream = null
let logFilePath = null
if (fileEnabled) {
try {
const dir = process.env.LOG_DIR || path.join(__dirname, '..', '..', 'logs')
fs.mkdirSync(dir, { recursive: true })
logFilePath = path.join(dir, process.env.LOG_FILE || 'bot.log')
fileStream = fs.createWriteStream(logFilePath, { flags: 'a' })
fileStream.on('error', (err) => {
process.stderr.write(`[logger] file logging disabled: ${err.message}\n`)
fileStream = null
})
} catch (err) {
process.stderr.write(`[logger] could not open log file: ${err.message}\n`)
fileStream = null
}
}
function fmt(meta) {
if (meta == null) return ''
if (typeof meta === 'string') return meta
if (meta instanceof Error) return JSON.stringify({ message: meta.message, stack: meta.stack })
try {
return JSON.stringify(meta)
} catch {
return String(meta)
}
}
function emit(level, tag, msg, meta) {
const levelNum = LEVELS[level]
if (levelNum === undefined) return
const ts = new Date().toISOString()
const lvl = level.toUpperCase().padEnd(5)
const label = tag ? ` [${tag}]` : ''
const metaStr = meta === undefined ? '' : ` ${fmt(meta)}`
const plain = `${ts} ${lvl}${label} ${msg}${metaStr}`
// Console transport
if (levelNum <= consoleThreshold) {
const line = useColor ? `${COLOR[level] || ''}${plain}${RESET}` : plain
const stream = level === 'error' || level === 'warn' ? process.stderr : process.stdout
stream.write(`${line}\n`)
}
// File transport (plain text, no color)
if (fileStream && levelNum <= fileThreshold) {
fileStream.write(`${plain}\n`)
}
}
function createLogger(tag) {
return {
error: (msg, meta) => emit('error', tag, msg, meta),
warn: (msg, meta) => emit('warn', tag, msg, meta),
info: (msg, meta) => emit('info', tag, msg, meta),
debug: (msg, meta) => emit('debug', tag, msg, meta),
}
}
// Flush and close the file stream (called on graceful shutdown).
createLogger.close = () =>
new Promise((resolve) => {
if (fileStream) fileStream.end(resolve)
else resolve()
})
createLogger.emit = emit
createLogger.logFilePath = logFilePath
module.exports = createLogger

View File

@@ -10,6 +10,7 @@
"dependencies": {
"@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2",
@@ -1483,6 +1484,19 @@
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-align": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-align/-/extension-text-align-2.27.2.tgz",
"integrity": "sha512-0Pyks6Hu+Q/+9+5/osoSv0SP6jIerdWMYbi13aaZLsJoj3lBj5WNaE11JtAwSFN5sx0IbqhDSlp1zkvRnzgZ8g==",
"license": "MIT",
"funding": {
"type": "github",
"url": "https://github.com/sponsors/ueberdosis"
},
"peerDependencies": {
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-style": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz",

View File

@@ -11,6 +11,7 @@
"dependencies": {
"@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2",

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@@ -3,6 +3,8 @@ import { AuthProvider } from './contexts/AuthContext.jsx'
import { SiteProvider } from './contexts/SiteContext.jsx'
import MaintenanceGate from './components/MaintenanceGate.jsx'
import RequireAuth from './components/RequireAuth.jsx'
import RequirePlayer from './components/RequirePlayer.jsx'
import RoleGate from './components/RoleGate.jsx'
// Public
import Portal from './routes/public/Portal.jsx'
@@ -14,18 +16,41 @@ import Newsletter from './routes/public/Newsletter.jsx'
import NewsletterIssue from './routes/public/NewsletterIssue.jsx'
import About from './routes/public/About.jsx'
import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
// Admin
import AdminLogin from './routes/admin/AdminLogin.jsx'
import AdminLayout from './routes/admin/AdminLayout.jsx'
import Dashboard from './routes/admin/views/Dashboard.jsx'
import PostsAdmin from './routes/admin/views/PostsAdmin.jsx'
import PagesAdmin from './routes/admin/views/PagesAdmin.jsx'
import PageBuilder from './routes/admin/views/PageBuilder.jsx'
import WikiAdmin from './routes/admin/views/WikiAdmin.jsx'
import HeroEditor from './routes/admin/views/HeroEditor.jsx'
import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx'
import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
import Moderation from './routes/admin/views/Moderation.jsx'
import ModerationUser from './routes/admin/views/ModerationUser.jsx'
// Player portal
import PlayerLogin from './routes/player/PlayerLogin.jsx'
import PlayerRegister from './routes/player/PlayerRegister.jsx'
import PlayerPortalLayout from './routes/player/PlayerPortalLayout.jsx'
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
import PlayerAccount from './routes/player/PlayerAccount.jsx'
export default function App() {
return (
@@ -49,10 +74,19 @@ export default function App() {
<Route path="/site/newsletter/:id" element={<NewsletterIssue />} />
<Route path="/site/about" element={<About />} />
<Route path="/site/status" element={<Status />} />
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} />
{/* CMS pages: top-level /:slug, matched only after the named routes
above (React Router ranks static routes over this dynamic one). */}
<Route path="/:slug" element={<CmsPage />} />
</Route>
{/* Draft-preview link (token-gated). Outside the maintenance gate so a
preview link works regardless of site mode. */}
<Route path="/preview/:id/:token" element={<CmsPage preview />} />
{/* Admin */}
<Route path="/admin/login" element={<AdminLogin />} />
<Route
@@ -65,13 +99,50 @@ export default function App() {
>
<Route index element={<Dashboard />} />
<Route path="posts" element={<PostsAdmin />} />
<Route path="pages" element={<PagesAdmin />} />
<Route path="pages/new" element={<PageBuilder />} />
<Route path="pages/:id" element={<PageBuilder />} />
<Route path="wiki" element={<WikiAdmin />} />
<Route path="hero" element={<HeroEditor />} />
<Route path="settings" element={<SettingsAdmin />} />
<Route
path="moderation"
element={
<RoleGate roles={['admin', 'moderator']}>
<Outlet />
</RoleGate>
}
>
<Route index element={<Moderation />} />
<Route path="user/:discordId" element={<ModerationUser />} />
</Route>
<Route path="activity" element={<ActivityAdmin />} />
<Route path="bot-activity" element={<BotActivityAdmin />} />
<Route path="discord-bot" element={<DiscordBotAdmin />} />
<Route path="shard" element={<ShardAdmin />} />
<Route path="characters" element={<AdminCharacters />} />
<Route path="characters/:serial" element={<AdminCharacter />} />
<Route path="auth-providers" element={<AuthProvidersAdmin />} />
<Route path="users" element={<UsersAdmin />} />
<Route path="account" element={<AccountAdmin />} />
<Route path="*" element={<Navigate to="/admin" replace />} />
</Route>
{/* Player portal */}
<Route path="/account/login" element={<PlayerLogin />} />
<Route path="/account/register" element={<PlayerRegister />} />
<Route
element={
<RequirePlayer>
<PlayerPortalLayout />
</RequirePlayer>
}
>
<Route path="/player" element={<PlayerCharacters />} />
<Route path="/player/char/:serial" element={<PlayerCharacter />} />
<Route path="/account" element={<PlayerAccount />} />
</Route>
<Route path="*" element={<Navigate to="/" replace />} />
</Routes>
</SiteProvider>

View File

@@ -41,8 +41,21 @@ function safeParse(text) {
export const api = {
// ----- auth -----
me: () => req('/auth/me'),
login: (username, password) => req('/auth/login', { method: 'POST', body: { username, password } }),
// `extra` carries the honeypot field (and any future login fields).
login: (username, password, extra = {}) =>
req('/auth/login', { method: 'POST', body: { username, password, ...extra } }),
// Public self-registration (player accounts). `extra` carries the honeypot +
// optional email. Returns { user } and sets the session cookie on success.
register: (username, password, extra = {}) =>
req('/auth/register', { method: 'POST', body: { username, password, ...extra } }),
loginTotp: (challenge, code) =>
req('/auth/login/totp', { method: 'POST', body: { challenge, code } }),
// Second factor for an SSO login (challenge is held in an httpOnly cookie set by
// the callback, so only the code is sent). Returns { user, returnTo }.
ssoLoginTotp: (code) => req('/auth/sso/totp', { method: 'POST', body: { code } }),
logout: () => req('/auth/logout', { method: 'POST' }),
// Public SSO provider discovery — drives the login-page provider buttons.
authProviders: () => req('/auth/providers'),
// ----- public -----
publicSettings: () => req('/public/settings'),
@@ -60,8 +73,34 @@ export const api = {
wikiCategories: () => req('/public/wiki/categories'),
wikiTags: () => req('/public/wiki/tags'),
wikiPage: (slug) => req(`/public/wiki/${slug}`),
// CMS pages (block-based). Published-only for the public; a draft-preview link
// is fetched by id + token.
page: (slug) => req(`/public/pages/${slug}`),
pagePreview: (id, token) => req(`/public/pages/${id}/preview/${token}`),
contact: (payload) => req('/public/contact', { method: 'POST', body: payload }),
// ----- shard live data (uo-link) -----
// Token-free, same-origin reads backed by the ingested feed + a cached live
// character round-trip. shardStreamUrl is the SSE endpoint for useShardFeed.
shard: {
status: () => req('/public/shard/status'),
feed: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.kind) qs.set('kind', opts.kind)
if (opts.limit) qs.set('limit', opts.limit)
const s = qs.toString()
return req(`/public/shard/feed${s ? `?${s}` : ''}`)
},
economy: (limit) => req(`/public/shard/economy${limit ? `?limit=${limit}` : ''}`),
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream
// carries every kind (incl. audit/cheat) and needs the staff session cookie.
shardStreamUrl: `${BASE}/public/shard/stream`,
adminShardStreamUrl: `${BASE}/admin/uo-link/stream`,
// ----- admin -----
admin: {
dashboard: () => req('/admin/dashboard'),
@@ -73,6 +112,10 @@ export const api = {
deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }),
publishPost: (id, published) =>
req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }),
// News announcement pipeline (town crier + Discord) status + per-leg retry.
getAnnounce: (id) => req(`/admin/posts/${id}/announce`),
retryAnnounceLeg: (id, leg) =>
req(`/admin/posts/${id}/announce/retry`, { method: 'POST', body: { leg } }),
uploadImage: (file) => {
const fd = new FormData()
fd.append('image', file)
@@ -84,6 +127,15 @@ export const api = {
fd.append('image', file)
return req('/admin/uploads', { method: 'POST', body: fd, raw: true })
},
// ----- CMS pages (block-based page builder) -----
listPages: () => req('/admin/pages'),
getPage: (id) => req(`/admin/pages/${id}`),
createPage: (data) => req('/admin/pages', { method: 'POST', body: data }),
updatePage: (id, data) => req(`/admin/pages/${id}`, { method: 'PATCH', body: data }),
deletePage: (id) => req(`/admin/pages/${id}`, { method: 'DELETE' }),
unprotectPage: (id, password) =>
req(`/admin/pages/${id}/unprotect`, { method: 'POST', body: { password } }),
createPagePreview: (id) => req(`/admin/pages/${id}/preview`, { method: 'POST' }),
listWiki: (params = '') => req(`/admin/wiki${params}`),
getWiki: (slug) => req(`/admin/wiki/${slug}`),
createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }),
@@ -104,10 +156,127 @@ export const api = {
getSettings: () => req('/admin/settings'),
updateSettings: (obj) => req('/admin/settings', { method: 'PUT', body: obj }),
activity: (limit = 50) => req(`/admin/activity?limit=${limit}`),
botActivity: () => req('/admin/bot-activity'),
unbanIp: (ip) => req('/admin/bot-activity/unban', { method: 'POST', body: { ip } }),
listUsers: () => req('/admin/users'),
createUser: (data) => req('/admin/users', { method: 'POST', body: data }),
updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }),
deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }),
// ----- moderation dashboard (admin + moderator) -----
modSummary: () => req('/admin/moderation/stats/summary'),
modRecent: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/recent${s ? `?${s}` : ''}`)
},
modSearch: (q) => req(`/admin/moderation/search?q=${encodeURIComponent(q)}`),
modMembers: (params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/members${s ? `?${s}` : ''}`)
},
modFilterHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/filter-hits${s ? `?${s}` : ''}`)
},
modSpamHits: (params = {}) => {
const qs = new URLSearchParams()
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/spam-hits${s ? `?${s}` : ''}`)
},
modUser: (discordId) => req(`/admin/moderation/user/${discordId}`),
modUserActions: (discordId, params = {}) => {
const qs = new URLSearchParams()
if (params.type) qs.set('type', params.type)
if (params.limit) qs.set('limit', params.limit)
if (params.offset) qs.set('offset', params.offset)
const s = qs.toString()
return req(`/admin/moderation/user/${discordId}/actions${s ? `?${s}` : ''}`)
},
modUserNotes: (discordId) => req(`/admin/moderation/user/${discordId}/notes`),
addModNote: (discordId, data) =>
req(`/admin/moderation/user/${discordId}/notes`, { method: 'POST', body: data }),
// ----- account security (self-service 2FA) -----
getAccount: () => req('/admin/account'),
totpSetup: () => req('/admin/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/admin/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/admin/account/totp/disable', { method: 'POST', body: { code } }),
// ----- linked SSO identities (self-service) -----
linkedIdentities: () => req('/admin/account/identities'),
unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (self-service, staff) -----
shard: {
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/admin/shard/accounts'),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/admin/shard/sales'),
},
// ----- auth providers / SSO config (admin only) -----
listAuthProviders: () => req('/admin/auth/providers'),
createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }),
updateAuthProvider: (id, data) => req(`/admin/auth/providers/${id}`, { method: 'PUT', body: data }),
deleteAuthProvider: (id) => req(`/admin/auth/providers/${id}`, { method: 'DELETE' }),
// ----- Discord bot control (admin only) -----
getDiscordBotConfig: () => req('/admin/discord-bot/config'),
saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }),
// ----- uo-link sidecar control (admin only) -----
getUoLinkConfig: () => req('/admin/uo-link/config'),
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
// ----- Email delivery / Gmail OAuth2 (admin only) -----
getEmailConfig: () => req('/admin/email/config'),
saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
emailConnectUrl: () => req('/admin/email/connect/start'),
testEmail: (to) => req('/admin/email/test', { method: 'POST', body: { to } }),
disconnectEmail: () => req('/admin/email/disconnect', { method: 'POST' }),
},
// ----- player self-service (role: 'player') -----
// Mirrors the admin account methods but self-scoped under /player. The change
// endpoints re-issue the session cookie server-side, so the caller stays signed in.
player: {
getAccount: () => req('/player/account'),
changeUsername: (username) =>
req('/player/account/username', { method: 'PATCH', body: { username } }),
changePassword: (newPassword, currentPassword) =>
req('/player/account/password', { method: 'PATCH', body: { newPassword, currentPassword } }),
totpSetup: () => req('/player/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/player/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/player/account/totp/disable', { method: 'POST', body: { code } }),
linkedIdentities: () => req('/player/account/identities'),
unlinkIdentity: (provider) => req(`/player/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (uo-link) -----
shard: {
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/player/shard/accounts'),
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/player/shard/sales'),
},
},
}

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// Renders stored blocks via their registry component. Used by the public page
// route, the draft preview, and (recursively) the two_column block. Kept
// separate from the registry so both the renderer and the builder can import it.
// Import the lookup from the registry directly (not ./index) to avoid a cycle:
// index → types/twoColumn → BlockRenderer. The page route/builder import ./index,
// which registers every block before anything renders.
import { getBlock } from './registry.js'
/**
* Render one block. A block with `visible === false` renders nothing (admins
* hide blocks without deleting them). An unknown type also renders nothing —
* server validation prevents storing one, so this only guards a client/server
* registry skew rather than crashing the whole page.
*/
export default function BlockRenderer({ block }) {
if (!block || block.visible === false) return null
const def = getBlock(block.type)
if (!def || !def.component) return null
const Component = def.component
return <Component props={block.props || {}} block={block} />
}
/** Render an ordered array of blocks (array position = display order). */
export function BlockList({ blocks }) {
return (blocks || []).map((block) => <BlockRenderer key={block.id} block={block} />)
}

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// Shared form controls for block editors, styled with the existing admin design
// system (.field-label / .input / .select). Every block's editor is a
// ({ props, onChange }) component; these keep the seven of them consistent and
// short. onChange always receives the full next props object.
export function Field({ label, hint, children }) {
return (
<label style={{ display: 'block' }}>
<span className="field-label">{label}</span>
{children}
{hint && (
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginTop: 4 }}>
{hint}
</span>
)}
</label>
)
}
export function TextField({ label, hint, value, onChange, placeholder, maxLength }) {
return (
<Field label={label} hint={hint}>
<input
type="text"
className="input"
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
/>
</Field>
)
}
export function TextAreaField({ label, hint, value, onChange, placeholder, rows = 4, maxLength }) {
return (
<Field label={label} hint={hint}>
<textarea
className="input"
rows={rows}
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
style={{ resize: 'vertical', fontFamily: 'inherit' }}
/>
</Field>
)
}
// options: array of [value, label] tuples.
export function SelectField({ label, hint, value, onChange, options }) {
return (
<Field label={label} hint={hint}>
<select className="select" value={value ?? ''} onChange={(e) => onChange(e.target.value)}>
{options.map(([v, l]) => (
<option key={v} value={v}>
{l}
</option>
))}
</select>
</Field>
)
}

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// Client block registry entrypoint. Importing this module registers every
// browser-side block definition (renderer + editor + palette entry) exactly
// once, then re-exports the registry API. The page builder and the public page
// renderer should import from HERE, not ./registry, so the definitions are
// loaded before anything reads the registry.
//
// Wave 1 definitions are registered below as each block is built (spec build
// order step 3), one import per block.
export * from './registry'
// ── Wave 1 block definitions (self-register on import) ─────────────────
import './types/heading.jsx'
import './types/richText.jsx'
import './types/image.jsx'
import './types/twoColumn.jsx'
import './types/cta.jsx'
import './types/divider.jsx'
import './types/quote.jsx'

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// Block registry (client side) — mirrors the server registry
// (server/src/blocks/registry.js) but carries the browser-only concerns: the
// React renderer, the admin edit form, and the palette icon/label. The page
// builder's palette, drag-reorder canvas, per-block edit panel, and the public
// page renderer all read from this registry, so adding a block later is one
// entry here (plus its server-side schema entry) rather than edits scattered
// across the builder and renderer.
//
// A registered definition looks like:
// {
// type: 'heading', // must match the server registry type
// version: 1, // must match the server schema version
// label: 'Heading', // palette display name
// icon: 'heading', // palette icon key
// component: HeadingBlock, // renderer: (props) => JSX
// editor: HeadingEditor, // admin edit form: ({ props, onChange }) => JSX
// defaults: () => ({ ... }), // starting props when a block is added
// container: false, // true only for two_column
// containerSlots: [], // ['left','right'] for two_column
// }
//
// This module only defines the pattern; Wave 1 definitions register via
// ./index.js as each block is built (spec build order step 3).
const registry = new Map()
// Kept in sync with the server's RESERVED_KEYS — the only top-level keys on a
// stored block object. Exported so the builder can construct envelopes without
// hard-coding the shape.
export const RESERVED_KEYS = ['id', 'type', 'version', 'visible', 'props']
/**
* Register a block definition. Throws on a duplicate type — a programmer error
* caught at module load, not runtime.
* @param {object} def
* @returns {object} the stored definition
*/
export function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
const entry = {
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
label: def.label || def.type,
icon: def.icon || null,
component: def.component || null,
editor: def.editor || null,
defaults: typeof def.defaults === 'function' ? def.defaults : () => ({}),
container: Boolean(def.container),
containerSlots: def.containerSlots ? [...def.containerSlots] : [],
}
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
export function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
export function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
export function listBlocks() {
return [...registry.values()]
}
/**
* Generate a stable block id. Called once when a block is added to the canvas;
* never derived from array position, so a reorder keeps ids intact (they are the
* React key and the future revision-history join point).
* @returns {string}
*/
export function makeBlockId() {
const rand = Math.random().toString(36).slice(2, 8).toUpperCase()
return `b_${rand}`
}

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// cta block — a call-to-action button/link. Renders as an anchor styled with the
// existing button system (primary / secondary).
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const STYLES = [
['primary', 'Primary'],
['secondary', 'Secondary'],
]
function CtaBlock({ props }) {
if (!props.url || !props.text) return null
const style = props.style === 'secondary' ? 'secondary' : 'primary'
// External links get a safe rel; same-origin relative links don't need it.
const external = /^https?:\/\//i.test(props.url)
return (
<div className="page-cta-wrap">
<a
className={`btn btn-sq page-cta page-cta--${style}`}
href={props.url}
{...(external ? { rel: 'noopener noreferrer nofollow' } : {})}
>
{props.text}
</a>
</div>
)
}
function CtaEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextField
label="Button text"
value={props.text}
maxLength={100}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="URL"
hint="A full https:// link or a same-site path like /wiki/getting-started."
value={props.url}
placeholder="https://…"
onChange={(url) => onChange({ ...props, url })}
/>
<SelectField
label="Style"
value={props.style || 'primary'}
onChange={(style) => onChange({ ...props, style })}
options={STYLES}
/>
</div>
)
}
registerBlock({
type: 'cta',
version: 1,
label: 'Button',
icon: '⇥',
component: CtaBlock,
editor: CtaEditor,
defaults: () => ({ text: '', url: '', style: 'primary' }),
})

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// divider block — a pure spacer / horizontal rule. No props, so its editor is
// just a note.
import { registerBlock } from '../registry'
function DividerBlock() {
return <hr className="page-divider" />
}
function DividerEditor() {
return (
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
A divider has no options it adds a horizontal rule and spacing.
</p>
)
}
registerBlock({
type: 'divider',
version: 1,
label: 'Divider',
icon: '—',
component: DividerBlock,
editor: DividerEditor,
defaults: () => ({}),
})

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// heading block — plain-text section heading (h1h4). Text is rendered as text
// (React escapes it); use rich_text for inline markup.
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const LEVELS = [
['h1', 'Heading 1'],
['h2', 'Heading 2'],
['h3', 'Heading 3'],
['h4', 'Heading 4'],
]
const VALID = ['h1', 'h2', 'h3', 'h4']
function HeadingBlock({ props }) {
const Tag = VALID.includes(props.level) ? props.level : 'h2'
return <Tag className="page-heading">{props.text}</Tag>
}
function HeadingEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<SelectField
label="Level"
value={props.level || 'h2'}
onChange={(level) => onChange({ ...props, level })}
options={LEVELS}
/>
<TextField
label="Text"
value={props.text}
maxLength={200}
onChange={(text) => onChange({ ...props, text })}
/>
</div>
)
}
registerBlock({
type: 'heading',
version: 1,
label: 'Heading',
icon: 'H',
component: HeadingBlock,
editor: HeadingEditor,
defaults: () => ({ level: 'h2', text: '' }),
})

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// image block — a single image with optional caption and alignment. Upload
// reuses the shared admin uploader (returns { url }); the block stays URL-based
// until the Wave 3 asset picker lands.
import { useState } from 'react'
import { registerBlock } from '../registry'
import { api } from '../../api/client.js'
import { SelectField, TextField } from '../editorKit.jsx'
const ALIGN = [
['left', 'Left'],
['center', 'Center'],
['right', 'Right'],
['full', 'Full width'],
]
const VALID = ['left', 'center', 'right', 'full']
function ImageBlock({ props }) {
if (!props.src) return null
const align = VALID.includes(props.alignment) ? props.alignment : 'center'
return (
<figure className={`page-image page-image--${align}`}>
<img src={props.src} alt={props.alt || ''} />
{props.caption && <figcaption>{props.caption}</figcaption>}
</figure>
)
}
function ImageEditor({ props, onChange }) {
const [uploading, setUploading] = useState(false)
const [error, setError] = useState('')
async function onUpload(e) {
const file = e.target.files?.[0]
e.target.value = ''
if (!file) return
setUploading(true)
setError('')
try {
const { url } = await api.admin.upload(file)
onChange({ ...props, src: url })
} catch (err) {
setError(err.message || 'Upload failed')
} finally {
setUploading(false)
}
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<div>
<span className="field-label">Image</span>
<input
type="file"
accept="image/*"
onChange={onUpload}
className="sans"
style={{ color: 'var(--muted)', fontSize: '0.85rem', display: 'block' }}
/>
{uploading && <span className="sans dim" style={{ fontSize: '0.8rem' }}> uploading</span>}
{error && <span className="sans" style={{ fontSize: '0.8rem', color: '#d98b84' }}>{error}</span>}
{props.src && (
<img
src={props.src}
alt=""
style={{ display: 'block', marginTop: 10, maxWidth: '100%', borderRadius: 8, border: '1px solid var(--line)' }}
/>
)}
</div>
<TextField
label="Alt text"
hint="Describes the image for screen readers and when it fails to load."
value={props.alt}
maxLength={300}
onChange={(alt) => onChange({ ...props, alt })}
/>
<TextField
label="Caption (optional)"
value={props.caption}
maxLength={500}
onChange={(caption) => onChange({ ...props, caption })}
/>
<SelectField
label="Alignment"
value={props.alignment || 'center'}
onChange={(alignment) => onChange({ ...props, alignment })}
options={ALIGN}
/>
</div>
)
}
registerBlock({
type: 'image',
version: 1,
label: 'Image',
icon: '🖼',
component: ImageBlock,
editor: ImageEditor,
defaults: () => ({ src: '', alt: '', caption: '', alignment: 'center' }),
})

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// quote block — a pull quote with optional attribution.
import { registerBlock } from '../registry'
import { TextAreaField, TextField } from '../editorKit.jsx'
function QuoteBlock({ props }) {
if (!props.text) return null
return (
<figure className="page-quote">
<blockquote>{props.text}</blockquote>
{props.attribution && <figcaption> {props.attribution}</figcaption>}
</figure>
)
}
function QuoteEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextAreaField
label="Quote"
value={props.text}
rows={3}
maxLength={1000}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="Attribution (optional)"
value={props.attribution}
maxLength={200}
onChange={(attribution) => onChange({ ...props, attribution })}
/>
</div>
)
}
registerBlock({
type: 'quote',
version: 1,
label: 'Quote',
icon: '❝',
component: QuoteBlock,
editor: QuoteEditor,
defaults: () => ({ text: '', attribution: '' }),
})

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// rich_text block — HTML from the shared rich-text editor. Rendered inside the
// same `.prose` styling as wiki/news bodies, sanitized on render as defense in
// depth (the server also sanitizes on save).
import { lazy, Suspense } from 'react'
import DOMPurify from 'dompurify'
import { registerBlock } from '../registry'
const RichTextEditor = lazy(() => import('../../components/RichTextEditor.jsx'))
function RichTextBlock({ props }) {
return (
<div
className="prose page-rich-text"
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(props.html || '') }}
/>
)
}
function RichTextEditorForm({ props, onChange }) {
return (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor
value={props.html || ''}
onChange={(html) => onChange({ ...props, html })}
variant="post"
/>
</Suspense>
)
}
registerBlock({
type: 'rich_text',
version: 1,
label: 'Rich text',
icon: '¶',
component: RichTextBlock,
editor: RichTextEditorForm,
defaults: () => ({ html: '' }),
})

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// two_column block — the only container. Holds two ordered arrays of sub-blocks
// (`left`, `right`). Sub-blocks are leaf blocks only (no nested containers — the
// one-level cap the server also enforces), so the column editor's palette is the
// set of non-container registered blocks.
import { registerBlock, getBlock, listBlocks, makeBlockId } from '../registry'
import BlockRenderer from '../BlockRenderer.jsx'
// ── Renderer ──────────────────────────────────────────────────────────
function TwoColumnBlock({ props }) {
const left = Array.isArray(props.left) ? props.left : []
const right = Array.isArray(props.right) ? props.right : []
return (
<div className="page-two-column">
<div className="page-column">
{left.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
<div className="page-column">
{right.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
</div>
)
}
// ── Column editor ─────────────────────────────────────────────────────
// Manages one side's array: add (from the leaf palette), edit each via its own
// registry editor, reorder, remove.
function ColumnEditor({ title, items, onChange }) {
const list = Array.isArray(items) ? items : []
const palette = listBlocks().filter((b) => !b.container)
function addBlock(type) {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
onChange([...list, block])
}
function updateAt(i, nextProps) {
onChange(list.map((b, j) => (j === i ? { ...b, props: nextProps } : b)))
}
function removeAt(i) {
onChange(list.filter((_, j) => j !== i))
}
function move(i, dir) {
const j = i + dir
if (j < 0 || j >= list.length) return
const next = [...list]
;[next[i], next[j]] = [next[j], next[i]]
onChange(next)
}
return (
<div className="pb-column-editor">
<div className="pb-column-head">
<span className="field-label" style={{ margin: 0 }}>{title}</span>
<select
className="select pb-add-select"
value=""
onChange={(e) => {
if (e.target.value) addBlock(e.target.value)
e.target.value = ''
}}
>
<option value="">+ Add block</option>
{palette.map((b) => (
<option key={b.type} value={b.type}>
{b.label}
</option>
))}
</select>
</div>
{list.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.8rem', margin: '4px 0' }}>Empty column.</p>
)}
{list.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
return (
<div key={block.id} className="pb-subblock">
<div className="pb-subblock-head">
<span className="sans dim" style={{ fontSize: '0.78rem' }}>{def?.label || block.type}</span>
<div className="pb-subblock-actions">
<button type="button" className="pill pb-mini" disabled={i === 0} onClick={() => move(i, -1)} title="Move up"></button>
<button type="button" className="pill pb-mini" disabled={i === list.length - 1} onClick={() => move(i, 1)} title="Move down"></button>
<button type="button" className="pill pb-mini" onClick={() => removeAt(i)} title="Remove"></button>
</div>
</div>
{Editor && <Editor props={block.props || {}} onChange={(p) => updateAt(i, p)} />}
</div>
)
})}
</div>
)
}
function TwoColumnEditor({ props, onChange }) {
return (
<div className="pb-two-column-editor">
<ColumnEditor title="Left column" items={props.left} onChange={(left) => onChange({ ...props, left })} />
<ColumnEditor title="Right column" items={props.right} onChange={(right) => onChange({ ...props, right })} />
</div>
)
}
registerBlock({
type: 'two_column',
version: 1,
label: 'Two columns',
icon: '▥',
component: TwoColumnBlock,
editor: TwoColumnEditor,
defaults: () => ({ left: [], right: [] }),
container: true,
containerSlots: ['left', 'right'],
})

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// Reusable character-sheet renderer for the char.profile shape returned by
// /public/shard/char/:serial. Presentational only — the parent handles loading
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
function StatTile({ value, label }) {
return (
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
</div>
)
}
function Vital({ label, cur, max }) {
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
return (
<div className="panel" style={{ padding: '12px 14px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
</div>
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
}
export default function CharacterSheet({ char }) {
if (!char) return null
const stats = char.stats || {}
const resist = stats.resist || {}
// Skills the character actually has, best first.
const skills = (char.skills || [])
.filter((s) => (s.value || s.base || 0) > 0)
.sort((a, b) => (b.value || 0) - (a.value || 0))
const equipment = char.equipment || []
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
{/* Identity */}
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
border: '1px solid var(--line)', fontSize: '0.74rem',
color: char.online ? '#7fd0a4' : 'var(--muted)',
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
{char.online ? 'Online' : 'Offline'}
</span>
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
</div>
{/* Core stats */}
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
<div className="grid-3" style={{ gap: 12 }}>
<StatTile value={stats.str ?? '—'} label="Strength" />
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
<StatTile value={stats.int ?? '—'} label="Intelligence" />
</div>
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
</div>
</section>
{/* Resistances */}
{Object.keys(resist).length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
</div>
))}
</div>
</section>
)}
{/* Skills */}
{skills.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{skills.map((s) => {
const cap = s.cap || 100
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
return (
<div key={s.n}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
})}
</div>
</section>
)}
{/* Equipment */}
{equipment.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{equipment.map((it) => (
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{it.layer || 'Item'}</div>
<div className="sans dim" style={{ fontSize: '0.74rem' }}>id {it.itemId}{it.hue ? ` · hue ${it.hue}` : ''}</div>
</div>
{it.mods && Object.keys(it.mods).length > 0 && (
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
{Object.entries(it.mods).map(([k, v]) => (
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
))}
</div>
)}
</div>
))}
</div>
</section>
)}
</div>
)
}

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import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status === 'fulfilled') {
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
} else {
complete = false
}
}
if (!cancelled) setStats({ linked, chars, online, complete })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}

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import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import { Loading, ErrorState } from './PageState.jsx'
// Shared game-account linking + character roster, used by both the player portal
// (/player) and the staff account page (/admin/account). `scope` is the api
// object with { link, accounts, roster } (player or admin self-service); `charTo`
// maps a serial to the route for that character's sheet.
function LinkForm({ scope, onLinked, compact }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function submit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await scope.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await onLinked()
} catch (err) {
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
<label style={{ display: 'block' }}>
{!compact && <span className="field-label">Link code</span>}
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</form>
)
}
function AccountRoster({ scope, account, charTo }) {
const [roster, setRoster] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError(''); setUnavailable(false)
try {
setRoster(await scope.roster(account))
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [scope, account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div>
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting try again shortly.</p>
<button className="pill" onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading</p>
const chars = roster.chars || []
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
return (
<div className="grid-2" style={{ gap: 12 }}>
{chars.map((c) => (
<Link
key={c.serial}
to={charTo(c.serial)}
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
>
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
{(c.name || '?').charAt(0)}
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
</div>
<span className="sans dim" style={{ fontSize: '1.1rem' }}></span>
</Link>
))}
</div>
)
}
export default function GameAccounts({ scope, charTo }) {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
const load = useCallback(async () => {
setError('')
try {
setAccounts(await scope.accounts())
} catch {
setError('Could not load your game accounts.')
}
}, [scope])
useEffect(() => { load() }, [load])
if (error) return <ErrorState message={error} />
if (!accounts) return <Loading />
// Not linked yet — prompt to link.
if (accounts.length === 0) {
return (
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
You havent linked a game account yet. In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
one-time code, then enter it below to see your characters, stats, skills and vendors here.
</p>
<LinkForm scope={scope} onLinked={load} />
</div>
)
}
// Linked — characters grouped by account.
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
{accounts.map((a) => (
<section key={a.account}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{a.account}
</div>
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
</section>
))}
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
<LinkForm scope={scope} onLinked={load} compact />
</section>
</div>
)
}

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import { Link } from 'react-router-dom'
import DOMPurify from 'dompurify'
const MOON_IMAGE = '/assets/img/hero-moon.png'
// Font family tokens a line may opt into; default is the page serif.
const FONT = { display: 'var(--display)', sans: 'var(--sans)' }
// fontSize may be a number (px, from the editor) or a CSS string (e.g. a clamp()
// used by the pre-populated default so the hero stays responsive until edited).
function sizeToCss(v) {
return typeof v === 'number' ? `${v}px` : v
}
function lineStyle(line) {
return {
display: 'block', // each line stacks (so a span line behaves like the others)
margin: line.marginTop != null ? `${line.marginTop}px 0 0` : '0',
fontFamily: FONT[line.font] || undefined,
fontSize: sizeToCss(line.fontSize),
color: line.color || 'inherit',
fontWeight: line.weight || undefined,
fontStyle: line.italic ? 'italic' : undefined,
letterSpacing: line.letterSpacing || undefined,
textTransform: line.transform || undefined,
lineHeight: line.lineHeight || undefined,
maxWidth: line.maxWidth ? `${line.maxWidth}px` : undefined,
marginLeft: line.maxWidth ? 'auto' : undefined,
marginRight: line.maxWidth ? 'auto' : undefined,
}
}
function TextBlock({ props }) {
const align = props.align || 'center'
return (
<div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}>
{(props.lines || []).map((line, i) => {
const Tag = /^(h1|h2|h3|p|span|div)$/.test(line.tag) ? line.tag : 'p'
// A rich-text line (e.g. the homepage teaser) carries sanitized HTML;
// sanitize again on render as defense in depth. Others render as text.
if (line.html) {
return (
<Tag
key={i}
className="hero-rich"
style={lineStyle(line)}
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(line.text || '') }}
/>
)
}
return (
<Tag key={i} style={lineStyle(line)}>
{line.text}
</Tag>
)
})}
</div>
)
}
function Buttons({ props }) {
const justify = props.align === 'left' ? 'flex-start' : props.align === 'right' ? 'flex-end' : 'center'
return (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: props.gap ?? 12, justifyContent: justify }}>
{(props.items || []).map((b, i) => (
<Link key={i} to={b.to || '#'} className={`btn ${b.variant === 'ghost' ? 'btn-ghost' : 'btn-primary'}`}>
{b.label}
</Link>
))}
</div>
)
}
function Badge({ props }) {
return (
<span
className="sans"
style={{
display: 'inline-block',
padding: '6px 14px',
background: props.bgColor || 'rgba(11,22,48,0.6)',
color: props.textColor || '#c2d2e6',
borderRadius: props.borderRadius ?? 999,
fontSize: '0.74rem',
fontWeight: 700,
letterSpacing: '0.18em',
textTransform: 'uppercase',
}}
>
{props.text}
</span>
)
}
function HeroImage({ props }) {
if (!props.src) {
// Editor placeholder until an image is chosen (a srcless image never ships live).
return (
<div
className="sans"
style={{ width: 160, height: 100, display: 'grid', placeItems: 'center', border: '1px dashed var(--accent)', borderRadius: 8, color: 'var(--muted)', fontSize: '0.8rem', background: 'rgba(11,22,48,0.4)' }}
>
Upload an image
</div>
)
}
return (
<img
src={props.src}
alt={props.alt || ''}
style={{ width: `${props.width || 40}%`, height: 'auto', display: 'block', borderRadius: 8 }}
/>
)
}
function content(element) {
switch (element.type) {
case 'text_block':
return <TextBlock props={element.props || {}} />
case 'buttons':
return <Buttons props={element.props || {}} />
case 'moon': {
const props = element.props || {}
const size = props.size || 96
const glow = props.glow ?? 0.45
// Image source is configurable; old layouts with no src fall back to the
// default hero moon so they render exactly as before. Size/glow unchanged.
return (
<img
src={props.src || MOON_IMAGE}
alt={props.alt || ''}
draggable={false}
style={{
width: size,
height: 'auto',
display: 'block',
filter: glow ? `drop-shadow(0 0 ${size * 0.45}px rgba(216,226,239,${glow}))` : undefined,
}}
/>
)
}
case 'badge':
return <Badge props={element.props || {}} />
case 'image':
return <HeroImage props={element.props || {}} />
default:
return null
}
}
// Absolute-positioned wrapper + type-specific content. In `editor` mode the inner
// content is made non-interactive (so clicks select/drag the wrapper) and the
// wrapper takes selection styling + an onPointerDown handler.
export default function HeroElement({
element,
wrapperStyle,
editor = false,
selected = false,
onPointerDown,
children,
}) {
const anchor = element.anchor || 'center'
const transform =
anchor === 'center'
? 'translate(-50%, -50%)'
: anchor === 'top-right'
? 'translateX(-100%)'
: undefined
// text_block/buttons may set a box width (px); kept within the containing block
// (the hero section live, or the editor canvas) with small side gutters.
const boxWidth =
(element.type === 'text_block' || element.type === 'buttons') && element.props?.width
? `min(${element.props.width}px, calc(100% - 36px))`
: undefined
const cls = [editor ? 'hero-el-editable' : '', selected ? 'is-selected' : ''].filter(Boolean).join(' ')
return (
<div
className={cls || undefined}
onPointerDown={onPointerDown}
style={{
position: 'absolute',
left: `${element.x}%`,
top: `${element.y}%`,
zIndex: element.z || 0,
transform,
width: boxWidth,
cursor: editor ? 'move' : undefined,
...wrapperStyle,
}}
>
<div style={editor ? { pointerEvents: 'none' } : undefined}>{content(element)}</div>
{children}
</div>
)
}

View File

@@ -1,9 +1,8 @@
// The little glowing moon used in the logo, login, and maintenance screens.
export default function MoonDot({ size = 13, glow = 0.45 }) {
return (
<span
className="moon"
style={{ width: size, height: size, boxShadow: `0 0 ${size * 0.8}px rgba(216,226,239,${glow})` }}
/>
)
// The little glowing moon used in the logo, login, maintenance screens, and the
// hero canvas. `color` overrides the radial-gradient start point (else the CSS
// .moon default is used).
export default function MoonDot({ size = 13, glow = 0.45, color }) {
const style = { width: size, height: size, boxShadow: `0 0 ${size * 0.8}px rgba(216,226,239,${glow})` }
if (color) style.background = `radial-gradient(circle at 35% 30%, ${color}, #9fb0c6 55%, #5d6e88)`
return <span className="moon" style={style} />
}

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// Inline SVG brand icons for SSO providers. No binary assets — these scale
// crisply at any size and keep their own brand colors. `icon` matches the
// provider `kind` from the discovery endpoint ('google' | 'discord' | oidc/oauth2).
// Anything unknown falls back to a neutral key glyph in the current text color.
function GoogleMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 48 48" aria-hidden="true" focusable="false">
<path fill="#EA4335" d="M24 9.5c3.54 0 6.71 1.22 9.21 3.6l6.85-6.85C35.9 2.38 30.47 0 24 0 14.62 0 6.51 5.38 2.56 13.22l7.98 6.19C12.43 13.72 17.74 9.5 24 9.5z" />
<path fill="#4285F4" d="M46.98 24.55c0-1.57-.15-3.09-.38-4.55H24v9.02h12.94c-.58 2.96-2.26 5.48-4.78 7.18l7.73 6c4.51-4.18 7.09-10.36 7.09-17.65z" />
<path fill="#FBBC05" d="M10.53 28.59c-.48-1.45-.76-2.99-.76-4.59s.27-3.14.76-4.59l-7.98-6.19C.92 16.46 0 20.12 0 24c0 3.88.92 7.54 2.56 10.78l7.97-6.19z" />
<path fill="#34A853" d="M24 48c6.48 0 11.93-2.13 15.89-5.81l-7.73-6c-2.15 1.45-4.92 2.3-8.16 2.3-6.26 0-11.57-4.22-13.47-9.91l-7.98 6.19C6.51 42.62 14.62 48 24 48z" />
</svg>
)
}
function DiscordMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 24 24" fill="#5865F2" aria-hidden="true" focusable="false">
<path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z" />
</svg>
)
}
function GenericMark({ size }) {
return (
<svg width={size} height={size} viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true" focusable="false">
<path d="M21 2l-2 2m-7.61 7.61a5.5 5.5 0 1 1-7.778 7.778 5.5 5.5 0 0 1 7.777-7.777zm0 0L15.5 7.5m0 0l3 3L22 7l-3-3m-3.5 3.5L19 4" />
</svg>
)
}
export default function ProviderIcon({ icon, size = 18 }) {
if (icon === 'google') return <GoogleMark size={size} />
if (icon === 'discord') return <DiscordMark size={size} />
return <GenericMark size={size} />
}

View File

@@ -1,7 +1,9 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for /admin/* — redirects to the login screen when not authenticated.
// Gate for /admin/* — redirects to the login screen when not authenticated, and
// bounces a signed-in player to their own portal (the admin API 403s them anyway;
// this keeps the UI honest and mirrors RequirePlayer).
export default function RequireAuth({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
@@ -16,5 +18,8 @@ export default function RequireAuth({ children }) {
if (!user) {
return <Navigate to="/admin/login" state={{ from: location }} replace />
}
if (user.role === 'player') {
return <Navigate to="/account" replace />
}
return children
}

View File

@@ -0,0 +1,23 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for the /account player portal. Redirects to the player login when there
// is no session, or when the signed-in user is not a player (staff manage their
// own account under /admin/account). Server-side requireRole('player') is the
// real enforcement; this just keeps the UI honest.
export default function RequirePlayer({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
if (loading) {
return (
<div style={{ minHeight: '100vh', display: 'grid', placeItems: 'center', background: 'var(--bg-deep)' }}>
<span className="spin" />
</div>
)
}
if (!user || user.role !== 'player') {
return <Navigate to="/account/login" state={{ from: location }} replace />
}
return children
}

View File

@@ -3,6 +3,7 @@ import { useEditor, EditorContent } from '@tiptap/react'
import StarterKit from '@tiptap/starter-kit'
import Link from '@tiptap/extension-link'
import Image from '@tiptap/extension-image'
import TextAlign from '@tiptap/extension-text-align'
import { api } from '../api/client.js'
// Toolbar button.
@@ -25,6 +26,22 @@ function escapeHtml(s) {
return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c])
}
// Alignment glyph: three lines justified to the given side.
function AlignIcon({ align }) {
const rows = {
left: [[2, 14], [2, 10], [2, 12]],
center: [[2, 14], [4, 12], [3, 13]],
right: [[2, 14], [6, 14], [4, 14]],
}[align]
return (
<svg width="15" height="15" viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" aria-hidden="true">
{rows.map(([x1, x2], i) => (
<line key={i} x1={x1} y1={4 + i * 4} x2={x2} y2={4 + i * 4} />
))}
</svg>
)
}
// Toolbar variants:
// 'full' — every control, incl. the internal wiki-page link picker (wiki use).
// 'post' — full minus the wiki-page picker (no page-list context in posts).
@@ -42,6 +59,11 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
StarterKit.configure({ heading: { levels: [2, 3] } }),
Link.configure({ openOnClick: false, autolink: true }),
Image.configure({ inline: false }),
// Alignment stored as `text-align` on the block node (heading/paragraph),
// so it round-trips through save/reload as inline style. Shared here means
// every consumer — post editor, and the future rich_text / two_column
// blocks — gets it for free.
TextAlign.configure({ types: ['heading', 'paragraph'] }),
],
content: value || '',
onUpdate: ({ editor }) => onChange(editor.getHTML()),
@@ -131,6 +153,16 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
</Btn>
<span className="rte-sep" />
<Btn title="Align left" active={editor.isActive({ textAlign: 'left' })} onClick={() => editor.chain().focus().setTextAlign('left').run()}>
<AlignIcon align="left" />
</Btn>
<Btn title="Align center" active={editor.isActive({ textAlign: 'center' })} onClick={() => editor.chain().focus().setTextAlign('center').run()}>
<AlignIcon align="center" />
</Btn>
<Btn title="Align right" active={editor.isActive({ textAlign: 'right' })} onClick={() => editor.chain().focus().setTextAlign('right').run()}>
<AlignIcon align="right" />
</Btn>
<span className="rte-sep" />
<Btn title="Link" active={editor.isActive('link')} onClick={setLink}>
🔗
</Btn>

View File

@@ -0,0 +1,11 @@
import { Navigate } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Client-side role gate for admin sub-sections. Real enforcement is server-side
// (requireRole); this just keeps the UI honest — a user without one of `roles`
// is redirected rather than shown a page that will only 403 on every call.
export default function RoleGate({ roles, children, redirect = '/admin' }) {
const { user } = useAuth()
if (user && !roles.includes(user.role)) return <Navigate to={redirect} replace />
return children
}

View File

@@ -1,26 +1,37 @@
import { Link } from 'react-router-dom'
import { Link, NavLink } from 'react-router-dom'
import MoonDot from './MoonDot.jsx'
import { useAuth } from '../contexts/AuthContext.jsx'
const NAV = {
website: [
{ label: 'News', to: '/site/news' },
{ label: 'Screenshots', to: '/site/screenshots' },
{ label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Newsletter', to: '/site/newsletter' },
{ label: 'About', to: '/site/about' },
{ label: 'Wiki', to: '/wiki' },
],
wiki: [
{ label: 'Website', to: '/site' },
{ label: 'New Player Guide', to: '/wiki/new-player-guide' },
{ label: 'Maps & Atlas', to: '/wiki/maps-atlas' },
{ label: 'Systems', to: '/wiki/systems' },
{ label: 'Rules', to: '/wiki/rules' },
],
}
// One consistent top nav for the whole public site. Every page gets the same
// main links plus an auth-aware entry on the right (Sign in / My Account / Admin).
const NAV = [
{ label: 'Home', to: '/', end: true },
{ label: 'News', to: '/site/news' },
{ label: 'Screenshots', to: '/site/screenshots' },
{ label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Newsletter', to: '/site/newsletter' },
{ label: 'Wiki', to: '/wiki' },
{ label: 'Shard', to: '/site/shard' },
{ label: 'About', to: '/site/about' },
]
const linkStyle = ({ isActive }) => ({
background: isActive ? 'var(--accent)' : undefined,
color: isActive ? 'var(--bg-deep)' : undefined,
borderColor: isActive ? 'var(--accent)' : undefined,
})
export default function SiteHeader() {
const { user, loading } = useAuth()
// Where the auth entry points: staff → admin, player → portal, else sign in.
const account =
user && user.role && user.role !== 'player'
? { label: 'Admin', to: '/admin' }
: user
? { label: 'My Account', to: '/player' }
: { label: 'Sign in', to: '/account/login' }
export default function SiteHeader({ section = 'website' }) {
const links = NAV[section] || NAV.website
return (
<header
style={{
@@ -34,38 +45,31 @@ export default function SiteHeader({ section = 'website' }) {
>
<div
className="shell"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 20,
padding: '14px 0',
flexWrap: 'wrap',
}}
style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 20, padding: '14px 0', flexWrap: 'wrap' }}
>
<Link
to="/"
className="display"
style={{
display: 'flex',
alignItems: 'center',
gap: 10,
fontSize: '1.2rem',
letterSpacing: '0.05em',
color: 'var(--accent-bright)',
textDecoration: 'none',
fontWeight: 600,
}}
style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '1.2rem', letterSpacing: '0.05em', color: 'var(--accent-bright)', textDecoration: 'none', fontWeight: 600 }}
>
<MoonDot />
UOMysticmoon
</Link>
<nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}>
{links.map((l) => (
<Link key={l.to + l.label} to={l.to} className="pill">
{NAV.map((l) => (
<NavLink key={l.to} to={l.to} end={l.end} className="pill" style={linkStyle}>
{l.label}
</Link>
</NavLink>
))}
{!loading && (
<NavLink
to={account.to}
className="pill"
style={{ marginLeft: 6, borderColor: 'var(--accent)', color: 'var(--accent-bright)' }}
>
{account.label}
</NavLink>
)}
</nav>
</div>
</header>

View File

@@ -0,0 +1,41 @@
import { useEffect, useState } from 'react'
import { ago } from '../lib/format.js'
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
// sales for accounts linked to the caller.
export default function VendorSales({ fetchSales }) {
const [sales, setSales] = useState(null)
const [error, setError] = useState('')
useEffect(() => {
let active = true
fetchSales()
.then((rows) => active && setSales(rows))
.catch(() => active && setError('Could not load your vendor sales.'))
return () => { active = false }
}, [fetchSales])
if (error) return null
if (!sales) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
{sales.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{sales.map((s, i) => (
<li key={`${s.t}-${i}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} {Number(s.price || 0).toLocaleString()}gp
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -22,12 +22,37 @@ export function AuthProvider({ children }) {
refresh()
}, [refresh])
const login = useCallback(async (username, password) => {
const data = await api.login(username, password)
// Step 1. Returns { user } on success, or { totpRequired, challenge } when the
// account has 2FA on (caller then calls loginTotp). `extra` carries honeypot.
const login = useCallback(async (username, password, extra) => {
const data = await api.login(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Public self-registration (player). Creates the account, sets the session
// cookie, and returns { user }. `extra` carries the honeypot + optional email.
const register = useCallback(async (username, password, extra) => {
const data = await api.register(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Step 2 for TOTP users: exchange the challenge + code for a real session.
const loginTotp = useCallback(async (challenge, code) => {
const data = await api.loginTotp(challenge, code)
setUser(data.user)
return data.user
}, [])
// Step 2 for SSO logins whose account has 2FA on. The pending challenge lives in
// an httpOnly cookie, so only the code is sent. Returns { user, returnTo }.
const ssoLoginTotp = useCallback(async (code) => {
const data = await api.ssoLoginTotp(code)
setUser(data.user)
return data
}, [])
const logout = useCallback(async () => {
try {
await api.logout()
@@ -37,7 +62,7 @@ export function AuthProvider({ children }) {
}, [])
return (
<AuthContext.Provider value={{ user, loading, login, logout, refresh }}>
<AuthContext.Provider value={{ user, loading, login, register, loginTotp, ssoLoginTotp, logout, refresh }}>
{children}
</AuthContext.Provider>
)

View File

@@ -0,0 +1,108 @@
// Shared hero-layout helpers used by the public portal and the admin editor.
export const DEFAULT_HERO_IMAGE = '/assets/img/uomysticmoon-main-hero.png'
// The original hand-tuned multi-gradient hero background (used only for the
// untouched default so the live page is byte-for-byte unchanged until edited).
export const HERO_BG =
"linear-gradient(90deg,rgba(11,15,20,0.34) 0%,rgba(11,15,20,0.5) 36%,rgba(11,15,20,0.78) 62%,rgba(11,15,20,0.66) 100%),linear-gradient(180deg,rgba(11,15,20,0.08) 0%,rgba(11,15,20,0.72) 100%),url('" +
DEFAULT_HERO_IMAGE +
"')"
// Single-stop dark overlay driven by the editor's opacity slider.
export function buildOverlay(opacity) {
return `linear-gradient(180deg,rgba(11,15,20,${opacity * 0.15}) 0%,rgba(11,15,20,${opacity}) 100%)`
}
// Background style for a layout. When `isDefault` and no custom image is set, use
// the exact original gradient stack; otherwise compose the overlay over the image.
export function heroBackground(layout, { isDefault = false } = {}) {
const bg = layout.background || {}
const backgroundImage =
isDefault && !bg.image_url
? HERO_BG
: `${buildOverlay(layout.overlay?.opacity ?? 0.72)}, url('${bg.image_url || DEFAULT_HERO_IMAGE}')`
return {
backgroundColor: 'var(--bg-deep)',
backgroundImage,
backgroundPosition: `${bg.position_x || 'left'} ${bg.position_y || 'center'}`,
backgroundRepeat: 'no-repeat',
backgroundSize: bg.size || 'cover',
}
}
// Parse a stored layout string; return null if missing/malformed/wrong version.
export function parseLayout(str) {
try {
const l = str ? JSON.parse(str) : null
return l && l.version === 1 && Array.isArray(l.elements) ? l : null
} catch {
return null
}
}
// The current hardcoded hero as a HeroLayout, so the page is unchanged until
// staff publish their own. Font sizes use the existing clamp() strings so the
// default stays responsive (editor-created text uses px).
export function defaultLayout(teaser) {
return {
version: 1,
background: { image_url: null, position_x: 'left', position_y: 'center', size: 'cover' },
overlay: { opacity: 0.72 },
elements: [
{
id: 'default-text',
type: 'text_block',
x: 50,
y: 42,
z: 1,
anchor: 'center',
props: {
align: 'center',
width: 760,
lines: [
{ text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 },
{ text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: teaser, tag: 'div', html: true, fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
],
},
},
{
id: 'default-buttons',
type: 'buttons',
x: 50,
y: 72,
z: 2,
anchor: 'center',
props: {
align: 'center',
gap: 12,
items: [
{ label: 'Enter the Website', to: '/site', variant: 'primary' },
{ label: 'Open the Wiki', to: '/wiki', variant: 'ghost' },
],
},
},
{
id: 'default-quick-links',
type: 'buttons',
x: 50,
y: 85,
z: 3,
anchor: 'center',
props: {
align: 'center',
gap: 10,
items: [
{ label: 'News', to: '/site/news', variant: 'ghost' },
{ label: 'Screenshots', to: '/site/screenshots', variant: 'ghost' },
{ label: 'Five on Friday', to: '/site/five-on-friday', variant: 'ghost' },
{ label: 'Monthly Newsletter', to: '/site/newsletter', variant: 'ghost' },
{ label: 'About', to: '/site/about', variant: 'ghost' },
],
},
},
],
}
}

View File

@@ -0,0 +1,88 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const p = ev.payload || ev
switch (ev.kind) {
case 'vendor.sale':
return `${p.itemType || 'An item'}${p.amount > 1 ? ` ×${p.amount}` : ''} sold for ${n(p.price)}gp`
case 'player.death':
return `${nameOf(p.who)} was slain${p.killer ? ` by ${nameOf(p.killer)}` : ''}`
case 'player.murdered':
return `${nameOf(p.victim)} was murdered${p.murderer ? ` by ${nameOf(p.murderer)}` : ''}`
case 'mob.killed':
return `${nameOf(p.killer)} killed ${nameOf(p.killed)}`
case 'skill.gain':
return `${nameOf(p.who)} gained ${p.skill}${p.base != null ? ` (${p.base})` : ''}`
case 'fame.change':
return `${nameOf(p.who)}s fame changed to ${n(p.new)}`
case 'karma.change':
return `${nameOf(p.who)}s karma changed to ${n(p.new)}`
case 'quest.complete':
return `${nameOf(p.who)} completed “${p.quest}`
case 'house.decay':
return `${p.name || 'A house'} is now ${p.to || p.stage}${p.region ? `${p.region}` : ''}`
case 'mob.login':
return `${nameOf(p.who)} entered the world`
case 'mob.logout':
return `${nameOf(p.who)} left the world`
case 'economy.supply':
return `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`
case 'server.hello':
return `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`
case 'server.shutdown':
return 'Shard shut down'
case 'server.crashed':
return `Shard crashed${p.error ? `: ${p.error}` : ''}`
// Staff / sensitive (admin channel only)
case 'audit.set':
return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old}${p.new})`
case 'audit.command':
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${p.args ? ` ${p.args}` : ''}`
case 'cheat.fastwalk':
return `Fast-walk flagged: ${nameOf(p.who)}${p.ip ? ` (${p.ip})` : ''}`
case 'account.login.attempt':
return `Login attempt: ${p.acct}${p.ip ? ` from ${p.ip}` : ''}`
case 'gold.change':
return `${p.acct}: gold ${p.delta >= 0 ? '+' : ''}${n(p.delta)}${n(p.new)}`
default:
return ev.kind
}
}
// Category grouping for the filter tabs.
// Vendor sales are intentionally NOT a public category — they are owner-private
// (a linked player sees their own under the portal). The admin live feed still
// describes vendor.sale via describe() below.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -0,0 +1,54 @@
import { useEffect, useRef, useState } from 'react'
import { api } from '../api/client.js'
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
// of the most recent events. The browser talks to our own /public/shard/stream
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
// stays server-side and it works through any reverse proxy.
//
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
es.onmessage = (msg) => {
let event
try {
event = JSON.parse(msg.data)
} catch {
return
}
if (!event || !event.kind) return
const f = filterRef.current
if (f && !f.has(event.kind)) return
setEvents((prev) => {
// Tag with a stable-ish local id for React keys (events carry t but can
// collide within a ms) and cap the buffer.
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
return next.slice(0, max)
})
}
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max, streamUrl])
return { events, connected }
}

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