76 Commits

Author SHA1 Message Date
e0fadbdcc2 Merge pull request 'chore(org): retarget org paths to RunicGateway' (#66) from chore/org-rename-runicgateway into main
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Reviewed-on: #66
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-18 05:06:43 +00:00
6c967d9a6c chore(org): retarget org paths to RunicGateway
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Repo was transferred UOM -> RunicGateway. build-images.yml already
derives its registry owner from github.repository_owner, so it now
publishes to gitea.whitlocktech.com/runicgateway/*, but docker-compose
still pulled from /uom/*. Point the app+bot images at the new owner so
deploys pull the images CI actually publishes. Also update the two
README links to the uo-link repo (UOM/link -> RunicGateway/link).

No branding text touched (that is handled separately).
2026-07-17 23:46:36 -05:00
ee085496ab Merge pull request 'Protocol 2.0/2.1 uo-link integration — boards, cross-links, news gump, account provisioning' (#65) from feature/protocol2-integration into main
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Reviewed-on: UOM/website#65
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-18 02:34:25 +00:00
3ef1c8e438 feat(provisioning): admin game-signup mode setting, invite link option, staff self-create
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Follow-ups from live testing:

- Game-account creation is now an admin Settings control (disabled / website /
  hybrid / game) instead of a hidden on/off flag. The site offers creation for
  website+hybrid; help text notes the shard's SignupMode (Bridge.cfg) has the final
  say. game_account_signup setting widened to a 4-value enum + validated on save.
- Invites: the accept link is ALWAYS returned and shown with a Copy button, and a
  "Email the invitation" toggle lets an admin create a link-only invite (no email)
  or email it. Backend takes sendEmail (default true) and always returns acceptUrl.
- Staff can create a game account from their own /admin/characters page too
  (POST /admin/shard/account → the shared createGameAccount controller), so the
  form is reachable in both the player and admin portals.

Note: the admin Houses view (/admin/houses) already worked; the earlier failure
was a stale Vite HMR state for the new route (needs a hard refresh).

Client build clean; server routes load; swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 21:08:59 -05:00
1629796235 feat(houses): tier house visibility — public IDOC-only, staff full, player own
Per request, split the single public house registry into three role-scoped views:

- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
  coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
  kept live via the public house.decay feed. The full-registry deltas
  (house.update / house.remove — which carry owner/price) are REMOVED from the
  public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
  backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
  and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
  IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.

Server tests green, client build clean, swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:50:37 -05:00
a165c90c62 fix(schema): remove semicolons from shard_governor_terms inline comments
ensureSchema() splits schema.sql on ';' and is not comment-aware, so the inline
comments "epoch ms; NULL = current" and "not in the feed; reserved" shattered the
CREATE TABLE into invalid fragments (ER_PARSE_ERROR on a fresh boot). Reworded both
to drop the semicolons. Caught during live-stack bring-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:25:14 -05:00
2976d5982f feat(provisioning): provisioning UI — signup, invites, accept page, unlink
Phase 6: the UI for the Phase 5 provisioning backend.

- CreateGameAccountForm: reusable game-account form (own username + password),
  mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into
  GameAccounts (self-serve) — shown alongside the [link flow when the
  game_account_signup flag is on (exposed via public settings), so a registered
  player can create + link a game account from their portal.
- Admin Invites view (/admin/invites, admin-only): send an invite at a chosen
  access level, list invites with status, revoke pending ones. When email isn't
  configured the create response's accept link is surfaced to copy manually.
- Public accept page (/invite/:token): validates the invite, sets username +
  password (email + role pre-assigned), creates the account at that role and logs
  in; for a player invite it then offers the built-in "create game account" step
  before the portal. Honeypot-guarded like registration.
- Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button,
  confirm + reconcile).
- Backend: expose gameAccountSignup availability in public settings.

Client build clean; server 193/193.

Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:06:01 -05:00
91c206bf76 feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.

- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
  shard (hashed there) and never stored/logged; the end-user browser IP is passed
  for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
  username + password) for the signed-in user and mirrors the link locally. Gated
  by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
  429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
  invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
  mailer.sendInvite (falls back to returning the accept link if email is off);
  public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
  user at the invite's preset role and logs them in, bypassing the registration
  gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
  mirror drop; account.unlinked ingest reconciles the mirror when a player runs
  [unlink in game. account.audit / account.unlinked are logged (admin channel
  only — never on the public SSE allowlist).

Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:50:49 -05:00
55a3adea99 feat(news): auto-push published news to the in-game Town Cryer News gump (2.1)
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump.

- uoLinkClient.postNews / deleteNews.
- utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article
  stays in the gump while its post is published news and is pulled when it leaves
  that state. buildArticle renders a compact gump-HTML block (centred title +
  plain-text excerpt — the gump supports only a small HTML subset) with a
  "more info" link to /site/news and an optional gump image from the
  `news_gump_image` setting. Every call is best-effort / never-throws.
- Hooked into the posts pipeline alongside the existing announce enqueue:
  syncPost on create/update/publish (fresh publish announces; edits refresh
  silently; leaving published-news pulls the article), removePost on delete.
- reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect —
  reconciles the gump to our source of truth and recovers any article whose
  original live push failed (silent, so a reconnect never re-proclaims old news).

Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:40:47 -05:00
2957708bab feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages.

- Character sheet: render the char.profile titles block (fame/karma + skill +
  selected reward title; numeric clilocs skipped since the site has no cliloc
  table yet), plus "Guildmaster" and "Governor of <city>" chips.
- Char profile enrichment (player/admin /shard/char/:serial, one shared path):
  attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's
  verifiable from current board state, whereas guessing membership from stale
  guild.join events risks showing a wrong guild, so we return null instead.
- Admin user detail (/admin/users/:id): new "Standing" section (governorships
  held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the
  registry fields (decay level, placement price, co-owner/friend counts) already
  returned by listHousesForAccounts.

Server 179/179, client build clean, swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 3).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:45:15 -05:00
e9aa19a83d feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online
Phase 2: the public UI for the four new boards, following the ChampSpawns live
pattern (snapshot via useAsync + merge SSE deltas with useShardFeed).

- Players Online widget (components/PlayersOnline.jsx): total + region breakdown
  rolled up into display buckets (data/regionBuckets.js — the one place to retune
  the grouping); live via presence.online. Placed on the Shard page, replacing the
  static players-online stat tile.
- Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a
  "recently joined" strip from guild.join.
- Governors (/site/governors): one card per city with a placeholder crest
  (data/cityCrests.js — swap for real art without touching components), election
  phase badge + autoPickAt countdown, and an on-demand "past governors" term
  history (the look-back reads the ledger captured in Phase 1). Clean empty state
  when City Loyalty isn't enabled.
- Houses (/site/houses): searchable registry with decay badges; price labelled
  "placement value", not a for-sale flag.
- API client methods + nav links (Guilds / Governors / Houses).

Client build clean (240 modules).

Refs .plans/protocol2-integration.md (Phase 2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:33:57 -05:00
080478c4a1 feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).

- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
  extend shard_houses with the house.update registry columns (owner_name,
  co_owners, friends, price, decay, in_registry) so the decay-transition and
  registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
  house.update/remove; log guild.join (real-time joins feed); region.enter is
  broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
  the open term is closed and a new one opened, idempotent so backfill/duplicate
  city.update never spawn spurious terms. votes stays NULL (the feed carries only
  candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
  board on every WS (re)connect, independently guarded so an empty/failed board
  (e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
  (15 new; full suite 179/179). Swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:28:54 -05:00
3b333b1b49 Merge pull request 'ci(deploy): correct deploy runner label to uom-deploy-runner' (#64) from ci/fix-deploy-runner-label into main
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Reviewed-on: UOM/website#64
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-17 10:52:00 +00:00
0facdb2b2a ci(deploy): correct deploy runner label to uom-deploy-runner
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The deploy job referenced a runner labelled `uom_deploy`, which doesn't
match the actual self-hosted runner (`uom-deploy-runner`), so the job
would queue forever waiting for a runner that never picks it up. Update
the `runs-on` label (and the two doc comments) to the real label.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 05:32:02 -05:00
49ad6891cf Merge pull request 'ci(deploy): auto-deploy prod stack after image build on merge to main' (#63) from ci/auto-deploy-on-merge into main
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Reviewed-on: UOM/website#63
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-17 10:29:04 +00:00
97d95052db ci(deploy): auto-deploy prod stack after image build on merge to main
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Add a `deploy` job to build-images.yml that runs on the self-hosted
`uom_deploy` runner and, via `needs: build`, fires only after a clean
image build+push. It pulls the fresh :latest images and recreates the
stack (pull → down → up -d) from /home/perry/website. Guarded on
refs/heads/main so a workflow_dispatch off another branch can't deploy.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 05:03:01 -05:00
e744723db2 Merge pull request 'fix(bot): retry boot-time config fetch so bot self-heals on cold start' (#62) from fix/bot-boot-config-retry into main
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2026-07-15 19:17:22 +00:00
fc2554e5c3 fix(bot): retry boot-time config fetch so bot self-heals on cold start
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On `docker compose up`/restart the bot and app start together. The bot's
`depends_on: app` uses `condition: service_started`, which only waits for the
app container to launch — not for its internal server (3001) to be listening
after it reaches the DB and boots Express. bootstrap.js did a single un-retried
fetch, lost that race, gave up, and left the bot disconnected while the DB
`enabled` flag stayed true — so the admin panel showed "enabled but
disconnected" until an admin toggled off/on to force a pushConfig.

Retry the boot config fetch with backoff (~1 min, 2s apart) until the app
answers: retry on network errors and 5xx, bail on 4xx (a real misconfig, not a
startup race). Also wrap discordManager.start in try/catch so a bad-token boot
logs and keeps the process alive instead of crashing it via server.js's
exit-on-start-failure.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-15 09:39:19 -05:00
70122f3626 Merge pull request 'fix(public): always show real hero + drop nav from landing page' (#61) from fix/hero-stale-gate-and-nav into main
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Reviewed-on: UOM/website#61
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-15 11:03:51 +00:00
64da0067f1 Merge branch 'main' into fix/hero-stale-gate-and-nav
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2026-07-15 03:59:42 +00:00
5b6b63e1bc fix(public): always show real hero; drop nav from landing page
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Bug 1 — Logged-out visitors saw the coming-soon Maintenance page while
admins saw the real hero. That difference is produced client-side by
MaintenanceGate (site_mode=maintenance && no user). Pull the `/` hero
route out from behind the gate so every visitor always lands on the real
Portal hero; the MaintenanceGate stays on all other public routes, so
content pages remain gated during maintenance and admins still preview
through it.

Bug 2 — The landing hero rendered the site nav because Portal used
PublicLayout with the default header=true. Pass header={false} so the
hero has no top nav (footer retained), using the layout's existing
escape hatch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 22:57:49 -05:00
01b3bb52bf Merge pull request 'feat(shard): admin write plane, help-page queue, and public champion board' (#58) from feature/shard-admin-champs into main
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Reviewed-on: UOM/website#58
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-14 18:46:50 +00:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
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Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
2dc360ca48 Merge pull request 'ci: gate PRs into main on server tests + client build' (#57) from ci/pr-checks into main
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Reviewed-on: UOM/website#57
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-12 15:40:17 +00:00
34c511c8d0 ci: gate PRs into main on server tests + client build
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Add .gitea/workflows/pr-checks.yml running on pull_request into main.
Three parallel jobs on the existing ubuntu-latest runner:

  • server-tests  — npm ci + node --test (164 tests, no DB needed:
    the suite stubs models and points the pool at a dead port)
  • client-build  — npm ci + vite build
  • bot-install   — npm ci only (catches a broken/stale lockfile)

No ESLint exists in the repo yet, so no lint step. Complements
build-images.yml, which publishes images post-merge.

Enable in Branch Protection with status check pattern: PR Checks / *

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-12 10:07:16 -05:00
4fe90ea368 Merge pull request 'feat(admin): view a user's shard footprint at /admin/users/:id' (#56) from feature/admin-user-view into main
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Reviewed-on: UOM/website#56
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-12 14:41:59 +00:00
ba4d758eab feat(admin): view a user's shard footprint at /admin/users/:id
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.

Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
  so no new routes for roster/vendors/char

Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title

Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-12 09:36:43 -05:00
696d82f114 Merge pull request 'deploy: split build into docker-compose.dev.yml (prod compose pulls only)' (#55) from deploy/compose-dev-prod-split into main
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Reviewed-on: UOM/website#55
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 23:45:41 +00:00
f4e7fc7e20 Merge branch 'main' into deploy/compose-dev-prod-split 2026-07-11 23:45:28 +00:00
6d4cd91bcc deploy: split build into docker-compose.dev.yml overlay
Make the base docker-compose.yml strictly production-shaped — image: only, no
build: — so a production host can only ever pull, never accidentally build
(compose gives build precedence for `up --build`/`build`, which mixed the two
modes). Local builds move to an explicit, non-auto-loaded overlay.

  Production:   docker compose pull && docker compose up -d
  Development:  docker compose -f docker-compose.yml -f docker-compose.dev.yml up -d --build

Verified with `docker compose config`: base renders image-only (no build) for
both services; the dev overlay adds build back (app -> Dockerfile,
bot -> bot/Dockerfile). README quick-start updated to the two-file flow.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 18:42:05 -05:00
3628268dda Merge pull request 'deploy: pull prebuilt registry images in compose (IMAGE_TAG)' (#54) from deploy/compose-use-registry-images into main
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Reviewed-on: UOM/website#54
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 23:36:55 +00:00
25ff5aa836 deploy: pull prebuilt registry images in compose (IMAGE_TAG)
Point the `app` and `bot` services at the images published to the Gitea
registry by the build-images workflow, so deploys pull instead of building:

  image: gitea.whitlocktech.com/uom/website-app:${IMAGE_TAG:-latest}
  image: gitea.whitlocktech.com/uom/website-bot:${IMAGE_TAG:-latest}

`build:` is kept, so `up --build` still works locally; the server runs
`docker compose pull && up -d`. IMAGE_TAG defaults to `latest` for routine
deploys and pins to an immutable `sha-<7>` build for reproducible deploys /
rollback — no per-deploy compose edits. Documented in .env.example + README.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 18:34:31 -05:00
042a151358 Merge pull request 'ci: build & publish app + bot images to Gitea registry on merge' (#53) from ci/gitea-actions-image-build into main
All checks were successful
Build container images / build (push) Successful in 24s
Reviewed-on: UOM/website#53
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 23:01:04 +00:00
4f24959d49 ci: build & publish app + bot images to Gitea registry on merge
Add a Gitea Actions workflow (.gitea/workflows/build-images.yml) that fires on
push to main (and workflow_dispatch). On the always-on ubuntu-latest runner it:

  - verifies the host Docker daemon is reachable (socket must be mounted)
  - logs into gitea.whitlocktech.com with a PAT (REGISTRY_USER / REGISTRY_TOKEN)
  - builds & pushes both images from the existing Dockerfiles, each tagged
    :latest and :sha-<7>:
      gitea.whitlocktech.com/<owner>/website-app  (./Dockerfile — server+client)
      gitea.whitlocktech.com/<owner>/website-bot   (./bot/Dockerfile)

Raw docker CLI (no marketplace actions) for portability on self-hosted Gitea;
the shared host daemon gives free layer caching between runs. Registry owner is
lowercased for Docker refs. Deploy (compose image: + pull) is a follow-up.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 17:59:55 -05:00
99649727f3 Merge pull request 'News post → town crier + Discord announcement pipeline' (#52) from feature/news-announce-pipeline into main
Reviewed-on: UOM/website#52
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 21:58:31 +00:00
ac858875c0 Merge branch 'main' into feature/news-announce-pipeline 2026-07-11 21:57:52 +00:00
986a8d5d86 News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:

  • town crier — sidecar POST /towncrier via uoLinkClient (stable id
    `post-<id>` so a retry replaces rather than duplicates)
  • discord    — bot POST /internal/announce via botInternalClient
    (single source of truth for the #news channel stays in the bot)

An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.

Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.

Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-11 16:25:25 -05:00
350433635b Merge pull request 'Homepage teaser: rich text editor' (#51) from feature/homepage-teaser-rte into main
Reviewed-on: UOM/website#51
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:09:50 +00:00
a2590812e0 Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared
TipTap rich-text editor, and render the teaser as sanitized HTML in the
portal hero's default layout.

- SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split
  like PostEditor); rich fields render in a <div> wrapper instead of <label>.
- HeroElement: text-block lines flagged `html` render sanitized HTML.
- heroLayout: the default-layout teaser line is now an HTML line.
- admin.controller: sanitize homepage_teaser against the body allowlist on save.
- theme.css: collapse the teaser's nested block margins in the hero.

Closes #48

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:06:58 -05:00
5ccb18e794 Merge pull request 'Frontend theme redo: player portal → Admin sidebar shell + stat-tile My Characters' (#50) from feature/frontend-theme-redo into main
Reviewed-on: UOM/website#50
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 16:00:17 +00:00
bf9edde5b7 Bring player portal in line with Admin + stat-tile My Characters
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.

- PlayerPortalLayout: replace the light 820px top-tab header with the
  Admin sidebar shell (icon nav, sticky content header with page title,
  signed-in footer with sign out). Reuses .admin-grid so the two
  logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
  the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
  account) that tolerates a restarting shard and hides until an account
  is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
  bare intro paragraph, matching the Player Portal Characters page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 10:58:03 -05:00
6c310629c7 Merge pull request 'uo-link: staff-only public presence + admin character access' (#49) from feature/uo-link-sidecar into main
Reviewed-on: UOM/website#49
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-11 14:32:48 +00:00
d72c2dadfc docs: document the uo-link shard integration in the README
Add a "Shard integration (uo-link)" section explaining that the live
shard bridge is a separate sidecar service at UOM/link, how the site
talks to it (admin-managed encrypted config, WebSocket ingest + REST
round-trips, SSE fan-out with public vs admin channels), the in-game
[link account-linking flow, and what the public / player / admin
surfaces each expose. Also add an intro bullet, a contents entry, and
the shard endpoint groups to the API endpoints table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:29:45 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
49ce230c3a Full-site nav: one auth-aware nav bar on every page
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
  Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
  an auth-aware entry on the right — Sign in when logged out, My Account
  (player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
  across the entire site, not just interior pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:59:19 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
1c9a9d26e1 Add public Shard page + player Game Accounts UI (phase 4)
Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:17:45 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
9d9f5aac28 Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its
own MariaDB, and re-broadcasts curated events to browsers over SSE.

- schema: shard_events (append-only notable-kind log, sha1 dedupe_key +
  INSERT IGNORE for idempotent reconnect backfill), shard_online (current
  players, upsert/refresh/remove), shard_economy (gold-supply series),
  shard_houses (per-house decay stage + derived is_idoc).
- model/shardEvents + model/shardState: the .db.js/.model.js split; writes
  take camelCase event data, reads are shaped; online upsert uses COALESCE so
  a partial char.vitals refresh never blanks login fields.
- utils/shardIngest: single dispatcher routing each kind to state writes
  and/or the event log, then the broadcaster. High-frequency kinds
  (char.vitals, economy.supply) update state only. A changed server.hello
  bootId clears the stale online roster. Deps are injected for unit testing.
- utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies
  the ws.hello protocol, backfills via /history + /economy on every
  (re)connect (dedupe handles overlap), reconnects with capped backoff, and
  mirrors connection state into uo_link_config. Self-guards: only connects when
  the integration is enabled with a token.
- utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin
  (all) channels, keepalive pings, per-client cleanup.
- server.js: start the ingest socket on boot (no-op until configured) and stop
  it + close SSE streams on graceful shutdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:08:56 -05:00
ab647756f0 Add uo-link sidecar foundation: config store + REST client (phase 0)
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:

- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
  token, protocol pin, enabled, and last-known status/plugin_connected/
  last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
  getWithToken (server-side decrypt), save (blank token = unchanged),
  recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
  error}; Bearer token + X-UOLink-Version on every call; brief config cache;
  helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
  admin-managed in the DB, never an env var).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:02:40 -05:00
d49008e9f2 Merge pull request 'CMS Page Builder (Wave 1): block-based Pages content type' (#47) from feature/cms-page-builder into main
Reviewed-on: UOM/website#47
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-10 02:15:05 +00:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
4d87c5f627 Add pages API: model, controller, routes, preview (steps 4/6/7/8)
Backend for the CMS page builder, all under the existing /api/v1:

- pages.model: authoritative save gate — validates blocks against the
  registry and sanitizes them on every create/update; maps rows to/from the
  grouped API shape (metadata / settings); slug validated + reserved-checked
  at create and immutable after; `protected` can be set true via PATCH but
  only cleared via the unprotect path; published_at stamped on first publish.
- sanitizeBlocks: post-validation normalizer (applies each block's sanitize,
  stamps version, defaults visible, recurses container slots).
- reservedSlugs: guards page slugs from shadowing named routes/API namespaces.
- Admin routes (staff-gated): GET/POST /pages, GET/PATCH/DELETE /pages/:id,
  POST /pages/:id/unprotect (password step-up, verified against the caller's
  own hash, never logged), POST /pages/:id/preview (1h token). Audit-logs
  create/publish/unpublish/protect/unprotect/delete.
- Public routes: GET /public/pages/:slug (published; staff see drafts; site-
  mode gated) and GET /public/pages/:id/preview/:token (ungated, token is the
  access control). Preview token primitives added to auth/token.js.
- Swagger annotations for all new endpoints.

Verified end-to-end: model integration test against the dev DB (sanitize,
invalid-block rejection, slug immutability, protected/unprotect, dup/reserved
slug, published_at) + authenticated HTTP smoke (201 create, 400 invalid
blocks, publish, public slug fetch, preview mint+fetch, 403 delete-protected,
401 wrong-password unprotect).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:48:31 -05:00
764fb0c069 Add Wave 1 block renderers + editors (page builder step 3, client half)
Client block registry now carries a renderer, edit form, palette label/icon,
and defaults for all seven Wave 1 blocks (self-registering via
client/src/blocks/types/*): heading, rich_text, image, two_column, cta,
divider, quote.

- BlockRenderer + BlockList render stored blocks via the registry (respect
  `visible`, tolerate unknown types), reading getBlock from ./registry to
  avoid the index -> twoColumn -> BlockRenderer cycle.
- editorKit: shared Field/TextField/TextAreaField/SelectField styled with the
  existing admin form classes; rich_text editor reuses RichTextEditor
  (variant post), image editor reuses the shared uploader.
- two_column editor is a mini per-column canvas (add from the leaf-only
  palette, edit via each block's registry editor, reorder, remove).
- theme.css: public block styles (heading/image alignment/cta/quote/
  two-column responsive grid) + column sub-block editor styles.

Verified: all 11 modules transform cleanly under esbuild. Full visual
verification comes with the builder UI (step 5) + public route (step 6).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:37:34 -05:00
6d31869ba2 Add Wave 1 block server schemas (page builder step 3, server half)
Register all seven Wave 1 block types with their server-side validation
schemas, self-registering via server/src/blocks/types/*:
heading, rich_text, image, two_column (container), cta, divider, quote.

- propHelpers.js: shared validators (isSafeUrl rejects javascript:/data:/
  protocol-relative, enum/required/optional text, strict key allowlist).
- rich_text carries a `sanitize` normalizer (registry now supports it) that
  runs html through the shared cleanBody allowlist on save.
- Registry entrypoint requires the type modules so all schemas load.

Verified: all 7 register; valid blocks pass; malformed props yield precise
per-path errors; one-level nesting cap enforced; rich_text sanitize strips
script/onerror.

Client renderers + editors (step 3 client half) still to come.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:30:58 -05:00
fcef08e9b6 Add pages table + block registry scaffold (page builder step 2)
New `pages` table: slug/title/blocks(JSON-as-text)/status/protected, author
FK, grouped SEO metadata + layout/nav settings columns (added up front per
spec — cheap now, painful to retrofit), published_at mirroring posts.

Block registry scaffold, server and client, defining the pattern without
any block types yet (Wave 1 lands in step 3):
- server/src/blocks: registry (register/get/list, reserved envelope keys,
  container metadata) + validateBlocks (authoritative save-time gate:
  envelope, registered-type, per-block schema, one-level nesting cap) +
  index entrypoint that will register Wave 1 defs.
- client/src/blocks: mirror registry carrying renderer/editor/palette +
  makeBlockId, plus index entrypoint.

Verified: schema applies idempotently against the dev DB (pages table +
indexes present); validator exercised for empty/non-array/unknown-type/
bad-envelope/duplicate-id/nested-container cases.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:26:14 -05:00
6180e8a071 Add rich-text alignment controls (left/center/right)
Shared RichTextEditor gains @tiptap/extension-text-align for heading and
paragraph nodes, serializing alignment as inline text-align on the block
node so it round-trips through save/reload. Fixed once at the shared
component so it also flows into the upcoming rich_text and two_column
page blocks.

Server sanitize allowlist now permits `style` on p/h1-h6, constrained by
allowedStyles to text-align (left/right/center/justify) only; all other
CSS properties and values are stripped.

Step 1 of the CMS Page Builder spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:21:17 -05:00
d7fc2dccb7 Merge pull request 'Modernize email: Gmail OAuth2 sending + admin sidebar redesign' (#46) from feature/email-oauth2 into main
Reviewed-on: UOM/website#46
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 03:33:42 +00:00
455e850b91 Merge branch 'main' into feature/email-oauth2 2026-07-08 03:33:11 +00:00
f8652c2399 Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.

- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
  row), contact recipient = contact_email setting, mailto: fallback preserved,
  plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
  + PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
  now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
2026-07-07 22:29:27 -05:00
5b3ab7f282 Merge pull request 'Redesign admin/staff sidebar: collapsible categories, icons, role-accurate nav' (#45) from feature/admin-nav-redesign into main
Reviewed-on: UOM/website#45
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-08 02:56:15 +00:00
17d42cebfe Redesign admin sidebar: collapsible categories, icons, role-accurate nav
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.

Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.

Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:54:37 -05:00
5da27879e5 Merge pull request 'Gate /admin to staff roles; role-aware login redirects for players' (#44) from feature/player-accounts into main
Reviewed-on: UOM/website#44
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-07 01:02:53 +00:00
cda0c16149 Merge branch 'main' into feature/player-accounts 2026-07-07 01:02:39 +00:00
82807d18d9 Gate /admin to staff roles; role-aware login redirects for players
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
  players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
  RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
  /admin) so you land in the right shell whichever door you used.

Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 19:57:31 -05:00
d72deff2cc Merge pull request 'Player accounts: self-service player role, registration, and portal' (#43) from feature/player-accounts into main
Reviewed-on: UOM/website#43
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-06 20:29:42 +00:00
387db52510 Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was
always false — the account page mis-rendered a real password account as the
SSO-only 'set a password' variant (and the change-password form omitted the
required current-password field). Read the raw row for that one flag.

Caught by a browser click-through of the /account portal. Adds a regression
test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 05:11:36 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
f8bcc7f6a3 Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable;
  add email/email_verified/status/last_login_ip; pin username _ci collation.
- POST /auth/register (honeypot + registerLimiter + botScore, reserved-name
  blocklist, duplicate->409, auto-login). player_registration setting gates it.
- SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO
  redirects for the player portal; status refusal on login + requireAuth.
- New /player self-service group (account, change username/password, TOTP,
  identities), reusing account.controller; accountChangeLimiter.
- Admin: 'player' role + status/email on user create/update, role/status audit,
  player_registration enum validation, derived public registration flags.
- usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests;
  extend SSO callback tests. 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:36:51 -05:00
cdd916e199 Ignore local .plans/ planning docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:17:16 -05:00
4ab46410be Merge pull request 'Moderation dashboard: staff dashboard, user history, notes, event capture (Phase 6a + 6b)' (#42) from feature/moderation-dashboard into main
Reviewed-on: UOM/website#42
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-05 20:51:38 +00:00
161 changed files with 21812 additions and 297 deletions

View File

@@ -1,6 +1,13 @@
# ─── UOMysticmoon — root environment (used by docker-compose) ─── # ─── UOMysticmoon — root environment (used by docker-compose) ───
# Copy to .env and fill in. NEVER commit the real .env. # Copy to .env and fill in. NEVER commit the real .env.
# Container image tag pulled by docker-compose (app + bot). Published by the
# Gitea Actions workflow on every merge to main as `latest` and `sha-<7>`.
# Leave as `latest` for routine deploys; pin to a specific build for a
# reproducible deploy or rollback, e.g. IMAGE_TAG=sha-042a151.
# Deploy: `docker compose pull && docker compose up -d`.
IMAGE_TAG=latest
# App # App
NODE_ENV=production NODE_ENV=production
PORT=3000 PORT=3000
@@ -53,13 +60,10 @@ TOTP_CHALLENGE_TTL=5m
ADMIN_USERNAME= ADMIN_USERNAME=
ADMIN_PASSWORD= ADMIN_PASSWORD=
# Email (optional). If SMTP_HOST is blank, the contact endpoint tells the # Email is configured in Admin → Settings → Email (Gmail over OAuth2), not via
# client to fall back to a mailto: link instead. # env. It reuses the Google auth provider's OAuth client and stores an encrypted
SMTP_HOST= # refresh token in the DB. Until it's connected, the contact form falls back to
SMTP_PORT=587 # a mailto: link (recipient = the `contact_email` site setting).
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
# CORS — only needed for local dev when the Vite dev server is a different origin. # CORS — only needed for local dev when the Vite dev server is a different origin.
CLIENT_ORIGIN=http://localhost:5173 CLIENT_ORIGIN=http://localhost:5173
@@ -79,3 +83,15 @@ CLIENT_ORIGIN=http://localhost:5173
# longer rides the public listener, but an explicit deny rule is belt-and-braces. # longer rides the public listener, but an explicit deny rule is belt-and-braces.
BOT_INTERNAL_URL=http://bot:4100 BOT_INTERNAL_URL=http://bot:4100
BOT_INTERNAL_KEY=change-me-to-a-long-random-string BOT_INTERNAL_KEY=change-me-to-a-long-random-string
# uo-link sidecar — the HTTP + WebSocket bridge to the ServUO game server. The
# website ingests its live event feed and proxies its read queries/commands
# (shard status, online players, player-vendor sales, IDOC houses, character
# sheets, account linking, town-crier). In production the sidecar + shard run on
# a DIFFERENT host from the website, so both URLs are configurable. The
# shared-secret auth token is NOT an env var — it is entered in the admin panel
# (Shard page) and stored encrypted in the DB (same pattern as the Discord bot
# token). These URLs are just defaults; the admin can override them at runtime.
UOLINK_BASE_URL=http://127.0.0.1:8080
UOLINK_WS_URL=ws://127.0.0.1:8080/ws
UOLINK_PROTOCOL=1

View File

@@ -0,0 +1,120 @@
# Build the app + bot container images, publish them to Gitea's container
# registry, then roll the production stack onto the fresh images — all on every
# merge to main. Production only ever pulls prebuilt images; it never builds.
#
# Two jobs run in sequence:
# build — builds & pushes website-app / website-bot images (on ubuntu-latest)
# deploy — `needs: build`, so it starts only after a clean build+push, and
# pulls + recreates the stack on the production host (on uom-deploy-runner)
#
# Prerequisites (one-time):
# • An always-on Gitea runner with label `ubuntu-latest` whose jobs have the
# host Docker socket mounted (/var/run/docker.sock), so `docker build` talks
# to the host daemon. This also gives free layer caching between runs.
# • A second self-hosted runner labelled `uom-deploy-runner` ON the production host,
# with access to the Docker daemon and to /home/perry/website (the directory
# holding the production docker-compose.yml + .env). This is what actually
# rolls the stack; it must be able to `docker compose pull` from the registry
# (log in once on the host, or ensure the images are public-read).
# • Two repo secrets (Settings → Actions → Secrets):
# REGISTRY_USER — the Gitea username that owns the token below
# REGISTRY_TOKEN — a Gitea access token with `write:package` (+ read:package)
# See the PR description / README for step-by-step token creation.
#
# Produces, in gitea.whitlocktech.com/<owner>/ :
# website-app:latest + website-app:sha-<7>
# website-bot:latest + website-bot:sha-<7>
# then deploys the `:latest` images (docker-compose.yml defaults IMAGE_TAG=latest).
name: Build container images
on:
push:
branches: [main]
workflow_dispatch: {}
concurrency:
group: images-${{ github.ref }}
cancel-in-progress: true
env:
REGISTRY: gitea.whitlocktech.com
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the merged commit
uses: actions/checkout@v4
- name: Derive image refs (registry owner must be lowercase for Docker)
run: |
set -euo pipefail
OWNER="$(echo "${{ github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
SHORT_SHA="${GITHUB_SHA:0:7}"
echo "APP_IMAGE=${REGISTRY}/${OWNER}/website-app" >> "$GITHUB_ENV"
echo "BOT_IMAGE=${REGISTRY}/${OWNER}/website-bot" >> "$GITHUB_ENV"
echo "TAG=sha-${SHORT_SHA}" >> "$GITHUB_ENV"
- name: Verify the Docker daemon is reachable
# Fails fast with a clear message if the host socket isn't mounted into
# the job container (the one hard runner prerequisite).
run: |
set -euo pipefail
if ! docker info >/dev/null 2>&1; then
echo "::error::Docker daemon not reachable. Mount /var/run/docker.sock into the runner's job containers."
exit 1
fi
echo "Docker daemon OK"
- name: Log in to the Gitea container registry
run: |
set -euo pipefail
echo "${{ secrets.REGISTRY_TOKEN }}" \
| docker login "${REGISTRY}" -u "${{ secrets.REGISTRY_USER }}" --password-stdin
- name: Build & push the app image (server + client)
run: |
set -euo pipefail
docker build -f Dockerfile \
-t "${APP_IMAGE}:latest" \
-t "${APP_IMAGE}:${TAG}" \
.
docker push "${APP_IMAGE}:latest"
docker push "${APP_IMAGE}:${TAG}"
- name: Build & push the bot image
run: |
set -euo pipefail
docker build -f bot/Dockerfile \
-t "${BOT_IMAGE}:latest" \
-t "${BOT_IMAGE}:${TAG}" \
.
docker push "${BOT_IMAGE}:latest"
docker push "${BOT_IMAGE}:${TAG}"
- name: Log out (clear cached credentials from the runner)
if: always()
run: docker logout "${REGISTRY}" || true
deploy:
# Roll production onto the images `build` just pushed. `needs: build` makes
# this wait for a clean build+push — if the build fails, deploy never fires,
# so the running stack is left untouched rather than torn down for nothing.
needs: build
runs-on: uom-deploy-runner
# Guard against a workflow_dispatch fired from a non-main branch: only ever
# deploy the main line to production.
if: github.ref == 'refs/heads/main'
steps:
- name: Pull the fresh images and recreate the stack
# `pull` grabs the new :latest images the build job published; `down`
# then `up -d` recreates the containers on them. Compose only recreates
# services whose image digest changed, so the DB stays put.
run: |
set -euo pipefail
cd /home/perry/website
docker compose pull
docker compose down
docker compose up -d
docker compose ps

View File

@@ -0,0 +1,70 @@
# Gate every pull request into `main` on a fast, DB-free check suite so a broken
# build or failing test can't reach the deployable branch. Complements
# build-images.yml, which runs only AFTER merge (on push to main) to publish
# images — this one runs BEFORE merge.
#
# Enforcement (one-time, in the Gitea UI):
# Repository Settings → Branches → Branch Protection (rule for `main`)
# • Enable Status Check
# • Status check patterns: PR Checks / *
# Note: Gitea only lists a context in its dropdown after it has reported once,
# so let this workflow run on one PR first. The `PR Checks / *` glob matches
# without needing the dropdown.
#
# Runner: reuses the existing self-hosted `ubuntu-latest` runner. These jobs need
# only Node (no Docker socket), and the server tests stub their models + point the
# DB pool at a dead port, so no MariaDB service is required.
name: PR Checks
on:
pull_request:
branches: [main]
# A newer push to the same PR cancels the in-flight run.
concurrency:
group: pr-checks-${{ github.ref }}
cancel-in-progress: true
jobs:
server-tests:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: npm
cache-dependency-path: server/package-lock.json
- name: Install server deps
run: npm ci --prefix server
- name: Run server tests
run: npm test --prefix server
client-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: npm
cache-dependency-path: client/package-lock.json
- name: Install client deps
run: npm ci --prefix client
- name: Build client
run: npm run build --prefix client
bot-install:
# No tests/build to run; a clean install still catches a broken or
# out-of-sync lockfile before it ships in the bot image.
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 20
cache: npm
cache-dependency-path: bot/package-lock.json
- name: Install bot deps
run: npm ci --prefix bot

3
.gitignore vendored
View File

@@ -31,5 +31,8 @@ Thumbs.db
.vscode/ .vscode/
.idea/ .idea/
# local planning docs (not part of the tracked codebase)
.plans/
# scratch / temp scripts # scratch / temp scripts
_*.ps1 _*.ps1

View File

@@ -234,10 +234,13 @@ who"; `activity_log` provides the history feed.
## 7. Email ## 7. Email
`utils/mailer.js` (nodemailer) configured from `SMTP_HOST/PORT/USER/PASS`, sending to `utils/mailer.js` (nodemailer) sends through **Gmail over OAuth2 (SMTP XOAUTH2)**, configured in
`CONTACT_TO` (default UOMysticmoon@gmail.com). No Gmail password in code — env only. Admin → Settings → Email — not env. The mailbox is authorized by an in-app "Connect Gmail" consent
If SMTP is unconfigured, `POST /public/contact` returns `{fallback:"mailto", email}` so the flow (`/admin/email/*`) that captures a refresh token, stored AES-GCM-encrypted in the `email_config`
client renders a `mailto:` link instead. Site mode changes / errors never leak SMTP creds. singleton (never returned over the API). The OAuth client id/secret are reused from the `google`
auth-providers row. Recipient is the `contact_email` site setting. If email is unconfigured/disabled,
`POST /public/contact` returns `{fallback:"mailto", email}` so the client renders a `mailto:` link
instead. Errors never leak credentials.
--- ---
@@ -287,11 +290,7 @@ COOKIE_SECURE=true
COOKIE_NAME=uomm_token COOKIE_NAME=uomm_token
ADMIN_USERNAME= ADMIN_USERNAME=
ADMIN_PASSWORD= ADMIN_PASSWORD=
SMTP_HOST= # Email: configured in Admin → Settings → Email (Gmail OAuth2), not via env
SMTP_PORT=587
SMTP_USER=
SMTP_PASS=
CONTACT_TO=UOMysticmoon@gmail.com
CLIENT_ORIGIN=http://localhost:5173 CLIENT_ORIGIN=http://localhost:5173
``` ```

105
README.md
View File

@@ -6,6 +6,7 @@ shard — a full-stack app in one repo:
- **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO). - **Backend** — Node.js + Express REST API (layered `router → controller → model → db`), MariaDB, a provider-agnostic session layer (JWT cookie for web, bearer tokens for mobile, pluggable SSO).
- **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia). - **Frontend** — React + Vite single-page app (public site, wiki, and the admin panel), dark "gothic" theme (Cinzel + Georgia).
- **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production. - **Deploy** — Docker Compose (app + MariaDB) behind a Pangolin reverse proxy. Express serves the built SPA in production.
- **Shard link** — a live bridge to the in-game ServUO shard through the **uo-link** sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)): the site ingests a live event feed and makes server-side REST calls to show shard status, economy, staff presence, IDOCs, live activity, and per-character sheets. See [Shard integration (uo-link)](#shard-integration-uo-link).
The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security). The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, schema, security).
@@ -24,6 +25,7 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
- [Pages & routes](#pages--routes) - [Pages & routes](#pages--routes)
- [API endpoints](#api-endpoints) - [API endpoints](#api-endpoints)
- [API documentation (Swagger)](#api-documentation-swagger) - [API documentation (Swagger)](#api-documentation-swagger)
- [Shard integration (uo-link)](#shard-integration-uo-link)
- [Environment variables](#environment-variables) - [Environment variables](#environment-variables)
- [Security](#security) - [Security](#security)
- [Logging](#logging) - [Logging](#logging)
@@ -39,7 +41,7 @@ The design reference is [BACKEND_DESIGN.md](BACKEND_DESIGN.md) (API contract, sc
| Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) | | Auth | Session service over JWT: httpOnly cookie (web) + bearer access/refresh tokens (mobile), bcrypt hashing, optional TOTP 2FA (`speakeasy` + `qrcode`), pluggable OAuth2/OIDC SSO (built-in Google & Discord + generic) |
| Database | MariaDB 11 (own container) | | Database | MariaDB 11 (own container) |
| Frontend | React 18, Vite 5, React Router 6 | | Frontend | React 18, Vite 5, React Router 6 |
| Email | Nodemailer (SMTP) with a `mailto:` fallback | | Email | Nodemailer via Gmail OAuth2 (configured in admin), with a `mailto:` fallback |
| API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` | | API docs | OpenAPI 3.0 via `swagger-autogen`, served with `swagger-ui-express` at `/api/docs` |
| Deploy | Docker Compose, Pangolin reverse proxy | | Deploy | Docker Compose, Pangolin reverse proxy |
@@ -90,8 +92,10 @@ UOMSITE/
### Option A — Docker Compose (full stack) ### Option A — Docker Compose (full stack)
The simplest way to run everything. The image installs server deps, **builds the React client**, `docker-compose.yml` is **production-shaped**: it *pulls* the prebuilt `app` and `bot` images from
and Express serves it; MariaDB runs in its own container; tables + defaults + the first admin are the Gitea container registry (published by `.gitea/workflows/build-images.yml` on every merge to
`main`) — it never builds. Each image already bundles the server deps and the built React client,
which Express serves. MariaDB runs in its own container; tables + defaults + the first admin are
created automatically on first boot. created automatically on first boot.
```bash ```bash
@@ -101,7 +105,9 @@ cp .env.example .env
# JWT_SECRET (a long random string) # JWT_SECRET (a long random string)
# ADMIN_USERNAME, ADMIN_PASSWORD (your first admin login) # ADMIN_USERNAME, ADMIN_PASSWORD (your first admin login)
docker compose up -d --build docker compose pull && docker compose up -d # IMAGE_TAG defaults to `latest`
# pin a specific build (reproducible deploy / rollback):
IMAGE_TAG=sha-042a151 docker compose pull && docker compose up -d
``` ```
- App: **http://localhost:3000** (binds `0.0.0.0`) - App: **http://localhost:3000** (binds `0.0.0.0`)
@@ -109,6 +115,16 @@ docker compose up -d --build
- Logs: `docker compose logs -f app` (and `./logs/app.log` on the host) - Logs: `docker compose logs -f app` (and `./logs/app.log` on the host)
- Stop: `docker compose down` (add `-v` to also wipe the database + uploads volumes) - Stop: `docker compose down` (add `-v` to also wipe the database + uploads volumes)
**Build the images locally instead of pulling** (offline, or to test an unmerged change) — overlay
the dev file, which adds `build:` back:
```bash
docker compose -f docker-compose.yml -f docker-compose.dev.yml up -d --build
```
Keeping `build:` out of the base file means a production host can only ever pull — it can never
accidentally build.
### Option B — Local development (hot reload) ### Option B — Local development (hot reload)
Run the API and the Vite dev server separately. The Vite server proxies `/api` and `/uploads` Run the API and the Vite dev server separately. The Vite server proxies `/api` and `/uploads`
@@ -207,6 +223,9 @@ npm start # node server → serves API + SPA at http://localhost:3
| SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow | | SSO | `/api/v1/auth` (`providers` — public discovery; `sso/:provider/start`, `sso/:provider/link`, `sso/:provider/callback`) | redirect flow |
| Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none | | Public | `/api/v1/public` (`settings`, `status`, `posts/:category`, `posts/:category/:idOrSlug`, `wiki`, `wiki/:slug`, `contact`) | none |
| Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) | | Admin | `/api/v1/admin` (`dashboard`, `site-mode`, `posts`, `posts/upload`, `wiki`, `settings`, `activity`, `bot-activity`, `bot-activity/unban`, `auth/providers` (CRUD), `users`, `account`, `account/totp/*`, `account/identities`) | cookie (admin) |
| Public · Shard | `/api/v1/public/shard` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | none |
| Player · Shard | `/api/v1/player/shard` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | cookie/bearer (player) |
| Admin · Shard | `/api/v1/admin/shard` (self linking, same as player) · `/api/v1/admin/uo-link` (`config`, `towncrier`, `stream`) | cookie (staff / admin) |
Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`. Post categories (URL form): `news`, `five-on-friday`, `newsletter`, `screenshots`.
`authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`. `authMethod` on a session ∈ `local · totp · mobile · google · discord · oidc`.
@@ -251,6 +270,74 @@ not crash).
--- ---
## Shard integration (uo-link)
The site is wired to the live in-game world through **uo-link**, a standalone sidecar service that
runs next to the ServUO shard. Its source lives in a separate repo:
**[RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)**. uo-link speaks the shard's internals and
exposes a small, authenticated HTTP + WebSocket API; this website is a *client* of it. The shard
itself is never exposed to the internet — only the sidecar is, and only the website's backend talks
to it.
### How it works
```
ServUO shard ──▶ uo-link sidecar (RunicGateway/link) ──▶ website backend ──▶ browser
REST + WebSocket, bearer-auth ingest + REST same-origin JSON/SSE
```
- **Connection is admin-managed, not env.** The sidecar's base URL, WebSocket URL, shared-secret
token, and protocol version are stored in the database (`uoLinkConfig`), edited from the
**Admin → Shard** panel. The token is **encrypted at rest** (AES-256-GCM) and is **write-only** in
the API — it is never returned to any client and never sent to the browser. Every call the backend
makes carries `Authorization: Bearer <token>` and an `X-UOLink-Version` header (a protocol
mismatch fails fast with `409` instead of being mis-parsed).
- **Live ingest (WebSocket).** When enabled, the backend opens an outbound WebSocket to the sidecar
and receives a stream of game events — `mob.login`/`logout`, `char.vitals`, `economy.supply`,
`vendor.sale`, `player.death`/`murdered`, `house.decay` (IDOC), staff `audit.*`/`cheat.*`,
`link.request`, and `server.hello`/`shutdown`. A single dispatcher (`utils/shardIngest.js`) routes
each event: state-changing kinds update `shard_online` / `shard_economy` / `shard_houses`; notable
kinds are appended to an append-only `shard_events` log; high-frequency kinds (vitals, supply
ticks) only update state and are not logged. A changed boot id on `server.hello` is detected as a
restart and stale "online" rows are cleared. On reconnect the backend backfills missed events via
the sidecar's `/history`.
- **Live round-trips (REST).** For point-in-time reads the backend calls the sidecar directly —
`/char/serial/:serial`, `/roster/:account`, `/vendors/:account`, `/economy`, `/history` — plus
commands `/link/confirm` and `/towncrier`. The REST client (`utils/uoLinkClient.js`) **never
throws**: every call returns `{ ok, data, status }`, so a shard that is down or mid-restart
degrades to a `503`/retry banner instead of a 500.
- **Fan-out to the browser.** Ingested events are pushed to browsers over **Server-Sent Events**.
Two channels exist: a **public** stream carrying only a safe allowlist of kinds, and an
**admin-only** stream that also includes sensitive kinds (staff audit, cheat detection, login
attempts, IPs). Sensitive kinds can never leak onto the public channel.
### Account linking
A player (or staff member) proves ownership of a game account without sharing any game credentials:
1. In game, the player runs **`[link`** and receives a one-time code.
2. On the website (Player portal, or Admin → Account for staff) they enter the code.
3. The backend confirms the code with the sidecar (`POST /link/confirm`), which permanently tags the
game account with the website user id, and mirrors the link locally in `shard_account_links`.
That mirror is the authorization basis for character reads: roster/vendor/character-sheet endpoints
are **ownership-checked** so a user only sees accounts they linked. **Admins may view any
character**; players and editor/moderator staff are limited to their own linked accounts.
### What each audience sees
| Surface | Endpoints | Who | Data |
|---|---|---|---|
| **Public** | `/api/v1/public/shard/*` (`status`, `feed`, `economy`, `online`, `idoc`, `stream`) | anyone | Shard up/down, gold-supply series, IDOC houses, a curated live feed, and **"Staff online"** — only players whose account is linked to a **staff** user (admin/editor/moderator), shown with name + map location. Linked *players* are never listed publicly; no vitals or account are exposed. |
| **Player** | `/api/v1/player/shard/*` (`link`, `accounts`, `roster/:account`, `vendors/:account`, `char/:serial`, `sales`) | logged-in player | Their own linked accounts: character rosters, character sheets, player-vendor snapshots, and recent vendor sales. |
| **Admin** | `/api/v1/admin/shard/*` (self-linking, same as player) · `/api/v1/admin/uo-link/*` (`config`, `towncrier`, `stream`) | staff / admin | Staff link their own accounts like players; **admins** additionally read *any* character's data, edit the sidecar connection config, publish/remove **town-crier** messages, and subscribe to the full event stream (incl. audit/cheat). |
The sidecar URL and token are set once in **Admin → Shard**; if uo-link is not configured (or the
shard is offline), every shard surface degrades gracefully — the public page still renders, showing
the shard as offline.
---
## Environment variables ## Environment variables
Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.env` is git-ignored.** Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.env` is git-ignored.**
@@ -276,11 +363,12 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
| `TOTP_ISSUER` | `UOMysticmoon` | label shown in authenticator apps for optional per-user 2FA | | `TOTP_ISSUER` | `UOMysticmoon` | label shown in authenticator apps for optional per-user 2FA |
| `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step | | `TOTP_CHALLENGE_TTL` | `5m` | lifetime of the short-lived post-password "awaiting code" step |
| `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) | | `ADMIN_USERNAME` / `ADMIN_PASSWORD` | — | first-admin bootstrap (first boot only) |
| `SMTP_HOST` / `SMTP_PORT` / `SMTP_USER` / `SMTP_PASS` | — | optional; blank → contact form uses `mailto:` | | _Email_ | — | configured in Admin → Settings → Email (Gmail OAuth2), not via env; recipient = `contact_email` setting |
| `CONTACT_TO` | `UOMysticmoon@gmail.com` | contact recipient |
| `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only | | `CLIENT_ORIGIN` | `http://localhost:5173` | enables CORS in dev only |
| `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity | | `LOG_LEVEL` / `FILE_LOG_LEVEL` | `info` / `debug` | console / file verbosity |
| `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) | | `LOG_TO_FILE` / `LOG_DIR` / `LOG_FILE` | `true` / `<server>/logs` / `app.log` | log file (bind-mounted to `./logs` in Docker) |
| `ANNOUNCE_POLL_MS` | `15000` | how often the news-announcement dispatcher sweeps `announce_jobs` for due/retry legs (town crier + Discord) |
| `TOWNCRIER_DURATION_SEC` | `3600` | how long a news post's in-game town-crier message stays up (≤ `86400`) |
--- ---
@@ -343,8 +431,9 @@ Copy `.env.example` (Compose) or `server/.env.example` (local) and fill in. **`.
- `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs - `helmet`, admin routes `noindex` + `robots.txt` disallow, `trust proxy` for correct client IPs
behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials), behind Pangolin (see `TRUST_PROXY`), first admin seeded from env (no hardcoded credentials),
`.env` git-ignored. Passwords and request bodies are never logged. SMTP is optional — the contact `.env` git-ignored. Passwords and request bodies are never logged. Email sends through Gmail
form falls back to a `mailto:` link when unconfigured. OAuth2 configured in the admin (refresh token stored AES-GCM-encrypted, never in env); the
contact form falls back to a `mailto:` link when unconfigured.
--- ---

56
bot/src/bootstrap.js vendored
View File

@@ -4,11 +4,50 @@
// container restart (crash, `docker compose restart`, host reboot) self-heals // container restart (crash, `docker compose restart`, host reboot) self-heals
// without any admin-panel interaction. Node 20's built-in fetch is used; no // without any admin-panel interaction. Node 20's built-in fetch is used; no
// extra HTTP client dependency needed for a single startup call. // extra HTTP client dependency needed for a single startup call.
//
// The fetch RETRIES with backoff: on `docker compose up`, the bot and the app
// start together and the bot's `depends_on: app` only waits for the container
// to *start*, not for the app's internal server to be listening (it still has
// to reach the DB and boot Express). Without retries the very first fetch loses
// that race, bootstrap gives up, and the bot sits disconnected while the DB
// still says enabled — the exact "enabled but disconnected until I toggle it"
// bug. Retrying until the site answers makes a cold whole-stack start heal on
// its own.
const discordManager = require('./discord/discordManager') const discordManager = require('./discord/discordManager')
const createLogger = require('./utils/logger') const createLogger = require('./utils/logger')
const log = createLogger('bootstrap') const log = createLogger('bootstrap')
const MAX_ATTEMPTS = 30 // ~30 tries * ~2s ≈ 1 min of patience for the app to come up
const RETRY_DELAY_MS = 2000
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms))
// Fetch config from the site, retrying while the site is unreachable or not yet
// ready (network error or 5xx). Returns the parsed config, or null if we gave
// up after MAX_ATTEMPTS. A 4xx (e.g. bad internal key) is a real misconfig, not
// a transient startup race, so we don't retry those.
async function fetchConfig(siteUrl, key) {
for (let attempt = 1; attempt <= MAX_ATTEMPTS; attempt += 1) {
try {
const res = await fetch(siteUrl, { headers: { 'X-Internal-Key': key } })
if (res.ok) return await res.json()
if (res.status >= 400 && res.status < 500) {
log.error('boot-time config fetch rejected — not retrying', { status: res.status })
return null
}
log.warn('boot-time config fetch not ready — retrying', { status: res.status, attempt })
} catch (err) {
log.warn('boot-time config fetch errored — retrying', { message: err.message, attempt })
}
if (attempt < MAX_ATTEMPTS) await sleep(RETRY_DELAY_MS)
}
log.error('boot-time config fetch gave up after retries — staying disconnected until the admin panel pushes config', {
attempts: MAX_ATTEMPTS,
})
return null
}
async function bootstrap() { async function bootstrap() {
const siteUrl = process.env.SITE_INTERNAL_URL const siteUrl = process.env.SITE_INTERNAL_URL
const key = process.env.BOT_INTERNAL_KEY const key = process.env.BOT_INTERNAL_KEY
@@ -17,22 +56,19 @@ async function bootstrap() {
return return
} }
try { const config = await fetchConfig(siteUrl, key)
const res = await fetch(siteUrl, { headers: { 'X-Internal-Key': key } }) if (!config) return
if (!res.ok) {
log.error('boot-time config fetch failed', { status: res.status })
return
}
const config = await res.json()
if (config.enabled) { if (config.enabled) {
log.info('boot-time config says enabled — reconnecting', { guildId: config.guildId }) log.info('boot-time config says enabled — reconnecting', { guildId: config.guildId })
try {
await discordManager.start({ token: config.token, guildId: config.guildId }) await discordManager.start({ token: config.token, guildId: config.guildId })
} catch (err) {
log.error('boot-time reconnect failed', { message: err.message })
}
} else { } else {
log.info('boot-time config says disabled — staying disconnected') log.info('boot-time config says disabled — staying disconnected')
} }
} catch (err) {
log.error('boot-time config fetch errored', { message: err.message })
}
} }
module.exports = bootstrap module.exports = bootstrap

View File

@@ -10,6 +10,7 @@
"dependencies": { "dependencies": {
"@tiptap/extension-image": "^2.27.2", "@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2", "@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2", "@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2", "@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2", "diff": "^5.2.2",
@@ -1483,6 +1484,19 @@
"@tiptap/core": "^2.7.0" "@tiptap/core": "^2.7.0"
} }
}, },
"node_modules/@tiptap/extension-text-align": {
"version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-align/-/extension-text-align-2.27.2.tgz",
"integrity": "sha512-0Pyks6Hu+Q/+9+5/osoSv0SP6jIerdWMYbi13aaZLsJoj3lBj5WNaE11JtAwSFN5sx0IbqhDSlp1zkvRnzgZ8g==",
"license": "MIT",
"funding": {
"type": "github",
"url": "https://github.com/sponsors/ueberdosis"
},
"peerDependencies": {
"@tiptap/core": "^2.7.0"
}
},
"node_modules/@tiptap/extension-text-style": { "node_modules/@tiptap/extension-text-style": {
"version": "2.27.2", "version": "2.27.2",
"resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz", "resolved": "https://registry.npmjs.org/@tiptap/extension-text-style/-/extension-text-style-2.27.2.tgz",

View File

@@ -11,6 +11,7 @@
"dependencies": { "dependencies": {
"@tiptap/extension-image": "^2.27.2", "@tiptap/extension-image": "^2.27.2",
"@tiptap/extension-link": "^2.27.2", "@tiptap/extension-link": "^2.27.2",
"@tiptap/extension-text-align": "^2.27.2",
"@tiptap/react": "^2.27.2", "@tiptap/react": "^2.27.2",
"@tiptap/starter-kit": "^2.27.2", "@tiptap/starter-kit": "^2.27.2",
"diff": "^5.2.2", "diff": "^5.2.2",

View File

@@ -3,6 +3,7 @@ import { AuthProvider } from './contexts/AuthContext.jsx'
import { SiteProvider } from './contexts/SiteContext.jsx' import { SiteProvider } from './contexts/SiteContext.jsx'
import MaintenanceGate from './components/MaintenanceGate.jsx' import MaintenanceGate from './components/MaintenanceGate.jsx'
import RequireAuth from './components/RequireAuth.jsx' import RequireAuth from './components/RequireAuth.jsx'
import RequirePlayer from './components/RequirePlayer.jsx'
import RoleGate from './components/RoleGate.jsx' import RoleGate from './components/RoleGate.jsx'
// Public // Public
@@ -15,32 +16,62 @@ import Newsletter from './routes/public/Newsletter.jsx'
import NewsletterIssue from './routes/public/NewsletterIssue.jsx' import NewsletterIssue from './routes/public/NewsletterIssue.jsx'
import About from './routes/public/About.jsx' import About from './routes/public/About.jsx'
import Status from './routes/public/Status.jsx' import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import ChampSpawns from './routes/public/ChampSpawns.jsx'
import Guilds from './routes/public/Guilds.jsx'
import Governors from './routes/public/Governors.jsx'
import Houses from './routes/public/Houses.jsx'
import Wiki from './routes/wiki/Wiki.jsx' import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx' import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
// Admin // Admin
import AdminLogin from './routes/admin/AdminLogin.jsx' import AdminLogin from './routes/admin/AdminLogin.jsx'
import AdminLayout from './routes/admin/AdminLayout.jsx' import AdminLayout from './routes/admin/AdminLayout.jsx'
import Dashboard from './routes/admin/views/Dashboard.jsx' import Dashboard from './routes/admin/views/Dashboard.jsx'
import PostsAdmin from './routes/admin/views/PostsAdmin.jsx' import PostsAdmin from './routes/admin/views/PostsAdmin.jsx'
import PagesAdmin from './routes/admin/views/PagesAdmin.jsx'
import PageBuilder from './routes/admin/views/PageBuilder.jsx'
import WikiAdmin from './routes/admin/views/WikiAdmin.jsx' import WikiAdmin from './routes/admin/views/WikiAdmin.jsx'
import HeroEditor from './routes/admin/views/HeroEditor.jsx' import HeroEditor from './routes/admin/views/HeroEditor.jsx'
import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx' import SettingsAdmin from './routes/admin/views/SettingsAdmin.jsx'
import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx' import ActivityAdmin from './routes/admin/views/ActivityAdmin.jsx'
import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx' import BotActivityAdmin from './routes/admin/views/BotActivityAdmin.jsx'
import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx' import DiscordBotAdmin from './routes/admin/views/DiscordBotAdmin.jsx'
import ShardAdmin from './routes/admin/views/ShardAdmin.jsx'
import ShardOps from './routes/admin/views/ShardOps.jsx'
import AdminCharacters from './routes/admin/views/AdminCharacters.jsx'
import AdminCharacter from './routes/admin/views/AdminCharacter.jsx'
import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx' import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
import UsersAdmin from './routes/admin/views/UsersAdmin.jsx' import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
import UserDetail from './routes/admin/views/UserDetail.jsx'
import InvitesAdmin from './routes/admin/views/InvitesAdmin.jsx'
import HousesAdmin from './routes/admin/views/HousesAdmin.jsx'
import AccountAdmin from './routes/admin/views/AccountAdmin.jsx' import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
import Moderation from './routes/admin/views/Moderation.jsx' import Moderation from './routes/admin/views/Moderation.jsx'
import ModerationUser from './routes/admin/views/ModerationUser.jsx' import ModerationUser from './routes/admin/views/ModerationUser.jsx'
// Player portal
import PlayerLogin from './routes/player/PlayerLogin.jsx'
import PlayerRegister from './routes/player/PlayerRegister.jsx'
import AcceptInvite from './routes/player/AcceptInvite.jsx'
import PlayerPortalLayout from './routes/player/PlayerPortalLayout.jsx'
import PlayerCharacters from './routes/player/PlayerCharacters.jsx'
import PlayerCharacter from './routes/player/PlayerCharacter.jsx'
import PlayerAccount from './routes/player/PlayerAccount.jsx'
export default function App() { export default function App() {
return ( return (
<AuthProvider> <AuthProvider>
<SiteProvider> <SiteProvider>
<Routes> <Routes>
{/* Public site — gated by maintenance mode (admins preview through it) */} {/* Landing hero — always public, even in maintenance mode. The hero is
itself the pre-launch "coming soon" page, so it sits outside the
MaintenanceGate and every visitor sees it regardless of auth/site mode. */}
<Route path="/" element={<Portal />} />
{/* Rest of the public site — gated by maintenance mode (admins preview through it) */}
<Route <Route
element={ element={
<MaintenanceGate> <MaintenanceGate>
@@ -48,7 +79,6 @@ export default function App() {
</MaintenanceGate> </MaintenanceGate>
} }
> >
<Route path="/" element={<Portal />} />
<Route path="/site" element={<Website />} /> <Route path="/site" element={<Website />} />
<Route path="/site/news" element={<News />} /> <Route path="/site/news" element={<News />} />
<Route path="/site/screenshots" element={<Screenshots />} /> <Route path="/site/screenshots" element={<Screenshots />} />
@@ -57,10 +87,23 @@ export default function App() {
<Route path="/site/newsletter/:id" element={<NewsletterIssue />} /> <Route path="/site/newsletter/:id" element={<NewsletterIssue />} />
<Route path="/site/about" element={<About />} /> <Route path="/site/about" element={<About />} />
<Route path="/site/status" element={<Status />} /> <Route path="/site/status" element={<Status />} />
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/site/champs" element={<ChampSpawns />} />
<Route path="/site/guilds" element={<Guilds />} />
<Route path="/site/governors" element={<Governors />} />
<Route path="/site/houses" element={<Houses />} />
<Route path="/wiki" element={<Wiki />} /> <Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} /> <Route path="/wiki/:slug" element={<WikiArticle />} />
{/* CMS pages: top-level /:slug, matched only after the named routes
above (React Router ranks static routes over this dynamic one). */}
<Route path="/:slug" element={<CmsPage />} />
</Route> </Route>
{/* Draft-preview link (token-gated). Outside the maintenance gate so a
preview link works regardless of site mode. */}
<Route path="/preview/:id/:token" element={<CmsPage preview />} />
{/* Admin */} {/* Admin */}
<Route path="/admin/login" element={<AdminLogin />} /> <Route path="/admin/login" element={<AdminLogin />} />
<Route <Route
@@ -73,6 +116,9 @@ export default function App() {
> >
<Route index element={<Dashboard />} /> <Route index element={<Dashboard />} />
<Route path="posts" element={<PostsAdmin />} /> <Route path="posts" element={<PostsAdmin />} />
<Route path="pages" element={<PagesAdmin />} />
<Route path="pages/new" element={<PageBuilder />} />
<Route path="pages/:id" element={<PageBuilder />} />
<Route path="wiki" element={<WikiAdmin />} /> <Route path="wiki" element={<WikiAdmin />} />
<Route path="hero" element={<HeroEditor />} /> <Route path="hero" element={<HeroEditor />} />
<Route path="settings" element={<SettingsAdmin />} /> <Route path="settings" element={<SettingsAdmin />} />
@@ -90,12 +136,49 @@ export default function App() {
<Route path="activity" element={<ActivityAdmin />} /> <Route path="activity" element={<ActivityAdmin />} />
<Route path="bot-activity" element={<BotActivityAdmin />} /> <Route path="bot-activity" element={<BotActivityAdmin />} />
<Route path="discord-bot" element={<DiscordBotAdmin />} /> <Route path="discord-bot" element={<DiscordBotAdmin />} />
<Route path="shard" element={<ShardAdmin />} />
<Route
path="shard-ops"
element={
<RoleGate roles={['admin', 'moderator']}>
<ShardOps />
</RoleGate>
}
/>
<Route
path="houses"
element={
<RoleGate roles={['admin', 'moderator']}>
<HousesAdmin />
</RoleGate>
}
/>
<Route path="characters" element={<AdminCharacters />} />
<Route path="characters/:serial" element={<AdminCharacter />} />
<Route path="auth-providers" element={<AuthProvidersAdmin />} /> <Route path="auth-providers" element={<AuthProvidersAdmin />} />
<Route path="users" element={<UsersAdmin />} /> <Route path="users" element={<UsersAdmin />} />
<Route path="users/:id" element={<UserDetail />} />
<Route path="invites" element={<InvitesAdmin />} />
<Route path="account" element={<AccountAdmin />} /> <Route path="account" element={<AccountAdmin />} />
<Route path="*" element={<Navigate to="/admin" replace />} /> <Route path="*" element={<Navigate to="/admin" replace />} />
</Route> </Route>
{/* Player portal */}
<Route path="/account/login" element={<PlayerLogin />} />
<Route path="/account/register" element={<PlayerRegister />} />
<Route path="/invite/:token" element={<AcceptInvite />} />
<Route
element={
<RequirePlayer>
<PlayerPortalLayout />
</RequirePlayer>
}
>
<Route path="/player" element={<PlayerCharacters />} />
<Route path="/player/char/:serial" element={<PlayerCharacter />} />
<Route path="/account" element={<PlayerAccount />} />
</Route>
<Route path="*" element={<Navigate to="/" replace />} /> <Route path="*" element={<Navigate to="/" replace />} />
</Routes> </Routes>
</SiteProvider> </SiteProvider>

View File

@@ -44,6 +44,14 @@ export const api = {
// `extra` carries the honeypot field (and any future login fields). // `extra` carries the honeypot field (and any future login fields).
login: (username, password, extra = {}) => login: (username, password, extra = {}) =>
req('/auth/login', { method: 'POST', body: { username, password, ...extra } }), req('/auth/login', { method: 'POST', body: { username, password, ...extra } }),
// Public self-registration (player accounts). `extra` carries the honeypot +
// optional email. Returns { user } and sets the session cookie on success.
register: (username, password, extra = {}) =>
req('/auth/register', { method: 'POST', body: { username, password, ...extra } }),
// Email invites (public, token-gated accept).
getInvite: (token) => req(`/auth/invite/${encodeURIComponent(token)}`),
acceptInvite: (token, username, password, extra = {}) =>
req(`/auth/invite/${encodeURIComponent(token)}/accept`, { method: 'POST', body: { username, password, ...extra } }),
loginTotp: (challenge, code) => loginTotp: (challenge, code) =>
req('/auth/login/totp', { method: 'POST', body: { challenge, code } }), req('/auth/login/totp', { method: 'POST', body: { challenge, code } }),
// Second factor for an SSO login (challenge is held in an httpOnly cookie set by // Second factor for an SSO login (challenge is held in an httpOnly cookie set by
@@ -69,8 +77,42 @@ export const api = {
wikiCategories: () => req('/public/wiki/categories'), wikiCategories: () => req('/public/wiki/categories'),
wikiTags: () => req('/public/wiki/tags'), wikiTags: () => req('/public/wiki/tags'),
wikiPage: (slug) => req(`/public/wiki/${slug}`), wikiPage: (slug) => req(`/public/wiki/${slug}`),
// CMS pages (block-based). Published-only for the public; a draft-preview link
// is fetched by id + token.
page: (slug) => req(`/public/pages/${slug}`),
pagePreview: (id, token) => req(`/public/pages/${id}/preview/${token}`),
contact: (payload) => req('/public/contact', { method: 'POST', body: payload }), contact: (payload) => req('/public/contact', { method: 'POST', body: payload }),
// ----- shard live data (uo-link) -----
// Token-free, same-origin reads backed by the ingested feed + a cached live
// character round-trip. shardStreamUrl is the SSE endpoint for useShardFeed.
shard: {
status: () => req('/public/shard/status'),
feed: (opts = {}) => {
const qs = new URLSearchParams()
if (opts.kind) qs.set('kind', opts.kind)
if (opts.limit) qs.set('limit', opts.limit)
const s = qs.toString()
return req(`/public/shard/feed${s ? `?${s}` : ''}`)
},
economy: (limit) => req(`/public/shard/economy${limit ? `?limit=${limit}` : ''}`),
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
champs: () => req('/public/shard/champs'),
// Protocol 2.0 boards.
guilds: () => req('/public/shard/guilds'),
governors: () => req('/public/shard/governors'),
governorHistory: (city, limit) =>
req(`/public/shard/governors/${encodeURIComponent(city)}/history${limit ? `?limit=${limit}` : ''}`),
presence: () => req('/public/shard/presence'),
houses: () => req('/public/shard/houses'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream
// carries every kind (incl. audit/cheat) and needs the staff session cookie.
shardStreamUrl: `${BASE}/public/shard/stream`,
adminShardStreamUrl: `${BASE}/admin/uo-link/stream`,
// ----- admin ----- // ----- admin -----
admin: { admin: {
dashboard: () => req('/admin/dashboard'), dashboard: () => req('/admin/dashboard'),
@@ -82,6 +124,10 @@ export const api = {
deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }), deletePost: (id) => req(`/admin/posts/${id}`, { method: 'DELETE' }),
publishPost: (id, published) => publishPost: (id, published) =>
req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }), req(`/admin/posts/${id}/publish`, { method: 'PATCH', body: { published } }),
// News announcement pipeline (town crier + Discord) status + per-leg retry.
getAnnounce: (id) => req(`/admin/posts/${id}/announce`),
retryAnnounceLeg: (id, leg) =>
req(`/admin/posts/${id}/announce/retry`, { method: 'POST', body: { leg } }),
uploadImage: (file) => { uploadImage: (file) => {
const fd = new FormData() const fd = new FormData()
fd.append('image', file) fd.append('image', file)
@@ -93,6 +139,15 @@ export const api = {
fd.append('image', file) fd.append('image', file)
return req('/admin/uploads', { method: 'POST', body: fd, raw: true }) return req('/admin/uploads', { method: 'POST', body: fd, raw: true })
}, },
// ----- CMS pages (block-based page builder) -----
listPages: () => req('/admin/pages'),
getPage: (id) => req(`/admin/pages/${id}`),
createPage: (data) => req('/admin/pages', { method: 'POST', body: data }),
updatePage: (id, data) => req(`/admin/pages/${id}`, { method: 'PATCH', body: data }),
deletePage: (id) => req(`/admin/pages/${id}`, { method: 'DELETE' }),
unprotectPage: (id, password) =>
req(`/admin/pages/${id}/unprotect`, { method: 'POST', body: { password } }),
createPagePreview: (id) => req(`/admin/pages/${id}/preview`, { method: 'POST' }),
listWiki: (params = '') => req(`/admin/wiki${params}`), listWiki: (params = '') => req(`/admin/wiki${params}`),
getWiki: (slug) => req(`/admin/wiki/${slug}`), getWiki: (slug) => req(`/admin/wiki/${slug}`),
createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }), createWiki: (data) => req('/admin/wiki', { method: 'POST', body: data }),
@@ -116,9 +171,30 @@ export const api = {
botActivity: () => req('/admin/bot-activity'), botActivity: () => req('/admin/bot-activity'),
unbanIp: (ip) => req('/admin/bot-activity/unban', { method: 'POST', body: { ip } }), unbanIp: (ip) => req('/admin/bot-activity/unban', { method: 'POST', body: { ip } }),
listUsers: () => req('/admin/users'), listUsers: () => req('/admin/users'),
getUser: (id) => req(`/admin/users/${id}`),
createUser: (data) => req('/admin/users', { method: 'POST', body: data }), createUser: (data) => req('/admin/users', { method: 'POST', body: data }),
updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }), updateUser: (id, data) => req(`/admin/users/${id}`, { method: 'PUT', body: data }),
deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }), deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }),
// Email invites.
listInvites: () => req('/admin/invites'),
createInvite: (email, role, sendEmail = true) =>
req('/admin/invites', { method: 'POST', body: { email, role, sendEmail } }),
revokeInvite: (id) => req(`/admin/invites/${id}`, { method: 'DELETE' }),
// A single user's shard (uo-link) footprint, scoped to their linked accounts.
// accounts/sales/houses/online are user-scoped endpoints; roster/vendors/char
// reuse the admin-bypass /admin/shard/* endpoints (which already read any
// account) so the shared GameAccounts component works unchanged.
userShard: (id) => ({
accounts: () => req(`/admin/users/${id}/shard/accounts`),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req(`/admin/users/${id}/shard/sales`),
houses: () => req(`/admin/users/${id}/shard/houses`),
online: () => req(`/admin/users/${id}/shard/online`),
standing: () => req(`/admin/users/${id}/shard/standing`),
unlink: (account) => req(`/admin/users/${id}/shard/link/${encodeURIComponent(account)}`, { method: 'DELETE' }),
}),
// ----- moderation dashboard (admin + moderator) ----- // ----- moderation dashboard (admin + moderator) -----
modSummary: () => req('/admin/moderation/stats/summary'), modSummary: () => req('/admin/moderation/stats/summary'),
@@ -176,6 +252,19 @@ export const api = {
linkedIdentities: () => req('/admin/account/identities'), linkedIdentities: () => req('/admin/account/identities'),
unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }), unlinkIdentity: (provider) => req(`/admin/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (self-service, staff) -----
shard: {
link: (code) => req('/admin/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/admin/shard/accounts'),
roster: (account) => req(`/admin/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/admin/shard/sales'),
houses: () => req('/admin/shard/houses'), // full registry (admin/moderator)
createAccount: (account, password) =>
req('/admin/shard/account', { method: 'POST', body: { account, password } }),
},
// ----- auth providers / SSO config (admin only) ----- // ----- auth providers / SSO config (admin only) -----
listAuthProviders: () => req('/admin/auth/providers'), listAuthProviders: () => req('/admin/auth/providers'),
createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }), createAuthProvider: (data) => req('/admin/auth/providers', { method: 'POST', body: data }),
@@ -185,6 +274,62 @@ export const api = {
// ----- Discord bot control (admin only) ----- // ----- Discord bot control (admin only) -----
getDiscordBotConfig: () => req('/admin/discord-bot/config'), getDiscordBotConfig: () => req('/admin/discord-bot/config'),
saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }), saveDiscordBotConfig: (data) => req('/admin/discord-bot/config', { method: 'PUT', body: data }),
// ----- uo-link sidecar control (admin only) -----
getUoLinkConfig: () => req('/admin/uo-link/config'),
saveUoLinkConfig: (data) => req('/admin/uo-link/config', { method: 'PUT', body: data }),
postTownCrier: (data) => req('/admin/uo-link/towncrier', { method: 'POST', body: data }),
deleteTownCrier: (id) => req(`/admin/uo-link/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' }),
// ----- in-game staff operations: write plane + support queue (admin/moderator) -----
// `actor` is stamped server-side from the session — never sent from here.
shardOps: {
kick: (data) => req('/admin/shard/kick', { method: 'POST', body: data }),
ban: (data) => req('/admin/shard/ban', { method: 'POST', body: data }),
unban: (account) => req('/admin/shard/unban', { method: 'POST', body: { account } }),
broadcast: (data) => req('/admin/shard/broadcast', { method: 'POST', body: data }),
pages: () => req('/admin/shard/pages'),
respondPage: (id, data) =>
req(`/admin/shard/pages/${encodeURIComponent(id)}/respond`, { method: 'POST', body: data }),
closePage: (id) => req(`/admin/shard/pages/${encodeURIComponent(id)}/close`, { method: 'POST' }),
audit: (limit) => req(`/admin/shard/audit${limit ? `?limit=${limit}` : ''}`),
},
// ----- Email delivery / Gmail OAuth2 (admin only) -----
getEmailConfig: () => req('/admin/email/config'),
saveEmailConfig: (data) => req('/admin/email/config', { method: 'PUT', body: data }),
emailConnectUrl: () => req('/admin/email/connect/start'),
testEmail: (to) => req('/admin/email/test', { method: 'POST', body: { to } }),
disconnectEmail: () => req('/admin/email/disconnect', { method: 'POST' }),
},
// ----- player self-service (role: 'player') -----
// Mirrors the admin account methods but self-scoped under /player. The change
// endpoints re-issue the session cookie server-side, so the caller stays signed in.
player: {
getAccount: () => req('/player/account'),
changeUsername: (username) =>
req('/player/account/username', { method: 'PATCH', body: { username } }),
changePassword: (newPassword, currentPassword) =>
req('/player/account/password', { method: 'PATCH', body: { newPassword, currentPassword } }),
totpSetup: () => req('/player/account/totp/setup', { method: 'POST' }),
totpEnable: (code) => req('/player/account/totp/enable', { method: 'POST', body: { code } }),
totpDisable: (code) => req('/player/account/totp/disable', { method: 'POST', body: { code } }),
linkedIdentities: () => req('/player/account/identities'),
unlinkIdentity: (provider) => req(`/player/account/identities/${provider}`, { method: 'DELETE' }),
// ----- game account linking (uo-link) -----
shard: {
link: (code) => req('/player/shard/link', { method: 'POST', body: { code } }),
accounts: () => req('/player/shard/accounts'),
roster: (account) => req(`/player/shard/roster/${encodeURIComponent(account)}`),
vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
sales: () => req('/player/shard/sales'),
houses: () => req('/player/shard/houses'), // the caller's own houses
createAccount: (account, password) =>
req('/player/shard/account', { method: 'POST', body: { account, password } }),
},
}, },
} }

View File

@@ -0,0 +1,26 @@
// Renders stored blocks via their registry component. Used by the public page
// route, the draft preview, and (recursively) the two_column block. Kept
// separate from the registry so both the renderer and the builder can import it.
// Import the lookup from the registry directly (not ./index) to avoid a cycle:
// index → types/twoColumn → BlockRenderer. The page route/builder import ./index,
// which registers every block before anything renders.
import { getBlock } from './registry.js'
/**
* Render one block. A block with `visible === false` renders nothing (admins
* hide blocks without deleting them). An unknown type also renders nothing —
* server validation prevents storing one, so this only guards a client/server
* registry skew rather than crashing the whole page.
*/
export default function BlockRenderer({ block }) {
if (!block || block.visible === false) return null
const def = getBlock(block.type)
if (!def || !def.component) return null
const Component = def.component
return <Component props={block.props || {}} block={block} />
}
/** Render an ordered array of blocks (array position = display order). */
export function BlockList({ blocks }) {
return (blocks || []).map((block) => <BlockRenderer key={block.id} block={block} />)
}

View File

@@ -0,0 +1,64 @@
// Shared form controls for block editors, styled with the existing admin design
// system (.field-label / .input / .select). Every block's editor is a
// ({ props, onChange }) component; these keep the seven of them consistent and
// short. onChange always receives the full next props object.
export function Field({ label, hint, children }) {
return (
<label style={{ display: 'block' }}>
<span className="field-label">{label}</span>
{children}
{hint && (
<span className="sans dim" style={{ display: 'block', fontSize: '0.78rem', marginTop: 4 }}>
{hint}
</span>
)}
</label>
)
}
export function TextField({ label, hint, value, onChange, placeholder, maxLength }) {
return (
<Field label={label} hint={hint}>
<input
type="text"
className="input"
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
/>
</Field>
)
}
export function TextAreaField({ label, hint, value, onChange, placeholder, rows = 4, maxLength }) {
return (
<Field label={label} hint={hint}>
<textarea
className="input"
rows={rows}
value={value ?? ''}
placeholder={placeholder}
maxLength={maxLength}
onChange={(e) => onChange(e.target.value)}
style={{ resize: 'vertical', fontFamily: 'inherit' }}
/>
</Field>
)
}
// options: array of [value, label] tuples.
export function SelectField({ label, hint, value, onChange, options }) {
return (
<Field label={label} hint={hint}>
<select className="select" value={value ?? ''} onChange={(e) => onChange(e.target.value)}>
{options.map(([v, l]) => (
<option key={v} value={v}>
{l}
</option>
))}
</select>
</Field>
)
}

View File

@@ -0,0 +1,19 @@
// Client block registry entrypoint. Importing this module registers every
// browser-side block definition (renderer + editor + palette entry) exactly
// once, then re-exports the registry API. The page builder and the public page
// renderer should import from HERE, not ./registry, so the definitions are
// loaded before anything reads the registry.
//
// Wave 1 definitions are registered below as each block is built (spec build
// order step 3), one import per block.
export * from './registry'
// ── Wave 1 block definitions (self-register on import) ─────────────────
import './types/heading.jsx'
import './types/richText.jsx'
import './types/image.jsx'
import './types/twoColumn.jsx'
import './types/cta.jsx'
import './types/divider.jsx'
import './types/quote.jsx'

View File

@@ -0,0 +1,84 @@
// Block registry (client side) — mirrors the server registry
// (server/src/blocks/registry.js) but carries the browser-only concerns: the
// React renderer, the admin edit form, and the palette icon/label. The page
// builder's palette, drag-reorder canvas, per-block edit panel, and the public
// page renderer all read from this registry, so adding a block later is one
// entry here (plus its server-side schema entry) rather than edits scattered
// across the builder and renderer.
//
// A registered definition looks like:
// {
// type: 'heading', // must match the server registry type
// version: 1, // must match the server schema version
// label: 'Heading', // palette display name
// icon: 'heading', // palette icon key
// component: HeadingBlock, // renderer: (props) => JSX
// editor: HeadingEditor, // admin edit form: ({ props, onChange }) => JSX
// defaults: () => ({ ... }), // starting props when a block is added
// container: false, // true only for two_column
// containerSlots: [], // ['left','right'] for two_column
// }
//
// This module only defines the pattern; Wave 1 definitions register via
// ./index.js as each block is built (spec build order step 3).
const registry = new Map()
// Kept in sync with the server's RESERVED_KEYS — the only top-level keys on a
// stored block object. Exported so the builder can construct envelopes without
// hard-coding the shape.
export const RESERVED_KEYS = ['id', 'type', 'version', 'visible', 'props']
/**
* Register a block definition. Throws on a duplicate type — a programmer error
* caught at module load, not runtime.
* @param {object} def
* @returns {object} the stored definition
*/
export function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
const entry = {
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
label: def.label || def.type,
icon: def.icon || null,
component: def.component || null,
editor: def.editor || null,
defaults: typeof def.defaults === 'function' ? def.defaults : () => ({}),
container: Boolean(def.container),
containerSlots: def.containerSlots ? [...def.containerSlots] : [],
}
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
export function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
export function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
export function listBlocks() {
return [...registry.values()]
}
/**
* Generate a stable block id. Called once when a block is added to the canvas;
* never derived from array position, so a reorder keeps ids intact (they are the
* React key and the future revision-history join point).
* @returns {string}
*/
export function makeBlockId() {
const rand = Math.random().toString(36).slice(2, 8).toUpperCase()
return `b_${rand}`
}

View File

@@ -0,0 +1,63 @@
// cta block — a call-to-action button/link. Renders as an anchor styled with the
// existing button system (primary / secondary).
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const STYLES = [
['primary', 'Primary'],
['secondary', 'Secondary'],
]
function CtaBlock({ props }) {
if (!props.url || !props.text) return null
const style = props.style === 'secondary' ? 'secondary' : 'primary'
// External links get a safe rel; same-origin relative links don't need it.
const external = /^https?:\/\//i.test(props.url)
return (
<div className="page-cta-wrap">
<a
className={`btn btn-sq page-cta page-cta--${style}`}
href={props.url}
{...(external ? { rel: 'noopener noreferrer nofollow' } : {})}
>
{props.text}
</a>
</div>
)
}
function CtaEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextField
label="Button text"
value={props.text}
maxLength={100}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="URL"
hint="A full https:// link or a same-site path like /wiki/getting-started."
value={props.url}
placeholder="https://…"
onChange={(url) => onChange({ ...props, url })}
/>
<SelectField
label="Style"
value={props.style || 'primary'}
onChange={(style) => onChange({ ...props, style })}
options={STYLES}
/>
</div>
)
}
registerBlock({
type: 'cta',
version: 1,
label: 'Button',
icon: '⇥',
component: CtaBlock,
editor: CtaEditor,
defaults: () => ({ text: '', url: '', style: 'primary' }),
})

View File

@@ -0,0 +1,25 @@
// divider block — a pure spacer / horizontal rule. No props, so its editor is
// just a note.
import { registerBlock } from '../registry'
function DividerBlock() {
return <hr className="page-divider" />
}
function DividerEditor() {
return (
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
A divider has no options it adds a horizontal rule and spacing.
</p>
)
}
registerBlock({
type: 'divider',
version: 1,
label: 'Divider',
icon: '—',
component: DividerBlock,
editor: DividerEditor,
defaults: () => ({}),
})

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// heading block — plain-text section heading (h1h4). Text is rendered as text
// (React escapes it); use rich_text for inline markup.
import { registerBlock } from '../registry'
import { SelectField, TextField } from '../editorKit.jsx'
const LEVELS = [
['h1', 'Heading 1'],
['h2', 'Heading 2'],
['h3', 'Heading 3'],
['h4', 'Heading 4'],
]
const VALID = ['h1', 'h2', 'h3', 'h4']
function HeadingBlock({ props }) {
const Tag = VALID.includes(props.level) ? props.level : 'h2'
return <Tag className="page-heading">{props.text}</Tag>
}
function HeadingEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<SelectField
label="Level"
value={props.level || 'h2'}
onChange={(level) => onChange({ ...props, level })}
options={LEVELS}
/>
<TextField
label="Text"
value={props.text}
maxLength={200}
onChange={(text) => onChange({ ...props, text })}
/>
</div>
)
}
registerBlock({
type: 'heading',
version: 1,
label: 'Heading',
icon: 'H',
component: HeadingBlock,
editor: HeadingEditor,
defaults: () => ({ level: 'h2', text: '' }),
})

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// image block — a single image with optional caption and alignment. Upload
// reuses the shared admin uploader (returns { url }); the block stays URL-based
// until the Wave 3 asset picker lands.
import { useState } from 'react'
import { registerBlock } from '../registry'
import { api } from '../../api/client.js'
import { SelectField, TextField } from '../editorKit.jsx'
const ALIGN = [
['left', 'Left'],
['center', 'Center'],
['right', 'Right'],
['full', 'Full width'],
]
const VALID = ['left', 'center', 'right', 'full']
function ImageBlock({ props }) {
if (!props.src) return null
const align = VALID.includes(props.alignment) ? props.alignment : 'center'
return (
<figure className={`page-image page-image--${align}`}>
<img src={props.src} alt={props.alt || ''} />
{props.caption && <figcaption>{props.caption}</figcaption>}
</figure>
)
}
function ImageEditor({ props, onChange }) {
const [uploading, setUploading] = useState(false)
const [error, setError] = useState('')
async function onUpload(e) {
const file = e.target.files?.[0]
e.target.value = ''
if (!file) return
setUploading(true)
setError('')
try {
const { url } = await api.admin.upload(file)
onChange({ ...props, src: url })
} catch (err) {
setError(err.message || 'Upload failed')
} finally {
setUploading(false)
}
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<div>
<span className="field-label">Image</span>
<input
type="file"
accept="image/*"
onChange={onUpload}
className="sans"
style={{ color: 'var(--muted)', fontSize: '0.85rem', display: 'block' }}
/>
{uploading && <span className="sans dim" style={{ fontSize: '0.8rem' }}> uploading</span>}
{error && <span className="sans" style={{ fontSize: '0.8rem', color: '#d98b84' }}>{error}</span>}
{props.src && (
<img
src={props.src}
alt=""
style={{ display: 'block', marginTop: 10, maxWidth: '100%', borderRadius: 8, border: '1px solid var(--line)' }}
/>
)}
</div>
<TextField
label="Alt text"
hint="Describes the image for screen readers and when it fails to load."
value={props.alt}
maxLength={300}
onChange={(alt) => onChange({ ...props, alt })}
/>
<TextField
label="Caption (optional)"
value={props.caption}
maxLength={500}
onChange={(caption) => onChange({ ...props, caption })}
/>
<SelectField
label="Alignment"
value={props.alignment || 'center'}
onChange={(alignment) => onChange({ ...props, alignment })}
options={ALIGN}
/>
</div>
)
}
registerBlock({
type: 'image',
version: 1,
label: 'Image',
icon: '🖼',
component: ImageBlock,
editor: ImageEditor,
defaults: () => ({ src: '', alt: '', caption: '', alignment: 'center' }),
})

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// quote block — a pull quote with optional attribution.
import { registerBlock } from '../registry'
import { TextAreaField, TextField } from '../editorKit.jsx'
function QuoteBlock({ props }) {
if (!props.text) return null
return (
<figure className="page-quote">
<blockquote>{props.text}</blockquote>
{props.attribution && <figcaption> {props.attribution}</figcaption>}
</figure>
)
}
function QuoteEditor({ props, onChange }) {
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<TextAreaField
label="Quote"
value={props.text}
rows={3}
maxLength={1000}
onChange={(text) => onChange({ ...props, text })}
/>
<TextField
label="Attribution (optional)"
value={props.attribution}
maxLength={200}
onChange={(attribution) => onChange({ ...props, attribution })}
/>
</div>
)
}
registerBlock({
type: 'quote',
version: 1,
label: 'Quote',
icon: '❝',
component: QuoteBlock,
editor: QuoteEditor,
defaults: () => ({ text: '', attribution: '' }),
})

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// rich_text block — HTML from the shared rich-text editor. Rendered inside the
// same `.prose` styling as wiki/news bodies, sanitized on render as defense in
// depth (the server also sanitizes on save).
import { lazy, Suspense } from 'react'
import DOMPurify from 'dompurify'
import { registerBlock } from '../registry'
const RichTextEditor = lazy(() => import('../../components/RichTextEditor.jsx'))
function RichTextBlock({ props }) {
return (
<div
className="prose page-rich-text"
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(props.html || '') }}
/>
)
}
function RichTextEditorForm({ props, onChange }) {
return (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor
value={props.html || ''}
onChange={(html) => onChange({ ...props, html })}
variant="post"
/>
</Suspense>
)
}
registerBlock({
type: 'rich_text',
version: 1,
label: 'Rich text',
icon: '¶',
component: RichTextBlock,
editor: RichTextEditorForm,
defaults: () => ({ html: '' }),
})

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// two_column block — the only container. Holds two ordered arrays of sub-blocks
// (`left`, `right`). Sub-blocks are leaf blocks only (no nested containers — the
// one-level cap the server also enforces), so the column editor's palette is the
// set of non-container registered blocks.
import { registerBlock, getBlock, listBlocks, makeBlockId } from '../registry'
import BlockRenderer from '../BlockRenderer.jsx'
// ── Renderer ──────────────────────────────────────────────────────────
function TwoColumnBlock({ props }) {
const left = Array.isArray(props.left) ? props.left : []
const right = Array.isArray(props.right) ? props.right : []
return (
<div className="page-two-column">
<div className="page-column">
{left.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
<div className="page-column">
{right.map((b) => (
<BlockRenderer key={b.id} block={b} />
))}
</div>
</div>
)
}
// ── Column editor ─────────────────────────────────────────────────────
// Manages one side's array: add (from the leaf palette), edit each via its own
// registry editor, reorder, remove.
function ColumnEditor({ title, items, onChange }) {
const list = Array.isArray(items) ? items : []
const palette = listBlocks().filter((b) => !b.container)
function addBlock(type) {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
onChange([...list, block])
}
function updateAt(i, nextProps) {
onChange(list.map((b, j) => (j === i ? { ...b, props: nextProps } : b)))
}
function removeAt(i) {
onChange(list.filter((_, j) => j !== i))
}
function move(i, dir) {
const j = i + dir
if (j < 0 || j >= list.length) return
const next = [...list]
;[next[i], next[j]] = [next[j], next[i]]
onChange(next)
}
return (
<div className="pb-column-editor">
<div className="pb-column-head">
<span className="field-label" style={{ margin: 0 }}>{title}</span>
<select
className="select pb-add-select"
value=""
onChange={(e) => {
if (e.target.value) addBlock(e.target.value)
e.target.value = ''
}}
>
<option value="">+ Add block</option>
{palette.map((b) => (
<option key={b.type} value={b.type}>
{b.label}
</option>
))}
</select>
</div>
{list.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.8rem', margin: '4px 0' }}>Empty column.</p>
)}
{list.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
return (
<div key={block.id} className="pb-subblock">
<div className="pb-subblock-head">
<span className="sans dim" style={{ fontSize: '0.78rem' }}>{def?.label || block.type}</span>
<div className="pb-subblock-actions">
<button type="button" className="pill pb-mini" disabled={i === 0} onClick={() => move(i, -1)} title="Move up"></button>
<button type="button" className="pill pb-mini" disabled={i === list.length - 1} onClick={() => move(i, 1)} title="Move down"></button>
<button type="button" className="pill pb-mini" onClick={() => removeAt(i)} title="Remove"></button>
</div>
</div>
{Editor && <Editor props={block.props || {}} onChange={(p) => updateAt(i, p)} />}
</div>
)
})}
</div>
)
}
function TwoColumnEditor({ props, onChange }) {
return (
<div className="pb-two-column-editor">
<ColumnEditor title="Left column" items={props.left} onChange={(left) => onChange({ ...props, left })} />
<ColumnEditor title="Right column" items={props.right} onChange={(right) => onChange({ ...props, right })} />
</div>
)
}
registerBlock({
type: 'two_column',
version: 1,
label: 'Two columns',
icon: '▥',
component: TwoColumnBlock,
editor: TwoColumnEditor,
defaults: () => ({ left: [], right: [] }),
container: true,
containerSlots: ['left', 'right'],
})

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// Reusable character-sheet renderer for the char.profile shape returned by
// /public/shard/char/:serial. Presentational only — the parent handles loading
// and errors. Styled with the shared theme vocabulary (panel/grid/stat tiles).
//
// `moderation` opts in the in-game kick/ban controls for the character's account;
// they self-gate to staff (ShardAccountActions), so passing it from a page a
// player can reach is safe.
import ShardAccountActions from './ShardAccountActions.jsx'
const RESIST_LABELS = { phys: 'Physical', fire: 'Fire', cold: 'Cold', pois: 'Poison', energy: 'Energy' }
// The char.profile `titles` block (Protocol 2.0). fameKarma/skill are already
// computed display strings; reward entries may be a cliloc NUMBER-as-string or a
// literal string. Without a cliloc table on the site we can only show literals, so
// numeric reward entries are skipped rather than shown as a raw number. Returns a
// de-duped list of human-readable title chips.
function displayTitles(titles) {
if (!titles) return []
const out = []
if (titles.fameKarma) out.push(titles.fameKarma)
if (titles.skill) out.push(titles.skill)
const reward = Array.isArray(titles.reward) ? titles.reward : []
const sel = typeof titles.selected === 'number' ? titles.selected : -1
// Prefer the selected reward title; fall back to the first literal one.
const candidate = sel >= 0 && sel < reward.length ? reward[sel] : reward.find((r) => r && !/^\d+$/.test(String(r)))
if (candidate && !/^\d+$/.test(String(candidate))) out.push(String(candidate))
return [...new Set(out.filter(Boolean))]
}
function TitleChip({ children, tone = 'var(--muted)' }) {
return (
<span
className="sans"
style={{
fontSize: '0.72rem', padding: '3px 9px', borderRadius: 999,
border: `1px solid ${tone}55`, color: tone, whiteSpace: 'nowrap',
}}
>
{children}
</span>
)
}
function StatTile({ value, label }) {
return (
<div className="panel" style={{ padding: '14px 12px', textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.35rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 4 }}>{label}</div>
</div>
)
}
function Vital({ label, cur, max }) {
const pct = max ? Math.min(100, Math.round((cur / max) * 100)) : 0
return (
<div className="panel" style={{ padding: '12px 14px' }}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 8 }}>
<span className="sans" style={{ color: 'var(--accent)', fontSize: '0.64rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>{label}</span>
<span className="display" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>{cur ?? '—'}<span className="dim" style={{ fontSize: '0.8rem' }}> / {max ?? '—'}</span></span>
</div>
<div style={{ height: 6, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
}
export default function CharacterSheet({ char, moderation = false }) {
if (!char) return null
const stats = char.stats || {}
const resist = stats.resist || {}
// Skills the character actually has, best first.
const skills = (char.skills || [])
.filter((s) => (s.value || s.base || 0) > 0)
.sort((a, b) => (b.value || 0) - (a.value || 0))
const equipment = char.equipment || []
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 22 }}>
{/* Identity */}
<div style={{ display: 'flex', alignItems: 'center', gap: 14, flexWrap: 'wrap' }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.6rem', color: 'var(--head)' }}>{char.name || 'Unknown'}</h2>
{char.title && <span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>{char.title}</span>}
<span
className="sans"
style={{
display: 'inline-flex', alignItems: 'center', gap: 6, padding: '4px 10px', borderRadius: 999,
border: '1px solid var(--line)', fontSize: '0.74rem',
color: char.online ? '#7fd0a4' : 'var(--muted)',
}}
>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: char.online ? '#7fd0a4' : 'var(--dim)' }} />
{char.online ? 'Online' : 'Offline'}
</span>
<span className="sans dim" style={{ fontSize: '0.76rem', marginLeft: 'auto' }}>{char.serial}</span>
</div>
{/* Titles + standing (guild led / governorship) — all optional */}
{(displayTitles(char.titles).length > 0 || char.guild || (char.governorOf && char.governorOf.length > 0)) && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginTop: -8 }}>
{char.governorOf && char.governorOf.map((city) => (
<TitleChip key={`gov-${city}`} tone="#c9a24b">Governor of {city}</TitleChip>
))}
{char.guild && (
<TitleChip tone="var(--accent)">
Guildmaster{char.guild.abbr ? `, [${char.guild.abbr}]` : ''} {char.guild.name}
</TitleChip>
)}
{displayTitles(char.titles).map((t) => <TitleChip key={t}>{t}</TitleChip>)}
</div>
)}
{/* Staff moderation for this character's account (self-gates to staff). */}
{moderation && char.acct && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, padding: '12px 14px', border: '1px solid var(--line-soft)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}>
<span className="sans dim" style={{ fontSize: '0.76rem' }}>Account <strong style={{ color: 'var(--ink)' }}>{char.acct}</strong></span>
<ShardAccountActions account={char.acct} />
</div>
)}
{/* Core stats */}
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Attributes</div>
<div className="grid-3" style={{ gap: 12 }}>
<StatTile value={stats.str ?? '—'} label="Strength" />
<StatTile value={stats.dex ?? '—'} label="Dexterity" />
<StatTile value={stats.int ?? '—'} label="Intelligence" />
</div>
<div className="grid-3" style={{ gap: 12, marginTop: 12 }}>
<Vital label="Hits" cur={stats.hits} max={stats.hitsMax} />
<Vital label="Mana" cur={stats.mana} max={stats.manaMax} />
<Vital label="Stamina" cur={stats.stam} max={stats.stamMax} />
</div>
</section>
{/* Resistances */}
{Object.keys(resist).length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Resistances</div>
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap' }}>
{['phys', 'fire', 'cold', 'pois', 'energy'].map((k) => (
<div key={k} className="panel" style={{ padding: '10px 16px', textAlign: 'center', minWidth: 84 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.1rem' }}>{resist[k] ?? 0}</div>
<div className="sans" style={{ color: 'var(--muted)', fontSize: '0.66rem', textTransform: 'uppercase', letterSpacing: '0.08em', marginTop: 2 }}>{RESIST_LABELS[k]}</div>
</div>
))}
</div>
</section>
)}
{/* Skills */}
{skills.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Skills <span className="dim">({skills.length})</span></div>
<div className="grid-2" style={{ gap: '8px 18px' }}>
{skills.map((s) => {
const cap = s.cap || 100
const pct = Math.min(100, Math.round(((s.value || 0) / cap) * 100))
return (
<div key={s.n}>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', marginBottom: 3 }}>
<span className="sans" style={{ color: 'var(--ink)', fontSize: '0.86rem' }}>{s.n}</span>
<span className="sans" style={{ color: 'var(--head)', fontSize: '0.82rem' }}>{s.value}</span>
</div>
<div style={{ height: 4, borderRadius: 999, background: 'var(--line)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: 'var(--accent)' }} />
</div>
</div>
)
})}
</div>
</section>
)}
{/* Equipment */}
{equipment.length > 0 && (
<section>
<div className="field-label" style={{ marginBottom: 8 }}>Equipment</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{equipment.map((it) => (
<div key={it.serial} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ flex: 'none', width: 22, height: 22, borderRadius: 5, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.05)' }} />
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.88rem' }}>{it.layer || 'Item'}</div>
<div className="sans dim" style={{ fontSize: '0.74rem' }}>id {it.itemId}{it.hue ? ` · hue ${it.hue}` : ''}</div>
</div>
{it.mods && Object.keys(it.mods).length > 0 && (
<div className="sans" style={{ display: 'flex', gap: 6, flexWrap: 'wrap', justifyContent: 'flex-end', maxWidth: '55%' }}>
{Object.entries(it.mods).map(([k, v]) => (
<span key={k} className="pill" style={{ fontSize: '0.7rem', padding: '2px 8px' }}>{k} {v}</span>
))}
</div>
)}
</div>
))}
</div>
</section>
)}
</div>
)
}

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import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status === 'fulfilled') {
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
} else {
complete = false
}
}
if (!cancelled) setStats({ linked, chars, online, complete })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}

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import { useState } from 'react'
// Reusable "create a game account" form (its own username + password — the game
// client credentials, distinct from the website login). Calls `submit(account,
// password)` which should POST /player/shard/account; on success calls onCreated.
// Used by the player portal (self-serve) and the invite-accept page alike.
export default function CreateGameAccountForm({ submit, onCreated, compact = false }) {
const [account, setAccount] = useState('')
const [password, setPassword] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function onSubmit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/.test(account)) {
return setError('Account name must be 330 letters, numbers, . _ or -.')
}
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await submit(account, password)
setMsg(`Game account “${account}” created and linked.`)
setAccount(''); setPassword('')
if (onCreated) await onCreated()
} catch (err) {
if (err.status === 409) setError('That account name is already taken.')
else if (err.status === 429) setError('The account limit for your network has been reached.')
else if (err.status === 403) setError('Game-account signup is not available right now.')
else if (err.status === 503) setError('The game server is unavailable — try again shortly.')
else setError(err.message || 'Could not create the account right now.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={onSubmit}>
{!compact && (
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Choose the username and password youll type into the game client. These are your
<strong style={{ color: 'var(--head)' }}> game</strong> credentials separate from your website login.
</p>
)}
<label style={{ display: 'block', marginBottom: 14 }}>
<span className="field-label">Game account name</span>
<input
type="text" autoComplete="off" value={account}
onChange={(e) => setAccount(e.target.value)} className="input" placeholder="e.g. darrow"
/>
</label>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Game password</span>
<input
type="password" autoComplete="new-password" value={password}
onChange={(e) => setPassword(e.target.value)} className="input"
/>
</label>
{error && <p className="sans" style={{ margin: '0 0 12px', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
{msg && <p className="sans" style={{ margin: '0 0 12px', color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</p>}
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Creating…' : 'Create game account'}
</button>
</form>
)
}

View File

@@ -0,0 +1,230 @@
import { useCallback, useEffect, useState } from 'react'
import { Link } from 'react-router-dom'
import { Loading, ErrorState } from './PageState.jsx'
import ShardAccountActions from './ShardAccountActions.jsx'
import CreateGameAccountForm from './CreateGameAccountForm.jsx'
import { api } from '../api/client.js'
// Shared game-account linking + character roster, used by both the player portal
// (/player) and the staff account page (/admin/account). `scope` is the api
// object with { link, accounts, roster } (player or admin self-service); `charTo`
// maps a serial to the route for that character's sheet. `readOnly` drops the
// link forms and self-voice copy for the admin case where staff view *another*
// user's accounts (no `scope.link`) at /admin/users/:id.
function LinkForm({ scope, onLinked, compact }) {
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function submit(e) {
e.preventDefault()
setMsg(''); setError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await scope.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await onLinked()
} catch (err) {
setError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', marginTop: compact ? 0 : 6 }}>
<label style={{ display: 'block' }}>
{!compact && <span className="field-label">Link code</span>}
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</form>
)
}
function AccountRoster({ scope, account, charTo }) {
const [roster, setRoster] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError(''); setUnavailable(false)
try {
setRoster(await scope.roster(account))
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [scope, account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div>
<p className="sans" style={{ margin: '0 0 8px', color: '#e0b070', fontSize: '0.85rem' }}>The game server is restarting try again shortly.</p>
<button className="pill" onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>Loading</p>
const chars = roster.chars || []
if (chars.length === 0) return <p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>No characters on this account.</p>
return (
<div className="grid-2" style={{ gap: 12 }}>
{chars.map((c) => (
<Link
key={c.serial}
to={charTo(c.serial)}
style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '14px 16px', border: '1px solid var(--line)', borderRadius: 10, textDecoration: 'none', background: 'rgba(255,255,255,0.02)' }}
>
<span style={{ flex: 'none', width: 40, height: 40, borderRadius: '50%', background: 'linear-gradient(180deg,#2a3a52,#1a2536)', border: '1px solid var(--line)', display: 'flex', alignItems: 'center', justifyContent: 'center', color: '#d8e2ef', fontSize: '1rem', textTransform: 'uppercase' }}>
{(c.name || '?').charAt(0)}
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="display" style={{ color: 'var(--head)', fontSize: '1.02rem' }}>{c.name}</div>
<div className="sans" style={{ fontSize: '0.76rem', color: c.online ? '#7fd0a4' : 'var(--muted)' }}>{c.online ? 'Online' : 'Offline'}</div>
</div>
<span className="sans dim" style={{ fontSize: '1.1rem' }}></span>
</Link>
))}
</div>
)
}
// Compact per-account "Unlink" button for the admin (readOnly) view. Confirms,
// then calls onUnlink(account) and reloads. Errors surface inline.
function UnlinkButton({ account, onUnlink }) {
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
async function go() {
if (!window.confirm(`Unlink game account “${account}” from this user? Attribution stops immediately.`)) return
setBusy(true); setError('')
try {
await onUnlink(account)
} catch (err) {
setError(err.status === 403 ? 'Protected account — refused.' : err.status === 404 ? 'Not linked.' : (err.message || 'Could not unlink.'))
setBusy(false)
}
}
return (
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8 }}>
<button type="button" onClick={go} disabled={busy} className="pill" style={{ fontSize: '0.72rem', color: '#d98b84', borderColor: '#5b2020' }}>
{busy ? 'Unlinking…' : 'Unlink'}
</button>
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.76rem' }}>{error}</span>}
</span>
)
}
export default function GameAccounts({ scope, charTo, readOnly = false, moderation = false, onUnlink = null }) {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
// Whether the site currently offers game-account creation (public flag). Only
// relevant for the self-service (non-readOnly) view with a createAccount scope.
const [signupOk, setSignupOk] = useState(false)
const load = useCallback(async () => {
setError('')
try {
setAccounts(await scope.accounts())
} catch {
setError(readOnly ? 'Could not load this users game accounts.' : 'Could not load your game accounts.')
}
}, [scope, readOnly])
useEffect(() => { load() }, [load])
useEffect(() => {
if (readOnly || !scope.createAccount) return
let active = true
api.publicSettings()
.then((s) => active && setSignupOk(Boolean(s?.gameAccountSignup)))
.catch(() => {})
return () => { active = false }
}, [readOnly, scope])
const canCreate = !readOnly && Boolean(scope.createAccount) && signupOk
if (error) return <ErrorState message={error} />
if (!accounts) return <Loading />
// No linked accounts. In read-only (admin viewing another user) this is just an
// empty state; otherwise it's the link-your-account prompt.
if (accounts.length === 0) {
if (readOnly) {
return (
<div className="panel" style={{ padding: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
This user has not linked a game account.
</p>
</div>
)
}
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Already play? In game, type <code style={{ color: 'var(--head)' }}>[link</code> to get a
one-time code, then enter it below to see your characters, stats, skills and vendors here.
</p>
<LinkForm scope={scope} onLinked={load} />
</div>
{canCreate && (
<div className="panel" style={{ padding: 22 }}>
<div className="field-label" style={{ marginBottom: 8 }}>Create a new game account</div>
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} />
</div>
)}
</div>
)
}
// Linked — characters grouped by account.
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: 26 }}>
{accounts.map((a) => (
<section key={a.account}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 12 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
{a.account}
</div>
{onUnlink && <UnlinkButton account={a.account} onUnlink={async (acct) => { await onUnlink(acct); await load() }} />}
</div>
{moderation && <ShardAccountActions account={a.account} style={{ marginBottom: 12 }} />}
<AccountRoster scope={scope} account={a.account} charTo={charTo} />
</section>
))}
{!readOnly && (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
<LinkForm scope={scope} onLinked={load} compact />
{canCreate && (
<div style={{ marginTop: 20 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Create another game account</div>
<CreateGameAccountForm submit={scope.createAccount} onCreated={load} compact />
</div>
)}
</section>
)}
</div>
)
}

View File

@@ -1,4 +1,5 @@
import { Link } from 'react-router-dom' import { Link } from 'react-router-dom'
import DOMPurify from 'dompurify'
const MOON_IMAGE = '/assets/img/hero-moon.png' const MOON_IMAGE = '/assets/img/hero-moon.png'
@@ -34,7 +35,19 @@ function TextBlock({ props }) {
return ( return (
<div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}> <div style={{ textAlign: align, textShadow: '0 2px 22px rgba(0,0,0,0.82)' }}>
{(props.lines || []).map((line, i) => { {(props.lines || []).map((line, i) => {
const Tag = /^(h1|h2|h3|p|span)$/.test(line.tag) ? line.tag : 'p' const Tag = /^(h1|h2|h3|p|span|div)$/.test(line.tag) ? line.tag : 'p'
// A rich-text line (e.g. the homepage teaser) carries sanitized HTML;
// sanitize again on render as defense in depth. Others render as text.
if (line.html) {
return (
<Tag
key={i}
className="hero-rich"
style={lineStyle(line)}
dangerouslySetInnerHTML={{ __html: DOMPurify.sanitize(line.text || '') }}
/>
)
}
return ( return (
<Tag key={i} style={lineStyle(line)}> <Tag key={i} style={lineStyle(line)}>
{line.text} {line.text}

View File

@@ -0,0 +1,84 @@
import { useMemo } from 'react'
import { useAsync } from '../lib/useAsync.js'
import { useShardFeed } from '../lib/useShardFeed.js'
import { bucketize } from '../data/regionBuckets.js'
import { api } from '../api/client.js'
// Compact live "Players Online" widget. Loads the presence.online aggregate once,
// then keeps the total + region breakdown current from the presence.online SSE
// kind. The raw byRegion map is rolled up into display buckets (see
// data/regionBuckets.js). NOT a page — drop it into any panel/column.
const PRESENCE_KINDS = new Set(['presence.online'])
export default function PlayersOnline() {
const { loading, error, data } = useAsync(() => api.shard.presence())
const { events } = useShardFeed({ filter: PRESENCE_KINDS, max: 4 })
// The freshest snapshot wins: the newest buffered presence.online event, else
// the initial fetch.
const snapshot = events[0] || data
const { total, rows } = useMemo(() => {
const count = Number(snapshot?.count) || 0
const { rows: bucketRows } = bucketize(snapshot?.byRegion)
return { total: count, rows: bucketRows }
}, [snapshot])
return (
<section className="panel" style={{ padding: 20 }}>
<div
className="sans"
style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}
>
<span
style={{
color: 'var(--accent)',
fontSize: '0.7rem',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
Players online
</span>
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)', lineHeight: 1 }}>
{loading ? '—' : total}
</span>
</div>
{error && (
<p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.84rem' }}>
Population is unavailable right now.
</p>
)}
{!loading && !error && (
<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 6 }}>
{rows.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
{total > 0 ? 'Locations are settling…' : 'The realm is quiet.'}
</p>
) : (
rows.map((r) => (
<div
key={r.id}
className="sans"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 12,
fontSize: '0.9rem',
color: 'var(--ink)',
}}
>
<span>{r.label}</span>
{/* tabular figures keep the right-aligned counts in a clean column */}
<span className="dim" style={{ fontVariantNumeric: 'tabular-nums' }}>{r.count}</span>
</div>
))
)}
</div>
)}
</section>
)
}

View File

@@ -1,7 +1,9 @@
import { Navigate, useLocation } from 'react-router-dom' import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx' import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for /admin/* — redirects to the login screen when not authenticated. // Gate for /admin/* — redirects to the login screen when not authenticated, and
// bounces a signed-in player to their own portal (the admin API 403s them anyway;
// this keeps the UI honest and mirrors RequirePlayer).
export default function RequireAuth({ children }) { export default function RequireAuth({ children }) {
const { user, loading } = useAuth() const { user, loading } = useAuth()
const location = useLocation() const location = useLocation()
@@ -16,5 +18,8 @@ export default function RequireAuth({ children }) {
if (!user) { if (!user) {
return <Navigate to="/admin/login" state={{ from: location }} replace /> return <Navigate to="/admin/login" state={{ from: location }} replace />
} }
if (user.role === 'player') {
return <Navigate to="/account" replace />
}
return children return children
} }

View File

@@ -0,0 +1,23 @@
import { Navigate, useLocation } from 'react-router-dom'
import { useAuth } from '../contexts/AuthContext.jsx'
// Gate for the /account player portal. Redirects to the player login when there
// is no session, or when the signed-in user is not a player (staff manage their
// own account under /admin/account). Server-side requireRole('player') is the
// real enforcement; this just keeps the UI honest.
export default function RequirePlayer({ children }) {
const { user, loading } = useAuth()
const location = useLocation()
if (loading) {
return (
<div style={{ minHeight: '100vh', display: 'grid', placeItems: 'center', background: 'var(--bg-deep)' }}>
<span className="spin" />
</div>
)
}
if (!user || user.role !== 'player') {
return <Navigate to="/account/login" state={{ from: location }} replace />
}
return children
}

View File

@@ -3,6 +3,7 @@ import { useEditor, EditorContent } from '@tiptap/react'
import StarterKit from '@tiptap/starter-kit' import StarterKit from '@tiptap/starter-kit'
import Link from '@tiptap/extension-link' import Link from '@tiptap/extension-link'
import Image from '@tiptap/extension-image' import Image from '@tiptap/extension-image'
import TextAlign from '@tiptap/extension-text-align'
import { api } from '../api/client.js' import { api } from '../api/client.js'
// Toolbar button. // Toolbar button.
@@ -25,6 +26,22 @@ function escapeHtml(s) {
return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c]) return String(s).replace(/[&<>"]/g, (c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;' })[c])
} }
// Alignment glyph: three lines justified to the given side.
function AlignIcon({ align }) {
const rows = {
left: [[2, 14], [2, 10], [2, 12]],
center: [[2, 14], [4, 12], [3, 13]],
right: [[2, 14], [6, 14], [4, 14]],
}[align]
return (
<svg width="15" height="15" viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" aria-hidden="true">
{rows.map(([x1, x2], i) => (
<line key={i} x1={x1} y1={4 + i * 4} x2={x2} y2={4 + i * 4} />
))}
</svg>
)
}
// Toolbar variants: // Toolbar variants:
// 'full' — every control, incl. the internal wiki-page link picker (wiki use). // 'full' — every control, incl. the internal wiki-page link picker (wiki use).
// 'post' — full minus the wiki-page picker (no page-list context in posts). // 'post' — full minus the wiki-page picker (no page-list context in posts).
@@ -42,6 +59,11 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
StarterKit.configure({ heading: { levels: [2, 3] } }), StarterKit.configure({ heading: { levels: [2, 3] } }),
Link.configure({ openOnClick: false, autolink: true }), Link.configure({ openOnClick: false, autolink: true }),
Image.configure({ inline: false }), Image.configure({ inline: false }),
// Alignment stored as `text-align` on the block node (heading/paragraph),
// so it round-trips through save/reload as inline style. Shared here means
// every consumer — post editor, and the future rich_text / two_column
// blocks — gets it for free.
TextAlign.configure({ types: ['heading', 'paragraph'] }),
], ],
content: value || '', content: value || '',
onUpdate: ({ editor }) => onChange(editor.getHTML()), onUpdate: ({ editor }) => onChange(editor.getHTML()),
@@ -131,6 +153,16 @@ export default function RichTextEditor({ value, onChange, pages = [], variant =
</Btn> </Btn>
<span className="rte-sep" /> <span className="rte-sep" />
<Btn title="Align left" active={editor.isActive({ textAlign: 'left' })} onClick={() => editor.chain().focus().setTextAlign('left').run()}>
<AlignIcon align="left" />
</Btn>
<Btn title="Align center" active={editor.isActive({ textAlign: 'center' })} onClick={() => editor.chain().focus().setTextAlign('center').run()}>
<AlignIcon align="center" />
</Btn>
<Btn title="Align right" active={editor.isActive({ textAlign: 'right' })} onClick={() => editor.chain().focus().setTextAlign('right').run()}>
<AlignIcon align="right" />
</Btn>
<span className="rte-sep" />
<Btn title="Link" active={editor.isActive('link')} onClick={setLink}> <Btn title="Link" active={editor.isActive('link')} onClick={setLink}>
🔗 🔗
</Btn> </Btn>

View File

@@ -0,0 +1,84 @@
import { useState } from 'react'
import { useAuth } from '../contexts/AuthContext.jsx'
import { api } from '../api/client.js'
// Compact in-game moderation controls (kick / ban / unban) scoped to a single
// game account. Reused wherever a linked account or character is shown to staff:
// the admin user-detail account list and the character sheet. Self-gates on role
// (admin/moderator) so it is safe to render inside components that players also
// see — a player never gets the controls, and the API enforces the same gate.
//
// `actor` is stamped server-side from the session; nothing here sends it. Kick is
// reversible (they reconnect) so it acts immediately; Ban reveals an inline
// confirm with an optional duration + reason before it fires.
export default function ShardAccountActions({ account, style }) {
const { user } = useAuth()
const [busy, setBusy] = useState('')
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
const [banOpen, setBanOpen] = useState(false)
const [durationSec, setDurationSec] = useState('')
const [reason, setReason] = useState('')
// Only staff who can actually use the write plane see the controls.
if (!user || !['admin', 'moderator'].includes(user.role) || !account) return null
async function run(label, fn, done) {
setBusy(label); setOk(''); setErr('')
try {
const r = await fn()
setOk(done(r))
} catch (e) {
setErr(e.message || 'Action failed.')
} finally {
setBusy('')
}
}
const kick = () =>
run('kick', () => api.admin.shardOps.kick({ account }), (r) =>
`Kicked${r && r.sessions != null ? ` (${r.sessions} session${r.sessions === 1 ? '' : 's'})` : ''}.`,
)
const unban = () => run('unban', () => api.admin.shardOps.unban(account), () => 'Unbanned.')
const ban = () =>
run('ban', () =>
api.admin.shardOps.ban({
account,
durationSec: durationSec === '' ? undefined : Number(durationSec),
reason: reason.trim() || undefined,
}),
() => {
setBanOpen(false)
return `Banned${durationSec ? ` for ${durationSec}s` : ' indefinitely'}.`
})
const btn = { fontSize: '0.72rem', padding: '4px 10px' }
return (
<div className="sans" style={{ display: 'flex', flexDirection: 'column', gap: 8, ...style }}>
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'center', gap: 8 }}>
<button onClick={kick} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'kick' ? '…' : 'Kick'}</button>
<button onClick={() => { setBanOpen((v) => !v); setOk(''); setErr('') }} disabled={!!busy} className="btn btn-sq" style={{ ...btn, borderColor: '#d98b84', color: '#d98b84' }}>Ban</button>
<button onClick={unban} disabled={!!busy} className="btn btn-sq" style={btn}>{busy === 'unban' ? '…' : 'Unban'}</button>
{ok && <span style={{ color: '#7fd0a4', fontSize: '0.8rem' }}>{ok}</span>}
{err && <span style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
</div>
{banOpen && (
<div style={{ display: 'flex', flexWrap: 'wrap', alignItems: 'flex-end', gap: 8, padding: '10px 12px', border: '1px solid var(--line)', borderRadius: 8, background: 'rgba(217,139,132,0.06)' }}>
<label style={{ display: 'block' }}>
<span className="field-label">Duration (sec, blank = permanent)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" style={{ maxWidth: 150 }} />
</label>
<label style={{ display: 'block', flex: 1, minWidth: 160 }}>
<span className="field-label">Reason (optional)</span>
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
</label>
<button onClick={ban} disabled={busy === 'ban'} className="btn btn-primary btn-sq" style={{ borderColor: '#d98b84', background: '#d98b84', ...btn }}>
{busy === 'ban' ? 'Banning…' : `Confirm ban ${account}`}
</button>
</div>
)}
</div>
)
}

View File

@@ -1,26 +1,41 @@
import { Link } from 'react-router-dom' import { Link, NavLink } from 'react-router-dom'
import MoonDot from './MoonDot.jsx' import MoonDot from './MoonDot.jsx'
import { useAuth } from '../contexts/AuthContext.jsx'
const NAV = { // One consistent top nav for the whole public site. Every page gets the same
website: [ // main links plus an auth-aware entry on the right (Sign in / My Account / Admin).
const NAV = [
{ label: 'Home', to: '/', end: true },
{ label: 'News', to: '/site/news' }, { label: 'News', to: '/site/news' },
{ label: 'Screenshots', to: '/site/screenshots' }, { label: 'Screenshots', to: '/site/screenshots' },
{ label: 'Five on Friday', to: '/site/five-on-friday' }, { label: 'Five on Friday', to: '/site/five-on-friday' },
{ label: 'Newsletter', to: '/site/newsletter' }, { label: 'Newsletter', to: '/site/newsletter' },
{ label: 'About', to: '/site/about' },
{ label: 'Wiki', to: '/wiki' }, { label: 'Wiki', to: '/wiki' },
], { label: 'Shard', to: '/site/shard' },
wiki: [ { label: 'Champions', to: '/site/champs' },
{ label: 'Website', to: '/site' }, { label: 'Guilds', to: '/site/guilds' },
{ label: 'New Player Guide', to: '/wiki/new-player-guide' }, { label: 'Governors', to: '/site/governors' },
{ label: 'Maps & Atlas', to: '/wiki/maps-atlas' }, { label: 'Houses', to: '/site/houses' },
{ label: 'Systems', to: '/wiki/systems' }, { label: 'About', to: '/site/about' },
{ label: 'Rules', to: '/wiki/rules' }, ]
],
} const linkStyle = ({ isActive }) => ({
background: isActive ? 'var(--accent)' : undefined,
color: isActive ? 'var(--bg-deep)' : undefined,
borderColor: isActive ? 'var(--accent)' : undefined,
})
export default function SiteHeader() {
const { user, loading } = useAuth()
// Where the auth entry points: staff → admin, player → portal, else sign in.
const account =
user && user.role && user.role !== 'player'
? { label: 'Admin', to: '/admin' }
: user
? { label: 'My Account', to: '/player' }
: { label: 'Sign in', to: '/account/login' }
export default function SiteHeader({ section = 'website' }) {
const links = NAV[section] || NAV.website
return ( return (
<header <header
style={{ style={{
@@ -34,38 +49,31 @@ export default function SiteHeader({ section = 'website' }) {
> >
<div <div
className="shell" className="shell"
style={{ style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 20, padding: '14px 0', flexWrap: 'wrap' }}
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 20,
padding: '14px 0',
flexWrap: 'wrap',
}}
> >
<Link <Link
to="/" to="/"
className="display" className="display"
style={{ style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '1.2rem', letterSpacing: '0.05em', color: 'var(--accent-bright)', textDecoration: 'none', fontWeight: 600 }}
display: 'flex',
alignItems: 'center',
gap: 10,
fontSize: '1.2rem',
letterSpacing: '0.05em',
color: 'var(--accent-bright)',
textDecoration: 'none',
fontWeight: 600,
}}
> >
<MoonDot /> <MoonDot />
UOMysticmoon UOMysticmoon
</Link> </Link>
<nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}> <nav style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center' }}>
{links.map((l) => ( {NAV.map((l) => (
<Link key={l.to + l.label} to={l.to} className="pill"> <NavLink key={l.to} to={l.to} end={l.end} className="pill" style={linkStyle}>
{l.label} {l.label}
</Link> </NavLink>
))} ))}
{!loading && (
<NavLink
to={account.to}
className="pill"
style={{ marginLeft: 6, borderColor: 'var(--accent)', color: 'var(--accent-bright)' }}
>
{account.label}
</NavLink>
)}
</nav> </nav>
</div> </div>
</header> </header>

View File

@@ -0,0 +1,41 @@
import { useEffect, useState } from 'react'
import { ago } from '../lib/format.js'
// Owner-private recent player-vendor sales. `fetchSales` is the scope method
// (api.player.shard.sales / api.admin.shard.sales) — the server only returns
// sales for accounts linked to the caller.
export default function VendorSales({ fetchSales }) {
const [sales, setSales] = useState(null)
const [error, setError] = useState('')
useEffect(() => {
let active = true
fetchSales()
.then((rows) => active && setSales(rows))
.catch(() => active && setError('Could not load your vendor sales.'))
return () => { active = false }
}, [fetchSales])
if (error) return null
if (!sales) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<div className="field-label" style={{ marginBottom: 12 }}>Recent vendor sales</div>
{sales.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No vendor sales recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{sales.map((s, i) => (
<li key={`${s.t}-${i}`} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.itemType || 'An item'}{s.amount > 1 ? ` ×${s.amount}` : ''} {Number(s.price || 0).toLocaleString()}gp
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(s.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -30,6 +30,14 @@ export function AuthProvider({ children }) {
return data return data
}, []) }, [])
// Public self-registration (player). Creates the account, sets the session
// cookie, and returns { user }. `extra` carries the honeypot + optional email.
const register = useCallback(async (username, password, extra) => {
const data = await api.register(username, password, extra)
if (data.user) setUser(data.user)
return data
}, [])
// Step 2 for TOTP users: exchange the challenge + code for a real session. // Step 2 for TOTP users: exchange the challenge + code for a real session.
const loginTotp = useCallback(async (challenge, code) => { const loginTotp = useCallback(async (challenge, code) => {
const data = await api.loginTotp(challenge, code) const data = await api.loginTotp(challenge, code)
@@ -54,7 +62,7 @@ export function AuthProvider({ children }) {
}, []) }, [])
return ( return (
<AuthContext.Provider value={{ user, loading, login, loginTotp, ssoLoginTotp, logout, refresh }}> <AuthContext.Provider value={{ user, loading, login, register, loginTotp, ssoLoginTotp, logout, refresh }}>
{children} {children}
</AuthContext.Provider> </AuthContext.Provider>
) )

View File

@@ -0,0 +1,31 @@
// Placeholder heraldry for the eight City-Loyalty cities. Each entry is a simple
// emoji sigil + a ring colour — enough to make the Governors board and the
// governor badge read as distinct "crests" today, swappable for real artwork
// later WITHOUT touching any component: drop an `img` (an imported asset URL or a
// public path) onto an entry and update CityCrest to prefer it.
//
// Keyed by the exact `city` string the sidecar sends (see INTEGRATION.md §4:
// Moonglow, Britain, Jhelom, Yew, Minoc, Trinsic, SkaraBrae, NewMagincia).
export const CITY_CRESTS = {
Britain: { sigil: '⚜', color: '#c9a24b', label: 'Britain' },
Moonglow: { sigil: '🔮', color: '#7f8fd0', label: 'Moonglow' },
Minoc: { sigil: '⚒', color: '#b0763f', label: 'Minoc' },
Trinsic: { sigil: '⚓', color: '#5f9bd0', label: 'Trinsic' },
Yew: { sigil: '🌳', color: '#5fb98a', label: 'Yew' },
Jhelom: { sigil: '⚔', color: '#c76f6f', label: 'Jhelom' },
SkaraBrae: { sigil: '🐎', color: '#9a8bbf', label: 'Skara Brae' },
NewMagincia: { sigil: '🕊', color: '#cfc3a0', label: 'New Magincia' },
}
const FALLBACK = { sigil: '🏰', color: '#8c96a5', label: '' }
// Look up a crest by the raw city key, tolerating spacing variants
// ("Skara Brae" / "New Magincia"). `label` falls back to the given name.
export function crestFor(city) {
if (!city) return FALLBACK
const key = String(city).replace(/\s+/g, '')
const crest = CITY_CRESTS[city] || CITY_CRESTS[key]
if (crest) return crest
return { ...FALLBACK, label: String(city) }
}

View File

@@ -0,0 +1,62 @@
// Roll the sidecar's raw presence.online `byRegion` map (many named ServUO
// regions) up into a handful of labelled display buckets for the "Players Online"
// widget. This is the ONE place to retune the grouping — edit BUCKETS (order +
// membership) and the widget follows. Anything not matched lands in "Wilderness"
// so the bucket counts always reconcile to the true total.
// Ordered list of buckets. `label` shows in the widget; `match(region)` decides
// membership. First matching bucket wins; the last bucket is the catch-all.
export const BUCKETS = [
{
id: 'britain',
label: 'Britain',
// Passthrough for the capital + its immediate surrounds.
match: (r) => /^britain/i.test(r),
},
{
id: 'towns',
label: 'Towns',
// The other named cities/towns.
match: (r) =>
/^(moonglow|minoc|trinsic|jhelom|yew|skara ?brae|magincia|new ?magincia|vesper|nujelm|cove|ocllo|serpent'?s? hold|wind|delucia|papua)/i.test(
r,
),
},
{
id: 'dungeons',
label: 'Dungeons',
match: (r) =>
/(despise|destard|deceit|shame|hythloth|covetous|wrong|terathan|fire|ice|orc cave|dungeon|abyss|doom|khaldun|wrong|blackthorn|exodus|labyrinth|underworld)/i.test(
r,
),
},
{
id: 'housing',
label: 'Housing',
// House regions expose themselves as named house/townhouse regions.
match: (r) => /(house|townhouse|homestead|tent)/i.test(r),
},
{
id: 'wilderness',
label: 'Wilderness',
// Catch-all: the unnamed "Wilderness" region + anything unmatched above.
match: () => true,
},
]
// Given a raw { region: count } map, return [{ id, label, count }] in BUCKETS
// order, dropping empty buckets, with the summed total also returned.
export function bucketize(byRegion = {}) {
const totals = new Map(BUCKETS.map((b) => [b.id, 0]))
let total = 0
for (const [region, n] of Object.entries(byRegion || {})) {
const count = Number(n) || 0
total += count
const bucket = BUCKETS.find((b) => b.match(String(region))) || BUCKETS[BUCKETS.length - 1]
totals.set(bucket.id, totals.get(bucket.id) + count)
}
const rows = BUCKETS.map((b) => ({ id: b.id, label: b.label, count: totals.get(b.id) })).filter(
(r) => r.count > 0,
)
return { rows, total }
}

View File

@@ -64,7 +64,7 @@ export function defaultLayout(teaser) {
{ text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' }, { text: 'Private shard project', tag: 'span', fontSize: '0.74rem', color: '#c2d2e6', weight: 700, letterSpacing: '0.22em', transform: 'uppercase', font: 'sans' },
{ text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 }, { text: 'UOMysticmoon', tag: 'h1', fontSize: 'clamp(3rem,8.5vw,5.75rem)', color: 'var(--head)', weight: 600, letterSpacing: '0.02em', lineHeight: 1, font: 'display', marginTop: 14 },
{ text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 }, { text: 'A private Ultima Online world in progress', tag: 'p', fontSize: '1.32rem', color: '#dbe2ea', italic: true, marginTop: 22 },
{ text: teaser, tag: 'p', fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 }, { text: teaser, tag: 'div', html: true, fontSize: '1.06rem', color: '#c4cdd8', maxWidth: 600, marginTop: 22 },
], ],
}, },
}, },

View File

@@ -0,0 +1,106 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const p = ev.payload || ev
switch (ev.kind) {
case 'vendor.sale':
return `${p.itemType || 'An item'}${p.amount > 1 ? ` ×${p.amount}` : ''} sold for ${n(p.price)}gp`
case 'player.death':
return `${nameOf(p.who)} was slain${p.killer ? ` by ${nameOf(p.killer)}` : ''}`
case 'player.murdered':
return `${nameOf(p.victim)} was murdered${p.murderer ? ` by ${nameOf(p.murderer)}` : ''}`
case 'mob.killed':
return `${nameOf(p.killer)} killed ${nameOf(p.killed)}`
case 'skill.gain':
return `${nameOf(p.who)} gained ${p.skill}${p.base != null ? ` (${p.base})` : ''}`
case 'fame.change':
return `${nameOf(p.who)}s fame changed to ${n(p.new)}`
case 'karma.change':
return `${nameOf(p.who)}s karma changed to ${n(p.new)}`
case 'quest.complete':
return `${nameOf(p.who)} completed “${p.quest}`
case 'house.decay':
return `${p.name || 'A house'} is now ${p.to || p.stage}${p.region ? `${p.region}` : ''}`
case 'mob.login':
return `${nameOf(p.who)} entered the world`
case 'mob.logout':
return `${nameOf(p.who)} left the world`
case 'economy.supply':
return `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`
case 'server.hello':
return `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`
case 'server.shutdown':
return 'Shard shut down'
case 'server.crashed':
return `Shard crashed${p.error ? `: ${p.error}` : ''}`
case 'champ.update': {
const where = p.name || p.type || 'A champion spawn'
if (p.status === 'active' && p.bossUp) return `${where}: boss is up${p.boss ? ` (${p.boss})` : ''}`
if (p.status === 'active') return `${where} is active${p.level != null ? ` — level ${p.level}` : ''}`
if (p.status === 'cooldown') return `${where} is on cooldown`
return `${where} is ${p.status || 'idle'}`
}
case 'champ.remove':
return `A champion spawn ended`
// Support (help-page) queue + in-game moderation (admin channel only)
case 'page.new':
return `New ${p.type || 'help'} page from ${nameOf(p.sender)}`
case 'page.updated':
return `Help page from ${nameOf(p.sender)} updated${p.handled ? ' (claimed)' : ''}`
case 'page.closed':
return `Help page ${p.pageId || ''} closed`
case 'admin.audit':
return `${p.actor || 'Staff'} ${p.action || 'acted'}${p.target ? ` on ${p.target}` : ''}${p.origin ? ` [${p.origin}]` : ''}`
// Staff / sensitive (admin channel only)
case 'audit.set':
return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old}${p.new})`
case 'audit.command':
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${p.args ? ` ${p.args}` : ''}`
case 'cheat.fastwalk':
return `Fast-walk flagged: ${nameOf(p.who)}${p.ip ? ` (${p.ip})` : ''}`
case 'account.login.attempt':
return `Login attempt: ${p.acct}${p.ip ? ` from ${p.ip}` : ''}`
case 'gold.change':
return `${p.acct}: gold ${p.delta >= 0 ? '+' : ''}${n(p.delta)}${n(p.new)}`
default:
return ev.kind
}
}
// Category grouping for the filter tabs.
// Vendor sales are intentionally NOT a public category — they are owner-private
// (a linked player sees their own under the portal). The admin live feed still
// describes vendor.sale via describe() below.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -0,0 +1,54 @@
import { useEffect, useRef, useState } from 'react'
import { api } from '../api/client.js'
// Subscribe to the public shard live-event SSE stream and keep a rolling buffer
// of the most recent events. The browser talks to our own /public/shard/stream
// route (plain HTTP EventSource) — never the sidecar's WebSocket — so the token
// stays server-side and it works through any reverse proxy.
//
// EventSource auto-reconnects on drop, so there is no manual retry loop here; a
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
es.onmessage = (msg) => {
let event
try {
event = JSON.parse(msg.data)
} catch {
return
}
if (!event || !event.kind) return
const f = filterRef.current
if (f && !f.has(event.kind)) return
setEvents((prev) => {
// Tag with a stable-ish local id for React keys (events carry t but can
// collide within a ms) and cap the buffer.
const next = [{ ...event, _id: `${event.kind}-${event.t}-${prev.length}` }, ...prev]
return next.slice(0, max)
})
}
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max, streamUrl])
return { events, connected }
}

View File

@@ -1,39 +1,113 @@
import { useEffect } from 'react' import { useEffect, useState } from 'react'
import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom' import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx' import MoonDot from '../../components/MoonDot.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx' import { useAuth } from '../../contexts/AuthContext.jsx'
import { useSite } from '../../contexts/SiteContext.jsx' import { useSite } from '../../contexts/SiteContext.jsx'
// `roles` (when present) restricts which roles see a nav item. Items without it // Small inline stroke icons (16px, currentColor) — same style as ProviderIcon.
// are shown to admin/editor as before. Moderators are further confined to just // One shared frame keeps them terse; each item just supplies its path(s).
// their own section + account security (see the redirect effect below). function Icon({ children, size = 16 }) {
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
}
const IconHome = () => <Icon><path d="M3 10.5 12 3l9 7.5" /><path d="M5 9.5V21h14V9.5" /></Icon>
const IconPosts = () => <Icon><path d="M5 3h14v18H5z" /><path d="M8 8h8M8 12h8M8 16h5" /></Icon>
const IconWiki = () => <Icon><path d="M4 4h9a3 3 0 0 1 3 3v13a2 2 0 0 0-2-2H4z" /><path d="M20 4h-2a2 2 0 0 0-2 2v14a2 2 0 0 1 2-2h2z" /></Icon>
const IconPages = () => <Icon><path d="M5 3h9l5 5v13H5z" /><path d="M14 3v5h5" /><path d="M8 13h8M8 17h8" /></Icon>
const IconActivity = () => <Icon><path d="M3 12h4l3 8 4-16 3 8h4" /></Icon>
const IconShield = () => <Icon><path d="M12 3l7 3v5c0 5-3.5 8-7 10-3.5-2-7-5-7-10V6z" /><path d="M9 12l2 2 4-4" /></Icon>
const IconUsers = () => <Icon><circle cx="9" cy="8" r="3" /><path d="M3 20a6 6 0 0 1 12 0" /><path d="M16 6a3 3 0 0 1 0 6M17 20a6 6 0 0 0-3-5" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const IconHero = () => <Icon><path d="M3 5h18v14H3z" /><circle cx="8" cy="10" r="1.6" /><path d="M4 18l5-5 3 3 3-4 5 6" /></Icon>
const IconKey = () => <Icon><circle cx="8" cy="12" r="4" /><path d="M12 12h9M18 12v3M15 12v2" /></Icon>
const IconBot = () => <Icon><rect x="4" y="8" width="16" height="11" rx="2" /><path d="M12 8V4M8 13h.01M16 13h.01M9 17h6" /></Icon>
const IconPulse = () => <Icon><path d="M3 12h3l2 6 4-14 2 8h7" /></Icon>
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconShard = () => <Icon><path d="M12 2l7 6-7 14-7-14z" /><path d="M5 8h14" /></Icon>
// Nav is grouped into collapsible categories. A group with no `title` renders
// its items ungrouped (Dashboard at top, Account at bottom). Each item's `roles`
// (when present) matches server-side enforcement so the sidebar never shows a
// link that would 403; an item without `roles` is visible to everyone.
// Moderators are further confined to just their section + account (see below).
const NAV = [ const NAV = [
{ to: '/admin', label: 'Dashboard', end: true }, {
{ to: '/admin/posts', label: 'Posts' }, items: [
{ to: '/admin/wiki', label: 'Wiki' }, { to: '/admin', label: 'Dashboard', end: true, icon: IconHome, roles: ['admin', 'editor', 'moderator'] },
{ to: '/admin/hero', label: 'Hero Editor' }, ],
{ to: '/admin/moderation', label: 'Moderation', roles: ['admin', 'moderator'] }, },
{ to: '/admin/settings', label: 'Settings' }, {
{ to: '/admin/activity', label: 'Activity' }, title: 'Content',
{ to: '/admin/bot-activity', label: 'Bot Activity' }, items: [
{ to: '/admin/discord-bot', label: 'Discord Bot' }, { to: '/admin/posts', label: 'Posts', icon: IconPosts, roles: ['admin', 'editor'] },
{ to: '/admin/auth-providers', label: 'Authentication' }, { to: '/admin/pages', label: 'Pages', icon: IconPages, roles: ['admin', 'editor'] },
{ to: '/admin/users', label: 'Users' }, { to: '/admin/wiki', label: 'Wiki', icon: IconWiki, roles: ['admin', 'editor'] },
{ to: '/admin/account', label: 'Account' }, { to: '/admin/activity', label: 'Activity', icon: IconActivity, roles: ['admin', 'editor'] },
],
},
{
title: 'Moderation',
items: [
{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
{ to: '/admin/shard-ops', label: 'In-Game Ops', icon: IconShard, roles: ['admin', 'moderator'] },
{ to: '/admin/houses', label: 'Houses', icon: IconShard, roles: ['admin', 'moderator'] },
],
},
{
title: 'System',
items: [
{ to: '/admin/users', label: 'Users', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/invites', label: 'Invites', icon: IconUsers, roles: ['admin'] },
{ to: '/admin/settings', label: 'Settings', icon: IconGear, roles: ['admin'] },
{ to: '/admin/hero', label: 'Hero Editor', icon: IconHero, roles: ['admin'] },
{ to: '/admin/auth-providers', label: 'Authentication', icon: IconKey, roles: ['admin'] },
{ to: '/admin/discord-bot', label: 'Discord Bot', icon: IconBot, roles: ['admin'] },
{ to: '/admin/shard', label: 'Shard (uo-link)', icon: IconShard, roles: ['admin'] },
{ to: '/admin/bot-activity', label: 'Web Bot Activity', icon: IconPulse, roles: ['admin'] },
],
},
{
items: [
{ to: '/admin/characters', label: 'My Characters', icon: IconShard },
{ to: '/admin/account', label: 'Account', icon: IconUser },
],
},
] ]
const COLLAPSE_KEY = 'admin.nav.collapsed'
const TITLES = { const TITLES = {
'/admin': 'Dashboard', '/admin': 'Dashboard',
'/admin/posts': 'Posts', '/admin/posts': 'Posts',
'/admin/pages': 'Pages',
'/admin/wiki': 'Wiki Pages', '/admin/wiki': 'Wiki Pages',
'/admin/hero': 'Hero Editor', '/admin/hero': 'Hero Editor',
'/admin/moderation': 'Moderation', '/admin/moderation': 'Moderation',
'/admin/shard-ops': 'In-Game Ops',
'/admin/houses': 'House Registry',
'/admin/settings': 'Site Settings', '/admin/settings': 'Site Settings',
'/admin/activity': 'Activity Log', '/admin/activity': 'Activity Log',
'/admin/bot-activity': 'Bot Activity', '/admin/bot-activity': 'Web Bot Activity',
'/admin/discord-bot': 'Discord Bot', '/admin/discord-bot': 'Discord Bot',
'/admin/shard': 'Shard (uo-link)',
'/admin/characters': 'My Characters',
'/admin/auth-providers': 'Authentication', '/admin/auth-providers': 'Authentication',
'/admin/users': 'Users', '/admin/users': 'Users',
'/admin/invites': 'Invites',
'/admin/account': 'Account Security', '/admin/account': 'Account Security',
} }
@@ -44,7 +118,9 @@ const navBtnBase = {
fontFamily: 'var(--sans)', fontFamily: 'var(--sans)',
fontSize: '0.92rem', fontSize: '0.92rem',
textDecoration: 'none', textDecoration: 'none',
display: 'block', display: 'flex',
alignItems: 'center',
gap: 10,
transition: 'background .15s,color .15s', transition: 'background .15s,color .15s',
} }
@@ -55,25 +131,64 @@ export default function AdminLayout() {
const location = useLocation() const location = useLocation()
const title = const title =
TITLES[location.pathname] || TITLES[location.pathname] ||
(location.pathname.startsWith('/admin/moderation') ? 'Moderation' : 'Admin') (location.pathname.startsWith('/admin/moderation')
? 'Moderation'
: location.pathname.startsWith('/admin/characters')
? 'My Characters'
: location.pathname.startsWith('/admin/users/')
? 'User'
: 'Admin')
// The hero canvas editor needs room — let it use the full content width. // The hero canvas editor needs room — let it use the full content width.
const wide = location.pathname === '/admin/hero' const wide = location.pathname === '/admin/hero'
const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)' const modeDot = mode === 'live' ? 'var(--mode-live)' : 'var(--mode-maint)'
// Moderators only get the moderation section + their own account security. // Moderators only get the moderation section (Discord + in-game ops) + their
// own account security.
const isModerator = user?.role === 'moderator' const isModerator = user?.role === 'moderator'
const navItems = NAV.filter((n) => { const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/houses', '/admin/account']
if (n.roles && !n.roles.includes(user?.role)) return false const visible = (item) => {
if (isModerator) return n.to === '/admin/moderation' || n.to === '/admin/account' if (item.roles && !item.roles.includes(user?.role)) return false
if (isModerator) return MOD_PATHS.includes(item.to)
return true return true
}
// Drop items the current role can't see, then drop any now-empty group so an
// empty category header never renders.
const navGroups = NAV
.map((g) => ({ ...g, items: g.items.filter(visible) }))
.filter((g) => g.items.length > 0)
// Accordion: track which titled categories are collapsed. Persist across
// reloads; default all-open. The group holding the active route auto-opens.
const [collapsed, setCollapsed] = useState(() => {
try {
return JSON.parse(localStorage.getItem(COLLAPSE_KEY)) || {}
} catch {
return {}
}
}) })
const toggleGroup = (title) => {
setCollapsed((prev) => {
const next = { ...prev, [title]: !prev[title] }
try {
localStorage.setItem(COLLAPSE_KEY, JSON.stringify(next))
} catch {
/* private mode / quota — collapse is non-essential */
}
return next
})
}
const activeGroupTitle = navGroups.find((g) =>
g.title && g.items.some((i) => (i.end ? location.pathname === i.to : location.pathname.startsWith(i.to)))
)?.title
// Confine a moderator who deep-links (or is redirected to the index) to a page // Confine a moderator who deep-links (or is redirected to the index) to a page
// outside their remit — the API would 403 anyway, so send them to their home. // outside their remit — the API would 403 anyway, so send them to their home.
useEffect(() => { useEffect(() => {
if (!isModerator) return if (!isModerator) return
const p = location.pathname const p = location.pathname
if (!p.startsWith('/admin/moderation') && p !== '/admin/account') { const allowed =
p.startsWith('/admin/moderation') || p.startsWith('/admin/shard-ops') || p === '/admin/account'
if (!allowed) {
navigate('/admin/moderation', { replace: true }) navigate('/admin/moderation', { replace: true })
} }
}, [isModerator, location.pathname, navigate]) }, [isModerator, location.pathname, navigate])
@@ -118,12 +233,14 @@ export default function AdminLayout() {
</div> </div>
</div> </div>
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4 }}> <nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4, overflowY: 'auto' }}>
{navItems.map((n) => ( {navGroups.map((group, gi) => {
const links = group.items.map((n) => (
<NavLink <NavLink
key={n.to} key={n.to}
to={n.to} to={n.to}
end={n.end} end={n.end}
className="admin-nav-link"
style={({ isActive }) => ({ style={({ isActive }) => ({
...navBtnBase, ...navBtnBase,
background: isActive ? 'var(--blue)' : 'transparent', background: isActive ? 'var(--blue)' : 'transparent',
@@ -131,9 +248,56 @@ export default function AdminLayout() {
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`, borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
})} })}
> >
{n.label} {n.icon && <n.icon />}
<span>{n.label}</span>
</NavLink> </NavLink>
))} ))
// Untitled groups (Dashboard, Account) render their links directly.
if (!group.title) {
return (
<div key={`g${gi}`} style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)
}
// Titled groups get a collapsible header. The group with the active
// route stays open regardless of the stored collapse preference.
const isOpen = group.title === activeGroupTitle || !collapsed[group.title]
return (
<div key={group.title} className="admin-nav-group">
<button
type="button"
className="admin-nav-head sans"
onClick={() => toggleGroup(group.title)}
aria-expanded={isOpen}
>
<span>{group.title}</span>
<svg
className="admin-nav-chev"
width="12"
height="12"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2.5"
strokeLinecap="round"
strokeLinejoin="round"
style={{ transform: isOpen ? 'rotate(0deg)' : 'rotate(-90deg)' }}
aria-hidden="true"
>
<path d="M6 9l6 6 6-6" />
</svg>
</button>
{isOpen && (
<div className="admin-nav-items" style={{ display: 'flex', flexDirection: 'column', gap: 4 }}>
{links}
</div>
)}
</div>
)
})}
</nav> </nav>
<div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}> <div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}>

View File

@@ -8,6 +8,7 @@ import { api } from '../../api/client.js'
// Friendly copy for the ?sso_error codes the SSO callback can redirect back with. // Friendly copy for the ?sso_error codes the SSO callback can redirect back with.
const SSO_ERRORS = { const SSO_ERRORS = {
not_linked: 'That account is not linked to an admin user. Sign in with your password, then link it under Account.', not_linked: 'That account is not linked to an admin user. Sign in with your password, then link it under Account.',
disabled: 'This account is not active. Contact an administrator.',
denied: 'Sign-in was cancelled.', denied: 'Sign-in was cancelled.',
unavailable: 'That sign-in method is not available right now.', unavailable: 'That sign-in method is not available right now.',
bad_state: 'Your sign-in session expired. Please try again.', bad_state: 'Your sign-in session expired. Please try again.',
@@ -35,6 +36,9 @@ export default function AdminLogin() {
const navigate = useNavigate() const navigate = useNavigate()
const location = useLocation() const location = useLocation()
const dest = location.state?.from?.pathname || '/admin' const dest = location.state?.from?.pathname || '/admin'
// A player who signs in here belongs in the player portal, not the admin shell
// (the admin API 403s them anyway). Staff go to their intended admin dest.
const destFor = (u) => (u && u.role === 'player' ? '/account' : dest)
const [username, setUsername] = useState('') const [username, setUsername] = useState('')
const [password, setPassword] = useState('') const [password, setPassword] = useState('')
@@ -54,9 +58,10 @@ export default function AdminLogin() {
const [providers, setProviders] = useState([]) const [providers, setProviders] = useState([])
const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || '' const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || ''
// Already signed in → go straight to the panel. // Already signed in → go straight to the right home for the role.
useEffect(() => { useEffect(() => {
if (user) navigate(dest, { replace: true }) if (user) navigate(destFor(user), { replace: true })
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [user, dest, navigate]) }, [user, dest, navigate])
// The SSO callback bounces 2FA accounts back here with ?sso_totp=1 after the IdP // The SSO callback bounces 2FA accounts back here with ?sso_totp=1 after the IdP
@@ -101,7 +106,7 @@ export default function AdminLogin() {
setBusy(false) setBusy(false)
return return
} }
navigate(dest, { replace: true }) navigate(destFor(data.user), { replace: true })
} catch (err) { } catch (err) {
setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.') setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.')
setBusy(false) setBusy(false)
@@ -117,8 +122,8 @@ export default function AdminLogin() {
const { returnTo } = await ssoLoginTotp(code) const { returnTo } = await ssoLoginTotp(code)
navigate(returnTo || '/admin', { replace: true }) navigate(returnTo || '/admin', { replace: true })
} else { } else {
await loginTotp(challenge, code) const u = await loginTotp(challenge, code)
navigate(dest, { replace: true }) navigate(destFor(u), { replace: true })
} }
} catch (err) { } catch (err) {
const expired = err.status === 401 && /expired/i.test(err.message) const expired = err.status === 401 && /expired/i.test(err.message)

View File

@@ -0,0 +1,29 @@
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import CharacterSheet from '../../../components/CharacterSheet.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { api } from '../../../api/client.js'
// A staff member's own character sheet inside the admin shell. Owner-checked —
// the endpoint only returns a sheet for a character on the caller's linked account.
export default function AdminCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.admin.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div style={{ maxWidth: 760 }}>
<p style={{ margin: '0 0 18px' }}>
<Link to="/admin/characters" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
Back to my characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} moderation />}
</div>
)
}

View File

@@ -0,0 +1,18 @@
import CharacterStats from '../../../components/CharacterStats.jsx'
import GameAccounts from '../../../components/GameAccounts.jsx'
import VendorSales from '../../../components/VendorSales.jsx'
import { api } from '../../../api/client.js'
// Staff link their OWN in-game account and view their characters — the same
// shared component players use, pointed at the staff self-service endpoints.
// Sits inside the Admin shell, which supplies the "My Characters" page header;
// stat tiles bring it to parity with the Player Portal's Characters page.
export default function AdminCharacters() {
return (
<section style={{ maxWidth: 760 }}>
<CharacterStats scope={api.admin.shard} />
<GameAccounts scope={api.admin.shard} charTo={(serial) => `/admin/characters/${serial}`} />
<VendorSales fetchSales={api.admin.shard.sales} />
</section>
)
}

View File

@@ -0,0 +1,243 @@
import { useCallback, useEffect, useState } from 'react'
import { api } from '../../../api/client.js'
// Email delivery panel (Gmail over OAuth2), rendered as a section on the Settings
// page. Sending is authorized by an in-app "Connect Gmail" consent flow that
// captures a refresh token server-side — the token is write-only over the API
// (stored encrypted, never returned). Reuses the Google SSO OAuth client, so it
// requires the Google provider to be configured on the Authentication page first.
const STATUS_COLOR = {
connected: '#7fd0a4',
error: '#d98b84',
unconfigured: 'var(--muted)',
}
// Human-friendly text for the ?email_error=<code> the callback may redirect with.
const ERROR_TEXT = {
denied: 'Google sign-in was cancelled or denied.',
bad_state: 'The connect session expired. Please try again.',
no_client: 'The Google OAuth client is not configured.',
no_refresh_token:
'Google did not return a refresh token. Remove this app under your Google Account → Security → Third-party access, then reconnect.',
no_email: 'Could not read the Gmail address from Google.',
error: 'Could not connect the Gmail account. Please try again.',
}
function StatusPanel({ config }) {
const color = STATUS_COLOR[config.status] || 'var(--muted)'
return (
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 6 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
{config.status || 'unconfigured'}
</span>
</div>
{config.senderEmail && (
<p className="sans" style={{ margin: 0, fontSize: '0.85rem', color: 'var(--ink)' }}>
Sending as <strong>{config.senderEmail}</strong>
</p>
)}
{config.statusDetail && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
)}
{config.lastVerifiedAt && (
<p className="sans dim" style={{ margin: 0, fontSize: '0.78rem' }}>
Last verified: {new Date(config.lastVerifiedAt).toLocaleString()}
</p>
)}
</div>
)
}
export default function EmailDelivery() {
const [config, setConfig] = useState(null)
const [error, setError] = useState('')
const [senderName, setSenderName] = useState('')
const [enabled, setEnabled] = useState(false)
const [busy, setBusy] = useState('')
const [msg, setMsg] = useState('')
const [actionError, setActionError] = useState('')
const [banner, setBanner] = useState(null) // { kind: 'ok'|'err', text }
const load = useCallback(async (seedForm = false) => {
try {
const c = await api.admin.getEmailConfig()
setConfig(c)
if (seedForm) {
setSenderName(c.senderName || '')
setEnabled(c.enabled)
}
return c
} catch {
setError('Could not load email settings.')
return null
}
}, [])
// On mount, surface the outcome of a just-completed connect redirect, strip the
// query params so a refresh doesn't replay the banner, then load config.
useEffect(() => {
const params = new URLSearchParams(window.location.search)
if (params.has('email_connected')) {
setBanner({ kind: 'ok', text: 'Gmail account connected.' })
} else if (params.has('email_error')) {
setBanner({ kind: 'err', text: ERROR_TEXT[params.get('email_error')] || 'Could not connect email.' })
}
if (params.has('email_connected') || params.has('email_error')) {
params.delete('email_connected')
params.delete('email_error')
const qs = params.toString()
window.history.replaceState({}, '', window.location.pathname + (qs ? `?${qs}` : ''))
}
load(true)
}, [load])
async function connect() {
setBusy('connect')
setActionError('')
try {
const { url } = await api.admin.emailConnectUrl()
window.location.href = url
} catch (err) {
setActionError(err.message || 'Could not start the connect flow.')
setBusy('')
}
}
async function save() {
setBusy('save')
setMsg('')
setActionError('')
try {
const saved = await api.admin.saveEmailConfig({ senderName, enabled })
setConfig(saved)
setMsg('Saved.')
} catch (err) {
setActionError(err.message || 'Could not save.')
} finally {
setBusy('')
}
}
async function sendTest() {
setBusy('test')
setMsg('')
setActionError('')
try {
const r = await api.admin.testEmail()
setMsg(`Test email sent to ${r.to}.`)
await load()
} catch (err) {
setActionError(err.message || 'Could not send the test email.')
} finally {
setBusy('')
}
}
async function disconnect() {
setBusy('disconnect')
setMsg('')
setActionError('')
try {
const c = await api.admin.disconnectEmail()
setConfig(c)
setEnabled(false)
setMsg('Disconnected.')
} catch (err) {
setActionError(err.message || 'Could not disconnect.')
} finally {
setBusy('')
}
}
if (error) return <p className="sans" style={{ color: '#d98b84' }}>{error}</p>
if (!config) return null
const connected = config.hasRefreshToken
return (
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 16, marginTop: 40, borderTop: '1px solid var(--line-soft)', paddingTop: 30 }}>
<div>
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Email delivery</h2>
<p className="sans dim" style={{ margin: '6px 0 0', fontSize: '0.82rem' }}>
Sends the contact form through Gmail over OAuth2, delivered to the
<strong> Contact email</strong> above. Reuses the Google authentication
client configure that on the Authentication page first.
</p>
</div>
{banner && (
<div
className="sans"
style={{
fontSize: '0.85rem',
borderRadius: 8,
padding: '10px 12px',
border: `1px solid ${banner.kind === 'ok' ? '#3f6b52' : '#7a4440'}`,
color: banner.kind === 'ok' ? '#7fd0a4' : '#d98b84',
}}
>
{banner.text}
</div>
)}
<StatusPanel config={config} />
{!config.googleConfigured && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: '#e0b070' }}>
The Google authentication provider needs a client ID and secret before
you can connect a Gmail account.
</p>
)}
{!connected ? (
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={connect} disabled={busy === 'connect' || !config.googleConfigured} className="btn btn-primary btn-sq">
{busy === 'connect' ? 'Redirecting…' : 'Connect Gmail'}
</button>
</div>
) : (
<>
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
<input type="checkbox" checked={enabled} onChange={(e) => setEnabled(e.target.checked)} />
Enable email sending
</label>
<label style={{ display: 'block' }}>
<span className="field-label">From display name (optional)</span>
<input
type="text"
value={senderName}
onChange={(e) => setSenderName(e.target.value)}
className="input"
autoComplete="off"
placeholder="UOMysticmoon"
/>
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={save} disabled={busy === 'save'} className="btn btn-primary btn-sq">
{busy === 'save' ? 'Saving…' : 'Save changes'}
</button>
<button onClick={sendTest} disabled={busy === 'test'} className="pill">
{busy === 'test' ? 'Sending…' : 'Send test'}
</button>
<button onClick={connect} disabled={busy === 'connect'} className="pill">
Reconnect
</button>
<button onClick={disconnect} disabled={busy === 'disconnect'} className="pill">
Disconnect
</button>
</div>
</>
)}
<div style={{ minHeight: 18 }}>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{actionError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{actionError}</span>}
</div>
</section>
)
}

View File

@@ -0,0 +1,119 @@
import { useMemo, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { api } from '../../../api/client.js'
// Staff-only FULL house registry (admin + moderator). Owner, price, co-owners and
// decay — everything the public board hides. Loaded from /admin/shard/houses, kept
// live from the admin SSE channel (house.update / house.remove).
const HOUSE_KINDS = new Set(['house.update', 'house.remove', 'house.decay'])
const DECAY_TONE = {
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
}
function DecayBadge({ decay, isIdoc }) {
const label = isIdoc ? 'IDOC' : decay
if (!label) return null
const tone = DECAY_TONE[label] || 'var(--muted)'
return (
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
{label}
</span>
)
}
function ownerLabel(h) {
return h.ownerName || h.ownerAcct || null
}
function HouseRow({ h }) {
const owner = ownerLabel(h)
return (
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{h.name || 'An unnamed house'}
</strong>
<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
</div>
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
</div>
<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
</div>
</div>
{h.price != null && (
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()}</div>
<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>placement value</div>
</div>
)}
</div>
)
}
export default function HousesAdmin() {
const { loading, error, data } = useAsync(() => api.admin.shard.houses())
// Full registry deltas ride the admin SSE channel (never the public one).
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, filter: HOUSE_KINDS, max: 80 })
const [q, setQ] = useState('')
const board = useMemo(() => {
const map = new Map()
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (!ev.serial) continue
if (ev.kind === 'house.update') {
map.set(ev.serial, { ...ev, ownerName: ev.owner?.name ?? ev.ownerName, ownerAcct: ev.owner?.acct ?? ev.ownerAcct })
} else if (ev.kind === 'house.remove') {
map.delete(ev.serial)
} else if (ev.kind === 'house.decay') {
const cur = map.get(ev.serial) || { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y }
map.set(ev.serial, { ...cur, isIdoc: String(ev.to).toUpperCase() === 'IDOC' })
}
}
return [...map.values()]
}, [data, events])
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((h) => [h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)))
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load the house registry." />
return (
<section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 16 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.82rem', margin: 0 }}>
{board.length.toLocaleString()} houses
<span className="dim" style={{ marginLeft: 10, color: connected ? '#7fd0a4' : 'var(--muted)' }}>{connected ? '● live' : '○ offline'}</span>
</p>
<input className="input sans" value={q} onChange={(e) => setQ(e.target.value)} placeholder="Search by owner, region…" style={{ flex: 'none', width: 230, maxWidth: '55%', fontSize: '0.84rem' }} />
</div>
{board.length === 0 ? (
<div className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
</div>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
</div>
)}
{board.length > 0 && filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match {q}.</p>
)}
</section>
)
}

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import { useCallback, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { dateTime } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// Admin email invites: send an invite at a chosen access level, see recent
// invites and their status, revoke pending ones. When email delivery isn't
// configured the create response hands back the accept link to copy manually.
const ROLES = ['player', 'moderator', 'editor', 'admin']
const ROLE_BADGE = { admin: 'badge-admin', editor: 'badge-editor', moderator: 'badge-moderator', player: 'badge-player' }
const STATUS_COLOR = { pending: 'var(--accent)', accepted: '#7fd0a4', revoked: 'var(--muted)' }
function CopyLink({ url }) {
const [copied, setCopied] = useState(false)
async function copy() {
try {
await navigator.clipboard.writeText(url)
setCopied(true)
setTimeout(() => setCopied(false), 1800)
} catch {
/* clipboard blocked — the link is selectable in the box regardless */
}
}
return (
<div style={{ display: 'flex', gap: 8, alignItems: 'stretch' }}>
<code
onClick={(e) => { const r = document.createRange(); r.selectNodeContents(e.currentTarget); const s = window.getSelection(); s.removeAllRanges(); s.addRange(r) }}
style={{ flex: 1, wordBreak: 'break-all', color: 'var(--head)', background: 'var(--panel-flat)', padding: '8px 10px', borderRadius: 6, border: '1px solid var(--line)', cursor: 'text', fontSize: '0.8rem' }}
>
{url}
</code>
<button type="button" onClick={copy} className="btn btn-sq" style={{ flex: 'none' }}>
{copied ? 'Copied ✓' : 'Copy'}
</button>
</div>
)
}
function CreateInvite({ onCreated }) {
const [email, setEmail] = useState('')
const [role, setRole] = useState('player')
const [sendEmail, setSendEmail] = useState(true)
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [result, setResult] = useState(null) // { emailed, acceptUrl, emailError }
async function submit(e) {
e.preventDefault()
setError(''); setResult(null)
if (!email.trim()) return setError('Enter an email address.')
setBusy(true)
try {
const res = await api.admin.createInvite(email.trim(), role, sendEmail)
setResult(res)
setEmail('')
await onCreated()
} catch (err) {
setError(err.message || 'Could not create the invite.')
} finally {
setBusy(false)
}
}
return (
<div className="panel" style={{ padding: 22, marginBottom: 22 }}>
<div className="field-label" style={{ marginBottom: 10 }}>Invite someone</div>
<form onSubmit={submit} style={{ display: 'flex', gap: 12, alignItems: 'flex-end', flexWrap: 'wrap' }}>
<label style={{ flex: '1 1 240px' }}>
<span className="field-label">Email</span>
<input type="email" value={email} onChange={(e) => setEmail(e.target.value)} className="input" placeholder="person@example.com" />
</label>
<label>
<span className="field-label">Access level</span>
<select value={role} onChange={(e) => setRole(e.target.value)} className="select">
{ROLES.map((r) => <option key={r} value={r}>{r}</option>)}
</select>
</label>
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Creating…' : (sendEmail ? 'Create & email' : 'Create link')}
</button>
</form>
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, marginTop: 12, fontSize: '0.85rem', color: 'var(--ink)', cursor: 'pointer' }}>
<input type="checkbox" checked={sendEmail} onChange={(e) => setSendEmail(e.target.checked)} />
Email the invitation (otherwise just generate a link to share)
</label>
{error && <p className="sans" style={{ margin: '12px 0 0', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
{result && (
<div style={{ marginTop: 14 }}>
<p className="sans" style={{ margin: '0 0 8px', fontSize: '0.84rem', color: result.emailed ? '#7fd0a4' : 'var(--muted)' }}>
{result.emailed
? 'Invitation emailed. You can also share this single-use link:'
: `Invite created${result.emailError ? ` (email not sent: ${result.emailError})` : ''}. Share this single-use link:`}
</p>
<CopyLink url={result.acceptUrl} />
</div>
)}
</div>
)
}
export default function InvitesAdmin() {
const [invites, setInvites] = useState(null)
const [error, setError] = useState('')
const load = useCallback(async () => {
setError('')
try {
setInvites(await api.admin.listInvites())
} catch {
setError('Could not load invites.')
}
}, [])
useEffect(() => { load() }, [load])
async function revoke(id) {
if (!window.confirm('Revoke this pending invitation?')) return
try {
await api.admin.revokeInvite(id)
await load()
} catch {
/* surfaced by the row staying; keep it simple */
}
}
if (error) return <ErrorState message={error} />
return (
<section>
<CreateInvite onCreated={load} />
{!invites ? (
<Loading />
) : (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Email</th>
<th className="adm-th">Role</th>
<th className="adm-th">Status</th>
<th className="adm-th">Expires</th>
<th className="adm-th">Created</th>
<th className="adm-th" />
</tr>
</thead>
<tbody>
{invites.length === 0 && (
<tr><td className="adm-td" colSpan={6} style={{ color: 'var(--muted)' }}>No invites yet.</td></tr>
)}
{invites.map((iv) => {
const status = iv.status === 'pending' && iv.expired ? 'expired' : iv.status
return (
<tr key={iv.id}>
<td className="adm-td" style={{ color: 'var(--text)' }}>{iv.email}</td>
<td className="adm-td"><span className={`badge ${ROLE_BADGE[iv.role] || 'badge-editor'}`}>{iv.role}</span></td>
<td className="adm-td" style={{ color: STATUS_COLOR[iv.status] || 'var(--muted)', textTransform: 'capitalize' }}>{status}</td>
<td className="adm-td dim">{dateTime(iv.expiresAt)}</td>
<td className="adm-td dim">{dateTime(iv.createdAt)}</td>
<td className="adm-td" style={{ textAlign: 'right' }}>
{iv.status === 'pending' && (
<button type="button" className="pill" style={{ fontSize: '0.72rem', color: '#d98b84', borderColor: '#5b2020' }} onClick={() => revoke(iv.id)}>
Revoke
</button>
)}
</td>
</tr>
)
})}
</tbody>
</table>
</div>
)}
</section>
)
}

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import { useCallback, useEffect, useMemo, useState } from 'react'
import { useNavigate, useParams } from 'react-router-dom'
import Modal from '../../../components/Modal.jsx'
import { Loading } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js'
import '../../../blocks/index.js' // registers all block types
import { listBlocks, getBlock, makeBlockId } from '../../../blocks/registry.js'
import { SelectField, TextField, TextAreaField } from '../../../blocks/editorKit.jsx'
const LAYOUTS = [
['default', 'Default'],
['full_width', 'Full width'],
['landing', 'Landing'],
]
const NAV_GROUPS = [
['', 'None'],
['main', 'Main nav'],
['footer', 'Footer'],
['account', 'Account'],
['hidden', 'Hidden'],
]
const EMPTY = {
title: '',
slug: '',
status: 'draft',
blocks: [],
metadata: { seoTitle: '', metaDescription: '', ogImage: '', canonicalUrl: '', robots: '' },
settings: { layout: 'default', showInNav: false, navGroup: '', navOrder: null, protected: false },
}
// Map an API page (grouped shape) into local editable form state.
function toForm(page) {
return {
title: page.title || '',
slug: page.slug || '',
status: page.status || 'draft',
blocks: Array.isArray(page.blocks) ? page.blocks : [],
metadata: { ...EMPTY.metadata, ...cleanNulls(page.metadata) },
settings: {
layout: page.settings?.layout || 'default',
showInNav: Boolean(page.settings?.showInNav),
navGroup: page.settings?.navGroup || '',
navOrder: page.settings?.navOrder ?? null,
protected: Boolean(page.settings?.protected),
},
}
}
function cleanNulls(obj) {
const out = {}
for (const [k, v] of Object.entries(obj || {})) out[k] = v == null ? '' : v
return out
}
export default function PageBuilder() {
const { id } = useParams()
const isEdit = Boolean(id)
const navigate = useNavigate()
const [form, setForm] = useState(EMPTY)
const [protectedNow, setProtectedNow] = useState(false) // server truth, edit mode
const [loading, setLoading] = useState(isEdit)
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const [details, setDetails] = useState([]) // block validation errors
const [notice, setNotice] = useState('')
const [tab, setTab] = useState('content')
const [pwModal, setPwModal] = useState(false)
const [dragIndex, setDragIndex] = useState(null)
const palette = useMemo(() => listBlocks(), [])
useEffect(() => {
if (!isEdit) return
let active = true
setLoading(true)
api.admin
.getPage(id)
.then((page) => {
if (!active) return
setForm(toForm(page))
setProtectedNow(Boolean(page.settings?.protected))
setLoading(false)
})
.catch((err) => {
if (!active) return
setError(err.message || 'Could not load the page.')
setLoading(false)
})
return () => {
active = false
}
}, [id, isEdit])
// ── Block operations ────────────────────────────────────────────────
const addBlock = useCallback((type) => {
const def = getBlock(type)
if (!def) return
const block = { id: makeBlockId(), type, version: def.version, visible: true, props: def.defaults() }
setForm((f) => ({ ...f, blocks: [...f.blocks, block] }))
}, [])
const updateBlock = useCallback((blockId, nextProps) => {
setForm((f) => ({
...f,
blocks: f.blocks.map((b) => (b.id === blockId ? { ...b, props: nextProps } : b)),
}))
}, [])
const toggleVisible = useCallback((blockId) => {
setForm((f) => ({
...f,
blocks: f.blocks.map((b) => (b.id === blockId ? { ...b, visible: b.visible === false } : b)),
}))
}, [])
const removeBlock = useCallback((blockId) => {
setForm((f) => ({ ...f, blocks: f.blocks.filter((b) => b.id !== blockId) }))
}, [])
const moveBlock = useCallback((from, to) => {
setForm((f) => {
if (to < 0 || to >= f.blocks.length) return f
const next = [...f.blocks]
const [moved] = next.splice(from, 1)
next.splice(to, 0, moved)
return { ...f, blocks: next }
})
}, [])
function onDrop(index) {
if (dragIndex === null || dragIndex === index) return setDragIndex(null)
moveBlock(dragIndex, index)
setDragIndex(null)
}
// ── Form field setters ──────────────────────────────────────────────
const setField = (k) => (v) => setForm((f) => ({ ...f, [k]: v }))
const setMeta = (k) => (v) => setForm((f) => ({ ...f, metadata: { ...f.metadata, [k]: v } }))
const setSetting = (k) => (v) => setForm((f) => ({ ...f, settings: { ...f.settings, [k]: v } }))
// Serialize local state into an API payload. Empty metadata strings become
// null; navGroup '' becomes null.
function payload() {
const metadata = {}
for (const [k, v] of Object.entries(form.metadata)) metadata[k] = v === '' ? null : v
const settings = {
layout: form.settings.layout,
showInNav: Boolean(form.settings.showInNav),
navGroup: form.settings.navGroup === '' ? null : form.settings.navGroup,
navOrder: form.settings.navOrder === '' || form.settings.navOrder == null ? null : Number(form.settings.navOrder),
}
return { title: form.title.trim(), status: form.status, blocks: form.blocks, metadata, settings }
}
async function save({ silent } = {}) {
setBusy(true)
setError('')
setDetails([])
setNotice('')
try {
if (isEdit) {
await api.admin.updatePage(id, payload())
if (!silent) setNotice('Saved.')
} else {
if (!form.slug.trim()) throw new Error('A slug is required.')
const created = await api.admin.createPage({ slug: form.slug.trim(), ...payload() })
navigate(`/admin/pages/${created.id}`, { replace: true })
}
} catch (err) {
setError(err.message || 'Could not save the page.')
if (err.body?.details) setDetails(err.body.details)
} finally {
setBusy(false)
}
}
async function togglePublish() {
const next = form.status === 'published' ? 'draft' : 'published'
setForm((f) => ({ ...f, status: next }))
// Persist immediately (edit mode) so the status change isn't lost.
if (isEdit) {
setBusy(true)
setError('')
try {
await api.admin.updatePage(id, { ...payload(), status: next })
setNotice(next === 'published' ? 'Published.' : 'Unpublished.')
} catch (err) {
setError(err.message || 'Could not change status.')
} finally {
setBusy(false)
}
}
}
async function protectPage() {
setBusy(true)
setError('')
try {
await api.admin.updatePage(id, { settings: { protected: true } })
setProtectedNow(true)
setForm((f) => ({ ...f, settings: { ...f.settings, protected: true } }))
setNotice('Page protected.')
} catch (err) {
setError(err.message || 'Could not protect the page.')
} finally {
setBusy(false)
}
}
async function unprotectPage(password) {
setBusy(true)
setError('')
try {
await api.admin.unprotectPage(id, password)
setProtectedNow(false)
setForm((f) => ({ ...f, settings: { ...f.settings, protected: false } }))
setPwModal(false)
setNotice('Protection removed.')
} catch (err) {
setError(err.message || 'Could not unprotect the page.')
} finally {
setBusy(false)
}
}
async function preview() {
setError('')
try {
const { token } = await api.admin.createPagePreview(id)
window.open(`/preview/${id}/${token}`, '_blank', 'noopener')
} catch (err) {
setError(err.message || 'Could not create a preview link.')
}
}
async function remove() {
if (!confirm('Delete this page? This cannot be undone.')) return
setBusy(true)
setError('')
try {
await api.admin.deletePage(id)
navigate('/admin/pages')
} catch (err) {
setError(err.message || 'Could not delete the page.')
setBusy(false)
}
}
if (loading) return <Loading />
const published = form.status === 'published'
return (
<section>
{/* Toolbar */}
<div className="pb-toolbar">
<button className="pill" onClick={() => navigate('/admin/pages')}> Pages</button>
<span className={`badge ${published ? 'badge-pub' : 'badge-draft'}`}>{published ? 'Published' : 'Draft'}</span>
<div style={{ flex: 1 }} />
{isEdit && (
<button className="pill" onClick={preview} disabled={busy}>Preview</button>
)}
{isEdit && (
<button className="pill" onClick={togglePublish} disabled={busy}>
{published ? 'Unpublish' : 'Publish'}
</button>
)}
<button className="btn btn-primary btn-sq" onClick={() => save()} disabled={busy}>
{busy ? 'Saving…' : isEdit ? 'Save' : 'Create'}
</button>
</div>
{error && (
<div className="pb-error sans">
{error}
{details.length > 0 && (
<ul style={{ margin: '6px 0 0', paddingLeft: 18 }}>
{details.map((d, i) => <li key={i}>{d}</li>)}
</ul>
)}
</div>
)}
{notice && <div className="pb-notice sans">{notice}</div>}
{/* Title + slug */}
<div style={{ display: 'flex', gap: 14, flexWrap: 'wrap', margin: '16px 0' }}>
<label style={{ flex: '2 1 320px' }}>
<span className="field-label">Title</span>
<input className="input" value={form.title} onChange={(e) => setField('title')(e.target.value)} />
</label>
<label style={{ flex: '1 1 220px' }}>
<span className="field-label">Slug {isEdit && '(fixed)'}</span>
<input
className="input"
value={form.slug}
disabled={isEdit}
placeholder="my-page"
onChange={(e) => setField('slug')(e.target.value.toLowerCase().replace(/[^a-z0-9-]/g, ''))}
/>
</label>
</div>
{/* Tabs */}
<div className="pb-tabs">
<button className={`pb-tab ${tab === 'content' ? 'is-active' : ''}`} onClick={() => setTab('content')}>Content</button>
<button className={`pb-tab ${tab === 'settings' ? 'is-active' : ''}`} onClick={() => setTab('settings')}>Settings &amp; SEO</button>
</div>
{tab === 'content' && (
<>
<div className="pb-palette">
<span className="field-label" style={{ margin: '0 6px 0 0' }}>Add block</span>
{palette.map((b) => (
<button key={b.type} className="pill" onClick={() => addBlock(b.type)} disabled={busy}>
<span aria-hidden style={{ marginRight: 6 }}>{b.icon}</span>{b.label}
</button>
))}
</div>
<div className="pb-canvas">
{form.blocks.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', padding: 30 }}>
No blocks yet add one from the palette above.
</p>
)}
{form.blocks.map((block, i) => {
const def = getBlock(block.type)
const Editor = def?.editor
const hidden = block.visible === false
return (
<div
key={block.id}
className={`pb-block-card ${hidden ? 'is-hidden' : ''} ${dragIndex === i ? 'is-dragging' : ''}`}
draggable
onDragStart={() => setDragIndex(i)}
onDragOver={(e) => e.preventDefault()}
onDrop={() => onDrop(i)}
onDragEnd={() => setDragIndex(null)}
>
<div className="pb-block-head">
<span className="pb-drag" title="Drag to reorder"></span>
<strong className="sans">{def?.label || block.type}</strong>
<div style={{ flex: 1 }} />
<button className="pill pb-mini" title={hidden ? 'Show' : 'Hide'} onClick={() => toggleVisible(block.id)}>
{hidden ? '🙈' : '👁'}
</button>
<button className="pill pb-mini" disabled={i === 0} onClick={() => moveBlock(i, i - 1)} title="Move up"></button>
<button className="pill pb-mini" disabled={i === form.blocks.length - 1} onClick={() => moveBlock(i, i + 1)} title="Move down"></button>
<button className="pill pb-mini" onClick={() => removeBlock(block.id)} title="Remove"></button>
</div>
<div className="pb-block-body">
{Editor ? (
<Editor props={block.props || {}} onChange={(p) => updateBlock(block.id, p)} />
) : (
<p className="sans dim">Unknown block type: {block.type}</p>
)}
</div>
</div>
)
})}
</div>
</>
)}
{tab === 'settings' && (
<div className="pb-settings">
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">SEO &amp; metadata</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12, marginTop: 12 }}>
<TextField label="SEO title" value={form.metadata.seoTitle} maxLength={200} onChange={setMeta('seoTitle')} hint="Overrides the page title in the browser tab / search results." />
<TextAreaField label="Meta description" value={form.metadata.metaDescription} rows={2} maxLength={400} onChange={setMeta('metaDescription')} />
<TextField label="OG image URL" value={form.metadata.ogImage} maxLength={500} onChange={setMeta('ogImage')} />
<TextField label="Canonical URL" value={form.metadata.canonicalUrl} maxLength={500} onChange={setMeta('canonicalUrl')} />
<TextField label="Robots" value={form.metadata.robots} maxLength={100} onChange={setMeta('robots')} placeholder="index,follow" />
</div>
</div>
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">Layout &amp; navigation</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 12, marginTop: 12 }}>
<SelectField label="Layout" value={form.settings.layout} onChange={setSetting('layout')} options={LAYOUTS} />
<label style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<input type="checkbox" checked={form.settings.showInNav} onChange={(e) => setSetting('showInNav')(e.target.checked)} />
<span className="sans" style={{ color: 'var(--muted)', fontSize: '0.9rem' }}>Show in navigation</span>
</label>
<SelectField label="Nav group" value={form.settings.navGroup} onChange={setSetting('navGroup')} options={NAV_GROUPS} />
<TextField label="Nav order" value={form.settings.navOrder ?? ''} onChange={(v) => setSetting('navOrder')(v === '' ? null : v.replace(/[^0-9]/g, ''))} hint="Lower numbers appear first." />
</div>
</div>
<div className="card" style={{ padding: 18 }}>
<p className="card-kicker">Protection &amp; danger zone</p>
<p className="sans dim" style={{ fontSize: '0.85rem', marginTop: 8 }}>
A protected page cant be deleted and its protection can only be removed by re-entering your password.
</p>
{!isEdit && <p className="sans dim" style={{ fontSize: '0.82rem' }}>Save the page first to manage protection.</p>}
{isEdit && (
<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', marginTop: 10 }}>
{protectedNow ? (
<button className="pill" onClick={() => setPwModal(true)} disabled={busy}>🔓 Remove protection</button>
) : (
<button className="pill" onClick={protectPage} disabled={busy}>🔒 Protect page</button>
)}
<button className="pill pb-danger" onClick={remove} disabled={busy || protectedNow} title={protectedNow ? 'Unprotect first' : 'Delete'}>
Delete page
</button>
</div>
)}
</div>
</div>
)}
{pwModal && (
<UnprotectModal onCancel={() => setPwModal(false)} onConfirm={unprotectPage} busy={busy} error={error} />
)}
</section>
)
}
function UnprotectModal({ onCancel, onConfirm, busy, error }) {
const [pw, setPw] = useState('')
return (
<Modal
title="Confirm your password"
onClose={onCancel}
width={420}
footer={
<>
<button className="pill" onClick={onCancel} disabled={busy}>Cancel</button>
<button className="btn btn-primary btn-sq" onClick={() => onConfirm(pw)} disabled={busy || !pw}>
{busy ? 'Verifying…' : 'Remove protection'}
</button>
</>
}
>
<p className="sans dim" style={{ marginTop: 0, fontSize: '0.88rem' }}>
Removing protection is a sensitive change re-enter your account password to continue.
</p>
<input
type="password"
className="input"
autoFocus
value={pw}
onChange={(e) => setPw(e.target.value)}
onKeyDown={(e) => e.key === 'Enter' && pw && onConfirm(pw)}
placeholder="Password"
/>
{error && <p className="sans" style={{ color: '#d98b84', fontSize: '0.85rem', marginBottom: 0 }}>{error}</p>}
</Modal>
)
}

View File

@@ -0,0 +1,91 @@
import { useCallback, useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { shortDate } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// List of CMS pages. Create/edit open the full-page block builder; the builder
// owns save/delete/publish so this view is read-only navigation.
export default function PagesAdmin() {
const navigate = useNavigate()
const [tick] = useState(0)
const { loading, error, data } = useAsync(() => api.admin.listPages(), [tick])
const pages = data || []
const openNew = useCallback(() => navigate('/admin/pages/new'), [navigate])
return (
<section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 14, marginBottom: 18 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.85rem' }}>
Compose pages from blocks. A published page is live at <code>/its-slug</code>.
</p>
<button onClick={openNew} className="btn btn-primary btn-sq">
+ New page
</button>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load pages." />}
{!loading && !error && (
<div className="panel-flat">
<table className="adm-table">
<thead>
<tr>
<th className="adm-th">Title</th>
<th className="adm-th">Slug</th>
<th className="adm-th">Status</th>
<th className="adm-th">Updated</th>
<th className="adm-th" />
</tr>
</thead>
<tbody>
{pages.length === 0 && (
<tr>
<td className="adm-td" colSpan={5} style={{ color: 'var(--muted)' }}>
No pages yet create your first one.
</td>
</tr>
)}
{pages.map((p) => (
<tr key={p.id}>
<td className="adm-td" style={{ color: 'var(--head)' }}>
{p.title}
{p.protected && (
<span title="Protected" style={{ marginLeft: 8 }}>🔒</span>
)}
</td>
<td className="adm-td dim">/{p.slug}</td>
<td className="adm-td">
<span className={`badge ${p.status === 'published' ? 'badge-pub' : 'badge-draft'}`}>
{p.status === 'published' ? 'Published' : 'Draft'}
</span>
</td>
<td className="adm-td dim">{shortDate(p.updatedAt)}</td>
<td className="adm-td" style={{ textAlign: 'right' }}>
{p.status === 'published' && (
<a
className="link-accent"
href={`/${p.slug}`}
target="_blank"
rel="noreferrer"
style={{ marginRight: 14 }}
>
View
</a>
)}
<span className="link-accent" onClick={() => navigate(`/admin/pages/${p.id}`)}>
Edit
</span>
</td>
</tr>
))}
</tbody>
</table>
</div>
)}
</section>
)
}

View File

@@ -1,4 +1,4 @@
import { lazy, Suspense, useState } from 'react' import { lazy, Suspense, useEffect, useState } from 'react'
import Modal from '../../../components/Modal.jsx' import Modal from '../../../components/Modal.jsx'
import { api } from '../../../api/client.js' import { api } from '../../../api/client.js'
@@ -105,6 +105,8 @@ export default function PostEditor({ post, onClose, onSaved }) {
<div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}> <div style={{ display: 'flex', flexDirection: 'column', gap: 16 }}>
{error && <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>} {error && <p className="sans" style={{ margin: 0, color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
{isEdit && post.category === 'news' && <AnnouncePanel postId={post.id} />}
<div style={{ display: 'flex', gap: 14, flexWrap: 'wrap' }}> <div style={{ display: 'flex', gap: 14, flexWrap: 'wrap' }}>
<label style={{ flex: '1 1 200px' }}> <label style={{ flex: '1 1 200px' }}>
<span className="field-label">Category</span> <span className="field-label">Category</span>
@@ -173,3 +175,94 @@ const delStyle = {
cursor: 'pointer', cursor: 'pointer',
marginRight: 'auto', marginRight: 'auto',
} }
// ── Announcement status panel ────────────────────────────────────────────────
// Shows the town-crier + Discord delivery state for a published news post and
// offers a per-leg retry (useful after fixing the sidecar / news channel without
// re-publishing). Only rendered for news posts in edit mode; renders nothing
// until the post has actually been announced (no job row yet → nothing to show).
const LEG_META = {
towncrier: { label: 'In-game town crier' },
discord: { label: 'Discord #news' },
}
const STATUS_STYLE = {
done: { color: '#7bbf8f', label: 'delivered' },
pending: { color: '#d9b84a', label: 'pending' },
failed: { color: '#d98b84', label: 'failed' },
}
function AnnouncePanel({ postId }) {
const [job, setJob] = useState(null)
const [loading, setLoading] = useState(true)
const [retrying, setRetrying] = useState('')
async function load() {
try {
setJob(await api.admin.getAnnounce(postId))
} catch {
setJob(null)
} finally {
setLoading(false)
}
}
useEffect(() => {
load()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [postId])
async function retry(leg) {
setRetrying(leg)
try {
setJob(await api.admin.retryAnnounceLeg(postId, leg))
} catch {
// leave the current state; the row simply didn't change
} finally {
setRetrying('')
}
}
if (loading || !job) return null
return (
<div style={panelStyle}>
<span className="field-label" style={{ marginBottom: 2 }}>Announcement</span>
{['towncrier', 'discord'].map((leg) => {
const status = job[`${leg}_status`]
const err = job[`${leg}_last_error`]
const s = STATUS_STYLE[status] || STATUS_STYLE.pending
return (
<div key={leg} style={{ display: 'flex', flexDirection: 'column', gap: 3 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span className="sans" style={{ fontSize: '0.85rem', minWidth: 140 }}>{LEG_META[leg].label}</span>
<span className="sans" style={{ fontSize: '0.8rem', color: s.color, fontWeight: 600 }}> {s.label}</span>
{status !== 'done' && (
<button
onClick={() => retry(leg)}
disabled={Boolean(retrying)}
className="pill"
style={{ marginLeft: 'auto', fontSize: '0.75rem', padding: '3px 12px' }}
>
{retrying === leg ? 'Retrying…' : 'Retry'}
</button>
)}
</div>
{status === 'failed' && err && (
<span className="sans" style={{ fontSize: '0.75rem', color: '#d98b84', paddingLeft: 148 }}>{err}</span>
)}
</div>
)
})}
</div>
)
}
const panelStyle = {
display: 'flex',
flexDirection: 'column',
gap: 8,
padding: '12px 14px',
borderRadius: 8,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.02)',
}

View File

@@ -1,15 +1,52 @@
import { useEffect, useState } from 'react' import { lazy, Suspense, useEffect, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx' import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { api } from '../../../api/client.js' import { api } from '../../../api/client.js'
import { useSite } from '../../../contexts/SiteContext.jsx' import { useSite } from '../../../contexts/SiteContext.jsx'
import EmailDelivery from './EmailDelivery.jsx'
// Lazy-loaded so the heavy rich-text editor stays code-split (matches PostEditor).
const RichTextEditor = lazy(() => import('../../../components/RichTextEditor.jsx'))
// Editable settings shown on this screen (key -> label + control type). // Editable settings shown on this screen (key -> label + control type).
const FIELDS = [ const FIELDS = [
{ key: 'site_title', label: 'Site title' }, { key: 'site_title', label: 'Site title' },
{ key: 'homepage_teaser', label: 'Homepage teaser', long: true }, {
key: 'homepage_teaser',
label: 'Homepage teaser',
rich: true,
help: 'Rich text shown under the hero heading on the portal (when no custom hero layout is published).',
},
{ key: 'maintenance_message', label: 'Maintenance message', long: true }, { key: 'maintenance_message', label: 'Maintenance message', long: true },
{ key: 'status_message', label: 'Status message' }, { key: 'status_message', label: 'Status message' },
{ key: 'contact_email', label: 'Contact email' }, {
key: 'contact_email',
label: 'Contact email',
help: 'Where contact-form messages (and test emails) are delivered. Also the address shown when email delivery is unconfigured and the form falls back to a mailto: link.',
},
{
key: 'player_registration',
label: 'Player registration',
help: 'Who can create a player account, and how. Off by default.',
options: [
{ value: 'disabled', label: 'Disabled — no self-registration' },
{ value: 'password', label: 'Password — username + password sign-up' },
{ value: 'sso', label: 'SSO — sign up with a linked provider' },
{ value: 'both', label: 'Both — password and SSO' },
],
fallback: 'disabled',
},
{
key: 'game_account_signup',
label: 'Game-account creation',
help: 'Whether players can create a GAME account (for the game client) from the site. The game servers own SignupMode (Bridge.cfg) must agree: website/hybrid accept site-created accounts, game refuses them. When enabled, a “Create a game account” form appears in the player portal.',
options: [
{ value: 'disabled', label: 'Disabled — link an existing account only' },
{ value: 'website', label: 'Website — the site creates game accounts' },
{ value: 'hybrid', label: 'Hybrid — site or in-game (recommended)' },
{ value: 'game', label: 'Game only — created in the game client, not the site' },
],
fallback: 'disabled',
},
] ]
export default function SettingsAdmin() { export default function SettingsAdmin() {
@@ -28,7 +65,7 @@ export default function SettingsAdmin() {
.then((all) => { .then((all) => {
if (!active) return if (!active) return
const v = {} const v = {}
FIELDS.forEach((f) => (v[f.key] = all[f.key] ?? '')) FIELDS.forEach((f) => (v[f.key] = all[f.key] ?? f.fallback ?? ''))
setValues(v) setValues(v)
setInitial(v) setInitial(v)
}) })
@@ -42,10 +79,13 @@ export default function SettingsAdmin() {
if (loading) return <Loading /> if (loading) return <Loading />
if (error) return <ErrorState message={error} /> if (error) return <ErrorState message={error} />
const set = (k) => (e) => { // setRaw takes the next value directly (rich editor onChange), set adapts a
setValues((v) => ({ ...v, [k]: e.target.value })) // DOM change event onto it.
const setRaw = (k) => (val) => {
setValues((v) => ({ ...v, [k]: val }))
setSaved(false) setSaved(false)
} }
const set = (k) => (e) => setRaw(k)(e.target.value)
async function save() { async function save() {
setBusy(true) setBusy(true)
@@ -65,16 +105,38 @@ export default function SettingsAdmin() {
return ( return (
<section style={{ maxWidth: 620 }}> <section style={{ maxWidth: 620 }}>
<div style={{ display: 'flex', flexDirection: 'column', gap: 18 }}> <div style={{ display: 'flex', flexDirection: 'column', gap: 18 }}>
{FIELDS.map((f) => ( {FIELDS.map((f) => {
<label key={f.key} style={{ display: 'block' }}> // A rich field can't live inside a <label> (nested toolbar buttons +
// contenteditable), so it uses a plain <div> wrapper instead.
const Wrap = f.rich ? 'div' : 'label'
return (
<Wrap key={f.key} style={{ display: 'block' }}>
<span className="field-label">{f.label}</span> <span className="field-label">{f.label}</span>
{f.long ? ( {f.rich ? (
<Suspense fallback={<span className="spin" />}>
<RichTextEditor value={values[f.key]} onChange={setRaw(f.key)} variant="post" />
</Suspense>
) : f.options ? (
<select value={values[f.key]} onChange={set(f.key)} className="select">
{f.options.map((o) => (
<option key={o.value} value={o.value}>
{o.label}
</option>
))}
</select>
) : f.long ? (
<textarea value={values[f.key]} onChange={set(f.key)} className="textarea" style={{ minHeight: 90 }} /> <textarea value={values[f.key]} onChange={set(f.key)} className="textarea" style={{ minHeight: 90 }} />
) : ( ) : (
<input type="text" value={values[f.key]} onChange={set(f.key)} className="input" /> <input type="text" value={values[f.key]} onChange={set(f.key)} className="input" />
)} )}
</label> {f.help && (
))} <span className="sans dim" style={{ display: 'block', marginTop: 6, fontSize: '0.76rem' }}>
{f.help}
</span>
)}
</Wrap>
)
})}
<div style={{ display: 'flex', gap: 10, marginTop: 6, alignItems: 'center' }}> <div style={{ display: 'flex', gap: 10, marginTop: 6, alignItems: 'center' }}>
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq"> <button onClick={save} disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : 'Save changes'} {busy ? 'Saving…' : 'Save changes'}
@@ -86,6 +148,8 @@ export default function SettingsAdmin() {
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>} {error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div> </div>
</div> </div>
<EmailDelivery />
</section> </section>
) )
} }

View File

@@ -0,0 +1,248 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { describe, kindLabel } from '../../../lib/shardEvents.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// Full live feed from the admin SSE channel — every kind, incl. staff audit,
// cheat detection and login attempts that the public channel never carries.
function AdminLiveFeed() {
const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, max: 60 })
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Live feed (all events)</h3>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Waiting for shard events</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 360, overflowY: 'auto' }}>
{events.map((e) => (
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.6rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>{kindLabel(e.kind)}</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}
// uo-link sidecar control panel. The auth token is write-only over this API —
// stored encrypted, never returned — same convention as the Discord bot token.
// Saving (re)starts the WS ingest client, so Enabled/URL/token changes take
// effect immediately with no redeploy.
function Toggle({ checked, onChange, label }) {
return (
<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 10, cursor: 'pointer', fontSize: '0.9rem', color: 'var(--ink)' }}>
<input type="checkbox" checked={checked} onChange={(e) => onChange(e.target.checked)} />
{label}
</label>
)
}
const STATUS_COLOR = {
connected: '#7fd0a4',
reconnecting: '#e0b070',
error: '#d98b84',
disconnected: 'var(--muted)',
}
function StatusPanel({ config }) {
const color = STATUS_COLOR[config.status] || 'var(--muted)'
const ingest = config.ingest || {}
const health = config.health || {}
return (
<div style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16, display: 'flex', flexDirection: 'column', gap: 8 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: color, boxShadow: `0 0 8px ${color}` }} />
<span className="sans" style={{ fontSize: '0.9rem', color: 'var(--ink)', textTransform: 'capitalize' }}>
{config.status || 'disconnected'}
</span>
</div>
{config.statusDetail && (
<p className="sans" style={{ margin: 0, fontSize: '0.82rem', color: 'var(--muted)' }}>{config.statusDetail}</p>
)}
<div className="sans dim" style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '4px 16px', fontSize: '0.78rem', marginTop: 2 }}>
<span>Shard link: <strong style={{ color: 'var(--ink)' }}>{config.pluginConnected ? 'up' : 'down'}</strong></span>
<span>WS ingest: <strong style={{ color: 'var(--ink)' }}>{ingest.connected ? 'connected' : 'offline'}</strong></span>
<span>Reconnects: <strong style={{ color: 'var(--ink)' }}>{ingest.reconnects ?? 0}</strong></span>
<span>SSE clients: <strong style={{ color: 'var(--ink)' }}>{(config.sse?.publicClients ?? 0) + (config.sse?.adminClients ?? 0)}</strong></span>
{config.lastEventAt && <span style={{ gridColumn: '1 / -1' }}>Last event: {new Date(config.lastEventAt).toLocaleString()}</span>}
{health.uptime && <span style={{ gridColumn: '1 / -1' }}>Sidecar uptime: {health.uptime}</span>}
</div>
</div>
)
}
// ── Town crier ──────────────────────────────────────────────────────────────
function TownCrier() {
const [id, setId] = useState('')
const [text, setText] = useState('')
const [durationSec, setDurationSec] = useState(3600)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function post() {
setBusy(true); setMsg(''); setError('')
const lines = text.split('\n').map((l) => l.trim()).filter(Boolean)
if (!id.trim() || lines.length === 0) {
setBusy(false)
return setError('An id and at least one line are required.')
}
try {
await api.admin.postTownCrier({ id: id.trim(), lines, durationSec: Number(durationSec) || undefined })
setMsg(`Posted “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not post.')
} finally {
setBusy(false)
}
}
async function remove() {
if (!id.trim()) return setError('Enter the id to remove.')
setBusy(true); setMsg(''); setError('')
try {
await api.admin.deleteTownCrier(id.trim())
setMsg(`Removed “${id.trim()}”.`)
} catch (err) {
setError(err.message || 'Could not remove.')
} finally {
setBusy(false)
}
}
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Town crier</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem', lineHeight: 1.6 }}>
Broadcast a message that every in-game town crier announces until it expires. Re-posting the same id replaces it.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Message id</span>
<input type="text" value={id} onChange={(e) => setId(e.target.value)} className="input" placeholder="news-42" autoComplete="off" style={{ maxWidth: 220 }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Lines (one per line)</span>
<textarea value={text} onChange={(e) => setText(e.target.value)} className="input" rows={3} placeholder={'Hear ye!\nMarket tax is now 5%.'} style={{ resize: 'vertical' }} />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Duration (seconds)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={1} max={86400} style={{ maxWidth: 160 }} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={post} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Working…' : 'Post message'}</button>
<button onClick={remove} disabled={busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>Remove by id</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
</div>
</section>
)
}
export default function ShardAdmin() {
const [config, setConfig] = useState(null)
const [error, setError] = useState('')
const [baseUrl, setBaseUrl] = useState('')
const [wsUrl, setWsUrl] = useState('')
const [token, setToken] = useState('')
const [protocol, setProtocol] = useState(1)
const [enabled, setEnabled] = useState(false)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [saveError, setSaveError] = useState('')
const pollRef = useRef(null)
const initializedRef = useRef(false)
const load = useCallback(async () => {
try {
const c = await api.admin.getUoLinkConfig()
setConfig(c)
// Seed the editable fields once; later polls only refresh the status panel
// so they never clobber what the admin is mid-typing.
if (!initializedRef.current) {
setBaseUrl(c.baseUrl || '')
setWsUrl(c.wsUrl || '')
setProtocol(c.protocol || 1)
setEnabled(c.enabled)
initializedRef.current = true
}
} catch {
setError('Could not load uo-link config.')
}
}, [])
useEffect(() => {
load()
pollRef.current = setInterval(load, 5000)
return () => clearInterval(pollRef.current)
}, [load])
async function save() {
setBusy(true); setMsg(''); setSaveError('')
try {
const body = { baseUrl, wsUrl, protocol: Number(protocol), enabled }
if (token) body.token = token
const saved = await api.admin.saveUoLinkConfig(body)
setConfig(saved)
setToken('')
setMsg('Saved.')
} catch (err) {
setSaveError(err.message || 'Could not save.')
} finally {
setBusy(false)
}
}
if (error) return <ErrorState message={error} />
if (!config) return <Loading />
return (
<section style={{ maxWidth: 560, display: 'flex', flexDirection: 'column', gap: 20 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.2rem', color: 'var(--head)' }}>Shard (uo-link)</h2>
<StatusPanel config={config} />
<Toggle checked={enabled} onChange={setEnabled} label="Enable the shard integration" />
<label style={{ display: 'block' }}>
<span className="field-label">Base URL (REST)</span>
<input type="text" value={baseUrl} onChange={(e) => setBaseUrl(e.target.value)} className="input" autoComplete="off" placeholder="http://127.0.0.1:8080" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">WebSocket URL (feed)</span>
<input type="text" value={wsUrl} onChange={(e) => setWsUrl(e.target.value)} className="input" autoComplete="off" placeholder="ws://127.0.0.1:8080/ws" />
</label>
<label style={{ display: 'block' }}>
<span className="field-label">Auth token</span>
<input type="password" value={token} onChange={(e) => setToken(e.target.value)} className="input" autoComplete="new-password" placeholder={config.hasToken ? '•••••••• configured — leave blank to keep' : 'Shared secret from sidecar.toml'} />
</label>
<label style={{ display: 'block', maxWidth: 140 }}>
<span className="field-label">Protocol</span>
<input type="number" value={protocol} onChange={(e) => setProtocol(e.target.value)} className="input" min={1} max={99} />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', marginTop: 4 }}>
<button onClick={save} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Saving…' : 'Save changes'}</button>
{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
{saveError && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{saveError}</span>}
</div>
<TownCrier />
<AdminLiveFeed />
</section>
)
}

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import { useCallback, useEffect, useRef, useState } from 'react'
import { useShardFeed } from '../../../lib/useShardFeed.js'
import { describe } from '../../../lib/shardEvents.js'
import { ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
// In-game staff operations: the uo-link write plane (broadcast / kick / ban /
// unban) and the help-page support queue, plus a live audit log. Open to admins
// and moderators. The acting staff member (`actor`) is attached server-side from
// the session — nothing here sends it — so every action is attributable.
function Flash({ ok, err }) {
if (ok) return <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{ok}</span>
if (err) return <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>
return null
}
// ── Broadcast ────────────────────────────────────────────────────────────────
function Broadcast() {
const [text, setText] = useState('')
const [hue, setHue] = useState('')
const [busy, setBusy] = useState(false)
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
async function send() {
if (!text.trim()) return setErr('Enter a message.')
setBusy(true); setOk(''); setErr('')
try {
await api.admin.shardOps.broadcast({ text: text.trim(), hue: hue === '' ? undefined : Number(hue) })
setOk('Broadcast sent.')
setText('')
} catch (e) {
setErr(e.message || 'Could not broadcast.')
} finally {
setBusy(false)
}
}
return (
<section style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Broadcast</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
A system message shown to everyone online right now.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Message</span>
<input type="text" value={text} onChange={(e) => setText(e.target.value)} className="input" maxLength={300} placeholder="Server restart in 5 minutes" autoComplete="off" />
</label>
<label style={{ display: 'block', maxWidth: 140 }}>
<span className="field-label">Hue (optional)</span>
<input type="number" value={hue} onChange={(e) => setHue(e.target.value)} className="input" min={0} max={3000} placeholder="53" />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={send} disabled={busy} className="btn btn-primary btn-sq">{busy ? 'Sending…' : 'Broadcast'}</button>
<Flash ok={ok} err={err} />
</div>
</section>
)
}
// ── Account actions (kick / ban / unban) ─────────────────────────────────────
function AccountActions() {
const [account, setAccount] = useState('')
const [durationSec, setDurationSec] = useState('')
const [reason, setReason] = useState('')
const [busy, setBusy] = useState('')
const [ok, setOk] = useState('')
const [err, setErr] = useState('')
const acct = account.trim()
function guard() {
if (!acct) {
setErr('Enter an account name.')
return false
}
return true
}
async function run(label, fn, done) {
if (!guard()) return
setBusy(label); setOk(''); setErr('')
try {
const r = await fn()
setOk(done(r))
} catch (e) {
setErr(e.message || 'Action failed.')
} finally {
setBusy('')
}
}
const kick = () =>
run('kick', () => api.admin.shardOps.kick({ account: acct }), (r) => `Kicked ${acct}${r?.sessions != null ? ` (${r.sessions} session${r.sessions === 1 ? '' : 's'})` : ''}.`)
const ban = () =>
run('ban', () => api.admin.shardOps.ban({ account: acct, durationSec: durationSec === '' ? undefined : Number(durationSec), reason: reason.trim() || undefined }), () => `Banned ${acct}${durationSec ? ` for ${durationSec}s` : ' indefinitely'}.`)
const unban = () => run('unban', () => api.admin.shardOps.unban(acct), () => `Unbanned ${acct}.`)
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Account actions</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
Kick, ban or unban a game account. Bans work even if the account is offline; the shard refuses to act on staff at or above co-owner.
</p>
<label style={{ display: 'block' }}>
<span className="field-label">Account</span>
<input type="text" value={account} onChange={(e) => setAccount(e.target.value)} className="input" placeholder="griefer42" autoComplete="off" style={{ maxWidth: 260 }} />
</label>
<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap' }}>
<label style={{ display: 'block', maxWidth: 200 }}>
<span className="field-label">Ban duration (seconds, blank = permanent)</span>
<input type="number" value={durationSec} onChange={(e) => setDurationSec(e.target.value)} className="input" min={0} placeholder="604800" />
</label>
<label style={{ display: 'block', flex: 1, minWidth: 200 }}>
<span className="field-label">Ban reason (optional)</span>
<input type="text" value={reason} onChange={(e) => setReason(e.target.value)} className="input" maxLength={500} placeholder="harassment" autoComplete="off" />
</label>
</div>
<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={kick} disabled={!!busy} className="btn btn-sq">{busy === 'kick' ? 'Kicking…' : 'Kick'}</button>
<button onClick={ban} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'ban' ? 'Banning…' : 'Ban'}</button>
<button onClick={unban} disabled={!!busy} className="btn btn-sq">{busy === 'unban' ? 'Unbanning…' : 'Unban'}</button>
<Flash ok={ok} err={err} />
</div>
</section>
)
}
// ── Support (help-page) queue ────────────────────────────────────────────────
function PageRow({ page, onDone }) {
const [message, setMessage] = useState('')
const [busy, setBusy] = useState('')
const [err, setErr] = useState('')
async function respond(close) {
if (!message.trim()) return setErr('Enter a reply first.')
setBusy(close ? 'respond-close' : 'respond'); setErr('')
try {
await api.admin.shardOps.respondPage(page.pageId, { message: message.trim(), close })
onDone()
} catch (e) {
setErr(e.message || 'Could not send.')
setBusy('')
}
}
async function close() {
setBusy('close'); setErr('')
try {
await api.admin.shardOps.closePage(page.pageId)
onDone()
} catch (e) {
setErr(e.message || 'Could not close.')
setBusy('')
}
}
return (
<div className="panel" style={{ padding: 14, display: 'flex', flexDirection: 'column', gap: 8 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
<div style={{ minWidth: 0 }}>
<span className="sans" style={{ fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)' }}>{page.type || 'Page'}</span>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
{page.sender?.name || page.pageId}
{page.handled && <span className="dim" style={{ fontSize: '0.72rem' }}> · claimed{page.handler ? ` by ${page.handler}` : ''}</span>}
</div>
</div>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{page.sentMs ? ago(page.sentMs) : ''}</span>
</div>
{page.message && <p className="sans" style={{ margin: 0, color: 'var(--ink)', fontSize: '0.88rem', lineHeight: 1.5 }}>{page.message}</p>}
<div className="sans dim" style={{ fontSize: '0.72rem' }}>
{page.map || '—'}{page.x != null ? ` (${page.x}, ${page.y})` : ''}
</div>
<textarea value={message} onChange={(e) => setMessage(e.target.value)} className="input" rows={2} placeholder="A GM is on the way." style={{ resize: 'vertical' }} />
<div style={{ display: 'flex', gap: 8, alignItems: 'center', flexWrap: 'wrap' }}>
<button onClick={() => respond(false)} disabled={!!busy} className="btn btn-sq">{busy === 'respond' ? 'Sending…' : 'Reply'}</button>
<button onClick={() => respond(true)} disabled={!!busy} className="btn btn-primary btn-sq">{busy === 'respond-close' ? 'Sending…' : 'Reply & close'}</button>
<button onClick={close} disabled={!!busy} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>{busy === 'close' ? 'Closing…' : 'Close'}</button>
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.8rem' }}>{err}</span>}
</div>
</div>
)
}
function SupportQueue() {
const [pages, setPages] = useState(null)
const [err, setErr] = useState('')
const pollRef = useRef(null)
const load = useCallback(async () => {
try {
setPages(await api.admin.shardOps.pages())
} catch {
setErr('Could not load the support queue.')
}
}, [])
useEffect(() => {
load()
pollRef.current = setInterval(load, 7000)
return () => clearInterval(pollRef.current)
}, [load])
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22, display: 'flex', flexDirection: 'column', gap: 12 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)' }}>Support queue</h3>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.86rem' }}>
Open help pages from players. A reply reaches them in game (or on their next login).
</p>
{err && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{err}</span>}
{pages == null ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>Loading</p>
) : pages.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>The queue is empty.</p>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{pages.map((p) => <PageRow key={p.pageId} page={p} onDone={load} />)}
</div>
)}
</section>
)
}
// ── Audit log ────────────────────────────────────────────────────────────────
// Seeded from the stored admin.audit history, then kept live from the admin SSE
// channel (which carries every kind — we filter to admin.audit here).
function AuditLog() {
const [seed, setSeed] = useState([])
const { events } = useShardFeed({ url: api.adminShardStreamUrl, filter: new Set(['admin.audit']), max: 50 })
useEffect(() => {
api.admin.shardOps
.audit(50)
.then((rows) => setSeed(rows.map((r) => ({ ...r, _id: `seed-${r.id}` }))))
.catch(() => setSeed([]))
}, [])
// Live events on top; fall back to the seed for anything older than the live tail.
const oldestLive = events.length ? Math.min(...events.map((e) => e.t || 0)) : Infinity
const rows = [...events, ...seed.filter((s) => (s.t || 0) < oldestLive)].slice(0, 60)
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 22 }}>
<h3 className="display" style={{ margin: 0, fontSize: '1.05rem', color: 'var(--head)', marginBottom: 12 }}>Audit log</h3>
{rows.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No moderation actions recorded yet.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 6, maxHeight: 320, overflowY: 'auto' }}>
{rows.map((e) => (
<li key={e._id} style={{ display: 'flex', alignItems: 'center', gap: 10, fontSize: '0.85rem' }}>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.74rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)}
</section>
)
}
export default function ShardOps() {
return (
<section style={{ maxWidth: 620, display: 'flex', flexDirection: 'column', gap: 22 }}>
<Broadcast />
<AccountActions />
<SupportQueue />
<AuditLog />
</section>
)
}

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import { useMemo } from 'react'
import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js'
import { dateTime, ago } from '../../../lib/format.js'
import { api } from '../../../api/client.js'
import CharacterStats from '../../../components/CharacterStats.jsx'
import GameAccounts from '../../../components/GameAccounts.jsx'
import VendorSales from '../../../components/VendorSales.jsx'
// Admin read-only view of one user's shard (uo-link) footprint: linked game
// accounts + character rosters, currently-online characters, houses (incl.
// IDOC) and recent vendor sales — everything scoped to that user's accounts.
// Reached from the Users table's "View" action; Edit stays a separate modal.
const ROLE_BADGE = {
admin: 'badge-admin',
editor: 'badge-editor',
moderator: 'badge-moderator',
player: 'badge-player',
}
function SectionTitle({ children }) {
return (
<div className="field-label" style={{ marginBottom: 12, marginTop: 4 }}>
{children}
</div>
)
}
// Currently-online characters on the user's accounts, with where they are. The
// per-character Online/Offline badge lives in the roster; this adds location.
function OnlineNow({ scope }) {
const { data } = useAsync(() => scope.online(), [scope])
if (!data) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Online now</SectionTitle>
{data.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No characters online right now.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{data.map((c) => (
<li key={c.serial} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4', boxShadow: '0 0 6px #7fd0a4', flex: 'none' }} />
<span style={{ color: 'var(--head)' }}>{c.name || '(unnamed)'}</span>
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.8rem' }}>
{c.map != null ? `map ${c.map} · ${c.x}, ${c.y}` : '—'}
</span>
</li>
))}
</ul>
)}
</section>
)
}
// Shard "standing": city governorships held and guilds led by this user's
// accounts (both reliable current-state lookups). Renders nothing when empty.
function Standing({ scope }) {
const { data } = useAsync(() => scope.standing(), [scope])
if (!data) return null
const govs = data.governorOf || []
const guilds = data.guildsLed || []
if (govs.length === 0 && guilds.length === 0) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Standing</SectionTitle>
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
{govs.map((g) => (
<span key={`gov-${g.city}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid #c9a24b55', color: '#c9a24b' }}>
Governor of {g.city}
</span>
))}
{guilds.map((g) => (
<span key={`guild-${g.id}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid var(--accent)', color: 'var(--accent)' }}>
Guildmaster{g.abbr ? `, [${g.abbr}]` : ''} {g.name}
</span>
))}
</div>
</section>
)
}
// Houses owned by the user's accounts, IDOC first (flagged).
function Houses({ scope }) {
const { data } = useAsync(() => scope.houses(), [scope])
if (!data) return null
return (
<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
<SectionTitle>Houses</SectionTitle>
{data.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.86rem' }}>No houses recorded for this users accounts.</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{data.map((h) => (
<li
key={h.serial}
style={{ display: 'flex', justifyContent: 'space-between', gap: 12, alignItems: 'baseline', padding: '12px 14px', border: '1px solid var(--line)', borderRadius: 10, background: 'rgba(255,255,255,0.02)' }}
>
<div style={{ minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.95rem' }}>
{h.name || 'Unnamed house'}
{h.isIdoc && <span className="badge" style={{ marginLeft: 8, background: '#5b2020', color: '#f0c8c2' }}>IDOC</span>}
</div>
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 2 }}>
{h.region || (h.map != null ? `map ${h.map}` : 'unknown')}
{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
{h.ownerAcct ? ` · ${h.ownerAcct}` : ''}
{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
</div>
</div>
<div className="sans dim" style={{ flex: 'none', fontSize: '0.78rem', textAlign: 'right' }}>
{(h.decay || h.stage) ? <div style={{ color: h.isIdoc ? '#e0928a' : 'var(--muted)' }}>{h.decay || h.stage}</div> : null}
{h.price != null ? <div style={{ fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()} gp</div> : null}
{h.lastRefreshed ? <div>refreshed {ago(h.lastRefreshed)}</div> : null}
</div>
</li>
))}
</ul>
)}
</section>
)
}
function ShardSections({ scope }) {
return (
<>
<CharacterStats scope={scope} />
<SectionTitle>Linked accounts &amp; characters</SectionTitle>
<GameAccounts scope={scope} readOnly moderation onUnlink={scope.unlink} charTo={(serial) => `/admin/characters/${serial}`} />
<Standing scope={scope} />
<OnlineNow scope={scope} />
<Houses scope={scope} />
<VendorSales fetchSales={scope.sales} />
</>
)
}
export default function UserDetail() {
const { id } = useParams()
// Memoize so the child components' effects (keyed on `scope`) don't refetch
// on every render.
const scope = useMemo(() => api.admin.userShard(id), [id])
const { loading, error, data: user } = useAsync(() => api.admin.getUser(id), [id])
if (loading) return <Loading />
if (error) return <ErrorState message="Could not load this user." />
return (
<section>
<Link to="/admin/users" className="link-accent" style={{ fontSize: '0.85rem' }}>
Back to users
</Link>
{/* Header */}
<div style={{ padding: 22, border: '1px solid var(--line)', borderRadius: 12, background: 'var(--panel-grad)', margin: '12px 0 24px' }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 12, flexWrap: 'wrap' }}>
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)' }}>
{user.username}
</span>
<span className={`badge ${ROLE_BADGE[user.role] || 'badge-editor'}`}>{user.role}</span>
<span
className="sans"
style={{ fontSize: '0.82rem', color: user.status && user.status !== 'active' ? '#d98b84' : 'var(--muted)' }}
>
{user.status || 'active'}
</span>
</div>
<div className="sans dim" style={{ display: 'flex', gap: 18, marginTop: 10, flexWrap: 'wrap', fontSize: '0.8rem' }}>
{user.email && <span>{user.email}</span>}
<span>Last login: {user.last_login_at ? dateTime(user.last_login_at) : 'never'}</span>
{user.created_at && <span>Joined: {dateTime(user.created_at)}</span>}
</div>
</div>
<ShardSections scope={scope} />
</section>
)
}

View File

@@ -8,6 +8,8 @@ export default function UserEditor({ user, onClose, onSaved }) {
username: user?.username || '', username: user?.username || '',
password: '', password: '',
role: user?.role || 'admin', role: user?.role || 'admin',
status: user?.status || 'active',
email: user?.email || '',
}) })
const [busy, setBusy] = useState(false) const [busy, setBusy] = useState(false)
const [error, setError] = useState('') const [error, setError] = useState('')
@@ -21,12 +23,19 @@ export default function UserEditor({ user, onClose, onSaved }) {
setBusy(true) setBusy(true)
setError('') setError('')
try { try {
const email = form.email.trim() || null
if (isEdit) { if (isEdit) {
const payload = { username: form.username.trim(), role: form.role } const payload = { username: form.username.trim(), role: form.role, status: form.status, email }
if (form.password) payload.password = form.password if (form.password) payload.password = form.password
await api.admin.updateUser(user.id, payload) await api.admin.updateUser(user.id, payload)
} else { } else {
await api.admin.createUser({ username: form.username.trim(), password: form.password, role: form.role }) await api.admin.createUser({
username: form.username.trim(),
password: form.password,
role: form.role,
status: form.status,
email,
})
} }
onSaved() onSaved()
} catch (err) { } catch (err) {
@@ -75,17 +84,41 @@ export default function UserEditor({ user, onClose, onSaved }) {
<input type="text" value={form.username} onChange={set('username')} className="input" autoComplete="off" /> <input type="text" value={form.username} onChange={set('username')} className="input" autoComplete="off" />
</label> </label>
<label> <label>
<span className="field-label">{isEdit ? 'New password (leave blank to keep)' : 'Password'}</span> <span className="field-label">
{isEdit ? 'Reset password (leave blank to keep)' : 'Password'}
</span>
<input type="password" value={form.password} onChange={set('password')} className="input" autoComplete="new-password" /> <input type="password" value={form.password} onChange={set('password')} className="input" autoComplete="new-password" />
{isEdit && (
<span className="sans dim" style={{ display: 'block', marginTop: 6, fontSize: '0.76rem' }}>
Setting a new password here is the supported reset for a player who is locked out. It logs
their other sessions out.
</span>
)}
</label> </label>
<label> <label>
<span className="field-label">Email (optional)</span>
<input type="email" value={form.email} onChange={set('email')} className="input" autoComplete="off" placeholder="player@example.com" />
</label>
<div style={{ display: 'flex', gap: 12 }}>
<label style={{ flex: 1 }}>
<span className="field-label">Role</span> <span className="field-label">Role</span>
<select value={form.role} onChange={set('role')} className="select"> <select value={form.role} onChange={set('role')} className="select">
<option value="admin">admin</option> <option value="admin">admin</option>
<option value="editor">editor</option> <option value="editor">editor</option>
<option value="moderator">moderator</option> <option value="moderator">moderator</option>
<option value="player">player</option>
</select> </select>
</label> </label>
<label style={{ flex: 1 }}>
<span className="field-label">Status</span>
<select value={form.status} onChange={set('status')} className="select">
<option value="active">active</option>
<option value="disabled">disabled</option>
<option value="banned">banned</option>
<option value="pending">pending</option>
</select>
</label>
</div>
</div> </div>
</Modal> </Modal>
) )

View File

@@ -1,13 +1,20 @@
import { useCallback, useState } from 'react' import { useCallback, useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { Loading, ErrorState } from '../../../components/PageState.jsx' import { Loading, ErrorState } from '../../../components/PageState.jsx'
import { useAsync } from '../../../lib/useAsync.js' import { useAsync } from '../../../lib/useAsync.js'
import { dateTime } from '../../../lib/format.js' import { dateTime } from '../../../lib/format.js'
import { api } from '../../../api/client.js' import { api } from '../../../api/client.js'
import UserEditor from './UserEditor.jsx' import UserEditor from './UserEditor.jsx'
const ROLE_BADGE = { admin: 'badge-admin', editor: 'badge-editor', moderator: 'badge-moderator' } const ROLE_BADGE = {
admin: 'badge-admin',
editor: 'badge-editor',
moderator: 'badge-moderator',
player: 'badge-player',
}
export default function UsersAdmin() { export default function UsersAdmin() {
const navigate = useNavigate()
const [tick, setTick] = useState(0) const [tick, setTick] = useState(0)
const reload = useCallback(() => setTick((t) => t + 1), []) const reload = useCallback(() => setTick((t) => t + 1), [])
const { loading, error, data } = useAsync(() => api.admin.listUsers(), [tick]) const { loading, error, data } = useAsync(() => api.admin.listUsers(), [tick])
@@ -18,7 +25,7 @@ export default function UsersAdmin() {
<section> <section>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 18, flexWrap: 'wrap', gap: 12 }}> <div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 18, flexWrap: 'wrap', gap: 12 }}>
<p className="sans muted" style={{ margin: 0, fontSize: '0.9rem' }}> <p className="sans muted" style={{ margin: 0, fontSize: '0.9rem' }}>
Manage admin, editor, and moderator accounts Manage admin, editor, moderator, and player accounts
</p> </p>
<button onClick={() => setEditing('new')} className="btn btn-primary btn-sq"> <button onClick={() => setEditing('new')} className="btn btn-primary btn-sq">
+ Add user + Add user
@@ -35,6 +42,7 @@ export default function UsersAdmin() {
<tr> <tr>
<th className="adm-th">Username</th> <th className="adm-th">Username</th>
<th className="adm-th">Role</th> <th className="adm-th">Role</th>
<th className="adm-th">Status</th>
<th className="adm-th">Last login</th> <th className="adm-th">Last login</th>
<th className="adm-th" /> <th className="adm-th" />
</tr> </tr>
@@ -48,11 +56,24 @@ export default function UsersAdmin() {
<td className="adm-td"> <td className="adm-td">
<span className={`badge ${ROLE_BADGE[u.role] || 'badge-editor'}`}>{u.role}</span> <span className={`badge ${ROLE_BADGE[u.role] || 'badge-editor'}`}>{u.role}</span>
</td> </td>
<td className="adm-td">
<span
className="sans"
style={{ fontSize: '0.82rem', color: u.status && u.status !== 'active' ? '#d98b84' : 'var(--muted)' }}
>
{u.status || 'active'}
</span>
</td>
<td className="adm-td dim">{u.last_login_at ? dateTime(u.last_login_at) : 'never'}</td> <td className="adm-td dim">{u.last_login_at ? dateTime(u.last_login_at) : 'never'}</td>
<td className="adm-td" style={{ textAlign: 'right' }}> <td className="adm-td" style={{ textAlign: 'right' }}>
<span style={{ display: 'inline-flex', gap: 16, justifyContent: 'flex-end' }}>
<span className="link-accent" onClick={() => navigate(`/admin/users/${u.id}`)}>
View
</span>
<span className="link-accent" onClick={() => setEditing(u)}> <span className="link-accent" onClick={() => setEditing(u)}>
Edit Edit
</span> </span>
</span>
</td> </td>
</tr> </tr>
))} ))}

View File

@@ -0,0 +1,132 @@
import { useEffect, useState } from 'react'
import { Link, useNavigate, useParams } from 'react-router-dom'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
import CreateGameAccountForm from '../../components/CreateGameAccountForm.jsx'
// Public, token-gated invite acceptance (/invite/:token). Validates the invite,
// lets the invitee set a username + password (their email + role are pre-assigned),
// creates the account at that role and logs them in. For a player invite it then
// offers the built-in "create game account" step before sending them to the portal.
export default function AcceptInvite() {
const { token } = useParams()
const navigate = useNavigate()
const { refresh } = useAuth()
const [invite, setInvite] = useState(null) // { email, role }
const [loadErr, setLoadErr] = useState('')
const [signupOk, setSignupOk] = useState(false)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [company, setCompany] = useState('') // honeypot
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
const [accepted, setAccepted] = useState(false)
useEffect(() => {
let active = true
api.getInvite(token)
.then((iv) => active && setInvite(iv))
.catch((err) => active && setLoadErr(err.status === 404 ? 'This invitation is invalid or has expired.' : 'Could not load this invitation.'))
api.publicSettings()
.then((s) => active && setSignupOk(Boolean(s?.gameAccountSignup)))
.catch(() => {})
return () => { active = false }
}, [token])
const dest = invite && invite.role === 'player' ? '/player' : '/admin'
async function onSubmit(e) {
e.preventDefault()
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await api.acceptInvite(token, username.trim(), password, { company })
await refresh() // pull the freshly-issued session into context
setAccepted(true)
// Staff invites are web-only — no game step; go straight in.
if (!(invite.role === 'player' && signupOk)) navigate(dest, { replace: true })
} catch (err) {
if (err.status === 409) setError('That username is already taken, or the invite was already used.')
else if (err.status === 404) setError('This invitation is invalid or has expired.')
else if (err.status === 400) setError(err.message || 'Please check your details and try again.')
else setError('Could not accept the invitation right now.')
setBusy(false)
}
}
// ── Loading / invalid ─────────────────────────────────────────────────────
if (loadErr) {
return (
<PlayerShell subtitle="Invitation">
<p className="sans" style={{ margin: 0, color: 'var(--muted)', textAlign: 'center', lineHeight: 1.6 }}>{loadErr}</p>
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0' }}>
<Link to="/account/login" style={{ color: 'var(--accent)', textDecoration: 'none' }}>Go to sign in</Link>
</p>
</PlayerShell>
)
}
if (!invite) {
return (
<PlayerShell subtitle="Invitation">
<div style={{ display: 'grid', placeItems: 'center', padding: 20 }}><span className="spin" /></div>
</PlayerShell>
)
}
// ── Accepted: optional game-account step (player invites) ──────────────────
if (accepted) {
return (
<PlayerShell subtitle="Set up your game account">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
Your account is ready. Create a game account now to play, or skip and do it later from your portal.
</p>
<CreateGameAccountForm
submit={api.player.shard.createAccount}
onCreated={() => navigate('/player', { replace: true })}
/>
<p className="sans" style={{ textAlign: 'center', margin: '18px 0 0' }}>
<button type="button" onClick={() => navigate('/player', { replace: true })} className="btn" style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer' }}>
Skip for now
</button>
</p>
</PlayerShell>
)
}
// ── Accept form ────────────────────────────────────────────────────────────
return (
<PlayerShell subtitle="Accept your invitation">
<p className="sans" style={{ marginTop: 0, marginBottom: 18, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Youve been invited as <strong style={{ color: 'var(--head)' }}>{invite.role}</strong>
{invite.email ? <> for <strong style={{ color: 'var(--head)' }}>{invite.email}</strong></> : null}. Choose a username and password to finish.
</p>
<form onSubmit={onSubmit}>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="new-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
{error && <p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center' }}>{error}</p>}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Creating…' : 'Accept & create account'}
</button>
</form>
</PlayerShell>
)
}

View File

@@ -0,0 +1,354 @@
import { useCallback, useEffect, useState } from 'react'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
// ── Change username ────────────────────────────────────────────────────────
function ChangeUsername({ account, onChanged }) {
const [username, setUsername] = useState(account.username)
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function save(e) {
e.preventDefault()
setMsg('')
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
setBusy(true)
try {
const { username: next } = await api.player.changeUsername(username.trim())
setMsg('Username updated.')
await onChanged(next)
} catch (err) {
if (err.status === 409) setError('That username is already taken.')
else setError(err.message || 'Could not change your username.')
} finally {
setBusy(false)
}
}
return (
<Section title="Username">
<form onSubmit={save} style={{ display: 'flex', flexDirection: 'column', gap: 12, maxWidth: 320 }}>
<label>
<span className="field-label">Username</span>
<input type="text" value={username} onChange={(e) => setUsername(e.target.value)} className="input" autoComplete="username" />
</label>
<div>
<button type="submit" disabled={busy || username.trim() === account.username} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : 'Change username'}
</button>
</div>
<Note msg={msg} error={error} />
</form>
</Section>
)
}
// ── Change / set password ──────────────────────────────────────────────────
function ChangePassword({ account }) {
const hasPassword = account.has_password
const [current, setCurrent] = useState('')
const [next, setNext] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function save(e) {
e.preventDefault()
setMsg('')
setError('')
if (next.length < 8) return setError('New password must be at least 8 characters.')
if (hasPassword && !current) return setError('Enter your current password.')
setBusy(true)
try {
await api.player.changePassword(next, hasPassword ? current : undefined)
setMsg(hasPassword ? 'Password changed.' : 'Password set. You can now sign in with it.')
setCurrent('')
setNext('')
} catch (err) {
setError(err.message || 'Could not change your password.')
} finally {
setBusy(false)
}
}
return (
<Section title={hasPassword ? 'Password' : 'Set a password'}>
{!hasPassword && (
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Your account was created through a linked provider and has no password yet. Set one to also be
able to sign in with a username and password.
</p>
)}
<form onSubmit={save} style={{ display: 'flex', flexDirection: 'column', gap: 12, maxWidth: 320 }}>
{hasPassword && (
<label>
<span className="field-label">Current password</span>
<input type="password" value={current} onChange={(e) => setCurrent(e.target.value)} className="input" autoComplete="current-password" />
</label>
)}
<label>
<span className="field-label">New password</span>
<input type="password" value={next} onChange={(e) => setNext(e.target.value)} className="input" autoComplete="new-password" />
</label>
<div>
<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Saving…' : hasPassword ? 'Change password' : 'Set password'}
</button>
</div>
<Note msg={msg} error={error} />
</form>
</Section>
)
}
// ── Two-factor (TOTP) ──────────────────────────────────────────────────────
function TwoFactor({ account, reload }) {
const enabled = account.totp_enabled
const [setup, setSetup] = useState(null)
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [error, setError] = useState('')
async function begin() {
setBusy(true); setMsg(''); setError('')
try {
setSetup(await api.player.totpSetup())
setCode('')
} catch (err) {
setError(err.message || 'Could not start setup.')
} finally {
setBusy(false)
}
}
async function confirm() {
setBusy(true); setMsg(''); setError('')
try {
await api.player.totpEnable(code.trim())
setSetup(null); setCode(''); setMsg('Two-factor is now enabled.')
await reload()
} catch (err) {
setError(err.message || 'Could not enable two-factor.')
} finally {
setBusy(false)
}
}
async function disable() {
setBusy(true); setMsg(''); setError('')
try {
await api.player.totpDisable(code.trim())
setCode(''); setMsg('Two-factor has been disabled.')
await reload()
} catch (err) {
setError(err.message || 'Could not disable two-factor.')
} finally {
setBusy(false)
}
}
return (
<Section title="Two-factor authentication">
<div className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, padding: '6px 12px', borderRadius: 999, border: '1px solid var(--line)', fontSize: '0.82rem', color: enabled ? '#7fd0a4' : 'var(--muted)', marginBottom: 18 }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: enabled ? '#7fd0a4' : 'var(--dim)' }} />
{enabled ? 'Enabled' : 'Not enabled'}
</div>
{!enabled && !setup && (
<div>
<button onClick={begin} disabled={busy} className="btn btn-primary btn-sq">
{busy ? 'Preparing…' : 'Set up two-factor'}
</button>
</div>
)}
{!enabled && setup && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 14 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
Scan this QR code with your authenticator app, then enter the current 6-digit code.
</p>
<img src={setup.qr} alt="TOTP QR code" width={180} height={180} style={{ borderRadius: 8, background: '#fff', padding: 8, alignSelf: 'flex-start' }} />
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
</label>
<div style={{ display: 'flex', gap: 10, alignItems: 'center' }}>
<button onClick={confirm} disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Enabling…' : 'Confirm & enable'}
</button>
<button onClick={() => setSetup(null)} disabled={busy} className="pill">Cancel</button>
</div>
</div>
)}
{enabled && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.88rem' }}>
Enter a current code from your authenticator to turn two-factor off.
</p>
<label style={{ display: 'block', maxWidth: 220 }}>
<span className="field-label">Verification code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
</label>
<div>
<button onClick={disable} disabled={busy || !code.trim()} className="btn btn-sq" style={{ borderColor: '#d98b84', color: '#d98b84' }}>
{busy ? 'Disabling…' : 'Disable two-factor'}
</button>
</div>
</div>
)}
<Note msg={msg} error={error} />
</Section>
)
}
// ── Linked SSO identities ──────────────────────────────────────────────────
function LinkedAccounts() {
const [linked, setLinked] = useState(null)
const [available, setAvailable] = useState([])
const [error, setError] = useState('')
const banner = (() => {
const q = new URLSearchParams(window.location.search)
if (q.get('linked')) return { ok: true, text: 'Account linked.' }
if (q.get('link_error') === 'in_use') return { ok: false, text: 'That external account is already linked to another user.' }
if (q.get('link_error')) return { ok: false, text: 'Could not link that account. Please try again.' }
return null
})()
const load = useCallback(async () => {
try {
const [ids, avail] = await Promise.all([
api.player.linkedIdentities(),
api.authProviders().catch(() => []),
])
setLinked(ids)
setAvailable(Array.isArray(avail) ? avail : [])
} catch {
setError('Could not load linked accounts.')
}
}, [])
useEffect(() => { load() }, [load])
const nameFor = (id) => available.find((p) => p.id === id)?.name || id.charAt(0).toUpperCase() + id.slice(1)
const iconFor = (id) => (id === 'google' || id === 'discord' ? id : 'oidc')
async function unlink(provider) {
if (!window.confirm(`Unlink ${nameFor(provider)} from your account?`)) return
try {
await api.player.unlinkIdentity(provider)
await load()
} catch (err) {
setError(err.message || 'Could not unlink.')
}
}
if (error) return <ErrorState message={error} />
if (!linked) return null
const linkedIds = new Set(linked.map((i) => i.provider))
const linkable = available.filter((p) => !linkedIds.has(p.id))
return (
<Section title="Linked accounts">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Link a Google, Discord, or other provider so you can sign in with it.
</p>
{banner && (
<p className="sans" style={{ color: banner.ok ? '#7fd0a4' : '#d98b84', fontSize: '0.86rem' }}>{banner.text}</p>
)}
{linked.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, margin: '14px 0' }}>
{linked.map((i) => (
<div key={i.provider} style={{ display: 'flex', alignItems: 'center', gap: 12, padding: '10px 14px', border: '1px solid var(--line)', borderRadius: 8 }}>
<span style={{ display: 'inline-flex', width: 20, height: 20 }}>
<ProviderIcon icon={iconFor(i.provider)} size={20} />
</span>
<div style={{ flex: 1, minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.9rem' }}>{nameFor(i.provider)}</div>
{i.email && <div className="sans dim" style={{ fontSize: '0.78rem' }}>{i.email}</div>}
</div>
<button onClick={() => unlink(i.provider)} className="pill" style={{ color: '#d98b84', borderColor: '#d98b84' }}>Unlink</button>
</div>
))}
</div>
)}
{linkable.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, marginTop: 6 }}>
{linkable.map((p) => (
<button key={p.id} onClick={() => window.location.assign(`/api/v1/auth/sso/${p.id}/link?returnTo=${encodeURIComponent('/account')}`)} className="btn" style={{ display: 'flex', alignItems: 'center', gap: 10, justifyContent: 'center', width: '100%', maxWidth: 320, borderRadius: 8, padding: 10, border: '1px solid var(--line)', background: 'rgba(255,255,255,0.04)', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Link {p.name}
</button>
))}
</div>
)}
{linked.length === 0 && linkable.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.86rem' }}>No SSO providers are enabled.</p>
)}
</Section>
)
}
// ── Shared bits ────────────────────────────────────────────────────────────
function Section({ title, children }) {
return (
<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 26, marginTop: 26 }}>
<h2 className="display" style={{ marginTop: 0, fontSize: '1.15rem', color: 'var(--head)' }}>{title}</h2>
{children}
</section>
)
}
function Note({ msg, error }) {
if (!msg && !error) return null
return <p className="sans" style={{ margin: '4px 0 0', color: error ? '#d98b84' : '#7fd0a4', fontSize: '0.85rem' }}>{error || msg}</p>
}
// ── Page ───────────────────────────────────────────────────────────────────
export default function PlayerAccount() {
const { refresh } = useAuth()
const [account, setAccount] = useState(null)
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
const load = useCallback(async () => {
try {
setAccount(await api.player.getAccount())
} catch {
setError('Could not load your account.')
} finally {
setLoading(false)
}
}, [])
useEffect(() => { load() }, [load])
// After a username change: reload local account + refresh the auth context so
// the header reflects the new name.
const onUsernameChanged = useCallback(async () => {
await Promise.all([load(), refresh()])
}, [load, refresh])
return (
<div>
{loading && <Loading />}
{error && <ErrorState message={error} />}
{!loading && !error && account && (
<>
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.9rem' }}>
Signed in as <strong style={{ color: 'var(--head)' }}>{account.username}</strong>
{account.email ? ` · ${account.email}` : ''}
</p>
<ChangeUsername account={account} onChanged={onUsernameChanged} />
<ChangePassword account={account} />
<TwoFactor account={account} reload={load} />
<LinkedAccounts />
</>
)}
</div>
)
}

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import { useParams, Link } from 'react-router-dom'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import CharacterSheet from '../../components/CharacterSheet.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// A player's character sheet inside the portal. Owner-checked: the endpoint only
// returns a sheet for a character on an account linked to the caller.
export default function PlayerCharacter() {
const { serial } = useParams()
const { loading, error, data } = useAsync(() => api.player.shard.char(serial), [serial])
const restarting = error && error.status === 503
const forbidden = error && error.status === 403
return (
<div>
<p style={{ margin: '0 0 18px' }}>
<Link to="/player" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}>
Back to characters
</Link>
</p>
{loading && <Loading />}
{restarting && <ErrorState message="The game server is restarting — try again shortly." />}
{forbidden && <ErrorState message="That character is not on an account linked to you." />}
{error && !restarting && !forbidden && <ErrorState message="Could not load that character right now." />}
{!loading && !error && data && <CharacterSheet char={data} />}
</div>
)
}

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import GameAccounts from '../../components/GameAccounts.jsx'
import VendorSales from '../../components/VendorSales.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
// The logged-in player's characters. Shows the link prompt when no game account
// is linked, otherwise their characters grouped by account (shared component),
// plus their own home status and recent vendor sales.
const DECAY_TONE = {
LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
}
// The caller's own houses (home status). Only their own — never anyone else's.
function MyHouses() {
const { data } = useAsync(() => api.player.shard.houses(), [])
if (!data || data.length === 0) return null
return (
<section style={{ marginTop: 30 }}>
<div className="field-label" style={{ marginBottom: 12 }}>My houses</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{data.map((h) => {
const label = h.isIdoc ? 'IDOC' : (h.decay || h.stage)
const tone = h.isIdoc ? '#e05a5a' : (DECAY_TONE[label] || 'var(--muted)')
return (
<div key={h.serial} className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>{h.name || 'An unnamed house'}</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{h.region || h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
</div>
</div>
{label && (
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 9px' }}>
{label}
</span>
)}
</div>
)
})}
</div>
<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.76rem' }}>
Keep an eye on the decay status refresh a house in game before it reaches IDOC.
</p>
</section>
)
}
export default function PlayerCharacters() {
return (
<div>
<GameAccounts scope={api.player.shard} charTo={(serial) => `/player/char/${serial}`} />
<MyHouses />
<VendorSales fetchSales={api.player.shard.sales} />
</div>
)
}

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import { useEffect, useState } from 'react'
import { Link, useNavigate, useLocation } from 'react-router-dom'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
// Friendly copy for the ?sso_error codes the SSO callback can bounce back with.
const SSO_ERRORS = {
not_linked:
'That account is not linked to a player. Enable SSO sign-up, or sign in with a password and link it under your account.',
disabled: 'This account is not active. Contact an administrator.',
denied: 'Sign-in was cancelled.',
unavailable: 'That sign-in method is not available right now.',
bad_state: 'Your sign-in session expired. Please try again.',
error: 'Could not complete sign-in. Please try again.',
}
export default function PlayerLogin() {
const { user, login, loginTotp, ssoLoginTotp } = useAuth()
const navigate = useNavigate()
const location = useLocation()
const dest = location.state?.from?.pathname || '/player'
// A staff member who signs in here belongs in the admin shell, not the portal.
const destFor = (u) => (u && u.role !== 'player' ? '/admin' : dest)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [company, setCompany] = useState('') // honeypot — must stay empty
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
const [stage, setStage] = useState('creds') // 'creds' | 'totp'
const [challenge, setChallenge] = useState('')
const [code, setCode] = useState('')
const [ssoTotp, setSsoTotp] = useState(false)
const [providers, setProviders] = useState([])
const [canRegister, setCanRegister] = useState(false)
const ssoError = SSO_ERRORS[new URLSearchParams(location.search).get('sso_error')] || ''
// Already signed in → go straight to the right home for the role.
useEffect(() => {
if (user) navigate(destFor(user), { replace: true })
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [user, dest, navigate])
// The SSO callback bounces 2FA accounts back here with ?sso_totp=1.
useEffect(() => {
if (new URLSearchParams(location.search).get('sso_totp')) {
setStage('totp')
setSsoTotp(true)
}
}, [location.search])
// SSO providers (for buttons) + whether password registration is open.
useEffect(() => {
let active = true
api
.authProviders()
.then((list) => active && setProviders(Array.isArray(list) ? list : []))
.catch(() => active && setProviders([]))
api
.publicSettings()
.then((s) => active && setCanRegister(Boolean(s?.registration?.password)))
.catch(() => {})
return () => {
active = false
}
}, [])
function startSso(provider) {
// Always return into the player portal so the callback lands on /account*.
const q = `?returnTo=${encodeURIComponent(dest.startsWith('/account') ? dest : '/account')}`
window.location.assign(provider.loginUrl + q)
}
async function onSubmit(e) {
e.preventDefault()
setError('')
setBusy(true)
try {
const data = await login(username, password, { company })
if (data.totpRequired) {
setChallenge(data.challenge)
setStage('totp')
setBusy(false)
return
}
navigate(destFor(data.user), { replace: true })
} catch (err) {
if (err.status === 403) setError('This account is not active. Contact an administrator.')
else setError(err.status === 401 ? 'Incorrect username or password.' : 'Could not sign in right now.')
setBusy(false)
}
}
async function onSubmitTotp(e) {
e.preventDefault()
setError('')
setBusy(true)
try {
if (ssoTotp) {
const { returnTo } = await ssoLoginTotp(code)
navigate(returnTo || '/account', { replace: true })
} else {
const u = await loginTotp(challenge, code)
navigate(destFor(u), { replace: true })
}
} catch (err) {
const expired = err.status === 401 && /expired/i.test(err.message)
setError(expired ? 'Your verification session expired. Please sign in again.' : 'Invalid verification code.')
setBusy(false)
if (expired) {
setStage('creds')
setSsoTotp(false)
}
}
}
return (
<PlayerShell
subtitle="Player sign-in"
footer={
canRegister && (
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0', color: 'var(--dim)', fontSize: '0.84rem' }}>
New here?{' '}
<Link to="/account/register" style={{ color: 'var(--accent)', textDecoration: 'none' }}>
Create an account
</Link>
</p>
)
}
>
<form onSubmit={stage === 'totp' ? onSubmitTotp : onSubmit}>
{stage === 'creds' ? (
<>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="current-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
</>
) : (
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Authentication code</span>
<input type="text" inputMode="numeric" autoComplete="one-time-code" autoFocus placeholder="6-digit code" value={code} onChange={(e) => setCode(e.target.value)} className="input" />
<span className="sans" style={{ display: 'block', marginTop: 8, color: 'var(--dim)', fontSize: '0.76rem' }}>
Enter the code from your authenticator app.
</span>
</label>
)}
{(error || (stage === 'creds' && ssoError)) && (
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center', lineHeight: 1.5 }}>
{error || ssoError}
</p>
)}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Signing in…' : stage === 'totp' ? 'Verify' : 'Sign in'}
</button>
{stage === 'creds' && providers.length > 0 && (
<div style={{ marginTop: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 12, margin: '0 0 16px', color: 'var(--dim)' }}>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
<span className="sans" style={{ fontSize: '0.72rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>or</span>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{providers.map((p) => (
<button key={p.id} type="button" onClick={() => startSso(p)} className="btn" style={ssoBtnStyle}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Continue with {p.name}
</button>
))}
</div>
</div>
)}
</form>
</PlayerShell>
)
}
const ssoBtnStyle = {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 10,
width: '100%',
borderRadius: 8,
padding: 11,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.04)',
color: 'var(--ink)',
}

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import { NavLink, Outlet, useNavigate, useLocation } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
// Shared shell for the logged-in player portal. Uses the same sidebar shell as
// Admin (icon nav, sticky content header, footer sign-out) so the two logged-in
// experiences read as one app — the portal just carries fewer nav rows.
// Small inline stroke icons (16px, currentColor) — same frame as AdminLayout.
function Icon({ children, size = 16 }) {
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
focusable="false"
>
{children}
</svg>
)
}
const IconUser = () => <Icon><circle cx="12" cy="8" r="4" /><path d="M4 21a8 8 0 0 1 16 0" /></Icon>
const IconGear = () => <Icon><circle cx="12" cy="12" r="3" /><path d="M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9L17 7M7 17l-2.1 2.1" /></Icon>
const NAV = [
{ to: '/player', label: 'Characters', end: true, icon: IconUser },
{ to: '/account', label: 'Account', icon: IconGear },
]
// The sticky content header mirrors the active page. Character sheets live under
// /player/char/:serial and keep their own in-page back link.
const TITLES = {
'/player': 'Characters',
'/account': 'Account',
}
const navBtnBase = {
textAlign: 'left',
borderRadius: 8,
padding: '10px 14px',
fontFamily: 'var(--sans)',
fontSize: '0.92rem',
textDecoration: 'none',
display: 'flex',
alignItems: 'center',
gap: 10,
transition: 'background .15s,color .15s',
}
export default function PlayerPortalLayout() {
const { user, logout } = useAuth()
const navigate = useNavigate()
const location = useLocation()
const title =
TITLES[location.pathname] ||
(location.pathname.startsWith('/player/char/') ? 'Character' : 'Player Portal')
async function signOut() {
await logout()
navigate('/account/login', { replace: true })
}
return (
<div className="admin-grid">
{/* Sidebar */}
<aside
style={{
borderRight: '1px solid var(--line)',
background: 'var(--bg)',
display: 'flex',
flexDirection: 'column',
position: 'sticky',
top: 0,
height: '100vh',
}}
>
<div style={{ padding: '22px 22px 18px', borderBottom: '1px solid var(--line-soft)', display: 'flex', alignItems: 'center', gap: 10 }}>
<MoonDot />
<div>
<div className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', letterSpacing: '0.03em' }}>
UOMysticmoon
</div>
<div className="sans" style={{ color: 'var(--dim)', fontSize: '0.66rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>
Player Portal
</div>
</div>
</div>
<nav style={{ flex: 1, padding: '14px 12px', display: 'flex', flexDirection: 'column', gap: 4, overflowY: 'auto' }}>
{NAV.map((n) => (
<NavLink
key={n.to}
to={n.to}
end={n.end}
className="admin-nav-link"
style={({ isActive }) => ({
...navBtnBase,
background: isActive ? 'var(--blue)' : 'transparent',
color: isActive ? 'var(--ink)' : 'var(--muted)',
borderLeft: `2px solid ${isActive ? 'var(--accent)' : 'transparent'}`,
})}
>
<n.icon />
<span>{n.label}</span>
</NavLink>
))}
</nav>
<div style={{ padding: '14px 16px', borderTop: '1px solid var(--line-soft)' }}>
<div className="sans" style={{ display: 'flex', alignItems: 'center', gap: 8, marginBottom: 12, fontSize: '0.78rem', color: 'var(--muted)' }}>
<span style={{ width: 9, height: 9, borderRadius: '50%', background: 'var(--mode-live)', boxShadow: '0 0 8px var(--mode-live)' }} />
Signed in as&nbsp;<strong style={{ color: 'var(--ink)' }}>{user?.username}</strong>
</div>
<button
onClick={signOut}
className="sans"
style={{ display: 'block', width: '100%', textAlign: 'center', border: '1px solid var(--line)', borderRadius: 8, padding: 9, color: 'var(--muted)', background: 'transparent', fontSize: '0.84rem', cursor: 'pointer' }}
>
Sign out
</button>
</div>
</aside>
{/* Main */}
<main style={{ display: 'flex', flexDirection: 'column', minWidth: 0 }}>
<header
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 16,
padding: '20px 32px',
borderBottom: '1px solid var(--line-soft)',
background: 'var(--bg)',
position: 'sticky',
top: 0,
zIndex: 10,
}}
>
<h1 className="display" style={{ margin: 0, fontSize: '1.5rem', color: 'var(--head)' }}>
{title}
</h1>
<a href="/" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.84rem', fontFamily: 'var(--sans)' }}>
Site
</a>
</header>
<div style={{ flex: 1, padding: '30px 32px 60px', maxWidth: 900, width: '100%' }}>
<Outlet />
</div>
</main>
</div>
)
}

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import { useEffect, useState } from 'react'
import { Link, useNavigate } from 'react-router-dom'
import ProviderIcon from '../../components/ProviderIcon.jsx'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
export default function PlayerRegister() {
const { user, register } = useAuth()
const navigate = useNavigate()
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [email, setEmail] = useState('')
const [company, setCompany] = useState('') // honeypot — must stay empty
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
// Which methods are enabled (derived, from /public/settings). null = loading.
const [avail, setAvail] = useState(null)
const [providers, setProviders] = useState([])
useEffect(() => {
if (user && user.role === 'player') navigate('/player', { replace: true })
}, [user, navigate])
useEffect(() => {
let active = true
api
.publicSettings()
.then((s) => active && setAvail(s?.registration || { password: false, sso: false }))
.catch(() => active && setAvail({ password: false, sso: false }))
api
.authProviders()
.then((list) => active && setProviders(Array.isArray(list) ? list : []))
.catch(() => active && setProviders([]))
return () => {
active = false
}
}, [])
function startSso(provider) {
window.location.assign(provider.loginUrl + `?returnTo=${encodeURIComponent('/account')}`)
}
async function onSubmit(e) {
e.preventDefault()
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await register(username.trim(), password, { email: email.trim() || undefined, company })
navigate('/player', { replace: true })
} catch (err) {
if (err.status === 409) setError('That username is already taken.')
else if (err.status === 403) setError('Registration is not open right now.')
else if (err.status === 400) setError(err.message || 'Please check your details and try again.')
else setError('Could not create your account right now.')
setBusy(false)
}
}
const closed = avail && !avail.password && !avail.sso
return (
<PlayerShell
subtitle="Create a player account"
footer={
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0', color: 'var(--dim)', fontSize: '0.84rem' }}>
Already have an account?{' '}
<Link to="/account/login" style={{ color: 'var(--accent)', textDecoration: 'none' }}>
Sign in
</Link>
</p>
}
>
{avail === null ? (
<div style={{ display: 'grid', placeItems: 'center', padding: 20 }}>
<span className="spin" />
</div>
) : closed ? (
<p className="sans" style={{ margin: 0, color: 'var(--muted)', fontSize: '0.9rem', textAlign: 'center', lineHeight: 1.6 }}>
Self-registration is currently closed. Please check back later.
</p>
) : (
<>
{avail.password && (
<form onSubmit={onSubmit}>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="new-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Email (optional)</span>
<input type="email" autoComplete="email" value={email} onChange={(e) => setEmail(e.target.value)} className="input" placeholder="player@example.com" />
<span className="sans" style={{ display: 'block', marginTop: 6, color: 'var(--dim)', fontSize: '0.74rem' }}>
Used only for account recovery help. No password-reset emails yet a forgotten password
is reset by an administrator.
</span>
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
{error && (
<p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center' }}>
{error}
</p>
)}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Creating…' : 'Create account'}
</button>
</form>
)}
{avail.sso && providers.length > 0 && (
<div style={{ marginTop: avail.password ? 20 : 0 }}>
{avail.password && (
<div style={{ display: 'flex', alignItems: 'center', gap: 12, margin: '0 0 16px', color: 'var(--dim)' }}>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
<span className="sans" style={{ fontSize: '0.72rem', letterSpacing: '0.14em', textTransform: 'uppercase' }}>or</span>
<span style={{ flex: 1, height: 1, background: 'var(--line)' }} />
</div>
)}
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{providers.map((p) => (
<button key={p.id} type="button" onClick={() => startSso(p)} className="btn" style={ssoBtnStyle}>
<span style={{ display: 'inline-flex', width: 18, height: 18 }}>
<ProviderIcon icon={p.icon} size={18} />
</span>
Sign up with {p.name}
</button>
))}
</div>
</div>
)}
</>
)}
</PlayerShell>
)
}
const ssoBtnStyle = {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 10,
width: '100%',
borderRadius: 8,
padding: 11,
border: '1px solid var(--line)',
background: 'rgba(255,255,255,0.04)',
color: 'var(--ink)',
}

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import { Link } from 'react-router-dom'
import MoonDot from '../../components/MoonDot.jsx'
const BG =
"linear-gradient(180deg,rgba(11,15,20,0.72),rgba(11,15,20,0.9)),url('/assets/img/uomysticmoon-main-hero.png')"
// Centered card layout shared by the player login / register pages. `subtitle`
// labels the card; `footer` is optional content under the card (e.g. cross-links).
export default function PlayerShell({ subtitle, children, footer }) {
return (
<main
style={{
minHeight: '100vh',
display: 'grid',
placeItems: 'center',
padding: '40px 18px',
overflow: 'hidden',
backgroundColor: 'var(--bg-deep)',
backgroundImage: BG,
backgroundPosition: 'center',
backgroundSize: 'cover',
}}
>
<div style={{ width: '100%', maxWidth: 400 }}>
<div style={{ textAlign: 'center', marginBottom: 26 }}>
<div style={{ marginBottom: 14 }}>
<MoonDot size={15} glow={0.55} />
</div>
<h1 className="display" style={{ margin: 0, fontSize: '1.7rem', letterSpacing: '0.04em', color: 'var(--head)' }}>
UOMysticmoon
</h1>
<p className="sans" style={{ margin: '6px 0 0', color: '#9aa6b4', fontSize: '0.8rem', letterSpacing: '0.16em', textTransform: 'uppercase' }}>
{subtitle}
</p>
</div>
<div
style={{
border: '1px solid var(--line)',
borderRadius: 12,
padding: 28,
background: 'linear-gradient(180deg,rgba(25,34,49,0.92),rgba(20,26,33,0.92))',
backdropFilter: 'blur(6px)',
boxShadow: '0 24px 60px rgba(0,0,0,0.5)',
}}
>
{children}
</div>
{footer}
<p style={{ textAlign: 'center', margin: '20px 0 0' }}>
<Link to="/" className="sans" style={{ color: 'var(--accent)', fontSize: '0.84rem', textDecoration: 'none' }}>
Back to site
</Link>
</p>
</div>
</main>
)
}
// Off-screen honeypot styling (matches the admin login): present for bots, never
// seen or filled by real users. Name must equal the server HONEYPOT_FIELD.
export const honeypotStyle = {
position: 'absolute',
left: '-9999px',
top: 'auto',
width: '1px',
height: '1px',
opacity: 0,
pointerEvents: 'none',
}

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import { useMemo } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The champion-spawn board. Loaded once from /public/shard/champs, then kept live
// by merging champ.update / champ.remove deltas from the public SSE feed. Three
// families share the board, split by category into their own sections.
const CHAMP_KINDS = new Set(['champ.update', 'champ.remove'])
const SECTIONS = [
{ id: 'champion', title: 'Champion altars', blurb: 'Felucca-style altar spawns.' },
{ id: 'mini', title: 'Mini champs', blurb: 'TerMur controllers — they re-arm on their own.' },
{ id: 'sea', title: 'Sea bosses', blurb: 'High Seas world bosses, alive only while summoned.' },
]
const STATUS_STYLE = {
active: { bg: 'rgba(95,185,138,0.16)', fg: '#8fdcae', border: 'rgba(95,185,138,0.45)', label: 'Active' },
cooldown: { bg: 'rgba(230,194,106,0.14)', fg: '#e6c26a', border: 'rgba(230,194,106,0.4)', label: 'Cooldown' },
dormant: { bg: 'rgba(140,150,165,0.14)', fg: '#aab3c0', border: 'rgba(140,150,165,0.35)', label: 'Dormant' },
}
// A short "in 4m" / "in 2h" for a future ISO timestamp (restartAt / expireAt).
function until(iso) {
if (!iso) return ''
const ms = new Date(iso).getTime() - Date.now()
if (!Number.isFinite(ms)) return ''
if (ms <= 0) return 'due'
const mins = Math.round(ms / 60000)
if (mins < 60) return `in ${mins}m`
const hrs = Math.round(mins / 60)
return `in ${hrs}h`
}
function StatusBadge({ status }) {
const s = STATUS_STYLE[status] || STATUS_STYLE.dormant
return (
<span
className="sans"
style={{
flex: 'none',
fontSize: '0.68rem',
letterSpacing: '0.08em',
textTransform: 'uppercase',
padding: '3px 9px',
borderRadius: 999,
color: s.fg,
background: s.bg,
border: `1px solid ${s.border}`,
}}
>
{s.label}
</span>
)
}
// A slim progress bar (kills toward the next level, or a sea boss's hit points).
function Meter({ value, max, tone = 'var(--accent)' }) {
if (!max) return null
const pct = Math.max(0, Math.min(100, (Number(value) / Number(max)) * 100))
return (
<div style={{ height: 6, borderRadius: 4, background: 'rgba(255,255,255,0.07)', overflow: 'hidden' }}>
<div style={{ width: `${pct}%`, height: '100%', background: tone, borderRadius: 4 }} />
</div>
)
}
// Category-specific middle line + meter for one spawn.
function ChampDetail({ s }) {
const line = { display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.8rem', color: 'var(--muted)', marginTop: 8 }
if (s.category === 'sea') {
return (
<>
<div className="sans" style={line}>
<span>{s.boss || s.type}</span>
{s.hitsMax != null && <span>{Number(s.hits).toLocaleString()} / {Number(s.hitsMax).toLocaleString()} hp</span>}
</div>
<div style={{ marginTop: 6 }}><Meter value={s.hits} max={s.hitsMax} tone="#d9736f" /></div>
</>
)
}
if (s.category === 'mini') {
return (
<div className="sans" style={line}>
<span>Level {s.level ?? 0}{s.maxLevel != null ? ` / ${s.maxLevel}` : ''}</span>
<span>{s.status === 'active' ? 'Running' : 'Re-arming'}</span>
</div>
)
}
// champion
return (
<>
<div className="sans" style={line}>
<span>
Level {s.level ?? 0}
{s.bossUp && s.boss ? `${s.boss}` : ''}
</span>
<span>
{s.status === 'cooldown'
? until(s.restartAt) || 'restarting'
: s.status === 'active'
? `${Number(s.kills || 0).toLocaleString()} / ${Number(s.maxKills || 0).toLocaleString()} kills`
: ''}
</span>
</div>
{s.status === 'active' && (
<div style={{ marginTop: 6 }}><Meter value={s.kills} max={s.maxKills} /></div>
)}
</>
)
}
function ChampCard({ s }) {
return (
<div className="panel" style={{ padding: 16 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 10 }}>
<strong className="display" style={{ fontSize: '1.02rem', color: 'var(--head)', minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{s.name || s.type || 'Spawn'}
</strong>
<StatusBadge status={s.status} />
</div>
<ChampDetail s={s} />
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.74rem' }}>
{s.map || '—'}{s.x != null ? ` (${s.x}, ${s.y})` : ''}
</div>
</div>
)
}
export default function ChampSpawns() {
const { loading, error, data } = useAsync(() => api.shard.champs())
const { events, connected } = useShardFeed({ filter: CHAMP_KINDS, max: 60 })
// Merge the initial snapshot with live deltas: seed a map by serial, then apply
// buffered events oldest → newest (the buffer is newest-first) so live wins.
const board = useMemo(() => {
const map = new Map()
for (const s of data || []) if (s && s.serial) map.set(s.serial, s)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (!ev || !ev.serial) continue
if (ev.kind === 'champ.update') map.set(ev.serial, ev)
else if (ev.kind === 'champ.remove') map.delete(ev.serial)
}
return [...map.values()]
}, [data, events])
const byCategory = (id) =>
board.filter((s) => (s.category || 'champion') === id).sort((a, b) => (a.name || '').localeCompare(b.name || ''))
const activeCount = board.filter((s) => s.status === 'active').length
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Champion spawns" lead="Every altar, mini-champ and sea boss across the shard, updating in real time." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the champion board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No champion spawns are being tracked right now.</p>
</section>
) : (
<>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', marginTop: -12, marginBottom: 24 }}>
{activeCount} active · {board.length} tracked
</p>
{SECTIONS.map((sec) => {
const rows = byCategory(sec.id)
if (rows.length === 0) return null
return (
<section key={sec.id} style={{ marginBottom: 28 }}>
<div style={{ marginBottom: 12 }}>
<h2 className="display" style={{ margin: 0, fontSize: '1.1rem', color: 'var(--head)' }}>{sec.title}</h2>
<p className="sans dim" style={{ margin: '2px 0 0', fontSize: '0.8rem' }}>{sec.blurb}</p>
</div>
<div className="grid-2" style={{ gap: 12 }}>
{rows.map((s) => <ChampCard key={s.serial} s={s} />)}
</div>
</section>
)
})}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

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import { useEffect } from 'react'
import { useParams } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { api } from '../../api/client.js'
import '../../blocks/index.js' // registers all block types
import { BlockList } from '../../blocks/BlockRenderer.jsx'
// Renders a CMS page composed of blocks. Two modes:
// - live: /:slug → fetches the published page (staff see drafts)
// - preview: /preview/:id/:token → fetches the current state via a token,
// regardless of publish status (draft-preview links).
export default function CmsPage({ preview = false }) {
const params = useParams()
const { loading, error, data: page } = useAsync(
() => (preview ? api.pagePreview(params.id, params.token) : api.page(params.slug)),
[preview, params.id, params.token, params.slug],
)
// Reflect the page's title + meta description while it's mounted, then restore.
useEffect(() => {
if (!page) return
const prevTitle = document.title
document.title = page.metadata?.seoTitle || page.title || prevTitle
return () => {
document.title = prevTitle
}
}, [page])
const layout = page?.settings?.layout || 'default'
const widthClass = layout === 'full_width' || layout === 'landing' ? 'shell-wide' : 'shell'
return (
<PublicLayout section="website">
<div className={`${widthClass} page-body`} style={{ paddingTop: 40 }}>
{preview && page && (
<div className="page-preview-banner sans">
Preview this is the current draft state and isnt publicly visible.
</div>
)}
{loading && <Loading />}
{error && (
<ErrorState
message={error.status === 404 ? 'That page could not be found.' : 'Could not load this page.'}
/>
)}
{page && (
<article className={`page-blocks page-layout--${layout}`}>
<BlockList blocks={page.blocks} />
</article>
)}
</div>
</PublicLayout>
)
}

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import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { crestFor } from '../../data/cityCrests.js'
import { api } from '../../api/client.js'
// The town-governor board (City Loyalty). Loaded from /public/shard/governors,
// kept live by merging city.update deltas by city. Empty on shards without the
// City Loyalty system. Each city card links to its term history (look-back).
const GOV_KINDS = new Set(['city.update'])
const PHASE = {
none: null,
nominate: { label: 'Nominations open', color: '#7f8fd0' },
vote: { label: 'Voting', color: '#e6c26a' },
pending: { label: 'Result pending', color: '#c9a24b' },
}
// A short "in 3d" / "in 5h" for a future ISO timestamp (autoPickAt).
function until(iso) {
if (!iso) return ''
const ms = new Date(iso).getTime() - Date.now()
if (!Number.isFinite(ms) || ms <= 0) return ''
const mins = Math.round(ms / 60000)
if (mins < 60) return `in ${mins}m`
const hrs = Math.round(mins / 60)
if (hrs < 24) return `in ${hrs}h`
return `in ${Math.round(hrs / 24)}d`
}
function fmtDate(ms) {
if (ms == null) return ''
return new Date(Number(ms)).toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' })
}
function CityCrest({ city, size = 44 }) {
const c = crestFor(city)
return (
<span
aria-hidden="true"
style={{
flex: 'none', width: size, height: size, borderRadius: '50%',
display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
fontSize: size * 0.5, background: 'rgba(255,255,255,0.04)',
border: `2px solid ${c.color}`, boxShadow: `0 0 10px ${c.color}22`,
}}
>
{c.sigil}
</span>
)
}
// Collapsible term history for one city, fetched on demand from the ledger.
function TermHistory({ city }) {
const [open, setOpen] = useState(false)
const { loading, error, data } = useAsync(
() => (open ? api.shard.governorHistory(city, 25) : Promise.resolve(null)),
[open, city],
)
return (
<div style={{ marginTop: 12 }}>
<button
type="button"
className="sans"
onClick={() => setOpen((v) => !v)}
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', padding: 0, fontSize: '0.76rem' }}
>
{open ? 'Hide past governors' : 'Past governors →'}
</button>
{open && (
<div style={{ marginTop: 8 }}>
{loading && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Loading</p>}
{error && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Could not load history.</p>}
{data && data.length === 0 && (
<p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>No recorded terms yet.</p>
)}
{data && data.length > 0 && (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 5 }}>
{data.map((t, i) => (
<li key={i} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.8rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{t.governor?.name || 'Vacant'}
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.72rem' }}>
{fmtDate(t.startedAt)}{t.endedAt ? ` ${fmtDate(t.endedAt)}` : ' present'}
</span>
</li>
))}
</ul>
)}
</div>
)}
</div>
)
}
function CityCard({ c }) {
const phase = PHASE[c.electionPhase] || null
const gov = c.governor
return (
<div className="panel" style={{ padding: 18 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<CityCrest city={c.city} />
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 8 }}>
<strong className="display" style={{ fontSize: '1.05rem', color: 'var(--head)' }}>
{crestFor(c.city).label || c.city}
</strong>
{phase && (
<span className="sans" style={{ flex: 'none', fontSize: '0.66rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: phase.color, border: `1px solid ${phase.color}66`, borderRadius: 999, padding: '2px 8px' }}>
{phase.label}
</span>
)}
</div>
<div className="sans" style={{ marginTop: 3, fontSize: '0.9rem', color: gov ? 'var(--ink)' : 'var(--muted)' }}>
{gov ? (
<>Governor <strong style={{ color: 'var(--head)' }}>{gov.name}</strong></>
) : (
'Seat vacant'
)}
</div>
</div>
</div>
{c.electionPhase && c.electionPhase !== 'none' && (
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.78rem' }}>
{c.candidates ? `${c.candidates} candidate${c.candidates === 1 ? '' : 's'}` : 'No candidates yet'}
{c.autoPickAt && until(c.autoPickAt) ? ` · resolves ${until(c.autoPickAt)}` : ''}
</div>
)}
<TermHistory city={c.city} />
</div>
)
}
export default function Governors() {
const { loading, error, data } = useAsync(() => api.shard.governors())
const { events, connected } = useShardFeed({ filter: GOV_KINDS, max: 30 })
const board = useMemo(() => {
const map = new Map()
for (const c of data || []) if (c && c.city) map.set(c.city, c)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'city.update' && ev.city) map.set(ev.city, ev)
}
return [...map.values()].sort((a, b) => (a.city || '').localeCompare(b.city || ''))
}, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Governors of Britannia" lead="Who rules each city, and where the next election stands." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the governor board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>
City Loyalty governance is not enabled on this shard.
</p>
</section>
) : (
<div className="grid-2" style={{ gap: 12 }}>
{board.map((c) => <CityCard key={c.city} c={c} />)}
</div>
)}
</>
)}
</div>
</PublicLayout>
)
}

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import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The guild board. Loaded once from /public/shard/guilds, then kept live by
// merging guild.update / guild.remove deltas; guild.join drives a small "recently
// joined" strip on top of the board.
const GUILD_KINDS = new Set(['guild.update', 'guild.remove', 'guild.join'])
function Leader({ leader }) {
if (!leader || !leader.name) return <span className="dim"></span>
return <span>{leader.name}</span>
}
function GuildRow({ g }) {
return (
<div
className="panel"
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}
>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
{g.abbr && (
<span
className="sans"
style={{
flex: 'none',
fontSize: '0.72rem',
letterSpacing: '0.06em',
color: 'var(--accent)',
border: '1px solid rgba(201,162,75,0.4)',
borderRadius: 5,
padding: '1px 6px',
}}
>
{g.abbr}
</span>
)}
<strong
className="display"
style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
>
{g.name || 'A guild'}
</strong>
</div>
{g.alliance && (
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{g.alliance}
</div>
)}
</div>
<div className="sans" style={{ flex: 'none', textAlign: 'right', fontSize: '0.84rem', color: 'var(--ink)' }}>
<div>
<span style={{ color: '#7fd0a4' }}>{g.online ?? 0}</span>
<span className="dim"> / {g.members ?? 0}</span>
</div>
<div className="dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
<Leader leader={g.leader} />
</div>
</div>
</div>
)
}
export default function Guilds() {
const { loading, error, data } = useAsync(() => api.shard.guilds())
const { events, connected } = useShardFeed({ filter: GUILD_KINDS, max: 60 })
const [q, setQ] = useState('')
// Merge snapshot + live deltas by guild id (apply oldest → newest so live wins).
const board = useMemo(() => {
const map = new Map()
for (const g of data || []) if (g && g.id != null) map.set(g.id, g)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'guild.update' && ev.id != null) map.set(ev.id, ev)
else if (ev.kind === 'guild.remove' && ev.id != null) map.delete(ev.id)
}
return [...map.values()]
}, [data, events])
// Recent joins strip (newest first, deduped, capped).
const joins = useMemo(
() => events.filter((e) => e.kind === 'guild.join' && e.who).slice(0, 6),
[events],
)
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((g) =>
[g.name, g.abbr, g.alliance].some((v) => v && v.toLowerCase().includes(needle)),
)
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
const totalMembers = board.reduce((n, g) => n + (Number(g.members) || 0), 0)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Guilds" lead="Every guild on the shard — rosters, alliances and who's online, updating in real time." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the guild board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No guilds are being tracked right now.</p>
</section>
) : (
<>
{joins.length > 0 && (
<section className="panel" style={{ padding: '12px 16px', marginBottom: 18 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.66rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 8 }}>
Recently joined
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 5 }}>
{joins.map((j) => (
<div key={j._id} className="sans" style={{ fontSize: '0.84rem', color: 'var(--ink)' }}>
<strong style={{ color: 'var(--head)' }}>{j.who.name}</strong>
<span className="dim"> joined </span>
{j.abbr ? `[${j.abbr}] ` : ''}{j.name}
</div>
))}
</div>
</section>
)}
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
{board.length} guilds · {totalMembers.toLocaleString()} members
</p>
<input
className="input sans"
value={q}
onChange={(e) => setQ(e.target.value)}
placeholder="Search guilds…"
style={{ flex: 'none', width: 190, maxWidth: '50%', fontSize: '0.84rem' }}
/>
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((g) => <GuildRow key={g.id} g={g} />)}
</div>
{filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No guilds match {q}.</p>
)}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -0,0 +1,91 @@
import { useMemo } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// PUBLIC houses board: only houses in danger (IDOC), shown by location. Owner,
// price, decay detail and the full registry are staff-only (admin Houses view).
// Loaded from /public/shard/houses (IDOC-only), kept live by house.decay: a
// house entering IDOC appears, one leaving it drops off.
const HOUSE_KINDS = new Set(['house.decay'])
function HouseRow({ h }) {
return (
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<span
aria-hidden="true"
style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#e05a5a', boxShadow: '0 0 8px rgba(224,90,90,0.7)' }}
/>
<div style={{ minWidth: 0, flex: 1 }}>
<div className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{h.region || 'The wilderness'}
</div>
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
</div>
</div>
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.06em', color: '#e05a5a', border: '1px solid #e05a5a66', borderRadius: 999, padding: '2px 9px' }}>
IDOC
</span>
</div>
)
}
export default function Houses() {
const { loading, error, data } = useAsync(() => api.shard.houses())
const { events, connected } = useShardFeed({ filter: HOUSE_KINDS, max: 60 })
// Merge the IDOC snapshot with live house.decay deltas by serial: entering IDOC
// adds/updates the row; anything else (refreshed, collapsed) drops it.
const board = useMemo(() => {
const map = new Map()
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind !== 'house.decay' || !ev.serial) continue
if (String(ev.to).toUpperCase() === 'IDOC') {
map.set(ev.serial, { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y, z: ev.z, isIdoc: true })
} else {
map.delete(ev.serial)
}
}
return [...map.values()].sort((a, b) => (a.region || '').localeCompare(b.region || ''))
}, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Houses in danger" lead="Homes that have fallen into IDOC — where to find them before they collapse." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the houses board right now." />}
{!loading && !error && (
board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No houses are collapsing right now.</p>
</section>
) : (
<>
<p className="sans" style={{ color: '#e0928a', fontSize: '0.8rem', marginTop: -12, marginBottom: 20 }}>
{board.length} in danger
</p>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{board.map((h) => <HouseRow key={h.serial} h={h} />)}
</div>
</>
)
)}
</div>
</PublicLayout>
)
}

View File

@@ -0,0 +1,227 @@
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
import PlayersOnline from '../../components/PlayersOnline.jsx'
// ── Gold-supply sparkline ───────────────────────────────────────────────────
function Sparkline({ series }) {
if (!series || series.length < 2) return null
const w = 320
const h = 56
const golds = series.map((s) => Number(s.gold) || 0)
const min = Math.min(...golds)
const max = Math.max(...golds)
const span = max - min || 1
const pts = series
.map((s, i) => {
const x = (i / (series.length - 1)) * w
const y = h - ((Number(s.gold) || 0) - min) / span * h
return `${x.toFixed(1)},${y.toFixed(1)}`
})
.join(' ')
return (
<svg viewBox={`0 0 ${w} ${h}`} width="100%" height={h} preserveAspectRatio="none" aria-hidden="true">
<polyline points={pts} fill="none" stroke="var(--accent)" strokeWidth="2" strokeLinejoin="round" strokeLinecap="round" />
</svg>
)
}
// ── Stat tile (matches Status.jsx) ──────────────────────────────────────────
function Stat({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginTop: 6 }}>
{label}
</div>
</div>
)
}
export default function Shard() {
const { loading, error, data } = useAsync(() =>
Promise.all([
api.shard.status(),
api.shard.idoc(),
api.shard.economy(60),
api.shard.online(),
]).then(([status, idoc, economy, online]) => ({ status, idoc, economy, online })),
)
const { events, connected } = useShardFeed({ max: 30 })
const status = data?.status
const online = status?.pluginConnected
const gold = status?.economy?.gold
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard" />
{loading && <Loading />}
{error && <ErrorState message="Could not load shard data right now." />}
{!loading && !error && data && (
<>
{/* Connection banner */}
<section
style={{
display: 'flex',
alignItems: 'center',
gap: 16,
padding: '24px 26px',
border: `1px solid ${online ? 'rgba(95,185,138,0.45)' : '#5a4a2a'}`,
borderRadius: 10,
background: online
? 'linear-gradient(180deg,rgba(22,46,34,0.5),rgba(16,26,20,0.4))'
: 'linear-gradient(180deg,rgba(58,46,22,0.5),rgba(30,26,16,0.4))',
marginBottom: 24,
}}
>
<span
style={{
flex: 'none',
width: 12,
height: 12,
borderRadius: '50%',
background: online ? 'var(--mode-live)' : 'var(--mode-maint)',
boxShadow: `0 0 12px ${online ? 'rgba(95,185,138,0.7)' : 'rgba(230,194,106,0.7)'}`,
}}
/>
<div>
<strong className="display" style={{ display: 'block', fontSize: '1.2rem', color: online ? '#bfe6cf' : '#f0e3c4' }}>
{online ? 'The shard is online' : 'The shard is offline'}
</strong>
<span className="sans" style={{ color: online ? '#a9cdb8' : '#cdbf9a', fontSize: '0.98rem' }}>
{online
? 'The gate to Britannia stands open.'
: status?.enabled
? 'The link to the game world is down — checking back automatically.'
: 'Live shard data is not configured yet.'}
</span>
</div>
</section>
{/* Stat tiles */}
<section className="grid-2" style={{ gap: 14, marginBottom: 24 }}>
<Stat value={gold != null ? `${Number(gold).toLocaleString()}` : '—'} label="Gold supply" />
<Stat value={online ? 'Up' : 'Down'} label="Shard link" />
</section>
{/* Live players-online breakdown (total + region buckets) */}
<div style={{ marginBottom: 24 }}>
<PlayersOnline />
</div>
{/* Staff online — linked staff accounts only, with location */}
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
Staff online
</div>
{(!data.online || data.online.length === 0) ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>No staff are online right now.</p>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 8 }}>
{data.online.map((p) => (
<div key={p.serial} className="sans" style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ display: 'inline-flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<span style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#7fd0a4' }} />
{p.name || p.serial}
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>
{p.map || '—'}{p.x != null ? ` (${p.x}, ${p.y})` : ''}
</span>
</div>
))}
</div>
)}
</section>
{/* Economy sparkline */}
{data.economy && data.economy.length > 1 && (
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 10 }}>
Gold supply over time
</div>
<Sparkline series={data.economy} />
</section>
)}
<div style={{ marginBottom: 24 }}>
{/* Latest IDOC */}
<FeedList
title="Houses in danger (IDOC)"
empty="No houses are collapsing right now."
items={data.idoc.map((h) => ({
id: h.serial,
text: `${h.name || 'A house'}${h.region ? `${h.region}` : ''}`,
when: h.updatedAt,
}))}
/>
</div>
{/* Live ticker */}
<section className="panel" style={{ padding: 20 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', marginBottom: 12 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase' }}>
Live feed
</div>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<Link to="/site/shard/activity" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.78rem' }}>
View all activity
</Link>
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)' }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
</div>
{events.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
Waiting for something to happen in the world
</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{events.map((ev) => (
<li key={ev._id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{describe(ev)}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(ev.t)}</span>
</li>
))}
</ul>
)}
</section>
</>
)}
</div>
</PublicLayout>
)
}
function FeedList({ title, items, empty }) {
return (
<section className="panel" style={{ padding: 20 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>
{title}
</div>
{items.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>{empty}</p>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 10 }}>
{items.map((it) => (
<li key={it.id} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 12, fontSize: '0.9rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{it.text}</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.78rem' }}>{ago(it.when)}</span>
</li>
))}
</ul>
)}
</section>
)
}

View File

@@ -0,0 +1,81 @@
import { useMemo, useState } from 'react'
import { Link } from 'react-router-dom'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe, categoryOf, kindLabel, CATEGORIES } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
// Public activity feed: the full shard event log, filterable by category, with a
// live tail that prepends new events as they happen.
export default function ShardActivity() {
const { loading, error, data } = useAsync(() => api.shard.feed({ limit: 150 }))
const { events: live } = useShardFeed({ max: 60 })
const [cat, setCat] = useState('all')
// Merge the live tail with the loaded history, de-duped by kind+t, newest first.
const merged = useMemo(() => {
const seen = new Set()
const out = []
for (const e of [...live, ...(data || [])]) {
const key = `${e.kind}-${e.t}`
if (seen.has(key)) continue
seen.add(key)
out.push(e)
}
return out.sort((a, b) => (b.t || 0) - (a.t || 0))
}, [live, data])
const filtered = cat === 'all' ? merged : merged.filter((e) => categoryOf(e.kind) === cat)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<PageHeader eyebrow="Live" title="Shard Activity" />
<p style={{ marginTop: -8, marginBottom: 18 }}>
<Link to="/site/shard" className="sans" style={{ color: 'var(--accent)', textDecoration: 'none', fontSize: '0.86rem' }}> Back to shard</Link>
</p>
{/* Category tabs */}
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, marginBottom: 18 }}>
{CATEGORIES.map((c) => (
<button
key={c.id}
onClick={() => setCat(c.id)}
className="pill"
style={cat === c.id ? { background: 'var(--accent)', color: 'var(--bg-deep)', borderColor: 'var(--accent)' } : undefined}
>
{c.label}
</button>
))}
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the activity feed right now." />}
{!loading && !error && (
filtered.length === 0 ? (
<div className="panel" style={{ padding: 22 }}>
<p className="sans dim" style={{ margin: 0, fontSize: '0.9rem' }}>Nothing here yet events will appear as they happen in the world.</p>
</div>
) : (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 8 }}>
{filtered.map((e) => (
<li key={e._id || `${e.kind}-${e.t}`} className="panel" style={{ padding: '12px 16px', display: 'flex', alignItems: 'center', gap: 12 }}>
<span className="sans" style={{ flex: 'none', fontSize: '0.62rem', letterSpacing: '0.08em', textTransform: 'uppercase', color: 'var(--accent)', minWidth: 92 }}>
{kindLabel(e.kind)}
</span>
<span className="sans" style={{ flex: 1, minWidth: 0, color: 'var(--ink)', fontSize: '0.92rem' }}>{describe(e)}</span>
<span className="sans dim" style={{ flex: 'none', fontSize: '0.76rem' }}>{ago(e.t)}</span>
</li>
))}
</ul>
)
)}
</div>
</PublicLayout>
)
}

View File

@@ -79,6 +79,10 @@ a {
width: min(760px, calc(100% - 32px)); width: min(760px, calc(100% - 32px));
margin: 0 auto; margin: 0 auto;
} }
.shell-wide {
width: min(1280px, calc(100% - 32px));
margin: 0 auto;
}
.page { .page {
min-height: 100vh; min-height: 100vh;
display: flex; display: flex;
@@ -542,6 +546,20 @@ button[disabled] {
} }
/* ===== Hero canvas editor ===== */ /* ===== Hero canvas editor ===== */
/* Rich-text hero line (e.g. the homepage teaser). Inherits the line's font/color
from its inline style; collapse the editor's outer block margins so spacing is
driven by the line's own marginTop rather than a nested <p>. */
.hero-rich > :first-child {
margin-top: 0;
}
.hero-rich > :last-child {
margin-bottom: 0;
}
.hero-rich a {
color: inherit;
text-decoration: underline;
}
.hero-el-editable { .hero-el-editable {
outline: 1px dashed rgba(127, 153, 189, 0.45); outline: 1px dashed rgba(127, 153, 189, 0.45);
outline-offset: 2px; outline-offset: 2px;
@@ -618,6 +636,11 @@ button[disabled] {
color: #e0b070; color: #e0b070;
border: 1px solid rgba(224, 176, 112, 0.4); border: 1px solid rgba(224, 176, 112, 0.4);
} }
.badge-player {
background: rgba(126, 196, 156, 0.12);
color: #7ec49c;
border: 1px solid rgba(126, 196, 156, 0.4);
}
/* Action-type badges for the moderation dashboard. */ /* Action-type badges for the moderation dashboard. */
.badge-ban { .badge-ban {
background: rgba(217, 139, 132, 0.16); background: rgba(217, 139, 132, 0.16);
@@ -683,6 +706,47 @@ button[disabled] {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
} }
/* Admin sidebar — collapsible category sections */
.admin-nav-group {
display: flex;
flex-direction: column;
gap: 4px;
margin-top: 6px;
}
.admin-nav-head {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
padding: 6px 14px 4px;
border: 0;
background: transparent;
color: var(--dim);
font-size: 0.66rem;
letter-spacing: 0.14em;
text-transform: uppercase;
cursor: pointer;
transition: color 0.15s;
}
.admin-nav-head:hover {
color: var(--muted);
}
.admin-nav-chev {
transition: transform 0.15s ease;
flex: 0 0 auto;
}
.admin-nav-items {
padding-left: 6px;
}
.admin-nav-link > span {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.admin-nav-link svg {
flex: 0 0 16px;
}
.wiki-grid { .wiki-grid {
display: grid; display: grid;
grid-template-columns: 230px 1fr; grid-template-columns: 230px 1fr;
@@ -694,3 +758,265 @@ button[disabled] {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
} }
/* ===== CMS page builder — public block rendering ===== */
/* Vertical rhythm between top-level blocks on a rendered page. */
.page-blocks > * + * {
margin-top: 26px;
}
.page-heading {
font-family: var(--serif, Georgia, serif);
color: var(--ink);
line-height: 1.2;
}
.page-divider {
border: none;
border-top: 1px solid var(--line);
margin: 8px 0;
}
/* image block */
.page-image {
margin: 0;
}
.page-image img {
max-width: 100%;
border-radius: 8px;
border: 1px solid var(--line);
display: block;
}
.page-image figcaption {
margin-top: 8px;
color: var(--muted);
font-family: var(--sans);
font-size: 0.82rem;
}
.page-image--center {
text-align: center;
}
.page-image--center img,
.page-image--center figcaption {
margin-left: auto;
margin-right: auto;
}
.page-image--right {
text-align: right;
}
.page-image--right img,
.page-image--right figcaption {
margin-left: auto;
}
.page-image--full img {
width: 100%;
}
/* cta block */
.page-cta-wrap {
display: flex;
}
.page-cta--secondary {
background: transparent;
color: var(--ink);
}
/* quote block */
.page-quote {
margin: 0;
border-left: 3px solid var(--accent);
padding: 4px 0 4px 20px;
}
.page-quote blockquote {
margin: 0;
font-size: 1.15rem;
line-height: 1.5;
color: var(--ink);
font-style: italic;
}
.page-quote figcaption {
margin-top: 8px;
color: var(--muted);
font-family: var(--sans);
font-size: 0.85rem;
}
/* two-column block */
.page-two-column {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 32px;
}
.page-column > * + * {
margin-top: 18px;
}
@media (max-width: 720px) {
.page-two-column {
grid-template-columns: 1fr;
}
}
/* ===== CMS page builder — column sub-block editor ===== */
.pb-two-column-editor {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
}
@media (max-width: 720px) {
.pb-two-column-editor {
grid-template-columns: 1fr;
}
}
.pb-column-editor {
border: 1px solid var(--line);
border-radius: 8px;
padding: 12px;
background: var(--panel-flat, transparent);
}
.pb-column-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
margin-bottom: 10px;
}
.pb-add-select {
width: auto;
padding: 6px 10px;
font-size: 0.82rem;
}
.pb-subblock {
border: 1px solid var(--line);
border-radius: 8px;
padding: 10px;
margin-top: 10px;
background: var(--bg);
}
.pb-subblock-head {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 8px;
}
.pb-subblock-actions {
display: flex;
gap: 4px;
}
.pb-mini {
min-width: 28px;
padding: 3px 8px;
font-size: 0.8rem;
line-height: 1;
}
/* ===== CMS page builder — admin canvas ===== */
.pb-toolbar {
display: flex;
align-items: center;
gap: 10px;
position: sticky;
top: 0;
z-index: 5;
padding: 10px 0;
background: var(--bg);
border-bottom: 1px solid var(--line);
}
.pb-error {
border: 1px solid #6e3b38;
background: rgba(110, 59, 56, 0.16);
color: #e6a9a3;
border-radius: 8px;
padding: 10px 14px;
margin-top: 14px;
font-size: 0.86rem;
}
.pb-notice {
border: 1px solid var(--accent);
background: var(--blue);
color: var(--accent-bright);
border-radius: 8px;
padding: 8px 14px;
margin-top: 14px;
font-size: 0.86rem;
}
.pb-tabs {
display: flex;
gap: 4px;
border-bottom: 1px solid var(--line);
margin-bottom: 18px;
}
.pb-tab {
background: transparent;
border: none;
border-bottom: 2px solid transparent;
color: var(--muted);
font-family: var(--sans);
font-size: 0.9rem;
padding: 10px 16px;
cursor: pointer;
}
.pb-tab.is-active {
color: var(--ink);
border-bottom-color: var(--accent);
}
.pb-palette {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px;
padding: 12px;
border: 1px dashed var(--line);
border-radius: 10px;
margin-bottom: 16px;
}
.pb-canvas {
display: flex;
flex-direction: column;
gap: 14px;
}
.pb-block-card {
border: 1px solid var(--line);
border-radius: 10px;
background: var(--panel-flat, transparent);
}
.pb-block-card.is-dragging {
opacity: 0.5;
}
.pb-block-card.is-hidden {
opacity: 0.6;
}
.pb-block-head {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 12px;
border-bottom: 1px solid var(--line);
}
.pb-drag {
cursor: grab;
color: var(--muted);
user-select: none;
}
.pb-block-body {
padding: 14px;
}
.pb-settings {
display: flex;
flex-direction: column;
gap: 16px;
max-width: 720px;
}
.pb-danger {
border-color: #6e3b38;
color: #d98b84;
}
.pb-danger:hover:not([disabled]) {
background: rgba(110, 59, 56, 0.18);
border-color: #8a4b47;
}
/* Draft-preview banner on the public renderer. */
.page-preview-banner {
border: 1px solid var(--accent);
background: var(--blue);
color: var(--accent-bright);
border-radius: 8px;
padding: 8px 14px;
margin-bottom: 20px;
font-size: 0.85rem;
text-align: center;
}

24
docker-compose.dev.yml Normal file
View File

@@ -0,0 +1,24 @@
# Development overlay — build the app + bot images locally instead of pulling the
# prebuilt ones from the Gitea registry.
#
# The base docker-compose.yml is production-shaped (image: only, no build:), so a
# production host can never accidentally build — it only pulls. Use this overlay
# EXPLICITLY for local work (it is not auto-loaded like docker-compose.override.yml
# would be):
#
# docker compose -f docker-compose.yml -f docker-compose.dev.yml up -d --build
#
# Production stays:
#
# docker compose pull && docker compose up -d
#
# The `image:` tags inherited from the base file double as the local build tags,
# so a built image and a pulled one are interchangeable.
services:
app:
build: .
bot:
build:
context: .
dockerfile: bot/Dockerfile

View File

@@ -21,7 +21,14 @@ services:
# - "3306:3306" # - "3306:3306"
app: app:
build: . # Prebuilt image from the Gitea registry (published by
# .gitea/workflows/build-images.yml on every merge to main). This file is
# production-shaped — image only, NO build: — so a production host can only
# ever pull, never accidentally build. IMAGE_TAG defaults to `latest`; pin a
# specific build for a reproducible deploy / rollback, e.g.
# IMAGE_TAG=sha-042a151 (see .env / .env.example). To build locally instead,
# overlay docker-compose.dev.yml (see README).
image: gitea.whitlocktech.com/runicgateway/website-app:${IMAGE_TAG:-latest}
restart: unless-stopped restart: unless-stopped
env_file: .env env_file: .env
environment: environment:
@@ -44,9 +51,9 @@ services:
- "3000:3000" - "3000:3000"
bot: bot:
build: # Same as app: prebuilt bot image, pulled in production. Build locally via
context: . # docker-compose.dev.yml.
dockerfile: bot/Dockerfile image: gitea.whitlocktech.com/runicgateway/website-bot:${IMAGE_TAG:-latest}
restart: unless-stopped restart: unless-stopped
env_file: .env env_file: .env
environment: environment:

View File

@@ -70,11 +70,10 @@ TOTP_CHALLENGE_TTL=5m
ADMIN_USERNAME=admin ADMIN_USERNAME=admin
ADMIN_PASSWORD=change-me-admin-password ADMIN_PASSWORD=change-me-admin-password
SMTP_HOST= # Email is configured in Admin → Settings → Email (Gmail over OAuth2), not here.
SMTP_PORT=587 # It reuses the Google auth provider's OAuth client and stores an encrypted
SMTP_USER= # refresh token in the DB. The contact recipient is the `contact_email` site
SMTP_PASS= # setting; while email is unconfigured the contact form falls back to a mailto: link.
CONTACT_TO=UOMysticmoon@gmail.com
CLIENT_ORIGIN=http://localhost:5173 CLIENT_ORIGIN=http://localhost:5173
@@ -89,3 +88,11 @@ CLIENT_ORIGIN=http://localhost:5173
# encrypted in the DB (see the bot_config table / SECRET_ENC_KEY above). # encrypted in the DB (see the bot_config table / SECRET_ENC_KEY above).
BOT_INTERNAL_URL=http://localhost:4100 BOT_INTERNAL_URL=http://localhost:4100
BOT_INTERNAL_KEY=dev-only-change-me-bot-key BOT_INTERNAL_KEY=dev-only-change-me-bot-key
# News announcement pipeline (published news post -> in-game town crier + Discord
# #news). The dispatcher is an in-process poller; these tune it. Links in the
# announcements use APP_BASE_URL (set above), so set that in production too.
# ANNOUNCE_POLL_MS how often the dispatcher sweeps for due/retry legs
# TOWNCRIER_DURATION_SEC how long the in-game town-crier message stays up (<= 86400)
ANNOUNCE_POLL_MS=15000
TOWNCRIER_DURATION_SEC=3600

View File

@@ -4,16 +4,34 @@
CREATE TABLE IF NOT EXISTS users ( CREATE TABLE IF NOT EXISTS users (
id INT AUTO_INCREMENT PRIMARY KEY, id INT AUTO_INCREMENT PRIMARY KEY,
username VARCHAR(32) NOT NULL UNIQUE, -- COLLATE is pinned to a case-insensitive (_ci) collation so uniqueness and
password_hash VARCHAR(72) NOT NULL, -- findByUsername lookups both fold case identically ('Foo' == 'foo'). This is
role ENUM('admin','editor','moderator') NOT NULL DEFAULT 'admin', -- the atomic backstop for the username-uniqueness race (see the register /
-- change-username duplicate-key handling).
username VARCHAR(32) NOT NULL COLLATE utf8mb4_general_ci UNIQUE,
-- Nullable: SSO-provisioned players have no password until they choose to set
-- one. A NULL hash means password login is impossible for that account
-- (validatePassword returns false).
password_hash VARCHAR(72) NULL,
role ENUM('admin','editor','moderator','player') NOT NULL DEFAULT 'admin',
-- Optional contact email (players). Not unique — SSO emails may repeat. Used
-- only for display + a future self-serve reset. email_verified is wired now so
-- an eventual SMTP verification flow needs no schema change.
email VARCHAR(255) NULL,
email_verified TINYINT(1) NOT NULL DEFAULT 0,
-- Account lifecycle, independent of role: staff can disable/ban a player
-- without changing their role. active = normal; disabled = admin-locked;
-- banned = moderation ban; pending = reserved for future email-verify gating.
-- Enforced in requireAuth + login (non-active is rejected).
status ENUM('active','pending','disabled','banned') NOT NULL DEFAULT 'active',
totp_secret VARCHAR(64) NULL, -- base32 TOTP secret (opt-in 2FA) totp_secret VARCHAR(64) NULL, -- base32 TOTP secret (opt-in 2FA)
totp_enabled TINYINT(1) NOT NULL DEFAULT 0, totp_enabled TINYINT(1) NOT NULL DEFAULT 0,
-- Any session token issued before this instant is rejected (see requireAuth). -- Any session token issued before this instant is rejected (see requireAuth).
-- Bumped on password change / "log out everywhere". NULL = no cutoff yet. -- Bumped on password change / "log out everywhere". NULL = no cutoff yet.
tokens_valid_after DATETIME NULL, tokens_valid_after DATETIME NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP, created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_login_at DATETIME NULL last_login_at DATETIME NULL,
last_login_ip VARCHAR(45) NULL -- IPv6-capable, set on each login
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
CREATE TABLE IF NOT EXISTS posts ( CREATE TABLE IF NOT EXISTS posts (
@@ -218,6 +236,306 @@ CREATE TABLE IF NOT EXISTS bot_config (
CONSTRAINT chk_bot_config_singleton CHECK (id = 1) CONSTRAINT chk_bot_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Outbound email configuration (Gmail over OAuth2 / SMTP XOAUTH2). Singleton row
-- (id = 1), mirroring bot_config: the DB only ever holds the AES-256-GCM-encrypted
-- refresh token, never plaintext, and the client id/secret are NOT stored here —
-- they are read live from the `google` auth_providers row. The refresh token is
-- captured by the in-app "Connect Gmail" consent flow and is write-only over the
-- admin API (never returned; responses expose only hasRefreshToken).
CREATE TABLE IF NOT EXISTS email_config (
id INT PRIMARY KEY DEFAULT 1,
provider VARCHAR(20) NOT NULL DEFAULT 'gmail_oauth2',
enabled TINYINT(1) NOT NULL DEFAULT 0,
sender_email VARCHAR(255) NULL, -- connected Gmail address (from userinfo)
sender_name VARCHAR(120) NULL, -- optional From display name
refresh_token_enc TEXT NULL, -- AES-256-GCM ciphertext, never exposed
status VARCHAR(20) NOT NULL DEFAULT 'unconfigured',
status_detail VARCHAR(500) NULL,
last_verified_at DATETIME NULL,
updated_by INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_email_config_user FOREIGN KEY (updated_by) REFERENCES users(id) ON DELETE SET NULL,
CONSTRAINT chk_email_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- ── uo-link sidecar ────────────────────────────────────────────────────────
-- Connection config for the uo-link sidecar (the HTTP + WebSocket bridge to the
-- ServUO shard). Singleton row (id = 1), mirroring bot_config/email_config: the
-- DB only ever holds the AES-256-GCM-encrypted shared-secret auth token, never
-- plaintext, and it is only decrypted server-side (to call the sidecar). It is
-- never returned to the admin UI — responses expose only `hasToken`. base_url is
-- the REST endpoint, ws_url the live-feed endpoint; both are configurable because
-- in production the sidecar runs on a different host from the website. `status`/
-- `plugin_connected`/`last_event_at`/`boot_id` mirror the sidecar's last-known
-- state for the admin panel between polls; `boot_id` tracks server.hello.bootId
-- so a shard restart can be detected (and caches dropped).
CREATE TABLE IF NOT EXISTS uo_link_config (
id INT PRIMARY KEY DEFAULT 1,
base_url VARCHAR(255) NULL,
ws_url VARCHAR(255) NULL,
auth_token_enc TEXT NULL,
protocol INT NOT NULL DEFAULT 1,
enabled TINYINT(1) NOT NULL DEFAULT 0,
status VARCHAR(20) NOT NULL DEFAULT 'disconnected',
status_detail VARCHAR(500) NULL,
plugin_connected TINYINT(1) NOT NULL DEFAULT 0,
last_event_at DATETIME NULL,
boot_id VARCHAR(64) NULL,
updated_by INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_uo_link_config_user FOREIGN KEY (updated_by) REFERENCES users(id) ON DELETE SET NULL,
CONSTRAINT chk_uo_link_config_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Append-only log of notable shard events ingested from the uo-link WebSocket
-- feed. The site OWNS this data (it does not query the sidecar's SQLite): the WS
-- client writes here, and the public/admin read endpoints + live feeds read from
-- here. Only "notable" kinds are logged (sales, deaths, murders, mob.killed,
-- IDOC transitions, quests, skill.gain, fame/karma, audit.*, cheat.*, link.*,
-- server.*). High-frequency kinds (char.vitals, economy.supply) are NOT logged
-- here — they update shard_online / shard_economy instead, keeping the log lean.
-- dedupe_key = sha1(kind + t + stable-json(payload)); with the UNIQUE index it
-- makes INSERT IGNORE idempotent so WS-reconnect backfill never double-inserts.
CREATE TABLE IF NOT EXISTS shard_events (
id BIGINT AUTO_INCREMENT PRIMARY KEY,
kind VARCHAR(48) NOT NULL,
t BIGINT NOT NULL, -- event time, epoch ms (from the sidecar)
boot_id VARCHAR(64) NULL, -- shard boot id at ingest (server.hello.bootId)
payload JSON NOT NULL, -- the full event object
dedupe_key CHAR(40) NOT NULL UNIQUE,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_shard_events_kind_t (kind, t),
INDEX idx_shard_events_t (t)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current online players. Upserted on mob.login, refreshed on char.vitals, and
-- removed on mob.logout. Cleared wholesale when the shard restarts (a new
-- server.hello.bootId). web_id is the linked website user id (present when the
-- account is linked), so the roster can be correlated to site accounts.
CREATE TABLE IF NOT EXISTS shard_online (
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- mobile serial (opaque hex key)
name VARCHAR(120) NULL,
acct VARCHAR(120) NULL,
web_id INT NULL,
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
hits INT NULL,
hits_max INT NULL,
mana INT NULL,
mana_max INT NULL,
stam INT NULL,
stam_max INT NULL,
str INT NULL,
dex INT NULL,
`int` INT NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_online_acct (acct)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Total-gold-supply time series (from the periodic economy.supply event). Kept
-- append-only so the public status page can render a supply-over-time sparkline.
CREATE TABLE IF NOT EXISTS shard_economy (
id BIGINT AUTO_INCREMENT PRIMARY KEY,
accounts INT NULL, -- number of accounts included in the total
gold BIGINT NULL, -- total gold supply across all accounts
t BIGINT NOT NULL, -- sample time, epoch ms
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_shard_economy_t (t)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current decay stage per house, upserted on house.decay. is_idoc is a derived
-- flag (stage == 'IDOC') so the public "houses in danger" list is a cheap
-- indexed lookup rather than a scan.
CREATE TABLE IF NOT EXISTS shard_houses (
serial VARCHAR(20) NOT NULL PRIMARY KEY,
stage VARCHAR(24) NULL, -- Somewhat | Fairly | Greatly | IDOC | Collapsed | ...
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
region VARCHAR(120) NULL,
name VARCHAR(160) NULL,
owner_serial VARCHAR(20) NULL,
owner_acct VARCHAR(120) NULL,
built_on DATETIME NULL,
last_refreshed DATETIME NULL,
is_idoc TINYINT(1) NOT NULL DEFAULT 0,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_houses_idoc (is_idoc)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Site-side mirror of in-game-account → website-user links. The sidecar is the
-- source of truth (it tags the game account with the websiteUserId on
-- /link/confirm); this table mirrors it so the player portal can list a user's
-- linked accounts and enforce ownership on roster/vendor reads without a shard
-- round-trip. account is unique (one game account maps to at most one site user);
-- a single user may link several game accounts.
CREATE TABLE IF NOT EXISTS shard_account_links (
account VARCHAR(120) NOT NULL PRIMARY KEY,
user_id INT NOT NULL,
char_name VARCHAR(120) NULL,
linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_shard_links_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
INDEX idx_shard_links_user (user_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current champion-spawn board, upserted on champ.update and removed on
-- champ.remove. Mirrors the sidecar's /champs projection into our own store so
-- the public Champions page (and its live deltas) survive a shard outage, the
-- same way shard_online / shard_houses do. Three families share one table, told
-- apart by `category` (champion | mini | sea); category-specific fields (level,
-- kills, boss, restartAt, hits, …) live in the JSON `payload` so the schema does
-- not have to model every variant.
CREATE TABLE IF NOT EXISTS shard_champs (
serial VARCHAR(20) NOT NULL PRIMARY KEY, -- controller/mobile serial (opaque hex)
category VARCHAR(16) NULL, -- champion | mini | sea
type VARCHAR(80) NULL,
name VARCHAR(120) NULL,
status VARCHAR(16) NULL, -- active | cooldown | dormant
active TINYINT(1) NOT NULL DEFAULT 0,
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
boss_up TINYINT(1) NOT NULL DEFAULT 0,
payload JSON NOT NULL, -- the full champ.update object
t BIGINT NULL, -- event time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_champs_category (category)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Current open help-page (support ticket) queue, upserted on page.new/page.updated
-- and removed on page.closed. Snapshotted authoritatively from the sidecar's
-- GET /pages on every (re)connect. page_id is the sender's serial (one page per
-- player). Staff-only data — served on the admin channel, never public.
CREATE TABLE IF NOT EXISTS shard_pages (
page_id VARCHAR(20) NOT NULL PRIMARY KEY, -- sender serial (one page per player)
type VARCHAR(40) NULL, -- Bug | Stuck | Account | Question | ...
sender_name VARCHAR(120) NULL,
sender_acct VARCHAR(120) NULL,
web_id INT NULL, -- linked website user id, if any
message TEXT NULL,
map VARCHAR(40) NULL,
x INT NULL,
y INT NULL,
z INT NULL,
sent_ms BIGINT NULL, -- when the page was opened, epoch ms
handled TINYINT(1) NOT NULL DEFAULT 0, -- a staffer claimed it in game
handler VARCHAR(120) NULL,
payload JSON NOT NULL, -- the full page.new/updated object
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_pages_handled (handled)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Guild roster board (Protocol 2.0). Upserted on guild.update (a full-state
-- snapshot emitted only on change) and removed on guild.remove. The leader is an
-- actor object flattened into leader_* columns; the full event is kept in
-- `payload` for anything not hoisted. Mirrors the sidecar's GET /guilds
-- projection into our store so the public Guilds page survives a shard outage.
CREATE TABLE IF NOT EXISTS shard_guilds (
id INT NOT NULL PRIMARY KEY, -- in-game guild id
name VARCHAR(120) NULL,
abbr VARCHAR(24) NULL,
members INT NULL,
online INT NULL,
alliance VARCHAR(120) NULL,
leader_serial VARCHAR(20) NULL,
leader_name VARCHAR(120) NULL,
leader_acct VARCHAR(120) NULL,
leader_web_id INT NULL,
payload JSON NOT NULL, -- the full guild.update object
t BIGINT NULL, -- event time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
INDEX idx_shard_guilds_name (name)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Town-governor board (Protocol 2.0, City Loyalty). One row per city, upserted on
-- city.update (full-state, emitted only on change; there is no remove event since
-- the set of cities is fixed). governor / governorElect are actor objects
-- flattened into columns; the full event is kept in `payload`. Empty on shards
-- that do not run the City Loyalty system.
CREATE TABLE IF NOT EXISTS shard_governors (
city VARCHAR(40) NOT NULL PRIMARY KEY, -- Britain | Moonglow | ...
governor_serial VARCHAR(20) NULL,
governor_name VARCHAR(120) NULL,
governor_acct VARCHAR(120) NULL,
governor_web_id INT NULL,
elect_serial VARCHAR(20) NULL,
elect_name VARCHAR(120) NULL,
elect_acct VARCHAR(120) NULL,
election_phase VARCHAR(16) NULL, -- none | nominate | vote | pending
candidates INT NULL,
auto_pick_at DATETIME NULL,
payload JSON NOT NULL, -- the full city.update object
t BIGINT NULL, -- event time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Governor term history — the "who governed when" ledger behind the Governors
-- board. Captured from day one (history cannot be backfilled) on every observed
-- governor CHANGE: the open term (ended_at IS NULL) is closed and a new one
-- opened. `votes` stays NULL — the city.update feed exposes only the candidate
-- COUNT and election phase, not per-candidate tallies, so we record who governed
-- and when (reliable) and never fabricate vote numbers. The look-back UI ("who
-- were all the governors of Britain?") reads this table.
CREATE TABLE IF NOT EXISTS shard_governor_terms (
id BIGINT AUTO_INCREMENT PRIMARY KEY,
city VARCHAR(40) NOT NULL,
governor_serial VARCHAR(20) NULL,
governor_name VARCHAR(120) NULL,
governor_acct VARCHAR(120) NULL,
governor_web_id INT NULL,
started_at BIGINT NOT NULL, -- term start, epoch ms
ended_at BIGINT NULL, -- term end epoch ms (NULL = current)
votes INT NULL, -- not in the feed (reserved)
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
INDEX idx_shard_gov_terms_city (city, started_at),
INDEX idx_shard_gov_terms_open (city, ended_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Online-population snapshot (Protocol 2.0). Singleton row (id = 1) holding the
-- latest presence.online aggregate: total count plus per-facet and per-region
-- breakdown maps (stored as JSON). Distinct from shard_online (per-player) — this
-- is the rolled-up headcount the public "Players Online" widget renders. The
-- time series, if ever needed, is available from GET /history?kind=presence.online.
CREATE TABLE IF NOT EXISTS shard_presence (
id INT PRIMARY KEY DEFAULT 1,
count INT NOT NULL DEFAULT 0,
by_facet JSON NULL, -- { "Felucca": 12, "Trammel": 30 }
by_region JSON NULL, -- { "Britain": 18, "Wilderness": 9 }
t BIGINT NULL, -- snapshot time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT chk_shard_presence_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Admin email invites (Protocol 2.0 provisioning). A staff member invites someone
-- by email at a pre-chosen access level; the invitee accepts via a tokened link,
-- which creates their website user at that role (and optionally a linked game
-- account). Only the sha256 hash of the opaque token is stored — a DB read never
-- yields a usable invite link, same as mobile_refresh_tokens. status tracks the
-- lifecycle; accepted_user_id back-points at the created user. Single-use +
-- expiring (enforced in the model on top of expires_at).
CREATE TABLE IF NOT EXISTS user_invites (
id INT AUTO_INCREMENT PRIMARY KEY,
token_hash CHAR(64) NOT NULL UNIQUE, -- sha256 hex of the opaque token
email VARCHAR(255) NOT NULL,
role ENUM('admin','editor','moderator','player') NOT NULL DEFAULT 'player',
status ENUM('pending','accepted','revoked') NOT NULL DEFAULT 'pending',
invited_by INT NULL, -- staff user who sent it
accepted_user_id INT NULL, -- the user created on accept
expires_at DATETIME NOT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
accepted_at DATETIME NULL,
CONSTRAINT fk_user_invites_inviter FOREIGN KEY (invited_by) REFERENCES users(id) ON DELETE SET NULL,
CONSTRAINT fk_user_invites_user FOREIGN KEY (accepted_user_id) REFERENCES users(id) ON DELETE SET NULL,
INDEX idx_user_invites_email (email),
INDEX idx_user_invites_status (status, expires_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Discord bot moderation core (Phase 2). These tables are owned by the bot -- Discord bot moderation core (Phase 2). These tables are owned by the bot
-- process (its own DB pool, bot/src/db.js) — the main server never reads or -- process (its own DB pool, bot/src/db.js) — the main server never reads or
-- writes them. They live in the same physical database as everything else -- writes them. They live in the same physical database as everything else
@@ -445,6 +763,74 @@ CREATE TABLE IF NOT EXISTS mod_notes (
INDEX idx_mod_notes_user (discord_user_id, created_at) INDEX idx_mod_notes_user (discord_user_id, created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Generic CMS pages composed from a fixed palette of blocks (the page builder).
-- `blocks` is a JSON array of block-envelope objects ({ id, type, version,
-- visible, props }); it is stored as text and parsed/validated in app code
-- against the block registry (server/src/blocks) on every save — the same
-- pattern role_menus.mapping uses, since MariaDB's JSON type is just LONGTEXT and
-- the driver hands it back as a string anyway. The seo_*/og_image/canonical_url/
-- robots and layout/nav_* columns are metadata/settings surfaced grouped in the
-- API response; several have no consumer yet but are cheap to add now and painful
-- to retrofit once real pages exist. published_at mirrors posts: stamped the first
-- time a page goes to 'published'.
CREATE TABLE IF NOT EXISTS pages (
id INT AUTO_INCREMENT PRIMARY KEY,
slug VARCHAR(160) NOT NULL UNIQUE,
title VARCHAR(200) NOT NULL,
blocks MEDIUMTEXT NOT NULL, -- JSON array of block objects
status ENUM('draft','published') NOT NULL DEFAULT 'draft',
protected TINYINT(1) NOT NULL DEFAULT 0,
author_id INT NULL,
-- SEO / social metadata (grouped under `metadata` in the API response).
seo_title VARCHAR(200) NULL,
meta_description VARCHAR(400) NULL,
og_image VARCHAR(500) NULL,
canonical_url VARCHAR(500) NULL,
robots VARCHAR(100) NULL,
-- Presentation / navigation (grouped under `settings` in the API response).
layout ENUM('default','full_width','landing') NOT NULL DEFAULT 'default',
show_in_nav TINYINT(1) NOT NULL DEFAULT 0,
nav_group ENUM('main','footer','account','hidden') NULL,
nav_order INT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
published_at DATETIME NULL,
CONSTRAINT fk_pages_author FOREIGN KEY (author_id) REFERENCES users(id) ON DELETE SET NULL,
INDEX idx_pages_status (status),
INDEX idx_pages_nav (show_in_nav, nav_group, nav_order)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Announcement pipeline. One row per publish event of a news post; the table
-- doubles as the job queue (a light in-process poller — utils/announceWorker.js
-- — sweeps it for due legs). Two INDEPENDENT delivery legs so a Discord outage
-- never blocks or retries the in-game town-crier leg and vice versa. `status` is
-- a derived rollup of the two legs (see announceJobs.logic.js): done when both
-- legs done, failed when both exhausted, partial in between. Each leg tracks its
-- own attempt count, last error, and next-due time for exponential backoff.
-- post_id is INT (matches posts.id) and cascades so deleting a post reaps its
-- jobs. posts.announce_job_id points back at the latest row for admin lookups.
CREATE TABLE IF NOT EXISTS announce_jobs (
id INT AUTO_INCREMENT PRIMARY KEY,
post_id INT NOT NULL,
status ENUM('pending','partial','done','failed') NOT NULL DEFAULT 'pending',
towncrier_status ENUM('pending','done','failed') NOT NULL DEFAULT 'pending',
towncrier_attempts SMALLINT NOT NULL DEFAULT 0,
towncrier_last_error TEXT NULL,
towncrier_next_attempt_at DATETIME NULL,
discord_status ENUM('pending','done','failed') NOT NULL DEFAULT 'pending',
discord_attempts SMALLINT NOT NULL DEFAULT 0,
discord_last_error TEXT NULL,
discord_next_attempt_at DATETIME NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT fk_announce_jobs_post FOREIGN KEY (post_id) REFERENCES posts(id) ON DELETE CASCADE,
INDEX idx_announce_due (towncrier_status, towncrier_next_attempt_at),
INDEX idx_announce_due_discord (discord_status, discord_next_attempt_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Migrations for databases created before the wiki upgrade. Each statement uses -- Migrations for databases created before the wiki upgrade. Each statement uses
-- IF NOT EXISTS so re-running on every boot is a harmless no-op. New installs get -- IF NOT EXISTS so re-running on every boot is a harmless no-op. New installs get
-- these columns from the CREATE TABLE above; existing installs get them here. -- these columns from the CREATE TABLE above; existing installs get them here.
@@ -458,7 +844,26 @@ ALTER TABLE users ADD COLUMN IF NOT EXISTS tokens_valid_after DATETIME NULL;
-- Moderation dashboard (Phase 6): add the 'moderator' role to databases created -- Moderation dashboard (Phase 6): add the 'moderator' role to databases created
-- before it. MODIFY has no IF NOT EXISTS form, but re-declaring the same ENUM is -- before it. MODIFY has no IF NOT EXISTS form, but re-declaring the same ENUM is
-- an idempotent no-op, so it is safe to run on every boot. -- an idempotent no-op, so it is safe to run on every boot.
ALTER TABLE users MODIFY COLUMN role ENUM('admin','editor','moderator') NOT NULL DEFAULT 'admin'; -- Player accounts: widen the enum again to include 'player' (self-service public
-- accounts). Same idempotent-MODIFY pattern.
ALTER TABLE users MODIFY COLUMN role ENUM('admin','editor','moderator','player') NOT NULL DEFAULT 'admin';
-- Player accounts: make password_hash nullable (SSO-only players), pin the
-- username collation (case-insensitive uniqueness backstop), and add the player
-- columns to databases created before this. MODIFY is an idempotent no-op when
-- the column already matches; ADD COLUMN IF NOT EXISTS is safe to re-run.
ALTER TABLE users MODIFY COLUMN password_hash VARCHAR(72) NULL;
ALTER TABLE users MODIFY COLUMN username VARCHAR(32) NOT NULL COLLATE utf8mb4_general_ci;
ALTER TABLE users ADD COLUMN IF NOT EXISTS email VARCHAR(255) NULL;
ALTER TABLE users ADD COLUMN IF NOT EXISTS email_verified TINYINT(1) NOT NULL DEFAULT 0;
ALTER TABLE users ADD COLUMN IF NOT EXISTS status ENUM('active','pending','disabled','banned') NOT NULL DEFAULT 'active';
ALTER TABLE users ADD COLUMN IF NOT EXISTS last_login_ip VARCHAR(45) NULL;
-- Player self-registration mode: disabled | password | sso | both. Default off,
-- so the system behaves exactly as today until an admin opts in.
INSERT IGNORE INTO settings (`key`, value) VALUES ('player_registration', 'disabled');
-- Game-account signup (Protocol 2.0 hybrid mode): whether a signed-in website user
-- may provision a linked game account from the site. Default off; the shard's own
-- signup mode still has the final say (a 'game'-mode shard refuses regardless).
INSERT IGNORE INTO settings (`key`, value) VALUES ('game_account_signup', 'disabled');
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS excerpt VARCHAR(400) NULL; ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS excerpt VARCHAR(400) NULL;
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS category_id INT NULL; ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS category_id INT NULL;
@@ -466,3 +871,30 @@ ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS published TINYINT(1) NOT NULL DE
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS sort_order INT NOT NULL DEFAULT 0; ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS sort_order INT NOT NULL DEFAULT 0;
ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS published_at DATETIME NULL; ALTER TABLE wiki_pages ADD COLUMN IF NOT EXISTS published_at DATETIME NULL;
ALTER TABLE wiki_pages ADD FULLTEXT INDEX IF NOT EXISTS idx_wiki_search (title, body); ALTER TABLE wiki_pages ADD FULLTEXT INDEX IF NOT EXISTS idx_wiki_search (title, body);
-- News → town-crier + Discord announcement pipeline. Add the announcement-state
-- columns to posts on databases created before the pipeline landed. announced_at
-- is stamped once both legs deliver; announce_job_id points at the announce_jobs
-- row for the post's admin status panel. Kept as a plain column (not a hard FK)
-- so the idempotent boot migration never trips over a re-added constraint — the
-- pointer is resolved in application code and the CASCADE on announce_jobs.post_id
-- already keeps the two tables consistent.
ALTER TABLE posts ADD COLUMN IF NOT EXISTS announced_at DATETIME NULL;
ALTER TABLE posts ADD COLUMN IF NOT EXISTS announce_job_id INT NULL;
-- House registry (Protocol 2.0). The house.update full-state feed carries richer
-- fields than the house.decay transition feed shard_houses was built for. Rather
-- than a second table for one entity, extend shard_houses: house.update writes the
-- registry columns below (owner display name, co-owner/friend counts, placement
-- price, decay level name) while house.decay keeps owning `stage`/`is_idoc`. Each
-- upsert only touches its own columns, so the two feeds never clobber each other.
-- `price` is the placement value, NOT a "for sale" flag (stock ServUO has none).
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS owner_name VARCHAR(120) NULL;
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS co_owners INT NULL;
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS friends INT NULL;
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS price BIGINT NULL;
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS decay VARCHAR(24) NULL;
-- Distinguishes a full registry row (seen via house.update) from a decay-only row,
-- so the public Houses browser can list registered houses without pulling in rows
-- we only ever saw an IDOC transition for.
ALTER TABLE shard_houses ADD COLUMN IF NOT EXISTS in_registry TINYINT(1) NOT NULL DEFAULT 0;

View File

@@ -26,7 +26,8 @@
"qrcode": "^1.5.4", "qrcode": "^1.5.4",
"sanitize-html": "^2.17.5", "sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0", "speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1" "swagger-ui-express": "^5.0.1",
"ws": "^8.21.0"
}, },
"devDependencies": { "devDependencies": {
"nodemon": "^3.1.4", "nodemon": "^3.1.4",
@@ -2386,6 +2387,27 @@
"dev": true, "dev": true,
"license": "ISC" "license": "ISC"
}, },
"node_modules/ws": {
"version": "8.21.0",
"resolved": "https://registry.npmjs.org/ws/-/ws-8.21.0.tgz",
"integrity": "sha512-Vsp28b7DRcimFQvrqu2Wek3z1iYxDCWqHYB8Qsnk/S4RfaCQzPGPyBNuVjJV3cd6UiKtUtp6sNM77gWvzcCH+g==",
"license": "MIT",
"engines": {
"node": ">=10.0.0"
},
"peerDependencies": {
"bufferutil": "^4.0.1",
"utf-8-validate": ">=5.0.2"
},
"peerDependenciesMeta": {
"bufferutil": {
"optional": true
},
"utf-8-validate": {
"optional": true
}
}
},
"node_modules/y18n": { "node_modules/y18n": {
"version": "4.0.3", "version": "4.0.3",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.3.tgz", "resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.3.tgz",

View File

@@ -36,7 +36,8 @@
"qrcode": "^1.5.4", "qrcode": "^1.5.4",
"sanitize-html": "^2.17.5", "sanitize-html": "^2.17.5",
"speakeasy": "^2.0.0", "speakeasy": "^2.0.0",
"swagger-ui-express": "^5.0.1" "swagger-ui-express": "^5.0.1",
"ws": "^8.21.0"
}, },
"devDependencies": { "devDependencies": {
"nodemon": "^3.1.4", "nodemon": "^3.1.4",

View File

@@ -51,6 +51,13 @@ async function requireAuth(req, res, next) {
const user = await users.getById(session.userId) const user = await users.getById(session.userId)
if (!user) return res.status(401).json({ message: 'Unauthorized' }) // deleted since token issued if (!user) return res.status(401).json({ message: 'Unauthorized' }) // deleted since token issued
// Status gate, enforced on every request (same immediacy as the cutoff
// below): a player disabled/banned by staff loses access on their very next
// request, not when their JWT eventually expires.
if (user.status && user.status !== 'active') {
return res.status(403).json({ message: 'Account disabled' })
}
// Revocation, enforced here (not in stateless token verification): // Revocation, enforced here (not in stateless token verification):
// 1. per-user cutoff — password change / "log out everywhere" bumps // 1. per-user cutoff — password change / "log out everywhere" bumps
// tokens_valid_after; any token issued before it is dead. // tokens_valid_after; any token issued before it is dead.

View File

@@ -66,6 +66,20 @@ function verifyTotpChallenge(token) {
return decoded return decoded
} }
// Short-lived, unguessable link token for previewing a (possibly unpublished)
// CMS page. Carries purpose:'page_preview' + the page id and nothing else; it is
// NOT a session (session validation rejects it) and only grants read of that one
// page's current block state. Default 1h expiry per the page-builder spec.
function signPagePreview(pageId, { expiresIn = '1h' } = {}) {
return jwt.sign({ pageId, purpose: 'page_preview' }, JWT_SECRET, { expiresIn })
}
function verifyPagePreview(token) {
const decoded = verifyToken(token)
if (!decoded || decoded.purpose !== 'page_preview') return null
return decoded
}
// Rough max-age (ms) for the cookie, parsed from JWT_EXPIRES_IN (e.g. 1d, 12h, 30m). // Rough max-age (ms) for the cookie, parsed from JWT_EXPIRES_IN (e.g. 1d, 12h, 30m).
function cookieMaxAge() { function cookieMaxAge() {
const m = /^(\d+)([dhms])$/.exec(String(JWT_EXPIRES_IN).trim()) const m = /^(\d+)([dhms])$/.exec(String(JWT_EXPIRES_IN).trim())
@@ -122,6 +136,8 @@ module.exports = {
verifyToken, verifyToken,
signTotpChallenge, signTotpChallenge,
verifyTotpChallenge, verifyTotpChallenge,
signPagePreview,
verifyPagePreview,
cookieMaxAge, cookieMaxAge,
cookieSecure, cookieSecure,
cookieOptions, cookieOptions,

View File

@@ -0,0 +1,111 @@
// ── Username policy ────────────────────────────────────────────────────────
//
// Pure helpers shared by public registration and SSO auto-provisioning:
// - a reserved-name blocklist (staff-impersonating / system names),
// - normalization (trim; case is preserved for display, uniqueness folds case
// at the DB via the column's _ci collation), and
// - deriving a valid username from an external SSO profile.
//
// No I/O — the DB UNIQUE index is the source of truth for collisions; these
// helpers only shape/validate candidate names and pick suffixes to retry with.
// Allowed characters in a stored username: letters, digits, dot, underscore,
// dash. Length 332 (matches the register validator + the column width).
const USERNAME_RE = /^[A-Za-z0-9_.-]{3,32}$/
const MIN_LEN = 3
const MAX_LEN = 32
// Names that must never belong to a self-registered account because they imply
// staff/system authority or are otherwise confusing. Compared case-insensitively.
const RESERVED_USERNAMES = new Set([
'admin',
'administrator',
'root',
'system',
'staff',
'mod',
'moderator',
'owner',
'support',
'help',
'null',
'undefined',
'me',
'anonymous',
'everyone',
'here',
])
// Trim surrounding whitespace. Case is preserved (stored as entered); the DB's
// _ci collation folds case for uniqueness + lookup.
function normalizeUsername(raw) {
return typeof raw === 'string' ? raw.trim() : ''
}
function isReserved(name) {
return RESERVED_USERNAMES.has(String(name || '').trim().toLowerCase())
}
function isValidFormat(name) {
return USERNAME_RE.test(name)
}
// Validate a user-chosen username for registration. Returns { ok, message }.
function validateUsername(raw) {
const name = normalizeUsername(raw)
if (!isValidFormat(name)) {
return { ok: false, message: 'Username must be 332 characters (letters, numbers, . _ -).' }
}
if (isReserved(name)) {
return { ok: false, message: 'That username is not available.' }
}
return { ok: true, name }
}
// Reduce an arbitrary string to the allowed charset, clamped to MAX_LEN. Used as
// the base for SSO-derived usernames before uniqueness suffixing.
function sanitizeToUsername(raw) {
let s = String(raw || '')
.normalize('NFKD')
.replace(/[^A-Za-z0-9_.-]/g, '')
.replace(/^[._-]+/, '') // don't start with punctuation
.slice(0, MAX_LEN)
return s
}
// Derive a base username from a normalized SSO profile ({ name, email, subject }).
// Tries display name, then the email local-part, then a generic 'player' base.
// The result is always a valid *base* (>= MIN_LEN, sanitized) but is NOT
// guaranteed unique — the caller suffixes + retries against the UNIQUE index.
function deriveUsernameBase(profile) {
const candidates = [profile && profile.name, profile && (profile.email || '').split('@')[0]]
for (const c of candidates) {
const s = sanitizeToUsername(c)
if (s.length >= MIN_LEN && !isReserved(s)) return s
}
return 'player'
}
// Build the Nth candidate username for the dedup retry loop: attempt 0 is the
// bare base (padded if short), later attempts append an increasing numeric
// suffix, always clamped to MAX_LEN so the suffix survives truncation.
function candidateUsername(base, attempt) {
const safeBase = base.length >= MIN_LEN ? base : `${base}player`.slice(0, MAX_LEN)
if (attempt === 0) return safeBase
const suffix = String(attempt + 1) // 2, 3, 4, …
return `${safeBase.slice(0, MAX_LEN - suffix.length)}${suffix}`
}
module.exports = {
USERNAME_RE,
MIN_LEN,
MAX_LEN,
RESERVED_USERNAMES,
normalizeUsername,
isReserved,
isValidFormat,
validateUsername,
sanitizeToUsername,
deriveUsernameBase,
candidateUsername,
}

View File

@@ -0,0 +1,30 @@
// Block registry entrypoint. Requiring this module registers every server-side
// block definition (schema + cache policy) exactly once, then re-exports the
// registry API and the blocks validator. Anything that needs to validate a
// page's blocks or look up a block type should require THIS module, not
// ./registry directly, so the definitions are guaranteed to be loaded.
//
// Wave 1 block definitions are registered below, one require() per block (each
// module self-registers on load). Requiring THIS module guarantees they are all
// present before anything validates a page's blocks.
const registry = require('./registry')
const { validateBlocks, MAX_BLOCKS, MAX_SUBBLOCKS } = require('./validateBlocks')
const { sanitizeBlocks } = require('./sanitizeBlocks')
// ── Wave 1 block definitions (self-register on require) ────────────────
require('./types/heading')
require('./types/richText')
require('./types/image')
require('./types/twoColumn')
require('./types/cta')
require('./types/divider')
require('./types/quote')
module.exports = {
...registry,
validateBlocks,
sanitizeBlocks,
MAX_BLOCKS,
MAX_SUBBLOCKS,
}

View File

@@ -0,0 +1,84 @@
// Small shared validators used by the Wave 1 block schemas. Each block's schema
// composes these and returns a flat array of error strings; validateBlocks
// prefixes each with the block path (so 'text is required' becomes
// 'blocks[2].props.text is required'). Phrase messages to read well after that
// prefix — start with the prop name.
/** @returns {boolean} true if v is a non-empty (after trim) string. */
function isNonEmptyString(v) {
return typeof v === 'string' && v.trim().length > 0
}
/**
* Accept a same-origin relative URL ("/uploads/x.png", "/wiki/foo") or an
* absolute http/https URL. Rejects javascript:, data:, protocol-relative
* ("//evil"), and anything else — the block renderers drop these into hrefs/src
* so this is a security boundary, not just a format check.
* @param {unknown} v
* @returns {boolean}
*/
function isSafeUrl(v) {
if (typeof v !== 'string' || v.trim() === '') return false
const s = v.trim()
if (s.startsWith('//')) return false // protocol-relative — ambiguous origin
if (s.startsWith('/')) return true // same-origin relative
try {
const u = new URL(s)
return u.protocol === 'http:' || u.protocol === 'https:'
} catch {
return false
}
}
/**
* Build an enum validator for a prop.
* @param {string} name prop name (for the message)
* @param {string[]} allowed
* @returns {(v: unknown) => string|null} error string or null
*/
function oneOf(name, allowed) {
return (v) => (allowed.includes(v) ? null : `${name} must be one of ${allowed.join(', ')}`)
}
/**
* Validate a required text prop: present, non-empty, within maxLen.
* @returns {string|null}
*/
function requiredText(name, v, maxLen) {
if (!isNonEmptyString(v)) return `${name} is required`
if (v.length > maxLen) return `${name} must be at most ${maxLen} characters`
return null
}
/**
* Validate an optional text prop: if present it must be a string within maxLen.
* @returns {string|null}
*/
function optionalText(name, v, maxLen) {
if (v === undefined || v === null || v === '') return null
if (typeof v !== 'string') return `${name} must be a string`
if (v.length > maxLen) return `${name} must be at most ${maxLen} characters`
return null
}
/**
* Reject any prop key not in `allowed`. Keeps a block's props tight so nothing
* unexpected is smuggled through and stored.
* @returns {string[]} error strings
*/
function onlyKeys(props, allowed) {
const errors = []
for (const key of Object.keys(props)) {
if (!allowed.includes(key)) errors.push(`${key} is not an allowed prop`)
}
return errors
}
module.exports = {
isNonEmptyString,
isSafeUrl,
oneOf,
requiredText,
optionalText,
onlyKeys,
}

View File

@@ -0,0 +1,103 @@
// Block registry (server side) — the single source of truth for what block
// types exist, how their props validate, and how long a rendered block may be
// cached. The admin builder UI, the public renderer, and this server-side
// validation are all driven from a registry entry rather than a switch statement
// scattered across files: adding a block later means adding ONE entry (here on
// the server for schema/cache, and one in client/src/blocks for the React
// renderer/editor), not editing four places.
//
// A registered definition looks like:
// {
// type: 'heading', // stable string id, unique across the registry
// version: 1, // prop-schema version; bump when props change so a
// // one-time migration can transform older blocks
// schema: (props) => [], // returns an array of error strings ([] = valid)
// sanitize: (props) => props, // optional normalizer run on save AFTER
// // validation, e.g. rich_text runs its html through
// // the shared allowlist; returns cleaned props
// cacheTTL: null, // seconds a rendered instance may be cached;
// // null = never cache (static blocks). Dynamic
// // Wave 2 blocks set this (e.g. server_status: 10).
// container: false, // true only for block types that hold sub-blocks
// containerSlots: [], // prop keys holding sub-block arrays, e.g.
// // ['left','right'] for two_column
// }
//
// This module is intentionally empty of block types — it only defines the
// pattern. Wave 1 block definitions register themselves via ./index.js.
// The only keys allowed at the top level of a stored block object. Everything
// block-specific lives inside `props`; nothing else lives at the top level.
// Ordering is the array position, not a stored field — so a reorder is just a
// reorder of the array, and `id` is never derived from position.
const RESERVED_KEYS = Object.freeze(['id', 'type', 'version', 'visible', 'props'])
const registry = new Map()
/**
* Register a block definition. Throws on a missing type or a duplicate — both
* are programmer errors surfaced at boot, not runtime input.
* @param {object} def
* @returns {object} the normalized, frozen definition
*/
function registerBlock(def) {
if (!def || typeof def.type !== 'string' || def.type.length === 0) {
throw new Error('registerBlock: a block definition needs a string `type`')
}
if (registry.has(def.type)) {
throw new Error(`registerBlock: block type already registered: ${def.type}`)
}
if (def.schema != null && typeof def.schema !== 'function') {
throw new Error(`registerBlock: ${def.type}.schema must be a function`)
}
if (def.sanitize != null && typeof def.sanitize !== 'function') {
throw new Error(`registerBlock: ${def.type}.sanitize must be a function`)
}
const containerSlots = def.containerSlots || []
if (def.container && containerSlots.length === 0) {
throw new Error(`registerBlock: container block ${def.type} needs containerSlots`)
}
const entry = Object.freeze({
type: def.type,
version: Number.isInteger(def.version) ? def.version : 1,
schema: def.schema || null,
sanitize: def.sanitize || null,
cacheTTL: def.cacheTTL == null ? null : Number(def.cacheTTL),
container: Boolean(def.container),
containerSlots: Object.freeze([...containerSlots]),
})
registry.set(entry.type, entry)
return entry
}
/** @returns {object|null} the definition for `type`, or null if unknown. */
function getBlock(type) {
return registry.get(type) || null
}
/** @returns {boolean} whether `type` is a registered block. */
function hasBlock(type) {
return registry.has(type)
}
/** @returns {object[]} all registered definitions (registration order). */
function listBlocks() {
return [...registry.values()]
}
/**
* Drop every registered block. Test-only — lets a suite register a fixture set
* and start from a known-empty registry.
*/
function _resetRegistry() {
registry.clear()
}
module.exports = {
RESERVED_KEYS,
registerBlock,
getBlock,
hasBlock,
listBlocks,
_resetRegistry,
}

View File

@@ -0,0 +1,47 @@
// Normalize + sanitize a validated blocks array before persisting. Runs AFTER
// validateBlocks (which guarantees the envelope/prop shape), so this can assume
// well-formed input and focus on: applying each block's registry `sanitize`
// normalizer (e.g. rich_text runs its html through the allowlist), stamping the
// registry `version`, defaulting `visible` to true, and recursing one level into
// container slots. Returns a new array; never mutates the input.
const { getBlock } = require('./registry')
function sanitizeBlocks(blocks) {
if (!Array.isArray(blocks)) return []
return blocks.map(sanitizeOne)
}
function sanitizeOne(block) {
const def = getBlock(block.type)
if (!def) return block // unreachable after validation, but stay defensive
let props = block.props && typeof block.props === 'object' ? { ...block.props } : {}
// Recurse into container slots first (leaf sub-blocks get sanitized too).
if (def.container) {
for (const slot of def.containerSlots) {
if (Array.isArray(props[slot])) props[slot] = props[slot].map(sanitizeOne)
}
}
// Apply the block's own normalizer last (operates on its scalar props).
if (def.sanitize) {
try {
props = def.sanitize(props)
} catch {
// Leave props as-is; validation already passed, a sanitize throw shouldn't
// block the save.
}
}
return {
id: block.id,
type: block.type,
version: Number.isInteger(block.version) ? block.version : def.version,
visible: block.visible !== false,
props,
}
}
module.exports = { sanitizeBlocks }

View File

@@ -0,0 +1,22 @@
// cta — a call-to-action button. `text` is the label, `url` the destination
// (same-origin path or http/https), `style` picks primary/secondary appearance.
const { registerBlock } = require('../registry')
const { isSafeUrl, oneOf, requiredText, onlyKeys } = require('../propHelpers')
const STYLES = ['primary', 'secondary']
const MAX_TEXT = 100
registerBlock({
type: 'cta',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['text', 'url', 'style'])
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
if (!isSafeUrl(props.url)) errors.push('url must be a same-origin path or http(s) URL')
const style = oneOf('style', STYLES)(props.style)
if (style) errors.push(style)
return errors
},
})

View File

@@ -0,0 +1,12 @@
// divider — a pure spacer / horizontal rule. Carries no props.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
registerBlock({
type: 'divider',
version: 1,
cacheTTL: null,
schema(props) {
return onlyKeys(props, [])
},
})

View File

@@ -0,0 +1,21 @@
// heading — a section heading. `level` picks the tag (h1h4), `text` is plain
// text (the renderer escapes it; no HTML here — use rich_text for markup).
const { registerBlock } = require('../registry')
const { oneOf, requiredText, onlyKeys } = require('../propHelpers')
const LEVELS = ['h1', 'h2', 'h3', 'h4']
const MAX_TEXT = 200
registerBlock({
type: 'heading',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['level', 'text'])
const level = oneOf('level', LEVELS)(props.level)
if (level) errors.push(level)
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
return errors
},
})

View File

@@ -0,0 +1,27 @@
// image — a single image with optional caption. `src` must be a same-origin
// upload path or an http/https URL (isSafeUrl); `alignment` controls layout.
// Stays URL-based until the Wave 3 asset picker lands, then src swaps to an
// asset id via a small migration.
const { registerBlock } = require('../registry')
const { isSafeUrl, oneOf, optionalText, onlyKeys } = require('../propHelpers')
const ALIGNMENTS = ['left', 'center', 'right', 'full']
const MAX_ALT = 300
const MAX_CAPTION = 500
registerBlock({
type: 'image',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['src', 'alt', 'caption', 'alignment'])
if (!isSafeUrl(props.src)) errors.push('src must be a same-origin path or http(s) URL')
const alt = optionalText('alt', props.alt, MAX_ALT)
if (alt) errors.push(alt)
const caption = optionalText('caption', props.caption, MAX_CAPTION)
if (caption) errors.push(caption)
const alignment = oneOf('alignment', ALIGNMENTS)(props.alignment)
if (alignment) errors.push(alignment)
return errors
},
})

View File

@@ -0,0 +1,20 @@
// quote — a pull quote with optional attribution.
const { registerBlock } = require('../registry')
const { requiredText, optionalText, onlyKeys } = require('../propHelpers')
const MAX_TEXT = 1000
const MAX_ATTRIB = 200
registerBlock({
type: 'quote',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['text', 'attribution'])
const text = requiredText('text', props.text, MAX_TEXT)
if (text) errors.push(text)
const attribution = optionalText('attribution', props.attribution, MAX_ATTRIB)
if (attribution) errors.push(attribution)
return errors
},
})

View File

@@ -0,0 +1,26 @@
// rich_text — a block of HTML authored in the shared rich-text editor. Validated
// only for type/size here; the actual safety comes from `sanitize`, which runs
// the html through the same allowlist (cleanBody) used for posts/wiki bodies, so
// a direct API call can't smuggle unsafe markup past the editor.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
const { cleanBody } = require('../../utils/sanitizeHtml')
const MAX_HTML = 50000
registerBlock({
type: 'rich_text',
version: 1,
cacheTTL: null,
schema(props) {
const errors = onlyKeys(props, ['html'])
if (typeof props.html !== 'string') errors.push('html must be a string')
else if (props.html.length > MAX_HTML) {
errors.push(`html must be at most ${MAX_HTML} characters`)
}
return errors
},
sanitize(props) {
return { ...props, html: cleanBody(props.html) }
},
})

View File

@@ -0,0 +1,20 @@
// two_column — the only container block. Holds two ordered arrays of sub-blocks
// (`left`, `right`). The sub-block arrays are validated by validateBlocks, which
// also enforces the one-level nesting cap (a column may not contain another
// container). This schema only guards the prop shape; the slot arrays default to
// empty when absent.
const { registerBlock } = require('../registry')
const { onlyKeys } = require('../propHelpers')
registerBlock({
type: 'two_column',
version: 1,
cacheTTL: null,
container: true,
containerSlots: ['left', 'right'],
schema(props) {
// Slot array contents are validated by validateBlocks' container handling;
// here we only reject stray props.
return onlyKeys(props, ['left', 'right'])
},
})

View File

@@ -0,0 +1,119 @@
// Server-side validation for a page's `blocks` array, run on every save before
// persisting. The admin UI validates client-side too, but that can be bypassed
// by a direct API call, so this is the authoritative gate: it enforces the block
// envelope (reserved keys only), that every `type` is a registered block, that
// each block's props satisfy the registry schema, and the one-level nesting cap
// (only container blocks may hold sub-blocks, and sub-blocks may not themselves
// be containers).
//
// Returns { valid, errors } — a flat list of human-readable error strings, each
// prefixed with the path to the offending block (e.g. `blocks[2].props.text`).
// It never throws on bad input; callers turn a non-empty `errors` into a 400.
const { getBlock, RESERVED_KEYS } = require('./registry')
// Bound the payload so a single page can't carry an unreasonable block tree.
const MAX_BLOCKS = 100 // top-level blocks per page
const MAX_SUBBLOCKS = 50 // sub-blocks per container slot
const ID_RE = /^[A-Za-z0-9_-]{1,40}$/
/**
* Validate a stored blocks array against the registry.
* @param {unknown} blocks
* @returns {{ valid: boolean, errors: string[] }}
*/
function validateBlocks(blocks) {
const errors = []
if (!Array.isArray(blocks)) {
return { valid: false, errors: ['blocks must be an array'] }
}
if (blocks.length > MAX_BLOCKS) {
errors.push(`blocks may not exceed ${MAX_BLOCKS} top-level entries`)
}
const seenIds = new Set()
blocks.forEach((block, i) => {
validateBlock(block, `blocks[${i}]`, seenIds, errors, { nested: false })
})
return { valid: errors.length === 0, errors }
}
/**
* Validate one block envelope in place. `nested` = true when validating a
* sub-block inside a container slot, which forbids further nesting.
*/
function validateBlock(block, path, seenIds, errors, { nested }) {
if (block === null || typeof block !== 'object' || Array.isArray(block)) {
errors.push(`${path} must be an object`)
return
}
// Envelope: only the reserved keys, nothing smuggled at the top level.
for (const key of Object.keys(block)) {
if (!RESERVED_KEYS.includes(key)) {
errors.push(`${path}.${key} is not an allowed top-level key`)
}
}
// id — stable, unique across the whole page (top-level and nested share one
// namespace since ids are the future join point for revision history).
if (typeof block.id !== 'string' || !ID_RE.test(block.id)) {
errors.push(`${path}.id must be a short id string`)
} else if (seenIds.has(block.id)) {
errors.push(`${path}.id duplicates another block id (${block.id})`)
} else {
seenIds.add(block.id)
}
// visible — optional in input, but if present must be a boolean.
if (block.visible !== undefined && typeof block.visible !== 'boolean') {
errors.push(`${path}.visible must be a boolean`)
}
// props — always an object bag.
const props = block.props
if (props === null || typeof props !== 'object' || Array.isArray(props)) {
errors.push(`${path}.props must be an object`)
}
// type — must resolve to a registered block.
const def = typeof block.type === 'string' ? getBlock(block.type) : null
if (!def) {
errors.push(`${path}.type is not a registered block type (${String(block.type)})`)
return // can't validate props or nesting without a definition
}
// Per-block prop schema from the registry.
if (def.schema && props && typeof props === 'object') {
let schemaErrors = []
try {
schemaErrors = def.schema(props) || []
} catch (err) {
schemaErrors = [`schema threw: ${err.message}`]
}
for (const e of schemaErrors) errors.push(`${path}.props.${e}`)
}
// Nesting: only container blocks may hold sub-blocks, capped at one level.
if (def.container) {
if (nested) {
errors.push(`${path} is a container and may not be nested inside another container`)
return
}
for (const slot of def.containerSlots) {
const sub = props ? props[slot] : undefined
if (sub === undefined) continue // an empty slot is allowed
if (!Array.isArray(sub)) {
errors.push(`${path}.props.${slot} must be an array of blocks`)
continue
}
if (sub.length > MAX_SUBBLOCKS) {
errors.push(`${path}.props.${slot} may not exceed ${MAX_SUBBLOCKS} blocks`)
}
sub.forEach((child, j) => {
validateBlock(child, `${path}.props.${slot}[${j}]`, seenIds, errors, { nested: true })
})
}
}
}
module.exports = { validateBlocks, MAX_BLOCKS, MAX_SUBBLOCKS }

View File

@@ -24,6 +24,26 @@ const loginLimiter = makeLimiter({
message: 'Too many login attempts. Please try again later.', message: 'Too many login attempts. Please try again later.',
}) })
// Public self-registration. Mirrors the login cap: a handful of legitimate
// attempts per window, a flood is abuse. The global botScore guard + honeypot
// cover the rest.
const registerLimiter = makeLimiter({
windowMs: 15 * 60 * 1000,
max: 10,
label: 'register',
message: 'Too many registration attempts. Please try again later.',
})
// Authenticated self-service credential changes (username / password). Tighter
// than login — a signed-in player rarely changes these, and the wrong-current-
// password path also feeds the shared login backoff (see the controller).
const accountChangeLimiter = makeLimiter({
windowMs: 15 * 60 * 1000,
max: 10,
label: 'account-change',
message: 'Too many changes. Please try again later.',
})
// Throttle the public contact form. // Throttle the public contact form.
const contactLimiter = makeLimiter({ const contactLimiter = makeLimiter({
windowMs: 60 * 60 * 1000, windowMs: 60 * 60 * 1000,
@@ -51,4 +71,11 @@ const ssoStartLimiter = makeLimiter({
message: 'Too many sign-in attempts. Please try again later.', message: 'Too many sign-in attempts. Please try again later.',
}) })
module.exports = { loginLimiter, contactLimiter, mobileRefreshLimiter, ssoStartLimiter } module.exports = {
loginLimiter,
registerLimiter,
accountChangeLimiter,
contactLimiter,
mobileRefreshLimiter,
ssoStartLimiter,
}

View File

@@ -0,0 +1,68 @@
const { query } = require('../../utils/db')
const COLS =
'id, post_id, status, ' +
'towncrier_status, towncrier_attempts, towncrier_last_error, towncrier_next_attempt_at, ' +
'discord_status, discord_attempts, discord_last_error, discord_next_attempt_at, ' +
'created_at, updated_at'
// Whitelist so a `leg` value can be interpolated into a column name safely — it
// never comes from raw user input, but keep the guard explicit.
const LEGS = ['towncrier', 'discord']
function assertLeg(leg) {
if (!LEGS.includes(leg)) throw new Error(`unknown announce leg: ${leg}`)
}
async function create(postId) {
const res = await query('INSERT INTO announce_jobs (post_id) VALUES (?)', [postId])
return res.insertId
}
async function findById(id) {
const rows = await query(`SELECT ${COLS} FROM announce_jobs WHERE id = ? LIMIT 1`, [id])
return rows[0] || null
}
async function findByPostId(postId) {
const rows = await query(
`SELECT ${COLS} FROM announce_jobs WHERE post_id = ? ORDER BY id DESC LIMIT 1`,
[postId],
)
return rows[0] || null
}
// Jobs with at least one leg that is due now: pending and either never scheduled
// (next_attempt_at IS NULL — a fresh enqueue) or past its backoff time.
async function findDue(now = new Date(), limit = 25) {
return query(
`SELECT ${COLS} FROM announce_jobs
WHERE (towncrier_status = 'pending'
AND (towncrier_next_attempt_at IS NULL OR towncrier_next_attempt_at <= ?))
OR (discord_status = 'pending'
AND (discord_next_attempt_at IS NULL OR discord_next_attempt_at <= ?))
ORDER BY id ASC
LIMIT ?`,
[now, now, limit],
)
}
// Update one leg's columns. `fields` uses leg-agnostic keys (status, attempts,
// lastError, nextAttemptAt); we map them onto the leg-prefixed columns.
async function updateLeg(id, leg, { status, attempts, lastError, nextAttemptAt }) {
assertLeg(leg)
await query(
`UPDATE announce_jobs SET
${leg}_status = ?,
${leg}_attempts = ?,
${leg}_last_error = ?,
${leg}_next_attempt_at = ?
WHERE id = ?`,
[status, attempts, lastError ?? null, nextAttemptAt ?? null, id],
)
}
async function setStatus(id, status) {
await query('UPDATE announce_jobs SET status = ? WHERE id = ?', [status, id])
}
module.exports = { LEGS, create, findById, findByPostId, findDue, updateLeg, setStatus }

View File

@@ -0,0 +1,127 @@
// ── Announcement pipeline: pure logic ──────────────────────────────────────
//
// No DB, no network — just the decisions the worker and model make, kept here so
// they are unit-testable in isolation (server/test/announceJobs.test.js):
// • buildTownCrierText — turn a post into sidecar-safe town-crier lines
// • classifyTownCrier / classifyDiscord — map a dispatch result to done / retry
// / terminal, so a data problem fails fast and a transient outage retries
// • scheduleAfter — exponential backoff schedule + the attempt cap
// • rollupStatus — derive the parent job status from the two legs
const { deriveExcerpt } = require('../../utils/sanitizeHtml')
// Sidecar town-crier caps, mirrored from the admin route validation
// (admin.routes.js: lines isArray({ max: 8 }), lines.* isLength({ max: 200 })).
// We pre-truncate to these so a published post never bounces with towncrier.error.
const MAX_LINES = 8
const MAX_LINE_LEN = 200
// Backoff between retries, indexed by attempts-so-far. Six attempts spread over
// ~a couple of hours; after the last one a leg is marked failed and surfaced in
// the post's admin panel. Shared by both legs.
const BACKOFF_MS = [30_000, 120_000, 600_000, 1_800_000, 3_600_000, 7_200_000]
const MAX_ATTEMPTS = BACKOFF_MS.length
// Trim to a hard length, appending an ellipsis only when something was cut.
function clamp(value, max) {
const s = String(value == null ? '' : value)
.replace(/\s+/g, ' ')
.trim()
if (s.length <= max) return s
return `${s.slice(0, max - 1).trimEnd()}`
}
// The public link that goes in the announcement. News has no per-post route
// (App.jsx only has the /site/news list), so we link the list — matches the
// pre-pipeline Discord announce behavior.
function articleUrl(baseUrl) {
return `${String(baseUrl || '').replace(/\/+$/, '')}/site/news`
}
// Build the town-crier lines: title, a one-line excerpt, then the URL. Each line
// is clamped to the sidecar's per-line cap and the whole thing to the line-count
// cap. Falls back to a stripped body excerpt when the post has no excerpt.
function buildTownCrierText(post, { baseUrl } = {}) {
const title = clamp(post.title, MAX_LINE_LEN)
const excerptSource = post.excerpt || deriveExcerpt(post.body, MAX_LINE_LEN) || ''
const lines = [title]
const excerpt = clamp(excerptSource, MAX_LINE_LEN)
if (excerpt) lines.push(excerpt)
const url = clamp(articleUrl(baseUrl), MAX_LINE_LEN)
if (url) lines.push(url)
return lines.filter(Boolean).slice(0, MAX_LINES)
}
// ── Result classification ──────────────────────────────────────────────────
// Both clients return { ok, status, error }. Map that to one of:
// done — delivered, mark the leg done
// retry — transient (shard restarting, bot down, network); back off + retry
// terminal — will never succeed as-is (over caps, bad auth/config); fail now
function classifyTownCrier(result) {
if (result && result.ok) return { outcome: 'done' }
const status = result ? result.status : 0
// 400 = over the line/duration caps (a data problem — do NOT retry).
// 401 = token mismatch, 409 = protocol mismatch (both config problems).
if (status === 400 || status === 401 || status === 409) {
return { outcome: 'terminal', error: legError(result) }
}
// 503 (shard not connected), 504 (shard timeout), 0 (network/timeout / not
// configured yet), and any other 5xx are transient — retry.
return { outcome: 'retry', error: legError(result) }
}
function classifyDiscord(result) {
if (result && result.ok) return { outcome: 'done' }
// The bot's /internal/announce collapses failures (503 = not connected,
// 400 = no news channel configured) without surfacing Discord's own
// retry_after, so there is no reliable terminal signal to key on here. Retry
// every failure on the shared backoff; a genuine config problem simply
// exhausts its attempts and lands as `failed` in the admin panel, where the
// per-leg retry button re-runs it after the channel is set.
return { outcome: 'retry', error: legError(result) }
}
function legError(result) {
if (!result) return 'no response'
if (result.status) {
return result.data && result.data.message
? `${result.status}: ${result.data.message}`
: result.error || `status ${result.status}`
}
return result.error || 'request failed'
}
// Given the number of attempts already made (>= 1), how long to wait before the
// next one — or null when the cap is reached and the leg should be failed.
function scheduleAfter(attempts) {
if (attempts >= MAX_ATTEMPTS) return null
return BACKOFF_MS[Math.min(attempts - 1, BACKOFF_MS.length - 1)]
}
// Parent job status derived from the two leg statuses:
// done — both legs delivered
// failed — both legs gave up
// partial — at least one leg reached a terminal state while the other has not
// matched it (still pending/retrying, or the opposite terminal state)
// pending — neither leg is terminal yet
function rollupStatus(towncrierStatus, discordStatus) {
if (towncrierStatus === 'done' && discordStatus === 'done') return 'done'
if (towncrierStatus === 'failed' && discordStatus === 'failed') return 'failed'
const terminal = (s) => s === 'done' || s === 'failed'
if (terminal(towncrierStatus) || terminal(discordStatus)) return 'partial'
return 'pending'
}
module.exports = {
MAX_LINES,
MAX_LINE_LEN,
MAX_ATTEMPTS,
BACKOFF_MS,
buildTownCrierText,
articleUrl,
classifyTownCrier,
classifyDiscord,
scheduleAfter,
rollupStatus,
}

View File

@@ -0,0 +1,116 @@
// ── Announcement pipeline: orchestration ────────────────────────────────────
//
// Sits between the DB rows and the worker: creates jobs on publish, records each
// leg's outcome, keeps the parent `status` rollup in sync, stamps the post's
// announced_at when both legs land, and resets a leg for the admin retry button.
// The pure decisions (backoff, rollup, classification) live in .logic.js.
const db = require('./announceJobs.db')
const logic = require('./announceJobs.logic')
const posts = require('../posts/posts.model')
const log = require('../../utils/logger')('announce')
// Enqueue an announcement for a freshly-published news post: one job row (both
// legs pending, due immediately) plus a back-pointer on the post so the admin
// panel can find it. Returns the new job id.
async function enqueue(postId) {
const jobId = await db.create(postId)
await posts.linkAnnounceJob(postId, jobId)
log.info('announce job enqueued', { jobId, postId })
return jobId
}
// Should publishing this post fire the pipeline? Only on a real transition INTO
// "published news" — a false→true publish while in news, or a category change
// into news while already published — and never twice (guarded by the post's
// existing announce_job_id). Editing an already-announced post does not re-fire.
function shouldEnqueue(post, { wasPublished, wasNews }) {
if (!post || post.category !== 'news' || !post.published) return false
if (post.announce_job_id) return false
const wasNewsPublished = Boolean(wasPublished) && Boolean(wasNews)
return !wasNewsPublished
}
// Convenience used by the post controller: enqueue iff shouldEnqueue. Never
// throws — a pipeline hiccup must not break saving/publishing a post.
async function enqueueIfNeeded(post, transition) {
try {
if (!shouldEnqueue(post, transition)) return null
return await enqueue(post.id)
} catch (err) {
log.error('enqueueIfNeeded failed', { postId: post && post.id, message: err.message })
return null
}
}
// Record a leg's dispatch outcome and refresh the rollup. `outcome` is one of
// logic.classify*'s results: 'done' | 'retry' | 'terminal'. For 'retry' we bump
// the attempt count and schedule the next run (or fail the leg once the cap is
// hit). Returns the updated job row.
async function recordOutcome(job, leg, { outcome, error }) {
const attempts = Number(job[`${leg}_attempts`]) || 0
if (outcome === 'done') {
await db.updateLeg(job.id, leg, { status: 'done', attempts, lastError: null, nextAttemptAt: null })
} else if (outcome === 'terminal') {
await db.updateLeg(job.id, leg, { status: 'failed', attempts: attempts + 1, lastError: error, nextAttemptAt: null })
log.warn('announce leg failed (terminal)', { jobId: job.id, leg, error })
} else {
const nextAttempts = attempts + 1
const delay = logic.scheduleAfter(nextAttempts)
if (delay === null) {
await db.updateLeg(job.id, leg, { status: 'failed', attempts: nextAttempts, lastError: error, nextAttemptAt: null })
log.warn('announce leg failed (retries exhausted)', { jobId: job.id, leg, attempts: nextAttempts, error })
} else {
const nextAttemptAt = new Date(Date.now() + delay)
await db.updateLeg(job.id, leg, { status: 'pending', attempts: nextAttempts, lastError: error, nextAttemptAt })
log.info('announce leg retry scheduled', { jobId: job.id, leg, attempts: nextAttempts, nextAttemptAt })
}
}
return refreshStatus(job.id)
}
// Recompute and persist the parent status from the two legs; stamp the post's
// announced_at the moment both legs have delivered.
async function refreshStatus(jobId) {
const job = await db.findById(jobId)
if (!job) return null
const status = logic.rollupStatus(job.towncrier_status, job.discord_status)
if (status !== job.status) await db.setStatus(jobId, status)
job.status = status
if (status === 'done') {
try {
await posts.markAnnounced(job.post_id)
} catch (err) {
log.warn('markAnnounced failed', { jobId, postId: job.post_id, message: err.message })
}
}
return job
}
// Admin retry button: reset one leg to pending, clear its error/backoff, and let
// the worker pick it up on the next tick. Resets the attempt count so a retry
// after a config fix gets a full budget again.
async function resetLeg(postId, leg) {
if (!db.LEGS.includes(leg)) throw new Error(`unknown announce leg: ${leg}`)
const job = await db.findByPostId(postId)
if (!job) return null
await db.updateLeg(job.id, leg, { status: 'pending', attempts: 0, lastError: null, nextAttemptAt: null })
log.info('announce leg reset for retry', { jobId: job.id, postId, leg })
return refreshStatus(job.id)
}
async function getByPostId(postId) {
return db.findByPostId(postId)
}
module.exports = {
enqueue,
shouldEnqueue,
enqueueIfNeeded,
recordOutcome,
refreshStatus,
resetLeg,
getByPostId,
}

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const { query } = require('../../utils/db')
const COLS =
'id, provider, enabled, sender_email, sender_name, refresh_token_enc, status, status_detail, last_verified_at, updated_by, created_at, updated_at'
// Singleton row (id = 1). Returns null until the admin connects Gmail for the first time.
async function get() {
const rows = await query(`SELECT ${COLS} FROM email_config WHERE id = 1 LIMIT 1`)
return rows[0] || null
}
// Upsert the singleton row. `fields` are column values already prepared by the
// model (refresh token pre-encrypted). Only the provided columns are written/updated.
async function upsert(fields) {
const cols = Object.keys(fields)
const vals = cols.map((c) => fields[c])
const insertCols = ['id', ...cols].map((c) => `\`${c}\``).join(', ')
const placeholders = ['1', ...cols.map(() => '?')].join(', ')
const updates = cols.map((c) => `\`${c}\` = VALUES(\`${c}\`)`).join(', ')
await query(
`INSERT INTO email_config (${insertCols}) VALUES (${placeholders})
ON DUPLICATE KEY UPDATE ${updates}`,
vals,
)
return get()
}
module.exports = { get, upsert }

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// Outbound email config store (Gmail OAuth2). Mirrors the botConfig model split:
// the DB layer only ever sees ciphertext, and only getWithSecret() (used by the
// mailer at send time) decrypts the refresh token. The admin-facing getSafe()
// never includes it — callers see only `hasRefreshToken`.
const db = require('./emailConfig.db')
const secretBox = require('../../utils/secretBox')
function toSafe(row) {
if (!row) {
return {
provider: 'gmail_oauth2',
enabled: false,
senderEmail: null,
senderName: null,
hasRefreshToken: false,
status: 'unconfigured',
statusDetail: null,
lastVerifiedAt: null,
}
}
return {
provider: row.provider || 'gmail_oauth2',
enabled: Boolean(row.enabled),
senderEmail: row.sender_email || null,
senderName: row.sender_name || null,
hasRefreshToken: Boolean(row.refresh_token_enc),
status: row.status || 'unconfigured',
statusDetail: row.status_detail || null,
lastVerifiedAt: row.last_verified_at || null,
}
}
async function getSafe() {
return toSafe(await db.get())
}
// Decrypted refresh token included — server-side only (building the mailer's
// OAuth2 transport). Returns null when no row exists yet.
async function getWithSecret() {
const row = await db.get()
if (!row) return null
return {
...toSafe(row),
refreshToken: row.refresh_token_enc ? secretBox.decrypt(row.refresh_token_enc) : null,
}
}
// Save admin-supplied / connect-flow config. `refreshToken` undefined or '' means
// "leave the existing token unchanged" (same convention as botConfig.save).
async function save({ senderEmail, senderName, refreshToken, enabled, status, statusDetail, updatedBy }) {
const fields = {}
if (senderEmail !== undefined) fields.sender_email = senderEmail
if (senderName !== undefined) fields.sender_name = senderName
if (refreshToken) fields.refresh_token_enc = secretBox.encrypt(refreshToken)
if (enabled !== undefined) fields.enabled = enabled ? 1 : 0
if (status !== undefined) fields.status = status
if (statusDetail !== undefined) fields.status_detail = statusDetail
if (updatedBy !== undefined) fields.updated_by = updatedBy
const row = await db.upsert(fields)
return toSafe(row)
}
// Clear the stored credential and disable sending (admin "Disconnect").
async function disconnect(updatedBy) {
const row = await db.upsert({
refresh_token_enc: null,
sender_email: null,
enabled: 0,
status: 'unconfigured',
status_detail: null,
last_verified_at: null,
updated_by: updatedBy ?? null,
})
return toSafe(row)
}
// Record the outcome of the last send / verification so the admin panel has
// something to show. `lastVerifiedAt` may arrive as a Date or ISO string.
async function recordStatus({ status, statusDetail, lastVerifiedAt } = {}) {
const fields = {}
if (status !== undefined) fields.status = status
if (statusDetail !== undefined) fields.status_detail = statusDetail ? String(statusDetail).slice(0, 500) : null
if (lastVerifiedAt !== undefined) {
fields.last_verified_at = lastVerifiedAt ? new Date(lastVerifiedAt) : null
}
if (Object.keys(fields).length === 0) return getSafe()
const row = await db.upsert(fields)
return toSafe(row)
}
module.exports = { getSafe, getWithSecret, save, disconnect, recordStatus }

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const { query } = require('../../utils/db')
const COLS =
'id, token_hash, email, role, status, invited_by, accepted_user_id, expires_at, created_at, accepted_at'
async function insert({ tokenHash, email, role, invitedBy, expiresAt }) {
const res = await query(
`INSERT INTO user_invites (token_hash, email, role, invited_by, expires_at)
VALUES (?, ?, ?, ?, ?)`,
[tokenHash, email, role, invitedBy ?? null, expiresAt],
)
return res.insertId
}
async function getById(id) {
const rows = await query(`SELECT ${COLS} FROM user_invites WHERE id = ? LIMIT 1`, [id])
return rows[0] || null
}
async function findByTokenHash(tokenHash) {
const rows = await query(`SELECT ${COLS} FROM user_invites WHERE token_hash = ? LIMIT 1`, [tokenHash])
return rows[0] || null
}
const listRecent = (limit) =>
query(`SELECT ${COLS} FROM user_invites ORDER BY created_at DESC LIMIT ?`, [limit])
// Mark accepted only if still pending (atomic guard against a double-accept race).
// Returns rows changed (1 = we won, 0 = already used/revoked).
async function markAccepted(id, userId) {
const res = await query(
`UPDATE user_invites SET status = 'accepted', accepted_user_id = ?, accepted_at = NOW()
WHERE id = ? AND status = 'pending'`,
[userId, id],
)
return res.affectedRows || 0
}
async function revoke(id) {
const res = await query(
`UPDATE user_invites SET status = 'revoked' WHERE id = ? AND status = 'pending'`,
[id],
)
return res.affectedRows || 0
}
module.exports = { insert, getById, findByTokenHash, listRecent, markAccepted, revoke }

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