Protocol 2.0/2.1 uo-link integration — boards, cross-links, news gump, account provisioning #65
@@ -47,6 +47,7 @@ import AuthProvidersAdmin from './routes/admin/views/AuthProvidersAdmin.jsx'
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import UsersAdmin from './routes/admin/views/UsersAdmin.jsx'
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import UserDetail from './routes/admin/views/UserDetail.jsx'
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import InvitesAdmin from './routes/admin/views/InvitesAdmin.jsx'
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import HousesAdmin from './routes/admin/views/HousesAdmin.jsx'
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import AccountAdmin from './routes/admin/views/AccountAdmin.jsx'
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import Moderation from './routes/admin/views/Moderation.jsx'
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import ModerationUser from './routes/admin/views/ModerationUser.jsx'
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@@ -144,6 +145,14 @@ export default function App() {
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</RoleGate>
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}
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/>
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<Route
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path="houses"
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element={
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<RoleGate roles={['admin', 'moderator']}>
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<HousesAdmin />
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</RoleGate>
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}
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/>
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<Route path="characters" element={<AdminCharacters />} />
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<Route path="characters/:serial" element={<AdminCharacter />} />
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<Route path="auth-providers" element={<AuthProvidersAdmin />} />
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@@ -259,6 +259,7 @@ export const api = {
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vendors: (account) => req(`/admin/shard/vendors/${encodeURIComponent(account)}`),
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char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
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sales: () => req('/admin/shard/sales'),
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houses: () => req('/admin/shard/houses'), // full registry (admin/moderator)
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},
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// ----- auth providers / SSO config (admin only) -----
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@@ -322,6 +323,7 @@ export const api = {
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vendors: (account) => req(`/player/shard/vendors/${encodeURIComponent(account)}`),
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char: (serial) => req(`/player/shard/char/${encodeURIComponent(serial)}`),
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sales: () => req('/player/shard/sales'),
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houses: () => req('/player/shard/houses'), // the caller's own houses
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createAccount: (account, password) =>
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req('/player/shard/account', { method: 'POST', body: { account, password } }),
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},
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@@ -64,6 +64,7 @@ const NAV = [
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items: [
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{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
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{ to: '/admin/shard-ops', label: 'In-Game Ops', icon: IconShard, roles: ['admin', 'moderator'] },
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{ to: '/admin/houses', label: 'Houses', icon: IconShard, roles: ['admin', 'moderator'] },
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],
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},
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{
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@@ -97,6 +98,7 @@ const TITLES = {
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'/admin/hero': 'Hero Editor',
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'/admin/moderation': 'Moderation',
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'/admin/shard-ops': 'In-Game Ops',
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'/admin/houses': 'House Registry',
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'/admin/settings': 'Site Settings',
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'/admin/activity': 'Activity Log',
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'/admin/bot-activity': 'Web Bot Activity',
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@@ -143,7 +145,7 @@ export default function AdminLayout() {
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// Moderators only get the moderation section (Discord + in-game ops) + their
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// own account security.
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const isModerator = user?.role === 'moderator'
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const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/account']
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const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/houses', '/admin/account']
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const visible = (item) => {
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if (item.roles && !item.roles.includes(user?.role)) return false
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if (isModerator) return MOD_PATHS.includes(item.to)
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119
client/src/routes/admin/views/HousesAdmin.jsx
Normal file
119
client/src/routes/admin/views/HousesAdmin.jsx
Normal file
@@ -0,0 +1,119 @@
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import { useMemo, useState } from 'react'
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import { Loading, ErrorState } from '../../../components/PageState.jsx'
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import { useAsync } from '../../../lib/useAsync.js'
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import { useShardFeed } from '../../../lib/useShardFeed.js'
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import { api } from '../../../api/client.js'
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// Staff-only FULL house registry (admin + moderator). Owner, price, co-owners and
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// decay — everything the public board hides. Loaded from /admin/shard/houses, kept
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// live from the admin SSE channel (house.update / house.remove).
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const HOUSE_KINDS = new Set(['house.update', 'house.remove', 'house.decay'])
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const DECAY_TONE = {
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LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
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Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
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}
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function DecayBadge({ decay, isIdoc }) {
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const label = isIdoc ? 'IDOC' : decay
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if (!label) return null
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const tone = DECAY_TONE[label] || 'var(--muted)'
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return (
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<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
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{label}
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</span>
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)
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}
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function ownerLabel(h) {
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return h.ownerName || h.ownerAcct || null
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}
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function HouseRow({ h }) {
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const owner = ownerLabel(h)
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return (
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<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
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<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
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{h.name || 'An unnamed house'}
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</strong>
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<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
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</div>
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<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
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{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
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{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
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</div>
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<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
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{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
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</div>
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</div>
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{h.price != null && (
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<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
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<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()}</div>
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<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>placement value</div>
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</div>
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)}
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</div>
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)
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}
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export default function HousesAdmin() {
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const { loading, error, data } = useAsync(() => api.admin.shard.houses())
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// Full registry deltas ride the admin SSE channel (never the public one).
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const { events, connected } = useShardFeed({ url: api.adminShardStreamUrl, filter: HOUSE_KINDS, max: 80 })
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const [q, setQ] = useState('')
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const board = useMemo(() => {
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const map = new Map()
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for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
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for (let i = events.length - 1; i >= 0; i -= 1) {
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const ev = events[i]
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if (!ev.serial) continue
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if (ev.kind === 'house.update') {
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map.set(ev.serial, { ...ev, ownerName: ev.owner?.name ?? ev.ownerName, ownerAcct: ev.owner?.acct ?? ev.ownerAcct })
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} else if (ev.kind === 'house.remove') {
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map.delete(ev.serial)
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} else if (ev.kind === 'house.decay') {
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const cur = map.get(ev.serial) || { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y }
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map.set(ev.serial, { ...cur, isIdoc: String(ev.to).toUpperCase() === 'IDOC' })
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}
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}
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return [...map.values()]
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}, [data, events])
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const filtered = useMemo(() => {
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const needle = q.trim().toLowerCase()
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const rows = needle
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? board.filter((h) => [h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)))
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: board
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return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
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}, [board, q])
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if (loading) return <Loading />
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if (error) return <ErrorState message="Could not load the house registry." />
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return (
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<section>
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<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 16 }}>
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<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.82rem', margin: 0 }}>
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{board.length.toLocaleString()} houses
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<span className="dim" style={{ marginLeft: 10, color: connected ? '#7fd0a4' : 'var(--muted)' }}>{connected ? '● live' : '○ offline'}</span>
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</p>
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<input className="input sans" value={q} onChange={(e) => setQ(e.target.value)} placeholder="Search by owner, region…" style={{ flex: 'none', width: 230, maxWidth: '55%', fontSize: '0.84rem' }} />
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</div>
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{board.length === 0 ? (
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<div className="panel" style={{ padding: 24, textAlign: 'center' }}>
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<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
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</div>
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) : (
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<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
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{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
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</div>
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)}
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{board.length > 0 && filtered.length === 0 && (
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<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match “{q}”.</p>
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)}
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</section>
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)
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}
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@@ -1,14 +1,57 @@
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import GameAccounts from '../../components/GameAccounts.jsx'
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import VendorSales from '../../components/VendorSales.jsx'
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import { useAsync } from '../../lib/useAsync.js'
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import { api } from '../../api/client.js'
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// The logged-in player's characters. Shows the link prompt when no game account
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// is linked, otherwise their characters grouped by account (shared component),
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// plus their own recent vendor sales.
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// plus their own home status and recent vendor sales.
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const DECAY_TONE = {
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LikeNew: '#7fd0a4', Ageless: '#7fd0a4', Slightly: '#a9cf8a', Somewhat: '#d7c56a',
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Fairly: '#e0a95f', Greatly: '#d9736f', IDOC: '#e05a5a', Collapsed: '#8c96a5',
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}
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// The caller's own houses (home status). Only their own — never anyone else's.
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function MyHouses() {
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const { data } = useAsync(() => api.player.shard.houses(), [])
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if (!data || data.length === 0) return null
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return (
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<section style={{ marginTop: 30 }}>
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<div className="field-label" style={{ marginBottom: 12 }}>My houses</div>
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<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
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{data.map((h) => {
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const label = h.isIdoc ? 'IDOC' : (h.decay || h.stage)
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const tone = h.isIdoc ? '#e05a5a' : (DECAY_TONE[label] || 'var(--muted)')
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return (
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<div key={h.serial} className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div className="display" style={{ fontSize: '1rem', color: 'var(--head)' }}>{h.name || 'An unnamed house'}</div>
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<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
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{h.region || h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
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</div>
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</div>
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{label && (
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<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 9px' }}>
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{label}
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</span>
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)}
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</div>
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)
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})}
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</div>
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<p className="sans dim" style={{ margin: '10px 0 0', fontSize: '0.76rem' }}>
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Keep an eye on the decay status — refresh a house in game before it reaches IDOC.
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</p>
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</section>
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)
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}
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export default function PlayerCharacters() {
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return (
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<div>
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<GameAccounts scope={api.player.shard} charTo={(serial) => `/player/char/${serial}`} />
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<MyHouses />
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<VendorSales fetchSales={api.player.shard.sales} />
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</div>
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)
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@@ -1,4 +1,4 @@
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import { useMemo, useState } from 'react'
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import { useMemo } from 'react'
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import PublicLayout from '../../components/PublicLayout.jsx'
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import PageHeader from '../../components/PageHeader.jsx'
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import { Loading, ErrorState } from '../../components/PageState.jsx'
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@@ -6,67 +6,30 @@ import { useAsync } from '../../lib/useAsync.js'
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import { useShardFeed } from '../../lib/useShardFeed.js'
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import { api } from '../../api/client.js'
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// The house registry. Loaded from /public/shard/houses, kept live by merging
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// house.update / house.remove deltas by serial. `price` is the placement value —
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// NOT a for-sale flag (stock ServUO has none), and the UI labels it as such.
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const HOUSE_KINDS = new Set(['house.update', 'house.remove'])
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// Decay level → colour, from healthiest to collapsed.
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const DECAY_TONE = {
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LikeNew: '#7fd0a4',
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Slightly: '#a9cf8a',
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Somewhat: '#d7c56a',
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Fairly: '#e0a95f',
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Greatly: '#d9736f',
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IDOC: '#e05a5a',
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Collapsed: '#8c96a5',
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}
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function DecayBadge({ decay, isIdoc }) {
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const label = isIdoc ? 'IDOC' : decay
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if (!label) return null
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const tone = DECAY_TONE[label] || 'var(--muted)'
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return (
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<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.04em', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
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{label}
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</span>
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)
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}
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// house.update carries owner as a flattened ownerName/ownerAcct on our shaped row.
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function ownerLabel(h) {
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return h.ownerName || h.ownerAcct || null
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}
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// PUBLIC houses board: only houses in danger (IDOC), shown by location. Owner,
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// price, decay detail and the full registry are staff-only (admin Houses view).
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// Loaded from /public/shard/houses (IDOC-only), kept live by house.decay: a
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// house entering IDOC appears, one leaving it drops off.
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const HOUSE_KINDS = new Set(['house.decay'])
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function HouseRow({ h }) {
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const owner = ownerLabel(h)
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return (
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<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
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<span
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aria-hidden="true"
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style={{ flex: 'none', width: 8, height: 8, borderRadius: '50%', background: '#e05a5a', boxShadow: '0 0 8px rgba(224,90,90,0.7)' }}
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/>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
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<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
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{h.name || 'An unnamed house'}
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</strong>
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<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
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<div className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
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{h.region || 'The wilderness'}
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</div>
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<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
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{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
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{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
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</div>
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<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
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{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
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<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
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{h.map || '—'}{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
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</div>
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</div>
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{h.price != null && (
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<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
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<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>
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{Number(h.price).toLocaleString()}
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</div>
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<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>
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placement value
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</div>
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</div>
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)}
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<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.06em', color: '#e05a5a', border: '1px solid #e05a5a66', borderRadius: 999, padding: '2px 9px' }}>
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IDOC
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</span>
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</div>
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)
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}
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@@ -74,43 +37,29 @@ function HouseRow({ h }) {
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export default function Houses() {
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const { loading, error, data } = useAsync(() => api.shard.houses())
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const { events, connected } = useShardFeed({ filter: HOUSE_KINDS, max: 60 })
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const [q, setQ] = useState('')
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// Merge the IDOC snapshot with live house.decay deltas by serial: entering IDOC
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// adds/updates the row; anything else (refreshed, collapsed) drops it.
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const board = useMemo(() => {
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const map = new Map()
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for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
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for (let i = events.length - 1; i >= 0; i -= 1) {
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const ev = events[i]
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if (ev.kind === 'house.update' && ev.serial) {
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// Live house.update events arrive in the sidecar's shape (owner is an
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// actor object); normalize to the flattened shape the row renders.
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map.set(ev.serial, {
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...ev,
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||||
ownerName: ev.owner?.name ?? ev.ownerName,
|
||||
ownerAcct: ev.owner?.acct ?? ev.ownerAcct,
|
||||
})
|
||||
} else if (ev.kind === 'house.remove' && ev.serial) {
|
||||
if (ev.kind !== 'house.decay' || !ev.serial) continue
|
||||
if (String(ev.to).toUpperCase() === 'IDOC') {
|
||||
map.set(ev.serial, { serial: ev.serial, name: ev.name, region: ev.region, map: ev.map, x: ev.x, y: ev.y, z: ev.z, isIdoc: true })
|
||||
} else {
|
||||
map.delete(ev.serial)
|
||||
}
|
||||
}
|
||||
return [...map.values()]
|
||||
return [...map.values()].sort((a, b) => (a.region || '').localeCompare(b.region || ''))
|
||||
}, [data, events])
|
||||
|
||||
const filtered = useMemo(() => {
|
||||
const needle = q.trim().toLowerCase()
|
||||
const rows = needle
|
||||
? board.filter((h) =>
|
||||
[h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)),
|
||||
)
|
||||
: board
|
||||
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
|
||||
}, [board, q])
|
||||
|
||||
return (
|
||||
<PublicLayout section="website">
|
||||
<div className="shell-narrow page-body">
|
||||
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
|
||||
<PageHeader eyebrow="Live" title="Houses" lead="The house registry — owners, sizes and standing across Britannia." />
|
||||
<PageHeader eyebrow="Live" title="Houses in danger" lead="Homes that have fallen into IDOC — where to find them before they collapse." />
|
||||
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
|
||||
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
|
||||
{connected ? 'Live' : 'Offline'}
|
||||
@@ -118,37 +67,23 @@ export default function Houses() {
|
||||
</div>
|
||||
|
||||
{loading && <Loading />}
|
||||
{error && <ErrorState message="Could not load the house registry right now." />}
|
||||
{error && <ErrorState message="Could not load the houses board right now." />}
|
||||
|
||||
{!loading && !error && (
|
||||
<>
|
||||
{board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
|
||||
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
|
||||
{board.length.toLocaleString()} houses
|
||||
</p>
|
||||
<input
|
||||
className="input sans"
|
||||
value={q}
|
||||
onChange={(e) => setQ(e.target.value)}
|
||||
placeholder="Search by owner, region…"
|
||||
style={{ flex: 'none', width: 210, maxWidth: '55%', fontSize: '0.84rem' }}
|
||||
/>
|
||||
</div>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
|
||||
</div>
|
||||
{filtered.length === 0 && (
|
||||
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match “{q}”.</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
board.length === 0 ? (
|
||||
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
|
||||
<p className="sans dim" style={{ margin: 0 }}>No houses are collapsing right now.</p>
|
||||
</section>
|
||||
) : (
|
||||
<>
|
||||
<p className="sans" style={{ color: '#e0928a', fontSize: '0.8rem', marginTop: -12, marginBottom: 20 }}>
|
||||
{board.length} in danger
|
||||
</p>
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
|
||||
{board.map((h) => <HouseRow key={h.serial} h={h} />)}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
)}
|
||||
</div>
|
||||
</PublicLayout>
|
||||
|
||||
@@ -288,6 +288,16 @@ adminRouter.get(
|
||||
modAccess,
|
||||
shardOps.listAudit,
|
||||
)
|
||||
adminRouter.get(
|
||||
'/shard/houses',
|
||||
// #swagger.tags = ['Admin · Shard']
|
||||
// #swagger.summary = 'Full house registry — owner, price, decay (admin/moderator)'
|
||||
// #swagger.description = 'The complete house registry. The public endpoint shows only IDOC houses with location; this staff view carries owner/price/co-owner/decay detail.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'Houses, ordered by name', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardHouse" } } } } } */
|
||||
modAccess,
|
||||
shardOps.listHouses,
|
||||
)
|
||||
|
||||
// ── Image uploads (screenshots/gallery) ───────────────────────────────
|
||||
const UPLOAD_DIR =
|
||||
|
||||
@@ -155,4 +155,17 @@ async function listAudit(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { kick, ban, unban, broadcast, listPages, respondPage, closePage, listAudit }
|
||||
// GET /admin/shard/houses — the FULL house registry (owner, price, co-owners,
|
||||
// decay), staff-only (modAccess). The public /public/shard/houses shows only IDOC
|
||||
// houses with location; this is the complete board, kept live for staff on the
|
||||
// admin SSE channel (house.update / house.remove).
|
||||
async function listHouses(req, res) {
|
||||
try {
|
||||
return res.json(await shardState.listHouses())
|
||||
} catch (err) {
|
||||
log.error('shardOps.listHouses', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { kick, ban, unban, broadcast, listPages, respondPage, closePage, listAudit, listHouses }
|
||||
|
||||
@@ -222,5 +222,14 @@ playerRouter.get(
|
||||
/* #swagger.responses[200] = { description: 'Vendor sales', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardVendorSale" } } } } } */
|
||||
shard.getSales,
|
||||
)
|
||||
playerRouter.get(
|
||||
'/shard/houses',
|
||||
// #swagger.tags = ['Player · Shard']
|
||||
// #swagger.summary = 'The caller’s own houses (home status)'
|
||||
// #swagger.description = 'Houses owned by the caller’s linked accounts, with decay/IDOC status. Only the caller’s own houses — never anyone else’s.'
|
||||
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
|
||||
/* #swagger.responses[200] = { description: 'The caller’s houses', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardHouse" } } } } } */
|
||||
shard.getHouses,
|
||||
)
|
||||
|
||||
module.exports = playerRouter
|
||||
|
||||
@@ -148,6 +148,20 @@ async function getSales(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
// GET /player/shard/houses — the caller's OWN houses (home status), scoped to
|
||||
// their linked accounts. A player sees their own decay/IDOC standing; never
|
||||
// anyone else's. Full detail is fine here — it's their property.
|
||||
async function getHouses(req, res) {
|
||||
try {
|
||||
const links = await shardLinks.listForUser(req.user.id)
|
||||
const accounts = links.map((l) => l.account)
|
||||
return res.json(await shardState.listHousesForAccounts(accounts))
|
||||
} catch (err) {
|
||||
log.error('player.shard.getHouses', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// Map a failed uoLinkClient.createAccount result to a user-facing HTTP response.
|
||||
// The password is never echoed anywhere; only the mapped reason is returned.
|
||||
function mapCreateAccountError(res, result) {
|
||||
@@ -202,4 +216,4 @@ async function createGameAccount(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { link, listAccounts, roster, vendors, getChar, getSales, createGameAccount }
|
||||
module.exports = { link, listAccounts, roster, vendors, getChar, getSales, getHouses, createGameAccount }
|
||||
|
||||
@@ -148,11 +148,24 @@ async function getPresence(req, res) {
|
||||
}
|
||||
}
|
||||
|
||||
// GET /public/shard/houses — the house registry (every house we've seen via
|
||||
// house.update). Live via house.update / house.remove on the public SSE stream.
|
||||
// GET /public/shard/houses — PUBLIC view: only houses in danger (IDOC), and only
|
||||
// their location (name + region + map/coords). Owner, price, co-owners and decay
|
||||
// detail are staff-only (see admin GET /admin/shard/houses). Live via house.decay
|
||||
// on the public SSE stream. This is the "where are the falling houses" board.
|
||||
async function getHouses(req, res) {
|
||||
try {
|
||||
return res.json(await shardState.listHouses())
|
||||
const idoc = await shardState.listIdoc()
|
||||
const publicHouses = idoc.map((h) => ({
|
||||
serial: h.serial,
|
||||
name: h.name,
|
||||
region: h.region,
|
||||
map: h.map,
|
||||
x: h.x,
|
||||
y: h.y,
|
||||
z: h.z,
|
||||
isIdoc: true,
|
||||
}))
|
||||
return res.json(publicHouses)
|
||||
} catch (err) {
|
||||
log.error('shard.getHouses', err)
|
||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
|
||||
@@ -36,15 +36,17 @@ const PUBLIC_KINDS = new Set([
|
||||
// Champion-spawn board deltas — the public Champions page renders these live.
|
||||
'champ.update',
|
||||
'champ.remove',
|
||||
// Protocol 2.0 boards — all public, rendered live on their respective pages.
|
||||
// Protocol 2.0 boards — public, rendered live on their respective pages.
|
||||
'guild.update',
|
||||
'guild.remove',
|
||||
'guild.join',
|
||||
'city.update',
|
||||
'presence.online',
|
||||
'region.enter',
|
||||
'house.update',
|
||||
'house.remove',
|
||||
// NOTE: house.update / house.remove (the full registry — owner, price, co-owners)
|
||||
// are deliberately NOT public. The public Houses page shows only IDOC houses (via
|
||||
// house.decay, which is public above) with location only; the full registry is
|
||||
// staff-only and rides the admin SSE channel. See public/shard.controller getHouses.
|
||||
])
|
||||
|
||||
// Open response streams per channel.
|
||||
|
||||
@@ -2876,6 +2876,41 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"/api/v1/admin/shard/houses": {
|
||||
"get": {
|
||||
"tags": [
|
||||
"Admin · Shard"
|
||||
],
|
||||
"summary": "Full house registry — owner, price, decay (admin/moderator)",
|
||||
"description": "The complete house registry. The public endpoint shows only IDOC houses with location; this staff view carries owner/price/co-owner/decay detail.",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Houses, ordered by name",
|
||||
"content": {
|
||||
"application/json": {
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/components/schemas/ShardHouse"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error"
|
||||
}
|
||||
},
|
||||
"security": [
|
||||
{
|
||||
"cookieAuth": []
|
||||
},
|
||||
{
|
||||
"bearerAuth": []
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"/api/v1/admin/dashboard": {
|
||||
"get": {
|
||||
"tags": [
|
||||
@@ -8721,6 +8756,47 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"/api/v1/player/shard/houses": {
|
||||
"get": {
|
||||
"tags": [
|
||||
"Player · Shard"
|
||||
],
|
||||
"summary": "The caller’s own houses (home status)",
|
||||
"description": "Houses owned by the caller’s linked accounts, with decay/IDOC status. Only the caller’s own houses — never anyone else’s.",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "The caller’s houses",
|
||||
"content": {
|
||||
"application/json": {
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/components/schemas/ShardHouse"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized"
|
||||
},
|
||||
"403": {
|
||||
"description": "Forbidden"
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error"
|
||||
}
|
||||
},
|
||||
"security": [
|
||||
{
|
||||
"cookieAuth": []
|
||||
},
|
||||
{
|
||||
"bearerAuth": []
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"components": {
|
||||
|
||||
Reference in New Issue
Block a user