# dependencies node_modules/ client/node_modules/ server/node_modules/ # build output client/dist/ # test coverage (generated in CI for SonarQube) server/coverage/ coverage/ # env / secrets .env *.env !.env.example # runtime data server/uploads/ uploads/ server/logs/ logs/ # Operator-supplied spawn atlas artwork. The atlas artifact itself # (db/data/spawnAtlas.*.json) IS committed, but creature art is not: sprites are # extracted from the operator's own UO client .mul/.uop files and are theirs, not # ours to redistribute. The art map is generated locally; the images it points at # live under server/uploads/atlas/, already ignored above. # See docs/website/SPAWN_ATLAS.md and db/data/spawnAtlas.art.example.json. server/db/data/spawnAtlas.art.json # reference material (extracted from the provided archives) _reference/ # logs / os *.log npm-debug.log* .DS_Store Thumbs.db # editor / tooling local settings .claude/settings.local.json .vscode/ .idea/ # local planning docs (not part of the tracked codebase) .plans/ # scratch / temp scripts _*.ps1