// Command registry. Each module exports { data, execute } — `data` is the // slash-command definition pushed to Discord (registerCommands), `execute` is // the interactionCreate handler (dispatch). Adding a new command is just // adding a file here — discordManager.js never needs to change. const commands = [ require('./ping.command'), require('./modlog.command'), require('./ban.command'), require('./kick.command'), require('./mute.command'), require('./warn.command'), require('./warnings.command'), require('./filter.command'), require('./filterallow.command'), require('./schedule.command'), require('./rolemenu.command'), require('./autorole.command'), require('./role.command'), require('./roles.command'), require('./invite.command'), require('./news.command'), require('./announce.command'), require('./wiki.command'), ] const byName = new Map(commands.map((c) => [c.data.name, c])) module.exports = { all: commands, get: (name) => byName.get(name), }