ServUO ships Server.cfg with `Name=My Shard`. An operator who never edited it publishes that verbatim, so the rules page read "My Shard" under a header carrying the real name. That value is the shard saying *unnamed* rather than naming anything, so the site now answers with its own. `settings.getInstanceName()` resolves `site_title || BRAND_NAME` — the same resolution `getPublic().brand.name` already uses, so an install that set only the site title can never show two different names on two pages. Bare `brand.name` would have been wrong for exactly that case. Substituted at INGEST rather than on read: world.ruleset is also broadcast live, and the same object is handed to the SSE fan-out, so a read-time fix would be undone by the next reconnect's frame. Matched case- and padding-insensitively but only as a whole value, so a shard genuinely called "My Shard Reborn" keeps its name. Fixes a second ruleset writer found on the way: uoLinkSocket.backfill() called shardState.setRuleset directly instead of going through the dispatcher as ingestEach does, so the boot/reconnect snapshot silently skipped this normalization. The two arrival orders have to produce the same stored frame. Also renders a placeholder row on an unscored leaderboard — the instance name with an em dash where a score goes, deliberately not shaped like an entry (no medal, no bar) because a placeholder that looked like a real standing would be a fabricated one. Presentation only; the API still sends an empty `top`. Verified live against the shard + sidecar: rules page and leaderboards on web and Android both correct. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
314 lines
12 KiB
JavaScript
314 lines
12 KiB
JavaScript
// ── uo-link WebSocket ingest client ────────────────────────────────────────
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//
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// Long-lived client that connects to the sidecar's push-only WS feed and pumps
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// every frame through the ingest dispatcher. This is the server's first
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// outbound WebSocket. Lifecycle:
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// • start() — connect if the config is enabled and has a token; verify the
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// ws.hello protocol; backfill missed events via /history on every
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// (re)connect (INSERT IGNORE dedupes the overlap); reconnect with
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// capped backoff.
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// • stop() — close the socket and stop reconnecting (graceful shutdown).
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// Connection state is mirrored into uo_link_config (plugin_connected / status /
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// last_event_at) so the admin panel and public status endpoint have live data.
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const WebSocket = require('ws')
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const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
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const uoLinkClient = require('./uoLinkClient')
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const shardIngest = require('./shardIngest')
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const shardState = require('../model/shardState/shardState.model')
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const newsGump = require('./newsGump')
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const log = require('./logger')('uo-link-socket')
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const BACKOFF_MIN_MS = 1000
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const BACKOFF_MAX_MS = 30000
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const BACKFILL_LIMIT = 500
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let ws = null
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let reconnectTimer = null
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let backoff = BACKOFF_MIN_MS
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let running = false // set by start()/stop(); guards auto-reconnect
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let helloSeen = false
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const state = {
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connected: false,
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lastEventAt: null,
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lastConnectedAt: null,
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reconnects: 0,
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protocol: null,
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}
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function buildUrl(wsUrl, token) {
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const sep = wsUrl.includes('?') ? '&' : '?'
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return token ? `${wsUrl}${sep}token=${encodeURIComponent(token)}` : wsUrl
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}
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// One guarded board snapshot: fetch, verify `data[key]` is an array, hand it to
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// `apply`, and (when given) log `label` with the row count. Isolated so a
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// failed/absent board never aborts the rest of backfill — and so backfill()
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// stays a flat sequence rather than nine repetitions of the same guard.
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async function snapshot(fetchFn, key, apply, label) {
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const res = await fetchFn()
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if (!res.ok || !res.data || !Array.isArray(res.data[key])) return
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await apply(res.data[key])
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if (label) log.info(label, { count: res.data[key].length })
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}
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// Replay events through the dispatcher oldest-first (history/economy arrive
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// newest-first) so latest-wins state settles correctly.
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async function ingestReversed(events) {
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for (const ev of [...events].reverse()) await shardIngest.ingest(ev, { fromBackfill: true })
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}
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async function ingestEach(events) {
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for (const ev of events) await shardIngest.ingest(ev, { fromBackfill: true })
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}
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// ── Market backfill ────────────────────────────────────────────────────────
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//
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// The market is the only board that does not fit in one response, so /market is
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// paged and this walks it. Two bounds, both deliberate:
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//
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// • MARKET_SNAPSHOT_MAX caps the walk. A pathological world (or a sidecar whose
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// store was never pruned) must not be able to hang startup — backfill runs
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// before the site is serving the live feed, so an unbounded loop here is
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// downtime, not slowness.
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// • The loop stops on a SHORT page as well as on `total`, because a concurrent
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// sweep can shrink the index underneath the walk and paging to a stale total
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// would spin.
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//
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// Vendors are upserted, never reconciled-by-replacement. A vendor absent from the
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// snapshot is absent because the sidecar dropped it on vendor.listing.remove —
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// which our own ingest already processed — so clearing the table first would only
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// create a window where the market page is empty.
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const MARKET_SNAPSHOT_MAX = 5000
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const MARKET_PAGE = 200
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async function backfillMarket() {
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let offset = 0
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let seen = 0
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for (;;) {
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const res = await uoLinkClient.getMarket({ limit: MARKET_PAGE, offset })
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if (!res.ok || !res.data || !Array.isArray(res.data.vendors)) return
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const page = res.data.vendors
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if (page.length === 0) break
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await ingestEach(page)
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seen += page.length
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offset += page.length
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if (page.length < MARKET_PAGE) break
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if (seen >= MARKET_SNAPSHOT_MAX) {
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log.warn('market snapshot truncated at the safety cap', {
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cap: MARKET_SNAPSHOT_MAX,
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total: res.data.total,
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})
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break
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}
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if (Number.isFinite(res.data.total) && offset >= res.data.total) break
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}
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if (seen > 0) log.info('snapshotted player-vendor market from /market', { count: seen })
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}
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// Pull recent events from the sidecar's own store and replay them through the
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// dispatcher (fromBackfill = no SSE re-broadcast). dedupe_key + INSERT IGNORE
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// make this idempotent, so overlap with what we already stored is harmless.
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async function backfill() {
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try {
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await snapshot(() => uoLinkClient.getHistory({ limit: BACKFILL_LIMIT }), 'events', ingestReversed, 'backfilled events from /history')
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await snapshot(() => uoLinkClient.getEconomy(200), 'series', ingestReversed)
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// Champ board + help-page queue have no replay stream — snapshot the
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// authoritative current state directly (the sidecar guide's advice for both),
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// reconciling our tables to it so a stale row from before a disconnect can't
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// linger. Live champ.*/page.* deltas keep them fresh thereafter.
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await snapshot(() => uoLinkClient.getChamps(), 'spawns', (s) => shardState.replaceChamps(s), 'snapshotted champ board from /champs')
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await snapshot(() => uoLinkClient.getPages(), 'pages', (p) => shardState.replacePages(p), 'snapshotted help-page queue from /pages')
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// ── Protocol 2.0 boards ──────────────────────────────────────────────
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// Same as champs/pages: snapshot the authoritative current state and
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// reconcile our tables to it. Each call is independently guarded so a
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// failed/absent board (e.g. no City Loyalty → empty /governors) never wipes
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// another. Governors are NOT cleared before upsert (cities are fixed and the
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// term-capture is idempotent, so a reconnect can't spawn spurious terms).
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await snapshot(() => uoLinkClient.getGuilds(), 'guilds', (g) => shardState.replaceGuilds(g), 'snapshotted guild board from /guilds')
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await snapshot(() => uoLinkClient.getGovernors(), 'cities', (c) => shardState.replaceGovernors(c), 'snapshotted governor board from /governors')
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await snapshot(() => uoLinkClient.getHouses(), 'houses', ingestEach, 'snapshotted house registry from /houses')
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// ── Protocol 3.0 ─────────────────────────────────────────────────────
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// The ruleset is object-shaped, not a board, so it can't go through
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// snapshot() (which asserts an array under `key`). The shard also re-emits
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// world.ruleset on its own connect — this covers the other order, where the
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// sidecar was already up and holding the ruleset when WE reconnected.
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//
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// Routed through the dispatcher rather than straight to shardState, exactly as
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// ingestEach does for the array-shaped boards: the two orders must produce the
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// same stored frame, and calling setRuleset directly here made this a second
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// write path that silently skipped the shard-name normalization the live frame
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// gets. One writer, one set of rules.
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const ruleset = await uoLinkClient.getRuleset()
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if (ruleset.ok && ruleset.data && ruleset.data.ruleset) {
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await shardIngest.ingest(ruleset.data.ruleset, { fromBackfill: true })
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log.info('snapshotted shard ruleset from /ruleset', { rev: ruleset.data.ruleset.rev })
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}
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// Points boards ARE array-shaped, so they go through snapshot() — but with
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// ingestEach rather than a replace*: there is no points.remove and the shard's
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// system set is fixed, so upserting is the whole reconciliation. A system the
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// operator has since excluded keeps its last-known board rather than vanishing,
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// which is the right answer for a month-scale standing.
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await snapshot(() => uoLinkClient.getPoints(), 'boards', ingestEach, 'snapshotted points boards from /points')
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await backfillMarket()
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const presence = await uoLinkClient.getPresence()
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if (presence.ok && presence.data && typeof presence.data.count === 'number') {
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await shardState.setPresence(presence.data)
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log.info('snapshotted online population from /online', { count: presence.data.count })
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}
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// Re-assert our published news into the in-game Town Cryer News gump. The
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// website is the source of truth; this reconciles the gump on every
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// (re)connect (and recovers any article whose original live push failed).
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// Silent (announce:false) so a reconnect never re-proclaims old news.
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await newsGump.reassertAll()
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} catch (err) {
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log.warn('backfill failed (continuing on live feed)', { message: err.message })
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}
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}
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function scheduleReconnect() {
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if (!running) return
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clearTimeout(reconnectTimer)
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reconnectTimer = setTimeout(connect, backoff)
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log.info(`reconnecting in ${backoff}ms`)
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backoff = Math.min(backoff * 2, BACKOFF_MAX_MS)
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}
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async function connect() {
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if (!running) return
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let config
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try {
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config = await uoLinkConfig.getWithToken()
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} catch (err) {
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log.error('could not read uo-link config', err)
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scheduleReconnect()
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return
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}
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if (!config || !config.enabled || !config.wsUrl || !config.token) {
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log.info('uo-link WS not started (disabled or missing url/token)')
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running = false
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return
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}
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state.protocol = config.protocol || 3
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helloSeen = false
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const url = buildUrl(config.wsUrl, config.token)
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try {
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ws = new WebSocket(url)
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} catch (err) {
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log.error('failed to open WS', err)
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scheduleReconnect()
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return
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}
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ws.on('open', handleOpen)
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ws.on('message', handleMessage)
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ws.on('close', handleClose)
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ws.on('error', (err) => {
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log.warn('uo-link WS error', { message: err.message })
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// 'close' fires after 'error'; reconnect is scheduled there.
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})
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}
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// WS lifecycle handlers, split out of connect() so it stays a flat setup path.
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async function handleOpen() {
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log.info('uo-link WS connected')
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state.connected = true
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state.lastConnectedAt = Date.now()
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backoff = BACKOFF_MIN_MS
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await uoLinkConfig.recordStatus({ status: 'connected', statusDetail: null, pluginConnected: true }).catch(() => {})
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await backfill()
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}
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// A ws.hello frame: mark it seen and, on a protocol mismatch, record the error
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// and close (we won't run against an incompatible sidecar).
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async function handleHello(event) {
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helloSeen = true
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if (!event.protocol || event.protocol === state.protocol) return
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log.error('uo-link protocol mismatch on ws.hello — closing', { expected: state.protocol, got: event.protocol })
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await uoLinkConfig
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.recordStatus({ status: 'error', statusDetail: `protocol mismatch: expected ${state.protocol}, got ${event.protocol}` })
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.catch(() => {})
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running = false
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try {
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ws.close()
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} catch {
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/* ignore */
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}
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}
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async function handleMessage(raw) {
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let event
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try {
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event = JSON.parse(raw.toString())
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} catch {
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log.warn('dropping non-JSON WS frame')
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return
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}
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if (event.kind === 'ws.hello') return handleHello(event)
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if (event.kind === 'pong') return // sidecar heartbeat — ignore
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state.lastEventAt = Number.isFinite(event.t) ? event.t : Date.now()
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await shardIngest.ingest(event)
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}
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async function handleClose() {
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state.connected = false
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if (running) state.reconnects += 1
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log.warn('uo-link WS closed')
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await uoLinkConfig
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.recordStatus({ status: running ? 'reconnecting' : 'disconnected', pluginConnected: false })
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.catch(() => {})
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ws = null
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scheduleReconnect()
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}
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// Begin (or restart) the WS client. Idempotent — a running client is stopped
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// first so a config save can re-point it at a new URL/token.
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async function start() {
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stop()
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running = true
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backoff = BACKOFF_MIN_MS
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await connect()
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}
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// Stop the client and cancel any pending reconnect. Called on shutdown and
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// before a restart.
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function stop() {
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running = false
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clearTimeout(reconnectTimer)
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reconnectTimer = null
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if (ws) {
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try {
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ws.removeAllListeners()
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ws.close()
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} catch {
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/* ignore */
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}
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ws = null
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}
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state.connected = false
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}
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// Ingestion stats for the admin panel.
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function getState() {
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return { ...state, running }
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}
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module.exports = { start, stop, getState }
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