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website/server/src/model/appeals/appeals.pure.js
Claude 028ba8c5e4
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feat(moderation): appeals (6c) + Discord reversal on approve (6d)
Players whose linked Discord identity was banned or muted can now submit
an appeal from the portal and track it; staff get a queue in the admin
moderation section to claim and resolve (approve/deny) appeals. Approving
a ban/mute appeal best-effort asks the Discord bot to reverse the action
(unban / clear timeout) via the internal API and posts a mod-log embed; a
down bot never fails the resolution (reversal_status is recorded).

- Schema: new server-owned `appeals` table (no cross-owner FK to
  mod_actions; existence validated in app code).
- Server: model/appeals/* + player appeals controller (submit/mine/
  eligible/withdraw) and admin queue handlers (list/claim/resolve/
  per-user) under the existing admin+moderator gate; one-active-appeal
  enforced app-side; eligibility keyed on the caller's linked Discord id.
- 6d: bot POST /internal/mod-reverse (+ modLog.postReversal) and
  server botInternalClient.reverseModAction, wired into resolve().
- Client: admin Appeals queue + resolve modal, ModerationUser appeals
  tab, player Appeals page (submit/withdraw), nav + routes + api methods.
- Docs: swagger annotations + component schemas, regenerated output.
- Tests: appeals controller + pure suites (server npm test 224 green).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
2026-07-18 22:01:06 -05:00

49 lines
1.6 KiB
JavaScript

// Pure helpers for the moderation-appeals feature (Phase 6c). No DB access —
// just the status/type vocabularies and row-shaping so both the model layer and
// the tests can reason about appeal state without a database.
// Terminal statuses: an appeal that has reached one of these is closed and can
// no longer be withdrawn, claimed, or resolved.
const TERMINAL = new Set(['approved', 'denied', 'withdrawn'])
// Active statuses: an appeal that still occupies the "one active appeal per
// action" slot. A player cannot open a second appeal for a mod_action while one
// of these is outstanding.
const ACTIVE = new Set(['pending', 'under_review'])
// Only bans and mutes are appealable (kicks/warns are not — a kick is not a
// standing state, and a warn carries no access restriction to reverse).
const APPEALABLE_TYPES = new Set(['ban', 'mute'])
// True if a status is one an appeal can still transition away from.
function isTerminal(status) {
return TERMINAL.has(status)
}
function isActive(status) {
return ACTIVE.has(status)
}
function isAppealableType(actionType) {
return APPEALABLE_TYPES.has(actionType)
}
// Map an approve/deny resolution to the reversal_status the row should carry.
// A denial never reverses; an approval only reverses when the underlying action
// is appealable (ban/mute) and the bot call succeeded.
function reversalStatusFor({ status, actionType, botOk }) {
if (status !== 'approved') return 'none'
if (!APPEALABLE_TYPES.has(actionType)) return 'none'
return botOk ? 'done' : 'failed'
}
module.exports = {
TERMINAL,
ACTIVE,
APPEALABLE_TYPES,
isTerminal,
isActive,
isAppealableType,
reversalStatusFor,
}