Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:
• town crier — sidecar POST /towncrier via uoLinkClient (stable id
`post-<id>` so a retry replaces rather than duplicates)
• discord — bot POST /internal/announce via botInternalClient
(single source of truth for the #news channel stays in the bot)
An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.
Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.
Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
99 lines
4.6 KiB
Plaintext
99 lines
4.6 KiB
Plaintext
# ─── UOMysticmoon server — local dev environment ───
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# Copy to server/.env for running `npm run dev` outside Docker.
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# (In Docker, the root .env / docker-compose provides these instead.)
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NODE_ENV=development
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PORT=3000
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# Separate, unpublished port for server<->bot internal traffic (the decrypted
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# bot-token route). Must match the port in bot/.env's SITE_INTERNAL_URL and must
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# never be exposed through a public reverse proxy. See issue #33.
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INTERNAL_PORT=3001
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# Logging — written to BOTH the console and a log file (default <server>/logs/app.log).
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LOG_LEVEL=debug # console verbosity: error | warn | info | debug
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FILE_LOG_LEVEL=debug # file verbosity
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LOG_TO_FILE=true # set false for console-only
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# LOG_DIR= # defaults to server/logs
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# LOG_FILE=app.log
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# Point at a local or Dockerized MariaDB
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DB_HOST=127.0.0.1
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DB_PORT=3306
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DB_NAME=uomysticmoon
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DB_USER=uomm
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DB_PASSWORD=change-me-db-password
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JWT_SECRET=dev-only-change-me
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JWT_EXPIRES_IN=1d
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COOKIE_SECURE=auto
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COOKIE_NAME=uomm_token
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# Encryption key for secrets stored at rest (OAuth client secrets in auth_providers).
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# Any string — hashed to a 256-bit AES-GCM key. REQUIRED in production; in dev an
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# insecure key is derived from JWT_SECRET if unset (with a warning).
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SECRET_ENC_KEY=dev-only-change-me-too
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# Public base URL of this app, used to build the OAuth redirect_uri
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# (${APP_BASE_URL}/api/v1/auth/sso/:provider/callback). Set this in production so
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# the callback URL matches what you register with Google/Discord. If unset, it is
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# derived from the incoming request (fine for local dev).
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APP_BASE_URL=http://localhost:5173
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# Short-lived mobile access token lifetime + refresh token lifetime (Part 2).
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MOBILE_ACCESS_TTL=15m
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MOBILE_REFRESH_TTL_DAYS=30
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# Reverse-proxy trust. Request path: client -> Pangolin -> newt agent "ptero"
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# (separate VM) -> this app. ptero is the hop that connects to us, so pin
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# TRUST_PROXY to ptero's LAN IP: Express then honours X-Forwarded-For ONLY on
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# connections from ptero, and req.ip / req.secure reflect the real client (used
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# by rate limiting, backoff, bot-ban, activity log).
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# <ptero LAN IP> -> e.g. 10.0.0.42 (RECOMMENDED in prod; requires a static
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# DHCP reservation for ptero in Omada — a lease change would
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# silently break IP trust)
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# an integer -> that many hops (fallback if you can't pin an IP)
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# false -> no proxy (direct connections)
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# NOTE: a blanket "true" is intentionally rejected (coerced to 1) — it would let
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# clients spoof their IP via a forged X-Forwarded-For and dodge rate limits/bans.
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TRUST_PROXY=1
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# Set to 1 to log each request's raw peer address + X-Forwarded-For + resolved
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# req.ip, so you can verify/refresh ptero's IP without redeploying. Noisy —
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# leave off in normal operation.
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DEBUG_TRUST_PROXY=0
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# Optional TOTP two-factor (opt-in per user).
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TOTP_ISSUER=UOMysticmoon
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# How long the "password verified, awaiting code" step stays valid.
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TOTP_CHALLENGE_TTL=5m
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# Created on first boot if the users table is empty
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ADMIN_USERNAME=admin
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ADMIN_PASSWORD=change-me-admin-password
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# Email is configured in Admin → Settings → Email (Gmail over OAuth2), not here.
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# It reuses the Google auth provider's OAuth client and stores an encrypted
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# refresh token in the DB. The contact recipient is the `contact_email` site
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# setting; while email is unconfigured the contact form falls back to a mailto: link.
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CLIENT_ORIGIN=http://localhost:5173
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# Discord bot — internal API (server <-> bot/). BOT_INTERNAL_KEY MUST be
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# byte-for-byte identical to the same variable in bot/.env.example — it is the
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# only auth on both sides' /internal/* routes, so a mismatch silently breaks
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# every server<->bot call with 401s. It also guards the server's
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# /internal/bot-config route, which returns the DECRYPTED Discord token: with
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# NODE_ENV=production the app REFUSES TO START if this is blank, a documented
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# placeholder, or shorter than 16 chars (a warning only in dev). The Discord bot
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# TOKEN itself is not an env var — it's entered in the admin panel and stored
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# encrypted in the DB (see the bot_config table / SECRET_ENC_KEY above).
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BOT_INTERNAL_URL=http://localhost:4100
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BOT_INTERNAL_KEY=dev-only-change-me-bot-key
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# News announcement pipeline (published news post -> in-game town crier + Discord
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# #news). The dispatcher is an in-process poller; these tune it. Links in the
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# announcements use APP_BASE_URL (set above), so set that in production too.
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# ANNOUNCE_POLL_MS how often the dispatcher sweeps for due/retry legs
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# TOWNCRIER_DURATION_SEC how long the in-game town-crier message stays up (<= 86400)
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ANNOUNCE_POLL_MS=15000
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TOWNCRIER_DURATION_SEC=3600
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