Files
website/server/db/seed.js
wtclaude 12ff201ed5
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feat(engagement): templates — the email block family, renderer and seeded set (engagement Phase 5a)
Every subject and body moves out of `mailer.js` into `engagement_templates` rows an
operator can edit. A relocation, not a regression: nothing that sends mail today
starts depending on an operator authoring something first.

- `email.*` block family in its own registry, sharing the page family's envelope
  walk and validate-then-sanitize order by binding rather than by copy.
- A server-side renderer producing both parts of a multipart message; the text
  part is byte-identical to the literals this commit deletes.
- Nine seeded templates, six of them wired now; the seeder's `customized = 0`
  guard lives in the UPDATE's own WHERE.
- `renderByKey` falls back to the shipped seed when a row is missing or unusable,
  so no failure of the table can stop a password reset.

Also fixes `check:hosts` reading the template key `auth.email-verify` as the
hostname `auth.email`.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-29 13:07:39 -05:00

113 lines
5.2 KiB
JavaScript

require('dotenv').config()
const settingsDb = require('../src/model/settings/settings.db')
const wikiDb = require('../src/model/wiki/wiki.db')
const users = require('../src/model/users/users.model')
const { ensureSchema, close } = require('../src/utils/db')
const { seedTemplates } = require('../src/engagement/templates')
const brand = require('../src/config/brand')
const log = require('../src/utils/logger')('seed')
// Default settings — only inserted if the key does not already exist.
const DEFAULT_SETTINGS = {
site_mode: 'maintenance', // start safe: site is in maintenance until set live
site_mode_changed_at: '',
site_mode_changed_by: '',
maintenance_message:
`${brand.shortName} is being shaped beneath a midnight sky. The site will return soon.`,
status_message: 'In progress.',
homepage_teaser:
`${brand.shortName} is still being shaped beneath a midnight sky. A quiet preview for ` +
'future news, screenshots, guides, and community notes as the world comes online.',
contact_email: brand.contactEmail,
site_title: brand.name,
// Android App Links opt-in — off until an admin enables it (docs/android/APP_LINKS.md).
mobile_app_links_enabled: 'false',
// Hosts a module may be installed from (MODULE_SYSTEM.md §2.7.2 decision 6).
//
// The environment BOOTSTRAPS this and does not own it: seedDefault is an
// INSERT IGNORE, so the variable supplies a sane default on a fresh install
// and never reaches back in to overwrite what an admin later chose in
// Admin → Modules. Changing MODULE_SOURCE_HOSTS on an existing deployment is
// therefore a no-op, which is the intended behaviour and not an oversight.
//
// An empty stored value forbids every install rather than allowing every host
// — the safe direction for a setting someone might blank by accident.
module_source_hosts: process.env.MODULE_SOURCE_HOSTS || 'gitea.whitlocktech.com',
}
// Starter wiki sections (editable later via the admin panel).
//
// The SLUGS are deliberately untouched by the de-UO pass: `seedDefault*` only
// inserts a row that is not already there, so renaming one adds a duplicate page
// to every existing install rather than renaming anything.
// [slug, title, description, sort_order]
const WIKI_CATEGORIES = [
['guides', 'Guides', 'Getting started and how-to guides.', 10],
['world', 'World & Lore', `Regions, maps, and the story of ${brand.shortName}.`, 20],
['gameplay', 'Systems & Gameplay', 'Mechanics, items, monsters, and crafting.', 30],
['community', 'Community & Rules', 'Player conduct and server policies.', 40],
]
// The 8 starter pages, each mapped to a section. [slug, title, body, categorySlug]
const WIKI_PAGES = [
['new-player-guide', 'New Player Guide', 'First steps, basic survival, and early goals.', 'guides'],
['maps-atlas', 'Maps & Atlas', 'Regions, towns, routes, and travel notes.', 'world'],
['lore', 'Lore', 'Stories, places, factions, and mysteries.', 'world'],
['systems', 'Server Systems', 'Server mechanics and custom features.', 'gameplay'],
['items', 'Items & Rewards', 'Equipment, treasures, rewards, and curiosities.', 'gameplay'],
['monsters', 'Monsters & Encounters', 'Creatures, bosses, spawns, and dangers.', 'gameplay'],
['crafting', 'Crafting', 'Professions, materials, recipes, and tools.', 'gameplay'],
['rules', 'Rules', 'Player conduct, server expectations, and policies.', 'community'],
]
async function seedDefaults() {
for (const [key, value] of Object.entries(DEFAULT_SETTINGS)) {
await settingsDb.seedDefault(key, value)
}
for (const [slug, title, description, sortOrder] of WIKI_CATEGORIES) {
await wikiDb.seedDefaultCategory(slug, title, description, sortOrder)
}
for (const [slug, title, body, categorySlug] of WIKI_PAGES) {
await wikiDb.seedDefault(slug, title, body)
// Attach to its section (only if not already categorized — safe re-run /
// migration of pages seeded before the wiki upgrade).
await wikiDb.assignCategoryBySlug(slug, categorySlug)
}
// The shipped mail bodies (ENGAGEMENT.md §4.6.1). Idempotent, and it never
// overwrites a row an operator has edited — `customized = 1` is checked in the
// UPDATE's own WHERE, not in a read-then-write. Never throws: a template that
// failed to seed costs the shipped default, which `renderByKey` falls back to
// anyway, and must not stop a boot.
await seedTemplates()
log.info('settings and wiki defaults ensured')
}
// Create the first admin from env vars, only when no users exist yet.
async function createInitialAdminFromEnv() {
const { ADMIN_USERNAME, ADMIN_PASSWORD } = process.env
if (!ADMIN_USERNAME || !ADMIN_PASSWORD) return
if ((await users.count()) > 0) return
await users.createUser({ username: ADMIN_USERNAME, password: ADMIN_PASSWORD, role: 'admin' })
log.info(`created initial admin "${ADMIN_USERNAME}"`)
}
// Allow running standalone: `npm run seed`
if (require.main === module) {
;(async () => {
try {
await ensureSchema()
await seedDefaults()
await createInitialAdminFromEnv()
} catch (err) {
log.error('seed failed', err)
process.exitCode = 1
} finally {
await close()
}
})()
}
module.exports = { seedDefaults, createInitialAdminFromEnv }