Every subject and body moves out of `mailer.js` into `engagement_templates` rows an operator can edit. A relocation, not a regression: nothing that sends mail today starts depending on an operator authoring something first. - `email.*` block family in its own registry, sharing the page family's envelope walk and validate-then-sanitize order by binding rather than by copy. - A server-side renderer producing both parts of a multipart message; the text part is byte-identical to the literals this commit deletes. - Nine seeded templates, six of them wired now; the seeder's `customized = 0` guard lives in the UPDATE's own WHERE. - `renderByKey` falls back to the shipped seed when a row is missing or unusable, so no failure of the table can stop a password reset. Also fixes `check:hosts` reading the template key `auth.email-verify` as the hostname `auth.email`. Co-Authored-By: Claude <noreply@anthropic.com>
113 lines
5.2 KiB
JavaScript
113 lines
5.2 KiB
JavaScript
require('dotenv').config()
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const settingsDb = require('../src/model/settings/settings.db')
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const wikiDb = require('../src/model/wiki/wiki.db')
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const users = require('../src/model/users/users.model')
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const { ensureSchema, close } = require('../src/utils/db')
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const { seedTemplates } = require('../src/engagement/templates')
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const brand = require('../src/config/brand')
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const log = require('../src/utils/logger')('seed')
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// Default settings — only inserted if the key does not already exist.
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const DEFAULT_SETTINGS = {
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site_mode: 'maintenance', // start safe: site is in maintenance until set live
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site_mode_changed_at: '',
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site_mode_changed_by: '',
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maintenance_message:
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`${brand.shortName} is being shaped beneath a midnight sky. The site will return soon.`,
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status_message: 'In progress.',
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homepage_teaser:
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`${brand.shortName} is still being shaped beneath a midnight sky. A quiet preview for ` +
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'future news, screenshots, guides, and community notes as the world comes online.',
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contact_email: brand.contactEmail,
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site_title: brand.name,
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// Android App Links opt-in — off until an admin enables it (docs/android/APP_LINKS.md).
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mobile_app_links_enabled: 'false',
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// Hosts a module may be installed from (MODULE_SYSTEM.md §2.7.2 decision 6).
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//
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// The environment BOOTSTRAPS this and does not own it: seedDefault is an
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// INSERT IGNORE, so the variable supplies a sane default on a fresh install
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// and never reaches back in to overwrite what an admin later chose in
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// Admin → Modules. Changing MODULE_SOURCE_HOSTS on an existing deployment is
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// therefore a no-op, which is the intended behaviour and not an oversight.
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//
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// An empty stored value forbids every install rather than allowing every host
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// — the safe direction for a setting someone might blank by accident.
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module_source_hosts: process.env.MODULE_SOURCE_HOSTS || 'gitea.whitlocktech.com',
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}
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// Starter wiki sections (editable later via the admin panel).
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//
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// The SLUGS are deliberately untouched by the de-UO pass: `seedDefault*` only
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// inserts a row that is not already there, so renaming one adds a duplicate page
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// to every existing install rather than renaming anything.
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// [slug, title, description, sort_order]
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const WIKI_CATEGORIES = [
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['guides', 'Guides', 'Getting started and how-to guides.', 10],
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['world', 'World & Lore', `Regions, maps, and the story of ${brand.shortName}.`, 20],
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['gameplay', 'Systems & Gameplay', 'Mechanics, items, monsters, and crafting.', 30],
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['community', 'Community & Rules', 'Player conduct and server policies.', 40],
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]
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// The 8 starter pages, each mapped to a section. [slug, title, body, categorySlug]
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const WIKI_PAGES = [
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['new-player-guide', 'New Player Guide', 'First steps, basic survival, and early goals.', 'guides'],
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['maps-atlas', 'Maps & Atlas', 'Regions, towns, routes, and travel notes.', 'world'],
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['lore', 'Lore', 'Stories, places, factions, and mysteries.', 'world'],
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['systems', 'Server Systems', 'Server mechanics and custom features.', 'gameplay'],
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['items', 'Items & Rewards', 'Equipment, treasures, rewards, and curiosities.', 'gameplay'],
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['monsters', 'Monsters & Encounters', 'Creatures, bosses, spawns, and dangers.', 'gameplay'],
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['crafting', 'Crafting', 'Professions, materials, recipes, and tools.', 'gameplay'],
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['rules', 'Rules', 'Player conduct, server expectations, and policies.', 'community'],
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]
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async function seedDefaults() {
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for (const [key, value] of Object.entries(DEFAULT_SETTINGS)) {
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await settingsDb.seedDefault(key, value)
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}
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for (const [slug, title, description, sortOrder] of WIKI_CATEGORIES) {
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await wikiDb.seedDefaultCategory(slug, title, description, sortOrder)
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}
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for (const [slug, title, body, categorySlug] of WIKI_PAGES) {
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await wikiDb.seedDefault(slug, title, body)
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// Attach to its section (only if not already categorized — safe re-run /
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// migration of pages seeded before the wiki upgrade).
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await wikiDb.assignCategoryBySlug(slug, categorySlug)
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}
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// The shipped mail bodies (ENGAGEMENT.md §4.6.1). Idempotent, and it never
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// overwrites a row an operator has edited — `customized = 1` is checked in the
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// UPDATE's own WHERE, not in a read-then-write. Never throws: a template that
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// failed to seed costs the shipped default, which `renderByKey` falls back to
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// anyway, and must not stop a boot.
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await seedTemplates()
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log.info('settings and wiki defaults ensured')
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}
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// Create the first admin from env vars, only when no users exist yet.
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async function createInitialAdminFromEnv() {
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const { ADMIN_USERNAME, ADMIN_PASSWORD } = process.env
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if (!ADMIN_USERNAME || !ADMIN_PASSWORD) return
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if ((await users.count()) > 0) return
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await users.createUser({ username: ADMIN_USERNAME, password: ADMIN_PASSWORD, role: 'admin' })
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log.info(`created initial admin "${ADMIN_USERNAME}"`)
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}
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// Allow running standalone: `npm run seed`
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if (require.main === module) {
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;(async () => {
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try {
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await ensureSchema()
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await seedDefaults()
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await createInitialAdminFromEnv()
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} catch (err) {
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log.error('seed failed', err)
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process.exitCode = 1
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} finally {
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await close()
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}
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})()
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}
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module.exports = { seedDefaults, createInitialAdminFromEnv }
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