Phase 2: the public UI for the four new boards, following the ChampSpawns live
pattern (snapshot via useAsync + merge SSE deltas with useShardFeed).
- Players Online widget (components/PlayersOnline.jsx): total + region breakdown
rolled up into display buckets (data/regionBuckets.js — the one place to retune
the grouping); live via presence.online. Placed on the Shard page, replacing the
static players-online stat tile.
- Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a
"recently joined" strip from guild.join.
- Governors (/site/governors): one card per city with a placeholder crest
(data/cityCrests.js — swap for real art without touching components), election
phase badge + autoPickAt countdown, and an on-demand "past governors" term
history (the look-back reads the ledger captured in Phase 1). Clean empty state
when City Loyalty isn't enabled.
- Houses (/site/houses): searchable registry with decay badges; price labelled
"placement value", not a for-sale flag.
- API client methods + nav links (Guilds / Governors / Houses).
Client build clean (240 modules).
Refs .plans/protocol2-integration.md (Phase 2).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>