The anonymous surface an event was always for: GET /public/events, /public/events/:slug and /public/events/series/:slug, plus GET /player/events/history, and the four screens over them. Four org-lead decisions taken up front: split Phase 14 into 14a (website) and 14b (the app); add a `listed` flag rather than letting `state` mean both schedulable and announced; put the `events` capability string in the version block rather than publishing core as a pseudo-module; and drop "venue" from the spec rather than adding a field nothing had ever built. `listed` is announcement, not permission. Publishing is what makes a definition runnable, so without a separate flag a surprise event would have to be advertised in order to be allowed to happen. It is a column, a switch in Phase 13's editor, and three SQL predicates -- never a filter applied after a read, which works exactly as well until the first caller that forgets. The public shapes are a projection, and the projection is the security boundary: nothing is spread, so a column added to event_runs next year does not ride out through it. The spec, health, cleanup, claims, errors and member_key are all absent by construction. The six public event triggers gained `eventUrl` (version 1 -> 2), carrying ?run= because the page lives at the definition's slug while every trigger is about one occurrence. notify.event-started gained the button, at seedVersion 2. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
53 lines
2.5 KiB
JavaScript
53 lines
2.5 KiB
JavaScript
// /api/v1/player — the player self-service surface, assembled from
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// per-capability routers.
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//
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// This file owns exactly two things: the gate every player route shares, and the
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// mount table. No route is declared here. Each capability router mounts at the
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// prefix it already owned inside the old monolithic player.routes.js.
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//
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// Self-service account security (`/player/account/*`) used to be mounted here. It
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// is gone: `/auth/me/account/*` is the single canonical self surface for every
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// role, and this group's copy was a strictly smaller duplicate of it.
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//
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// **Staff are a superset of players.** This group is open to any authenticated
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// account, not just role 'player': every read/write is self-scoped to req.user.id,
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// and a staff member has every player ability plus their staff tools on top.
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// Adding a requireRole('player') here would 403 an admin off their own characters
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// (it happened once — see docs/website/BACKEND_DESIGN.md). Staff also reach the
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// identical self-scoped handlers under /admin/shard, which lives in module-uo now
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// — that changes where they are defined and nothing about which URLs answer.
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//
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// See docs/website/API_V2_PLAN.md § Phase 2 for the split.
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const express = require('express')
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const { requireAuth } = require('../../../auth/session.middleware')
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const noindex = require('../../../middleware/noindex')
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const appealsRouter = require('./appeals.router')
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const teamsRouter = require('./teams.router')
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const teamForumRouter = require('./teamForum.router')
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const eventsRouter = require('./events.router')
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const playerRouter = express.Router()
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// Group gate: authenticated only (no role restriction). Keep it out of search
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// indexes. requireAuth also enforces the account status check (a disabled/banned
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// account is rejected here with 403 before any handler runs).
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//
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// It lives here, ahead of every mount, so a capability router added later cannot
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// silently ship without it.
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playerRouter.use(noindex, requireAuth)
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playerRouter.use('/appeals', appealsRouter)
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// This account's own event participation (Phase 14a). Self-scoped on
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// req.user.id, like everything else in this group.
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playerRouter.use('/events', eventsRouter)
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playerRouter.use('/teams', teamsRouter)
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// Same prefix, second router. The forum and the leader-exercised grant flow are a
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// different capability from "the caller's own Teams", and splitting them keeps
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// each file about one thing; no path in the two collides.
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playerRouter.use('/teams', teamForumRouter)
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module.exports = playerRouter
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