Files
website/client/src/routes/player/AcceptInvite.jsx
Claude 2976d5982f feat(provisioning): provisioning UI — signup, invites, accept page, unlink
Phase 6: the UI for the Phase 5 provisioning backend.

- CreateGameAccountForm: reusable game-account form (own username + password),
  mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into
  GameAccounts (self-serve) — shown alongside the [link flow when the
  game_account_signup flag is on (exposed via public settings), so a registered
  player can create + link a game account from their portal.
- Admin Invites view (/admin/invites, admin-only): send an invite at a chosen
  access level, list invites with status, revoke pending ones. When email isn't
  configured the create response's accept link is surfaced to copy manually.
- Public accept page (/invite/:token): validates the invite, sets username +
  password (email + role pre-assigned), creates the account at that role and logs
  in; for a player invite it then offers the built-in "create game account" step
  before the portal. Honeypot-guarded like registration.
- Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button,
  confirm + reconcile).
- Backend: expose gameAccountSignup availability in public settings.

Client build clean; server 193/193.

Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:06:01 -05:00

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import { useEffect, useState } from 'react'
import { Link, useNavigate, useParams } from 'react-router-dom'
import { useAuth } from '../../contexts/AuthContext.jsx'
import { api } from '../../api/client.js'
import PlayerShell, { honeypotStyle } from './PlayerShell.jsx'
import CreateGameAccountForm from '../../components/CreateGameAccountForm.jsx'
// Public, token-gated invite acceptance (/invite/:token). Validates the invite,
// lets the invitee set a username + password (their email + role are pre-assigned),
// creates the account at that role and logs them in. For a player invite it then
// offers the built-in "create game account" step before sending them to the portal.
export default function AcceptInvite() {
const { token } = useParams()
const navigate = useNavigate()
const { refresh } = useAuth()
const [invite, setInvite] = useState(null) // { email, role }
const [loadErr, setLoadErr] = useState('')
const [signupOk, setSignupOk] = useState(false)
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [company, setCompany] = useState('') // honeypot
const [error, setError] = useState('')
const [busy, setBusy] = useState(false)
const [accepted, setAccepted] = useState(false)
useEffect(() => {
let active = true
api.getInvite(token)
.then((iv) => active && setInvite(iv))
.catch((err) => active && setLoadErr(err.status === 404 ? 'This invitation is invalid or has expired.' : 'Could not load this invitation.'))
api.publicSettings()
.then((s) => active && setSignupOk(Boolean(s?.gameAccountSignup)))
.catch(() => {})
return () => { active = false }
}, [token])
const dest = invite && invite.role === 'player' ? '/player' : '/admin'
async function onSubmit(e) {
e.preventDefault()
setError('')
if (username.trim().length < 3) return setError('Username must be at least 3 characters.')
if (password.length < 8) return setError('Password must be at least 8 characters.')
setBusy(true)
try {
await api.acceptInvite(token, username.trim(), password, { company })
await refresh() // pull the freshly-issued session into context
setAccepted(true)
// Staff invites are web-only — no game step; go straight in.
if (!(invite.role === 'player' && signupOk)) navigate(dest, { replace: true })
} catch (err) {
if (err.status === 409) setError('That username is already taken, or the invite was already used.')
else if (err.status === 404) setError('This invitation is invalid or has expired.')
else if (err.status === 400) setError(err.message || 'Please check your details and try again.')
else setError('Could not accept the invitation right now.')
setBusy(false)
}
}
// ── Loading / invalid ─────────────────────────────────────────────────────
if (loadErr) {
return (
<PlayerShell subtitle="Invitation">
<p className="sans" style={{ margin: 0, color: 'var(--muted)', textAlign: 'center', lineHeight: 1.6 }}>{loadErr}</p>
<p className="sans" style={{ textAlign: 'center', margin: '16px 0 0' }}>
<Link to="/account/login" style={{ color: 'var(--accent)', textDecoration: 'none' }}>Go to sign in</Link>
</p>
</PlayerShell>
)
}
if (!invite) {
return (
<PlayerShell subtitle="Invitation">
<div style={{ display: 'grid', placeItems: 'center', padding: 20 }}><span className="spin" /></div>
</PlayerShell>
)
}
// ── Accepted: optional game-account step (player invites) ──────────────────
if (accepted) {
return (
<PlayerShell subtitle="Set up your game account">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.9rem', lineHeight: 1.6 }}>
Your account is ready. Create a game account now to play, or skip and do it later from your portal.
</p>
<CreateGameAccountForm
submit={api.player.shard.createAccount}
onCreated={() => navigate('/player', { replace: true })}
/>
<p className="sans" style={{ textAlign: 'center', margin: '18px 0 0' }}>
<button type="button" onClick={() => navigate('/player', { replace: true })} className="btn" style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer' }}>
Skip for now
</button>
</p>
</PlayerShell>
)
}
// ── Accept form ────────────────────────────────────────────────────────────
return (
<PlayerShell subtitle="Accept your invitation">
<p className="sans" style={{ marginTop: 0, marginBottom: 18, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Youve been invited as <strong style={{ color: 'var(--head)' }}>{invite.role}</strong>
{invite.email ? <> for <strong style={{ color: 'var(--head)' }}>{invite.email}</strong></> : null}. Choose a username and password to finish.
</p>
<form onSubmit={onSubmit}>
<label style={{ display: 'block', marginBottom: 16 }}>
<span className="field-label">Username</span>
<input type="text" autoComplete="username" autoFocus value={username} onChange={(e) => setUsername(e.target.value)} className="input" />
</label>
<label style={{ display: 'block', marginBottom: 22 }}>
<span className="field-label">Password</span>
<input type="password" autoComplete="new-password" value={password} onChange={(e) => setPassword(e.target.value)} className="input" />
</label>
<div style={honeypotStyle} aria-hidden="true">
<label>
Company
<input type="text" name="company" tabIndex={-1} autoComplete="off" value={company} onChange={(e) => setCompany(e.target.value)} />
</label>
</div>
{error && <p className="sans" style={{ margin: '0 0 14px', color: '#d98b84', fontSize: '0.85rem', textAlign: 'center' }}>{error}</p>}
<button type="submit" disabled={busy} className="btn btn-primary" style={{ display: 'block', width: '100%', borderRadius: 8, padding: 12, textAlign: 'center' }}>
{busy ? 'Creating…' : 'Accept & create account'}
</button>
</form>
</PlayerShell>
)
}