Files
website/client/src/main.jsx
wtclaude 5b5006c365 feat(modules): a third slot, nav icons, and api.BASE (phase 3, slice 3)
The three things core owes the client half before it can leave, all additive,
all MODULE_API 1.2.0 → 1.3.0.

`player.invite.accepted` is the third extension slot. Core's invite page owned a
UO game-account step — it read a `gameAccountSignup` flag out of core's own
settings and posted to a shard route — and an invite is a core concept that
staff receive too, so the page stays and its optional next step becomes a slot.
Named for the place, like the other two. Whether there is a step at all is the
filling module's call, made from data core does not have; core keeps the shell,
the skip control and the destination.

`icon` on a nav item, because without it the six extracted UO rows would have
been the only text-only entries in a sidebar where every other row has a glyph.
Core supplies no fallback — an invented one is core making a presentation choice
for content it knows nothing about. `icon` was already among the fields an
override may not touch, so the concept predates a module being able to send one.

`api.BASE` was in §3.5 from the first draft and never actually published.
`request` is fetch-only, so an EventSource builds its own URL, and the shard's
live feed is two of them; the alternative is a module hardcoding `/api/v1`,
which asserts something about core that core has not promised.

`AcceptInvite` is the one legitimate reader of `extensionFor` outside Slot.jsx:
the answer decides a NAVIGATION, not a decoration. Decoration goes inside
`<Slot wrap>`, which is why `hasExtension` stayed deleted.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:39:36 -05:00

99 lines
5.3 KiB
JavaScript

import React from 'react'
import { createRoot } from 'react-dom/client'
import { BrowserRouter } from 'react-router-dom'
import App from './App.jsx'
import { publishSharedDependencies } from './modules/shared.js'
import { declareSlot } from './modules/registry.js'
import './styles/theme.css'
// Publish window.__rg BEFORE rendering and before any module chunk evaluates.
// Installed modules arrive as `<script type="module" src="/modules/<id>/…">`
// tags the server injects into the shell (server/src/utils/htmlShell.js), placed
// after this bundle's own tag; module scripts execute in document order, so they
// resolve their externals against the global this call sets up
// (docs/website/MODULE_API.md §3.2).
publishSharedDependencies()
// Core registered a feature provider here until slice 3, under owner id `core`
// and namespace `uo`, so that the seam was exercised by real content from the
// day it was built. That prediction paid out exactly as written: the extraction
// deleted the registration and the hook it named, and SiteHeader was not touched.
// There is nothing for core to register now — no core nav row carries a
// `feature` — and the filter is a correct no-op until a module supplies one.
// ── Extension slots (MODULE_API.md §3.7) ───────────────────────────────────
//
// Declared HERE, in core's own bundle, which is what makes the ordering a fact
// rather than a hope: module chunks are deferred scripts the shell injects after
// this one (§3.1), so a module can never reach registerExtension before the slot
// it names exists. "Unknown slot" therefore always means a typo or a version
// skew, never a load-order accident — which is why that case throws.
//
// Both slots are named for a PLACE, not for a meaning. `site.footer.status` is
// the spot in the footer's info row, not a declaration that core knows what a
// game server's status is; the label, the target and whether anything renders at
// all belong to whoever fills it. A slot typed by its content would put game
// semantics back into core, which is the thing Phase 3 takes out.
declareSlot('site.footer.status')
// Deliberately the same name as the server's slot (MODULE_API.md §2.4): one
// resource, one extension point, two halves. The module with routes under
// /api/v1/admin/users/:id is the module with something to show on that page.
declareSlot('admin.users.detail')
// The invite-acceptance page's optional next step. Core owns invites — staff are
// invited too — and owned the game-account step inside them until slice 3, which
// meant core reading a `gameAccountSignup` flag and posting to a shard route.
//
// Named for the place, like the other two: it is "the point after an invite has
// been accepted and before the invitee is sent on", not "create a game account".
// Whether there is a step at all is the filling module's decision, made from
// data core does not have; core renders the shell and a skip control, and hands
// over `onDone`. With the slot unfilled the invitee goes straight to the portal,
// which is what core's own code did whenever the flag was off.
declareSlot('player.invite.accepted')
// Core filled the first two itself until slice 3, with the components that were
// inline in SiteFooter.jsx and UserDetail.jsx. Both are gone: the module fills
// all three, and core's own fills had to go for it to be able to — the first
// fill wins, and core registered first (§3.7).
// Render on DOMContentLoaded rather than immediately, and that is the one line
// of core's boot the module system changes.
//
// Deferred scripts — which every `type="module"` script is — execute in document
// order and ALL of them finish before DOMContentLoaded fires. Waiting for that
// event is therefore the guarantee that every installed module has registered
// its routes before React reads the registry: no loading state, no re-render,
// and no ordering race between core's bundle and a module's. A module chunk that
// 404s or throws does not hold the event back, so a broken module costs its own
// pages and not the site.
//
// The readyState check below is `'complete'`, and it is not the obvious
// `'loading'`. A DEFERRED script — which every `type="module"` script is — runs
// after the document has been parsed, so by the time this line executes
// readyState is already `'interactive'`; DOMContentLoaded has NOT fired yet and
// still comes after every deferred script. Testing for `'loading'` therefore
// mounts immediately, before any module chunk has evaluated, and a module's
// routes are missing from the very first render — which looks exactly like a
// module that failed to load: its URL falls through to core's catch-all and
// redirects home. Found by loading a real chunk in a browser; no unit test in
// this repo can see it.
//
// `'complete'` is only reached after `load`, which is strictly later than any
// static deferred script, so this branch is the genuine "the event has already
// been and gone" case and not a wrong guess about our own timing.
function mount() {
createRoot(document.getElementById('root')).render(
<React.StrictMode>
<BrowserRouter>
<App />
</BrowserRouter>
</React.StrictMode>,
)
}
if (document.readyState === 'complete') {
mount()
} else {
document.addEventListener('DOMContentLoaded', mount, { once: true })
}