The whole forum schema lands at once — threads, posts, the moderation ledger and upload attribution — including the columns only phase 5's discussion threads use. That is TEAMS.md 5.1's split BY LAYER rather than by feature: phase 5 opens paths instead of migrating data. Three settings keys, and only one of them is ordinary. `teams_forums_enabled` and `teams_forum_images` are enum keys on the existing admin settings endpoint; `teams_forum_images` also carries a server-side PRECONDITION, which is why the three live in their own model rather than in the generic setMany() loop where a reader would never find it. The gate is the server's. `PUT teams_forum_images = 'uploads'` is rejected 400 unless the same request carries the acknowledgement version — the admin checkbox is how the gate is presented, never the gate. What is stored is the TEXT VERSION, so "which wording did they agree to" is answerable later; settings already record updated_by/updated_at, and an activity_log row puts it in the staff audit trail. A reworded notice makes a stored acknowledgement stale, and neither obvious answer is right: uploads KEEP WORKING, and no other forum setting may be saved until it is re-given. Non-destructive, and impossible to ignore. Both reads fail closed. A DB fault reports the forum off and images disabled — a forum that 404s for a minute is the cheap failure; a policy that is not a policy is not. Co-Authored-By: Claude <noreply@anthropic.com>
263 lines
11 KiB
JavaScript
263 lines
11 KiB
JavaScript
const settingsDb = require('./settings.db')
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const brand = require('../../config/brand')
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const { parseJsonSetting } = require('../../utils/settingsJson')
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const { resolveThemeTokens } = require('../../utils/themeResolve')
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const { resolveBrandAssets } = require('../../utils/brandAssets')
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// Keys safe to expose on the public site.
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const PUBLIC_KEYS = [
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'site_mode',
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'maintenance_message',
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'status_message',
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'homepage_teaser',
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'contact_email',
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'site_title',
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'hero_layout', // portal hero composition (JSON). Draft key stays admin-only.
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'theme_visual', // preset/custom colors, fonts, radii (JSON). See THEMING_AND_NAV.md §6.1.
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'brand_assets', // uploaded logo/hero/favicon overrides (JSON). §6.3.
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'nav_public', // public site nav overrides (JSON). §6.4.
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// The two Team-forum controls (TEAMS.md §5.5.6). The client needs the first to
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// know whether to render the forum panel at all, and the second to decide which
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// composer to show — an upload control that 404s is worse than no control.
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// Neither is sensitive.
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//
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// `teams_forum_uploads_ack` is deliberately NOT here: who accepted a liability
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// notice is operator detail, exactly as `failure_reason` is in MODULE_API.md
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// §2.9. And publishing the mode does not move the DECISION client-side — the
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// server still resolves what renders (§5.5.3); the client is only told which
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// composer to draw.
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'teams_forums_enabled',
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'teams_forum_images',
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]
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// Admin-configurable theming & navigation (docs/website/THEMING_AND_NAV.md).
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// All five are JSON strings and all five are ABSENT by default — no migration
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// seeds them. Absence of the row, not an empty value, is what makes a surface
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// fall back to BRAND_* env / the hardcoded theme.css / the hardcoded NAV arrays.
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//
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// nav_admin and nav_player are deliberately not public: an anonymous visitor has
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// no use for either, and the admin nav's labels describe the shape of the admin
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// surface. They are read by their owners through GET /api/v1/settings/nav (§4.2).
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const THEMING_KEYS = ['theme_visual', 'brand_assets', 'nav_public', 'nav_admin', 'nav_player']
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// Keys a reset may delete. An explicit allowlist, not "any key": DELETE on an
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// arbitrary key would let a bad request drop site_mode or the uo-link config,
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// whose absence means something else entirely. hero_layout_draft is included
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// because discarding a draft is the same operation.
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const DELETABLE_KEYS = [...THEMING_KEYS, 'hero_layout_draft']
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// Player self-registration mode. Stored under the 'player_registration' key.
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// NOTE: the raw value is never exposed publicly — getPublic() derives boolean
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// availability flags from it instead (see below).
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const REGISTRATION_KEY = 'player_registration'
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const REGISTRATION_MODES = ['disabled', 'password', 'sso', 'both']
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// Resolve the registration mode, defaulting to 'disabled' (and coercing any
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// unexpected stored value back to 'disabled' so a bad row can't open sign-up).
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async function getRegistrationMode() {
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const value = await settingsDb.get(REGISTRATION_KEY)
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return REGISTRATION_MODES.includes(value) ? value : 'disabled'
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}
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// Derived, public-safe availability flags for the register page.
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function registrationFlags(mode) {
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return {
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password: mode === 'password' || mode === 'both',
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sso: mode === 'sso' || mode === 'both',
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}
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}
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// Android App Links opt-in (M9 follow-up). When on, the shard auto-serves
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// /.well-known/assetlinks.json and the mobile SSO bridge additionally accepts the
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// self-origin https://<host>/mobile/callback redirect. Stored as the string
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// 'true'/'false'; default off. See docs/android/APP_LINKS.md.
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const MOBILE_APP_LINKS_KEY = 'mobile_app_links_enabled'
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// Fail-closed: any read error (e.g. DB unavailable) reports "disabled" so a
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// transient fault can never open the https redirect path or serve assetlinks.json.
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async function isMobileAppLinksEnabled() {
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try {
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return String(await settingsDb.get(MOBILE_APP_LINKS_KEY)) === 'true'
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} catch {
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return false
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}
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}
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/**
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* This instance's name, resolved exactly as `getPublic().brand.name` resolves it —
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* the admin-editable site title wins over BRAND_NAME. Anything that has to *speak*
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* the instance's name outside the settings payload must use this rather than
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* `brand.name`, or an install that set only the site title gets two different names
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* on two different pages.
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*
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* Never throws: a name is always better than an error, so a DB fault falls back to
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* the env value.
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*/
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async function getInstanceName() {
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try {
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return (await settingsDb.get('site_title')) || brand.name
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} catch {
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return brand.name
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}
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}
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async function get(key) {
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return settingsDb.get(key)
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}
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async function set(key, value, updatedBy = null) {
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return settingsDb.set(key, value, updatedBy)
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}
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async function remove(key) {
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return settingsDb.remove(key)
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}
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async function setMany(obj, updatedBy = null) {
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for (const [key, value] of Object.entries(obj)) {
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await settingsDb.set(key, value, updatedBy)
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}
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}
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async function getAll() {
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const rows = await settingsDb.getAll()
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return rows.reduce((acc, row) => {
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acc[row.key] = row.value
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return acc
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}, {})
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}
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async function getPublic() {
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const all = await getAll()
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const out = PUBLIC_KEYS.reduce((acc, key) => {
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if (all[key] !== undefined) acc[key] = all[key]
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return acc
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}, {})
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// Derived registration availability (never the raw mode). Lets the register
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// page show/hide the password form and SSO buttons.
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const mode = REGISTRATION_MODES.includes(all[REGISTRATION_KEY]) ? all[REGISTRATION_KEY] : 'disabled'
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out.registration = registrationFlags(mode)
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// `gameAccountSignup` was derived here until Phase 3 slice 3. It said whether
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// the site offers GAME-account creation, which is a question about a shard —
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// its own SignupMode has to agree — so it left with the rest of core's UO
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// prose. The `game_account_signup` row is unchanged and module-uo reads it
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// through ctx.settings; the derived flag is on its `/public/shard/features`.
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//
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// The effective CSS custom properties for the admin's theme, or absent when
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// no theme_visual row exists (or nothing in it was usable). The SPA writes
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// these onto <html>; absence means it writes nothing and theme.css's :root
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// stands, which is what keeps an untouched instance byte-for-byte as today.
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// Resolution — :root ← preset ← custom — happens here rather than in CSS so
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// there is one authority and brand.accent below can report the same value the
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// site actually paints. See THEMING_AND_NAV.md §6.
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const theme = resolveThemeTokens(all.theme_visual)
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if (theme) out.theme = theme
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// Uploaded brand-asset overrides (§6.3), resolved here so every consumer of
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// the brand block — the SPA, the Android app, the Discord bot — picks them up
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// through the one contract. Forgiving on read like the theme: a slot holding
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// something we would not emit as a URL is dropped and its neighbours kept.
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const brandAssets = resolveBrandAssets(parseJsonSetting(all.brand_assets))
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// Instance branding (BRAND_* env defaults). The admin-editable settings —
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// site title, contact email, and now the theme accent and uploaded assets —
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// override the env value when set, so existing installs keep their
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// DB-configured name; everything else comes from env.
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//
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// brand.accent is a CROSS-REPO CONTRACT: the Android app themes its whole
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// Material palette from it (BrandDto → RunicGatewayTheme) and the Discord bot
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// colors its embeds from it. Resolving the effective accent here is what lets
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// both track admin theming with no client change.
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out.brand = {
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name: out.site_title || brand.name,
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shortName: brand.shortName,
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tagline: brand.tagline,
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description: brand.description,
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contactEmail: out.contact_email || brand.contactEmail,
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url: brand.url,
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accent: theme?.['--accent'] || brand.accent,
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logo: brandAssets.logo || brand.logo,
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hero: brandAssets.hero || brand.hero,
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favicon: brandAssets.favicon || brand.favicon,
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}
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// Push-notification relay (M7). The client-facing ntfy base URL the app's
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// embedded distributor registers its device topic against; null when push is
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// not configured for this shard, in which case the app simply shows push as
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// unavailable. The publisher's own NTFY_BASE_URL may be an internal
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// compose-network address, so a distinct NTFY_PUBLIC_URL is preferred; failing
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// that we use the first NTFY_ALLOWED_ORIGINS entry (a device endpoint must sit
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// on an allowed origin anyway). Never NTFY_BASE_URL — it may be internal-only.
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out.push = { ntfyUrl: publicNtfyUrl() }
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// Whether this shard has opted into Android App Links (M9 follow-up). Lets a
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// native client tell whether it may request the https App Link redirect_uri
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// before doing so (the server would otherwise reject an unallowlisted one). The
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// custom-scheme callback works regardless of this flag.
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out.mobileAppLinks = String(all[MOBILE_APP_LINKS_KEY]) === 'true'
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return out
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}
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/**
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* What the HTML shell needs, resolved exactly as getPublic() resolves it: the
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* effective favicon and logo, plus the theme token map for the boot <style>
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* block. Kept here rather than in utils/htmlShell.js so there is one authority
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* for "which asset wins", and so the shell can never disagree with the payload
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* the SPA fetches a moment later.
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*
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* Throws on a DB fault — the caller (utils/htmlShell.js) decides what a failure
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* means for the page, and for it the answer is "serve the env-only shell".
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*
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* @returns {Promise<{logo: string, favicon: string, theme: object|null}>}
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*/
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async function getShellBrand() {
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const all = await getAll()
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const assets = resolveBrandAssets(parseJsonSetting(all.brand_assets))
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return {
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logo: assets.logo || brand.logo,
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favicon: assets.favicon || brand.favicon,
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theme: resolveThemeTokens(all.theme_visual),
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}
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}
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// The two nav-override keys their own audiences need but cannot read from
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// GET /admin/settings (admin-only, while AdminLayout renders for editors and
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// moderators and PlayerPortalLayout renders for players — THEMING_AND_NAV.md
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// §4.2). Values are returned as stored: raw JSON strings, or null when the
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// admin never overrode that nav.
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async function getNav() {
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const all = await getAll()
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return {
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nav_admin: all.nav_admin ?? null,
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nav_player: all.nav_player ?? null,
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}
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}
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// The client-facing ntfy base URL (no trailing slash), or null when unset.
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function publicNtfyUrl() {
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const explicit = (process.env.NTFY_PUBLIC_URL || '').trim()
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if (explicit) return explicit.replace(/\/+$/, '')
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const firstOrigin = (process.env.NTFY_ALLOWED_ORIGINS || '')
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.split(',')
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.map((s) => s.trim())
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.filter(Boolean)[0]
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return firstOrigin ? firstOrigin.replace(/\/+$/, '') : null
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}
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module.exports = {
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get,
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set,
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remove,
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setMany,
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getAll,
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getPublic,
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getShellBrand,
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getNav,
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getInstanceName,
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PUBLIC_KEYS,
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THEMING_KEYS,
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DELETABLE_KEYS,
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REGISTRATION_KEY,
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REGISTRATION_MODES,
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getRegistrationMode,
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registrationFlags,
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MOBILE_APP_LINKS_KEY,
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isMobileAppLinksEnabled,
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}
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