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website/client/src/components/CharacterStats.jsx
wtclaude 12d50fd615
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chore(quality): resolve SonarQube code smells across website
Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.

By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
  drops under the threshold — shard model upsert builders, page/wiki update,
  block validation, notification stream mapping (dispatch table), SSO mobile
  login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
  command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
  CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
  a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
  components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
  (two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D.  S125 (5): reword state-shape comments that
  parsed as code.  S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
  prefix list): assorted one-liners.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 04:35:39 -05:00

80 lines
2.9 KiB
JavaScript

import { useEffect, useState } from 'react'
// A small stat-tile row for a "My Characters" page: total characters, how many
// are online right now, and how many game accounts are linked. `scope` is the
// shard api object (admin or player self-service). Renders nothing until an
// account is linked, so the empty/link-prompt state below it stands alone.
//
// It fetches the same rosters GameAccounts loads; for a personal page that's at
// most a couple of extra live round-trips, and keeps this presentational bit
// decoupled from GameAccounts' per-account roster loading.
function Tile({ value, label }) {
return (
<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
{label}
</div>
</div>
)
}
// Fold the settled roster results into totals. `complete` is false when any
// account's roster failed (a partial result — shown as a dash rather than a
// misleadingly low count).
function summarizeRosters(rosters) {
let chars = 0
let online = 0
let complete = true
for (const r of rosters) {
if (r.status !== 'fulfilled') {
complete = false
continue
}
const cs = r.value.chars || []
chars += cs.length
online += cs.filter((c) => c.online).length
}
return { chars, online, complete }
}
export default function CharacterStats({ scope }) {
const [stats, setStats] = useState(null)
useEffect(() => {
let cancelled = false
;(async () => {
try {
const accounts = await scope.accounts()
const linked = accounts.length
if (linked === 0) {
if (!cancelled) setStats({ linked: 0 })
return
}
// Roster is a live round-trip and can be unavailable (503); tolerate a
// partial result so a restarting shard doesn't blank the whole row.
const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
if (!cancelled) setStats({ linked, ...summarizeRosters(rosters) })
} catch {
if (!cancelled) setStats({ error: true })
}
})()
return () => { cancelled = true }
}, [scope])
// Hidden until we know an account is linked (or while first loading).
if (!stats || stats.error || stats.linked === 0) return null
// Counts depend on live rosters; show a dash if none came back.
const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
return (
<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
<Tile value={count(stats.chars)} label="Characters" />
<Tile value={count(stats.online)} label="Online now" />
<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
</section>
)
}