Files
website/server/db/seed.js
Claude 7a08546da6
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feat(brand): BRAND_* env scheme — instance branding without a rebuild
Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env
scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the
first tenant that sets these vars rather than a special case in the code.

Architecture (chosen because the app ships as a prebuilt image):
- server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot,
  with Runic Gateway defaults.
- Text/colors reach the SPA at RUNTIME through the existing public settings
  API (settings.model.getPublic -> SiteContext), so no client rebuild. The
  admin-editable site title + contact email still override BRAND_NAME/email.
- SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime.
- Express templates the built index.html <title>/description/OG/favicon at
  serve time from BRAND_* (renderIndexHtml in app.js).
- Server-side consumers read brand directly: emails, TOTP issuer, API docs,
  boot logs, HTML error page. Bot uses it for embed color + logs.

Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount
(BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back
to a built-in image when unset.

Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*)
and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/
rg_token). Production keeps its real values by pinning them in .env — see
.env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity
(proof the substitution works). Changing a deployed COOKIE_NAME invalidates
existing sessions, so UOMysticmoon pins uomm_token.

Verified: 193 server tests pass, client builds, app.js loads + templates the
built index.html, brand transform injects title/description/OG/favicon.
2026-07-18 02:20:04 -05:00

89 lines
3.7 KiB
JavaScript

require('dotenv').config()
const settingsDb = require('../src/model/settings/settings.db')
const wikiDb = require('../src/model/wiki/wiki.db')
const users = require('../src/model/users/users.model')
const { ensureSchema, close } = require('../src/utils/db')
const brand = require('../src/config/brand')
const log = require('../src/utils/logger')('seed')
// Default settings — only inserted if the key does not already exist.
const DEFAULT_SETTINGS = {
site_mode: 'maintenance', // start safe: site is in maintenance until set live
site_mode_changed_at: '',
site_mode_changed_by: '',
maintenance_message:
`${brand.shortName} is being shaped beneath a midnight sky. The site will return soon.`,
status_message: 'In progress.',
homepage_teaser:
`${brand.shortName} is still being shaped beneath a midnight sky. A quiet preview for ` +
'future news, screenshots, guides, and community notes as the world comes online.',
contact_email: brand.contactEmail,
site_title: brand.name,
}
// Starter wiki sections (editable later via the admin panel).
// [slug, title, description, sort_order]
const WIKI_CATEGORIES = [
['guides', 'Guides', 'Getting started and how-to guides.', 10],
['world', 'World & Lore', `Regions, maps, and the story of ${brand.shortName}.`, 20],
['gameplay', 'Systems & Gameplay', 'Mechanics, items, monsters, and crafting.', 30],
['community', 'Community & Rules', 'Player conduct and shard policies.', 40],
]
// The 8 starter pages, each mapped to a section. [slug, title, body, categorySlug]
const WIKI_PAGES = [
['new-player-guide', 'New Player Guide', 'First steps, basic survival, and early goals.', 'guides'],
['maps-atlas', 'Maps & Atlas', 'Regions, towns, routes, and travel notes.', 'world'],
['lore', 'Lore', 'Stories, places, factions, and mysteries.', 'world'],
['systems', 'Server Systems', 'Shard mechanics and custom features.', 'gameplay'],
['items', 'Items & Rewards', 'Equipment, treasures, rewards, and curiosities.', 'gameplay'],
['monsters', 'Monsters & Encounters', 'Creatures, bosses, spawns, and dangers.', 'gameplay'],
['crafting', 'Crafting', 'Professions, materials, recipes, and tools.', 'gameplay'],
['rules', 'Rules', 'Player conduct, shard expectations, and policies.', 'community'],
]
async function seedDefaults() {
for (const [key, value] of Object.entries(DEFAULT_SETTINGS)) {
await settingsDb.seedDefault(key, value)
}
for (const [slug, title, description, sortOrder] of WIKI_CATEGORIES) {
await wikiDb.seedDefaultCategory(slug, title, description, sortOrder)
}
for (const [slug, title, body, categorySlug] of WIKI_PAGES) {
await wikiDb.seedDefault(slug, title, body)
// Attach to its section (only if not already categorized — safe re-run /
// migration of pages seeded before the wiki upgrade).
await wikiDb.assignCategoryBySlug(slug, categorySlug)
}
log.info('settings and wiki defaults ensured')
}
// Create the first admin from env vars, only when no users exist yet.
async function createInitialAdminFromEnv() {
const { ADMIN_USERNAME, ADMIN_PASSWORD } = process.env
if (!ADMIN_USERNAME || !ADMIN_PASSWORD) return
if ((await users.count()) > 0) return
await users.createUser({ username: ADMIN_USERNAME, password: ADMIN_PASSWORD, role: 'admin' })
log.info(`created initial admin "${ADMIN_USERNAME}"`)
}
// Allow running standalone: `npm run seed`
if (require.main === module) {
;(async () => {
try {
await ensureSchema()
await seedDefaults()
await createInitialAdminFromEnv()
} catch (err) {
log.error('seed failed', err)
process.exitCode = 1
} finally {
await close()
}
})()
}
module.exports = { seedDefaults, createInitialAdminFromEnv }