Files
website/server/src/model/shardState/shardState.model.js
wtclaude 61d6bfaca2 feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.

Server
  - shard_ruleset: a singleton table (id = 1) holding the whole frame in
    `payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
    the frame is a flat description of config read as one page, and splitting it
    into columns would mean a schema change every time the shard grows a block.
  - shardIngest routes world.ruleset to setRuleset and deliberately does NOT
    log it — the shard re-emits the whole ruleset on every sidecar connect, so
    logging would append a duplicate row per reconnect, and server.hello already
    marks each of those.
  - uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
    which asserts an array; this covers the order where the sidecar was already
    up and holding the ruleset when we reconnected.
  - GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
    per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
    means the shard has never published one — a real answer, distinct from a
    published ruleset, and the page says so.

Client
  - routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
    complete ruleset, not a delta, so the newest one wins outright). Caps are
    rendered from tenths — 7000 is 700.0, and showing the raw number would
    mislead. A systems key this build doesn't know still renders, humanised, so
    a newer plugin can't go invisible against an older client.
  - Nav entry gated on the `ruleset` feature, so it hides rather than 403s.

Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.

497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 14:35:24 -05:00

592 lines
19 KiB
JavaScript

// Live shard state derived from the WS feed: who is online, the gold-supply
// series, and per-house decay stage. The ingest dispatcher calls the write
// methods; the public read endpoints call the list/count methods. Writes take
// camelCase semantic objects and map to the snake_case columns; only the keys
// present are written (so a char.vitals refresh doesn't clobber login fields).
const db = require('./shardState.db')
const MAX_ECONOMY = 1000
// Small coercion helpers, kept out of the upsert builders below so those stay
// flat (each inline `?? null` / ternary otherwise adds to cognitive complexity).
const orNull = (v) => v ?? null
const toDate = (v) => (v ? new Date(v) : null)
// Owner is an actor object (or null for an abandoned house); flatten to columns.
const ownerFields = (owner) => ({
owner_serial: orNull(owner?.serial),
owner_acct: orNull(owner?.acct),
owner_name: orNull(owner?.name),
})
// Map a camelCase online descriptor to DB columns, dropping undefined keys so a
// partial refresh only touches the fields it carries.
function onlineFields(data) {
const map = {
name: data.name,
acct: data.acct,
web_id: data.webId,
map: data.map,
x: data.x,
y: data.y,
z: data.z,
hits: data.hits,
hits_max: data.hitsMax,
mana: data.mana,
mana_max: data.manaMax,
stam: data.stam,
stam_max: data.stamMax,
str: data.str,
dex: data.dex,
int: data.int,
}
const fields = {}
for (const [k, v] of Object.entries(map)) if (v !== undefined) fields[k] = v
return fields
}
// Upsert an online player (mob.login) or refresh their vitals (char.vitals).
async function upsertOnline(data) {
if (!data || !data.serial) return
await db.upsertOnline(data.serial, onlineFields(data))
}
const setOffline = (serial) => db.removeOnline(serial)
const clearOnline = () => db.clearOnline()
const onlineCount = () => db.countOnline()
function shapeOnline(r) {
return {
serial: r.serial,
name: r.name,
acct: r.acct,
webId: r.web_id,
map: r.map,
x: r.x,
y: r.y,
z: r.z,
hits: r.hits,
hitsMax: r.hits_max,
mana: r.mana,
manaMax: r.mana_max,
stam: r.stam,
stamMax: r.stam_max,
str: r.str,
dex: r.dex,
int: r.int,
updatedAt: r.updated_at,
}
}
// Only players whose account is linked to a website user (opt-in visibility).
async function listOnlineLinked() {
const rows = await db.listOnlineLinked()
return rows.map(shapeOnline)
}
async function listOnline() {
const rows = await db.listOnline()
return rows.map(shapeOnline)
}
// Append a gold-supply sample (economy.supply).
async function addEconomySample({ accounts, gold, t }) {
await db.insertEconomy({ accounts, gold, t })
}
async function listEconomy(limit = 100) {
const n = Math.min(Math.max(Number(limit) || 100, 1), MAX_ECONOMY)
const rows = await db.listEconomy(n)
// Return oldest → newest for charting.
return rows
.map((r) => ({ accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t }))
.reverse()
}
async function latestEconomy() {
const r = await db.latestEconomy()
return r ? { accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t } : null
}
// Upsert a house's decay stage (house.decay). is_idoc is derived from the stage.
async function upsertHouse(data) {
if (!data || !data.serial) return
const fields = {
stage: data.stage ?? null,
map: data.map ?? null,
x: data.x ?? null,
y: data.y ?? null,
z: data.z ?? null,
region: data.region ?? null,
name: data.name ?? null,
owner_serial: data.ownerSerial ?? null,
owner_acct: data.ownerAcct ?? null,
built_on: data.builtOn ? new Date(data.builtOn) : null,
last_refreshed: data.lastRefreshed ? new Date(data.lastRefreshed) : null,
is_idoc: String(data.stage).toUpperCase() === 'IDOC' ? 1 : 0,
}
await db.upsertHouse(data.serial, fields)
}
function shapeHouse(r) {
return {
serial: r.serial,
stage: r.stage,
map: r.map,
x: r.x,
y: r.y,
z: r.z,
region: r.region,
name: r.name,
ownerSerial: r.owner_serial,
ownerAcct: r.owner_acct,
// Registry fields (Protocol 2.0 house.update); undefined on decay-only rows.
ownerName: r.owner_name,
coOwners: r.co_owners,
friends: r.friends,
price: r.price == null ? null : Number(r.price),
decay: r.decay,
inRegistry: r.in_registry == null ? undefined : Boolean(r.in_registry),
builtOn: r.built_on,
lastRefreshed: r.last_refreshed,
isIdoc: Boolean(r.is_idoc),
updatedAt: r.updated_at,
}
}
async function listIdoc() {
const rows = await db.listIdocHouses()
return rows.map(shapeHouse)
}
// Houses owned by the given game accounts (admin: a user's linked accounts).
async function listHousesForAccounts(accounts) {
const rows = await db.listHousesByAccounts(accounts)
return rows.map(shapeHouse)
}
// ── House registry (Protocol 2.0 house.update / house.remove) ──────────────
// Richer per-house snapshot than the decay-transition feed. Writes only the
// registry columns (+ shared location/owner fields); is_idoc/stage stay owned by
// the house.decay path, so the two feeds never clobber each other. owner is an
// actor object (or null for an abandoned house).
async function upsertHouseRegistry(data) {
if (!data || !data.serial) return
const fields = {
name: orNull(data.name),
...ownerFields(data.owner || null),
co_owners: orNull(data.coOwners),
friends: orNull(data.friends),
price: orNull(data.price),
decay: orNull(data.decay),
region: orNull(data.region),
map: orNull(data.map),
x: orNull(data.x),
y: orNull(data.y),
z: orNull(data.z),
built_on: toDate(data.builtOn),
last_refreshed: toDate(data.lastRefreshed),
in_registry: 1,
}
await db.upsertHouse(data.serial, fields)
}
const removeHouse = (serial) => (serial ? db.removeHouse(serial) : Promise.resolve())
async function listHouses() {
const rows = await db.listRegistryHouses()
return rows.map(shapeHouse)
}
// Online players on the given game accounts (admin: a user's linked accounts).
async function listOnlineForAccounts(accounts) {
const rows = await db.listOnlineByAccounts(accounts)
return rows.map(shapeOnline)
}
// ── Champion spawns ────────────────────────────────────────────────────────
// Upsert a champ spawn's state (champ.update). The full event is stored in
// `payload` for the category-specific fields; a few columns are hoisted out for
// querying/ordering. is-boss-up is derived from bossUp (sea bosses are always up).
async function upsertChamp(ev) {
if (!ev || !ev.serial) return
await db.upsertChamp(ev.serial, {
category: orNull(ev.category),
type: orNull(ev.type),
name: orNull(ev.name),
status: orNull(ev.status),
active: ev.active ? 1 : 0,
map: orNull(ev.map),
x: orNull(ev.x),
y: orNull(ev.y),
z: orNull(ev.z),
boss_up: ev.bossUp ? 1 : 0,
payload: JSON.stringify(ev),
t: Number.isFinite(ev.t) ? ev.t : null,
})
}
const removeChamp = (serial) => (serial ? db.removeChamp(serial) : Promise.resolve())
const clearChamps = () => db.clearChamps()
// Return the stored champ.update payload (the shape the sidecar/UI expect),
// falling back to the hoisted columns if an older row lacks a payload.
function shapeChamp(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
return payload || {
kind: 'champ.update',
serial: r.serial,
category: r.category,
type: r.type,
name: r.name,
status: r.status,
active: Boolean(r.active),
map: r.map,
x: r.x,
y: r.y,
z: r.z,
bossUp: Boolean(r.boss_up),
t: r.t,
}
}
async function listChamps() {
const rows = await db.listChamps()
return rows.map(shapeChamp)
}
// Replace the whole board with a fresh snapshot (sidecar GET /champs on connect).
async function replaceChamps(spawns) {
await db.clearChamps()
for (const ev of spawns || []) await upsertChamp(ev)
}
// ── Help-page (support) queue ──────────────────────────────────────────────
// Upsert a page (page.new / page.updated). The `sender` actor object carries the
// name/acct/webId; the rest are top-level fields.
async function upsertPage(ev) {
const pageId = ev && (ev.pageId || (ev.sender && ev.sender.serial))
if (!pageId) return
const sender = ev.sender || {}
await db.upsertPage(pageId, {
type: orNull(ev.type),
sender_name: orNull(sender.name),
sender_acct: orNull(sender.acct),
web_id: orNull(sender.webId),
message: orNull(ev.message),
map: orNull(ev.map),
x: orNull(ev.x),
y: orNull(ev.y),
z: orNull(ev.z),
sent_ms: Number.isFinite(ev.sentMs) ? ev.sentMs : null,
handled: ev.handled ? 1 : 0,
handler: orNull(ev.handler),
payload: JSON.stringify(ev),
})
}
const removePage = (pageId) => (pageId ? db.removePage(pageId) : Promise.resolve())
const clearPages = () => db.clearPages()
function shapePage(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
return {
pageId: r.page_id,
type: r.type,
sender: { serial: r.page_id, name: r.sender_name, acct: r.sender_acct, webId: r.web_id },
message: r.message,
map: r.map,
x: r.x,
y: r.y,
z: r.z,
sentMs: r.sent_ms == null ? null : Number(r.sent_ms),
handled: Boolean(r.handled),
handler: r.handler,
updatedAt: r.updated_at,
// Keep the raw payload available for any field not hoisted above.
payload: payload || undefined,
}
}
async function listPages() {
const rows = await db.listPages()
return rows.map(shapePage)
}
// Replace the whole queue with a fresh snapshot (sidecar GET /pages on connect).
async function replacePages(pages) {
await db.clearPages()
for (const ev of pages || []) await upsertPage(ev)
}
// ── Guild board (Protocol 2.0) ─────────────────────────────────────────────
// Upsert a guild's roster snapshot (guild.update). The leader is an actor object
// flattened into leader_* columns; the full event lives in `payload`.
async function upsertGuild(ev) {
if (!ev || ev.id == null) return
const leader = ev.leader || {}
await db.upsertGuild(ev.id, {
name: ev.name ?? null,
abbr: ev.abbr ?? null,
members: ev.members ?? null,
online: ev.online ?? null,
alliance: ev.alliance ?? null,
leader_serial: leader.serial ?? null,
leader_name: leader.name ?? null,
leader_acct: leader.acct ?? null,
leader_web_id: leader.webId ?? null,
payload: JSON.stringify(ev),
t: Number.isFinite(ev.t) ? ev.t : null,
})
}
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
const clearGuilds = () => db.clearGuilds()
function shapeGuild(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
return payload || {
kind: 'guild.update',
id: r.id,
name: r.name,
abbr: r.abbr,
members: r.members,
online: r.online,
alliance: r.alliance,
leader: r.leader_serial
? { serial: r.leader_serial, name: r.leader_name, acct: r.leader_acct, webId: r.leader_web_id }
: null,
t: r.t,
}
}
async function listGuilds() {
const rows = await db.listGuilds()
return rows.map(shapeGuild)
}
// Replace the board with a fresh snapshot (sidecar GET /guilds on connect).
async function replaceGuilds(guilds) {
await db.clearGuilds()
for (const ev of guilds || []) await upsertGuild(ev)
}
// The guild an actor leads (cross-link on the character sheet). Leadership only —
// see the db note; membership for rank-and-file isn't in the feed, so we return
// null rather than show a possibly-stale guess.
async function findGuildForActor({ serial, acct }) {
const rows = await db.findGuildLedByActor(serial ?? null, acct ?? null)
const g = rows[0]
if (!g) return null
return { id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, role: 'leader' }
}
// Guilds led by any of a user's linked accounts (admin user-detail cross-link).
async function listGuildsLedForAccounts(accounts) {
const rows = await db.listGuildsLedByAccounts(accounts)
return rows.map((g) => ({ id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, leaderName: g.leader_name }))
}
// ── Town governors (Protocol 2.0) ──────────────────────────────────────────
// Upsert a city's governance snapshot (city.update) AND capture term history.
// Term capture runs first (it reads the CURRENT open term to decide whether the
// governor changed) and is idempotent: a repeat/backfill of the same governor is a
// no-op, so it's safe to call on the live feed and on reconnect snapshots alike.
async function upsertGovernor(ev) {
if (!ev || !ev.city) return
await recordGovernorTransition(ev)
const gov = ev.governor
const elect = ev.governorElect
await db.upsertGovernor(ev.city, {
governor_serial: orNull(gov?.serial),
governor_name: orNull(gov?.name),
governor_acct: orNull(gov?.acct),
governor_web_id: orNull(gov?.webId),
elect_serial: orNull(elect?.serial),
elect_name: orNull(elect?.name),
elect_acct: orNull(elect?.acct),
election_phase: orNull(ev.electionPhase),
candidates: orNull(ev.candidates),
auto_pick_at: toDate(ev.autoPickAt),
payload: JSON.stringify(ev),
t: Number.isFinite(ev.t) ? ev.t : null,
})
}
// Close the open term and open a new one when the governor CHANGES. Idempotent:
// same governor as the open term ⇒ nothing happens (so backfill/duplicate
// city.update events never spawn spurious terms).
async function recordGovernorTransition(ev) {
const gov = ev.governor || null
const newSerial = gov ? gov.serial ?? null : null
const t = Number.isFinite(ev.t) ? ev.t : Date.now()
const open = await db.currentGovernorTerm(ev.city)
const openSerial = open ? open.governor_serial : null
if (open && openSerial === newSerial) return // unchanged — nothing to record
if (open) await db.closeGovernorTerm(open.id, t) // governor changed or seat vacated
if (newSerial) {
await db.openGovernorTerm({
city: ev.city,
serial: newSerial,
name: gov.name ?? null,
acct: gov.acct ?? null,
webId: gov.webId ?? null,
startedAt: t,
})
}
}
function shapeGovernor(r) {
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
return payload || {
kind: 'city.update',
city: r.city,
governor: r.governor_serial
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
: null,
governorElect: r.elect_serial
? { serial: r.elect_serial, name: r.elect_name, acct: r.elect_acct }
: null,
electionPhase: r.election_phase,
candidates: r.candidates,
t: r.t,
}
}
async function listGovernors() {
const rows = await db.listGovernors()
return rows.map(shapeGovernor)
}
// Cities the given game accounts currently govern (cross-link badge).
async function listGovernorshipsForAccounts(accounts) {
const rows = await db.listGovernorshipsByAccounts(accounts)
return rows.map(shapeGovernor)
}
// Term history for a city (look-back), newest first.
async function listGovernorHistory(city, limit = 100) {
const n = Math.min(Math.max(Number(limit) || 100, 1), 500)
const rows = await db.listGovernorTerms(city, n)
return rows.map((r) => ({
city: r.city,
governor: r.governor_serial
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
: null,
startedAt: r.started_at == null ? null : Number(r.started_at),
endedAt: r.ended_at == null ? null : Number(r.ended_at),
votes: r.votes,
}))
}
// Upsert governors without clearing (cities are fixed, no remove event); term
// capture inside upsertGovernor stays idempotent across reconnect snapshots.
async function replaceGovernors(cities) {
for (const ev of cities || []) await upsertGovernor(ev)
}
// ── Online-population snapshot (Protocol 2.0 presence.online) ───────────────
async function setPresence(ev) {
if (!ev) return
await db.setPresence({
count: ev.count,
byFacet: ev.byFacet || null,
byRegion: ev.byRegion || null,
t: ev.t,
})
}
async function latestPresence() {
const r = await db.latestPresence()
if (!r) return { count: 0, byFacet: {}, byRegion: {}, t: null }
const parse = (v) => (typeof v === 'string' ? safeJson(v) || {} : v || {})
return {
count: Number(r.count) || 0,
byFacet: parse(r.by_facet),
byRegion: parse(r.by_region),
t: r.t == null ? null : Number(r.t),
}
}
// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
//
// The whole frame is stored in `payload` and served back whole. Nothing is
// normalized out of it: it is a flat description of config read as one page, and
// splitting it into columns would mean a schema change every time the shard grows
// a new block. `rev` and `expansion` are hoisted only because they are cheap to
// index/display, following shard_champs' payload-plus-hoisted-columns pattern.
async function setRuleset(ev) {
if (!ev) return
await db.setRuleset({
rev: ev.rev ?? null,
expansion: ev.expansion ?? null,
payload: JSON.stringify(ev),
t: ev.t,
})
}
// The stored ruleset, or null when the shard has never published one (an old
// plugin, or Bridge.RulesetEnabled=false). Null is a real answer here — the page
// says "not published yet" rather than rendering an empty ruleset as if the shard
// had no rules — so it is deliberately not smoothed into {}.
async function getRuleset() {
const r = await db.getRuleset()
if (!r) return null
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
if (!payload) return null
return { ...payload, updatedAt: r.updated_at }
}
function safeJson(s) {
try {
return JSON.parse(s)
} catch {
return null
}
}
module.exports = {
upsertOnline,
setOffline,
clearOnline,
onlineCount,
listOnline,
listOnlineLinked,
listOnlineForAccounts,
addEconomySample,
listEconomy,
latestEconomy,
upsertHouse,
listIdoc,
listHousesForAccounts,
upsertHouseRegistry,
removeHouse,
listHouses,
upsertChamp,
removeChamp,
clearChamps,
listChamps,
replaceChamps,
upsertPage,
removePage,
clearPages,
listPages,
replacePages,
upsertGuild,
removeGuild,
clearGuilds,
listGuilds,
replaceGuilds,
findGuildForActor,
listGuildsLedForAccounts,
upsertGovernor,
listGovernors,
listGovernorshipsForAccounts,
listGovernorHistory,
replaceGovernors,
setPresence,
latestPresence,
setRuleset,
getRuleset,
}