Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
190 lines
8.4 KiB
JavaScript
190 lines
8.4 KiB
JavaScript
// ── uo-link sidecar REST client ────────────────────────────────────────────
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//
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// Server-side HTTP client for the uo-link sidecar (the bridge to the ServUO
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// shard). Same shape as botInternalClient: never throws — every call returns
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// { ok, data, status, error } so an admin poll or a public page never 500s just
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// because the sidecar/shard is down or restarting.
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//
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// The base URL + shared-secret token come from the DB-backed uoLinkConfig
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// (admin-managed, encrypted at rest) — NOT env vars, and the token is NEVER sent
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// to the browser. Every request carries `Authorization: Bearer <token>` and
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// `X-UOLink-Version: <protocol>` so a protocol mismatch is caught (409) rather
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// than mis-parsed. Config is cached for a few seconds to avoid decrypting the
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// token on every call.
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const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
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const log = require('./logger')('uo-link-client')
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const TIMEOUT_MS = 12000 // sidecar waits up to 10s on the shard before 504
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const CONFIG_TTL_MS = 5000
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let cachedConfig = null
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let cachedAt = 0
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// Read (and briefly cache) the connection config incl. decrypted token.
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async function resolveConfig() {
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const now = Date.now()
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if (cachedConfig && now - cachedAt < CONFIG_TTL_MS) return cachedConfig
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cachedConfig = await uoLinkConfig.getWithToken()
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cachedAt = now
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return cachedConfig
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}
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// Drop the cache after a save so the next call picks up new URL/token immediately.
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function invalidateConfig() {
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cachedConfig = null
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cachedAt = 0
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}
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// Core request. Returns { ok, data, status, error }. `ok` is true only on a 2xx
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// with a parseable JSON body. Non-2xx responses still return their status + body
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// so callers can distinguish 503 (shard restarting — transient) from 404.
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async function call(path, { method = 'GET', body } = {}) {
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const config = await resolveConfig()
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if (!config || !config.baseUrl) {
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return { ok: false, status: 0, error: 'uo-link is not configured' }
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}
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const controller = new AbortController()
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const timeout = setTimeout(() => controller.abort(), TIMEOUT_MS)
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try {
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const headers = {
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'Content-Type': 'application/json',
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'X-UOLink-Version': String(config.protocol || 1),
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}
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if (config.token) headers.Authorization = `Bearer ${config.token}`
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const res = await fetch(`${config.baseUrl}${path}`, {
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method,
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headers,
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body: body ? JSON.stringify(body) : undefined,
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signal: controller.signal,
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})
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let data = null
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try {
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data = await res.json()
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} catch {
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// Non-JSON (or empty) body — leave data null; status still reported.
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}
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if (!res.ok) {
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if (res.status === 401) log.warn('uo-link rejected auth token (401)', { path })
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if (res.status === 409) log.error('uo-link protocol mismatch (409)', { path, body: data })
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return { ok: false, status: res.status, data, error: `sidecar responded ${res.status}` }
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}
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return { ok: true, status: res.status, data }
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} catch (err) {
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log.warn('uo-link call failed', { path, message: err.message })
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return { ok: false, status: 0, error: err.message }
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} finally {
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clearTimeout(timeout)
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}
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}
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// ── Read queries ───────────────────────────────────────────────────────────
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// Liveness (no auth required by the sidecar, but we send it anyway).
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const health = () => call('/health')
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const getCharBySerial = (serial) => call(`/char/serial/${encodeURIComponent(serial)}`)
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const getCharBySlot = (account, slot) =>
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call(`/char/${encodeURIComponent(account)}/${encodeURIComponent(slot)}`)
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const getRoster = (account) => call(`/roster/${encodeURIComponent(account)}`)
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const getVendors = (account) => call(`/vendors/${encodeURIComponent(account)}`)
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// History / economy series — used for WS-reconnect backfill and public feeds.
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function getHistory({ kind, limit = 100 } = {}) {
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const params = new URLSearchParams()
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if (kind) params.set('kind', kind)
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if (limit) params.set('limit', String(limit))
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const qs = params.toString()
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return call(`/history${qs ? `?${qs}` : ''}`)
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}
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const getEconomy = (limit = 100) => call(`/economy?limit=${encodeURIComponent(limit)}`)
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// Live board / queue projections — snapshotted on WS (re)connect and served from
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// our own store thereafter.
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const getChamps = () => call('/champs')
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const getPages = () => call('/pages')
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// Protocol 2.0 board projections — same snapshot-on-connect pattern.
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const getGuilds = () => call('/guilds')
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const getGovernors = () => call('/governors')
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const getHouses = () => call('/houses')
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const getPresence = () => call('/online') // aggregate population (count + byFacet/byRegion)
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// ── Commands ──────────────────────────────────────────────────────────────
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const confirmLink = (code, websiteUserId) =>
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call('/link/confirm', { method: 'POST', body: { code, websiteUserId: String(websiteUserId) } })
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const linkLookup = (account) => call(`/link/${encodeURIComponent(account)}`)
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// Account provisioning (Protocol 2.0). createAccount provisions a game account and
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// auto-links it to the website user in one step; `ip` is the END USER's browser IP
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// (read from the request), which the shard needs for its per-IP account cap — the
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// sidecar only sees our server. The password is hashed on the shard and never
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// appears in any reply/event/log. unlinkAccount severs a game account's tie from
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// the site side. `actor` is the staff/website id, recorded in the shard audit.
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const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
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call('/accounts/create', {
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method: 'POST',
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body: { actor, account, password, websiteUserId: websiteUserId == null ? undefined : String(websiteUserId), ip },
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})
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const unlinkAccount = ({ actor, account }) =>
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call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
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const postTownCrier = ({ id, lines, durationSec }) =>
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call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
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const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })
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// Town Cryer News gump (Protocol 2.1). A full article (title/HTML body/image/URL)
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// in the in-game News window; re-posting the same id REPLACES it. `announce`
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// (default true on the sidecar) controls whether the criers proclaim the title.
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const postNews = ({ id, title, body, image, url, announce }) =>
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call('/news', { method: 'POST', body: { id: String(id), title, body, image, url, announce } })
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const deleteNews = (id) => call(`/news/${encodeURIComponent(id)}`, { method: 'DELETE' })
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// ── Staff write plane (§6) ─────────────────────────────────────────────────
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// Every call carries `actor` — the website username of the staff member — set by
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// the controller from the session, NEVER from the browser. The shard records it
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// for attribution and echoes an admin.audit event back over the WS feed.
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const adminKick = ({ actor, account, serial }) =>
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call('/admin/kick', { method: 'POST', body: { actor, account, serial } })
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const adminBan = ({ actor, account, serial, durationSec, reason }) =>
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call('/admin/ban', { method: 'POST', body: { actor, account, serial, durationSec, reason } })
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const adminUnban = ({ actor, account }) =>
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call('/admin/unban', { method: 'POST', body: { actor, account } })
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const adminBroadcast = ({ actor, text, hue }) =>
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call('/admin/broadcast', { method: 'POST', body: { actor, text, hue } })
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// ── Help-page (support) queue commands (§6) ────────────────────────────────
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const respondPage = (pageId, { message, close }) =>
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call(`/pages/${encodeURIComponent(pageId)}/respond`, { method: 'POST', body: { message, close } })
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const closePage = (pageId) => call(`/pages/${encodeURIComponent(pageId)}/close`, { method: 'POST' })
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module.exports = {
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invalidateConfig,
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health,
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getCharBySerial,
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getCharBySlot,
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getRoster,
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getVendors,
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getHistory,
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getEconomy,
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getChamps,
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getPages,
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getGuilds,
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getGovernors,
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getHouses,
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getPresence,
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confirmLink,
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linkLookup,
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createAccount,
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unlinkAccount,
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postTownCrier,
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deleteTownCrier,
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postNews,
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deleteNews,
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adminKick,
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adminBan,
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adminUnban,
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adminBroadcast,
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respondPage,
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closePage,
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}
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