Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the first tenant that sets these vars rather than a special case in the code. Architecture (chosen because the app ships as a prebuilt image): - server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot, with Runic Gateway defaults. - Text/colors reach the SPA at RUNTIME through the existing public settings API (settings.model.getPublic -> SiteContext), so no client rebuild. The admin-editable site title + contact email still override BRAND_NAME/email. - SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime. - Express templates the built index.html <title>/description/OG/favicon at serve time from BRAND_* (renderIndexHtml in app.js). - Server-side consumers read brand directly: emails, TOTP issuer, API docs, boot logs, HTML error page. Bot uses it for embed color + logs. Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount (BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back to a built-in image when unset. Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*) and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/ rg_token). Production keeps its real values by pinning them in .env — see .env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity (proof the substitution works). Changing a deployed COOKIE_NAME invalidates existing sessions, so UOMysticmoon pins uomm_token. Verified: 193 server tests pass, client builds, app.js loads + templates the built index.html, brand transform injects title/description/OG/favicon.
89 lines
3.7 KiB
JavaScript
89 lines
3.7 KiB
JavaScript
require('dotenv').config()
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const settingsDb = require('../src/model/settings/settings.db')
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const wikiDb = require('../src/model/wiki/wiki.db')
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const users = require('../src/model/users/users.model')
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const { ensureSchema, close } = require('../src/utils/db')
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const brand = require('../src/config/brand')
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const log = require('../src/utils/logger')('seed')
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// Default settings — only inserted if the key does not already exist.
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const DEFAULT_SETTINGS = {
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site_mode: 'maintenance', // start safe: site is in maintenance until set live
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site_mode_changed_at: '',
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site_mode_changed_by: '',
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maintenance_message:
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`${brand.shortName} is being shaped beneath a midnight sky. The site will return soon.`,
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status_message: 'In progress.',
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homepage_teaser:
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`${brand.shortName} is still being shaped beneath a midnight sky. A quiet preview for ` +
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'future news, screenshots, guides, and community notes as the world comes online.',
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contact_email: brand.contactEmail,
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site_title: brand.name,
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}
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// Starter wiki sections (editable later via the admin panel).
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// [slug, title, description, sort_order]
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const WIKI_CATEGORIES = [
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['guides', 'Guides', 'Getting started and how-to guides.', 10],
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['world', 'World & Lore', `Regions, maps, and the story of ${brand.shortName}.`, 20],
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['gameplay', 'Systems & Gameplay', 'Mechanics, items, monsters, and crafting.', 30],
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['community', 'Community & Rules', 'Player conduct and shard policies.', 40],
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]
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// The 8 starter pages, each mapped to a section. [slug, title, body, categorySlug]
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const WIKI_PAGES = [
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['new-player-guide', 'New Player Guide', 'First steps, basic survival, and early goals.', 'guides'],
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['maps-atlas', 'Maps & Atlas', 'Regions, towns, routes, and travel notes.', 'world'],
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['lore', 'Lore', 'Stories, places, factions, and mysteries.', 'world'],
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['systems', 'Server Systems', 'Shard mechanics and custom features.', 'gameplay'],
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['items', 'Items & Rewards', 'Equipment, treasures, rewards, and curiosities.', 'gameplay'],
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['monsters', 'Monsters & Encounters', 'Creatures, bosses, spawns, and dangers.', 'gameplay'],
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['crafting', 'Crafting', 'Professions, materials, recipes, and tools.', 'gameplay'],
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['rules', 'Rules', 'Player conduct, shard expectations, and policies.', 'community'],
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]
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async function seedDefaults() {
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for (const [key, value] of Object.entries(DEFAULT_SETTINGS)) {
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await settingsDb.seedDefault(key, value)
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}
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for (const [slug, title, description, sortOrder] of WIKI_CATEGORIES) {
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await wikiDb.seedDefaultCategory(slug, title, description, sortOrder)
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}
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for (const [slug, title, body, categorySlug] of WIKI_PAGES) {
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await wikiDb.seedDefault(slug, title, body)
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// Attach to its section (only if not already categorized — safe re-run /
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// migration of pages seeded before the wiki upgrade).
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await wikiDb.assignCategoryBySlug(slug, categorySlug)
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}
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log.info('settings and wiki defaults ensured')
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}
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// Create the first admin from env vars, only when no users exist yet.
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async function createInitialAdminFromEnv() {
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const { ADMIN_USERNAME, ADMIN_PASSWORD } = process.env
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if (!ADMIN_USERNAME || !ADMIN_PASSWORD) return
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if ((await users.count()) > 0) return
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await users.createUser({ username: ADMIN_USERNAME, password: ADMIN_PASSWORD, role: 'admin' })
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log.info(`created initial admin "${ADMIN_USERNAME}"`)
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}
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// Allow running standalone: `npm run seed`
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if (require.main === module) {
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;(async () => {
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try {
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await ensureSchema()
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await seedDefaults()
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await createInitialAdminFromEnv()
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} catch (err) {
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log.error('seed failed', err)
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process.exitCode = 1
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} finally {
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await close()
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}
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})()
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}
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module.exports = { seedDefaults, createInitialAdminFromEnv }
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