Files
website/server/src/router/v1/admin/shardOps.controller.js
Claude 1629796235 feat(houses): tier house visibility — public IDOC-only, staff full, player own
Per request, split the single public house registry into three role-scoped views:

- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
  coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
  kept live via the public house.decay feed. The full-registry deltas
  (house.update / house.remove — which carry owner/price) are REMOVED from the
  public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
  backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
  and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
  IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.

Server tests green, client build clean, swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:50:37 -05:00

172 lines
7.0 KiB
JavaScript

// ── Admin: in-game staff operations (uo-link write plane + support queue) ────
//
// The privileged "write plane" (§6 of the sidecar guide): kick / ban / unban /
// broadcast against the live shard, plus the help-page (support ticket) queue.
// Gated admin+moderator at the route (modAccess) — the sidecar trusts the
// loopback socket, so authorization is entirely the site's responsibility.
//
// SECURITY: `actor` (who is taking the action) is ALWAYS set here from the
// authenticated session (req.user.username), never from the request body, so an
// action can't be attributed to someone else. The shard records it in its console
// log, the ban's BanDealer tag, and the admin.audit event it echoes back.
const uoLinkClient = require('../../../utils/uoLinkClient')
const shardState = require('../../../model/shardState/shardState.model')
const shardEvents = require('../../../model/shardEvents/shardEvents.model')
const activity = require('../../../model/activity/activity.model')
const log = require('../../../utils/logger')('admin-shard-ops')
// Map a never-throw uoLinkClient result onto an HTTP response. `okData` shapes the
// success body. Mirrors the sidecar's documented status codes so the UI can tell a
// transient outage (503/504 — retry) from a real rejection (403/404).
function relay(res, result, okData) {
if (result.ok) return res.json(okData(result.data))
switch (result.status) {
case 400:
return res.status(400).json({ message: (result.data && result.data.error) || 'The shard rejected that request.' })
case 403:
return res.status(403).json({
message:
(result.data && result.data.error) ||
'That action was refused — the target is protected, or the write plane is disabled on the shard.',
})
case 404:
return res.status(404).json({ message: 'No such account or target on the shard.' })
case 503:
case 504:
case 0:
return res.status(503).json({ message: 'The shard is unavailable right now — try again shortly.' })
default:
return res.status(502).json({ message: 'Could not reach the shard.' })
}
}
// POST /admin/shard/kick — disconnect every live session of an account (or serial).
async function kick(req, res) {
const { account, serial } = req.body
const actor = req.user.username
try {
const result = await uoLinkClient.adminKick({ actor, account, serial })
if (result.ok) await activity.log({ req, action: 'shard.kick', detail: { account, serial } })
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.kick', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/shard/ban — ban an account (works offline); durationSec 0/absent = indefinite.
async function ban(req, res) {
const { account, serial, durationSec, reason } = req.body
const actor = req.user.username
try {
const result = await uoLinkClient.adminBan({ actor, account, serial, durationSec, reason })
if (result.ok) await activity.log({ req, action: 'shard.ban', detail: { account, serial, durationSec, reason } })
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.ban', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/shard/unban — clear an account's ban.
async function unban(req, res) {
const { account } = req.body
const actor = req.user.username
try {
const result = await uoLinkClient.adminUnban({ actor, account })
if (result.ok) await activity.log({ req, action: 'shard.unban', detail: { account } })
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.unban', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/shard/broadcast — a system message to everyone online.
async function broadcast(req, res) {
const { text, hue } = req.body
const actor = req.user.username
try {
const result = await uoLinkClient.adminBroadcast({ actor, text, hue })
if (result.ok) await activity.log({ req, action: 'shard.broadcast', detail: { text } })
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.broadcast', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /admin/shard/pages — the open help-page (support) queue, from our store.
async function listPages(req, res) {
try {
return res.json(await shardState.listPages())
} catch (err) {
log.error('shardOps.listPages', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/shard/pages/:id/respond — reply to a player (optionally close).
async function respondPage(req, res) {
const { id } = req.params
const { message, close } = req.body
try {
const result = await uoLinkClient.respondPage(id, { message, close: Boolean(close) })
if (result.ok) {
await activity.log({ req, action: 'shard.page.respond', detail: { pageId: id, close: Boolean(close) } })
// Close removes the page from the queue; reflect it locally at once (the
// page.closed event will confirm it, but the UI shouldn't wait a poll cycle).
if (close) await shardState.removePage(id).catch(() => {})
}
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.respondPage', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /admin/shard/pages/:id/close — resolve a page without a reply.
async function closePage(req, res) {
const { id } = req.params
try {
const result = await uoLinkClient.closePage(id)
if (result.ok) {
await activity.log({ req, action: 'shard.page.close', detail: { pageId: id } })
await shardState.removePage(id).catch(() => {})
}
return relay(res, result, (d) => d || { ok: true })
} catch (err) {
log.error('shardOps.closePage', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /admin/shard/audit — recent moderation audit events (admin.audit), from the
// ingested event log. Seeds the live audit log the panel keeps current over SSE.
async function listAudit(req, res) {
try {
const limit = req.query.limit
return res.json(await shardEvents.list({ kind: 'admin.audit', limit }))
} catch (err) {
log.error('shardOps.listAudit', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /admin/shard/houses — the FULL house registry (owner, price, co-owners,
// decay), staff-only (modAccess). The public /public/shard/houses shows only IDOC
// houses with location; this is the complete board, kept live for staff on the
// admin SSE channel (house.update / house.remove).
async function listHouses(req, res) {
try {
return res.json(await shardState.listHouses())
} catch (err) {
log.error('shardOps.listHouses', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { kick, ban, unban, broadcast, listPages, respondPage, closePage, listAudit, listHouses }