Updated mod defaults, and changed configs

This commit is contained in:
2025-08-24 00:07:02 -05:00
parent e79e0edf39
commit 650bee4032
104 changed files with 5226 additions and 4 deletions

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#Enable the enhanced block model lighting pipeline - fixes the lighting of custom models, as well as many vanilla bugs.
enhancedLighting = true
#When enabled, NeoForge will show any warnings that occurred during loading.
showLoadWarnings = true
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Configures how many bits are used for the depth buffer when stenciling has been enabled by a mod. Set to true for 24+8 bits and to false for 32+8 bits. Setting to true will slightly reduce VRAM usage, but risks introducing visual artifacts.
reducedDepthStencilFormat = false
#When enabled, AO will be handled per BlockModelPart instead of using the first part's AO setting
handleAmbientOcclusionPerPart = true
#When enabled, all usage of Blaze3D will be validated against allowed usage
enableB3DValidationLayer = false