Updated mod defaults, and changed configs

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2025-08-24 00:07:02 -05:00
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commit 650bee4032
104 changed files with 5226 additions and 4 deletions

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/*
This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible.
SPACING --- controls how far a structure can be from others of its kind
SEPARATION --- controls how close to each other two structures of the same type can be.
By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
* If you want a structure to spawn more frequently, decrease those values.
* If you want a structure to spawn less frequently, increase those values.
KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
LINKS
=====
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
Modrinth link: https://modrinth.com/mod/towns-and-towers
PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
GitHub Repository: [NEED TO MAKE ONE]
*/
{
// Here you can find all structures that aren't villages or outposts.
other: {
salt: 213742069,
// DEFAULT 16
separation: 12,
// DEFAULT 32
spacing: 28,
},
// Here you can find all pillager outposts.
towers: {
frequency: 0.2,
salt: 213742069,
// DEFAULT 24
separation: 12,
// DEFAULT 48
spacing: 48,
},
// Here you can find all villages.
towns: {
salt: 213742069,
// DEFAULT 24
separation: 10,
// DEFAULT 48
spacing: 45,
},
}