Updated StorageDrawers.
Added the following mods. trashslot Serilum's QoL Bundle Jade appleskin Smelting Sand in a Blast Furnace Better client Fancy Toasts Better F3 Better Days Hopo Better Mineshafts Hopo Better Ruined Portals Hopo Better Underwater Ruins Loot Integrations: Hopo Better Mineshaft, Ruins & Portals.
This commit is contained in:
23
config/appleskin-client.toml
Normal file
23
config/appleskin-client.toml
Normal file
@@ -0,0 +1,23 @@
|
||||
[client]
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
# Default: 0.65
|
||||
# Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
9
config/automaticdoors.json5
Normal file
9
config/automaticdoors.json5
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
// The time in ms the door should stay open.
|
||||
// min: 0, max: 10000
|
||||
"doorOpenTime": 2500,
|
||||
// When enabled, iron doors will also be opened automatically.
|
||||
"shouldOpenIronDoors": true,
|
||||
// When enabled, doors won't be opened automatically when the player is sneaking.
|
||||
"preventOpeningOnSneak": true
|
||||
}
|
||||
48
config/better_client/client.json
Normal file
48
config/better_client/client.json
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"enableFadingNightVision": true,
|
||||
"fadingOutDuration": 3.0,
|
||||
"enableBetterPingDisplay": true,
|
||||
"enableDefaultPingBars": false,
|
||||
"enableLongerChatHistory": true,
|
||||
"chatMaxMessages": 4096,
|
||||
"enableTimeStamp": true,
|
||||
"timeStampColor": 15615743,
|
||||
"enableFasterClimbing": false,
|
||||
"enableFasterUpward": true,
|
||||
"enableFasterDownward": true,
|
||||
"speedMultiplier": 2.0,
|
||||
"enableBiomeTitle": true,
|
||||
"hideInF3": true,
|
||||
"hideInF1": true,
|
||||
"displayDuration": 1.5,
|
||||
"fadeInTime": 20,
|
||||
"fadeOutTime": 20,
|
||||
"scale": 2.1,
|
||||
"yOffset": -10,
|
||||
"color": 16777215,
|
||||
"cooldownTime": 1.5,
|
||||
"enableModName": false,
|
||||
"enableUndergroundUpdate": false,
|
||||
"enableBookScroll": true,
|
||||
"ctrlSpeedMultiplier": 5,
|
||||
"enablePageTurnSound": true,
|
||||
"enableMusicPause": true,
|
||||
"pauseUiSound": false,
|
||||
"enableFastTrading": true,
|
||||
"enableAltKey": true,
|
||||
"enableNoExperimentalWarning": true,
|
||||
"enableExperimentalDisplay": true,
|
||||
"enableBundleUp": true,
|
||||
"enableDurabilityTooltip": true,
|
||||
"showDurabilityWhenNotDamaged": true,
|
||||
"showDurabilityHint": true,
|
||||
"enableTradingHud": true,
|
||||
"renderRealCostDirectly": true,
|
||||
"enableAxolotlBucketFix": true,
|
||||
"enableChatHistoryRetention": true,
|
||||
"enableBookSaveConfirmation": true,
|
||||
"enableDisplayRemainingSales": true,
|
||||
"enableGlowingEnderEye": true,
|
||||
"enableWorldIconUpdate": true,
|
||||
"enableFullBrightnessToggle": true
|
||||
}
|
||||
6
config/betterbeaconplacement.json5
Normal file
6
config/betterbeaconplacement.json5
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
// If enabled, drops all beacon base blocks when the beacon itself is broken.
|
||||
"breakBeaconBaseBlocks": true,
|
||||
// If enabled, when a mineral block replaces a normal block that block is dropped on top of the beacon.
|
||||
"dropReplacedBlockTopBeacon": true
|
||||
}
|
||||
6
config/betterconduitplacement.json5
Normal file
6
config/betterconduitplacement.json5
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
// If enabled, drops all conduit blocks when the conduit itself is broken.
|
||||
"breakConduitBlocks": true,
|
||||
// If enabled, when prismarine replaces a normal block that block is dropped on top of the conduit.
|
||||
"dropReplacedBlockTopConduit": true
|
||||
}
|
||||
17
config/betterdays-client.toml
Normal file
17
config/betterdays-client.toml
Normal file
@@ -0,0 +1,17 @@
|
||||
[gui]
|
||||
#Sets the screen alignment of the bed clock.
|
||||
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
|
||||
clockAlignment = "TOP_RIGHT"
|
||||
#Sets the scale of the bed clock.
|
||||
#Range: > 1
|
||||
clockScale = 64
|
||||
#Sets the distance between the clock and the edge of the screen.
|
||||
#Unused if clockAlignment is CENTER_CENTER.
|
||||
#Range: > 0
|
||||
clockMargin = 16
|
||||
#This setting prevents clock wobble when getting in bed by updating the clock's position every tick.
|
||||
#As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is
|
||||
#unused if displayBedClock is false.
|
||||
preventClockWobble = true
|
||||
#This setting blacklists the sky rendering for specific dimensions. Like in the Aether if using /time set command, the sky jitters. Adding to the blacklist will prevent this behavior.
|
||||
blacklistDimensions = ["aether:the_aether"]
|
||||
164
config/betterdays-common.toml
Normal file
164
config/betterdays-common.toml
Normal file
@@ -0,0 +1,164 @@
|
||||
[time]
|
||||
#The speed at which time passes during the day.
|
||||
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
|
||||
#Vanilla speed: 1.0
|
||||
#Range: 0.0 ~ 24000.0
|
||||
daySpeed = 1.0
|
||||
#The speed at which time passes during the night.
|
||||
#Night is defined as any time between dayStart (see below) and nightStart (see below).
|
||||
#Vanilla speed: 1.0
|
||||
#Range: 0.0 ~ 24000.0
|
||||
nightSpeed = 1.0
|
||||
#The time to start day. This is configurable within the time the sun appears and day starts.
|
||||
#Default: 23500
|
||||
#Range: 22300.0 ~ 24000.0
|
||||
dayStart = 23500.0
|
||||
#The time to start night. This is configurable within the time sunset starts and night starts.
|
||||
#Default: 12500
|
||||
#Range: 12000.0 ~ 13000.0
|
||||
nightStart = 12500.0
|
||||
#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
|
||||
#(currentTick, desiredSpeed)
|
||||
#where between each value bezier spline interpolation is performed for smooth transitioning
|
||||
#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
|
||||
#The time speed value for each of them can be freely modified
|
||||
enableInterpolatedTime = false
|
||||
#The value that determines the smoothing factor in the interpolation algorithm.
|
||||
#A high value will make the interpolation softer and curvier
|
||||
#A low value will make the interpolation closer to a piecewise function
|
||||
#Range: 0.0 ~ 10.0
|
||||
interpolatedTimeSmoothingFactor = 0.25
|
||||
#These are the pairs that define what speed time should run at, at the specified day/night tick
|
||||
#The two default pairs need to exist, but their time speed values can be modified
|
||||
interpolatedTimeList = ["0,1.0", "24000,1.0"]
|
||||
|
||||
[time.effects]
|
||||
#When applied, this effect syncs the passage of weather with the current speed of time.
|
||||
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
|
||||
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||
#Note: This setting is not applicable if game rule doWeatherCycle is false.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
weatherEffect = "SLEEPING"
|
||||
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
|
||||
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
|
||||
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
|
||||
#More information on the effects of random tick speed can be found here: https://minecraft.fandom.com/wiki/Tick#Random_tick
|
||||
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
|
||||
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
randomTickEffect = "NEVER"
|
||||
#The base random tick speed used by the randomTickEffect time effect.
|
||||
#Range: > 0
|
||||
baseRandomTickSpeed = 3
|
||||
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
|
||||
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
|
||||
#When set to SLEEPING, this effect only applies to players who are sleeping.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
potionEffect = "NEVER"
|
||||
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
|
||||
#This results in faster healing when food level is full, and faster harm when food level is too low.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
|
||||
#When set to SLEEPING, this effect only applies to players who are sleeping.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
hungerEffect = "NEVER"
|
||||
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
|
||||
#WARNING: This time-effect has a significant impact on performance.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
blockEntityEffect = "NEVER"
|
||||
|
||||
[sleep]
|
||||
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
|
||||
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
|
||||
enableSleepFeature = true
|
||||
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
|
||||
#The maximum speed at which time passes when all players are sleeping.
|
||||
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
|
||||
#Range: 0.0 ~ 24000.0
|
||||
sleepSpeedMax = 110.0
|
||||
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
|
||||
#Range: 0.0 ~ 24000.0
|
||||
sleepSpeedMin = 1.0
|
||||
#The speed at which time passes when all players are sleeping.
|
||||
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
|
||||
#Range: -1.0 ~ 24000.0
|
||||
sleepSpeedAll = -1.0
|
||||
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
|
||||
#The function used is a Normalized Tunable Sigmoid Function.
|
||||
#A value of 0.5 represents a linear relationship.
|
||||
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
|
||||
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
|
||||
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
|
||||
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
|
||||
#Range: 0.0 ~ 1.0
|
||||
sleepSpeedCurve = 0.3
|
||||
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
|
||||
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
|
||||
#Note: This setting is ignored if game rule doWeatherCycle is false.
|
||||
clearWeatherOnWake = true
|
||||
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
|
||||
#Note: Other mods may override this ability.
|
||||
allowDaySleep = false
|
||||
#When true, a clock is displayed in the sleep interface.
|
||||
displayBedClock = true
|
||||
|
||||
#This section defines settings for notification messages.
|
||||
#All messages support Minecraft formatting codes (https://minecraft.fandom.com/wiki/Formatting_codes).
|
||||
#All messages have variables that can be inserted using the following format: ${variableName}
|
||||
#The type option controls where the message appears:
|
||||
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
|
||||
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
|
||||
#The target option controls to whom the message is sent:
|
||||
# ALL: Sends the message to all players on the server.
|
||||
# DIMENSION: Sends the message to all players in the current dimension.
|
||||
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
|
||||
[sleep.messages]
|
||||
|
||||
#This message is sent after a sleep cycle has completed.
|
||||
[sleep.messages.morning]
|
||||
#Available variables:
|
||||
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
|
||||
message = "§e§oTempus fugit!"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#A target of 'SLEEPING' will send the message to all players who just woke up.
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
|
||||
#This message is sent when a player enters their bed.
|
||||
[sleep.messages.enterBed]
|
||||
#Available variables:
|
||||
#player -> the player who started sleeping.
|
||||
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
|
||||
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
|
||||
[sleep.messages.leaveBed]
|
||||
#Available variables:
|
||||
#player -> the player who left their bed.
|
||||
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
6
config/blastingsand.json
Normal file
6
config/blastingsand.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"sand_list": [
|
||||
"minecraft:sand",
|
||||
"minecraft:red_sand"
|
||||
]
|
||||
}
|
||||
12
config/bottledair.json5
Normal file
12
config/bottledair.json5
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
// If enabled, players will be unable to drink water bottles underwater to prevent getting unlimited oxygen.
|
||||
"disableWaterConsumptionUnderwater": true,
|
||||
// Whether the creation of water bottles should be prevented (evaporated) when holding a fire type block in the offhand.
|
||||
"holdFireTypeItemInOffhandToPreventWaterBottleCreation": true,
|
||||
// The chance a glass bottle breaks when the item in the offhand evaporates the water, giving back an empty (air) bottle.
|
||||
// min: 0.0, max: 1.0
|
||||
"chanceGlassBottleBreaksWithFireTypeInOffhand": 0.5,
|
||||
// The amount of air an empty bottle contains. In vanilla Minecraft, 300 is the maximum air supply.
|
||||
// min: 0, max: 1000
|
||||
"amountOfAirInBottles": 150
|
||||
}
|
||||
22
config/collective/linger_messages.json
Normal file
22
config/collective/linger_messages.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"linger_messages": [
|
||||
"appreciate the day's work",
|
||||
"arm wrestle with yourself",
|
||||
"daydream",
|
||||
"fidget a little",
|
||||
"get ready for the night",
|
||||
"hum your favourite song",
|
||||
"look around for creepers",
|
||||
"look around",
|
||||
"make your bed",
|
||||
"meditate",
|
||||
"play some mindgames",
|
||||
"practice breathing",
|
||||
"remember some sweet memories",
|
||||
"rethink that strategy",
|
||||
"slowly approach your bed",
|
||||
"stomp on the ground",
|
||||
"take a quick nap",
|
||||
"yawn really loudly"
|
||||
]
|
||||
}
|
||||
13
config/compacthelpcommand.json5
Normal file
13
config/compacthelpcommand.json5
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
// When enabled, adds a space in front and behind a vertical bar in the subcommands.
|
||||
"addVerticalBarSpacing": true,
|
||||
// The message which will be sent to players when they use the /vote command.
|
||||
// min: 1, max: 50
|
||||
"amountCommandsPerPage": 8,
|
||||
// The colour of the command in /help. The possible values are; 0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white.
|
||||
// min: 0, max: 15
|
||||
"commandColour": 2,
|
||||
// The colour of the subcommand in /help. The possible values are; 0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white.
|
||||
// min: 0, max: 15
|
||||
"subcommandColour": 7
|
||||
}
|
||||
5
config/conduitspreventdrowned.json5
Normal file
5
config/conduitspreventdrowned.json5
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
// The euclidian distance range around the drowned where a check for a player with the conduit effect is done. A value of 400 prevents the spawning of all drowned around.
|
||||
// min: 0, max: 400
|
||||
"preventDrownedInRange": 400
|
||||
}
|
||||
6
config/cyclepaintings.json5
Normal file
6
config/cyclepaintings.json5
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
// Split by a , (comma). The paintings to ignore during the cycle. You can either input an entire mod's prefix (only the part before the : (colon)) or the entire line found via 'showRegisteredPaintingsDebug'.
|
||||
"ignorePaintingsInCycleResourceLocation": "infernalexp,",
|
||||
// When enabled, prints all paintings registered to the console. With this you can find which to add to the 'ignorePaintingsInCycleResourceLocationPrefix' config.
|
||||
"showRegisteredPaintingsDebug": false
|
||||
}
|
||||
4
config/dismountentity.json5
Normal file
4
config/dismountentity.json5
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
// Whether players can dismount other players from their vehicle.
|
||||
"beAbleToDismountOtherPlayers": false
|
||||
}
|
||||
4
config/enchantingcommands.json5
Normal file
4
config/enchantingcommands.json5
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
// The default command to use the features of this mod. By default /ec
|
||||
"enchantCommandString": "ec"
|
||||
}
|
||||
4
config/fancytoasts.json
Normal file
4
config/fancytoasts.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"animationType": "STANDARD",
|
||||
"textureType": "VANILLA"
|
||||
}
|
||||
27
config/hoetweaks.json5
Normal file
27
config/hoetweaks.json5
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
// When enabled, only allows the un-till function to work when the other hand is empty. Allows placing seeds with hoe in other hand.
|
||||
"onlyUntillWithOtherHandEmpty": true,
|
||||
// How much quicker a cropblock (pumpkin/melon) is broken than by default.
|
||||
// min: 0.0, max: 20.0
|
||||
"cropBlockBreakSpeedModifier": 8.0,
|
||||
// Whether the bigger hoe range should only be used if the player is crouching when right-clicking the center block.
|
||||
"mustCrouchToHaveBiggerHoeRange": true,
|
||||
// The wooden hoe till range (default while crouching). 0 = 1x1
|
||||
// min: 0, max: 32
|
||||
"woodenTierHoeRange": 0,
|
||||
// The stone hoe till range (default while crouching). 1 = 3x3
|
||||
// min: 0, max: 32
|
||||
"stoneTierHoeRange": 1,
|
||||
// The gold hoe till range (default while crouching). 2 = 5x5
|
||||
// min: 0, max: 32
|
||||
"goldTierHoeRange": 2,
|
||||
// The iron hoe till range (default while crouching). 2 = 5x5
|
||||
// min: 0, max: 32
|
||||
"ironTierHoeRange": 2,
|
||||
// The diamond hoe till range (default while crouching). 3 = 7x7
|
||||
// min: 0, max: 32
|
||||
"diamondTierHoeRange": 3,
|
||||
// The netherite hoe till range (default while crouching). 4 = 9x9
|
||||
// min: 0, max: 32
|
||||
"netheriteTierHoeRange": 4
|
||||
}
|
||||
6
config/jade/hide-blocks.json
Normal file
6
config/jade/hide-blocks.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
|
||||
"values": [
|
||||
"barrier"
|
||||
]
|
||||
}
|
||||
10
config/jade/hide-entities.json
Normal file
10
config/jade/hide-entities.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
|
||||
"values": [
|
||||
"area_effect_cloud",
|
||||
"firework_rocket",
|
||||
"interaction",
|
||||
"text_display",
|
||||
"lightning_bolt"
|
||||
]
|
||||
}
|
||||
142
config/jade/jade.json
Normal file
142
config/jade/jade.json
Normal file
@@ -0,0 +1,142 @@
|
||||
{
|
||||
"enableProfiles": false,
|
||||
"profileIndex": 0,
|
||||
"formatting": {
|
||||
"itemModNameStyle": {
|
||||
"italic": true,
|
||||
"color": "blue"
|
||||
}
|
||||
},
|
||||
"accessibility": {
|
||||
"textBackgroundOpacity": 0.0,
|
||||
"flipMainHand": false,
|
||||
"narrateKeys": false,
|
||||
"noKeyConflict": false,
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "TOGGLE",
|
||||
"enableAccessibilityPlugin": false
|
||||
},
|
||||
"plugin": {
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"energy_storage.style": "PROGRESS_BAR",
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": true,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"next_entity_drop": true,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 20,
|
||||
"breaking_progress": true,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"fluid_storage.style": "PROGRESS_BAR",
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"pet_armor": "SHOW_DAMAGEABLE",
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"jade_access": {
|
||||
"held_item": true,
|
||||
"sign": true,
|
||||
"block": true,
|
||||
"entity": true,
|
||||
"entity_variant": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"registry_name.special": false,
|
||||
"block_states": false,
|
||||
"distance": false,
|
||||
"object_name": true,
|
||||
"block_face": false,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"block_properties": false,
|
||||
"mod_name": "ON"
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"gravestone": {
|
||||
"grave": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
}
|
||||
},
|
||||
"general": {
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "PUSH_DOWN",
|
||||
"builtinCamouflage": true,
|
||||
"hideFromTabList": true,
|
||||
"hideFromGUIs": true,
|
||||
"perspectiveMode": "CAMERA",
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"fluidMode": "ANY",
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"displayEntities": true
|
||||
},
|
||||
"overlay": {
|
||||
"iconMode": "TOP",
|
||||
"animation": true,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlayAnchorY": 0.0,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"alpha": 0.7,
|
||||
"overlayPosY": 1.0,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"activeTheme": "jade:dark",
|
||||
"overlayPosX": 0.5
|
||||
},
|
||||
"history": {
|
||||
"accessibilityModMemory": false,
|
||||
"themesHash": -825076755,
|
||||
"usersHash": [
|
||||
-1253794906
|
||||
],
|
||||
"previewOverlay": true,
|
||||
"hintOverlayToggle": true,
|
||||
"hintNarratorToggle": true
|
||||
}
|
||||
}
|
||||
131
config/jade/profiles/1/jade.json
Normal file
131
config/jade/profiles/1/jade.json
Normal file
@@ -0,0 +1,131 @@
|
||||
{
|
||||
"formatting": {
|
||||
"itemModNameStyle": {
|
||||
"italic": true,
|
||||
"color": "blue"
|
||||
}
|
||||
},
|
||||
"accessibility": {
|
||||
"textBackgroundOpacity": 0.0,
|
||||
"flipMainHand": false,
|
||||
"narrateKeys": false,
|
||||
"noKeyConflict": false,
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "TOGGLE",
|
||||
"enableAccessibilityPlugin": true
|
||||
},
|
||||
"plugin": {
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"energy_storage.style": "PROGRESS_BAR",
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": true,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"next_entity_drop": true,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 20,
|
||||
"breaking_progress": true,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"fluid_storage.style": "PROGRESS_BAR",
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"pet_armor": "SHOW_DAMAGEABLE",
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"jade_access": {
|
||||
"held_item": true,
|
||||
"sign": true,
|
||||
"block": true,
|
||||
"entity": true,
|
||||
"entity_variant": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"registry_name.special": false,
|
||||
"block_states": false,
|
||||
"distance": false,
|
||||
"object_name": true,
|
||||
"block_face": true,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"block_properties": false,
|
||||
"mod_name": "OFF"
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"gravestone": {
|
||||
"grave": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
}
|
||||
},
|
||||
"name": "@jade.profile_preset.accessibility",
|
||||
"general": {
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "PUSH_DOWN",
|
||||
"builtinCamouflage": true,
|
||||
"hideFromTabList": true,
|
||||
"hideFromGUIs": true,
|
||||
"perspectiveMode": "CAMERA",
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"fluidMode": "ANY",
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"displayEntities": true
|
||||
},
|
||||
"overlay": {
|
||||
"iconMode": "TOP",
|
||||
"animation": false,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlayAnchorY": 0.0,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"alpha": 1.0,
|
||||
"overlayPosY": 1.0,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"activeTheme": "jade:dark",
|
||||
"overlayPosX": 0.5
|
||||
}
|
||||
}
|
||||
131
config/jade/profiles/2/jade.json
Normal file
131
config/jade/profiles/2/jade.json
Normal file
@@ -0,0 +1,131 @@
|
||||
{
|
||||
"formatting": {
|
||||
"itemModNameStyle": {
|
||||
"italic": true,
|
||||
"color": "blue"
|
||||
}
|
||||
},
|
||||
"accessibility": {
|
||||
"textBackgroundOpacity": 0.0,
|
||||
"flipMainHand": false,
|
||||
"narrateKeys": false,
|
||||
"noKeyConflict": false,
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "TOGGLE",
|
||||
"enableAccessibilityPlugin": false
|
||||
},
|
||||
"plugin": {
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"energy_storage.style": "PROGRESS_BAR",
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": false,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"next_entity_drop": true,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 20,
|
||||
"breaking_progress": false,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"fluid_storage.style": "PROGRESS_BAR",
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"pet_armor": "SHOW_DAMAGEABLE",
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"jade_access": {
|
||||
"held_item": true,
|
||||
"sign": true,
|
||||
"block": true,
|
||||
"entity": true,
|
||||
"entity_variant": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"registry_name.special": false,
|
||||
"block_states": false,
|
||||
"distance": false,
|
||||
"object_name": true,
|
||||
"block_face": false,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"block_properties": false,
|
||||
"mod_name": "ON"
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"gravestone": {
|
||||
"grave": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
}
|
||||
},
|
||||
"name": "@jade.profile_preset.minimalism",
|
||||
"general": {
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "HIDE_TOOLTIP",
|
||||
"builtinCamouflage": true,
|
||||
"hideFromTabList": true,
|
||||
"hideFromGUIs": true,
|
||||
"perspectiveMode": "CAMERA",
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "LITE",
|
||||
"fluidMode": "ANY",
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"displayEntities": true
|
||||
},
|
||||
"overlay": {
|
||||
"iconMode": "INLINE",
|
||||
"animation": true,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlayAnchorY": 0.0,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"alpha": 0.0,
|
||||
"overlayPosY": 1.0,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"activeTheme": "jade:dark/slim",
|
||||
"overlayPosX": 0.5
|
||||
}
|
||||
}
|
||||
130
config/jade/profiles/3/jade.json
Normal file
130
config/jade/profiles/3/jade.json
Normal file
@@ -0,0 +1,130 @@
|
||||
{
|
||||
"formatting": {
|
||||
"itemModNameStyle": {
|
||||
"italic": true,
|
||||
"color": "blue"
|
||||
}
|
||||
},
|
||||
"accessibility": {
|
||||
"textBackgroundOpacity": 0.0,
|
||||
"flipMainHand": false,
|
||||
"narrateKeys": false,
|
||||
"noKeyConflict": false,
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "TOGGLE",
|
||||
"enableAccessibilityPlugin": false
|
||||
},
|
||||
"plugin": {
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"energy_storage.style": "PROGRESS_BAR",
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": true,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"next_entity_drop": true,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 20,
|
||||
"breaking_progress": true,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"fluid_storage.style": "PROGRESS_BAR",
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"pet_armor": "SHOW_DAMAGEABLE",
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"jade_access": {
|
||||
"held_item": true,
|
||||
"sign": true,
|
||||
"block": true,
|
||||
"entity": true,
|
||||
"entity_variant": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"registry_name.special": false,
|
||||
"block_states": false,
|
||||
"distance": false,
|
||||
"object_name": true,
|
||||
"block_face": false,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"block_properties": false,
|
||||
"mod_name": "ON"
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"gravestone": {
|
||||
"grave": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
}
|
||||
},
|
||||
"general": {
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "PUSH_DOWN",
|
||||
"builtinCamouflage": true,
|
||||
"hideFromTabList": true,
|
||||
"hideFromGUIs": true,
|
||||
"perspectiveMode": "CAMERA",
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"fluidMode": "ANY",
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"displayEntities": true
|
||||
},
|
||||
"overlay": {
|
||||
"iconMode": "TOP",
|
||||
"animation": true,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlayAnchorY": 0.0,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"alpha": 0.7,
|
||||
"overlayPosY": 1.0,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"activeTheme": "jade:dark",
|
||||
"overlayPosX": 0.5
|
||||
}
|
||||
}
|
||||
1
config/jade/server-plugin-overrides.json
Normal file
1
config/jade/server-plugin-overrides.json
Normal file
@@ -0,0 +1 @@
|
||||
{}
|
||||
67
config/jade/sort-order.json
Normal file
67
config/jade/sort-order.json
Normal file
@@ -0,0 +1,67 @@
|
||||
{
|
||||
"balm:jade": null,
|
||||
"gravestone:grave": null,
|
||||
"gravestone:grave_data": null,
|
||||
"jade:block_face": null,
|
||||
"jade:block_properties": null,
|
||||
"jade:block_states": null,
|
||||
"jade:distance": null,
|
||||
"jade:mod_name": null,
|
||||
"jade:object_name": null,
|
||||
"jade:registry_name": null,
|
||||
"jade_access:block": null,
|
||||
"jade_access:block_amount": null,
|
||||
"jade_access:block_body": null,
|
||||
"jade_access:entity": null,
|
||||
"jade_access:entity_body": null,
|
||||
"jade_access:entity_variant": null,
|
||||
"jade_access:held_item": null,
|
||||
"jade_access:sign": null,
|
||||
"minecraft:animal_owner": null,
|
||||
"minecraft:armor_stand": null,
|
||||
"minecraft:beehive": null,
|
||||
"minecraft:block_display": null,
|
||||
"minecraft:brewing_stand": null,
|
||||
"minecraft:campfire": null,
|
||||
"minecraft:chiseled_bookshelf": null,
|
||||
"minecraft:command_block": null,
|
||||
"minecraft:crop_progress": null,
|
||||
"minecraft:enchantment_power": null,
|
||||
"minecraft:energy_storage": null,
|
||||
"minecraft:energy_storage.default": null,
|
||||
"minecraft:entity_armor": null,
|
||||
"minecraft:entity_health": null,
|
||||
"minecraft:falling_block": null,
|
||||
"minecraft:fluid_storage": null,
|
||||
"minecraft:fluid_storage.default": null,
|
||||
"minecraft:furnace": null,
|
||||
"minecraft:harvest_tool": null,
|
||||
"minecraft:hopper_lock": null,
|
||||
"minecraft:horse_stats": null,
|
||||
"minecraft:item_ber": null,
|
||||
"minecraft:item_display": null,
|
||||
"minecraft:item_frame": null,
|
||||
"minecraft:item_storage": null,
|
||||
"minecraft:item_storage.default": null,
|
||||
"minecraft:item_tooltip": null,
|
||||
"minecraft:jukebox": null,
|
||||
"minecraft:lectern": null,
|
||||
"minecraft:mob_breeding": null,
|
||||
"minecraft:mob_growth": null,
|
||||
"minecraft:mob_spawner": null,
|
||||
"minecraft:mob_spawner.cooldown": null,
|
||||
"minecraft:next_entity_drop": null,
|
||||
"minecraft:note_block": null,
|
||||
"minecraft:painting": null,
|
||||
"minecraft:pet_armor": null,
|
||||
"minecraft:player_head": null,
|
||||
"minecraft:potion_effects": null,
|
||||
"minecraft:progress": null,
|
||||
"minecraft:redstone": null,
|
||||
"minecraft:tnt_stability": null,
|
||||
"minecraft:total_enchantment_power": null,
|
||||
"minecraft:villager_profession": null,
|
||||
"minecraft:waxed": null,
|
||||
"minecraft:zombie_villager": null,
|
||||
"waystones:waystone": null
|
||||
}
|
||||
8
config/nutritiousmilk.json5
Normal file
8
config/nutritiousmilk.json5
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
// The hunger level decreased. Example values: cookie = 2, bread = 5, salmon = 6, steak = 8.
|
||||
// min: 0, max: 20
|
||||
"hungerLevelIncrease": 10,
|
||||
// The saturation increase. Example values: melon = 1.2, carrot = 3.6, chicken = 7.2, steak 12.8.
|
||||
// min: 0.0, max: 20.0
|
||||
"saturationLevelIncrease": 10.0
|
||||
}
|
||||
23
config/oreharvester.json5
Normal file
23
config/oreharvester.json5
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
// If enabled, ore harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
|
||||
"oreHarvestWithoutSneak": false,
|
||||
// Whether all ore drops in a mined vein should drop at the first broken block's position.
|
||||
"dropOresAtFirstBrokenBlock": true,
|
||||
// With fuzzy search enabled, it uses a block's raw name to determine whether it's an ore block. Improves compatibility with other mods that have not set a block tag, but does create a small chance of a false positive.
|
||||
"enableFuzzyOreSearch": true,
|
||||
// If enabled, for every ore harvested, the held pickaxe loses durability.
|
||||
"loseDurabilityPerHarvestedOre": true,
|
||||
// Here you can set how much durability harvesting an ore vein should take from the pickaxe. For example if set to 0.1, this means that every 10 ore take 1 durability.
|
||||
// min: 0.001, max: 1.0
|
||||
"loseDurabilityModifier": 1.0,
|
||||
// If enabled, players' exhaustion level increases 0.005 per harvested ore (Minecraft's default per broken block) * increaseExhaustionModifier.
|
||||
"increaseExhaustionPerHarvestedOre": true,
|
||||
// This determines how much exhaustion should be added to the player per harvested ore. By default 0.005 * 1.0.
|
||||
// min: 0.001, max: 1.0
|
||||
"increaseExhaustionModifier": 1.0,
|
||||
// If enabled, harvesting time will increase per existing ore in a vein. The amount is determined by 'increasedHarvestingTimePerOreModifier'.
|
||||
"increaseHarvestingTimePerOre": true,
|
||||
// How much longer it takes to harvest an ore vein with 'increaseHarvestingTimePerOre' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerOreModifier)).
|
||||
// min: 0.01, max: 10.0
|
||||
"increasedHarvestingTimePerOreModifier": 0.2
|
||||
}
|
||||
32
config/oreharvester/harvestable_pickaxe_blacklist.txt
Normal file
32
config/oreharvester/harvestable_pickaxe_blacklist.txt
Normal file
@@ -0,0 +1,32 @@
|
||||
// To disable a certain pickaxe from being able to harvest ore veins, add an exclamation mark (!) in front of the line,
|
||||
minecraft:wooden_pickaxe,
|
||||
minecraft:stone_pickaxe,
|
||||
minecraft:golden_pickaxe,
|
||||
minecraft:iron_pickaxe,
|
||||
minecraft:diamond_pickaxe,
|
||||
minecraft:netherite_pickaxe,
|
||||
justhammers:stone_hammer,
|
||||
justhammers:iron_hammer,
|
||||
justhammers:gold_hammer,
|
||||
justhammers:diamond_hammer,
|
||||
justhammers:netherite_hammer,
|
||||
justhammers:stone_impact_hammer,
|
||||
justhammers:iron_impact_hammer,
|
||||
justhammers:gold_impact_hammer,
|
||||
justhammers:diamond_impact_hammer,
|
||||
justhammers:netherite_impact_hammer,
|
||||
justhammers:stone_reinforced_hammer,
|
||||
justhammers:iron_reinforced_hammer,
|
||||
justhammers:gold_reinforced_hammer,
|
||||
justhammers:diamond_reinforced_hammer,
|
||||
justhammers:netherite_reinforced_hammer,
|
||||
justhammers:stone_reinforced_impact_hammer,
|
||||
justhammers:iron_reinforced_impact_hammer,
|
||||
justhammers:gold_reinforced_impact_hammer,
|
||||
justhammers:diamond_reinforced_impact_hammer,
|
||||
justhammers:netherite_reinforced_impact_hammer,
|
||||
justhammers:stone_destructor_hammer,
|
||||
justhammers:iron_destructor_hammer,
|
||||
justhammers:gold_destructor_hammer,
|
||||
justhammers:diamond_destructor_hammer,
|
||||
justhammers:netherite_destructor_hammer,
|
||||
18
config/quickrightclick.json5
Normal file
18
config/quickrightclick.json5
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
// If right-clicking beds in the air should enable the quick feature.
|
||||
"enableQuickBeds": true,
|
||||
// If right-clicking cartography tables in the air should enable the quick feature.
|
||||
"enableQuickCartographyTables": true,
|
||||
// If right-clicking crafting tables in the air should enable the quick feature.
|
||||
"enableQuickCraftingTables": true,
|
||||
// If right-clicking ender chests in the air should enable the quick feature.
|
||||
"enableQuickEnderChests": true,
|
||||
// If right-clicking grindstones in the air should enable the quick feature.
|
||||
"enableQuickGrindstones": true,
|
||||
// If right-clicking shulker boxes in the air should enable the quick feature.
|
||||
"enableQuickShulkerBoxes": true,
|
||||
// If right-clicking smithing tables in the air should enable the quick feature.
|
||||
"enableQuickSmithingTables": true,
|
||||
// If right-clicking stonecutters in the air should enable the quick feature.
|
||||
"enableQuickStonecutters": true
|
||||
}
|
||||
4
config/replantingcrops.json5
Normal file
4
config/replantingcrops.json5
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
// If enabled, players must hold a hoe in their hand to automatically replant the crop.
|
||||
"mustHoldHoeForReplanting": true
|
||||
}
|
||||
7
config/respawningshulkers.json5
Normal file
7
config/respawningshulkers.json5
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
// The amount of time in ticks it takes for a shulker to respawn after it died. 20 ticks = 1 second. By default 60 seconds.
|
||||
// min: 1, max: 72000
|
||||
"timeInTicksToRespawn": 1200,
|
||||
// If enabled, shulkers which spawn from (modded) spawners will not be respawned after a death.
|
||||
"shulkersFromSpawnersDoNotRespawn": true
|
||||
}
|
||||
88
config/serilumsqolbundle.json5
Normal file
88
config/serilumsqolbundle.json5
Normal file
@@ -0,0 +1,88 @@
|
||||
{
|
||||
// If the bundled Always a Wither Skull mod should be enabled.
|
||||
"enableAlwaysaWitherSkull": true,
|
||||
// If the bundled Automatic Doors mod should be enabled.
|
||||
"enableAutomaticDoors": true,
|
||||
// If the bundled Better Beacon Placement mod should be enabled.
|
||||
"enableBetterBeaconPlacement": true,
|
||||
// If the bundled Better Conduit Placement mod should be enabled.
|
||||
"enableBetterConduitPlacement": true,
|
||||
// If the bundled Better Spawner Control mod should be enabled.
|
||||
"enableBetterSpawnerControl": true,
|
||||
// If the bundled Bottled Air mod should be enabled.
|
||||
"enableBottledAir": true,
|
||||
// If the bundled Compact Help Command mod should be enabled.
|
||||
"enableCompactHelpCommand": true,
|
||||
// If the bundled Conduits Prevent Drowned mod should be enabled.
|
||||
"enableConduitsPreventDrowned": true,
|
||||
// If the bundled Cycle Paintings mod should be enabled.
|
||||
"enableCyclePaintings": true,
|
||||
// If the bundled Dismount Entity mod should be enabled.
|
||||
"enableDismountEntity": true,
|
||||
// If the bundled Easy Elytra Takeoff mod should be enabled.
|
||||
"enableEasyElytraTakeoff": true,
|
||||
// If the bundled Enchanting Commands mod should be enabled.
|
||||
"enableEnchantingCommands": true,
|
||||
// If the bundled Extended Bone Meal mod should be enabled.
|
||||
"enableExtendedBoneMeal": true,
|
||||
// If the bundled Furnace Recycle mod should be enabled.
|
||||
"enableFurnaceRecycle": true,
|
||||
// If the bundled Hoe Tweaks mod should be enabled.
|
||||
"enableHoeTweaks": true,
|
||||
// If the bundled Inventory Totem mod should be enabled.
|
||||
"enableInventoryTotem": true,
|
||||
// If the bundled Keep My Soil Tilled mod should be enabled.
|
||||
"enableKeepMySoilTilled": true,
|
||||
// If the bundled Kelp Fertilizer mod should be enabled.
|
||||
"enableKelpFertilizer": true,
|
||||
// If the bundled Move Boats mod should be enabled.
|
||||
"enableMoveBoats": true,
|
||||
// If the bundled Move Minecarts mod should be enabled.
|
||||
"enableMoveMinecarts": true,
|
||||
// If the bundled No Animal Tempt Delay mod should be enabled.
|
||||
"enableNoAnimalTemptDelay": true,
|
||||
// If the bundled No Feather Trample mod should be enabled.
|
||||
"enableNoFeatherTrample": true,
|
||||
// If the bundled Nutritious Milk mod should be enabled.
|
||||
"enableNutritiousMilk": true,
|
||||
// If the bundled Ore Harvester mod should be enabled.
|
||||
"enableOreHarvester": true,
|
||||
// If the bundled Quick Paths mod should be enabled.
|
||||
"enableQuickPaths": true,
|
||||
// If the bundled Quick Right-Click mod should be enabled.
|
||||
"enableQuickRightClick": true,
|
||||
// If the bundled Recast mod should be enabled.
|
||||
"enableRecast": true,
|
||||
// If the bundled Replanting Crops mod should be enabled.
|
||||
"enableReplantingCrops": true,
|
||||
// If the bundled Respawning Shulkers mod should be enabled.
|
||||
"enableRespawningShulkers": true,
|
||||
// If the bundled Scaffolding Drops Nearby mod should be enabled.
|
||||
"enableScaffoldingDropsNearby": true,
|
||||
// If the bundled Sleep Sooner mod should be enabled.
|
||||
"enableSleepSooner": true,
|
||||
// If the bundled Softer Hay Bales mod should be enabled.
|
||||
"enableSofterHayBales": true,
|
||||
// If the bundled Stack Refill mod should be enabled.
|
||||
"enableStackRefill": true,
|
||||
// If the bundled Sticky Enchanting Lapis mod should be enabled.
|
||||
"enableStickyEnchantingLapis": true,
|
||||
// If the bundled Superflat World No Slimes mod should be enabled.
|
||||
"enableSuperflatWorldNoSlimes": true,
|
||||
// If the bundled Surface Mushrooms mod should be enabled.
|
||||
"enableSurfaceMushrooms": true,
|
||||
// If the bundled Thorny Bush Protection mod should be enabled.
|
||||
"enableThornyBushProtection": true,
|
||||
// If the bundled Tree Harvester mod should be enabled.
|
||||
"enableTreeHarvester": true,
|
||||
// If the bundled Underwater Enchanting mod should be enabled.
|
||||
"enableUnderwaterEnchanting": true,
|
||||
// If the bundled Village Bell Recipe mod should be enabled.
|
||||
"enableVillageBellRecipe": true,
|
||||
// If the bundled Wool Tweaks mod should be enabled.
|
||||
"enableWoolTweaks": true,
|
||||
// If the bundled Your Items Are Safe mod should be enabled.
|
||||
"enableYourItemsAreSafe": true,
|
||||
// If the bundled Zombie Proof Doors mod should be enabled.
|
||||
"enableZombieProofDoors": true
|
||||
}
|
||||
9
config/sleepsooner.json5
Normal file
9
config/sleepsooner.json5
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
// Allows you to disable/enable the Sleep Sooner mod.
|
||||
"enableSleepSooner": true,
|
||||
// Allows you to disable/enable the message you receive before sleeping. You still need to click the bed twice if the current time is below 12540.
|
||||
"enablePreSleepMessage": true,
|
||||
// The default time in ticks when you can sleep is ~12540. The default Sleep Sooner mod value is 12000.
|
||||
// min: 0, max: 24000
|
||||
"whenSleepIsPossibleInTicks": 12000
|
||||
}
|
||||
310
config/storagedrawers-common.v2-1.toml.bak
Normal file
310
config/storagedrawers-common.v2-1.toml.bak
Normal file
@@ -0,0 +1,310 @@
|
||||
# General mod configuration
|
||||
[General]
|
||||
# Enables excessive logging around certain parts of the mod.
|
||||
# Can be ignored unless asked by the developer to enable.
|
||||
debugTrace = false
|
||||
#
|
||||
# Whether blocks with UI components are allowed to open them.
|
||||
# Disabling UI will restrict some mod functionality.
|
||||
enableUI = true
|
||||
#
|
||||
# Whether to log actions such as adding rules or deny list entries.
|
||||
# You may wish to disable this if you've added many such entries.
|
||||
logStartupActivity = true
|
||||
#
|
||||
# Internal use to record what version the config file was first written with.
|
||||
configVersion = 2
|
||||
|
||||
# Configuration around drawer storage blocks
|
||||
[Drawers]
|
||||
# A base value multiplied against the storage size of all drawer slots.
|
||||
# Change this to uniformly increase all storage amounts
|
||||
baseStackStorage = 1
|
||||
|
||||
# Configuration for individual drawer configurations.
|
||||
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
|
||||
[Drawers.Blocks]
|
||||
|
||||
[Drawers.Blocks.FullStorage1x1]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.FullStorage1x2]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.FullStorage2x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.FullCompacting]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x1]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.HalfStorage2x2]
|
||||
unitsPerSlot = 4
|
||||
|
||||
[Drawers.Blocks.HalfCompacting]
|
||||
unitsPerSlot = 16
|
||||
|
||||
# Configuration around the auto compacting feature
|
||||
[Drawers.Compacting]
|
||||
# Whether compacting function is supported. Disabling does not remove the block.
|
||||
enabled = true
|
||||
#
|
||||
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
|
||||
# See logs for full set of rules that get added.
|
||||
enableExtraCompactingRules = true
|
||||
#
|
||||
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
|
||||
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
|
||||
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
|
||||
|
||||
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
|
||||
[Drawers.Detached]
|
||||
# Allows individual drawer slots to be pulled out from a drawer block.
|
||||
enable = true
|
||||
#
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Drawers track the capacity upgrades from the block they were taken from.
|
||||
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
|
||||
# Drawers can still only be inserted into a block with enough capacity for the items held.
|
||||
forceMaxCapacityCheck = false
|
||||
#
|
||||
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around dropped drawer blocks that still have items inside them.
|
||||
[Drawers.Filled]
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in other drawer blocks.
|
||||
canStoreInDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
|
||||
[Drawers.Framed]
|
||||
# Allows crafting framed drawers. Disabling does not remove existing framed drawers.
|
||||
enable = true
|
||||
#
|
||||
# Attempts to only allow solid, full-cube blocks to be used as materials.
|
||||
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
|
||||
# Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well.
|
||||
enforceSolidMaterials = true
|
||||
#
|
||||
# Attempts to only allow fully opaque blocks to be used as materials.
|
||||
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
|
||||
enforceOpaqueMaterials = false
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being used as any drawer material.
|
||||
materialDenyList = []
|
||||
|
||||
# Configuration around storage of items.
|
||||
[Drawers.Storage]
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being stored in drawers
|
||||
storeDenyList = ["storagedrawers:creative_vending_upgrade"]
|
||||
|
||||
# Configuration around the controller and drawer networks.
|
||||
[Controller]
|
||||
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
|
||||
# The largest recommended range is around 75, or the expected chunk load distance.
|
||||
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
|
||||
controllerRange = 50
|
||||
|
||||
# Configuration around upgrade items that can be inserted into drawer blocks.
|
||||
[Upgrades]
|
||||
|
||||
# Storage upgrades multiply storage capacity by the given amount.
|
||||
# When multiple storage upgrades are used together, their multipliers are added before being applied.
|
||||
[Upgrades.StorageTiers]
|
||||
|
||||
[Upgrades.StorageTiers.Obsidian]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2
|
||||
|
||||
[Upgrades.StorageTiers.Copper]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 4
|
||||
|
||||
[Upgrades.StorageTiers.Iron]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 8
|
||||
|
||||
[Upgrades.StorageTiers.Gold]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 16
|
||||
|
||||
[Upgrades.StorageTiers.Emerald]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 64
|
||||
|
||||
[Upgrades.StorageTiers.Diamond]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 256
|
||||
|
||||
[Upgrades.StorageTiers.Netherite]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2048
|
||||
|
||||
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
|
||||
# Works across networks when acting through a controller.
|
||||
[Upgrades.Balance]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows the automatic conversion of same-type items based on configuration.
|
||||
[Upgrades.Conversion]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreTypeAllowList = ["c:storage_blocks", "c:ingots", "c:nuggets"]
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
|
||||
#
|
||||
# Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper
|
||||
tagAllowList = []
|
||||
#
|
||||
# Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper.
|
||||
# All items not on the allow list are denied implicitly. This can be used to exclude
|
||||
# specific entries created from the ore allow list set.
|
||||
tagDenyList = []
|
||||
#
|
||||
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
|
||||
# same entry are considered equivalent and convertible/interchangeable.
|
||||
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
|
||||
itemEquivalenceGroups = []
|
||||
|
||||
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
|
||||
[Upgrades.CreativeStorage]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows vending infinite amounts of the items in each drawer slot.
|
||||
[Upgrades.CreativeVending]
|
||||
enableUpgrade = true
|
||||
|
||||
# Adds fill bars to the face of drawers.
|
||||
[Upgrades.FillLevel]
|
||||
enableUpgrade = true
|
||||
|
||||
# Renders drawer labels brighter than surrounding environment would allow.
|
||||
[Upgrades.Illumination]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Renders labels at minimum light level between 0 - 15
|
||||
# Default: 13
|
||||
# Range: 0 ~ 15
|
||||
illuminationLevel = 13
|
||||
#
|
||||
# Renders labels without upgrade at minimum light level between 0 - 15
|
||||
# Default: 1
|
||||
# Range: 0 ~ 15
|
||||
minIlluminationLevel = 1
|
||||
|
||||
# Restricts capacity of drawer to one stack.
|
||||
[Upgrades.OneStack]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
|
||||
[Upgrades.Portability]
|
||||
enableUpgrade = true
|
||||
|
||||
# Lets drawers emit redstone signals based on their fill level.
|
||||
[Upgrades.Redstone]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Min redstone upgrades output the minimum signal of all drawers in block.
|
||||
enableMinUpgrade = true
|
||||
#
|
||||
# Max redstone upgrades output the maximum signal of all drawers in block.
|
||||
enableMaxUpgrade = true
|
||||
#
|
||||
# Whether redstone upgrades should emit an analog redstone signal,
|
||||
# requiring the use of a comparator to read it.
|
||||
analogOutput = true
|
||||
|
||||
# Lets drawers connect to a controller wirelessly.
|
||||
[Upgrades.Remote]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Group variant connects all drawers connected to the upgraded block.
|
||||
enableGroupUpgrade = true
|
||||
#
|
||||
# Sets the max range of the single-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxRange = 0
|
||||
#
|
||||
# Sets the max range of the group-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxGroupRange = 0
|
||||
|
||||
# Causes drawers to accept but void compatible items when they are filled to capacity.
|
||||
[Upgrades.Void]
|
||||
enableUpgrade = true
|
||||
|
||||
# Configuration around tools, namely the various 'keys' that can be used on drawers.
|
||||
[Tools]
|
||||
|
||||
# Drawer keys are used to lock drawers to the items they already hold.
|
||||
[Tools.DrawerKey]
|
||||
enable = true
|
||||
|
||||
# Quantify keys are used to show or hide the count of items on the face of drawers.
|
||||
[Tools.QuantifyKey]
|
||||
enable = true
|
||||
|
||||
# Concealment keys are used to show or hide the item labels on the face of drawers.
|
||||
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
|
||||
[Tools.ConcealmentKey]
|
||||
enable = true
|
||||
|
||||
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
|
||||
[Tools.PersonalKey]
|
||||
enable = true
|
||||
|
||||
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
|
||||
[Tools.PriorityKey]
|
||||
enable = true
|
||||
|
||||
# Configuration around integration with third party mods.
|
||||
[Integration]
|
||||
|
||||
# Configuration around the FTB Chunks mod.
|
||||
# Improves support for claimed chunks.
|
||||
[Integration.FTBChunks]
|
||||
# Enables FTB Chunks integration if mod is present.
|
||||
enable = true
|
||||
|
||||
# Configuration around the FTB Teams mod.
|
||||
# Adds support for a teams personal key.
|
||||
[Integration.FTBTeams]
|
||||
# Enables FTB Teams integration if mod is present.
|
||||
enable = true
|
||||
#
|
||||
# Enables recipe to obtain key from another supported personal key in crafting grid.
|
||||
enableCycleRecipe = true
|
||||
|
||||
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
|
||||
[Integration.WAILA]
|
||||
# Enables Jade integration if mod is present.
|
||||
enable = true
|
||||
# When true, shows quantity as NxS + R (by stack size) rather than count
|
||||
stackRemainder = true
|
||||
#
|
||||
# When true, does not show current quantities unless quantify key was used
|
||||
respectQuantifyKey = false
|
||||
@@ -257,6 +257,59 @@
|
||||
[Upgrades.Void]
|
||||
enableUpgrade = true
|
||||
|
||||
# Collects matching items through its top like a vanilla hopper.
|
||||
[Upgrades.Hopper]
|
||||
enableUpgrade = true
|
||||
|
||||
# Collects nearby matching items by teleporting them instantly to the drawer
|
||||
[Upgrades.Magnet]
|
||||
#
|
||||
# When multiple magnet upgrades are used, their ranges are added together.
|
||||
additiveRange = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
# If ranges from multiple upgrades are added, they are not allowed to exceed these values.
|
||||
maxRange = [24, 8, 0]
|
||||
|
||||
[Upgrades.Magnet.Level1]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [1, 1, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 20
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level2]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [4, 2, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 10
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level3]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [8, 3, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 5
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
# Configuration around tools, namely the various 'keys' that can be used on drawers.
|
||||
[Tools]
|
||||
|
||||
@@ -267,6 +320,9 @@
|
||||
# Quantify keys are used to show or hide the count of items on the face of drawers.
|
||||
[Tools.QuantifyKey]
|
||||
enable = true
|
||||
#
|
||||
# Show labels by default on newly placed drawers.
|
||||
showDefault = false
|
||||
|
||||
# Concealment keys are used to show or hide the item labels on the face of drawers.
|
||||
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
|
||||
@@ -281,6 +337,10 @@
|
||||
[Tools.PriorityKey]
|
||||
enable = true
|
||||
|
||||
# Suspend keys stop external interaction, e.g. from hopper or magnet upgrades.
|
||||
[Tools.PauseKey]
|
||||
enable = true
|
||||
|
||||
# Configuration around integration with third party mods.
|
||||
[Integration]
|
||||
|
||||
|
||||
6
config/thornybushprotection.json5
Normal file
6
config/thornybushprotection.json5
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
// Basically enables the mod. If players should not receive damage when walking through berry bushes.
|
||||
"negateBushDamageForPlayers": true,
|
||||
// If players should wear anything in the leggings armour slot in order to not receive damage from berry bushes.
|
||||
"mustWearLeggingsToDisableDamage": true
|
||||
}
|
||||
10
config/trashslot-common.toml
Normal file
10
config/trashslot-common.toml
Normal file
@@ -0,0 +1,10 @@
|
||||
#TrashSlot will show a hint the first time the trash slot is toggled off or can be enabled on a supported screen. Set to false to disable.
|
||||
enableHints = true
|
||||
#Not recommended, but this will allow you to use the keybinds for deleting items even if the trash slot itself is hidden.
|
||||
allowDeletionWhileTrashSlotIsInvisible = false
|
||||
#List of items that cannot be deleted, in comma-separated format of "modid:name".
|
||||
deletionDenyList = []
|
||||
#This causes the deletion slot to delete items instantly, similar to Creative Mode.
|
||||
instantDeletion = false
|
||||
#Set to true if you want the delete keybindings to work in creative as well. Note: Items will be deleted permanently in creative, regardless of instantDeletion setting!
|
||||
enableDeleteKeysInCreative = true
|
||||
38
config/treeharvester.json5
Normal file
38
config/treeharvester.json5
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
|
||||
"mustHoldAxeForTreeHarvest": true,
|
||||
// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
|
||||
"treeHarvestWithoutSneak": false,
|
||||
// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
|
||||
"automaticallyFindBottomBlock": true,
|
||||
// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
|
||||
"enableFastLeafDecay": true,
|
||||
// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
|
||||
"enableNetherTrees": true,
|
||||
// If enabled, giant/huge mushrooms will also be chopped down quickly.
|
||||
"enableHugeMushrooms": true,
|
||||
// If enabled, trees with leaves placed by players won't be destroyed.
|
||||
"ignorePlayerMadeTrees": true,
|
||||
// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
|
||||
"replaceSaplingOnTreeHarvest": true,
|
||||
// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
|
||||
"replaceMushroomOnMushroomHarvest": true,
|
||||
// If enabled, for every log harvested, the axe held loses durability.
|
||||
"loseDurabilityPerHarvestedLog": true,
|
||||
// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
|
||||
// min: 0.001, max: 1.0
|
||||
"loseDurabilityModifier": 1.0,
|
||||
// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
|
||||
"increaseExhaustionPerHarvestedLog": true,
|
||||
// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
|
||||
// min: 0.001, max: 1.0
|
||||
"increaseExhaustionModifier": 1.0,
|
||||
// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
|
||||
"increaseHarvestingTimePerLog": true,
|
||||
// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
|
||||
// min: 0.01, max: 10.0
|
||||
"increasedHarvestingTimePerLogModifier": 0.2,
|
||||
// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
|
||||
// min: 1, max: 16
|
||||
"amountOfLeavesBrokenPerTick": 5
|
||||
}
|
||||
7
config/treeharvester/harvestable_axe_blacklist.txt
Normal file
7
config/treeharvester/harvestable_axe_blacklist.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
// To disable a certain axe from being able to harvest trees, add an exclamation mark (!) in front of the line,
|
||||
minecraft:wooden_axe,
|
||||
minecraft:stone_axe,
|
||||
minecraft:golden_axe,
|
||||
minecraft:iron_axe,
|
||||
minecraft:diamond_axe,
|
||||
minecraft:netherite_axe,
|
||||
@@ -10,20 +10,20 @@
|
||||
"name": "gui.xaero_entity_category_root",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"displayed": true,
|
||||
"displayHeight": 0.0,
|
||||
"displayed": true,
|
||||
"heightBasedFade": true,
|
||||
"renderOrder": 0.0,
|
||||
"color": 13.0,
|
||||
"displayNameWhenIconFails": true,
|
||||
"entityNumber": 1000.0,
|
||||
"alwaysDisplayNametags": false,
|
||||
"dotSize": 2.0,
|
||||
"startFadingAt": 0.0,
|
||||
"dotSize": 2.0,
|
||||
"renderOverMinimapFrame": 1.0,
|
||||
"icons": 1.0,
|
||||
"heightLimit": 20.0,
|
||||
"names": 0.0,
|
||||
"heightLimit": 20.0,
|
||||
"iconScale": 1.0
|
||||
},
|
||||
"subCategories": [
|
||||
|
||||
32
config/youritemsaresafe.json5
Normal file
32
config/youritemsaresafe.json5
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
// When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
|
||||
"mustHaveItemsInInventoryForCreation": true,
|
||||
// If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
|
||||
"addPlayerHeadToArmorStand": true,
|
||||
// Whether an armor stand should be created on death. If disabled, the player's gear will be placed inside the chest.
|
||||
"createArmorStand": true,
|
||||
// Whether a sign should be placed on the chest with the name of the player who died there.
|
||||
"createSignWithPlayerName": true,
|
||||
// Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
|
||||
"needChestMaterials": true,
|
||||
// Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
|
||||
"needArmorStandMaterials": true,
|
||||
// Whether materials are needed for the creation of the sign when 'createSignWithPlayerName' is enabled.
|
||||
"needSignMaterials": false,
|
||||
// Only relevant if 'needChestAndArmorStandMaterials' is enabled. An armor stand needs 1 stone slab to be created, but I think it's alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
|
||||
"ignoreStoneMaterialNeed": true,
|
||||
// If a chest should be placed right above the minimum build height when a player dies in the void.
|
||||
"createChestAboveVoid": true,
|
||||
// If a 3x3 platform should be created below the chest above the void. 'createChestAboveVoid' must be enabled.
|
||||
"createVoidPlatform": true,
|
||||
// If a message should be sent if the chest or armor stand can't be created due to missing materials.
|
||||
"sendMessageOnCreationFailure": true,
|
||||
// If a message should be sent on successful creation of the chest(s) and armor stand.
|
||||
"sendMessageOnCreationSuccess": true,
|
||||
// If the player's death coordinates should be sent in the chat below the 'sendMessageOnCreationFailure'/'sendMessageOnCreationSuccess' message.
|
||||
"sendDeathCoordinatesInChat": true,
|
||||
// The message sent on creation failure with 'sendMessageOnCreationFailure' enabled. Possible replacement values: %plankamount%, %stoneamount%.
|
||||
"creationFailureMessage": "Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.",
|
||||
// The message sent on creation success with 'sendMessageOnCreationSuccess' enabled.
|
||||
"creationSuccessMessage": "Your items are safe at your death location."
|
||||
}
|
||||
Reference in New Issue
Block a user