Updated StorageDrawers.

Added the following mods.
trashslot
Serilum's QoL Bundle
Jade
appleskin
Smelting Sand in a Blast Furnace
Better client
Fancy Toasts
Better F3
Better Days
Hopo Better Mineshafts
Hopo Better Ruined Portals
Hopo Better Underwater Ruins
Loot Integrations: Hopo Better Mineshaft, Ruins & Portals.
This commit is contained in:
2025-08-25 17:39:44 -05:00
parent 8c34038fab
commit e8400d809f
96 changed files with 4309 additions and 23 deletions

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//waypoints config options
usingMultiworldDetection:false
ignoreServerLevelId:false
teleportationEnabled:true
usingDefaultTeleportCommand:true
sortType:NONE
sortReversed:false
//other config options
ignoreHeightmaps:false
//dimension types (DO NOT EDIT)
dimensionType:minecraft$overworld:minecraft$overworld
//server waypoints

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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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{
// The time in ms the door should stay open.
// min: 0, max: 10000
"doorOpenTime": 2500,
// When enabled, iron doors will also be opened automatically.
"shouldOpenIronDoors": true,
// When enabled, doors won't be opened automatically when the player is sneaking.
"preventOpeningOnSneak": true
}

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{
"enableFadingNightVision": true,
"fadingOutDuration": 3.0,
"enableBetterPingDisplay": true,
"enableDefaultPingBars": false,
"enableLongerChatHistory": true,
"chatMaxMessages": 4096,
"enableTimeStamp": true,
"timeStampColor": 15615743,
"enableFasterClimbing": false,
"enableFasterUpward": true,
"enableFasterDownward": true,
"speedMultiplier": 2.0,
"enableBiomeTitle": true,
"hideInF3": true,
"hideInF1": true,
"displayDuration": 1.5,
"fadeInTime": 20,
"fadeOutTime": 20,
"scale": 2.1,
"yOffset": -10,
"color": 16777215,
"cooldownTime": 1.5,
"enableModName": false,
"enableUndergroundUpdate": false,
"enableBookScroll": true,
"ctrlSpeedMultiplier": 5,
"enablePageTurnSound": true,
"enableMusicPause": true,
"pauseUiSound": false,
"enableFastTrading": true,
"enableAltKey": true,
"enableNoExperimentalWarning": true,
"enableExperimentalDisplay": true,
"enableBundleUp": true,
"enableDurabilityTooltip": true,
"showDurabilityWhenNotDamaged": true,
"showDurabilityHint": true,
"enableTradingHud": true,
"renderRealCostDirectly": true,
"enableAxolotlBucketFix": true,
"enableChatHistoryRetention": true,
"enableBookSaveConfirmation": true,
"enableDisplayRemainingSales": true,
"enableGlowingEnderEye": true,
"enableWorldIconUpdate": true,
"enableFullBrightnessToggle": true
}

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{
// If enabled, drops all beacon base blocks when the beacon itself is broken.
"breakBeaconBaseBlocks": true,
// If enabled, when a mineral block replaces a normal block that block is dropped on top of the beacon.
"dropReplacedBlockTopBeacon": true
}

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{
// If enabled, drops all conduit blocks when the conduit itself is broken.
"breakConduitBlocks": true,
// If enabled, when prismarine replaces a normal block that block is dropped on top of the conduit.
"dropReplacedBlockTopConduit": true
}

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[gui]
#Sets the screen alignment of the bed clock.
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
clockAlignment = "TOP_RIGHT"
#Sets the scale of the bed clock.
#Range: > 1
clockScale = 64
#Sets the distance between the clock and the edge of the screen.
#Unused if clockAlignment is CENTER_CENTER.
#Range: > 0
clockMargin = 16
#This setting prevents clock wobble when getting in bed by updating the clock's position every tick.
#As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is
#unused if displayBedClock is false.
preventClockWobble = true
#This setting blacklists the sky rendering for specific dimensions. Like in the Aether if using /time set command, the sky jitters. Adding to the blacklist will prevent this behavior.
blacklistDimensions = ["aether:the_aether"]

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[time]
#The speed at which time passes during the day.
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
daySpeed = 1.0
#The speed at which time passes during the night.
#Night is defined as any time between dayStart (see below) and nightStart (see below).
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
nightSpeed = 1.0
#The time to start day. This is configurable within the time the sun appears and day starts.
#Default: 23500
#Range: 22300.0 ~ 24000.0
dayStart = 23500.0
#The time to start night. This is configurable within the time sunset starts and night starts.
#Default: 12500
#Range: 12000.0 ~ 13000.0
nightStart = 12500.0
#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
#(currentTick, desiredSpeed)
#where between each value bezier spline interpolation is performed for smooth transitioning
#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
#The time speed value for each of them can be freely modified
enableInterpolatedTime = false
#The value that determines the smoothing factor in the interpolation algorithm.
#A high value will make the interpolation softer and curvier
#A low value will make the interpolation closer to a piecewise function
#Range: 0.0 ~ 10.0
interpolatedTimeSmoothingFactor = 0.25
#These are the pairs that define what speed time should run at, at the specified day/night tick
#The two default pairs need to exist, but their time speed values can be modified
interpolatedTimeList = ["0,1.0", "24000,1.0"]
[time.effects]
#When applied, this effect syncs the passage of weather with the current speed of time.
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Note: This setting is not applicable if game rule doWeatherCycle is false.
#Allowed Values: NEVER, ALWAYS, SLEEPING
weatherEffect = "SLEEPING"
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
#More information on the effects of random tick speed can be found here: https://minecraft.fandom.com/wiki/Tick#Random_tick
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
#Allowed Values: NEVER, ALWAYS, SLEEPING
randomTickEffect = "NEVER"
#The base random tick speed used by the randomTickEffect time effect.
#Range: > 0
baseRandomTickSpeed = 3
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
#This effect does not apply if time speed is 1.0 or less.
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
potionEffect = "NEVER"
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
#This results in faster healing when food level is full, and faster harm when food level is too low.
#This effect does not apply if time speed is 1.0 or less.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
hungerEffect = "NEVER"
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
#WARNING: This time-effect has a significant impact on performance.
#This effect does not apply if time speed is 1.0 or less.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Allowed Values: NEVER, ALWAYS, SLEEPING
blockEntityEffect = "NEVER"
[sleep]
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
enableSleepFeature = true
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
#The maximum speed at which time passes when all players are sleeping.
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
#Range: 0.0 ~ 24000.0
sleepSpeedMax = 110.0
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
#Range: 0.0 ~ 24000.0
sleepSpeedMin = 1.0
#The speed at which time passes when all players are sleeping.
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
#Range: -1.0 ~ 24000.0
sleepSpeedAll = -1.0
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
#The function used is a Normalized Tunable Sigmoid Function.
#A value of 0.5 represents a linear relationship.
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
#Range: 0.0 ~ 1.0
sleepSpeedCurve = 0.3
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
#Note: This setting is ignored if game rule doWeatherCycle is false.
clearWeatherOnWake = true
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
#Note: Other mods may override this ability.
allowDaySleep = false
#When true, a clock is displayed in the sleep interface.
displayBedClock = true
#This section defines settings for notification messages.
#All messages support Minecraft formatting codes (https://minecraft.fandom.com/wiki/Formatting_codes).
#All messages have variables that can be inserted using the following format: ${variableName}
#The type option controls where the message appears:
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
#The target option controls to whom the message is sent:
# ALL: Sends the message to all players on the server.
# DIMENSION: Sends the message to all players in the current dimension.
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
[sleep.messages]
#This message is sent after a sleep cycle has completed.
[sleep.messages.morning]
#Available variables:
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
message = "§e§oTempus fugit!"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#A target of 'SLEEPING' will send the message to all players who just woke up.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player enters their bed.
[sleep.messages.enterBed]
#Available variables:
#player -> the player who started sleeping.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
[sleep.messages.leaveBed]
#Available variables:
#player -> the player who left their bed.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"

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config/blastingsand.json Normal file
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{
"sand_list": [
"minecraft:sand",
"minecraft:red_sand"
]
}

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config/bottledair.json5 Normal file
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{
// If enabled, players will be unable to drink water bottles underwater to prevent getting unlimited oxygen.
"disableWaterConsumptionUnderwater": true,
// Whether the creation of water bottles should be prevented (evaporated) when holding a fire type block in the offhand.
"holdFireTypeItemInOffhandToPreventWaterBottleCreation": true,
// The chance a glass bottle breaks when the item in the offhand evaporates the water, giving back an empty (air) bottle.
// min: 0.0, max: 1.0
"chanceGlassBottleBreaksWithFireTypeInOffhand": 0.5,
// The amount of air an empty bottle contains. In vanilla Minecraft, 300 is the maximum air supply.
// min: 0, max: 1000
"amountOfAirInBottles": 150
}

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{
"linger_messages": [
"appreciate the day's work",
"arm wrestle with yourself",
"daydream",
"fidget a little",
"get ready for the night",
"hum your favourite song",
"look around for creepers",
"look around",
"make your bed",
"meditate",
"play some mindgames",
"practice breathing",
"remember some sweet memories",
"rethink that strategy",
"slowly approach your bed",
"stomp on the ground",
"take a quick nap",
"yawn really loudly"
]
}

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{
// When enabled, adds a space in front and behind a vertical bar in the subcommands.
"addVerticalBarSpacing": true,
// The message which will be sent to players when they use the /vote command.
// min: 1, max: 50
"amountCommandsPerPage": 8,
// The colour of the command in /help. The possible values are; 0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white.
// min: 0, max: 15
"commandColour": 2,
// The colour of the subcommand in /help. The possible values are; 0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white.
// min: 0, max: 15
"subcommandColour": 7
}

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{
// The euclidian distance range around the drowned where a check for a player with the conduit effect is done. A value of 400 prevents the spawning of all drowned around.
// min: 0, max: 400
"preventDrownedInRange": 400
}

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{
// Split by a , (comma). The paintings to ignore during the cycle. You can either input an entire mod's prefix (only the part before the : (colon)) or the entire line found via 'showRegisteredPaintingsDebug'.
"ignorePaintingsInCycleResourceLocation": "infernalexp,",
// When enabled, prints all paintings registered to the console. With this you can find which to add to the 'ignorePaintingsInCycleResourceLocationPrefix' config.
"showRegisteredPaintingsDebug": false
}

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{
// Whether players can dismount other players from their vehicle.
"beAbleToDismountOtherPlayers": false
}

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{
// The default command to use the features of this mod. By default /ec
"enchantCommandString": "ec"
}

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config/fancytoasts.json Normal file
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{
"animationType": "STANDARD",
"textureType": "VANILLA"
}

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config/hoetweaks.json5 Normal file
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{
// When enabled, only allows the un-till function to work when the other hand is empty. Allows placing seeds with hoe in other hand.
"onlyUntillWithOtherHandEmpty": true,
// How much quicker a cropblock (pumpkin/melon) is broken than by default.
// min: 0.0, max: 20.0
"cropBlockBreakSpeedModifier": 8.0,
// Whether the bigger hoe range should only be used if the player is crouching when right-clicking the center block.
"mustCrouchToHaveBiggerHoeRange": true,
// The wooden hoe till range (default while crouching). 0 = 1x1
// min: 0, max: 32
"woodenTierHoeRange": 0,
// The stone hoe till range (default while crouching). 1 = 3x3
// min: 0, max: 32
"stoneTierHoeRange": 1,
// The gold hoe till range (default while crouching). 2 = 5x5
// min: 0, max: 32
"goldTierHoeRange": 2,
// The iron hoe till range (default while crouching). 2 = 5x5
// min: 0, max: 32
"ironTierHoeRange": 2,
// The diamond hoe till range (default while crouching). 3 = 7x7
// min: 0, max: 32
"diamondTierHoeRange": 3,
// The netherite hoe till range (default while crouching). 4 = 9x9
// min: 0, max: 32
"netheriteTierHoeRange": 4
}

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{
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
"values": [
"barrier"
]
}

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{
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
"values": [
"area_effect_cloud",
"firework_rocket",
"interaction",
"text_display",
"lightning_bolt"
]
}

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config/jade/jade.json Normal file
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{
"enableProfiles": false,
"profileIndex": 0,
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"accessibility": {
"textBackgroundOpacity": 0.0,
"flipMainHand": false,
"narrateKeys": false,
"noKeyConflict": false,
"enableTextToSpeech": false,
"ttsMode": "TOGGLE",
"enableAccessibilityPlugin": false
},
"plugin": {
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 20,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"pet_armor": "SHOW_DAMAGEABLE",
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"object_name": true,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": "ON"
},
"waystones": {
"waystone": true
},
"gravestone": {
"grave": true
},
"balm": {
"jade": true
}
},
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"perspectiveMode": "CAMERA",
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "TOGGLE",
"fluidMode": "ANY",
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true
},
"overlay": {
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlayAnchorY": 0.0,
"autoScaleThreshold": 0.4,
"alpha": 0.7,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"activeTheme": "jade:dark",
"overlayPosX": 0.5
},
"history": {
"accessibilityModMemory": false,
"themesHash": -825076755,
"usersHash": [
-1253794906
],
"previewOverlay": true,
"hintOverlayToggle": true,
"hintNarratorToggle": true
}
}

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{
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"accessibility": {
"textBackgroundOpacity": 0.0,
"flipMainHand": false,
"narrateKeys": false,
"noKeyConflict": false,
"enableTextToSpeech": false,
"ttsMode": "TOGGLE",
"enableAccessibilityPlugin": true
},
"plugin": {
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 20,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"pet_armor": "SHOW_DAMAGEABLE",
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"object_name": true,
"block_face": true,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": "OFF"
},
"waystones": {
"waystone": true
},
"gravestone": {
"grave": true
},
"balm": {
"jade": true
}
},
"name": "@jade.profile_preset.accessibility",
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"perspectiveMode": "CAMERA",
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "TOGGLE",
"fluidMode": "ANY",
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true
},
"overlay": {
"iconMode": "TOP",
"animation": false,
"disappearingDelay": 0.0,
"overlayAnchorY": 0.0,
"autoScaleThreshold": 0.4,
"alpha": 1.0,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"activeTheme": "jade:dark",
"overlayPosX": 0.5
}
}

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@@ -0,0 +1,131 @@
{
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"accessibility": {
"textBackgroundOpacity": 0.0,
"flipMainHand": false,
"narrateKeys": false,
"noKeyConflict": false,
"enableTextToSpeech": false,
"ttsMode": "TOGGLE",
"enableAccessibilityPlugin": false
},
"plugin": {
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": false,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 20,
"breaking_progress": false,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"pet_armor": "SHOW_DAMAGEABLE",
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"object_name": true,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": "ON"
},
"waystones": {
"waystone": true
},
"gravestone": {
"grave": true
},
"balm": {
"jade": true
}
},
"name": "@jade.profile_preset.minimalism",
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "HIDE_TOOLTIP",
"builtinCamouflage": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"perspectiveMode": "CAMERA",
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "LITE",
"fluidMode": "ANY",
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true
},
"overlay": {
"iconMode": "INLINE",
"animation": true,
"disappearingDelay": 0.0,
"overlayAnchorY": 0.0,
"autoScaleThreshold": 0.4,
"alpha": 0.0,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"activeTheme": "jade:dark/slim",
"overlayPosX": 0.5
}
}

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{
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"accessibility": {
"textBackgroundOpacity": 0.0,
"flipMainHand": false,
"narrateKeys": false,
"noKeyConflict": false,
"enableTextToSpeech": false,
"ttsMode": "TOGGLE",
"enableAccessibilityPlugin": false
},
"plugin": {
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 20,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"pet_armor": "SHOW_DAMAGEABLE",
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"object_name": true,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": "ON"
},
"waystones": {
"waystone": true
},
"gravestone": {
"grave": true
},
"balm": {
"jade": true
}
},
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"perspectiveMode": "CAMERA",
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "TOGGLE",
"fluidMode": "ANY",
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true
},
"overlay": {
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlayAnchorY": 0.0,
"autoScaleThreshold": 0.4,
"alpha": 0.7,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"activeTheme": "jade:dark",
"overlayPosX": 0.5
}
}

View File

@@ -0,0 +1 @@
{}

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@@ -0,0 +1,67 @@
{
"balm:jade": null,
"gravestone:grave": null,
"gravestone:grave_data": null,
"jade:block_face": null,
"jade:block_properties": null,
"jade:block_states": null,
"jade:distance": null,
"jade:mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade_access:block": null,
"jade_access:block_amount": null,
"jade_access:block_body": null,
"jade_access:entity": null,
"jade_access:entity_body": null,
"jade_access:entity_variant": null,
"jade_access:held_item": null,
"jade_access:sign": null,
"minecraft:animal_owner": null,
"minecraft:armor_stand": null,
"minecraft:beehive": null,
"minecraft:block_display": null,
"minecraft:brewing_stand": null,
"minecraft:campfire": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:command_block": null,
"minecraft:crop_progress": null,
"minecraft:enchantment_power": null,
"minecraft:energy_storage": null,
"minecraft:energy_storage.default": null,
"minecraft:entity_armor": null,
"minecraft:entity_health": null,
"minecraft:falling_block": null,
"minecraft:fluid_storage": null,
"minecraft:fluid_storage.default": null,
"minecraft:furnace": null,
"minecraft:harvest_tool": null,
"minecraft:hopper_lock": null,
"minecraft:horse_stats": null,
"minecraft:item_ber": null,
"minecraft:item_display": null,
"minecraft:item_frame": null,
"minecraft:item_storage": null,
"minecraft:item_storage.default": null,
"minecraft:item_tooltip": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:mob_breeding": null,
"minecraft:mob_growth": null,
"minecraft:mob_spawner": null,
"minecraft:mob_spawner.cooldown": null,
"minecraft:next_entity_drop": null,
"minecraft:note_block": null,
"minecraft:painting": null,
"minecraft:pet_armor": null,
"minecraft:player_head": null,
"minecraft:potion_effects": null,
"minecraft:progress": null,
"minecraft:redstone": null,
"minecraft:tnt_stability": null,
"minecraft:total_enchantment_power": null,
"minecraft:villager_profession": null,
"minecraft:waxed": null,
"minecraft:zombie_villager": null,
"waystones:waystone": null
}

View File

@@ -0,0 +1,8 @@
{
// The hunger level decreased. Example values: cookie = 2, bread = 5, salmon = 6, steak = 8.
// min: 0, max: 20
"hungerLevelIncrease": 10,
// The saturation increase. Example values: melon = 1.2, carrot = 3.6, chicken = 7.2, steak 12.8.
// min: 0.0, max: 20.0
"saturationLevelIncrease": 10.0
}

23
config/oreharvester.json5 Normal file
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{
// If enabled, ore harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
"oreHarvestWithoutSneak": false,
// Whether all ore drops in a mined vein should drop at the first broken block's position.
"dropOresAtFirstBrokenBlock": true,
// With fuzzy search enabled, it uses a block's raw name to determine whether it's an ore block. Improves compatibility with other mods that have not set a block tag, but does create a small chance of a false positive.
"enableFuzzyOreSearch": true,
// If enabled, for every ore harvested, the held pickaxe loses durability.
"loseDurabilityPerHarvestedOre": true,
// Here you can set how much durability harvesting an ore vein should take from the pickaxe. For example if set to 0.1, this means that every 10 ore take 1 durability.
// min: 0.001, max: 1.0
"loseDurabilityModifier": 1.0,
// If enabled, players' exhaustion level increases 0.005 per harvested ore (Minecraft's default per broken block) * increaseExhaustionModifier.
"increaseExhaustionPerHarvestedOre": true,
// This determines how much exhaustion should be added to the player per harvested ore. By default 0.005 * 1.0.
// min: 0.001, max: 1.0
"increaseExhaustionModifier": 1.0,
// If enabled, harvesting time will increase per existing ore in a vein. The amount is determined by 'increasedHarvestingTimePerOreModifier'.
"increaseHarvestingTimePerOre": true,
// How much longer it takes to harvest an ore vein with 'increaseHarvestingTimePerOre' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerOreModifier)).
// min: 0.01, max: 10.0
"increasedHarvestingTimePerOreModifier": 0.2
}

View File

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// To disable a certain pickaxe from being able to harvest ore veins, add an exclamation mark (!) in front of the line,
minecraft:wooden_pickaxe,
minecraft:stone_pickaxe,
minecraft:golden_pickaxe,
minecraft:iron_pickaxe,
minecraft:diamond_pickaxe,
minecraft:netherite_pickaxe,
justhammers:stone_hammer,
justhammers:iron_hammer,
justhammers:gold_hammer,
justhammers:diamond_hammer,
justhammers:netherite_hammer,
justhammers:stone_impact_hammer,
justhammers:iron_impact_hammer,
justhammers:gold_impact_hammer,
justhammers:diamond_impact_hammer,
justhammers:netherite_impact_hammer,
justhammers:stone_reinforced_hammer,
justhammers:iron_reinforced_hammer,
justhammers:gold_reinforced_hammer,
justhammers:diamond_reinforced_hammer,
justhammers:netherite_reinforced_hammer,
justhammers:stone_reinforced_impact_hammer,
justhammers:iron_reinforced_impact_hammer,
justhammers:gold_reinforced_impact_hammer,
justhammers:diamond_reinforced_impact_hammer,
justhammers:netherite_reinforced_impact_hammer,
justhammers:stone_destructor_hammer,
justhammers:iron_destructor_hammer,
justhammers:gold_destructor_hammer,
justhammers:diamond_destructor_hammer,
justhammers:netherite_destructor_hammer,

View File

@@ -0,0 +1,18 @@
{
// If right-clicking beds in the air should enable the quick feature.
"enableQuickBeds": true,
// If right-clicking cartography tables in the air should enable the quick feature.
"enableQuickCartographyTables": true,
// If right-clicking crafting tables in the air should enable the quick feature.
"enableQuickCraftingTables": true,
// If right-clicking ender chests in the air should enable the quick feature.
"enableQuickEnderChests": true,
// If right-clicking grindstones in the air should enable the quick feature.
"enableQuickGrindstones": true,
// If right-clicking shulker boxes in the air should enable the quick feature.
"enableQuickShulkerBoxes": true,
// If right-clicking smithing tables in the air should enable the quick feature.
"enableQuickSmithingTables": true,
// If right-clicking stonecutters in the air should enable the quick feature.
"enableQuickStonecutters": true
}

View File

@@ -0,0 +1,4 @@
{
// If enabled, players must hold a hoe in their hand to automatically replant the crop.
"mustHoldHoeForReplanting": true
}

View File

@@ -0,0 +1,7 @@
{
// The amount of time in ticks it takes for a shulker to respawn after it died. 20 ticks = 1 second. By default 60 seconds.
// min: 1, max: 72000
"timeInTicksToRespawn": 1200,
// If enabled, shulkers which spawn from (modded) spawners will not be respawned after a death.
"shulkersFromSpawnersDoNotRespawn": true
}

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{
// If the bundled Always a Wither Skull mod should be enabled.
"enableAlwaysaWitherSkull": true,
// If the bundled Automatic Doors mod should be enabled.
"enableAutomaticDoors": true,
// If the bundled Better Beacon Placement mod should be enabled.
"enableBetterBeaconPlacement": true,
// If the bundled Better Conduit Placement mod should be enabled.
"enableBetterConduitPlacement": true,
// If the bundled Better Spawner Control mod should be enabled.
"enableBetterSpawnerControl": true,
// If the bundled Bottled Air mod should be enabled.
"enableBottledAir": true,
// If the bundled Compact Help Command mod should be enabled.
"enableCompactHelpCommand": true,
// If the bundled Conduits Prevent Drowned mod should be enabled.
"enableConduitsPreventDrowned": true,
// If the bundled Cycle Paintings mod should be enabled.
"enableCyclePaintings": true,
// If the bundled Dismount Entity mod should be enabled.
"enableDismountEntity": true,
// If the bundled Easy Elytra Takeoff mod should be enabled.
"enableEasyElytraTakeoff": true,
// If the bundled Enchanting Commands mod should be enabled.
"enableEnchantingCommands": true,
// If the bundled Extended Bone Meal mod should be enabled.
"enableExtendedBoneMeal": true,
// If the bundled Furnace Recycle mod should be enabled.
"enableFurnaceRecycle": true,
// If the bundled Hoe Tweaks mod should be enabled.
"enableHoeTweaks": true,
// If the bundled Inventory Totem mod should be enabled.
"enableInventoryTotem": true,
// If the bundled Keep My Soil Tilled mod should be enabled.
"enableKeepMySoilTilled": true,
// If the bundled Kelp Fertilizer mod should be enabled.
"enableKelpFertilizer": true,
// If the bundled Move Boats mod should be enabled.
"enableMoveBoats": true,
// If the bundled Move Minecarts mod should be enabled.
"enableMoveMinecarts": true,
// If the bundled No Animal Tempt Delay mod should be enabled.
"enableNoAnimalTemptDelay": true,
// If the bundled No Feather Trample mod should be enabled.
"enableNoFeatherTrample": true,
// If the bundled Nutritious Milk mod should be enabled.
"enableNutritiousMilk": true,
// If the bundled Ore Harvester mod should be enabled.
"enableOreHarvester": true,
// If the bundled Quick Paths mod should be enabled.
"enableQuickPaths": true,
// If the bundled Quick Right-Click mod should be enabled.
"enableQuickRightClick": true,
// If the bundled Recast mod should be enabled.
"enableRecast": true,
// If the bundled Replanting Crops mod should be enabled.
"enableReplantingCrops": true,
// If the bundled Respawning Shulkers mod should be enabled.
"enableRespawningShulkers": true,
// If the bundled Scaffolding Drops Nearby mod should be enabled.
"enableScaffoldingDropsNearby": true,
// If the bundled Sleep Sooner mod should be enabled.
"enableSleepSooner": true,
// If the bundled Softer Hay Bales mod should be enabled.
"enableSofterHayBales": true,
// If the bundled Stack Refill mod should be enabled.
"enableStackRefill": true,
// If the bundled Sticky Enchanting Lapis mod should be enabled.
"enableStickyEnchantingLapis": true,
// If the bundled Superflat World No Slimes mod should be enabled.
"enableSuperflatWorldNoSlimes": true,
// If the bundled Surface Mushrooms mod should be enabled.
"enableSurfaceMushrooms": true,
// If the bundled Thorny Bush Protection mod should be enabled.
"enableThornyBushProtection": true,
// If the bundled Tree Harvester mod should be enabled.
"enableTreeHarvester": true,
// If the bundled Underwater Enchanting mod should be enabled.
"enableUnderwaterEnchanting": true,
// If the bundled Village Bell Recipe mod should be enabled.
"enableVillageBellRecipe": true,
// If the bundled Wool Tweaks mod should be enabled.
"enableWoolTweaks": true,
// If the bundled Your Items Are Safe mod should be enabled.
"enableYourItemsAreSafe": true,
// If the bundled Zombie Proof Doors mod should be enabled.
"enableZombieProofDoors": true
}

9
config/sleepsooner.json5 Normal file
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@@ -0,0 +1,9 @@
{
// Allows you to disable/enable the Sleep Sooner mod.
"enableSleepSooner": true,
// Allows you to disable/enable the message you receive before sleeping. You still need to click the bed twice if the current time is below 12540.
"enablePreSleepMessage": true,
// The default time in ticks when you can sleep is ~12540. The default Sleep Sooner mod value is 12000.
// min: 0, max: 24000
"whenSleepIsPossibleInTicks": 12000
}

View File

@@ -0,0 +1,310 @@
# General mod configuration
[General]
# Enables excessive logging around certain parts of the mod.
# Can be ignored unless asked by the developer to enable.
debugTrace = false
#
# Whether blocks with UI components are allowed to open them.
# Disabling UI will restrict some mod functionality.
enableUI = true
#
# Whether to log actions such as adding rules or deny list entries.
# You may wish to disable this if you've added many such entries.
logStartupActivity = true
#
# Internal use to record what version the config file was first written with.
configVersion = 2
# Configuration around drawer storage blocks
[Drawers]
# A base value multiplied against the storage size of all drawer slots.
# Change this to uniformly increase all storage amounts
baseStackStorage = 1
# Configuration for individual drawer configurations.
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
[Drawers.Blocks]
[Drawers.Blocks.FullStorage1x1]
unitsPerSlot = 32
[Drawers.Blocks.FullStorage1x2]
unitsPerSlot = 16
[Drawers.Blocks.FullStorage2x2]
unitsPerSlot = 8
[Drawers.Blocks.FullCompacting]
unitsPerSlot = 32
[Drawers.Blocks.HalfStorage1x1]
unitsPerSlot = 16
[Drawers.Blocks.HalfStorage1x2]
unitsPerSlot = 8
[Drawers.Blocks.HalfStorage2x2]
unitsPerSlot = 4
[Drawers.Blocks.HalfCompacting]
unitsPerSlot = 16
# Configuration around the auto compacting feature
[Drawers.Compacting]
# Whether compacting function is supported. Disabling does not remove the block.
enabled = true
#
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
# See logs for full set of rules that get added.
enableExtraCompactingRules = true
#
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
[Drawers.Detached]
# Allows individual drawer slots to be pulled out from a drawer block.
enable = true
#
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Drawers track the capacity upgrades from the block they were taken from.
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
# Drawers can still only be inserted into a block with enough capacity for the items held.
forceMaxCapacityCheck = false
#
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around dropped drawer blocks that still have items inside them.
[Drawers.Filled]
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
# Debuff can be mitigated with portability upgrade, if it's enabled.
heavyDrawers = false
#
# Allows filled drawers to be stored in other drawer blocks.
canStoreInDrawers = false
#
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
canStoreInContainers = false
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
[Drawers.Framed]
# Allows crafting framed drawers. Disabling does not remove existing framed drawers.
enable = true
#
# Attempts to only allow solid, full-cube blocks to be used as materials.
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
# Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well.
enforceSolidMaterials = true
#
# Attempts to only allow fully opaque blocks to be used as materials.
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
enforceOpaqueMaterials = false
#
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
# Any items on the deny list are prevented from being used as any drawer material.
materialDenyList = []
# Configuration around storage of items.
[Drawers.Storage]
#
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
# Any items on the deny list are prevented from being stored in drawers
storeDenyList = ["storagedrawers:creative_vending_upgrade"]
# Configuration around the controller and drawer networks.
[Controller]
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
# The largest recommended range is around 75, or the expected chunk load distance.
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
controllerRange = 50
# Configuration around upgrade items that can be inserted into drawer blocks.
[Upgrades]
# Storage upgrades multiply storage capacity by the given amount.
# When multiple storage upgrades are used together, their multipliers are added before being applied.
[Upgrades.StorageTiers]
[Upgrades.StorageTiers.Obsidian]
enableUpgrade = true
storageMultiplier = 2
[Upgrades.StorageTiers.Copper]
enableUpgrade = true
storageMultiplier = 4
[Upgrades.StorageTiers.Iron]
enableUpgrade = true
storageMultiplier = 8
[Upgrades.StorageTiers.Gold]
enableUpgrade = true
storageMultiplier = 16
[Upgrades.StorageTiers.Emerald]
enableUpgrade = true
storageMultiplier = 64
[Upgrades.StorageTiers.Diamond]
enableUpgrade = true
storageMultiplier = 256
[Upgrades.StorageTiers.Netherite]
enableUpgrade = true
storageMultiplier = 2048
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
# Works across networks when acting through a controller.
[Upgrades.Balance]
enableUpgrade = true
# Allows the automatic conversion of same-type items based on configuration.
[Upgrades.Conversion]
enableUpgrade = true
#
# Each type will be combined with each material to create a set of allow list entries.
# This is mainly a convenience for common ore-based materials.
oreTypeAllowList = ["c:storage_blocks", "c:ingots", "c:nuggets"]
#
# Each type will be combined with each material to create a set of allow list entries.
# This is mainly a convenience for common ore-based materials.
oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
#
# Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper
tagAllowList = []
#
# Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper.
# All items not on the allow list are denied implicitly. This can be used to exclude
# specific entries created from the ore allow list set.
tagDenyList = []
#
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
# same entry are considered equivalent and convertible/interchangeable.
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
itemEquivalenceGroups = []
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
[Upgrades.CreativeStorage]
enableUpgrade = true
# Allows vending infinite amounts of the items in each drawer slot.
[Upgrades.CreativeVending]
enableUpgrade = true
# Adds fill bars to the face of drawers.
[Upgrades.FillLevel]
enableUpgrade = true
# Renders drawer labels brighter than surrounding environment would allow.
[Upgrades.Illumination]
enableUpgrade = true
#
# Renders labels at minimum light level between 0 - 15
# Default: 13
# Range: 0 ~ 15
illuminationLevel = 13
#
# Renders labels without upgrade at minimum light level between 0 - 15
# Default: 1
# Range: 0 ~ 15
minIlluminationLevel = 1
# Restricts capacity of drawer to one stack.
[Upgrades.OneStack]
enableUpgrade = true
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
[Upgrades.Portability]
enableUpgrade = true
# Lets drawers emit redstone signals based on their fill level.
[Upgrades.Redstone]
enableUpgrade = true
#
# Min redstone upgrades output the minimum signal of all drawers in block.
enableMinUpgrade = true
#
# Max redstone upgrades output the maximum signal of all drawers in block.
enableMaxUpgrade = true
#
# Whether redstone upgrades should emit an analog redstone signal,
# requiring the use of a comparator to read it.
analogOutput = true
# Lets drawers connect to a controller wirelessly.
[Upgrades.Remote]
enableUpgrade = true
#
# Group variant connects all drawers connected to the upgraded block.
enableGroupUpgrade = true
#
# Sets the max range of the single-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxRange = 0
#
# Sets the max range of the group-variant remote upgrade.
# The range is capped by the controller range. Set to 0 to match controller range.
maxGroupRange = 0
# Causes drawers to accept but void compatible items when they are filled to capacity.
[Upgrades.Void]
enableUpgrade = true
# Configuration around tools, namely the various 'keys' that can be used on drawers.
[Tools]
# Drawer keys are used to lock drawers to the items they already hold.
[Tools.DrawerKey]
enable = true
# Quantify keys are used to show or hide the count of items on the face of drawers.
[Tools.QuantifyKey]
enable = true
# Concealment keys are used to show or hide the item labels on the face of drawers.
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
[Tools.ConcealmentKey]
enable = true
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
[Tools.PersonalKey]
enable = true
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
[Tools.PriorityKey]
enable = true
# Configuration around integration with third party mods.
[Integration]
# Configuration around the FTB Chunks mod.
# Improves support for claimed chunks.
[Integration.FTBChunks]
# Enables FTB Chunks integration if mod is present.
enable = true
# Configuration around the FTB Teams mod.
# Adds support for a teams personal key.
[Integration.FTBTeams]
# Enables FTB Teams integration if mod is present.
enable = true
#
# Enables recipe to obtain key from another supported personal key in crafting grid.
enableCycleRecipe = true
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
[Integration.WAILA]
# Enables Jade integration if mod is present.
enable = true
# When true, shows quantity as NxS + R (by stack size) rather than count
stackRemainder = true
#
# When true, does not show current quantities unless quantify key was used
respectQuantifyKey = false

View File

@@ -257,6 +257,59 @@
[Upgrades.Void] [Upgrades.Void]
enableUpgrade = true enableUpgrade = true
# Collects matching items through its top like a vanilla hopper.
[Upgrades.Hopper]
enableUpgrade = true
# Collects nearby matching items by teleporting them instantly to the drawer
[Upgrades.Magnet]
#
# When multiple magnet upgrades are used, their ranges are added together.
additiveRange = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
# If ranges from multiple upgrades are added, they are not allowed to exceed these values.
maxRange = [24, 8, 0]
[Upgrades.Magnet.Level1]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [1, 1, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 20
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
[Upgrades.Magnet.Level2]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [4, 2, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 10
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
[Upgrades.Magnet.Level3]
enableUpgrade = true
#
# Range is blocks out from drawer as: [horizontal, up, down]
range = [8, 3, 0]
#
# Ticks between active collection when this is the highest upgrade tier.
activeSpeed = 5
#
# Ticks between collection checks when this is the highest upgrade tier.
# Collection is idle when items have not been collected within the last idleSpeed interval.
idleSpeed = 20
# Configuration around tools, namely the various 'keys' that can be used on drawers. # Configuration around tools, namely the various 'keys' that can be used on drawers.
[Tools] [Tools]
@@ -267,6 +320,9 @@
# Quantify keys are used to show or hide the count of items on the face of drawers. # Quantify keys are used to show or hide the count of items on the face of drawers.
[Tools.QuantifyKey] [Tools.QuantifyKey]
enable = true enable = true
#
# Show labels by default on newly placed drawers.
showDefault = false
# Concealment keys are used to show or hide the item labels on the face of drawers. # Concealment keys are used to show or hide the item labels on the face of drawers.
# The primary use of this key is for performance by disabling the more expensive dynamic rendering. # The primary use of this key is for performance by disabling the more expensive dynamic rendering.
@@ -281,6 +337,10 @@
[Tools.PriorityKey] [Tools.PriorityKey]
enable = true enable = true
# Suspend keys stop external interaction, e.g. from hopper or magnet upgrades.
[Tools.PauseKey]
enable = true
# Configuration around integration with third party mods. # Configuration around integration with third party mods.
[Integration] [Integration]

View File

@@ -0,0 +1,6 @@
{
// Basically enables the mod. If players should not receive damage when walking through berry bushes.
"negateBushDamageForPlayers": true,
// If players should wear anything in the leggings armour slot in order to not receive damage from berry bushes.
"mustWearLeggingsToDisableDamage": true
}

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@@ -0,0 +1,10 @@
#TrashSlot will show a hint the first time the trash slot is toggled off or can be enabled on a supported screen. Set to false to disable.
enableHints = true
#Not recommended, but this will allow you to use the keybinds for deleting items even if the trash slot itself is hidden.
allowDeletionWhileTrashSlotIsInvisible = false
#List of items that cannot be deleted, in comma-separated format of "modid:name".
deletionDenyList = []
#This causes the deletion slot to delete items instantly, similar to Creative Mode.
instantDeletion = false
#Set to true if you want the delete keybindings to work in creative as well. Note: Items will be deleted permanently in creative, regardless of instantDeletion setting!
enableDeleteKeysInCreative = true

View File

@@ -0,0 +1,38 @@
{
// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
"mustHoldAxeForTreeHarvest": true,
// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
"treeHarvestWithoutSneak": false,
// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
"automaticallyFindBottomBlock": true,
// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
"enableFastLeafDecay": true,
// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
"enableNetherTrees": true,
// If enabled, giant/huge mushrooms will also be chopped down quickly.
"enableHugeMushrooms": true,
// If enabled, trees with leaves placed by players won't be destroyed.
"ignorePlayerMadeTrees": true,
// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
"replaceSaplingOnTreeHarvest": true,
// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
"replaceMushroomOnMushroomHarvest": true,
// If enabled, for every log harvested, the axe held loses durability.
"loseDurabilityPerHarvestedLog": true,
// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
// min: 0.001, max: 1.0
"loseDurabilityModifier": 1.0,
// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
"increaseExhaustionPerHarvestedLog": true,
// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
// min: 0.001, max: 1.0
"increaseExhaustionModifier": 1.0,
// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
"increaseHarvestingTimePerLog": true,
// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
// min: 0.01, max: 10.0
"increasedHarvestingTimePerLogModifier": 0.2,
// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
// min: 1, max: 16
"amountOfLeavesBrokenPerTick": 5
}

View File

@@ -0,0 +1,7 @@
// To disable a certain axe from being able to harvest trees, add an exclamation mark (!) in front of the line,
minecraft:wooden_axe,
minecraft:stone_axe,
minecraft:golden_axe,
minecraft:iron_axe,
minecraft:diamond_axe,
minecraft:netherite_axe,

View File

@@ -10,20 +10,20 @@
"name": "gui.xaero_entity_category_root", "name": "gui.xaero_entity_category_root",
"protection": true, "protection": true,
"settingOverrides": { "settingOverrides": {
"displayed": true,
"displayHeight": 0.0, "displayHeight": 0.0,
"displayed": true,
"heightBasedFade": true, "heightBasedFade": true,
"renderOrder": 0.0, "renderOrder": 0.0,
"color": 13.0, "color": 13.0,
"displayNameWhenIconFails": true, "displayNameWhenIconFails": true,
"entityNumber": 1000.0, "entityNumber": 1000.0,
"alwaysDisplayNametags": false, "alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0, "startFadingAt": 0.0,
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0, "renderOverMinimapFrame": 1.0,
"icons": 1.0, "icons": 1.0,
"heightLimit": 20.0,
"names": 0.0, "names": 0.0,
"heightLimit": 20.0,
"iconScale": 1.0 "iconScale": 1.0
}, },
"subCategories": [ "subCategories": [

View File

@@ -0,0 +1,32 @@
{
// When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
"mustHaveItemsInInventoryForCreation": true,
// If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
"addPlayerHeadToArmorStand": true,
// Whether an armor stand should be created on death. If disabled, the player's gear will be placed inside the chest.
"createArmorStand": true,
// Whether a sign should be placed on the chest with the name of the player who died there.
"createSignWithPlayerName": true,
// Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
"needChestMaterials": true,
// Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
"needArmorStandMaterials": true,
// Whether materials are needed for the creation of the sign when 'createSignWithPlayerName' is enabled.
"needSignMaterials": false,
// Only relevant if 'needChestAndArmorStandMaterials' is enabled. An armor stand needs 1 stone slab to be created, but I think it's alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
"ignoreStoneMaterialNeed": true,
// If a chest should be placed right above the minimum build height when a player dies in the void.
"createChestAboveVoid": true,
// If a 3x3 platform should be created below the chest above the void. 'createChestAboveVoid' must be enabled.
"createVoidPlatform": true,
// If a message should be sent if the chest or armor stand can't be created due to missing materials.
"sendMessageOnCreationFailure": true,
// If a message should be sent on successful creation of the chest(s) and armor stand.
"sendMessageOnCreationSuccess": true,
// If the player's death coordinates should be sent in the chat below the 'sendMessageOnCreationFailure'/'sendMessageOnCreationSuccess' message.
"sendDeathCoordinatesInChat": true,
// The message sent on creation failure with 'sendMessageOnCreationFailure' enabled. Possible replacement values: %plankamount%, %stoneamount%.
"creationFailureMessage": "Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.",
// The message sent on creation success with 'sendMessageOnCreationSuccess' enabled.
"creationSuccessMessage": "Your items are safe at your death location."
}

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@@ -129,9 +129,13 @@ key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8 key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9 key_key.hotbar.9:key.keyboard.9
key_key.clienttweaks.hide_offhand_item:key.keyboard.unknown key_key.clienttweaks.hide_offhand_item:key.keyboard.unknown
key_key.craftingtweaks.rotate:key.keyboard.unknown key_key.trashslot.toggle:key.keyboard.t
key_key.trashslot.toggle_lock:key.keyboard.unknown
key_key.clienttweaks.disable_step_assist:key.keyboard.unknown key_key.clienttweaks.disable_step_assist:key.keyboard.unknown
key_key.trashslot.delete:key.keyboard.delete
key_key.clienttweaks.disable_log_stripping:key.keyboard.unknown key_key.clienttweaks.disable_log_stripping:key.keyboard.unknown
key_key.trashslot.delete_all:key.keyboard.delete:SHIFT
key_key.craftingtweaks.rotate:key.keyboard.unknown
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown
key_key.craftingtweaks.balance:key.keyboard.unknown key_key.craftingtweaks.balance:key.keyboard.unknown
key_key.craftingtweaks.spread:key.keyboard.unknown key_key.craftingtweaks.spread:key.keyboard.unknown
@@ -146,6 +150,24 @@ key_key.craftingtweaks.decompress_all:key.keyboard.unknown
key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL key_key.craftingtweaks.refill_last:key.keyboard.tab:CONTROL
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab key_key.craftingtweaks.refill_last_stack:key.keyboard.tab
key_key.craftingtweaks.transfer_stack:key.keyboard.unknown key_key.craftingtweaks.transfer_stack:key.keyboard.unknown
key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.right.bracket
key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_gui.xaero_toggle_dimension:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_key.bridgingmod.toggle_bridging:key.keyboard.comma
key_key.better_client.bundle_up:key.keyboard.r
key_key.better_client.full_brightness_toggle:key.keyboard.g
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.previousPage:key.keyboard.unknown key_key.jei.previousPage:key.keyboard.unknown
@@ -177,21 +199,17 @@ key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.closeRecipeGui:key.keyboard.escape key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.copy.recipe.id:key.keyboard.unknown key_key.jei.copy.recipe.id:key.keyboard.unknown
key_gui.xaero_open_map:key.keyboard.m key_key.jade.config:key.keyboard.keypad.0
key_gui.xaero_open_settings:key.keyboard.right.bracket key_key.jade.show_overlay:key.keyboard.keypad.1
key_gui.xaero_map_zoom_in:key.keyboard.unknown key_key.jade.toggle_liquid:key.keyboard.keypad.2
key_gui.xaero_map_zoom_out:key.keyboard.unknown key_key.jade.show_recipes:key.keyboard.keypad.3
key_gui.xaero_quick_confirm:key.keyboard.right.shift key_key.jade.show_uses:key.keyboard.keypad.4
key_gui.xaero_toggle_dimension:key.keyboard.unknown key_key.jade.narrate:key.keyboard.keypad.5
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b key_key.jade.show_details:key.keyboard.left.shift
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c key_key.jade.profile.0:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown key_key.jade.profile.1:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle key_key.jade.profile.2:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown key_key.jade.profile.3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_gui.xaero_minimap_settings:key.keyboard.y key_gui.xaero_minimap_settings:key.keyboard.y
key_gui.xaero_zoom_in:key.keyboard.unknown key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown key_gui.xaero_zoom_out:key.keyboard.unknown
@@ -214,9 +232,8 @@ key_gui.xaero_alternative_list_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_on_map:key.keyboard.unknown key_gui.xaero_toggle_tracked_players_on_map:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_in_world:key.keyboard.unknown key_gui.xaero_toggle_tracked_players_in_world:key.keyboard.unknown
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_key.bridgingmod.toggle_bridging:key.keyboard.comma
key_gui.xaero_pac_key_open_menu:key.keyboard.apostrophe key_gui.xaero_pac_key_open_menu:key.keyboard.apostrophe
soundCategory_master:1.0 soundCategory_master:0.09436894806338028
soundCategory_music:1.0 soundCategory_music:1.0
soundCategory_record:1.0 soundCategory_record:1.0
soundCategory_weather:1.0 soundCategory_weather:1.0

2588
user-prefs.json Normal file

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View File

@@ -1 +1 @@
[{"name":"whitlocktech","uuid":"56507485-9ed5-48b1-abbf-cd711018c019","expiresOn":"2025-09-24 00:42:15 -0500"}] [{"name":"whitlocktech","uuid":"56507485-9ed5-48b1-abbf-cd711018c019","expiresOn":"2025-09-25 17:13:43 -0500"}]

View File

@@ -0,0 +1,14 @@
//waypoints config options
usingMultiworldDetection:false
ignoreServerLevelId:false
teleportationEnabled:true
usingDefaultTeleportCommand:true
sortType:NONE
sortReversed:false
//other config options
ignoreHeightmaps:false
//dimension types (DO NOT EDIT)
dimensionType:minecraft$overworld:minecraft$overworld
//server waypoints

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@@ -0,0 +1,2 @@
caveModeType:1
dimensionTypeId:minecraft:overworld

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@@ -0,0 +1,5 @@
ignoreHeightmaps:false
playerTeleportCommandFormat:/tp @s {name}
normalTeleportCommandFormat:/tp @s {x} {y} {z}
dimensionTeleportCommandFormat:/execute as @s in {d} run tp {x} {y} {z}
teleportAllowed:true