{ // When enabled and a player dies without any items in their inventory, no chest or armor stand is generated. "mustHaveItemsInInventoryForCreation": true, // If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest. "addPlayerHeadToArmorStand": true, // Whether an armor stand should be created on death. If disabled, the player's gear will be placed inside the chest. "createArmorStand": true, // Whether a sign should be placed on the chest with the name of the player who died there. "createSignWithPlayerName": true, // Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials. "needChestMaterials": true, // Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials. "needArmorStandMaterials": true, // Whether materials are needed for the creation of the sign when 'createSignWithPlayerName' is enabled. "needSignMaterials": false, // Only relevant if 'needChestAndArmorStandMaterials' is enabled. An armor stand needs 1 stone slab to be created, but I think it's alright to ignore that requirement. If enabled, no stone is needed in the inventory on death. "ignoreStoneMaterialNeed": true, // If a chest should be placed right above the minimum build height when a player dies in the void. "createChestAboveVoid": true, // If a 3x3 platform should be created below the chest above the void. 'createChestAboveVoid' must be enabled. "createVoidPlatform": true, // If a message should be sent if the chest or armor stand can't be created due to missing materials. "sendMessageOnCreationFailure": true, // If a message should be sent on successful creation of the chest(s) and armor stand. "sendMessageOnCreationSuccess": true, // If the player's death coordinates should be sent in the chat below the 'sendMessageOnCreationFailure'/'sendMessageOnCreationSuccess' message. "sendDeathCoordinatesInChat": true, // The message sent on creation failure with 'sendMessageOnCreationFailure' enabled. Possible replacement values: %plankamount%, %stoneamount%. "creationFailureMessage": "Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.", // The message sent on creation success with 'sendMessageOnCreationSuccess' enabled. "creationSuccessMessage": "Your items are safe at your death location." }