docs(readme): the event system, protocol 7, and module-uo v1.2.2
Phase 16c of the events plan. The landing page is updated when the shape of the project changes, and a subsystem that lets staff schedule an unattended change to a live game world is one. * **A new bullet in "How they fit together"**, beside the engagement one it sits next to: an event is written once as phases and steps, published as an immutable version and executed unattended. What matters on a front page is the posture rather than the feature list — everything arrives switched off, caps are enforced in the database rather than in a role check, cleanup is generated from a ledger rather than authored, and an event does not edit the world but holds a **lease** the game restores on its own deadline even if the site never speaks to it again. The game keeps its own switch, separate from the staff write plane. * **Protocol 5 → 7** in the four values the installer prints. That block is what a reader copies into Admin → Shard, so a stale number there is the one that costs somebody an afternoon. * **module-uo v1.1.0 → v1.2.2** in the manifest URL and the `MODULES=` line. * `docs/website/EVENTS.md` added to "Where to go next". Verified against the platform rather than assumed: the protocol number is `link/sidecar/src/main.rs` and `servuo-plugins/overlay.toml` on `main`, and v1.2.2 is the current Module-uo release, whose own notes name `module-uo-1.2.2.json` as the manifest to paste. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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README.md
17
README.md
@@ -79,6 +79,16 @@ Three layers, and the shape is the same for any game:
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the widest audience a rule may ever be given — so a sensitive game event cannot be mailed to
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everyone by a misconfiguration. A module brings its own triggers: for Ultima Online that is
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a house about to collapse, a vendor running out of gold, a champion spawn, a new governor.
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- **Staff can put an event on the calendar and let it run itself.** An event is written once
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as phases and steps, published as an immutable version, and executed unattended — announcing
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itself, spawning what it needs, borrowing values the world already had, counting who took
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part and publishing the results. Everything it may do arrives **switched off**, every run
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spends against per-run caps enforced in the database rather than in a role check, and every
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world write is ledgered so the undo is **generated rather than authored** and runs on
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completion, cancellation and abort alike. An event does not edit the world; it holds a
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**lease** the game restores on its own deadline — even if the site never speaks to it again.
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The game keeps its own switch: scheduled events are off in `Bridge.cfg` until an operator
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turns them on, separately from the staff write plane.
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- **Accounts are hardened out of the box** — TOTP two-factor with trusted devices, optional
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SSO (Google / Discord / any OIDC provider, link-only: an external identity must already
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belong to an account), bot scoring with automatic IP bans, and rate limiting.
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@@ -142,11 +152,11 @@ Ultima Online that manifest is `module-uo-<version>.json` from the
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[Module-uo releases](https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases):
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```
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https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v1.1.0/module-uo-1.1.0.json
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https://gitea.whitlocktech.com/RunicGateway/Module-uo/releases/download/v1.2.2/module-uo-1.2.2.json
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```
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A compose-managed host can declare the set instead of clicking, with
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`MODULES=uo@1.1.0=<that URL>` — resolution at container start is idempotent and offline-safe,
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`MODULES=uo@1.2.2=<that URL>` — resolution at container start is idempotent and offline-safe,
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so a restart with the network down brings the site up exactly as it was.
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> **The module system shipped on 2026-08-12** and this is now simply how the site works — a
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@@ -184,7 +194,7 @@ unprivileged account, and finishes by printing the four values to paste into **A
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```
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Base URL http://<shard-host>:8080
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WebSocket URL ws://<shard-host>:8080/ws
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Protocol version 5
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Protocol version 7
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Auth token 4f9c…
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```
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@@ -225,6 +235,7 @@ and the design contract in [`docs/android/PLAN.md`](https://gitea.whitlocktech.c
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- **Setting up a shard** → [`docs/installer/INSTALL.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/installer/INSTALL.md) — the operator guide: what the run asks, where it writes, the patch tier, `doctor` / `update` / `uninstall`, troubleshooting, and the by-hand path.
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- **Running / customizing the site** → [website README](https://gitea.whitlocktech.com/RunicGateway/website) (tech stack, API endpoints, env vars, security, branding, Swagger at `/api/docs`).
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- **The Android client** → [Android-app README](https://gitea.whitlocktech.com/RunicGateway/Android-app) and [`docs/android/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs) — the authoritative design contract, milestones, and the push-notification architecture.
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- **The event system** → [`docs/website/EVENTS.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/website/EVENTS.md) — the design of record: leases, the resource ledger, the caps, and the module seam an event's world verbs arrive through.
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- **The bridge internals** → [docs](https://gitea.whitlocktech.com/RunicGateway/docs) — design docs, the canonical wire-protocol spec, and the integration guide.
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- **Working on the sidecar or plugin** → [link README](https://gitea.whitlocktech.com/RunicGateway/link) and [servuo-plugins](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins) — building from source, the loopback protocol, and the compatibility rules.
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