docs(readme): the event system, protocol 7, and module-uo v1.2.2 #6
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Events Phase 16c, the landing page's half.
This page is updated when the shape of the project changes, not on ordinary work. A subsystem that
lets staff schedule an unattended change to a live game world is one.
What moves
A new bullet in "How they fit together", beside the engagement one it sits next to. What matters
on a front page is the posture rather than the feature list, so it says the four things that make
this safe to point at strangers:
and abort alike;
even if the site never speaks to it again.
Plus the game's own switch, which is separate from the staff write plane and off out of the box.
Two stale numbers, both of which cost a reader real time:
Admin → Shard, and a wrong protocol number there is a pairing failure with no obvious cause.
MODULES=uo@…line beneath it.And
docs/website/EVENTS.mdin "Where to go next".Checked rather than assumed
PROTOCOL_VERSIONinlink/sidecar/src/main.rsandprotocolinservuo-plugins/overlay.toml, both onmain, both 7.Module-uoreleases/latestis v1.2.2, and its own release notes namemodule-uo-1.2.2.jsonas the manifest to paste — which is the file the URL in this README pointsat.
docsmainnow carrieswebsite/EVENTS.mdas built, after RunicGateway/docs#232.AI-assisted contribution. Drafted with Claude Code (Opus 5).
🤖 Generated with Claude Code
https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4