Runic Gateway
A website + game bridge for private Ultima Online (ServUO) shards.
Runic Gateway is a self-hostable platform that gives a UO shard a public site, wiki, and admin panel — and wires it to the live in-game world so the site can show shard status, economy, IDOCs, player activity, and per-character sheets, and staff can push control commands back into the game. Branding is instance-configurable; UOMysticmoon is the first instance.
The pieces
Runic Gateway is four repositories that deploy together but build independently:
| Repo | Language | What it is |
|---|---|---|
| website | JavaScript (Node + React) | The full-stack app — Express REST API + MariaDB + a React/Vite SPA (public site, wiki, admin panel). This is the thing players and staff actually visit. |
| link | Rust | The uo-link sidecar. Runs next to the shard, terminates a loopback link from the game, and exposes the authenticated WebSocket + REST API the website consumes. The only network-facing half of the bridge. |
| servuo-plugins | C# | The ServUO plugin — the shard side of the bridge. Compiled by ServUO at boot; dials the sidecar over loopback and emits game events / accepts commands. |
| docs | Markdown | All project documentation — design docs, the wire-protocol spec, the integration guide, research. Start here when you want the why. |
How they fit together
ServUO shard ──loopback TCP,──▶ uo-link sidecar ──WebSocket + REST──▶ website backend ──▶ browser
(servuo-plugins) newline-JSON (link, Rust) bearer-auth (website, Node) same-origin
JSON / SSE
- The shard is never exposed to the internet. It only dials
127.0.0.1. The sidecar is the sole network-facing component, and only the website's backend talks to it. - The website backend ingests a live event stream from the sidecar (logins, vitals, economy, vendor sales, deaths, IDOC decay, staff audit…) and makes point-in-time REST calls for rosters and character sheets. It then fans that out to browsers over Server-Sent Events — a public channel (safe kinds only) and an admin channel (everything).
- Players link a game account to a website account with a one-time in-game code, which is what authorizes character reads. Staff can push town-crier messages and control commands back into the game.
The connection between website and sidecar (URL, shared-secret token, protocol version) is admin-managed in the database, not env — set once in the site's Admin → Shard panel. If the sidecar is absent or the shard is down, every shard surface degrades gracefully.
Quick start
You need two things running: the website (site + admin) and the link sidecar (the game bridge). The servuo-plugins get deployed into your ServUO server root and compile at shard boot — see that repo's README.
1. Website — the site + admin panel
Prereqs: Node.js 20+ and Docker (for MariaDB).
git clone https://gitea.whitlocktech.com/RunicGateway/website.git
cd website
# Start a MariaDB the backend can reach
docker run -d --name rg-db -p 3306:3306 \
-e MARIADB_DATABASE=runic_gateway -e MARIADB_USER=runic \
-e MARIADB_PASSWORD=devpass -e MARIADB_ROOT_PASSWORD=rootpass mariadb:11
# Configure + start the backend (terminal 1)
cp server/.env.example server/.env
# set DB_HOST=127.0.0.1, DB_PORT=3306, DB_USER=runic, DB_PASSWORD=devpass,
# JWT_SECRET=<anything>, ADMIN_USERNAME=admin, ADMIN_PASSWORD=<your password>
npm run install-server
npm run server # nodemon → http://localhost:3000
# Start the frontend (terminal 2)
npm run install-client
npm run client # Vite → http://localhost:5173
Open http://localhost:5173, sign in at /admin/login with the admin credentials
you set, then flip Maintenance → Live on the Dashboard. Tables, defaults, and the first
admin are created automatically on first boot.
Production (Docker Compose): the website ships a production-shaped
docker-compose.ymlthat pulls prebuiltapp+botimages and serves the built SPA from Express —cp .env.example .env, fill it in, thendocker compose pull && docker compose up -d. See the website README for the full options.
2. link — the uo-link sidecar
Prereqs: Rust (cargo). Standard cargo crate:
git clone https://gitea.whitlocktech.com/RunicGateway/link.git
cd link/sidecar
cargo build --release # binary at target/release/uo-link-sidecar
cp sidecar.toml.example sidecar.toml # then edit (bind addrs, shared-secret token)
cargo run --release
Then point the website at it from Admin → Shard: set the sidecar's base URL, WebSocket
URL, shared-secret token, and protocol version. Prebuilt Linux + Windows binaries are also
cut as a Gitea release on every merge to main.
3. servuo-plugins — the shard side
Deployed as source into your ServUO server root and compiled by ServUO at boot (no build artifact, no CI). It dials the sidecar over loopback. See servuo-plugins for deploy steps and the compatibility notes.
Where to go next
- Running / customizing the site → website README (tech stack, API endpoints, env vars, security, branding, Swagger at
/api/docs). - The bridge internals → docs — design docs, the canonical wire-protocol spec, and the integration guide.
- Deploying the sidecar / plugin together → link README and servuo-plugins.