Last touched 2026-07-23, before the installer repo existed. - Six repos, not five: add installer to the table. - Quick start: steps 2 (cargo build the sidecar) and 3 (see the plugin repo for deploy steps) collapse into one installer run, which is how a shard is actually set up now. The by-hand path is kept as a note. - Day-two commands and the note that the installer does not install itself, so nobody looks for `runicgateway` on PATH. - Mention what shipped since: the player-vendor marketplace, the spawn atlas, the admin-configurable shard visibility framework, and the account-security layer (TOTP + trusted devices, link-only SSO, bot scoring). - "Where to go next" leads with INSTALL.md; the link and servuo-plugins entry is now about working on them rather than deploying them. Verified rather than assumed: JDK 17 and min SDK 29 still match app/build.gradle.kts, and Node 20+ still matches the website README and its Dockerfile. Co-Authored-By: Claude <noreply@anthropic.com>
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Runic Gateway
A website + game bridge for private Ultima Online (ServUO) shards.
Runic Gateway is a self-hostable platform that gives a UO shard a public site, wiki, and admin panel — and wires it to the live in-game world so the site can show shard status, economy, IDOCs, player activity, per-character sheets, a player-vendor marketplace, and a bestiary built from the shard's own spawn tables, while staff push control commands back into the game. Players get the same public content and self-service on the web or a native Android app. Which audience sees which shard data is admin-configurable, and branding is per-instance.
One installer sets up the shard side.
The pieces
Runic Gateway is six repositories that deploy together but build independently:
| Repo | Language | What it is |
|---|---|---|
| website | JavaScript (Node + React) | The full-stack app — Express REST API + MariaDB + a React/Vite SPA (public site, wiki, admin panel). This is the thing players and staff actually visit, and the single backend every client talks to. |
| link | Rust | The uo-link sidecar. Runs next to the shard, terminates a loopback link from the game, and exposes the authenticated WebSocket + REST API the website consumes. The only network-facing half of the bridge. |
| servuo-plugins | C# | The ServUO plugin — the shard side of the bridge. Compiled by ServUO at boot; dials the sidecar over loopback and emits game events / accepts commands. |
| installer | Rust | The installer — one binary per OS that deploys the plugin and the sidecar onto a shard host as a matched, protocol-checked pair, registers the service, and hands you the values the website needs. How you set a shard up. |
| Android-app | Kotlin (Jetpack Compose) | The native Android client — public content + player self-service, purely an API client of the website backend. Same features as the browser client minus every admin console. Never touches the sidecar or shard. |
| docs | Markdown | All project documentation — design docs, the wire-protocol spec, the integration guide, the Android plan, research. Start here when you want the why. |
How they fit together
┌─▶ browser same-origin JSON / SSE
ServUO shard ──loopback TCP,──▶ uo-link sidecar ──WS + REST──▶ website backend ─┤
(servuo-plugins) newline-JSON (link, Rust) bearer-auth (website, Node) └─▶ Android app REST + push (ntfy)
- The shard is never exposed to the internet. It only dials
127.0.0.1. The sidecar is the sole network-facing component, and only the website's backend talks to it. - The website backend ingests a live event stream from the sidecar (logins, vitals, economy, vendor sales, deaths, IDOC decay, staff audit…) and makes point-in-time REST calls for rosters and character sheets. It then fans that out to browsers over Server-Sent Events — a public channel (safe kinds only) and an admin channel (everything).
- The Android app is just another client of the website backend — it speaks the same public REST API and never talks to the sidecar or shard. It self-configures its server URL on first run, so one build works against any shard, and receives push notifications through the shard's self-hosted ntfy relay (no Google Play Services required).
- Players link a game account to a website account with a one-time in-game code, which is what authorizes character reads. Staff can push town-crier messages and control commands back into the game.
- Accounts are hardened out of the box — TOTP two-factor with trusted devices, optional SSO (Google / Discord / any OIDC provider, link-only: an external identity must already belong to an account), bot scoring with automatic IP bans, and rate limiting.
- Who sees which shard data is configurable, not hardcoded: an admin panel decides the audience for each shard surface, and the public SSE channel can never carry a sensitive event kind.
The connection between website and sidecar (URL, shared-secret token, protocol version) is admin-managed in the database, not env — the installer prints those values and you paste them once into the site's Admin → Shard panel. If the sidecar is absent or the shard is down, every shard surface degrades gracefully.
Quick start
The core of a live shard is two things running: the website (site + admin), and the shard side — the sidecar plus the plugin, which the installer deploys in a single run on the machine that hosts your ServUO server. The Android-app is an optional client you point at your running website.
1. Website — the site + admin panel
Prereqs: Node.js 20+ and Docker (for MariaDB).
git clone https://gitea.whitlocktech.com/RunicGateway/website.git
cd website
# Start a MariaDB the backend can reach
docker run -d --name rg-db -p 3306:3306 \
-e MARIADB_DATABASE=runic_gateway -e MARIADB_USER=runic \
-e MARIADB_PASSWORD=devpass -e MARIADB_ROOT_PASSWORD=rootpass mariadb:11
# Configure + start the backend (terminal 1)
cp server/.env.example server/.env
# set DB_HOST=127.0.0.1, DB_PORT=3306, DB_USER=runic, DB_PASSWORD=devpass,
# JWT_SECRET=<anything>, ADMIN_USERNAME=admin, ADMIN_PASSWORD=<your password>
npm run install-server
npm run server # nodemon → http://localhost:3000
# Start the frontend (terminal 2)
npm run install-client
npm run client # Vite → http://localhost:5173
Open http://localhost:5173, sign in at /admin/login with the admin credentials
you set, then flip Maintenance → Live on the Dashboard. Tables, defaults, and the first
admin are created automatically on first boot.
Production (Docker Compose): the website ships a production-shaped
docker-compose.ymlthat pulls prebuiltapp+botimages and serves the built SPA from Express —cp .env.example .env, fill it in, thendocker compose pull && docker compose up -d. See the website README for the full options.
2. The shard side — one installer run
Prereqs: a working ServUO install, currently stopped, and Administrator/root. Nothing to
build and no Gitea account needed. Grab a binary and SHA256SUMS from the
installer releases — releases are
unsigned, so the checksum is the trust anchor:
sha256sum -c SHA256SUMS --ignore-missing
chmod +x runicgateway-installer-linux-x86_64
sudo ./runicgateway-installer-linux-x86_64 install
# Windows, from an elevated PowerShell
.\runicgateway-installer-windows-x86_64.exe install
It resolves a published bundle — an exact sidecar + plugin pair CI has checked speak the same protocol, rather than "latest of each" — syncs the plugin overlay into your server tree, offers the optional stock-file patch tier, installs the sidecar and registers it as a service under an unprivileged account, and finishes by printing the four values to paste into Admin → Shard:
Base URL http://<shard-host>:8080
WebSocket URL ws://<shard-host>:8080/ws
Protocol version 3
Auth token 4f9c…
Keep that binary — it does not install itself, and doctor, update and uninstall are run from
it later. Start ServUO, then ./runicgateway-installer-… doctor checks the deployment end to end,
through to "has the shard actually dialed in?" — the only check that tells a working bridge from
copied files.
Installing by hand is supported too — INSTALL.md Appendix A is the same deployment with
curl,tarandsystemctl, for a host that cannot run the binary or for developing on the bridge from a source tree. The full operator guide isdocs/installer/INSTALL.md.
3. Android-app — the native client (optional)
Prereqs: JDK 17 and the Android SDK. A single build works against any shard — the app prompts for your website's URL on first run.
git clone https://gitea.whitlocktech.com/RunicGateway/Android-app.git
cd Android-app
./gradlew assembleDebug # debug APK → app/build/outputs/apk/debug/
./gradlew installDebug # install on a connected device / emulator
Kotlin + Jetpack Compose (Material 3), min SDK Android 10 (API 29). It surfaces the same
public content and player self-service as the browser — home/status, news, wiki, the shard
hub, account linking, character sheets — and opts into push notifications through the shard's
self-hosted ntfy relay. See the Android-app README
and the design contract in docs/android/PLAN.md.
Where to go next
- Setting up a shard →
docs/installer/INSTALL.md— the operator guide: what the run asks, where it writes, the patch tier,doctor/update/uninstall, troubleshooting, and the by-hand path. - Running / customizing the site → website README (tech stack, API endpoints, env vars, security, branding, Swagger at
/api/docs). - The Android client → Android-app README and
docs/android/PLAN.md— the authoritative design contract, milestones, and the push-notification architecture. - The bridge internals → docs — design docs, the canonical wire-protocol spec, and the integration guide.
- Working on the sidecar or plugin → link README and servuo-plugins — building from source, the loopback protocol, and the compatibility rules.