13 Commits

Author SHA1 Message Date
d0fb6bbdfc Merge pull request 'ci(release): make the release tag-driven (stop pushing to protected main)' (#14) from ci/tag-driven-release into main
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Release APK / release (push) Successful in 8m44s
Reviewed-on: #14
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 19:11:40 +00:00
9268579c5f ci(release): make the release tag-driven (no push to protected main)
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PR Checks / android-build (pull_request) Successful in 10m23s
The push-to-main release model kept failing: the job builds the signed APK
fine, but the final `git push origin HEAD:main` (version-bump commit) is
rejected by main's branch protection — "pre-receive hook declined / Internal
Server Error" — across runs #187, #194. main is deliberately protected
(allowlist push, required approvals, required status checks), which is
fundamentally incompatible with a CI job pushing a fresh commit to it.

Flip the trigger: the workflow now runs on pushing a `v*` tag (or via
workflow_dispatch with a tag input). The tag *is* the release input, so:

- version/versionCode are derived from the tag name (no version-planning engine);
- app/build.gradle.kts is set for the build only, never committed back;
- no `git push` to main, no tag creation, no REGISTRY_USER needed —
  only REGISTRY_TOKEN, to create the Gitea release + upload the APK/SHA256SUMS.

To cut a release now: `git tag v0.1.0 && git push origin v0.1.0`.

Keeps the speed fixes from #13 (trimmed setup-android, no Gradle cache,
timeout-minutes). Changelog is still generated from conventional-commit
subjects since the previous tag.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 19:00:04 +00:00
0c395b2527 Merge pull request 'ci(release): trim setup-android, drop broken Gradle cache, add job timeout' (#13) from ci/release-workflow-speedup into main
Some checks failed
Release APK / release (push) Failing after 9m23s
Reviewed-on: #13
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 17:50:25 +00:00
2d84a930e5 ci(release): fix workflow file mangled by prior base64 double-encode
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PR Checks / android-build (pull_request) Successful in 10m19s
Restore proper YAML content (the previous commit on this branch accidentally
stored the base64 string as the literal file body).
2026-07-20 17:39:29 +00:00
b6a0fa1f5d ci(release): trim setup-android, drop broken Gradle cache, add job timeout
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PR Checks / android-build (pull_request) Successful in 20m43s
The release workflow was slow and sometimes appeared to hang mid-build:

- android-actions/setup-android@v3 pulled the entire Android emulator and the
  legacy `tools` package (hundreds of MB, network-bound on the self-hosted
  runner) that a headless APK build never uses. Pin `packages: ''` so it only
  puts cmdline-tools on PATH; the next step installs exactly what we need.
- The `actions/cache@v4` Gradle step timed out every run against the Gitea
  artifact-cache backend (`getCacheEntry failed: Request timeout`), adding
  latency with no benefit. Dropped it.
- The job had no timeout, and with `concurrency.cancel-in-progress: false` a
  genuinely wedged run would hang forever and block every later release behind
  it. Added `timeout-minutes: 30` so a hang fails fast.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 17:37:15 +00:00
bc09593550 Merge pull request 'ci(release): conventional-commit auto-release engine for the APK' (#12) from ci/android-release-engine into main
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Release APK / release (push) Has been cancelled
Reviewed-on: #12
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 09:35:19 +00:00
9514172b71 ci(release): auto-release engine (conventional commits) for the APK
Replace the tag-triggered release.yml with link/'s language-agnostic release
engine, adapted for Android. On every push to main it derives the next version
from conventional-commit subjects since the last v* tag (feat!/BREAKING -> major,
feat -> minor, fix|perf -> patch; nothing releasable -> no release), generates a
grouped changelog, bumps versionName in build.gradle.kts (versionCode derived
major*10000+minor*100+patch, monotonic), builds the SIGNED release APK, then
commits the bump [skip ci], tags vX.Y.Z, and creates the Gitea release with the
notes + APK + SHA256SUMS.

Uses REGISTRY_USER/REGISTRY_TOKEN (write:repository) to push the bump + create
the release, matching link/. main must allow that account to push (bump lands on
main; the [skip ci] + head-commit guard prevent a re-trigger loop). Signing
secrets (ANDROID_KEYSTORE_BASE64/_PASSWORD, ANDROID_KEY_ALIAS/_PASSWORD) unchanged.
Same self-hosted-runner handling as pr-checks.yml (apt JDK 17, sdkmanager, chmod).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 04:31:05 -05:00
de79bf547c Merge pull request 'feat(release): m6 release mechanics — signed APK, R8, version guard, icons' (#11) from feat/m6-release into main
Reviewed-on: #11
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 09:17:23 +00:00
0df862a6af feat(release): m6 release mechanics — signed APK, R8, version guard, icons
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PR Checks / android-build (pull_request) Successful in 9m52s
Release-hardening pass (PLAN.md §9 M6, §10, §12). No architecture, data-flow,
or endpoint changes; the app remains a pure API client.

App icons (default brand assets):
- New gateway-medallion launcher icon set (all densities, adaptive fg/bg, round,
  Play Store icon) + an RG notification icon staged for M7 push.
- Replace the Image Asset wizard's default green-grid adaptive background with the
  deep-indigo brand fill (@color/ic_launcher_background #1B1033); recomposite the
  legacy square/round webps and the 512 Play icon over indigo so the whole set is
  coherent (the green never shipped). Restore the SPDX headers the wizard stripped;
  drop the orphaned placeholder foreground vector. No <monochrome> layer — the
  full-colour medallion has no clean silhouette, so themed mode falls back to the
  standard icon rather than a tinted blob.

Version-mismatch guard (§3):
- The connect probe now refuses a Runic Gateway backend whose API version this
  build can't speak (e.g. a future v2) with a clear "app out of date" message,
  instead of mis-rendering; lenient on a blank api (older backend). Decision logic
  extracted to a pure ConnectionRepository.evaluateVersion() with unit tests.

Release build hardening (§7, §12):
- Enable R8 full-mode minify + resource shrink for release (~31 MB debug -> 4.2 MB
  signed release). ProGuard keep-rules for kotlinx.serialization serializers + our
  wire DTOs, Retrofit service interfaces, and a -dontwarn for Tink's compile-only
  Error Prone annotations (EncryptedSharedPreferences).
- Release signingConfig reads keystore material from a gitignored keystore.properties
  or env vars; absent -> unsigned (debug + PR gate unaffected). Keystore never in repo.
- versionName/versionCode overridable via -P so the release tag + CI run number
  drive them (§10).

CI:
- release.yml: on a `v*` tag, build a SIGNED release APK (keystore from a base64
  Gitea secret) and attach it + SHA256SUMS to a Gitea release; workflow_dispatch is
  a signing dry run. Mirrors pr-checks.yml's self-hosted-runner handling (apt JDK 17,
  explicit sdkmanager, in-step chmod +x gradlew).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 03:35:06 -05:00
e497e6c8a7 Merge pull request 'feat(ui): m5 shard-website design pass' (#10) from feat/m5-design-pass into main
Reviewed-on: #10
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 07:48:30 +00:00
52e06da8fc feat(ui): m5 shard-website design pass
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PR Checks / android-build (pull_request) Successful in 10m6s
Restyle every Android screen with the shard-website theme from the
"Runic Gateway Screens" design (docs/android/PLAN.md §M5): deep blue-black
surfaces, a slate-blue accent, parchment serif body copy, and an engraved
Cinzel serif display face. The app is now dark-only, matching the design.

Theme layer (propagates to all token-based screens):
- Color.kt: replace the placeholder purple palette with named shard tokens.
- Theme.kt: one dark color scheme mapped onto the palette + 8/12/16dp shapes;
  drop the light branch; keep optional per-shard brand-accent seeding.
- Type.kt: full type scale — Cinzel display/headline/title, serif body,
  letter-spaced sans labels/buttons.
- Font.kt + res/font/cinzel_variable.ttf (SIL OFL, app/licenses/Cinzel-OFL.txt):
  the Cinzel display family, pinned to 500/600/700 via FontVariation.

Shared components (ui/components/ThemeComponents.kt): StatusPill (semantic
tones), OnlineDot, SectionLabel, FeatureCard (gradient), StatBar — adopted
across Home, Account, Shard hub, Champs, Characters, Houses, and the
character sheet (vitals/skills meters).

Shell: dark top-bar + drawer styling; dark launch theme and light system-bar
icons so the first frame matches (no white flash).

Build (assembleDebug) and unit tests green.

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-20 01:51:51 -05:00
2e1bea4220 Merge pull request 'feat(m4): player self-service & game data' (#9) from feat/m4-player-self-service into main
Reviewed-on: #9
Reviewed-by: Colby Whitlock <whitlocktech@gmail.com>
2026-07-20 03:45:13 +00:00
d4f7fcb241 feat(m4): player self-service & game data
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PR Checks / android-build (pull_request) Successful in 10m18s
Account self-service over the role-agnostic /auth/me/account* surface
(change username/password, TOTP enroll/disable, linked SSO identities),
game-account linking ([link one-time code + hybrid signup gated on the
public gameAccountSignup flag), and text-only own game data: per-account
character roster -> character sheet (attributes/vitals/resistances/skills/
equipment + guild/governor standing), player vendors + recent sales, and
own houses (decay/IDOC).

Adds three PLAYER-access menu groups (My Characters/Vendors/Houses)
revealed only when the session role is player, with a PlayerGate that
sends a signed-out or server-side-demoted user home. Each per-account
read carries its own load state, so a down shard (503) degrades that
account to offline/retry without blocking the rest (7).

Pure consumer of the existing bearer API -- no backend/protocol change.
17 new JVM unit tests cover the account + player-shard DTO decode (hex
serials, permissive objects, equipment mods) and the character-sheet
title/skill display helpers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 22:33:29 -05:00
72 changed files with 3587 additions and 183 deletions

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@@ -0,0 +1,194 @@
# Automated release for the Runic Gateway Android app.
#
# Trigger: pushing a version tag `v*` (e.g. `v0.1.0`). Tag-driven on purpose — the
# build never has to push to protected `main`; the tag *is* the release input.
#
# To cut a release:
# git tag v0.1.0 && git push origin v0.1.0
# (or create the tag from the Gitea UI). Re-build/re-release an existing tag via
# the workflow_dispatch input below.
#
# versionName = the tag without its leading `v`; versionCode = major*10000 +
# minor*100 + patch (deterministic + monotonic, PLAN.md §10). Both are injected
# into app/build.gradle.kts for the build only — nothing is committed back to main.
#
# Prerequisites (Settings -> Actions -> Secrets on RunicGateway/Android-app):
# REGISTRY_TOKEN — Gitea access token with `write:repository` (create the release)
# ANDROID_KEYSTORE_BASE64 — base64 of the release .jks (single line)
# ANDROID_KEYSTORE_PASSWORD — keystore password
# ANDROID_KEY_ALIAS — key alias (e.g. runicgateway)
# ANDROID_KEY_PASSWORD — key password (== store password for a PKCS12 keystore)
#
# Runner handling matches pr-checks.yml (self-hosted `ubuntu-latest`): the container
# lacks git/curl/unzip and can't reach api.adoptium.net, so we apt-install the base
# tools + JDK 17 (not actions/setup-java), install the exact SDK packages, and
# `chmod +x ./gradlew` in-step (checkout drops the exec bit).
name: Release APK
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing v* tag to (re)build and release'
required: true
concurrency:
group: release-apk-${{ github.event.inputs.tag || github.ref_name }}
cancel-in-progress: false
env:
GITEA_HOST: gitea.whitlocktech.com
REPO: RunicGateway/Android-app
GRADLE_MODULE: app
jobs:
release:
runs-on: ubuntu-latest
# Fail fast on a genuinely wedged run (e.g. a stalled SDK/network download on
# the self-hosted runner) instead of hanging forever and — because concurrency
# is `cancel-in-progress: false` — blocking every later release behind it.
timeout-minutes: 30
steps:
- name: Install base tools + JDK 17
run: |
apt-get update
apt-get install -y git curl unzip jq openjdk-17-jdk-headless
echo "JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64" >> "$GITHUB_ENV"
- name: Check out the release tag (full history for the changelog)
uses: actions/checkout@v4
with:
ref: ${{ github.event.inputs.tag || github.ref_name }}
fetch-depth: 0
# ── Derive version + changelog straight from the tag ─────────────────
- name: Plan the release (version + changelog from the tag)
id: plan
run: |
set -euo pipefail
mkdir -p dist
git fetch --tags --force >/dev/null 2>&1 || true
TAG="${{ github.event.inputs.tag || github.ref_name }}"
case "$TAG" in
v[0-9]*) : ;;
*) echo "::error::expected a v* version tag, got '$TAG'"; exit 1 ;;
esac
VERSION="${TAG#v}"
# versionCode: deterministic + monotonic from the semver (PLAN.md §10).
IFS=. read -r MA MI PA <<< "$VERSION"
: "${MA:=0}"; : "${MI:=0}"; : "${PA:=0}"
VERSION_CODE=$(( MA*10000 + MI*100 + PA ))
# Changelog: conventional-commit subjects since the previous v* tag.
PREV_TAG="$(git describe --tags --match 'v*' --abbrev=0 "${TAG}^" 2>/dev/null || true)"
if [ -n "$PREV_TAG" ]; then RANGE="${PREV_TAG}..${TAG}"; else RANGE="${TAG}"; fi
SUBJECTS="$(git log --no-merges --format='%s' $RANGE || true)"
{
echo "## Runic Gateway Android ${TAG}"
echo
FEATS="$(echo "$SUBJECTS" | grep -E '^feat' || true)"
FIXES="$(echo "$SUBJECTS" | grep -E '^(fix|perf)' || true)"
[ -n "$FEATS" ] && { echo "### Features"; echo "$FEATS" | sed 's/^/- /'; echo; }
[ -n "$FIXES" ] && { echo "### Fixes"; echo "$FIXES" | sed 's/^/- /'; echo; }
echo "### All changes"
if [ -n "$PREV_TAG" ]; then echo "Since ${PREV_TAG}:"; fi
echo "$SUBJECTS" | sed 's/^/- /'
echo
echo "---"
echo "Signed APK — sideload on Android 10+ (§10). The app self-configures its shard site on first run."
} > dist/CHANGELOG.md
echo "version=${VERSION}" >> "$GITHUB_OUTPUT"
echo "versionCode=${VERSION_CODE}" >> "$GITHUB_OUTPUT"
echo "tag=${TAG}" >> "$GITHUB_OUTPUT"
echo "==> tag=${TAG} version=${VERSION} code=${VERSION_CODE} prev_tag=${PREV_TAG:-<none>}"
# ── SDK + signing keystore ───────────────────────────────────────────
- name: Set up Android SDK
uses: android-actions/setup-android@v3
with:
# Only put cmdline-tools on PATH. The action's default package set drags in
# the whole emulator + the legacy `tools` package (hundreds of MB, network-
# bound on this runner) that a headless APK build never uses. The next step
# installs exactly the packages we need.
packages: ''
- name: Install Android SDK packages
run: |
set +o pipefail
yes | sdkmanager "platform-tools" "platforms;android-35" "build-tools;35.0.0"
- name: Decode signing keystore
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
run: |
set -euo pipefail
if [ -z "${ANDROID_KEYSTORE_BASE64:-}" ]; then
echo "::error::ANDROID_KEYSTORE_BASE64 secret is not set — cannot build a signed release."
exit 1
fi
printf '%s' "$ANDROID_KEYSTORE_BASE64" | base64 -d > "${RUNNER_TEMP}/release.jks"
echo "ANDROID_KEYSTORE_FILE=${RUNNER_TEMP}/release.jks" >> "$GITHUB_ENV"
# ── Set the version, build the signed APK ────────────────────────────
- name: Set the app version to match the tag
run: |
set -euo pipefail
VERSION="${{ steps.plan.outputs.version }}"
VERSION_CODE="${{ steps.plan.outputs.versionCode }}"
# Replace only the version defaults (the `?: "x.y.z"` / `?: N` fallbacks).
sed -i -E "s/(\?: )\"[0-9]+\.[0-9]+\.[0-9]+\"/\1\"${VERSION}\"/" "${GRADLE_MODULE}/build.gradle.kts"
sed -i -E "s/(toIntOrNull\(\) \?: )[0-9]+/\1${VERSION_CODE}/" "${GRADLE_MODULE}/build.gradle.kts"
grep -nE "versionCode = |versionName = " "${GRADLE_MODULE}/build.gradle.kts"
- name: Unit tests + signed release APK
env:
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
run: |
set -euo pipefail
chmod +x ./gradlew
./gradlew --no-daemon :${GRADLE_MODULE}:testDebugUnitTest :${GRADLE_MODULE}:assembleRelease
- name: Package APK + SHA256SUMS
run: |
set -euo pipefail
SRC="${GRADLE_MODULE}/build/outputs/apk/release/app-release.apk"
test -f "$SRC" || { echo "::error::release APK not found at $SRC"; exit 1; }
cp "$SRC" "dist/runic-gateway-${{ steps.plan.outputs.version }}.apk"
( cd dist && sha256sum "runic-gateway-${{ steps.plan.outputs.version }}.apk" > SHA256SUMS )
ls -l dist && cat dist/SHA256SUMS
# ── Create the Gitea release + upload assets (no push to main) ───────
- name: Create Gitea release and upload assets
env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
set -euo pipefail
TAG="${{ steps.plan.outputs.tag }}"
API="https://${GITEA_HOST}/api/v1/repos/${REPO}"
BODY="$(cat dist/CHANGELOG.md)"
CI_TOKEN="$(printf '%s' "${REGISTRY_TOKEN}" | tr -d '\r\n')"
REL_ID="$(curl -sSf -X POST "${API}/releases" \
-H "Authorization: token ${CI_TOKEN}" \
-H "Content-Type: application/json" \
-d "$(jq -n --arg tag "$TAG" --arg body "$BODY" \
'{tag_name:$tag, name:$tag, body:$body, draft:false, prerelease:false}')" \
| jq -r '.id')"
echo "Created release ${TAG} (id=${REL_ID})"
for f in "runic-gateway-${{ steps.plan.outputs.version }}.apk" SHA256SUMS; do
curl -sSf -X POST "${API}/releases/${REL_ID}/assets?name=${f}" \
-H "Authorization: token ${CI_TOKEN}" \
-F "attachment=@dist/${f}" >/dev/null
echo " uploaded ${f}"
done

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@@ -1,5 +1,8 @@
// SPDX-License-Identifier: GPL-3.0-or-later
import java.io.FileInputStream
import java.util.Properties
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
@@ -9,6 +12,25 @@ plugins {
alias(libs.plugins.hilt)
}
// Release signing material (PLAN.md §12) is never committed. It is read from, in
// order of precedence: a local gitignored `keystore.properties` at the repo root,
// then environment variables (how CI injects the decoded keystore + secrets). When
// none is present, the release build is simply left unsigned — `assembleDebug` and
// the PR gate are unaffected, so contributors without the keystore can still build.
val keystorePropsFile = rootProject.file("keystore.properties")
val keystoreProps = Properties().apply {
if (keystorePropsFile.exists()) FileInputStream(keystorePropsFile).use { load(it) }
}
fun signingValue(propKey: String, envKey: String): String? =
keystoreProps.getProperty(propKey) ?: System.getenv(envKey)
val ksStoreFilePath = signingValue("storeFile", "ANDROID_KEYSTORE_FILE")
val ksStorePassword = signingValue("storePassword", "ANDROID_KEYSTORE_PASSWORD")
val ksKeyAlias = signingValue("keyAlias", "ANDROID_KEY_ALIAS")
val ksKeyPassword = signingValue("keyPassword", "ANDROID_KEY_PASSWORD")
val hasReleaseSigning = ksStoreFilePath != null && ksStorePassword != null &&
ksKeyAlias != null && ksKeyPassword != null
android {
namespace = "com.runicgateway.app"
compileSdk = 35
@@ -18,20 +40,46 @@ android {
applicationId = "com.runicgateway.app"
minSdk = 29
targetSdk = 35
versionCode = 1
versionName = "0.1.0"
// These committed defaults are the version source of truth (PLAN.md §10).
// release.yml's conventional-commit engine bumps versionName here and commits
// it on release; versionCode is derived from it (major*10000+minor*100+patch)
// so it stays monotonic. Both remain overridable via -P for local/manual builds.
versionCode = (project.findProperty("versionCode") as String?)?.toIntOrNull() ?: 1
versionName = (project.findProperty("versionName") as String?)?.takeIf { it.isNotBlank() } ?: "0.1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
signingConfigs {
if (hasReleaseSigning) {
create("release") {
storeFile = file(ksStoreFilePath!!)
storePassword = ksStorePassword
keyAlias = ksKeyAlias
keyPassword = ksKeyPassword
// Sign with both v1 (JAR) and v2 (APK) schemes for broad compatibility.
enableV1Signing = true
enableV2Signing = true
}
}
}
buildTypes {
release {
// Signing/minification are wired at M6 (release hardening). Debug is auto-signed.
isMinifyEnabled = false
// R8 full-mode minify + resource shrink (§7: no offline cache, so a lean
// release APK). Keep rules live in proguard-rules.pro.
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro",
)
// Signed only when the keystore material is present (local or CI); an
// unsigned APK is produced otherwise. The direct-APK release (§10) runs
// through release.yml, which supplies the keystore from a Gitea secret.
if (hasReleaseSigning) {
signingConfig = signingConfigs.getByName("release")
}
}
}

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@@ -0,0 +1,93 @@
Copyright 2020 The Cinzel Project Authors (https://github.com/NDISCOVER/Cinzel)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -1,3 +1,59 @@
# Runic Gateway Android app ProGuard/R8 rules.
# Minification is disabled until M6 (release hardening); real keep rules for
# kotlinx.serialization DTOs and Retrofit models are added there.
# Runic Gateway Android app ProGuard/R8 rules (release minify + resource shrink, M6).
#
# The dependency stack ships its own consumer rules that R8 applies automatically:
# Retrofit 2.11, OkHttp 4.12, kotlinx.serialization 1.7 (core), Hilt/Dagger, Coil 2.7.
# The rules below are defensive belt-and-suspenders for the areas full-mode R8 is
# most likely to over-strip in this app: the kotlinx.serialization generated
# serializers and our own @Serializable wire DTOs.
# ── kotlinx.serialization (canonical keep rules) ────────────────────────────
-keepattributes *Annotation*, InnerClasses
-dontnote kotlinx.serialization.**
# Keep the Companion of @Serializable classes so `.serializer()` resolves.
-if @kotlinx.serialization.Serializable class **
-keepclassmembers class <1> {
static <1>$Companion Companion;
}
-if @kotlinx.serialization.Serializable class ** {
static **$Companion Companion;
}
-keepclassmembers class <2>$Companion {
kotlinx.serialization.KSerializer serializer(...);
}
# Keep `INSTANCE.serializer()` of @Serializable objects.
-if @kotlinx.serialization.Serializable class ** {
public static ** INSTANCE;
}
-keepclassmembers class <1> {
public static <1> INSTANCE;
kotlinx.serialization.KSerializer serializer(...);
}
# Keep the synthesized $$serializer classes and their descriptor field.
-keepclassmembers class **$$serializer {
*** descriptor;
}
# ── Our wire DTOs ───────────────────────────────────────────────────────────
# All request/response models decoded by kotlinx.serialization. Keeping them
# (and their generated serializers) guarantees additive backend fields and
# @SerialName mappings survive minification. DTOs are small, so keeping them
# whole is cheap insurance against a full-mode strip.
-keep @kotlinx.serialization.Serializable class com.runicgateway.app.** { *; }
-keepclassmembers class com.runicgateway.app.data.api.dto.** { *; }
# ── Retrofit service interfaces ─────────────────────────────────────────────
# Retrofit reads method + parameter annotations reflectively; keep our API
# interfaces' generic signatures so return types (suspend .../Call<T>) resolve.
-keep,allowobfuscation interface com.runicgateway.app.data.api.*Api
-keepattributes Signature, Exceptions
# Kotlin metadata is needed for reflection over Kotlin types (serialization/Retrofit).
-keep class kotlin.Metadata { *; }
# ── Tink / EncryptedSharedPreferences (androidx.security-crypto) ─────────────
# Tink references Error Prone compile-only annotations that are absent at runtime;
# they are safe to ignore (they carry no runtime behaviour). Suppresses the R8
# "Missing class com.google.errorprone.annotations.*" errors.
-dontwarn com.google.errorprone.annotations.**

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@@ -3,8 +3,10 @@
*/
package com.runicgateway.app
import android.graphics.Color
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.SystemBarStyle
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.layout.fillMaxSize
@@ -35,7 +37,10 @@ import dagger.hilt.android.AndroidEntryPoint
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
// Dark-only app (M5): force light system-bar icons over the transparent bars so
// they stay legible on the deep blue-black surfaces regardless of system theme.
val barStyle = SystemBarStyle.dark(Color.TRANSPARENT)
enableEdgeToEdge(statusBarStyle = barStyle, navigationBarStyle = barStyle)
setContent {
val appViewModel: AppViewModel = hiltViewModel()
val state by appViewModel.state.collectAsStateWithLifecycle()

View File

@@ -0,0 +1,55 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api
import com.runicgateway.app.data.api.dto.ChangePasswordRequest
import com.runicgateway.app.data.api.dto.ChangeUsernameRequest
import com.runicgateway.app.data.api.dto.LinkedIdentityDto
import com.runicgateway.app.data.api.dto.PlayerAccountDto
import com.runicgateway.app.data.api.dto.TotpCodeRequest
import com.runicgateway.app.data.api.dto.TotpSetupDto
import com.runicgateway.app.data.api.dto.TotpStateDto
import com.runicgateway.app.data.api.dto.UsernameResponse
import retrofit2.http.Body
import retrofit2.http.GET
import retrofit2.http.HTTP
import retrofit2.http.PATCH
import retrofit2.http.POST
import retrofit2.http.Path
/**
* The role-agnostic self-service surface (PLAN.md §6.3, §6.4): account, credential
* changes, TOTP enrollment, and linked SSO identities under `/auth/me/account*`.
* The app calls these regardless of role and never touches `/admin`. Every call
* rides the main client, so [com.runicgateway.app.core.net.AuthInterceptor] attaches
* the bearer and [com.runicgateway.app.core.net.TokenAuthenticator] refreshes on 401.
*/
interface MeApi {
@GET("api/v1/auth/me/account")
suspend fun getAccount(): PlayerAccountDto
@PATCH("api/v1/auth/me/account/username")
suspend fun changeUsername(@Body body: ChangeUsernameRequest): UsernameResponse
@PATCH("api/v1/auth/me/account/password")
suspend fun changePassword(@Body body: ChangePasswordRequest): Unit
@POST("api/v1/auth/me/account/totp/setup")
suspend fun totpSetup(): TotpSetupDto
@POST("api/v1/auth/me/account/totp/enable")
suspend fun totpEnable(@Body body: TotpCodeRequest): TotpStateDto
@POST("api/v1/auth/me/account/totp/disable")
suspend fun totpDisable(@Body body: TotpCodeRequest): TotpStateDto
@GET("api/v1/auth/me/account/identities")
suspend fun identities(): List<LinkedIdentityDto>
// DELETE with no body — a plain @DELETE would suffice, but @HTTP keeps the
// path template explicit alongside the provider argument.
@HTTP(method = "DELETE", path = "api/v1/auth/me/account/identities/{provider}")
suspend fun unlinkIdentity(@Path("provider") provider: String): Unit
}

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@@ -0,0 +1,59 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api
import com.runicgateway.app.data.api.dto.CharProfileDto
import com.runicgateway.app.data.api.dto.CreateGameAccountRequest
import com.runicgateway.app.data.api.dto.PlayerHouseDto
import com.runicgateway.app.data.api.dto.RosterDto
import com.runicgateway.app.data.api.dto.ShardLinkDto
import com.runicgateway.app.data.api.dto.ShardLinkRequest
import com.runicgateway.app.data.api.dto.ShardLinkResultDto
import com.runicgateway.app.data.api.dto.VendorSaleDto
import com.runicgateway.app.data.api.dto.VendorSnapshotDto
import retrofit2.http.Body
import retrofit2.http.GET
import retrofit2.http.POST
import retrofit2.http.Path
/**
* A player's own game data + game-account linking (PLAN.md §6.3), over the
* bearer-gated `/player/shard/…` surface. Every read is ownership-checked
* server-side; a `503` means the shard/sidecar is down → the UI renders "offline,
* retry" (§7). All reads ride the main authed client (bearer + refresh-on-401).
*/
interface PlayerShardApi {
/** Confirm an in-game `[link` one-time code, tagging the game account to the user. */
@POST("api/v1/player/shard/link")
suspend fun link(@Body body: ShardLinkRequest): ShardLinkResultDto
/** Provision a game account (hybrid signup) and auto-link it to the caller. */
@POST("api/v1/player/shard/account")
suspend fun createAccount(@Body body: CreateGameAccountRequest): ShardLinkResultDto
/** The caller's linked game accounts. */
@GET("api/v1/player/shard/accounts")
suspend fun accounts(): List<ShardLinkDto>
/** Character roster for a linked account. */
@GET("api/v1/player/shard/roster/{account}")
suspend fun roster(@Path("account") account: String): RosterDto
/** A character sheet — only for a character on the caller's linked account. */
@GET("api/v1/player/shard/char/{serial}")
suspend fun char(@Path("serial") serial: String): CharProfileDto
/** Player vendors for a linked account. */
@GET("api/v1/player/shard/vendors/{account}")
suspend fun vendors(@Path("account") account: String): VendorSnapshotDto
/** Recent player-vendor sales across the caller's linked accounts. */
@GET("api/v1/player/shard/sales")
suspend fun sales(): List<VendorSaleDto>
/** The caller's own houses (home/decay status). */
@GET("api/v1/player/shard/houses")
suspend fun houses(): List<PlayerHouseDto>
}

View File

@@ -0,0 +1,68 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api.dto
import kotlinx.serialization.Serializable
/**
* The role-agnostic self-service ("me") wire shapes (PLAN.md §6.3, §6.4). Field
* names match the backend's `account.controller` handlers exactly, surfaced for
* the app under `/auth/me/account*`. Every DTO ignores unknown keys (NetworkModule's
* lenient Json), so additive backend fields are safe (recorded for M1).
*/
/** `GET /auth/me/account` — the current account (any role). */
@Serializable
data class PlayerAccountDto(
val id: Long = 0,
val username: String = "",
val role: String = "",
val email: String? = null,
val status: String? = null,
val totp_enabled: Boolean = false,
/** False for an SSO-provisioned account that has not set a password yet. */
val has_password: Boolean = false,
)
/** `PATCH /auth/me/account/username` body. */
@Serializable
data class ChangeUsernameRequest(val username: String)
/** The `{ username }` returned by a successful username change. */
@Serializable
data class UsernameResponse(val username: String = "")
/**
* `PATCH /auth/me/account/password` body. [currentPassword] is omitted only for an
* SSO-provisioned account setting its initial password (has_password == false).
*/
@Serializable
data class ChangePasswordRequest(
val newPassword: String,
val currentPassword: String? = null,
)
/** Enrollment material from `POST /auth/me/account/totp/setup`. */
@Serializable
data class TotpSetupDto(
val otpauthUrl: String? = null,
/** QR code as a `data:image/png;base64,…` URL. */
val qr: String? = null,
)
/** `POST /auth/me/account/totp/enable|disable` body — a current authenticator code. */
@Serializable
data class TotpCodeRequest(val code: String)
/** Result of enabling/disabling 2FA. */
@Serializable
data class TotpStateDto(val totp_enabled: Boolean = false)
/** A linked external identity (`GET /auth/me/account/identities`). */
@Serializable
data class LinkedIdentityDto(
val provider: String = "",
val email: String? = null,
val linked_at: String? = null,
)

View File

@@ -0,0 +1,224 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api.dto
import kotlinx.serialization.Serializable
import kotlinx.serialization.json.JsonObject
/**
* DTOs for a player's OWN game data (PLAN.md §6.3), read over the bearer-gated
* `/player/shard/…` surface. The roster / char / vendor reads return the sidecar
* payload verbatim (a permissive object), so only the fields the app renders are
* modeled — unknown keys are ignored by the JSON parser (matching the website's
* `CharacterSheet.jsx` / `GameAccounts.jsx` and `docs/link/INTEGRATION.md` §5).
* Presentation is text-only for v1 (no item icons / paperdoll).
*
* In-game serials are hex strings (e.g. "0x24C"), unlike the numeric serials on
* the public boards — these are separate endpoints with separate shapes.
*/
// ── Game-account linking ─────────────────────────────────────────────────────
/** `GET /player/shard/accounts` — a linked in-game account. */
@Serializable
data class ShardLinkDto(
val account: String = "",
val userId: Long? = null,
val charName: String? = null,
val linkedAt: String? = null,
)
/** `POST /player/shard/link` body — the one-time code shown by `[link` in game. */
@Serializable
data class ShardLinkRequest(val code: String)
/** `POST /player/shard/link` result — the confirmed link. */
@Serializable
data class ShardLinkResultDto(
val linked: Boolean = false,
val account: String? = null,
)
/** `POST /player/shard/account` (hybrid signup) body. */
@Serializable
data class CreateGameAccountRequest(
val account: String,
val password: String,
)
// ── Character roster + sheet ─────────────────────────────────────────────────
/** `GET /player/shard/roster/:account` — the account's characters (incl. offline). */
@Serializable
data class RosterDto(
val acct: String? = null,
val chars: List<RosterCharDto> = emptyList(),
)
/** One character in a roster; the picker fetches the full sheet on demand. */
@Serializable
data class RosterCharDto(
val slot: Int? = null,
val serial: String = "",
val name: String? = null,
val body: Int? = null,
val online: Boolean = false,
)
/**
* `GET /player/shard/char/:serial` — a character sheet. `guild` / `governorOf` are
* best-effort cross-links the backend decorates in (never fail the sheet).
*/
@Serializable
data class CharProfileDto(
val serial: String? = null,
val name: String? = null,
val title: String? = null,
val online: Boolean = false,
val acct: String? = null,
val stats: CharStatsDto? = null,
val skills: List<SkillDto> = emptyList(),
val equipment: List<EquipmentDto> = emptyList(),
val titles: TitlesDto? = null,
val guild: GuildRefDto? = null,
val governorOf: List<String> = emptyList(),
)
@Serializable
data class CharStatsDto(
val str: Int? = null,
val dex: Int? = null,
val int: Int? = null,
val hits: Int? = null,
val hitsMax: Int? = null,
val mana: Int? = null,
val manaMax: Int? = null,
val stam: Int? = null,
val stamMax: Int? = null,
val resist: ResistDto? = null,
)
@Serializable
data class ResistDto(
val phys: Int? = null,
val fire: Int? = null,
val cold: Int? = null,
val pois: Int? = null,
val energy: Int? = null,
)
/**
* A skill line. `base` is the trained value, `value` includes item/temp bonuses,
* `cap` is the cap — do NOT assume base ≤ cap (GM chars exceed it). Doubles, as the
* shard reports tenths.
*/
@Serializable
data class SkillDto(
val n: String? = null,
val base: Double? = null,
val value: Double? = null,
val cap: Double? = null,
)
/**
* An equipped item. Names are usually clilocs (numeric), not strings, and the app
* ships no cliloc table, so the text-only sheet renders layer + id + hue + mods.
* [mods] is a flattened map of non-zero AOS attributes (empty for plain items);
* kept as a raw object since values may be numbers or strings.
*/
@Serializable
data class EquipmentDto(
val serial: String? = null,
val layer: String? = null,
val itemId: Int? = null,
val hue: Int? = null,
val mods: JsonObject? = null,
)
/**
* Display titles (Protocol 2.0). `selected` is the index into `reward` currently
* shown (-1 if none); `reward` entries may be a cliloc number-as-string or a
* literal — numeric ones are skipped without a cliloc table (as the website does).
*/
@Serializable
data class TitlesDto(
val selected: Int? = null,
val reward: List<String> = emptyList(),
val fameKarma: String? = null,
val skill: String? = null,
)
/** The guild a character leads (cross-linked from board data). */
@Serializable
data class GuildRefDto(
val name: String? = null,
val abbr: String? = null,
)
// ── Player vendors + sales ───────────────────────────────────────────────────
/** `GET /player/shard/vendors/:account` — every player vendor on the account. */
@Serializable
data class VendorSnapshotDto(
val acct: String? = null,
val vendors: List<VendorDto> = emptyList(),
)
@Serializable
data class VendorDto(
val serial: String? = null,
val shopName: String? = null,
val holdGold: Long? = null,
val ownerSerial: String? = null,
val map: String? = null,
val x: Int? = null,
val y: Int? = null,
val listings: List<VendorListingDto> = emptyList(),
)
/** A single vendor listing. Item names are clilocs (see [EquipmentDto]); text-only. */
@Serializable
data class VendorListingDto(
val serial: String? = null,
val itemId: Int? = null,
val amount: Int? = null,
val price: Long? = null,
val forSale: Boolean = false,
)
/** `GET /player/shard/sales` — a player-vendor sale, visible only to the owner. */
@Serializable
data class VendorSaleDto(
/** Sale time, epoch ms. */
val t: Long? = null,
val itemType: String? = null,
val amount: Int? = null,
val price: Long? = null,
val commission: Int? = null,
val ownerAcct: String? = null,
)
// ── Player houses ────────────────────────────────────────────────────────────
/**
* `GET /player/shard/houses` — the caller's OWN houses, with full decay/IDOC
* detail (their own property). Serial is a hex string here.
*/
@Serializable
data class PlayerHouseDto(
val serial: String = "",
val stage: String? = null,
val map: String? = null,
val x: Int? = null,
val y: Int? = null,
val z: Int? = null,
val region: String? = null,
val name: String? = null,
val ownerSerial: String? = null,
val ownerAcct: String? = null,
val builtOn: String? = null,
val lastRefreshed: String? = null,
val isIdoc: Boolean = false,
val updatedAt: String? = null,
)

View File

@@ -0,0 +1,51 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.repository
import com.runicgateway.app.core.result.ApiResult
import com.runicgateway.app.core.result.safeApiCall
import com.runicgateway.app.data.api.MeApi
import com.runicgateway.app.data.api.dto.ChangePasswordRequest
import com.runicgateway.app.data.api.dto.ChangeUsernameRequest
import com.runicgateway.app.data.api.dto.LinkedIdentityDto
import com.runicgateway.app.data.api.dto.PlayerAccountDto
import com.runicgateway.app.data.api.dto.TotpCodeRequest
import com.runicgateway.app.data.api.dto.TotpSetupDto
import com.runicgateway.app.data.api.dto.TotpStateDto
import com.runicgateway.app.data.api.dto.UsernameResponse
import javax.inject.Inject
import javax.inject.Singleton
/**
* Self-service account management over the role-agnostic `/auth/me/account*`
* surface (PLAN.md §6.3, §6.4). Every call returns a typed [ApiResult] so the
* screens can map known statuses (409 taken, 400 wrong password / invalid code,
* 429 rate-limited) to friendly copy without a repository ever throwing (§7).
*/
@Singleton
class AccountRepository @Inject constructor(
private val api: MeApi,
) {
suspend fun getAccount(): ApiResult<PlayerAccountDto> = safeApiCall { api.getAccount() }
suspend fun changeUsername(username: String): ApiResult<UsernameResponse> =
safeApiCall { api.changeUsername(ChangeUsernameRequest(username)) }
/** [currentPassword] is null only for an SSO account setting its first password. */
suspend fun changePassword(newPassword: String, currentPassword: String?): ApiResult<Unit> =
safeApiCall { api.changePassword(ChangePasswordRequest(newPassword, currentPassword)) }
suspend fun totpSetup(): ApiResult<TotpSetupDto> = safeApiCall { api.totpSetup() }
suspend fun totpEnable(code: String): ApiResult<TotpStateDto> =
safeApiCall { api.totpEnable(TotpCodeRequest(code)) }
suspend fun totpDisable(code: String): ApiResult<TotpStateDto> =
safeApiCall { api.totpDisable(TotpCodeRequest(code)) }
suspend fun identities(): ApiResult<List<LinkedIdentityDto>> = safeApiCall { api.identities() }
suspend fun unlinkIdentity(provider: String): ApiResult<Unit> =
safeApiCall { api.unlinkIdentity(provider) }
}

View File

@@ -36,6 +36,13 @@ class ConnectionRepository @Inject constructor(
/** Reachable and 2xx, but not a Runic Gateway backend (wrong version identity). */
data object NotRunicGateway : ProbeResult
/**
* A Runic Gateway backend, but speaking an API version this app build does
* not support (§3 version guard) — refuse rather than mis-render. [serverApi]
* is what the site reported; [supportedApi] is what this app speaks.
*/
data class VersionMismatch(val serverApi: String, val supportedApi: String) : ProbeResult
data class ServerError(val status: Int) : ProbeResult
data class Unreachable(val cause: Throwable) : ProbeResult
}
@@ -68,14 +75,15 @@ class ConnectionRepository @Inject constructor(
?: return ProbeResult.InvalidUrl(ServerUrl.Reason.MALFORMED)
return when (val result = safeApiCall { api.probeStatus(statusUrl) }) {
is ApiResult.Ok -> {
if (!result.data.version.service.equals(RUNIC_SERVICE_ID, ignoreCase = true)) {
ProbeResult.NotRunicGateway
} else {
is ApiResult.Ok -> when (val verdict = evaluateVersion(result.data.version)) {
is VersionVerdict.Ok -> {
prefs.setBaseUrl(normalized.toString())
baseUrlHolder.set(normalized)
ProbeResult.Success(result.data)
}
is VersionVerdict.NotRunicGateway -> ProbeResult.NotRunicGateway
is VersionVerdict.Mismatch ->
ProbeResult.VersionMismatch(serverApi = verdict.serverApi, supportedApi = SUPPORTED_API)
}
is ApiResult.HttpError -> ProbeResult.ServerError(result.status)
is ApiResult.NetworkError -> ProbeResult.Unreachable(result.cause)
@@ -93,7 +101,38 @@ class ConnectionRepository @Inject constructor(
baseUrlHolder.set(null)
}
private companion object {
/** The pure outcome of inspecting a probed site's [VersionDto] (§3 version guard). */
internal sealed interface VersionVerdict {
data object Ok : VersionVerdict
data object NotRunicGateway : VersionVerdict
data class Mismatch(val serverApi: String) : VersionVerdict
}
internal companion object {
const val RUNIC_SERVICE_ID = "runic-gateway"
/** The backend API major version this app build speaks (matches `/public/version` `api`). */
const val SUPPORTED_API = "v1"
/**
* Decide whether a probed site is a Runic Gateway backend this app can talk
* to. Pure (no I/O) so it is unit-testable without a live site. Lenient on a
* blank `api` (an older backend that predates version surfacing); refuses only
* an API version we positively know we can't parse (e.g. a future `v2`).
*/
fun evaluateVersion(
version: com.runicgateway.app.data.api.dto.VersionDto,
supportedApi: String = SUPPORTED_API,
): VersionVerdict {
if (!version.service.trim().equals(RUNIC_SERVICE_ID, ignoreCase = true)) {
return VersionVerdict.NotRunicGateway
}
val serverApi = version.api.trim()
return when {
serverApi.isEmpty() -> VersionVerdict.Ok
serverApi.equals(supportedApi, ignoreCase = true) -> VersionVerdict.Ok
else -> VersionVerdict.Mismatch(serverApi)
}
}
}
}

View File

@@ -0,0 +1,50 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.repository
import com.runicgateway.app.core.result.ApiResult
import com.runicgateway.app.core.result.safeApiCall
import com.runicgateway.app.data.api.PlayerShardApi
import com.runicgateway.app.data.api.dto.CharProfileDto
import com.runicgateway.app.data.api.dto.CreateGameAccountRequest
import com.runicgateway.app.data.api.dto.PlayerHouseDto
import com.runicgateway.app.data.api.dto.RosterDto
import com.runicgateway.app.data.api.dto.ShardLinkDto
import com.runicgateway.app.data.api.dto.ShardLinkRequest
import com.runicgateway.app.data.api.dto.ShardLinkResultDto
import com.runicgateway.app.data.api.dto.VendorSaleDto
import com.runicgateway.app.data.api.dto.VendorSnapshotDto
import javax.inject.Inject
import javax.inject.Singleton
/**
* A player's own game data + game-account linking (PLAN.md §6.3), over the
* bearer-gated `/player/shard/…` surface. Every read returns a typed [ApiResult]
* so a down shard (`503`) renders as "offline, retry" and a not-linked account
* (`403`) is handled cleanly — the repository never throws for an expected
* failure (§7). Ownership is enforced server-side.
*/
@Singleton
class PlayerShardRepository @Inject constructor(
private val api: PlayerShardApi,
) {
suspend fun link(code: String): ApiResult<ShardLinkResultDto> =
safeApiCall { api.link(ShardLinkRequest(code)) }
suspend fun createAccount(account: String, password: String): ApiResult<ShardLinkResultDto> =
safeApiCall { api.createAccount(CreateGameAccountRequest(account, password)) }
suspend fun accounts(): ApiResult<List<ShardLinkDto>> = safeApiCall { api.accounts() }
suspend fun roster(account: String): ApiResult<RosterDto> = safeApiCall { api.roster(account) }
suspend fun char(serial: String): ApiResult<CharProfileDto> = safeApiCall { api.char(serial) }
suspend fun vendors(account: String): ApiResult<VendorSnapshotDto> =
safeApiCall { api.vendors(account) }
suspend fun sales(): ApiResult<List<VendorSaleDto>> = safeApiCall { api.sales() }
suspend fun houses(): ApiResult<List<PlayerHouseDto>> = safeApiCall { api.houses() }
}

View File

@@ -13,6 +13,8 @@ import com.runicgateway.app.core.net.TokenAuthenticator
import com.runicgateway.app.core.net.UserAgentInterceptor
import com.runicgateway.app.data.api.AuthApi
import com.runicgateway.app.data.api.AuthRefreshApi
import com.runicgateway.app.data.api.MeApi
import com.runicgateway.app.data.api.PlayerShardApi
import com.runicgateway.app.data.api.PublicApi
import dagger.Module
import dagger.Provides
@@ -93,6 +95,17 @@ object NetworkModule {
@Singleton
fun provideAuthApi(retrofit: Retrofit): AuthApi = retrofit.create(AuthApi::class.java)
/** Role-agnostic self-service (§6.4) — bearer-authed on the main client. */
@Provides
@Singleton
fun provideMeApi(retrofit: Retrofit): MeApi = retrofit.create(MeApi::class.java)
/** A player's own game data + linking (§6.3) — bearer-authed on the main client. */
@Provides
@Singleton
fun providePlayerShardApi(retrofit: Retrofit): PlayerShardApi =
retrofit.create(PlayerShardApi::class.java)
/**
* Token refresh runs on its own **bare** client — UA + host retargeting only,
* no auth interceptor and no authenticator — so a refresh can never recurse

View File

@@ -22,6 +22,7 @@ import androidx.compose.material3.NavigationDrawerItemDefaults
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.material3.TopAppBar
import androidx.compose.material3.TopAppBarDefaults
import androidx.compose.material3.rememberDrawerState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
@@ -29,7 +30,9 @@ import androidx.compose.runtime.getValue
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.LifecycleResumeEffect
import androidx.lifecycle.compose.collectAsStateWithLifecycle
@@ -54,6 +57,10 @@ import com.runicgateway.app.ui.navigation.visibleEntries
import com.runicgateway.app.ui.news.NewsScreen
import com.runicgateway.app.ui.news.PostScreen
import com.runicgateway.app.ui.page.PageScreen
import com.runicgateway.app.ui.player.CharacterSheetScreen
import com.runicgateway.app.ui.player.CharactersScreen
import com.runicgateway.app.ui.player.MyHousesScreen
import com.runicgateway.app.ui.player.VendorsScreen
import com.runicgateway.app.ui.session.SessionViewModel
import com.runicgateway.app.ui.shard.ChampsScreen
import com.runicgateway.app.ui.shard.GovernorsScreen
@@ -68,6 +75,7 @@ import kotlinx.coroutines.launch
/** Destinations that show the drawer (hamburger); others show a back arrow. */
private val TOP_LEVEL_ROUTES = setOf(
Routes.HOME, Routes.NEWS, Routes.WIKI, Routes.SHARD, Routes.CONTACT, Routes.PAGE, Routes.ACCOUNT,
Routes.PLAYER_CHARACTERS, Routes.PLAYER_VENDORS, Routes.PLAYER_HOUSES,
)
/**
@@ -106,11 +114,17 @@ fun RunicApp(
drawerState = drawerState,
gesturesEnabled = isTopLevel,
drawerContent = {
ModalDrawerSheet {
ModalDrawerSheet(drawerContainerColor = MaterialTheme.colorScheme.surfaceVariant) {
val drawerItemColors = NavigationDrawerItemDefaults.colors(
selectedContainerColor = MaterialTheme.colorScheme.secondaryContainer,
selectedTextColor = MaterialTheme.colorScheme.onSecondaryContainer,
unselectedTextColor = MaterialTheme.colorScheme.onSurface,
)
Spacer(Modifier.height(12.dp))
Text(
text = brand?.name?.takeIf { it.isNotBlank() } ?: stringResource(R.string.app_name),
style = MaterialTheme.typography.titleLarge,
color = MaterialTheme.colorScheme.onSurface,
modifier = Modifier.padding(horizontal = 24.dp, vertical = 12.dp),
)
HorizontalDivider()
@@ -123,6 +137,7 @@ fun RunicApp(
scope.launch { drawerState.close() }
navController.navigateTopLevel(entry.route)
},
colors = drawerItemColors,
modifier = Modifier.padding(NavigationDrawerItemDefaults.ItemPadding),
)
}
@@ -147,6 +162,7 @@ fun RunicApp(
navController.navigate(Routes.LOGIN)
}
},
colors = drawerItemColors,
modifier = Modifier.padding(NavigationDrawerItemDefaults.ItemPadding),
)
NavigationDrawerItem(
@@ -156,6 +172,7 @@ fun RunicApp(
scope.launch { drawerState.close() }
onChangeServer()
},
colors = drawerItemColors,
modifier = Modifier.padding(NavigationDrawerItemDefaults.ItemPadding),
)
}
@@ -165,10 +182,19 @@ fun RunicApp(
modifier = modifier,
topBar = {
TopAppBar(
colors = TopAppBarDefaults.topAppBarColors(
containerColor = MaterialTheme.colorScheme.surfaceVariant,
titleContentColor = MaterialTheme.colorScheme.onSurface,
navigationIconContentColor = MaterialTheme.colorScheme.onSurface,
actionIconContentColor = MaterialTheme.colorScheme.onSurface,
),
title = {
Text(
brand?.name?.takeIf { it.isNotBlank() }
?: stringResource(R.string.app_name),
text = (brand?.name?.takeIf { it.isNotBlank() }
?: stringResource(R.string.app_name)).uppercase(),
style = MaterialTheme.typography.titleSmall.copy(letterSpacing = 1.2.sp),
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
},
navigationIcon = {
@@ -283,6 +309,45 @@ private fun RunicNavHost(
}
}
}
// ── Player game data (§6.3) — reached from the player-only menu groups.
// The server enforces the player gate on every call; these screens simply
// render 401/403/503 as clean states (§7).
composable(Routes.PLAYER_CHARACTERS) {
PlayerGate(session, navController) {
CharactersScreen(onOpenChar = { serial -> navController.navigate(Routes.playerChar(serial)) })
}
}
composable(
route = Routes.PLAYER_CHAR,
arguments = listOf(navArgument(Routes.Args.SERIAL) { type = NavType.StringType }),
) {
CharacterSheetScreen()
}
composable(Routes.PLAYER_VENDORS) {
PlayerGate(session, navController) { VendorsScreen() }
}
composable(Routes.PLAYER_HOUSES) {
PlayerGate(session, navController) { MyHousesScreen() }
}
}
}
/**
* A UX guard for the player-only groups: while signed in, render [content]; if the
* session drops (sign-out, or a server-side demotion caught on resume, §4.3), send
* the user home instead of leaving a stale player screen up. The backend remains
* the authority — this only mirrors the menu's visibility rule.
*/
@Composable
private fun PlayerGate(
session: Session,
navController: NavHostController,
content: @Composable () -> Unit,
) {
when (session) {
is Session.SignedIn -> content()
Session.SignedOut -> LaunchedEffect(Unit) { navController.navigateTopLevel(Routes.HOME) }
}
}

View File

@@ -3,30 +3,61 @@
*/
package com.runicgateway.app.ui.auth
import android.graphics.BitmapFactory
import android.util.Base64
import androidx.annotation.StringRes
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Button
import androidx.compose.material3.Card
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.OutlinedButton
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.annotation.StringRes
import androidx.compose.ui.graphics.asImageBitmap
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.text.input.PasswordVisualTransformation
import androidx.compose.ui.unit.dp
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.ui.graphics.ImageBitmap
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.core.auth.Role
import com.runicgateway.app.data.api.dto.LinkedIdentityDto
import com.runicgateway.app.data.api.dto.PlayerAccountDto
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.auth.AccountViewModel.Feedback
import com.runicgateway.app.ui.auth.AccountViewModel.Section
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.components.PillTone
import com.runicgateway.app.ui.components.StatusPill
/**
* The signed-in account surface (PLAN.md §5, "My Account"). For the M3 functional
* pass it shows the identity + role and the sign-out controls; full self-service
* (change username/password, TOTP, linked identities via the `/auth/me` surface)
* lands in M4 (§6.3).
* The signed-in account surface (PLAN.md §5, §6.3): identity + role, self-service
* over `/auth/me/account*` (change username/password, TOTP, linked identities),
* and the sign-out controls. Credential-provisioning flows (register / reset / SSO
* link) stay website hand-offs (§4.2) and are not rebuilt here.
*/
@Composable
fun AccountScreen(
@@ -35,49 +66,291 @@ fun AccountScreen(
onSignOut: () -> Unit,
onSignOutEverywhere: () -> Unit,
modifier: Modifier = Modifier,
viewModel: AccountViewModel = hiltViewModel(),
) {
val state by viewModel.state.collectAsStateWithLifecycle()
Column(
modifier = modifier
.fillMaxSize()
.padding(24.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Top,
.verticalScroll(rememberScrollState())
.padding(16.dp),
) {
Card(modifier = Modifier.fillMaxWidth()) {
Column(Modifier.padding(20.dp)) {
Text(
text = username,
style = MaterialTheme.typography.titleLarge,
)
Text(
text = roleLabel,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 4.dp),
)
}
IdentityCard(username = username, roleLabel = roleLabel)
when (val account = state.account) {
is UiState.Loading -> LoadingView(Modifier.padding(top = 32.dp))
is UiState.Error -> ErrorView(account.kind, onRetry = viewModel::load, modifier = Modifier.padding(top = 32.dp))
is UiState.Success -> AccountSections(account.data, state, viewModel)
}
OutlinedButton(
onClick = onSignOut,
modifier = Modifier
.fillMaxWidth()
.padding(top = 24.dp),
) {
HorizontalDivider(Modifier.padding(vertical = 20.dp))
OutlinedButton(onClick = onSignOut, modifier = Modifier.fillMaxWidth()) {
Text(stringResource(R.string.account_sign_out))
}
TextButton(
onClick = onSignOutEverywhere,
modifier = Modifier
.fillMaxWidth()
.padding(top = 4.dp),
modifier = Modifier.fillMaxWidth().padding(top = 4.dp),
) {
Text(stringResource(R.string.account_sign_out_all))
}
}
}
@Composable
private fun IdentityCard(username: String, roleLabel: String) {
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(20.dp)) {
Text(text = username, style = MaterialTheme.typography.titleLarge)
StatusPill(
text = roleLabel,
tone = PillTone.Info,
modifier = Modifier.padding(top = 8.dp),
)
}
}
}
@Composable
private fun AccountSections(
account: PlayerAccountDto,
state: AccountViewModel.State,
viewModel: AccountViewModel,
) {
UsernameSection(account, state, viewModel)
PasswordSection(account, state, viewModel)
TwoFactorSection(account, state, viewModel)
IdentitiesSection(state, viewModel)
}
@Composable
private fun SectionCard(@StringRes titleRes: Int, content: @Composable () -> Unit) {
Card(Modifier.fillMaxWidth().padding(top = 12.dp)) {
Column(Modifier.padding(16.dp)) {
Text(stringResource(titleRes), style = MaterialTheme.typography.titleMedium)
content()
}
}
}
@Composable
private fun UsernameSection(
account: PlayerAccountDto,
state: AccountViewModel.State,
viewModel: AccountViewModel,
) {
var username by rememberSaveable(account.username) { mutableStateOf(account.username) }
SectionCard(R.string.account_username_title) {
OutlinedTextField(
value = username,
onValueChange = { username = it },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.login_username)) },
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
Button(
onClick = { viewModel.changeUsername(username) },
enabled = !state.busy && username.trim() != account.username && username.trim().length >= 3,
modifier = Modifier.padding(top = 12.dp),
) { Text(stringResource(R.string.account_username_action)) }
SectionFeedback(state.feedback, Section.USERNAME)
}
}
@Composable
private fun PasswordSection(
account: PlayerAccountDto,
state: AccountViewModel.State,
viewModel: AccountViewModel,
) {
val hasPassword = account.has_password
var current by rememberSaveable { mutableStateOf("") }
var next by rememberSaveable { mutableStateOf("") }
SectionCard(if (hasPassword) R.string.account_password_title else R.string.account_password_set_title) {
if (!hasPassword) {
Text(
stringResource(R.string.account_password_set_hint),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
}
if (hasPassword) {
OutlinedTextField(
value = current,
onValueChange = { current = it },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.account_password_current)) },
visualTransformation = PasswordVisualTransformation(),
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Password),
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
}
OutlinedTextField(
value = next,
onValueChange = { next = it },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.account_password_new)) },
visualTransformation = PasswordVisualTransformation(),
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Password),
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
Button(
onClick = {
viewModel.changePassword(next, if (hasPassword) current else null)
current = ""
next = ""
},
enabled = !state.busy && next.length >= 8 && (!hasPassword || current.isNotBlank()),
modifier = Modifier.padding(top = 12.dp),
) {
Text(stringResource(if (hasPassword) R.string.account_password_action else R.string.account_password_set_action))
}
SectionFeedback(state.feedback, Section.PASSWORD)
}
}
@Composable
private fun TwoFactorSection(
account: PlayerAccountDto,
state: AccountViewModel.State,
viewModel: AccountViewModel,
) {
var code by rememberSaveable { mutableStateOf("") }
SectionCard(R.string.account_totp_title) {
StatusPill(
text = stringResource(if (account.totp_enabled) R.string.account_totp_on else R.string.account_totp_off),
tone = if (account.totp_enabled) PillTone.Success else PillTone.Neutral,
modifier = Modifier.padding(top = 8.dp),
)
when {
// Enabled → offer disable via a current code.
account.totp_enabled -> {
CodeField(code, { code = it }, !state.busy)
Button(
onClick = { viewModel.disableTotp(code); code = "" },
enabled = !state.busy && code.isNotBlank(),
modifier = Modifier.padding(top = 12.dp),
) { Text(stringResource(R.string.account_totp_disable)) }
}
// Mid-enrollment → show QR + confirm.
state.totpSetup != null -> {
Text(
stringResource(R.string.account_totp_scan),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 12.dp),
)
rememberQrBitmap(state.totpSetup.qr)?.let { bmp ->
Image(
bitmap = bmp,
contentDescription = stringResource(R.string.account_totp_qr_desc),
modifier = Modifier.padding(top = 12.dp).size(180.dp),
)
}
CodeField(code, { code = it }, !state.busy)
Row(Modifier.padding(top = 12.dp), horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Button(
onClick = { viewModel.enableTotp(code); code = "" },
enabled = !state.busy && code.isNotBlank(),
) { Text(stringResource(R.string.account_totp_confirm)) }
OutlinedButton(onClick = { viewModel.cancelTotp(); code = "" }, enabled = !state.busy) {
Text(stringResource(R.string.account_totp_cancel))
}
}
}
// Not enabled, not enrolling → start.
else -> {
Button(
onClick = viewModel::beginTotp,
enabled = !state.busy,
modifier = Modifier.padding(top = 12.dp),
) { Text(stringResource(R.string.account_totp_setup)) }
}
}
SectionFeedback(state.feedback, Section.TOTP)
}
}
@Composable
private fun IdentitiesSection(state: AccountViewModel.State, viewModel: AccountViewModel) {
SectionCard(R.string.account_identities_title) {
if (state.identities.isEmpty()) {
Text(
stringResource(R.string.account_identities_empty),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
} else {
state.identities.forEach { identity -> IdentityRow(identity, state.busy, viewModel) }
}
SectionFeedback(state.feedback, Section.IDENTITY)
}
}
@Composable
private fun IdentityRow(identity: LinkedIdentityDto, busy: Boolean, viewModel: AccountViewModel) {
Row(
Modifier.fillMaxWidth().padding(top = 12.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Column(Modifier.weight(1f)) {
Text(
identity.provider.replaceFirstChar { it.uppercase() },
style = MaterialTheme.typography.bodyLarge,
)
identity.email?.let {
Text(it, style = MaterialTheme.typography.bodySmall, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
TextButton(onClick = { viewModel.unlinkIdentity(identity.provider) }, enabled = !busy) {
Text(stringResource(R.string.account_identity_unlink))
}
}
}
@Composable
private fun CodeField(code: String, onChange: (String) -> Unit, enabled: Boolean) {
OutlinedTextField(
value = code,
onValueChange = { onChange(it.filter(Char::isDigit).take(8)) },
singleLine = true,
enabled = enabled,
label = { Text(stringResource(R.string.login_totp_code)) },
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.NumberPassword),
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
}
@Composable
private fun SectionFeedback(feedback: Feedback?, section: Section) {
if (feedback == null || feedback.section != section) return
Text(
text = stringResource(feedback.messageRes),
style = MaterialTheme.typography.bodySmall,
color = if (feedback.ok) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.error,
modifier = Modifier.padding(top = 10.dp),
)
}
/** Decode a `data:image/png;base64,…` URL (the TOTP QR) into an [ImageBitmap]. */
@Composable
private fun rememberQrBitmap(dataUrl: String?): ImageBitmap? = remember(dataUrl) {
if (dataUrl.isNullOrBlank()) return@remember null
val comma = dataUrl.indexOf(',')
if (comma < 0) return@remember null
runCatching {
val bytes = Base64.decode(dataUrl.substring(comma + 1), Base64.DEFAULT)
BitmapFactory.decodeByteArray(bytes, 0, bytes.size)?.asImageBitmap()
}.getOrNull()
}
/** Human label for a role (advisory display only — §4.3). */
@StringRes
fun roleLabelRes(role: Role): Int = when (role) {

View File

@@ -0,0 +1,185 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.auth
import androidx.annotation.StringRes
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.runicgateway.app.R
import com.runicgateway.app.core.result.ApiResult
import com.runicgateway.app.data.api.dto.LinkedIdentityDto
import com.runicgateway.app.data.api.dto.PlayerAccountDto
import com.runicgateway.app.data.api.dto.TotpSetupDto
import com.runicgateway.app.data.repository.AccountRepository
import com.runicgateway.app.data.repository.AuthRepository
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.toUiState
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
import javax.inject.Inject
/**
* Drives the signed-in self-service surface (PLAN.md §6.3, §6.4) over
* `/auth/me/account*`: change username/password, enroll/disable TOTP, and manage
* linked SSO identities. Each mutation folds its [ApiResult] into a section-scoped
* [Feedback] so the screen shows friendly, localized copy inline (§7). A username
* change also re-validates the session so the shell reflects the new name at once.
*/
@HiltViewModel
class AccountViewModel @Inject constructor(
private val accountRepository: AccountRepository,
private val authRepository: AuthRepository,
) : ViewModel() {
/** Which section an action's [Feedback] belongs to, so it renders in place. */
enum class Section { USERNAME, PASSWORD, TOTP, IDENTITY }
/** A one-shot result banner under a section. */
data class Feedback(val section: Section, val ok: Boolean, @param:StringRes val messageRes: Int)
data class State(
val account: UiState<PlayerAccountDto> = UiState.Loading,
val identities: List<LinkedIdentityDto> = emptyList(),
/** True while any mutation is in flight (disables that section's controls). */
val busy: Boolean = false,
/** The pending TOTP enrollment (QR shown) between setup and enable. */
val totpSetup: TotpSetupDto? = null,
val feedback: Feedback? = null,
)
private val _state = MutableStateFlow(State())
val state: StateFlow<State> = _state.asStateFlow()
init {
load()
}
fun load() {
_state.update { it.copy(account = UiState.Loading) }
viewModelScope.launch {
val account = accountRepository.getAccount()
_state.update { it.copy(account = account.toUiState()) }
// Identities are non-critical — an empty list on failure is fine.
when (val ids = accountRepository.identities()) {
is ApiResult.Ok -> _state.update { it.copy(identities = ids.data) }
else -> Unit
}
}
}
fun clearFeedback() = _state.update { it.copy(feedback = null) }
// ── Username ─────────────────────────────────────────────────────────
fun changeUsername(username: String) {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (val result = accountRepository.changeUsername(username.trim())) {
is ApiResult.Ok -> {
finish(Section.USERNAME, true, R.string.account_username_changed)
// Reflect the new name in the shell + refresh the loaded account.
authRepository.revalidate()
reloadAccount()
}
else -> finish(Section.USERNAME, false, usernameErrorRes(result))
}
}
}
// ── Password ─────────────────────────────────────────────────────────
fun changePassword(newPassword: String, currentPassword: String?) {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (accountRepository.changePassword(newPassword, currentPassword?.takeIf { it.isNotBlank() })) {
is ApiResult.Ok -> finish(Section.PASSWORD, true, R.string.account_password_changed)
is ApiResult.HttpError -> finish(Section.PASSWORD, false, R.string.account_password_error)
is ApiResult.NetworkError -> finish(Section.PASSWORD, false, R.string.error_network)
}
}
}
// ── TOTP ─────────────────────────────────────────────────────────────
fun beginTotp() {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (val result = accountRepository.totpSetup()) {
is ApiResult.Ok -> _state.update { it.copy(busy = false, totpSetup = result.data) }
else -> finish(Section.TOTP, false, R.string.account_totp_setup_error)
}
}
}
fun cancelTotp() = _state.update { it.copy(totpSetup = null, feedback = null) }
fun enableTotp(code: String) {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (accountRepository.totpEnable(code.trim())) {
is ApiResult.Ok -> {
_state.update { it.copy(totpSetup = null) }
finish(Section.TOTP, true, R.string.account_totp_enabled)
reloadAccount()
}
is ApiResult.HttpError -> finish(Section.TOTP, false, R.string.account_totp_code_error)
is ApiResult.NetworkError -> finish(Section.TOTP, false, R.string.error_network)
}
}
}
fun disableTotp(code: String) {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (accountRepository.totpDisable(code.trim())) {
is ApiResult.Ok -> {
finish(Section.TOTP, true, R.string.account_totp_disabled)
reloadAccount()
}
is ApiResult.HttpError -> finish(Section.TOTP, false, R.string.account_totp_code_error)
is ApiResult.NetworkError -> finish(Section.TOTP, false, R.string.error_network)
}
}
}
// ── Identities ───────────────────────────────────────────────────────
fun unlinkIdentity(provider: String) {
if (_state.value.busy) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (accountRepository.unlinkIdentity(provider)) {
is ApiResult.Ok -> {
finish(Section.IDENTITY, true, R.string.account_identity_unlinked)
when (val ids = accountRepository.identities()) {
is ApiResult.Ok -> _state.update { it.copy(identities = ids.data) }
else -> Unit
}
}
else -> finish(Section.IDENTITY, false, R.string.account_identity_error)
}
}
}
private suspend fun reloadAccount() {
when (val account = accountRepository.getAccount()) {
is ApiResult.Ok -> _state.update { it.copy(account = UiState.Success(account.data)) }
else -> Unit
}
}
private fun finish(section: Section, ok: Boolean, @StringRes messageRes: Int) =
_state.update { it.copy(busy = false, feedback = Feedback(section, ok, messageRes)) }
private fun usernameErrorRes(result: ApiResult<*>): Int = when {
result is ApiResult.HttpError && result.status == 409 -> R.string.account_username_taken
result is ApiResult.NetworkError -> R.string.error_network
else -> R.string.account_username_error
}
}

View File

@@ -0,0 +1,148 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.runicgateway.app.ui.theme.ShardCardBottom
import com.runicgateway.app.ui.theme.ShardCardTop
import com.runicgateway.app.ui.theme.ShardDanger
import com.runicgateway.app.ui.theme.ShardDangerBg
import com.runicgateway.app.ui.theme.ShardElevated
import com.runicgateway.app.ui.theme.ShardFaint
import com.runicgateway.app.ui.theme.ShardOutline
import com.runicgateway.app.ui.theme.ShardPillBg
import com.runicgateway.app.ui.theme.ShardPillFg
import com.runicgateway.app.ui.theme.ShardSuccess
import com.runicgateway.app.ui.theme.ShardSuccessBg
import com.runicgateway.app.ui.theme.ShardSuccessDot
import com.runicgateway.app.ui.theme.ShardWarning
import com.runicgateway.app.ui.theme.ShardWarningBg
/**
* Shared visual building blocks for the M5 shard-website design pass
* (docs/android/PLAN.md §M5): the recurring pill, section-label, feature-card,
* and stat-bar motifs the mockup repeats across screens. Pure presentation —
* no state, no data dependencies — so any screen can adopt them.
*/
/** Semantic tone for a [StatusPill] / [OnlineDot]. */
enum class PillTone { Success, Warning, Danger, Neutral, Info }
private data class PillColors(val fg: Color, val bg: Color)
private fun toneColors(tone: PillTone): PillColors = when (tone) {
PillTone.Success -> PillColors(ShardSuccess, ShardSuccessBg)
PillTone.Warning -> PillColors(ShardWarning, ShardWarningBg)
PillTone.Danger -> PillColors(ShardDanger, ShardDangerBg)
PillTone.Neutral, PillTone.Info -> PillColors(ShardPillFg, ShardPillBg)
}
/**
* A small uppercase status chip — "Live", "Up", "Enabled", "IDOC", a role — with a
* rounded filled background tinted by [tone]. Mirrors the mockup's pill badges.
*/
@Composable
fun StatusPill(text: String, tone: PillTone, modifier: Modifier = Modifier) {
val c = toneColors(tone)
Surface(color = c.bg, shape = CircleShape, modifier = modifier) {
Text(
text = text.uppercase(),
style = MaterialTheme.typography.labelSmall,
color = c.fg,
modifier = Modifier.padding(horizontal = 10.dp, vertical = 4.dp),
)
}
}
/** The small colored status dot (green when live), matched to a [PillTone]. */
@Composable
fun OnlineDot(tone: PillTone, modifier: Modifier = Modifier) {
val color = when (tone) {
PillTone.Success -> ShardSuccessDot
PillTone.Warning -> ShardWarning
PillTone.Danger -> ShardDanger
PillTone.Neutral, PillTone.Info -> ShardFaint
}
Box(modifier.size(8.dp).clip(CircleShape).background(color))
}
/**
* The muted, uppercase, letter-spaced section header the design uses above grouped
* content ("Attributes", "Vitals", "Password", "Linked accounts").
*/
@Composable
fun SectionLabel(text: String, modifier: Modifier = Modifier) {
Text(
text = text.uppercase(),
style = MaterialTheme.typography.labelSmall,
color = ShardFaint,
modifier = modifier,
)
}
/**
* The elevated "feature" card: a vertical blue gradient with a hairline outline and
* soft shadow, used for the home status card, the shard-online banner, and the
* vendor card. [content] is laid out in a padded [Column].
*/
@Composable
fun FeatureCard(
modifier: Modifier = Modifier,
contentPadding: Int = 18,
content: @Composable ColumnScope.() -> Unit,
) {
Box(
modifier = modifier
.fillMaxWidth()
.clip(RoundedCornerShape(12.dp))
.background(Brush.verticalGradient(listOf(ShardCardTop, ShardCardBottom)))
.border(1.dp, ShardOutline, RoundedCornerShape(12.dp)),
) {
Column(Modifier.padding(contentPadding.dp), content = content)
}
}
/**
* A slim rounded meter (vitals / skills). [fraction] is clamped to 0..1; the fill is
* the slate accent over a bordered dark track.
*/
@Composable
fun StatBar(fraction: Float, modifier: Modifier = Modifier) {
val pct = fraction.coerceIn(0f, 1f)
Box(
modifier = modifier
.fillMaxWidth()
.height(6.dp)
.clip(RoundedCornerShape(3.dp))
.background(ShardElevated)
.border(1.dp, ShardOutline, RoundedCornerShape(3.dp)),
) {
Box(
Modifier
.fillMaxWidth(pct)
.height(6.dp)
.clip(RoundedCornerShape(3.dp))
.background(MaterialTheme.colorScheme.secondary),
)
}
}

View File

@@ -107,6 +107,7 @@ private fun errorMessage(error: ConnectError): String = when (error) {
ConnectError.UnsupportedScheme -> stringResource(R.string.connect_error_scheme)
ConnectError.Insecure -> stringResource(R.string.connect_error_insecure)
ConnectError.NotRunicGateway -> stringResource(R.string.connect_error_not_runic)
is ConnectError.VersionMismatch -> stringResource(R.string.connect_error_version, error.serverApi)
ConnectError.Unreachable -> stringResource(R.string.connect_error_unreachable)
is ConnectError.Server -> stringResource(R.string.connect_error_server, error.status)
}

View File

@@ -32,6 +32,7 @@ class ConnectViewModel @Inject constructor(
data object UnsupportedScheme : ConnectError
data object Insecure : ConnectError
data object NotRunicGateway : ConnectError
data class VersionMismatch(val serverApi: String) : ConnectError
data object Unreachable : ConnectError
data class Server(val status: Int) : ConnectError
}
@@ -61,6 +62,7 @@ class ConnectViewModel @Inject constructor(
}
is ProbeResult.InvalidUrl -> fail(result.reason.toError())
ProbeResult.NotRunicGateway -> fail(ConnectError.NotRunicGateway)
is ProbeResult.VersionMismatch -> fail(ConnectError.VersionMismatch(result.serverApi))
is ProbeResult.Unreachable -> fail(ConnectError.Unreachable)
is ProbeResult.ServerError -> fail(ConnectError.Server(result.status))
}

View File

@@ -4,19 +4,19 @@
package com.runicgateway.app.ui.home
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Card
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.unit.dp
@@ -27,7 +27,10 @@ import com.runicgateway.app.data.api.dto.BrandDto
import com.runicgateway.app.data.api.dto.StatusDto
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.FeatureCard
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.components.OnlineDot
import com.runicgateway.app.ui.components.PillTone
/**
* Home / status (PLAN.md §6.1): the shard's name + tagline from branding, and a
@@ -83,40 +86,37 @@ private fun HomeContent(brand: BrandDto?, status: StatusDto, modifier: Modifier
@Composable
private fun StatusCard(status: StatusDto) {
val online = !status.isMaintenance
val containerColor =
if (online) MaterialTheme.colorScheme.secondaryContainer
else MaterialTheme.colorScheme.errorContainer
Card(
modifier = Modifier.fillMaxWidth(),
colors = CardDefaults.cardColors(containerColor = containerColor),
) {
Column(Modifier.padding(16.dp)) {
FeatureCard {
Row(verticalAlignment = Alignment.CenterVertically) {
OnlineDot(if (online) PillTone.Success else PillTone.Danger)
Spacer(Modifier.width(10.dp))
Text(
text = stringResource(
if (online) R.string.home_status_live else R.string.home_status_maintenance,
),
style = MaterialTheme.typography.titleLarge,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurface,
)
}
if (status.isMaintenance && status.statusMessage.isNotBlank()) {
Text(
text = status.statusMessage,
style = MaterialTheme.typography.bodyMedium,
modifier = Modifier.padding(top = 6.dp),
)
}
if (status.version.server.isNotBlank()) {
Text(
text = stringResource(
R.string.home_server_version,
status.version.server,
status.version.api,
),
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 10.dp),
)
if (status.isMaintenance && status.statusMessage.isNotBlank()) {
Text(
text = status.statusMessage,
style = MaterialTheme.typography.bodyMedium,
modifier = Modifier.padding(top = 6.dp),
)
}
if (status.version.server.isNotBlank()) {
Text(
text = stringResource(
R.string.home_server_version,
status.version.server,
status.version.api,
),
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 10.dp),
)
}
}
}
}

View File

@@ -21,7 +21,7 @@ enum class MenuAccess {
/** Visible to any signed-in account (§5, "My Account"). */
SIGNED_IN,
/** Visible only to a player (linked game data lands in M4, §6.3). */
/** Visible only to a player — the linked game-data groups (§6.3). */
PLAYER,
}
@@ -33,7 +33,8 @@ data class MenuEntry(
/**
* The full menu, in display order. Public content first, then the signed-in
* surfaces. Player game-data groups (My Characters / Vendors / Houses) join in M4.
* surfaces, then the player-only game-data groups (revealed once the session's
* role is `player`, §6.3).
*/
val APP_MENU: List<MenuEntry> = listOf(
MenuEntry(Routes.HOME, R.string.menu_home),
@@ -43,6 +44,9 @@ val APP_MENU: List<MenuEntry> = listOf(
MenuEntry(Routes.page("about"), R.string.menu_about),
MenuEntry(Routes.CONTACT, R.string.menu_contact),
MenuEntry(Routes.ACCOUNT, R.string.menu_account, MenuAccess.SIGNED_IN),
MenuEntry(Routes.PLAYER_CHARACTERS, R.string.menu_my_characters, MenuAccess.PLAYER),
MenuEntry(Routes.PLAYER_VENDORS, R.string.menu_my_vendors, MenuAccess.PLAYER),
MenuEntry(Routes.PLAYER_HOUSES, R.string.menu_my_houses, MenuAccess.PLAYER),
)
/**

View File

@@ -27,6 +27,14 @@ object Routes {
const val SHARD_GOVERNORS = "shard/governors"
const val SHARD_HOUSES = "shard/houses"
/** Player game-data groups (§6.3, player-only). Distinct from the public shard boards. */
const val PLAYER_CHARACTERS = "player/characters"
const val PLAYER_VENDORS = "player/vendors"
const val PLAYER_HOUSES = "player/houses"
/** A single character sheet by in-game (hex) serial. */
const val PLAYER_CHAR = "player/char/{serial}"
/** CMS page by slug (e.g. the conventional "about" page, mirrored from the site nav). */
const val PAGE = "page/{slug}"
@@ -40,9 +48,13 @@ object Routes {
const val SLUG = "slug"
const val CATEGORY = "category"
const val ID_OR_SLUG = "idOrSlug"
const val SERIAL = "serial"
}
fun page(slug: String) = "page/$slug"
fun post(categoryUrlSlug: String, idOrSlug: String) = "news/$categoryUrlSlug/$idOrSlug"
fun wikiPage(slug: String) = "wiki/$slug"
/** The character-sheet route for an in-game serial (e.g. "0x24C"). */
fun playerChar(serial: String) = "player/char/$serial"
}

View File

@@ -0,0 +1,288 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Card
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.CharProfileDto
import com.runicgateway.app.data.api.dto.CharStatsDto
import com.runicgateway.app.data.api.dto.EquipmentDto
import com.runicgateway.app.data.api.dto.ResistDto
import com.runicgateway.app.data.api.dto.SkillDto
import com.runicgateway.app.data.api.dto.TitlesDto
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.components.SectionLabel
import com.runicgateway.app.ui.components.StatBar
import kotlinx.serialization.json.jsonPrimitive
/**
* A text-only character sheet (PLAN.md §6.3): identity + standing, attributes and
* vitals, resistances, skills, and equipment. No item icons / paperdoll art — a
* richer view is a future enhancement pending the platform art work.
*/
@Composable
fun CharacterSheetScreen(
modifier: Modifier = Modifier,
viewModel: CharacterViewModel = hiltViewModel(),
) {
val state by viewModel.state.collectAsStateWithLifecycle()
when (val s = state) {
is UiState.Loading -> LoadingView(modifier)
is UiState.Error -> ErrorView(s.kind, onRetry = viewModel::load, modifier = modifier)
is UiState.Success -> CharacterSheet(s.data, modifier)
}
}
@Composable
private fun CharacterSheet(char: CharProfileDto, modifier: Modifier = Modifier) {
Column(
modifier = modifier
.fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(16.dp),
) {
IdentityBlock(char)
StandingChips(char)
char.stats?.let { AttributesBlock(it) }
char.stats?.resist?.let { ResistancesBlock(it) }
SkillsBlock(char.skills)
EquipmentBlock(char.equipment)
}
}
@Composable
private fun IdentityBlock(char: CharProfileDto) {
Column {
Text(
char.name ?: stringResource(R.string.player_char_unknown),
style = MaterialTheme.typography.headlineSmall,
)
char.title?.takeIf { it.isNotBlank() }?.let {
Text(it, style = MaterialTheme.typography.bodyMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
Row(Modifier.padding(top = 4.dp)) {
Text(
stringResource(if (char.online) R.string.player_char_online else R.string.player_char_offline),
style = MaterialTheme.typography.labelMedium,
color = if (char.online) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant,
)
char.serial?.let {
Text(
" · $it",
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
}
}
@OptIn(ExperimentalLayoutApi::class)
@Composable
private fun StandingChips(char: CharProfileDto) {
val chips = buildList {
char.governorOf.forEach { add(stringResource(R.string.player_char_governor, it)) }
char.guild?.let { g ->
val abbr = g.abbr?.let { " [$it]" } ?: ""
add(stringResource(R.string.player_char_guildmaster, "${g.name.orEmpty()}$abbr"))
}
addAll(displayTitles(char.titles))
}
if (chips.isEmpty()) return
FlowRow(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
chips.forEach { Chip(it) }
}
}
@Composable
private fun Chip(text: String) {
Surface(
color = MaterialTheme.colorScheme.secondaryContainer,
shape = MaterialTheme.shapes.small,
) {
Text(
text,
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.onSecondaryContainer,
modifier = Modifier.padding(horizontal = 10.dp, vertical = 4.dp),
)
}
}
@Composable
private fun AttributesBlock(stats: CharStatsDto) {
SheetCard(R.string.player_char_attributes) {
Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.SpaceBetween) {
Stat(stringResource(R.string.player_char_str), stats.str)
Stat(stringResource(R.string.player_char_dex), stats.dex)
Stat(stringResource(R.string.player_char_int), stats.int)
}
Column(Modifier.padding(top = 16.dp)) {
SectionLabel(stringResource(R.string.player_char_vitals))
Column(Modifier.padding(top = 8.dp)) {
Vital(stringResource(R.string.player_char_hits), stats.hits, stats.hitsMax)
Vital(stringResource(R.string.player_char_mana), stats.mana, stats.manaMax)
Vital(stringResource(R.string.player_char_stam), stats.stam, stats.stamMax)
}
}
}
}
@Composable
private fun Stat(label: String, value: Int?) {
Column {
Text("${value ?: "—"}", style = MaterialTheme.typography.titleLarge)
Text(label, style = MaterialTheme.typography.labelSmall, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
@Composable
private fun Vital(label: String, cur: Int?, max: Int?) {
Column(Modifier.padding(vertical = 5.dp)) {
Row(Modifier.fillMaxWidth().padding(bottom = 4.dp), horizontalArrangement = Arrangement.SpaceBetween) {
Text(label, style = MaterialTheme.typography.labelMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
Text("${cur ?: "—"} / ${max ?: "—"}", style = MaterialTheme.typography.labelMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
val fraction = if (max != null && max > 0 && cur != null) cur.toFloat() / max else 0f
StatBar(fraction)
}
}
@Composable
private fun ResistancesBlock(resist: ResistDto) {
val rows = listOf(
stringResource(R.string.player_char_phys) to resist.phys,
stringResource(R.string.player_char_fire) to resist.fire,
stringResource(R.string.player_char_cold) to resist.cold,
stringResource(R.string.player_char_pois) to resist.pois,
stringResource(R.string.player_char_energy) to resist.energy,
)
if (rows.all { it.second == null }) return
SheetCard(R.string.player_char_resistances) {
Row(Modifier.fillMaxWidth().padding(top = 4.dp), horizontalArrangement = Arrangement.SpaceBetween) {
rows.forEach { (label, value) ->
Column {
Text("${value ?: 0}", style = MaterialTheme.typography.titleMedium)
Text(label, style = MaterialTheme.typography.labelSmall, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
}
}
}
@Composable
private fun SkillsBlock(skills: List<SkillDto>) {
val shown = skills
.filter { (it.value ?: it.base ?: 0.0) > 0.0 }
.sortedByDescending { it.value ?: 0.0 }
if (shown.isEmpty()) return
SheetCard(R.string.player_char_skills) {
shown.forEach { skill ->
val value = skill.value ?: 0.0
Column(Modifier.padding(vertical = 5.dp)) {
Row(Modifier.fillMaxWidth().padding(bottom = 4.dp), horizontalArrangement = Arrangement.SpaceBetween) {
Text(skill.n ?: "", style = MaterialTheme.typography.labelMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
Text(formatSkill(value), style = MaterialTheme.typography.labelMedium, color = MaterialTheme.colorScheme.onSurfaceVariant, fontWeight = FontWeight.Medium)
}
StatBar((value / SKILL_CAP).toFloat())
}
}
}
}
@OptIn(ExperimentalLayoutApi::class)
@Composable
private fun EquipmentBlock(equipment: List<EquipmentDto>) {
if (equipment.isEmpty()) return
SheetCard(R.string.player_char_equipment) {
equipment.forEach { item ->
Column(Modifier.fillMaxWidth().padding(vertical = 6.dp)) {
Text(
item.layer ?: stringResource(R.string.player_char_item),
style = MaterialTheme.typography.bodyLarge,
)
val meta = listOfNotNull(
item.itemId?.let { stringResource(R.string.player_char_item_id, it) },
item.hue?.takeIf { it != 0 }?.let { stringResource(R.string.player_char_item_hue, it) },
).joinToString(" · ")
if (meta.isNotBlank()) {
Text(meta, style = MaterialTheme.typography.labelSmall, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
val mods = item.mods.orEmpty()
if (mods.isNotEmpty()) {
FlowRow(Modifier.padding(top = 4.dp), horizontalArrangement = Arrangement.spacedBy(6.dp)) {
mods.forEach { (k, v) -> Chip("$k ${jsonText(v)}") }
}
}
}
}
}
}
@Composable
private fun SheetCard(titleRes: Int, content: @Composable () -> Unit) {
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Text(stringResource(titleRes), style = MaterialTheme.typography.titleMedium)
content()
}
}
}
// ── Pure helpers (unit-tested) ───────────────────────────────────────────────
/** ServUO's default skill cap; used to scale the skill meter fill (0..1). */
private const val SKILL_CAP = 120.0
/** Format a skill value: drop the ".0" on whole numbers, else one decimal. */
internal fun formatSkill(value: Double): String =
if (value % 1.0 == 0.0) value.toInt().toString() else "%.1f".format(value)
/**
* The human-readable title chips for a [TitlesDto] (parity with the website's
* `CharacterSheet.jsx#displayTitles`): fame/karma, skill title, and the selected
* reward title — but only if it is a literal string, not a bare cliloc number
* (the app ships no cliloc table). De-duplicated, blanks dropped.
*/
internal fun displayTitles(titles: TitlesDto?): List<String> {
if (titles == null) return emptyList()
val out = mutableListOf<String>()
titles.fameKarma?.let { out.add(it) }
titles.skill?.let { out.add(it) }
val reward = titles.reward
val sel = titles.selected ?: -1
val candidate = when {
sel in reward.indices -> reward[sel]
else -> reward.firstOrNull { it.isNotBlank() && !it.all(Char::isDigit) }
}
if (candidate != null && candidate.isNotBlank() && !candidate.all(Char::isDigit)) out.add(candidate)
return out.filter { it.isNotBlank() }.distinct()
}
private fun jsonText(element: kotlinx.serialization.json.JsonElement): String =
runCatching { element.jsonPrimitive.content }.getOrElse { element.toString() }

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.lifecycle.SavedStateHandle
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.runicgateway.app.data.api.dto.CharProfileDto
import com.runicgateway.app.data.repository.PlayerShardRepository
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.navigation.Routes
import com.runicgateway.app.ui.toUiState
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import javax.inject.Inject
/**
* A single character sheet (PLAN.md §6.3), read from `/player/shard/char/:serial`
* for a character on one of the caller's linked accounts (ownership-checked
* server-side). A `503` renders as offline/retry, a `403` as not-found (§7).
* Text-only presentation for v1.
*/
@HiltViewModel
class CharacterViewModel @Inject constructor(
private val repository: PlayerShardRepository,
savedStateHandle: SavedStateHandle,
) : ViewModel() {
private val serial: String = savedStateHandle.get<String>(Routes.Args.SERIAL).orEmpty()
private val _state = MutableStateFlow<UiState<CharProfileDto>>(UiState.Loading)
val state: StateFlow<UiState<CharProfileDto>> = _state.asStateFlow()
init {
load()
}
fun load() {
_state.value = UiState.Loading
viewModelScope.launch {
_state.value = repository.char(serial).toUiState()
}
}
}

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Button
import androidx.compose.material3.Card
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.text.input.PasswordVisualTransformation
import androidx.compose.ui.unit.dp
import androidx.compose.foundation.text.KeyboardOptions
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.RosterCharDto
import com.runicgateway.app.ui.ErrorKind
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.components.PillTone
import com.runicgateway.app.ui.components.StatusPill
/**
* The player's linked game accounts + character rosters (PLAN.md §6.3). Tapping a
* character opens its text-only sheet. Not-yet-linked players get the `[link` code
* prompt (and, when the shard offers it, a hybrid signup form).
*/
@Composable
fun CharactersScreen(
onOpenChar: (String) -> Unit,
modifier: Modifier = Modifier,
viewModel: CharactersViewModel = hiltViewModel(),
) {
val state by viewModel.state.collectAsStateWithLifecycle()
when (val accounts = state.accounts) {
is UiState.Loading -> LoadingView(modifier)
is UiState.Error -> ErrorView(accounts.kind, onRetry = viewModel::load, modifier = modifier)
is UiState.Success -> Column(
modifier = modifier
.fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(12.dp),
) {
LinkCard(state, viewModel)
if (state.signupEnabled) CreateAccountCard(state, viewModel)
if (accounts.data.isEmpty()) {
Text(
stringResource(R.string.player_characters_empty),
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
} else {
accounts.data.forEach { account ->
AccountRoster(
account = account,
roster = state.rosters[account] ?: UiState.Loading,
onRetry = { viewModel.loadRoster(account) },
onOpenChar = onOpenChar,
)
}
}
}
}
}
@Composable
private fun LinkCard(state: CharactersViewModel.State, viewModel: CharactersViewModel) {
var code by rememberSaveable { mutableStateOf("") }
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Text(stringResource(R.string.player_link_title), style = MaterialTheme.typography.titleMedium)
Text(
stringResource(R.string.player_link_hint),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 6.dp),
)
OutlinedTextField(
value = code,
onValueChange = { code = it.uppercase() },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.player_link_code)) },
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
Button(
onClick = { viewModel.link(code); code = "" },
enabled = !state.busy && code.isNotBlank(),
modifier = Modifier.padding(top = 12.dp),
) { Text(stringResource(R.string.player_link_action)) }
FormFeedback(state.feedback)
}
}
}
@Composable
private fun CreateAccountCard(state: CharactersViewModel.State, viewModel: CharactersViewModel) {
var account by rememberSaveable { mutableStateOf("") }
var password by rememberSaveable { mutableStateOf("") }
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Text(stringResource(R.string.player_create_title), style = MaterialTheme.typography.titleMedium)
OutlinedTextField(
value = account,
onValueChange = { account = it },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.player_create_account)) },
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
OutlinedTextField(
value = password,
onValueChange = { password = it },
singleLine = true,
enabled = !state.busy,
label = { Text(stringResource(R.string.player_create_password)) },
visualTransformation = PasswordVisualTransformation(),
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Password),
modifier = Modifier.fillMaxWidth().padding(top = 12.dp),
)
Button(
onClick = { viewModel.createAccount(account, password); password = "" },
enabled = !state.busy && account.isNotBlank() && password.length >= 8,
modifier = Modifier.padding(top = 12.dp),
) { Text(stringResource(R.string.player_create_action)) }
}
}
}
@Composable
private fun AccountRoster(
account: String,
roster: UiState<List<RosterCharDto>>,
onRetry: () -> Unit,
onOpenChar: (String) -> Unit,
) {
Column {
Text(
account,
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.primary,
modifier = Modifier.padding(vertical = 8.dp),
)
when (roster) {
is UiState.Loading -> Text(
stringResource(R.string.player_roster_loading),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
is UiState.Error -> RosterError(roster.kind, onRetry)
is UiState.Success -> {
if (roster.data.isEmpty()) {
Text(
stringResource(R.string.player_roster_empty),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
} else {
roster.data.forEach { CharRow(it, onOpenChar) }
}
}
}
}
}
@Composable
private fun RosterError(kind: ErrorKind, onRetry: () -> Unit) {
Row(verticalAlignment = Alignment.CenterVertically) {
Text(
stringResource(
if (kind == ErrorKind.SHARD_OFFLINE) R.string.error_shard_offline else R.string.error_server,
),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.weight(1f),
)
TextButton(onClick = onRetry) { Text(stringResource(R.string.action_retry)) }
}
}
@Composable
private fun CharRow(char: RosterCharDto, onOpenChar: (String) -> Unit) {
Card(
Modifier
.fillMaxWidth()
.padding(vertical = 4.dp)
.clickable(enabled = char.serial.isNotBlank()) { onOpenChar(char.serial) },
) {
Row(
Modifier.fillMaxWidth().padding(14.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Text(
char.name ?: stringResource(R.string.player_char_unknown),
style = MaterialTheme.typography.bodyLarge,
modifier = Modifier.weight(1f),
)
StatusPill(
text = stringResource(
if (char.online) R.string.player_char_online else R.string.player_char_offline,
),
tone = if (char.online) PillTone.Success else PillTone.Neutral,
modifier = Modifier.padding(end = 8.dp),
)
Text("", style = MaterialTheme.typography.titleMedium, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
}
@Composable
private fun FormFeedback(feedback: CharactersViewModel.Feedback?) {
if (feedback == null) return
Text(
text = stringResource(feedback.messageRes),
style = MaterialTheme.typography.bodySmall,
color = if (feedback.ok) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.error,
modifier = Modifier.padding(top = 10.dp),
)
}

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.annotation.StringRes
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.runicgateway.app.R
import com.runicgateway.app.core.result.ApiResult
import com.runicgateway.app.core.result.map
import com.runicgateway.app.data.api.dto.RosterCharDto
import com.runicgateway.app.data.repository.PlayerShardRepository
import com.runicgateway.app.data.repository.SettingsRepository
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.toUiState
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
import javax.inject.Inject
/**
* The player's linked game accounts + per-account character rosters (PLAN.md §6.3):
* link a game account with a `[link` one-time code (or, when the shard offers it,
* a hybrid signup), then browse characters and open a text-only sheet. A per-account
* roster carries its own load state so a down shard degrades that account to a
* retry without blocking the rest (§7).
*/
@HiltViewModel
class CharactersViewModel @Inject constructor(
private val repository: PlayerShardRepository,
private val settingsRepository: SettingsRepository,
) : ViewModel() {
/** A one-shot banner for the link / create-account forms. */
data class Feedback(val ok: Boolean, @param:StringRes val messageRes: Int)
data class State(
val accounts: UiState<List<String>> = UiState.Loading,
val rosters: Map<String, UiState<List<RosterCharDto>>> = emptyMap(),
/** Whether the shard currently offers hybrid game-account signup. */
val signupEnabled: Boolean = false,
val busy: Boolean = false,
val feedback: Feedback? = null,
)
private val _state = MutableStateFlow(State())
val state: StateFlow<State> = _state.asStateFlow()
init {
load()
}
fun load() {
_state.update { it.copy(accounts = UiState.Loading, rosters = emptyMap()) }
viewModelScope.launch {
when (val result = repository.accounts()) {
is ApiResult.Ok -> {
val names = result.data.map { it.account }
_state.update { it.copy(accounts = UiState.Success(names)) }
names.forEach { loadRoster(it) }
}
else -> _state.update { it.copy(accounts = result.map { emptyList<String>() }.toUiState()) }
}
}
// Non-critical: whether hybrid signup is offered right now.
viewModelScope.launch {
when (val settings = settingsRepository.getSettings()) {
is ApiResult.Ok -> _state.update { it.copy(signupEnabled = settings.data.gameAccountSignup) }
else -> Unit
}
}
}
fun loadRoster(account: String) {
_state.update { it.copy(rosters = it.rosters + (account to UiState.Loading)) }
viewModelScope.launch {
val roster = repository.roster(account).map { it.chars }.toUiState()
_state.update { it.copy(rosters = it.rosters + (account to roster)) }
}
}
fun clearFeedback() = _state.update { it.copy(feedback = null) }
fun link(code: String) {
if (_state.value.busy || code.isBlank()) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (val result = repository.link(code.trim())) {
is ApiResult.Ok -> {
_state.update { it.copy(busy = false, feedback = Feedback(true, R.string.player_link_ok)) }
load()
}
is ApiResult.HttpError -> _state.update {
it.copy(busy = false, feedback = Feedback(false, linkErrorRes(result.status)))
}
is ApiResult.NetworkError -> _state.update {
it.copy(busy = false, feedback = Feedback(false, R.string.error_network))
}
}
}
}
fun createAccount(account: String, password: String) {
if (_state.value.busy || account.isBlank() || password.length < 8) return
_state.update { it.copy(busy = true, feedback = null) }
viewModelScope.launch {
when (val result = repository.createAccount(account.trim(), password)) {
is ApiResult.Ok -> {
_state.update { it.copy(busy = false, feedback = Feedback(true, R.string.player_create_ok)) }
load()
}
is ApiResult.HttpError -> _state.update {
it.copy(busy = false, feedback = Feedback(false, createErrorRes(result.status)))
}
is ApiResult.NetworkError -> _state.update {
it.copy(busy = false, feedback = Feedback(false, R.string.error_network))
}
}
}
}
private fun linkErrorRes(status: Int): Int = when (status) {
400 -> R.string.player_link_bad_code
503 -> R.string.error_shard_offline
else -> R.string.player_link_error
}
private fun createErrorRes(status: Int): Int = when (status) {
409 -> R.string.player_create_taken
429 -> R.string.player_create_capped
403 -> R.string.player_create_unavailable
400 -> R.string.player_create_rejected
503 -> R.string.error_shard_offline
else -> R.string.player_create_error
}
}

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.material3.Card
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.PlayerHouseDto
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.EmptyView
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
/**
* The player's own houses with home/decay status (PLAN.md §6.3), text-only. An
* IDOC house is flagged prominently. Only the caller's own property is ever shown.
*/
@Composable
fun MyHousesScreen(
modifier: Modifier = Modifier,
viewModel: MyHousesViewModel = hiltViewModel(),
) {
val state by viewModel.state.collectAsStateWithLifecycle()
when (val s = state) {
is UiState.Loading -> LoadingView(modifier)
is UiState.Error -> ErrorView(s.kind, onRetry = viewModel::load, modifier = modifier)
is UiState.Success -> {
if (s.data.isEmpty()) {
EmptyView(stringResource(R.string.player_houses_empty), modifier)
} else {
LazyColumn(
modifier = modifier.fillMaxSize().padding(horizontal = 16.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
contentPadding = androidx.compose.foundation.layout.PaddingValues(vertical = 16.dp),
) {
items(s.data, key = { it.serial }) { house -> HouseCard(house) }
}
}
}
}
}
@Composable
private fun HouseCard(house: PlayerHouseDto) {
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Row(Modifier.fillMaxWidth()) {
Text(
text = house.name?.takeIf { it.isNotBlank() }
?: house.region
?: stringResource(R.string.player_house_fallback),
style = MaterialTheme.typography.titleMedium,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
modifier = Modifier.weight(1f),
)
if (house.isIdoc) {
Text(
stringResource(R.string.houses_idoc_badge),
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.error,
)
}
}
house.stage?.takeIf { it.isNotBlank() }?.let {
Text(
stringResource(R.string.player_house_stage, it),
style = MaterialTheme.typography.bodySmall,
color = if (house.isIdoc) MaterialTheme.colorScheme.error else MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 6.dp),
)
}
val where = listOfNotNull(
house.region,
house.map,
house.x?.let { "(${house.x}, ${house.y})" },
).joinToString(" · ")
if (where.isNotBlank()) {
Text(
where,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 4.dp),
)
}
}
}
}

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.runicgateway.app.data.api.dto.PlayerHouseDto
import com.runicgateway.app.data.repository.PlayerShardRepository
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.toUiState
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import javax.inject.Inject
/**
* The player's OWN houses with decay/IDOC status (PLAN.md §6.3), read from
* `/player/shard/houses` — never anyone else's. A `503` renders as offline/retry (§7).
*/
@HiltViewModel
class MyHousesViewModel @Inject constructor(
private val repository: PlayerShardRepository,
) : ViewModel() {
private val _state = MutableStateFlow<UiState<List<PlayerHouseDto>>>(UiState.Loading)
val state: StateFlow<UiState<List<PlayerHouseDto>>> = _state.asStateFlow()
init {
load()
}
fun load() {
_state.value = UiState.Loading
viewModelScope.launch {
_state.value = repository.houses().toUiState()
}
}
}

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/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Card
import androidx.compose.material3.HorizontalDivider
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.unit.dp
import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.VendorDto
import com.runicgateway.app.data.api.dto.VendorListingDto
import com.runicgateway.app.data.api.dto.VendorSaleDto
import com.runicgateway.app.ui.ErrorKind
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
import java.text.DateFormat
import java.util.Date
/**
* The player's own player-vendors + recent sales (PLAN.md §6.3), text-only. Vendor
* shops group under their game account; recent sales list across all linked
* accounts. A down shard degrades to a per-account retry (§7).
*/
@Composable
fun VendorsScreen(
modifier: Modifier = Modifier,
viewModel: VendorsViewModel = hiltViewModel(),
) {
val state by viewModel.state.collectAsStateWithLifecycle()
when (val accounts = state.accounts) {
is UiState.Loading -> LoadingView(modifier)
is UiState.Error -> ErrorView(accounts.kind, onRetry = viewModel::load, modifier = modifier)
is UiState.Success -> Column(
modifier = modifier
.fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(12.dp),
) {
SalesCard(state.sales)
if (accounts.data.isEmpty()) {
Text(
stringResource(R.string.player_vendors_no_accounts),
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
} else {
accounts.data.forEach { account ->
AccountVendors(
account = account,
vendors = state.vendors[account] ?: UiState.Loading,
onRetry = { viewModel.loadVendors(account) },
)
}
}
}
}
}
@Composable
private fun SalesCard(sales: UiState<List<VendorSaleDto>>) {
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Text(stringResource(R.string.player_sales_title), style = MaterialTheme.typography.titleMedium)
when (sales) {
is UiState.Loading -> Text(
stringResource(R.string.player_roster_loading),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
is UiState.Error -> Text(
stringResource(R.string.error_server),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
is UiState.Success -> {
if (sales.data.isEmpty()) {
Text(
stringResource(R.string.player_sales_empty),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
} else {
sales.data.forEach { SaleRow(it) }
}
}
}
}
}
}
@Composable
private fun SaleRow(sale: VendorSaleDto) {
Row(Modifier.fillMaxWidth().padding(top = 10.dp), horizontalArrangement = Arrangement.SpaceBetween) {
Column(Modifier.padding(end = 12.dp)) {
Text(
sale.itemType ?: stringResource(R.string.player_char_item),
style = MaterialTheme.typography.bodyMedium,
)
sale.t?.let {
Text(
DateFormat.getDateTimeInstance(DateFormat.MEDIUM, DateFormat.SHORT).format(Date(it)),
style = MaterialTheme.typography.labelSmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
Text(
stringResource(R.string.player_gold_amount, "%,d".format(sale.price ?: 0L)),
style = MaterialTheme.typography.bodyMedium,
)
}
}
@Composable
private fun AccountVendors(
account: String,
vendors: UiState<List<VendorDto>>,
onRetry: () -> Unit,
) {
Column {
Text(
account,
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.primary,
modifier = Modifier.padding(vertical = 8.dp),
)
when (vendors) {
is UiState.Loading -> Text(
stringResource(R.string.player_roster_loading),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
is UiState.Error -> VendorError(vendors.kind, onRetry)
is UiState.Success -> {
if (vendors.data.isEmpty()) {
Text(
stringResource(R.string.player_vendors_empty),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
} else {
vendors.data.forEach { VendorCard(it) }
}
}
}
}
}
@Composable
private fun VendorError(kind: ErrorKind, onRetry: () -> Unit) {
Row {
Text(
stringResource(if (kind == ErrorKind.SHARD_OFFLINE) R.string.error_shard_offline else R.string.error_server),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.weight(1f),
)
TextButton(onClick = onRetry) { Text(stringResource(R.string.action_retry)) }
}
}
@Composable
private fun VendorCard(vendor: VendorDto) {
Card(Modifier.fillMaxWidth().padding(vertical = 4.dp)) {
Column(Modifier.padding(16.dp)) {
Text(
vendor.shopName ?: stringResource(R.string.player_vendor_fallback),
style = MaterialTheme.typography.titleMedium,
)
val meta = listOfNotNull(
vendor.holdGold?.let { stringResource(R.string.player_vendor_hold, "%,d".format(it)) },
vendor.map,
).joinToString(" · ")
if (meta.isNotBlank()) {
Text(meta, style = MaterialTheme.typography.labelSmall, color = MaterialTheme.colorScheme.onSurfaceVariant, modifier = Modifier.padding(top = 2.dp))
}
if (vendor.listings.isNotEmpty()) {
HorizontalDivider(Modifier.padding(vertical = 8.dp))
vendor.listings.forEach { ListingRow(it) }
} else {
Text(
stringResource(R.string.player_vendor_no_listings),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 8.dp),
)
}
}
}
}
@Composable
private fun ListingRow(listing: VendorListingDto) {
Row(Modifier.fillMaxWidth().padding(vertical = 3.dp), horizontalArrangement = Arrangement.SpaceBetween) {
Text(
stringResource(R.string.player_listing_item, listing.itemId ?: 0, listing.amount ?: 1),
style = MaterialTheme.typography.bodySmall,
modifier = Modifier.weight(1f),
)
Text(
stringResource(R.string.player_gold_amount, "%,d".format(listing.price ?: 0L)),
style = MaterialTheme.typography.bodySmall,
)
}
}

View File

@@ -0,0 +1,72 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.runicgateway.app.core.result.ApiResult
import com.runicgateway.app.core.result.map
import com.runicgateway.app.data.api.dto.VendorDto
import com.runicgateway.app.data.api.dto.VendorSaleDto
import com.runicgateway.app.data.repository.PlayerShardRepository
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.toUiState
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
import javax.inject.Inject
/**
* The player's own player-vendors and recent vendor sales (PLAN.md §6.3): a
* per-account vendor snapshot (shops + listings) over `/player/shard/vendors/:account`
* plus the recent-sales log over `/player/shard/sales`. Each account's snapshot
* carries its own load state so a down shard degrades one account to a retry (§7).
* Text-only listings — item names are clilocs the app has no table for.
*/
@HiltViewModel
class VendorsViewModel @Inject constructor(
private val repository: PlayerShardRepository,
) : ViewModel() {
data class State(
val accounts: UiState<List<String>> = UiState.Loading,
val vendors: Map<String, UiState<List<VendorDto>>> = emptyMap(),
val sales: UiState<List<VendorSaleDto>> = UiState.Loading,
)
private val _state = MutableStateFlow(State())
val state: StateFlow<State> = _state.asStateFlow()
init {
load()
}
fun load() {
_state.update { it.copy(accounts = UiState.Loading, vendors = emptyMap(), sales = UiState.Loading) }
viewModelScope.launch {
when (val result = repository.accounts()) {
is ApiResult.Ok -> {
val names = result.data.map { it.account }
_state.update { it.copy(accounts = UiState.Success(names)) }
names.forEach { loadVendors(it) }
}
else -> _state.update { it.copy(accounts = result.map { emptyList<String>() }.toUiState()) }
}
}
viewModelScope.launch {
_state.update { it.copy(sales = repository.sales().toUiState()) }
}
}
fun loadVendors(account: String) {
_state.update { it.copy(vendors = it.vendors + (account to UiState.Loading)) }
viewModelScope.launch {
val vendors = repository.vendors(account).map { it.vendors }.toUiState()
_state.update { it.copy(vendors = it.vendors + (account to vendors)) }
}
}
}

View File

@@ -20,6 +20,8 @@ import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.ChampDto
import com.runicgateway.app.ui.components.PillTone
import com.runicgateway.app.ui.components.StatusPill
/** The champion-spawn board (PLAN.md §6.2), live via SSE deltas. */
@Composable
@@ -53,11 +55,7 @@ private fun ChampCard(champ: ChampDto) {
modifier = Modifier.weight(1f),
)
champ.status?.let {
Text(
text = it.replaceFirstChar { c -> c.uppercase() },
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.primary,
)
StatusPill(text = it, tone = champStatusTone(it))
}
}
val detail = champDetail(champ)
@@ -82,6 +80,13 @@ private fun ChampCard(champ: ChampDto) {
}
}
/** Map a champ status to a pill tone: live spawns read green, cooldowns amber. */
private fun champStatusTone(status: String): PillTone = when (status.lowercase()) {
"active", "up", "spawned" -> PillTone.Success
"cooldown", "restarting", "advancing" -> PillTone.Warning
else -> PillTone.Neutral
}
/** A short category-specific status line, mirroring the website's champ detail. */
@Composable
private fun champDetail(champ: ChampDto): String = when (champ.category) {

View File

@@ -20,6 +20,8 @@ import androidx.hilt.navigation.compose.hiltViewModel
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.runicgateway.app.R
import com.runicgateway.app.data.api.dto.HouseDto
import com.runicgateway.app.ui.components.PillTone
import com.runicgateway.app.ui.components.StatusPill
/** The public "falling houses" (IDOC) board (PLAN.md §6.2), live via `house.decay`. */
@Composable
@@ -54,10 +56,9 @@ private fun HouseCard(house: HouseDto) {
overflow = TextOverflow.Ellipsis,
modifier = Modifier.weight(1f),
)
Text(
StatusPill(
text = stringResource(R.string.houses_idoc_badge),
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.error,
tone = PillTone.Danger,
)
}
val where = listOfNotNull(

View File

@@ -27,6 +27,8 @@ import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.EmptyView
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.theme.ShardSuccess
import com.runicgateway.app.ui.theme.ShardSuccessDot
/**
* A small "Live / Offline" indicator for the shard screens (PLAN.md §6.2): a dot +
@@ -34,22 +36,19 @@ import com.runicgateway.app.ui.components.LoadingView
*/
@Composable
fun LiveChip(connected: Boolean, modifier: Modifier = Modifier) {
val color = if (connected) {
MaterialTheme.colorScheme.primary
} else {
MaterialTheme.colorScheme.onSurfaceVariant
}
val dotColor = if (connected) ShardSuccessDot else MaterialTheme.colorScheme.onSurfaceVariant
val textColor = if (connected) ShardSuccess else MaterialTheme.colorScheme.onSurfaceVariant
Row(modifier = modifier, verticalAlignment = Alignment.CenterVertically) {
androidx.compose.foundation.layout.Box(
Modifier
.size(8.dp)
.clip(CircleShape)
.background(color),
.background(dotColor),
)
Text(
text = stringResource(if (connected) R.string.shard_live else R.string.shard_offline),
style = MaterialTheme.typography.labelMedium,
color = color,
color = textColor,
modifier = Modifier.padding(start = 6.dp),
)
}

View File

@@ -30,7 +30,11 @@ import com.runicgateway.app.data.api.dto.OnlineStaffDto
import com.runicgateway.app.data.api.dto.ShardStatusDto
import com.runicgateway.app.ui.UiState
import com.runicgateway.app.ui.components.ErrorView
import com.runicgateway.app.ui.components.FeatureCard
import com.runicgateway.app.ui.components.LoadingView
import com.runicgateway.app.ui.components.PillTone
import com.runicgateway.app.ui.components.SectionLabel
import com.runicgateway.app.ui.components.StatusPill
/** Board destinations reachable from the hub. */
enum class ShardBoard { CHAMPS, GUILDS, GOVERNORS, HOUSES }
@@ -114,29 +118,42 @@ private fun HubContent(
@Composable
private fun StatusCard(status: ShardStatusDto, presenceCount: Int?) {
Card(Modifier.fillMaxWidth()) {
Column(Modifier.padding(16.dp)) {
Text(
text = stringResource(
if (status.isOnline) R.string.shard_status_online else R.string.shard_status_offline,
),
style = MaterialTheme.typography.titleMedium,
color = if (status.isOnline) MaterialTheme.colorScheme.primary else MaterialTheme.colorScheme.onSurfaceVariant,
)
val online = presenceCount ?: status.onlineCount
Text(
text = stringResource(R.string.shard_online_count, online),
style = MaterialTheme.typography.bodyMedium,
modifier = Modifier.padding(top = 6.dp),
)
status.economy?.gold?.let { gold ->
FeatureCard {
Row(
Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
Column(Modifier.weight(1f)) {
Text(
text = stringResource(R.string.shard_economy_gold, "%,.0f".format(gold)),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 2.dp),
text = stringResource(
if (status.isOnline) R.string.shard_status_online else R.string.shard_status_offline,
),
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onSurface,
)
val online = presenceCount ?: status.onlineCount
Text(
text = stringResource(R.string.shard_online_count, online),
style = MaterialTheme.typography.labelMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 6.dp),
)
status.economy?.gold?.let { gold ->
Text(
text = stringResource(R.string.shard_economy_gold, "%,.0f".format(gold)),
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
modifier = Modifier.padding(top = 2.dp),
)
}
}
StatusPill(
text = stringResource(
if (status.isOnline) R.string.shard_live else R.string.shard_offline,
),
tone = if (status.isOnline) PillTone.Success else PillTone.Neutral,
)
}
}
}
@@ -168,11 +185,7 @@ private fun BoardsCard(onOpenBoard: (ShardBoard) -> Unit) {
@Composable
private fun SectionHeader(text: String) {
Text(
text = text,
style = MaterialTheme.typography.titleSmall,
modifier = Modifier.padding(top = 4.dp),
)
SectionLabel(text = text, modifier = Modifier.padding(top = 4.dp))
}
@Composable

View File

@@ -5,12 +5,44 @@ package com.runicgateway.app.ui.theme
import androidx.compose.ui.graphics.Color
// Placeholder palette for the M0 skeleton. The M5 design pass replaces this and
// derives Material 3 colors from each shard's per-install branding (PLAN.md §3, §5).
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
// ─────────────────────────────────────────────────────────────────────────────
// Shard-website palette (M5 design pass, docs/android/PLAN.md §M5). Deep blue-black
// surfaces, a slate-blue accent, parchment serif text, and a light CTA fill —
// mirrored from the "Runic Gateway Screens" design. Dark-only by design.
// ─────────────────────────────────────────────────────────────────────────────
val Purple40 = Color(0xFF6650A4)
val PurpleGrey40 = Color(0xFF625B71)
val Pink40 = Color(0xFF7D5260)
// Surfaces
val ShardPage = Color(0xFF0B0F14) // app/page background
val ShardSurface = Color(0xFF0E1318) // screen background
val ShardElevated = Color(0xFF11161D) // top bar, inputs, drawer, list tracks
val ShardCardTop = Color(0xFF192231) // feature-card gradient (top)
val ShardCardBottom = Color(0xFF141A21) // feature-card gradient (bottom)
// Lines
val ShardOutline = Color(0xFF2A3544) // borders / input outlines
val ShardDivider = Color(0xFF1D2733) // hairline row dividers
// Text
val ShardHeading = Color(0xFFEEF3F8) // brightest headings
val ShardHeadingDim = Color(0xFFE6EDF6) // heading on surface
val ShardBody = Color(0xFFC4CDD8) // body copy
val ShardMuted = Color(0xFFAEB8C4) // secondary text
val ShardFaint = Color(0xFF6F7D8E) // meta / faint labels
// Accent + CTA
val ShardAccent = Color(0xFF7F99BD) // links, secondary highlights
val ShardCta = Color(0xFFCDD9E8) // filled button surface
val ShardOnCta = Color(0xFF0B0F14) // text on the filled button
// Neutral / info pill
val ShardPillBg = Color(0xFF13243C)
val ShardPillFg = Color(0xFFCDD9E8)
// Semantic (status pills + dots)
val ShardSuccess = Color(0xFF7FD0A4)
val ShardSuccessBg = Color(0x295FB98A) // rgba(95,185,138,0.16)
val ShardSuccessDot = Color(0xFF5FB98A)
val ShardWarning = Color(0xFFE6C26A)
val ShardWarningBg = Color(0x2EE6C26A) // rgba(230,194,106,0.18)
val ShardDanger = Color(0xFFD98B84)
val ShardDangerBg = Color(0x29D98B84) // rgba(217,139,132,0.16)

View File

@@ -0,0 +1,40 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.theme
import androidx.compose.ui.text.ExperimentalTextApi
import androidx.compose.ui.text.font.Font
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontVariation
import androidx.compose.ui.text.font.FontWeight
import com.runicgateway.app.R
/**
* Type families for the M5 shard-website design pass (docs/android/PLAN.md §M5).
*
* - [Cinzel] — the engraved serif display face used for headings, screen titles,
* and the top-bar title. Shipped as a single weight-axis **variable** font
* (`res/font/cinzel_variable.ttf`, SIL OFL — see `app/licenses/Cinzel-OFL.txt`);
* the 500/600/700 instances the design uses are pinned via [FontVariation]
* (supported on API 26+, and our minSdk is 29).
* - [AppSerif] — the parchment body face. Android's platform serif is Noto Serif,
* which reads as the design's Georgia body copy without bundling another binary.
* - [AppSans] — the label/meta/button face (the design's "Helvetica Neue" runs).
*/
@OptIn(ExperimentalTextApi::class)
private fun cinzel(weight: FontWeight) =
Font(
R.font.cinzel_variable,
weight = weight,
variationSettings = FontVariation.Settings(FontVariation.weight(weight.weight)),
)
val Cinzel = FontFamily(
cinzel(FontWeight.Medium), // 500
cinzel(FontWeight.SemiBold), // 600
cinzel(FontWeight.Bold), // 700
)
val AppSerif = FontFamily.Serif
val AppSans = FontFamily.SansSerif

View File

@@ -3,54 +3,78 @@
*/
package com.runicgateway.app.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Shapes
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80,
/**
* The shard-website color scheme (M5 design pass). The app is **dark-only** — the
* design is a single deep blue-black theme, so there is no light variant and the
* system light/dark setting is intentionally ignored. Material roles are mapped
* onto the palette in [ui/theme/Color.kt] so the ~20 token-based screens take on
* the theme without per-screen color work.
*/
private val ShardColorScheme = darkColorScheme(
primary = ShardCta, // filled CTA buttons
onPrimary = ShardOnCta,
secondary = ShardAccent, // links / secondary highlights
onSecondary = ShardOnCta,
tertiary = ShardAccent,
onTertiary = ShardOnCta,
background = ShardPage,
onBackground = ShardBody,
surface = ShardSurface,
onSurface = ShardBody,
surfaceVariant = ShardElevated,
onSurfaceVariant = ShardMuted,
surfaceContainer = ShardElevated,
surfaceContainerHigh = ShardElevated,
surfaceContainerLow = ShardSurface,
outline = ShardOutline,
outlineVariant = ShardDivider,
secondaryContainer = ShardPillBg, // neutral chips / selected drawer item
onSecondaryContainer = ShardPillFg,
error = ShardDanger,
onError = ShardOnCta,
errorContainer = ShardDangerBg,
onErrorContainer = ShardDanger,
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40,
/** 8dp inputs/chips, 12dp cards, 16dp large surfaces — matching the mockup radii. */
private val ShardShapes = Shapes(
extraSmall = RoundedCornerShape(8.dp),
small = RoundedCornerShape(8.dp),
medium = RoundedCornerShape(12.dp),
large = RoundedCornerShape(16.dp),
extraLarge = RoundedCornerShape(24.dp),
)
/**
* App theme for the functional pass. The color scheme is seeded from the
* per-shard brand accent (PLAN.md §3: the app themes itself from the site's
* branding) when one is available, so the app takes on each shard's color; it
* falls back to a neutral placeholder scheme before connect or when a site
* publishes no accent.
*
* This is deliberately a minimal seeding — a single-color override on the
* default Material 3 schemes. The M5 design pass replaces it with a full,
* designed color system (§2.1, §5); nothing here is meant to be the final look.
* App theme. The color scheme is the fixed shard-website dark palette; when a shard
* publishes a brand accent (PLAN.md §3), it seeds the [MaterialTheme]'s primary and
* secondary roles so buttons and highlights carry that shard's color while the rest
* of the deep blue-black system stays intact. With no accent, the slate default is
* used.
*/
@Composable
fun RunicGatewayTheme(
accent: Color? = null,
darkTheme: Boolean = isSystemInDarkTheme(),
content: @Composable () -> Unit,
) {
val base = if (darkTheme) DarkColorScheme else LightColorScheme
val colorScheme = if (accent != null) {
// Brand consistency across a shard wins over device dynamic color: seed
// the primary role from the accent so buttons/highlights carry the brand.
base.copy(primary = accent, secondary = accent)
ShardColorScheme.copy(primary = accent, secondary = accent, tertiary = accent)
} else {
base
ShardColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
shapes = ShardShapes,
content = content,
)
}

View File

@@ -5,17 +5,77 @@ package com.runicgateway.app.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Default Material 3 type scale for the skeleton; refined in the M5 design pass.
/**
* The M5 type scale. Three families carry the design (see [ui/theme/Font.kt]):
* [Cinzel] for the engraved display/headline/title roles, [AppSerif] (Noto Serif)
* for parchment body copy, and [AppSans] for the letter-spaced label/meta/button
* roles. Sizes and tracking mirror the "Runic Gateway Screens" mockup.
*/
val Typography = Typography(
// Display / headline / title — Cinzel engraved serif
displayLarge = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 40.sp, lineHeight = 46.sp, letterSpacing = 0.4.sp,
),
displayMedium = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 32.sp, lineHeight = 40.sp, letterSpacing = 0.3.sp,
),
displaySmall = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 28.sp, lineHeight = 36.sp, letterSpacing = 0.2.sp,
),
headlineLarge = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 26.sp, lineHeight = 34.sp, letterSpacing = 0.2.sp,
),
headlineMedium = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 24.sp, lineHeight = 32.sp, letterSpacing = 0.2.sp,
),
headlineSmall = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 22.sp, lineHeight = 28.sp, letterSpacing = 0.2.sp,
),
titleLarge = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 20.sp, lineHeight = 26.sp, letterSpacing = 0.2.sp,
),
titleMedium = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 17.sp, lineHeight = 24.sp, letterSpacing = 0.15.sp,
),
titleSmall = TextStyle(
fontFamily = Cinzel, fontWeight = FontWeight.SemiBold,
fontSize = 15.sp, lineHeight = 22.sp, letterSpacing = 0.1.sp,
),
// Body — parchment serif
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp,
fontFamily = AppSerif, fontWeight = FontWeight.Normal,
fontSize = 16.sp, lineHeight = 26.sp, letterSpacing = 0.15.sp,
),
bodyMedium = TextStyle(
fontFamily = AppSerif, fontWeight = FontWeight.Normal,
fontSize = 15.sp, lineHeight = 24.sp, letterSpacing = 0.15.sp,
),
bodySmall = TextStyle(
fontFamily = AppSerif, fontWeight = FontWeight.Normal,
fontSize = 13.sp, lineHeight = 20.sp, letterSpacing = 0.2.sp,
),
// Labels / meta / buttons — sans, letter-spaced
labelLarge = TextStyle(
fontFamily = AppSans, fontWeight = FontWeight.Bold,
fontSize = 14.sp, lineHeight = 18.sp, letterSpacing = 0.45.sp,
),
labelMedium = TextStyle(
fontFamily = AppSans, fontWeight = FontWeight.Medium,
fontSize = 12.sp, lineHeight = 16.sp, letterSpacing = 0.4.sp,
),
labelSmall = TextStyle(
fontFamily = AppSans, fontWeight = FontWeight.Medium,
fontSize = 11.sp, lineHeight = 15.sp, letterSpacing = 0.5.sp,
),
)

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="172"
android:viewportHeight="218.95209"
android:tint="#FFFFFF">
<group android:scaleX="0.7227152"
android:scaleY="0.92"
android:translateX="23.846495"
android:translateY="8.758083">
<group android:translateY="154.51205">
<path android:pathData="M9.28125,-0L9.28125,-103.109375L42.265625,-103.109375Q53.140625,-103.109375,60.984375,-99.25Q68.828125,-95.40625,73.109375,-88.203125Q77.40625,-81,77.40625,-71.203125L77.40625,-70.0625Q77.40625,-60.1875,73.109375,-53.015625Q68.828125,-45.859375,60.9375,-41.96875Q53.0625,-38.09375,42.265625,-38.09375L20.296875,-38.09375L20.296875,-54.5L41.828125,-54.5Q49.46875,-54.5,53.75,-58.390625Q58.03125,-62.28125,58.03125,-69.125L58.03125,-70.984375Q58.03125,-77.828125,53.75,-81.71875Q49.46875,-85.609375,41.828125,-85.609375L28.4375,-85.609375L28.4375,-0L9.28125,-0ZM61.78125,-0L35.5625,-45.359375L56.65625,-45.359375L83.453125,-0L61.78125,-0Z"
android:fillColor="#000000"/>
<path android:pathData="M132.65625,2.375Q119.765625,2.375,110.40625,-3.921875Q101.046875,-10.21875,96.046875,-21.953125Q91.046875,-33.703125,91.046875,-49.96875L91.046875,-52.625Q91.046875,-69.046875,96.046875,-80.890625Q101.046875,-92.734375,110.296875,-99.109375Q119.546875,-105.484375,132.375,-105.484375Q145.25,-105.484375,153.96875,-99.109375Q162.6875,-92.734375,166.5625,-80.5L149.21875,-74.09375Q147.125,-81,143.04688,-84.234375Q138.98438,-87.484375,132.57812,-87.484375Q121.859375,-87.484375,116.125,-78.546875Q110.40625,-69.625,110.40625,-52.984375L110.40625,-49.609375Q110.40625,-32.96875,116.15625,-24.21875Q121.921875,-15.484375,132.79688,-15.484375Q141.57812,-15.484375,146.35938,-21.453125Q151.15625,-27.4375,151.15625,-38.453125L151.15625,-41.828125L129.84375,-41.828125L129.84375,-57.890625L169.09375,-57.890625L169.09375,-41.90625Q169.09375,-20.734375,159.57812,-9.171875Q150.07812,2.375,132.65625,2.375Z"
android:fillColor="#000000"/>
</group>
</group>
</vector>

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@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
<!--
Adaptive-icon background layer (M6): a solid deep-indigo fill behind the
transparent gateway-medallion foreground. Replaces the Image Asset wizard's
default green grid. Sourced from @color/ic_launcher_background so the launcher
background stays a single source of truth.
-->
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="@color/ic_launcher_background"
android:pathData="M0,0h108v108h-108z" />
</vector>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
<!-- Placeholder launcher glyph: a stylized gateway arch. Replaced in the M5 design pass. -->
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#D0BCFF"
android:pathData="M38,74 L38,50 A16,16 0 0,1 70,50 L70,74 L62,74 L62,50 A8,8 0 0,0 46,50 L46,74 Z" />
<path
android:fillColor="#EFB8C8"
android:pathData="M52,34 L56,34 L56,40 L52,40 Z M50,40 L58,40 L58,44 L50,44 Z" />
</vector>

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@@ -1,7 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
<!--
Adaptive launcher icon (API 26+, which is every target device at minSdk 29):
the gateway-medallion foreground (transparent PNG, all densities) over the
deep-indigo background. No <monochrome> layer: the medallion is a full-colour
mark that does not reduce to a clean single-tone silhouette, so themed-icon
mode falls back to this standard icon rather than a tinted blob.
-->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
</adaptive-icon>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
<!-- Round adaptive launcher icon — same layers as ic_launcher.xml. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
</adaptive-icon>

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@@ -2,4 +2,7 @@
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
<resources>
<color name="ic_launcher_background">#1B1033</color>
<!-- M5 design pass: the shard-website page color, used as the launch window
background so the first frame matches the dark Compose theme (no white flash). -->
<color name="launch_background">#0B0F14</color>
</resources>

View File

@@ -30,6 +30,7 @@
<string name="connect_error_scheme">Only http and https addresses are supported.</string>
<string name="connect_error_insecure">A secure https address is required.</string>
<string name="connect_error_not_runic">That site isn\'t a Runic Gateway shard.</string>
<string name="connect_error_version">This app is out of date for that site (it speaks API %1$s). Update the app and try again.</string>
<string name="connect_error_unreachable">Couldn\'t reach that site. Check the address and your connection.</string>
<string name="connect_error_server">The site responded with an error (%1$d). Try again shortly.</string>
@@ -42,6 +43,9 @@
<string name="menu_about">About</string>
<string name="menu_contact">Contact</string>
<string name="menu_account">My account</string>
<string name="menu_my_characters">My characters</string>
<string name="menu_my_vendors">My vendors</string>
<string name="menu_my_houses">My houses</string>
<string name="menu_sign_in">Sign in</string>
<string name="menu_sign_out">Sign out</string>
<string name="menu_change_server">Change server</string>
@@ -67,6 +71,113 @@
<string name="account_title">My account</string>
<string name="account_sign_out">Sign out</string>
<string name="account_sign_out_all">Sign out on all devices</string>
<!-- Username -->
<string name="account_username_title">Username</string>
<string name="account_username_action">Change username</string>
<string name="account_username_changed">Username updated.</string>
<string name="account_username_taken">That username is already taken.</string>
<string name="account_username_error">Couldn\'t change your username.</string>
<!-- Password -->
<string name="account_password_title">Password</string>
<string name="account_password_set_title">Set a password</string>
<string name="account_password_set_hint">Your account was created through a linked provider and has no password yet. Set one to also sign in with a username and password.</string>
<string name="account_password_current">Current password</string>
<string name="account_password_new">New password</string>
<string name="account_password_action">Change password</string>
<string name="account_password_set_action">Set password</string>
<string name="account_password_changed">Password changed.</string>
<string name="account_password_error">Couldn\'t change your password. Check your current password and try again.</string>
<!-- Two-factor -->
<string name="account_totp_title">Two-factor authentication</string>
<string name="account_totp_on">Enabled</string>
<string name="account_totp_off">Not enabled</string>
<string name="account_totp_scan">Scan this code with your authenticator app, then enter the current code.</string>
<string name="account_totp_qr_desc">Two-factor QR code</string>
<string name="account_totp_setup">Set up two-factor</string>
<string name="account_totp_confirm">Confirm &amp; enable</string>
<string name="account_totp_cancel">Cancel</string>
<string name="account_totp_disable">Disable two-factor</string>
<string name="account_totp_enabled">Two-factor is now enabled.</string>
<string name="account_totp_disabled">Two-factor has been disabled.</string>
<string name="account_totp_code_error">That code isn\'t valid. Try the current code.</string>
<string name="account_totp_setup_error">Couldn\'t start two-factor setup.</string>
<!-- Linked identities -->
<string name="account_identities_title">Linked accounts</string>
<string name="account_identities_empty">No linked sign-in providers.</string>
<string name="account_identity_unlink">Unlink</string>
<string name="account_identity_unlinked">Account unlinked.</string>
<string name="account_identity_error">Couldn\'t unlink that account.</string>
<!-- ── Player: game-account linking (§6.3) ─────────────────────────── -->
<string name="player_link_title">Link your game account</string>
<string name="player_link_hint">In game, type [link to get a one-time code, then enter it here to see your characters, vendors and houses.</string>
<string name="player_link_code">Link code</string>
<string name="player_link_action">Link account</string>
<string name="player_link_ok">Account linked.</string>
<string name="player_link_bad_code">That code is unknown or has expired. Run [link in game for a new one.</string>
<string name="player_link_error">Couldn\'t link that code. Please try again.</string>
<string name="player_create_title">Create a game account</string>
<string name="player_create_account">Account name</string>
<string name="player_create_password">Password</string>
<string name="player_create_action">Create account</string>
<string name="player_create_ok">Game account created and linked.</string>
<string name="player_create_taken">That account name is already taken.</string>
<string name="player_create_capped">The account limit for your network has been reached.</string>
<string name="player_create_unavailable">Game-account signup isn\'t available right now.</string>
<string name="player_create_rejected">That account name or password wasn\'t accepted.</string>
<string name="player_create_error">Couldn\'t create that account. Please try again.</string>
<!-- ── Player: characters (§6.3) ───────────────────────────────────── -->
<string name="player_characters_empty">Link a game account above to see your characters.</string>
<string name="player_roster_loading">Loading…</string>
<string name="player_roster_empty">No characters on this account.</string>
<string name="player_char_unknown">Unknown</string>
<string name="player_char_online">Online</string>
<string name="player_char_offline">Offline</string>
<!-- Character sheet -->
<string name="player_char_governor">Governor of %1$s</string>
<string name="player_char_guildmaster">Guildmaster, %1$s</string>
<string name="player_char_attributes">Attributes</string>
<string name="player_char_vitals">Vitals</string>
<string name="player_char_str">STR</string>
<string name="player_char_dex">DEX</string>
<string name="player_char_int">INT</string>
<string name="player_char_hits">Hits</string>
<string name="player_char_mana">Mana</string>
<string name="player_char_stam">Stamina</string>
<string name="player_char_resistances">Resistances</string>
<string name="player_char_phys">Physical</string>
<string name="player_char_fire">Fire</string>
<string name="player_char_cold">Cold</string>
<string name="player_char_pois">Poison</string>
<string name="player_char_energy">Energy</string>
<string name="player_char_skills">Skills</string>
<string name="player_char_equipment">Equipment</string>
<string name="player_char_item">Item</string>
<string name="player_char_item_id">id %1$d</string>
<string name="player_char_item_hue">hue %1$d</string>
<!-- ── Player: vendors &amp; sales (§6.3) ──────────────────────────── -->
<string name="player_sales_title">Recent sales</string>
<string name="player_sales_empty">No recent sales.</string>
<string name="player_gold_amount">%1$s gp</string>
<string name="player_vendors_no_accounts">Link a game account to see your vendors.</string>
<string name="player_vendors_empty">No vendors on this account.</string>
<string name="player_vendor_fallback">Player vendor</string>
<string name="player_vendor_hold">Holding %1$s gp</string>
<string name="player_vendor_no_listings">No items listed.</string>
<string name="player_listing_item">Item %1$d ×%2$d</string>
<!-- ── Player: houses (§6.3) ───────────────────────────────────────── -->
<string name="player_houses_empty">You don\'t have any houses on your linked accounts.</string>
<string name="player_house_fallback">A house</string>
<string name="player_house_stage">Status: %1$s</string>
<string name="role_player">Player</string>
<string name="role_moderator">Moderator</string>
<string name="role_editor">Editor</string>

View File

@@ -6,5 +6,11 @@
background / status-bar behavior for launch.
-->
<resources>
<style name="Theme.RunicGateway" parent="android:Theme.Material.Light.NoActionBar" />
<!-- Dark launch theme (the app is dark-only, M5). Sets the window background to the
page color so the pre-Compose frame matches; Compose owns the live UI theme. -->
<style name="Theme.RunicGateway" parent="android:Theme.Material.NoActionBar">
<item name="android:windowBackground">@color/launch_background</item>
<item name="android:statusBarColor">@android:color/transparent</item>
<item name="android:navigationBarColor">@android:color/transparent</item>
</style>
</resources>

View File

@@ -0,0 +1,64 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api.dto
import kotlinx.serialization.json.Json
import org.junit.Assert.assertEquals
import org.junit.Assert.assertFalse
import org.junit.Assert.assertTrue
import org.junit.Test
/**
* Decoding tests for the self-service ("me") account DTOs (PLAN.md §6.3, §6.4).
* Shapes come from the website's `account.controller` handlers surfaced under
* `/auth/me/account*`; unknown keys are ignored (additive fields, §8).
*/
class AccountDtoTest {
private val json = Json {
ignoreUnknownKeys = true
explicitNulls = false
coerceInputValues = true
}
@Test fun accountDecodesSecurityFlags() {
val dto = json.decodeFromString<PlayerAccountDto>(
"""{"id":42,"username":"newplayer","role":"player","email":"p@example.com",
"status":"active","totp_enabled":false,"has_password":true}""",
)
assertEquals(42L, dto.id)
assertEquals("newplayer", dto.username)
assertTrue(dto.has_password)
assertFalse(dto.totp_enabled)
}
@Test fun ssoAccountHasNoPassword() {
// An SSO-provisioned account omits email and reports has_password=false.
val dto = json.decodeFromString<PlayerAccountDto>(
"""{"id":7,"username":"ssouser","role":"player","email":null,
"status":"active","totp_enabled":true,"has_password":false}""",
)
assertFalse(dto.has_password)
assertTrue(dto.totp_enabled)
}
@Test fun totpSetupDecodesQr() {
val dto = json.decodeFromString<TotpSetupDto>(
"""{"otpauthUrl":"otpauth://totp/Runic:admin?secret=ABC","qr":"data:image/png;base64,iVBORw0KGgo="}""",
)
assertTrue(dto.qr!!.startsWith("data:image/png;base64,"))
}
@Test fun totpStateDecodes() {
assertTrue(json.decodeFromString<TotpStateDto>("""{"totp_enabled":true}""").totp_enabled)
}
@Test fun linkedIdentityDecodes() {
val dto = json.decodeFromString<LinkedIdentityDto>(
"""{"provider":"discord","email":"u@example.com","linked_at":"2026-07-19T22:00:00Z"}""",
)
assertEquals("discord", dto.provider)
assertEquals("u@example.com", dto.email)
}
}

View File

@@ -0,0 +1,102 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.api.dto
import kotlinx.serialization.json.Json
import kotlinx.serialization.json.jsonPrimitive
import org.junit.Assert.assertEquals
import org.junit.Assert.assertNotNull
import org.junit.Assert.assertTrue
import org.junit.Test
/**
* Decoding tests for a player's own game-data DTOs (PLAN.md §6.3). Shapes come from
* the website's `player/shard.controller.js` + `docs/link/INTEGRATION.md` §5. The
* roster / char / vendor reads are permissive objects, so the parser must ignore
* unknown keys (additive fields, §8) and tolerate hex-string serials.
*/
class PlayerShardDtoTest {
private val json = Json {
ignoreUnknownKeys = true
explicitNulls = false
coerceInputValues = true
}
@Test fun rosterDecodesCharsIncludingOffline() {
val dto = json.decodeFromString<RosterDto>(
"""{"kind":"account.roster","acct":"whitlocktech",
"chars":[{"slot":0,"serial":"0x24C","name":"Darrow","body":400,"online":false}]}""",
)
assertEquals("whitlocktech", dto.acct)
assertEquals(1, dto.chars.size)
assertEquals("0x24C", dto.chars[0].serial)
assertEquals("Darrow", dto.chars[0].name)
}
@Test fun charProfileDecodesStatsSkillsEquipmentAndTitles() {
val dto = json.decodeFromString<CharProfileDto>(
"""{"kind":"char.profile","serial":"0x24C","name":"Darrow","online":true,"acct":"wt",
"stats":{"str":100,"dex":90,"int":75,"hits":100,"hitsMax":110,
"resist":{"phys":70,"fire":68,"cold":60,"pois":55,"energy":50}},
"skills":[{"n":"Swordsmanship","base":100.0,"value":120.0,"cap":120.0},
{"n":"Anatomy","base":0.0,"value":0.0,"cap":100.0}],
"equipment":[{"serial":"0x40","layer":"OneHanded","itemId":5040,"hue":1153,
"mods":{"DamageIncrease":50,"HitLightning":30}}],
"titles":{"selected":0,"reward":["Knight"],"fameKarma":"The Great"},
"guild":{"name":"Knights","abbr":"KNT"},"governorOf":["Britain"]}""",
)
assertEquals("Darrow", dto.name)
assertTrue(dto.online)
assertEquals(100, dto.stats?.str)
assertEquals(70, dto.stats?.resist?.phys)
assertEquals(2, dto.skills.size)
assertEquals(120.0, dto.skills[0].value!!, 0.0)
val mods = dto.equipment[0].mods
assertNotNull(mods)
assertEquals("50", mods!!["DamageIncrease"]!!.jsonPrimitive.content)
assertEquals("KNT", dto.guild?.abbr)
assertEquals(listOf("Britain"), dto.governorOf)
}
@Test fun vendorSnapshotDecodesListings() {
val dto = json.decodeFromString<VendorSnapshotDto>(
"""{"kind":"vendor.snapshot","acct":"seed_000",
"vendors":[{"serial":"0x2C0","shopName":"Seed Shop","holdGold":24186,
"ownerSerial":"0x1F5","map":"Felucca","x":1402,"y":1604,
"listings":[{"serial":"0x4001440F","itemId":3937,"amount":1,"price":69819,"forSale":true}]}]}""",
)
assertEquals(1, dto.vendors.size)
assertEquals(24186L, dto.vendors[0].holdGold)
assertEquals(69819L, dto.vendors[0].listings[0].price)
assertTrue(dto.vendors[0].listings[0].forSale)
}
@Test fun vendorSaleDecodes() {
val dto = json.decodeFromString<VendorSaleDto>(
"""{"t":1783720195626,"itemType":"Longsword","amount":1,"price":100,
"commission":5,"ownerAcct":"whitlocktech"}""",
)
assertEquals(1783720195626L, dto.t)
assertEquals("Longsword", dto.itemType)
assertEquals(100L, dto.price)
}
@Test fun playerHouseDecodesHexSerialAndIdoc() {
val dto = json.decodeFromString<PlayerHouseDto>(
"""{"serial":"0x4004705F","stage":"IDOC","map":"Trammel","x":1,"y":2,"z":3,
"region":"Britain","name":"An Unnamed House","isIdoc":true,
"ownerAcct":"wt","updatedAt":"2026-07-19T22:00:00Z"}""",
)
assertEquals("0x4004705F", dto.serial)
assertEquals("IDOC", dto.stage)
assertTrue(dto.isIdoc)
}
@Test fun linkResultDecodes() {
val dto = json.decodeFromString<ShardLinkResultDto>("""{"linked":true,"account":"whitlocktech"}""")
assertTrue(dto.linked)
assertEquals("whitlocktech", dto.account)
}
}

View File

@@ -0,0 +1,51 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.data.repository
import com.runicgateway.app.data.api.dto.VersionDto
import com.runicgateway.app.data.repository.ConnectionRepository.Companion.evaluateVersion
import com.runicgateway.app.data.repository.ConnectionRepository.VersionVerdict
import org.junit.Assert.assertEquals
import org.junit.Assert.assertTrue
import org.junit.Test
/**
* The connect-probe version guard (§3): a Runic Gateway backend on the app's
* supported API is accepted; a wrong service identity or an unsupported API
* version is refused clearly rather than mis-rendered.
*/
class ConnectionVersionGuardTest {
@Test
fun `matching service and api is Ok`() {
val v = VersionDto(service = "runic-gateway", api = "v1", server = "1.2.3")
assertEquals(VersionVerdict.Ok, evaluateVersion(v))
}
@Test
fun `service id is case-insensitive and trimmed`() {
val v = VersionDto(service = " Runic-Gateway ", api = "V1", server = "x")
assertEquals(VersionVerdict.Ok, evaluateVersion(v))
}
@Test
fun `wrong service is NotRunicGateway`() {
val v = VersionDto(service = "some-other-app", api = "v1", server = "x")
assertEquals(VersionVerdict.NotRunicGateway, evaluateVersion(v))
}
@Test
fun `blank api is lenient (older backend) and accepted`() {
val v = VersionDto(service = "runic-gateway", api = "", server = "x")
assertEquals(VersionVerdict.Ok, evaluateVersion(v))
}
@Test
fun `future api version is a mismatch carrying the server value`() {
val v = VersionDto(service = "runic-gateway", api = "v2", server = "x")
val verdict = evaluateVersion(v)
assertTrue(verdict is VersionVerdict.Mismatch)
assertEquals("v2", (verdict as VersionVerdict.Mismatch).serverApi)
}
}

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@@ -40,7 +40,7 @@ class MenuAccessTest {
@Test fun staffSeeAccountButNoPlayerOnlyGroups() {
val visible = routes(signedIn(Role.EDITOR))
assertTrue(visible.contains(Routes.ACCOUNT))
// No PLAYER-access entry leaks to staff (none exist yet in M3; guard the rule).
// No PLAYER-access entry (the M4 game-data groups) leaks to staff.
val playerOnly = APP_MENU.filter { it.access == MenuAccess.PLAYER }.map { it.route }
assertTrue(playerOnly.none { visible.contains(it) })
}

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@@ -0,0 +1,54 @@
/*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package com.runicgateway.app.ui.player
import com.runicgateway.app.data.api.dto.TitlesDto
import org.junit.Assert.assertEquals
import org.junit.Test
/**
* Unit tests for the character-sheet display helpers (PLAN.md §6.3), mirroring the
* website's `CharacterSheet.jsx#displayTitles`: fame/karma + skill + a *literal*
* selected reward title, dropping bare cliloc numbers the app can't resolve.
*/
class CharacterSheetHelpersTest {
@Test fun formatSkillDropsTrailingZero() {
assertEquals("100", formatSkill(100.0))
assertEquals("85.3", formatSkill(85.3))
}
@Test fun displayTitlesEmptyForNull() {
assertEquals(emptyList<String>(), displayTitles(null))
}
@Test fun displayTitlesUsesFameKarmaSkillAndSelectedLiteralReward() {
val titles = TitlesDto(
selected = 1,
reward = listOf("1049565", "Slayer of Dragons"),
fameKarma = "The Great",
skill = "Grandmaster Swordsman",
)
assertEquals(
listOf("The Great", "Grandmaster Swordsman", "Slayer of Dragons"),
displayTitles(titles),
)
}
@Test fun displayTitlesSkipsNumericSelectedReward() {
// Selected points at a bare cliloc number → skipped (no cliloc table).
val titles = TitlesDto(selected = 0, reward = listOf("1049565"))
assertEquals(emptyList<String>(), displayTitles(titles))
}
@Test fun displayTitlesFallsBackToFirstLiteralWhenNoneSelected() {
val titles = TitlesDto(selected = -1, reward = listOf("1049565", "Champion"))
assertEquals(listOf("Champion"), displayTitles(titles))
}
@Test fun displayTitlesDeduplicates() {
val titles = TitlesDto(selected = 0, reward = listOf("The Great"), fameKarma = "The Great")
assertEquals(listOf("The Great"), displayTitles(titles))
}
}