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fix(nav): show the player game-data groups to staff
Staff are a superset of players (all player abilities plus their staff
tools), and the backend's player self-service surface is role-agnostic,
but MenuAccess.PLAYER gated "My characters/vendors/houses" on
role == player — so a signed-in admin/editor/moderator saw neither the
menu items nor, via the greyed personal streams, their own notification
options, even with linked characters.

Gate MenuAccess.PLAYER on isPlayer OR isStaff. The notifications screen
needs no change: once the backend returns the caller's linked accounts
(paired with RunicGateway/website), hasLinkedAccount resolves and the
personal streams enable themselves.

Tests: MenuAccessTest now asserts every staff role sees the player
game-data groups and a PLAYER entry, and an unrecognized role / anon
still cannot. Full unit suite passes.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-22 02:18:33 -05:00
2026-07-19 01:38:07 -05:00
2026-07-19 01:38:07 -05:00
2026-07-19 01:38:07 -05:00
2026-07-19 01:38:07 -05:00
2026-07-19 01:38:07 -05:00

Runic Gateway — Android app

A native Android client for a Runic Gateway shard's public site + player self-service. It is purely an API client of the website backend — it never talks to the link/ sidecar or the game shard directly, and it ships none of the shard/sidecar wiring. It surfaces the same content and player features as the website's browser client, minus every administrative/management console.

The authoritative design contract is docs/android/PLAN.md in the RunicGateway/docs repo. The authoritative API reference is the committed OpenAPI spec at website/server/swagger/swagger-output.json.

Status

M0 — repo scaffold. Gradle + Compose + Hilt skeleton with CI (lint + unit test + debug build). The functional Kotlin pass (M1M4) and the design pass (M5) follow — see the plan's milestones (§9).

Stack

Concern Choice
Language / UI Kotlin + Jetpack Compose (Material 3)
Navigation Navigation-Compose, single-activity
HTTP Retrofit + OkHttp, kotlinx.serialization
Async Coroutines + Flow
DI Hilt
Prefs / base URL Jetpack DataStore
Tokens at rest EncryptedSharedPreferences
Images Coil
Min SDK Android 10 (API 29)
Target / compile SDK 35

Dependency and plugin versions are pinned in gradle/libs.versions.toml.

Build

Requires JDK 17 and the Android SDK (ANDROID_HOME / local.properties).

./gradlew assembleDebug     # build a debug APK -> app/build/outputs/apk/debug/
./gradlew test              # JVM unit tests
./gradlew lint              # Android lint
./gradlew installDebug      # install on a connected device/emulator

The app self-configures its server URL on first run (PLAN.md §3), so a single build works against any shard's website — there is no compiled-in API host.

CI

.gitea/workflows/pr-checks.yml gates PRs into main with ./gradlew lint test assembleDebug on the org's self-hosted runner (JDK 17 + Android SDK). Debug builds are auto-signed, so the gate needs no secrets. This pipeline is verified green end-to-end on the runner (M0). A signed release APK attached to a Gitea release comes at M6.

The workflow carries a few runner-specific accommodations (each explained in comments in the file), because this self-hosted runner differs from a stock GitHub runner:

  • JDK 17 is installed via apt (not actions/setup-java) — the runner can't resolve api.adoptium.net, while the Ubuntu mirrors are reachable.
  • SDK packages are installed explicitly via sdkmanager, with set +o pipefail so yes dying of SIGPIPE doesn't fail the step.
  • gradlew is chmod +x'd in the run step — the runner's checkout does not preserve the git executable bit, so ./gradlew alone fails with "Permission denied".

Contributing

See CONTRIBUTING.md. AI-assisted contributions must be disclosed (org policy): tick the PR box naming the tool and add a Co-Authored-By trailer to AI-authored commits. Licensed GPL-3.0-or-later.

Description
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v0.4.0 Latest
2026-08-01 07:22:05 +00:00
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