Staff are a superset of players (all player abilities plus their staff tools), and the backend's player self-service surface is role-agnostic, but MenuAccess.PLAYER gated "My characters/vendors/houses" on role == player — so a signed-in admin/editor/moderator saw neither the menu items nor, via the greyed personal streams, their own notification options, even with linked characters. Gate MenuAccess.PLAYER on isPlayer OR isStaff. The notifications screen needs no change: once the backend returns the caller's linked accounts (paired with RunicGateway/website), hasLinkedAccount resolves and the personal streams enable themselves. Tests: MenuAccessTest now asserts every staff role sees the player game-data groups and a PLAYER entry, and an unrecognized role / anon still cannot. Full unit suite passes. Co-Authored-By: Claude <noreply@anthropic.com>
Runic Gateway — Android app
A native Android client for a Runic Gateway shard's public site + player self-service. It is
purely an API client of the website backend — it never talks to the link/ sidecar or the game
shard directly, and it ships none of the shard/sidecar wiring. It surfaces the same content and
player features as the website's browser client, minus every administrative/management console.
The authoritative design contract is docs/android/PLAN.md
in the RunicGateway/docs repo. The authoritative API reference is the committed OpenAPI spec at
website/server/swagger/swagger-output.json.
Status
M0 — repo scaffold. Gradle + Compose + Hilt skeleton with CI (lint + unit test + debug build). The functional Kotlin pass (M1–M4) and the design pass (M5) follow — see the plan's milestones (§9).
Stack
| Concern | Choice |
|---|---|
| Language / UI | Kotlin + Jetpack Compose (Material 3) |
| Navigation | Navigation-Compose, single-activity |
| HTTP | Retrofit + OkHttp, kotlinx.serialization |
| Async | Coroutines + Flow |
| DI | Hilt |
| Prefs / base URL | Jetpack DataStore |
| Tokens at rest | EncryptedSharedPreferences |
| Images | Coil |
| Min SDK | Android 10 (API 29) |
| Target / compile SDK | 35 |
Dependency and plugin versions are pinned in gradle/libs.versions.toml.
Build
Requires JDK 17 and the Android SDK (ANDROID_HOME / local.properties).
./gradlew assembleDebug # build a debug APK -> app/build/outputs/apk/debug/
./gradlew test # JVM unit tests
./gradlew lint # Android lint
./gradlew installDebug # install on a connected device/emulator
The app self-configures its server URL on first run (PLAN.md §3), so a single build works against any shard's website — there is no compiled-in API host.
CI
.gitea/workflows/pr-checks.yml gates PRs into main with ./gradlew lint test assembleDebug on the
org's self-hosted runner (JDK 17 + Android SDK). Debug builds are auto-signed, so the gate needs no
secrets. This pipeline is verified green end-to-end on the runner (M0). A signed release APK
attached to a Gitea release comes at M6.
The workflow carries a few runner-specific accommodations (each explained in comments in the file), because this self-hosted runner differs from a stock GitHub runner:
- JDK 17 is installed via
apt(notactions/setup-java) — the runner can't resolveapi.adoptium.net, while the Ubuntu mirrors are reachable. - SDK packages are installed explicitly via
sdkmanager, withset +o pipefailsoyesdying ofSIGPIPEdoesn't fail the step. gradlewischmod +x'd in the run step — the runner's checkout does not preserve the git executable bit, so./gradlewalone fails with "Permission denied".
Contributing
See CONTRIBUTING.md. AI-assisted contributions must be disclosed (org
policy): tick the PR box naming the tool and add a Co-Authored-By trailer to AI-authored commits.
Licensed GPL-3.0-or-later.