The app's half of module-rust's read path — the leg R10 says trails the website surface it consumes by one phase, so it is built against routes that exist. Two screens, mirroring what phase 4 shipped: `/rust` is the server list (D12), and one server is a single screen with four tabs (D13) rather than four destinations. Both render entirely from the website's own tables, so the phase criterion — a fleet that is entirely off still shows its maps, seeds, wipe dates, killfeeds, leaderboards and last known presence — holds here for the same reason it holds on the web. What is new to the app rather than copied: - **A poll that is not a load.** `PollWhileResumed` + `refreshInto` (D17): a refresh is invisible when it succeeds and KEEPS the rows when it fails. The app had one shape for a read — blank, ask, replace — which is right for opening a screen and would clear the killfeed three times a minute here. Gated on RESUMED, so a backgrounded app makes no requests at all and returning to it refreshes at once. - **A second game module in the drawer.** `Capability.RUST`, gating one row. It deliberately does not gate on `servers`/`killfeed`/`leaderboard`/`presence`/ `wipes`: those name surfaces, core flattens every module's capabilities into one list, and another module declaring `servers` would reveal these screens on a site with no Rust. Module-Rust#5 adds the identity string. - **`/rust` in NavPaths**, so an admin's nav override or an added link opens natively instead of handing off to a browser (D19). - **A live player count on the drawer row** (D19) — the phone's answer to D15's footer slot, in the same badge slot the inbox count uses, with the same screen-reader treatment. Zero renders nothing; a failed read keeps the last number; it never polls. Two things carried across from the website's own page walk rather than rediscovered: "last reported" reads `lastSeenAt` and never `updatedAt` (a failed poll moves the second), and a feed row from another calendar day carries its date, or a row from a past wipe reads as this afternoon. The four navigation tests that moved did so because APP_MENU gained a row and the website's nav number line gained an index; each now says which. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
Runic Gateway — Android app
A native Android client for a Runic Gateway shard's public site + player self-service. It is
purely an API client of the website backend — it never talks to the link/ sidecar or the game
shard directly, and it ships none of the shard/sidecar wiring. It surfaces the same content and
player features as the website's browser client, minus every administrative/management console.
The authoritative design contract is docs/android/PLAN.md
in the RunicGateway/docs repo. The authoritative API reference is the committed OpenAPI spec at
website/server/swagger/swagger-output.json.
Status
M0 — repo scaffold. Gradle + Compose + Hilt skeleton with CI (lint + unit test + debug build). The functional Kotlin pass (M1–M4) and the design pass (M5) follow — see the plan's milestones (§9).
Stack
| Concern | Choice |
|---|---|
| Language / UI | Kotlin + Jetpack Compose (Material 3) |
| Navigation | Navigation-Compose, single-activity |
| HTTP | Retrofit + OkHttp, kotlinx.serialization |
| Async | Coroutines + Flow |
| DI | Hilt |
| Prefs / base URL | Jetpack DataStore |
| Tokens at rest | EncryptedSharedPreferences |
| Images | Coil |
| Min SDK | Android 10 (API 29) |
| Target / compile SDK | 35 |
Dependency and plugin versions are pinned in gradle/libs.versions.toml.
Build
Requires JDK 17 and the Android SDK (ANDROID_HOME / local.properties).
./gradlew assembleDebug # build a debug APK -> app/build/outputs/apk/debug/
./gradlew test # JVM unit tests
./gradlew lint # Android lint
./gradlew installDebug # install on a connected device/emulator
The app self-configures its server URL on first run (PLAN.md §3), so a single build works against any shard's website — there is no compiled-in API host.
CI
.gitea/workflows/pr-checks.yml gates PRs into main and edge with
./gradlew lint test assembleDebug on the org's self-hosted runner (JDK 17 + Android SDK). Debug
builds are auto-signed, so the gate needs no secrets. This pipeline is verified green end-to-end on
the runner (M0). A signed release APK attached to a Gitea release comes at M6.
edge is in the trigger deliberately: a workstream that lands its phases on a working branch
before one cutover PR into main otherwise gets no CI at all until the cutover — which is what
happened to all nine M12 phase PRs (docs/website/ENGAGEMENT.md §7.1 Q8). sonarqube.yml is
unaffected: it is a push-on-main analysis, not a PR gate.
The workflow carries a few runner-specific accommodations (each explained in comments in the file), because this self-hosted runner differs from a stock GitHub runner:
- JDK 17 is installed via
apt(notactions/setup-java) — the runner can't resolveapi.adoptium.net, while the Ubuntu mirrors are reachable. - SDK packages are installed explicitly via
sdkmanager, withset +o pipefailsoyesdying ofSIGPIPEdoesn't fail the step. gradlewischmod +x'd in the run step — the runner's checkout does not preserve the git executable bit, so./gradlewalone fails with "Permission denied".
Contributing
See CONTRIBUTING.md. AI-assisted contributions must be disclosed (org
policy): tick the PR box naming the tool and add a Co-Authored-By trailer to AI-authored commits.
Licensed GPL-3.0-or-later.