Merge pull request 'docs(kit): pin core 1.20.0; teach onUserDeleting' (#18) from docs/core-1.20.0 into main

Reviewed-on: #18
This commit is contained in:
2026-10-30 04:47:17 +00:00
3 changed files with 57 additions and 5 deletions

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@@ -147,9 +147,9 @@ statement of your dependencies, and it makes a test double for it — see
## What you register
Twenty calls, all synchronous and all listed in [§2.4][api]: fifteen
registrations, the two lifecycle hooks, the two identity-link hooks, and the demo's
seed hook. Five of the
Twenty-one calls, all synchronous and all listed in [§2.4][api]: fifteen
registrations, the two lifecycle hooks, the two identity-link hooks, the demo's
seed hook, and the account-deletion hook. Five of the
registrations are the event system's, and [chapter 5](05-events.md) has those. What
is worth knowing is not their signatures but the model behind them.
@@ -538,6 +538,39 @@ api.onIdentityLinked(async ({ userId, provider, subject, displayName }) => {})
module made from it is yours to keep or remove.
- Neither hook can mint a session or change who is signed in.
### When a member deletes their account
A member can delete their own site account, and staff can delete one from the
admin panel (`MODULE_API_VERSION` 1.20.0). Core removes the row, and every table
with a foreign key to it follows: `ON DELETE CASCADE` for what was theirs alone,
`SET NULL` for what they made that others still read. Your module hears about it
once, first:
```js
api.onUserDeleting(async ({ userId, deletedBy }) => {}) // deletedBy: 'self' | 'staff'
```
- **It runs before the row goes**, so you can still read what the person holds.
- **A cascade is not an unlink.** If your game holds anything for the person, such
as a link it reports back on every login or a grant it enforces, undo it here
through your module's own unlink, the same call a player's own unlink makes. That
way the game sees exactly what it would see if they had unlinked by hand. Clean up
any data you keep without a foreign key here too.
- **It cannot stop the deletion.** A throw is logged, and so is no answer within
10 s, and the account is deleted anyway, because a person who asks to be deleted
must be. So a module that talks to a game needs **a record of what is left and a
retry**: write down what you are about to undo *before* the first call, keep what
the game could not take (it was down, or it refused), and try again when the game
comes back. That record cannot have a foreign key to `users`, because it outlives
the user it names.
- **Your hook keeps running past the 10 s.** Core stops waiting, not your code, so
the user may already be gone when your last call finishes. Anything you write
afterwards must not need the row: an activity entry, for instance, names the id in
its `detail`, not its `userId`.
- **Every module that holds per-person game state should register it.** Declaring it
needs `coreApi` `^1.20.0`, because an older core has no `api.onUserDeleting`, and
calling a missing function throws during `register()`.
### On a public demo site
A site can run as a public demo (`MODULE_API_VERSION` 1.18.0). Anybody signs in with
@@ -563,6 +596,11 @@ members are for that. With the flag off none of them changes anything, except th
syntax with an optional trailing `/*`, and under one of your declared `mounts`.
**It is validated on every boot, demo or not**, so a wrong entry fails on your
machine rather than only on the demo.
- **Two refusals reach your routes without being listed.** On a demo, core refuses
any request with a multipart body, and any write whose JSON body carries a
`data:` URI in any string (a pasted image is an upload by another name), with the
same `403` body. An upload route of yours is locked on a demo whether or not
`demoLocks` names it.
- **`ctx.demoMode` is for a lock a route list cannot express**, one that depends on
what is in the request rather than which URL it went to. The Rust module refuses a
console command by its first word, and a plugin's config file by the plugin that

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@@ -1,10 +1,24 @@
{
"repo": "https://gitea.whitlocktech.com/RunicGateway/website.git",
"branch": "main",
"ref": "69998ec54854d46681def92985a2b299ee3582a6",
"ref": "7bd93b8bb0da734a642587f256d10c523ca39bea",
"why": [
"The core this kit is written against, pinned to a commit rather than a branch.",
"",
"2026-10-30: moved from 69998ec (1.19.0) to 7bd93b8 (1.20.0, website#232,",
"account deletion, ACCOUNT_DELETION.md). Chapter 2 was read again:",
"- 1.20.0: api.onUserDeleting (chapter 2 gains a section, and its call count",
" becomes twenty-one).",
"The other core changes in the window (website#225-#231) are the public",
"demo's deploy, seed and locks. One reaches a module: website#229 refuses, on",
"a demo, any write whose JSON body carries a data: URI, beside the multipart",
"refusal 1.18.0 already had, and neither needs listing in demoLocks. Chapter",
"2's demo section now says so; it had not taught the multipart one either.",
"The template declares none of the new members, so nothing it does changed",
"meaning; module.json's coreApi becomes ^1.20.0 for the equality check. The",
"real core run was repeated at this ref, with the template as the only",
"module in the directory.",
"",
"2026-10-26: moved from 6890a74 (1.17.0) to 69998ec (1.19.0, website#224),",
"past 1.18.0 (website#223). Both are the public demo (DEMO_MODE.md), and the",
"chapters were read again for both versions:",

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@@ -2,7 +2,7 @@
"id": "examplegame",
"name": "Example Game",
"version": "0.1.0",
"coreApi": "^1.19.0",
"coreApi": "^1.20.0",
"server": "server/index.js",
"client": { "entry": "client/dist/entry.js" },
"schema": "server/db/schema.sql",