docs(book): the game host already has the files your site wants (chapter 3 §2b) #12
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The kit's whole share of the Asset Bridge: one section in the sidecar chapter, teaching the pattern and re-specifying nothing (
docs/link/v8.md§15, §17.13; docs#244).v8.mdstays normative and is linked out to, as every chapter does.Why it earns a section
The problem is general even though our instance of it is not. Most games keep content on the host that a website wants to show — sprites, icons, portraits, localisation tables, map definitions. It is static, it is large, and it changes only when an operator patches the game.
The tempting answer is to make it the operator's problem: export it on a desktop with some third-party tool, upload the result, repeat after every patch. It works once and rots immediately, because nothing reminds anyone to redo it. The better answer costs less than it sounds like — the game host already has those files, and you already have a channel to the game host.
The four notes, all learned expensively
Plus the operational note that surprises people: do not import on boot.
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Based on
main, notedge— the kit's chapter 5 and the §2a this section follows are onmainonly, so it has nowhere to sit onedge.Checks
checkLinks.js(72 links / 16 files),checkChapterPaths.js(37 paths),checkRenameSites.js(32 files), and both script test suites (10 + 11) pass.AI disclosure
Written with Claude Code (Claude Opus 5); commits carry the
Co-Authored-Bytrailer.🤖 Generated with Claude Code
https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4