Runic Gateway — Integration Kit

How to put a game on a Runic Gateway site.

Runic Gateway is a website platform for game communities. Core knows nothing about any particular game: everything game-specific — routes, tables, pages, navigation, notifications — arrives as an installable module, and an operator installs one from an admin panel without building anything. module-uo is the first module and serves an Ultima Online shard. This kit is how you write the second one.

🚧 This is a draft

The kit is finished when someone outside this project builds a working module for a new game by following it alone, without reading core's source. That has not happened yet, so treat every chapter as untested on you. If you are that person: the places you get stuck are the most valuable thing this repo can receive — tell us, and please say where you left the kit and what you did next.


What you are building

Three things, and the kit is one book rather than a page in three repos because the reasons live in the joins between them:

# Part What it is
1 The website module A bundle core loads at boot: server routes, a schema fragment, a prebuilt client chunk, navigation. The bulk of the work, and the only part every module needs.
2 The sidecar A small service that owns the connection to your game server, and owns the durable copy of what the game said. Not optional — see below.
3 The game-side plugin Whatever runs inside your game and feeds the sidecar, without ever letting the sidecar stall the game.
   your game server  ──dials out──▶  your sidecar  ──HTTP + WS──▶  website core
   (plugin: bounded              (owns the socket,              (loads your module,
    queue, writer thread)         persists to its own            serves the pages)
                                  store, then forwards)

The website process never opens a connection to a game server. That is a rule in the contract (MODULE_API.md §2.7, MODULE_API_VERSION 1.4.0), not a style preference, and chapter 3 is mostly about why. The short version: the website is the internet-facing process and your game is not; the sidecar persists before it forwards, so a website that is down or mid-deploy loses nothing; and a game must never block on a web request. A game that already exposes a remote-control surface — Rust's RCON over WebSocket, say — needs a thin sidecar, not none.

Start here

  1. The dry run — a complete module designed on paper for a second game, Rust, chosen for how little it shares with Ultima Online. Read it first. It is the shortest honest picture of the whole job, and it names the one thing the contract cannot do yet.
  2. template/ — a module that builds and loads, doing almost nothing. Copy it, rename it, and you have a running module before you have read a chapter.
  3. The bookbook/, four chapters, in the order the work happens.

The one rule this kit follows

It never re-specifies a contract. These documents are normative, and where the kit and one of them disagree, they win and the kit has a bug:

Authority For
MODULE_API.md Everything a module may do: module.json, ctx, the register* calls, the client registry, the UI kit, schema-fragment rules, the loader's obligations.
MODULE_SYSTEM.md Why the module system is shaped this way, and how a module is installed and removed.
link/PLAN.md + INTEGRATION.md The shard↔sidecar wire protocol, as one real sidecar implements it.

The kit teaches: the order to do things in, the reasoning, worked examples, and the mistakes that cost this project time. Where it must show a member list it quotes with a pointer rather than copying, because a guide that restates a contract diverges from it silently — and a reader who follows the divergent copy gets a module that fails validation for reasons the guide cannot explain.

What this repo contains

book/        the chapters
template/    a module that builds — copy this
scripts/     the checks CI runs over both

CI clones core at a pinned commit, asserts the version the template declares still matches that core's MODULE_API_VERSION, builds the template and runs its guards, checks every link in the book, and holds the template's rename checklist against the template's own tree. So a change to the contract breaks this repo's build loudly instead of leaving a chapter quietly wrong.

Licence

GPL-3.0-or-later, like every Runic Gateway repo — see LICENSE.md. The template/ directory is meant to be copied and made yours; it carries the same licence, and so does anything derived from it.

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