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Integration-kit/book/02-website-module.md
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feat(kit): the engagement contract, taught and built (cutover 5 of 7)
The kit was pinned to website 963d734 -- MODULE_API 1.6.0, the Teams cutover --
and the platform is on 1.9.0. Three registrations and two calls arrived in
between, and a reader building against this book would have found no mention of
any of them: a module can now declare what its game can announce, and never who
is told.

Moving `ci/core-ref.json` is the mechanism for exactly this. The pin is now
66bb3b9a (website `main`, the engagement cutover) and `template/module.json`
declares `^1.9.0`.

What chapter 2 gained, under "Telling core something happened":

  * a TRIGGER is a payload contract, not a notification stream -- the two share
    one id namespace and are constantly confused;
  * `ceiling` is required, has no default, and is a CONTAINMENT tree rather than
    a size ladder (a `staff` ceiling does not permit `owner`);
  * an AUDIENCE resolver returns user ids and nothing else, resolves to NOBODY
    on failure, and takes CONSTANT params -- the constraint worth knowing before
    you design around it;
  * templates re-ensure per seedVersion, rule groups are offered ONCE per group
    key, so a rule appended to an existing group reaches fresh installs only;
  * `ctx.events.emit` binds the owner and is fire-and-forget; `ctx.inbox.push`
    is the direct write, for when there is nothing for an operator to decide.

The template builds all of it: one trigger, one audience over the clan roster it
already had, one seeded body and one seeded rule group, and an emitter in
`boot.js` that fires on the TRANSITION rather than on the poll. Seven new tests,
including the audience that resolves to nobody when its query throws.

Three claims were wrong and are corrected here rather than shipped:

  * core validates `subjectKey` against the declared variables and refuses the
    module; the draft taught a cooldown keyed on `undefined`, which the check
    exists to prevent and a reader will never see.
  * `emit` throws OUTSIDE production and only drops-and-logs inside it. Teaching
    the second half alone leaves a developer meeting a throw the book says
    cannot happen.
  * the seeded body itself was malformed -- heading `level: 2` where the block
    registry takes 'h2', and no block ids at all.

The third is the one worth keeping: `registerEngagementSeeds` checks that
`blocks` is a non-empty array and stops, so that body would have registered,
seeded, and failed the first time an operator opened it. Found by running the
template's `register()` through core's real registry at the pinned ref -- which
CI does not do, and cannot: the template job checks the version and runs the
template against fakes. A fake accepts what core refuses. The gap is now named
in the chapter, beside the code, and in the pin's own comment, and the rule that
bit has a test that fails on it.

Also: `checkLinks` skipped `.core/`. Bumping this pin means cloning core into
that directory first, and the walk then reported nine broken links in someone
else's README. CI never saw it -- the clone happens in the `template` job and
the check runs in `prose` -- so it was a failure only a person could meet.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-01 12:57:55 -05:00

46 KiB
Raw Blame History

2. The website module

The module you built in chapter 1, explained. This is the longest chapter in the book because the website module is most of the work, and because almost every part of it is shaped by a constraint that is invisible until you hit it.

Nothing here is normative. MODULE_API.md is the contract; where this chapter and the contract disagree, the contract is right and this chapter has a bug. What is here is the reasoning — which is exactly what a contract cannot carry without becoming unreadable.


The shape of the whole thing

A module is a directory core reads at boot. Core loads it, hands it two objects, and takes back whatever it registers.

core boots  (its own schema and seed have already run)
  └─ scans modules/*/module.json
       └─ validates yours        ← nothing mounted yet: a failure here leaves
            │                       nothing of yours on the URL surface at all
            └─ require(server entry)
                 └─ register(ctx, api)      ← your one synchronous handshake
       └─ second pass: mounts everything that survived
  └─ replays your schema fragment
  └─ onBoot(ctx)                            ← the first moment a database exists
  └─ HTTP listener binds

Two properties of that sequence explain most of the rules that follow.

It is synchronous and it happens during require. Core's route-manifest generator and its OpenAPI generator both require the app with the database pool pointed at a dead port — that is how they introspect a real Express app without a database. So register() may not await and may not query. A module that did would hang both build tools, and the symptom would be a CI job that never finishes rather than an error anyone can read.

Mounting is a second pass. Every module is validated before any module is mounted. If mounting happened inside the scan loop, the first module's layers would be sitting on the tier router while the second was validated — indistinguishable from core's own — and the second would be told it collided with core, naming the wrong culprit. You will never see this; it is why the failure messages you do see are trustworthy.

module.json

Every field is documented in §2.1. Three of them decide whether your module loads at all.

id is the directory core loads you from, the key of your database row, the URL segment your pages hang under, and the required prefix of every table you create. It must equal its own directory name — a module renamed by copying it to a different directory is rejected rather than quietly mounted under a name nothing else agrees with.

coreApi is a semver range against core's MODULE_API_VERSION. Set it to the version you developed against and let it drift upward deliberately. This is the one number that decides whether a module written today loads against a core shipped next year, and a range that is too loose does not fail — it half-works.

mounts declares every prefix you will register, per tier. The loader compares it with what you actually register and rejects a mismatch in both directions. A prefix you declared and never registered fails just as loudly as a route you registered without declaring. That is the point: the file is a statement of your URL surface that cannot rot, because it is checked against reality at every boot.

Choosing prefixes is the part to slow down on. They share one namespace with core's own, so /status is not available to you — and the loader's collision probe cannot see all of core's, because several of core's endpoints are mounted at the tier root rather than under a prefix of their own. template/server/index.js carries the current list of what core answers on the public tier in a comment beside the registration. Read it before you choose, and choose a noun from your own domain rather than a generic one.

capabilities is the opposite kind of field: opaque strings core never interprets, published by GET /api/v1/public/modules while you are started, so that a client — the SPA, the Android app — can feature-detect you. Two modules may declare the same one. A client must treat an unknown capability as absent, and must never infer a URL from one.

The server entry point

One exported function, called once: register(ctx, api). ctx is what core hands you; api is what you hand back. Read template/server/index.js — it is short, and every comment in it is load-bearing.

Why ctx is handed over rather than imported

Your module lives at <website>/modules/<id>/, outside core's server/. Node's resolver walks up from a file looking for node_modules, so it never reaches core's — and require('express') from inside a module simply fails.

That is the mechanical reason, and it is the shallow one. The real reason is that there is exactly one of certain things in the process and core owns them: one express, so there is one Router prototype; one database pool; one logger; one session reader. A second express resolved from your own dependencies would work for about a week and then produce a routing bug nobody can reproduce.

So the rule generalises past the two obvious cases: anything shared between core and a module is owned by core and handed over, never resolved by the module. On the server that is express and express-validator; on the client it is React, react-dom, react-router-dom and the JSX runtime. Both halves of the system have one mechanism for it, and it is the same rule twice.

§2.3 lists every member of ctx. It is a curated list, not core's internals: ctx.auth is one function rather than core's whole auth facade, because minting sessions is core's job and a module that needs an identity needs to read one. ctx.settings is three functions rather than a settings model with two dozen. Expect the narrowing, and expect to occasionally want something that is not there — that is a conversation about a minor version bump, not a reason to reach around it.

The lazy-accessor pattern, and the require order it forces

ctx exists only from the moment register() is called. But the code underneath — models, controllers, routers — is ordinary Node that requires its dependencies at file scope, and that runs before register() does.

template/server/core.js is what makes both true at once: every member is an accessor that resolves ctx when it is called, so a model can write const { query } = require('../../core') at the top of the file, exactly as ordinary code does.

Two consequences, and both have cost this project time:

Require order is load-bearing. A router writes const express = core.express at its file scope, and that runs the moment the router is required. So core.init(ctx) has to happen before the first require of anything under router/. This is why template/server/index.js requires its routers inside the register function instead of at the top of the file. Hoist them and the module breaks with an error about a missing ctx, thrown from a file that never mentions one.

Never destructure a getter at init time. Core is free to hand over an accessor rather than a value — ctx.site.baseUrl is one — and a value captured once at startup is a value that cannot change afterwards.

template/server/core.js is also deliberately a narrowing: it re-exports only what the module actually uses. Copy that discipline. It makes the file an honest statement of your dependencies, and it makes a test double for it — see template/server/test/_fakes.js — a complete one rather than a guess.

What you register

Twelve calls — ten registrations and the two lifecycle hooks — all synchronous, all listed in §2.4. What is worth knowing is not their signatures but the model behind them.

Every call stages; nothing is committed until your whole module is known good. The shape of a claim is checked at the call, so a malformed one throws with your own stack trace. Whether a name is taken can only be answered once your batch is complete, and is checked when the loader commits it. So a module that registers two notification streams and then throws leaves nothing behind. That matters more than it sounds: a half-registered catalog is a stream a user can subscribe to and nothing will ever publish to, which is worse than a missing one because it looks like it works.

Routes

api.registerRoutes({ public, admin, player }) — one router per prefix per tier.

The tier gate is already applied. A router registered under admin sits behind core's own noindex, isLoggedIn, requireRole(...); under player, behind noindex, requireAuth; under public, behind nothing, by design. You add per-route gates on top of that and you never re-implement the tier gate. A module cannot supply its own auth wrapper, and that restriction is one of the few places the boundary is genuinely load-bearing rather than organisational: the server's route table and the client's sidebar have to agree about who may see what, and they only do if one thing decides.

Your router is mounted inside the tier router, so it structurally cannot reach above its own prefix. This is not enforcement by review; there is no path expressible from inside your router that escapes it.

Extension slots

Sometimes what you have to add is not a page of your own but a section of core's. An operator looking at a user in the admin panel wants that user's characters right there, not on a separate screen.

api.registerExtension(slot, router) mounts your routes under a core resource, and its client twin renders your component inside a core page. Core declares the slot, you fill it, and one module per slot.

The naming rule is worth internalising, because it is what keeps a game-agnostic core game-agnostic: a slot is named for a PLACE, never for a meaning. site.footer.status is "the status-ish spot in the footer" — not a declaration that core knows what a game server's status is. Core supplies the position and the styling; the module owns the label, the target, the data, and whether it renders anything at all. The moment core types a slot by its content, it has re-acquired the semantics the module system exists to remove.

Slots go the other way too

The direction above assumes core owns the page. Since MODULE_API_VERSION 1.6.0 there is the mirror of it, and you will need it the moment your game has anything like a guild: a module declares a place on its own page and core fills it.

// client/src/entry.jsx — WHERE, in your words, and WHICH of core's contributions
registry.declareModuleSlot(ID, 'examplegame.clan.detail', { core: 'team.activity' })

// client/src/routes/public/Clan.jsx — from the UI kit
<Slot name="examplegame.clan.detail" externalId={externalId} moduleId="examplegame" />

Why it has to invert. A Team is a core entity — core owns the tables, the membership sync, the access rules, the forum, the activity feed. What core does not own is the word. A UO shard says guild, yours will say clan or company or crew, and a core-rendered /teams page would publish a noun core invented, beside your own page for the same thing. So the page is yours, and the parts core cannot hand over are contributed into it. What core cannot hand over is the test for whether something belongs in a slot: the activity feed's public/members split can only be resolved by whatever owns membership, and that is core. You could render a feed; you could not decide who sees which half of it.

Four rules, and the first two are the ones the shape depends on:

  • Your slot name is namespaced under your module id, enforced rather than conventional. It is what keeps two modules from claiming one name, and it makes the owner readable where the slot is rendered.
  • Core names a CONTRIBUTION, never your slot. team.activity, team.forum and team.notify are core's three; the place they land in is yours to name and yours to position. This is the half a second game depends on, and the first cut of 1.6.0 had it the other way round — core filled three literal slot names belonging to the first module, so everyone else's page came up empty with nothing logged. This kit is what found that.
  • One slot per PLACE, not one per page. A slot holds one component, so three contributions want three declarations — and then you decide where each sits. The template puts the notification control above its roster because muting is an action on the page, and the feed and forum below it because they are content in it. That decision is the reason to declare three.
  • Asking for a contribution core does not offer throws, which is unusual here — the client registry otherwise fails open. Core's catalogue is fixed at build time and your coreApi range has already been checked, so an unknown one is always a typo or a version skew, and the failure it would otherwise produce is a page that renders empty forever.

{ core } is optional. A slot that asks for nothing stays empty, which is what you want for a place you intend to fill yourself — and first fill wins, so a module that fills its own declared slot keeps it and core's contribution is skipped. The page is yours.

An empty slot renders nothing and is never an error: a core with no Teams, a deployment with the forum switched off, a viewer with no membership. Design the page to read correctly with every slot empty, because on some deployment it will be.

Notification streams, announce legs, post hooks

Three registries for three genuinely different things, and the distinctions are easy to get wrong:

  • A notification stream is a subscribable channel. You register the catalog entry — id, label, whether it is personal, whether it needs a linked game account — and core uses it for the subscribe endpoint and its gates. You publish to it yourself with ctx.push.publish. Core never maps your events to your streams; you have already resolved the id, and it follows that the safety rule about which of your events may reach a public stream lives in your module too — which is right, because the event kinds, the stream list and the filter are then one file that moves together.
  • An announce leg is one-shot delivery with retry. Core's CMS publishes a post, every registered leg tries to deliver it somewhere, and your classify maps your own result to done / retry / terminal. A leg that throws is caught, classified as a retry, and never blocks another leg.
  • A post hook maintains idempotent state, runs on delete as well as save, and refreshes silently on an edit.

The last two fire on the same transition and are deliberately not one call. A leg that must not be retried and a classify that means nothing would be the cost of merging them.

Every hook is awaited and none may throw past core: a subscriber's failure costs neither another subscriber nor the save itself. A hiccup in your sidecar breaking somebody's blog post edit would be a worse bug than a stale mirror.

Telling core something happened

Three registrations and one call, and together they are the seam where a module is most tempted to reach past the boundary. The rule that keeps them safe is one sentence: you declare what CAN happen; core decides who is told.

A trigger is not a notification stream, and the two are easy to confuse because both are catalogs of things that happen in your game. A stream is a subscribe toggle, and you publish to it yourself. A trigger is a payload contract: it names the variables an event carries and how wide an audience it may ever be given, an operator writes rules against it, and core does the sending. Their ids share one namespace, so declaring both for the same id is legal — that is one event with a toggle and a contract — while taking an id another module owns is not.

Two fields on a trigger are worth more than their size.

ceiling is required and has no default, and the values are ordered by containment rather than by size. It is the widest audience a rule on this trigger may ever be given. There is no safe value to guess: owner silently breaks a broadcast, authenticated silently widens something meant for staff. And the ladder reading of the seven values is the trap — a staff ceiling does not permit owner, because "one person" for a cheat-detection event is the player it was detected on. Fewer people is not less exposure.

subjectKey must name one of your declared variables, because it is what the cooldown is keyed on — "once per house", not "once per user". Core checks it at registration and refuses the module, so this is one you meet at your first boot rather than in production. The check is there because the failure it prevents is the silent kind: a subjectKey naming nothing keys every subject on undefined, which looks exactly like the feature working right up until two houses share it.

Every variable needs an example, and it is not decoration: it is what lets an operator preview and test-send a body without waiting for a real game event, which is the reason template systems ship untested. The type set is closed and has no object or array — a message that has to walk a structure has outgrown interpolation.

An audience is a named set of people you can resolve over your own data, for an operator to point a rule at. "This clan's members" is one. "Everyone who opened the last mail" is not, and nothing here builds it.

Your resolver returns user ids and nothing else. It is not handed a template, a channel or an address, and it cannot enumerate them; core maps ids to addresses on its own side, after preferences, suppression and the verification gate. That narrowness is deliberate — a module still cannot send mail, and this is the obvious place a back door would go. Two consequences follow from it:

  • A resolver that fails resolves to NOBODY, never to everybody and never to its last good answer. Core enforces that, and your resolver should choose it too, so the log can say which clan.
  • Its params are CONSTANT. An operator fills them in when they save the rule. There is no way to say "the clan this event was about" — if a rule needs that, the event carries its own recipients instead. This is the constraint most worth knowing before you design around it rather than after.

The third registration ships the content: the bodies your messages use and the rules that decide when one is sent. Both arrive switched off, and enabled is not a parameter. An operator turns a module's mail on; installing a module never does.

The two halves have different lifetimes, and the asymmetry is the contract. Templates re-ensure on every boot under a seed version, so a better default reaches deployments that never edited it while one an operator has edited is left alone. Rule groups are offered once, per named group key, because re-offering would resurrect a rule somebody deleted and reset one they enabled. The consequence is easy to trip over: a rule appended to an existing group reaches fresh installs only. That is the guarantee rather than a limitation to route around, and a rule that must reach existing deployments takes a new group key. You name the groups, so the choice is yours to make knowingly.

Core's generic bodies are a first-class answer rather than a fallback. Point a channel at notify.event or inapp.event and author nothing; ship a body of your own when the message has something to say that a structural projection of the payload cannot.

One thing in a seeded body is not checked when you register it. The call asserts that blocks is a non-empty array and stops there; the body itself is validated by the block registry, which runs in the editor and in the renderer. So a malformed block registers cleanly, seeds cleanly, and first shows itself when an operator opens the body or a rule fires. Build one, open it in Admin → Engagement → Templates once, and you have checked the half that boot cannot.

Finally the call. ctx.events.emit(triggerId, envelope) fires one of your own triggers — core binds the owner from the calling module and never reads it from the arguments, so there is no shape of this call that fires somebody else's event. It returns nothing and, in production, never throws: there is nothing a module could correctly do about a delivery failure from inside a game-event handler, so there is nothing to await. Outside production it does throw, at your call site — a payload that does not match the contract you declared is a bug rather than a condition, and the throw is how you meet it in your own tests instead of in an operator's log six weeks later.

Beside it is the one call that skips the rules entirely. ctx.inbox.push(userId, item) writes a single item into a single person's on-site inbox. Reach for it when there is nothing for an operator to decide — a job that person started has finished — and for anything else use a trigger, so the message can be turned off, re-targeted, or sent by mail as well without a code change. The posture is emit's: the owner is bound from the calling module, it returns nothing, and it will not tell you that the user has that channel switched off, because a module that could see that could enumerate people's preferences one write at a time.

Emit on the transition, not on the poll. The template's refresh() runs every thirty seconds and emits only when the world's online state actually changed. Core's cooldown and hourly cap would both hold if it did not — but leaning on them means emitting "the world is still up" and calling it news, and the operator who tightens the cooldown to stop it has hidden your bug rather than fixed it. Two smaller traps sit inside the same function and are worth reading in template/server/boot.js: the previous state has to be read before the write, or every poll looks like no change at all, and the very first boot has no previous state, which is not a change either.

Becoming the source of Teams

api.registerTeamProvider({ getTeams, getTeamMembers, getTeamLeaders }) — and this one is not like the others.

Every registration up to here hands core something to hold. A router to mount, a nav row to draw, a hook to call when a post is saved. This hands core something it will pick up and call, from its own reconciler, and — for the optional fourth method — on a request path with a visitor waiting. It is the first place in this contract where core calls you and waits, and every rule below falls out of that one fact.

The three required methods answer the three questions core has about the Teams you are authoritative for: what Teams exist, who is in one, and which of those lead. template/server/model/clans/clanProvider.model.js is a working one, including the guard clauses; the shape is:

getTeams()                  // () => { ok, complete?, teams: [{ externalId, name, abbr?, meta? }] }
getTeamMembers(externalId)  // => { ok, complete?, members: [{ memberKey, displayName?, rankLabel?,
                            //                                leader?, online?, userId? }] }
getTeamLeaders(externalId)  // => { ok, leaders: [memberKey] }

// the module knows it cannot answer — sidecar down, cache cold, boot unfinished
{ ok: false, reason: 'sidecar unreachable' }

The envelope is the contract, and it is not decoration. A rejected promise, a synchronous throw, a timeout past core's ten-second budget, a non-object, a missing ok, a malformed row — core reads every one of them as { ok: false }. There is no shape a failure can take that core reads as "zero Teams". That is the whole argument for it: a bare array has exactly one such shape, [], and it is the one you return while your sidecar is still connecting.

So refusing is normal. { ok: false } is an ordinary answer, not an error you failed to handle. Core keeps the projection it has, records your reason and shows it to an operator. A refusal costs staleness and nothing else.

The mistake to not make is answering { ok: true, teams: [] } because your game is unreachable. It reads as an authoritative "this deployment has no Teams", and core acts on authoritative answers — it archives Teams that have stopped existing and departs members who have left. A cold start would empty every roster on the site, and your module would have done it by being helpful. The template's provider therefore refuses whenever its data might be stale, even though the rows it holds are perfectly readable: core cannot tell a snapshot five minutes old from one five days old, and it makes destructive decisions from a complete answer. Same reasoning one level down — an empty roster is refused unless the game says the Team is empty, because the Team and its roster arrive on separate frames in any real ingest and there is a window where you know one and not the other.

projectRoster(externalId, members, viewer) is optional and fails CLOSED, and that asymmetry is the part worth carrying away. It answers who may look at this roster, on the request path, because the audience model is yours — core does not know what your rungs are called and cannot invent one. For the other three, an unanswered call must change nothing. For this one, "keep what you have" means serving the roster unprojected to whoever asked, which is a leak. So core distinguishes two refusals and you get the right one for free:

  • no provider, or no projectRoster — nothing is being withheld, so core serves the roster whole at its own public shape. That is what makes the method genuinely optional.
  • a projectRoster that refused, threw, timed out or answered malformed — core serves an empty roster and says so. You claimed an opinion and then did not give it.

Two smaller things the template gets right and are easy to get wrong: it hands back the member keys core supplied (core's rows, core's member_key spelling) rather than its own, and it treats an anonymous viewer — core hands over null — as an answer rather than as a lookup that failed. The second one refuses on every anonymous visit, which on a public deployment is most of your traffic.

One provider per deployment. Unlike every other registry this holds a single value: two modules answering "what Teams exist" would produce two disjoint sets under one table with no rule for merging them.

pageUrlTemplate is data, not a method'/examplegame/clans/{externalId}' — and it is the fifth member. Teams have no core page, so core cannot work out where yours is, and a notification email about a forum reply that cannot link to the thread is most of the way to useless. A relative path only; core substitutes {externalId} and {slug} and does nothing else with it. Data rather than a callback deliberately: a function here would put a module hook on the mail path, one more thing that can hang, to produce a string that never varies.

What core never gets is your tables. It asks the questions; you own the storage, the ingest and the game↔site account mapping (userId on a member is resolved by you, because a core that resolved it would be core reading a module's table by name). The traffic in the other direction is ctx.teams.*, and it is narrow on purpose.

The lifecycle hooks

api.onBoot(fn) runs after core's schema, after your schema fragment, and before the HTTP listener binds. It is the first moment a database exists, so it is where everything that needs one goes: warming a cache, backfilling, connecting to your sidecar.

onBoot has no timeout, deliberately. A slow boot delays the listener, and that is the guarantee rather than a problem to be timed out — a module that must not serve traffic before it has warmed up gets exactly that. If your onBoot throws, you are startup_failed: your routes stay mounted and answer 503, and the site comes up without you.

api.onShutdown(fn) runs while core's pool, push dispatcher and event fan-out are all still open, because flushing through them is the only thing it is for. It has a five-second budget and is abandoned past it — the process is exiting anyway, and the alternative is a host where stopping the service waits for a kill.

A module whose onBoot threw gets no onShutdown. It is part-way through a warm-up it never finished, and handing it a half-built world to tear down is worse than not closing cleanly. A module with no hooks at all still reaches started: having nothing to warm up is not the same as never having started.

The schema fragment

template/server/db/schema.sql is your tables. It is replayed in full, at every boot, statement by statement, right after core's own schema.

There is no migration runner anywhere in this project, and that is a decision rather than an omission. Core's own schema is one idempotent file replayed the same way. What you get in exchange is that a module's schema is a single readable statement of what its tables are, with no ordering history to reconstruct and no migration table to get out of step with the tables themselves.

What it costs you is that changing a table is an ALTER, never an edit to its CREATE. CREATE TABLE IF NOT EXISTS no-ops against an existing table, so an edited column definition lands on fresh installs only — and your development database is usually the fresh one, which is what makes this bite six months later on somebody else's instance. Add the column with ALTER TABLE … ADD COLUMN IF NOT EXISTS, leave the CREATE alone, and both paths converge.

Two rules the loader enforces before your module is mounted at all:

Leading verbs are an allowlist: CREATE, ALTER, INSERT, UPDATE. Not a DROP denylist — because the file is replayed at every boot, TRUNCATE and DELETE would empty a table at every restart and RENAME would fail at the second one. A denylist only ever bans what somebody thought of.

Table names are namespaced <id>_ and collision-checked against core's tables and every other module's. A CREATE TABLE missing IF NOT EXISTS is rejected on the same grounds as the rest: it succeeds exactly once and fails every boot after, which presents to an operator as a module that broke on restart.

Both are checked by reading the file, before anything mounts, and that split is the design: everything knowable without a database costs you the mount, so a rule-breaking fragment never half-applies; what only a database can answer — an unknown column type, a bad foreign key — happens later and answers 503.

purge.sql is the destructive counterpart, and it is required whenever you ship a schema. It runs only when an operator explicitly purges you, never on uninstall. A module that can create tables and cannot drop them leaves an operator with orphaned data and no supported way to remove it.

One more thing about a file that replays: a guard and the statement it guards must live in the same file. If you write a one-shot data fix conditioned on a marker, put both the marker and the fix in your own fragment. Core's schema replays in full before any module's, so a marker core writes has already been written by the time your guard reads it — a real defect this project shipped and did not notice, because it is latent until the day someone installs on an older version.

The client half

Your client half is a prebuilt ES module. Core serves it from your module's directory as a same-origin script and injects a <script type="module" src> for it before </body>. There is no bundling step on the operator's machine, ever.

One React, and core owns it

window.__rg is core's published set of shared dependencies plus the registry, the UI kit and a request primitive (§3.2). Your build does not bundle React — it aliases every shared specifier to a two-line shim that re-exports from that global.

The failure this prevents is specific and nasty: a second React in the page is a second hook dispatcher, so your component throws about an invalid hook call somewhere unrelated to the mistake, in a page that otherwise loads fine.

template/client/vite.config.js is the whole mechanism, and its comments are the most valuable prose in the template. Three things there were wrong first and are now contract:

  • The aliases use the array form with anchored regexes. Vite's object form does prefix matching, so a react key also silently rewrites react/jsx-runtime — to the wrong shim.
  • The aliases replace external; they do not accompany it. Rollup asks external before Vite's alias resolver runs, so a specifier in both is never aliased and the chunk ships bare import 'react' specifiers. A browser cannot resolve those without an import map, and core's script-src 'self' forbids the inline script an import map has to be. The first real module shipped exactly that chunk, from a clean green build.
  • The build guard hooks transform, not load, and its forbidden-package list is stated rather than derived from the alias list. load is first-wins, so written against it the guard sat in the build doing nothing. Deriving the list means deleting an alias also deletes the guard against what that alias prevented — precisely when it is needed.

template/client/scripts/checkExternals.js asks the built chunk whether any bare specifier survived. That question cannot be asked of source: import { useState } from 'react' is correct in every file, and which React it becomes is decided by the build config. Run it in your CI.

Registration happens at evaluation time

template/client/src/entry.jsx registers your routes and nav rows with plain top-level calls. There is no subscription and no late registration: module chunks are deferred scripts that execute after core's bundle and before core's first render, so everything you register is present in that first render.

So every page is a static import, and lazy-loading your routes is the one thing this seam cannot have. A module that registered asynchronously would register after the route table had been read, and the symptom is a page that redirects home with nothing logged anywhere — indistinguishable from a module that failed to load.

That timing is also where this project's most instructive client-side bug lived. Core's own render used to wait on document.readyState === 'loading'; but a deferred script runs after the document is parsed, so readyState is already 'interactive', and core mounted immediately — before any module chunk had evaluated. Every unit test passed. It was found by loading a real chunk in a real browser, which is the only place it was visible.

Nav, and what a registered row becomes

registry.registerNav interleaves your rows into core's navigation groups, and from that moment your row is an ordinary row: an operator can reorder, relabel or hide it from the nav editor exactly as they can core's. That works because the interleave happens before the admin override merge — the override layer is keyed by a row's to, and it drops keys its base does not declare, so a row appended afterwards would be unorderable, unrelabellable and unhideable.

Three details worth knowing before you need them:

  • A row with no order appends after core's rows rather than defaulting to zero. "I didn't ask for a position" must not mean "put me first".
  • An unknown group name appends a new group rather than dropping your row.
  • icon has no core fallback. Public header rows carry no icons, so a public row needs none; an admin or player row without one is the only glyph-less row in its sidebar, which reads as breakage. Match the nav you land in rather than shipping one glyph for everywhere.

registerFeatureProvider is how a row can be conditional: core keeps a generic flag context and you supply the hook that fills your namespace. The namespace comes from the registration, not from parsing the string, so a typo'd namespace is not a thing that can exist.

Everything in this layer fails open. No provider, an answer still in flight, a malformed row — all of them show the link. This is presentation and the server is the gate: a UI mistake that hides a page from someone entitled to it is worse in every case than one that shows a link which then answers 403.

The UI kit

Core publishes a small set of components and hooks on window.__rg.ui (§3.4 is the list): the public layout, a page header, the loading, error and empty states, the async hook every data page uses, read-only access to the session and site settings, and Slot. Enough to build a page that looks like the site it is installed in, and nothing else.

Slot is the odd one — not a widget but the thing that renders a place you declared for core, from "Slots go the other way too" above. It is in the kit rather than left to you for the reason the kit exists at all: reimplementing it would mean a second error boundary with different behaviour, and what this one contains is core's content failing inside your page.

PublicLayout needs a shell, and this is the one that will catch you. The layout is the chrome — header, footer, the flex column they sit in. The shell prop is the body: the centred max-width column, the vertical padding, and the element whose flex: 1 is the only thing holding the footer at the bottom of the viewport.

<PublicLayout shell="narrow">   // 'narrow' · 'mid' · 'wide'

Omit it and your content starts hard against the left edge of the window with no padding, and the footer climbs up underneath it. It reads as a stylesheet bug in your module and it is not one — core's own pages write that wrapper by hand, and before MODULE_API_VERSION 1.5.0 a module had no way to. Name a width, never a class: the class names are core's stylesheet's and it is free to rename them, which is exactly why they are not in the contract and this prop is.

That paragraph exists because the kit's acceptance run (kit-acceptance.md) built a module by following this chapter to the letter, and its page rendered outside the site. Everything else it wrote was right.

And check a component's prop names against §3.4 rather than guessing them. PageHeader takes eyebrow, title, lead and center — a page that passes subtitle renders its heading and nothing under it, because an unknown prop on a React component is silently dropped. Nothing warns, in the console or anywhere else; the page simply looks emptier than every core page around it. This template shipped exactly that mistake until a run of it against a real core was looked at, which is the only way that class of thing is ever found.

It is curated and closed, not a re-export of core's component library. Adding to it is a minor version bump, and so is adding an optional prop to a member; changing an existing prop is a major one. That is a real constraint on core, and it is the price of the boundary being worth anything.

So: when you want something it does not have, bundle it. Tables, chips, tabs, editors — those are yours, and your chunk carries them. Reaching into core's tree for a component is the one thing that is never available, and template/server/scripts/checkImports.js exists to make sure a moment of weakness fails the build instead of shipping.

One thing that surprises everyone once: core's public pages render the public layout themselves — it is a component, not a route wrapper. A public page of yours that does not use ui.PublicLayout renders bare, with no site chrome. That is the contract working as intended, not a bug to hunt.

The OpenAPI fragment

Every module that registers routes ships swagger-fragment.json in its bundle root, and core merges the fragments of started modules into its own API document. The filename is fixed rather than declared, like module.json itself.

Generate it from your own registrationstemplate/server/scripts/swaggerFragment.js is a working generator. It runs your register() against a recording api and resolves each router back to its source file, so a mount prefix exists in exactly one place rather than being retyped into a generator that then drifts.

Two rules and one trap:

Namespace what you define; reference core's shared schemas by core's name. A schema you invented gets your prefix. Error and ValidationError are core's: reference them and do not redefine them. They resolve in the merged document, which is the only place both halves exist — and shipping your own copy is a collision core drops, arriving at the same result the expensive way.

Commit the generated file and check it is current in CI. Core merges it verbatim, so a stale fragment documents a URL surface you do not serve, and nothing at runtime will ever say so.

The trap: swagger-autogen reports a broken annotation and then prints Success. It logs a syntax error, drops that annotation, and exits zero. The template's generator captures those diagnostics and fails on them — keep that. The usual cause is an object literal one brace short.

A quote character is worse, because it does not log anything. These annotations are evaluated as JavaScript literals, so a ' or a " inside a single-quoted description ends the string early — and for a " in the middle of a sentence the result is not an error at all. The value is silently truncated at that character:

// #swagger.summary = 'A "quoted" world status'
//   →  "summary": "A \""      and swagger-autogen still prints Success

Nothing throws, so the generator's error capture has nothing to capture. The only signal is check:swagger calling the fragment stale, with a message that blames your routes. If that check fires and your routes did not change, look for a quote in an annotation first. Backticks are safe — Markdown spans survive verbatim. And an escaped apostrophe (\') is a third case, visible only in a rendered page: the annotation is never evaluated as JavaScript by the reader, so Swagger UI shows the backslash. Use a typographic throughout.

Packaging and release

template/.gitea/workflows/release.yml (and its GitHub twin) is a working release pipeline. Copy it to the root of your module's repository — a workflow file is only read from a repository root, which is why it does nothing where it sits inside the kit.

A release is not source. It is the directory core's loader expects to find at modules/<id>/, already assembled: the prebuilt chunk, your runtime dependencies installed, the schema fragment, the OpenAPI fragment. Core downloads the tarball, verifies it against the sha256 in the install manifest, and unpacks it. Nothing runs npm on the way.

The version is computed from your commit subjects, and module.json's is a floor. Every push to main carrying a feat:, fix: or perf: publishes a bundle — feat!: and BREAKING CHANGE make it a major, feat: a minor, the rest a patch — and a main that gained none of those cuts no release. The number that ships is the tag, which the workflow writes into the module.json inside the bundle.

The alternative is tempting and it is what this project's own reference module did first: let module.json's version decide, and release whenever a push leaves it at a version with no release yet. You already have that number, it is what core records and what the admin panel shows, and two sources for one number is how they drift. It was abandoned on 2026-08-19 for a reason worth knowing before you copy either shape — its cost is paid on every release, and the drift it prevents is something review catches anyway. A week of merged work produced no bundle at all, because none of it happened to touch that line, and shipping it meant first merging a pull request whose entire content was a number.

So the declaration is kept, demoted to a floor: name a version in module.json above the newest tag and that is what releases. It is still how you say "this one is a minor" when a coreApi bump forces the question. And for a change with nothing releasable behind it — a widened coreApi, a new mount, a new capability — run the workflow by hand: leave version blank to bump the newest tag by bump, or type an exact version.

The workflow tags and publishes and never writes to a branch, so a protected main needs no exception.

The install manifest is the JSON your workflow publishes beside the tarball. Its URL is what an operator pastes into Admin → Modules, and the host it lives on has to be on that core's allowlist — an operator-controlled setting, so tell your users where you publish.

Boundaries

§2.7 is the list. Each item has a failure behind it:

Rule What it prevents
No require outside your own directory (bar built-ins and your own dependencies) Two copies of a thing there must be one of; and a module that survives a core refactor only by luck.
Do not mutate ctx, req.user, or anything core handed you A module changing another module's world, invisibly.
No app-level middleware, no Express error handler One module deciding how every other module's errors are rendered.
Do not read process.env for core configuration Configuration with two sources and no panel. Your own config is a settings key or your own table.
No process.exit, no signal handlers, no listeners A module taking the site down, or racing core's shutdown.
Write only inside your module root and the upload directory A module that cannot be uninstalled cleanly.
Never read or write a core table — including the Team tables you populate A module racing core's own reconciler for rows core owns. You answer questions about Teams; core stores them.
Never open a connection to a game server from the website process The whole of chapter 3.

That last one is newer than the others and is the reason this kit is three chapters and not one. It is also the only rule in the list with no CI behind it — an outbound socket is not statically detectable the way an internal require is — so it is enforced in review and by understanding it, which is what the next chapter is for.