Files
Integration-kit/book/01-first-module.md
wtclaude 7875848ee7 feat(kit): the two shapes Teams added, taught and built
MODULE_API 1.6.0 expands the contract this book teaches against, so the book
owes two shapes and one correction. Chapter 2 gains both and the template grows
a working version of each, because a reader following a snippet has no way to
find out whether it runs.

ONE SENTENCE WAS WRONG. Chapter 2 said, of extension slots, "Only core may
declare a slot; a module may only fill one". 1.6.0 inverted exactly that: a
module declares a place on its OWN page and core fills it. That is not a stale
detail - a new game's module cannot implement Teams at all without the inverted
direction, so it is the shape the reader needs and did not have.

THE TWO SHAPES

- The inverted slot. A new "Slots go the other way too" section: why the
  direction has to invert (core owns the Team, not the word for one), the
  namespace rule, one slot per PLACE, the optional { core } naming which of
  core's three contributions goes there, and why asking for one core does not
  offer throws when almost everything else in that registry fails open.

- registerTeamProvider, in "Becoming the source of Teams". The first
  registration where core calls YOU and waits, which is where every rule in it
  comes from: the envelope, the ten-second budget, refusing as a normal answer,
  and the one mistake worth naming - answering with an empty list because the
  game is unreachable, which core reads as authoritative and acts on.
  projectRoster gets its own treatment because it is the exception that fails
  CLOSED. pageUrlTemplate is a footnote beside it, as intended.

WHAT THE TEMPLATE GREW

model/clans/ - the provider over two tables, with the guards that matter: an
unreachable game refuses rather than reporting no clans, an empty roster is
refused unless the game says the clan is empty (which is why the schema keeps a
member count the rows cannot supply), and the audience rule lives in one file
that both projectRoster and the module's own page consult, because a second copy
drifts in the direction that publishes what core is withholding.

Its own /clans routes, deliberately not /teams - core mounts that itself, and
the loader would refuse the collision. A clan list page and a clan page that
declares three slots for core.

12 provider tests and three registration tests, 47 server and 20 client in
total. The purge test finally proves something: two of the three tables are now
a parent and its child.

WHAT IT DOES NOT DO. Enumerate the contract. The kit teaches one path end to end
and links out; it has never mentioned three pre-Teams registrations and that is
the design, not a gap.

FOUND WHILE WRITING IT: core filled three literal uo.guild.* slot names, so the
inverted direction reached exactly one module and every other game's page came
up empty with nothing logged. Fixed in website#160 / Module-uo#15 / docs#165
before this chapter could teach it - which is what this phase is for.

The ci/core-ref.json pin moves in a later commit on this branch: checkCoreApi is
an equality against a core on main, and 1.6.0 does not reach main until the
cutover.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-19 01:21:55 -05:00

14 KiB

1. Your first module in twenty minutes

No theory in this chapter. You will copy a module that already works, rename it, build it, install it into a running core, and load a page it serves. Everything after this chapter is a change to something that runs, rather than a step toward something that might.

That order is deliberate. The module system has a lot of seams — a server entry point, a client chunk, a schema fragment, a nav registration, an OpenAPI fragment — and each one is easy to understand and unpleasant to debug in the abstract. Get all of them working at once with almost no content in them, and you can then break exactly one at a time on purpose.

What you need: a Runic Gateway core you can restart, Node 20 or newer, and about twenty minutes. You do not need core's source, and you should not read it — if this chapter cannot be followed without it, that is a bug in this chapter and worth telling us about.


The pieces you are about to copy

template/ is a whole module, in the shape a real one has. Nine things matter and the rest is filling:

Piece What it is
template/module.json The first thing core reads. Your id, your version, the core API range you need, and a declaration of every prefix you will mount.
template/server/index.js The server-side handshake: one exported function, called once with (ctx, api).
template/server/core.js Lazy accessors over ctx, so the rest of your server code can reach core the way ordinary code reaches a library.
template/server/boot.js onBoot and onShutdown — where anything needing a live database goes.
template/server/db/schema.sql Your tables. Idempotent, replayed at every boot.
template/server/db/purge.sql The same tables, dropped. Run only when an operator explicitly purges you.
template/client/src/entry.jsx The client-side handshake: registers your routes and your nav rows into core's SPA.
template/client/vite.config.js The library build that produces the chunk core serves — and the aliases that make your React core's React.
template/swagger-fragment.json Generated. Core merges it into its own API documentation.

Two of those have a reputation. vite.config.js is the highest-risk mechanical detail in the whole system and chapter 2 spends real time on why; module.json's mounts is the one field people fill in wrong and discover at boot. Neither matters yet — the template has both right.

Copy it, and make it yours

cp -r template/ ~/my-module
cd ~/my-module

Run every check on the untouched copy before you change a line. Jump ahead to Build it and run all of it — the tests, the build, the three guards — on the template exactly as it arrived:

npm ci --prefix server  && npm test --prefix server
npm run check:imports   --prefix server
npm run check:swagger   --prefix server
npm ci --prefix client  && npm run build --prefix client
npm run check:externals --prefix client && npm test --prefix client

It takes two minutes and it buys you a baseline. Every one of those commands is green on a pristine template, so from here on a red one is something you did — and you will know which edit did it, because you were green a moment ago. Without that, the first failure is ambiguous forever: is this my mistake, or was the template already like this?

That is not a hypothetical. The kit's own acceptance run (kit-acceptance.md) found check:swagger failing on an untouched copy on Windows, with a message that blamed the reader's routes. It is fixed, and the reason the run found it rather than being derailed by it is that it had a baseline.

Your module id is the single most load-bearing string in it: it is the directory core loads you from, the key in core's database, the URL segment every one of your pages hangs under, and the prefix every one of your tables must carry. It must match ^[a-z][a-z0-9-]{1,31}$, and you want no hyphen in it unless you enjoy backticking table names.

Change id in module.json first, then work down the checklist in template/README.md — it names every file that still carries the placeholder, and it is verified by CI in both directions, so it is not the kind of checklist that is wrong by the second edit.

The placeholder is examplegame, not example, and that is not an aesthetic choice. A check for a leftover example fires on the phrase "for example" in ordinary prose, and a check that cries wolf is a check people learn to ignore. If you build your own checks later, pick placeholder names that cannot occur by accident.

Build it

npm ci   --prefix server
npm test --prefix server

npm ci        --prefix client
npm run build --prefix client        # → client/dist/entry.js
npm test      --prefix client

Build before you run the client tests. Two of them read the built chunk and skip when there is none, so a run in the other order passes while asking nothing about the artifact that actually ships. That ordering has bitten this project twice in two different repositories, which is why it is called out here rather than left to a CI file.

What you have now is client/dist/entry.js — a prebuilt ES module — and a server tree that has never been compiled at all, because it does not need to be.

An operator never builds anything. That is the constraint the whole delivery path is designed around: a module arrives as a tarball with the chunk already in it, and core serves that file untouched. Your build machine is the only place a bundler ever runs.

Install it

Three supported ways, and for the next twenty minutes you want the third:

  1. Admin → Modules, pasting the URL of an install manifest — the JSON your release workflow publishes beside your tarball. This is how a real operator installs you.
  2. The MODULES environment variable, <id>@<version>=<manifest URL>, for a deployment that declares its module set instead of clicking it.
  3. A directory on the volume. Copy your whole module tree to <website>/modules/<your-id>/ and restart core.
cp -r ~/my-module <website>/modules/my-id
# restart core

Copy it. Do not symlink it. The loader lists directory entries and asks each whether it is a directory; a symlink answers no, and your module is skipped in complete silence. This is the single most common way a first install appears to do nothing at all.

Two more things that look like your module failing and are not:

  • If core is running in a container, your files have to be on the volume core sees — MODULES_DIR (/app/modules under the shipped Compose file), not the repository directory next to it.
  • A core with a fresh database boots in maintenance mode, and public module pages sit behind the same maintenance gate core's own do. Your page will look broken while the site is not live yet.

What you should see

Restart core and read the log. A module that loaded says so:

INFO  [examplegame] registered {"version":"0.1.0","routes":"public:/world,/clans"}
INFO  [modules] registered module "examplegame" v0.1.0 {"mounts":{"public":["/world","/clans"]}}
INFO  [modules] schema ensured for module "examplegame" {"statements":4}
INFO  [examplegame:boot] booted {"refreshMs":30000}
INFO  [modules] module "examplegame" started

Your two lines and core's three, interleaved: core narrates each step of your load in its own [modules] namespace, and your logger is namespaced with your id. That alternation is the quickest way to see how far a load got.

Then, in the browser:

  • /examplegame/status renders your page, with a World row in the public header pointing at it. That row is now an ordinary nav row: an operator can reorder it, relabel it or hide it from the nav editor exactly as they can core's.
  • /examplegame/clans lists the two clans the template seeds at boot, and one of them renders at /examplegame/clans/clan-1 — the page that declares three places for core to fill. On a core with Teams those hold the activity feed, the forum and the notification control; on one without, they render nothing and the page is exactly as complete. Both are correct outcomes and neither logs anything.
  • /api/v1/public/world/status answers JSON, and so does /api/v1/public/clans.
  • /api/v1/public/modules lists you, with the capabilities array from your module.json. This is how a client — core's SPA, the Android app, anything — feature-detects you.
  • /api/docs shows your route under its own tag, merged out of the OpenAPI fragment you committed. (/api/docs.json is the raw merged document, if you would rather grep it.)
  • Admin → Modules shows you as started.

Open the browser console while you are there. Your entry logs the core API version it registered against, and any complaint the client half has to make will be sitting next to it.

The state your module is in

Core keeps one row per module and its state column has five values. Four are outcomes and one is an operator's decision:

State Means
installed Files are on the volume; the row was just created.
enabled Cleared for this boot to try. Every non-disabled row is reset to this at each boot.
started Loaded, registered, schema replayed, onBoot returned. This is the one you want.
startup_failed Something went wrong; the panel shows the stage and the reason. The site came up anyway.
disabled An operator switched you off. Nothing else — not a failure, not a reinstall — moves this.

The important half of that table is what it implies: a module that fails to load never takes the site down. Core try/catches your entire lifecycle, records where you broke, and serves everything else. You are debugging from an admin screen, not from a stack trace in a crash loop.

A retry is a restart. Every boot resets non-disabled rows to enabled and writes that boot's outcome, so the panel always describes the run you are looking at rather than a run from last week.

The four ways it fails

When something is wrong, the shape of the failure tells you where to look before you read a single message.

1. Your module is not in the panel at all. The loader never saw a directory worth scanning. It is a symlink; or it is in the wrong place; or it has no module.json at the top of it. Note the bundle shape here — a release tarball's top-level directory is <name>-<version>, so an unpacked bundle copied wholesale leaves core looking at a directory with nothing in it but another directory.

2. It is startup_failed, and your routes and nav are simply absent. The failure happened before anything was mounted: a malformed module.json, an unsatisfiable coreApi, a prefix that collides with core's, a schema fragment breaking a rule. Nothing of yours is on the URL surface, so nothing of yours can half-work.

3. It is startup_failed, and your routes answer 503. The failure happened after mounting — the database rejected a statement in your fragment, or your onBoot threw. Your routes stay mounted deliberately: the URL surface is a property of what is installed, not of whether a boot hook succeeded on this machine. A module that failed to warm up says it is down; it does not serve half its data.

4. It answers 404 everywhere. Someone disabled you. Same mechanism — mounted and guarded, never unmounted.

The panel names the stage each failure happened in, and the stages are the loader's own validation steps, listed in MODULE_API.md §4.3 and §4.4. Read the stage first; it is usually enough. Core logs the same thing at boot — module "…" failed to load — continuing without it {"stage":…,"reason":…} — so you do not need the panel to debug this.

In all four cases you disappear from /api/v1/public/modules. That endpoint answers what this backend is serving, so a client feature-detecting your capability renders a site without it rather than one advertising something that 503s. It is also a quick check with no login: if you are not in that list, you are not running, whatever the page looks like.

What to do next

You have a module. Now break it on purpose, once each, and watch what the panel says:

  • Add a prefix to module.json's mounts and do not register it. → stage register, "declared public/extra but never registered it". What you declared and what you registered must match, in both directions.
  • Rename one of your tables so it no longer starts with your id. → stage schema, at load time, before anything is mounted: your routes answer 404.
  • Throw inside onBoot. → after mounting, so the same route answers 503 with "Module unavailable" instead of vanishing.

Those are the three outcomes above, and the messages are what this core actually prints for them — they were run to write this paragraph rather than predicted.

Twenty minutes of that is worth more than any chapter, because every one of those failures is one you will cause accidentally later, and you will recognise it.

Then read chapter 2, which is the same module explained — what ctx hands you and why it is handed rather than imported, what each register* call is for, why the client half is built the way it is, and what a module must never do.