feat(rust): the world verbs, their budgets and the reconcile watch (phase 13a, protocol 9)
- registerEventActions: rust.zone.open and rust.prefab.place, both reversible 'ledger' with revert() and reconcile(), budgetMs 15000 above the client's 12 s. A location is a monument (kind + instance, carrying its server) or raw coordinates, exactly one (D87, D93); bounds mirrored from the plugin so a bad step is refused on the form (D95); zone minutes required and held by the game (D96). - registerEventBudgets: rust.prefabs, rust.npcs and rust.zone.minutes, each beside the verb that spends it (D79, D89). - Option sources rust.options.monuments (live, searchable) and rust.options.prefabs (mirrored, answers with every server off), registered in the one batch core accepts alongside the lease sources. - Refs are <serverId>:<id>, since revert and reconcile get no params. The undo sends no idempotency key; a lost answer is reverted by key on every server. reconcile asks the plugin, and a server that cannot be asked keeps its rows. - The refresh's bootId/wipeId watch calls ctx.events.reconcile() on a restart or a wipe, never on a first sighting or a reconnect (§11.1). - The permission mirror keeps the plugin's new notLanded grants out of what it records as pushed, and the admin page says so (D85). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
616
server/eventWorld.js
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616
server/eventWorld.js
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@@ -0,0 +1,616 @@
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// ── What an event MAKES on a Rust server (PLAN.md §28, protocol 9) ────────
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//
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// A lease borrows a value that was already there. These two verbs make
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// something that was not — a zone, and crates or NPCs placed in the world — and
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// give it back at teardown. Everything that decides what is allowed lives on the
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// plugin: the allowlist, the bounds, the monument vocabulary, the registry of
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// what each run owns. What is here is the contract's half: declarations core can
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// check an author's step against, and the three callables core calls.
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//
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// ── Four facts from the rig shape all of it (§28.1) ──────────────────────────
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//
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// * A restart is NOT proof a placed thing is gone. Crates are saved by the
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// game and come back with the same net id; NPCs are not. So `reconcile` asks
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// the plugin, which looks — `module-uo`'s `reconcileByBootId` trick would
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// orphan every crate on every restart.
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// * A wipe IS proof everything is gone, and the plugin drops its registry.
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// * The bridge has no at-most-once store, so its registry is keyed by core's
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// idempotency key: a retried step is answered with the first call's ids.
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// * Monument names repeat, so a monument is named by kind and instance (D93).
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//
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// ── The ref names the server ─────────────────────────────────────────────────
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//
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// Every resource is `<serverId>:<id>`. `revert` and `reconcile` are handed
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// resources and not the step's params, and a run may reach six servers; the ref
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// is the only place the server can travel with the thing.
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const core = require('./core')
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const client = require('./sidecarClient')
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const servers = require('./model/servers/servers.model')
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const { serverFor, transportError, pluginError, perServer, bounded } = require('./eventLeases')
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const log = core.logger('world')
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/**
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* The budget every verb here declares. It must EXCEED the client's own timeout
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* (`TIMEOUT_MS`, 12 s), which in turn exceeds the sidecar's ten-second reply
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* timeout — otherwise core gives up first and a `retry: false` this module
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* answered is unreachable (MODULE_API §2.4). `world.test.js` asserts the order.
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*/
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const BUDGET_MS = 15000
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// Mirrors of the plugin's bounds (D95, D96). The plugin's are authoritative and
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// an operator may set them lower, in which case its refusal is the one that
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// lands; these exist so a bad step is a refusal on the AUTHORING FORM and in a
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// dry run, rather than a step failing unattended at four in the morning.
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const MAX_CRATES = 25
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const MAX_NPCS = 20
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const MAX_SPREAD = 50
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const MAX_OFFSET = 150
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const ZONE_MIN_RADIUS = 5
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const ZONE_MAX_RADIUS = 150
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const ZONE_MAX_MINUTES = 7 * 24 * 60
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/** The ledger kind both verbs file under. */
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const OWNED_KIND = 'world'
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/**
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* What the plugin will place, mirroring its allowlist (D88).
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*
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* **Two copies of a short list, deliberately** — `module-uo`'s `GRANTABLE`
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* argument. This one prices a step (`cost()` is synchronous and cannot ask a
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* game) and fills the dropdown with every server off; the plugin's is what is
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* true when this one is wrong.
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*/
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const PLACEABLE = [
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{ key: 'crate.basic', kind: 'crate', label: 'Basic crate' },
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{ key: 'crate.normal', kind: 'crate', label: 'Military crate' },
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{ key: 'crate.normal2', kind: 'crate', label: 'Crate' },
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{ key: 'crate.elite', kind: 'crate', label: 'Elite crate' },
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{ key: 'crate.tools', kind: 'crate', label: 'Tool box' },
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{ key: 'crate.hackable', kind: 'crate', label: 'Locked crate (hackable)' },
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{ key: 'supply.drop', kind: 'crate', label: 'Supply drop' },
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{ key: 'barrel.loot', kind: 'crate', label: 'Loot barrel' },
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{ key: 'npc.scientist', kind: 'npc', label: 'Scientist' },
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{ key: 'npc.scientist.heavy', kind: 'npc', label: 'Heavy scientist' },
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{ key: 'npc.scientist.tethered', kind: 'npc', label: 'Scientist (stays put)' },
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{ key: 'npc.bandit.guard', kind: 'npc', label: 'Bandit guard' },
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]
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/** The plugin's refusals a second attempt would repeat. Anything else is left to core's default. */
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const PERMANENT = new Set([
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'events-disabled',
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'malformed',
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'unknown-prefab',
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'out-of-range',
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'no-monument',
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'off-map',
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'zonemanager-missing',
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])
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const BUDGETS = [
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{
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id: 'rust.prefabs',
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label: 'Crates placed',
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unit: 'crates',
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description: 'Crates, barrels and supply drops an event puts in the world. Counted per server a run reaches.',
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},
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{
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id: 'rust.npcs',
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label: 'NPCs placed',
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unit: 'NPCs',
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description: 'Scientists and guards an event puts in the world — its own dial, so fights can be capped apart from loot (D89).',
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},
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{
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id: 'rust.zone.minutes',
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label: 'Zone time',
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unit: 'minutes',
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description: 'How long the zones an event opens stand, added up. Every zone declares its minutes, and the game erases it when they run out (D96).',
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},
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]
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/** A number param, or undefined when left blank. */
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function num(raw) {
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if (raw === undefined || raw === null || raw === '') return undefined
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const value = Number(raw)
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return Number.isFinite(value) ? value : NaN
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}
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/**
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* Where a step puts its thing — a monument plus an offset, or raw coordinates,
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* and exactly one of the two (D87) — and which server that is on.
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*
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* A monument value carries its server (`srv-a/harbor_1#2`, D93), so a monument
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* step needs no `server`; one that gives both must agree. Raw coordinates name
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* nothing, so they need `server`. Every refusal is `retry: false`: the second
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* attempt has the same params.
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*/
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function location(params) {
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const monument = String(params.monument || '').trim()
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const x = num(params.x)
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const z = num(params.z)
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const y = num(params.y)
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const byCoords = x !== undefined || z !== undefined
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let serverId = String(params.server || '').trim()
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if (Boolean(monument) === byCoords) {
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return { ok: false, error: 'a location is a monument or x and z, and exactly one of them' }
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}
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if (monument) {
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const slash = monument.indexOf('/')
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if (slash <= 0 || slash === monument.length - 1) {
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return { ok: false, error: `"${monument}" is not a monument — pick one from the list, as server/monument` }
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}
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const onServer = monument.slice(0, slash)
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if (serverId && serverId !== onServer) {
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return { ok: false, error: `that monument is on ${onServer}, not ${serverId}` }
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}
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serverId = onServer
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const offsetX = num(params.offsetX) ?? 0
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const offsetZ = num(params.offsetZ) ?? 0
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if (Number.isNaN(offsetX) || Number.isNaN(offsetZ)) return { ok: false, error: 'an offset is a number of metres' }
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if (Math.hypot(offsetX, offsetZ) > MAX_OFFSET) {
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return { ok: false, error: `an offset from a monument is at most ${MAX_OFFSET} m` }
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}
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return { ok: true, serverId, wire: { monument: monument.slice(slash + 1), offsetX, offsetZ } }
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}
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if (x === undefined || z === undefined || Number.isNaN(x) || Number.isNaN(z)) {
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return { ok: false, error: 'coordinates need both x and z, as numbers' }
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}
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if (Number.isNaN(y)) return { ok: false, error: 'y is a number of metres, or left blank for the ground' }
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if (!serverId) return { ok: false, error: 'coordinates do not say which server — pick one' }
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return { ok: true, serverId, wire: { x, z, ...(y === undefined ? {} : { y }) } }
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}
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/** `<serverId>:<id>` — see the header. */
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const refOf = (serverId, id) => `${serverId}:${id}`
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/** A ref split back into its server and id, at the FIRST colon (a server id has none). */
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function splitRef(ref) {
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const text = String(ref || '')
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const colon = text.indexOf(':')
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return colon <= 0 ? { serverId: null, id: text } : { serverId: text.slice(0, colon), id: text.slice(colon + 1) }
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}
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/** Resources grouped by the server each one is on. */
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function byServer(resources) {
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const groups = new Map()
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for (const resource of resources || []) {
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const serverId = (resource.payload && resource.payload.serverId) || splitRef(resource.ref).serverId
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if (!groups.has(serverId)) groups.set(serverId, [])
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groups.get(serverId).push(resource)
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}
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return groups
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}
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/** A transport failure, classified. Only a missing configuration is one waiting cannot fix. */
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function transportFailure(server, result, what) {
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const permanent = result.status === 'not-configured' || result.status === 'no-token'
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return { ok: false, ...(permanent ? { retry: false } : {}), error: transportError(server, result, what) }
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}
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/**
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* Send one world write and file what came back.
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*
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* One resource per id — per crate, per NPC, per zone — like `module-uo`'s one
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* per serial, so a group half of which players looted reconciles per crate
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* rather than all or nothing.
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*/
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async function place(server, send, body, what) {
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const result = await send(server, body)
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if (!result.ok) return transportFailure(server, result, what)
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const data = result.data || {}
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if (data.kind !== 'world.ok') {
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return {
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ok: false,
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...(PERMANENT.has(data.reason) ? { retry: false } : {}),
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error: pluginError(data, `${server.name || server.id} refused the ${what}`),
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}
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}
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const placed = Array.isArray(data.placed) ? data.placed : []
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return {
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ok: true,
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resources: placed.map((row) => ({
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kind: OWNED_KIND,
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ref: refOf(server.id, row.id),
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payload: {
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serverId: server.id,
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what: row.kind,
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...(row.prefab ? { prefab: row.prefab } : {}),
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...(row.name ? { name: row.name } : {}),
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},
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})),
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...(data.repeat ? { detail: { repeat: true, note: 'answered from the first attempt; nothing new was placed' } } : {}),
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}
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}
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/**
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* Give back what a step made.
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*
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* **No idempotency key goes with it.** `module-uo` shipped exactly that
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* mistake: its despawn carried the key the spawn went out under, the shard
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* recognised a repeat of the DO and answered with the spawn's reply, and every
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* teardown was a no-op that reported success (MODULE_API §2.4). A repeated
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* revert is safe here without one — the second finds everything `gone`.
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*
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* The one case the key IS for is the lost answer: core knows a dispatch went
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* out under it and never learned what it made, so `resources` is empty. The
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* step's server is not known then either — it was a param, and params do not
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* reach `revert` — so every enabled server is asked to give back whatever this
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* run placed under that key. A server that cannot be asked leaves the row
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* visible rather than guessing.
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*/
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async function revert({ runId, resources, idempotencyKey }) {
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const failed = []
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const errors = []
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if (!resources || resources.length === 0) {
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if (!idempotencyKey) return { ok: true }
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for (const server of await servers.listForPolling()) {
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const result = await client.worldRevert(server, { runId: String(runId), key: idempotencyKey })
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if (!result.ok) errors.push(transportError(server, result, 'revert'))
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}
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return errors.length ? { ok: false, error: errors.join('; ') } : { ok: true }
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}
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for (const [serverId, group] of byServer(resources)) {
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const found = await serverFor(serverId)
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if (!found.ok) {
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failed.push(...group.map((r) => r.ref))
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errors.push(found.error)
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continue
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}
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const result = await client.worldRevert(found.server, {
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runId: String(runId),
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ids: group.map((r) => splitRef(r.ref).id),
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})
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if (!result.ok) {
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failed.push(...group.map((r) => r.ref))
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errors.push(transportError(found.server, result, 'revert'))
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continue
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}
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// `gone` is not reported: a crate a player looted is the point of having
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// placed it. `refused` IS — the plugin found something there that this run
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// did not make, and nothing will ever remove it through this path.
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const refused = new Set(((result.data && result.data.refused) || []).map(String))
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for (const r of group) if (refused.has(splitRef(r.ref).id)) failed.push(r.ref)
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}
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if (!failed.length) return { ok: true }
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if (failed.length === resources.length && errors.length) return { ok: false, error: errors.join('; ') }
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return { ok: true, failed }
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}
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/**
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* Which of these does the world still hold?
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*
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* The plugin LOOKS for each one, by net id or zone id. A server that cannot be
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* asked has said nothing, so its resources are all reported in force — "I do
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* not know" is never "it is gone" (MODULE_API §1.1).
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*/
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async function reconcile({ runId, resources }) {
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const inForce = []
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for (const [serverId, group] of byServer(resources)) {
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const found = await serverFor(serverId)
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const result = found.ok ? await client.worldOwned(found.server, { runId: String(runId) }) : null
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if (!result || !result.ok || !result.data || !Array.isArray(result.data.owned)) {
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inForce.push(...group.map((r) => r.ref))
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continue
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}
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const held = new Set(result.data.owned.map((row) => String(row.id)))
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for (const r of group) if (held.has(splitRef(r.ref).id)) inForce.push(r.ref)
|
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}
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return { ok: true, inForce }
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}
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/** The location params both verbs share, so two declarations cannot drift apart. */
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const LOCATION_PARAMS = [
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{
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name: 'monument',
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type: 'string',
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required: false,
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example: 'main/powerplant_1',
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source: 'rust.options.monuments',
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description: 'Where, by monument. Give this OR x and z. Names the server too.',
|
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},
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{
|
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name: 'offsetX',
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type: 'float',
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required: false,
|
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example: 20,
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description: `Metres east of the monument's centre (negative is west). Up to ${MAX_OFFSET} m from it in all.`,
|
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},
|
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{
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name: 'offsetZ',
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||||
type: 'float',
|
||||
required: false,
|
||||
example: -15,
|
||||
description: "Metres north of the monument's centre (negative is south).",
|
||||
},
|
||||
{
|
||||
name: 'server',
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type: 'string',
|
||||
required: false,
|
||||
example: 'main',
|
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source: 'rust.options.servers',
|
||||
description: 'Which server, when the location is coordinates. A monument already says.',
|
||||
},
|
||||
{ name: 'x', type: 'float', required: false, example: -604, description: 'World x, instead of a monument.' },
|
||||
{ name: 'z', type: 'float', required: false, example: -342, description: 'World z, instead of a monument.' },
|
||||
{
|
||||
name: 'y',
|
||||
type: 'float',
|
||||
required: false,
|
||||
example: 30,
|
||||
description: 'Height. Left blank, the ground at x and z.',
|
||||
},
|
||||
]
|
||||
|
||||
const WORLD_COMMON = {
|
||||
// Something appears where there was nothing. §K puts the default-off line
|
||||
// between `inspect` and `change`, so an operator switches these on
|
||||
// deliberately — the right consent for an unattended change to a live world.
|
||||
risk: 'change',
|
||||
reversible: 'ledger',
|
||||
version: 1,
|
||||
budgetMs: BUDGET_MS,
|
||||
revert,
|
||||
reconcile,
|
||||
}
|
||||
|
||||
const ACTIONS = [
|
||||
{
|
||||
...WORLD_COMMON,
|
||||
id: 'rust.zone.open',
|
||||
label: 'Open a zone',
|
||||
description:
|
||||
'A ZoneManager zone at a monument or a point, for a set number of minutes. The game erases it when they run out, even if this site is down; teardown erases it sooner.',
|
||||
cost: (p) => ({ 'rust.zone.minutes': Math.max(0, Math.round(Number(p.minutes) || 0)) }),
|
||||
params: [
|
||||
...LOCATION_PARAMS,
|
||||
{
|
||||
name: 'radius',
|
||||
type: 'float',
|
||||
required: true,
|
||||
example: 40,
|
||||
description: `How far the zone reaches, ${ZONE_MIN_RADIUS} to ${ZONE_MAX_RADIUS} m.`,
|
||||
},
|
||||
{
|
||||
name: 'minutes',
|
||||
type: 'int',
|
||||
required: true,
|
||||
example: 120,
|
||||
description: `How long it stands, up to ${ZONE_MAX_MINUTES} (seven days). Counted against zone time.`,
|
||||
},
|
||||
{ name: 'name', type: 'string', required: false, example: 'Airfield brawl', description: 'What the zone is called.' },
|
||||
],
|
||||
|
||||
async perform({ runId, idempotencyKey, params, verify }) {
|
||||
const where = location(params)
|
||||
if (!where.ok) return { ok: false, retry: false, error: where.error }
|
||||
|
||||
const radius = Number(params.radius)
|
||||
if (!Number.isFinite(radius) || radius < ZONE_MIN_RADIUS || radius > ZONE_MAX_RADIUS) {
|
||||
return { ok: false, retry: false, error: `a zone's radius is ${ZONE_MIN_RADIUS} to ${ZONE_MAX_RADIUS} m, not "${params.radius}"` }
|
||||
}
|
||||
|
||||
const minutes = Number(params.minutes)
|
||||
if (!Number.isInteger(minutes) || minutes < 1 || minutes > ZONE_MAX_MINUTES) {
|
||||
return { ok: false, retry: false, error: `a zone stands for 1 to ${ZONE_MAX_MINUTES} minutes, not "${params.minutes}"` }
|
||||
}
|
||||
|
||||
const found = await serverFor(where.serverId)
|
||||
if (!found.ok) return found
|
||||
|
||||
// The dry run stops here, and has checked everything it can without the
|
||||
// game. It does not ask whether the monument exists: a step authored for
|
||||
// next wipe's map would fail every dry run until the wipe.
|
||||
if (verify) return { ok: true }
|
||||
|
||||
return place(
|
||||
found.server,
|
||||
client.worldZone,
|
||||
{
|
||||
runId: String(runId),
|
||||
key: idempotencyKey,
|
||||
...where.wire,
|
||||
radius,
|
||||
holdMs: minutes * 60000,
|
||||
...(params.name ? { name: String(params.name).slice(0, 64) } : {}),
|
||||
},
|
||||
'zone',
|
||||
)
|
||||
},
|
||||
},
|
||||
{
|
||||
...WORLD_COMMON,
|
||||
id: 'rust.prefab.place',
|
||||
label: 'Place crates or NPCs',
|
||||
description:
|
||||
'Crates, a supply drop or NPCs at a monument or a point, scattered a little. Taken away at teardown; a crate somebody looted is simply gone.',
|
||||
cost: (p) => {
|
||||
const known = PLACEABLE.find((x) => x.key === String(p.prefab || '').trim())
|
||||
const count = Math.max(0, Math.round(Number(p.count) || 0))
|
||||
return { [known && known.kind === 'npc' ? 'rust.npcs' : 'rust.prefabs']: count }
|
||||
},
|
||||
params: [
|
||||
{
|
||||
name: 'prefab',
|
||||
type: 'string',
|
||||
required: true,
|
||||
example: 'crate.elite',
|
||||
source: 'rust.options.prefabs',
|
||||
description: "What to place. The list is the server's own allowlist: crates and NPCs, never vehicles.",
|
||||
},
|
||||
{
|
||||
name: 'count',
|
||||
type: 'int',
|
||||
required: true,
|
||||
example: 3,
|
||||
description: `How many — up to ${MAX_CRATES} crates or ${MAX_NPCS} NPCs at a time.`,
|
||||
},
|
||||
{
|
||||
name: 'spread',
|
||||
type: 'float',
|
||||
required: false,
|
||||
example: 10,
|
||||
description: `How widely to scatter a group, up to ${MAX_SPREAD} m. Left blank, 10.`,
|
||||
},
|
||||
...LOCATION_PARAMS,
|
||||
],
|
||||
|
||||
async perform({ runId, idempotencyKey, params, verify }) {
|
||||
const known = PLACEABLE.find((x) => x.key === String(params.prefab || '').trim())
|
||||
if (!known) return { ok: false, retry: false, error: `"${params.prefab}" is not something a Rust server places for events` }
|
||||
|
||||
const max = known.kind === 'npc' ? MAX_NPCS : MAX_CRATES
|
||||
const count = Number(params.count)
|
||||
if (!Number.isInteger(count) || count < 1 || count > max) {
|
||||
return {
|
||||
ok: false,
|
||||
retry: false,
|
||||
error: `place 1 to ${max} ${known.kind === 'npc' ? 'NPCs' : 'crates'} at a time, and "${params.count}" is not that`,
|
||||
}
|
||||
}
|
||||
|
||||
const spread = num(params.spread)
|
||||
if (Number.isNaN(spread) || (spread !== undefined && (spread < 0 || spread > MAX_SPREAD))) {
|
||||
return { ok: false, retry: false, error: `a scatter is 0 to ${MAX_SPREAD} m, not "${params.spread}"` }
|
||||
}
|
||||
|
||||
const where = location(params)
|
||||
if (!where.ok) return { ok: false, retry: false, error: where.error }
|
||||
|
||||
const found = await serverFor(where.serverId)
|
||||
if (!found.ok) return found
|
||||
|
||||
if (verify) return { ok: true }
|
||||
|
||||
return place(
|
||||
found.server,
|
||||
client.worldPlace,
|
||||
{
|
||||
runId: String(runId),
|
||||
key: idempotencyKey,
|
||||
prefab: known.key,
|
||||
count,
|
||||
...(spread === undefined ? {} : { spread }),
|
||||
...where.wire,
|
||||
},
|
||||
known.label.toLowerCase(),
|
||||
)
|
||||
},
|
||||
},
|
||||
]
|
||||
|
||||
const OPTION_SOURCES = [
|
||||
{
|
||||
// Every server's map, live. A procedural map changes at every wipe, so a
|
||||
// cached list would offer monuments that are not there any more.
|
||||
id: 'rust.options.monuments',
|
||||
label: 'Monuments',
|
||||
description: "Each server's monuments on its current map. A kind that repeats is numbered, #1 first (D93).",
|
||||
searchable: true,
|
||||
async resolve({ q } = {}) {
|
||||
const term = String(q || '').trim().toLowerCase()
|
||||
const answers = await perServer((server) => client.worldMonuments(server))
|
||||
const rows = []
|
||||
for (const { server, result } of answers) {
|
||||
for (const m of (result.data && result.data.monuments) || []) {
|
||||
if (!m || !m.value) continue
|
||||
const label = `${m.label}${m.of > 1 ? ` #${m.instance}` : ''}${m.grid ? ` · ${m.grid}` : ''}`
|
||||
const value = `${server.id}/${m.value}`
|
||||
if (term && !value.toLowerCase().includes(term) && !label.toLowerCase().includes(term)) continue
|
||||
rows.push({ value, label, group: server.name || server.id })
|
||||
}
|
||||
}
|
||||
return bounded(rows, 'rust.options.monuments')
|
||||
},
|
||||
},
|
||||
{
|
||||
// From the mirror, so it answers with every server off (the field it fills
|
||||
// must never be taken away by an outage, MODULE_API §2.4).
|
||||
id: 'rust.options.prefabs',
|
||||
label: 'Things to place',
|
||||
description: 'Crates and NPCs a Rust server places for events.',
|
||||
async resolve() {
|
||||
return PLACEABLE.map((p) => ({ value: p.key, label: p.label, group: p.kind === 'npc' ? 'NPCs' : 'Crates' }))
|
||||
},
|
||||
},
|
||||
]
|
||||
|
||||
// ── The watch (§11.1) ───────────────────────────────────────────────────────
|
||||
//
|
||||
// Core asks the module what the world still holds once, at its own boot, and
|
||||
// otherwise waits to be told. A game that restarted or wiped under a running
|
||||
// event is the moment to tell it: the boot id changes on a restart, the wipe
|
||||
// id on a wipe, and neither changes on a sidecar reconnect — which loses
|
||||
// nothing and must not provoke a sweep.
|
||||
|
||||
const lastSeen = new Map()
|
||||
|
||||
/**
|
||||
* Note a server's identity as the refresh saw it, and ask core to reconcile when
|
||||
* it moved. The first sighting after this module boots is a baseline, not a
|
||||
* change: core's own boot reconcile already covered it.
|
||||
*/
|
||||
function observeServer(serverId, { bootId, wipeId } = {}) {
|
||||
if (!serverId || (!bootId && !wipeId)) return false
|
||||
|
||||
const previous = lastSeen.get(serverId)
|
||||
lastSeen.set(serverId, { bootId: bootId || null, wipeId: wipeId || null })
|
||||
if (!previous) return false
|
||||
|
||||
const restarted = Boolean(bootId && previous.bootId && bootId !== previous.bootId)
|
||||
const wiped = Boolean(wipeId && previous.wipeId && wipeId !== previous.wipeId)
|
||||
if (!restarted && !wiped) return false
|
||||
|
||||
log.info('game changed under the events ledger; asking core to reconcile', {
|
||||
server: serverId,
|
||||
...(restarted ? { restarted: { from: previous.bootId, to: bootId } } : {}),
|
||||
...(wiped ? { wiped: { from: previous.wipeId, to: wipeId } } : {}),
|
||||
})
|
||||
|
||||
try {
|
||||
Promise.resolve(core.reconcileEvents()).catch((err) => log.warn('reconcile failed', { error: err.message }))
|
||||
} catch (err) {
|
||||
log.warn('reconcile failed', { error: err.message })
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/** For tests. */
|
||||
function resetWatch() {
|
||||
lastSeen.clear()
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
BUDGET_MS,
|
||||
MAX_CRATES,
|
||||
MAX_NPCS,
|
||||
ZONE_MAX_MINUTES,
|
||||
PLACEABLE,
|
||||
BUDGETS,
|
||||
ACTIONS,
|
||||
OPTION_SOURCES,
|
||||
location,
|
||||
splitRef,
|
||||
revert,
|
||||
reconcile,
|
||||
observeServer,
|
||||
resetWatch,
|
||||
}
|
||||
Reference in New Issue
Block a user