feat(rust): the zone step labels its domes for what they show (D212)
Standard is listed first as the full shaded dome and is the default; each colour says it shows only where it meets the ground or a building. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -57,16 +57,18 @@ const ZONE_MESSAGE_MAX = 256
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const DOME_STACK_MAX = 10
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/**
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* ZoneDomes' own sphere types, by the number its API takes (D194). The colours
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* show only where the sphere meets terrain or a structure; ZoneDomes says so
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* itself.
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* ZoneDomes' own sphere types, by the number its API takes (D194). Only Standard
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* is a whole dome: Rust's shaded sphere, darker with each stacked copy. The four
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* colours are the Twitch battle-royale spheres, which show only where they cut
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* terrain or a structure (ZoneDomes says so itself), so they read as a ring at
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* the zone's edge. Standard is the default (D212).
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*/
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const DOMES = [
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{ value: 'standard', type: 0, label: 'Standard (shaded)' },
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{ value: 'red', type: 1, label: 'Red' },
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{ value: 'blue', type: 2, label: 'Blue' },
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{ value: 'green', type: 3, label: 'Green' },
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{ value: 'purple', type: 4, label: 'Purple' },
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{ value: 'standard', type: 0, label: 'Full dome (shaded) — the default' },
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{ value: 'red', type: 1, label: 'Red — only where it meets the ground or a building' },
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{ value: 'blue', type: 2, label: 'Blue — only where it meets the ground or a building' },
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{ value: 'green', type: 3, label: 'Green — only where it meets the ground or a building' },
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{ value: 'purple', type: 4, label: 'Purple — only where it meets the ground or a building' },
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]
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/** The ledger kind both verbs file under. */
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@@ -580,7 +582,8 @@ const ACTIONS = [
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required: false,
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example: 'standard',
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source: 'rust.options.domes',
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description: 'A ZoneDomes dome over the zone, by colour. Needs ZoneDomes and RunicGatewayDomes.cs on the server. Blank is no dome.',
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description:
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'A ZoneDomes dome over the zone. "standard" is a full shaded dome; the colours show only where the sphere meets the ground or a building. Needs ZoneDomes and RunicGatewayDomes.cs on the server. Blank is no dome.',
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},
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{ name: 'domeStack', type: 'int', required: false, example: 1, description: `How many spheres the dome stacks, 1 to ${DOME_STACK_MAX}; more is darker. Left blank, 1.` },
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],
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